#archived-modded-support

1 messages · Page 28 of 1

flat apex
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@ornate tide Sorry about that, blegh don't want to walk in the rain. Anyway, SVE Saloon... what am I supposed to be looking for... to get rid of the red couch?

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In the saloon file itself

ornate tide
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Kind of, do you know how to use tiled?

flat apex
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Nope.

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Sorry

dusky canyon
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Time to learn

flat apex
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Oooof.

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I should warn you, I have only but a laptop

dusky canyon
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As do I

flat apex
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Okay then

dusky canyon
flat apex
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Come on ADHD if there is ever a moment for you to hyper focus, now is the time

topaz torrent
native dragonBOT
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@topaz torrent You leveled up to Farmer. You're now a prettier shade of blue. Thanks for sticking around!

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Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.14.186.923, with 7 C# mods and 6 content packs.

topaz torrent
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@vital needle

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I have very few mods but I still lag a lot whenever I am in Grass, See a lot of trees and when there's animals

vital needle
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just for my reference

topaz torrent
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Infinix X659B

vital needle
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what variant? i.e 32GB 3GB RAM

topaz torrent
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128GB Storage
4GB Ram

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Strangely the only available RAM is only less than 1 GB

vital needle
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you dont have mods that patches grass and other overworld stuff

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however, canon friendly dialog expansion do have a lot to patch in dialogues

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for now i can recommend to remove some of these and see if it improves performance. you have a midrange helio

limber fjord
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What do I do for this pls

topaz torrent
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Mobile modding is quite rough.

But okay, I'll try to change it

vital needle
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if there are too much files to read and apply, it does impact some storage/memory

topaz torrent
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Oh, sorry.

I'm so stupid

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Lol

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I don't lag much in the Vanilla version of the game like I do in Modded

The Dialogue Mods might actually be the cause. I'll try removing some. Even if it's painful.

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I should be getting rid of my hopes to play SvE on mobile someday if I can't even run Stardew decently on just some stupid dialogue mods

robust bison
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probably

vital needle
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perhaps a phone with faster storage and proc maybe.

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a storage with UFS and a snapdragon 700+ perhaps

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but i am asking too much. just remove and place mods one by one

neat plaza
limber fjord
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So do I just go in game and check?

neat plaza
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sure

limber fjord
scarlet quail
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Looks like you still have PC mods there

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anything "requiring SMAPI 3.14.0 or later" is automatically the PC version, not the Android version

limber fjord
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So I gotta delete the whole mods and download the Android version

scarlet quail
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any of them in red, yes.

limber fjord
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Kk

topaz torrent
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It worked a little.

It's less laggy than it was before

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Thanks for the help.

waxen wolf
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if i installed stardew valley on the microsoft store can i download mods to it from steam?

neat plaza
vital needle
waxen wolf
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yes

vital needle
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well you can just copy it directly all mods, to the new \Mods folder

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but i dunno if theres a microsoft store version. i know only of xbox

robust bison
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I think there is

neat plaza
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ms store = xbox store (on pc)?

waxen wolf
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im on pc yes there is a version of SDV on the microsoft store and i just got it via pc game pass

vital needle
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so its xbox

waxen wolf
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no

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i do not own an xbox

vital needle
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i mean

scarlet quail
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!gamepass

vital needle
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its run on the windows xbox app

scarlet quail
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....okay it was something like that

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one sec gonna find it

vital needle
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eitherway

scarlet quail
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!gamepasssmapi

native dragonBOT
scarlet quail
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Anyway. It's more complicated on the MS store, just to warn you Waffle

vital needle
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then once you finish, copy all your mods from steam to the new folder from your xbox/store installation

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same, in Mods folder

waxen wolf
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thank you

dusty spruce
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I think they thought mods used Steam Workshop

robust bison
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cannot imagine using steam workshop for sdv, it's painful enough already

dusk isle
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Yall know the junimo forest maze thing in expanded? I think mine is broken because I got to the end but nothing happened ;-;

robust bison
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try asking in the sve server

harsh tulip
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im trying to add a character mod but the downloaded folder only has pngs and apparently zip files are needed?

robust bison
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which one

harsh tulip
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butch leah mod qwq

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shld i send the folder i have?

robust bison
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send the mod link

harsh tulip
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AND

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updated one for content patcher

blazing sinew
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Hello everyone! I was hoping to hire a modder to help combine/customize some mods for me? I've done this in the past and paid the modder through paypal. Anyone who's interested just message me! 😀

harsh tulip
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the latter is what i downloaded but it only has pngs

ornate tide
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is it labeled [CP]?

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the folder i mean

harsh tulip
native dragonBOT
ornate tide
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unzip it into your mods folder

robust bison
native dragonBOT
vital needle
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if theres a cp version, use it

harsh tulip
ornate tide
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(also, if you're interested, dsv has a seasonal version of that butch leah, it's an optional download)

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do you have content patcher?

harsh tulip
ornate tide
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then yeah, unzipping it into your mods folder should be it

harsh tulip
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im just some bi person that gets overwhelmed easily , let me see how this one goes first akndkas

ornate tide
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oh well, I'll just leave this here if you'll consider it sometime later (clicking download should give you a dropdown menu, it'll be labeled butch vanilla leah) https://www.moddrop.com/stardew-valley/mods/1073301-diverse-stardew-valley-leah-and-elliott-dsv-seasonal-outfits

mighty quiver
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SVE always complains that it cant find [CP] sve and [STF] sve but the two of them are in my mods folder

robust bison
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reinstall

mighty quiver
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i'm using nexus and i already had to change things to get it on there so should i just move it from my mods folder and then move it back or should i reinstall the entire mod

limber fjord
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Hey guys which one do I download? Android

neat plaza
limber fjord
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It is??

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Damn

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Lemme find an alternative way tlcWholesomeCatSad

mighty quiver
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okay

limber fjord
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Do I get the portraiture version?

robust bison
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sure

limber fjord
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What's the portraiture mod version thing?

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Can I have a link?

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Nvm found it

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I need smapi to be updated dang

cosmic siren
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 39 C# mods and 16 content packs.

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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 39 C# mods and 16 content packs.

fiery ocean
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I’m having problems downloading mods can anyone help me

neat plaza
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description?

fiery ocean
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I have all the mods for stardew expanded but none of them are loading ( i have turned on smapi)

neat plaza
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fiery ocean
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It says error logs doesn’t exist is it meant to do that?

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I have spelt it correct

neat plaza
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did you open smapi

fiery ocean
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Yes and installed it

neat plaza
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ss?

fiery ocean
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Sorry I don’t know what that means

topaz barn
fiery ocean
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Oh

neat plaza
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do it directory by directory then

fiery ocean
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I think I just needed to run it properly, I’m a moron lol

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was it this I needed to run

dusty spruce
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If you followed the installer instructions then you didn’t have to

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But you probably didn’t follow them

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So you do

tired brook
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Hi! It looks like you got a few answers; do you have it working now?

tired brook
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What's your current issue?

limber fjord
tired brook
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Most newer mods are for Stardew Valley 1.5.6, which isn't available on Android yet. See https://stardewvalleywiki.com/Modding:Android#FAQs for help finding a compatible version for most mods. Based on those instructions, it seems like PyTK 1.19.6 should work on Android.

limber fjord
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I got the PyTK

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So I can't use the portrait mod I wanted to use?

lament prairie
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!androidmods

native dragonBOT
tired brook
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You can, assuming it has a version that fits those instructions.

limber fjord
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Hm, are there other good types of portrait mods that fits android?

lament prairie
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You have the wrong version of both PyTK and Portraiture in there

limber fjord
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Oh

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Which version do I get then?

