#archived-modded-support

1 messages ยท Page 51 of 1

vestal flame
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still cant upgrade via mail

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going to clints at 10

rose star
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"16:22:01 ERROR Quest Framework JsonAssets: Unknown item name Haley's Panties of type object"
unrelated, but.....o.O

vestal flame
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Personal effects redux LOL

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Still wont let me upgrade

rose star
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I think your log needs to show the error youre getting after you try to upgrade

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as part of the troubleshooting

vestal flame
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getting theat/

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that*

placid wadi
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are most mods dead now? i have the same problem but nothing helps, even with smapi.io

vestal flame
raven yoke
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One issue is this, not related to tools:. Warning - multiple BagTypes were found with the name: 'Magic Crops'

native dragonBOT
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Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 10, with 176 C# mods and 443 content packs.

vestal flame
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That log shows the error right after upgrade attempt

raven yoke
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@placid wadi I actually downgraded smapi due to all the error that suddenly happened after upgrading plus the lag time to load was unreal.

rose star
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lag time is likely a pytk issue, not a Smapi issue

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please always use current version of Smapi

raven yoke
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Lag time went back to normal for me, but that is me and my choice.

long brook
vestal flame
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Both.

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Mail and In person

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Should see it on the bottom of log?

long brook
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Yes, the error right below mail services mod error. 4 mods try to patch dialogue, which are custom backpack, WoL, mail services, and bigger backpack

rose star
pearl lantern
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That sucks :/

rose star
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would you be willing to test out removing Skillful Clothes and see what happens? Since no one else has come along with the solution

spark parcel
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anyone know how to deal with this when it happen?

vestal flame
lament prairie
native dragonBOT
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A Json Shuffle is when your Json Assets items rearrange their numerical IDs or different players have different numerical IDs assigned to the same object. See here for details: https://stardewmodding.miraheze.org/wiki/Json_Shuffle.

Anytime you change your JA mods you can risk a shuffle. In multiplayer, you need to have exactly the same mods in exactly the same order as your friends.

Anytime you have a shuffle and then solve it, old objects may remain affected but new ones should be fine. You can sell or trash the old items, and spawn in new ones if needed with CJB item spawner.

spark parcel
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hmm

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now I need to find what items are the ones replaced

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but I see

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thanks for the help

vestal flame
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Skillfull doesnt help @rose star

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I think im just adding it all back and cheating in the tools, feck it

spark parcel
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lol

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yeah

eager ibex
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Just an update. I removed the notransition mod and updated all my mods but it still teleports me to the same area

novel swallow
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Hello, can someone help me with this? It seems like Tabitha from the Cat.Cafe mod is colliding in her schedule with an object. Idk what object tho. Is there a way to fix this? From what I get in the posts on the Nexus page, the creator abandoned this mod since over two years. I did not had this issue when I made the save yesterday. Just by loading it in tonight it popped up.

lament prairie
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Can you install Ginger Island Mainland Adjustments temporarily and upload a new log? there's omething in her schedule that's broken, and I can't obviously see what it is from that screenshot. GIMA sometimes spits out nicer schedule errors.

gaunt gust
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(when debug mode in is enabled, in the config.json)

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but that seems different

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it appears to be something trying to insert a second tile property

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does this happen without spritemaster

golden oxide
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 116 C# mods and 174 content packs.

novel swallow
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 80 C# mods and 235 content packs.

gaunt gust
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approximately nothing changed between 1.5.5 and 1.5.6

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except for, like, one memory leak got plugged

rose star
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hmm

gaunt gust
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also not that much changed between smapi 3.14 and 3.17 tehcore would care about

rose star
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hmm

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Do you have input Atra? what would crash a tool upgrade?

gaunt gust
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well it's probably not love of cooking, I run that and it works for me ๐Ÿ˜›

rose star
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same.

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i've been rather intrigued with the problem, been researching for a good chunk of the day to see if I can discover anything.

vestal flame
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I just cheated the tools in since its such a strange issue LOL

rose star
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well yeah i figured that

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but i have been trying to figure it out for you ๐Ÿ˜„

vestal flame
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I do appreciate that alot โค๏ธ

abstract tusk
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 76 C# mods and 187 content packs.

vestal flame
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wtf, log incoming

rose star
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oh no

vestal flame
native dragonBOT
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Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 10, with 187 C# mods and 467 content packs.

golden oxide
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 116 C# mods and 174 content packs.

scarlet quail
vestal flame
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Just mining

scarlet quail
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Like what happened the second before. Because what this tells me is that you were supposed to get an item, but the game didn't know what it was

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It attempted to draw from a nonexistent file, failed, and that crashed it

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So what did you do the second before the crash

vestal flame
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I was on the tractor and mining and then it crashed

scarlet quail
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Were you hitting a rock, swiping a sword, what

vestal flame
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right after I loaded the farm

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Floor*(

scarlet quail
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Alright, so chances are something was on that mines floor that had errored out

vestal flame
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Ahh kk

scarlet quail
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Also just out of curiosity you didn't add XNB mods, did you?

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Because the given key is super low, which generally means it's a vanilla object.

novel swallow
vestal flame
scarlet quail
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I knew it was insanely low! Thank you Lis!

novel swallow
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nw

scarlet quail
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That would make total sense too! The mines would attempt to spawn an emerald rock, as usual, but the game doesn't have that key exist

vestal flame
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I have a mod that i can grow emeralds does that hurt the game at all?

scarlet quail
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....that might be it. Which mod is that?

vestal flame
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I also have more gems and more geodes, idk what could cause this

novel swallow
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have to repay some help after my game gave me so many errors ๐Ÿ˜„

scarlet quail
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Either way, DorkBoy, please do the reset content files in XNB juuuuuuust in case

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!xnb

native dragonBOT
scarlet quail
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Might do absolutely nothing!

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Might at least fix some of your problems though

novel swallow
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maybe there is a source somewhere where you can redownload the vanilla xnb files, then try replace the emerald file ans see if it works?

rose star
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if a mod changes an object list for an area, would that cause an issue?

scarlet quail
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No clue. I do know that the error mass at the end would definitely make sense if a vanilla object just outright got rekt

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Also the crash

vestal flame
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Lemme verify integrity

gaunt gust
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It's yelling about a weapon not a item

vestal flame
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o.O

scarlet quail
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....that would still make sense though

gaunt gust
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Forgot what 60 was but that should be a vanilla weapon

scarlet quail
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^^^ Yeah there are at least 60 vanilla weapons

vestal flame
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Lis said 60 is emerald?

scarlet quail
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The weapons are on a different id table

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or w/e it is. I just know the ids are separate

vestal flame
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I dont have any weapon replacements, just a skin pack for them

scarlet quail
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Why? Deprecated NPCA code

lavish marlin
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A lot of times people hate it then like it after a while. Quark and root beer.

gaunt gust
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Ossifiied blade

vestal flame
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So my game is mad about something I've never seen before?

scarlet quail
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blinks I think Juliet has that as an NPCA weapon....

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I'm curious about that Ameise. Do they state they hate it but then....leave it on?

vestal flame
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I dont have enough hearts for NCPA

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So ive never taken anyone out

scarlet quail
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Well right, Dork Boy, I'm not saying that's your issue

vestal flame
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Ahhhh kk

scarlet quail
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....sorry, that name feels rude to say XD Anyway... it's probably saying it was going to draw either that weapon or a monster would drop it

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If you've not seen it before, means it was probably going to drop

gaunt gust
vestal flame
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Hmmmm interesting

gaunt gust
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I suspect magical girls

vestal flame
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The reskin im using:?

gaunt gust
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A load on a vanilla data file is always suspect

vestal flame
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That Mipha showed me ?

gaunt gust
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It's editing the data file and not just the tilesheet

vestal flame
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Wait nvm wtf is magical girls?

scarlet quail
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...now that I think about that, you're right atra. Unlike most mod files if you're dealing with vanilla why not just editdata?

