#42.9.0 UNSTABLE Released

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wind vortex
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especially with those electrical boxes and circuits installed on some houses

lone sorrel
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i know what you mean but i still have yet to see it in unstable

wind vortex
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that stuff already exists in their internal builds but not ready for us

lone sorrel
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im waiting for it

wind vortex
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plumbing rework also

cold harness
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The modular machine crafting stuff is missing still

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That and multiplayer as far as I am aware

wind vortex
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that also exists in the internal builds

lone sorrel
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i dont know what that is referring to

wind vortex
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he's probably talking about machines

cold harness
wind vortex
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that's coming later

cold harness
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B43 or still b42?

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I know they wanted to have it for b42, but not 100% sure anymore

wind vortex
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they are working to get it all in 42 but as they said it's possible it won't be 100% like that

wind vortex
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some of the machines will make it in like the drill press, arch furnace, metal bandsaw

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only the bandsaw is working rn

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there are a lot of other industrial tiles which have no function now

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and we could see them come to life later

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but that complex machinery you talked about (orange juice) remains a mistery of when and how it will be pushed out

wind vortex
lone sorrel
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true

cold harness
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Btw is it just me or did I miss something in this update or possibly a prior one: last time when I actively played was in February and at that time there were like 700 Zeds in and around guns unlimited. Now with the same settings there are only around 120-180 Zeds? Inside only like 30-50 Zeds. I can remember that when I cleared it with the exact same sandbox settings there were hundreds pouring out that building. But now I am more or less able to sneak inside from the back and get to the lockers where they have a bit a ammo and a few guns without having to kill more than 10 or 20 Zeds?

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Did they adjust zed spawns inside buildings at some point?

west stirrup
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yeah, people complained that it took too long and were suspecting the devs didnt do any work

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whichever way you go some gamers will be upset

edgy pumice
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there are no good choices.

only least catastrophic

west stirrup
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Youre not wrong, but lots of "little" things add up. Sure, once off an item like dowels wont take long but with lots of little things, it ends up also bogging down development. You gotta draw, model, make up loot tables for it,add crafts and craft requirements, its not like its no work at all. If its not in its probably not been gotten around to yet, I'm sure we'll see em in b42 sometime

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I'm satisfied with filling in gaps with mods

edgy pumice
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i hope work in making little mods official continues. people suck at optimizing

west stirrup
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yeah, its nice to not have to use a mod because a vanilla alternative becomes available

cold harness
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B42 alone eliminated around 100 mods I used in b41

trail fiber
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Till now I'm very happy with the unstable , i just miss balance in butchering, better workstation blueprints and food related recipes like brweing and long preservation for meat

unkempt coral
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A younger me would probably complain about development speed too so I get it on one level. But having now worked on multiple distributed teams, and divisions with multiple teams, I have nothing but respect for the devs. People don’t understand how hard it is to get even 5 people to row in the same direction on a project - add to that the idea of coding in a compatible way on one discrete project where everyone’s code and ideas can impact everyone else it’s a massive ask to make something that is consistent and works.

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If I had to lead more than 3-4 people working at the exact same time on the same slide deck changing things around at the same time with different ideas and styles I would blow my brains out lmao.

wary herald
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is there a mod that increases zombie render limit?

potent hedge
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The moment when people think "42.10" would break the galaxy:

abstract sparrow
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42.42.0 will break it for me.

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The unbearable weight.

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This dense.... thing.

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Ooaowwww

unkempt coral
nocturne nexus
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Haha

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What crazy time that was

unkempt coral
vivid jungle
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4 weeks

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Give or take

south quiver
unkempt coral
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Yeah hotfix for sure next week i'd guess, the double wooden gate bug is a biggy

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and they said its already fixed lol

unkempt coral
# south quiver What wrong with it?

You cannot make a double gate of any kind, wooden, metal, no matter what it spawns a copy inside the gate when you open it that prevents it from closing again or driving a car through

south quiver
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Oh

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I had issues that I could make it but I was always able to just debug them in. It also ate the materials but it never prevent it from opening or closing before

unkempt coral
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Oh interesting, does a double gate made with debug maybe not have the issue?

crystal field
south quiver
cerulean moat
south quiver
tropic sand
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are there any devblog features that haven't been addeed yet?

tropic sand
tropic sand
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Idr it from the blogs

past drift
past drift
past drift
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but they delete video with it

tropic sand
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weird

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maybe they have something else cooke up

past drift
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probably they won't add new fire

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:/

tropic sand
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😔

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I hope we're not stuck with the 2010 pixelated fire

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any mods that hide where I am on the map?

high pawn
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i dont understand. just dont open it

tropic sand
high pawn
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use the website

nocturne nexus
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im not sure if there is a way to do that other than just disabling map altogether

errant crane
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Are the devs gonna make it so you can shoot specific limbs?

worn magnet
errant crane
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Yeah because of the ragdolls

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But i mean in players and NPCs

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And i think it only affects the ragdoll not the health

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Cus it would be cool to shoot zombies legs and arms off

hasty tulip
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is it just me or did they increase the amount of zombies that spawn? the 3 last games i started in rosewood had a lot more zombies at the police and firestation

frigid kraken
hasty tulip
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yea, they changed the heatmap, but does this also include the amount of zombies? its getting harder for me to occupy the firestation, because there are so many zeds

quiet hamlet
tropic sand
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bad ragebait at that

vestal thistle
turbid bison
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having lots of zombies adds a challenge but having to clear the area before able to loot the building can be a pain.

nocturne nexus
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yah theres a lot lol , bradenburg has so many

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i just tried winter is coming challenge and at least its back to it being a challenge, before there was hardly any

broken spindle
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zomboid is like a fine aged wine

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just gets better and better year after year

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loving the look of the blacksmithing especially, surprisingly in depth for the genre

timid quest
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like absolutely destroying a perfectly good zombie spawn system for this unplayable monstrosity

digital quail
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oh they made the spawning slightly different THIS RUINS THE ENTIRE GAME

nocturne nexus
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its wip

broken spindle
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eh to each there own tbh

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some people love changes some people hate changes

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either way once stable multiplayer eventually comes around community mods will be created for just about anything

twilit burrow
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People despise change

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Someone could cure cancer and some people would still bitch and moan about it

gleaming gust
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When I was young, had to walk uphills both ways. In snow. These days kids can just take a taxi, makes em soft I say.

prime ember
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That zombie spawn change should make map makers lives a billion times easier

wind vortex
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cure for cancer is decades away as of now

wind vortex
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just look how cool those filling bars are in this UI

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can we get those bars back?

broken spindle
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think they're gonna add more makeshift metal armour variations?

