#archived-modded-support

1 messages · Page 36 of 1

edgy hatch
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gotcha

warm grove
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but dont navigate any further once the file explorer window loads

edgy hatch
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well, the list is tiny

warm grove
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ah... yeah... that could be the issue exactly

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ffff

edgy hatch
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oh my god, if you somehow managed to figure this out...

warm grove
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your mods that you havent reinstalled recently arent installed through stardrop at all

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its through vortex

edgy hatch
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that's odd because i just reinstalled numerous mods that aren't on this list

warm grove
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through stardrop like drag and drop?

edgy hatch
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yep

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let me try again

warm grove
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because i think whats happened is that vortex is trying to take priority on NXM associations with this game...

edgy hatch
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ofc it is

warm grove
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i... i could be wrong but i remember having this same issue

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but with MO2

edgy hatch
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i just redragged sve to stardrop so i'll see if it pops up

warm grove
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and if you have it set up to auto deploy mods on vortex instead of choosing when to deploy it could have been yoinking

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on stardrop, click "Register NXM Associations" or manual download all mods for stardew valley from now on then drag and drop into stardrop when you need to install a new mod

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essentially just go to the downloads folder on your pc and then drag that zipped up file into stardrop

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thats the only way i see this working properly

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also cool switch modding desktop

edgy hatch
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i just tried to reinstall "npc locations" via drag and drop and it still doesn't appear in the stardrop installed folder

warm grove
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hmmm

edgy hatch
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and thank you!! much better at troubleshooting that lol

warm grove
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hmmm...

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if i had good wifi i would literally suddgest sharescreen because i need to know how/what its doing but you cant accurately guess by just looking

edgy hatch
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youre an absolute angel

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(for even saying that)

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i'm going to download a brand new mod to see what happens

warm grove
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its because im genuinely curious how this happens tbh

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also deregister nxm association for vortex PLEASE while i try to understand how the hell vortex/stardrop is handling this. because if you do that, then register it with stardrop then try to install i wonder if it might work.

edgy hatch
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okay, downloading a brand new mod appears in the stardrop

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ok!!

warm grove
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oh! GOOD

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good ok

edgy hatch
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where do i go to disable it

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deregister **

warm grove
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on vortex? uhhhh

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honestly i quit using vortex months ago so im not even remembering the layout

edgy hatch
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HAHA

warm grove
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uhhhh

edgy hatch
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...would uninstalling vortex take care of it

warm grove
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i found the reason thats happening and im not pleased... "Vortex always automatically associates itself with Nexus links without even asking including when you asked another program to handle it"

edgy hatch
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ok ok wait

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this is scary message

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omg

warm grove
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?

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what scary message

edgy hatch
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lmfao wait wrong screen

warm grove
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yeah your mouse has to be on the screen you want to take a screenshot of- oH

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UHHHHHHHHHH

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no no dont do that just click purge

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not delete all

edgy hatch
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purge??

warm grove
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vortex doesnt need to be uninstalled

edgy hatch
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this is the pop up i get when i tell vortext to stop managing stardew

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which apparently it still was

warm grove
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ok but dont do that yet

edgy hatch
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okie

warm grove
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because i think it will delete related config files

edgy hatch
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oo found purge

warm grove
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make sure you are on hardlink deployment then click "purge" on the mod screen then redeploy then copy ALL of the files nexus puts in the folders of the "mods" folder into the stardrop installed mods folder

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THIS IS WHY I WISH I HAD GOOD WIFI i could have literally avoided all of this

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by starting with that

edgy hatch
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UGH i wish i could FIX YOUR WIFI

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...hardlink deployment?? ldsjghsd

warm grove
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i wish i had actual wifi echsnap

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wait shit

edgy hatch
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ok ok it says its default

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oh no

warm grove
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they changed how hardlinks work

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ughhhhh

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ok wait

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go to the deployment folder of vortex

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then just drag and drop all that on top of the stardrop installed mods folder and if there are duplicate mods on them delete those mods from vortex. this may take a bit as its moving all the files over to the other location

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you can just purge anyway though because that wont affect the staging folder

edgy hatch
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ok ok

warm grove
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the staging folder needs to be intact though if this is gonna work

edgy hatch
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where tf do i find that folder

warm grove
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ok uh...

edgy hatch
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can i just go to my main mods folder and move them into the installed by stardrop?

warm grove
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not likely

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but you can try

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it depends on the mod whether it will work tbh and even the way i was gonna tell you to do it by opening the staging folder still would have deleted all the configs since vortex handles those differently

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but my thinking was "a config can at least be changed back"

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but if the hardlink somehow works then maybe as long as the vortex deployment file isnt there still because for some reason smapi hates those when vortex isnt the one handling them... also every folder i used to have had that 1b file named that and i had to delete all 30k of them off my pc because vortex decided it would die during deployment and ended up duplicating the links and then decided to not recognize itself as the setup that managed that stardew and it couldent clean them up

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now that was hell

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because i wasnt familiar with scripts at the time

edgy hatch
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oh jesus that sounds awful

warm grove
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so i manually slid my mouse down about 100 at a time and deleted them

edgy hatch
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oh god

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i am so sorry

warm grove
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screeches from the past

edgy hatch
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should i test by just moving a few mods first?

warm grove
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uh yeah

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that would probably be best

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then after you have seen the results, and the mods load and everything fine then uh... do them all then please for the love of all things farmy please make sure vortex doesnt handle this game anymore

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(also you might want to move the entire mods folder onto the desktop temporarily while you do that as vortex is known to NUKE other files)

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then just replace it once vortex is done complaining

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god this makes me sound like i hate vortex so much but i really dont

edgy hatch
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i will make sure vortex never touches this

warm grove
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i love it for most games but some games just DONT work with the way vortex handles things and its algorithm can misplace things on some games because of how they are structured

edgy hatch
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ok copying to desktop

warm grove
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on an unrelated note i sent a friend request because you seem really cool

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and like... doesnt yell at me when i try to give assistance

edgy hatch
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you seem so cool yourself and i can promise that i'm very lame

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and ofc, i literally don't understand how people get angry when someone is trying to help???

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 57 C# mods and 67 content packs.

warm grove
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ah... ok just reinstall the mods that say they are an "empty" folder...

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that should just be it

edgy hatch
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ok so when i ran that half my mods were missing

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however i found the vortex staging folder and just copied those files into the stardrop folder

warm grove
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ok thats good

edgy hatch
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trying to boot up the game now

safe dock
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hi, i am not sure if i asked in the correct channel but i just wanted to know if it's possible to do multiplayer even tho you and your friend have different sets of mods? does it affect the game (like crash it or something)? thank you!

hoary bane
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Ideally, you'd want everyone to have the same mod list. Unless it's something client-side like aesthetic mods or recolors.

lyric bloom
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 32 C# mods and 23 content packs.

edgy hatch
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 124 C# mods and 172 content packs.

nimble bear
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!modmanagerbugs

native dragonBOT
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Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

edgy hatch
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everything is thru stardrop now!

nimble bear
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well from that log it looks like pytk is not installed

edgy hatch
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it isn't because i no longer need it ( i had just forgotten to disable the toolkit that wanted it)

nimble bear
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some of your mods also looks like they have invalid Json files, try reinstalling them

edgy hatch
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i reinstalled them already and got rid of the translation errors for several mods but sve is still being finicky, and i know this error hadn't been causing lag before

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i wish i could blame it haha

lyric bloom
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...and he's gone again the next day ._.

forest basin
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for some reason texturepacks dont work for me, even tho ive downloaded all the neccesary dependacy mods

native dragonBOT
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@forest basin Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

forest basin
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it just doesnt apply the new textures

lyric bloom
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theres been this incorrect texture that I noticed since fall of last year, I reinstalled SVE (which fixed the missing Victor problem) but I noticed that this thing is still here. Does anyone know how to fix it?

