#42.9.0 UNSTABLE Released

1 messages · Page 3 of 1

turbid bison
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searching library for books is one place to look for good items

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book stores is another place for some good books.

nocturne nexus
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im not sure about that at all , you could try asking in #pz_b42_chat cause i have never thought about that lol

ebon nebula
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and its not like the most unpopulated place ever but i dont wanna keep boarding up windows over and over again if the stuff i do inside attracts em

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worse case i need to build an expensive perimeter

nocturne nexus
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i always wondered if zombies can see flash lights?

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or lights through windows ?

ebon nebula
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Noooo idea

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i got music mods and stuff so im worried about those too

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i dont wanna be playing piano and my house gets jumped by a small horde

thorn ember
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community college in ekron is my go to these days, its pretty dense in zeds but every book case is filled with skill books

nocturne nexus
thorn ember
#

i havent checked any of the other community centers to see if they have similar loot but my understanding is only LVs univ and ekrons libraries have that loot table

ebon nebula
thorn ember
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its middle west, so west of echo creek, south of braden and north of irvington

ebon nebula
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Ok. i can find an echo creek map and judge from there

nocturne nexus
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uhh mad dans den lmao

ebon nebula
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is it in riverside?

nocturne nexus
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its down south of it yah

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if you seee it , ekron is down that road

ebon nebula
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i might have...

nocturne nexus
#

lol possibly maybe!

ebon nebula
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i don't really know the buildings by the names but more so the general loot lol

nocturne nexus
#

lol thats fair, theres so many buildings now

nocturne nexus
#

dang lol love the new heatmap , thats brandenburger checkpoint

dawn grotto
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oh shit, mod idea

dawn grotto
nocturne nexus
#

darn!

ashen zephyr
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been seeing weird texture patterns like this all over the map recently, is this intended? looks kinda glitchy and bad to me, random patches of sand in the middle of forests too with trees growing out of them!

turbid bison
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noice

nocturne nexus
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wth generation lol

ashen zephyr
nocturne nexus
crude scarab
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hopefully we will also be able to disable getting trash from forage (like power cords and stuff) so it can be a fully wilderness run like caveman style

nocturne nexus
crude scarab
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i already died to a bull so it will be awesome to fight wolves and bears and snakes and idk what else

turbid bison
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snakes in PZ would be a nice addition and having some venomous ones that you would need to find some antivenom

waxen shuttle
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I want lizards

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Give me lizards

turbid bison
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Salamanders

nocturne nexus
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i want cock roaches!!

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is that one word lol

waxen shuttle
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One lol

crude scarab
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I haven't seen any cockroach infestations yet that was showcased on the previous teases, not even sure if they are actualy in

nocturne nexus
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yah me neither , mybae they were too laggy or somethin , when i found a cockroach i put it on the ground to see if it would move when 42 first came out lol

crude scarab
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can't wait to get bit by a spider and die

nocturne nexus
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lol

crude scarab
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or top step on an ant hill and injury my feet and die cause I can't run from the zombies

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oh yeah insect dream

nocturne nexus
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ugh lol fire ants, i hate those damn things theyre EVERYWHERE here

crude scarab
nocturne nexus
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yah i have scars on my feet from the little farts

crude scarab
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there's one freaking ant hill that like broke my garage's floor and no matter what I do to kill or wash then off they keep getting back

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like they literally just made a hole in the concrete and keep bringing dirt from outside

nocturne nexus
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LOL what the hell thats insane

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add that to pz haha

ebon nebula
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can i put animals in this?

nocturne nexus
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ya

ebon nebula
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sweet. i found a great farm that has 2 animal trailers and 1 item trailer

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as well as 2 carpentry books

nocturne nexus
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now collect all the animals!!

ebon nebula
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The plan is to fish on the riverside with pet cows and chickens

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i dont want to do pigs and turkeys again they are lame

nocturne nexus
ebon nebula
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i want eggs in the morning

ebon nebula
nocturne nexus
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true

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and chickens are cute cause they peck

ebon nebula
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i want them eggs

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the plan is to imitate the normal world and be as productive as possible

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i got farming mods so i can get grapes and stuff too so i could practice guitar, pet my cows, fish for dinner, and eat a bowl of grapes while reading a book

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live of luxury

prime ember
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Turkeys lame!? 😭

ebon nebula
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Yes... last time i played build 42 i found a bunch of sick dead turkeys and i did a big mission to rehabilitate them not realizing they would die the moment they left the trailer

ebon nebula
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i had a weeks worth of dinner afterwards at least....

nocturne nexus
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lmao '

turbid bison
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wild turkey in a trailer to act like they are domestic

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people putting wild bunnies in a trailer.

summer coral
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the amount of rabbits I find in animal trailers be kinda funny

unkempt coral
nocturne nexus
unkempt coral
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Yeah totally

lone sorrel
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is 42.9 a good time to start a playthrough again?