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The oldest one?

tired brook
limber fjord
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Kk

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What's the script to add download thing, looks confusingtlmxConfusion

worthy moth
limber fjord
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Ohh so it's like plan b?

worthy moth
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The script is to get access to versions that the Mod Author has chosen to hide

limber fjord
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If plan a didn't work

worthy moth
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But as long as the mod author has not hidden older versions of their mods, you shouldn't have to do that

limber fjord
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Kk

neat hare
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Oh hey does anyone know if there's a way to speed up the stamina regen from Love Of Cooking's regen options? I love the 'health regen' setting (and as far as I know that's connected to stamina regen too) but even at next to 0 stamina, the regen is so slow it's almost useless

sacred marten
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Anyone know where i can find my stardew valley save file? I’m on a MacBook

lament prairie
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!saves

native dragonBOT
lament prairie
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Command shift . Shows hidden files

sacred marten
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Ohh ok thanks!

dire fractal
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Hello I need help with a mod!

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It’s currently saying it’s not a smapi mod

scarlet quail
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....that implies it's an XNB mod

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But regardless

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
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if it is an XNB mod

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!xnb

native dragonBOT
dire fractal
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Hmmm so it’s xnb mod then

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So anything from nexus mods could either be smapi or xnb

scarlet quail
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In general on Nexus it's SMAPI mods. However, most older mods are XNB ones as they predate content patcher

sacred marten
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There should seriously be a warning ⚠️ on PPJA mods.. my 6 year farm has went to 💩 because i added the mods and it shuffled my save

dire fractal
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Oof

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I’ve been trying to install the easy fishing mod

scarlet quail
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....that's the one it's saying is an XNB mod?

dire fractal
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Welll I don’t know if it’s xnb mod since I’m new

scarlet quail
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if you're wanting easier fishing with options... checked on smapi.io 's mod compatibility and there are several. "Fishing Mod" is one example, just have to download the zip file from github

dire fractal
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Well I’m using this mod called

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Easy fishing v2.0

scarlet quail
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there's also eidee easy fishing, does similar

dire fractal
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Does it

mystic lodge
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Yeah.. it's way outdated..

scarlet quail
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oh god that's a really old one

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yeah no. Let me see what the usual alternative to that is

mystic lodge
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Do you want the fishing to be "easier" or completely skip the minigame?

scarlet quail
dire fractal
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umm im fine with anything

scarlet quail
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It contains that 25-50-75 options plus a lot of others

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There's editions for SVE/RSV as well

spare vault
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I love the fishing made easy suite

dire fractal
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maybe itll work this time

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i honestly hate the fishing minigame

scarlet quail
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And it looks like it's being updated. Yeah, though I can't personally tell you how good the mod is - I don't use it - I would advise Fishing Made Easy Suite as an alternative

spare vault
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If you 100% don't want any mini game or fishing challenge at all, fishing assistant works pretty well

https://www.nexusmods.com/stardewvalley/mods/5815

mystic lodge
scarlet quail
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^ Fishing Made Easy doesn't have an eliminate mini-game option, so if you want that go with Nomori's option

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Otherwise, Fishing Made easy does have a 99% easier setting

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so I'm assuming it would be something like a gigantic bar or the fish don't move

spare vault
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I use it, the legendaries can still give quite a bit of a challenge. The bar and stuff is normal size but the fish don't move as much depending on the setting

stiff sandal
dire fractal
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Thank you for all the help guys

wild hornet
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Hello all,
I've been having difficulty with a particular mod. I've updated it already, but it's still showing up in my SMAPI log, duplicated.

scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
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We might be able to figure out where it's duplicated by that. Otherwise, just delete the entire mod and install from scratch

wild hornet
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I'm noticing some other errors in the log that could explain why that's happening - I'll see if I can fix it.

slim finch
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has anyone else ever had an issue with modded games with multiplayer the game skips straight past character creation

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it laggs out not letting my friend select anything for character creation

scarlet quail
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Personally haven't heard of that, but I suppose there are several avenues to fix that if need be

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That said, just in case, can your friend upload their log?

slim finch
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where are the game logs for smapi

scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

stiff sandal
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that's too glitchy without farmhouse redone 😦

slim finch
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 26 C# mods and 17 content packs.

stiff sandal
slim finch
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ya is that bad?

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?

stiff sandal
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yea it take load forever for me, and not uptodate mods with the other mod

slim finch
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dont have any loading or update issues main issue is this same thing with my friend not able to create a character

stiff sandal
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i mean ur friend have same mods with u ?

slim finch
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ya they have the same mod list

frigid tusk
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its uhh.. JA

compact hound
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hey guys, how do i resolve this ui info suite issue, it is not working on my smapi

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 7 C# mods and 0 content packs.

quiet umbra
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I.ve been looking at that Big Farmhouse mod, and I was wondering if I could just "assign" each of multiple spouses to a room of their own where they would sleep at night , etc. (unless their rotation in my bed came up).

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I feell that everyone crowding into MY bed is just a bit too much of a good thing 😄

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not to mention pets as well. I know I could get the pet beds and assign them a sleeping spot, but I have to admit to feeling cozy with a cat snoozing on the end of the bed.

scarlet quail
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I mean several things to that

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First, bed tweaks at least makes your bed big enough to hold all your spouses

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Second, which big farmhouse one?

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And third - I don't think there's an option to assign spouses to particular beds, but maybe in a future config update

vital needle
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we should prolly ask aeden on the other DC

lilac sleet
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what do these settings do?

robust bison
vital needle
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it doesnt show up in pierre's?

quiet umbra
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What got me thinking (wistfully) about the assigned rooms, is the pet bed mod and the mod for assigning where Spouses will spawn. I am not savvy on this kind of code at all, but wouldn't something like the pet bed thing work for a spouse... only have a spose bed instead? 😄 Oh yeah, I've got the Bed Tweaks mod & use it, but still it seems rather crowded.

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Not to mention that 2 of my favorite guys don't particularly get along & in no "realistic" scenario I can fathom, would the 2 of them climb cozily into the same bed

lilac sleet
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oh so it removes the grass i see

quasi flume
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Does anyone know if the Child Age Up mod works in multiplayer? My friends and I really like the mod and would love to know if it works or not. Thank you!

quasi flume
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oh sorry about that..

junior briar
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Hello guys ,sorry i have other question for mod , (i hope all feel good 😄 )
I play with my friend to the game and then i need to know , im the host . So he need to install to mod to by exemple tractor mod for gain speed in recolt? Ty 😄 sorry if my english is not good ❤️

native dragonBOT
junior briar
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thx ❤️

dire fractal
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Does anyone know why my portrait for gunther keeps zooming in? I'm using portraiture and SVE (interactive gunther) - I've tried using "Patch for lunakatt's DCBurger Style Portraits for SVE" and replacing the vanilla file in SVE and then also tried adding it to portraiture. The portraits work with the standard dialogue, but not for expanded.

vital needle
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the file you replaced are HD portraits?

dire fractal
junior briar
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Its so long for install mod xD thx a lot i will do later :p

shy orbit
native dragonBOT
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@frigid tusk Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 21362) on Windows 11, with 55 C# mods and 113 content packs.

vital needle
nova stag
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guys how do i use the dn earthy interface but also the custom menu background? is it possible?

shy orbit
thorny crystal
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Is there's a way to check if some mod impacts giant crop chance?

nimble bear
quick crow
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On a scale of 1 to 10 how bad are these errors ? A friend told me it's due to memory shortage or too many mods . Is that the reason ?

native dragonBOT
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Log Info: SMAPI 3.16.1 with SDV 1.5.6 (build 22018) on Windows 10, with 74 C# mods and 122 content packs.

nimble bear
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game errors are from get glam

quick crow
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@nimble bearThank you for the reply !! I have the English Content pack installed, but I wasn't sure where to install it. As a separate folder or inside the Happy Birthday folder of the main mod?