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Hmmmmmm

vestal flame
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Oh this

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Should I try removing this?

gaunt gust
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Yes

scarlet quail
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......uh, yes. That's.... that's a 2018 mod

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That's super sus

vestal flame
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@rose star is using it she said?

rose star
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Nightmare's Retextured Weapons: The Magical Girl Edition

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i use it. never had a single issue with it

vestal flame
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LOL so im just cursed ๐Ÿ˜›

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Removing and will play again

novel swallow
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Maybe the weapon spawns randomly and Dork Boy was the chosen one.

vestal flame
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Makes me sad, vanilla weps are so ugly

scarlet quail
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Specifically: 1.5 and such has added new weaponry data. Think of it like a dataset with 100 items in it, but it used to contain 75

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You're essentially loading a dataset of 75 over the dataset of 100, wiping out the new ones in the process

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I wouldn't be surprised if some of the data like the Infinity Blade is flat out gone

vestal flame
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Alright removed, lets see how it goes ๐Ÿ™‚

scarlet quail
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....and that would explain the ossified blade, actually, if it came out post 2018

rose star
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hmm. well I am sorry. I only suggested it since it had never once caused a problem for me

vestal flame
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Dont be sorry

scarlet quail
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Yup. The Ossified Blade is only introduced in 1.5

vestal flame
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Well you're good at what you do

scarlet quail
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So atra is right. The game attempted to give you an ossified blade from some source, but that weaponry key was not present in the dictionary due to the load of the 2018 mod, which never had that weapon

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You could possibly use editdata tbh to fix that mod but a load is a bad thing

vestal flame
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BRB need food but m reading on phone

scarlet quail
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Now you know and can fix for the future! Hell, you could update the mod yourself if you wanted to editdata instead

sweet sandal
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Hey, does anyone know what I should do if when I installed a mod it tells me that it can't because it's not from smapi?

rose star
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it's probably an xnb. at least in my experience.

sweet sandal
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It has a solution?

rose star
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don't use it.

sweet sandal
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Ok?

scarlet quail
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!xnbzola

native dragonBOT
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An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

scarlet quail
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Just convert it. Don't use XNB mods.

sweet sandal
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A?

golden oxide
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i need an adult! (a adultier adult than myself)

vestal flame
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Haha that's true.

vestal flame
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So apparently I know the issue...

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THis was not visible until I removed the Magic Girls reskin

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.... ossified blade

rose star
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that's what happened earlier too?

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that prevented upgrading?

vestal flame
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doubt it ill check that shortly,

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But that slot was empty but full with Magical girls

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Soon as I removed it, that revealed itself ๐Ÿ˜›

rose star
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๐Ÿ˜ข

scarlet quail
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Yep. probably tried to draw it at some point. It is a 1.5 weapon which that 2018 load didn't do

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although it shouldn't be a -2 sword XD

vestal flame
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its glitched out ๐Ÿ˜›

vital needle
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kek i was wondering why i was pinged ahaha

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nyaniway you may want to check your rules with the grinder

lavish marlin
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For a long time it included no performance stuff so disabling it wasn't a useful configuration option. Originally it didn't support GMCM either (it's a month older than GMCM but didn't support it until recently).

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The performance stuff was originally to help me save time when developing.

scarlet quail
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Oh, so originally it was a way to make everything more... uniform, I guess, sprite-wise? That makes sense if there were no performance optimizations initially

lavish marlin
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Well, originally it was just an xBRZ resampler

scarlet quail
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Also your GMCM integration is probably the best integration I've seen so far btw

lavish marlin
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And that's all

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It's also the most complicated integration :/

scarlet quail
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Like fully integrated and everything and showing example in-game NPCs from practically any mod so you can just back out and in

lavish marlin
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Like most things, it's only loosely integrated with it... as is true of SM overall

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I wrote the GMCM stuff over a weekend

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The configuration system was entirely reflected from the start so that made it easier.

scarlet quail
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Holy shit. Only a weekend? to display graphics as well even though it's the most complicated integration??

lavish marlin
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(The start being the second release)

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I write code fast

scarlet quail
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Yeah but that's like... Atra or Aeden speed

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.... although now I'm noticing a trend, do people with A usernames all write code fast? XD

lavish marlin
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config.toml was added in the second release, 0.9.9, December 20 2019

lavish marlin
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I wrote my entire MIPS emulator including the dynamic recompiler largely over a weekend as well

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My innate ability to hyperfocus is a blessing and a curse.

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SM alone probably comprises an order of magnitude more code than all of Aeden's mods combined, Aeden just makes a lot.

scarlet quail
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Right, because it can get stuff done fast but also.... focus to exclusion of everything else XD

lavish marlin
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SM is really, really big

scarlet quail
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True, quality over quantity with yours

lavish marlin
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SM is competitive with the game in terms of LOC

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But yeah, when I started the GMCM stuff I explicitly set the goal of a preview screen

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It's done... strangely.

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Parts of it don't work 100% - not all advanced options will apply immediately

sonic anvil
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i forgot to mention last night but Stardew Valley can't run alone in my pc

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it needs to use the legacy version but with SMAPI it works normally

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I have that one weird bug

scarlet quail
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uh, then you shouldn't be able to mod really

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!legacymodding

native dragonBOT
sonic anvil
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but I can

scarlet quail
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!monobug

native dragonBOT
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Implemented in version 1.5.5, MonoGame is the latest framework that Stardew uses, and was implemented to solve problems such as Memory limits and audio issues. Unfortunately, MonoGame has a bug which affects random computers, not allowing them to launch Stardew. This bugs randomly targets computers, regardless of your operating system or hardware and is out of ConcernedApe's control. There is currently no known fix. See !legacy or !legacymodding for how to get your game to work.

scarlet quail
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either way most mods can't work on the compat branch

sonic anvil
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I think SMAPI fixed that

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or at least I think it did

scarlet quail
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it did not.

sonic anvil
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wait

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how

lavish marlin
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For legacy, you can use an old version of SM though no performance stuff is in them

sonic anvil
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But SMAPI is working with my machine now

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I also just removed the line that you need to put on steam to make SMAPI work on Stardew Valley boot and the game didn't work

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But with the SMAPI line it works

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Was it not supposed to????

scarlet quail
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it's probably a launch options thing.

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Unless I haven't seen something, what you're suggesting isn't possible. SMAPI doesn't, baseline, fix any errors with the launch of Stardew 1.5.6

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But Elizabeth might know more

lament prairie
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If you load screen with saves has farmers with JA or DGA clothing items I suspect you cannot use the vanilla game

dense widget
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I have a quick question, if I had old save files, and then I downloaded new mods (like ridgeside village and expanded/grandpas farm) if I open the old save files will those still work? (I hope this isn't a silly question)

lament prairie
#

Other than that, what you're suggesting seems quite unlikely

lament prairie
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Once you play and save a day with those mods, those saves will be "modded" from then on (need SMAPI to open them)

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You can remove mods from them but it's a little annoying

scarlet quail
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Oh facepalm Hold on, Nightwind. Elizabeth makes a good point

dense widget
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Ok thank you.

scarlet quail
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Does your game boot?

sonic anvil
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Yes

scarlet quail
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Then that's not a bug.