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or should i wait for 42.10

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Last time i played mustve been like 42.4

rugged dirge
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Wait till 42.10 to fix all the jank with .9, then wait till .11 to fix all the jank with .10, then wait-

wind vortex
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wait for it

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although it could take longer than last time

livid solar
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I doubt it given how bad some of the bugs are rn but who knows

lone sorrel
lavish ingot
lone sorrel
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no it really is not

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im not a fan of playing a new save only for it to have unexpected bugs and issues when a new patch arrives (presumably less than a month from now)

livid solar
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amp

nocturne nexus
sonic crow
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is Echo Creek March Ridge now?
I've never seen this much zombies even in the main district of West Point

rare salmon
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It'll probably get fixed next patch

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But right now louisville has invaded kentucky.

cerulean glacier
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why'd they change the heatmaps? they were fine how they were

covert oyster
nocturne nexus
lone sorrel
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the second heatmap layer that's been added will allow others to edit zombie spawns further, which i think is only a good thing

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it's just a bit messed up rn

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a common situation for new additions when it comes to B42

novel solstice
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multiplayer ?

cerulean glacier
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oh right, if it's a customization thing then that's good, I thought they just fucked up the heapmap for no reason

cerulean glacier
lone sorrel
lone sorrel
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it has a purpose, atleast more of a objective purpose than the ragdolls, i suppose

sonic crow
ebon nebula
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can you remove these little sticks that come off of logs when they are sawed?

vivid jungle
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it's called a trash can

ebon nebula
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you cant pick them up

sick swan
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I believe you use a broom, if im not mistaken

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think of it as any other trash that gets place down after you do an activity :3

merry vine
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Why do washing machines look like a 3D model

worn magnet
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probably is

tropic sand
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are strength 3 characters supposed to kill zombies in 2 hits? I have the zombies toughness set at tough

prime ember
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Did you stomp?

tropic sand
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especailly with them being set as tough in sandbox

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do you know of any mods that make them tougher?

prime ember
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Not really that I can think of

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For mods

tropic sand
prime ember
# tropic sand k thx anyway :}

Was thinking about it and Not sure how helpful it would be but I saw zombie armour value modifier in the sandbox settings. You could try messing with it, not sure how effective it would be

tropic sand
prime ember
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😁

tropic sand
# prime ember 😁

I tried it an also a few other things, none of what I've tried seems to change how overpowered stomping is, only how tough they are against weapons. But what I did find it this mod:

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It doesn't make them tougher but it definitely adds a downside to stomping

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so if you want smthn like this here you go lol

prime ember
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Oh interesting 🧐

lone sorrel
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I seriously hope they will revert the stomping to how it was before

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Making it so easy to kill zombs is stupid

ripe geyser
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if it's a horde obviously you're not gonna beat it by stomping them

lone sorrel
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duh, but my point is that currently its really easy to 1shot zombies by stomping them

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before the update, even with good strenght it took 2-4 stomps to kill one

tropic sand
bronze pilot
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I don't think it should be vanilla unless they want more unrealistic gameplay mechanics for the sake of balancing. Add it to the list of sandbox settings to turn off.

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Pushing a zombie from under their armpits pretty much guarantees you can't be bitten, scratched maybe, but definitely not a bite.

livid solar
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I feel like it would make sense to get bit if you were bare grippers out stomping zombies

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But yeah I kinda agree for the most part

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Or if you had a hole in your shoe maybe scratched, but idk

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I play with sprinters so pushing and getting bit sounds frustrating

eager orchid
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mp soon i feel it

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this summer

storm rain
turbid bison
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lol

karmic temple
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mp tomorrow for sure

cold garden
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multiple patches during the summer? For sure!

nocturne nexus
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😆

grand gust
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im assuming theres an issue with trying to shoot rag dolled zombies? theyre taking way more bullets when downed and often get stuck in the ragdoll

dawn grotto
loud yew
leaden parrot
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week one moment

tidal canopy
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MP in 0.2 zeptoseconds, just need to rewrite the game's entire coding again

tropic sand
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I wish the bicyles mod wasn't so OP

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its very good but way too fast and easy

ionic sparrow
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broken double doors

summer coral
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ayup, known issue

ionic sparrow
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rip

hybrid olive
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Hell yeah

tidal canopy
leaden parrot
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Does anyone know how to prevent paramedics from spawning in Week 1? I've killed people in areas with nobody else around and the medics still spawn.

hybrid olive
livid solar
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i need to download rammstien true music

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despite it not being lore accurate in timeline

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i need it

nocturne nexus
livid solar
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DAMN

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its so fucking close , 1994, PZ is in 1993

tidal canopy
hybrid olive
wind vortex
nocturne nexus
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sthap!!! lol

prime ember
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Vsauce can stare into my soul all he wants, but the rest stressed

nocturne nexus
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Lol

abstract sparrow
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I never seen chat go down faster than rainwater going through storm drains.

cold garden
west sinew
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Any chance of thursdoid this week? The last one was half a year ago. I'd like to hear what's next / what's left with B42 and in general how're the devs doin

strange nimbus
frigid kraken
unkempt coral
potent hedge
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Yeah, we don't exactly know what's left to do with the unstable, whether it's nearing completion, or anything at all. It's all a big unknown at this moment.
Doesn't change the fact the updates are coming steadily, so the development is progressing well.

west sinew
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I mean just hearing some news alone would be awesome.

lime junco
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Multiplayer on 42 is all that we need.

abstract sparrow
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Which is, like, a couple of months out from now.

tropic sand
unkempt coral
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Where update

sour quartz
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Please improve fps when booting and main menu

rare girder
# west sinew I mean just hearing some news alone would be awesome.

