#modeling

1 messages · Page 12 of 1

blazing aspen
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But thx anyway

fluid kernel
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first question, is it all one model?

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like have you joined them?

blazing aspen
fluid kernel
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okay. there's the problem.

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they have to have ONE material.

blazing aspen
fluid kernel
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🙂

blazing aspen
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Is there any difference between using .fbx and .x for weapons (especially firearms)?

fluid kernel
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nope

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none at all

blazing aspen
fluid kernel
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🙂

brisk hollow
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Is there a quick way in debug mode to refresh item textures the way you can for vehicles?

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(like the mesh textures, inventory sprites seem to update automatically)

fluid kernel
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sadly not for items.

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if they had an item editor ingame i'd think refreshing there would do it.

knotty dew
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You are missing a comma on model texture

blazing aspen
knotty dew
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Also maybe its case sensitive idk

blazing aspen
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no commas needed :)

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What is the fastest way do you guys use to work with UV unwrapped texture images? Using photohop is taking to much time and require a big amount of clicking

chilly timber
blazing aspen
# chilly timber Hm? What do you mean work with? When I need to paint a texture I will often us...

For Example:
I have a model of makeshift melee weapon which have wooden grip, metal blade and rope around a grip.

To texture it i’m doing next steps:

  1. UV unwrap
  2. Check out if unwrap is good or i should regenerate/change it
  3. Setup material with picture texture, marking faces with bright colors.
  4. Open up this texture in photoshop
  5. Google for a good texture
  6. Select proper part of texture in PS, use it as mask for texture
  7. Check how it looks in blender

And this process is too long tbh. I think there is a smarter/better way to do this

molten sail
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Can anyone tell me why my model looks like this when viewed with a texture? I had made some tweaks to it yesterday and now when I reimport it it's like this. it looks fine in game and when viewed without the texture

candid island
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Or set the shading into opaque.

proven jolt
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Googling a texture and doing it in Photoshop is not the fastest way, because you will then edit it, so it will be quick for you to learn how to draw such textures manually

blazing aspen
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Rn i’m not good at textures at all, beed some practice

slow bronze
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having two issues making a gun.

  1. the model loads in upside down, and changing the rotation in blender, going to Object-Save Rotation & Location, then re-exporting the file does NOT work. it's still exactly the same upside down. Fixed. Check Transform Forward/Up in the export screen, tick 'Apply Transform'.
  2. the texture isnt applying ingame. I get an error saying "unsupported bit depth: 16" yet its a "RGB 32bit Linear Floating Point" image in GIMP. Fixed. had to downscale it to 8 bit, as its 8 bit per channel RGB (R8+G8+B8 = 24 total bit depth)
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I've followed Blackbeards weapon mod tutorial, and ive checked also that the normals arent flipped

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the texture is in the right place, with the same capitalization, is a png, and in blender shows perfectly on the model. for sanity checking

tough fractal
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I have Reaven Vandal. XD

random merlin
slow bronze
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oh hey there stranger 😛

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I shall app,y transforms and see

slow bronze
random merlin
slow bronze
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texture issue fixed, now just for the orientation.

slow bronze
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yes

blazing aspen
# slow bronze yes

Mb dumb question, but are you sure you're placing edited (rotated) model in proper mod folder?

slow bronze
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yes, i'm overwriting the one in the mod folder /models_x/weapons/firearm/

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ok I now have it working. when exportin the fbx file, on the right theres some orientation options that I changed and now the gun is the right way up:

blazing aspen
blazing aspen
slow bronze
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yeah, I was incredibly frustrated at there being basically no information on this, so I'm trying to add fixes where I can

slow bronze
blazing aspen
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(especially if there is a cool UV unwrapping)

slow bronze
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(easter egg on the bottom of the magazine lol)

blazing aspen
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And how big is texture resolution? :)

slow bronze
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texture is 1024/1024. theres probably more faces than there should be cause i used knife project to get the basic shape and there was a lot of curves that I then simplified/un-subdivided to bring the model down to more sensible levels

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apparently 538 faces, it would have been close to 3K at the beginning so I'm happy to call that enough 😄

blazing aspen
proven jolt
blazing aspen
proven jolt
proven jolt
blazing aspen
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Thanks for help

runic mantle
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can anyone give pointers for modeling guns

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i can never get it right

fluid kernel
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500 faces?

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or tris?

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it looks great, i'm just curious.

reef salmon
slow bronze
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next issue, I've got a red dot attachment. I can place it on the ground and see it, but it isnt showing when attached to the gun. in the Attachment Editor in debug mode it shows fine there. What am I missing?

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even if i set the reddot to a silly high off the gun just to see if it floats, it doesnt. so that says to me its not loading rather than "its inside the gun" or so

slow bronze
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nothing in console.txt that mentions the weapon attachment like an error either

slow bronze
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watching Blackbeards tutorial again, i see the attachment editor can be... special with its preview, so ive been moving things around a lot just to see if there's any visible red dot. so far nothing.

fluid kernel
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scale correct?

slow bronze
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yep, the model on the floor is fine

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here's one on the ground for example

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could it be a little bit bigger? probably. It's currently at like 0.010 in scale and might go up to like.. 0.012 perhaps.