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like a light armour set, less protection but lighter in weight

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idk if they have it like that already, been awhile since I last played

lone sorrel
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Id like that

cold harness
high pawn
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and wood

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there is neck and crotch leather armor with 100/100 stats

crystal field
unkempt coral
# wind vortex everywhere, last update was heatmap orientated

Funny enough I think they said the changes specifically dont change inside buildings:

This system does not drive the presence and the number of zombies inside houses, this is done through an entirely other system, it only affects Zombies spawning outside buildings.

jaunty hedge
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One thing I noticed in my (admittedly limited test of one run) is that Guns Unlimited no longer spawns an extra ~500 zombies inside anymore

lone sorrel
rare salmon
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New heatmap is so fire guys

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Going to small locations is super easy now

nocturne nexus
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lol, i just grabbed essentials and left muldrag

rare salmon
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Yeah basically anywhere is fucking impossible

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I cant explore riverside without getting jumpscared by 500 zomboids next to a fishing shack

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the old heatmap was just fine.

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Why is there so many by this one house

nocturne nexus
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its still pretty easy to move them around uising noises , cause its wip i expect it to be tinkered over times but i really do enjoy them bringing more zombers back

rare salmon
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There is no way to kite them out.

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It's so packed to the point that you cant get anywhere TO get them out.

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Usually i'm good at kiting zomboids but this time its awful 💔

nocturne nexus
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lol itll get more fleshed out im sure

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brandenburg was crazy

rare salmon
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Echo creek is a nightmare

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Any town besides rosewood isn't a hellscape

nocturne nexus
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i even went in debug and removed all zombies to give myslef a chance cause i really wanna live there for once , and then helicopter came lmao

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muldrag hasnt been too bad

rare salmon
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Haven't been there yet so i cant say anything abt it

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Not in the recent update at least.

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I like that they're trying to bring back a lot of zombies but this is just unplayable in some points.

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I'm gonna need to burn this place down to get a box of nails.

nocturne nexus
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i did try riverside , it was fun i had to use alternative routes to get access to things and i used fireworks for moving stuff and that really helped A LOT lol

rare salmon
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Unfortunately i dont have any of those.

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I've tried to use stuff like that but it just doesn't work.

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Theres so many that the ones behind them just flood into the same spot

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Okay this one is just stupid.

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What are they doing in here panic

nocturne nexus
# rare salmon

is this on a new save? i forget if you said , sorry lol i get commented mixed up with players all the time

rare salmon
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Yeah most recent update.

nocturne nexus
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with just default apoc? lol

nocturne nexus
rare salmon
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I use sandbox but its the default population

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I have it set to normal.

nocturne nexus
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yah same lol , yea it prolly just needs to be adjusted a bit cause thats uhh

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rofl y they there

rare salmon
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Thats why i'm saying its a bit hard to kite them 😭

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Theres even more by the bar up the road.

nocturne nexus
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lol hang on let me get pics of the police station, all the ombies took a field trip apparently

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there was more behind me lol

abstract sparrow
rare salmon
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Feels more like a removal than a nerf.

rare salmon
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And honestly in b41 there was no need for kiting.

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At least for me, there was like barely any zomboids

prime ember
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🤣 kills me

nocturne nexus
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LOL

turbid bison
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campfire in a building lol

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runs over a rat and it does alot of damage to the vehicle hood and headlights logic

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rats must be made of adamantium

nocturne nexus
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lol wolverine rats

prime ember
turbid bison
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rats are made of stone when ran over like the rabbits

sour quartz
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Where i can fix my league in this game.

prime ember
sour quartz
prime ember
# sour quartz Language

OH! options->user interface and then scroll to the very bottom, there should be a section for language

prime ember
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Apparently they have hired a professional studio to do translations from now on

tropic sand
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yo is there any way to make the error messages not show up?
theyres distracting

abstract sparrow
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That's how they did it with Build 41, when that build gone "Stable"

nocturne nexus
tropic sand
tropic sand
nocturne nexus
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do you have mods lol

tropic sand
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yeah error messages have always been a thing, stable or not

abstract sparrow
tropic sand
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but how do I hide them

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I wanna get them away

abstract sparrow
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I guess you have to ask this on the official forum there.

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Only the developers know how to do this.

nocturne nexus
tropic sand
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annyoing right?

nocturne nexus
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are you using a lot of mods?

tropic sand
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the baricades one

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it makes errors every time a door is loaded

nocturne nexus
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ohh, yah youll have o disable that mod , im not sure if theres a way to ignore the red thingie?

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could look on workshop but i have no idea

tropic sand
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like nothing is caused by the error as far as I can tell

twilit burrow
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It does look like they need to divide the amount of zombies spawning by like 3 lmao

tropic sand
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the density is changed

abstract sparrow
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Or rather, let's wait for a couple of weeks before reporting it to the mod's devs.

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42.9.0 just came out a few days ago, so some of the mods aren't up-to-date.

tropic sand
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it hasn't been updated since december

abstract sparrow
tropic sand
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Its not like its broken or anything

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the dev might be waiting for unstable to release to update it

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idk much about pz modding tho

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it still works tho

abstract sparrow
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Either way, just wanted to let you know, you should keep on waiting.

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Who knows if they will get back to the mod and update it.

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And when that issue gets fixed.

tropic sand
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yeah I guess we'll see what ahppens

prime ember
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never actually tried it, but chuck is good people

tropic sand
prime ember
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xD

tropic sand
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thanks anyway XD

prime ember
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np! ❤️ hope it works for you!

tropic sand
spice quartz
hybrid olive
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Steam generator as an alternative for gas generators?

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You know...

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Fuel will run out at one point

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At least in your base town

cold harness
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Heavy maintenance steam generator which is pretty loud and needs to be build in place would be nice

leaden parrot
hybrid olive
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Not just coal

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Burn em trees

turbid plume
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whats the situation with the new spawn system? is it broken?

nocturne nexus
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i dont think anything is wrong with it just need adjusting prolly

turbid plume
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too many zombs?

nocturne nexus
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in some places yea like branden burg there is a lot , not sure if its supposed to be like though but i still think there could be a little more in muldrag warehouses

rare salmon
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I do like that they're bringing back lots of zeds but, yet again too many makes it a bit unplayable.

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Rn i just like to imagine that the zeds in Louisville went out of the city and are taking over Kentucky

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😭

hybrid olive
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Lowkey ded chat

nocturne nexus
tropic sand
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Any mods out there that add more roleplay spawns?

karmic temple
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MP tomorrow for sure

abstract sparrow
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/r/tomorrow is that way....

tropic sand
livid solar
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for performance do you guys tinker this setting

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i rememeber hgearing people complaining how rats would kill fps

prime ember
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Is this new? I don't recall seeing this setting

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But I haven't looked at sandbox settings in a few patches tbh

red summit
# livid solar

I have the second value at 30 and didn't notice any problems

nocturne nexus
livid solar
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affirm

turbid bison
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rats and mice tend to cause excessive damage to vehicles if ran over.