Here's the log, but I don't really know if it can help much:c https://smapi.io/log/18caa974b9a84f29bcdb12d6872be36a

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 32 C# mods and 23 content packs.

junior seal
tame atlas
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what does this mean ?

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[SMAPI] - Ridgside Village Quest Framework 1.2.16 because its dependencies have a circular reference: Ridgeside Village Custom Music => Ridgeside Village [Content Patcher component] => Ridgside Village Quest Framework => Ridgeside Village [Content Patcher component]).

hoary bane
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tame atlas
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oooooh ok yeah i am should i delete the music mod then ?

hoary bane
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If you're talking about the one in the optional files, that one uses SAAT now.

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Can you send a log? Just to make sure.

tame atlas
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 31 C# mods and 23 content packs.

tame atlas
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does that work ?

lyric bloom
tame atlas
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im gonna delete the file

shy orbit
# edgy hatch i reinstalled them already and got rid of the translation errors for several mod...

not sure if duplicate crops cause problems with the current JA version, but this could be a problem 04:28:37 ERROR Json Assets Duplicate object: Rose from [JA] Perennial Flowers will not be added, already added by Mizu's Flowers for JsonAssets! 04:28:37 ERROR Json Assets Duplicate crop: Rose by [JA] Perennial Flowers will not be added, already added by Mizu's Flowers for JsonAssets!, so i'd remove one of the mods (or just the Rose from either of the mods). the files that start with ._ are some kind of mac metadata files i think and not a problem

shy orbit
lyric bloom
dire fractal
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Can I switch from Expanded to Normal STardew at will or do I have to wait a certain set of time?

dusty spruce
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Removing content mods during a playthrough isn’t recommended

shy orbit
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alternating between having SVE and not having it in a save wouldn't be advisable, but just removing it from a save is probably fine as long as you delete custom items and custom quests from it before removing the mod

lament prairie
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!uninstallmods

native dragonBOT
edgy hatch
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does anyone use garden village mod?

hasty plover
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Hi I am trying to install the walk to desert mod for my game and I have installed all the mods for it but it still wont let me walk to the desert at all. I have no idea what I am doing wrong if anyone can help me that would be greatly appreciated

shy orbit
scarlet quail
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You need to install - or reinstall- the above

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You also have a rogue content\data in your files you should remove

shy orbit
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the Content/Data folder doesn't really do anything in the Mods folder, but it's probably an xnb replacement mod and those are generally not good to use

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!xnb

hasty plover
native dragonBOT
scarlet quail
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Yes, gucci

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It should have been in the requirements too

shy orbit
scarlet quail
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But might be on the WTTDR peeps

hasty plover
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when I clicked the content folder it has a fish.xnb in it?

scarlet quail
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Yeah no just remove that from the mod folder

hasty plover
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OMG THANK YOU ALL FOR HELPING ME IT WORKED!!!

orchid stone
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Hi guys! I have such a problem that SMAPI simply does not want to install the mod. what to do? P.S. I have a pirated version of the game, and I download the mod from the official site

nimble bear
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It's an xnb mod

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!xnb

native dragonBOT
solemn shoal
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Well, first things first, you need to get the Nexus version at least.

orchid stone
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OH

solemn shoal
nimble bear
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ye this one should work with directly ^

orchid stone
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but when I decided to install the mod on stardew valley, I thought that it would be as simple as with minecraft🥲

solemn shoal
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It is if you use the real version and not some weird, butchered pirated version of the mod.

orchid stone
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heh...)

scarlet quail
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Yeah, unless I'm mistaken Minecraft is free normally anyway, so that's not a problem to mod

scarlet quail
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wow, really?

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Huh, man, my memory is off

neat plaza
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yeah

scarlet quail
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(to be fair, I've never played MC)

neat plaza
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was free like 12 years ago

scarlet quail
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THAT'S why my brain thought it was!

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man I'm old

neat plaza
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slowly gone up in price tho

solemn shoal
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I got it for free when it was, I believe, two copies for one super early on...

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Or I'm completely misremembering.

scarlet quail
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Honestly now that I'm thinking about it, with the trends in gaming as they are

orchid stone
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And in order to install such a mod, do I need to replace the source?

scarlet quail
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It's kinda surprising MC isn't F2P

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Anyway, that's probably for off topic. What do you mean, risach?

neat plaza
orchid stone
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the wiki says: How do I get my changes in the game?
There are three ways to get your changes in the game:

Create a Content Patcher content pack. This lets you change the game's XNB data with zero programming (just editing a JSON file) and without replacing the actual game files.

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Create a SMAPI mod and use the Content API. This requires programming, though.
Create an XNB mod by replacing the original game files. This is no longer recommended and not documented here; see using XNB mods for more info.

scarlet quail
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Oh. Yeah no. Just put the mod in the Mods Folder.

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After extracting it from the zip that is

orchid stone
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does not work!!!! I did it from the very beginning!

neat plaza
orchid stone
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🥹 🥹 🥹 🥹 🥹 🥹

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I just wanted to play with beautiful textures, but in the end I've been trying to figure out what the problem is for an hour

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🥹

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everything works for everyone and I'm like a fool

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maybe nothing works for me just because I'm a woman?

scarlet quail
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.......That's not how programming works. It doesn't discriminate on gender

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What it does discriminate on is illegal copies of games, sooooooooo

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My advice, buy the game legally, SMAPI will probably work

orchid stone
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ok guys, thanks for all the help! I am very glad that despite the fact that I have a pirated version of the game, you tried to help me

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❤️

solemn shoal
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The issue here definitely isn't the copy of the game. It's just not following instructions correctly.

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Show us the log from when you tried the Nexus version, and people can go from there.

orchid stone
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sec

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this?

scarlet quail
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The log, not the mod

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sudden drift
orchid stone
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this????

calm heron
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no..

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(look at the link)

scarlet quail
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Close, risach.

orchid stone
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AA

scarlet quail
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We want what's in the log, which would be on that screenshot, but the log gives us the full picture

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You need to navigate to the filepath contained in the link - even if it's a pirated copy, the same area will apply for saves almost assuredly - then drag the log into the white box

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then hit save and parse log, then share the link in here. We'll see what mods you have and what SMAPI's saying about the stuff.

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That said, Lurker - you did miss the screenshot. They already have the mods in the wrong place

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(0 mods installed means SMAPI wasn't even installed correctly)

solemn shoal
orchid stone
ruby orchid
ruby orchid
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i'd suggest maybe waiting for a sale? i think steam had one recently but i loved the game so much i just bought it full price lol

orchid stone
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I am a resident of Russia and it will be problematic for me to do this, of course there are ways, but I don’t want to complicate everything

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I think it's better to deal with what is already

solemn shoal
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For like the third time, the issue here isn't the copy of the game.

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  1. Reinstall SMAPI
  2. Download the mod from Nexus
  3. Download any required mods like Content Patcher (it'll tell you when you try to download it)
  4. Unzip the mods, including the required ones, into the mods folder
  5. Start the game

Then, if it doesn't work, post the new log, and people can go from there.

ruby orchid
ruby orchid
orchid stone
orchid stone
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 3 C# mods and 0 content packs.

orchid stone
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Hooray, it worked!

neat plaza
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did it?

orchid stone
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no

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I was only able to make a link with the logs but the mod did not install

solemn shoal
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It still looks like you're using the XNB one, not the official version from Nexus...

orchid stone
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I'm downloading from a nexus!

sudden drift
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Hi again.....sorry to bother you about this again....so I downloaded Spritemaster and the smoothness of it is driving me bonkers so I downloaded Generic Mod Config Menu. How do I fix the smoothness so I can have my game pixelated?

orchid stone
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oh

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i downloaded from there

scarlet quail
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Turn off resampling in the mod config menu in game

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Trust me, it drives me bonkers too

sudden drift
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Ohhhh okie dokie

scarlet quail
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If you're on the main menu, it's the cog in the bottom left

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in-game, options menu, scroll all the way down, mod options

sudden drift
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It worked! Yay

solemn shoal
# orchid stone oh

Oh, damn, I'm sorry, then! This is literally an XNB mod, I didn't realise!

