#modeling

1 messages ยท Page 11 of 1

winged verge
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no worries, stuff happens every year

also btw cannot DM you anymore(

fluid kernel
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the hood looks 100x better.

patent crown
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Like a reference?

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Or like another 3d model?

jaunty lichen
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A 3d model i used as reference yeah, like those on gamemodels or 3d warehouse

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But usually they are high poly

jaunty lichen
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Ty for reminding me

fluid kernel
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๐Ÿ˜„

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the best part is, if you make your truck work with tsars trailers, they will automagically work with mine.

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and then they were automagically work with the trucking mod as all they have to do is pull the trailer!

jaunty lichen
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Thats true, i gotta contact them and ask for permission

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Im still getting to grips with the coding

patent crown
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Thats cool

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I'm trying to model a Chevrolet Caravan using image references, i will give a try to using another model as reference

jaunty lichen
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Wich version? Diplomat? SS?

patent crown
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75 SS

jaunty lichen
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although i like the Diplomat front more the SS looks good af too

patent crown
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I will try to make the whole trim

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But im pretty bad at modelling

fluid kernel
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anyone here ever write frag shaders?

fluid kernel
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who can see the neat part of this?

winter echo
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The whole thing is pretty neat, the transparent textures are pretty groovy - and the interior work too!

fluid kernel
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the transparency is the issue.

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if i can get that to work right it'll make cars SO much better

winter echo
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I'm not really good at textures and whatnot, but what seems to be the issue with the transparency?

fluid kernel
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it's not a texture issue

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it's the shader i wrote.

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see how the backside door is missing?

winter echo
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Oh I see now

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Do you think maybe the game is culling animated objects that otherwise might not be seen?

fluid kernel
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it's the shader being weird with items on the z.

winter echo
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Ah, well darn I couldn't say I'm familiar with anything of the sort

fluid kernel
simple bolt
fluid kernel
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i am working on getting a transparent windows shader for cars.

broken mauve
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is there a way to connect two object to each other in blender? I am trying to connect clothing models to character model

fluid kernel
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join.

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or are you trying to RIG it?

broken mauve
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I want to connect clothing to the model, and then make some animations

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for example:
I want to put backpack on my model, and want it to move with the model as animation going

fluid kernel
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oh

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@silver cypress this is your territory

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i call upon THE POWERS OF THE DEVS! hear my call oh names of crimson and contemplate my plea!

wooden viper
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@fluid kernel i have some basic knowledge of shaders in GLSL

fluid kernel
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well.... feel free to read up

wooden viper
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How come it's working in the first image?

fluid kernel
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welcome to the party!

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the second image is how it looks when you start the game.

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if you remove the windsheild and put it back on you get the first image.

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the video is the first image but in action

wooden viper
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Ah ok

fluid kernel
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as long as you got south or west your can see your player.. north or east you poof.

wooden viper
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That's so strange

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What are shaders like in pz? Do they use base GLSL or HLSL or their own version?

fluid kernel
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dm me and i'll send you what i am using

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you make them work and you will be making a ton of car modders happy.

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mainly me but whatever

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XD

wooden viper
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Ok I can definitely try and help out, I'm still fairly new to shaders but I'm down to try and see what's going on, no promises though ๐Ÿ˜‚

broken mauve
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alright guys im sending in the progress i've made

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im currently painting the body

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made sure to make it look nice when you take off any body panels

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I think im gonna redo the seats and headlights aswell

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Textures is a thing I've always been struggling with

winged solar
fluid kernel
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looking nice

broken mauve
misty spire
winged solar
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yup!

paper zealot
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Does your custom shader work on vehicle parts that have animations?

fluid kernel
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still getting it worked on.

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yeah, my doors and windows are animated.

broken mauve
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any suggestions?

silver cypress
# broken mauve

shade smooth the bags and the bottom of the army helmet's strap is clipping through the guy's face

tame sonnet
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its just too small compared to the actual thing

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its like a biscuit compared to a button

jaunty lichen
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this one

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look at the horns

tame sonnet
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i know

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but its still too small

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like increasing the size by 15%

jaunty lichen
scarlet forge
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Let's see if someone can give me a hand. I'm putting an item in the game, and everything goes well, it detects the 3D model, the icon, the texture and everything, but when I try the option "place item" I get this error: "LOG : General , 1678157572466> bugged action, cleared queue ISDropWorldItemAction" Does anyone know what this could be?