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So you wouldn't recommend to have get glam installed ? Is it game breaking ?

quick crow
nimble bear
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get glam is pretty old , try running the game without it

quiet umbra
gaunt gust
thorny crystal
hasty plover
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Everytime I load into stardew it says that my ui info suite 2 is outdated and everytime I go to where the 2.2.5 version is I cannot find the 2.2.6 one when the mod loading thing says I can update to 2.2.6 can anyone help me understand where to find ui info suite 2 2.2.6 please

nimble bear
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!uiinfosuite

native dragonBOT
warm grove
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Oh boy this is gonna be confusing... Channels got re-arranged and now my two favorite channels are seperated xD

nimble bear
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this is a weird channel to mention that ngl

warm grove
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This is the channel that got moved?

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It was in game modding and now its in help and feedback

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I liked to check this channel and mod creation channel often cause they are next to eachother and man i hate mobile discord sometimes

earnest crypt
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having difficulty with SMAPI. My laptop runs linux and this error pops up whenever i try to run whilst its installed

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ive already searched the error and tried installing libssl-dev (im running ubuntu on the laptop)

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There doesnt appear to be any further error logs.

shy orbit
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hm, do you have a non-dev version of libssl to install?

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i don't know if it has much relevance, but i'm on debian and smapi works without libssl-dev package installed

earnest crypt
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ill double check, what I could find on this error suggested it has historically been a result of .NET lagging behind a little on supported SSL version

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yeah ive got basically all the lib ssl packages listed

spring copper
robust bison
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

spring copper
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Uh yes lemme open my pc

robust bison
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oh I just saw the directory

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¯_(ツ)_/¯

vital needle
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rule 9

nimble bear
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ah that makes more sense

shy orbit
earnest crypt
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yeah thatd be my guess, I know other games just fucking with its lib folder can help

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though I was under the impression the latest versions of .NET fixed that so I guess ill have to go looking

gaunt gust
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this doesn't look fun, I'm assuming you're running 22.04?

earnest crypt
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unfortunate.

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looks like you can still find the older versions as .debs from what i can find so i might just do that

gaunt gust
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let us know if it works

spring copper
robust bison
spring copper
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?

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wait

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Do you mean

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Getting the game for free

robust bison
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yes

spring copper
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oh well
I shouldn't have trusted the store
Thx anyway

gaunt gust
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(I'm being very lazy about updating my own ubuntu installation lol, I'm still on 20.04 :P)

earnest crypt
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okay got it working now

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nabbed a .deb for libssl1.1 from an older repository and it launched

gaunt gust
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whooo

earnest crypt
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thanks for the help tho because i imagine id have been smashing my head against a keyboard for way longer without some confirmation from other people that this is very clearly rooted in my specific version

rare void
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hii!! i need help,, so ive been wanted to add a mod that would remove or at least empty out the spouse room (i use bigger farmhouse and wanted to give my spouse a bigger room too). i tried empty spouse room and also Customizable Empty Spouse Rooms, but neither worked :((
im running ridge side (and the npc is from there) and lnh farm(which replaces the standard farm)

shy sparrow
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is it a custom npc?

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if it's a custom npc then you actually have to edit the custom npc's spouse room

rare void
shy sparrow
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well depends on the npc really. like whether the spouse room is loaded via CP or TMX. If it's tmx sometimes you can basically just remove the tmx folder

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otherwise you have to look for the line of code that loads the spouse room and delete it. (Please note if you edit a mod then you are responsible for any bugs and not the mod author)

flat apex
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How do I add Hot Spring Farm Cave to Waterfall Forest Farms specifically the large map?

raven yoke
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.10.136.19383, with 53 C# mods and 96 content packs.

shy sparrow
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the mod page seems to say it's optional

flat apex
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Okay, should clarify this is for a new save file. I want to do a fresh save after editing SVE for Mando

shy sparrow
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?

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seems straightforward

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I might not be understanding your question

flat apex
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I'm not sure which mod file to download, and how to install Hot Spring Farm Cave to work with Waffles due to conflicting information from HSFC's Description Page and some posts by users on the mod page.

shy sparrow
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hm... yeah still looks straightforward. Just install them both, then switch off the farm cave in waffle

native dragonBOT
#

@shy sparrow You leveled up to Shepherd. Wow, you've been talking a lot! Have a prettier, slightly more brag worthy, shade of blue.

flat apex
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plop *

shy sparrow
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you shouldn't need to edit anything since waffle has the config

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so yeah, just into mods

flat apex
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And straight up ignore the step 3 on the mod page that says "Drop everything including two image files into the /asset folder of the farm map that contains its "FarmCave.tbin" file and replace it with my "FarmCave.tbin" file."

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Because Waffles has the config.... right?

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If that works, awesome, if not well I have this posted in here so I can do a quick search to find step three (won't have the nexus mod page open anymore after this) and swap out the waffles farm cave with hot spring.... if simply plopping into /mods and switching Waffle's farm cave to off doesn't work

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Thank you

raven yoke
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Load both mods into your mod folder. Go into Waterfall config file and turn off farm cave. Then rename the [A_TK] - Farm Project - Waterfall Forest" to "ZZ[A_TK] - Farm Project - Waterfall Forest"

shy sparrow
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there is a picture of the config options in a screenshot though. Fuck, waffle is beautiful.

raven yoke
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.10.136.19383, with 53 C# mods and 96 content packs.

lament prairie
#

!harmonysummary

native dragonBOT
#

To get a little more info, can you:

  1. Load into the game (the title screen is fine).
  2. Type harmony_summary into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (instructions on page)
  4. Post the log link here?
raven yoke
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Let me load the game again I will send it to you

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.10.136.19383, with 52 C# mods and 87 content packs.

gaunt gust
#

Are you using a controller or keyboard/mouse

raven yoke
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No red square. Using keyboard and mouse

gaunt gust
#

Can you enable the always show placement option

#

And see if there is a green placement square?

#

(Trying to figure out if is placement blocked or placement not going through(

raven yoke
#

Have that already enabled and showing red square

#

As you can see I changed farm maps to Grandpa Farm along with disabling a good number of my mods and still get the same results -- red square no matter where I try to place chest

solemn shoal
#

(Holy actual hell, I had never seen how much PyTK patches!)

raven yoke
#

patches alot and wish it would be updated for 1.5.6

#

wonder if it is DGA since it deals with placement of occupied tiles

solemn shoal
#

Looks like JA is the only thing that patches Object.canBePlacedHere, which would explain the red placement square, I believe.

raven yoke
#

Think I figured it out. Did not have range tools installed so I had to be right beside the placemnt area. But I also disabled DGA, so will have to try again when I enable it. But that will have to be in a little bit now. Thanks for your guys help.

flat apex
#

@raven yoke @shy sparrow Never got notified of the pings… Discord is acting up really bad. Asterisk what mod page were you looking at? I’ll try that Beth, right after something crazy I want to try

raven yoke
#

Good luck. I got the info off Waterfall discription page if you need to see how it is done. Sorry about spelling

flat apex
#

If the evil plan I have works… I should get the cave Waffles uses and Hot Spring

#

I will turn my game into the definition of “Being held together by duck-tape.”