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but it should still be visible at curent scale

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the fact its visible and placeable as a world item, and visible in the attactment editor, but not when its on a gun feels wierd to me. if it didnt "see" the model then it wouldnt show anywhere

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and it is there

slow bronze
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i've changed the staticModel, but cant test right now cause its 1am so I'll report back in the morning 😄

slim laurel
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Hey, Im interested on working on a Dynamic Body weight and Muscle mod.

Essentialy, I want to have your body weight reflected on your character model (If you are fat, the model would be bigger, and you'll look thinner if you are underweight).

If I change the character model, does clothing affect his shape? (So I make a fat character model naked, he puts on a shirt, now he looks thin)

My Idea is to make 5-6 .fbx files, containing:

Neutral Body weight and muscle (Default body shape)
Underweight
Overweight
Weak
Muscled

Then, apply a lerp function in an LUA script to the vertexs of the model according to his stats. would the model be updated at runtime, or would I have to reload the game for the changes to take effect?

blazing aspen
agile thorn
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wip vape model

slim laurel
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Or are there multiple different clothed meshs?

blazing aspen
# agile thorn

dude, i can't unstuck myself from this irl and you just making my addiction transfer to the game hehe

agile thorn
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what's your favourite flavor

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ill add it in game

blazing aspen
blazing aspen
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Literally me rn while trying out why substance painter flipped my normals:

slim laurel
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(Only vanilla)

blazing aspen
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so afaik you will need to go through every clothing piece and create a different model for all planned states of body weight and then create a lua to control model behaviour for every one of them

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but maybe i'm not getting an easier way to make your idea happen. i suggest you to wait until somebody actually experienced wake up and maybe figure this out for you

blazing aspen
slow bronze
simple bolt
simple bolt
slow bronze
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its just nuts because as far as i can tell, nothing is wrong yet it doesnt work

simple bolt
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Not at pc right now. But in the script there was at each attachments row like multiple entrys, and some of them had to be in there for some reason

slow bronze
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i've rewatched the attatchment section of Blackbeards tutorial to see if i missed any tiny detail of the item def but i havent. tearing my hair out over this

simple bolt
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Also make sure your attachment point has the correct location

slow bronze
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yep, apparently the reddot location is lined up fine, and attachments starting location is fine, i can see it in the world if dropped on the floor, it shows in the attachment editor fine and correct location. it jsut only doesnt show when actually attached to the gun. thats the bit that drives me mad

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i'm at work for a few hours still, so ill check your mod for reference when i get back

simple bolt
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Yea. Had the same problem and took me a few days to find out the issue 😄

slow bronze
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awesome

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lol

strange horizon
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Have someone tried to model the joel's or ellie backpack from TLOU ??

simple bolt
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Alright, just looked into the script.
I think this was the key:
ModelWeaponPart = HeadhunterScope Base.HeadhunterScope scope scope,
in that case "scope scope" was important i believe

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One is the attachment point, the other scope i dont know 😄

slow bronze
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yeah i have it as ModelWeaponPart = TX22RedDot TX22RedDot reddot reddot

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TX22RedDot being the model name, and reddot the attatchment point

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I don't think I have it with the Base being explicitly called, but I also dont beleive its needed as other gun mods dont do it either

knotty dew
molten sail
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anyone have a model of the long sock world model in fbx?

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thank you 🙂

blazing aspen
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What do you think? Is it good enough? :)

proven jolt
blazing aspen
proven jolt
blazing aspen
molten sail
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I suck at blender and this is essentially my first ever model. It's supposed to be a crumpled peice of paper

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good or not quite?

blazing aspen
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Try to just randomly move vertices on low poly circle and just paint some soft gray lines in tex painter to simulate depth

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Texture should look cool

molten sail
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minus the texture

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but yea

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good call

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then I got this. don't ask.

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I was gonna make it stand up but I couldn't get it to look good

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Someone needs to take my modding licence away

slow bronze
simple bolt
blazing aspen
simple bolt
simple bolt
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I really dont know, just poking in the dark, but might help 😄

slow bronze
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alrigty

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i'm willing to try anything at this point

molten sail
# blazing aspen Texture should look cool

so I tried making my own texture with grey lines like you said but wasn't getting a result I liked since i'm not used to making something meant to be seen on a small scale. This is how the crumpled paper texture I showed before looks in game what you think?

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granted I have the more zoom mod

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I think this is a size too big

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idk how to make it smaller. It is scaled properly to the model @indigo kettle sent me and when I exported it I even made sure it was set to 0.01

blazing aspen
molten sail
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that's what I did.

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that's as small as it god

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in blender it is perfectly scaled

stone oxide
blazing aspen
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Scale it down more until you happy with what you see in game

stone oxide
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Jk

slow bronze
molten sail
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ok so actually not that hard.

blazing aspen
simple bolt
molten sail
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problem is placing it makes it big again

slow bronze
blazing aspen
molten sail
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more around the hulk's size

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ok wtf

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placing it on the ground makes it small

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but on a table it is big

blazing aspen
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Oh, what is tricount for your scope? And what is texture resolution for it?

