#making-mods-general
1 messages · Page 488 of 1
true art must sacrifice compat
i dont think anyone would ever practically want to do that
just look at everyone is boncher
nor would anyone really want to install that en masse
This is basically xnb mod but C# and worse
just push it with a custom Stardrop, then hack nexus and upload it
simple in theory
FAQ: How do I uninstall your mod?
Easy! Just verify your Steam files or, if you're not using steam, delete and reinstall the game completely!
it is 2046, the SDV modding scene has coalesced around 3 different base binary framework, each mutually incompatible with each other. still infinitely better than Skyrim's scene
technically any C# mod can already do this its not like you can stop one from messing with your files when you run smapi
Yeah ur mod would just have to go like "ok launch me again pls"
gonna overwrite the game dll manually by reading it as a regular binary file and writing over all strings
or force close the game for you 
i can imagine Pathos being very happy to run into such a mod out of the blue when doing the monthly compatibility testing
Pathos gonna call mounties on u
(unrelatedly but i went to look at Selph's repo to see if they liked annotations or not and in my short time there ive seen three "This should not happen." moments. Selph whats going on in there)
“if windows username = pathosusernamefromhisdlls: return”
does Pathos use windows
“if (insert os) username =“
i suppose i could steal Pathos's OS username if i just uploaded the mod without this patch script in it for a month but secretly sent telemetry data to some server i own if there are over 3,000 installed C# mods bc who else would that be but Pathos
and then next month exclude him
Pathos this is all hypothetical i swear
cosmic bit flip
Current iteration of the mod has: Cow, Chicken, Pig and Sheep but no recipes yet, update i'm working on adds in Rabbit, Duck, Goat, Ostrich and Dino and recipes! (And yes it is compat with AHM but that's with a mod selph made)
cosmic bit flip removed the spacecore API 
New quote added by irocendar as #6799 (https://discordapp.com/channels/137344473976799233/156109690059751424/1448416435754897601)
many such cases
iro documenting button's crimes for the upcoming trial
if we're judging people for code crimes i think calling your static Monitor instance StaticMonitor is up there too /lh
no I will install a keylogger and disable for anyone who uses 
its very gamey so it's not something you see people eat a lot, but im sure it's a more regional thing
oh. discord wanted me to see meat.
and only mea.
at that point you are no longer contending with Pathos but instead Windows Defender who i think has a much worse hatred for keyloggers
-# i have no clue whatsoever of what is going on here but it's very entertaining
mod instructions: disable all antiviruses and stop taking all antibiotic medication
to be fair i didnt make that thumbnail
For those who don't speak C# this is happening
was that avi. that looks like something avi would do
boooo you should have it's perfect
it was avi yeah
I know avi nonsense by sight now
if you knew what they used betas for you would rue the day you published it 😌
i know what Avi has used BETAS for because thats where many of my bug reports came from
No1 QA
ah but have you been seeing the latest iterations
also Avi was like the best advertisement BETAS had in its early days
Stardew 1.36 drops and breaks all of that
Quests are still not a data model
now we have 5 base binary frameworks
what about stardew 2.0
Some fool has modded stardew running on a ps3

are you planning to add chevon for goat or is it gonna be mutton like AHM?
-# .and do you think you'll do any nonvanilla animals? (the SVE ones, turkey, quail, venison, alpaca...)
Doesn't he use vms now
After the July incident
Can I put Linux on my modded ps3...
(you are in no way obligated to do this (and it would be a lot of work too) but I still think it would be better if you make AHM's own meat items compatible by default without my swapping mod)
you can if you can manage to break out and install a custom BIOS
wait speaking of, have we reported all instances of malware mods to him
or flash the ps3's drive..with an adapter
like the malware reuploads
id say the best is a vm with an encrypted drive
I mean for the blacklister
protects u
beats me but i wouldnt be surprised (tbh thinking about it i would be surprised if he wasnt before)
unless it uses the original IDs 
ah, shame
i thought chevron was horse? (And in that case no I wasn't going to add horse, other non vanilla animals tho are planned for the future but that's a long way aways)
ah, I’m way behind then 
There also the option to block per md5 hash
Speaking of Pathon and malware, the GitHub workflow for building SMAPI is essentially 100% done. I just need to sneakily test it in a public repo, because I can't test attestations in a private one. 
Which I personally don't get bc it's very feasible to make an md5 collision with similar files
it is? I thought md5 was one of the ones where similar things got very different results
It's meant to be
oh has it been cracked
But there's a reason when a site uses md5 for passwords everyone is very angry
chevon is goat meat, chevron is an oil company, cheval is horse (in french)
i would never butcher the horsies
I guess i am adding chevon then since i'm adding goat!
Good to know, does that mean md5 is lossless then? unlike SHA256 which is lossy?
No it's still not possible to get the input string back
You have to bruteforce it
But it's easy enough to bruteforce that collisions are doable (or maybe it's just a logic bug leading to the easy collisions? Idk)
But for non cryptographic purposes it's still fine in most cases (deduplication of log files or something)
Ohhh gotcha
basically it's cracked not in the "you can get the input string from the output" sense (not really possible either way) but in the "I have this zip file full of malware, I can easily find the exact extra bytes required to make its md5 hash the exact same as the legit archive" sense
Hello ^^ so I have tried making my own custom sprites for penny and elliot and I made the sprites and images for them, but then when I tried to put them into a json file I wasn't able to make them. Would anyone know how to do this? I can also just send someone the images if they have the program to do it, I don't have the program anymore
welcome avi
I was summoned
can you elaborate more on what you mean by "wasnt able to make them". the only program you need is a text editor that can save files as .json
which is basically any text editor
there was some kind of program that would unpack things and show you what to put in the text file. It was a long time ago and I don't remember what it was called exactly. What text editor is recommended and do you know what they need to say?
I might be overthinking how to do it and psyching myself out
Follow this guide to unpack the game's content files in order to see and explore how the game data is structured.
It's helpful when making your own mods, or just to learn about how the game works!
Yeah! that
depending on how long ago you downloaded it you may have had the old one and would need the newer one recommended on the wiki anyway
!json as for reccomeneded text editors, heres a a few (the 2nd, 3rd, and 4th links)
JSON is a standard format for machine-readable text files that's used by Stardew Valley mods.
If you need help with a JSON file, you can upload it to smapi.io/json to see automatic validation and share the link here.
When making mods, it's recommended to edit your files in a text editor with JSON support, such as VS Code, Notepad++, or Sublime Text. These programs will check for syntax errors.
All hash is lossy
they wont show you what to write in your json per se because for replacing sprites you're just replacing images, but theyll tell you what your "Target" will be in the CP json
The day any hash is perfectly reversible, we've got the best compression algorithm ever. 