mental quail
#

waterfall forest farm map doesn't replace any of the vanilla maps so you can scroll down and select it - it is at the end of the map options when making a new save

flat apex
#

Awesome

mental quail
#

let me look at the settings again to see what you need to have it toggled to, to see both... I'm not sure what the default is on a new save. I updated an existing save so I had to fiddle around with the options. you can also have 2 saves going at the same time, one with the smaller map, the other with the larger, without having to modify the settings every time you switch

mental quail
# flat apex Awesome

select "no replacement" and if you want to keep the waffle cave, make sure this option is checked

flat apex
#

What option is checked?

mental quail
flat apex
#

Done

mental quail
#

the secret woods shortcut is in the same place, in the waffle cave

timber fractal
#

Hellooo Guys, im need help

#

i'm using the Elle's horses, but my horse isn't changing

mental quail
#

there is an alternative textures version that I use

timber fractal
#

just elles horse

mental quail
#

try installing this one instead, it's less complicated to configure

#

you need alternative textures

#

and you will use the scissors to change

timber fractal
#

ok thanks

#

I need to delete de elle's horse mod now (question mark)

mental quail
#

yes, go ahead and remove it

#

once you find the horse textures you want to use from the alternative textures pack - you can delete the other images from that alternative textures pack so there isn't as much scrolling through the options, if you want

timber fractal
mental quail
#

you need to buy the scissors from Robin. hold the scissors and click the item you want to change, a menu will come up. did you download alternative textures too?

timber fractal
#

Yes sir, thank you so much

#

Will try it now!

mental quail
#

you're welcome

shell jackal
#

I love AT in terms of furniture, wallpaper, and flooring

flat apex
#

@shy sparrow @scarlet quail oh head's up, remember that thing I did with SVE bus stop map? Yeah, it didn't work... so in case anyone is wondering about doing that, let them know it's noooooot a goood idea

scarlet quail
#

Yeah that tracks

#

Also the new better chests update... it skips the animation when you click "add to existing stacks"

#

It's slightly disorienting and I want the animation back, so I might downgrade

shy sparrow
flat apex
scarlet quail
#

..Just realized the tag was in usingmodshelp XD whoops, apologies

shy sparrow
#

!androidsmapi

native dragonBOT
shy sparrow
#

@humble path ^

crisp dew
#

so i just download artisan valley and am getting an error where there's "no output found" for a few items. here's the log- anyone know how to fix this? (i also know i should probably update some mods ignore that for now lol) https://smapi.io/log/0a9bf431871d4e46b9d78d0330beb4b4

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 21 C# mods and 32 content packs.

shell jackal
#

It means you are missing mods that add those items. It's not game-breaking.

crisp dew
#

ah ok, thank you. that's what i thought but i could've sworn i downloaded everything so i was confused. i'll probably leave it alone for now and fix it later if i feel like it.

shell jackal
#

I get the champagne ones all the time cause I don't have that mod. xD

#

I know Batter is from the mod that adds meat plants. If you don't want meat plants you can always delete the crops and just keep the batter recipe

crisp dew
#

i don't really want them and think i might've deleted the meat plant mod already so that makes sense

shell jackal
#

Yah you can keep the batter recipe and just delete the crops. I have them just cause I think it's hilarious. xD

crisp dew
#

haha fair. it just felt like an extra thing i didn't really need but it does seem funny.

shell jackal
#

Bitter Orange looks like it might be from Fizzy Drinks. And Pistachio is from either Raffadax's mod or Boarding House. Either one.

crisp dew
#

cool i'll look into those then

shell jackal
#

Fair warning. Raffadax's mod is HUGE. xD

mental quail
#

Raffadax broke it down into smaller mods btw, for those who don't want Complete Production

shell jackal
#

Oh yah, I forgot about that. Thank you. 🙂

#

If I ever manage a playthrough longer than a game year, I will take me forever to get the total shipment achievement. xD I have SO many mods that add stuff it's not funny

mental quail
#

same, I'm trying for perfection on this one

mental quail
timber frigate
vestal dust
timber frigate
#

5000 artisan goods

sudden cedar
#

for portraiture, do you make the specific folder for one style and then put all the relevant portrait mod folders in there and leave them alone otherwise or do you put them all in one folder or something

like the DC burger one, they have a specific few folders after extraction and the ones for SVE and RSV have their own folders too
do i just leave them all alone under the DCburger folder?

feral grove
#

Can anyone help me? I'm brand new to using mods and downloaded a few through Curseforge, bookcase keeps crashing every time I load up the game and I have no idea what the error message says.

lament prairie
#

Looks broken

feral grove
#

how would i go about fixing it?

lament prairie
#

yep, broken per here:

#

!compat

native dragonBOT
#

See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

lament prairie
#

Uh, do you know C#?

feral grove
#

nope

lament prairie
#

Well, then step 1 would be learning C#, unfortunately

feral grove
#

ah ok

lament prairie
#

What was it supposed to do?

feral grove
#

it's a library mod that another one depends on

lament prairie
#

There's a mod that lets you display things on shelves

feral grove
#

no no

#

it's a lib like its a dependency of another mod

#

It's required by a mod called PriceTooltips

lament prairie
#

Oh, I see

#

Yeah that mod is probably also broken then

#

Curseforge in general has a lot of broken mods

#

Because no one really uses it for SDV

feral grove
#

ah ok

lament prairie
#

You can look in the list linked above and it shows alternatives for price tooltips

feral grove
#

I was just using it cause it was convenient to me, I guess the best place to look is nexus?

lament prairie
#

Yes, most mods are on Nexus. Some are on Moddrop, and a small handful are on Github only.

#

I'm not sure if there's any on Curseforge that aren't broken and aren't available somewhere else.

#

There's also a huge community on Naver, which is a Korean website, but it's more difficult to get access to the website as it's also used for banking and such in Korea

feral grove
#

I could use the smapi site to find mods cause they have a search tool you can use

lament prairie
#

Plus there's a few smaller blogs, like Kaya's

#

Yep, that only shows you C# mods though

#

It doesn't show any content packs

feral grove
#

ah ok

#

Thank you for the help

earnest rampart
#

Hello! I'm new to modding and I feel like I'm missing a step. I installed Smapi on mac. it did not generate a mod folder. I tried putting the mod files in that "sourcemod" folder and I tried making my own mod folder and neither works. the game is running through smapi but none of the mods are activated. (it says its running 3 mods but I think its all smapi and not the auto gate I'm trying to use) Any help is greatly appreciated ^^

scarlet quail
#

My guess is - and I don't use Macs, so keep that in mind - since no mods folder was generated, SMAPI was likely installed in the wrong directory

#

In addition, under mods, you don't have any mods in that "folder", you have the files for AutoGate, which means AutoGate wouldn't even be recognized by SMAPI anyway - that stuff has to be in a folder within mods

earnest rampart
scarlet quail
#

SMAPI should automatically generate the correct directory for steam stuff - check that versus where it's being installed when the installer is booted

#

I'd also check to see where SMAPI currently installed itself - unless exe files are different on Mac, search for StardewModdingAPI

#

That might help you figure out where things are going wrong

strange pebble
#

idk if this is where i should askt his but
does nayone know what mod like. shows how many points u have until another heart/skill level

#

im sure they exist i just don't know any yet

#

huh

#

😭

native dragonBOT
strange pebble
#

tyy

#

oh shit idk how 2 download mods from github 😭

vital needle
#

assets

scarlet quail
#

Under assets, click the first "zip" file there on that page

strange pebble
#

okay

#

but likw

#

do i jsut put it in my mods folder like normal?

scarlet quail
#

I mean, yes?

strange pebble
#

okay

#

srry i am nt very smart srry if i ask dumb questions 💀

vital needle
#

do not degrade yourself

#

anyway test if its okay

strange pebble
flat apex
#

Okay I've been stuck with this all day... how the hell do i create a patch so the mandalorian's ship spawns at the bus stop location while using Boarding House, Ridgeside Valley, and Stardew Valley Expanded

scarlet quail
#

oof. That's a toughie.