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And also some engines are refusing to render models with screwed faces (internal ones, more than 4 edges etc). But i’m not sure how this works in PZ

Try to make all faces triangles in blender by selecting everything in edit mode and hitting ctrl+t, and then check if there is some bad faces exist

slow bronze
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350 triangles. the texture image is like 64x64 pixels if i remember right

blazing aspen
slow bronze
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i could likely simplify it by a lot, but unless its actually necesary i'd rather not

blazing aspen
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You can try to load this model in Rizom UV and check if there is any green edges, what will show you if there is internal faces

slow bronze
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the normals overlay in blender isnt enough?

blazing aspen
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By “internal” i mean not flipped, but faces that are placed completely inside of the model

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That’s happens a lot to me when i’m trying to edge my models before unwrapping

slow bronze
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i can get inside the model and look around, there are not any placed "inside" the model

blazing aspen
slow bronze
blazing aspen
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Can you share .fbx?

blazing aspen
slow bronze
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alrighty, removed and re-added those, re-exported the fbx, and will try that

slow bronze
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always

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part doesnt appear on the gun, does appear on the ground, same as befor

rigid moat
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How many polygons is too much for a vehicle?

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This model I want to put in game and it is currently at 57k polygons

elder orchid
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I'm not sure how many polygons the engine reliably can handle, but considering its zoomed out isometric nature, I do question if it needs 57,000 polygons. For reference, Kratos from GOW on the PS4 was 80,000 for his entire character and face. https://blog.playstation.com/archive/2019/12/16/from-kratos-to-the-fearsome-rathalos-see-the-polygonal-evolution-of-5-iconic-playstation-characters/

latent shore
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is it easy to add custom items to the game? is it harder to add or just replace existing items?

agile thorn
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finally getting started on textures

blazing aspen
agile thorn
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soon

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having trouble getting the model to show in game

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it shows on the ground but not when used

blazing aspen
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oh no, something like DarkJarris have

agile thorn
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figured it out

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self:setOverrideHandModels(nil, self.item)

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needed to set the override i guess

broken mauve
bitter imp
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I've been learning to model in Blender at University, feeling pretty proud about some of my creations (some silly, some serious). For someone interested in applying those skills to PZ, where should I start?

chilly timber
bitter imp
chilly timber
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All good! Ahahaha.

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I've been collecting random stuff like tilesets etc

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As part of my resources

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Main thing would be the models, though

bitter imp
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Ah. Modeling's fun.

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To give you an idea, this is my MK I and MK II dolphin attempts. I've managed to go from the rubber monstrosity to something a little more natural in less than a month.

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"Rubber Monstrosity" = The Yellow One. You can tell I fucked up the mesh by the strings. The more natural one is a viewport animation render, so while it's not as clean, it's still a better attempt. Still dialing in the animations, and my MK III will have still more features.

agile thorn
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Dolphin mod

latent shore
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dolphins just need faces then they're good

latent shore
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is it possible to add moving parts to a gun (slides and bolts?)

blazing aspen
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will try if smth will go wrong with my items :)

blazing aspen
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@simple bolt Would you craft this little saw?

simple bolt
simple bolt
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(Just a proof of concept) 😄

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The moment when you have shot the arrow it should switch quickly to a bow variation without arrow and idle string

molten sail
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If you are making a bow mod you should have the firing work like the alternative draw addon for the original bow mod

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It's so satisfying

proven jolt
blazing aspen
blazing aspen
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Thx

simple bolt
blazing aspen
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Btw, can zomboid read alpha channel on texture?

simple bolt
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Used it at my amazona outfit for the fur, works great

blazing aspen
agile thorn
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Here's the full textured version

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Forgot to upload lol

candid island
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Where's ursa nano/baby model?

runic mantle
crude crane
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i dont model, only irl sunglasses3dverycool

crude crane
agile thorn
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soon

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Now that the first texture is done and it works in game, I will be adding more flavors

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I just need to figure out a couple more things first

agile thorn
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Just want to keep it simple for now

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Anything smaller won't look good in hand / placed on the ground anyway

agile thorn
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Model in action

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It has a custom vape sound too lol

crude crane
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nice, i hope its not jarring like some mod sounds

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Can you bind the vape action to a button somehow?

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i think that gif is killing my mobile discord somehow

agile thorn
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I'm not sure if it can be bound to a button

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That's a pretty good idea though, thank you

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this is the sound

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😭

blazing aspen
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😥

lilac raptor
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Make a habit of saving every minute. I haven't lost work in a few years because of that.

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As far as your lost Blender work is concerned, I've heard some people have been able to retrieve (partial) data of their models using a hex editor.

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Even then, I don't know the binary structure of Blender files. So, I unfortunately can't help there.

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But, using a hex editor is really just a last resort - especially if the file can't be open by the program anymore.

chilly timber
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Look at it this way - those two hours aren't entirely lost. You put your knowledge to practice and probably learned something along the way. woozy_sunglasses

blazing aspen
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I’ve learned this a really hard way. Got my project in after effects completely ruined by bsod

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And i’ve lost ~12 hours of work and a job then hehe

proven jolt
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When I'm sitting just looking at the model, I always press Ctrl+S, is this normal? stressed

crude crane
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damn, looks like one of my grandmas shovels

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just made out of a bunch of welded metal

blazing aspen
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The mod will be all about makeshift tools and weapons. Maybe some armour as well

crude crane
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nice

agile thorn
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final models

storm palm
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I lost the file of my old texture which is the one with the green eye, so now I'm redoing it and also studying the textures of another game to do this

blazing aspen
agile thorn
blazing aspen
blazing aspen
agile thorn
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yes i fixed it already

blazing aspen
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Goooood

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nice job, mate

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now i can die from lung cancer also in PZ

agile thorn
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i'm hype about the poster i made too. I spent longer than i should have on it

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hahaha

blazing aspen
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Nice one, don't forget to share workshop link when it's done :)

agile thorn
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i will!