Yeah, then what you need to do is put those XNBs in the game's content folder... keeping in mind that XNB mods are generally not super compatible with other mods.

neat plaza
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!xnb

native dragonBOT
orchid stone
dapper gazelle
solemn shoal
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Where 1.5.6 there is where the StardewModdingAPI.exe file is, into content, then buildin-

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Oh, screw that then! Get that instead!

neat plaza
calm heron
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(and always check what you're downloading) SDVpufferlurk

orchid stone
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oh my god

dapper gazelle
orchid stone
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🥹

dapper gazelle
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I mean I've used it.... what is not working exactly?

solemn shoal
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If that specific version doesn't work, we need a log from you running the game with that one installed, not the other one.

orchid stone
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oh my god, I'm already tired, maybe, well, to hell with him ...

neat plaza
solemn shoal
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The "other" version here being the one you've been downloading the entire time, the XNB one.

orchid stone
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I'll try to download another mod now

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unsuccessfully

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I give up

visual wren
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hello, i'm trying to use ui info suite but it says i need to update it, but idk how. i searched it on https://smapi.io/mods and it said i should use ui info suite 2 instead, but i can't find a download for it, please help :)

scarlet quail
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!uiinfosuite

native dragonBOT
scarlet quail
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There you go.

visual wren
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thank you

ruby orchid
summer urchin
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Could someone tell me real quick what's wrong with this?

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I think it's missing the %command% line

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But I'm not sure exactly where it's going

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Been a while since I used mods.

neat plaza
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!launchoptions

native dragonBOT
summer urchin
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tyvm

stiff sandal
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how can i fix this with ? (i use custom farmhouse)

summer urchin
visual jetty
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Maybe someone here has an idea what's wrong: The shortcut connecting Leah's cottage and the beach has been broken for a few in-game days now. Seems like the actual loading zone that connects them is gone, so I just walk out of bounds instead. SMAPI isn't giving out any errors though. It worked fine (irl) yesterday and then just kinda stopped working even though I didn't add or remove any mods. Anyone an idea?

lethal estuary
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Hello! I haven't been having issues at all when it comes to SVE, but just recently in-game I married the Wizard and everything has been crashing since. There were a few glitches that I didn't think were that big of a deal such as the wizard not actually sleeping, his spot on the farm missing, etc. BUT, anytime me or the other person I'm playing with walks through the middle of the farm, everything around us disappears and the game crashes. All the smapi log website suggested was that I update some outfit mods (which I had downloaded after the game started flipping so I know those aren't the cause of it, but I went ahead and updated them) Any suggestions or ideas as to why it stopped working? Sorry for the long text btw! 😭

dapper gazelle
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@visual jetty @lethal estuary !log please 🙂

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wow rude I can't do two at once smh

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lethal estuary
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 14 C# mods and 10 content packs.

dapper gazelle
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thanks! 🙂

lethal estuary
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Thank you!

visual jetty
dapper gazelle
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umm, is there an error when you try to enter the shortcut? if yes, then do it up to that point and send the log; if not, then it might just be helpful for us to be able to take a look at the mods you have

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ok butterchan! I think there might be something going on with your spouse patio

visual jetty
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Okay, I think the problem just kinda sorted itself out, weird. Let me pass just fine this time. Welp, sorry for wasting your time.

dapper gazelle
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lol no worries at all!

lethal estuary
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I'm worried this might continue since the other player is working on getting a spouse themselves

dapper gazelle
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yeah that's a pretty serious error that will need to get fixed before you can proceed I think. I've only ever encountered it when I left a tilesheet in a folder that I wasn't supposed to, but I don't think? that would be the case here. It actually sounds like the opposite is happening--ie the fact that his spouse patio is missing is the issue. I just don't know why it would be missing?

lethal estuary
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I'm assuming this is an issue that can't be fixed through deleting and redownloading?

scarlet quail
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I mean I would try a reinstall

dapper gazelle
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tbh it might

scarlet quail
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If SVE didn't have a wizard spouse patio then everyone would crash

dapper gazelle
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like the spouse patio should be included in SVE, so maybe a fresh reinstall would help

scarlet quail
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so I'd just reinstall SVE

lethal estuary
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I'll try and see what that does

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Thank you again 😭

scarlet quail
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Please note both of you should reinstall just in case

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it's no good if you reinstall but they then have the bug still

lethal estuary
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Should I also try to see if maybe it's grandpa's farm too or just do the main mod?

scarlet quail
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Definitely not grandpa's farm, don't worry about that

lethal estuary
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So I have it redownloaded and unzipped it, and it's back in the game's mod folder. The crash happens at random sometimes so I'll just have to see if anything freaks when I get into my save

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If this fixes it, thank you all so much! If not, you'll be seeing me again in a bit 🙃

onyx olive
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 112 C# mods and 179 content packs.

nimble bear
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sees this :

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ah of course let's just blame pytk

scarlet quail
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tbh probably right. Poltergeister probably didn't code whatever it is to run on PyTK compat

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And so on some systems it just....doesn't

main ingot
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pytk is dead bros. we have advanced past pytk

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we are stronger now

onyx olive
scarlet quail
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Unless you're gonna get rid of PyTK no

main ingot
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all it’s saying is that the texture is too big

onyx olive
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i could just back everything up and try removing it

main ingot
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something will happen to your mods more like lol

scarlet quail
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Whatever mods you have that require PyTK won't work, so TMXL will die plus that "buildable arbors" thing

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not sure about the rest

main ingot
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that is a fun secret that gets revealed later

scarlet quail
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Take it out, see how much red

onyx olive
fossil tapir
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i hate pytk

dapper gazelle
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all the Custom Furniture will also die

onyx olive
main ingot
#

custom furniture should’ve been deadanyways, who still uses that unironically

#

pytk increases load times by a buttload

dapper gazelle
#

I mean it has a lot of cute furniture still and not everything has been converted

fossil tapir
onyx olive
fossil tapir
#

it keeps causing crashes on anything after the title screen

dapper gazelle
#

I mean I am not a fan of PyTK but like I get why people are still on it

fossil tapir
#

and the log just gives back this stupid warning " Enabled compatibility mode for PyTK 1.23.* or earlier. This won't cause any issues, but may impact performance. This will no longer be supported in the upcoming SMAPI 4.0.0."

main ingot
#

cf is a dead framework and conversions aren’t too hard tbh

onyx olive
#

i didn't even know that PyTK was such a hated thing

main ingot
#

(its not)

#

(it just adds a minor inconvenience)

onyx olive
#

oh okay

onyx olive
fossil tapir
#

yeah and it keeps causing my game to break

main ingot
#

when pytk got phased out a lot of mods stopped working, like portraiture and such

#

so people had to make new frameworks

fossil tapir
#

im just gonna remove pytk and hope the good mods still work

main ingot
#

pytk was a gigantic all in one when it could’ve been several smaller mods basically

#

it beeg, therefore it slo,

onyx olive
#

makes sense

main ingot
native dragonBOT
#

@fossil tapir Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

main ingot
#

nicole ur scaring me. please type

dapper gazelle
#

I left PyTK behind about 2 or 3 saves ago mostly by moving all the CF furniture I liked from individual packs into one large CP file. But that was a time-consuming venture. Even Elizabeth's DGA conversion can be a lot for people.