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You cannot load modded files in vanilla

sonic anvil
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At least that's what Steam

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Oh wait

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Would that mean that my Stardew Valley doesn't run in vanilla because it has modded saves?

lament prairie
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If you launch the game from the command line, you'll get an actual error to debug with. Instructions for this are somewhere on the troubleshooting wiki page.

scarlet quail
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No, vanilla Stardew can still run and even recognize modded saves

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it just can't load them.

golden oxide
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hey can anyone please tell me what would cause a game to break right after the main menu?

scarlet quail
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Define break.

golden oxide
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As soon as i try to make a new character or load a save file the game crashes and kind takes me back to the chicken when you open the game then needs to be completely closed.

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So like unable to make it past main menu

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but shows no errors on smapi log?

scarlet quail
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that is... not helpful. if the game crashed, it wouldn't still be open

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do you mean it's not responding and you're clicking into it?

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Because there's your problem.

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Otherwise, explain.

golden oxide
scarlet quail
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yeah there's your problem, definitely

lament prairie
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Are you sure you are opening SMAPI and not the vanilla game?

scarlet quail
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don't click anything after clicking "new", please.

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Just wait it out.

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I don't care if it gives a "thinking" thing, never, ever, ever click into it while it's thinking

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that will break it.

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I know that's blunt, but it's the truth. That's your likely error. It may take a moment to load.

sonic anvil
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But my game without SMAPI doesn't runs
at all, it has the bug which forces you to go into the legacy version. The game is shown running at the task manager and Steam for just a few seconds but then it closes moments after.
My game (with SMAPI) is working fine and except for the 25 mins of loading screen loading the map , everything it just like the pre-1.5.5 Version.

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I was wondering if it was not supposed to work at all

untold sigil
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does anyone know how to read smapi crash reports?? im on a shared save with a friend who has very minimal mods (of my knowledge just npc map locations, diverse stardew valley and cjb cheats) and whenever i exit the mines my game fully crashes? i have some mods which is why i wanna know if it's my game causing the crash or theirs

calm heron
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

calm heron
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both of yours

untold sigil
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yeah! gimmie a sec

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i had reloaded the game afterwards so it deleted the log with the crash error ;v; lemme get back into our co-op and go back to where it happened

native dragonBOT
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Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 10, with 10 C# mods and 1 content packs.

scarlet quail
#

Alright, and your log?

untold sigil
native dragonBOT
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Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 10, with 31 C# mods and 23 content packs.

scarlet quail
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...

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I instantly see the issue

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!mpmods

native dragonBOT
untold sigil
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ive gone to their area on other co-op farms and havent had this issue, its just on this one

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and those saves the host has even less mods

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most of mine are small cosmetic things

scarlet quail
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sorry friend but that's not how that works

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I'd refer you to the above but I'm going to be real blunt here

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You need to have the same mods, barring cosmetic only ones

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You have TMXL, PyTK, which are instant non-starters

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Fashion Sense I don't believe is "cosmetic", that's an entire framework

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The fact your game is running at all is a minor miracle on your end.

untold sigil
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thats. actually one of the funniest things ive heard in a while

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do you mean running in general or running on the co-op farm

scarlet quail
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the latter

untold sigil
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ok

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yeah we havent had any other issues? its just when i leave the mines

scarlet quail
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Your game would probably run fine normally - although not sure about that Entoarox thing - but in MP you're lucky you're not constantly crashing

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Yeah, and that's normal when your mods are mismatched.

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To give you an idea of what I mean - one modder in here had a mod mismatch of exactly one Json Asset mod

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Their friend couldn't load the entire forest.

untold sigil
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oh lord

scarlet quail
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Look, it's your funeral if you want to continue with the mismatched mods. Just realize those issues are not correctable by us because it's the mod mismatch.

untold sigil
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oh no ill pull the mismatched mods out when im playing on the farm

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with them

scarlet quail
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just make a mod group thing to launch with tbh.

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!modgroups

native dragonBOT
untold sigil
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ooh

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ty

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i fixed it!!!

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took out 98% of the mods we didn't have in common, the only one i kept was a cosmetic one that just changed the visuals of some icons

untold sigil
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@scarlet quail we figured out the exact reason my game would crash when i went to that specific area

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we both have diverse stardew valley, but theyre running on an earlier version and had one of the variants of a character that added an npc, that i didnt have, and they were in that area

mellow tiger
#

Hey everyone. If any of you have any time to look at my problem I'd really appreciate it. I've posted on the SDV forum here: http://forums.stardewvalley.net/threads/stardew-valley-expanded-wont-recognise-my-files.14407/

If anyone has any suggestions on what to do I'd be so grateful! I just want to play my game >_<

sullen kettle
#

you have multiple copies of Expanded Preconditions Utility installed so you need to delete the extra folders

radiant valve
native dragonBOT
#

Log Info: SMAPI 3.17.0 with SDV 1.5.6 (build 22018) on Windows 11, with 100 C# mods and 155 content packs.

radiant valve
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there's no errors and i am lost

tender condor
#

Hi folks, I have all the mods associated with SDV Expansion. I was playing with a controller and stupidly thought I could change the CJB cheats menu to X on my controller. This didn't work, which I don't mind. But now I can't open the menu.. cause the old button doesn't work anymore, anyone know how I would fix this? I haven't tried anything cause I'm afraid to ๐Ÿ˜…

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 101 C# mods and 105 content packs.

hearty dagger
#

hello, does anyone uses Balanced Valley mod (great mod!)? because I'm playing realistic farming, year 2 spring and I don't know when the red cabbage seed would be for sale.

radiant valve
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red cabbage seeds are sold only by the travelling merchant in vanilla, unsure about the mod

hearty dagger
hearty dagger
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I think I would need to wait until summer hehe

radiant valve
#

the travelling merchant sells them on a very random basis

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oh you said you're on year 2, pierre sells them then

radiant valve
#

after i load/make a new save, i try doing regular things (open quest menu, pick up starter seeds) and it freezes and closes the game

hearty dagger
mellow tiger
lime crow
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Well with no errors the other thing you could do is try figure out if there is an exact action that freezes the game. If it is when you claim the starter seeds or after that and so on

radiant valve
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i mean it just happens a few seconds after i leave the bed

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there's no specific action, i just move a bit, try to do anything and it freezes and crashes

tender condor
#

Uhm, did I post in the wrong channel? Or is my question way harder than I suspected?

keen crow
lime crow
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Maybe try remove recent mods you added till you find a compatibily issue. There is not much else to do, maybe someone already knows of one but you have a lot of mods that could break

tender condor
#

@keen crow aha! Okay, thank you!!

radiant valve
#

I see. Alr, I'll do some testing

native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 11, with 96 C# mods and 133 content packs.

keen crow
#

My... goodness, that's a lot of duplicate mod folders

radiant valve
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Oh noes

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also i dunno what that means as i have the latest version of Smapi

keen crow
#

Your mods ain't loading, so your save is going nuts about missing npcs, which would have been fixed with error handler DSVpufferchicksweatsip

radiant valve
#

can i manually download error handler?