tame ingot
# winged solar

Kar98k? Looks nice but it miss the little hole for the strap on the rifle butt tho

patent crown
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How many polygons is too much for a car model?

proven jolt
patent crown
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But how much can the engine handle?

random acorn
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just show the car already

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nobody has tested the limits

proven jolt
patent crown
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K, thx

fluid kernel
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5-10k is for a danny/ki5 level model though. with all removable parts etc.

undone crown
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why is the Tilezed pack viewer doesnt work?

rain field
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@crimson scaffold heey! congrats man, your fire truck is on fire ๐Ÿ”ฅ ๐Ÿš’ its looks amazing

polar quartz
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Believe me His not going to respond

polar quartz
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How did you import X Models to Blender?

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@broken mauve

broken mauve
polar quartz
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Thank you

lilac raptor
lilac raptor
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I'll give it a try, anyway.

polar quartz
lilac raptor
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The export option shows up when I go to File->Export but there doesn't seem to be one for File->Import.

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I think it'd be a good idea for me to be able to import already existing models so I can get an idea for polycounts, rigging, etc.

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Sure enough, it says the only location is on the export option:

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I suppose I could make do without importing existing models. It would just take a lot more trial and error until I get what I want.

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And, it's not showing up... I'll get somewhere soon.

rain field
# polar quartz Give it a try

hii Fox, do you have a hint to how do i find the animations in game that is not associated to a value, like that from CharacterActionAnims

as example "BlowTorch" is just a isolated string, no liked to a global variable like i mentioned, where do i find all isolated strings animations?

better than nothing, but maybe missing, i made a dump file of animations

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or someone that knows about in game animations

lilac raptor
rain field
shy steppe
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Heya, um

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I need a bit of help

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When I put it on ingame i dont receive any errors but its invisible

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I literally get 0 errors in the log wtrf

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*wtf

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idk if this is normal but i see this inside me

jaunty lichen
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when that happens to me i usually use a very small solidify modifier so there are faces on both sides

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or maybe recalculate the normals?

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i havent made clothing mods yet so it could be something else sorry

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finally in game

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i have a question tho

jaunty lichen
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but should i make the hood area in front or in the sides to make more sense?

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it has an engine btw its just not in the model yet lol

shy steppe
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idk what to do

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only error im getting in logs is 1678262606918> ModelScript.check> no such model "???.jacketworld" for Base.sLeonsBomberJacket.

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and it doesnt like the world model and refuses to use it, but idc about that when the fuckign thng wont even work when i put it on

jaunty lichen
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checking it from the sides makes more sense but it would overlap with the wheels area, so idk if its better

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also does anyone know how to add physics boxes to vehicles?

shy steppe
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what are the zomboid blender export settings for clothes

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pretty sure its that now

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k i bdont fukcing know

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its something to do with the rig or scaling because by fucking with it i could get it bigger but it looked weird and now its invisible again and it wont fuckign work and nobody is helping so i give up because its almost 3am

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it would randomly appear (like in the screenshot) and then disappear based on how many times i exported it

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so i dont know and i dont fucking car eanyhmore

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please tell me the export settings because im 19239213912932194 suire thats why its not working and its making me mad

shy steppe
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if i make it super suepr big in blender i get this

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so it is there but its not liking the rig or something and thats why its folding into itself??? i dont f ucking udnerstnad

rain field
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heey people if you do tweaking vanilla animations or made new ones, knows how can i do an existing animation be non movement lock? my timed action is set to stoponwalking false but some animation have it hard coded, any way to make a copy from .xml and unlocks the movement?

do you have some guide for modifying existing/vanilla animations? im trying to make modification about non block movement do you have recommendations about that?

fluid kernel
fluid kernel
rigid pilot
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how to make pants withone has option to put inside boots or outside?

shy steppe
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What are the blender expert settings?

fluid kernel
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export or expert?

rain field
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@fluid kernel yo its okay to dm you?

edited:
i suppose its better to post it here (if anyone got interested feel free to react/respond this/dm me)
im grouping up with some people, to do a mod big enough to not be able to do it alone,
currently are some people into it,
3 dev, 2 artists atm, are you interest to hear about it idea/brief?