Didn't get massively dressed down by their IT department for hash cracking on university computers
So I'm downloading Notepad++ is there a guide on what to put in the text?
this plus the more general author guide docs: https://github.com/Pathoschild/StardewMods/blob/develop/ContentPatcher/docs/author-guide.md
but EditImage is likely what you'll wanna use for replacing the sprites themselves
thank you so much! I'll do my best
(you can also use Load instead of EditImage, which will also be linked in the Author Guide part which also has an example for using Load to completely replace Abigail's portraits, and you can do the same thing but with the spritesheets instead, though when using Load you generally want to care about the Priority you choose too for compatibility reasons. if its for personal use though you can afford to care a lot less as long as it works
)
you can also ofc always try to find a very simple sprte/portrait replacer mod on Nexus and look at what they did, since you can just read their .json files
Whichever process is easier I suppose?
theyre practically the same difficulty
Which one do you think would work better?
pigeonhole gets complicated when there’s this many options 
also of course I’m familiar with the pigeonhole principle, I have a maths degree during which I had a literal pigeonhole /lh
im saying one isnt necessarily better or worse than the other, it depends on your personal priorities and how much you care about following some communal best practices or how much you just care about making a mod for you to use
I just wanted to have a json mod I can pop into the mods folder, beyond that I'm not familiar with any of best practices ^^; I'm very beginner at modding
Load can be easier but comes with compatibility concerns, EditImage less compatibility concerned but not entirely free of it
(speaking very generally)
i would just Load over the original sprites then
Sure ^^ was there a linked guide you posted earlier?
the second one i linked is the Author Guide and in there near the top is an example Load patch
for replacing Portraits/Abigail, which is the asset that holds her portraits you see in the dialogue box when talking to her
Okay I have opened the author guide, let me look for the load
if you wanted to replace the spritesheet instead, like how she looks walking around in the world, you'd write Characters/Abigail instead of Portraits/Abigail
Okay I see the example for abigail
(and Characters/Abigail_Beach and Characters/Abigail_Winter for those versions of her, too)
How would I write this down for the different outfits?
do I copy paste each one?
I don't mean to be so confused by the process
you can either copy-paste the whole patch 3 times (not the whole json! just the patch!) or you can write them all in the same target but it'd then need some tokens and file name considerations to work properly
what custom images do you have?
https://smapi.io/json/content-patcher/a264a4c4987d4843b0aff0f8d0603fd9
So im helping out Jupm with the code for the Nyapu Styled Portraits for SpecialAgentJonson's Custom Npc Mirren but idk if i have it set right for the rain portraits or not
I made customs for all the elliot and penny sprites ^^ um, the beach outfit, winter, and regular
So for the patch, would I copy paste the whole thing six times for each outfit per character?
as long as you were copying just the patch part and not the entire file, that would work
what's the patch part?
so just the part like this:
{
"Action": "Load",
"Target": "whatever"
...
},
this is the section you'd copy paste
So "Action": "Load", "Target": "Portraits/Abigail", "FromFile": "assets/abigail.png"
this six times?
{ "Action": "Load", "Target": "Portraits/Abigail", "FromFile": "assets/abigail.png" }
this six times?
yes, but you'll need a comma after the last } to separate them
and each one would have a different Target and FromFile ofc
correct, as long as you remember to keep the bottom of the file the same afterwards
{
"Format": "2.8.0",
"Changes": [
{
"Action": "Load",
"Target": "Portraits/Abigail",
"FromFile": "assets/abigail.png"
},
{
"Action": "Load",
"Target": "Portraits/Abigail_Winter",
"FromFile": "assets/abigail_winter.png"
},
... and so on...
]
}
Would you prefer I DM you so we're not flooding the chat? ^^; apologies
nope! i would prefer it was done in chat
this channel is made for helping as much as it is just discussion, so no worries there
Everyone here was in your shoes at one point or another 
anyone mind helpin me? sorry i wanna make sure that this json is correct
Absolutely no need. Asking for help is not shameful.
Would I replace 'portraits' with 'sprites'
you havent said what errors you've gotten
basically? the rain portraits won't show
nope, this is what the unpack would be for, the Target you write would match the file path inside your unpacked content folder
in this case if you go to your unpacked Content folder and then inside the Characters folder, you'll see Abigail.png and Abigail_Winter.png and Abigail_Beach.png (for example, still using abi)
therefore, if you wanted to replace those images when the game is running with content patcher, you'd write Characters/Abigail, Characters/Abigail_Winter, etc for the Targets
the author of Mirren the florist told me that the rain portraits for each season are named like this btw: {{ModId}}_Mirren_rain _{{Season}}
why is it formatted like that??
because they chose to format it that way
Discord uses underscores _ for formatting: _test_
oh, you mean that
yeah what Pink Serenity said
Use this: `test`
basically this is what they said the rain portraits are labeled as but basically? Jupm told me from testing that the portraits don't show up while raining
your targets dont match that, Nikki
oh crap
you wrote [theirModId].Mirren instead of [theirModId]_Mirren
note the dot instead of the underscore
I think I have them written down, but I don't know if I have them correct. In case of lower or upper case being right. Let me know when I can post the final version here for verification ^^; I don't wanna interrupt
It should be Portraits/SpecialAgentJonson.MirrenTheFlorist_Mirren_rain_spring, I think, so both dot and underscore.
interrupting is fine and happens here all the time
you can upload what you've got to this website though: https://smapi.io/json
and then send the link here when you do for us to look at
Oh right! thanks
https://smapi.io/json/content-patcher/8f09d6c5ad004eed83b05c1cb50d0615 like this right??
(that uploader site is usually preferred bc it will both point out errors and let anyone click the link you send and for longer jsons is much much better than a giant wall of json here
)
It said there were no errors ^^
im still very much learning but i gotta remind myself it's ok to not be perfect
i got you bro
Um, I think I just save in the doc
the URL should be different now, you can send the url
https://smapi.io/json/content-patcher use this website
to be clear it will only show syntax errors which are things like missing commas and whatnot, but it wont tell you if your Targets are right
you can either drop the file or copy n paste
Oh dear.
When you've actually added your file and pressed "Save & Validate File" it'll refresh the page with a green box at the top with a URL in it. That URL is what you share so other people can read it. ❤️
yeah essentially
but the code can come with no errors n still have issues
it mostly checks if it's formatted right
right??
correct
cool cool
it knows json errors but not intention errors
How do I make a content pack of the images?
LGTM (Looks good to me)
I think you can even only do one entry like this:
{
"LogName": "Seasonal Portraits - Rain {{season}}",
"Action": "EditImage",
"Target": "Portraits/SpecialAgentJonson.MirrenTheFlorist_Mirren_rain_{{season}}",
"FromFile": "assets/Mirren_rain_{{season}}.png"
},
the top part of the Author Guide you were linked to has a section called "Getting started" and will tell you how to make a content pack for it
lemme try that! that'd be easier than what i put
I don't know if "LogName" supports that though.
also to be clear Bela we cannot actually see what you wrote for your json until you've sent the link, it being uploaded just means it exists on the website, but we're not able to just go look for it
LogName don't token afaik
@rare orbit Alrighty, don't do it in "LogName". Just call that "Seasonal Portraits - Rain" or something.
assuming you're only trying to replace their portraits and not their overworld sprites for now, that all looks fine to me (and assuming your content pack folder ends up with an "assets" folder with all these .pngs in it)
Oh no, it's the sprites I am trying to change
also actually Elliott has two t's in it
You are targeting the Portraits currently
oh shoot.
you need to change the Targets then as mentioned, to Characters/ instead of Portraits/
Okay I have added the t in all the things and changes Portraits to Characters
also, quick check to make sure I haven't made a silly mistake since the JSON parser is giving me an error now:
"Action": "EditMap",
"Target": "Maps/Woods",
"AddWarps": [
"46 3 {{ModId}}_LostWoods 28 29",
"47 3 {{ModId}}_LostWoods 28 29"
]
},```
should be valid, correct?