Agreed. There is still a large part of the crafting update that they are still working on that I've been hoping to see in the updates and still haven't: the machine system that is supposed to allow crafts and other operations progress on their own without the player being there. I've been super excited for this system and have been wondering when we are gonna see it. A dev blog would be awesome

merry vine
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Do something more fun while we wait, guess what 42.10 will be?

prime ember
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The time has come frog

sour quartz
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🔥

karmic temple
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MP TOMORROW U HEARD IT HERE FOLKS

rugged dirge
karmic temple
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We have to be correct eventually…

rugged dirge
cerulean glacier
ripe geyser
wind vortex
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unrealistic hopes again

cobalt gulch
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probably Christmas

sour rampart
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It’s Been 6 months since B42 unstable. I think if it was due soon, we’d know or have an incling (?)

livid solar
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It took 2 years for b41

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expect the same likely for b42, if we are extremely lucky likely only a year

cobalt gulch
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doesnt depend on luck but how the devs handle it, like feature creep n such

livid solar
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Yeah

potent hedge
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Remembering that B42 went unstable right before Christmas does bring back good memories from that time 🥲

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Best Christmas gift back then

wind vortex
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can't be the same with 42 just look at all the updates in the past months, we waited months for new builds for 41 unstable

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there's no feature creep, they have a list of stuff that needs to be in stable and they are going through that list, some of it was teased, some is new

vivid jungle
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throwable bricks... muhehehehe

wind vortex
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all of what was talked in blogs and reddit posts from devs will eventually make it in sooner or later depending on the level of complexity

cerulean glacier
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internals getting more and more frequent

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update by end of this week

abstract sparrow
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And usually, there's a period of 3 to 4 weeks in between these update patches.

cerulean glacier
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3-4 weeks has been the longest we have gone without an update

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which was .7 - .8

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previous to the last couple, we were on 3 a month, so it's either you're right and they've slowed down as they reach the last few features, or we get a new update this week or the next

tall pasture
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One day I hope to have the passion y'all have for update divination for anything in my life

cerulean glacier
lone sorrel
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true..

livid solar
wind vortex
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good, no time to waste on chit-chatting, let them cook it

waxen shuttle
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Yall truly going insane aren't you

nocturne nexus
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lol

vivid jungle
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It's not coming, everyone back to their caves.

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||For the true believers, update in 1-2 weeks.||

abstract sparrow
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We're just going to keep drinking coffee until morale improves.

vivid jungle
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at least it feels like it

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:^<

prime ember
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Morale is good

rugged dirge
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Coffee keeps you awake? My body didn’t get the memo -_-

prime ember
rugged dirge
prime ember
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😁 true

prime ember
rugged dirge
abstract sparrow
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That looks like hot chocolate.

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Not coffee. Ewww.

prime ember
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Also only light sources being from zomboid, my keyboard and a bit of light through the blinds bound to make things funky 😅

patent marsh
lone sorrel
abstract sparrow
abstract sparrow
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I disliked milk chocolate, because it tastes so sweet you can barf.

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Hot chocolate is never dark enough to drink.

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Need something bitter to mask that excessive sweetness away. So I prefer mochaccino.

prime ember
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Fair

lone sorrel
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question is, if you would drink it raw, or add more stuff onto it

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like whipped cream

prime ember
frigid kraken
abstract sparrow
cerulean glacier
frigid kraken
cerulean glacier
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Its on steamdb

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Under update history

frigid kraken
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ty billy

wind vortex
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next time some1 asks for mp they get THE MEME

trail fiber
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I hope a better farming something more immersive

trail fiber
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And for the roofs building

plain shadow
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Is fishing broken?

plain shadow
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My character just swings the fishing rod and does not cast it in to the water

plain tundra
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update today?

livid solar
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has build 42 fixed blood decals murdering your fps?

abstract sparrow
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Hypothetically, would anyone think there might be head braces for fractured skulls?