its is an fast travel, using bus, and some inspiration about animations of bus from differents epoch of evolution of the sims

that emerged, from two feedbacks, talking about "god im really bad driving", and for mp admin to enable a more balanced way to use tp mods,

because the idea of bus, are to have some schedule of working time hours like 6am to 19pm, and need to catch on the edge of streets... i can share with you the complete text about it

fluid kernel
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sure

rain field
shy steppe
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i got it in

ripe summit
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nice!!

rain field
slow bronze
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I'm having trouble linking fbx files to the item i think. I'm getting the following error:

Failed to load asset: AssetPath{ "media/models_x/skinned/belts/bbelt.fbx"}

however the files does exist at that location. the path is right in the fileGUIDTable.xml file to the clothingitems xml file, which links to the fbx file with the right path. the GUID is correct also. I cant help but feel im missing a reference somewhere but its all guessing right now.

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its clearly trying to load it, but something has gone awry somehow

slow bronze
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my mistake, i had the wrong bone selected in Blender. all working now ๐Ÿ˜„

winged solar
elder orchid
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Looks great, love the art style and texturing

shy steppe
winged solar
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and springfield at the tippy top!

shy steppe
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so i tried adding leons pants

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and now both my jacket and the pants are invisible

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and the jacket worked before, and i didnt do anything to it

rain field
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im trying to use self:setActionAnim("RefuelGasCan") and walking while doing it, how can i do it?

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the anim have both legs locked

shy steppe
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if anyone wants to look

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because i really dont kniw

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the jacket works fine but i added pants and set them up like you should and now nothing does lol

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i thought maybe it was the fileguidtable but i dont think sop

fluid kernel
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it's the masks

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it's ALWAYS the masks

rain field
fluid kernel
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that was to fullmetal.

rain field
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aah

fluid kernel
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as for yours.... remove the animations from the legs and set it to a mask.

shy steppe
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i dont see how

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The jacket worked 100% fine until i added the pants as an item

rain field
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im reading the X file, and have Bip01_Pelvis and stuff, is this? im not get used to animations

shy steppe
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then the jacket went invisible completely even without the pants on, world models for them dont appear anymore either

fluid kernel
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if you are doling a timed action i dont think you can.

rain field
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ok

shy steppe
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can sommeone help me ๐Ÿ˜ฆ

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pls

shy steppe
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k wahtever

shy steppe
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idk what to do

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i even made it a seperate mod with just the pants

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pants still invisible

rain field
shy steppe
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Yes, and the only masks trhe pants use are 9 and 7 lol

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the guy isnt invisible, the clothes themselves are.

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it doesnt even make his legs invisible, so i dont fuckign know

polar quartz
zenith salmon
shy steppe
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I've never had to "make" masks for anything in any of my clothing mods or gun mods

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they've just worked

polar quartz
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I get that but sometimes if it's a custom one you need to always make a mask for it

shy steppe
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i am so confused ๐Ÿ˜ฆ

polar quartz
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You know what a mask is right?

jaunty lichen
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testing out the different variants

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now gotta add the 2 axle variants

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and fix the horn lmao

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engine is now placed

rigid pilot
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is that scania?

fluid kernel
jaunty lichen
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113H

fluid kernel
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check the pins

patent crown
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Progress i guess

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my first experience with modelling

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car

jaunty lichen
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all variants finally working in game

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just some tweaking and replacing placeholders and the main objective will be complete

jaunty lichen
fluid kernel
jaunty lichen
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and code them as skins

fluid kernel
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oh it's easy as SIN.

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i can show you how to do it.

jaunty lichen
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how do i do it?

fluid kernel
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dm me and i'll show ya.

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you can even have it as an EXTRA skin.

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so all your existing ones, AND an extra one that the game randomly colors.

jaunty lichen
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oh lawd

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ok 1 sec

fluid kernel
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you gotta buy me dinner first for that!

jaunty lichen
fluid kernel
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hahahaha

patent crown
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I am really happy with how the hood looks

jaunty lichen
patent crown
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Thx

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Hoping the rear end is not as hard to model as it looks like

jaunty lichen
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ur doing this version right?

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shouldnt be time consuming by the looks of it

patent crown
jaunty lichen
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the tail light color details can be done through texturing

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and the topology doesnt look too complicated

patent crown
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True i guess

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How did you do the 113H?