I think the validator is just mad at the token, but want to verify.
is the error something about the validity of the ModId token in the AddWarps field
"Each warp must match the exact format recognized by the game's Warp map property (i.e. 'fromX fromY targetMap targetX targetY', like '10 10 Town 0 30')."
Not me making that mistake every second day.
yeah it just doesnt know how to handle a token
okay, good. Thanks!
looks good
just need to follow the rest of those content pack steps on the Author Guide to make the mod
This is fine
then once you've got the manifest.json next to it inside the same folder, and that folder is in your Mods folder, you can launch SMAPI to see if it works
both manifest.json and content.json are required
manifest.json is for SMAPI (the "mod loader") to know the name of your mod and all that. content.json is what you actually want to do. This is read by Content Patcher.
hey? any idea if this page should be updated for 1.6? some mods don't really work for 1.6
https://stardewmodding.wiki.gg/wiki/Playtesting_as_a_Modder#Playtesting_Mods
Last edited by AirynS on 2025-11-22 03:38:46
So you decided to create a mod? Congratulations! Whether it was your long-standing dream, or just got peer pressured into it by Calcite, there's a place for you among Stardew Valley modders.
Now, with your code ready and armed with some courage you're about to start the long, grueling process of... Pl...
which mods?
Where do I find the update keys to put in the manifest?
all of these mods work on 1.6
you can leave that as just [], thats if you want to upload your mod to NexusMods or somewhere
oh didn't know that
the modding wiki got an upgrade recently btw where each page now has the date it was last edited at the top
(but to answer, the update keys would be your nexusmods ID for your mod, assuming you uploaded it to nexusmods specifically. nexus gives you the ID before you publish the mod)
thought some mods weren't working but idk
I seem to have an issue
you cannot use spaces or special characters in your uniqueid
Belavula.BelasCustomSprites will do
(well no special characters except dots and underscores and dashes)
(maybe not dashes idk)
also, dont change ContentPackFor
as the Author Guide says that needs to not be changed
oops, okay
that is telling SMAPI that this is a mod for Content Patcher, so it must match the ID for Content Patcher
Belavula.Belas⸺Custom⸺Sprites
so you should revert it back to what it was
Where do I revert?
https://smapi.io/json/manifest/4584ffd647bf450bb6d607c4be29ebbc Okay I think I fixed it
looks good to me
i did add the mod self checkout to the playtester mod list btw. both work but self checkout allows one to test custom shops too and has compatibilty with live stock bazaar
https://stardewmodding.wiki.gg/wiki/Playtesting_as_a_Modder
Last edited by AirynS on 2025-11-22 03:38:46
So you decided to create a mod? Congratulations! Whether it was your long-standing dream, or just got peer pressured into it by Calcite, there's a place for you among Stardew Valley modders.
Now, with your code ready and armed with some courage you're about to start the long, grueling process of... Pl...
hmm should i make a 'making mods chatter' thread for vaugely mod-related yapping? cause here is mostly for help with modding and programming off-topic is more for other programming stuff
no. this channel is for creating content and chatting amongs mod authors.
gotcha, alr!
it would be a junimos decision to split channels/topics regardless
or for deciding what can/cannot go somewhere
I feel like threads would be a good addition though.
there are threads here!
Mod related yapping sounds a lot like #modded-stardew
we already have threads for specific topics and mod authors are free to make their own
... I need to talk more...
(typically for their own endeavours, but not always, e.g. the creative writing thread)
true true, i was think more mod making stuff tho
(though, that one was also before #making-mods-art accepted non-visual art, so that had more of a purpose)
yeah that already happens in #modded-stardew lol
hmm okay okay, I didn't know that making mods art was chill was non-visual art, nice :)
people yapping about making mods in modded-stardew are technically off topic and should be doing it in here instead but "i am not a junimo yada yada"
just like yapping about using them is technically off-topic for here
true true
So if I have a meme about making mods, I should post it here or...?
it wasnt always! has been for a decent while now though, dont remember when it was officially changed
(since last october, apparently)
i think there's a generic meme channel? but yeah, imo it would be nice to have like a mod-making yapping/shitpost channel/thread
if the distinction ever wants to be made by moderators it can be 
they have, in the pins, where they direct to this channel for making mods
hm, so would making a 'mod shitposts/yapping' thread be okay then? i don't see why not, and i am able to make them bc of my role, but idk i'd feel awkward making a thread for general use without asking for consensus first
lemme make a poll
i wouldnt use it and i dont see a point to it, but thats my two cents
nor would it be valid to tell people to use it instead of yapping in here either
yeah i think anyone in this server just shooting the shit expects to get interrupted at some point lol
remind me in 24 hours to check this and then choose whether or not to make the thread
I'd rather boot myself on an unprotected windows XP install than deal with you but we can't all have what we want, can we? (#6987069) (24h | <t:1765491823>)
awww ty :)
anytime, head_in_the_cl0uds xD
..always freaks me out when it responds-
I wish it would react to that.
i knowww it should :(
(FYI the poll will @ you anyway when it finishes so you wouldn't need to ask for reminder.)
gotchaaa okay
Don't know if its possible, but it would be nice if there was a way to identify which of the cat and dog sprites were active in the game. For those of us that want to use the pet in events, for example.
if u use petActor it'll be the chosen one
hellooo will replacing these empty brackets with null change anything? the sight of the brackets empty just irritates me lol
for data/locations entries!
if you don't want them in your custom location just delete them
the wiki tells you what's optional and what isn't
i know, and i read that, but for some reason deleting it didn't come to mind LOL
'optional' BUT WHAT HAPPENS WHEN I DELETE IT
😭
when the field is not specified it will get a default value
nothing. it gets prefilled with default values if they exist
changing it to be null is more likely to blow stuff up
my bran is very slow-
BRAIN
jesus-

...i'm gonna go now before i mess up again-
"optional" is less "can i remove it" and more "do i need to add it in the first place"
side note it's funny to me that CreateOnLoad is optional. yes please i'd like to make a nothingburger location
i think its default true right 
so optional only in that u dont have to put false unless you wanna
wiki doesn't say ¯_(ツ)_/¯
it has defaults, yes
Well this is still useful actually. Farm type location data uses that, for example
I don't know what would happen if you enabled CreateOnLoad for one of those, but probably bad things
Basically you use it when you want to store location data that doesn't represent an actual location you can go to
that does make sense, wouldn't want the farmer to have 6 farms at once
Frankly it would be very cool to see it used for instanced building interiors
ough i have to cut my nails i keep typoing everything
when would it be created if not on load? when constructed, handled somewhere else?
It's not created anywhere
You just read data or of it as needed
You have to remember that data assets are just data. Locations are entirely separate from location data, they just read the data when they need information out of it
Like the farm- it has a default entry, but when the code asks it for its data, it changes the data it gives based on which farm type is selected.