keen crow
#

You have it already, it's just not loading because you have it twice UNAPufferchickSipSweat

radiant valve
#

oh

keen crow
#

I'd recommend reading through all those red lines at the top underneath these mods could not be added to your game

lime crow
#

Hum thats weird, when launching from stardrop there were no errors on the other log

radiant valve
#

i only got the one tho

keen crow
#
  • Error Handler because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\ErrorHandler, Mods\Stardrop Installed Mods\My Mod Profile\ErrorHandler.
radiant valve
#

i

#

why can't i find the folder...curse u windows search

#

Fixed that

keen crow
#

I'd slowly go through the rest of the red and seeing if the error still continues SweatSmileIan

sullen kettle
radiant valve
#

ok so i think stardrop is installing every file that is inside expansions, which usually have mutiple ones as seperate mods and then when i install new version it creates duplicates

#

pain

keen crow
#

Yeah, it used to do the same for me. Was a little headache to fix UNAPufferchickSipSweat

radiant valve
#

๐Ÿ˜ญ

#

also idk why but the folder search feature is borked and doesn't work

#

ok fixed my search feature

#

now we delete all those wandering files

fallen crag
#

hi hi !!
hi guys
im having quit a lot of mods so not sure if any of them really has something todo with my issues

almost since day 1 i keep playong local co op both with male charechtere if it matters
using freelove both having multiple wifes

but the other player (the hosted one) can have kids without a problem

while me (the main player) getting asked it i want to have kids
say yes
and nothing happnes for many days
over and over

i troed deleting crib , putting it back, dying doing it all over again
nothing helps

do you know what can happen to cause this ?
logs file doesnt show any logs for birth event errors

here is log file
https://smapi.io/log/9e6fdb9bc4c24e3ab1cabff99e39d75f

radiant valve
#

is there a way to get rid of empty folders?

#

i know u can delete it i mean find them more easily to dispose of them i suppose

#

i managed to fix red errors!!

#

but apeart my error handler is old

#

hum

proven apex
#

can someone help me with this line in the log?
`15:03:24 ERROR game An error occurred in the base update loop: System.Exception: Error on new day:

Exception of type 'StardewValley.AbortNetSynchronizerException' was thrown.
at StardewValley.NetSynchronizer.barrier(String name) in stardewvalley\Farmer\Farmer\Network\NewDaySynchronizer.cs:line 57
at StardewValley.Game1._newDayAfterFade()+MoveNext() in stardewvalley\Farmer\Farmer\Game1.cs:line 9834
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2() in stardewvalley\Farmer\Farmer\Game1.cs:line 8714
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)

at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1089`

anyone know where i should look?

#

game crashes after we all go to sleep

native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 11, with 32 C# mods and 29 content packs.

gaunt gust
radiant valve
native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 11, with 101 C# mods and 153 content packs.

radiant valve
#

huh

gaunt gust
#

can all of y'all uninstall and reinstall he game?

radiant valve
#

i mean sure

rose star
#

Follow the file path in your folder that it says is borking out. Seems like something is missing or mislabeled.

radiant valve
#

oh i moved that file from stardrop installed mods to regular mods folder, WELP

rose star
radiant valve
#

game, crashed again

native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 11, with 101 C# mods and 153 content packs.

radiant valve
#

loaded save on day 1, picked up starter seeds, and it paused to show dialogue, did not show it and crashed

#

would this be related?

rose star
#

No, I'm told that's a "normal yellow" for that mod

radiant valve
#

then i am lost and sad ๐Ÿ˜ข

fallen crag
#

can we uninstall and reinstall thengame withoutnlosing save files or mods ?

#

if i just press uninstall from steam
and then reinstall
will all the mods and save files still be there ?

#

and is that what you mean uninstall and reinstall ? from steam ?

main ingot
fallen crag
#

and that has a chance to fix the pregnency issues ?

main ingot
#

reinstall and come back and then u can continue troubleshooting

scarlet quail
#

I would play that week, then give us the log about the time Sophia would be giving birth.

abstract tusk
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 79 C# mods and 202 content packs.

scarlet quail
#

blinks

#

facedesks

#

Serio, please update your Custom Fixed Dialogues

fallen crag
scarlet quail
#

Well, good news is unless you have a really problematic smapi installation, SMAPI keeps backups.

scarlet quail
#

you'll see copies of all save files within it.

#

pick the most recent day stuff and look inside the automatically-zipped folders and you're good to go.

fallen crag
scarlet quail
#

...no. Your save files are in the appdata part of your computer

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

Follow the instructions there to the log folder, then go one folder up

#

You'll see the save folder next to the error log folder.

fallen crag
#

ok amazing

#

hope for the best now

fallen crag
scarlet quail
#

when you give a log, trace is hidden by default. When you look at your log, it's red. click "Trace" and it will go green

#

then search "preg" in the search bar on the page.

#

I don't know how recently you married everyone (nor how you married Robin, for that matter, but I'm ignoring that) but there's an in-game delay to being able to get asked to have a baby. Robin was barred from having children to start for that part.

#

The others are currently in-progress. If that counts down to 0 (the two weeks) and then Sophia doesn't have the baby, we'd need the log then.

fallen crag
#

ok so ill expect now 14 days

#

then if no baby brings the log again?

scarlet quail
#

depending on where your save backup brings you - if it goes back to the exact day you had it at, give a log after about 8 days, making sure to have played the last three in one session.

#

If it puts you a few days back, adjust.

fallen crag
#

axtually its fine

#

i just had a baby

#

uninstall reinstall did it

#

your amazing here

#

also the save came back

#

btw do you know how i can go to robin to buy stuff / wood etc
if she is married to me and sleeping in my house ? lol

#

as shes never in the shop

scarlet quail
#

I have no clue, since Robin shouldn't be marriable.

fallen crag
#

yea

scarlet quail
#

If she doesn't go back, then that's the fault of the mod that let you marry her

#

so I'd ask there.

fallen crag
#

any suggested mods if were on the topic ?

scarlet quail
#

!modrecs

native dragonBOT
scarlet quail
#

I generally only suggest expansions, so

#

!rsv

native dragonBOT
scarlet quail
#

!es

native dragonBOT
#

East Scarp (https://www.nexusmods.com/stardewvalley/mods/5787) is a mod that adds a new location to the east side of Pelican Town, along with a few new NPCs, new shops, fish, and special orders. There are also a variety of additional NPCs that live in East Scarp that can be installed through optional add-on modsโ€”see the mod page for details.

fallen crag
#

amazing!

granite kraken
#

hi guys, im brazilian and my english is not good, but i wil try. my game aparently is not loading some mods, but i cant fix them

#

the manifest.json is in the folders, but they are not being reconized

#

or something like that

#

and i can't play multiplayer, probably because of that

#

if you can help me i would appreciate it

calm heron
#

try reinstalling them

runic owl
#

Hey I was told I could maybe find a program for converting old Cf/pytk dependent mods into DGA here?

proven apex
native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 11, with 60 C# mods and 50 content packs.

proven apex
#

it just randomly crashes

calm heron
#

think it's this thing by elizabeth?

calm heron
#
  1. see image
  2. pytk and custom music are known to cause huge lag
proven apex
#

thats true and is known

calm heron
#
  1. idk why they're duplicated
proven apex
#

idk either

#

jumps straight to the fact that i have duplicates, which is known, and didn't affect save
didn't bother to look at the end of the log

calm heron
#

consider: i was on a lunch break and had to hustle to my last class

#

also: my laptop just died

runic owl
red igloo
#

Hi, my friend can't enter junimo woods via the portal, how come? we completed the community centre and she said she saw the cutscene with the junimos, Me (host) and farm hand 2 also see it and have been there

novel swallow
#

Can you share your friends and also your own (host) log files?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

red igloo
native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 10, with 28 C# mods and 24 content packs.