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I mean, did you use images as references?

jaunty lichen
jaunty lichen
patent crown
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Oh ok

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Thats a good idea

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After the Caravan im thinking about making a Veraneio

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And i have a really good model of it, so i may try using it as reference

jaunty lichen
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wich year

patent crown
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1975

jaunty lichen
patent crown
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Ye

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But i might do a Suburban

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Since they look the same and a suburban is more well know

jaunty lichen
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thats true

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id do a D20

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there is an abandoned d20 bonanza right outside my house

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im so frustrated that i cant buy it and fix it IRL that ill model it and fix it in pz lmao

pulsar sandal
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Can anyone help me with hair modding ? I have the modded hair but whenever i go into the game to test it , it just comes up as bald hairstyle

cerulean pike
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wait shit that doesn't embed

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There we go

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Advice / critiques always appreciated. I haven't really done much curve editing / cleanup yet, so it's pretty rough still.

cerulean pike
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Changed up some of the arm movement and added a bit of stretch / squish. Will work on it more tomorrow.

lilac raptor
cerulean pike
lilac raptor
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Thank you! I'll look into it.

rain field
#

how do you imagine the poster from a mod that deny you to use pause button?

i will release it today, by im not inspirate to do a great poster for it

lean quail
rain field
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it will add a slow mo instead, like dark souls and elder ring, and gta slow mo while selecting the gun

rain field
lean quail
rain field
# lean quail an old watch with pause button in the middle?

and another inspiration to create the mod, was, the concept

when you are about to die, all you life replays in 1s in front of you,

and human average reaction happens in 0.25s, it is like you thinking too fast, to decide what to do, that feels like the world around you is moving in slow mo

like max payne bullet time, matrix bullet time, wild west slow aiming multiple enemies in slow motion (like red dead redemtion, call of juares, overwatch)

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im struggling to do an good representation because of multiples references like this,
an represetation that can be associated with bullet time, moving/thinking so fast (like the flash), dark souls stuff, eager bulls eye time, max payne and matrix

lean quail
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mmh

pulsar sandal
#

anyone know how to open the X model files in blender?

cerulean pike
pulsar sandal
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im assuming you cant just convert the x to fpx or dae right

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sorry im fairly new to modding and modeling

cerulean pike
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Same here. I haven't actually tried the fragMotion method, that's just what I heard.

cerulean pike
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How does PZ handle animation interpolation

cerulean pike
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Like does it smoothly transition between them or do the anims need to be 1-1 at the point where they switch for it to look natural?

jaunty lichen
#

this one

shy steppe
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question

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if i have a bunch of materials that have no texture and are just colors, would that work in zomboid or would i need to create textures for zomboid to use

fluid kernel
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it would not.

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but you can make a simple texture with one pixel per color and just map those parts to the part of the texture.

shy steppe
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ah, okay. i'd have to split up the model to do that kind of stuff though, and theres no UV's already so i'd have to make thjem i guess?

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i have a .mtl file, could i possibly do something with that?

distant ginkgo
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Zomboid uses single textures, so you would need to map out each part of the gun to the respective part of the texture to match that part of the gun

shy steppe
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i've no idea how to do that!!!!!!!

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walk me through it

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psl

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pls

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or i can cashapp/venmo u 3 dollars to get it working texture wise and stuff and i just set up the rest lol

cerulean pike
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UV unwrapping isn't PZ specific. It's actually one of the most basic and widely documented pieces of information when it comes to rudimentary 3D pipelines.

distant ginkgo
undone crown
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can i get a help for blender exporting?

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i want to get some advice of my modeling

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anyone could help me out while watching mystream?

real marsh
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Are there any UCP uniform mods?

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Like in fear the walking dead

marsh sparrow
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Does anyone know how to fix this?

brave shuttle
marsh sparrow
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Thanks, but I am asking about the messed up model

brave shuttle
#

oh sorry, when you're handling it you mean?

marsh sparrow
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yea

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It is working when I put it down

brave shuttle
#

I'm not familiar with PZ modeling but ain't there a bone stuff when you attach it to the hand? probably some scaling issue from what I can see

lofty sparrow
random merlin
shy steppe
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what happens if a texture is larger than 256x256

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will the game break

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or can i use textures that are bigger than 256x256

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*for weaponbs

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is there a way to seperate uvs

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cuz this is ridiculous, trying to get taht to work is just not XD

fluid kernel
#

but what is that texutre?

shy steppe
shy steppe
shy steppe
# shy steppe

i got it in but its transparent on one side, how would i fix that?

fluid kernel
#

yeah it's nuts

shy steppe
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its also like that in blender for some reason

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when i exported it and reimported it to do scaling

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so im not really sure ._.