Or the LOCATION_FISH item query, which reads the data directly to get fish information
cellar is another case of createonload false
I thought u get 8 cellars made tho
Not necessarily 8
But yes whatever your number of farmer slots is configured to
It's handled separately from normal location creation though
when was petActor added? Is it in base SDV? If so, someone needs to tell the Mirren author!
ah right, updated in 1.6? Cos prior it was "cat" or "Dog"
Very niche
Here's a mod that actually uses it
I have an event with a random cat - but now I will need to make a dog version 🙂
oooh looks cool
For the dialogue you can provide just use the token
I think dog noise might be more complicated.
PreferredPet
yup!
do they know about this cat/dog/petActor thing?
someone was commenting on how Mirren changed the pet sprites, and it annoyed them. so I'm wondering if maybe this is a fix.
maybe? idk I haven't checked out his mods yet
..mostly cause i don't play stardew anymore-
@elfin kindle You're the Mirren author? You know how you overwrite the cat/dog sprites - is it only for use in events?
(cos if so, we might have an alternate for you)
you hath been summoned
(I haven't tried Mirren, I haven't played since ES's release and Yandere isn't my jam, but the portraits are nice!)
oh yeah the portraits are great!
Yes i am! And I was JUST looking over a solution but i am truly all ears. Cus rn im looking at a config option of choosing which one you want ^^ And Mirren certainly isn't for everyone, and i appreciate the compliments! Making his portraits were the most fun lolol
apparently "petActor" works to choose the chosen pet.
I used pet actor in later events and it didn't work for me, but?
How did ya'll get it to work??
I haven't tried it, but I trusted Chu!
I have an event with the pet too, but I just chose a random cat.
Yeah i found the petActor from the original adoption event but i really don't know how it works cus i can't use it later and i'd have to manually animate each frame too-
oooh that's not good
But i'm setting up a config so you can pick which animal is used both in events and on the farm, and no worries I am incredibly flattered you guys even thought of me when you saw it!
I know people have been mildly affected by the fact the pet is overridden 💀
(about possible solutions)
..I will steal this idea for a random pet event 
honestly, I'd just say, use one randomly and just tell the player to suspend disbelief.
(I have an event in my child mod with a cat, if anyone said "that's not my cat" I was just gonna say "what, you haven't had a random cat wander into your house before")
(which isn't valid in your case obv)
eh, people can disable the overriding if they want, i've set it up like i've set it up already and if that's a deal breaker for people then thats so fair and i take no personal offense ^^
So fair honestly PFFFT
it is now. cat distribution system. boom. you have a cat.
yeh, my config suggestion was going to be changePet: "true" and ChangePet: "false" it seems the people on Reddit don't care if the pet int he events doesn't look like their pet.
looking at the C# code i think you're supposed to set it up with just pet but then their actor name is PetActor from then on?
(people will accuse you of ruining immersion for the silliest of reasons anyway)
yeah the marnie event also does that, pet in the character setup, PetActor after
yeahhh kinda nervous about actually releasing my mod (assuming i finish it..) bc of the potential complaints 😬
I think I did that as well cus i spotted that when i was looking at the code but it really just didn't want to work
And i don't know if the pet is set up to be able to walk around and such, its frame by frame animated in the adoption scene and it never walks so i got a little worried. Which is why i just set up NPC's of the pets which is never seen outside of events
it was before i learned how to use temporaryactors lolol
oooh temp actors are hell-
as long as it's not valid complaints (like. actual bugs) i will eat them
...well i cannot temporary actor-
awww ty!
however, things like cats and dogs and anything over 16x32 pixels needs to be moved using advancedMove or they won't stop moving.
but advancedMove is fine.
OH THAT THE ISSUE
If you're curious, look at Munchboi
omg tysm i've been wondering about his for months omg tysn
Fuck the complaints dude, its your mod and you made it for free as a hobby, people can take it or leave it, no one is forcing them to play and as long as their money isn't going into your pockets then they can keep their "but according to caaanon" to themselves
oh wow i hate advanced move, i will never add an animal companion 
i have spent so long wondering why my temp npcs were going into the void-
advancedMove is amazing
not you void lol

once you start using it, you won't ever use move again.
I hate advancedMove, omg i could not get it to work properly dude. They just kept walking off

Cellar1,Cellar2 etc get made, but via pre-1.6 logic, not via data/locations
YES omg
sending you npcs to me
you gotta formulaic with those
honestly, you can get it to move offset NPCs, move two at the same time... walk in circles all over the freaking map.
yeah either that or they just didn't walk at all and kept walking on the spot
enjoyyy you have 100+ of alex's dog now
oh and lewis's demon shorts
that does sometimes happen with the farmer especially, Void.
I use advanced move a couple times but i can't figure out in general. They just always end up walking off into nothingness
and bombs..
IT's usually caused by having a mix of move and advancedMove happening simultaneously.
lemur consider this: we're silly newbies. at least i am. 
same..
Yeah probably, but i've had it when move hadn't been used, or the issue was that i mixed move and the advancedMove and then move again or smth like that
nahhh you're like some constant and ever-lasting mod pro in a vaugely magical way /j
I was also new when there weren't a lot of NPC modmakers around, so I peppered poor Mouse with questions and learned a lot by trial and error.
It is REALLY funny to me watching a character walk off screen during a tense event though. Like pls Mirren come back, the scene isn't done yet, cmon dude
(so much trial and error)
omg yes-
honestly i have the biggest respect for you releasing a yandere oc as npc, that's like a balls(or body part of your choice lol) of steel move. i think about being my ocs being perceived and want to shrivel up and cry
haven't tried mirren yet but i love that there's a route that actually makes him address his obsessive behavior in therapy or something?
people love complaining, I've gotten more than one "I wish your mod was just a part of this other similar mod" already. Hey can you just casually rewrite your whole mod to this other author's vision? Thaaanks
wait lemme send a recording of my first event krobus just leaped into the void it was so funny-
you mean the "why didn't you talk to this other modmaker to make your lore work together"?
As long as mine are functionally compatible, I ain't gonna split hairs about lore comaptible.
I know they haven't played it so they think it's like, just change a few references, but it's very much "start over again from scratch because my immersion"
Hehe it's just what I wanted to make! If nobody liked him then well, at least i made something and had fun doing it. I also have very supportive friends lolol my bf proofread a lot of my scenes
found it ✨
like having two police-typs in a town of 50 or so people isn't overkill
i am always of the opinion "it's better to have two cakes than just one" but i guess people are stupid sometimes
yeah :(
choose one or suspend disbelief.
People need to learn to just shut up and keep inside thoughts to themselves when they get something cool for free 
with everything ive done the last couple of days... i am finally implementing more spouse stuff
but i crumble at judgement so-
"but I want both cakes and for them to work together in lore" <this guy apparently
can I see the code for it? If you still have it.
hahahaha omg this reminds me of my first event
i accidentally set the command jump to 400 and it launched the farmer out of the screen
SPEAKING OF, dude your NPC maker was a big part to how i even started making my mod! I had to transfer everything and learn how to do it myself for.. some reason i can't remember cus it was like 3 years ago but still!! you're a legend
oh, no I don't anymore, this was for my first event!