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 18 C# mods and 0 content packs.

fossil tapir
#

i get it i have no content packs

dapper gazelle
#

lol, don't be scared... sometimes I just type and then decide I don't want to say something after all! xD

fossil tapir
#

when i downloaded everything it told me i needed all the other stuff too

main ingot
#

alternative texture conversions moment

dapper gazelle
#

I like AT and think it's a game changer but will say it can also be kind of strange to have like a bunch of things on the couch texture that aren't couches 😂

main ingot
#

pytk didnt “break” anything lol

#

ur good to go man

fossil tapir
#

"may impact performance" the game just doesnt load past the title screen

main ingot
#

load times do be increasing though

dapper gazelle
#

But I do like AT as a framework! but that takes time too. Basically I was trying to answer your question of who would be on CF unironically as best I could SMCPufferSquee

main ingot
#

ah i gotcha nicole

fossil tapir
#

imma time the loading screen until i get too bored

main ingot
#

alright

#

pytk is the problem since it’s not supported in new smoopy releases, so id just toss it and any mods that use it if possible barnaby

#

its not worth sacrificing load times for that

fossil tapir
#

yeah its still loading

#

mk

scarlet quail
#

snrk Smoopy

main ingot
#

you dont have a lot anyways so itll b ok

#

smoopy, smeepi, smapy…… smapi

fossil tapir
#

im just gonna run through all my mods too see which ones wont work

lilac swallow
#

my foraging pouch from chests and pouches [XS] doesnt work

#

I hold it and right click and nothing happens

fossil tapir
#

turns out all of my mods after i updated them dont even need pytk or tmxl map toolkit so i dont need either

main ingot
#

nice

worthy moth
lilac swallow
#

I do

worthy moth
#

You might need to trash it and craft another one

lilac swallow
#

It's happened twice already

#

I crafted one yesterday and then didn't save

#

then loaded up the same save this morning and crafted it again

#

both didn't do anything

worthy moth
#

And your Expanded Storage is updated?

lilac swallow
#

Everything is last version

#

I check every game launch

worthy moth
#

I’ll look into it. Do you have Better Crafting installed?

lilac swallow
#

I do

worthy moth
#

That might be a mod conflict then. Try Crafting from the Vanilla menu. You can bring it up by holding shift I think.

#

I’ll fix it today regardless.

lilac swallow
#

nope still doesn't work

lilac swallow
worn cairn
#

So I have a question involving mods and achievements. For instance, the achievement Craft Master requires me to craft every recipe, does playing with mods mean I need to craft all the modded items as well or just the vanilla ones ?

scarlet quail
#

Should be all modded items, but then again I also think it might proc on 95 crafts (the vanilla amount)

#

Definitely doesn't mean all vanilla recipes though

worthy moth
azure dust
#

hi yall - does anyone know why a custom farmhouse would handle certain recolors but not others?
like ive noticed that blue grass recolor will work everywehre but then not in my greenhouse, which previously loaded in vibrant pastoral recolor just fine. its not a hufe deal but if its something i can fix that would be neat

#

a custom greenhouse sorry

quiet umbra
#

Maybe they just didn't include that

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 137 C# mods and 139 content packs.

dapper gazelle
#

are you using that big Delotti greenhouse wildflour? or was that someone else?

quiet umbra
#

I'm speaking from older experience, so don't take it as gospel...but recolors are usually a mask or overlay

azure dust
#

i have had the same issue with that one as well! currently im using lnh's new greenhout but same issue

dapper gazelle
#

well the solution DL offered for hers (and maybe would work as well?) is to simply put a copy of the spring_outdoorsTileSheet from the recolor you're using into the assets folder

worthy moth
lilac swallow
#

ohhh

worthy moth
#

If you make a default config disabled, that means disabled for all

azure dust
lilac swallow
#

That makes a lot of sense

dapper gazelle
#

this worked for me, so fingers crossed!

quiet umbra
#

If you have custom stuff it might just not be part of that mask

lilac swallow
#

I will change that config setting and try again

azure dust
#

@dapper gazelle IT WORKED!

#

AAHH thank you so much i was gonna be so sad if i couldnt play with this recolor lol

dapper gazelle
#

yeah I sort of loosely understand why it happens but not completely? I first noticed it b/c spring would be recolored correctly but none of the other seasons would be--they'd all be vanilla. And I think what it is is that some people either are using their own tilesheets entirely (like Oasis Greenhouse) or have made a greenhouse file for each seasonal tilesheet so that it pulls from the recolor correctly. But if you just do a version with the spring tilesheets then it only gets correctly colored that one season before falling back to vanilla.

azure dust
#

well you made my day because TBH i may go back and get delotti's greenhouse now that i know i can fix it lolol

sacred marten
#

content pack doesn't specify the required Format field.

#

anyone knows what that means?

nimble bear
quiet umbra
#

Probly wants to know if it's compatible

#

Probl**

visual jetty
# visual jetty Maybe someone here has an idea what's wrong: The shortcut connecting Leah's cott...

Okay, I probably shouldn't have said anything, my problem's back. The loading zone between Leah's cottage and the beach doesn't exist, letting me go out of bounds (and back into bounds at the entrance to the secret woods, lol).
Other stuff I noticed: The night sky reflections from Dynamic Reflections didn't work in Cindersap Forest and the whole game crashed when I went to bed.
Log's here: https://smapi.io/log/01b2936301fc46d2a5ffeef519c30a1f
Could someone take a look at this?

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 71 C# mods and 59 content packs.

calm cloak
#

Hi All....has anyone had any difficulty making Raspberry Wine? for me, the raspberries won't go into the kegs 😦

quiet umbra
#

Are they from the same mod as the legs?

#

Legs*

#

Rats my autocorrect is ki!lol?ng !r

obsidian oak
#

is the "uimodsuite" mod outdated for the latest version is smapi? I'm trying to use it and it's saying to get a newer version, but I have the most updated version on Nexus. (I think)

dapper gazelle
calm cloak
#

@quiet umbra no...the kegs are not from a mod

calm cloak
quiet umbra
#

What mod are the raspberries?

visual jetty
native dragonBOT
calm cloak
obsidian oak
#

thank you!

calm cloak
native dragonBOT
#

@calm cloak You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

quiet umbra
#

Ok. Do you have any dga mod? O! Also has this just started or is it an ongoing thing

calm cloak
quiet umbra
#

You can look on your log and see if there is a conflict... If one item calls for ppja.artisan valley.pfm and the version you have calls for ppja.artisan valley. Dga. Then you won't get any raspberry wine.

#

A slapdash jury-rig fix for it is just to put a copy of the file asked for into your works.

lament prairie
#

This is probably related to the PPJA DGA problems

#

I’d have to test myself to be sure

quiet umbra
#

I have actually done that before

lament prairie
#

Or is this the ja version of PPJA?