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i upscaled it cuz it was a bit small and yea

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nvm i figured it out

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problem was the material in blender had a alpha texture specified for some reasonb

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XD

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now to rescale it cuz i didnt save it and reloaded

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then its done!

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its still fucked up ingame

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wtf

shy steppe
#

how do you get custom gun sounds to work

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i have these all set up but it seems to be ignoring only the fire sound

rain field
#

im building a conversor from .x to fbx
using assimp

i found out an global bug in all .x to have mesh * {} with particular pattern of ; ,
and this is crashing the importer

theres any reason to .x for pz have this strange mesh?

does indie stone use a specific config when exporting .x?


edit:
for those who want to pick up where i left off, here is the git repo, it was a long way to be able to install and use assimp, but with vcpkg was the easy way, its a cpp program to use assimp lib
https://github.com/rslgp/PZconverterXtoFBXAssimp

GitHub

Contribute to rslgp/PZconverterXtoFBXAssimp development by creating an account on GitHub.

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@supple fiber

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@vagrant yarrow

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@devout oar

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any idea?

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the converter is done, with multiple postprocessing optimization options, but the importer is with that reocurring trouble/crashing

about ;, pattern inside Mesh {}

real marsh
#

Also with the britas, wasnt it that it was only made for women? The UCP gear

toxic axle
#

is there a mod that increases the portable weight?

lean hawk
rain field
lean hawk
#

That or assign a empty string

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I don't know what that importer is trying to do.

rain field
lean hawk
#

Np

rain field
#

Mesh data is used in what? should i paste an examples of it here? to clarify what im talking about?

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in .x it appears
Mesh name {int, floats;, floats;,... a bunch of triples floats}

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Mesh Mesh {
617;
0.071097;0.767924;0.010935;,
...
0.087680.741941;-0.000704;, <--- found it, there is a ; missing
0.057006;0.70973-0.030946;,
0.043922;0.742241;-0.015989;,

lean hawk
#

Okay so.. I'm sitting in-front of my laptop now..

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First:

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Second: Don't @ the devs. Bad idea generally to spam that.

lean hawk
#

I thought you pinged me in reference to ZedScript Mesh defs.

lean hawk
#

There could be different interpretations (and / or) different compilers that handles erroneous data and the one you're using fails.

rain field
#

i mention only the releated to .x model or assimp too

lean hawk
#

Keep that in mind when working with text-based formats for anything really.

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Okay so you're the one building this converter.

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Since it is coding, it might be more appropriate to hold this conversation in #mod_development however I'm not sure what the rules are since it involves models.

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You'd need to have 3 arguments for a Vector3. I'd assume that the missing definition would be an origin value (0.00) in this case.

rain field
#

i manage to fix the previously bug, it was my sanitize function, because i find out that is not possible to import without sanitize the .x first

lean hawk
#

This would make sense. Having the file full of default values would make it larger than it should be.

rain field
#

but now, im able to export successfully to fbx BUT
the fbx version are different, and blender is not reading it

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FBXVersionIL <- exported
FBXVersionIโ€ž <- blender compatible

lean hawk
#

Blender...

rain field
#

on fbx file

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can you try to see if you can open it in other software?

lean hawk
#

Blender is so nice however their IO libraries have issues with these bigger formats.

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I have a task in my backlogs to fix importing animations for .X files in Blender.

rain field
#

i can send you two fbx, one with heavy postprocessing to optimize and reduce fbx

and other a basic one

lean hawk
#

Oh. I don't have time to dive into this tbh.

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I will give you insight though.

rain field
#

ooh thats fine

candid island
# real marsh

I don't think there aren't any, so far i only saw the marine marpat, and other old BDU's.

marsh sparrow
winged solar
#

i've made lots guns

shy steppe
#

Does anyone know why my weapon sound refuses to work no matter what i do ๐Ÿ™‚
can someone please look at it ๐Ÿ™‚

polar quartz
winged solar
#

believe me i am so tired of making ww2 era german guns and i only made 3

polar quartz
#

What about the HK?