HAH i love it
My favorite of those voidwalks is still the NPC who told me the grocery store was too crowded and then just walked into the void to escape it
💯
someone made something that seems to work.. but I am attempting to go beyond that
I've had people walk off into the abyss with advancedMoe because I forgot to set up the facing direction correctly
icon ngl
Social anxiety icon 100%
advancedMove NPC false 4 0 0 1000 does not mean, walk 4 tiles then face north for 1000 msecs.
void walking is my fave right after the times i had two constances because i messed up my longer spacecore fishing animation
It's how I feel when people ask me to make map changes. i HATE messing with my map code, it's so fragile dude- Which is is why i kindly tell people that i'll happily provide my code and assets if they want to make something for Mirren themselves. :)
they crave the void's stiffling embrace (not void the person omg)
(that's advancedMove NPC false 4 0 4 1000)
love how there are two voids on here haha
my mod making endeavors literallt started because one person on tumblr made an elliott reskin of my friend's favorite character. we tried the mod and were like "that's fun but it would be even more fun if it was a standalone"
the artist didn't plan on making him a standalone npc so i asked permission to use their sprites and assets and dove in headfirst lmao
e.e i heed advice but do things my own way
I can't remember why i had to remake, it was an update thing or something and yeah i wanted to make more indepth lolol but like your program made it approachable enough for me to even try ^^
the void is everywhere
tis the way!
I tried to have Jas run up to Shane excited about something hatching and ended up have her just punch through a building and zoom into space
PHAH
void walk is at least a funny error
people ask me to make things SVE compatible, but I don't use SVE so I don't care.. (I usually give Flashshifter permission to make patches)
it's okay i would welcome krobus with open arms
awww :)
So fair dude
I got an alpha version on my discord.. but it's not complete..
im sitting here rn yet again trying to remember the damn fish table code
it does make a functional characterdata json for you tho
what i've learnt during g the past 4 weeks of mod making; being asked for sve compat is a meme at this point
I started modmaking to stop Marnie telling me her nephew Shane was living with her.
I even like doing compatibility stuff, but people are still asking for the one thing I can't compat 
(He was married to me at the time)
yeah, so far for compatibility my plan is 'If i use the mod, I'll try, if i don't idfk you make it compatible'
Omg yeah, i mean i'll happily try to make a compat but........ map compats.... scare me..

maps scare me
I don't even mind doing that, you should see the terrifying web of compatibility patches I have for SVE + Ridgeside + festivals
they are the bane of my very existance
because of course my building shows in Ridgeside's updated festival maps too
I made Mirren just go poof for one update if you had SVE, and i posted the update at 4am and slept for like 8h before i got up and saw there was a huge issue
claude is dwarbus sve compatible

Simple solution; ur npcs ignore festivals

no, see, I put a BUILDING there
I am terrible at mapping.. I always outsource
so the building is what half my compat is for
DUDE i'm already getting confused and i don't even have that many compats set up yet. I was lucky that most other big mods work fine, it was just SVE that needed a big patch
and it bugs ME when buildings vanish for festivals
wait how does a building end up showing up in rsv
Magic
I think I've become... decent?? at map making?? i've done A LOT of trial and error
OHHH wait you mean the patched vanilla events?? idk let them just hang out in front of it
that's what i do when i get stuck with art LOL, it's just 'okay [modding friend], what can i help with for your mod because i am thissss close to pulling out my hair over THESE STUPID PORTRAITS'
The festival area up north if you turn on Ridgeside festival maps in town
I have the ice festival patched quite intensely but.. so far i haven't had any bug reports about it?
thank god for cryptids who wouldn't even attend
My building is here, so the top shows and the left side has to be unblocked for festivals
there is normally a cliff there so it's mostly not a problem with positioning
but yeah I patched every festival and there's variants for SVE and Ridgeside etc
the moment crabpot fish are added slightly different than normal fish 
Also, im a game artist student, i am fully aware that players just.. don't read and they don't get why you need to make a proper bug report (and just say "Mirren isn't showing up" like okay great, what do you want me to do about that??) but sometimes i am baffled just slightly. Since setting up a proper FAQ and bug report instructions it's gotten better
oooh that sounds like a lot..
and it works great and I am so satisfied when I see it there and all the other modded stuff around it working fine
wait I may have a screenshot of my favorite compatibility bit, I hope I do...
OH RIGHT YOURE THE MOD AUTHOR OF THAT ONE, i've seen a lotta love for it, you're ahead of me for mod of the month too! I hope you win dude, it's such a neat mod!
YES omg every comment section on a mod i see is just 'well it just doesn't work. what's a log?'
I love when they stop replying when i ask them to do something for me lololol "pls show a log, heres how you do it" and then im g h o s t e d
AAAA it's perfect!
he likes to be tall
omg thank you! I haven't tried yours, but he looks neat. I've been in testing land
<.< lately someone has started shotgunning AI made mods on nexus... makes me cry T^T
ah, i do not play SDV
ugh them...
Oh no yeah same, i haven't tested yours either to be fully honest here 🤝
I moved Taro in ine festival cos she overlapped with one of mine...
i have them blocked so it doesn't piss me off lol
The AI mod guy doesn't even write their own descriptions BTW
Omg yeah i've seen them
I KNOW OMFG
i am aware
those are also AI, they admitted it in a comment that one of the claims was "AI exaggerating"
it's not a- IT'S B
physically pained me
he's not doing anything wrong.. soooo I am forced to see them..
____ in sdv is often 1, 2, and 3, but NOT ANYMORE CAUSE IT ISN'T A IT'S B
I had a person translate my mod into turkish using ai and ALSO put my art through AI just to get a turkish flag in the background and i was HORRIFIED. I have put in three different spots that you cant put ANY of my stuff through ANY ai model. I called them out and they actually apologised and took it down so i was lucky
oh yeah i've complained about this guy already.
i'm ripping out my hair over event debugging like any humble scholar would and this guy keeps shitting out bad mods (and apparently the c# coding is really bad too?)
The mod that literally promised an NPC and items and everything else but was literally just some C# code to add fertilizer or composting or something I think.
I mean several of the mods are misleading about what they do or flat out don’t do anything, does that not count as wrong
i have ✨the audacity✨ to block them and hide them on nexus lol
...pigduck-
never forget the pigduck
thank god they took it down-
I think "doesn't work as advertised" should be a valid blocking from Nexus (I think the soil one did get removed?)
all hail pigduck
Like what did they do to my boy....
or in the case of some non- AI mods but incomplete ones "Doesn't work at all". Which I've seen a couple of times.
oh gross just a weird AI smear over it killing freckles
nooo he looks like he's crying blood-
custom NPC files with no assets in them.
that "roadmap" is still comical to me lol
I'd bet half my paycheck if the AI model they are using can actually accomplish half that stuff in 5 years
My "favorite" AI mod name is "Stardew Valley - Safe Mode Loader - Mod Isolation Tool" which when you de-AI it is just... barebones mod manager 
THEY YASSIFIED HIM????
i told him this on one of his mods and he actually made it.. the mad man.. (he has deleted it since)
dw the roadmap is aigen too
bitchhhh
I saw that one, it had me rolling 
(not you!)
yep.. that was my fault
They yassified my awful man
it's fine xD
then they had the audacity to put in the description of that mod that it was boring
He tried to say it was the first mod to do what it did, but it isn't, UI Info Suite 2 also shows the dang weather
how could they 😭
oh I saw your comment too 
Did anyone look at ErraticPixels "Just saying hi" mod that was up for 5 minutes? Do you think its using AI?
