#archived-modded-support

1 messages · Page 6 of 1

neat plaza
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first google result

quiet steeple
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Oh ive found the problem already hah i just switched what graphics card to use when running the game

viscid jetty
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I am trying to use SMAPI for the first time. Everything is pathed right, but my game version is too high. Is there a way around this or should I just until the mods and SMAPI? I can't find a more updated SMAPI then I have already. I tried doing the compatibility deal as well. Same message.

hoary bane
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What do you mean by "Same message?"

viscid jetty
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that message

hoary bane
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Where are you downloading smapi? That's a really old version.

viscid jetty
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from there

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it shows me 3.15 its not updating it

hoary bane
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Download 3.15.1 and run the installer again.

viscid jetty
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think I got it! Thanks. I never noticed it was an older version

native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 108 C# mods and 85 content packs.

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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 108 C# mods and 85 content packs.

orchid locust
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is there any idea why I'm getting adopt n skin errors?

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Adopt n skin isn’t working either

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I’ve used it before and it just stopped working recently

robust bison
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try switching to alternative textures

orchid locust
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I’ll look it up

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I’m looking at it, it seems slightly more complicated than adopt n skin.

robust bison
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it's very easy to use

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the difference is you use a tool to select the skin you want

orchid locust
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I have like 20 textures for each animal in my adopt n skin which I’d still like to have.

dire fractal
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Can mods that come with SMAPI be put into subfolders?

orchid locust
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Can I keep all of these textures?

dire fractal
robust bison
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some mods already have AT versions of their skins, otherwise you might need to put them in a mod for AT

orchid locust
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I see I can at least use them as a framework of sorts

proven thicket
dire fractal
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I downloaded Yellog's buildings but they don't show up in game and the file name is correct in the mods folder what am I doing wrong?

native dragonBOT
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@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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okay gimme a moment

proven thicket
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do I really have to do all the filtering of items manually as there is no easy way to just exclude items?

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i guess I have to since there is really is no way around it...

orchid locust
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So I’ve downloaded Alternative textures and a bunch of Ellie’s content packs but my animals are still vanilla

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Do I have to get all new animals?

dire fractal
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where is smapi-latest.txt at

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I cannot find the log

flat coral
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does anybody have any idea what could cause my bathroom to glitch out like this?

robust bison
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from marnie, I think

orchid locust
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Ahh let me try that

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You mean the sheep shearing scissors?

robust bison
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no

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these have red and blue handles

orchid locust
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Hmm she doesn’t seem to have them I’ll use CJB item spawner

dire fractal
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guess I can't share my log since I can't find it!

robust bison
robust bison
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also chill, this is community support

orchid locust
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Ok I’ll read a bit more about it then

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Ahh Robin sells it

robust bison
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yeah, I just saw that

orchid locust
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I apologize if I’m being rude. I don’t mean to be

flat coral
regal swift
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Do you have any mod for hardwood logs?

dire fractal
native dragonBOT
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Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 11, with 29 C# mods and 39 content packs.

regal swift
dire fractal
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nevermind it was the stupid flower valley mod interferring

orchid locust
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Ahh ok.

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Alternative textures seems pretty fun I kinda want to put all of my textures from adopt n skin in but it seems like quite a bit of work.

robust bison
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there's an example pack in the optional files

orchid locust
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Part of me was thinking of adding the ones to Ellie’s.

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I downloaded both the old and new coop and barns but it only seems to work with one

robust bison
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if you use the example pack, you just need to remove the folders you aren't using and then add the texture image, which is all of the textures you want for that object in one image, vertically

orchid locust
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I’ll try that

mortal locust
orchid locust
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Well when I look at the coop animals it only shows the new coop animals though I downloaded both the old and new content packs.

heady bison
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hi all, so i have a small mod problem, i have got mod 'flavorful cow' and for some reason its not been working since last smapi update. I have looked through the code as its not been updated since its release and I can't see anything wrong but I'm not an expert. The problem is when I go to buy the animals it just resorts to standard cows. Here is my log https://smapi.io/log/67c1f9ad53b84cbd97ad48522016a6cf ignore cake and cream red as i have fixed that.

native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 87 C# mods and 208 content packs.

dire fractal
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does anybody know if its possible to use mods on ios?

robust bison
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no

echo agate
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hi, im very stuck, ive been trying to get stardew valley expanded to work for about 2 hours now on my tablet. ive worked out alot of the problems however i dont know what to do now, i keep getting dll errors

heady bison
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i had a problem like that are the mods you have definately for the device you using and not the standard for pc?

robust bison
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you have the wrong versions

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echo agate
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thank you

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i did install the mobile version of content patcher but its still giving me the dll error

heady bison
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all mods you have have to be mobile versions

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so can anyone help with mod not working?

robust bison
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could honestly just be a problem with BFAV

heady bison
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i did have a look at that and cant see anything wrong unless it nees updating

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#needs

robust bison
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BFAV is already kinda buggy and outdated

heady bison
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actually have most updated version

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hmm any suggestions? i love animal varieties

robust bison
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wait for 1.6

heady bison
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fair enough

shell jackal
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Will 1.6 add what BFAV does?

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Genuine question since I have no idea what is coming in 1.6

orchid locust
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Wow alternative textures is super flexible

stiff compass
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is there a way to completely remove a custom npc mod mid playthrough without having issues afterward?

lament prairie
shell jackal
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Awesome!

lament prairie
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It comes with SMAPI but people sometimes delete it

orchid locust
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I wish the farmhand cabins had alternatives.

lament prairie
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If the NPC comes with any custom items, make sure to trash all of them

stiff compass
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I divorced them, got rid of all the children and removed any custom items but it still seems to have an error

lament prairie
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!log What's the error?

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

stiff compass
native dragonBOT
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Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Windows 10, with 69 C# mods and 44 content packs.

dapper gazelle
# flat coral for this, this is the mod im using: https://blog.naver.com/sxdcdc/222828804686 t...

apologies if someone already answered you and I missed it. So while I haven't used this version of DL's expanded house, I have used version 1. My initial guess is that you haven't added the necessary farmhouse_tiles png. I believe DL leaves them out so that users can basically use whatever bathroom them want. If you scroll down, you'll find DL links to one option which you can find here: https://blog.naver.com/sxdcdc/222182786795. I believe you'll need to pop this png into the assets folder

lament prairie
stiff compass
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"Removed invalid villager 'Sorren' in Saloon ({X:0 Y:0}) to avoid a crash when loading save 'Ebonwood_302955022'. (Did you remove a custom NPC mod?)"

lament prairie
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That's not an error, that's a warning

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Save a day and it will go away

stiff compass
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oh okay thankyou!

fading summit
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Has anyone actually used the skateboard mod? Is it any good?

humble flame
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hii, i recently put some new furniture packs into my game, but this caused my already existing decorations to change. i wouldn't really mind this, but the items kept the original names, like for example, the junimo plush i had turned into a little plant house, but its still named "junimo plush" and i was wondering if theres a way to fix this?

echo agate
robust bison
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you don't need SAAT, and you have multiple copies of sve

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remove all copies of sve and reinstall it

echo agate
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ok thank you

humble flame
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also could someone tell me what this means? it just started happening a couple days ago, i dont have any other conflicts with my mods, or any that need to be updated, so i'm really not sure what caused it or how to fix it

shell jackal
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It's basically saying you don't have the mod that has those items. You can ignore them. I get the same thing cause I don't have the mod installed

humble flame
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ohh okay thank you so much :)

sharp sundial
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Hi i installed my first mod (the stardew expansion one) and it’s not appearing in game! i’m pretty sure i did everything right

robust bison
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

craggy hawk
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Hi guys
Wanna thanks some people, unfortunately, I can’t remember their nicknames☹️
Individuals that helped me to play SW with couple of mods (2 weeks ago)
Such as SW Expended and some extra