novel swallow
red igloo
#

im sending it

native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 10, with 28 C# mods and 25 content packs.

red igloo
#

and the other one cant bcs he is unavailable atm

novel swallow
#

So we have now your (host log) and the other is the one of the friend who has the problem?

red igloo
#

yes

novel swallow
#

From what I can gather for now. Some portraits are giving warnings. The one from Marlon, Gunther and Morris. But I am not even sure if that is casing your problem. Everything else is fine. Maybe someone else can take over? ๐Ÿ˜…

red igloo
#

haha the portraits are not an issue

novel swallow
#

okay, I sadly can't help you further, but maybe someone else can. Sorry ๐Ÿ˜ถ

red igloo
#

That's fine, I just wanted to know if someone else had a similar issue, bcs it works for two of us but not one, which is odd.

proven apex
#

sorry i was away

sly stag
#

!xnb

native dragonBOT
hidden patio
#

Which mod is adding this? Anyone know?

deft quest
#

Hello! Has anyone ever heard of an issue in co-op where added npcs and SVE characters don't gain hearts?

calm heron
proven apex
rose star
#

6500 errors?!

paper musk
#

Anyone know if itโ€™s feasible to mod Xbox One Stardew? I want that Seasonal Outfits modโ€ฆ

paper musk
#

No, itโ€™s not feasible, or no, you donโ€™t know?

gaunt gust
#

No it is not feasible

paper musk
#

Ah nuts

mild jetty
#

Hey I'm having trouble with ModDrop. It's linked to NexusMods but whenever I try to use "mod manager download" on NexusMods, I get "Internal Server Error (500)" and it doesn't work. Not a huge deal, but if anyone's seen this before and knows a solution please DM or ping me.

hidden patio
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 109 C# mods and 323 content packs.

ornate tide
#

go to gmcm and change the ManualRecolourSelection to another recolour or download an older version of the tilesheets

dapper gazelle
#

her recent version isn't compatible with Project Yellog anymore. you either have to remove that bit of the code or go back a couple versions

hidden patio
#

Aaahh.. I see.

ornate tide
#

it cant load the tilesheet since it doesnt exist :p so waffle is broken

hidden patio
#

I was trying to figure out why my entire game is over pixelated. So was installing different things.

#

Any thoughts on what is causing this pixelation? I feel like it's way more that vanilla.

proven pewter
#

looks normal to me

#

the trees look kinda crusty but I think that's just the textures you're using

hidden patio
#

It's the texture.

#

Here is a pink one. You can see it better.

dusty spruce
hidden patio
proven pewter
#

that specific tree is always messed up because it misuses the tileset

#

it's just less noticeable with vanilla textures

hidden patio
#

But all of my flora is like this.

lilac tusk
#

Just had a shut down of the game after freezing/lagging off and on for a few minutes. Not sure if it was something with the game or my laptop acting up(it was acting like it was trying to open something even though it never did). Wanted to be sure so asking here and posting log: https://smapi.io/log/20eb4b42c1954b9c82fcbf16ea9ad875

native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 8.1, with 75 C# mods and 198 content packs.

lavish marlin
hidden patio
#

What tree mods are recommended?

dapper gazelle
#

people really love Simple Foliage. Foliage Redone is also another good one.

hidden patio
#

So this is foliage redone.

#

I guess that's why I'm confused. I dont remember it looking bad.

dapper gazelle
#

(I mean it definitely does not look bad in my game ๐Ÿ˜† )

hidden patio
#

It almost looks like two things are trying to load on top of each other. With bushes and grasses as well.

dapper gazelle
#

some of the trees are Project Yellog right?

hidden patio
#

Yes.

#

Those are the (I think) only 2 tree mods I have so far.

#

I just removed yellog to rule it out.

#

No luck

dapper gazelle
#

the big pink tree definitely looks weird to me BUT I replaced it a long time ago with something from naver so I don't really remember anymore. Could be a matter of just staring at this stuff too long? Like the pink and white trees (maple and oak) do normally look a bit blurry up top

#

not sure about the green tree with the lighter bark. that one's not part of Foliage Redone I don't think?

hidden patio
#

It could be. I'm going to remove all mods and see what it looks like.

#

I think you're right. Time to take a break I suppose. Lol.

#

Whats the naver mod you used?

dapper gazelle
sonic anvil
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 56 C# mods and 102 content packs.

scarlet quail
#

you're going to have to screenshot what minecart

#

Honestly when I see "bells and whistles" error and a stuck loading screen, I think "mis-done warp"

scarlet quail
tall breach
#

How do you update mods?? Do you just uninstall and then reinstall the latest version?? One of the ones I apparently need to update is one for the farm I'm using, and I'm worried about messing my save up.

scarlet quail
#

delete the old mod folder in mods, then unzip the new version into mods

#

so long as you do that without booting the game, nothing will break

viral basin
#

is this normal

scarlet quail
#

Yep, acorn. all you have is a SMAPI update notification if you want to do that

#

otherwise you're running Vanilla with the three base SMAPI mods, content patcher (to patch in the last one) and the Yandere Seb dialogue stuff.

deft quest
#

Hello! Has anyone ever heard of an issue in co-op where added npcs and SVE characters don't gain hearts?

ornate tide
#

!log I haven't heard of anything like that, but could you send a log from all of the players in your game?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ornate tide
#

it could be a mod mismatch

deft quest
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 32 C# mods and 44 content packs.

ornate tide
#

is it only modded npcs?

deft quest
#

it seems that way, yes. most, if not all SVE npcs, also Sorren who would periodically jump up in hearts after what felt like wasted effort I was able to befriend him. though the modded NPC Shiko seemed to have no issues

#

currently trying to befriend apple and lance, now apple is staying at one heart instead of 0 but is not gaining

#

host has not experienced any issues with hearts, getting their log now

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 32 C# mods and 43 content packs.

scarlet quail
#

!mpmods

native dragonBOT
ornate tide
#

I don't see anything that could really affect your game other than your mods aren't the same version

Quest Framework Unable to send QF shake message to: 5861194973536106720 (mismatch versions or dependencies)

scarlet quail
#

your mods are definitely mismatched

ornate tide
#

also you don't have sorren's festival or spouse room while the host does

scarlet quail
#

no no medi you're missing several things mismatched

#

For example

#

Alternative textures is present on one, but not the other

ornate tide
#

alternative textures shouldn't affect anything co op

#

its completely client side

scarlet quail
#

Same for CustomBackpack 0.7.0

deft quest
#

I should have both of those sorren files installed

scarlet quail
#

compared to Custom Backpack Framework 0.9.1

#

and its content pack stuff. Check it.

ornate tide
#

oh yeah my first message, its two separate things, I should have separated those

worthy turret
#

i cant find stardew valley.dll

scarlet quail
#

well. Where is your Stardew file located

#

do you have it on steam? GOG?

worthy turret
#

GOG

ornate tide
#

!findmodsfolder

native dragonBOT
ornate tide
#

this isnt the exact problem, but it should show you where

scarlet quail
#

Ah, yeah, use the link medi called

deft quest
#

Strange about the Sorren files, I have them both installed (and working) but it's not showing on the list from the smapi log

worthy turret
#

oh

ornate tide
#

weird, I guess sorren just doesnt want to be seen

deft quest
#

I see him, he's better now

#

we're married

scarlet quail
#

oh, yeah, medi, one has UI info suite, the other doesn't

#

and unless I'm mistaken that is a C# mod

ornate tide
#

ui info suite might be client side? im not too sure, but also it is just a good mod in general so maybe they just both get it SDVkrobusgiggle

deft quest
#

Yeah I'll suggest that.

scarlet quail
#

Oh and like you said medi one has Quest Framework the other doesn't

deft quest
#

is that a separate mod or dependancy

scarlet quail
#

The mods are mismatched despite somehow having the same amount of C# mods

deft quest
#

I do have CJB cheats and the host does not

scarlet quail
#

CJB is fine.