flat apex
#

and please don't just say the equivalent of "get gud" it's not helpful >.>

scarlet quail
#

While I don't know for certain how SVE modifies the bus stop, I know Ridgeside and Boarding both do edits to that map. I would do what asterisk suggested and do a map edit, but where I don't know

#

....why would you assume anyone here would do that?

flat apex
scarlet quail
#

This is #archived-modded-support , we're supposed to help here, not be rude. If someone was like that, chances are the Junimo would get 'em

strange pebble
#

hwo do i like

#

see specifc points thouhg 😭 like if that makes sense

#

idk if thats 2 specific

vital needle
#

i turned off mine

strange pebble
#

OHH

strange pebble
#

theres an option to do exact values

#

okok

#

well ty sakurai

flat apex
#

Anyway.... I asked Asterisk about that @scarlet quail but I never got a response so I've been using Tiled (like a mod author recommended I use to work with Mike to fix the issue with his room and sve not working well) to try and fix the entire Mando house situation and that is while using the modified mandalorian file provided by the East Scarp server according to a user on Mando's nexus page who was responding to some peeps who were having issues using Mando with BH, RSV, or both

vital needle
#

where is the conflicting sprite of mando anyway?

#

where is it placed?

warped marsh
flat apex
vital needle
#

oh geez it will really conflict

flat apex
#

I just want that damn tree gone, Mando's place fits right there

scarlet quail
#

If only you could set the tree on fire

merry plank
#

I've been having all sorts of problems with the game freezing lately so I just did a clean uninstall/reinstall (after backing up my mods and saves), but now when I try to load any of my save files, the game just jumps back to the title screen. Anyone have any idea of what gives? 😖

scarlet quail
#

Sadly, Tiled does not allow burning down trees

#

!log MattB

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

flat apex
vital needle
merry plank
#

I have not yet loaded back any of the mods at this point because I was planning on loading them back up a few at a time.

scarlet quail
#

Oh

#

never mind, log unnecessary

#

Yeah modded files will not load without the mods

merry plank
vital needle
#

put back your mods

scarlet quail
#

You're basically saying you loaded a modded file in vanilla which will always do what you stated

#

...well, practically always, with any major changes

warped marsh
scarlet quail
#

If it's just a dialogue/portrait mod it would likely load

merry plank
#

Ok- I'll try loading the core ones first and see what that does.

scarlet quail
#

But even one extra NPC and that file is toast to be loaded in vanilla. Always with its mods

#

....uhm

#

Keep a backup. Error handler will likely modify your file badly if you only load core mods

#

Although assuming you load the expansions, the modifications might not be too bad

sudden cedar
#

why not just put all the mods back and if its a mod causing problemws see if it shows up on the smapi log and share it here?

scarlet quail
#

But Error Handler is meant to modify files when things are removed - e.g. if a mod that adds an item is removed, the mod kills the item. Although I suppose that might cause a JSON shuffle... hmmm

#

Isn't there a mod that shows what causes lag, too?

#

I cannot remember the name of it

merry plank
merry plank
sudden cedar
#

it'll just destroy your save potentially from hte sounds of it

scarlet quail
#

From what I've picked up, a wipe won't do crap for addressing that. But hey, I haven't been with the modding community too long, so I might have picked up the wrong info

#

I'd trust Sakurai/Duck over me XD

vital needle
#

dont trust me man i always get my arse kicked by a modder

sudden cedar
#

oh wow i must sound very authoritative on the subject uwu

vital needle
#

anyway

#

put back your mods

#

or

#

make a new save

#

then add your mods that you wanna add

#

and play with that

sudden cedar
#

and if the save explodes you know why

flat apex
#

you think someone over at the SVE discord might have an answer?

sudden cedar
#

is possible

#

might get something more specific for it at least

vital needle
#

yeah im curious what SVe patched on the bus stop

merry plank
#

Good question- that was the issue that ultimately drove me to try the reinstall- game would freeze up eerytime I went to the bus-stop map, even though it was fine going anyplace else.

sudden cedar
#

you can try to narrow it down to mods that change the bus stop in some way then, narrowing mods down by their function is helpful for this kind of troubleschooting

vital needle
merry plank
#

Ridgeside and East Scarp are the biggest ones

#

And DSV

#

I'll post my latest log in a couple minutes once I get the mods reloaded

sudden cedar
#

sounds good

merry plank
flat apex
scarlet quail
#

Yeah, Dango's not wrong, btw. Expansion mods will cause lag due to, well, their expansiveness

flat apex
#

Diverse SV, RSV, ES with SVE yeee that does it

scarlet quail
#

to counter it I'd install Spritemaster and then turn resampling off

#

That apparently cuts down lag to nearly nil

#

Or makes it a lot more manageable anyway

flat apex
#

I heard sprite master gets a little unstable with long term gameplay (Ie year 6+)

#

or with a heavy mod load, but that's just the heavy mod load.... that's like... stacking balls on top of each other of different shapes and sizes and using duck tape just to keep it in place

vital needle
#

with a 110mb save file now

sudden cedar
#

amazing

#

a thicc save, if you will

vital needle
#

im trying to do lots of tweaks too trying to address that

flat apex
#

i just want a SDV that actually feels alive and emphasizes the importance of rebuilding the CC instead of letting Joja turn Stardew into a Company Town

#

;w;

vital needle
#

and somehow increasing zoom to the point of point blank makes the game faster in a sense

sudden cedar
#

that sounds like the same sort of concept that makes N64 games load faster by avoiding looking up at all, but i'm not sure that's actually the same at all

dapper gazelle
vital needle
#

two paths leads to many perspectives

#

one perspective, it will get stagnant fast

flat apex
scarlet quail
sudden cedar
#

i forgot this wasn't modded ffarmers for a second myself tbh

flat apex
#

speaking of modded farmers I heard someone made a CP patch of Mando and I'm all "I waaaaaaaant"

#

oh and fyi for anyone thinking.... no, do not just copy and paste Mando's home into the bus stop file provided by SVE.... it doesn't work

merry plank
#

Ok, I got the mods put back and got the game relaunched.

#

Good news is eerything seemed to come back without issue as far as my sae goes.

flat apex
merry plank
#

Bad news is the bus-stop's still a problem

native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 123 C# mods and 303 content packs.

merry plank
#

And I will gie the Spritemaster mod a try

scarlet quail
#

blinks Am I misreading here because it looks like several of your mods are way out of date

#

Sakurai I think you have some of these so just want to check it's a SMAPI thing and not an actual way out of date mod

merry plank
#

There are a couple that I know are out of date but haen't been able to find the newest ersions (or get the game to recognize the newest ersions- ie Walk of Life)

#

A couple that were updated in the last few days that I'm getting updated now

sudden cedar
#

i read that DSV is pretty intensive if its the full/deluxe version, its also possible the ridgeside part of it might be lagging the busstop but i'm not sure off hand tbh

#

also potentially if something is too out of date it could be part of the problem because it wouldn't know how to work with newer code well

flat shell
#

I have a question, and I’m sorry for just butting in here… I just want to make sure I don’t mess up huge lmao. I’m wanting to play on a new custom map and I am creating a new folder to have all the mods separate for both saves I will have. And I just want to make sure if I stars a new one, and then want to go back I could just change the mods in the mod folder for the correct save? Lord I don’t know how to make that make sense jfk

sudden cedar
#

so testing if either updating or removing mods that are super out of date is probs the easiest next step, otherwise someone else who udnerstands more of the technical stuff might be able to help more