But now, I’m playing together with my gf, and some problems occurred

When I hosting game (I hosted before) she having a ping( 1 year autumn 21 day) but until autumn , there was 0 ping at all
We tried to change host
We exchanged our steam accounts
And she hosted from my account
Buuut, ping didn’t disappear, and now I have ping , instead of her

Dunno how to solve it
Please help🥺

onyx nebula
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Is there a way to use OrangePie's portraits without Pytk?

woven stream
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I don't think so.

lament prairie
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Not unless you convert them to HD Portraits yourself

flat coral
dapper gazelle
flat coral
dapper gazelle
flat coral
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sounds great! ❤️

rugged fiber
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im trying to get Stardew valley expanded, i think i have all the right mods but its still not working

native dragonBOT
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@rugged fiber Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

plucky hawk
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does anyone else ever have issues with smapi telling you that you can update a mod despite having literally just downloaded the most recent file for the mod?

regal swift
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Do you have any hardwood tree trunk mods?

native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 11, with 23 C# mods and 11 content packs.

plucky hawk
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it says 1.3 right there and thats the one i downloaded, but smapi is still telling me i dont have it and should update

mortal locust
plucky hawk
mortal locust
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the manifest isn't updated

plucky hawk
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what should i do about that? nothing?

mortal locust
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you can open the manifest file and change the version number up to 1.3.0 yourself

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or jsut leave it

plucky hawk
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ok thank you!

rugged fiber
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the map for SDV expanded farm isnt there

mortal locust
rugged fiber
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i need that one

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i have it in my mods folder

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but do i need to take out these and put them in my mods folder too?

rugged fiber
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ah okay thank you

mortal locust
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generally when installing a mod you need all parts of the mod

rugged fiber
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so i did what you said but the map still isnt there ?

plucky hawk
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you probably need to get rid of the mod for grandpa's farm

rugged fiber
plucky hawk
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i think they both go in that slot so its getting overwritten maybe

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yeah

rugged fiber
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so i just delete it

plucky hawk
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i would assume yeah since you arent gonna use that farm map

rustic slate
native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 68 C# mods and 117 content packs.

plucky hawk
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the immersive farm is a different farm map

mortal locust
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i am begging people to read descriptions

plucky hawk
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some of us are jared, 19 lol

mortal locust
rugged fiber
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OMG YES THANK YOU

plucky hawk
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yay!

rugged fiber
onyx nebula
shell jackal
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Good luck. I've been trying with not a lot of success. xD

desert nexus
uncut hazel
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When your map is open, you should be able to open the menu with Tab

desert nexus
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@uncut hazel Thank you!!!

uncut hazel
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No problem SDVpufferheart

north warren
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whats the problem?

lament prairie
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!xnb

native dragonBOT
ornate tide
hidden belfry
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why is the multiplayer mod not working on mobile

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i tried to host to my friend but there is no invite code

dire fractal
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hey, my game didnt crash but its endlessly loading whenever i went into a building, help?

hidden belfry
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only local ip

dire fractal
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

north warren
dire fractal
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my log it too large apparently lol

lament prairie
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!logtoobig

native dragonBOT
flat coral
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hello! i was wondering if someone could help me? im trying to use this mod: https://www.nexusmods.com/stardewvalley/mods/6942 and it works really well for the majority but its not working for copper bar, iron bar (bars in general), refined quarts and a few random others i don't really care much about

i don't have any other mods that would be affecting it, so theyre still just vanilla. i have them checked in the config menu. anyone know how to fix this potentially?

ornate tide
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!patchsummary

native dragonBOT
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Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
ornate tide
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actually

flat coral
native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.3.1, with 67 C# mods and 156 content packs.

ornate tide
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could you try a patch summary? I don't see anything that would overwrite those sprites outright

flat coral
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i apologize, but im not sure what you mean by patch summary

ornate tide
flat coral
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i typed patch summary into my ' terminal ' which is currently what is running smapi!
how can i upload that for you? the same way?

ornate tide
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the same way yes

flat coral
native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.3.1, with 67 C# mods and 156 content packs.

flat coral
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also, while i have you, id like to ask! i have a mod that is causing the bachelorettes to have seasonal outfits, and id like to stop that if possible but the mod has been deleted and i can't remember the name

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is there a way i can look to see what is affecting their sprites?

ornate tide
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Hmm, I'm not really sure, but could it be IYAHO Object Retexture for the first problem? And for your second question, what bachelorettes are affected?

flat coral
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all of them!

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and i will look at that thank you! ❤️

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wow, youre right! it was affecting it! thank you! ❤️

ornate tide
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You have seasonal Villager outfits somewhere in your mod list, but it's not showing up in the log's mod list

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You could probably search your mod folder for seasonal

flat coral
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oooh thats a good idea, ill try that! ❤️ thank you!
its weird that its not showing up? but ill look!

thank you so much for all of your help!

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[removed] im pretty sure that this is the mod i was using, but the original on nexus was removed and i can't find it in my mods folder?

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which is really annoying

restive grove
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it is in your mods somehwere

ornate tide
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oh can you remove that link? I think it might be a mod stealing site. The original seasonal villager outfits mod was removed because of some asset permissions

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Search for a villager's name instead, maybe like Abigail in your mod list, then right click on it > open file location

flat coral
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ah i didnt realize! it was just the first thing that came up when i googled ' seasonal villager outfits '

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thank you, ill try that!

dire fractal
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can someone give me a link to project yellog

lament prairie
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I believe yri is on hiatus and took them down (if I'm getting the name right)

restive grove
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name is correct

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and yes on break right now, will be back at some point

dire fractal
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yeah but i heard that its still somewhere on a page they have

flat coral
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i dont know if anyone can help me with this but id love it if someone could! im trying to use this: https://blog.naver.com/sxdcdc/222828804686 but the bathroom totally glitches out. when i first installed it, it was working well but not anymore : ( https://blog.naver.com/sxdcdc/222182786795 i downloaded this to put it into assets, however it affects what the kitchen and the barn doors/borders between rooms look like and it really doesnt fit the rest of the house. i was hoping there would a png download on the og so i can combine the two, but there is not

any advice?

restive grove
dapper gazelle
# flat coral i dont know if anyone can help me with this but id love it if someone could! im ...

you could merge the assets with an image editing program. that's what I did when I wanted a different kitchen to go with the bathroom for DL's first expansion 🙂 I remember being unable to get the separate CP kitchen to actually override farmhouse tiles in DL's--even with a false dependency I don't think it worked so I ultimately just merged them together (sorry it's me again 😂 )

clever dragon
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so i'm trying to disable my mods one by one to figure out what's causing this, but if anyone already knows beforehand i'd appreciate the insight

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smapi doesn't even pinpoint the mod, it just tells me SMAPI fixed maps loaded by this mod to prevent errors. See the log file for details.

lament prairie
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you're using a 1.4 house mod

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from back when the bed was part of the house

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now the bed is furniture

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so that mod is out of date

flat coral
jagged elbow
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Hi, I need some help trying to figure out how to use the depotdownloader so I can roll back my game version

clever dragon
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🤔 it must be the one that added a bathroom

flat coral
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one more thing before i go!!!! https://blog.naver.com/sxdcdc/222796955126 id love to use this mod for the multi-flower look but i dont trust xnb mods, does anybody have a guide on how i can turn xnb mods into cp ones?

lament prairie
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!xnb

native dragonBOT
lament prairie
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Last link unless it's already done under 1st link

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Re: depotdownloader, I unfortunately have no experience with that and can't really help

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It's kind of difficult/a struggle

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And you can only use specific mods (pre-1.5.5) if you do get it to work

flat coral
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thank you very much! ❤️
yeah it sounds really hard, i used a xnb mod that changed crops before and i couldn't plant anything afterwards which sucked

i'll give it my best shot, thanks!!

orchid locust
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So I recently transferred from adopt n skin to alternate textures which is super nice, but I’ve got a few skins that weren’t in Ellie’s farm animals packs I downloaded how difficult is it to make my own packs? I need both the skins and a file name as well.

lament prairie
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AT has a wiki with a lot of information

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As well as an example pack

orchid locust
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I’ll take a look at it. I had something like 50 skins for most of the farm animals

restive grove
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I might be remembering wrong, but I vaguely remembering reading somewhere a few months ago that even depotdownloader doesn't work to get old versions anymore.

lament prairie
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It only doesn't work if the issue is that your MacOS is too old

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Or more broadly, if your computer can't run .NET 5.0

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Some people have issues that are more like "the game hates my graphics drivers"

orchid locust
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I went crazy and downloaded a bunch of other texture packs too.

