#archived-modded-support

1 messages · Page 44 of 1

dusty spruce
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How did it happen… AGAIN

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Your PC is cursed

gaunt gust
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It has drive issues

sacred marten
sick tangle
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is spacecore okay to use

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because this looks worrying

lament prairie
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Yes, it’s fine to use

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Just don’t randomly uninstall

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If you need to uninstall, make sure to remove modded content like fish, crops, etc first

sick tangle
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ah ok

woven shadow
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this might be a better channel

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hello friends

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small question

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if anyone is available

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🥺

neat plaza
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!ask

native dragonBOT
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Ask your question or describe your issue here, and someone will help if they can!

sacred marten
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try this mod it has an eraser mode that lets you get rid of items thats stuck

woven shadow
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thank you so much kylie 🥺

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omg wait

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i don’t have a nexus account should i make one

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😭

sacred marten
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Your very welcome glade i can help you.. feel free to come back if you need more help 😄

woven shadow
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❤️🥺

sacred marten
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💕!

woven shadow
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hello i’ll ask in here instead, i downloaded the CBJ mod menu (and have the mod config already) i am jus wondering how to access or if it’s supposed to show up anywhere

woven shadow
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thank you so much

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P worked

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not the mod menu my bad i mistyped it’s the mod cheats menu thingy

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but P did work!! ❤️

sacred marten
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yay!!

cinder zephyr
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👍

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i think its P by default lol

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i kinda forgot until i spammed like half of my keyboard

sacred marten
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I added hair but it shows invisible.. what have i done wrong?

scarlet quail
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Was asleep, sorry. CFD file in Immersive Characters Shane

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Custom Fixed dialogue (CFD) also got an update overnight, so might be that

unborn raft
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can someone help me figure out what the heck this means

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This mod is causing 1 null responses at the flower festival but I can't decipher why from this text

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please @ me if you have anything that can help

sacred marten
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred marten
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Post your log.. it gives ppl a more in-depth look into the possible problems

unborn raft
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 134 C# mods and 385 content packs.

unborn raft
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I was in the middle of something so I hadn't posted it yet but here it is

solemn shoal
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When exactly is the error popping up in the log? What/who are you interacting with/talking to when it appears?

dire fractal
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Hi, I am new to modding and confused as how they're actually used. I downloaded SMAPI and Content Patcher, downloaded the mods into my mod folder, and then... how do I use them? None of the guides actually explains what happens after you've downloaded them, and the mods don't have any readmes.

main ingot
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smapi and content patcher dont do anything on their own

dire fractal
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I opened my game and one of my save files to see if anything changed, and as far as I could see nothing did (cosmetic mod for changing how some farm animals look). No errors were thrown in Terminal (Mac)

main ingot
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you need mods that use content patcher to make them like show up

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also you have to unzip them, so if u have zip files in there .. no bueno

dire fractal
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They use Content Patcher. They're unzpped.

main ingot
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post a pic of ur mods folder then :O

dire fractal
shy orbit
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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I just don't know how to play with mods? Like do I need to do something in-game to get them to function? If I wanted a rabbit that had a modded color do I need to buy a new rabbit?

cobalt yew
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you shouldn’t, no

shy orbit
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we can verify from the log that the mods are at least loaded and working

dire fractal
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Ok let me read the SMAPI log page and run it

cobalt yew
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they might be replacing a color u don’t have tho

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like if the animal comes in several colors

dire fractal
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Hm, do I have to share the link? It's got my name in it.

shy orbit
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not necessarily. do the mods appear in the mod list and are there any errors or warnings on the log?

dire fractal
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12:59:40 INFO SMAPI Loaded 4 mods: This section is shown. Click here to hide it. 12:59:40 INFO SMAPI Console Commands 3.16.2 by SMAPI | Adds SMAPI console commands that let you manipulate the game. 12:59:40 INFO SMAPI Content Patcher 1.28.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. 12:59:40 INFO SMAPI Error Handler 3.16.2 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game. 12:59:40 INFO SMAPI Save Backup 3.16.2 by SMAPI | Automatically backs up all your saves once per day into its folder. 12:59:40 INFO SMAPI Loaded 2 content packs: This section is shown. Click here to hide it. 12:59:40 INFO SMAPI Pet Facelift 1.0.0 by siamece | for Content Patcher | Touches up and adds breeds + colours to pets. 12:59:40 INFO SMAPI Zhuria's Animal Retuxtures for ContentPatcher 1.0.0 by Zhuria | for Content Patcher | Unofficial conversion of Zhuria's Animal Retuxtures for ContentPatcher 12:59:40 INFO SMAPI Found 1 mod with warnings: 12:59:40 DEBUG SMAPI No update keys

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Warnings were spat out for Zhuria's mod for animals I don't have (e.g. horse)
12:59:50 WARN Content Patcher Ignored Zhuria's Animal Retuxtures for ContentPatcher > Load Animals/horse #5: the When field is invalid: invalid Horse condition: invalid values (Clydesdale); expected one of None, Agro, Akhal, Akhal-saddle, Altaria, Clydsdale, Clydsdale-saddle, Dapple, Dapple-saddle, Epona, Epona-saddle, Fjord, Fjord-saddle, Ponyta, Ponyta-shiny, Rainbow, Spirit.

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Otherwise no other warnings

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AFAIK none of those warnings should impact being able to run it for animals I do have

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How do mods generally work?

cobalt yew
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yeah it looks fine to me?? odd

shy orbit
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hm. what animals do you have? you can enable trace on the log site and search for Animals/Rabbit for example to see if any mod is patching that asset (the coop and barn animal sprites are mostly named like that)

dire fractal
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Did search for Animals/Rabbit, no results (0)

unborn raft
shy orbit
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did you load a save on that log and do you have the animal? it's not always necessary but it might be needed to get the mod to apply

dire fractal
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I'm sorry, I don't understand what that means.

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I opened my game and opened an existing save. The animals look normal.

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*non-modded

shy orbit
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okay. i guess patch summary then

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!patchsummary

native dragonBOT
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Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
dire fractal
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Does "load your save" mean open the game?

shy orbit
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the step 1 means to load a save and view the animal in this case

dire fractal
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I don't know what "load a save" means ;-;

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I have the game open?

shy orbit
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it just means getting to the farm basically

dire fractal
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Ok. Farm is open. I interacted with my animals (the content that should be patched?)

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What is the SMAPI window?

solemn shoal
shy orbit
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hm, i'm not sure how it appears on macs, but it's usually a black console window

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that is open at the same time as the game when you launch it with smapi

dire fractal
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I think that's the Terminal on mac. Let me try.

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`=====================
== Content patches ==

The following patches were loaded. For each patch:

  • 'loaded' shows whether the patch is loaded and enabled (see details for the reason if not).
  • 'conditions' shows whether the patch matches with the current conditions (see details for the reason if not). If this is unexpectedly false, check (a) the conditions above and (b) your Where field.
  • 'applied' shows whether the target asset was loaded and patched. If you expected it to be loaded by this point but it's false, double-check (a) that the game has actually loaded the asset yet, and (b) your Targets field is correct.`
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`Pet Facelift:

Local tokens:
token name | value
---------- | -----
Cat 1 | [X] orange tabby
Cat 2 | [X] grey tabby
Cat 3 | [X] orange solid
Dog 1 | [X] retriever golden
Dog 2 | [X] german shepherd
Dog 3 | [X] lab chocolate

Patches:
loaded | conditions | applied | name + details
------- | ---------- | ------- | --------------
[X] | [X] | [ ] | Load Animals/cat
[X] | [X] | [ ] | Load Animals/cat1
[X] | [X] | [ ] | Load Animals/cat2
[X] | [X] | [ ] | Load Animals/dog
[X] | [X] | [ ] | Load Animals/dog1
[X] | [X] | [ ] | Load Animals/dog2

No current changes.`

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`Zhuria's Animal Retuxtures for ContentPatcher:

Local tokens:
token name | value
---------- | -----
Cow-Brown | [X] None
Cow-White | [X] None
Dog | [X] None
Horse | [X] None
Pig | [X] None
Rabbit | [X] None
Rooster | [X] None