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That's also German

patent crown
#

I hate doing bumpers

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I fucking hate it

polar quartz
#

Is the bumper part of main base?

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Or is it separate model?

patent crown
#

Part of the main base

patent crown
patent crown
polar quartz
#

Depends on how you do it

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I'm just curious not stopping you

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Hey the model looks pretty well done

patent crown
#

Thx

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Its my first model ever and so far im pretty happy with it

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Just learning how to model

patent crown
#

With the vertices i mean

polar quartz
#

Well you might have to delete some faces

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Inside the vehicle

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I mean the bumper

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Like inside

patent crown
#

Oh ok

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Didnt know that

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Thx

polar quartz
#

Because you won't see it in game anyways

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When you're done with the model join them together

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Only when you're done with the model

patent crown
#

Ok

polar quartz
#

Ctrl J

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I think to join them together

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Do it when you're done with the model

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Make a save in case

patent crown
#

Ok

patent crown
polar quartz
#

Believe me Cau your gonna be doing a lot of work

winged solar
#

the g3a3?

polar quartz
#

Yes that

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That's the 2 weapons I mean

winged solar
#

i don't count that one cuz it wasn't used by freaking nutzis

polar quartz
#

They're German Weapons

winged solar
#

like yeah they're german but the nazi ones are lame

polar quartz
#

They're were made by the Germans

winged solar
#

i'm aware

polar quartz
#

I just mean as in German

winged solar
#

i know

polar quartz
#

No Nutzis

#

I ain't Nuts

#

Sometimes

polar quartz
#

Well when you're done with the model you have to work on the UV

#

Because without the UV No Textures will be applied well it will but it's gonna be confused

patent crown
#

Oh yes

#

Dont remind me

patent crown
#

Ik

#

I dont know shit about UV mapping

#

Hope it is not as hard as it sounds

polar quartz
#

It's hard when you don't know what you're doing

patent crown
#

Do guns need UV too?

polar quartz
#

Yes they do

#

Every model needs a UV

#

If you want textures on them

lilac raptor
#

As is the case with literally anything 3D nowadays.

#

If there were no such things as UVs, games and movies would look much more flat.

#

May as well be playing a 3D game on the SNES Super FX chip at that point.

#

Although, Starfox had simple UVs in some cases.

fluid kernel
#

yup. logo had to go somewhere lol

patent crown
#

Oh i understand

#

Im really a noob with 3d lol

polar quartz
#

Don't worry you will learn it

sharp haven
#

looks alright though FeelsNeatMan

foggy oracle
#

Sooo idk what it would take to get a texture and mask mod made but I was trying to get this hoodie and mask into the game
Yes I am clinically insane

cerulean pike
foggy oracle
#

Yeah sadly I'm not a modeler๐Ÿ’€

foggy oracle
#

So I gotta find someone who can

polar quartz
#

Well maybe I can make it for you

foggy oracle
fluid kernel
#

that would actually be really easy to make.

foggy oracle
limpid igloo
#

Are there any guides about how to create a car mod?

polar quartz
#

I will start on it

polar quartz
#

You can choose one of these

polar quartz
foggy oracle
polar quartz
#

Well I don't have plans on working on the masks so yeah

foggy oracle
#

It's cool lol I'm fine with just the hoodie

polar quartz
#

Dm me If you want to tell me more info about it

limpid igloo
polar quartz
broken mauve
foggy oracle
humble citrus
broken mauve
winged solar
#

one of my RP characters actually had the m1 carbine

#

i made a unique one with engravings for her

#

and beechwood

#

most of these guns have a unique ammotype so it's always fun when people think your rifle uses .308 when it's .30-carbine

#

unholy amount of icons my beloved

patent crown
humble citrus
#

Yes

broken mauve
pastel urchin
#

hey im not sure if this is the right place to ask so I'm sorry if this is the wrong channel but does anyone know where I can find the pz character model files so I could pose them in blender? I want to make a thumbnail but I've never done anything pz related with blender. I've checked the pinged messages and downloaded every single one of them but most of them are just for animation or nothing to do with the character

ebon apex
winged solar
#

that's what i was going for

ebon apex
regal lake
shy steppe
#

blender wont export my animation with my fbx
i dont understand why???

elder orchid
#

Excellent texture work on the bellows, looks awesome

pastel urchin
wooden viper
#

Hi guys, can the both models be FBX? So the one in the model_X folder as well as the WorldItems folder?