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should be done today hopefully

blazing aspen
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yellow backgrounds are for those items who have their assets done

agile thorn
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ooof

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journey is part of the fun

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excited to see your progress

blazing aspen
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so...

runic mantle
agile thorn
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just in blender

runic mantle
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but how

agile thorn
runic mantle
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ah

agile thorn
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set z rotation to #frame/20

runic mantle
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are you gonna add elfbar re named obv at one point/

agile thorn
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wdym

runic mantle
agile thorn
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theyre called gnomebars to get around the elfbar copyright

runic mantle
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these

runic mantle
agile thorn
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yes

runic mantle
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idk if your from america tho

agile thorn
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yeah i live in usa

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unfortunately

runic mantle
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this is it in the uk

agile thorn
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we have those here too

runic mantle
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oh

agile thorn
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lost mary is a brand of elf bar

runic mantle
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ahh

agile thorn
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they do collaborations

runic mantle
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ryt

blazing aspen
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That's what i have back here :)

jolly maple
agile thorn
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reminds me of the old gameboys

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cough reference materials cough

jolly maple
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lack of breeze pro

agile thorn
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never even seen a breeze

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but this shit looks cheap af

jolly maple
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they’re not

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elf bars are horrible compared to them

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they’re made of that nice plastic that doesn’t feel thin and cheap

lyric elbow
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i own vapes and i dont even smoke

blazing aspen
agile thorn
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ooo

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sorry, i missed that message

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i like that model a lot actually

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there's a lack of cool swords in PZ

latent shore
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bruh wheres everybody getting the ability to texture

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i can model but can't make good textures

digital tapir
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Quixel Mixer is free or substance painter

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and texture websites

latent shore
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is substance painter free

digital tapir
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nope

latent shore
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is quixel mixer good

digital tapir
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I think so but I'm so bad at texturing

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I do like substance painters default materials more

latent shore
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every time i put a texture on something it looked shitty lol

digital tapir
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do you know about uvs?

latent shore
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i do

digital tapir
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matters a lot for textures

latent shore
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is it better to use one of these softwares rather than texturing in blender

digital tapir
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preference I still think you can get good results with blender

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just those tools are more dedicated

latent shore
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like im not an artist i could not draw a texture

digital tapir
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There's also armor paint which is paid but you can build from source for free

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I had no luck with it though

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quite close to blender's interface

vestal granite
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Does anyone per chance have a preset for exporting textures from substance for zomboid? Or could tell me what settings are ideal when doing so?

unreal prairie
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A Nova! Sweet! My dad had one (built one) when I was a kid, always baffled me that its basically a VW beetle conversion 🤣

blazing aspen
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But yeah, you gave me an idea

agile thorn
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well its cool as a machete as well

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but I think it deffo needs a sword version

blazing aspen
agile thorn
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i want to look into surface painter

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i just use photoshop and blender rn

blazing aspen
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i've tried to work like that at the beginning, but that take too much time

latent shore
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do i need to actually know code or is there like a template

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@blazing aspen

blazing aspen
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like in my case few of my mod's tools have chance to scratch player hands if player don't wear gloves, this thing needs to be coded with lua

latent shore
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idk what i'll make

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brainstorming

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idk if i want to make Cool Tactical Gun Mod #59 or something uniquer

blazing aspen
blazing aspen
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in general i've just wanted to create some mod for PZ and create on more living repository for my github to have atleast something there, because we use another git repository manager at my work

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and i still need smth to show for new offers, lmao

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but the idea eventually appeared in my head

blazing aspen
latent shore
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are animations on the gun possible besides reloading

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like, slides and bolts

blazing aspen
latent shore
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visible recoil?

blazing aspen
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just mastering melee stuff

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i think you can donate Brita on his patreon and ask him

latent shore
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one last dumb question

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will it lag the game if theres too much detail

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whats the safe tri limit

blazing aspen
blazing aspen
blazing aspen
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Whenever i'm working on my models i have a really bad habbit of creating 1024x1024 textures and then redoing them from scratch

latent shore
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is it easy to add crafting recipes?

blazing aspen
latent shore
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im a detail nerd it won't really matter to anyone but me

blazing aspen
latent shore
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very cool thanks

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i just came up with an idea

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might have something soon idk

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im only recently returning to blender

blazing aspen
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btw i think whenever i'll finish my mod, i'll make a video with my pipeline on working with models using blender, RizomUV and Substance Painter

simple bolt
runic mantle
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does the handle look fine imo it looks a bit weird

simple bolt
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You just shouldnt worry too much to make the texture look good in 4k.
Gotta keep in the back of the head that once you scale it down, it will look better.

runic mantle
blazing aspen
blazing aspen
blazing aspen
runic mantle
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i have a hard time visualising shit ingame

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like in my head

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i cant imagine what it will look like i mean

silk oxide
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Heya, I'm trying to use a custom texture on the "CanOpen" model. But I can't figure out how to get it working in-game.

