#archived-modded-support
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
If it is trying to get a recipe then yes there is a console command, for both cooking and crafting
if there's nothing obvious on the log you can also try the Profiler mod, it might show what the problem is
also if you you're playing for a long time you might want to start a new session, my game gets laggy when I have it open for a few hours
theres no error spam. it just lags heavily after a few warps and enters on different maps
i could try profiler
it only recovers when i sleep/save
i use the earthy recolor but there r no debris toggles :β3
im trying to remove a broken recipe from previous mods i removed on my save. Stardew Progress somehow found it and cant find the recipe
@nova stag Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
ah i found out the problem lol! thank you though
can we add sdv expanded in our save file?
It's recommended to start a new save file.
why?
Because of the cleanup you need to do I guess.
Prolly better to set resampling to off
By default, modified xBRZ. Optionally, modified EPX or EPX+xBRZ
Lies and slander.
SM has never caused any bugsegmentation fault
SM fixed my problem of crashing thou
if you want try my settings of enabling SM, BUT disable resampling in settings
which mod is better for newbie, ridgeside or expanded?
I think either are fine
Expanded adds more to existing stardew areas, and ridgeside adds more new questlines
both are good mods with a lot of developement
thanks for the info
good morning! I've tried to download main questline redux and it seems to not like my maps. ie, smapi errors and crashing, I've attached my log, is there anything I can do besides uninstalling?
https://smapi.io/log/3e8b03b830d14bf08a87177ae8225080
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 70 C# mods and 46 content packs.
it's probably worth reporting incompatibilities to the mod author
good point, I'll do that!
I'd say expanded since it seamlessly blends into vanilla, while RSV is more of a side addon (but still great)
I used this mod last night but for some reason it now fails. I get the same message on mobile phone mod. I rewodownloaded these and any toolkits I could think of a hundred times. Please help me, my save file is kinda screwed until I can get half my house back :(((
[Multiple Spouses] Mod crashed on entry and might not work correctly. Technical details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> InvalidProgramException: Common Language Runtime detected an invalid program.
at Interop.Ole32.CoTaskMemFree(IntPtr ptr)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at MonoMod.RuntimeDetour.Platforms.DetourRuntimeNETPlatform.GetMethodHandle(MethodBase method)
at MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.GetIdentifiable(MethodBase method)
at MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.Pin(MethodBase method)
at MonoMod.RuntimeDetour.DetourHelper.Pin[T](T method)
at HarmonyLib.MethodPatcher.CreateReplacement(Dictionary`2& finalInstructions)
at HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo)
at HarmonyLib.PatchProcessor.Patch()
at MultipleSpouses.ModEntry.Entry(IModHelper helper) in C:\Users\poiqwe\source\repos\StardewValleyMods\MultipleSpouses\ModEntry.cs:line 231
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1757
why are you using multiple spouses?
Because I'd like to be able to marry multiple characters:)
Free Love does the same, is by the same author, and is actively maintained, unlike Multiple Spouses
I tried downloading that one as well but it gives me the same error
and mobile phone as well even though it's another funtion
To get a little more info, can you:
- Load into the game (the title screen is fine).
- Type
harmony_summaryinto the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (instructions on page)
- Post the log link here?
Are you on mobile
no, windows
Maybe, I've been trying to figure out which, but thanks for the help:)
Speaking of commands.... Is there a particular format for console commands in smapi android?
I can't get it to run anything
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 101 C# mods and 145 content packs.
like that?
Did you type debug before the actual command?
yeah, like that. i'm trying to look into all the stuff Free Love patches that looks suspicious in your log
@silver sierra have you tried removing NPC Adventures?
it looks like both Free Love and NPC Adventures patch some common methods
and iirc aedenthorn/iLoveLucy (Free Love's / Multiple Spouses' author) had a disagreement with NPC Advantures author recently
I'd remove fetk in favor of mail services mod
(fetk + tool delivery)
you also don't seem to have anything using EntoaroxFramework
oh yeah I did remove that and reinstalled since I thought maybe that was the issue
I'm also not sure you have anything using pytk?
no I havent, i'll try it right now thansk a lot!!
also huh
StardewValley.GameLocation.answerDialogue
- Plato.QuestionPatches (prefix)
- Platonymous.PyTK (prefix)
???
the ??? are added by me
because Free Love was supposed to patch this one
but it's not listed
and yet some patches afterwards were listed
it's only listing successful patches I think?
StardewValley.GameLocation.answerDialogueAction
StardewValley.Events.QuestionEvent.setUp
StardewValley.Events.BirthingEvent.setUp
StardewValley.Events.BirthingEvent.tickUpdate
StardewValley.Farmer.doDivorce
StardewValley.Farmer.isMarried
StardewValley.Farmer.getSpouse
StardewValley.Farmer.GetSpouseFriendship
StardewValley.Farmer.checkAction
StardewValley.Farmer.getChildren
?.SocialPage.drawNPCSlot
?.SocialPage.drawFarmerSlot
?.SocialPage.isMarriedToAnyone
StardewValley.Menus.DialogueBox..ctor
?.Event.answerDialogueQuestion
?.Event.command_loadActors
StardewValley.Game1.getCharacterFromName
and then those patches didn't apply
iirc one weakness of annotation patching is that it stops on the first patch that fails
it's weird, because answerDialogue was before some successful ones
Free Love doesn't annotation-patch
also platotk/pytk may not be compatiable, I've seen odd IL errors coming from those two installed together
yeah, pretty sure they're incompatible
I tried removing pytk but TMXL map toolkit needs it and a bunch of others needs that one
PlatoTK then
that might be it! I get a few issues but it seems to have fixed the main ones! Thanks so much!!!
no worries
I find it a bit wierd since I've had both forever and no issues, but it's not a huge loss to lose the PlatoWarps anyways, I rarely use it. Thank you both!

Say it aint so. Those are my 2 favorite mods for NPCs
Also I don't think I turned off tag apologies
Idk, they may or may not work
They had some kind of disagreement about NPC Adventuresβ API
Oh they work together currently, can confirm that one
But that makes me terrified to update in the future
I installed the new version of SMAPI but now the game wont load through Steam or the application. I've uninstalled it, removed all mods, reset my computer and reinstalled only SMAPI. The game window still stays white and then goes into "Not Responding"
I've started using SVE today and I play local co-op and I am having an issue where if either I or my partner enter or exit a house it will stutter/freeze for one of us as the other is in a loading screen. We've done some tests and determined that it is SVE but have no idea how to go about fixing it and if that is possible, any help would be greatly appreciated!!