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We got leg splints and elbow splints, but I don't know what to do with head fractures.

red summit
thorn ember
plain tundra
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I never had it, is it from a car crash? lol

lone sorrel
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doesnt seem like vanilla

abstract sparrow
south quiver
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But try to slap one on

worn magnet
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isnt there a neck gaiter? maybe that would help

thorn ember
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can only splint limbs

south quiver
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I only broke legs and arms never really broke anything else

blissful echo
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I once broke a skull from a 1 story fall, stepped on broken glass, wondered into a bathroom and got cornered

livid solar
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peak

abstract sparrow
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I think that is another separate bone fracture injury you can get in Build 42

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I think... Not sure.

worn magnet
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same concept
if the neck doesnt move the head wont i tihnk

novel solstice
#

we shoud riot for multiplayer

elfin linden
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ong

warm basin
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had to turn loot spawns up on everything because i wasn’t finding SHIT 😭

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i mean i don’t mind a higher zed population, it’s just that im finding mass amounts of infected in areas that there really shouldn’t be any—ie in a field far into the open country. like i can’t go anywhere without an egregious amount of zombies spawning. always have to tone it down in settings and even then i get big groups and even hoards in the most awkward locations

nova olive
spice quartz
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Stuff like that which doesn't make sense is why I think the distribution needs work

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I think the hordes that are placed during worldgen are a good idea but it should also make sense

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For example, its okay to have a huge number of zs at a military checkpoint or mall, but its not okay to also have the surrounding area be packed

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Because those people had to come from somewhere

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Imho I think its really just suburban areas which could use a reduction

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And by that I mean residential housing zones

hot basin
nova olive
nova olive
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Make one up and lets see if we can't reason it

spice quartz
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Why are there hundreds of zs at the 4th of July celebration in Echo Creek

nova olive
#

Thats a question of volume

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Even still. People travel for these types events no?

spice quartz
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It's distribution too, because it doesn't make any sense why there are zs there to begin with

nova olive
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By distribution i mean purely location. Numbers definitely need looking at

spice quartz
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So they decided to stay for a single 4th of July celebration for multiple days 🤣

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That just doesnt add up with the lore of the game, the infection starts around the 6th and the game starts on the 9th

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Sure, the celebration stuff could still be kept up, but it doesnt fit into the lore

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And stuff like the abandoned sanitarium having zs and the abandoned boarding school

nova olive
#

Abandoned locations could certainly have squatters and the like. But yes, assuming that there ought not to be very many in these places is reasonable. And in the end, what fun is an abandoned mental hospital without a few undead strolling about

spice quartz
#

Abandoned places are still abandoned

nova olive
#

Again, volume vs distribution. Not arguing issues with volume/quantity

spice quartz
#

Squatters would have better luck going elsewhere

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At the end of the day it doesn't make sense

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Even though its a zombie game, theres much more to the game than just zombies

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They don't have to be absolutely everywhere

spice quartz
nova olive
novel solstice
#

eta on multiplayer ?

gleaming gust
storm rain
hybrid olive
#

193 days 11 hours 1 minute and 12 seconds from this moment on for sure

patent marsh
#

Nasko adds another week of development for every "mp when" question that's asked around the discord. 😄

elfin lily
#

Noob?

median sundial
abstract sparrow
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They do care. Otherwise, the patch notes wouldn't mention things related to multiplayer stuffs.

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There are more issues than we are seeing, issues where they have the knowledge, but we don't, since no access to source codes.

sweet urchin
# novel solstice eta on multiplayer ?

We don't give ETAs because they lead to far more frustration and disappointment, and we want to make sure we take the time to get things right rather than push out an update that doesn't live up to our standards - or your expectations. Multiplayer is still under active development alongside single player content, but isn't ready yet due to major...

plain tundra
sweet urchin
#

I haven't been keeping a close eye on the animation team. I'm in the middle of something atm, but if you shoot me a DM I'll get back to you later this evening

blissful echo
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I did see something on reddit, about additions on functional tornados. Even showed a model of a cow being affected by windspeeds. Not sure if it was real, the cow horns looked different from 42 cows.

red summit
novel solstice
#

at least a procent till ready

crystal field
novel solstice
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yes, i belive that the reason was that a multiplayer was missing

wind vortex
#

no, it was the art

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they said MP will be later, ppl complained about the art being made with AI

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so they took the screens down and reverted

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unrealistic hopes for MP atm

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crafting stations are missing animations and SFX and ppl want MP.....

novel solstice
#

yes

prime ember
#

What is left to make 100% wilderness viable? I know the previous bottlenecks were clay (fixed I believe?), sacks, and nails - probably still pain points? is there anything else?

leaden parrot
#

tfw your guns stagger zombies but don't even damage them

rugged dirge
trail fiber
gleaming gust
#

I see we have more official "MP when?" above, no more "January 2026" if we can just link that

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even better, make it "!mpwhen" command

abstract sparrow
wind vortex
#

and a ranged weapon to hunt for leather

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nails for the pottery wheel and a sack of sand

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for crucibles

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leather for bellows, etc

trail fiber
wind vortex
#

from burlaps

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after all the negativity today

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let's all watch this

hot basin
wind vortex
#

yes

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this is the modus operandi from TIS, they tease us with preview builds and shortly after the real deal drops

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so patch next week

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and drunkonlife is one of the oldest streamers for PZ, started way back in 2012-2013

prime ember
hot basin
trail fiber
wind vortex
#

I haven't started watching, you can check that out yourself, I have drunk on favorites and subscribed to his channel so his content shows up first for me in youtube

trail fiber
#

Also the nails i remember there is a schematic to read

wind vortex
#

and I opened youtube, shouted hooooray and I'm brewing a cofee atm

wind vortex
hot basin
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oh ...they increased loot in standard apocalypse to 0.6

wind vortex
#

keep in mind those are preliminary patch notes, by the time they push out the patch that can change depending on the feedback from drunk and the ppl watching that

hot basin
#

WTF the minimap...