So that's where it came from, I was actually wondering what was the reason behind that mod 
i'm not mad (i am mad), I'm disappointed (murderous rage) /j
Someone said the dog really just stares into your sould. And the dog was de-yassified (no more heterochromia)
that guy eh?
hmm i am not aware of this
no, it isn’t ai (it’s just slop with no permissions)
yeh, he started stirring up the Reddit crew.
hmm alr
he's got 17000 lines of dialogue and they feel... like someone put the dialogue into a machine and told it to condense it, at least to me.
y i k e s
it’s possible but who knows. I have the guy blocked though
wait is that the actual number-
ErraticPixel rings a bell.....
i-
Eyvind has never said "hi" in his life.
wait i see this person comment on every single mod
i understand that no one (including myself) likes AI mods but I feel like there's a point where it's no longer server-abidingly-politely discussing them and instead just becomes concentrated bashing of one or two people and I feel like this has gone pretty past that point...
he comments on like every mod he isn’t blocked from, yeah
EP... has history
that's fair, we should try and tone it down a bit
oh no, now i can't help but imagine him say a very cutesy 'hi'
yeah, he likes to stir up people on Reddit. Got them all riled up on the "mod author permissions are too strict" bandwagon.
you ever see his error logs? xD
nah, he wouldn't share them, but I've heard about them.
I believe he was also using the name Monthy
i've seen them.. there's a reason why some people are mean to him lol
Oh I think I did see that thread
the "CA allows it so everyone else should to" people really frustrate me.
huh. how so.... aren't most of them just "don't train ai on my mods and don't reupload anywhere, ask for permission for anything else"
there’s a reason. if nexus ever needs more, I have like five of them saved (I gave up reporting them after a while of being told I’m imagining things when trying to report though)
CA allows what?
It made me laugh.. like what kind of bs reasoning is that 
ugh :(
like not everyone has millons of ppl own their game
(I think this is the permissions thing, not the other thing)
people to add content for his NPCs
yeah, permissions. I'm not touching the other side of things.
(but if anyone wants to DM me a log, go for it)
Oh thank gods... i felt the world straying further away
(I've heard it from enough people to know its obviously not just a rumor)
(give me a sec and I will)
yeah, the permissions were what was getting people in the thread riled.
yeah, but the internet is just a pissy place overall
e.e if you can't make anything original don't make anything at all
I don't necessarily agree with this being written as official policy because people can make mistakes when uploading their mods (last minute edits to the manifest breaks the json), but maybe we can delineate a line between that and "this mod posts a feature list comparable to entire expansions while only logging a console line"
the old Sailor moon weapon mod guy got mad when I made my own version with original sprites cause I undercut him
I'm happy they still work
as someone who once uploaded a mod with a broken json for 2 days before checking the bug reports, yeah, I get that, I was more "promises the sun but gives you trash".
can't we all just hold hands and skip across a beautiful meadow peacefully
no i dont wanna touch the grass- /j
This community is both the most friendly and the most savage x3
I have allergies
As someone who advertised my mod being compatible with something and it actually wasn't, cause for 2 years include had a typo... yeah, I get it 😅
(No one actually reported it, which was interesting..)
IK ppl are so nice to newcomers but also will viciously tear apart ppl who use AI like a pack of rabid wolves so...
yeah I was mostly worried bad actors may weaponize the wording against mods with bugs
Let's all have a picnic together, wait until sunset, make a big fire and dance around it.
alr! who are we burning /s
i don't think being savage is something to be proud of
There's a difference between "broken" and "literally is not coded to do the thing it says it does"
only if we light the fire like burning man
Pierre nobody ofc
AI art, in my opinion, is souless. I spent a good amount of time learning to do what I can do.. I'm not great.. but at least I put my effort in x3
I mean the shitty ai mods will probably (hopefully) weed themselves out when peopel start noticing the issues and the pattern
idk people are too comfortable using gen ai which is pretty much bad for several reasons but that's a whole other r discussion
yeahh, AI is frustrating but the real problem lies with the corporations rather than the ppl who use them
that too
(CoD uses a lot of AI.. you can tell)
Eh, for me AI isn't the problem, it's how you use it is very often the problem (like with everything)
i'm not saying that using AI is justifiable, but we do tend to put much more blame on enablers than those actually doing the harm
The real problem lies with people using it incorrectly. AI is excellent at parsing text, but not good at doing art or anything that requires actual understanding or emotions.
My mentality is that i cannot control what other people do, just what i do and what i allow people to do with my stuff. I was simply firm with the person who broke the rules, i was never mean and that's the attitude i try to keep
My Razzy bot in my discord can do AI art.. i use it for silly things
YES most generative AI things are imo misused, AI should be for processing data rather than creating stuff
AI is fun when you make silly things for a cheap laugh xD
It's all fun and games until people get exploited.
i would probably feel that way too but i tend to overreact, so my irritation at the misuse of AI prevents me from doing that sorta stuff
god i miss when AI was just those WEIRD videos of the rock eating rocks-
it's fine.. i hate when people use AI and considers themself an artist..
I know a guy who released an AI music album on spotify... As I make music, I find it offensive
I hate public/commercially available AI, full stop. Too many caveats and excuses and "but Iiii use it for--" so i just keep it simple in 99.9% of cases
my stance on ai is that the upkeep of its data centers is nothing negligible and gen Ai has become sort of a cancer in society. i crave like 3 years ago when it wasn't a thing
Ai should make our lives easier but instead it's replacing creative work of any kind
i don't think ai should be available for the broad masses like this
yess AI should have limited use
Wasn't it the same with almost all technological advancements tho..?
hm, that's true
But this AI is used by scammers
It's also draining water from places that need it the most
Sorry, you can't take a shower, we really need to cool data centers for the dumbest thing imaginable.
historically, many inventions followed that pattern, but imo AI is unnecessary enough that it is an overall negative in its current use
isn't it also making it harder and harder for regular people to build their own comps because the companies who use ai in their shit keep needing all the ram sticks or w/e for their AI hellhole computer
Button, how is that lovely mod dependency graph
ive still never made a thing that would auto update it and commit it for me every month
except that the technological advancements didn't rip off artists and writers and couldn't create fake news to be used for a propaganda
so i still just manually download the latest monthly stats whenever pathos posts them to update it manually
Besides, AI rarely works the way it's intended to. It doesn't make work places more efficient, it doesn't do customer service well and bah
cmon, we should chill a little here
Can't disagree with that
sometimes if i remember i get it updated before pathos posts the stats bc i happen to check early
Sure, but it made A LOT of other jobs basically obsolete
i have been thinking about using that library's history feature to animate mods popping up over time... but idk if theres really enough data yet to be interesting
Yea shits expensive
historically stuff like cameras WERE used for scams, like the victorian ghost photo scams
oh i didn't mean to offend, i am all for technological progress but i think ai is better used elsewhere
RAM prices are up 400% yay
Would be fun!