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rats and mice at least are easy to kill in one hit

livid solar
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im noticing im insta killing zombies when i push them down and stomp them

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anyone else?

nocturne nexus
livid solar
livid solar
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ill make a report on the forum

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something ive noticed with testing is that it only happens if you target the head as you should be doing anyways when curb stomping zombies

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but in the past it took like 1-5 hits

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more if unlucky, and the rare only 1 hit

crimson siren
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@naive pivot don’t know if it’s a bug or not but you currently can’t interact with ragdolled zombies. however it’s very pleasing to hit a zomboid with a bat and watch it fold like a chair

prime ember
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I noticed sometimes it takes a while for ragged dolled smellies to go from physics state->dead ridged state

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When they are in physics state they can't be looted yet

tropic sand
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For some reason my game is bugged and I can't run
I only walk
even when trying to sprint

hybrid olive
tropic sand
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It’s weird, sometimes it works sometimes it doesn’t

hybrid olive
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Ehh

tropic sand
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Like in the same hour

hybrid olive
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Idfk

tropic sand
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K

hybrid olive
rugged dirge
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Maybe it wasn’t mentioned by devs or patchnotes, all I’m finding are people saying it’s been buffed XD

livid solar
#
#

the thing is, you can literally one tap them even at max fatique or tiredness

ripe geyser
crimson siren
# nocturne nexus youre not able to loot them?

nah, corpses seem to be in ragdoll state still, i walked away and came back to them still in ragdoll state. I may sleep or do some things a few cells away from them to hopefully get them to change star

crimson siren
potent hedge
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The zombies truly are undead

hybrid olive
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Ragdollz are hella weird rn

hybrid olive
lone sorrel
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the dead are walking...

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The Walking Dead

prime ember
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They are going to be amazing once they dial in the tuning of the ragdoll I think

worn magnet
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i already had a pretty cool moment where i slightly bumped into a zomboid with a car and the ragdoll slowly toppled backwards, looked really good

prime ember
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Hell yea, that is what I am looking for

nocturne nexus
#

gosh i love running over people

summer coral
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Figure I'll mention it here since it's a less busy chat, so far Military Radios and this sign cause unwarranted massively increased zombie spawns around them in the new heatmap system

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I'll keep an eye out for more but those seem to be the big two that cause very random hotspots in the middle of nowhere

nocturne nexus
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also love the new heatmap for lv for default apoc , usually these areas are infested

summer coral
#

I'm just pointing out blatantly off spawns yanno?

haughty tartan
livid solar
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What are y’all’s thoughts on the new heat map? What are things you’ve notice with the changes?

summer coral
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I had a pretty big discussion about it earlier, but it has some kinks to be ironed out

summer coral
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that sign I think counts as part of the prison and ramps up zombie spawns basically in the middle of nowhere

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and those military radios have random shacks in the wood having 200 zombies sat around them lol

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broadly speaking though it's quite good for more randomness in zombie numbers

livid solar
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👁️

livid solar
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i think heatmaps are based off seeds

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so likely not i think but figured id ask

summer coral
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debug mode, online heatmaps couldn't tell you much beyond maybe tile based heatspikes

livid solar
#

yeeee

summer coral
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cos of the randomised nature

livid solar
#

ima miss double doors and gates since they bugged rn

summer coral
#

The consistent part of the heatmap is gonna be tile based explosions in heat, like the aforementioned tiles

livid solar
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what i like is places that kinda were empty before have a chance not to be

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like echo creek actually has some zombies now in town

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on defualt pop its a nice challange now

livid solar
summer coral
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options button on the map, should be a few options for the zombie heatmap, don't turn them all on at once

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I think zombieintensity shows the final result for the most part

livid solar
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perfect

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example this used to not be a thing pre heat map changes, love it

summer coral
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The changes has made a few traditional base locations a bit uh... too busy for early game

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the echo creek gas station, twiggys up in westpoint, etc

livid solar
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echo creek gas station is HELLA hot

summer coral
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if you look around the map you'll also see some of the problem spots I mentioned, like random cabins in the middle of the woods with a huge white splotch will inevitably have a military radio

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which is making the game think "military zone, CRANK THE SPAWNS"

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and the two signs north and south of rosewood which seem to be prison coded or something

nocturne nexus
rare salmon
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Because my base is currently down at THAT exact gas station. If I have to clear out a horde I’m fucked 😭

tropic sand
#

Hi I’m getting a collection of bugs that all do similar things. Either I cannot jog/run and only slow walk, can only jog, or only sprint. This has been happening in the start of every recent game I have been doing.
The main mods I think could be the culprit is random zombies and slower sprinters. I’m not sure exactly what’s conflicting and causing this bug but if I can have help fixing this bug (preferably without disabling those mods) that would be GREATLY appreciated. :)))

tropic sand
livid solar
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also, is it raining or snowing?

tropic sand
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Its so weird, every spawn its a new problem

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either I cant run or I can't not run lol

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trying it without slower zombies

livid solar
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anyone else getting error codes when uninstalling parts for vehicles

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seems someone else reportted this already

lone sorrel
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Would you guys concur if i said that the game is likely going to need a few entirely bugfix/balance focused patches at the end of the Unstable development if we're to actually get rid of any annoying/gamebreaking ones?

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because the way it is currently, new patches introduce new stuff, fixing old bugs, while creating new ones

lavish ingot
lone sorrel
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But i'm specifically curious if it'd be like that for B42

west rain
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sorry... the truth is probably superfluous... but when will there be multiplayer? 👉🏻 👈🏻 😰

digital quail
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At least 3 seconds

potent hedge
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About 3 thousands milliseconds

spice quartz
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The zombie spawns are even worse now

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Idk, I don't see how Brandenburg can have thousands of zs when theres less than a hundred residential houses

lone sorrel
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perhaps just the amount alone is the problem? Point of the updated heatmap is to diversify the zombie locations/amounts a bit

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It probably wouldnt have been a problem if it was just toned down a tad

spice quartz
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It just feels as though the devs are going a bit too crazy on how many zs there are

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Like I get that its the apocalypse, but having thousands of zs in each town just doesnt make much sense

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Like, even if you put in a realistic amount of zs to the game theres still gonna be plenty to kill, especially if you play with respawns on

serene plover
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mp😭😭😭😭

lone sorrel
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nope

nocturne nexus
dawn grotto
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the school in rosewood is always a gamble. either 3-5 wood and 1-3 metal bats, or hockey and lacrosse sticks...

flat kraken
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never

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its getting removed actually

abstract sparrow
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Yeah, MP no more. It's called MMO.