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I love the utility of the mod.

dire fractal
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does anyone know a bridge recolor mod

orchid locust
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Also is there a mod that works similar to the way a cabinet works for tools and weapons

dire fractal
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my bridge looks weird compared to everything else in my world

restive grove
dire fractal
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no

restive grove
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ah, just something you mentioned that I thought you were after, as I could provide those.. just nothing else

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😛

dire fractal
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im really confused

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i just added a few mods

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and it changed all my textures even though i didnt download any new texture ones

restive grove
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ah

lament prairie
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If it reordered the existing ones, that can change things

dire fractal
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idk, it used to be medieval

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like

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the buildings

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and its still there

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but it doesnt show up

royal arrow
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I think sharing screenshots and your log will help people help you troubleshoot

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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yeah im gonna try

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but its too large

restive grove
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just have to edit out a bunch of stuff at the bottom.

lament prairie
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!logtoobig

native dragonBOT
dire fractal
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is there a way in files to check what files i recently put in

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so i can move them out to check which ones mess it up

flat coral
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so ive run into this problem where everytime my girlfriend enters the area I am currently at, the game freezes and every animation done leaves like a still image? kinda thing, hard to describe. Mods and smapi are curently outdated but it happened even before and was the reason why we stopped playing months ago. Tried to figure it out back then already but no luck

Log to go with it
https://smapi.io/log/b7dc6f7ddf934ac49700a2ad0831517c

native dragonBOT
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Log Info: SMAPI 3.13.4 with SDV 1.5.6 (build 22018) on Windows 11, with 88 C# mods and 155 content packs.

royal arrow
flat coral
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hi! i have https://www.nexusmods.com/stardewvalley/mods/6942?tab=posts this mod and its causing tree branches and stumps and other stuff along those lines to overlap - does anybody happen to know a way i can look through my mods to find what is affecting these?

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also, for the same mod, now my bars are invisible??

royal arrow
#

!patchsummary see below for instructions on the patch summary part

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
flat coral
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thank you! ❤️

royal arrow
flat coral
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what would i look for when it comes to copper bars and stuff like that?

royal arrow
flat coral
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thanks! ❤️

flat coral
rugged fiber
royal arrow
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And if after updating everything the issue persists, that's something that can be ruled out

stable hornet
native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 68 C# mods and 126 content packs.

stable hornet
#

my games keep getting deleted

flat coral
stable hornet
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is it because my steam cloud doesn't sync?

dire fractal
#

how do i see my steam screenshots

royal arrow
flat coral
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is there a way i can search up what is affecting the sprites of certain villagers?

stable hornet
royal arrow
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For portraits, do Portraits instead of Characters

compact canopy
#

Question i have the item spawner mod and I used the auto petter, but it doesn't look like it's working. Is it because I didn't go the jojo route?

weary dagger
#

anyone know how to the config the GH'S FEMALE PEACHY BODY correctly?

limber vector
#

I'm trying to use the skull cavern elevator mod, I installed mid playthrough, didn't work when installing via nexus

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I'm currently trying to install it manually, but I can't find the config file

dire fractal
#

what grass and dirt is this

dapper gazelle
#

looks like stadew foliage redone.

dire fractal
#

i got that mod and its not working

rose vessel
#

you asked the same question in modded farmers and i gave you an answer, simpe foliage was a recolor that is not available anymore

dire fractal
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logs dont say anything

rose vessel
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you probably have the foliage only version that is just the trees and the bushes

dire fractal
#

oh, is there anything similar

dapper gazelle
#

foliage only does include the grass tho p sure

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the dirt recolor probably not

rose vessel
#

there aren't that many recolors to begin with, look up recolor on nexus and try to find the best match

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only eemie's isn't on nexus but you can find it on moddrop

dire fractal
#

honestly none if it is working and the logs dont say anything

dapper gazelle
#

you probably have a recolor/retexture conflict then? idk I use foliage only and have the trees with no problem

dire fractal
#

does yellog have one

dapper gazelle
#

no I don't believe yellog has a recolor

native dragonBOT
#

Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

flat coral
dapper gazelle
#

yellog's

dire fractal
#

yellog

dapper gazelle
weary dagger
# hoary bane !gmcm

Oh Ik about the Config menu. I just meant the peachy body is like glitchy especially with the skin tones. So I wanted to know how to use it properly to fix these issues

dapper gazelle
#

@weary dagger can you share your log and a screen shot of how your peach farmer looks?

#

I use peach farmer body so I may be able to help

dapper gazelle
#

please share the log anyway. sometimes there are conflicts that are not necessarily errors and seeing the log can help me rule stuff out

weary dagger
#

Or my characters

dire fractal
#

are there any good recolor mods that are not overly dark

calm heron
dire fractal
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

hey my grass wont show up

#

like the retexture for it

#

can someone help me

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 11, with 95 C# mods and 355 content packs.

dire fractal
#

pls help

dapper gazelle
#

looks like a bunch of your mods weren't installed correctly (empty folders, missing manifests) and xnbs won't work

flat coral
#

is there a command i can use in the smapi log to see what mods are affecting what my house looks like?

lament prairie
#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
flat coral
#

i mean, like how i can look up 'characters/abigail' to see what is affecting her sprite

lament prairie
#

You can either search that in trace

#

Or read through the patch summary results

flat coral
#

ah thank you but i mean is there one like that but to see what is affecting the farmhouse @lament prairie

#

i looked up 'house' and 'farmhouse' but nothing

lament prairie
#

Maps/Farmhouse.tmx is one file

#

That would be any map edits to the farmhouse iirc

flat coral
#

thank you!! ❤️

lament prairie
#

If you paste the log link here I can take a look

flat coral
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.3.1, with 67 C# mods and 156 content packs.

lament prairie
#

Looks like [CP] DL FarmHouse

#

There's also a bunch of mods editing the tilesheets

#

'Industrial Kitchen Interior' content pack).
'Chic Cute Kitchen' content pack).
'Industrial Furniture Set' content pack).
'Rustic Country Town Interior' content pack).

flat coral
#

hmmm that should only be affecting the inside, i want to know whats affecting hwat it looks like outside

lament prairie
#

Oh outside

#

Lemme check what that would be

#

'Flower Valley for ContentPatcher' content pack).
'Medieval_buildings' content pack).