Hello, so recently I ve got this email from the wizard, but when I brought all void possible things, nothing happend. Does anyone know what can I do? Thank you!
Is it from Mr. Ginger mod?
Turn off seasonal edits in SVE
(the game isn't really optimized for local multiplayer honestly)
Yeah I get that, currently having two people use one laptop is a pain π , I will try that though thank you!
No clue
You need to have Void Essence in your inventory when you enter the tower
Maybe wait a day if that doesn't work
Is there anything that you could think of? Tried turning seasonal edits off but still whenever either of use leave or enter a building it stutters/freezez
!profiler
Profiler https://www.nexusmods.com/stardewvalley/mods/12135 is a mod that can help you narrow down what's causing lag
Thank you!
It's void essence, make sure you're going in the evening? You can install Event Lookup for the exact details.
i saw stardew valley got another private beta branch so im excited to see because it means its closer even if its not there yet :3
Hey yall, playing MP with mods with a friend, we did all the community center bundles but i still see a star missing and the junimo hut reappeared after exiting and re entering. Weve yet to get the cutscene were all the towns people talk about it being repaired and no one seems to use it like usual. Any ideas?
i am not host just in case that is relevant
think its related to custom community center/community kitchen bundle, the town cutscene played and it crashed upon me entering the community center then when i reloaded it made me unable to view inventory most likely because of the bundle button. Sorry for the disruption.
Thank you, will try that π
Is there a way to prevent the floor difference when you have multiple spouses and spouse rooms? You know, when there's a border of different colored floor around each room?
Mm, my game is frozen on the 'not responding' and has been for a solid... 5minutes now, maybe more. SMAPI's console isn't showing me anything
!smapislow
For some players, SMAPI can take a while to launch the game. See this section of the troubleshooting guide for some common causes and possible fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_lags_or_stutters_in-game
The game was already launched, it just froze.
Ended up quitting out, SMAPI gave me nothing so
it applies to loading saves too
Wasn't loading a save
what was it doing
Going from game to menu. None of the things in the wiki were the case so guess I've just gotta go again
hello all I hope you guys are doing well! I'm happy to be here with stardew valley moders and gamers! I have a request if any one can solve it the rest if the map is fine but the town gardens are showing up like this how can I stop it?
btw I changed the buildings back to the original form that also didn't fix it
should i manually download the mod or do the mod manager download? im new to modding 
the mod mangers help you stay organized. It's your choice just make sure you read all of the instructions
I use moddrop and its great
okay thank you!
!modmanagerbugs
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
When going back to a previous save, do I replace the whole folder? So all the files (farmname + farmname_old, savegameinfo+_old and the JsonAssets folder and spacecorn files)?
I know there's undo last save but I want to go back multiple days (I do have the correct backup zip)
!stardrop
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
Yes
I'm getting the letter from Mia from the (I assume) Always Raining In The Valley mod on loop, I can't get anything else now, anyone know how to fix this
Hm.. yeah she does send letters. That's a weird bug though. Haven't heard of it before. Did you check your log?
There's nothing in the log
!log remove fetk
@neat hare Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 137 C# mods and 140 content packs.
-gestures-
It's been throwing a fit about Timsanity's flowers regardless of update. Plus something's rbeaking in better sprinklers so yea.
Remove fetk
fetk?
Yes
What is that
Found it
Dunno what it's for so. Guess we'll see what happens
The Better Sprinkler's mod is throwing an error that's in the dll file itself so I can't do much about that otehr than try to report it
I would try Flexible Sprinklers instead
Isn't that a hose?
Yep ok removing Fetk broke a different mod
Just waiting to see if it'll even start the game, it's frozen trying to load the file atm
i have a question there no mods for consle right
Sadly
Your preaching to the quire.
so um. how do you get rid of a fruit tree that suffered from a json shuffle and no longer appears as a valid item that refuses to be cut down
Choir
Though a "quire" is also a thing
@wraith shuttle maybe i should also get stardew on mobile hehe
"four sheets of paper or parchment folded to form eight leaves, as in medieval manuscripts." Apparently
Hmm... could probably get SDV working on a Windows ARM tablet...
hi guys somehow one of my mods is making my farmhand splitscreen using the host energy along with theirs im not at my desk right now i will post smapi later but did anyone encounter this issue with any mod they use? while playing no obvious error on smapi

I'm having an issue with tilesheets and I'm not sure which mod is causing it. If someone has the time to help me narrow it down, I'd really appreciate it https://smapi.io/log/c52a601008394d129e6e996b5158e328
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 148 C# mods and 265 content packs.
@lusty tartan is possible the breadfruit treee i'm looking at all my trees now
le sigh
im getting this error despite downloading the most recent installer from the smapi website, any way to fix this?
What version of SMAPI does it say you've downloaded?
im using this installer
that'd be why
that is not the correct SMAPI version, that's several ones past
oh
Click the button in the image, then hit direct download
that's nearly a year old
Then before you download, please tell us what it says you're downloading
you can also get it off nexus. no misleading buttons that way 
That too XD
Okay, download that, then before extracting show us what's in it
What u mean, whats the correct version
i.e. double click on the zip folder
The correct version is 3.16.2. Skylex's installer is 3.12.7
Oh thank you
Okay, that's the correct one. Extract that.
π
According to the filepath you showed above, you were going from a folder called "SMAPI 3.12.7-installer", and the folder in that zip is SMAPI 3.16.2 installer, so even if the download bugged out previously, that one should contain the correct files
if it doesn't? Do what Asterisk advised and get the one off Nexus XD
XD righto, i have made more progress than last time so ill assume this ones right
it does
I'm just always weird and run it twice - uninstall, then reinstall
I'll never direct anyone else to do that, but I do that XD
lmaoo no im exactly the same, everytime in the past ive updated my launcher for this ive always uninstalled first then reinstalled
just for some reason this time it bugged a bit
but cheers its all working now π π
Hi All...anyone run into an issue where i have planted something and i harvest it, but nothing is there and it "allows" me to harvest an endless amount? but then what i am harvesting is an "error item"? then i can't dig the spot up to replant...like, at all?
Dunno but endless amount, but an error item usually occurs when you have items the game is not happy with. Your log ought to show what the conflict is
*about
okay...thank you
is there any way to query activeDialogueEvents for a given NPC?