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ADDED names to streets in the minimap

wind vortex
#

huge

trail fiber
hot basin
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shown at roughly 7-8 minutes in the stream

wind vortex
#

huge stuff we must wait for the final patch notes that come with the update

hot basin
wind vortex
#

thank you Spiffo for that 🙂

hot basin
#

lots of animation/fire polish apparently

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Nice 3D placement polish too

wind vortex
#

bye bye current save, it's been a blast

hot basin
wind vortex
#

yes but drunk is not running so many mods, I have 140+

hot basin
wind vortex
#

that save is cooked

hot basin
wind vortex
#

daily report journal, light mod

hot basin
wind vortex
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yes, it should be a vanilla feature I agree :)))))

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just look at that nice minimap, sweet graphical rework

hot basin
#

that's the kind of tracking I don't mind, contrary to those stat bar mods which kill immersion completely

trail fiber
wind vortex
#

so the devs have a huge list of things they want in 42 and they really are bent towards getting it all in

trail fiber
#

Is the guy playing without mods right?

wind vortex
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he's running like 2-3 mods, light mods

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and one of them we stated should be a vanilla feature

hot basin
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Well, my first impression is that 42.10 is in essence a polish patch. No huge new shiny things, but as much appreciated. Making what we have better, rather than adding yet another layer is VERY important!

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All this minimap work makes me wonder if the really big thing would be to release up to date mapping tools for modders...

prime ember
#

I would love if we had the official tools

vivid jungle
hot basin
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Brochure names don't match the new street names it seems

oopsie...

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actual...FIRE

digital quail
#

holy canoli

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the fire update

vivid jungle
wind vortex
#

Fire graphics sweet as fukc

sweet urchin
#

Have they shown off street names?

hot basin
wind vortex
#

yes

wind vortex
hot basin
wind vortex
sweet urchin
#

Can thank Tim and Pat for those, they did great work

vivid jungle
#

I looked at it, might need some polish.

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Embers or darkening.

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I wonder if it might be better if it was a "3d2d" fire.

wind vortex
#

patch notes are not available from drunk since they can change

hot basin
#

I already heard people complaining of fire being too sharp in contrast to pixelated wood ahah

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TBH, they have a point that logs are very B40 like

vivid jungle
hot basin
vivid jungle
#

The issue is that you can't have it both ways and not feel odd, either you commit to going higher rez and have all the shiny new toys (embers, darkening, etc...) OR you keep it lower "quality" (not previous PZ fire, just not as high rez as it is now).

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If it was a rotating decal plane it could help sell it off in 3d even better in comparison to just a sprite.

hot basin
#

I guess having that right on top of B40-looking logs makes the matter even worse. Logs are more pixelated than most objects in the game

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But good to know that what we now seem to think is the main feature (interactive street names) was actually only the work of 2 devs.

Makes me wonder what everyone else has been cooking... 42.11 could include a big feature

trail fiber
#

Amazing the fire i hope they will fix the 2d wooden logs

lone sorrel
#

very nice being able to see a preview like this

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that's quite the long video, can you guys list the most noticeable changes? I've already spotted the named roads on the map

crystal field
hot basin
lone sorrel
#

is fire still the old sprites
and does it still function the same

#

probably not anywhere close to being a rework so far

#

either way, polish is what i was hoping for, could finally bring myself to start playing again

#

42.9 and 42.8 brought a lot of cool stuff but wasnt the smoothest experience from the looks of it

hot basin
worn magnet
lone sorrel
#

WHERE WHERE WHERE

hot basin
nocturne nexus
novel solstice
#

still no multiplayer

median sundial
#

its gonna happen

novel solstice
#

ww3 will happen before multiplayer

wind vortex
#

unrealistic expectations again

vivid jungle
#

Actually, now that I think about it, what is the point of having log sprites if you have actual 3d logs?

#

By sprites I mean the actual sprites in the fire place.

#

??? lol.

#

Another idea is one regarding fire spread and fire fx. I think that at a 1-2 tile distance from the 'border' fire, lit tiles should combine into larger 'fire tiles' (so instead of a 1x1 it'd be a 2x2 and so on), mimicking fire variation instead of a uniform tile.

prime ember
vivid jungle
prime ember
#

Yea

vivid jungle
#

Sprites make sense for UI if they want to keep using them :>

#

I've been looking at screenshots and just mapping out low poly geometry in my head if they were to be made in 3D

prime ember
#

And here I was thinking about starting a new non-goof around run

#

I shall wait I suppose

nocturne nexus
#

😆

vivid jungle
#

Logical next step of the 'drink mixing' system? Alchemy.