#

houses.png is the outside

flat coral
#

thank you!! ❤️

#

i appreciate it!

humble flame
#

hii i recently got yellog's town overhaul and im 99% sure the trees arent supposed to look like this, everything else is working completely fine though, has anyone else had this issue?

ornate tide
#

Something else is overlaying on top, what recolor do you have?

humble flame
#

ahh that was my suspicion, i have vibrant pastoral recolor

humble flame
hollow ravine
#

im a bit concerned with a minor bug i found with a friend in mutliplayer

#

related to the magic mod

#

my friend seems to have leveled to 10 in magic before even unlocking it

old forum
#

help me, the CP and STF file contains image, but it said that the file was empty

#

nvm found it, thanks ❤️

celest inlet
#

hi! i need some help so i'm trying here since i didn't get anything from searching this discord or on google. i use gh peach body and i can't seem to get it to work with vanilla skin tones?

i'd like to not use the skin tones that come with the mod since my farmer is darker skinned and all the skin tones included with the mod are fair only, but when i un-checked the skintones option in the mod menu/config it does nothing and also bugs the sleeves that come with the mod, the sleeve colors don't change and just stay red (that's the bug with the sleeves).

nothing in my smapi log about conflicts or overwrites and the old version of the mod i have from before its latest update works completely fine, so i know it's likely an assets thing? like the skintones that come with the mod. but i tried replacing them with vanilla in its own folder, and nothing. maybe someone here can help me? i'd really appreciate it. thanks a lot for reading!

shy orbit
#

if the mod has a separate file with only the skintones, you can try deleting it i guess

hoary bane
celest inlet
#

standalone GH sleeves? i think so, are those sleeves the ones that come with the mod? if so, yeah 🙂

also, @shy orbit deleted the modded/custom skintones that comes with the mod and the problem persists unfortunately 😦

#

deleting just makes the skin tone unchangeable for the rest of the body except the arms

hoary bane
#

If you have the standalone sleeves mod, you can try toggling it off.

celest inlet
#

i'll try that! hold on,

#

turned the sleeves off in the config, unfortunately didn't work 😦

i've been trying to figure how to get this to work for a day or two now, with no luck haha 😅... thank you both so much for trying to help me out, i really appreciate it! (i'll give up for now and go back to the older version i have that works for some reason/isn't bugged the same way as the new update. ) ❤️

jaunty geode
#

Hi, I'm getting a smapi error when I added Free Love mod. I also recently removed a 1 person new NPC mod today but the npc had only been there fo 1-2 days and they had no items.
Here's my log:
https://smapi.io/log/bf4f54315e85448692be005bc8589c17
Also btw please ignore the enhancedrelationships mod error as the creator is looking into it.

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 11, with 98 C# mods and 75 content packs.

twilit raven
#

Hello, does having different mod groups mean that I can manage which mods will be applied to certain saves? I’m sorry if this is obvious, my brain doesn’t work for this kind of stuff lol

shy orbit
#

well, they just let you launch the game easily with different mod setups, so you need to still select the correct save

jaunty geode
twilit raven
#

Thank you kindly!

wary scroll
#

@jaunty geode Could I get you to make a backup of your current EnhancedRelationships mod, install this version, and get that error to pop up? This version should provide more info for me to track down that error. It will make some hidden SMAPI spam though. I also will need a new log please.

jaunty geode
wary scroll
#

Thanks 🙂

jaunty geode
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 11, with 95 C# mods and 75 content packs.

ornate sorrel
#

I downloaded elle's animals mods and extract it in the mods folder but I still can't see the new textures. Is there another step I need to take?

balmy vault
#

@ornate sorrel share your log?

ornate sorrel
#

nvm I fixed it sorry for the inconvenience

balmy vault
#

oh ok no worries

mortal hull
native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.14.180.9, with 31 C# mods and 20 content packs.

fleet panther
mortal hull
#

The updates included in the suggested fixes requires stardew 1.5 which mobile still doesn't have

#

I tried updating the mods to the latest android supports

restive grove
#

depending on your android device's specs there might just not be much you can do. You could disabled SVEs custom music.

flat coral
#

yesterday i came here with a problem that needed some lookin into but was told to update my mods, updating made smapi load only 150 instead of 237 mods for some reason, so i went back to my unupdated stuff that didnt break anything. Either way, ofc the old problem still exists and idk if anyone is willing to look into that despite not everything being updated since that only made it worse

mortal hull
shy orbit
flat coral
#

the problem that needs fixing is smth that has been persistent since january, no matter if updated or not it keeps happenign on 2 specific parts in town. Hopefully we can fix it tho ... after naother 6 months of trying

restive grove
# mortal hull It used to run very smoothly tho. The lag on startup just happened out of the bl...

If you havn't added/change any mods it could just be that another unrelated android app was updated/installed/running in the background eating into your system resources. So you could also check what other software you have running and see if that's eating up any memory usage.

You can stop mods from loading by the putting a dot . in front of the folder which turns it into a hidden folder/file and SMAPI wont load it.

restive grove
#

Custom Music was always a bit of a resource hog.

restive grove
mortal hull
flat coral
restive grove
high current
#

I’m updating my smapi rn. So i’ll do everything i did when i first downloaded it. Same steps?

stark cypress
#

Yep, same steps. It'll try to detect the previous installation and update in place.

high current
#

And with normal mods i’ll also do everything same i did when i downloaded them but i’ll remove the old version from the mods file

shut token
#

i removed sve from my game before creating this farm (and im using a custom farm) but the map is still showing the sve map. this isn't a huge issue but is there any way to make it show the default map instead of the sve map?

lament prairie
#

Are you using a recolor?

#

Check the recolor

high current
#

I’m literally so confused. Every time i go to secret woods (sve) there is literally an decorative wall plant zooming around…😭😭 what is this

#

Is it part of the game or a glitch? I have no idea

dusky canyon
#

do you have Visible Fish? I believe that is a known bu

high current
#

I have yes. Omg i got so confused

shut token
bold path
#

hi! i just recently downloaded SMAPI and am getting some mods set up for a playthrough. I heard someone say that you could use SMAPI to group multiple mods together into parent folders, but cant find any tutorials/guides on how to do that properly. maybe its simple and im overthinking it, but i dont want to mess anything up so i figured id ask some folks that are more experienced than myself 😅

native dragonBOT
worthy moth
#

Alternatively, you can use Stardrop which is a mod manager that can handle mod groups for you

#

!stardrop

native dragonBOT
#

Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues

bold path
#

thank you!!! i really appreciate your help :)

left iron
#

Any way to fix graphical bugs, using Grandpa’s farm and some tiles are not correct

restive grove
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

restive grove
#

and screenshot of what you mean

sacred terrace
#

anyone familiar with love of cooking mod?

restive grove
#

It's best to just ask the question even if currently no-one around knows

sacred terrace
#

my cooking skills seems to be stuck, I was under the impression that the skill goes up the more recipes you complete

#

but ive completed roughly ~30 more since i hit 7, and nothing

#

just trying to figure out if its a bug, or the mod works differently than I thought

gaunt gust
#

nah, it's just straight up "what you cook"

sacred terrace
#

like cook more=more xp

gaunt gust
#

yeah

sacred terrace
#

oh, ok

#

is there anyway to tell how much xp and stuff they give?

#

is there a limit to how much xp per something/per day or anything?

gaunt gust
#

love of cooking logs basically everything to TRACE if you want to read through the logs

#

I don't think there's a limit per day but also I haven't read the code

sacred terrace
#

its been like 7-10 days since i hit 7, lol

gaunt gust
#

also, stardew level curves are exponential, so....

#

you hit the first few levels quickly, but it gets very long between the later ones.

sacred terrace
#

that was the weird part, i was just going through cooking all the recipes i knew for perfection sake, and went from like 5-7 with the first half, and then the second half I was stuck on 7

#

I will cook a bunch of random crap to see if hit 8

#

danke

sacred terrace
#

Confirmed, had to bake ~25 cakes , then those into chocolate cakes to hit 8

jaunty geode
#

Sorry if this isn't the right place. But I saw the Governor BOT recommend stardrop the mod manager in this thread but I already have separate loadouts and smapi tells me what needs updating. So, is there that much difference between a loadout and stardrop? Bc I'm finding stardrop very finicky and a bit too much to use.

neat plaza
jaunty geode
stable hornet
#

Stardrop keeps crashing and I keep getting this message when I pull up SMAPI… any ideas how to fix this?

stable hornet
#

That is it installed

neat plaza
stable hornet
#

I have it installed

#

I just installed it

#

I tried to type in through windows put i can’t get to that part without this popping up

#

I’ve installed it before and I’ve never had this problem

restive grove
#

weren't you the one that seemed to have multiple copies of the game installed? One was on your C: and the other was on D:

#

?

#

Looking back at a previous log your main game was installed here (or at least this seemed to be the one you were using).