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I have the texture and mesh in my mod directory, and I also have a model file that defines it

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Is there any other steps?

molten sail
runic mantle
runic mantle
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anyone got some swords i could make

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preferably short

molten sail
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or thorfinn's blade

runic mantle
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whats that

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i cant tell what typa sword that is

molten sail
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maybe this is clearer

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viking sword

runic mantle
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ahh

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like this

molten sail
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kinda, yea

runic mantle
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yeah ill do that

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im gonna add it as a pawn shop spawn

molten sail
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as a knife would be cool

runic mantle
#

that too

molten sail
broken mauve
#

@rain lynx looks like it

rain lynx
broken mauve
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hes said 2 messages both raging lmao

gritty depot
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hi, would anyone be able to help me figure out what I've messed up here

blazing aspen
gritty depot
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this is it in blender

gritty depot
blazing aspen
gritty depot
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ah, I tried that but it didn't work

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I'm getting a SkinningData is Null error

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so I might have messed up the Bip01 part but I'm not sure how?

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oh wait I think I might have done the armature thingy wrong

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that fixed the error but my frog's invisible again

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Hmm, I just can't figure out how to make the model show up properly

runic mantle
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type

gritty depot
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I don't think it's code because if I replace the file with an existing clothing file it works fine

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dumb question I'm sure but why isn't the assign option coming up on this?

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(in Blender)

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thank u!

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uh maybe?

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I have no idea what I’m doing

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Ok

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My goal is to have the frog world model show up on the player’s head

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But I think I am probably making several mistakes at various stages of the process

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Do you know how I’d get that?

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I’ve been trying to follow this one

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Except using a hat item as the base

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Oh thank u! I’ll give it a go

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Thanks! I definitely haven’t been doing that

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would a WorldItem have an existing UV map I could use?

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I'd assume so since it can have textures applied to it but I can't figure it out

#

(i also don't really know what any of this means and am kind of just vaguely working my way through on context cues)

#

ok I'm really sorry to be annoying

#

but this is me starting from scratch by importing Frog.FBX from WorldItems

#

could someone work me through just what I would need to add to this to make it function as a hat model

#

I'm not worried about it being the right size or anything

#

Just like

#

Functioning

#

(as a static model if that makes a difference)

#

ok nvm I'm finally making progress!!!

#

ok ok last question I hope

#

I'm getting an error because SkinningData is null

#

but I've put

#

<m_Static>true</m_Static>

#

so does anyone know what's up with that

blazing aspen
simple bolt
#

And restart game when doing so

molten sail
#

Good job. You just gave the robots an idea for a weapon they will use to kill us all

random merlin
molten sail
#

is there a reason why the color painter in blender is refucing to capy the color I am copying with the sampler?

latent shore
sage pecan
#

was wondering if anyone could guide me thru how to import player models into blender

idle fractal
sage pecan
idle fractal
#

had a friend direct me to that earlier

charred heron
#

im just going to leave it here

polar quartz
charred heron
#

becouse why not

polar quartz
#

It's just a pic Duke

glossy grail
#

is there a way to have an underlying mask only mask some specific parts instead of the whole body?

broken mauve
#

Looking for help on some knife/machete models DM me if you are interested.

winter echo
#

Little cafeteria milks, noticed Zomboid has mini milk cartons and so I tweaked the models a bit, changed up the UV maps, and also created models with opened cartons for when you drink 'em. I made sure to include some of those silly little jokes they had on the sides

autumn maple
#

After wasting an afternoon following tutorials that are years out of date and downloading software that doesn't work, I've decided to come to the SOURCE of all these fantastic mods. I'm currently trying to get my hands wet with modding; specifically I'm trying to extract a base item static mesh so I can reskin it and add another item into the game. Real simple stuff.

Or one might think. Does anyone have a proven solution to seeing .X filetypes? As much as blender wants to claim it can, it doesn't. I tried downloading the DirectX SDK and ran into an error message stopping me in my tracks there.

So how do YOU guys do it? Even if you're just pointing me in the direction of a functional tutorial, I'll take any help I can get. Many thanks, and thank you all for making this game frigging addictive.

#

Wait one, gonna give it a shot.

#

Conversion complete, now to try the blending

#

Hmm, its in the .obj file format but still not showing. Ill try the 3d viewer

#

OK! I Can see a bag of plaster with no texture in 3d Viewer so I know it's finally working 😄 THanks so much!

Now to figure out why blender is being a silly little goose.

#

Thanks for your help @indigo kettle

#

Ok got it sorted. Your solution works better than anything I've seen before 😄

#

If I take a world item, say a can of beans, and use it to model my own can of something else (matching the scale, rotation, and position, etc) would I be able to use it as a .FBX or would exporting it as .X be better? Or is it really a non issue?

autumn maple
#

That's what I'm going to go with. I'm so freaking stoked I found you guys. So long to getting sleep tonight haha.

blazing aspen
blazing aspen
blazing aspen
autumn maple
#

@blazing aspen You are amazing! I've gotta get some sleep, but I managed to convert the Pantry Packing mod to pack up 10 Ripped sheets into a box and was even able to modify the texture. The flood gates have been opened. EVERYTHING GOING IN BOXES SOON! I'll check out the importer tomorrow at work, and noted on the 0.01 scale.

latent tundra
blazing aspen
molten sail
#

When editing a clothing model how do you properly export it? I'm trying to tweak one of mine but when I export it it either becomes invisible or totally broken looking

#

It's driving me nuts

#

Do I have to reapply the bones again or something?

broken mauve
#

Guys

#

I need ur help

#

So I am trying to make an animation

#

A made the frames, as u can see on the top left part

#

but when I am trying to move 1 frame forward or backwards, it breaks

#

and then if I'll go back to frame 18, the pose will not be there

#

What am I doing wrong?

latent shore
#

are you animating a dab

broken mauve
#

I just want to make it so badly

winter echo
#

From my experiences, it's usually because I ended up not keyframing something and so it reverts to the idle position (or really whatever position was last keyframed). Granted I haven't animated anything for Zomboid before

tough yarrow
zenith salmon
simple bolt
zenith salmon
winged solar
#

working on a Suomi SMG

fluid kernel
#

anyone good at making vehicle tunes? especially weird ones.