patent crown
#

Body finished i guess

#

For my first model im pretty happy with it

polar quartz
#

There still needs to be done

#

I don't want to tell you this but it's just does not feel done

polar quartz
polar quartz
patent crown
#

Pls do

#

I wont be sad i promise

polar quartz
#

Alright

#

So you see under vehicle?

patent crown
#

Yes

polar quartz
#

It needs to be modeled as well

patent crown
#

Oh ok

#

I forgor about that lol

polar quartz
#

The Back Lights are not needed

#

As the Texture will do the job

patent crown
#

I think they are

#

Hold up

polar quartz
#

Just delete the backlights

patent crown
#

They pop out of the body

polar quartz
#

I see

patent crown
#

So do i need them?

polar quartz
#

I guess It's needed

#

But

patent crown
#

Hm

polar quartz
#

the polys need to be reduced

#

Sorry for that

patent crown
#

Np

#

This my 4th try doing this car, some lil modifications wont hurt at all

#

Thx for all the help

polar quartz
#

it's called vertices

patent crown
#

I used 16 for it

cerulean pike
#

every vehicle basically gotta look like playmolbile.

polar quartz
#

Because you have 32 I prosume

#

True on that LOL

patent crown
#

No 16

polar quartz
#

16 I see

#

It

#

It's default for me so yeah

#

Put it to 8

patent crown
#

Ok

polar quartz
#

Actually you can choose to 8 or 10

#

That's up to you

patent crown
#

Ok

#

I feel like everything is really boxy

#

Should it be like that?

polar quartz
#

Well It's an 70s or 80s Vehicle so yeah

#

Also you need to make the Bumper

#

For the Back of the Car

patent crown
#

I was doing that but i gave up

#

For the front too

#

I will do it tomorrow i guess

polar quartz
#

Do it when you feel like it

patent crown
#

Yeah yeah

polar quartz
#

It's always best

patent crown
#

But its been really fun so far

polar quartz
#

Do know It needs a bit of work

#

I can help you with model so you can dm and I see what I can do to help

#

If I have time

patent crown
#

Thx!

#

I really appreciate all the help

polar quartz
#

It's all cool

patent crown
#

But i will try doing it all on my own for now

#

Btw should i model an engine?

polar quartz
#

Well depends

#

If you going to make the animations for it

#

But I think It's best to finish the Main Car first

#

And If you're done with it then you can start doing it

patent crown
#

Oh ok

#

But i do intend to animate it

polar quartz
#

Do what's best

winged solar
#

working on the Spijker 60HP 1903

jaunty lichen
#

ok guys

#

question

#

when hitting zombies from the front of the truck, they dont really die, just stay there until i change directions

#

is it a physics object thing?

proven jolt
jaunty lichen
#

no matter how fast i hit them

proven jolt
polar quartz
#

I riddle you this I will riddle you that

winged solar
#

Also it looks cool

polar quartz
#

Gonna be Hella slow

#

Walking is gonna be faster then this car

winged solar
#

It's a race car lmao

polar quartz
#

Who does it Race with?

winged solar
#

It was commissioned for the Paris-Madrid race of may 1903

polar quartz
#

Oh that race

rigid pilot
knotty dew
#

Does anyone know how can i make an amoutee weapon

Like replace the hand with a knife or hook

glossy grail
#

is there a specific folder structure where to place mask related pngs?

rigid pilot
#

you can put it where you want...
just if you can handle location that files in file patch then be ok

glossy grail
#

now sure what I'm doing wrong... I can't seem to trigger a custom UnderlayMask folder

#

is there any example of a clothing item with custom underlay masks published somewhere?

rigid pilot
#

unfortunately

foggy oracle
#

I have no clue how to do that

ripe summit
#

omg making another outfit this time its of Texas from arknights! still have to do the hair and tail and ears but im almost done aa

lilac raptor
winged solar
lilac raptor
#

It's unheard of for Project Zomboid so I couldn't agree more!

tired torrent
#

Mack DM800

foggy oracle
#

Can anybody help me implement this hoodie texture into the game?

winged solar
lilac raptor
#

That'd be really neat.

foggy oracle
#

There's gotta be SOMEBODY who can help me...

rigid pilot
#

we say no to piderman

rigid pilot
foggy oracle
winged solar
#

remake of a makarov model i made

#

the first gun model for PZ i made was the makarov and my first attempt was not good

#

for comparison lmao

foggy oracle
humble citrus
stone oxide
humble citrus
#

if im not mistaken

humble citrus
#

well you put the texture in there

#

but then you have to find a lua file

#

so the game actually knows the hoodie is a thing

#

I think

foggy oracle
#

you mean this?

paper zealot
humble citrus
#

yeah id suggest finding a clothing pack or something

hushed zenith
#

guys, anybody know how to import character with skeleton to blender?