D:\SteamLibrary\steamapps\common\Stardew Valley

I don't know your exact PC set up.. but is the D drive on/activated?

bronze light
#

what does right click and edit mean

rose vessel
#

the new unofficial mod update menu doesn't have a dll in the zip😕

neat plaza
bronze light
#

where is the edit button

neat plaza
bronze light
#

UR A SMART MAN

worthy moth
#

Windows 11 collapses most of the right click options behind "More options"

#

It's frustrating because there are actually useful things I like in right-click, and it's now an extra click every time I want to access them

neat plaza
worthy moth
#

More like, I'm a slave to the mouse, I should be doing everything from terminal

spring heron
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 122 C# mods and 122 content packs.

bronze light
#

can someone tell me what this means

#

what am i suppose to write here

neat plaza
worthy moth
#

Are those three directories right for you already?

#

If they are, then do nothing

bronze light
#

i think so

sonic spruce
#

Hi:) Can someone help me with one mod? I've downloaded https://www.nexusmods.com/stardewvalley/mods/11069?tab=description It is not updated, so no way to ask autor about it. It works fine until certain event when you should get party invitation from Penny. Can i paste error report from SMAPI?:)

rose vessel
#

it says in the description that one event is not implemented yet so that might be it

#

nothing you can do about it unfortunately unless you manually convert the event from the old mod

restive grove
#

also you weren't really specific in what was wrong.

sonic spruce
#

I still writing:D

restive grove
#

I've not looked at their files but it's just a bug in their event syntax. Only think you can do is manually fix the event yourself or report it and wait.

sonic spruce
#

Fix yourself is easy to say:D I have no experience with editing mod files ^^

restive grove
#

but that is what you would have to do tho.

#

Unless some kind soul has a look for you.

sonic spruce
#

I arrived here in hope to find someone able to fix that 😁

restive grove
#

yes but is a bit of greyish area when it involves other people's mods and then "fixing" them, as if there is an unknown bug with it you should report it.

bronze light
#

anyone know a mod like the autoloadgame mod?

#

im trying to host a server and automatically open the game when it crashes but whenever it restarts the game it loads into friends only mode instead of doing it by invites

#

even tho i set it to load into multiplayer

vital needle
#

Can anyone help identify what mod is missing based from Producer Framework Mod is showing?

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 38 C# mods and 31 content packs.

sonic spruce
restive grove
restive grove
restive grove
sonic spruce
orchid wedge
#

hey, was trying to install the ui info suite mod and im a bit confused

#

i downloaded the mod on the site and i dont know what to do next ;-;

lament prairie
#

!uiinfosuite

native dragonBOT
lament prairie
#

!gettingstarted

native dragonBOT
stable hornet
restive grove
#

you don't have to reset everything but are you able to see your game files/mods at:

D:\SteamLibrary\steamapps\common\Stardew Valley

?

stable hornet
#

I can check when I get home

mystic pasture
#

When I launch the game with smapi all de mods work good but the game doesn't let me play in fullscreen and feels like the quality of the game goes blurry

#

can someone help me?

stark cypress
#

!startuppref Try this, see if it helps

native dragonBOT
#

If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...

void charm
#

yall how do i have multiple smapi installs (like if i want to play 2 modpacks separately at the same time)

flat coral
#

hello! ❤️ im having some issues using https://www.nexusmods.com/stardewvalley/mods/229?tab=description this mod i believe. it was working fine a few days ago and then just stopped

it works perfectly on a lot of the villagers, but on others it shows nothing, especially the romance-able characters and random characters like jas

is there something that could be affecting this?

native dragonBOT
void charm
#

thanks

mystic pasture
#

Thank you

flat coral
hollow ravine
#

hey so, i ran into a bug with the magic mod and multiplayer where my friend got to level 10 magic before unlocking it, now she has no professions and cant reset at the walk of life prestige statue
should i be able to edit the save files to reset her magic to 0?

void charm
#

how do i download a mod collection from nexusmods? do i have to use vortex mm?

lament prairie
#

I think you have to at least have vortex installed?

#

no idea, I don't use vortex

void charm
#

the thing is i dont really see a download files option

lament prairie
#

but I'm pretty sure that was the sticking point last I looked

void charm
#

idk if im supposed to manually download all the files?

lament prairie
#

Unclear to me too

void charm
#

zoinks

lament prairie
#

Generally Nexus does make you download things manually I think??? Unless you have premium??

mortal locust
#

yep

#

if you're a free user it'll just take you to the download page for each mod in turn; if you're premium it'll do that for you

left iron
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 62 C# mods and 68 content packs.

iron sky
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

iron sky
#

trying to host a multiplayer game and im getting this big wall of red text

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 29 C# mods and 51 content packs.

iron sky
#

does someone mind helping me nyaLovepls

void charm
#

Does UI info Suite have an updated version or no? it keeps not loading cuz its outdated

lament prairie
#

!uiinfosuite

native dragonBOT
void charm
#

ok kool

stable hornet
#

I don’t understand what the file path for smapi is

#

It’s never asked me to do this before

lament prairie
#

Pick option 2 instead?

#

Are you installing SMAPI?

#

*option 1 maybe

hexed geyser
#

my games alittle laggy, is there any way to maybe optimize abit so its not so laggy?

stark cypress
#

Some of the older frameworks like PyTK can be laggy. Ask around in #modded-stardew for alternatives if you don't want to cut out those mods entirely.

hexed geyser
#

ah ok thank you :)

stark cypress
#

Take a look at the SMAPI log, it lists the mods you have

stable hornet
#

Okay I’ve deleted it and reinstalled it a few times, cleaned up my computer and it’s still showing the same thing. Why?

#

What does this mean? And why is it only happening now

wary scroll
#

It's looking for where you installed Stardew, it can't find it in the regular place

#

How did you install Stardew?

lament prairie
#

Did you put the game in compat branch?

stable hornet
#

From steam

wary scroll
stable hornet
#

But why could it find it before?

stable hornet
lament prairie
#

Deluxe journal iirc is MP incompat

wary scroll
# stable hornet From steam

If you right click Stardew in Steram -> Manage -> Browse local files, it will open where you have Stardew installed.

stable hornet
#

Okay. I’ll try that

wary scroll
#

Then you can get the path from the explorer window

lament prairie
#

!legacymodding

native dragonBOT
stable hornet
#

Thanks y’all. It’s just really frustrating, it was working fine yesterday and then stardrop kept crashing, that’s when smapi started acting strange.

wary scroll
#

You're welcome. Hopefully it lets you fix your issues 🙂

stable hornet
#

I’ll let you know! Thanks.

orchid locust
#

I have to say I am kinda surprised there isn’t a mod that creates a storage container that functions like the cabinet but is for weapons and tools.

lament prairie
#

There's actually a whole lot of fiddly logic for dressers

#

You'd need C# to do that for sure

#

And in general, C# is a higher barrier to entry

#

!modidea

native dragonBOT
#

If you have a mod idea that you aren't planning to make yourself, you can put it in the mod ideas github: https://github.com/StardewModders/mod-ideas

However, this does not mean anyone is guaranteed to work on your idea—modders who are looking for ideas sometimes go through and work on what they find interesting off this list. If you want to pay someone to make your mod idea, there are a few people who do commissions (mostly art, sometimes code); you can ask around or search usernames for the word comms.

lament prairie
#

Iirc, there's a few hundred C# mods, while there's a few thousand content pack mods

#

So any given idea is not terribly surprising to be not covered already

#

That does sound pretty neat though

orchid locust
#

If I had any modding ability I’d try but hell I’m intimidated to try to make my own content pack for alternative textures.

hoary bane
wicked copper
#

I have two questions,

  1. Is there a way to figure out what item id is available? Because I added a mod and it says I need to change the item id because its already in use.

  2. I added a mod called line sprinklers the recipes arent showing and when I look it up on cjb item spawner its non existent. Its a dynamic assets mod and people were saying I need to activate the pack but Im unsure show to.