#

that's the one mod in your list that you can technically have without issue

worthy turret
ornate tide
scarlet quail
#

verify your GOG Stardew files then

native dragonBOT
scarlet quail
#

Because without the dll you couldn't run regular Stardew

#

let alone modded.

deft quest
#

Ok I can update custom backpack framework, innstall alternative textures, and quest framework

#

my UiInfosuite is broken? it seems to work fine

ornate tide
#

if you got the uiinfosuite of off nexus, its broken/outdated

scarlet quail
#

medi you're misreading that

#

It's UI Info Suite 2, 2.2.5 they have

#

that's....one version older than current, but it's still current

ornate tide
#

wait so you have both versions of ui info suite?

scarlet quail
#

Where do you see the second one, medi

ornate tide
#

its in skipped mods

#

UI Info Suite 2.0.0 because it's no longer compatible. Please check for a newer version at https://www.nexusmods.com/stardewvalley/mods/1150 or https://smapi.io/mods

scarlet quail
#

Ah.

#

Yeah delete that please Dange, but that shouldn't be the cause of the breakage

ornate tide
#

UIInfoSuite 2 on github and Version 2 of UIInfoSuite on nexus will forever be the death of me

deft quest
#

ok thank you

scarlet quail
#

they should retitle it UI Info Suite Redux

deft quest
#

I see the 2.0 in Vortex, it's possible that one was manually installed

#

the updated one

scarlet quail
#

Oh.

#

you use Vortex, huh?

#

!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

scarlet quail
#

I'd almost bet some sort of friendship data file got rekt in each of them

#

somehow.

#

Still, try Vortex stuff first.

deft quest
#

oof

#

that custom backpack framework keeps telling me it's out of date but I've updated to the most recent

#

maybe not I think i missed something lol

#

no the download failed to install because the link is bad

scarlet quail
#

go there, get most recent.

ornate tide
#

If all else fails, just ask your friend for their version

deft quest
#

Manually installed since vortex couldnt do it for some reason

#

anyway, having made some changes, I'll try it out again

#

thanks for the help folks

dire fractal
#

does anyone else have en issue when playing on macbook? my 'esc' has stopped working randomly.

winter egret
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Windows 10, with 159 C# mods and 207 content packs.

agile lion
#

Is this cause by mods? I can't create a new save file lol

radiant valve
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hoary bane
nimble bear
#

Why

radiant valve
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Windows 11, with 86 C# mods and 129 content packs.

radiant valve
radiant valve
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Windows 11, with 87 C# mods and 127 content packs.

winter egret
royal arrow
radiant valve
#

I only edited Config via GMCM

#

I suppose I could redownload and check

dense inlet
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Windows 11, with 270 C# mods and 621 content packs.

dense inlet
#

!stardrop

native dragonBOT
#

Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues

hushed barn
#

does stardrop automatically update smapi? ๐Ÿ™‚

main ingot
#

no

abstract tusk
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 79 C# mods and 211 content packs.

lament prairie
#

Something that adds a festival on Spring 27

round glacier
#

heyo can someone help me update smapi

main ingot
#

!smapi

native dragonBOT
#

SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.

round glacier
#

i've looked at the wiki but i did this such a long time ago i've forgotten how to

main ingot
#

go here

#

also:

#

!gettingstarted

native dragonBOT
round glacier
#

i've alr installed it, and i pressed the "install on windows" and it extracted the files

lament prairie
#

To update smapi, just reinstall

main ingot
#

then youโ€™re fine

lament prairie
#

SMAPI cleans up after old smapi

round glacier
#

let me see if it updated then

#

didn't update

#

still at 3.13

lament prairie
#

Did you get green text at the end of the installation process?

#

It should have asked you things like: pick 1 or 2 a couple times

#

For the festival one: this can potentially also happen if you time travel too much

#

source: I did that lol

round glacier
#

no instructions, no pop-ups, nothing

#

it just extracted and thats it

lament prairie
#

Okay, so you unzipped, right?

#

You have to run the unzipped one

round glacier
#

yes, pressed extract on "install on windows"

abstract tusk
lament prairie
#

I think you're inside the zip folder if it's extracting

round glacier
#

it's the same exact folder all the time though, i don't know the difference between zipped and unzipped

main ingot
#

did you run the install.bat

round glacier
#

yes

lament prairie
lament prairie
round glacier
#

wait hold on i mightve pressed the wrong thing before

lament prairie
#

A zipped folder is like a locked box, it squishes the contents down small for transfer

#

Windows lets you peek inside the box

abstract tusk
lament prairie
#

But in order to actually use the contents, you have to unpack them

lament prairie
#

It's fairly harmless

round glacier
#

yo holdon i mightve done it

lament prairie
#

If I recall correctly, you just have to reload the game and it will stop being confused about all the time travel

round glacier
#

i did it yo!!! thank you!! i apparently extracted the install folder when just simply running it did the trick or then i just didnt realize i had to extract and then run it

#

somehow my starting screen UI is now zoomed out slightly?

#

it's not a problem but why??

lament prairie
#

There's some weirdness with things that Windows believes about app scaling

#

if it's a problem you can delete startup prefs

round glacier
#

how?

lament prairie
#

!startuppref

native dragonBOT
#

If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...

modern trout
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Windows 10, with 91 C# mods and 117 content packs.

round glacier
#

deleted the startup preferences

#

now my steam says that it can't sync my progress

lament prairie
#

That sometimes happens to me when I restart too fast

#

Also sometimes when my internet goes down

round glacier
#

nvm it works but the zoom is still

#

i'll restart my laptop to see if it works

#

sorry for the constant issues lol

#

i restarted my laptop and the UI is still zoomed out. what do i do about that?

#

again i'm sorry for constantly needing help

lament prairie
#

Maybe DPI scaling? i don't really know windows that well

ornate tide
#

why was it changed

#

I dont remember the old instructions SDVpufferchickcry

lament prairie
#

possibly modifications they made back in 3.13

#

If they set SMAPI and SDV to different dpi or something

round glacier
#

i currently have the newest smapi, 3.17

#

so it hasn't been fixed

#

Go to Steam.
Right-click on Stardew Valley in the Library and click properties.
Click on โ€œBrowse local filesโ€ in the local files tab.
Right-click on Stadew Valley.exe. It should have the Chicken icon. Click properties.
Go to the compatibility tab and uncheck โ€œDisable fullscreen optimizationsโ€
Click โ€œChange high DPI settingsโ€ and uncheck both boxes.
Click OK on the DPI settings and click apply.
If you installed a modding API, right-click on StardewModdingAPI.exe(also has a chicken icon) and click properties. Repeat steps 5-7.

#

i found this

#

is this any good?

ornate tide
#

uhh yeah thats about the same

round glacier
#

okok lemme try

#

yea its not working

round glacier
#

"Enter the game and under graphics option change the Window Mode (which would be as Windowed or Window Borderless I think) to Fullscreen. This will allow you to change the resolution. Change it to 1920x1080 and it goes back to the way it was."

scarlet quail
#

Yeah that looks like a warp to somewhere.