That's not a by-NPC thing
It's saved by farmer
You can query the active ones with More Conversation Topics via SMAPI console
However, in order to see if there's one on the dialogue stack you'd need to use Lookup Anything with debug mode on
/data mining mode
You can then see the dialogue stack for an NPC if you stand by them
(I believe, I haven't checked)
You can also do the boring thing and patch export their dialogue file and check if the key for the CT exists
patch export Characters/Dialogue/{CharName}?
different issue: wtf is https://github.com/Platonymous/Stardew-Valley-Mods/blame/master/PyTK/PyTKMod.cs#L495-L514 even doing?
Log Info: SMAPI 3.16.1 with SDV 1.5.6 (build 22018) on Windows 10, with 265 C# mods and 380 content packs.
No idea, but check and see if there's a config.json where it says?
Yep
For example, Introduction is the initial CT, so most characters have a dialogue for that
yes, ofc there is (although it's a symlink)
as tp the second part... I don
Vortex on a separate drive
... on closer inspection though, the file it links to doesn't exist xD
content patcher animations doesn
use pytk, so I dont see how it could affect it
at System.IO.FileStream..ctor_PatchedBy<Platonymous.PyTK>(FileStream this, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
but what is that targeting.... cettain types of errors are due to PYTK, usually because the mod versions are wrong for your set up, so the blaming PYTK is just to let you know the source of the error
Not rlebavt here
That patch affects maps only
the problem you might be having, could actually be caused by PYTK conflictin with some other mod and causing a cascade effec
those can sometimes be a bugger to sort out
Guys is PyTK - Platonymous Toolkit broken?
Because i dowload this mod once and my game died
It works fine for me with all mods updated
what 2nd parameter for the type do I give it to fix [Content Patcher] Can't export asset 'Characters/Dialogue/Pika' of type Newtonsoft.Json.Linq.JObject, expected image or data.?
data since its dialoug
but it should already be data
true
maybe it just needs its little electronic hand held
computers are still obsessive about every tiny detail
Did you load into a save first??
yes
You can try giving CP the data type
ugh, apparently I didn't load the save for long enough or something
works now
I have this "Click to get started with your day" thing
patch export characters/dialogue/pile Dictionary<string, string>
Guys anyone know ho to dowload/use this mod with SVE properly? PPJA - Tailor Mouse_A DGA Clothing Shop
i dont know where to find the tailor
I believe that is only part of the mod...
I haven't used it in a long time, but it used to be over by hat mouse
Will try
I'm not seeing it when pressing F1 on the NPC, I see debug info but I only see NPC::Dialogue which basically seems to contain the same info as the patch export
so if the CT exists in the patch export, then it's active?
No, there's two components:
- is the CT active? (stored by farmer)
- does the NPC have CT dialogue? (stored in content)
If it passes 1 and 2, then the NPC will say the CT dialogue
Maybe listen to what atra said instead of me, they know so much more about the dialogue stack than I do
I don't really understand the dialogue stack except that it exists and that's the dialogue you see
ah, fair
I do note that the topic is absent from vl.mct.current_CTs (https://github.com/elizabethcd/MoreConversationTopics#console-commands)
If it's absent then it isn't active
Did you link the config section on purpose?
vl.mct.current_CTs queries the same place that the game checks for active CTs
It should be a very direct reflection of what's going on in the game in terms of active CTs
@mental quail can you try it with this build? https://www.digitalcarbide.com/projects/sm/SpriteMaster.dev.7z if it happens again, enter sm purge into the SMAPI console to see if it fixes it.
What should i do?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Screenshot doesn't show us everything we need to troubleshoot
ok
Fork Chess and recompile, or revert pytk to 1.23.0, or report to Chess's author
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 52 C# mods and 33 content packs.
I think the mobile phone mod you have is translation only
Let me check
Yes. That mobile phone mod is just a translation - you need the OG mod as it's a dependency
My friend is having some issues with launching with some mods. We've gone through and made sure everything is up to date. She's got the same mods installed and enabled as I do but she keeps receiving content patch errors. Can someone take a look at her Smapi log to see what I'm missing please? Any help is greatly appreciated! π https://smapi.io/log/94708580c4bf438fb64613405e250921
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 37 C# mods and 42 content packs.
Follow atra's advice for your current error ludke. That said your mobile phone should work now
!modmanagerbugs
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
Undeploy and redeploy all mods in Vortex first
Thank you!
But my pytk version is 1.23.0
That wasn't the only thing atra said ludke- either fork and recompile or report to mod author
fork and recompile what that means?
hey yall, so i wanna download the more giant crops mod but im extremely confused on how to download and what to do, can i have a lil help ? 
My wife appears to have a random CurseForge mod for SDV installed that she says she didn't install
I'm wondering if she got the curseforge manager and it installed it. Everything's broken, and I don't know what should be in that directory now.
Hope you get help

i want giant crop but im babi and scared
cani just install and it work??? or do i need to install other thing??

@mental quail and I prepared that build for you specifically :/
and how i fix the PyTK issue?
did you get this https://www.nexusmods.com/stardewvalley/mods/5221
read the description of the mod
Not sure you can
Fork and recompile is a technical term
OHHHHH okay iw as downloading an expansion mod to 6480s mod π
Either you know how to do it or I can't reasonably explaon over the internet
Just.....report it to the author
Any help in fixing the gamepad controls on stardew valley?
[SMAPI] - UI Info Suite 2.0.0 because it's no longer compatible. Please check for a newer version at https://www.nexusmods.com/stardewvalley/mods/1150 or https://smapi.io/mods this mod isnt working?
!uiinfosuite
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
get the version from that link
Thank you!
Wondering if I can get some help tracing down the cause of an issue with Content patcher. It keeps throwing errors while loading the portraits for Sterling (Always Raining in the Valley) and Leilani (Leilani content pack). I had started the save with every mod updated to the absolute newest versions, but last night I had down graded PyTK and TMXL because of a couple of posts, wondering if it would fix it (no mod in the list explicitly requires the newest versions). Thought I had fixed the issue, but clearly I haven't been paying attention because it has continued. https://smapi.io/log/83d6e4107d0e410fab006051b4b94547?Mods=ConsoleCommands~ContentPatcher~StardewWeb
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 74 C# mods and 59 content packs.
try updating pytk and tmxl
Since I got the same errors with those mods formerly at their most recent versions, is there anything else that may cause it? Also, for reference, where can I find the most updated versions? I mainly use Nexus, which makes me a little blind when things are updated elsewhere
!compat
See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)
was that before or after updating to the latest SMAPI
After
Everything was installed at the same time, there were a couple of issues since this was what I'd call an "updated install". I'm using the Stardew Valley VERY Expanded collection from nexus, with all individual mods upgraded that could be, plus a couple of QoL and personal tastes mods thrown on top. Loading into the save, obviously there are no issues. And the only issue that seems to arise from these errors is that the SMAPI console will go into select mode and stall the game until I return on it.
just gonna post this here too incase anyone here knows how to fix this: getting a "Ridgeside Village [smapi component] Failed parsing quest" error on my steam deck while my main PC doesn't. here's my log: https://smapi.io/log/18b6f694251a4f188015da204b64da00
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.21, with 77 C# mods and 160 content packs.