#

From mixing alcohols like a barista to cooking crystal meth like Heisenberg.

#

Get a couple drugs running and they'll get you running.

candid sequoia
#

@prime ember remember when we argued 3 years ago

#

Internet is so funny because you can find the same person but like totally different

candid sequoia
prime ember
#

1 hour 30 minute days is wild

#

I like 1 for sp, and 2 for mp - so curious how this will play out

leaden parrot
#

Here's proof of the gun bug. This is with maximum aiming level and M16 in debug mode. Notice how the first few shots stagger the zed without damaging. It seems to only damage the zed when the target reticle is focused (which doesn't make sense due to the bullet still hitting and staggering the zed). The ONLY mod installed in this clip is combat text, and it happens without combat text installed.

#

already posted to forums, just wanted to share because I've seen some gaslighting about this bug (people saying it's due to a mod or low aiming or something like that).

west stirrup
leaden parrot
#

So there's clearly some level of disconnect between what the log is outputting and what's actually happening.

west stirrup
#

weird

leaden parrot
#

my clip shows the zed being undamaged after THREE M16 hits. Even if combat text were inaccurate, how would it survive three hits?

worn magnet
#

it shouldve fallen yeah but idk about killed

leaden parrot
#

Leg damage can kill zeds, see what happens when you stomp their legs. Also in other instances I've had no damage shots on the lower torso. Keep bothering me about it and I'll drop more clips.

worn magnet
livid solar
#

The tutorial says to only aim for the head on the ground

#

If it helps any

#

Tip says it does not damage to them

#

I feel like you should be able to break their legs at least

frigid kraken
#

his fireplace is different

prime ember
abstract sparrow
#

42.10 patch speculated to come next week? I'm all for it.

wind vortex
wind vortex
elfin lily
#

You kids are probably too young to remember Chronicles of Elyria, but I was just reminiscing about it and how lucky we are that a company like TIS exists.

hot basin
#

I already see a mod to quick search road names from the map...

How about devs undercut this for once, and make it a vanilla feature?

wind vortex
cerulean glacier
#

Can anyone give me a TLDW of what was shown on that preview build video

lone sorrel
#

thats what ive noticed

solemn meadow
#

So, I guess B42 Release is next update

#

Or it will be 42.10

sweet urchin
frigid kraken
#

They cooking so hard rn

hot basin
#

Yes, not bad at all. Polishing is what we need! But that preview just shown the most immediately obvious changes... Looking forward to read the full patch notes!

hot basin
# vivid jungle Can you click and drag items

Pretty sure that items positioning is still through the 3D placement HUD, which has been fully refined now. Click & drag would be messy to implement, I think. I can't imagine that working well with zeds to fight in interiors

novel solstice
hot basin
#

I dont see that happening before autumn at the earliest.

nocturne nexus
frigid kraken
gleaming gust
#

I'm curious about what the architectural changes that prevent MP are, since the Steam post mentioned them

trail fiber
#

But the fire is still like, related to the cell? I mean if i start a fire and i leave the fire goes like in pause till i come back

hot basin
#

we have no clue at this stage if there's been a fire rework (in the sense of mechanical rework), or we got just a visual enhancement. For that we gotta wait the patch notes

trail fiber
#

Till now I didn't use fire at all

hot basin
#

Yep, fire mechanics is still the same as B41 as of 42.9

formal thunder
#

Do y'all think we will ever get some indoor generator compatibility, or building-bound ones like prisons that have backup generators, I dunno

gleaming gust
gleaming gust
#

If you ever saw those thursdoids

#

Using a factory to mass produce stuff

formal thunder
#

I remember one with that machine arm I think?

gleaming gust
#

Well that feature mightve been mentioned with the power being re-enabled, but how it would power itself remains a mystery

formal thunder
#

Project Zomboid going to turn into Factorio

gleaming gust
#

Hydroelectric? Solar? Nuclear? Last two might not be it, the first one maybe, Ohio river being there

#

MP servers having large scale operations like that definitely benefit from it

hot basin
#

feel like something like that is beyond the scope of B42 TBH

gleaming gust
#

Can't remember if the feature was even "promised" to be 42

hot basin
#

I honestly hope not. It's a cool concept, but devs have already quite a bit to work on for this build

#

If they are actually going for it now...well, multiplayer won't happen before well into 2026 😅

lone sorrel
#

like making your own steam engine or harnessing energy from the wind

gleaming gust
# lone sorrel im against full power restoration, but there nonetheless remains a lot of altern...