Patches:
loaded | conditions | applied | name + details
------- | ---------- | ------- | --------------
[X] | [ ] | [ ] | Load Animals/BabyBrown Cow #1 // conditions don't match: Cow-Brown
[X] | [ ] | [ ] | Load Animals/BabyBrown Cow #2 // conditions don't match: Cow-Brown
[X] | [ ] | [ ] | Load Animals/BabyPig #1 // conditions don't match: Pig
[X] | [ ] | [ ] | Load Animals/BabyPig #2 // conditions don't match: Pig
[X] | [ ] | [ ] | Load Animals/BabyPig #3 // conditions don't match: Pig
[X] | [ ] | [ ] | Load Animals/BabyPig #4 // conditions don't match: Pig
[X] | [ ] | [ ] | Load Animals/BabyPig #5 // conditions don't match: Pig
[X] | [ ] | [ ] | Load Animals/BabyPig #6 // conditions don't match: Pig
[X] | [ ] | [ ] | Load Animals/BabyPig #7 // conditions don't match: Pig
[X] | [ ] | [ ] | Load Animals/BabyPig #8 // conditions don't match: Pig`

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[X] | [ ] | [ ] | Load Animals/BabyRabbit #1 // conditions don't match: Rabbit [X] | [ ] | [ ] | Load Animals/BabyRabbit #2 // conditions don't match: Rabbit [X] | [ ] | [ ] | Load Animals/BabyRabbit #3 // conditions don't match: Rabbit [X] | [ ] | [ ] | Load Animals/BabyRabbit #4 // conditions don't match: Rabbit [X] | [ ] | [ ] | Load Animals/BabyRabbit #5 // conditions don't match: Rabbit [X] | [ ] | [ ] | Load Animals/BabyRabbit #6 // conditions don't match: Rabbit [X] | [ ] | [ ] | Load Animals/BabyRabbit #7 // conditions don't match: Rabbit [X] | [ ] | [ ] | Load Animals/BabyRabbit #8 // conditions don't match: Rabbit [X] | [ ] | [ ] | Load Animals/BabyRabbit #9 // conditions don't match: Rabbit [X] | [ ] | [ ] | Load Animals/BabyRabbit #10 // conditions don't match: Rabbit

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I do have baby rabbits so there's an issue with the conditions but I don't know what that means

shy orbit
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ah i guess the second mod might have a config to enable the animals (and/or choose what kind of sprite to use)

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you can use generic mod config menu to change the options

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(it's a mod)

dire fractal
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Do you have a link to get the config menu mod?

shy orbit
dire fractal
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Ok, thank you. I'll give that a shot, be back in a little bit.

dire fractal
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It's working now!!! Thank you!

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<3 bunnies

shy orbit
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no problem!

mental quail
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the game is taking eons to load. I noticed this in the console window.. any idea what it means?

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 148 C# mods and 247 content packs.

shy orbit
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i don't know, but there is a big delay here without anything printed to the log 14:03:25 TRACE Build On Any Tile Accessed mod-provided API for Generic Mod Config Menu. 14:27:17 TRACE SMAPI Json Assets edited Data/Crops.. maybe the profiler mod would log something useful there https://www.nexusmods.com/stardewvalley/mods/12135

mental eagle
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What is Error Handler Mode?

robust bison
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handles errors so your game doesn't always crash

sacred marten
cobalt yew
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artifact spot maybe?

sacred marten
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Omg I’m so slow lol

cobalt yew
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dfgdfkhg no you're good

merry plank
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Has anyone been seeing odd visual glitches like these showing up lately?

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They started popping up a couple days ago on random screens.

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 149 C# mods and 249 content packs.

mental quail
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it did not take as long that time, but still slower than usual

finite violet
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can someone help me w my sve install??

dusky canyon
merry plank
native dragonBOT
dusky canyon
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That may resolve your issue

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If you get the error of Farmhouse Visits again (and you know if a particular thing you did/what happened) I'd suggest making a new log (on smapi.io/log) and make a bug report on the Farmhouse Visits mod page

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The Tabitha NPC error may be because of Market Day (and if you see NPCs walk through things that can be an explanation)

mental quail
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was spritemaster for me?

dusky canyon
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Oh sorry, this was for MattB

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But if you have Spritemaster and have a different beta version, try that I suppose

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nevermind, I see you have it already

mental quail
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I checked, yeah

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I added pytk a few days ago for Portraiture, and it wasn't loading this slowly until just today

dusky canyon
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Hmm.. any reason why you don't use HDPortraits*

mental quail
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laziness... it was more work than I was up for, to convert, heh

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I started out with that first

dusky canyon
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Ahhh I get that

mental quail
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didn't feel like troubleshooting what wasn't working and went with Portraiture

finite violet
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would somebody be willing to help me install just the SVE pack i have followed the install instructions to the t and it isnt working

scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
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Upload your log, Crumble. Also, let us know what specifically isn't working

finite violet
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i cant get it to open properly i am very confused as to what the issue is give me two seconds to grab the log

scarlet quail
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Again, specify. What do you mean by "open properly"

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SMAPI isn't opening, SVE isn't loading, what

finite violet
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 13 C# mods and 3 content packs.

finite violet
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stardew can load but the mods aren't going with it

mental quail
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!launchoptions did you do this?

native dragonBOT
finite violet
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no i did not

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im so sorry i am awful with this stuff

scarlet quail
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Hoo boy yeah there's... a lot wrong here.

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So let's try and go in order

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First off, you're at least showing a log, so you've launched SMAPI at some point. Let's ignore the steam button thing for the moment and, when we work on fixing here, only launch from StardewModdingAPI in your local files

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You can fix the launch options after.

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Second: You need to update several mods. Your content patcher version is 1.19.0, but you need 1.28.1. Are you downloading it on Nexus?

finite violet
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i have been using moddrop but the update literally doesnt work so idk

scarlet quail
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Yeah that's why.

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Moddrop's main file is for Android

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You need one of the optional files

finite violet
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welp

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oh ok

scarlet quail
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Even then I'd still use the Nexus version

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But if you're doing moddrop

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It's like 1.27 something

robust bison
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CP

mental quail
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oh I overlooked CP, I was thinking smapi

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deleting

scarlet quail
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Back on the original topic

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Third, you need to delete the "linux" and "windows" folders in your Mods Folder, as they're not mods (no manifest.json). If they're needed to load, I'd be surprised.

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If you do all of that, that should clear your red and while you'll still have purple (Content Patcher updates and so on) you won't have red.

finite violet
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ok thank you!

scarlet quail
#

@flat apex { "LogName": "Schedule", "Action": "Load", "Target": "Characters/schedules/Mike", "FromFile": "assets/Schedule/Schedule.json", "When": { "HasMod:BusStopExpansion":false, "HasMod:SYS.Rooms.Mike": false, "HasMod:FlashShifter.SVECode": false } }, { "LogName": "Boarding Schedule", "Action": "Load", "Target": "Characters/schedules/Mike", "FromFile": "assets/Schedule/Schedule_Boarding.json", "When": { "HasMod:BusStopExpansion": true, "HasMod:SYS.Rooms.Mike": false, "HasMod:FlashShifter.SVECode": false } }, { "LogName": "Room Schedule", "Action": "Load", "Target": "Characters/schedules/Mike", "FromFile": "assets/Schedule/Schedule_Room.json", "When": { "HasMod:BusStopExpansion": false, "HasMod:SYS.Rooms.Mike": true, "HasMod:FlashShifter.SVECode": false } }, { "LogName": "SVE Schedule", "Action": "Load", "Target": "Characters/schedules/Mike", "FromFile": "assets/Schedule/Schedule_SVE.json", "When": { "HasMod:FlashShifter.SVECode": true } }, { "LogName": "NPC Dispositions", "Action": "EditData", "Target": "Data/NPCDispositions", "Entries": { "Mike": "adult/rude/neutral/neutral/male/datable/null/Town/summer 26/Gus 'uncle' Leah ''/BusStop 9 11/Mike" }, "Fields": { "Gus": { 9: "Mike 'nephew' Emily '' Pam ''" }, "Leah": { 9: "Mike ''" } } },

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SVE Schedule is the only thing that loads if SVE is true.

flat apex
#

You might want to tell Trent and Brimmi that as well

scarlet quail
#

So. In short. Whatever edits you are making, make it to the Schedule_SVE. Then move forward.

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Who the heck are they?

flat apex
#

Trent is the Author of Boarding House who has been trying to help me with Mike, and Brimmi is the Author of Mike

scarlet quail
#

Okay. Well, I personally don't want Mike in my game so I feel that would be a little shitty to come from me, not going to lie. So first order of business, fix Mike's schedule in the SVE json and the content json for Mike entirely.