Any help?
!modmanagerbugs most likely from this
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
Hello everyone Iβm having an issue with playing multiplayer with mods my friend joins but the character creation screen boots them out forcing them into the default character without a name or anything main mods Iβm using are stardew extended and dark club
do they have the same mods
Ya
What kind of portraits are they?
I have no idea, Lielani I can't even access right now, and Sterling hasn't been around when these errors are thrown. I've updated the mods however, now testing that
I can't believe they are straight old png types. Perhaps the require a third party mod like portraiture?
This is actually the second time I've run the Stardew Very Expanded modpack, this time the pack's updated a bit, but in the last install it used the same version of ARV and didn't throw these errors. So I figure it's something that's changed in the recent mod curfluffle that's been happening, since the last pack version I played on was in April
Actually, that might be part of the problem, I just realized that NMM never updated the pack, it's still at revision 8 of 19. As much as it pains me, I might have to kill this save
Probly, I just looked at the mod on nexus & it didn't seem too exotically structured. The portraits are seasonal tho, so if you're using a mod manager, they could have been bolo Ed some way
*boloxed not bolo Ed. π
If people recommended that I try the Stardrop manager I'd like to do that, but I rather not have to download each individual mod from it.
!modmanagerbugs
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
Hi All...i have Shaded Violets on my farm...3 out of every set is not harvesting...when i try to harvest...it gives me unlimited "error item" and i cannot destroy the soil to retill it....anyone have any advice for me please on how to fix this?
Hiya. Me again. Does anyone know if there's a way to manually divorce people? I use the multiple spouses mod and I have tried to divorce Harvey a few times with no success. He's just... still there. Sam too.
Not certain. To check really fast though - you're on android, since you're using multiple spouses?
Nah, this is PC
Then I'd advise deleting Multiple Spouses and installing Free Love. Free Love supplanted Multiple Spouses (and is made by the same mod author) so that might help fix your divorce problems
Oh! That explains quite a lot! Gonna try now.
i know im super late but if youre using portraiture for sterling and leilani, you should try switching to HDPortraits instead of portraiture so you dont have to depend on PyTK! its really simple to set up :>
I've nuked the entire modlist at this point, rebuilding from scratch
me every other week tbh
did you remove farmer to florist? or mizu's flowers? if not, did it load correctly? send !log
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I thought I might find some folks here asking about that. So I recently added an optional version of the mod that allows for modded trellises to have the effect again. I changed the mod for efficiency, but vastly underestimated the amount of users who got the mod for their modded crops.
you have to download the new version ye but you just have to run the installer
you literally just delete the old version of the mod in your mods folder and then redownload the new version the exact same way you add a new mod. everything should save
(always backup your saves just in case)
and reset the steam launch options if you use steam, use the new ones you get in the smapi installers
^
anyone feel like digging through this disaster to tell me which one of my FTM monsters is ruining my spawns? https://smapi.io/log/384480b5d21e4952bf19acca9dc60164
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 152 C# mods and 359 content packs.
@nimble bear @lusty tartan thanks guys
!log
@dense zenith Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
...something bugged up on your log
please upload it properly
Also, even without the proper log, I can see Walk to the Desert Redux is getting skipped
You're missing dependencies that are listed in the file. Update your mods and download the right dependencies.
the dependencies werent in nexus
....Yes they were. I downloaded it with all its dependencies in nexus
?
Odd
Producer Framework Mod is listed there, which is one major one you're missing.
(Thanks Cosmin)
Dang
I missed 1
Wait oh i deleted the wrong one
Wait what about the ones that arent on nexus
...there are none that aren't on Nexus
If you insist on saying that there are some not on Nexus, you are going to have to tell us which ones.
walk to desert only needs pfm , you also need those for zuzu city https://www.nexusmods.com/stardewvalley/mods/8626 https://www.nexusmods.com/stardewvalley/mods/10747
SAAT you're going to have to care about if you want downtown zuzu
same for custom companions
Well, technically you can do without SAAT
But in general, unless you just want the same audio everywhere - Stardew Expanded, Ridgeside requires it, etc.
also where is my rubbish bin in my files
i installed companions
you might say it's just music but the way the mods are setup they need it to work
so so sorry!!! I got called away - let me finish the day then I'll do some testing. I'll start with your build. I really don't think it's SM. Then I'll go from there
I don't think I've ever seen a playthrough that installed zuzu but not any other expansion. Huh.
Anyway. It'll skip music. Should work now though, so there you go Zor.
Im tryna avoid lag
@lavish marlin
A WIP that's on hiatus if I recall
Im stuck on this screen but the journal icon is animated
Ehh it was acrash
Ill do it later
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

Does anyone know if there's a version of greenhouse gatherers that's 1.4 compatible?
is anyone else who has more recipes unable to find them in gus' catalogue? i missed out on the mint tea from winter, and now in spring i cant get chamomile tea either π
yeah heard author burned out a bit due to school and stuff. but once motivation comes it'll just come back eventually
the core aspects however in Zuzu seems working, except for the sawmill
what spawns?
'Sup?
I have "carry chest" enabled in Better Chests, but I can't seem to pick it up? Do I need a specific tool in my hand?
is your hand empty
ahhhhh
ye that's the annoying part of not being able to select an empty slot with the scroll wheel
I use empty hands
looks like the mint tea recipe is just limited to appear in winter, but chamomile tea should appear always (unless you already have it i guess) according to the json assets files. could be another mod changing gus's shop i guess
or just a problem with the mod setup. you can upload a log and link it here if you want to check it
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 47 C# mods and 56 content packs.
07:12:30 ERROR Missing Gifts assets/Scarlett.png is missing!!!
07:12:30 ERROR Missing Gifts assets/Sella.png is missing!!!
07:12:30 ERROR Missing Gifts assets/MorrisTod.png is missing!!!
07:12:30 ERROR Missing Gifts assets/Andy.png is missing!!!
07:12:30 ERROR Missing Gifts assets/Susan.png is missing!!!