#

it's draads model and texture. i'm jsut getting it working, and maybe gonna make it fix roads

#

but it drives like a sports car lol.

winter warren
fallow brook
#

anyone have quilty of life mods?

fluid kernel
molten sail
#

Do you know of any kind of guide or something to make stuff like this in blender? Like posing the character and givign them certain outfits and hair models.

#

I wanted to give it a try for some fun artwork on my workshop page

vapid mica
fluid kernel
#

need someone to tune the engine so it DRIVES like a steam roller

ornate delta
#

Oddly specific question, but how would I make a clothing item apply to two different body locations I.E pants and shoes. If not I guess I'll have to bite the bullet and separate the two and model the pants fully

fluid kernel
#

you can make a whole ass outfit as one item.

ornate delta
#

I considered making the whole outfit into one item at the start but i've committed too hard to separate the head, legs and torso that going back would destroy all that effort.

#

I've been looking at items that could be similar to no luck, at first I thought maybe Dresses would have separate body locations, due to the short, long, etc variations, but they all use Dress

ornate delta
#

Never mind Just bit the bullet took me about 30 minutes to separate the two.

fluid kernel
#

does anyone have floors_overlay_street_01.png ?

rigid pilot
fluid kernel
#

?

fluid kernel
#

anyone know how to select the overlays of a certain square by name?

proven jolt
#

I'm testing shadow generation/baking, there is no light sources here, it's a texture

fluid kernel
#

i made a blender scene way back when that pretty much copies pz lighting style

#

and it renders nicely to a texture.

#

this right here.

#

and this is the material.

proven jolt
fluid kernel
#

OH.

#

well belnder bakes as well as max and maya

#

i just created a cartoon texture that has 4 layers. to simulate the lighting.

blazing aspen
#

it's really easy to create shadows and AO in there

proven jolt
#

Perhaps in the future I will switch to substence, I have plans to work in it

strong elm
pallid blaze
#

nice

strong elm
#

part of my "PROJECT FALLOUT CHINESE ARSENAL" mod

#

should be out within the week

#

i have to restart the texture for this one but this will be my first piece of clothing

timber dune
#

yangtze mod when?

strong elm
#

im not entirely sure

#

im new to modding this game and ive got atleast 6 weapons and this hat to put into the game still

#

2 swords, 1 pistol, 1 assault rifle, 1 LMG, 1 bolt action, 1 semi auto rifle, 1 carbine.

#

personally i think the bolt action rifle and the semi auto are dogshit but i dont really care im going to put them in

#

and the LMG is just the assault rifle recycled but with a bigger barrel and body and a bipod

blazing aspen
strong elm
#

It was like 500x and I’m supposed to be using 256x

pearl solar
#

am I allowed to commission someone to make a mod? y'know, like, with money?

strong elm
#

Yeah?

#

If you have seen the power armor mod on the workshop he commissioned the armor

#

Cause he’s just a coder

blazing aspen
brave shuttle
strong elm
#

its a SKS

#

got replaced by the AK

brave shuttle
#

Oh indeed. The barrel is different my bad

brave shuttle
strong elm
#

👍 im all good in my opinion its the textures but i can fix that myself

brave shuttle
#

Alright. Good luck on texturing then :)

#

(Sorry for the delay, connection is shit underground)

strong elm
#

theres probably more polygons on that site than there is on half my stuff

brave shuttle
pure notch
#

Hi guys, texture issue here, can I use a cloth texture higher than the usual 256x256px? without masks conflicting
I'm working on new gloves models
and having details it's quite impossible with that resolution
blender gives me an uv map of 1024x1024px, which is great for good patterns and design

blazing aspen
brave shuttle
#

I also did a Mosin Nagant

#

an older model than the AK

#

oh and I'm particularly proud of these ones

#

It's been so long since I did 3D modeling

sharp haven
winter echo
#

Nice work, the vehicles look purtty nice - and so does yer' Mosin!
I need to maybe learn how to add weapons into Zomboid, but eh maybe later

molten sail
#

i'm not sure why but when I export clothing models and reimport them into blender for tweaking it seems to duplicate bones

#

anyone know why that is?

proven jolt
molten sail
#

so it should duplicate them like that? some of my models do it multiple times and have something like end_end_end_end

#

they work fine in game so i guess it doesn't matter but I found it odd

proven jolt
molten sail
pure notch
#

I have a question for modelers here, can I stretch the uv map as far as I want without touching the other body parts? I'm making some new glove model

#

I know some masks might conflict

#

If I cross the torso line

#

also, if the glove has a map that's way long, will it dissapear the rest of the arm that is below?

silver cypress
molten sail
#

I know there is the attachment editor in debug mode but I have never understand how that worked.

polar quartz
#

You haven't activated your Windows LOL

silver cypress
#

@molten sail You can find all the rest of the vanilla attachment points in the items_weapons.txt file.