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See you in 2028.

nocturne nexus
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MMNO

potent hedge
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🙃

median sundial
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there is a mod for MP

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god it working well given the devs cant

abstract sparrow
nocturne nexus
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guns unlimited with new heatmap lol

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can finally go in there!

summer coral
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last I checked it's still a hotspot so a culling line must have hit it

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on your seed

nocturne nexus
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i dont know what that means, its a new save

summer coral
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The last layer of the new spawn system is this

nocturne nexus
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youll have to explain like im 5

summer coral
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see those? anywhere those black lines go, zombies are removed

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those lines are randomly generated via the seed

gleaming gust
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but why?

summer coral
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Makes zombie spawns a little more random

nocturne nexus
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i love it , never have been in here without having to use debug to sniff around

summer coral
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potentially making a few streets quiet or randomly making a normally busy area quiet

gleaming gust
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doesn't that culling line system mean zombie hordes no longer migrate long distances?

summer coral
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Still has some kinks to be worked out though, this sign north and south of rosewood cause a massive spike in zombie spawns around it lmao

summer coral
gleaming gust
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giving it a random factor

summer coral
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yeah, it's a three layered system, the first layer is this for randomising intensity of zombies, then it applies multipliers for certain tile kinds (which is why that sign causes a massive spike, I think it's considering itself part of the prison) and then the culling lines are drawn over the top of it

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the tile based intensity is the only non random bit afaik

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currently pre-placed military radios also cause massive spawn increases which is why some cabins in the middle of nowhere have massive hotspots

nocturne nexus
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lol this still doesnt make sense to me

haughty tartan
nocturne nexus
#

how do you people even figure this stuff out lol

summer coral
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that's a lotta hitchhikers soul lol

summer coral
#

and you can see the layers in debug mode

nocturne nexus
gleaming gust
# nocturne nexus lol this still doesnt make sense to me

the devs decided, like a child drawing on your walls, that instead of the beautiful wallpaper you chose (the zeds), she will use a red permanent marker to draw a smiley face on it, thus removing the wallpaper's beauty (zed spawns)

nocturne nexus
nocturne nexus
summer coral
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ok just think of it as certain kinds of tiles cause zombie spawns around them, say, military tiles and objects, then you have that brain pattern that randomises intensity across a wide area, then a child scribbles on the heatmap with an eraser

gleaming gust
#

19 years later, I tell you why drawing on walls can be a bad thing

nocturne nexus
#

okay

patent marsh
dawn grotto
summer coral
#

the military radio one is a bigger problem, those two signs are an isolated thing

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it was just yanno, funny

finite moth
hollow harness
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is fishing totally broken this patch? like cockroaches and maggots get you tiny fish but fish filets will never catch a fish.

worn magnet
#

half the town is always crowding that for some reason

hollow harness
#

42.9 makes cdda almost impossible. like i have over 2k hours in JUST CDDA and in 42.8 it only took 25-40 kills to get into the northern farmhouse. on 42.9 its taking me between 80-130. its actually ridiculous. I know your new zombie heatmap is tweaked for apocalyspe and not cdda. but it should make some isolated monuments have half as much or double. not every single monument being worse or 3x worse. 20:30 day 1 82 kills... and i cant even sleep in the farmhouse because i have 40 more to go.

cold harness
abstract sparrow
abstract sparrow
#

I hoped there are no plans in the foreseeable roadmap to introduce bugs and bug bites. Characters tend to sleep near water tiles, and if those water tiles introduce mosquitoes, we're screwed.

hollow harness
#

not only is cdda 3x harder but if you trip there is a chance your carry stength goes from its normal to the base 8. very funny.

timid quest
#

its great to be vindicated

#

i said exactly what a ton of people here are saying now, new heatmap has far too many zombies for what is reasonable and the old one was fine

#

and i was called shit,

#

skill issue,

"just set it to 0.04 pop lol"

"would that even have zombies?"

etc

summer coral
#

I mean the point here is that it's an unstable build and they need to work out the issues with it

timid quest
#

but thats not what was said to me

#

i was called shit, skill issue, use sandbox if its too much for you etc

#

its just funny to scroll through a few days later and see the people who said that agreeing with this lot who are saying it

#

like what, oh no i was right again, shock horror

summer coral
#

I think some of the erronious tile settings are a bigger deal than the amount per say

#

I was talking about it earliar, any pre-placed military radios cause hilairious spawns around them

#

and a lot of military radios are in random cabins in the wood

timid quest
#

military tag whatever its called in game, but i get it

summer coral
#

yeah I figure thats the kind of edge case they were talking about

timid quest
#

and theyve set that to have a shitload of Zeds spawn

summer coral
#

those things turn up a lot outside actual military zones

#

so they should probably be excluded from the spawn system

timid quest
#

im talking more about these

summer coral
#

There's odd hotspots here and there, but the overall number is probably a little off too

timid quest
#

like random standard houses having 35 zombies standing around, or 80 or 90 just standing in a field by the side of the road

#

i remember doing an EC run, admittedly that one is borked because of the festival there

#

but i spawned on the other side of the bridge to the gas station, in the far corner house, 2 storey, opposite the red one

#

it took me an entire day of fighting near continuously when i wasnt eating, drinking, washing or resting, to get to the bridge, and then i had to pull back and sleep in the house 2 doors down from where id spawned, and i killed 85 zombies

#

and again, i posted screenshots etc and was called shit skill issue etc XD

#

its just funny to me

nocturne nexus
timid quest
#

i managed to kite a massive group away bit by bit and killed them, 18 in the group but there were 3 of them very close, and that group grew from 18 to 25 after i killed like 20 of them coz they kept coming out of the woods

formal thunder
# timid quest

Glory to the Holy Chairman Spiffo 最卑微的仆人 Criticism is not tolerated 30年的努力是一种惩罚!

timid quest
nocturne nexus
#

if someone is harassing you you need to report it , especially if they were saying your opinion is shit

#

its annoying when people give feedback and people chime in like that instead of just being open minded to the discussion ;l

timid quest
timid quest
nocturne nexus
#

ya, just report them next time if theyre being toxic, if they were vet they def should know betters

timid quest
#

but its nice to see others with the same spawning issues

#

not nice because theyre suffering

#

but nice because im not the only one or just getting bad seeds or whatever else it may be

nocturne nexus
#

oh crap lol i gotta save my seeds then

warm basin
timid quest
timid quest
nocturne nexus
#

the one im on now , guns unlimited had hardly any on outside and inside

#

wonder if brandenburger is safer , cause gosh the seed before that was insane lol

warm basin
#

yeah i’ve had to use sandbox to tone zombie spawns way down. it’s too much. i started a new playthrough the other day and was trying to clear out this one street and ended up killing almost 200 zombies with my car. like,,, i honked my horn once and had the entire state population on me

timid quest
#

i set it to low once and found it was still ridiculous

#

but then i stopped spawning in muld and ec and now i only spawn in riverside, which isnt great but isnt horrific most of the time either

rosewood is alright, but the good stuff has a lot of zombies near it which isnt unusual but WP is just borked

warm basin
#

yeah i turned on advanced settings and put them on the lowest possible. wasn’t perfect but still a decent improvement

#

i had to turn off zombie respawns

rare salmon
timid quest
#

i went to twiggys since reddit said it was a good base and holy shit that bend in the road next to the woods had about 300 zombies on it

warm basin
#

considered turning off migration too but that seems just too much

timid quest
rare salmon
#

I've stopped playing the game since, as i dont wanna play with an insane amount of zeds. Currently waiting for them to fix the heatmap

rare salmon
timid quest
rare salmon
timid quest
#

i was there a moment ago before i got bit

#

the one time i find a lump hammer and flint deposits to level knapping and i get bit the second i start to break a deposit open

rare salmon
#

This was the exact road i was on btw

#

The junkyard fencing wasn't broken either so idk where they came from

#

Fieldzoids... Bleugh

warm basin
#

the heatmap imo doesn’t make any sense. i feel like they should’ve just gone ahead and done it manually if that makes any sense? like roads through downtown areas should be full of zombies. certain buildings should too, but i feel like a lot more buildings should be empty cuz it doesn’t make sense for an entire office to be flooded with zombies when the market down the road is completely empty. and then country roads and field should have a minimum zombie count—all this at the start of the game specifically

timid quest
#

i think i might go rosewood, take the northern petrol garage, the house there is pretty good and i can fortify it nicely

timid quest
warm basin
#

^ exactly

timid quest
#

i think i can see the vision of TWD Atlanta, where there are just thousands of them crammed onto main street, but this iteration has that happen in a podunk shithole town in the middle of nowhere