07:12:30 ERROR Missing Gifts assets/Martin.png is missing!!!
07:12:30 ERROR Missing Gifts assets/MarlonFay.png is missing!!!
also what is this about?
you need the SVE assets pack from here https://www.nexusmods.com/stardewvalley/mods/11363?tab=files (it's not a separate mod and they are not installed directly into the Mods folder)
π€¦ββοΈ
(i suggest to remove this image, this server is super strict about NSFW)
(it got removed)
hey! going through the PPJA files, there seems to be a few items that exist, but dont... exist. Like, theyre in the collections file, but I cant purchase or make them.
example:
is there any way to fix this?
could i add them as purchasable from gus?
you can try
okay, well, here goes nothign
hm, do you have the ghost pepper crop?
doesn't seem like it exists in any of the usual suspects. might be that they forgot to add the crop itself. the rules for the other pepper extracts are added via the PFM portion of artisan valley, but since the crop doesn't exists it's not really possible to fix easily i guess
very strange
im going to try to add the "ghost pepper extract" as purchasable from gus, just for the full shipment achievement, ill let you know if it makes my game poop itself
actually, do you think it's better to remove the item entirely?
there's the risk of the ids shuffling and causing some problems, so i wouldn't do it. you could also just spawn it with cjb item spawner or similar if it's normally unobtainable
hello! anyone here using Elle's Seasonal Buildings mod? I only wanna mod the stable and the slime hutch and leave everything vanilla but the fences keep changing color despite the value being set to false - any thoughts?
Hi anybody using ppja farmer to florist on their playthrough?
I donβt seem to have the bouquets of purity and exuberance, etc in my game even though I have downloaded all as required
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 285 C# mods and 684 content packs.
Try the AT version
How add new animal to farm ,,to use bfav,, i so confuse because not sell in Marnie shop??
whats that
hi is there a link for uiinforsuit
!uiinfosuite
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
Alternative textures
Alternative Textures (https://www.nexusmods.com/stardewvalley/mods/9246) is a mod that allows selective changing of textures with a paintbrush tool in the game, as well as texture randomization. See the modβs in-depth wiki https://github.com/Floogen/AlternativeTextures/wiki for details on how to create content packs for it.
read that
hello so my stardew game crashing on me again! of course i'm using Mods I have my smapi log however it doesn't show any errors. I went on Event viewer and this is what it shows
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 50 C# mods and 135 content packs.
what should i do?
I keep seeing this, but whenever I press [F2] it doesn't do anything
you also need a mod that adds tmxl buildables for the menu to show up i believe
Just me being silly
What does this mean?
When the log says no idea
What morning glory is
I have downloaded all needed components
You can probably ignore it. I don't think it will have any impact.
ty
My game runs fine but I am missing some craftables from farmer to florist
It is so troubling
Did you get JA version or DGA version?
DGA
!ppjadga
The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.
You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).
I have artisian valley and christmas sweets D:
it loads the items however i wonder if thats the reason why my game is crashing
Recently updated Better Crafting but it's still saying that there is an update available
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 11, with 100 C# mods and 219 content packs.
Change the version in the manifest.json to the one in Nexus
could there be another file on Better Crafting? I know some mods have "extra" files like for multiplater or android, etc
I have a couple of mods like that & they still nag me about updates because of the other files
If you look at the Changelogs from their mod page:
So they're saying to delete the SpaceCore Support file
Where is the support file?
This one from your logs
Right but where is it?
Delete the whole folder, BC SpaceCore or something like that
In Better Crafting? I don't see it
And then on their mod page, to update Better Crafting: Buildings, download it under optional files and remove the old one
It'll be it's own mod folder
I can't say where it's at because I didn't install the mod for you, but if you look around in your mods folder you should find it
I found it, I'm downloading the update for Craftable Buildings now
Ok, Thank you! That was really confusing but I got it now
Er, I kind of did a booboo... I was wondering if the creator of Denver is on or if someone who has that NPC can send him to me... he was put in the same folder with the boarding house and I accidentally deleted him when I updated boarding... I need him for my female Denver portrait π¦
I didn't know it till I realized he wasn't on my list when I was gifting... I deleted the trash since then ... I know he is being updated but I was able to use him without issues.
My game freezes while I have mods on and no I can't log because smapi doesn't respond
Grrrrrrrr
So I got SVE installed ok a while back on my mac and now I'm trying to get it up on my pc but I might have done something wrong because the mods aren't starting up- how do I attach my folder for you guys to take a look at and see what I did wrong?
Smapi should still have a log, even if it doesn't respond
Even if it's the shortest log in existence it would still have a log
anyone know whats causing this graphical glitch
!log for blueangel
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Wait a crash was prevented it just told me in game
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 30 C# mods and 35 content packs.
Yep. Which means SMAPI is logging, so if you need further help just ask sandway
So I went and typed that in and smapi isn't logging- my game still starts but the mods aren't loading in
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 15 C# mods and 6 content packs.
Custom npc fixes needs to be installed for aquarium to work, smapi needs reinstalling to correct some errors automatically with error handler
Oh no I know what I have to do and I don't like it all my old mods have to be reinstalled including stardew expanded
And krobus dialogue would need Canon friendly dialog expansion. Now, let's see on the others
Blue angel when you launch stardew is the icon in the Taskbar a chicken or a pufferchick
Or are you on mobile
ITs a chicken- its from when I installed vanilla on my PC
That's why
That is vanilla stardew, you need to launch StardewModdingAPI
In order to use mods
Trying to find it now
If you installed SMAPI should be in same local files
And what do you have stardew on, steam, gog, gamepass?
steam
Browse local files. If you installed SMAPI correctly it'll be right next to stardew in the local files
!launchoptions as well, although I would just add it as a non-Steam game
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
Its in the stardew folder
Trying- I think I mightve did something wrong I am not sure
Like my main stardew file folder is content mods and smapi-internal then all of my mods are in the folder
coulda sworn i had those
friggin vortex
oh shoot
found it!
It was in the folder I had to scroll down for the weird chicken api start up
Yeah no worries that's a common first time mod mistake don't worry blueangel
Well I had a bear of a time getting it up on my mac but this was better- it was on windows
this time
the SM build fixed the tile issue, but the game crashed while I was harvesting. There wasn't anything in the log. I tried to replicate the incident to no avail. So I went back to your last official release and started testing removing the NPC mods. the water tiles didn't reappear when I added back the suspected mod while using the official build. I'm getting back to it today - backing up the save file to another folder and going to do some more now with your test build, release, and that mod... if anyone here has any suggestions regarding procedure, I'd appreciate it
Hi guys how i dowload this mod Canon-Friendly Dialogue Expansion translate to pt-br?