Full power restoration might eventually in the late game make some things trivial, but thats how we IRL ended up in our current lives, figuring things out to make life easier. Realistic! (but you are right, it would be HARD to operate an endless 24/7 power supply even with multiple people in an apocalypse of zombie variety, depending on what methods would be available)

Either way, I'd love to have a way for solo survival to have some non-gasoline based power for lonely survivor needs, or at fucking least add a vanilla tanker vehicles so one doesn't have to lug endless canisters from a pump 😄

#

Primitive food preservation of course can also reduce the need for gasoline power, just nervously "afraid" how they are gonna implement it, how painful it is to do

#

let me dig a cold cellar damn it!

nocturne nexus
#

dried meats!

gleaming gust
nocturne nexus
#

i really hope we get dried meats lol, yes with crust

gleaming gust
#

drying is a very good way, not sure how dried meat would work with meal making

#

drying, cold cellar for natural refridgeration...pickling, brining

#

cheese making (yes Pat Bren, please)

waxen shuttle
#

Im surprised meat drying isnt in

#

Considering they want people to survive in the wild and shit

gleaming gust
#

butter and fish meta ever stronk

#

former may not exist in wilderness maps, the latter works very well at keeping weight

#

I just wanna have cattle that I butcher sometimes for a lot of meat 😦

#

Mp when? More like, cow is a million calories when?

prime ember
#

Just never got around to it

abstract sparrow
hot basin
wind vortex
#

I honestly don't know why we have this tendancy to punish ourselves with no minimap, no loot, 16x pops, 2x muscle strain, no map, no vehicles and so on

#

I witnessed this regarding many players and content creators and it's just a high level of punishment that probably comes from other frustrations outside of PZ

hot basin
nocturne nexus
wind vortex
#

for instance playing without the main map is immersion breaking imo bc as a native kentucky resident, the char knows where the grocery store is, knows his neighborhood and etc, disabling that is like being teleported from another dimension

hot basin
#

16x pop is just for content creators really. No one with a healthy approach to the game would genuinely play that hoping for a long term save.

wind vortex
#

I had a save with 16x and the game is very very slow

#

shaders pre-caching maybe

#

lol deleted his message

nocturne nexus
hot basin
# wind vortex I had a save with 16x and the game is very very slow

I mean... This is a very interesting convo honestly.

To me at least, since I do host a small semi-hardcore server.

In my view, there's two types of "hardcore" approaches. The 16x approach, to me is just something that make the game boring. A clicking zed killer simulator and takes out the life out of the game.

On the other hand, small tweaks on the hardcore side can make things more interesting if done right. For example:

  • Lower loot
  • No minimap
  • Cars with missing parts to make the process to get a functioning vehicle something rewarding
#

As for sprinters... I also dislike them. However, a 1-2% sprinters is actually quite nice and keeps you on your toes

hot basin
# tidal canopy

What am I looking at?

I am old school, I just use the Random Zombie mod

tidal canopy
#

you can spawn lots of sprinters with a mod

hot basin
tidal canopy
hot basin
wind vortex
#

for me hardcore is 4-5x pop 0,01 loot with 40% diminished 1,67 muscle strain, very low vehicles spawns in very low condition and a very dry world

tidal canopy
#

you know you can just crush them with a car since their bodies are by default more fragile than normal zombies?

wind vortex
#

plus mods: The Scent Of Blood and KYR real weather Time decrease vehicle condition

hot basin
#

Time decrease vehicle condition is a MUST to me. Together with Vehicle repair overhaul

tidal canopy
wind vortex
#

multi hit is very debatable

hot basin
prime ember
#

always off for me, even on my servers 🙂

wind vortex
#

some weapons should have it

tidal canopy
#

stun lock in PVP MP is very debatable, always favors who hits first

wind vortex
#

I believe long blunts and blades should have a degree of multihit

#

small blunts and blades no

granite eagle
wind vortex
#

if shaders pre-cache update, they signal an incoming patch which should be the case for next week

nocturne nexus
granite eagle
nocturne nexus
#

lol

tidal canopy
hot basin
#

there's an argument to be made that with B42 being very crafting heavy, loot going down should not be an issue at all. Even preferable to get people more engaged with the crafting system

nocturne nexus
remote lodge
#

why have no mods here??

hybrid olive
#

It would be cool if pz had a system that made it easier to level some skills if you are experienced in similar ones.
Good at carving? Here is an xp boost for carpentry since you are used to working with wood and wise versa.
Good at welding? Welp, you can have an xp boost for metalworking and wise versa (ik it's kinda different, but still).
There are quite a few more examples i could think about, but you get the idea.

wind vortex
#

so we can expect even more crafting

#

and for loot, I recommend diminished at 40-50 % and 0,01 on all

hot basin
#

hence less loot needed exept for tools maybe

wind vortex
#

all

hot basin
wind vortex
#

tools included they are the first culprit ;))

hot basin
wind vortex
#

I tried a 0 on tools but some can't be crafted as of now and they lock you out from progression