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Load it, test it, and if it works, sweet.

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If not, ask here again.

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...to clarify: Fix the NPC disposition, change the SVE json to fit whatever schedule you want Mike in.

flat apex
#

@scarlet quail before you go I will be tagging Tent and then reporting to Brimmi what you’ve said and see if that works.

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Do i have your consent to go through with the tag

scarlet quail
#

I mean. Go ahead if you want. But I would verify the changes work before tagging.

mental quail
#

yeah, test, then you could copy/paste the working edits into a post on nexus?

flat apex
#

Just to let you all know there’s now a few sets of edits for Mike to work. First is changing BusStopExpansion to CPBoardingHouse and then change any mention of BoardingHouse or BoardingHouse 2 to custom_boardinghouse_boardinghouse / custom_boardinghouse_boardinghouse 2. And that’s completely without SVE

#

and that thing about “custom_boarding” that’s for every instance in every file

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not just the schedule or the manifest

scarlet quail
#

Right that's CP conversion of TMX maps in a nutshell

dusky canyon
#

Don't know if it's capital letter sensitive, so Custom_BoardingHouse_BoardingHouse

scarlet quail
#

Look I gotta do stuff - plans with peeps in a few hours - so here

flat apex
#

Then according to you Lyoko … after making those edits to Mike to adjust for Boarding House’s new format after being converted to CP I have to do the same in SVE

scarlet quail
#

Correct.

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The disposition and the schedules both must have the new map name in them

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or the CP will throw the error

flat apex
#

so that means custom_boardinghouse thing

scarlet quail
#

I had to do that with Isla, and that was an annoying conversion

#

Yep.

mental quail
#

find&replace can make it a little easier, hit control F

flat apex
#

wouldn’t it be easier to make a new json file and edit the manifest that combines the SVE schedule with BH schedule?

#

sorry I think my brain did a record skip again

scarlet quail
#

Not really, no

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Find and replace is the easiest

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Okay but seriously I gotta do stuff be back in a bit

dusky canyon
#

open all the .jsons you know those are in and then do this

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(is what I do when changing stuff like that, with the correct values ofc)

mental quail
merry plank
shy orbit
lapis comet
dapper gazelle
gritty mirage
#

hello! i was curious if theres a way to see what items created for the craftmaster achievement

scarlet quail
#

Or better chests

dapper gazelle
#

(yeah I don't see that one in there either unfort lol)

scarlet quail
#

Arf there's a thing for that in vanilla

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It's show advanced crafting information in the options menu

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Also I'm still technically out rn, back in like a half hour

gritty mirage
#

and itll show everything crafted?

scarlet quail
#

It'll show number crafted under each thing crafted

#

And if it hasn't been crafted it won't show that

gritty mirage
#

oh youre so right thanks

iron crown
#

I'm trying to make a mod to change haley's dialogue and its not working do I have to put all the code in content.json ? this format isn't working
{
"Format": "1.19.0",
"Changes": [
{
"Action": "EditData",
"Target": "Characters/Dialogue/Haley",
"FromFile": "assets/Haley.json"
}
]
}

cobalt yew
#

i'm pretty sure it all needs to be in content.json, yeah

iron crown
#

ok I just tried that

#

[Content Patcher] Error preloading content pack 'GLGGH'. Technical details:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods[CP][CP] less rude haley\content.json. This doesn't seem to be valid JSON.

cobalt yew
#

if all else fails, i'd highly recommend just downloading another dialogue mod and inspecting how they did it. learning by dissecting other mods is really helpful

iron crown
#

what I did is copied the stuff from Characters/Dialogue/Haley

#

{
"Format": "1.0.0",
"Changes": [
{
"Action": "EditData",
"Target": "Characters/Dialogue/Haley",
"entries": {

scarlet quail
#

uh

#

you need to give more of the not a valid json error

#

usually you can figure out what's going on from the rest of that

iron crown
#

ok

scarlet quail
#

Like "line 58, position X" might show there's no comma on line 58

iron crown
#

[Content Patcher] Error preloading content pack 'GLGGH'. Technical details:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods[CP][CP] less rude haley\content.json. This doesn't seem to be valid JSON.
Technical details: After parsing a value an unexpected character was encountered: W. Path 'Changes[0].Entries.Introduction', line 8, position 104.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 74
at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in E:\source_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 80
at ContentPatcher.Framework.RawContentPack.TryReloadContent(String& error) in C:\source_Stardew\Mods.Pathoschild\ContentPatcher\Framework\RawContentPack.cs:line 78

scarlet quail
#

Yeah that's probably a comma error. Can you copy-paste the code around it?

#

And let me know what's actually on line 8

iron crown
#

I copied and pasted all the text in Haley.json

cobalt yew
#

something like this is what i remember dialogue mods looking like

scarlet quail
#

Okay, let's try it this way.

#

Are you opening it in Notepad++?

iron crown
#

no

#

notepad

scarlet quail
#

Yeah that'd be why then. Notepad's outrageously bad for making a mod

iron crown
#

ik I'm spost to use that

scarlet quail
#

use notepad++ or VSC

cobalt yew
#

another example

iron crown
#

I'm just editing text

dapper gazelle
#

it's generally fine for making small tweaks yes

scarlet quail
#

you're making a mod right?

ornate tide
#

editdata does not work with fromfiles (iirc)

scarlet quail
#

not EDITING one

dapper gazelle
#

honestly it'd be better if you posted your json in the validator and posted that here but this is also a #making-mods-general thing

iron crown
#

oh

scarlet quail
#

Right. That too.

iron crown
#

all the chanels are confusing

scarlet quail
#

Although I am famously anti-json validator because I'm just... what's the word... refusing to do the smart thing? XD

dapper gazelle
#

(yeah it's not a big deal, you're not being punished or anything. just letting you know lol)

#

I mean whether you want to use it for your own stuff is whatever, but it does generally make troubleshooting for the rest of us easier

iron crown
#

I should read the wiki more

cobalt yew
#

probably lmao

iron crown
#

I will return when it fails

#

also how do I get notepad++

scarlet quail
iron crown
#

thx

#

this is gonna take a while

#

so tell me again why I need this bright confusing better notepad?

scarlet quail
#

because of line numbers

#

copy paste the haley json in here again

iron crown
#

ohhh

scarlet quail
#

Then tell us what's on line 8

iron crown
#

hold on lemme try smth

shy orbit
scarlet quail
#

(Also this notepad allows you to actually search because normally if you search in Notepad it doesn't match where it should match)

gaunt gust
#

(If your complaint is that notepad++ is too bright, vscode has a dark mode)

#

(It is pretty rainbow though)

scarlet quail
#

notepad++ has the style configurator thing

#

I use blackboard

#

Basically dark mode

gaunt gust
#

I prefer VSCode personally as it as a lot of other helpful features

#

Like a spellchecker

scarlet quail
#

Oh trust me I'm not telling you to swap off it, nicole professed all the virtues of it a bit ago

iron crown
#

I got it on darkmode

#

[Content Patcher] Error preloading content pack 'GLGGH'. Technical details:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods[CP][CP] less rude haley\content.json. This doesn't seem to be valid JSON.
Technical details: After parsing a value an unexpected character was encountered: W. Path 'Changes[0].entries.Introduction', line 8, position 104.

scarlet quail
#

alright. What's on lines 1 through 10

#

copy and paste it in here

iron crown
#

line 8 is

#

"Introduction": "Oh... you're that new farmer boy, aren't you?^Oh... You're that new farmer girl, or whatever. Aren't you?#$e#Huh? Oh... I'm Haley.#$e#Hmm... If it weren't for those horrendous clothes you might actually be cute.^Hmm... If it weren't for those horrendous clothes you might actually be pretty... Actually, nevermind.$h",

shy orbit
#

!json

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

scarlet quail
#

yeah do what the command said. That doesn't seem to help us right here

#

probably since it's not in code format

iron crown
#

I copied everything from haley.json

scarlet quail
#

put it into the link above

#

Especially since what you shared doesn't have that capital W anywhere

#

So something isn't adding up

iron crown
#

ohhhh I think I fixed it

#

sorry hold on

#

ugh

#

okay new problem the mod is not working but there is no red text

#

haley is not saying test when I talk to her

scarlet quail
#

We definitely need to see that file in the json validator then.