Need help please
Did you download the main mod? It looks like it already supports a pt translation
yes
Sounds like an access violation
Running SMAPI through a terminal will let it be caught
But how i put the translate?
It happens automatically if you set the game language
But how i set it
From the main menu
In the game? in the mod settings option? sorry im new in this things haha
the screen you see when you first open the game
SM access violation with the crash I had?
If it didn't log, it's probably an access violation
Can only catch those by running the game through a separate application that's catching its output, like the command prompt
Thank you!
would you like for me to try that?
ok, i'm playing through with the release build wondering how that wonky tile just disappeared. I haven't saved the game since before I tried your test build
there shouldn't be any significant stability differences between dev and release
though the dev branch does have some more opengl-related things
umm im trying to unistall smapi and reinstall it but it says im running the installer from inside a zip file. how do i un zip it?
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
i dont understand
Are you on Mac, Windows, or Linux?
windows
Okay, if you right click on a zip file, is there an "Extract to here" option?
i think i un installed it
Are there mods to make stardew valley definitve edition?
what
Greetings. I apologize in advance for the rube-ish questions. Hubby and I play SDV on the PS4 in local cp-op mode only. These mods that have been createdβ¦. Do they only work on PC versions of the game? Iβm trying to understand how this takes place. Do those who create a MOD write additional code into the existing program,?
consoles can't be modded.
!gettingstarted might be able to answer your questions
@coral reef If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Interesting. thank you.
I started on Switch, kept hearing about modding, so I bought it again for PC. since then, I've bought 3 more for PC and also the mobile version
I cant get my mods to work
So random players write these mod codes, they are not issued by Concerned Ape?
Correct
An ok. I shall stick with my PS4. Thank you for the info.
Modding on PC is quite easy actually
What happened? I stopped in to Harvey's and after a 10-ish second pause Evelyn walked straight through the walls and into the void to the right.
Log Info: SMAPI 3.16.0 with SDV 1.5.6 (build 22018) on Windows 10, with 68 C# mods and 118 content packs.
game is stuck on this screen when trying to make new save
got this error in the SMAPI box thing
if someone knows a fix please lemme know
!log
@prime holly Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 22 C# mods and 25 content packs.
you don't have error handler, reinstall smapi
Also maybe a reset if that doesn't work
also you're missing some mod dependencies
which ones do i need because i swear i downloaded them all
can you reinstall smapi first
Makes the train station at the railroad a functioning train station and allows modders to add more train stations to create a connected travel network
]it wont let me reinstall
do you have the game open?...
no
gmm restart pc I guess
ok
If you installed SMAPI as admin that might also be a problem
The only fix in that case is to manually delete everything and try again without admin
i did everything except for the admin thing but it wont work
how do i do it without admin
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.0.1, with 93 C# mods and 178 content packs.
Can someone please tell me why i have so much red texts?
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 28 C# mods and 29 content packs.
log
Mizu Flowers - Duplicate
i dont know what could be causing the issue
the domino effect
try verifying files in steam
Guys need help, my shirt became a sleeveless shirt and my farmer eyes turned brown
Thanks itβs fixed now
Can someone plz help i added a bunch of PPJA mods and it shuffled everything.. i uninstalled everything without saving and took out all the PPJA mods.. i started up my game and everything is still shuffled.. can i go back to the previous day before the shuffle happened?
I am trying to play mods on my new steamdeck (yay!) and I am gettings an error, but it doesnt seem to affect the game launching, also a bunch of warnings about alternate textures mod. anyone know how to fix these? https://smapi.io/log/eb4ca99fc7024deca7b6a05fe2f94104
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.21, with 60 C# mods and 30 content packs.
anyone know from where this come from? it appear in my mail endlessly out of nowhere and I don't know if is vanilla or a mod
It's the Christmas Sweets mod.
Reposting
so the mod is broken? shame, might delete it I guess unless there is a way to remove mails from the mailbox without read them, maybe if I left it there for a day?
I think that is the name. Just a moment
yeah I do
Actually, can you just post a log please? Would be easier to check that way.
found it
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Hello, i have serveral mods installed, am playing splitscreen with one other player. everything has been going extremely smooth until now. the game will be running just fine, then it will freeze, i restarted the game and same thing, plays okay then freeze, i have to force close the game. i cant pinpoint what is causing this. any help would be greatly appreciated!
Ah, yah. That is causing your mail problem. It's been outdated for a long time
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 88 C# mods and 252 content packs.
Sweet mod?
If you mean Christmas Sweets you don't need it for that. I have Christmas Sweets and don't use FetK
Yah, it's pretty much abandoned
I know a mod asked me to add that, no idea what it was, I guess smapi will tell me eventually
thanks for the help
Was it one about tool delivery?
oh yeah
ehh
love of cooking?
hmm
no, the other one
plentiful harvest
and yeah I removed it for the same issue
mails
I see
You need to remove FetK. If you have mods that use it, we can help find replacments
I will right now and try a run again
also there is no "crash log" . only smapi-latest.txt which I posted, if you need more info pls ask. im kind of lost on this one.
I'm afraid I'm not help there. I know nothing about modding multiplayer, other than all players need the exact same mods. Splitscreen playing I know nothing
okay, its weird though because its been running so smooth. only thing i can think of is I recently installed a mod before starting the day. im going to remove that mod and try again. i just dont see any errors that would cause it to freeze. well thank you for the reply! maybe someone will be able to take a look at the log i posted and give me some lead xD
Yah, there are people here WAY smarter than I am when it comes to modding. xD
mails work properly now, thanks again
I love the recipes in the game, shame some mods doesn't work anymore cause abandoned and outdated
Welcome. If you need help finding any mods, let me know. I have a ton. xD
same here, 250 mods XD
I added all I could find about recipes, sadly love of cooking and plentiful harvest are not good
if you know any mods with recipes, you can tell me here or dm
I'm getting close to 400
@mental quail an access violation is going to prevent me from making this build public
those do need to be fixed since they're very critical
What's wrong with Love of Cooking? I use it
the upgrades dont appear with clint and despite I cook I have no idea if I am getting exp because it stay in zero
I know you don't get the exp unless you cook with the pan or whatever
I want to say you have to unlock the pan somehow... But I'm not sure how
you have to get the cookbook, which happens after a short period of time in the game
then you can upgrade them I think
the cookbook is an item what appear in the inventory?