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 47 C# mods and 68 content packs.

iron sky
wary scroll
#

Glad it worked for you.

orchid locust
mental quail
#

hey, I got a response from the creator of Stardew Progress on the issue I'm having with the mod crashing due to removing PPJA mods mid-save. They said

Sorry - I'm away from home/my PC at the moment - I misread the log as being a key-bind issue rather than an index key issue. This error is caused by the 'recipesCooked' part of the save file. It contains a list of the items you've previously cooked (by ID) and the items no longer exist in your game. The error is something I can patch, but won't be for a few weeks. In the meantime, you can re-edit the save file to remove the offending indexes but might be a bit of a slog to work through them. In the first instance you'll need to get rid of the item with ID 666 but there could well be quite a few others.
so just search the save file for 666?

#

or is there another place to look for the item IDs?

lament prairie
#

My guess would be the save file

#

I'm a bit puzzled as JA mods usually start at 1000

mental quail
#

I also just looked at the Recipes Cooked section and it's all done with item IDs

#

definitely not exaggerating bit of a slog

#

I did find one instance of 666 so far, so I guess I'll see what happens when I try to run SP after removing it

#

I wish Notepad's search feature could filter for just 666, I tried match case and that didn't work. luckily it was in the first 5-10 results

#

it was in the basic Shipped section. is there another type of Shipped?

#

there are two 5666s in the basic shipped section... does the duplicate number indicate anything?

hoary bane
lament prairie
#

Honestly, i have no idea...the structure of a save file is something most people don't mess with except in very dire circumstances

mental quail
#

yeah, makes sense. right now I'm trying to figure out where I can find the item IDs with the item name...

#

in the event that removing 666 string doesn't fix SP

#

found it...objects file in the json assets folder

gaunt gust
#

honestly at this point forking StardewProgress, if it's open source, may be faster

mental quail
#

well, I ran SP. the recipes I painstakingly removed, are back in the save file, and 666 is still there. I wonder if it repopulates based upon the id files in Json Assets folder?

orchid locust
mental quail
#

well the recipes aren't in any of the ID files in the Json Assets folder anyway

rustic kernel
#

could someone help me out with this? I just started playing stardew valley and Im having trouble with some of the mods

#

I dont get why a lot of my recipes have Converted_ as a prefix

lament prairie
#

!ppjadga

native dragonBOT
#

The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.

You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).

rustic kernel
#

i'll try that I appreciate it

queen bramble
#

Hello. can I ask?
what is the difference between mod free love and multiple spouses?

lament prairie
#

Free Love is newer and Multiple Spouses was discontinued by the mod author in favor of Free Love and a suite of mods to handle the same functionality

queen bramble
#

Thanks

rustic kernel
orchid locust
#

Will PPJA eventually be converted to DGA by a different author? What is the benefit of DGA?

lament prairie
#

PPJA's author retired, so it's in flux

#

Eventually it will be taken over by Pathos, but he's...pathos so he's very busy

#

Likely, by the time Pathos takes it over the next game version will be out

#

Which removes the main reasons to switch to DGA

#

DGA eliminates the biggest JA bug, the json shuffle

orchid locust
#

I figured a mod like that is too important to let it become defunct and unusable

lament prairie
#

It also is very powerful and flexible, but since PPJA originally only took advantage of JA features it's not as exciting to have that mod specifically in DGA

#

Idk, PPJA is massive but the author retiring puts a big wrench in any upkeep

orchid locust
#

It’s one of my favorite mods.

lament prairie
#

I can see that many people enjoy it, but I think that it will be a bit before it's supported again

#

Long-term I think it will be fine, but in the short term it's a bit iffy

#

DGA also has other benefits for mods that aren't PPJA, like handling furniture

orchid locust
#

It makes getting 100% impossible though lol.

lament prairie
#

DGA is one of the best options out there for furniture imo, especially if you want new furniture as opposed to retexturing existing ones

swift spire
#

Yeah, I just frustration-deleted about 20 PPJA Artisan mods today because they just were not working the way they were supposed to, and no matter what I did, I couldn't get them to act right.

orchid locust
#

I have to admit the amount of content and flexibility the mods all of the authors have done is impressive

#

I haven’t had problems with PPJA.

swift spire
#

It's a shame, because those are some beautiful mods and the creators put in a ton of work.

orchid locust
#

But I never went to the DGA versions

rose vessel
#

the dga versions are hella buggy so not recommended

#

dga has an issue with mail framework so you just get empty mail instead of recipes

swift spire
#

That's exactly the issue I was having.

rose vessel
#

you must have had the dga versions then

#

the ja versions should work fine and as intended

orchid locust
#

Yeah I’d go back to the non DGA versions then.

swift spire
#

I thought I'd come up with a work-around for it, and it did work, to an extent -- in that I got something at the bottom of the letter instead of nothing -- but it was all code garbage.

lament prairie
#

So the converted ones all do not work

#

But ones created by hand do

#

(I made several)

swift spire
#

Ah. THAT's why. That makes sense now.

lament prairie
#

(Forget how many I've released though...at least one I think)

orchid locust
#

Do you have a mod page on nexus?

orchid locust
#

I probably have a couple of your mods but I don’t know for sure.

#

Thank you

lament prairie
#

I think Infinite Zucchini gives a DGA recipe via letter

#

Magic Furniture has MFM integration but it's actually just for the unlock iirc, no DGA items sent via MFM

orchid locust
#

Interestingly I don’t currently have any of your mods.

#

Sandy goes to the beach seems like a winner though

#

I feel her not being more integrated into the rest of the game is a shame.

swift spire
#

I just downloaded Glue Your Furniture Down yesterday! That's the best mod ever. I got real tired of having to put my rugs back in place.

lament prairie
#

If you're only interested in rugs, the original inspiration was atravita's Interaction Tweaks

#

Which includes locking down rugs so you can't grab them out from under things

stable hornet
#

@wary scroll hey, so I can open and run my mods on stardrop but I still need to add them to my steam folder. But I can play the game on stardrop. Idk if it matters where I play it atm, but I’ll need to fix the mods on steam later. But its all working now other than that.

lament prairie
#

Glue Your Furniture Down is a bit more extreme and lets you glue down all furniture 😆

swift spire
#

Well, that and the bed and the chairs and the lamps...

#

Issa problem!

lament prairie
#

Interestingly it was originally a blind player who mentioned this was their big pain point when playing

swift spire
#

That IS interesting.

orchid locust
#

I never imagined a blind person playing.

lament prairie
#

There's a mod that's meant to increase accesibility for blind/visually impaired players

#

basically it turns visual cues into audio cues

#

There's also a couple of text to speech mods

orchid locust
#

That’s pretty cool.

stable hornet
#

It has a feature that reads it, and there are braille keyboards

swift spire
#

For people with macular degeneration, there are assistive devices that will magnify screens to an extreme degree so that people who are legally blind but who have some remaining sight can see what's there.

rose vessel
#

it could also be a person who used to play the game when their vision was better and still want to enjoy it

swift spire
#

I have had students who used that tech for textbooks in class.

queen bramble
#

if we use freelove mod and have 2 wives do we get 4 kids? I'm not sure because it says only roommates

rose vessel
#

nope

swift spire
#

So, this is probably a commonly reported issue, but I suspect it's related to my using the Free Love, Hugs and Kisses, and Wedding Tweaks mods by aedenthorn. Lately, I've noticed that both of my partners will show up on the map as being at my farm. One of them is easily located, but the other one is nowhere to be found. I can look all over the place, and they aren't there. And it's always the same one. The last time I played, I saw that particular sprite walk through the farmhouse wall, get the question emoji over their head, and then quick-walk through the rest of the farmhouse walls and off into the void to Yoba-knows-where! Is there a fix for this? Is this a known bug? What gives?

vital needle
#

except, they just walk in front of farmhouse doing nothing

#

if you interact with them, they just runaway

#

still looking for feedback about this

#

but abigail and jodi is common to show up on my farm

ornate tide
#

Void walking is usually the sign of a broken schedule and/or the npc cant reach their next schedule point SDVpufferthink not totally sure though

swift spire
#

Incidentally, when I looked at the SMAPI log to see if it threw up an error, there was one related to a Calendar mod that I'm using, but the error message didn't make any sense to me.