#

That usually means whatever you wrote isn't being applied somewhere.

long heath
#

Whenever I open my game or menu in game it goes down where I can’t open it

native dragonBOT
#

@long heath Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

First up, change that format to 1.28.1

#

or 1.28.0.

long heath
#

wym

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 67 C# mods and 71 content packs.

scarlet quail
#

not you jake

long heath
#

ok

scarlet quail
#

Fox is doing something different

iron crown
#

chat to fast

iron crown
scarlet quail
#

The only format in the json

#

at the top.

#

I'd use 1.28.0

iron crown
#

okay I'll change that

#

[Content Patcher] Could not load content pack 'GLGGH': unsupported format version 1.28.0, you may need to update Content Patcher.

scarlet quail
#

second, capitalize that E

#

Third, update content patcher, that means you're not up to date

iron crown
scarlet quail
#

Yes. Json Validator confirms it.

#

4 Changes[0] JSON does not match all schemas from 'allOf'. Invalid schema indexes: 3.
==> Changes[0]: Invalid value. Found 'entries', but expected one of 'Action', 'LogName', 'Target', 'Update', 'When', 'TargetField', 'Entries', 'Fields', 'MoveEntries', 'TextOperations'.

iron crown
#

ugh

#

wait what E?

#

oh

#

found it

scarlet quail
#

entries to Entries

iron crown
#

okay updating

long brook
scarlet quail
#

Probably. If this doesn't solve it I'll move us there. Nicole mentioned we should already, but they posted in here again.

scarlet quail
# long heath

This needs to be the current problem for whoever checks in here. I don't know why Stardew window would automatically start sinking to the bottom of the screen, and personally I'd think it'd be unrelated to mods

long brook
iron crown
#

okay then

scarlet quail
#

Apologies outsidethebox, content patcher isn't loading for fox anymore

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

iron crown
#

oh I foudn thie thing [SMAPI] - Content Patcher 1.28.1 because it needs SMAPI 3.15.0 or later. Please update SMAPI to the latest version to use this mod.

scarlet quail
#

well, update smapi too

iron crown
#

UGH

scarlet quail
#

to be fair, if you're trying to make a mod you should update everything anyway.

iron crown
#

is there a long prosess to do that?

scarlet quail
#

Nope.

#

Then run the installer again

#

it'll auto-update it

long brook
#

Updating thing is not that long

iron crown
#

I haven't updated smapi in a long time

scarlet quail
#

Yeah that's... bad?

#

especially for modmaking?

long brook
#

It's because incompatibility between older smapi and new version of content patcher. So always check smapi update frequently

dusky canyon
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 242 C# mods and 777 content packs.

scarlet quail
#

That is... so strange. I swear I didn't put on IC-Shane after the flower dance so I thought it was fine. I don't know

#

Maybe someone else will.

iron crown
#

this is going to be hard with my wifi going in and out

dusky canyon
#

I tried it with multiple NPCs with different heart levels and it's still the same ;-;

iron crown
#

says the download is going to take 2 hours

scarlet quail
#

try loading the day without IC-Shane Ribbit

#

tell me if it still happens

dusky canyon
#

Ok!

iron crown
#

its gonna take somewhere from 10-120 hours

long brook
#

That's really bad internet. Downloading smapi (about 40mb) needs that long time?

iron crown
#

wait

scarlet quail
#

I'm guessing that's with the internet cutting out.

iron crown
#

it will take 1 or 11 or 120 minutes

iron crown
#

its indecisive

scarlet quail
#

Basically, it's like steam's "more than one year" thing. Happens when internet dies.

lapis comet
iron crown
#

I think I installed it

scarlet quail
#

Well, run smapi, see what happens.

dusky canyon
#

guess I'll try downgrading CFD?

scarlet quail
#

Well, that's actually good news. It means whatever happened with MissDirected not only isn't the fault of immersive shane, but something broke elsewhere

#

let me see her issue. She had a smaller modlist.

iron crown
#

did you say I was new to discord?

scarlet quail
#

here we are

#

At least new here. Your clover to the right of your name denotes that

iron crown
#

ohh

#

[SMAPI] - Content Patcher 1.28.1 because it needs SMAPI 3.15.0 or later. Please update SMAPI to the latest version to use this mod.

main ingot
#

did u run the smapi installer

scarlet quail
#

you did not install it then, just downloaded

#

Unzip the smapi thing you downloaded, run the bat file assuming you're on windows, and follow the instructions

iron crown
#

I clicked on the install on Windows.bat

scarlet quail
#

And did you follow the instructions?

#

just double clicking it won't do anything

#

it opens a new window where you hit 1 a couple of times

iron crown
#

Oops! The installer couldn't delete C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.dll: [UnauthorizedAccessException] Access to the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.dll' is denied..
Try rebooting your computer and then run the installer again. If that doesn't work, try deleting it yourself then press any key to retry.

scarlet quail
#

do what it says. Reboot computer

#

Then run installer again

#

Because it should have access when it runs that.

iron crown
#

but I got soooooo much stuff open :c

#

-_-

scarlet quail
#

shrug however you installed the first time should have worked again

long brook
#

Access denied. That's why i never place my game path inside C drive anymore

scarlet quail
#

I can't really tell you anything else really.

iron crown
#

okay bye

#

see you in 2 hours when my computer is done restarting

#

okay I'm back

#

now just gotta load steam

dusky canyon
#

I'll try 2.2.1 too I guess

scarlet quail
#

Hmmmmmmmm. That implies it's a Custom Fixed Dialogue issue.

dusky canyon
#

This is with IC Shane enabled

scarlet quail
#

Which means I am going to have to forward to Aeden if you can check after with IC-Shane disabled

dusky canyon
#

You want me to submit a bug report after that?

scarlet quail
#

Honestly that would be preferable. Include your log with it.

dusky canyon
scarlet quail
#

But yeah, now that I can see that it's happened with multiple people, one large mod list, one small, CFD downgrade fixed it mostly, that almost assuredly shows it as CFD

iron crown
#

okay I've downloaded smapi and cp it isn't working and there is no red text

scarlet quail
#

As long as IC-Shane can be ruled out, that would help

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

iron crown
#

what do i do?

scarlet quail
#

click the link, follow the instructions

iron crown
#

I did

scarlet quail
#

okay, so are you on the page with your parsed log?

iron crown
#

Oops, couldn't parse that log. (Make sure you upload the log file, not the console text.)
Share this URL when asking for help: https://smapi.io/log/24517d6611c9434392e9052f08a73f40
(Or upload a new log.)

Error details: Found a log message with no SMAPI metadata. Is this a SMAPI log file?

#

I tried it again

scarlet quail
#

that's not the smapi log

#

that's your json

#

Follow the link's instructions.

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

iron crown
#

wait

#

ohh

#

where do I find a crash txt

scarlet quail
#

do not look for a crash text, look for SMAPI-latest.txt

iron crown
#

where

scarlet quail
#

the link has the instructions as to where

iron crown
#

ok

long brook
#

Did you follow this instruction?

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 11 C# mods and 7 content packs.

iron crown
#

sorry my brain is dumb

#

also I downloaded some mods to see how they worked

scarlet quail
#

Hmmmmmm.

#

So Haley's not saying "test", like you want her to

iron crown
#

yes

#

she should say test when I talk to her

scarlet quail
#

Okay. So the json you uploaded tells me a couple things

#

First, what gender is your farmer

iron crown
#

OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHh

#

I chose female

scarlet quail
#

Yeah. If you're a woman farmer, the ^ separates the boy/girl thing

#

you only have test in the "male" area

iron crown
#

I'll try that again thx

scarlet quail
#

"Introduction": "Test, Male^Test, Female#$e#Huh? Oh... I'm Haley.#$e#Second dialogue, male.^Second dialogue, female$h",

iron crown
#

it is now working

iron crown
#

thank you

scarlet quail
#

No problem. Have fun editing Haley's dialogue.

dusky canyon
#

I'm still testing but it seems with and without IC Shane it's still the same

iron crown
#

I have more questions

dusky canyon
# dusky canyon

I did notice from 2.2.0 it showed this instead of the earlier screenshot (see reply)

long brook
# iron crown thank you

And also, consider to update some of mode you have. You can see what mods need to be updated from the smapi itself or the log you sent here previously

long brook
#

It's not a must, just saying it to consider it

iron crown
#

okay

#

also how do I set notepad++ as my default when I open json files?

scarlet quail
#

you don't really have to, just right click and hit edit with notepad++

#

it's a default right click option now

#

Wait holy shit Ribbit you've partway solved it

#

That's half working

#

It's glitched but it still allows a yes to be clicked on, it's just a very long "string" thingy

iron crown
#

by default it opens with notepad

#

I don't want that

scarlet quail
#

Is... is right clicking really that bad, Fox?

dusky canyon
#

2.1.13 does not have any bugged dialogue at all

scarlet quail
#

Okay. Then that means it's definitely Custom Fixed Dialogue

iron crown
dusky canyon
#

I'm making a bug report!

scarlet quail
#

Submit that as a bug report to Aeden, and let them know it works perfectly on 2.1.13

#

This means it broke within the last couple of updates holy sheet.