#

!modgroups

native dragonBOT
flat shell
#

What a saint you are duck 💕🥹

sudden cedar
#

SDVpufferthumbsup 🦆

#

and changing the mod folders manually shouldn't be a problem either if you want to keep it simple, i've done that before

merry plank
#

Next test- adding Ridgeside back in by itself to see what happens.

flat shell
merry plank
#

Ok, looks like it was DS that was the culprit; Ridgeside worked when I added it back in.

dire fractal
quiet umbra
#

SVE has it's own set of portraits

#

you have to change them to get your custom portraits to work

quiet umbra
#

I can't get my camels to show.... there's nothing in the files that indicate a level or experience gate, and my one other BFAV mod (racoons) shows up at Marnies just fine. How can I get my camels into the game? I guess I could just use the camel skins in Adopt & Skin in place of white cows (never much cared for white cows) but they would still give cow type produce, & make cow sounds

#

I didn't post a log because the log has nothing to say in re camels other than simply reading & inserting it blamelessly into an apparently viable spot

blazing gulch
#

ok so my a&s mod keeps giving me the coordinates where the horses should be but they arent there-

dire fractal
dire fractal
quiet umbra
#

What mod are you using for Gunther? (I finally figured out my camel problem was due to using a no-longer-needed animal sekectir)

#

I now have camels & wonder if camel sounds are worth it SDVpuffereyes I saw the wild boar BFAV., and thought about getting it too.... I tend to be an impulse shopper where mods are concerned

#

I believe the Museum expanded mod is simply incompatible with SVE

#

I'm afraid SVE is like that... I remember I wanted to run a mod that gave Marlon a role for himself & it was just no way I could make the 2 mods work together. Even tho at that time Marlon was practically a no-show in SVE

dire fractal
#

like evrerything runs smoothly

#

its just the portrait that's super zoomed in 😦

#

like if i go back to vanilla it's fine

#

vanilla is just TOO UGLY FOR ME

#

no offence xx

#

im just boujee

quiet umbra
#

well, I simpathize... I run a bunch of "artsy" mods just to change the look of things.

#

what portraits are you using for Gunther

#

?

dire fractal
#

lunakatt DCBurger Style for SVE

#

and then added it into portraiture - it's in the SVE file fine and works normally, but some dialogue turns zoomed in.

quiet umbra
#

I like that style... I use a lot of Orange Pie's stuff. I believe I even have that same mod myself.

#

that sounds like you might have to adjust the size of the portraits yourself for SVE encounters if Portraiture is not working for you

lunar cipher
#

You should also remove the all-in-one version as it's outdated and discontinued and the DSV for RSV pack, as it's been incorporated into the new modular packs instead

#

!dsv

native dragonBOT
brisk heath
#

hi Im new to this and i dont know how to mod on multiplayer

#

I keep seeing i need Smapi beta multiplayer

#

but i cant find it

#

i can use the mods in single player and they work fine

#

but when i try to play co-op it just says i need to be signed in to play co-op

quiet umbra
quiet umbra
#

np

native dragonBOT
dusty spruce
#

(i assume you're using game pass)

young fox
#

Does anyone know the compatibility website bot command?

quiet umbra
#

O yeah... I did see Stardew on Game Pass a bit ago... really gone mainstream!

quiet umbra
#

is there a command to see all commands?

young fox
#

Idk I’ve never been good with the bots

native dragonBOT
#

@young fox See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

young fox
#

Thank you

hoary bane
#

.q 5033

devout pumiceBOT
hoary bane
#

Oh the link is different, (maybe) it's all there.

quiet umbra
#

I've bookmarked the page in case of future need (or just for a rambling wander thru the wonderful)

sleek wadi
#

less of a mod b ut also kind of is

#

is there a way to change the keybind for the animation cancel script

#

it being on x is really inconvenient for me

thorny crystal
#

Not side which channel is the best but

hoary bane
thorny crystal
#

No.. I was told to stay away from the "dark side" of the Internet kek

hoary bane
#

Worth a shot?

#

What browser are you using?

thorny crystal
#

It's also mostly for mobile tbf. Since I sometimes look at logs and my eyes bleed 😂

#

Chrome.

hoary bane
#

Mobile?

#

Turn your brightness down. SDVkrobusgiggle

lofty lantern
#

My frame rate starts to decrease after just a bit of playing (under an hour). Here are my specs:

#

Here are my mods

#

Stardew hacked doesn't do anything, idk why it's there tbh

nimble bear
#

!profiler

native dragonBOT
nimble bear
#

but idk if that'll help much anyways looking at your mods

dusky canyon
#

StardewHack is a library

lofty lantern
sudden cedar
restive cypress
dusky canyon
#

On android?

thin relic
#

does someone know a mod that adds desert ducks?

restive cypress
thin relic
#

i found a mod for wild ducks, but i want one for the desert too

restive cypress
gaunt gust
#

(or skull cavern)

#

there is a known issue there.

thin relic
gaunt gust
#

(if you want you can build Tyler's branch and see if it helps)

thin relic
#

i would like to have wild ducks and desert ducks and cave ducks, also water ducks would be cool and forrest ducks

restive cypress
lofty lantern
thin relic
gaunt gust
lofty lantern
restive cypress
lofty lantern
#

If it can run on a mobile device then I don't think it needs much more optimization

thin relic
gaunt gust
restive cypress
lofty lantern
thin relic
#

ill try it

lofty lantern
dusty spruce
#

It may seem like a simple game - doesn’t mean the things it does are actually simple, AND the algorithms and data structures it uses may not exactly be the best choices

#

It’s like Minecraft

#

„Wtf it’s such a simple game, no way it’s not gonna run at full speed”

#

It’s actually the worst possible case of a 3D world

lofty lantern
#

Minecraft Java is perhaps the simplest looking game, yet runs so horribly that even a nasa computer would struggle to load more than 16 chunks

#

Ah, the Tom Scott video explains things very nicely, thanks for the new information

proven mist
#

I'm having trouble with modding my game. I did it through Nexus and Vortex.
Whenever I start up the game, it runs perfectly fine. All my saves are there, I can start new saves, nothing's buggy or slow, etc. The only thing is, my mods just don't work. I'm 99% sure it's just vanilla SV. I checked the mod folders and all of the mod folders are there and all of them have the files they need. I triple checked I downloaded the SMAPI (I did.) I tried verifying the game files, I tried redeploying through Vortex, but nothing works. I've tried pretty much everything on the wiki and whatever I could find online, but I got nothing.

scarlet quail
#

!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dusty spruce
#

have you tried just... getting SMAPI manually and installing it via its installer?

scarlet quail
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... that would also probs be why

dusty spruce
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if your game was modded, you'd 100% know it is

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because a console window would open

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if it didn't, it's not modded

proven mist
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And I never got a console window, so I know it isn’t modded.

dusty spruce
#

the SMAPI page has a direct download option too

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anyway, it doesn't matter which one you get

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as long as it's not via Vortex

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i mean, maybe Vortex is able to download and install SMAPI, but honestly i've never tried

proven mist
#

I’ll give the manual download a go and see how that works, I guess. Should I delete the existing SMAPI files?

dusty spruce
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don't worry about it

proven mist
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Okay.

manic ridge
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Anyone know if there's a way to force a config file to update? I'm messing around with the config options for Better Sort, but the changes I make won't take effect unless I restart the game and it takes too long

dusty spruce
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mods usually implement support for the Generic Mod Config Menu

manic ridge
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it's not a GMCM mod

dusty spruce
#

then no

manic ridge
#

ugh. ah well, thanks anyway at least now I know

dusty spruce
#

could always ask the developer of the mod if they could add GMCM support

quiet umbra
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I'm a big fan OF GCMC