I do think it will return to normal levels but it might take years lol
Chue I hear you have a command line mod manager
maybe in a couple years when i have more than like, 7 data points 
XP i need to get me some more HDD space
Is it really a manager
i find that sorta stuff so interesting tho...
3TB is not enough
All it does is download
Is RAM, like normal human RAM, more expensive?
but it still required a skillset yknow? not just anyone could do that
Like we dont even use normal intel processors, we got super nice ones for work.
I have. I asked him to remove his mod content of my character because of it and then he tried to call me out on Reddit as being too strict with my permissions. While leaving out the... lovely context.
this is the price history for a random consumer RAM stick from pcpartpicker
just 4 months btw
sounds gross
what the fuck happened
well, (wanna clarify that i genuinely do not mean this as an argument and simply talking about the history of contempt for new tech) nowadays cameras can be used my almost anyone
this is so disheartening

My beloved Samsung 
(Yes, I'm a fucking weirdo)
Not well
I'll take some GBs, I'm on 250GB 
The other thing and it may because I'm out of the loop but I don't think there has been a nice new RAM technology breakthrough in some time
I don't even really care about the AI, it was so bad it was genuinely funny, but don't want to have any association with him 
Hey im yoinking this meme forever
wdym ddr5 was last-
There are RAM technology breakthroughs?
One of the big RAM companies just changed course and won't be making RAM anymore, they're going full AI
And I thought buying hardware during the pandemic was bad.
so the ram situation will NOT be getting any better
sure.. memes are designed to be shared D:
Of fucking course lol don't diss my beloved Samsung
like if you need RAM, get it damn fast
I'm convinced all "situations" aren't getting any better ever when it comes to business/prices
the modding situation is off the charts 📈
why is ram getting so expensive now anyway
first the gpu, now this?
AI
sometimes i'm grateful to be stupid and not know anything about this
no really, AI stuff needs RAM too, that's why
man, i wish i could find the dang context tag for when you dont wanna plonk your fish into a pond...i keep looking but i cant find it
my cat peed on my GTX1080 a few months back.. i had to buy a new one.. a RTX2080TI set me back $700
...ah. of course...
cat nooo
...how
oh god-
something within me deeply hates the facts that computer circuits really are just physical logic gates
are you keeping gpus on shelves instead of inside a case?
he was having blockages.. he couldn't help himself.. i'm not mad at him >: he almost died
you can edit the default entry to ban your fish by adding !id_o_urfish
Y
i mean once the foster kitten shat on my pillow so-
the case has vents on the top..
aww :( i'm glad he's okay!
@ornate trellis forgor to pong
Pillows are cheaper
I don't know! it's some deep rooted instinct
YEAH but i loved that pillowww
hmmmm
i was crying for days.. he had emergency surgery and now he's on a special(expensive) diet
(there is no tag for banning a fish from ponds otherwise)
how's he doing rn?
The physicality of the logic gates matter
i swear i thought i saw one before, huh...
I gotta remember this design flaw for when I'm building a PC... 😅 Also.. why? Wouldn't it gather more dust that way?
(if your fish is tagged with stuff like fish_lake or fish_ocean you're gonna have to ban those entries as well)
I know! that's the part I hate!
aww :) he's so cute
I have my PC mounted onto the underside of my desk, so I dont have a top to be exposed (and have to do case purchasing around not needing top vents)
Sergeant Sprinkles is happy
closest thing is the "ban from seedmaker" tag for crops?
aaa that's such a cute name :)
or the fish_has_roe tag which does not actually control whether the feesh makes roe in pond (only if it gives roe when you catch it after reading the book that makes fish give you roe when fishing)
his brother is Revan
he looks so squishable...
Revan is violent D:
pfft-
i love seeing the community's cats (or pets in general). makes me happy
my cats ngl
speaking offff it's time to bomb this channel with photos of my cats-
lol don't go overboard now ❤️
oh, or programming off-topic
oh wait it's active rn :(
just drop in with a photo of your cats like "CAT BOMB" And leave /j
Oh right now i need to remember all the stuff i learnt weeks ago.. Like can i tell the game to replace texture A from the game with texture B from the game... Or is it only stuff from my mod folder it's gonna "FromFile" from?
@next plaza cats!
nop 
Ahhhh... that makes things more difficult... hrmmm...
our resident C# criminals may or may not be working on something for that
if you need to use a non-Map tilesheet in maps there is a mod for that already though
lololol bless them, i'll see if i can figure out a solution anyways
No no not for maps
what's the context? perhaps you can just use the same texture name in the relevant data?
It should be easy with C#... but then again, learning C# from scratch isn't that easy.
I want to set a config so it pulls like cat1 spritesheet if the config matches
Geez my brain is a little fried from getting used to my meds so i almost hit ya'll with a "så" instead of so
Cus i would prefer not just copy and pasting the original pet sprites into the mod as that feels... bad and like a pretty ugly solution
And also not really compatible with mods that change them.
What are you using it for
well u can always be sinful and make them a temporaryAnimatedSprite the whole way 
but idk i think petActor or tempActor should solve ur cat problem?
TAS is awesome and I'm tired of people being scared of them (modder who only used TAS to display a static sprite for 5 seconds)
i dont think that was is, i think it was fish related but maybe im just hallucinating...
TAS is awsome i keep finding new fun knobs to expose
You're gonna wake up soon
omg fellow void i just saw..... there's Ourple grass now?!?
scaleChangeChange 
indeed there is
OKAY
So my mod replaces ALL cat sprites to my custom made one but people want to choose so I'm setting up a config.
I want to be able to set it so it just replaces all the cat sprites with a base cat spritesheet if you want the original pet look. So if the cat config is set to "brown cat" you get the brown cat from my mod, if you set "orange cat" you get the base game orange cat.
goddamnit, not again
I tried petActor so many times, it doesn't work 
(The nerd in me wants to point out that is a second derivative)
Idea: You can have a simple C# mod that on game start symlinks the XNB to your mod stuff.
Don't do that
rubbing my gay little hands. one step further into the purple boggification of my game
Why not make your own pet
what of tempActor?
that one isn't tied to a pet picked by player
AHA! fish_pond_ignore I knew it!!
I did, people are complaining- So i thought i'd be nice to set up so they could choose
it's just a texture from Characters/
It's not high on my priority but now im like on the brain thought train of finding a solution
i do a lot of OURple lately lol its a nice vibe :3c
ig i need more context on what the entity is intended to be (always your special cat? always the player's pet?)
i gotta know, what's the origin of ourpule?