#

It’s possible they categorized raspberries wrong

#

Like as forage instead of fruit

#

Only categories fruit and veg go into kegs

quiet umbra
#

Or it wants ppja artisan valley and the files she has are dga
Ja

rough kayak
#

Just started on modding, made a small vanilla-style pack of ~100 mods for my first playthrough of the game
It launched and worked fine looks suspiciously from the start, although I'm sure that there are at least some duplicated functionalities
Does this game even has something like mods conflicting with each order so we can see problems at first glance in the logs? (Other than maps, I mean)
Or do I have to just hope that the game won't brick in the future?

quiet umbra
#

It's mizus fruit & veggies been around many moons

calm cloak
#

it's categorized as fruit

#

Thank you for your help everyone...i'll do more investigating 🙂

lament prairie
#

Most mods don’t conflict

#

If they do conflict, it’s usually because they do the exact same thing

rough kayak
#

That's really nice to hear

jovial acorn
#

Hey all. Just downloaded SVE through nexus mods and Vortex, along with all the additional mods required, but nothing seemed to work.

lament prairie
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rough kayak
#

You need to launch the SMAPI, not the default game launcher

lament prairie
#

!launchoptions

native dragonBOT
jovial acorn
#

SMAPI logs not found

lament prairie
#

you might have also installed smapi via vortex

#

which doesn't work

#

!gettingstarted

native dragonBOT
lament prairie
#

^^this guide covers how to install SMAPI

jovial acorn
#

Running through, will update shortly 😄

#

So far so good!

#

Thank you! All seems to have worked fine 🙂

steady cape
#

does anyone have any mods to help with lag reduction? my game is a little bit slow after 171 mods

dusky canyon
#

If you have not already, remove PYTK and every mod that depends on it

steady cape
#

Oh, okay. I'll try that

karmic cypress
#

anyone else suddenly lose invite code

#

when hosting

worn urchin
#

what is that rlly popular aethstetic mod

karmic cypress
#

hm?

worn urchin
#

wait

sacred marten
#

!AT

native dragonBOT
worn urchin
#

just screen shoted from video

#

it doesnt say what mod it is

rain lava
worn urchin
#

ty

rain lava
#
Flower Valley 플라워밸리

4.3.1버전은 넥서스에 올라왔던 최종 파일이며, 추후 몇가지 업데이트가 있을 예정입니다. Version 4.3.1 is latest file that was uploaded to Nexus. There will be some updates later. 현재 많은 모드를 넥서스에서 옮기고 있는 중이기 때문에, 페이지 내용을 추후 보완할 수 있습니다. Sin...

cobalt gorge
#

Where is the smapi apk ??

lament prairie
#

!androidsmapi

native dragonBOT
cobalt gorge
#

Thx

sick lodge
#

Alright guys. Here is the thing. I am planning on hosting a multiplayer game tonight, and I want to run it in vanilla. However, the save that I'm trying to play it on was built with mods. Every time I try to open the save with vanilla, the game would just close.

#

Thus far I have tried:
-restarting my computer
-uninstalling and reinstalling Stardew (through GOG)
-uninstalling and reinstalling SMAPI
-switching to Compatibility Mode through GOG

#

None of have helped

#

In Technical Support, Pillow mentioned something about "running it with Error Handler" and in my quest to figure out what they meant, I found an error log from earlier today that said that it couldn't locate one of my mod files (specifically, Original NPC Sorren). So I just...deleted that file.

#

Now my SMAPI window looks like this

#

It's entirely possible that I also did something else to screw it up

lament prairie
#

did you change the game to compat mode?

#

it's possible you deleted something else somehow

#

that's definitely not a normal error

#

you can try reinstalling smapi to see if that helps

sick lodge
#

If "compat mode" means "compatibility" then yes, I did

lament prairie
#

!legacymodding

native dragonBOT
lament prairie
#

You basically installed a totally different version of the game by doing that

#

Since SMAPI does things specific to the game format and version, this broke smapi

sick lodge
#

Okay, uninstalled then reinstalled SMAPI and switch GOG back to Disabled rather than Compatability

#

SMAPI is at least opening normally

#

It's not happy about Sorren and it has no idea what a "sweet Joja berry" is (I don't know either, that sounds like a euphemized curse)

#

That's better at least. And I may not be able to run this save in vanilla even though I really want multiplayer help in it.

lament prairie
#

sweet joja berry one is harmless

#

not sure about sorren without a log

sick lodge
#

I closed SMAPI and opened Vanilla again to see if I could open it (still not) and then I tried SMAPI again and this time it didn't read the error about Sweet Joja Cola or about Sorren (it was only about Sorren's location in the saloon anyway)

#

Wait here it is

lament prairie
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

warm grove
#

uploading the log itself is nessesary as the parser has info that isnt shown in console at all even on a debug level as there is another value named "trace" that is hidden by default to prevent the console from having issues displaying and people knowing when there is in fact an issue

sacred marten
#

!cp

native dragonBOT
sacred marten
#

Ok so I’m a bit confused..i downloaded other AT mods to use as examples but all of them looks like this

#

With only one photo

#

The one I’m trying to convert looks like this

#

Why so many different pieces in that one?

junior seal
#

open image editor, get the select the cabinet, paste the cabinet in another file

#

are you getting a cabinet or a bed

sacred marten
#

Bed

junior seal
#

then you should download a mod that does the same thing as you wanted

#

AT for bed

sacred marten
#

Ahh gotcha

strong karma
#

I need to know if there is/ need a mod where you can put money aside into a bank or something so you can have that to spend on something specific and have the rest of the money for whatever else you need.

hoary musk
#

I fully reset my mods and started using Stardrop. Nothing wrong with Stardrop. Opened up the game, looked at Mod Update Menu, and [TS] Mermaid Island had "Up to Date" in blue. It told me to look at my log but I'm not sure what I'm supposed to be looking for.

Log: https://smapi.io/log/b3f45a220c9741138dde85da6419297c

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 121 C# mods and 332 content packs.

sweet sandal
#

Hmm hello?

#

Can someone help me with the problem I have, I'm on mobile

#

Hello? SDVpufferfish

calm heron
#

don't ask if you can ask a question

sweet sandal
#

Ummm well it's that I wanted someone who was mobile to help me update my smapi

warm grove
#

mobile smapi hasnt updated in forever though?

#

right?

sweet sandal
#

According to the smapi page I can put version 3.16

#

And I need it for some mods that I want to put on stardew valley

warm grove
#

if you downloaded it after april 5th of this year then no you dont

sweet sandal
#

Oh

warm grove
#

also mobile smapi and pc smapi are on two different versions

#

3.16 is pc only

#

mobile is WAY behind

#

and doesnt even have the latest game update yet either

#

meaning you gotta use legacy mods

sweet sandal
warm grove
#

some mods dont have a mobile version

sweet sandal
#

But I already have mods on the phone and if the others work, they should be able to too SDVpufferwaaah

warm grove
#

not how that works

#

most of these mods have to be made with the previous smapi in mind

#

current smapi only works on 1.5

#

which mobile doesnt have...

sweet sandal
#

Awww I wanted to put an extended mod for the gameSDVsobastian

warm grove
#

so you gotta look at/for mods that released and say "Mobile Version" on nexus or any file posted before 14 January 2021 or earlier

#

and even then some might not work still

sweet sandal
#

But if you let me download it they should work

warm grove
#

like anything to do with Entoarox mods crash on mobile immidiantly

#

but i cant give you that

#

im not responsible for any of that

#

up until a week ago i didnt know mobile smapi still even WORKED

sweet sandal
#

:<

calm heron
sweet sandal
warm grove
#

its like trying to get crossplay on stardew. it wont happen

#

its not gonna happen either because the multiplayer code doesnt allow for that easily working

calm heron
#

there is simply no this should work!!!
it'd be like trying to port a nintendo64 to a switch.. it can be edited, transferred and changed, but there's going to be discrepancies and likely unplayable for the most part

warm grove
#

its like getting a game that works for the base system its for to work on an emulator for that system for pc