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Oops. A fan but terrible at acronyms

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I was using Spritemaster and twice it (I guess) dumped me in the barn when day was supposed to start.... The cows were trying to sleep & didn't want to here about it

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Any idea what in particular would make it do that?

lapis grotto
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if i only have a png file of a character model how do i change that to xnb (with the json file included) so that i can use it to replace the character model?

native dragonBOT
#

@lapis grotto An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

stiff compass
#

Is anyone here familiar with artisan valley? I've been trying to figure out how to use the carbonators to make sparkling water but nothing I do works and the description makes no sense

stark cypress
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From the PFM rules: Insert a Fresh Water item (from the Pump) into the Carbonator, with Coal in your inventory.

slim finch
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hello I ended up having to go to bed the other day after asking a question and didnt end up getting verry far. so im having an issue where when my friend joins a hosted world they cant create a character it just forces them into the game with a base model farmer with no name and such

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 27 C# mods and 17 content packs.

south idol
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So I installed ui info suite using stardrop, but it isn't loading in my game and not showing in smapi console at all - any help?

scarlet quail
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!uiinfosuite

native dragonBOT
scarlet quail
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This is assuming you didn't already download that - I know you're a regular here so you may already have seen that

south idol
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ahhhh okay I haven't seen that yet, thank you!!

dry breach
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Can't read today baaah. So been loving the Marry Morris mod >3 but ran into an issue with the 6th heart event. Instead of dialogue text... I got brackets and numbers.

jolly mural
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hello, does anyone have any tips for vetting newer mods?

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for example i saw a mod that helps with balancing modded crops but its newer

hoary bane
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Haven't a clue if I understood your words correctly, but you can check the compat site to double check.

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!compat

native dragonBOT
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See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

hoary bane
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Though the good ol' technique is to just try it yourself.

jolly mural
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gotcha

stiff compass
stark cypress
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Pump only works outdoors, did you put yours inside?

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It starts on its own, but takes time to produce (automate is helpful here)

stiff compass
#

oh wait does it just produce them over time? I tried putting one outside and interacting with it but nothing happened

stark cypress
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It produces over time.

stiff compass
#

ah that makes sense then, thanks for the help!

tired pawn
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hello! i'm trying to download expanded through moddrop and having some trouble. there are 3 mods needed before downloading the pack: 1) expanded preconditions utility, 2) extra map layers, and 3) SAAT. while i have all of them installed, only the first one is marked off the checklist when i got to install the pack. i followed the same process for each. please help? 🥹

flat apex
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Lol the SVE discord server was nooo help at all

quiet umbra
#

?

flat apex
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If anyone figured out a patch to get The Mandalorian’s House to just spawn in SVE while using Ridgeside Valley and Boarding House lmk … please

quiet umbra
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The Mandalorian's House is a SV mod?

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I haven't run across it if so.... is it on nexus?

flat apex
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Yes

quiet umbra
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oo I must go look...

flat apex
quiet umbra
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but patching into 2 other mods sounds muy tricky

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But wait... that's 3 other mods & ur right about SVE, the latest version just totally obliterates the Boarding House+Bus Stop conjunction

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I'm not running Ridgeside Village right now, but it probly got obliterated too

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Sticking that Mandalorian House into that convergence would take major map surgery

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unless you could maybe substitute the last bus stop map for this one

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Does SVE have any real story points hanging on that map?

flat apex
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It straight up fits… you just have to trim the side of the cliff. It’s like what 1-2 tiles?

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Oh and get rid of a damn tree

quiet umbra
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They do have characters warping into that space

flat apex
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They’re warping in a good 4-5 tiles away

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from where the edge of the house would be

quiet umbra
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I don't think the problem is really the cliff, but all the paths and warp points, etc underneath

flat apex
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But I’m think of RSV

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And BH

quiet umbra
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I think BH & RSV have a compat patchup of the Bust stop... at least they used to. I'v been away from the game for a while

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and b4 this last update, SVE had a compat map with Boarding House. It's always the same underlying vanilla map that gets tweaked. so if you get a version of BH & RSV being happy neighbors, you could copy in the SVE data as far as warp points, etc.

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The SVE data from b4 this last update

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For me it would be a pretty tedious job, but I'm not a tiled wizard by any means

timber fractal
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Hi guys, does anyone know what you have to do in the question mark in Stardew Expanded?

quiet umbra
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nope.... did you click on it?

scarlet quail
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That's a main game thing isn't it? 100 Bone Fragments?

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The special order, that is

dawn bobcat
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It's prob where you put some items from a quest you accepted

flat apex
quiet umbra
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or think of it as on-the-job training

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just always work on copies!

flat apex
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To quote Rohan Kishibe "Daga Kotowaru"

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Because this is way to advance and I'd definitely break something, get super frustrated, and probably refuse to touch SDV for a year or two

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This "on the job training" that's basically "Walking blind" is not a good mix with me

quiet umbra
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I sympathixe... I do not have a beautiful relationship with Tiled

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it is kind of a kingpin as far as working with maps, tho

flat apex
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I'm sorry if I'm coming off rude. I am trying to learn tiled, which is why i said "don't just copy pasta" in here

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in regards to Mando's house

vital needle
eager yarrow
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So I have this in my game rn. Doesn't really bother me but would be nice to have it gone. I'll have to play around and see what's causing it

robust bison
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a compatability issue with whatever mods change that area, probably

eager yarrow
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Yeah probably. I'll play around with some of the mods and disable some of them to see if it fixes it

nimble bear
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prolly something to do with the signs

eager yarrow
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Ooh maybe. Thank you, I'll be looking into that

flat apex
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Looks like it

eager yarrow
vital needle
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cuz the tile around that area looked like its from the bench in town

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better post a log here to check

mental quail
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it didn't work, did you copy paste the whole URL?

eager yarrow
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Oops sorry missed a number

native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 85 C# mods and 141 content packs.

eager yarrow
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I know I need to fix the Sandy Alternative, keep forgetting about that

nimble bear
eager yarrow
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Oooooo that would make sense

quiet umbra
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If it's important to you try Map Edit to fix the pavement... unless some NPC warps in by the sign

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that small map gets a LOT of tweaking

eager yarrow
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I think it is the bountiful valley. I've got bushes in the town where they're not supposed to be

quiet umbra
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bushes can usually be vanished with Reset Terrain

eager yarrow
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Good to know

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Bountiful Valley didn't fix it

lavish marlin
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it doesn't change anything related to that.

uncut niche
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So, I hatched a baby dinosaur, and every time I enter the coop, the naming screen pulls up but I cannot progress beyond that point. Any ideas??

worthy moth
shell jackal
uncut niche
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Where would I find that file?

shell jackal
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Exit the game and try to verify your game file with steam

uncut niche
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I did

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Twice now

shell jackal
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Huh...

uncut niche
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Yeah- it’s weird

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If you have that file tho pls send-

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I miss my farm already 😭

shell jackal
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Did you try to look in the folder it says the file should be?

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Just to make sure it's really not there

gaunt gust
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There isn't a baby dino file

shell jackal
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Ohhhhh

gaunt gust
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Dinos should not have a baby stage

uncut niche
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Huh

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Uh

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Lemme investigate some of my mods then ig

shell jackal
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I'd start with any mod that affects animals

gaunt gust
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You will likely need to revert to a backups save too

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!saves

native dragonBOT
uncut niche
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Okiiii

frosty oracle
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Hey anyone have a link to a completed and working version of Stardew Valley Expanded?