#

I'm gonna go tag missdirected one sec

long brook
scarlet quail
#

Sorry for ping, but Ribbit solved it. Custom Fixed Dialogue's newest update broke it. Aedenthorn is good at fixing their mods quickly and I'll let them know in their discord

Edit: Try the new bugfix, but it probably isn't fixable if the trace doesn't show anything from Custom Fixed Dialogue.

Edit edit: Aeden found it happening, stay tuned

long brook
iron crown
#

nope

#

didn't ask if I wanted to always use it

cunning ibex
#

since we're talking cfd, anyone know if this issue is caused by that, too?

#

have had multiple npcs say this

dusky canyon
#

Only thing I can suggest is try version 2.1.13/2.2.0 and see if it still persists

#

and then make a bug report

cunning ibex
#

will do!

dusky canyon
#

Do you have the weird dialogue when NPCs see you go through garbage too?

cunning ibex
#

i don't think npcs have seen me go through garbage recently haha

#

but i've had multiple messes with npcs suggesting gift ideas

dusky canyon
#

Ah-

cunning ibex
#

dfahlfjl that's hilarious

#

but no

scarlet quail
#

Oh boy. Yeah no that's... oh dear.

#

oh you're getting that issue too trisk?

#

...hoo boy. I'm gonna have to downgrade too aren't I

dusky canyon
#

I also get a similar dialogue when building stuff at Robin's

iron crown
#

how do I edit heart event dialogue?

cunning ibex
#

yeah lyoko i've been getting this and i'm on cfd 2.2.1

#

not 2.2.2

scarlet quail
#

That's a whole separate system than dialogue fox

#

Downgrade to 2.1.13, trisk

iron crown
#

it is?

scarlet quail
#

See if it happens

cunning ibex
#

2.1.13 or 2.2.0

scarlet quail
#

Yes, Fox. Event dialogue is different by a long shot

#

2.1.13

cunning ibex
#

kk

iron crown
#

well I wanna change it

#

is that not posible?

scarlet quail
#

Then you're going to have to study up on event coding because A) that's not a subject I know much of and B ) you're going to have to code entire events

#

Not just swapping out dialogue.

iron crown
#

oh

#

okay

cunning ibex
#

here's hoping i notice if it's fixed! only had a handful of problematic instances lol

scarlet quail
#

Like here. Let me get an example for you fox.

lament vortex
scarlet quail
#

"4081148/e 47/t 1600 1900": "none/-1000 -1000/farmer 13 22 0 Sam 14 10 2 Sebastian 15 11 3 Emily 10 11 3 Maru 9 10 2 Shane 12 15 0 Elliott 17 14 1 Leah 18 14 3 Abigail 13 11 1 Penny 18 10 3 Harvey 8 11 1 Linus 21 5 2 Jodi 8 15 2 Vincent 8 16 0/viewport 12 11 clamp true/skippable/move farmer 0 -10 0 true/move Shane 0 -6 0 true/proceedPosition Shane/warp Shane -100 -100/proceedPosition farmer/move farmer 1 0 0 false/speak Sam \"Hi @. Thanks for coming.\"/faceDirection Sam 3/faceDirection Sam 1/faceDirection Sam 2/speak Sam \"Well, our gear's loaded already... Looks like everything's set.\"/jump Sam/pause 800/speak Sam \"Alright, everyone... let's get in the bus!$u\"/pause 600/move Abigail -1 0 0 true/move Emily 1 0 1 true/faceDirection Maru 1/proceedPosition Abigail/move Abigail 0 -2 2 true/move Sebastian -3 0 0 true/move Elliott -5 0 0 true/move Leah -5 0 0 true/globalFade/viewport -1000 -1000/pause 3000/speak Sam \"*gulp*... I'm starting to get really nervous.$8\"/pause 1000/playSound busDoorOpen/pause 4000/speak Sam \"Okay, here we are... wish me luck!$u\"/pause 800/changeToTemporaryMap SamShow/viewport -1000 -1000/warp Sam 18 14/faceDirection Sam 0 true/warp Sebastian 21 14/positionOffset Sebastian 20 -20/warp Abigail 15 13/positionOffset Abigail 40 -24/warp farmer 18 20/warp Elliott 20 19/faceDirection Elliott 0/warp Leah 21 19/faceDirection Leah 0 true/warp Maru 13 16/faceDirection Maru 1 true/warp Harvey 14 17/faceDirection Harvey 0 true/warp Emily 21 16/faceDirection Emily 0 true/warp Shane 16 20/warp Linus 31 14/faceDirection Linus 0 true/warp Penny 17 16/faceDirection Penny 0 true/faceDirection Sebastian 2 true/warp Jodi 11 19/warp Vincent 12 19/faceDirection Jodi 0/viewport 18 15 true/move farmer 0 -4 0/pause 3000/faceDirection Sam 2/pause 800/jump Sam/pause 1000/cutscene bandFork/mail afterSamShow/end dialogue Sam \"Hey. The show was a great success! Thanks again, @.\"",

#

That's Sam's 8 heart event.

#

You would have to code in different dialogue and make sure everything lined up.

iron crown
#

where did you find that?

scarlet quail
#

That's the other part. You'd have to code it into... this one was an event at the bus stop?

#

so the bus stop file targeted.

iron crown
#

okay

#

that is to much

scarlet quail
#

It's a very long process and I'm not the one to explain it to you.

#

I refuse to learn event coding due to complexity. At least for now. Just realize it's not as easy as your dialogue mod.

iron crown
#

I have a long way to go before I can start doing stuff like that

lament vortex
#

i have, the issue is that i have custom warps

#

and whenever i add them, smapi tells me it cant parse the file

#

thats why i asked if could send it

iron crown
#

oh also you know how you have a conversation with npc where there are multible choice answers

#

can I change that easly

scarlet quail
#

That can be included like the dialogue stuff, yes, but I don't have an example on hand.

#

I'd have to search... Juliet's dialogue? I can't remember

iron crown
#

I will look through my files

long brook
iron crown
#

ik abigail asks you smth about her hair

lament vortex
iron crown
#

I'll start there

long brook
lament vortex
#

okay SDVpufferthumbsup thank you

scarlet quail
#

@dusky canyon

#

Aeden put out a bugfix!

#

(This is why Aeden is quick XD)

#

Everyone with CFD issues please try out 2.2.3

cunning ibex
#

asjdflajf that was so fast

dusky canyon
#

I'm already trying it out hehehehehe

cunning ibex
#

didn't even have time to test 2.1.13

dusky canyon
#

did not fix the flower dance dialogue issue

#

one option

scarlet quail
#

Can you give image and log?

#

I'll poke aeden in the discord

dusky canyon
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 242 C# mods and 777 content packs.

dusky canyon
#

Already added it also to the bug report

#

(so the exact same as with 2.2.2 and 2.2.1)

scarlet quail
#

Alright. Trisk if you can replicate your issue with a log too that'd be good

cunning ibex
#

will try!

scarlet quail
#

Then that's a vanilla issue, not mods

#

And test on vanilla stardew only

long heath
#

i took all mods out of folder but idk how to take out smapi

scarlet quail
#

Oh. Okay. You weren't running vanilla then

#

What do you own the game on?

long heath
#

steam

scarlet quail
#

Steam? GOG? Gamepass?