#

its not 100% accurate and some games crash instantly when loading

#

because of code checks and more

sweet sandal
#

So should I settle for the mods I have?SDVpuffersob

calm heron
#

yes

#

or buy it on pc

warm grove
#

its unfortunate but nonetheless true

lament prairie
#

!androidsve

native dragonBOT
lavish marlin
lavish marlin
lethal estuary
karmic saffron
#

I'm having an issue that I didn't have just a little while ago. I had to leave and when I came back and restarted my game the smapi log was looping over and over. The error is not showing in the logs, it wouldn't save the recent one. But I did snag this line it kept spitting out

[Custom Furniture] This mod failed in the GameLoop.UpdateTicked event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at CustomFurniture.CustomFurnitureMod.loadPacks() in /Users/ishanjalan/RiderProjects/Platonymous/CustomFurniture/CustomFurnitureMod.cs:line 159
at CustomFurniture.CustomFurnitureMod.GameLoop_UpdateTicked(Object sender, UpdateTickedEventArgs e) in /Users/ishanjalan/RiderProjects/Platonymous/CustomFurniture/CustomFurnitureMod.cs:line 51
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

#

Are custom furniture mods supposed to go inside of the custom furniture folder?

lament prairie
#

No, they aren't

#

None of us can really tell you why it's failing

#

CF is kind of broken

#

Sometimes it does this

dapper gazelle
lethal estuary
#

Interesting. It is a pain playing with it but it's not impossible of course

#

I do thank you for still trying though 🥺

dapper gazelle
#

divorce that man he ain't worth it 😛

lethal estuary
#

Funnily enough, I'm playing with my mom and we were discussing just divorcing the wizard lol

lethal estuary
dapper gazelle
#

I think you might not give birth iirc?

#

if you want the kid maybe speed through the pregnancy and then get rid of him xD

lethal estuary
#

I think that's what I'll do

#

Too bad I can't use fairy dust on myself 😩

#

But thanks again! I always feel bad bothering you all even though I know that's what this chat is for, you all have been so kind!

dapper gazelle
#

np, sorry that this seems to be an insurmountable problem in multiplayer 😭

lethal estuary
#

Yeah, but it's all good lol. I actually went for the wizard because my mom called dibs on Victor XD

#

But I am a-okay with playing as a single mom lol

dapper gazelle
#

omg 😂

lethal estuary
#

||but if I remember correctly I think there might be a SVE character I accidentally saw that caught my attention, so I might not be single for long 👀||

#

Anyways, you all have a good day/night!

dapper gazelle
#

ApplesWave night!

elder haven
#

Can someone help me?

sudden cedar
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

elder haven
native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.19.188.24488134, with 22 C# mods and 0 content packs.

lament prairie
#

Is your copy of the game legit? If not, pirated copies on android seem to crash a lot when modded

#

If it is, the mods are sad and I'm not really sure why

#

Custom Localization is part of Android SMAPI and should work

#

the other one might not be android-compatible or it might be, unclear

elder haven
#

My game is original

lament prairie
#

you might have to take it to the android smapi dev

hollow blaze
#

How do i change my launch options back to normal starddew

lament prairie
#

since I have no idea what the IL is doing

#

!launchoptions but do the opposite

native dragonBOT
elder haven
#

I have a isue with my cellphone and he just got back from the assistance, it was my own cell phone that he installed through a backup, is that it?

#

I tried to reinstall The game,reinstall smapi and The mods mas and the error still persists :c

cobalt gorge
#

What are some good mods for Android??

past latch
#

Hello again! Is there some way to force trigger an event? I am trying to get Jeric's 8-heart event, but it isn't triggering even though I meet the requirements.

lament prairie
#

debug ebi EVENTID

#

!androidmods

native dragonBOT
kindred lynx
#

Anything I have here jump out as something particularly intensive? I've been getting some pretty chunky night-time load times and stuttering as I play and I'm pretty sure it shouldn't be hitting my comp that hard. Profiler is pointing at mostly the frameworks (though I'm definitely going to be taking a look at Take it Slow now looking at the log.) so I'm wondering if I have mods that hit them harder than normal. https://smapi.io/log/53b9edacd6254c01aafd2bfb3ba3be88

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 78 C# mods and 188 content packs.

timber inlet
#

Having trouble installing SMAPI on Windows 10 for version 1.5.6 in the Xbox App, it gives an error when I install, something along the lines of not having permission?

#

Help would be highly aPPRECIATED

#

caps lock lmao

timber inlet
#

yep

karmic saffron
#

it looks like in the gamepass library there's a button on the game page with 3 little dots, if you click on it it says "enable mods"

oak abyss
#

Hey there, does anyone mod SDV on a steam deck? I did an update today and my modded version was working fine before the update. Now it won't open. Thoughts?

#

Happy to share a log but idk how to find it on the steam deck

timber inlet
#

is that with the windows insider hub?

karmic saffron
#

are we allowed to post youtube links?

#

It's that page, i dont have gamepass myself but I looked up your problem and that was the first thing that popped up

timber inlet
#

yeah, mine just says manage and uninstall

karmic saffron
#

what does manage do?

timber inlet
#

oh wait i did a thing one sec

#

ok well it didn't do anything

#

manage lets me check general info of the install, and I can also click "files" in the tab to browse files, repair broken files, and stuff like that

karmic saffron
timber inlet
#

Yeah, forgot to respond back but I finally got it to work, had to go through some shenanigans but its all good now

#

thanks for the help!

hoary summit
#

Hey there! Small nitpick issue that isn't really an issue, but I thought it might be interesting to catalogue
When you have NPC map locations and SVE installed, it seems a duplicate of every character is stacked on top of the adventurers guild.
I'm pretty sure this is just a problem of "Adventurers guild/Mines in SVE uses NPCs that normally wouldn't go there, so duplicate NPCs are used, and shown on the map" but I'd like to know everyones thoughts and/or how to remove those icons!
Thank you in advance, and sorry for bothering you all again haha! <3

coarse oar
#

hello, I’m sure you probably get this question so many times a day, but my friend is having a problem installing smapi he keeps getting this message

#

If somebody could help us out, it will be very much appreciated

slate radish
#

Where did he install it?

coarse oar
#

he just downloaded it

#

unzipped and then that

slate radish
#

There's a chance that it is in the wrong place

coarse oar
#

where should he move it in steam or in the game itsself

slate radish
#

Is he on a computer?

coarse oar
#

yes

slate radish
#

Like laptop

coarse oar
#

yes

slate radish
#

Okay

iron plank
#

You should just be able to install it from the download folder shouldn’t you? It should put itself where it’s supposed to go

coarse oar
#

buts its not working

slate radish
#

Yea, the fact that it's not working is the weird thing

#

Is there another option below the windows (C:)

iron plank
#

Are you sure he extracted it and isn’t trying to run it from a file that’s still zipped?

slate radish
#

Nvm I see it goes straight to network

coarse oar
#

he unziped it

slate radish
iron plank
#

I would try deleting it and re download the installer

coarse oar
#

yes

iron plank
#

You’ve run Stardew valley at least once since it’s been installed without smapi right?

coarse oar
#

yes

coarse oar
slate radish
#

It's not chilling the recycling bin is it?

coarse oar
#

nope

iron plank
#

Try downloading it to the download folder and running it from there rather than from in Stardew valley folder

coarse oar
#

he never put in in stardew folder

iron plank
#

In the screenshot it’s showing it as being in the Stardew folder

#

Or in a folder called Stardew hang on

#

Oh nevermind I don’t have internet only cell service I can’t check that

#

What program did he use to unzip it?

slate radish
#

You shouldn't need a program to unzip a file

iron plank
#

🤨

coarse oar
#

i am so sorry

slate radish
#

Okay wait I know what I meant

#

lmao

#

I just didn't word it right

iron plank
#

It should come with the operating system?