#

not the normal bus-stop minecart

scarlet quail
#

problem is I don't know where that is.

sonic anvil
#

this error also pops up

   at StardewValley.Game1.onFadeToBlackComplete() in stardewvalley\Farmer\Farmer\Game1.cs:line 7096
   at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46
   at StardewValley.Game1.UpdateOther(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 7278
   at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4879
   at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1089```
main ingot
scarlet quail
#

No I know that part NightWind

main ingot
#

like i just saw a mod that added that there

scarlet quail
#

That might be it, Lani. If it tries to warp NightWind to the greenhouse but the greenhouse doesn't exist due to being overwritten, the mis-done warp would fire

sonic anvil
#

[Content Patcher] The 'Custom_WarpRoom1' location was added by multiple content packs ('Lnh's Additional Farms', 'Lnh's More Farming Areas'). This location won't be added to the game.

#

this also happens earlier in the log

scarlet quail
#

There you go.

bleak sundial
#

If anyone can help me out, please let me know :') I don't wanna interrupt anyone else

scarlet quail
#

it likely tries to warp you there. But the two mods disallow the loading

round glacier
#

yeah so after updating smapi to 3.17, the UI is zoomed out. not too much that i dont survive with it but it's enough to be annoying. when i'm in windowed mode it's normal but in fullscreen it's still annoying and i have to manually fix it every time i go in the game.

round glacier
dapper gazelle
#

When you load your game in vanilla (so like directly from the little chicken and not via SMAPI) is it zoomed out?

round glacier
cobalt yew
#

you'd need to launch it from stardew valley.exe instead of stardewmoddingapi.exe

round glacier
#

issue still persists

#

it might have something to do with windows 11? but when i played with the older smapi version of 3.13 it worked fine, but i had to update because all mods wouldn't work without the updated smapi

dapper gazelle
#

So SMAPI 3.16.0 has better DPI awareness basically

#

Causing the gameโ€™s UI/zoom to now match vanilla

#

For some people (including me) the game is overly zoomed out from what weโ€™re used to unfortunately. But itโ€™s basically bc of our computerโ€™s DPI/resolution.

round glacier
#

luckily, like i said, i can make it normal ingame manually, but it's annoying to have to do it every time. it's not the biggest zoom out either, just not what i'm used to

dapper gazelle
#

In-game, I basically now have my UI and zoom both set at 150%, to get the game back to what Iโ€™m used to. The startup screen is still zoomed out but the 150% persists in-game once you go to sleep

round glacier
#

yep, i have UI and zoom at 115%

#

i've had to restart stardew a lot today and everytime i've had to put the zooms back in there

#

for some reason it just doesn't save the settings

#

is there a way to make the settings save if you restart the game?

#

if there's nothing else to be done about it

dapper gazelle
#

Did you go to sleep? Or have you just kept restarting without saving the day?

cobalt yew
round glacier
#

kept restarting, but i played one day and saved a few minutes ago

#

i'll check

#

it saved the settings!!

#

perfect perfect

#

thank you for the help, even if it was just me being dumb hahah

dapper gazelle
#

Nah itโ€™s ok! I went through this when I updated SMAPI and was freaking out at first ๐Ÿ˜‚

round glacier
#

the starting screen will stay zoomed out still though right? nothing to be done?

dapper gazelle
#

Yeah unfortunately I have not found a fix for the startup screen

round glacier
#

that's alright, it's just a minor issue

#

what was important to me was to get the ingame zoom permanent

dapper gazelle
#

Exactly

round glacier
#

so i wouldn't have to change it everytime

#

is stardew valley like completely supportive of mods?

#

like why is this a thing?

dapper gazelle
#

Yeah CA has been supportive of the modding community if thatโ€™s what youโ€™re asking.

gaunt gust
#

There are settings somewhere in windows iiirc

dapper gazelle
#

I have tried playing around with different Windows settings and have not gotten anything to work so far. Iโ€™m probably just missing something but I donโ€™t know what and it seems like a somewhat niche issue. As long as I have the UI/zoom that I want in-game Iโ€™m p much ok though I do sometimes miss my startup screen looking normal lol

iron sun
#

How do I uninstall smapi?

keen crow
iron sun
#

thanks

#

when smapi is installed, is there any other place besides the game directory where it stores files?

keen crow
#

Don't believe so, no

sterile wing
#

i need some help with smapi..

#

i have the mods in my mods folder and stuff but

#

stardew dosnt open

keen crow
native dragonBOT
#

@sterile wing Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

keen crow
#

!gettingstarted Did you follow all the instructions here?

native dragonBOT
sterile wing
#

ive played with mods meny times before its just now doing this

native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Windows 10, with 9 C# mods and 7 content packs.

cobalt yew
#

how exactly does it not open? does it throw errors, does nothing happen? your log looks fine to me

sterile wing
#

this is the most recent thing in smapi loader thing, it just says that then nothing else, stardew its self is not opening

#

i played stardew last nigth adn it didnt to this

sullen kettle
#

wait a little bit

cobalt yew
#

are you sure it isn't just taking a while to load?

quartz dust
#

wait flor maybe the mods are like loading but taking a while

#

idk how we didnt think of that ๐Ÿคฆโ€โ™€๏ธ

dusky canyon
#

right click your smapi window.

sterile wing
#

alr

cobalt yew
#

i will also point out that i've heard save anywhere can corrupt save files, so maybe it's not super ideal to have installed if you can make do without it

dusky canyon
#

if the title of SMAPI window says "selected" then it pauses it, by right clicking you unselect it and it continues

sterile wing
quartz dust
#

lmaoa hi

sterile wing
#

LMAO didnt know that was u

quartz dust
#

yeah maybe like load up smapi again or smt

#

oh ill nick myself smt new

sterile wing
#

omg wtf it opened

#

welp nevermind

quartz dust
#

yippee

#

fuck

sterile wing
#

yuppie

#

yippie

viral basin
#

is there a calendar? if so how do i get to it?

sterile wing
#

wdym?

long brook
#

UIInfosuite has keybind to open calender. Almanac is a good mod too

spare marten
#

Ok so i've fixed everything i can with https://smapi.io/log/d8230bff583b4cc8820c74476ff30c6b but I'm still having the problem of crafting recipies and invitory not showing the amount of items needed or the amount of items in a stack. The numbers that show up over the items just arn't there........ can anyone help me with this?

native dragonBOT
#

Log Info: SMAPI 3.17.1 with SDV 1.5.6 (build 22018) on Windows 10, with 169 C# mods and 175 content packs.

viral basin
sullen kettle
#

in vanilla stardew, there's a calendar outside pierre's shop

spare marten
#

please help it's very hard to play a game not knowing how much you have of anything x.x

scarlet quail
#

Yeah there's a calendar in vanilla so not sure what you're asking acorn

#

your log is a mess, Azraile

#

it appears you installed at least some XNB mods, or tried, so

#

!xnb

native dragonBOT
scarlet quail
#

You're also using Vortex, so

#

!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

scarlet quail
#

third you're on several non-unofficial updates which are usually meant to fix these problems

#

And fourth, TBH if you've done all of that I can't tell you that your mods are all actually working with current SMAPI.