#

kinda unreasonable i think XD

warm basin
#

and i understand this is an unstable build but it seems like the devs are staying with the direction they’re going with zombie spawns and idk if i like that. idk how this heat map could get any better. like overall it doesn’t make sense logically, and logistically it’s a nightmare to deal with in game

warm basin
#

i’d expect downtown louisville to be flooded with zeds. not the country bumpkin bible thumpin little town across the map

timid quest
#

they can keep it going that way if they want but i think we need more sandbox options to deal with it if it gets too much

and explaining a bit more, like normal/low/etc zombie population should tell us statistically how many zombies per chunk there are rather than a % of the whole map, because i cant comprehend the size of the whole map personally

nocturne nexus
warm basin
#

you’re right i mean that’s completely fair

nocturne nexus
#

but yea some places do need a tone down lol

timid quest
#

and being able to set the distribution a bit more than the binary "towns or everywhere"

nocturne nexus
#

brandenburg is insane sad i have yet to be able to even live there once

timid quest
#

ive not even seen half the map lol

#

i dont think ive ever been to louisville

#

i normally die before i get any kind of setup

#

last time the water turned off on day 1 and the power on day 2

nocturne nexus
#

i just went there the save before my current one to check out the heatmap and it was glorious

warm basin
nocturne nexus
#

like some of those huge downtown places were cleared and you could go inside which is great for players who dont wanna kill everything, i HATE killing 500 zombies lol

warm basin
#

same

nocturne nexus
#

so it does seem to be working for lv but just needs tinkering for the other sectors prolly

warm basin
#

i’m a casual player in the sense that i prefer to roleplay rather than play the game

timid quest
#

started in louisville prison literally surrounded by zombies lol

nocturne nexus
#

i wonder if its easier to go to that research place in rosewood now, i havent been able to go there either lol

timid quest
#

ditto for the other prison starts, place just swarmed from the get go

#

this one?

warm basin
#

do seeds really affect zombie spawns that much? i mean it would make sense. i feel like ive been getting. whiplash omg

timid quest
#

but i think its either no zombies anywhere for a long time or all zombies everywhere all at once

nocturne nexus
# timid quest this one?

yah lol i went there when 42 first dropped to go see the bottom, died in the lobby and another time a month or so ago and died

timid quest
#

theres little middle ground

timid quest
#

keep meaning to but again, not great at the long term surviving part

summer coral
timid quest
#

i normally die on a loot run for tools

timid quest
#

whats that in english

warm basin
#

those confuse me the most lowkey

nocturne nexus
warm basin
summer coral
#

ok here is the finished version of a heatmap of LV

summer coral
#

see how it has random lines going through where the zombie spawns have been removed?

timid quest
#

the dark lines?

#

and the whiter/lighter bits are spawns

summer coral
#

yeah it's a heatmap, brighter white = more zombies

timid quest
#

red is hot on most of the ones ive seen

warm basin
#

the lines make sense in terms of balance but tbh i don’t think they work well when actually applied in gameplay

summer coral
#

the other randomized element of spawns is this

warm basin
#

but i bet that’s something they’re still tweaking

summer coral
#

then tile types give multipliers to zombie spawns, like literal middle of nowhere woods will multiply it by 0 making it 0

#

The lines are just there so you can come across an eerily quiet area suddenly

#

you don't notice how artificial it is in practice unless you literally teleport into a hotspot with a line through it and watch the gap happen when the zeds enter your reality bubble

timid quest
#

i think its so they move

#

if they spawned already evenly spread, they wouldnt wander as much

#

if i had to guess

#

i think id find it easier to get on with if i understood it more

summer coral
#

Those gaps are initial spawns

#

if you think your safe cos your stood in the big culling line that won't be the case forever

timid quest
#

yeah theyll move there at some point but they shouldnt just spawn there no?

#

if the heatmap says no spawns

warm basin
#

i feel like they move into those areas pretty quickly though

summer coral
#

you feel it more if one of those stripes gets drawn through a normally very high pop area

#

some lucky sob had the gunstore west of echo creek get culled

warm basin
#

that new mega gun store was like nearly empty for me

timid quest
#

i like the cars from the KI5 collection but i hate the ridiculous number of extra items it adds

summer coral
#

he likes the realism of every car needing specific parts I guess, but it really does add a lot of clutter to automotive loot

hot basin
frigid kraken
#

couldnt they make MP and SP spawnign seperate?

hot basin
#

On that they seem at least to be consistent. They applied the same logic to professions and skills. They branched out and are actively nudging for specialisation, to create communities of players focusing on particular skill sets and complementing each other.

iirc, they actually spelled this out in a Thursdoid at some point

frigid kraken
#

sandbox is useful but this seems like something that could just be seperated if theyre working more torwards MP

lone sorrel
#

problem with the preset modes is that the masses will never 100% agree with one another on what should be in them specifically, and that the values should be

#

this is why you have sandbox settings so you dont have to have a disagreement battle and instead do whatever you like

#

If the only problem with the current zombie spawns is the amounts of the zombies being spawned, then thats easily tweakable

hot basin
# lone sorrel problem with the preset modes is that the masses will never 100% agree with one ...

well said. Broadly my point. If you gotta have a preset, might as well be one tweaked around the most popular game mode.

One of the main issues with the game is actually the community being very opinionated about each setting...Hence the wild amount of public servers with 1-4 people in it.