#

okay. So go to local files in steam

#

And boot "StardewValley"

#

I would tell you to delete launch options but that's probably not helpful for you

#

if it still happens when you boot it THERE, then tell us

long heath
#

yes it happens

scarlet quail
#

Then yes. Go to technical support and only boot from there when testing on vanilla Stardew for technical support

#

Because that's not a mod problem

#

@dusky canyon Downgrade to 2.1.13 and give the working log

#

Never mind. One moment.

#

aedenthorn — Today at 9:17 PM
I need a log from the latest version after the problem occurs

#

Apparently in the log you sent in here there was nothing from CFD.

dusky canyon
#

I forgot I'm in that discord too haha

#

yes correct, I mean- I don't see any error when that weird text happens

scarlet quail
#

Sweet so I don't have to be a go between 😅

dusky canyon
#

I'll get a new log and put that there

scarlet quail
#

The CFD stuff will be in the trace

dry cliff
#

So I'm using the Bigger Farmhouse interior map with the custom spouse room fix for it and free love. But I'm having this issue with my spouse rooms:

Does anyone know if there's a way to correct this, or do I need to just go back to the base farmhouse?

scarlet quail
#

Oh. Oh no.

#

Remove the custom spouse room fix. That is not helpful for current version.

#

There's a C# component that Asterisk & Aeden couldn't do. You'll need to remove the stairs to the third room.

#

in the config, that is.

dry cliff
#

Well okay then. Haha

#

thank you

scarlet quail
#

No probs, I know it isn't listed XD

#

I just remember trying that initially and thousand yard stare

dry cliff
#

If I put the regular custom spouse room in, and remove the stairs from the config, should the spouse rooms just start going off to the side like they were in the base farm?

scarlet quail
#

Correct. Here. Let me see if I have a current image of my entire farmhouse....

#

Okay, not super current

#

But here's an older version.

#

by older version I mean "same version you have currently, just not my current house setup"

dry cliff
#

Right. haha

scarlet quail
#

You can see the spouse thing. It'll go off to the right of where the third one is there

#

(I have seven, it just refuses to show all seven since, well, it's not seeing beyond its normal bounds)

dry cliff
#

Hahah

#

How do you get the game zoomed out enough to take a full screenshot like that?

scarlet quail
#

options menu, scroll all the way down to where the GMCM thing is, make the % thing next to the camera 25%, then click the camera button next to it

#

It's a vanilla feature, usable in modded.

dry cliff
#

Oh cool thank you

wide axle
#

Hello,, I have problem here

#

so I download mods but why the mods didn't work?

scarlet quail
#

Well, uh.

long brook
#

Install content patcher mod

scarlet quail
#

^

#

It says right in the log XD

#

Since that's android, make sure to get the version for android

wide axle
#

Woahh ok then I will try that

cunning ibex
scarlet quail
#

well, good. At least ours got fixed XD

#

Ribbit's can't be fixed though, because the trace isn't reporting anything.

cunning ibex
#

rude

#

smapi reveal your secrets

scarlet quail
#

So it's essentially not giving anything for aeden to work with

dry cliff
#

smapi-sempai

long brook
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 37 C# mods and 5 content packs.

dusky canyon
#

they are safe to use

#

soon they will be yellow (but still ok to use)

long brook
#

good to know, thank you

cunning ibex
#

SDVpufferchickbig1 SDVpufferchickcool
SDVpufferchickbig3 SDVpufferchickbig4
smapi-sempai

iron crown
#

I found smth
"winter_Sun": "Oh, hello.#$q 29/30 winter_Sun_old#I made these two drawings. What do you think?#$r 29 20 Sun_29#I like the jungle island and the tiger.#$r 30 5 Sun_30#I like the orc with the battleaxe.#$r 29 -50 Sun_Bad#I don't like either of them.",

#

still don't know how that workd

dusky canyon
#

did you look at the wiki?

long brook
iron crown
#

no

#

okay

#

I aways get ignored on there

long brook
#

well there is the proper channel, wait or get their attention

iron crown
#

ik

dusky canyon
#

if the people currently online do not answer your question, it means they do not know the answer

iron crown
#

or there are other stuff in the chat

lament prairie
#

(Or that your question is phrased in a way that makes no sense)

dusky canyon
#

or you've already been told about the wiki

#

(what elizabeth says also)

iron crown
#

(what)

dusky canyon
lament prairie
#

I assume you’re complaining about no one answering your latest question, which I read but didn’t understand, and didn’t have the energy to figure out how to ask questions about until it did make sense. (And the real answer to is probably “try it and see”)

scarlet quail
#

Elizabeth is...correct. I know on the path to figuring out CP and Tiled stuff either people didn't know or didn't answer quite a few times

#

I still eventually puzzled through it.

scarlet quail
#

Much as it may seem like you're being ignored, it may simply be that people do not know the answers to your questions.

mystic solar
scarlet quail
#

Correct. Aeden found the issue after Ribbit had the same

#

They are working on it, so watch for an update and it should maybe be fixed. However it is taking a bit (for Aedenthorn standards - Aeden is extremely fast) so it might not be an easy fix

hearty dagger
#

Hello. If I'll be playing with mods and I want to play with another person. Does they need to have the same mods I have?

scarlet quail
#

!mpmods

native dragonBOT
scarlet quail
#

Short version yes.

#

Long version yes but you can have some different cosmetic only mods

#

But cosmetic only means like portraits. Adding in JA clothing or something is not cosmetic and will break something

#

(This is why short version is yes)

hearty dagger
long brook
#

Longer answer, use the exact same mod just to make sure

last quiver
#

ummmmm i am lost now my game is being weird

long brook
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hoary bane
last quiver
#

it was working just fine a few days ago now it wont load it and i have twice

last quiver
#

@hoary bane

hoary bane
#

I'm right here, no need to tag.

last quiver
#

lol sorry

scarlet quail
#

We appreciate you saying you have twice, but that should only ever happen if the tilesheets are, as the log says, reordered. And SVE doesn't do that on its own with the current version

shy orbit
#

it's a problem with vortex currently

scarlet quail
#

Source: works for me. And for several others.

shy orbit
#

as far as i know

scarlet quail
#

....Oh god, they're using vortex?

#

Welp.

last quiver
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 29 C# mods and 15 content packs.

scarlet quail
#

!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

hoary bane
#

Oh I think I've seen the discussion on that with Vortex, wasn't it being fixed?

last quiver
#

and yes i use vortex

scarlet quail
#

MANUALLY install Stardew Valley expanded and Grandpa's Farm.

hoary bane
scarlet quail
#

Do not reinstall via Vortex

hoary bane
#

You should consider using Stardrop instead if you want a mod manager.

scarlet quail
#

We can tell you the vortex fix when they find it

hoary bane
#

!stardrop

native dragonBOT
#

Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues

scarlet quail
#

I know it involves downgrading

#

But you need to manually install those two for now

#

Vortex is screwing the install up.

last quiver
#

ok .... yay 😓

long brook
#

I'm truly grateful to a modder here (forgot the name) that warn me using vortex a couple months ago and changing to another mod manager (in my case, stardrop)

last quiver
#

really is vortex that screwy

long brook
#

It has the reputation to screw up things

last quiver
#

i have used vortex the entire time and this is my first issue

long brook
#

Well for now you can follow what lyoko said

hoary bane
#

Latest version is a bit buggy I think.

#

You can try downgrading but I hear Vortex still tries to update itself even after that? Though I can't be too sure.

last quiver
#

ah ok thank you

scarlet quail
#

I know there was a Vortex downgrade that worked. I want to say the newest version that ends in .6

#

But I cannot remember for the life of me what it was

#

And I don't know where to search to find out D:

delicate hollow
#

Been having some issues with random crashing, Not sure what's causing it.
It seems to only happen in multiplayer so far, and the crashes are 100% Random. Has happened 3 times so far.
Once when I was building a shed, another when going though the map, and the third time when buying a goat

long brook
#

!log for both you and your friend maybe

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

delicate hollow
long brook
delicate hollow
#

alright

#

Do I just send the text here or the entire file?

long brook
#

There will be link after tou press parse and save on the top of the web

delicate hollow
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 30 C# mods and 9 content packs.

delicate hollow
#

like this?

ornate tide
#

wait your friend doesn't use mods?

delicate hollow
#

They refuse to use them

ornate tide
#

with 30 c# mods, thats most definitely the problem

delicate hollow
#

the mods I have shouldnt cause crashes, there all very small and more or less cosmetic

scarlet quail
#

Nope. Any C# mods immediately cause problems.