coarse oar
#

it did

iron plank
#

No I’m sorry that we can’t help grace 😓

coarse oar
#

its ok

dusky canyon
#

!unzip

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

dusky canyon
#

that?

iron plank
#

The screenshot you posted shows smapi being in steam -> apps -> stardew valley. The only suggestion I have is to delete it, redownload it and make sure it saves to his downloads, extract it to that location, then try installing it from there. It shouldn’t make a difference but I don’t know what else to suggest

coarse oar
iron plank
#

I would try installing peazip

#

And try extracting it with that

coarse oar
#

it’s so strange because it was installed on his computer before, but he had to delete it but it was fine then

iron plank
#

Wait

#

Is he installing this on a windows pc?

coarse oar
#

yep

iron plank
#

Idk where I got Linux

coarse oar
#

lol

iron plank
#

Try installing 7zip and try extracting it with that

#

You’re getting this error when you try to install smapi not when you try to launch Stardew right?

coarse oar
#

yes

iron plank
#

Okay, new theory

#

It’s possible that his firewall is marking the file unsafe and automatically deleting it

#

Try temporarily turning off firewall/windows defender whatever and installing it again

#

And see if it works then

#

Firewall or antivirus

coarse oar
#

he doesn’t have a virus protector or windows defender

iron plank
#

I think windows automatically has some sort of firewall now

#

Just have him double check by going into control panel -> system and security -> firewall then there should be a green switch he can toggle off

#

That and using 7zip are my last ideas, I’m sorry I couldn’t be more helpful. I’m sure someone more knowledgeable will be on later and can help you 😢

gaunt gust
# coarse oar yes

in the installer, there should be a README that lists an alternative installation route

#

try that

sacred marten
#

!smapi

native dragonBOT
#

SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.

sacred marten
#

!json

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

hoary bane
sacred marten
#

Ok i have a piece of furniture that i can’t move no matter what i try.. i tried to hit it with the pickaxe but it just removed the flooring underneath.

quiet umbra
solemn shoal
sacred marten
#

Nothing wrong with self promo.. I’m going to download it

solemn shoal
#

It should be fairly self-explanatory, but feel free to bug me if you can't figure it out!

sacred marten
#

It worked!! Thanks your mods is awesome definitely in my top 10 now

cobalt gorge
#

What are some good mods for android???

lament prairie
solemn shoal
karmic cypress
#

Anyone has file set up of dc burger

#

with sve portraits

#

i cant for thel ife of me organize it LOL

#

even tho i follow whats on mod page

dapper gazelle
#

does anyone know what would cause an error like this? https://smapi.io/log/79a78e901c5d4b4ba5e09d15758c3e13 it seems to be related to Special Orders but I cant figure out what exactly. I thought maybe it was my Sandy mod (as I am testing something on a longer-haul save file from the summer) but even removing it...doesn't help. I basically cannot get past Summer 28 Y7, as this keeps happening when I go to bed.

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 72 C# mods and 217 content packs.

lament prairie
#

potentially try installing atra's interaction tweaks or atra's special orders mod?

#

I think one of those two suppresses special order problems

#

I don't know exactly what the issue is but it's definitely related to special orders

#

it may have something to do with the pool of special orders being wrong as sunday night is when they refresh

empty dome
#

so i've got the hugs & kisses mod to hug everyone but when i go to hug clint i think the tilesheet is messed up as it's showing the space between two sprites - anyone know how to fix?

#

i'm seeing this which i'm guessing is around here on the sheet

dapper gazelle
gaunt gust
#

It's interaction tweaks iirc

dapper gazelle
#

haha ok well that did not stop that error xD

#

actually wait. this is an older save maybe I don't have Atracore installed!

#

ok yep I was missing Atracore! you can retract your scared puffer Atra 😂

#

Also it seems to be telling me it's this:
[Special Orders Tags Extended] Detected invalid special order Lumisteria.SpecialOrders.GusHotPeppers
(I hadn't updated it b/c I hadn't been playing with this save regularly so it's probably fixed in the most recent update. But hoorah!)

lament vortex
#

hi! i got a game error and i'm not too sure what it is about or who should i report this to (not the one about the two elliot's houses!). judging from the log, it happened while i was in the mines and i shot explosive ammo with a slingshot to a slime. Maybe someone can help me? https://smapi.io/log/205d4fcbfba34090bef6dbea8153e068

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 65 C# mods and 101 content packs.

gaunt gust
lament vortex
#

thank you, i wanted to be sure SDVpufferweary

brazen mortar
#

I don't know where else to go, so here I suppose.

Farmer to Florist wasn't working properly, inevitably got directed to GitHub. Downloaded the PPJA-Master file and used those instead of my currently installed ones.

Well now none of them load because several if not most of them are missing the manifest.json.

lament prairie
#

!ppjadga

native dragonBOT
#

The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.

You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).

oak abyss
#

Hey there, does anyone mod SDV on a steam deck? I did an update today and my modded version was working fine before the update. Now it won't open. Thoughts?

brazen mortar
#

that's what I saw, but I checked and most of the GitHub versions just don't have manifests. Do I need to get them all back from Nexus?

dapper gazelle
#

Yeah, you should just download the JA ones from Nexus. That said, F2F is a bit buggy in both versions so it's never going to work 100%

brazen mortar
#

I get it, I was just frustrated by getting stuf in the mail just to not receive it since it 'doesnt exist' despite me checking and it's there

dapper gazelle
#

yeah totally that's the big issue with DGA unfort

#

The mail works for most PPJA in JA but some of the F2F big craftable recipes that you're supposed to get via mail just never actually come. so you may have to spawn them in (like the drying rack, florist table, etc).

#

(I feel like this is a near daily question wonder if F2F needs its own special bot 😂 )

brazen mortar
#

A forum said it's something to do with the manifest, which is how I got redirected to GitHub.

dapper gazelle
#

I've explained what doesn't work about the F2F JA version as a small warning b/c it's not mentioned in the ppjadga governor command. I don't really have further comment on why it doesn't work.

brazen mortar
#

That's alright, thanks!

lament prairie
#

F2F has incredibly strict perms so if the version posted doesn't work you're probably out of luck

rare horizon
#

hey, i'm downloading mods rn and i am a wee bit stuck atm D:

native dragonBOT
#

@rare horizon Ask your question or describe your issue here, and someone will help if they can!

rare horizon
#

fank yew

#

well

#

i found all the mods that im looking for

#

but i cant find the mods folder to put them in

#

i've done this before but like, i was walked through it the whole time i didn't do it myself

robust bison
#

do you have SMAPI installed

rare horizon
#

yez

robust bison
#

the Mods folder is in the same path as your game

fossil inlet
#

When updating mods (SVE in this case) can you just extract the new version's ZIP and have it replace files? (If the mod page does not say to do anything different for it) Or should you always delete the previous file?