hot basin
wind vortex
#

dude food is always 0

#

perishable food I use for compost

#

canned food is out of the question

hot basin
wind vortex
#

depends on who you are playing with

#

my dudes enjoy a fully looted world as of now

hot basin
#

most of my people do as well

#

I feel like we should exchange notes. We got a similar approach

wind vortex
#

Yes I can share some of the sandbox settings vars

#

for MP, what we used last time

#

but do take in consideration we were running a 200+ modded server for 41

hot basin
nocturne nexus
wind vortex
#

so a lot were tweaked to justify the mods

nocturne nexus
#

and i dont want to have to use mods in my servers

hot basin
wind vortex
#

like that Clean UI and Hotbar from Rocco such nice mods

hot basin
nocturne nexus
#

i just dont want to have to resort to mods especially on servers its just moreso a headache for me to deal with

wind vortex
#

simple once you get the hang of them, editing the files are a bit rough

nocturne nexus
wind vortex
#

yeah tell that to Spiffo ;))

hot basin
wind vortex
#

I would also like to not use them but alas they are not in vanilla

nocturne nexus
#

the new map expansion to me is sufficient enough i think

wind vortex
#

it's gonna be easier with the mod.manager from 42

hot basin
wind vortex
#

libraries > tiles > maps > other

#

must follow the load order

nocturne nexus
#

believe me i looked up tutorials on it and it never worked so i was doing something wrong , but 5 times i just done with it

#

this is for dedicated servers btw

hot basin
wind vortex
#

yeah I also got headaches from that guide on MP made by Aiteron

#

risky with so many map mods, they can mess up spawns and zed pops

nocturne nexus
#

yeah lol a lot of those maps are NOT balanced

wind vortex
#

some are way to generous in POIs

#

some are too cramped up and crowdy

nocturne nexus
#

wiil def be interesting to see how this new map works for mp

hot basin
#

Some maps were unbalanced, other had easter eggs, other broken foraging zones

#

BUT, once you figure them out...there's a lot of good maps too

wind vortex
#

I hope the TIS will add the option to spawn outside the regula map

#

in the procedural lands

hot basin
#

oh for sure it will. Once they add iron ores

wind vortex
#

they have

#

it spawns in deep forests

#

but not as ore tiles like flint and limestones

#

you need to forage for it

#

requires lvl 7 I believe

hot basin
#

rough

wind vortex
#

well, it's iron

#

and spawn chance is very low below 1%

#

and with foraging 10 I didn't find it in the procedural lands don't know why

#

debug said can be foraged and spiffo confirmed it but also mentioned the very low spawn chance

hot basin
#

Let's say it needs tweaking then

wind vortex
#

yes I agree it should be looked at @sweet urchin

#

maybe can clarify this situation: Why can't I find iron ore with lvl 10 foraging in the procedural lands ?

wind vortex
abstract sparrow
#

Paper maps, follow the blue lines, gray lines, and US "stroads".

chrome torrent
#

MP 42.12.0 or else im mad

turbid bison
#

Pokémon

prime ember
oak ice
#

The sex update when?

prime ember
hybrid olive
oak ice
lone sorrel
#

its official now, i'm getting back into pz with 42.10

hot basin
#

Stars aligning. Music for the end mod also due to update very soon

lone sorrel
#

i was rooting for melee ragdolls to already be in 42.10 but i'll live

hot basin
wind vortex
#

they stated in a blog post way back from 2024, that they were coming, hired SinisterZomboid to implement them

#

shader pre-caching updated so patch is imminent today / tomorrow

prime ember
#

We also saw footage of when they release that video at the asylum I believe

wind vortex
#

ECN u ready?

prime ember
#

I am ready!

wind vortex
#

!dance

prime ember
#

!dance

prime ember
#

I have been wanting to play a non-goof around run for a while

#

So here I shall wait

#

Again

#

In the mean time I have been doing very short Day One mod runs

wind vortex
#

this time I'm grabbing the first screwdriver and disassemble every electrical sh!t from the start

prime ember
#

Genny here you come!

wind vortex
#

that day one is intense

prime ember
#

It is!

#

Pretty fun though 😁

wind vortex
#

and somehow even if I fight with the military suddenly they seem to turn on you, don't know if slayer intended this

prime ember
#

And runs so much better than it used to be

wind vortex
#

and I have holstered the weapon after fights

prime ember
#

Probably not intentionally

wind vortex
#

yeah with b42 engine upgrades it runs smoothly

#

although if you crank up the NPC multiplier to 2x it starts snagging

prime ember
#

And they no longer use the zombie idle animation which used to bother the crap out of me

prime ember
#

Same with NPCs+higher zombie pops it seems

wind vortex
#

yes I believe cauz the rendering is not evenly distributed alongside the GPU and CPU, the CPU does all the job apparently

#

leaving the GPU to render offscreen

#

hence the performance issues

prime ember
#

Makes sense

wind vortex
prime ember
#

😱

wind vortex
#

genny mag spawns there in those vans

abstract sparrow
#

People are now saying the in-game fortress in PZ is removed in 42.9.0

#

The squarish fort placeholder building. Gone.

livid solar
#

Correct

lone sorrel
#

honestly that doesnt make a difference

#

it was heavily WIP and empty anyways

wind vortex
#

hmm ?!

#

450 MB update just now

wind vortex
#

lol patch droped