or is how it open the cooking menu in the kitchen?
nah, you get it in the mail but it is not a physical item iirc
maybe the broken mail mod didnt deliver the item? I mean, the kitchen menu was like a book
no had no idea how use it
so I disabled it
to cook like before
inb4 I disable the exp gain with it too
ok well sounds like it's not the mod for you. you cook like normal, but you do either have to upgrade the pan or if you don't want to deal with the pan upgrades you can disable that feature in the config
(but it does work)
is what I did
maybe I should try again now I removed fetk
there are a lot of complanins in the nexus page tho
so I thought the mod was broken
30 August 2022, 4:40AM
This mod always seems great but the creator is sadly not active enough to maintain a mod of this magnitude. I can't blame them, this is a free mod after all, and most the bugs are caused by other mod conflicts
28 August 2022, 5:58PM
This is my favourite mod and I am very sad to see the bugs it has. That's why I'm making an effort to tolerate some of them, even find some workarounds. Reaaaaally hope this gets updated soon
bteween lot other
Just checking on this...if i close Stardew....delete the Vineyard mod and replace it with a "alternate" Vineyard mod, will the vines i already have growing still be there?
...maybe? Depends on which mod and what you mean by vines
Usually crops stay even when you change a map
They just end up off screen if your map is smaller
Vineyard mod?
Thank you!
trying to install smapi on my mac and miserably failing
can someone help me please π
!gettingstarted there's screenshots linked in here
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
I followed the instructions but itβs still just not working
What, exactly, isn't working?
It keeps giving me this
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
What are you doing to unzip it, and version of MacOS are you on?
thatβs the thing Iβm not sure how to unzip it, also Iβm using macos 12
Do you have 7-Zip or WinRAR?
I don't think those work on a Mac
I donβt have an option to extract like at all
where did you download SMAPI?
the wiki
this
Can you try downloading it again?
That's super not what I get
And I"m on a mac too
Elizabeth, is MacOS 12 the latest version of the OS? I'm not a mac person
I think itβs working now
yeah itβs working now I just downloaded the wrong version
thanks for your help!
it is yeah
Ok, thank you.
Hello, Ive been having some massive disconnect issues playing as a guest in a world hosted by my friend (sometiimes multiple disconnects a day) I've captured many of these d/cs with the performance checking mod. https://smapi.io/log/926f1d7fa6884d6bb62caefcea9dd1ac
and from yesterday
https://smapi.io/log/e9eb1b69757b475b8767c734031b5ad8
Both these logs, the host is on a nice desktop computer. I've also expereinced this same issue with the same mods with another host with a nice compuuter. Whats CRAZY is when my friiend hosts the game on their laptop, ON WIFI i get nearly no disconnects, at all. Looking for any hints here from people who have stared at logs for way too long π
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 39 C# mods and 16 content packs.
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Windows 10, with 39 C# mods and 16 content packs.
this was the original thread from the last time I posted here. Hopefully the logs with the profiler mod on help at all? #archived-modded-support message
10 dollar bounty π©
so, im using stardew valley through steam on my windows laptop and im doign a coop server. we both have stardew valley expanded installed and i can go to the places included in the expanded map, but for some reason my map in the esc menu is just the regular map (im not the one leading the coop)
NPC map locations can fix that
i downloaded npc map locations, places still dont physically show on the map (bluemoon vineyard still looks like forest for example) but when i scroll over places from expanded it does say the name
Yeah that's something you cant fix unfortunately - it's a glitch (very weird one)
oh damn
sorry why u used zip for mac ?
oh it's done, that great
is that okay i merge a lot furniture from dif mods, i don't very like using CF or Alternative Texture, and how to make new or merge manifest/content .json ?
i used bed tweak and it looks awfull for the bed with mod furniture
Can someone plz help i added a bunch of PPJA mods and it shuffled everything.. i uninstalled everything without saving and took out all the PPJA mods.. i started up my game and everything is still shuffled.. can i go back to the previous day before the shuffle happened?
Look in your save backups folder
There's probably a version from a few days ago and you can unzip it and replace your save files with those
Thanks!
Where do i find my save file?
windows = app data - roaming - stardew
Thanks but Iβm on a Mac
go to folder and paste this
~/.config/StardewValley/Saves
if I'm not wrong, i forgot exactly
!saves
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
hey fam so i have two CP files for my craftables, but want only the chest in one set and delete the chest set in the original. How do I identify it off the content file? For example: },
{
"Action": "EditImage",
"Target": "TileSheets/craftables",
"FromFile": "assets/craftables.png",
"FromArea": { "X": 32, "Y": 608, "Width": 16, "Height": 32 },
"ToArea": { "X": 32, "Y": 608, "Width": 16, "Height": 32 },
},
So how do i know which one applies to the chest? so i can remove it from the content file? there is no config. Is there a cheat sheet when making mods to know the area that applies to craftables?
can u setting in mod config ?
nope π¦ no config - I'm using elegant craftables but i want the chest in the burnt sienna pack (which has a config)
you'll probably have to open the craftables tilesheet with an image editor that can show the pixels of the image, the X and Y are pixel coordinates and the width and height are in pixels too, so that's a way to find what patch targets the chest (although there necessarily isn't a patch that targets only the chest)
https://github.com/Pathoschild/StardewMods/blob/develop/ContentPatcher/docs/author-guide/action-editimage.md little more about the format
1st sorry I'm not modders, i only merge the assets if somehing visual mod, or use image editor and find the area u dont use and delete it
i use Photoshop for merging all visual mod
okay amazing, thanks guys!!! I might just have to make a project
crying that no one makes chests for AT craftables
they do though?
X 32, Y 512 Width 96, Height 32
like the crafting chests??? not the shipping chests?? like am i just that bad at finding things on nexus lol
Little tip, if you go to a framework mod like AT and click the "requirements" tab it'll show all mods that list AT as a requirement. Then you can search the page for words like "chest" or "craftables"
It's also really simple to convert other craftable mods to CP. Like dead easy, basically just dropping images into a folder and changing a number
omg i think i worked it out and stripped it and now have set the config for the new craftable chest (wish me luck as my game re-boots up with 387 mods lol)
OMG?? Really? I've never dived into it, so I may have to make this a new hobby fixation. I think the all the writing freaks me out. Thank youu!!! I might look into it this weekend, my ADHD thanks u for this new fixation
(you can use this mod as a template if you want to try converting stuff, https://www.nexusmods.com/stardewvalley/mods/12028 and then message authors and ask if they want the conversion after you've tested it)
omg thank you so much 
If you're talking about https://www.nexusmods.com/stardewvalley/mods/5269 it should be in the mod description.