#

and choose which one suits your item the best

molten sail
#

Thank's I'll check that all out. I'm feeling like I'll probably have to make my own because as you can see my model is pretty big compared to most of the weapons in game.

knotty dew
knotty dew
fluid kernel
#

😐

polar quartz
strong elm
#

banana for scale

knotty dew
polar quartz
#

lovely

safe mantle
#

hi guys iam back

proven jolt
safe mantle
#

is the guide still pinned

#

i can't find it

fluid kernel
#

go danny!

#

if you do a BTTF version,,, i can show you how to make it do funny shit at 88mph

fluid kernel
#

lol i'm working with animating stuff lol.

#

if i can figure out how the hell to read when something is put into or removed from a trunk.... i'd be gravy

proven jolt
#

If you want, otherwise it will be just a decoration 🙂

fluid kernel
#

just decoration even would be dope.

#

hit me up when you are ready to do that.

#

and i'll show you how 😄

proven jolt
#

Insane

fluid kernel
#

WHY GOD

safe mantle
#

@_@ i followed the guide in the pins and this happened?

#

it looks normal tho

brave shuttle
safe mantle
#

how to forget modeling 101

#

step 1

#

join the army

#

step 2

#

panic

safe mantle
#

idk why its happening with 1 foot

safe mantle
#

nvm i fixed it

remote musk
# proven jolt

RAD! What's the tri count for this? It looks quite high quality

remote musk
#

Very nice 👌

fluid kernel
#

danny is so good.

#

gonna have working windows danny?

#

ALSO! if we can find someone who does shaders... we can HAVE working windows with transparency

proven jolt
fluid kernel
#

😄

rigid pilot
#

but sometimes we don't have allready one DeLorean?

fluid kernel
rigid pilot
#

yeah is nice just hope there won't be more DeLoreans loke bmw... where it is X Of same model xD

#

DeLorean Kombi will be something new

fluid kernel
#

honestly, i hope he overwrites the oild mod.

#

EVERYONE WILL BE NEW SCHOOL

polar quartz
zenith salmon
#

I love the c96 Mauser but that stock just be too good

strong elm
#

🤷‍♂️ its fallout not everything is supposed to look real world

wispy hill
#

this is probably just me being dumb, but after importing the male redo fbx file into blender i dont see anything, just a point of origin

silver cypress
remote musk
#

Got some more progress breakdance

safe mantle
#

a quick question when i transfer weights in blender this happens

#

1 foot is ok the 2nd one has a panic attack

#

this didn't happen when i used maya

polar quartz
#

There is a way to fix this

safe mantle
#

how ?

polar quartz
#

When you export the model right

#

Don't export it just yet

#

You see the thing in the right

safe mantle
#

thing?

polar quartz
#

I'm not on my PC right now

#

So I don't know what it's called

safe mantle
#

@polar quartz

polar quartz
#

Go to file

#

Just click it

#

It's on the upper left corner

safe mantle
#

yep?

polar quartz
#

Go to export

safe mantle
polar quartz
#

Wait

#

Do you have this save?

#

Like a backup

safe mantle
#

i have yea

polar quartz
#

Okay good

#

Export

#

Fbx

safe mantle
#

thats what i do

polar quartz
#

Scale

#

Change it to 00.1

#

No 0.01

#

See if it works

#

I hope this helps

safe mantle
#

nope

#

didn't work

polar quartz
#

Not at all

safe mantle
polar quartz
#

Did you rejoin the game?

safe mantle
#

it reupdates the model no need to

polar quartz
#

Same as vehicles

#

That's nice

#

Just try it

#

Sometimes it doesn't changes

safe mantle
#

game crashed

polar quartz
#

LOL

#

It happens

safe mantle
#

now i remember

polar quartz
#

But the reason it crashed

safe mantle
#

i had this issue long ago and it was an export issue

polar quartz
#

Is because of that model trying to load

safe mantle
#

didn't bother to fix it in blender so i exported it from maya

polar quartz
#

I don't know lots about Maya

safe mantle
polar quartz
#

That's not smart

safe mantle
polar quartz
#

My..

safe mantle
#

there is another 12 on the other side XD

polar quartz
#

I think you need to clear up some ram

safe mantle
polar quartz
#

Why?

safe mantle
#

still the same right foot is missed up

#

no idea

polar quartz
#

It's messed up?

safe mantle
#

the right is just a duplicate or the left one

polar quartz
#

Oh I fought it was the scale

#

I didn't see the problem clearly

safe mantle
#

@-@

polar quartz
#

It could be the animation

#

I'm not sure

#

Probably the animation is messed up or something

safe mantle
#

sigh and my pain continues

#

🥹

polar quartz
#

It's alright

#

I think authentic peach can help

#

I think

safe mantle
#

i reached for him ded

polar quartz
#

Did Maya not work as well?

safe mantle
#

i don't have its license anymore

polar quartz
#

Dang it

#

That sucks

#

Just pirate

safe mantle
silver cypress
#

🪳

remote musk
#

I kept the poly count lower by not modelling seats in, it's very goofy but currently 5,014 tris with all parts on it

sour ibex
#

5000 is too many

remote musk
#

Hmm tricky

#

What is average amount?