#

It's the spawning in the void or in the walls that I'm most concerned about, honestly.

vital needle
swift spire
#

They started in their spouse room in the morning, I went outside and did some stuff on the farm proper, and then when I came back inside, they were stuck in a wall and confused. It was upsetting.

vital needle
#

i think one of the guidelines from poly romances need some part of farmhouse not occupied by decoration

swift spire
#

Hm. Meaning, there can't be any decoration in the spouse rooms themselves, or that there needs to be a part of the farmhouse that just isn't decorated at all?

#

Because where they were stuck, it was a room with a fireplace in it. That's it.

vital needle
#

but you can try redecorating if it improves.

#

this is coming from what i read with poly romances

swift spire
#

I'll try moving some lamps around and see if that improves things. Those are the only decorations that might be interfering with their walking paths and causing them to wander into the void.

proper wolf
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 27 C# mods and 29 content packs.

swift spire
#

Of course, this problem could be solved once I get around to finishing the mod I'm writing. If Elliott is gonna hang around the house all day, then he either needs a piano or a writing desk so he can make beautiful music or work on his novel. I'm still working on designing the sprites for the desk (it's a rolltop) and the piano (a baby grand).

vivid nimbus
#

Anyone have any idea why marnie just sold me 3 golden chickens? Didn’t realize til they grew that I got 3 gold and one regular brown chicken, not mad about but confused as hell

vital needle
vivid nimbus
#

I just started a new play through…

frozen hound
#

I’m trying to use SMAPI through steam and when i put in the command thing in the launch options it and click play it just runs the normal game, anyone know a fix?

vital needle
vivid nimbus
vital needle
vivid nimbus
#

I’ll have to go back and check the next day but no I don’t think so

vital needle
vivid nimbus
#

Everything is grayed out except chicken cause I’m still In my first spring, checked snap I and nothing looks out of the ordinary

#

Yea I’ve been using mods for a while now and it’s never happened before lmao

vital needle
#

do a smapi log parse with the list of mods loaded and see if theres conflict

vivid nimbus
#

Okay I’ll give that a shot

frozen hound
vital needle
#

if theres some left over after uninstall, its likely running on background for some reason. so double check

vital needle
spare owl
#

my smapi shows this error
[game] Oops! Steam achievements won't work because Steam isn't loaded. See 'Configure your game client' in the install guide for more info: https://smapi.io/install.
even tho im playing it through steam like followed the install instructions can anyone help me? ;-;

Stardew Valley Wiki

Do you want to play Stardew Valley with mods? This guide is for you!

#

and i cant seem to find a fix in the guides XD

#

nvm i just restarted my laptop lmao and it went away for some reason

vital needle
jaunty briar
#

Hi Im having a bit of trouble installing stardew valley expanded I have a mac os and I've installed all the mods needed for it to work as well as added it to the correct location (~/Library/Application Support/Steam/SteamApps/common/Stardew Valley/Contents/MacOS/Mods) but on smapi this error log shows up, does anyone know how to fixe it or what i could be doing wrong?

vital needle
#

please screenshot your folder structure in Mods

spare owl
#

like i started stardew valley through steam

vital needle
#

if a restart fixed it, it could be smapi cant connect with steam for some reason.

native dragonBOT
#

@jaunty briar Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

jaunty briar
#

will do!

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.0, with 25 C# mods and 4 content packs.

robust bison
#

you installed it incorrectly

#

you need all of the SVE folders, not just one

jaunty briar
robust bison
#

you're missing the other SVE folders

jaunty briar
#

i have it its the last one

#

are you talking about this one?

robust bison
#

there should be 6

jaunty briar
#

ohh i have those they're under a folder within the sve folder I'll bring them into the main folder and test it out

#

@robust bison thank you so much!!! it worked!!

calm heron
#

why do you need all of em tho

vital needle
#

[CP] for the additional items added, [FTM] for the custom maps and revised ones on SVE, JA for new machines, SAAT for audio, STF for the custom shops added .

#

lots of things to add in SVE really

robust bison
queen bramble
#

can multiple spouce mod have more than 2 babies?

robust bison
#

I don't think so

vital needle
#

i think it will use a different mod

#

but this looks problematic for me, i dont want to use

vital needle
lean canopy
#

hey guys was wondering how can or if i can mod the game using Geforce now ?

neat plaza
#

you mod the game using smapi

lean canopy
#

my friends play on geforcenow

#

their pc is bad so the only way they can play is using geforce now

#

and i was wondering if we can use mods if they play on geforce now

fallow shard
#

its been a long time since ive installed smapi i remember i have to put a certain link in a certain file in steam but i forgot which one it was

native dragonBOT
fallow shard
vital needle
#

im not surprised as SDV is pretty popular and easy to host on cloud

vital needle
#

BUT there is a way

#

hosting your own server

#

and connecting to it

#

then your mods should be applied to your server

lean canopy
#

ahha

#

thx for the help

vital needle
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 45 C# mods and 75 content packs.

vital needle
#

im trying to remove this warning.

#

installed starbrew valley + artisan valley and its dependencies

left iron
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 63 C# mods and 68 content packs.

left iron
#

nvm figured it out. The mod changed names

restive grove
# vital needle

on the mod page for:

https://www.nexusmods.com/stardewvalley/mods/5342

some of the optional requirements have notes attached about having to set certain options to "true". One of which is "Joja Cola Restock" did you change that to 'true'?

vital needle
#

will read the post on the mod page abt it

#

thanks for guiding

sacred terrace
#

anyone know where you get the Orange chicken recipe from for the "Animal Husbandry" mod?

mortal locust
sacred terrace
#

i was super religious about checking the tv on fridays,

#

is there any kind of resource for that mod, or just look at the mod files is my best bet?

mortal locust
#

i looked nto the files and that's as far as i got

sacred terrace
#

gotcha, danke

sacred terrace
#

its 4 weeks from Bacon, which is Summer 5, so Fall 5

prisma void
#

hey i need to know if all the mods im using will all be compatiable with sve

lament prairie
#

Check the description. It probably says, and if it doesn’t, then try it and see.

prisma void
lament prairie
#

🤷‍♀️ I don't really play with SVE much, so I don't have an encyclopedia in my head of which mods do and don't work with it.

#

But really, this is such a common question that it's on almost every mod's description

acoustic schooner
dapper gazelle
#

in the red section, it lists out a bunch of mods that seem to be giving you trouble b/c they're empty folders, have missing manifests, etc. so you'll want to go through that list first and try reinstalling them.

acoustic schooner
#

Alright

#

Thank you!

frank echo
#

Is it normal for smapi to make the graphics bad if you havent added any mods yet?

worthy moth
#

It's not normal

#

SMAPI without mods should essentially just be the vanilla game

lament prairie
#

It’s been a consistently reported issue over the past few months

#

Usually you can fix it though

#

!startupprefs

#

!startuppref

native dragonBOT
#

If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...

frank echo
frank echo
dire fractal
#

hey can someone help me, my stardew wont load for some reason

dire fractal
#

like i click on my character, it loads, but never brings me in the game

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 11, with 95 C# mods and 352 content packs.

dire fractal
#

okay now its letting me in but the texture packs i have are not working

wary scroll
#

Looks like you have quite a few mods that need to be updated. Also, you have a whole list there that seems to be installed incorrectly.

dire fractal
#

where?

wary scroll
#

The updates are in the big yellowish square that says you should update them. The unloaded ones are about half way down your log.