#

Doesn't matter how cosmetic.

delicate hollow
#

mmm..

scarlet quail
#

!mpmods

ornate tide
#

mm not really, better safe than sorry. (also at some point if you did have children, they become actual npcs and since your friend wouldn't use mods it would break)

native dragonBOT
ornate tide
#

why does your friend refuse to use mods?

delicate hollow
#

I'm not sure, they just say no and leave it at that

#

Its already caused issues. Idk what mod does it, but my map is different then the normal standered farm

#

There are some palces I cant go, but he can, and vice versa

#

its really weird

ornate tide
#

capitalist dream farm

delicate hollow
#

ah- I thought it like added its own farm

#

and not changed a current

#

damnnit

#

But yeah, for example, this happened while playing (Before it crashed)

#

its a bit funky

long brook
#

Get an agreement between you and your friend. Both use mod or both play vanilla. Better that way than one use mod and one doesn't

delicate hollow
#

I'll try my best

delicate hollow
shy orbit
#

also childtonpc isn't multiplayer compatible even if both players have it as far as i know

delicate hollow
#

oh its not?

#

dfgth

#

ill remove it later

#

I've been having a pain getting mods to work. As it seems all the ones I want to use are outdated and dont work anymore

#

Like there was this one Bee antenna acc mod, but when I put it in, it said it wasnt for the mod loaded- even though the mod page said to use that mod loaded and api??

#

I assume the mod was too outdated for it to be even reconized

shy orbit
#

you can send a log here when that happens and someone likely can tell what the issue is

delicate hollow
#

Oh the loader tell me most times

#

*tells

#

it will warn me when a mod isnt loaded due to it either being outdated, or too old to be loaded (AKA not even reconized)

#

which is the issue im having, mods being too old

#

But that goes with modded anything, mods get outdated, and may not be updated

shy orbit
delicate hollow
#

I really wanted the antenna, but yeah

long brook
#

!xnbzola

native dragonBOT
#

An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

frank grove
#

i THINK it’s finally working again

#

sorry elizabeth i meant to reply to my own message

scarlet quail
#

@mystic solar You around? If not, when you see this, please download the newest Custom Fixed Dialogue build to see if it fixes it.

long brook
serene fable
#

alright

robust bison
#

that's a first

void creek
#

can anyone help I have no idea what this means

robust bison
native dragonBOT
#

@void creek Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 92 C# mods and 282 content packs.

scarlet quail
#

That's just a basic SpriteMaster error

#

It happens on occasion. Did your game bug at all when it happened?

#

or is it just "scary red text"

void creek
#

not really, but I always keep an eye on smapi in case something happens

#

yeah, it was the first time spritemaster showed red text

#

freaked me out 😂

scarlet quail
#

Alright. Then I won't need to tag, but Ameise: In case this is worrisome to you, SpriteMaster is throwing some red here

#

(I get that red from SpriteMaster sometimes. Unless it bugs, it's harmless)

#

and believe me...I've had SpriteMaster be not harmless before. thousand yard stare remembering beta 6

void creek
#

ahahaha thanks so much!!

#

i'll leave this alone and restart the day then 😌

scarlet quail
#

Thanks! Passed that along to Aeden

frank grove
#

aaaaaaaaaand it stopped working at the end of the game day

native dragonBOT
#

@frank grove Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

frank grove
scarlet quail
#

nope nope nope

frank grove
#

it wouldn't move to the log parser thing

scarlet quail
#

!logtoobig

native dragonBOT
frank grove
#

thank you!

mystic solar
scarlet quail
#

I mean here it's iLoveLucy but I'd just go to Custom Fixed Dialogue and click on the link for their discord server

scarlet quail
#

Looks like log is beta 7, so that's probs why

lavish marlin
#

They're on 7

#

Yeah

scarlet quail
#

shrug

lavish marlin
#

If it still happens on beta 9 I will be marginally upset

scarlet quail
#

True XD well, if they come around I'll tell them to update

lavish marlin
#

That will be me

scarlet quail
#

snrk That confident in SpriteMaster's fixings, huh?

#

I feel like that's tempting fate

lavish marlin
#

Nope

#

Not confident at all

#

I'll be angry because I've been trying to fix that issue for months

shy orbit
#

(if that doesn't fix it, i'd suspect the charlie npc)

frank grove
#

thank you i was trying to scroll through legit eight hundred thousand lines of code

#

and then weirdly enough i couldn't recreate the issue--even though it's happened to me twice before

fleet panther
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 46 C# mods and 130 content packs.

shy orbit
#

well they probably are, but who's greenhouse still replaces the cellar

#

you can delete the Cellar.tbin file from the mod to prevent it from doing it. probably doesn't result in anything too bad

quaint relic
#

Hey, I'm using starblue and there are a few spots that aren't quite covered right. The most balls out obvious is the shadow beside the dumpster on the railroad/spa map... anyone got a fix for that? or can anyone tell me which tilesheet it's on so I can fix it myself?

radiant valve
#

could anyone help me with altering the warps json for CJB cheats for East Scrap? i've tried to and even used a diff json but errors keep coming up and it doesn't work SDVpufferchicksweatsip https://www.nexusmods.com/stardewvalley/articles/798

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 85 C# mods and 104 content packs.

shy orbit
#

!json

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

shy orbit
#

it's easiest to check there

radiant valve
#

oh ty! do i need to pick something from the json format section

shy orbit
#

nah

#

and it can be changed later if needed

radiant valve
#

cool! well it says no errors atm, i guess i'll play and see think perhaps i made an error before

shy orbit
#

i mean there is probably an error, just not in the formatting. if you link it here i can take a quick look

shy orbit
#

hm, did you get the error when trying to warp somewhere?

#

via the cheat menu warps i mean

radiant valve
#

i couldn't open the warp menu at all, it was either blank or just wouldn't do anything when i clicked the tab

#

and, now it works fine SDVpufferchicksweatsip i guess i did format it wrong before

#

ty for the help nontheless

shy orbit
#

ah okay

ocean urchin
#

Hiya lovelies, was wondering if anyone could help me figure out an issue I'm having. (Disclaimer: I have a lot of mods :/ ) In my current playthrough I just got the copper pan. For some reason after using it to pan, if I talk to an NPC (vanilla or modded) while its equipped it changes as though I'm trying to give it as a gift. It then has no sprite and can't be used to pan anymore. Nothing comes up on the smapi log that I can tell https://smapi.io/log/b4962c6579624f0581ad334e64c58c88

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 139 C# mods and 194 content packs.

merry beacon
#

[SMAPI] Found 1 mods with warnings:
[SMAPI] Patched game code
[SMAPI] --------------------------------------------------
[SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.

[SMAPI] - Almanac

worry or ignore ?

thick lantern
#

Is there anybody else using adopt and skin
And their second horse disappears?

long brook
merry beacon
long brook
#

Safe to say you can ignore it

dusty spruce
#

orrr you could read what it says

merry beacon
dusty spruce
#

it literally tells you to ignore if you're not having any problems

merry beacon
#

👍

thick lantern
#

I might rephrase my question, anybody using adopt and skin, and manage to adopt extra horses? And the horse never disappear after reload game?

frank ridge
#

haven't played stardew in a while and now i'm back. I forgot that I tinkered with the time, if anyone uses timespeed mod, is this the default speed or is it slower? because the days feel long as hell.

long brook
#

Try press the default

frank ridge
#

This is the default

#

I think i messed with the actual mod files or something because every 10 minutes in the game is taking like 10 years

gaunt gust
#

Default is 0.7 each

long brook
#

Yeah, checked on wiki that default is 0.7 each while in skull cavern is 0.9

frank ridge
#

Yes I just put it in, thanks it feels normal now

paper kettle
#

Can I manually put mods in here? The other mods were all added through vortex but I wanna add one that doesn't give vortex support

#

I can't find a /mod folder

long brook
#

The mod folder is in the game path (i don't remember in the case of using vortex tho)

paper kettle
#

Is it this?