So there's little point in trying to chase single player presets. I'd not be pleased if TIS spent time on this... Waste of effort. There's a lot of more pressing issues to work on, dev side (and no, it's not ragdolls... 😏)

trail fiber
#

I've tried finally the .9 and yes the new heatmap is not really realistic at all, is quite strange i got a huge mass of zed in the isolated food warehouses near fallas lake and in the fields around

#

The old one was better, at my advise they should create a system were the zeds start moving from the cities and moving outside from then, few spots like isolated houses, hidden bunkers, and cottages should have a reasonable numbers

#

They also should work on the zombies inside houses, the majority of the zeds should come out from the houses.

lone sorrel
#

Zombies already migrate, why do we need a separate system

trail fiber
#

Yes but they are not migrating from cities they just appear here and there with the new system is even worst, zombies should move from cities to the surrounding areas, so the generation should be from towns and small zones with a bit more credibility like for example ,small cabins in the woods were few survivors moved and one of them, or more were infected and killed the others, with days pass, the migrating system should push zombies out from towns and generate more inside them, the migration system is helping in this way

#

Now i had 200 zeds in the middle of nowhere in the 9th of july in game

elfin lily
#

mUlTiPlaYeR wHeN?

timid quest
#

the argument of "theyre balancing it for multiplayer" falls apart when you realise there is no B42 multiplayer

if it is being balanced for mp, then why isnt there mp to test it?

tall pasture
#

No argument has fallen apart

timid quest
#

if it isnt for players to test the new release, then what? you cant test mp balance without mp

tall pasture
#

If I were planning on catering an event and I asked you to try one dessert to let me know how it can improve, that wouldn't mean I've lost sight of the ultimate goal of catering the event. It's a narrower scope of focus than the goal you're citing

timid quest
tall pasture
#

Is the analogy the zombie count? I don't even think the reasoning is balancing for MP for that (i.e., I think they're just making changes to the heatmap regardless), but if it were a simple explanation would be that MP is available internally

timid quest
#

ie balance for mp

but we dont have mp, and so it cant be commented on by us, the testers

tall pasture
#

The sole purpose of b42 is not MP balance

timid quest
#

no it isnt, but the major point of the last update has been the new heatmap, which is some argue balanced around mp

tall pasture
#

This is an assumption

timid quest
#

ive not seen anyone comment on any other aspect of it

#

its a response to an assumption

#

the assumption is that its balanced for mp, im saying if it is, then why do we have it because we cant test for that

#

if its internal mp, fine, keep your mp balance there

tall pasture
#

Yes, I'm saying that's an assumption & not known, so asking why we have a test branch at all on the basis of it is odd

timid quest
#

i didnt say that but sure

timid quest
tall pasture
#

You've answered your own question in that second message 🤷 it's to test b42

timid quest
#

in the context of the whole thing, if the new changes are balanced around mp, why do we have this particular build

#

since we dont have mp, we cant test it

#

and if it isnt, why is it so absurdly high in population count with 0 response from the devs

tall pasture
#

The goal is not for us to test MP nor MP balance, as evidenced by us not having MP

#

They may be making changes for MP balance and including them. Who knows. But that's not the goal of the unstable at this point

livid solar
#

Question, for the double gate bug later

#

Saw someone report you can sledgehammer the door it creates

#

I wonder tho? Will it create more doors upon re opening 👁️?

high pawn
#

who says anything is tested around mp

native wyvern
#

I really want mp...

high pawn
#

my mom taught me to be grateful for what i have

gleaming gust
#

when I was young(er), some youtuber posted a short that said only 3% of the players solely and only play MP

unkempt coral
#

I predict patch today with some hotfixes

heady crypt
#

We gooning till the next release frfr

livid solar
#

But also non trolling aside I definitely think given the annoyances with some of the bugs a hotfix is very likely to not take long to come out tho ( hopefully)

median sundial
median sundial
#

make some friends

red summit
#

haven't tried the new update yet, are you telling me there are whole streets now with no zombies even in LV? doesn't that hurt a hardcore run? I don't want to just walk into a police station or a street full of stores and just loot everything unopposed.

gleaming gust
median sundial
#

sounds lonely

gleaming gust
#

sounds like a perfectly normal way to enjoy things

balmy crater
#

Does anyone know if it's because of the update that doors in cities are opened and gates are bugged?

high pawn
#

wow i never knew how many people NEED double doors to play zomboid. I just live in a house with a fireplace and park my car in the garage calling it a day. couple people now saying they are DONE playing 42 until its fixed. like in 42.1 or 2 you couldnt make omelettes bc they came out instant rotten, so instead of boycotting 42.2. i just didnt make any omelettes

vivid jungle
#

idk why there's an impression of 3 layers, you can have a 0 to 1 value variance in a single layer / texture

#

^ blender voronoi, diffused / smoothed

solar juniper
#

Dang I'm glad I learned that, I was about to try to build double gates

abstract sparrow
#

The thick dark lines belong to the first layer. The smaller thinner dark lines belong to the second layer.

#

The grayish spots next to or close to the white areas and dark lines are the 3rd layer.

#

Maybe the 3rd layer isn't a Voronoi diagram, but rather it's just a handcrafted heat map.

vivid jungle
#

It's automatic, based on tiles and whatever they have.

#

There's two layers; automatic tile base heatmap on bottom, voronoi on top which is made of 2 sub-layers, small fractures, large fractures; apparently it's subtracted from the bottom heatmap

plain shadow
#

Does anybody know how these black tiles are appearing/how to stop it?

vivid jungle
#

the world is ending

lone sorrel
#

in other words, it wont stay that way for long

nocturne nexus
#

or are you on old save at alll?

plain shadow
#

It just randomly started happening

nocturne nexus
#

that could be it , could try makinga new save real quick and see if they still pop up , just to troubleshooot

vivid jungle
#

Actually I've been meaning to ask the devs, wouldn't it be slightly more interesting if there was a 'great horde migration' type mechanic? Essentially it's broken up into multiple parts / systems:

  • Permanent zombie "population" -> current zombie density / numbers that are "permanently" stationed around an area (think a city population) are made smaller (by an amount that's deemed reasonable, you don't want it to be too easy).
  • Great migration event -> every once in a while (possibly better if it's a random value (0-30 days for example)) a greater number of zombies will sweep the area / map. The zombies themselves aren't attracted to a certain point similar to say a helicopter meta event, they're just migrating en-masse in a direction chosen at random.

Reasoning is something along the lines of a variety in downtime and hotspot activity, figuring out when it's worth to loot and when not to, being encouraged to shore up your base defenses or even migrate yourself and so on.

#

So called "Best base locations in PZ B42" posters when there's a million zombies passing by.

nocturne nexus
#

need more small places for bases!!

unkempt coral
# vivid jungle Actually I've been meaning to ask the devs, wouldn't it be slightly more interes...

Yeah I think this is a great idea, even as a toggleable option. So many sandbox games benefit from having a 'crisis', like Stellaris. It would be cool if anytime after a certain point (say like 1-2 years) there was a chance for a crisis event amount of zombies to spawn from the side of the map and migrate toward you with a number of possible solutions. It gives you an 'end game' to work toward within the existing content. They could add some broadcasts to the emergency one of random people being like 'a huge horde is approaching irvington and heading toward lousville etc' to give you a hint when it is starting.

#

you can either try to get around the horde, fight them, hide etc

#

would make stuff like remote pipe bombs etc useful cause you could setup a huge trap corridor and crash the game with ragdolls lol

vivid jungle
#

Think of it like a snowball effect.

unkempt coral
tender pecan
#

I still prefer the new heat map spiffo

nocturne nexus
#

ya , usually this is filled up with zombers

turbid bison
#

Zombie respawns turned on makes it feel more challenging

tropic sand
#

How do I see the heat map?