Starting at 15:36:22 in the log

dire fractal
#

what about the installed incorrectly

wary scroll
#

That is the 15:36 area in the log

dire fractal
#

oh well i just mean the texture mods not like the small machines and stuff

wary scroll
#

until you fix the other issues, we can't really see what's interrupting the textures

void charm
#

for some reason a mod says that i can't get something from generic mod menus, not game breaking but i wanna know if theres a fix

dire fractal
#

"Can't apply image patch "[CP] Seasonal Grass Path Vibrant Pastoral > EditImage TerrainFeatures/Flooring #3" to TerrainFeatures/Flooring: the FromFile file 'assets\GrassPath_spring_green.png' doesn't exist." anyone know how to fix this

hexed geyser
#

im abit confused on why my game is so choppy at 325 mods when i used to be able to play with around 400-500 mods with no issues

dapper gazelle
#

(You may already realize this but this grass path is just a replacement for the gravel to match VPR's color scheme. It's not the whole recolor. I didn't see VPR in your log earlier, so just wanted to make sure you weren't expecting your game colors to match VPR without it being installed)

hexed geyser
dire fractal
hexed geyser
dire fractal
#

for the grass and dirt

hexed geyser
#

im using daisynikos earthy recolor :)

dire fractal
#

oh, the dirt looks a lot darker on their page

hexed geyser
#

yeah i think there might be a config to have darker dirt

#

but i also think im in summer

dire fractal
#

oooh

hexed geyser
#

and the summer dirt is alot lighter than the others

dire fractal
#

thank you

#

to try to help you

#

what mods did you change

#

(also you should totally make a mod list lol)

#

but, like once i added only 5 mods and it crashed, same with removing only 5

calm heron
#

eva, i have explained so many times before, start with updating your mods first please

dire fractal
#

i already fixed the problem

#

thank you for your help!

hexed geyser
# dire fractal what mods did you change

well when the lagging started i was in the middle of playing already, and i hadnt added or removed anything in the time of playing, one of the days i woke up on a rainy day and it just became super choppy (like in the video)

#

i have no clue what caused it but i tried restarting my game and everything but it was still choppy

dire fractal
#

does the logs say anything while that happens

hexed geyser
#

🤷🏻‍♀️ it doesnt, everythings normal in the log the games just lagging

ornate tide
#

could be that youre running out of memory? But that would usually spam errors in the log SDVpufferthink

hexed geyser
hexed geyser
dire fractal
#

huh

#

hmmm

hexed geyser
#

i even deleted my music mod because i know sometimes those take up alot of memory but still laggy

dire fractal
#

well, this may seem like a long and bad process but this is what i personally do

#

i take all the mods out, and put groups of them in, test them out, to see which group of mods is causing the problem

#

to narrow it down

#

then again its weird it happened in the middle of your playing

hexed geyser
#

is there maybe a way to just clear a cache of the game? or maybe not have so much in my log parse out every day?

dire fractal
#

ummmm that im not sure

hexed geyser
#

well, ill have to do some looking on why my games like this lmao, one more thing i have a case of double saves

#

uh oh finally got an error

dire fractal
#

what is it

hexed geyser
#

smh

#

it seems pytk is most likely making my game lag

#

which i was warned about but i like the mods that need pytk 😩

dire fractal
#

yeaaah

silver jetty
#

Hey, I'm the mod author and I'm working on this. The Gunther thing is easy to fix (he wasn't ever invisible/off the map -- he was just stuck on the right side of the museum where he goes to sleep each night). I'm looking into removing Marlon from the relationships tab but that might not be possible, unfortunately.

hexed geyser
#

do any of these have a non-pytk version (for the ones that need pytk)

ornate tide
#

life cycle updated to cp, custom furniture can be converted to dynamic game assets or alternative textures, blanche has a cp version, portraiture can be converted to hd portraits

#

custom farming redux is also just very outdated

autumn pumice
#

is anyone getting outdoor farm lag after updating to the newest version of smart building?

robust bison
#

some expansion mods have switched from tmxl to CP, you can use HD portraits instead of portraiture, you can use alternative textures instead of CF, and I think cfr was superceded by another mod

ornate tide
#

lux's food mod cant be converted as theres no pytk replacement for things other than portraits afaik

ornate tide
#

I havent had any problems so far, but I havent played enough to really see if theres any bugs

hexed geyser
#

ok thank you, and yeah i was gonna delete CFR anyways

slender pike
#

i hope im putting this in the right place:
i remember seeing a mod a while back that was like a mushroom village? i remember it was made as a school project and then hosted on nexus. does anyone else remember what it was called because i cant find it anymore

ornate tide
robust bison
#

man I wish I could make mods for class

dire fractal
#

hey in the project yellog recolor

#

what do i do in the config file

#

putting them all to true didnt work

sharp lagoon
#

what mod are these trees from?

restive grove
proven thicket
dire fractal
digital atlas
#

recently ive been trying to use elles seasonal buildings and ive reinstalled both smapi and content patcher and tried to run without any other mods than these three and this keeps happening. does anyone have any clue how to fix it?

digital atlas
acoustic schooner
#

What mod is this little thing

long brook
void dome
#

Where should I ask about finding mods to use?

lament prairie
#

.q 5849

devout pumiceBOT
void dome
#

Thank you 👍

vapid crest
#

Hey @true dock, sorry to bother you, but in LoC, the object.json files for Egg Sandwich, Salad Sandwich, and Seafood Sandwich has the categories as junk rather than Cooking

gaunt gust
#

it's how I deal with all of the fertilizers in More Fertilizers

dapper gazelle
#

if you change the category to Cooking that should take care of the null problem/inability to cook them

vapid crest
#

fair enough, but the junk categorization in this case seems to be causing issues with being able to cook them

#

figure i should let blueberry know so i'm not having to remember to edit the files every time there's an update 😅

true dock
#

hum, i think there was a submission to the code a while ago that changed them to Cooking

#

thanks for the poke, I'll give it a look when i'm home SDVpufferthumbsup

vapid crest
#

SDVpufferthumbsup anytime! its a lovely mod btw

gaunt gust
#

(while you're at it, can you make held items not invisible again?)

dapper gazelle
#

some of us like the mystery atra! 😤

vapid crest
#

(that's a loc thing? like in events/Getting A Thing For The First Time?)

#

(i thought i was just crazy lmao)

gaunt gust
#

yeah, events, treasure chests in the skull cavern 😛

orchid locust
#

I think a pretty cool but presumably difficult to make mod would be one which makes it possible to place buildings on the island farm.

lament prairie
#

Wait until the next major game release to ask for that, there's a very long technical explanation of why that would cost someone dearly in sanity at the moment

#

The only existing buildings framework explicitly doesn't cover that rn

#

Basically, "BuildableGameLocation" is different from "GameLocation", and that makes it hurt to try to build buildings off the farm, is the very high-level explanation as I understand it

orchid locust
#

I figured it would be next to impossible but still a cool idea.

lament prairie
#

It's definitely been discussed

#

Someone recently released a mod that....soooort of does this but it has a couple severe issues in multiplayer

orchid locust
#

Alas I only play multiplayer anymore with my wife.

lament prairie
orchid locust
#

It’s pretty cool but seems fairly buggy.

lament prairie
#

It seems rough going to do the buildings stuff

#

But a very impressive effort

orchid locust
#

So since that is so difficult, does that mean the big expansion mods, SVE, Ridgecrest, etc not have buildable areas?

#

I’ve never played them.

lament prairie
#

Buildable no, farmable yes

#

I don't know of anything except Stardew Realty that has attempted buildable, though there might be older things I don't know about

orchid locust
#

I’ve heard that the next update will be mainly to make modding easier, what does CA mean by that?

robust bison
#

it will make it easier for modders to implement some things and also fix some modding bugs

orchid locust
#

I assume I don’t have the technical knowledge to ask specifics.

robust bison
#

neither do I

orchid locust
#

Lol.

ornate tide
#

it mainly dehardcodes a ton of stuff

#

like npc sprite size constrictions, custom animals and item basegame support

orchid locust
#

Custom animals huh? Like BFAV?

ornate tide
#

yep! bfav is a lil outdated so they hope to replace it with 1.6

#

a lot of major frameworks might be dropped

ember salmon
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 36 C# mods and 66 content packs.

ornate tide
#

do you have speakers or headphones plugged in?

ornate tide
#

SDVpufferthinkhmm thats about as far as I know with that error, sorry I cant really help