I don't see it
what don't you see?
have you used mods before?
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
its the same as installing all mods basically, thought not all will be mobile compatible
!androidsmapi
The Android version of the game is quite a bit different from other ports and so needs a custom version of SMAPI. See https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android for details on getting started.
Ughhh I'm confused
It said to move to stardewvalley/mod file and I'm in there, content patcher, hd portraits and the talkohlooeys are the ones I added
you need to unzip them I think
How?
The Android version of the game is quite a bit different from other ports and so needs a custom version of SMAPI. See https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android for details on getting started.
have you moved the unzipped file to the mod folder?
Yes, here let me show a screenshot
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
that doesn't look unzipped tho
oh i couldnt tell i dont have an android 
I don't know much about it either but I think they should look like the folders above
thats weird, you and my dad probably have the same phone model but i can properly unzip his files
can you unzip using this app
https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver&hl=en_US&gl=US
?
also I think the versions you downloaded are too new
So what do I do
you have latest version but you need the one from optional files
!androidsmapi again if you read this you'll know what to do π€·
The Android version of the game is quite a bit different from other ports and so needs a custom version of SMAPI. See https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android for details on getting started.
I read this shit but Im literally confused
I'm not a mod master so I don't understand everything dawg
Hello im new in this discord and i play since few days to stardew valley with friend and we really like it ^^ , but i saw mod in nexusmode and i want know , how can i be sur its not virus or something? π sorry maybe its not good channel for π
I got the patcher thing android version and moved to mods now what
It should say safe to use or something
oh i will check ,, do you know if we need to restart for some mods or we can just continu save? or that can destroy her?
I don't know
Do I do this?

Guys, is there any mod that would track the amount of time left for harvesting the PPJA crops ?
ui info suite 2 probably
Doesn't work with it unfortunately
are you using the DGA versions of PPJA? i think the older Json Assets versions should work
I used the one where they were all in one place
Should I use the one where they are seperate ?
can you link the one you're using?
yep, that's the DGA versions. i wouldn't be surprised if ui info suite doesn't work for them
So the older one then ?
i'm not sure if there's an updated collection of the json assets versions of the common PPJA mods, so might have to get them as separate mods
mizu's flowers sends mail, but i dont get the flower seeds
i wish the posts section is there
!ppjadga
The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.
You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).
Okay, thank you @shy orbit ! That did it ! It actually works now.
np!
hello, all! it's been years since i've been in here. i have gotten back into SDV and modded play and I have an issue i need help with!
I'm using SVE with Grandpa's Farm. I did start a new save, but unfortunately I forgot to install grandpa's farm. So on Spring 2 i added it, reset the terrain features, used NoClip to destroy my previous crops, used Robin to move the shipping bin, and I thought that was it.
Unfortunately, now on Summer 4, I discover the the greenhouse seems weirdly unaccessible. Is there a way to reset that? Is this where it should be anyway? I've never used this before so I'm not sure.
actually it looks like the tree is clipping into it, so it definitely shouldn't be there.
You probably have to wait until you fix it up
Then you can move it
Actually thereβs a recent mod
Move greenhouse plot or something?
looks like grandpa's shrine is behind a waterfall too, and i can't tell if that's intentional or not.
oooh i'll look for that
Dunno about the shrine
oh there's a pic on the wiki for Grandpa's Farm. the greenhouse is WAY off but the shrine seems right
https://static.wikia.nocookie.net/stardew-valley-expanded/images/f/fc/Grandpas_Farm_Expansion.png/revision/latest/scale-to-width-down/1000?cb=20210803040603
second question! does anyone know where the tilesheet to this one mismatched strip of flooring lives?
i checked in Grandpa's Farm and i don't see it so it might be using a piece from vanilla? i'm not sure
use lookup anything turn on tile info
!!! that's a thing?!
heck yes
oh my god my life is forever changed. thank you!
i had Lookup Anything and i had no idea
Are there any mods that help improve performance?
SM?
What?
spritemaster
I'll have a look, thanks
help 
The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.
You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).
so instead of the DGA version you probably want a Json Assets version
can someone help me in fixing an error on smapi mobile version
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
ok thanks
I think SM is the only mod that improves performance because I'm the only one insane enough to touch the innards of monogame (and smapi)
aside from a handful of folks for the latter
I'm still trying to figure out how to fix this. The Mike mod comes with a custom room you can add to Gus's Saloon, but it doesn't seem to be working well with Stardew Valley Expanded (even tho the last update to the room was supposed to fix this issue.).
@tired brook hi sorry for pinging you patho! But I'm in a little need of a help for adding a portrait mod into my game, I got your I think content patcher it was but I don't know what to do next, I'm on android and I'm a little confused on what to do next no matter how much I read the instructions in the modding wiki thing and if it's needed this is where the file things are at, so sorry for pinging you 
!unzip did you unzip?
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
I think I unzip? Edna told me to remove the .zip thing and then I opened the game and there was still nothing
remove .zip or unzip?
unzip it then
From the gov command: For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress.
I don't use Android
So that's all I know
probably because you renamed it
I have another copy of the folder thing
Should I delete these renamed one and add it again?
delete and redownload
Okay I got the copy into the mod folder
I'm starting to think it has to be because Mike's Room was not converted to Content Patcher
No no I'm confusing it with something else... Extra layers?
So now I got this
do you have boarding house?
Mike + Boarding House = Error.
At some point after a specific update to Boarding House, Mike and a few other NPCs were broken for a while.
hmm, Im guessing thats because boarding house switched to content patcher as well
I've been struggling trying to get Mike to work with Boarding House (same with NPC Kim), for a while... and eventually gave up. I succeeded in spawning their rooms in to BH.... but that just broke Kim even more... and Mike refused to use his BH room
Which is why I'm all "Use the Saloon room" buuut yeah two couch issue
there's no sve vers of the saloon room, I'm guessing sve mightve changed the map sometime after
You could maybe edit it yourself? Either the sve saloon or his room
p
One second
Brimini says they made the Mike's Saloon Room to merge with the Saloon in SVE and that's Mike's Room according to Brimini who is maintaining the mod on their profile
So with that in mind @ornate tide it would make sense... to edit the sve saloon itself and remove the couch like you said
Am I right? Just want to confirm
most likely yeah, cause if you try to change mike's room, his door will still be covered by the top half of the couch