#

It it a website or is there a high-res photo I can look at

unkempt coral
#

Side benefit of the bug with double tall gates, not making them has made me realize I really don't need them as long as I hang around the same area lol

crude scarab
#

oh dam I didn't knew we could already expand the basements just by destroying the walls and building floors, this is really really nice

nocturne nexus
#

woah wat

lavish ingot
abstract sparrow
#

Where the hell did the rest of the Builds 43 through 47 went to? Where's my NPC at? /s

lavish ingot
#

GTA VI came out 20 years ago

abstract sparrow
nocturne nexus
#

what time line is this

dawn grotto
lavish ingot
nocturne nexus
#

lol YUM

lavish ingot
nocturne nexus
#

😆

crude scarab
lavish ingot
#

Imagine tunneling to the military research facility

crude scarab
lavish ingot
#

Very tedious

#

To make

#

Lots of floors

plain shadow
#

I'll be dead from old age before I see build 48

crude scarab
#

I just got the wood wall basement on the farm in muldraugh and I could dismantle the walls with a hammer

tropic sand
#

How do I see the heat map?

spice quartz
#

I liked the spawns in the previous update, it felt like they toned them down in areas that made sense, like suburban houses, but now it seems even suburban housing is packed. At least thats my observation in Brandenburg and Muldraugh so far. Oddly enough Riverside seems to be the same? Not too sure what might be going on

tropic sand
#

Pz is a multiplayer and singleplayer game, but the devs haven’t figured out how to make the multiplayer work

tropic sand
median sundial
#

k?

tropic sand
#

“People are loners if they don’t want to play the buggiest and most unstable part of the game”

#

Or if they live in the country

blissful echo
vivid jungle
#

I did it in 42.3

#

The issue is if you fall off you fall to your death lol

tropic sand
#

Or if they live in the country

timid quest
#

sure why not i guess

#

+5 points to whoever can tell me whats wrong with this image

livid solar
#

and the fact its in a glove department

timid quest
#

just the glove compartment

#

actually yeah communications i guess, i cant communicate with anyone with a tv but i guess they can communicate with me

#

just stuff a whole ass box CRT tv in the tiny glovebox of my van lol

unkempt coral
warm current
#

Obligatory mp when comment.
But truly mp when no I'm just kidding I meant to say mp when. Sorry what I was trying to say was mp when?

Jokes aside multipl- kidding actually goated update

timid quest
#

day 10 without a saw or any nails

crude scarab
#

no damage nor anything just teleported

unkempt coral
hot basin
# spice quartz More zombies doesn't necessarily mean its good for multiplayer

After a few years of hosting multiplayer, I can guarantee you that in the past populated servers were cleared of zeds pretty fast, despite respawns. This resulted in big parts of the map feeling like ghost towns for a while...
In B41, the default population was a joke. Because of the above, I was often forced to increase it to at least 1.6 to make a world that would stay environmentally engaging for more than 2 weeks.

I guess we disagree, as I think higher zed pop/scarier zeds (as in B42) make for a more engaging world, and a good reason to play something other than the lone wolf.

spice quartz
#

Because you could increase zombie population to its max and you will still get people who are bored and hop off eventually

#

More guns is more ways to kill zombies, so ofc you'd need to increase the amount of zs

#

And also muscle strain puts a pin in keeping zombie populations high

#

So Im hoping stealth gets more attention, and maybe even the addition of more ways for zombies to migrate in less predictable ways

hot basin
# spice quartz More guns is more ways to kill zombies, so ofc you'd need to increase the amount...

I typically avoid easy mode. I always ran with low loot, hence low guns. And doesn't take a big group to have the desert effect. 2-3 people showing up daily for a week is enough to clear zeds out of a town.

Now, with muscle strain, of course zeds are more scary (in the very early game) which is good to me. How do I know its' good? Because now with default setting I feel a close experience to what I had with high pop in B41

spice quartz
#

Hordes that can draw from idle zombies and start roaming randomly would be the best thing Indie Stone could do for player retention

hot basin
spice quartz
spice quartz
#

Like its a rudimentary implementation

hot basin
#

It is, of course modders can do so much and devs could make it 10x better.

But for now, Horde Night + Starving Zombies + Wandering Zombies is my to-go mod combo to address that

median sundial
#

the mod for MP works just fine

tropic sand
#

People with bad internet can’t play it either

#

Cause it sucks

crude scarab
#

damm all my chickens do is just sleep all day long
and they're alive cause I can grab and they make noises, they're just... sleeping permanently for some reason

tropic sand
#

Can someone tell me why we can’t react in this channel?

#

It’s so dumb

wind vortex
median sundial
south quiver
nocturne nexus
crude scarab
sour quartz
#

Many zombie in survival mode, is normal, right?

tropic sand
#

You said you need to make friends

median sundial
#

so I said no a game problem?

#

what do you not get

gleaming gust
#

MP without optimized netcode = its players fault yes yes

tropic sand
#

Brother is actually dumb

median sundial
median sundial
gleaming gust
median sundial
gleaming gust
#

troll

median sundial
#

"troll" bc I used "k" you call anything that you disagree with a troll or bait its sad

gleaming gust
#

says the child who thinks people playing alone are somehow worse

median sundial
gleaming gust
#

assumes people who play alone don't have friends 😄

median sundial
#

is that calling people worse? you did not answer me?

gleaming gust
#

yes, that is pretty childish assumption

median sundial
#

loner is not derogatory or putting people down the definition is "a person who prefers not to associate with others:"

gleaming gust
#

then its good if we agree that MP or SP, its all the same degree of worth

median sundial
#

id say MP is above single player when it comes to worth makes the game enjoyable

gleaming gust
#

and I like SP because its my own schedule, and the sense of being alone in the post-apoc world

median sundial
#

good for you?

gleaming gust
#

of course

median sundial
#

I am confused as to your point?

gleaming gust
#

don't make me say the same about your point

median sundial
#

I am not making you say anything other then asking you not to put words in my mouth like you tried to.

nocturne nexus
#

Now now

gleaming gust
#

I'll rephrase then, you sound very childish in how you respond to people in here in general 🙂

#

and I'll leave it at that because I found better things to do

nocturne nexus
#

mom theyre fighting!!

median sundial
gleaming gust
nocturne nexus
#

Lol, im still bitter about my death last night so im youching grass right now

gleaming gust
#

I am trying to keep myself from playing PZ before stable

nocturne nexus
#

You havent played 42 yet?!

gleaming gust
#

I have, I did colamancy duh

nocturne nexus
#

Thats understandable though to waits

#

Hahha awh i miss that bug

gleaming gust
#

last I played was like 42.6.0 and I did 0-5 STR in less than 14 days

nocturne nexus
#

Bring back op sodie!!!

#

Oh wth lol

tropic sand
median sundial
wind vortex
crude scarab
#

though when I hover over it just says they're sickly not dead so I'm hoping they will eventually get up again, hopefully.

wind vortex
#

no, they are dead

#

try taking them all out and see

#

if they are all on their side, they're gone

crude scarab
#

i had really thought this was just them sleeping

warm comet
#

oh wait i do....😈

hot basin
nocturne nexus
hot basin
#

This is right now on BattleMetrics. It speaks for itself

#

Something that I bang on since I started hosting is the concept that servers are a shared gaming space, and a willingness to compromise is PARAMOUNT. Both from user and host sides. Players and Admin alike. Otherwise it just cannot work.