I tried downloading it from moddrop and nexusmods, however it says files are missing.

rain flame
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ummmm i may have the zip file if i hopefully haven't deleted it

worthy moth
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NexusMods is the completed working version. You probably are missing a dependency.

native dragonBOT
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@frosty oracle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

worthy moth
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Share your log so that we can help you determine what else you're missing

lavish marlin
frosty oracle
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okay not 100% sure how to do that. This is the first time I've tried playing with mods. How do I get that information?

worthy moth
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Follow the link for instructions

frosty oracle
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I followed the instructions and I get an error message.

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I've tried entering step 2 manually, and copy and paste. Both result in this error message.

eager yarrow
frosty oracle
#

Okay my boyfriend tried it. He can get the errors, but the problem is it's not crashing the game, it's just that the mod isn't working. So we're not sure what we're suppose to be looking for or what to do with this information.

clever flint
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Hi guys, I’m very new to modding stardew. Smapi will load up my game just fine, but I noticed it takes much longer to do so, if and when it does work. When it does and I click load game, I get stuck on a loading screen and then the game crashes. I did download a new mod earlier today, but when this happened I deleted that mod right away and it’s still happening. Does anyone know how to fix this?

native dragonBOT
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@clever flint Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

clever flint
native dragonBOT
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Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 4 C# mods and 2 content packs.

scarlet quail
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Is that the log you get after the game crashes?

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Based on the log itself it looks like you only got to the title screen, which is why I ask

clever flint
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Basically. It will let me click on my saved game and then it freezes on the black loading screen

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The log doesn't change after this happens

strange pebble
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also basil pfp!!

scarlet quail
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Hmmmm. Your trace log doesn't tell me anything specifically, although I'd defer to someone who knows more about that portion of it. What mod did you download and then delete?

clever flint
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The game ran fine before I downloaded that mod, which is why I thought deleting it would solve the problem

scarlet quail
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Right and Error Handler should have dealt with the mod being missing fairly easily. Might be some weird error with the normal files I guess unless someone else sees something in the trace I don't, so have you verified the Stardew files to see if something got erased that shouldn't have?

clever flint
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I verified the files in steam and they all were verified. No error message popped up or anything like that

flat apex
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Have you tried starting a new game?

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To recreate the test and see if the slow load up is just for already existing saved games, or pre-existing saves and new games

scarlet quail
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I suppose that's also a good question. We don't want to throw away your old file, but hitting new and starting a new game might at least give us a clue to what's going wrong in a new SMAPI log. If it boots up correctly, then it may be possible the save got corrupted and you'd have to check that out in your files

clever flint
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I haven't tried that yet. I'll give it a shot now

scarlet quail
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Thankfully SMAPI makes backups often plus the usual vanilla one-day backup, so if it is just a save error you'll likely be fine

clever flint
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is there a way to see in the game files if the save is corrupted?

flat apex
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Wait wdy mean by the game crashes

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Like to desktop crash?

scarlet quail
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Yes, Dango

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Not sure of the exact method of how to see if a file is corrupted, I just know the indirect method - change the current files to "_old1", change the "_old" files to not have that _old in them, and boot that way

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If it recognizes the old save and doesn't crash to desktop, then the original files got corrupted and the game's attempts to read them causes a crash

clever flint
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Yeah, well sometimes it does that, but other times windows will say SMAPi stopped responding and I can either click close the program or wait. I've tried clicking wait, but it just whites out the screen and does nothing

flat apex
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Ooof okay, thought it was a “it technically didn’t crash, you tabbed out and now you need to click enter” thing

clever flint
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do you think reinstalling the game might help?

scarlet quail
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Did you try starting a new game?

clever flint
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Yes, and before it even got to the character creation screen I got the same error message from windows

scarlet quail
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Okay. One last thing before you reinstall - can you run Stardew Vanilla?

clever flint
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no, I tried that as well, and instead of getting stuck on the loading screen, I click my save game and it keeps taking me back to the startup screen

scarlet quail
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This is mainly so that I can differentiate if it's the game or SMAPI. Vanilla should recognize your files if they're not corrupted, it just won't be able to load the modded version

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Oh. Yeah no you can't load a modded game in vanilla

clever flint
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so try a new game in vanilla?

scarlet quail
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But that tells you your saves are fine and more importantly your Stardew Install is probably fine - try a new game in vanilla and it should work

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meaning the problem would lie with SMAPI and your current mods, and you should only perhaps reinstall those

flat apex
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Do a entire reinstall. Delete all file, reinstall your game. Do a fresh launch, close it, and install smapi.. launch SDV, Close it, install your mods.

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And do fresh downloads too

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And don’t use vortex

clever flint
#

Okay, I’ll do that

gaunt gust
native dragonBOT
timber fractal
#

hello guys, so i finished the story by joja on Expanded, made all the community improvements and saw the final scene of morris in joja's warehouse, but i'm not able to advance the story, for example meet the new npcs, the new area from the desert the Apples anyway, I can only continue the story through the community center?

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I'm sorry if this is a stupid question

scarlet quail
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I'm no expert in the Joja storyline, but I'm also pretty sure in Expanded that stuff is unlocked via Joja quests post-completion cutscene

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I'd check the Expanded wiki to figure out the exact trigger events for each

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Apples though you're locked out of - you didn't complete the Community Center so they won't appear.

timber fractal
#

Thank you guys a lot!!

calm cloak
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Hi All...i have the More Trees Mod...i love it...however, i just updated SMAPI and CP and now all my jellies that i have been storing up have changed...ie...Durian Jelly has now changed to Durian Sapling Jelly....is this going to be fixed?

tribal shuttle
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 5 C# mods and 0 content packs.

scarlet quail
#

!jsonshuffle @calm cloak

native dragonBOT
#

A Json Shuffle is when your Json Assets items rearrange their numerical IDs or different players have different numerical IDs assigned to the same object. See here for details: https://stardewmodding.miraheze.org/wiki/Json_Shuffle.

Anytime you change your JA mods you can risk a shuffle. In multiplayer, you need to have exactly the same mods in exactly the same order as your friends.

Anytime you have a shuffle and then solve it, old objects may remain affected but new ones should be fine. You can sell or trash the old items, and spawn in new ones if needed with CJB item spawner.

calm cloak
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@scarlet quail Thank you so much

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@scarlet quail so does SMAPI or CP change that JA mods?

shell jackal
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Usually it only happens when you add or delete a JA mod. Smapi and CP shouldn't have caused that

scarlet quail
#

^

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That being said what you've described is basically textbook Json shuffle

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I would very much assume you added a mod, deleted a mod, or updated one recently that caused it

calm cloak
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@scarlet quail silly question, do all the JA Mods...have (JA) in front of them?

scarlet quail
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Nope

calm cloak
#

bleh lol

scarlet quail
#

For example, Ridgeside Village does not have JA in front of it, but a subfolder within it does

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So if you download Ridgeside Village, unless you go into the folder you extract, it'll have Json assets within it, so shrug Ridgeside's stuff should be good about avoiding shuffle but not all mods are

calm cloak
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@scarlet quail okay...i'll go back thru what i updated yesterday then...lol

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i'm not updating again....hehe

scarlet quail
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As for yours, southern, little hard to troubleshoot. You say it's not empty, but what is inside it? if SMAPI isn't reading the files inside it, the files within aren't config/manifest.json files. Did you extract the zip files?

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If you can, send us a screenshot of your mod folder

fading frost
#

Quick question: Is there a way to "hide" a folder from SMAPI? Like, there's a way to make SMAPI don't look inside a folder for mods?

scarlet quail
#

!modgroups

native dragonBOT
fading frost
#

It took me a while because I'm pretty dumb, but answer was literally a little above me, haha...
(A dot on the start of the folder. Eg: .ModsFolder1)
Thanks!