#

it's not called /mods but it's called mods ig

long brook
#

Yes that's the one you seek

paper kettle
#

okey thanks!

long brook
#

It's called /mods cause in a location name it is something like C:\blablabla...\steam...\mods

paper kettle
#

Ohhhhh

#

Yeah that makes sense

long brook
#

Have you add the mod and check if it is detected by smapi?

paper kettle
#

Do I do that when starting up SV?

long brook
#

Yes

paper kettle
#

Ok I'll try that - my vortex does say this tho

long brook
#

But the smapi and the game still launch?

paper kettle
#

Yeah it launches - some dependencies didn't load for some reason so I gotta download those again

long brook
#

I ditch vortex months ago so i have no expertise on troubleshooting this. Please wait for other people to help you

paper kettle
#

I can try to fix it otherwise I'll be back here

#

Yeah it's giving me red walls of errors even though I made sure I read the descriptions and downloaded each dependency. The mods are downloaded but it won't acknowledge it for some reason - I think it has something to do with the deployment failed message Vortex gave, even though no application has a mod file open

long brook
#

Do you use the latest update of vortex? If yes, try to revert back to one version older

paper kettle
#

It only allows me to use current stable or beta for Vortex

#

I wanna ask how to go back a version but you don't use vortex xD

long brook
#

This couple weeks people have weird interaction with latest update of vortex. So might as well to check older chat using search chat and use vortex

topaz field
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.3.1, with 86 C# mods and 181 content packs.

quiet umbra
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 221 C# mods and 299 content packs.

fleet panther
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 46 C# mods and 130 content packs.

cosmic lichen
#

anyone know how to fix the map? im using sve btw

long brook
#

!log

native dragonBOT
#

@languid grotto Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

languid grotto
#

i was just about to add it

glacial tangle
#

I'm getting this from installing a perfume maker mod. I'm pretty sure I got all the requirements..>< Any ideas?

livid hamlet
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 278 C# mods and 762 content packs.

livid hamlet
#

SMAPI keeps crashing for me regardless of whether the save is new or old.

#

And it always seems to occur when I walk in a certain area on my farm.

native dragonBOT
#

@glacial tangle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

livid hamlet
#

Nevermind. I figured it out.

#

Crop variation needed updating.

long brook
#

Most people that usually help here seems to be off

hushed goblet
#

Has anyone ever experienced letters getting stuck in the mailbox when using Artisan Valley? It's happened with two different letters from PPJA mods. The first one I think went away when I installed Artisan Valley (I only had Fruits and Veggies)

#

Nevermind, I found a post from the past that attributed it to FeTK!

sullen kettle
#

How do I check in the smapi log if a mod has been loaded and is working?

hoary bane
#

It flashes by quickly, but it'll indicate that it's been loaded correctly pretty early on.

#

Well, best way to check is to see the changes in game.

sullen kettle
#

okay, thank you

trail pelican
#

Hello! By any chance does anyone know what is causing this? The first image is how the dialogue appears when I first talk to Robin (and it has happened with other characters before) and then the next dialogue box is just blank..

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 105 C# mods and 198 content packs.

scarlet quail
#

Custom Fixed Dialogue is causing it

#

update to 2.3.0

rancid dome
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 159 C# mods and 328 content packs.

rancid dome
#

I don't see any files that would conflict with each other.

trail pelican
shy orbit
#

(except the intended "problem" of the mod not modifying the cellar of course)

shy orbit
rancid dome
gaunt gust
rancid dome
mental spear
#

save anywhere is broken for me now

#

it’ll get stuck on saving anywhere

#

when you force quit and reopen it’ll put you back in the proper place and time

#

but not save any of your actions for the day

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 95 C# mods and 23 content packs.

dusky canyon
#

SaveAnywhere is really buggy and most likely will corrupt your save

mental spear
#

oh that's fun

#

is there a safer alternative or just don't use it

dusky canyon
#

No alternative

#

Not recommended to use

mental spear
#

alright ill uninstall it

lilac isle
#

hi i've never modded before or anything but i was wondering if anyone could let me know if it is possible to edit the redesigned farmhouse layout to only having the ground floor, without the attic, etc.? it isnt a config option so i'd like to see if i'm able to edit it (purely for my own use ofc bc it isnt my mod) https://www.nexusmods.com/stardewvalley/mods/11420?tab=description

robust bison
lilac isle
robust bison
#

yes, anything above the ground floor

lilac isle
#

ooh oke

#

i might do tht

#

thank u ! its a nice mod but 2 big for me

robust bison
#

the ladder would still be there, but you could remove that by replacing it in tiled

lilac isle
#

yeah its just this 1 i wanted to use, so if i figure out how i might just try to replace the staircase with a wall n windows

dire fractal
#

this error keeps repeating itself infinitely in my game, does anyone know how to solve it?

[NPC Map Locations] This mod failed in the GameLoop.UpdateTicked event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at NPCMapLocations.ModEntry.LocationToMap(String locationName, Int32 tileX, Int32 tileY, Dictionary2 customMapVectors, HashSet1 locationExclusions, Boolean isPlayer) in C:\source_Stardew\Mods.Bouhm\NPCMapLocations\ModEntry.cs:line 895
at NPCMapLocations.ModEntry.UpdateNpcs() in C:\source_Stardew\Mods.Bouhm\NPCMapLocations\ModEntry.cs:line 761
at NPCMapLocations.ModEntry.UpdateMarkers(Boolean forceUpdate) in C:\source_Stardew\Mods.Bouhm\NPCMapLocations\ModEntry.cs:line 646
at NPCMapLocations.ModEntry.GameLoop_UpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\source_Stardew\Mods.Bouhm\NPCMapLocations\ModEntry.cs:line 478
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

sullen kettle
#

Is there supposed to be a path here too or is it just like this? [this is East Scarp]

ornate tide
#

its just like that

native dragonBOT
#

@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gilded atlas
#

Hey there! @gaunt gust I wanted to reach out about the Json Assets update and the experimental version that works correctly? ^^ Found the direction to contact you on nexusmods.

sacred marten
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lilac tusk
#

I need help with Adopt and Skin mod. I installed the Alternate Textures mod and all my animals except the cats reverted to their normal skins(not sure about the horse though). I removed AT and they still have their default textures. DO I need to sell them and get new ones to get the skins back or should they have gotten them back automatically after removing AT? They were fine before I put AT in. I'm sure I got all the stuff for AT out as I only had it and 2 mods to go with it. My log if needed: https://smapi.io/log/d841e546205d445ebca0815fdd4cc457

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 8.1, with 57 C# mods and 158 content packs.

ornate tide
#

what textures do you have in your adopt & skin folder?

#

also, did you try changing the animal skins with AT's shears? you have to buy it robin's

lilac tusk
#

I did yes, it told me none of them had alt skins for this season(Summer). I have skins for all the animals(mainly cats the most but the others as well).

#

I didn't get skins for AT as I was using the A&S.

#

All I know is they were fine until I tried using AT and now they are not even though I removed AT.

gaunt gust
#

This binary here just fixes the splitscreen thing. Let me know if that wasn't your issue, or if you'd like to help me test the experimental version with a fair bit of performance improvements

ornate tide
# lilac tusk I did yes, it told me none of them had alt skins for this season(Summer). I have...

SDVpufferthink hmm, that means the AT packs probably weren't made properly or you installed them wrong. But the thing is AnS has it's own animal skins folder and it will randomize between them. Im guessing AT overwrote that and now you have to manually set the skins for AnS again. You can check on the AnS modpage (https://www.nexusmods.com/stardewvalley/mods/4011) scroll down to console commands, and follow the manual texture commands.

lilac tusk
#

Okay though the skins do still show in the folder. I guess it is in game I have to do the reset?

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That looks complicated...how do I know the id for them? And do I have to do it for each individual animal? That's a lot to have to do.

gaunt gust
gilded atlas
gaunt gust
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np! Glad things are working for you 😛

ornate tide
finite bear
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https://smapi.io/log/df8b06ad12694fee8cea11523e36325e is there a fix for this custom furniture error? I'm no good at editing files without screwing something up. I'm using the mod-compatibility recommended Custom Furniture link etc, buuuut I still am getting red text, even after a full wipe and reinstal.

Elizabeth — Today at 6:19 PM Hmm, your CF problem is actually the content pack being broken Newtonsoft.Json.JsonReaderException: Can't parse JSON file at D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[CF] The Cowboy Life Expanded\EN\content.json. This doesn't seem to be valid JSON.

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 85 C# mods and 425 content packs.

ornate tide
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!json can you find that json and put it in this website?

native dragonBOT
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JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

gaunt gust
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missing comma line 231

ornate tide
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okay yeah