The more complex the setting board becomes, the more crucial is to accept this core concept... Otherwise...well just look above for the outcome

wind vortex
#

I'm running a cryo run and it's -80 outside they don't seem to be affected by weather at all

dawn grotto
violet citrus
#

so freaking need mp devs queasy

turbid bison
#

lol

earnest spoke
#

mp when

prime ember
#

When it is ready

tropic sand
#

At least

cold garden
prime ember
tropic sand
livid solar
#

fiending for hotfix

hybrid olive
#

yall need to embrace the single player

#

only there

#

you can be in full control

#

only there

#

you can achieve peak character development

rugged dirge
#

Fiending for butchering hotfix and animals eating bricks hotfix and zombie pop hotfix and bumping hotfix (did this happen I wasn’t paying attention) and butchering hotfix again and guns hotfix

hybrid olive
digital quail
#

Centipede ears

unkempt coral
ionic sparrow
#

M14 still doesn't have proper attachments? tired

lone sorrel
#

i think firearm attachments are the least of their worries rn dude

ionic sparrow
unkempt coral
#

Dang it seemed like the crashes sleeping were fixed this patch but just had another one

nocturne nexus
nocturne nexus
hybrid olive
#

Duh?

cerulean glacier
hybrid olive
cerulean glacier
#

Get some friends dude

hybrid olive
#

Brother

#

No way you took that this seriously

lone sorrel
#

lighten up bruh

#

not everyone mains MP

waxen shuttle
#

So how's the new heat map

thorn ember
#

flawed but interesting id say
needs tuning for the less populated areas, works well for the ones that are supposed to be really populated though

waxen shuttle
#

How does it compare to before though.

median sundial
#

even tho we have a working mod for it

thorn ember
#

ekron feels about the same to me, havent tried anywhere else

nocturne nexus
#

yeah branderburger is insane, lv that new heatmap is awesome for and guns unlimited

hollow harness
#

who exactly thought it would be hilarious to add a random jerk/direction when you bump into JUST 1 ZOMBIE your telling me if 1 zombie is next to me in a corner its now impossible for me to sprint past? who the fuck thought this was a good idea? if your going to add a random jitter to bumping into zombies it should happen AFTER the first bump so you dont get wall locked 99% of the time

nocturne nexus
#

are you talking about when you run into onea nd your shoulder like whatevers?

waxen shuttle
#

Hmmm so I should definitely only use half my original zombies lol

turbid bison
#

usually the down town areas and big stores seems to be the more dangerous with those hoards.

waxen shuttle
#

As they should

#

Im gonna consider turning off that preloot thing and just having low loot

#

I wanna play but I wish we were closer to a stable

turbid bison
#

finding a police statation already looted by off screen NPC lol

waxen shuttle
#

Yeah thats dumb

turbid bison
#

looted scenes should after surviving a whole month.

#

surviving 6 months and hearing random background screams.

waxen shuttle
#

I mean it makes sense, but the problem is theres no way to get that loot from the npc

#

Because they don't exist yet

#

Id be fine if it was just the houses tbh

turbid bison
#

those random looted houses at least have some loot left behind even seeing things like for random food on the floors.

#

what is weird is that these looted houses seem to always have tear off ever door in the buildings.

nocturne nexus
turbid bison
#

even the police station I looted all the doors even the bath room stalls had their doors torn of the hinges lol

waxen shuttle
#

Is there a way to make it just houses preloot

dark rune
#

multiplayer tommorow for sure

hybrid olive
#

Stop this

#

This hope is brittle

#

Nonsensical i would say

#

It's rather a weakness

#

The one thing that will give you the willpower to get through this

#

Is patience

gleaming gust
#

just give MP and dont fix it if broken, until actual b42 features are in

pure star
#

anyone else having issues with metal fences

#

gates**

livid solar
#

all double gates are bugged including doors

prime ember
#

Worse than the occasional "mp when"

nocturne nexus
#

maybe they will remember we asked for one big update for mp instead of small ones lol

prime ember
#

I remember when B41 came out onto stable and people begging TIGS to slow down their update cadence cause it was bricking mods/people were unable to connect to servers most of the time cause the server was almost always out of date

rugged dirge
#

We need a trait that lets you eat stale food and dog food without penalties

#

Just for the rp

prime ember
#

I have said it before, I think each character should have a favourite food that they crave (think Zombie Land and Twinkies) that you get a bonus happiness from, could have a cool down on it to minimize abuse

#

I do like the stale food trait idea though, would be pretty neat

rugged dirge
cold garden
#

speaking of food, this is what we need as a dessert

rugged dirge
nocturne nexus
nocturne nexus
rugged dirge
#

I’m down to give anything a sniff at least once. If it smells awful why would I put it in my mouth

cold garden
#

can’t forget the beverage lol

prime ember
#

Still lots of restarts

#

Probably do the same for B42 as well, vanilla to start until everything slows down

nocturne nexus
prime ember
#

True

nocturne nexus
#

i havent had to use any mods so far for 42, have you had to?

prime ember
livid solar
#

istg bleach doesnt work

#

i still zombify

prime ember
#

That is by design

livid solar
#

im down for that

#

but did it used to do that

prime ember
#

For a while you didn't zombify so they switched it back

livid solar
#

hell yeah

#

time to start barricading myself when i get bit

crude scarab
nocturne nexus
crude scarab
#

branches are really hard to find if ya don't have an axe

nocturne nexus
#

oh dangit i need a axe in my current run too lol thnx

rugged dirge
#

Yea for some reason you can’t just break branches off trees and bushes ._.

crude scarab
crude scarab
#

oh and I said I was going to test the other day
yes you can 100% expand basements just by destroying the walls and destroying any dirt blocks with a sledgehammer, building walls and floors and done

nocturne nexus
#

wow wonder how far you can go lol

rugged dirge
crude scarab
#

or make a wall of crates/bookshelfs

unkempt coral
#

Yall got any more of that

prime ember
#

!dance

cold garden
#

!dance

lavish ingot
lavish ingot
#

It was wrong, gimme a sec

hybrid olive
lavish ingot
hybrid olive
#

But like, i am an absolute zero in python

unkempt coral
#

Was hoping we'd get a double gate hotfix before the weekend darn

warm comet
#

!dance

ebon nebula
#

Hey where are yall finding carpentry books?

nocturne nexus
#

commercial vehicles , warehouses , sheds, houses , sometimes school classrooms

#

higher level ones i find on zombie surviviors

ebon nebula
nocturne nexus
#

yah i usually find like the actual skill books in classrooms rather than the library part usually , sometimes they spawn there but seems more like the novels n shtuff

#

theres also mobile library stepvans if you can find those

ebon nebula
#

idk i checked the riverside highschool and the classrooms didn't seem to have much either

nocturne nexus
#

yeah lol same, i went there and didnt find much for skillbooks

ebon nebula
#

also btw does boarding up windows with metal or wood decrease like zomboid alarm rate

#

in addition to putting clothes up