#

I was going off the falcon example mod at 4,188tris

#

Also currently that is with different parts on top, the headlight comes in circle or square sealed beam, then cover too, as well as exhaust layouts x4 (twin 3 inch, single 3 inch, twin 2 inch, single 2 inch), so not sure

vital cradle
#

Hi

Not for project zomboid, but thought I'd share some models I made lately

remote musk
#

4,210tris

knotty dew
broken mauve
remote musk
#

It's a Nova Sterling kit car, idk what a Sebring is

#

It was called lots of names though was the A.D.D Nova

#

USA name was the Sterling Nova

broken mauve
#

this is a sebring it’s a kit car

remote musk
#

Yep it'll be the same 👌

broken mauve
#

rebadged

remote musk
#

It was sold under a ton of different names

#

Also those side pipes 😂

broken mauve
#

cool. looks good.

#

yeah lol

remote musk
#

It's an RR car looool

#

And thank you!

broken mauve
#

what does RR stand for?

vital cradle
#

rear engine, rear wheel drive iirc

broken mauve
#

oh. thanks.

remote musk
#

Yep, I'm lol'ing at the side pipes cause the engine is in the rear so they're just for show lol

#

Interesting wing though, maybe I should do some splitter and wings as addon parts 🤔

broken mauve
molten sail
#

This is probably my first real dive into model work. I modified the book model to be a right to left read manga. I even redid the UV to suite my needs. pretty happy with my work.

#

that's the only part I can show

#

for reasons..

#

I'm thinking 512x512 ended up being too high res but at the same time I kinda like it

#

reading it gives you -100 happiness.

#

and gives you max stress and anger

sharp haven
#

the ending you showed is officially recognized btw

unreal solstice
fluid kernel
#

y'all aint see shit ya hear?

brave shuttle
# vital cradle

Looks like Unturned style, with a bit more detail, am I correct?

polar quartz
zenith salmon
molten sail
zenith salmon
molten sail
fluid kernel
vital cradle
#

Ooh a package, I wonder what's insi-

reef salmon
#

"if you can't buy one, make it yourself" next mod for PZ

runic mantle
molten sail
fluid kernel
#

it already has trailers.

molten sail
#

You are my favorite person here

molten sail
fluid kernel
#

since ever?

#

spawn a Base.TrailerAMC

molten sail
#

Learn something new everyday

molten sail
reef salmon
molten sail
#

Very nice

#

A fellow power enjoyer deserves my full respect. Send it to me when it's done. Instant favorite

#

Question is can it fit in the jar?

reef salmon
molten sail
#

I like your modeling work. Idk if you do commission stuff but if you do I might hire you for some future stuff

reef salmon
molten sail
#

Even better!

#

At that point just make it life size

#

Like a mannequin

reef salmon
molten sail
molten sail
reef salmon
molten sail
#

Same model of course but since you would have the big version it wouldn't matter as much if detail is less visible on the small one

molten sail
#

Power plush and figure

reef salmon
latent shore
#

@molten sail are you making the entire 177013 book

reef salmon
molten sail
molten sail
latent shore
#

week 2 of modding zomboid and i haven't even started

#

but i swear i will eventualy just wait

molten sail
#

Once I get my dakimakura mod updates and my berserk one I plan to get more stuff added to the figure mod

reef salmon
#

I grabbed a dakimakura mod from the workshop and I made my personal version and I changed the images to be +18 Xd

molten sail
#

oh yea? which one is it?

#

I plan to push an update today

#

@reef salmon

winged solar
molten sail
#

Should I keep this size or go bigger? As far as irl maga goes this is about right but if I go bigger the image might be more clear.

molten sail
fluid kernel
broken mauve
latent shore
#

textures

molten sail
# broken mauve

this looks so cool. how do you do all that with the models?

#

I am having so much truble with the attachment editor. I watched peach's video and followed it and thought I actually did it correctly but it turns out I was just changing the shovel position in the game and not my mod.

#

I can't understand how I can tweak the position of my mod item when it is on the players back

broken mauve
fluid kernel
#

the poop mobile!

velvet sentinel
#

I am the Skulker, yes

brave shuttle
winged solar
runic mantle
molten sail
polar quartz
polar quartz
molten sail
polar quartz
molten sail
polar quartz
# broken mauve

Also Boobie why does the zombies don't have hair? I mean maybe you can't find the hair model or you just don't want it or something?

#

Idk

molten sail
#

I want to know how the apply all the clothes and weapons to the body. I tried to recrate this but with the PZ model and I just couldn't figure it out

#

also funny enough this tiny thing right here is actually that power figure in a jar

#

dude beat me to adding it into the game

reef salmon
#

Please help, because the light in the model looks wrong? the light hits it badly in some parts no matter where you put the light on the model it looks like this,

wicked pagoda
#

Probably an issue with the model itself @reef salmon

reef salmon
#

Yes, I know, what I want to know is what I did wrong during the blender so that it came out with that light error

wicked pagoda
#

have u checked normals

#

@reef salmon srry 4 being an hour late

reef salmon
wicked pagoda
#

in blender

#

whenever ive had shading issues on anything on the engines i work with atleast its usually cuz normals r wrong

reef salmon
wicked pagoda
#

en modelado

#

🖱️ click en el boton izquierdo

#

haz click

#

Pero primero deberias ver en backface culling

#

ns cm se llama en español lo uso en ingles

reef salmon
#

Ha, hablas español :v y yo aca usando traductor

wicked pagoda
#

xd

#

no sabia😭

reef salmon
#

Ando almorzando termino y reviso eso que me dices manin

wicked pagoda
#

ok