This is for loading a save, not starting a new one.

rare horizon
#

T_T

#

im sorry

robust bison
native dragonBOT
fossil inlet
# robust bison delete

Is that the same for a map mod as well? (Immersive farm) Like, would deleting that and installing the update delete whatever stuff I have placed?

rare horizon
#

okay but

#

mmh

#

ok

robust bison
fossil inlet
#

Cool

rare horizon
#

is it in content ?

fossil inlet
rare horizon
#

i dont have that

#

LOL

fossil inlet
#

Make a folder for it lol

rare horizon
#

WELP

#

could've said that

fossil inlet
#

I think SMAPI made the folder for me

rare horizon
#

do i have to do anything to the smapi file

#

i just downloaded it its supposed to stay a zip yes

robust bison
#

if you don't have it hen you deleted it or didn't install smapi

#

reinstall smapi

robust bison
rare horizon
#

how

#

wait hold on i lost it

#

extract all ?

fossil inlet
#

then run the .exe

rare horizon
#

can i not just

#

hit extract all

fossil inlet
#

I dunno, I always use extract here

rare horizon
#

well

#

um

#

trial and error ig

#

kk its extracted now

#

where do i put it

fossil inlet
#

er

#

.exe

rare horizon
#

open?

fossil inlet
#

run this one

#

the .bat

rare horizon
#

oh

#

i open that ok

fossil inlet
#

and then your mod folder should be setup

rare horizon
#

YAY

#

it is

#

ty

shell hound
#

how do you update mods? I know sve has an uppdate and I don't know how to do all of that

fossil inlet
#

Just updated mine that way

shell hound
#

will that screw up any of my saves? @fossil inlet

fossil inlet
shell hound
#

ok! thank you

#

oh one more question. when using nexus it has you download content patcher and everything else you need for sve. do I have to reinstall those as well or just sve?

fossil inlet
shell hound
#

Thank you

fossil inlet
#

I need to figure out why I get random frame drops on my save 👀

native dragonBOT
fossil inlet
#

Thats helpful

timber fractal
#

Hi guys

#

Need help with my game

ember crater
#

How can I debug why the crystals in the ||Ginger Island|| puzzle cave are invisible? patch export "Maps/IslandWestCave1" is giving [Content Patcher] Can't export asset 'Maps/IslandWestCave1' of type xTile.Map, expected image or data.. Is there some way to dump what tilesheets are being used or anything like that?

timber fractal
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

timber fractal
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 88 C# mods and 97 content packs.

timber fractal
#

if someone could help i would be very happy

vague spruce
#

“These mods could not be added to your game.- [TMX] Life Cycle - Maru & Harvey 3.3.2 because it requires mods which aren't installed (TMXL Map Toolkit)” maybe try downloading TMXL Map Toolkit?

timber fractal
vague spruce
timber fractal
#

And what about the dialogues errors

gaunt gust
graceful yacht
#

Anyone have any mod suggestions? I haven't played for around a year and a half and I'm curious if there's anything new I would just need to add

lament prairie
#

.q 5849

devout pumiceBOT
graceful yacht
vague spruce
# timber fractal And what about the dialogues errors

seems like having a problem with market day and custom fixed dialogue,, it seems like market day is the problem? since fixed dialogue is needed for sve can you try removing market day and see if it fixes the problem?

timber fractal
fringe vortex
#

Ok maybe I can try here? I'm just gittin started with Stardew and would like ta mod, but I I need SAMPI? I think?

ember crater
# gaunt gust Look up Anything, the data dump mode

all of the tilesheets say "Component: untitled tile sheet", and although it shows a Crystal ID, the only other things are Solution (a description of the puzzle solution), debug (Map tile), and debug (Location)

native dragonBOT
fringe vortex
#

oooh

dapper gazelle
#

You do indeed need to start by downloading SMAPI 🙂

fringe vortex
#

Cool cool, on my way now

nimble lichen
#

I'm trying to write commands to the StardewModdingAPI terminal using a program. Stuff like echo "debug warp Marney" | sudo tee /dev/pts/0 (and using /proc/<pid>/fd/0) don't work

#

Does SMAPI open a socket or read a FIFO or something?

#

Barring that, how do I invoke console commands from C#?

cobalt gorge
#

Quick question an on android and all the mods that I added to the game don't work

native dragonBOT
#

@cobalt gorge Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cobalt gorge
#

Nvm i think i found out why. It's because android smapi runs on 1.5 instead of 1.6

iron plank
#

👍

native dragonBOT
warm grove
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 202 C# mods and 891 content packs.

warm grove
#

pretty big issue as i cant actually see what is happening to the crop. i did also try reverifying game files and even deleted crops xnb then i verified again but then realized that its probably not the base game that its taking issue with

robust sentinel
#

I'm pretty new to modding stardew valley but recently I have been experiencing a glitch in my game. Does anyone know what causing this problem? I can post my full SMAPI log if needed but I think this is where the issue lies. I already did a fresh install of the FTM mod, same issue.

https://imgur.com/W9zkBjF

SMAPI Log:

[Farm Type Manager] An area's item list contains an object name that did not match any loaded objects.

[Farm Type Manager] Affected spawn area: "MeadowFlowers"

[Farm Type Manager] Object name: "Mophead Hydrangea"

[Farm Type Manager] This may be caused by an error in the item list or a modded object that wasn't loaded. The affected object will be skipped.

SMAPI Log when I run the game: https://smapi.io/log/4c95aaa404ed471f90c0159a21002e65

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 65 C# mods and 79 content packs.

ornate tide
#

Not sure where the FTM stuff is from, but the visual glitch is from spritemaster. You can turn off the resampling or clear the sm cache

#

clearing the sm cache is putting sm purge into the smapi console

warm grove
#

sigh

#

this is one tough problem i seem to be having

ornate tide
#

What have you already tried to fix it?

robust sentinel
#

When I tab back into stardew the glitch comes back

#

sm purge only seems to fix it for a split second

ornate tide
#

mm only thing I know is to check with the spritemaster config, and change max scale to a different number, that will also clear the cache

#

you could also just turn off the resampling

robust sentinel
#

I mainly use the mod to reduce loading times from RSV

#

What does the max scale do?

#

disabling and reenabling the resampling seems to have fixed my issue

#

👍

warm grove
#

ive tried what i had said above and completely disabling Alternative Textures to see if that was somehow an issue... ive tried looking through the log and trace for events that would lead me to think that it was related to sprites being changed or disabled and I cant find any tbh

#

also for the record the AT crop sprites work but anything else doesnt. It also at the end product if it isnt changed from the normal sprite is also missing but the vine and seeds stay just fine

#

the "default" sprites for crops is just 7 rows of black boxes all at the same length

#

but it doesnt seem to be the case for modded crops?

ornate tide
#

maybe you could try a patch summary? or just take the brute way and verify files

#

I meant patch export

warm grove
#

i already verified files twice and even deleted specific files i thought were related to crops then verified to make sure it was a fresh version. i havent tried patch summery yet so hopefully i find something there

ornate tide
#

!patchexport

native dragonBOT
#

A patch export makes a copy of specific stuff in your content folder so you can see what changes have been applied.

  1. Load up a save (with Content Patcher installed)
  2. Type patch export <FILEPATHOFTHING> in the SMAPI console and hit return
  3. Look in your patch export folder in the game folder for the relevant json file or image
  4. If it's a json file, you can share it via smapi.io/json. If it's an image you should just be able to look at it.
ornate tide
#

this will help to see if its on the actual crop spritesheet or something else bugging it

warm grove
#

so just the crops xnb file right?

#

i got it here seems to be in the form of a json so... hope this will help cause i dont know how to read this

lavish marlin
warm grove
#

the other image from tilesheets seems fine though to let you know

#

but im a little concerned about the gap but even parsnips are affected

#

which show up fine here

lavish marlin
warm grove
#

oooo boy ok

#

uh

#

i dont even know if a zipped version of my folder will send here on discord but if it doesnt ill upload it to something like catbox

lavish marlin
#

Ah wait

#

I'm getting mixed up

#

This is why I prefer actual reports

ornate tide
#

yogfan, which mods have you removed other than AT?

warm grove
#

erm.... as far as i know none

#

if you mean that orange stuff in the log thats from Omegas Comp Patch which is for a BUNCH of mods

#

i just started this save tbf

ornate tide
#

Maybe try removing crops watered indicator?

robust sentinel
#

You need my save file and my mods folder? zipped

warm grove
#

ok ill try to do that medisun