It's suppose to be the pet you adopt in the beginning from marnie ^^"
WOW good find, I didn't think to check the decompile 🥲
I checked tias how to make a fish tutorial lol
it's also documented on the context tags page which I should have also checked
I assume for story purpose it's important that the pet is exactly the one adopted from Marnie?
did u look at the toothless mod https://www.nexusmods.com/stardewvalley/mods/35306
there was a tiktok with a cat that had purple spots and someone mispelled the word in the comments
that one's got the most extensive petActor use that i know of
aww :)
this feels underwheling for such a hallowed mod..
ngl i looked and didnt find it but i guess i shouldve CTRL+F
So the idea was to use the players pet to get the npc story rolling, i couldn't get that to work so i simply made a fake NPC with the cat/dog sprites i made myself and then replaced all other cat/dog sprites with my custom one. Which works, but people always want more/j So since people have been asking (someone even said it was "unfair" lolol) i thought i could at least look at a config option
you get me
i wanted to make a recolor to make winter more ourple rather than it being an eye-killing laser but i have yet to figure out how and how to make it look good
I'd have to make another event adopting the mod cat, but I'd also like the mod cat to live on the farm organically which i don't know how you'd do
oh i made a traction for that
hmm CC?
!cc
Custom Companions (https://www.nexusmods.com/stardewvalley/mods/8626) is a framework for creating custom entities such as animals, creatures, and monsters that can be spawned on maps or follow you around. See the mod’s in-depth wiki https://github.com/Floogen/CustomCompanions/wiki for details on how to create content packs for it.
Mandatory:
#making-mods-general message
tbh a ourple recolor i had in mind too but so far i never got far because i scoped creeped myself too hard with other projects lol
hmm do i have a UCR here?
u can adopt a pet instantly with this
Probably preferable to make it behave like pet system-wise. So I'd suggest chu's traction.
(no one talks about Unique Courtship Response anymore)
i'm curious what are you all's biggest scope creep incidents so far 👀
this entire framework
I don't do scope creeps, my scope is oversized from the start.
NPC Creator was supposed to be a simple program...
u cant creep anything if the scope was never defined 
But it's also one of those things im like... that's the small sacrifice you'll have to make lol I am not getting worked up over something i don't feel is that big of a deal. I can at least put a config so it only overrides one pet so you can have multiple without them being copies.
i dont accept scope creep bc im very good at telling people i dont want to do something if i dont genuinely want to do it
its merely a realignment
extra credit for origins 👀
this includes myself
origin: dacar
I really appreciate it and i might look into it in the future but I prefer having as few other mod dependencies as possible ^^
"I will give portraits to every extra characters that has name like Marcello, Kel and MarILDA" --> whoops portraits for every extra ever.
impressive-
i made three separate map patches and am giving my npc two possible aromantic relationship options and am annoying poor modders with my inability to retain information
Most of my mods don't have problems with scope creep.. Add some music in once in a while for my music mod.. but nothing that would require anything more than just updating code
chu is p good in scope creeping me into adding more things to my fishmonger mod atm but maybe its a symbiotic relationship with me wanting unique grass and chu being like i got you fam
Is It Possible to Learn This Power?
yes, EditData on Data/Powers
Yeye exactly, im doing this in my free time for fun, if you don't think it's fair that i have one requirement to make my vision then well... whomp whomp?
HAH
i wanted to react then unrreacted by accident. go, me
Personally, it's the power of laziness. Super convenient.
me: i want this weird feature in my mod
selph: i gotchu
I am scopecreeped simply by the possibility of it being possible
the scope creeped scopecreeped-
the endless cycle™
I appreciate being notified of cats.
content modders actually have it easier with scope creep. if you can write C#, theres no excuse you can use for being unable to implement something
disappears once again
lets see if i added my crabpot fish right
byeee
So we can summon you with cats?
i remember when you started and i am always scared of coming off as weird but felt like encouraging you because i have been desperately searching for more krontent (krobus content)
(Event Repeater has unfinished code to evaluate events and show errors)
this is why im grateful for being dumb
Exhibit A: me turning stardew into a VR game (and therefore, also 3D)
New quote added by atravita as #6800 (https://discordapp.com/channels/137344473976799233/156109690059751424/1448474231515119727)
I can't say no to scope creep, but I can say "I'll write that in my 30,000 line text file" and forget it's there
Depends on if I recognize the name of who pinged me 😛
omg i was rlly happy when i got that notif :)
exhibit A so far
I take things one at a time, like little DLC thinsg PFFT and I wanna look around for fun mods that i can patch Mirren to have cus i love a lot of the mods that expand NPC's and interactions and i would love if Mirren could be included
i design most of me mods as being highly optional
(the mod would have been a regular artisan expansion with only a minimal C# element for the sewing mechanic)
(fun fact, I've now received a request for a "lite" version without the skill because that part doesn't work on mobile apparently. full circle moment)
(Event Repeater dumps event logs to help you find out where a problem is... not many people know that)
Makes sense.
Remind me in 20 years to mod stardew into full dive VR if it has finally happened
whats broken on mobile?
so that you can be like "btw if you have livestock bazaar the cat shall live with you"
awww it didn't work
But i released a fully functioning mod that's pretty solid. Since then I've done the SVE compat and then a festival outfit addition. Now the plan is to add a couple more events and creepy phonecalls
but yea for ur actual problem, i wouldn't worry about it too much either 
..thats like 70000 days or some shit right?
Omg i need to remember this
(by whats broken i mean like is there specific code you know breaks, not just "the sewingf skill" lol)
anyways disappearing for real now bye
a simple config off is sufficient to me
hmm afaik you can remind other ppl..
I asked them as such; it might just be SpaceCore tbh
I'm very easily scope-crept by cool shiny frameworks. Very hard to be scope-crept by "please do this also for [insert other mod I don't use]" requests.
Knitting skill when
i thought there was an android spacecore fork
Dont eyes me
there is
My knitting skill is top notch
ppl never grab it
it's just reskinned sewing but you can knit scarves/mittens/socks from yarn
its low discoverability for github reasons
I read that as "Knifing" and was concerned.
My knifing skills are also excellent
Yay! With multiple yarns?
you can embroider it with more yarn yes

remind kittycatcasey in 7300 days to mod stardew into full dive VR if it has finally happened
...?
so you can have 2 color combinations for the item
dammit
- 1 more for gemstones
Bless ya!
Pretty 
Still sometimes think about the multiple people who ask for compatibility between Piper (a mod that gives Caroline a loving, stable marriage) and Childhood Sweetheart Caroline (a mod where she gets a divorce). Like... what exactly do you expect the author to do here?
Can you remind other people?

says so on uberbot's site, but i dont wanna ping casey if she's busy
e.e i need a snak

schrödinger's marriage
My mod is finally updated! https://www.nexusmods.com/stardewvalley/mods/31119?tab=description
oh nice!!! i love that one :)
want me to feature it?
Thank you! Yes please
I saw the screenshot and thought it was mine for a second, glad to see i'm not the only one who does it that way lmao
Next make it compatible with the one where she gets with the wizard pls \s
and the mod that makes pierre anti-social
not a lot of people download my music mod T^T as much as I'm a modder, I'd rather be recognized for my music
omg how come i've never seen this mod before.
should maybe close discord and go to bed to browse and try new mods...
oooh what's the link?
orrr go to bed to sleep bc it's past 1am for you 😌
Comment section has all the music there to listen to
tysm :)
I just updated it all to ogg files... 1.8GB turned to only 300mb
huh, that's nice!
oooh can i use some of your music for mod events?