#

Oh, fifth you're using FeTK which I swear we had a convo about earlier not being good/being very old and unsupported

spare marten
#

FeTK?

scarlet quail
#

I've got other things to do but you have several issues, one of which, up to any, might solve it. But because it's a mess, we can't pinpoint any one thing

#

....one of your mods is FeTK

sullen kettle
spare marten
#

i'll look

sullen kettle
#

genuine question: How come so many things are like empty folders?

lament prairie
#

vortex

sullen kettle
#

is vortex that bad??

spare marten
#

ah FeTK is a requirement for tool dilivery system

dusky canyon
#

remove fetk and tool delivery system

lament prairie
#

replace with mail services mod iirc

spare marten
#

I had both..... which is actualy in the mail services mod not to do x.x facepalm which explains some errors with the mail

#

lol

#

hu.... is there a way to tell if a mod is xnb?

dusky canyon
#

yes

#

it will have an xnb file

spare marten
#

.xnb?

cobalt yew
#

yeah

spare marten
#

because some of the ones that are saying derectly change the game code don't have them

cobalt yew
#

you can directly change game code without replacing assets

#

xnb replaces assets

#

which is why you don't want them

spare marten
#

ok then where are the xnb mods on the smapi long parser

robust bison
#

they don't show

spare marten
#

oh wonderful x.x

#

lol

cobalt yew
#

yeah they don't do anything if you put them in the mods folder

spare marten
#

then how do i tell whats an .xnb with out searching through every mod

cobalt yew
#

it has .xnb at the end

#

you'll have to look in each mod folder i'm pretty sure

#

or maybe you can use the search function? idk, i hate windows' search function

long brook
#

Maybe you can compare the log and folder of mods (vortex has their own place iirc). Anything that said might not smapi mod, could be xnb mod

sullen kettle
#

in file explorer, you can search .xnb and it should show files?

spare marten
#

all I am getting is walk the desert and stardew valley exstended

orchid locust
#

Is there a Halloween style recolor? I canโ€™t find one.

lament prairie
orchid locust
#

That might work thanks.

rose star
spare marten
#

thanks i'll see if removing it helps

final crypt
#

is anyone else having trouble w/ their smapi ?

#

it wont load my mods since updating to 3.17.2 .......

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

final crypt
#

My friend has the same thing going on so I've asked him to share his log too

scarlet quail
#

Is the game loading at all? Because that's not a log file there

final crypt
#

ahahaaa sorry abt that!! and the game is loading but only the vanilla version
my friend just got his log ill see if thats right

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 25 C# mods and 10 content packs.

scarlet quail
#

Okay. Boot SMAPI, then follow the instructions to the log and do SMAPI-latest

#

Your friend did the right thing though!

final crypt
#

ah please go off his in that case!! ty for your help

scarlet quail
#

ahhhhh you've got a bad case of the reordered tilesheets at least on theirs

#

Let me guess: You guys are using Vortex?

final crypt
#

yes!!

scarlet quail
#

There you go. Supposedly that happens with the latest Vortex version.

cobalt yew
#

why is vortex the reason like 50% of the time rip

scarlet quail
#

Please manually reinstall SVE

final crypt
#

OH

scarlet quail
#

i.e. delete the "StardewValleyExpanded" folder, then install it manually by downloading it on Nexus and unzipping to the mods folder

final crypt
#

ok tysm!

rose star
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Windows 10, with 135 C# mods and 719 content packs.

rose star
#

alright, what do I need to get rid of?

final crypt
rose star
#

was wrong, error not solved

native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Windows 10, with 134 C# mods and 719 content packs.

dapper gazelle
#

when is it crashing? like is it when you enter a certain map? on startup? etc.

rose star
#

the first time, I was in the Mirror menu changing my hair, crash happened immedietly when I went to click the arrow.
Smapi said it was patched by Playground Mod and Fashion Sense. I removed playground mod and was able to change my hairstyle again.

#

second time, I was in the Chat menu to level up (Stardew RPG feature) and as soon as I hit enter it crashed

dapper gazelle
#

ok! (I honestly think this is beyond me unfortunately but hopefully that additional info will help someone else troubleshoot)

lament prairie
#

uhhh that's a really weird crash

#

I don't think I can debug that either

#

I'm having a weird problem today

#

I'm unable to plant my saplings in some places

gaunt gust
rose star
#

?

scarlet quail
#

...oh no

#

If you've confused atra Mipha... that's not good XD

rose star
#

removed Perfection Tweaker. game didn't crash when I went to the chat menu to level up

#

...but it did crash when I went to use the mirror again.

#

3rd crash

native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Windows 10, with 133 C# mods and 719 content packs.

gaunt gust
#

uhhhh meow

#

meow?

gaunt gust
scarlet quail
#

Oh no we need Pathos?

#

Yeah that's....oh no XD

rose star
#

I've added nothing new today, only updated a couple mods.

scarlet quail
#

Just be prepared to do whatever Pathos requests

#

...mainly because you have 855 mods and that might be difficult to repro XD

rose star
#

ugh

#

it was working totally fine up through now

scarlet quail
#

Hey if it helps you might have found a bug with SMAPI, who knows

rose star
#

does it make a difference if I downloaded Smapi 3.17 from smapi.io verses Nexus?

scarlet quail
#

Nope. code's in the same area

#

But just in case the github commit is a problem: You got it from smapi.io?

rose star
#

yes.

tired brook
#

@rose star How often does the error happen, and is it always an ObjectDisposedException in Fashion Sense's patches?

tired brook
rose star
#

The crash has happened 3 times now, 2 times involving the mirror for FS.

#

the first time it said FS and Playground Mod patched it so I removed Playground

tired brook
#

Does it still happen if you temporarily remove every mod except Error Handler, Fashion Sense, its content packs, and the minimum frameworks it needs?

rose star
#

I haven't tried that yet, Give me a moment to dig through it all.

scarlet quail
#

That... will take a moment to do I'm guessing XD Make a backup of the mod folder somewhere first Mipha

rose star
#

almost finished backing up the folder, then I'll start removing mods.

scarlet quail
#

Probs just tag Pathos when it's done (by replying or just flat out tagging) and you've tested it

gaunt gust
#

well I can access the fashion sense mirror fine

hybrid nova
#

i need some help ive been trying to download mods from nexusmods but once it does the countdown and "started downloading" screen, just

#

just nothing happens

scarlet quail
#

And then you click the "click here" thing that comes up if it doesn't start downloading, correct?

hybrid nova
#

yes

scarlet quail
#

Check to see if your browser is blocking downloads then

#

or your antivirus, perhaps, but I'd check browser first

hybrid nova
#

i was able to download one mod

#

then it just stopped

#

but ill check that out too :)

rose star
scarlet quail
#

I would actually remove those

scarlet quail
rose star
#

aye aye

scarlet quail
#

So Error Handler, Fashion Sense, all Fashion Sense content packs as defined in your original log, and any dependencies Fashion Sense needs to run

#

My guess is this is to verify whether it's a FS content pack screwing it

#

But I'm also a code idiot so

rose star
tired brook
#

Did it crash every time you used the mirror before?

rose star
#

Crash 1: Mirror Menu open, crash when clicking on menu arrow. Removed Playground Mod.
Crash 2: Successful usage of Mirror. Chat menu open using T, entered /levelup as per Stardew RPG usage. Crash on hitting Enter. Removed Perfection Tweaker (last mod added before Crash 1)
Crash 3: Mirror Menu Open, crahs when clicking on menu arrow.

tired brook
#

So now clicking the menu arrow works fine? Does the crash come back if you re-add the mods listed under "Patched game code" in your log (and their dependencies if any)?

rose star
#

Clicking the menu arrow appears to work fine.
Will re-add the mods listed under Patched Game Code from First Crash now.

marble sparrow
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Windows 10, with 177 C# mods and 577 content packs.

scarlet quail
#

Um. It actually is, because it means the entire mod isn't loading