#

script fails when i try to import something with rigs

#

but its fine for models like van

jaunty lichen
#

stoopid of me but i got it fixed

#

but aye i finally got the basics finished

#

now i wanna try to make this truck compatible with tsars library and rotatorslib

#

btw does any1 know if the creators are on this server?

fluid kernel
fluid kernel
foggy oracle
fluid kernel
#

he should have made them for you ๐Ÿ˜ฆ

runic mantle
#

anyone got a satchel model? the bag download doesnt seem to have them

#

this is waht im refering too

runic mantle
#

anyone know the issue?

paper zealot
runic mantle
#

eh?

#

it doesnt show ingame btw

#

@paper zealot any reason why?

torn raft
#

You need to flip your normals@runic mantle

#

Assuming that's blender, it's shift-n in edit mode

#

To recalculate them

runic mantle
#

@torn raft

jaunty lichen
#

try to use the solidify modifier

#

set it to a VERY low value

#

like 0.0001

#

then apply and try again

runic mantle
#

no

fluid kernel
#

it's always that.

polar quartz
#

What you need to do is Select all of the model right

#

and don't forget to enable backface culling

#

And Hold Shift-N

#

See if It works

#

Here's a tutorial If it helps

shy steppe
#

question

runic mantle
#

its fixed

#

but i have a new issue

#

hes gripping it in the middle

#

when i want it at hte bottom

#

i think i fixed it

polar quartz
#

LOL

#

Hey atleast you fixed it

runic mantle
#

no i didnt

#

another creator did

polar quartz
#

Oh who?

runic mantle
#

the file was currupted or sum

#

xy4

polar quartz
#

It was corrupted?

runic mantle
#

but he helped with textureing

polar quartz
#

That's nice of him

runic mantle
#

and basically helped me with everything

candid island
simple bolt
hollow aurora
#

Hi everybody. Sorry, I don't know English, so I use a translator. Please tell me who can help me? I would like to make changes to the game, but I do not know how. Create a mod.

fluid kernel
runic mantle
#

how do you change to objects into 1

#

bc the handle and the blade are 2 differant objects

fluid kernel
#

click the blade -> Shift click the handle -> right click -> join

runic mantle
#

i dont see it

#

oh nvm

tough yarrow
#

is there any verts limit for models?

vapid sapphire
#

I want to make gun mods, can i use 3ds max for making project zomboid models?

#

is any tutorial video?

viral pumice
#

If it lets you export a .fdx or .x, I think you should let it.

#

I don't know of a tutorial that can help you.

reef salmon
#

model for a friend's mod

polar quartz
#

So it was you this entire time Dante

reef salmon
polar quartz
#

It was you that whose going to model

reef salmon
reef salmon
polar quartz
#

I do

#

Don't worry about it

reef salmon
#

I did it for personal projects, but it would still be great for a helicopter mod

viral pumice
#

Can pass me the female model, from the game?

#

pls

broken mauve
viral pumice
viral pumice
#

Thanks

candid island
#

random stuff i did, idk if i want to port it into PZ.

stone pawn
#

How do I go about getting my zomboid character into blender?

#

to pose them in blender like Arean has done it

runic mantle
#

does anyone got an idea on how to fix this

#

thats the pz machete and my model

reef salmon
ionic narwhal
jaunty lichen
#

yo guys

#

question

#

2 questions actually

#

when i try to place the trucks parts on the world they dont appear

#

code seems fine

#

textures are the same

#

could there be something i missed?

#

also any1 knows how do i change the vehicle type to heavy duty?

candid island
fluid kernel
fluid kernel
#

they are either microscopic, or SUPER HUGE

runic mantle
timber parrot
#

Hi does anyone know of any free low poly assets for armored vehicle parts/vehicle mounted machine guns? I'm trying to find them to make a mod

#

Something like this

random merlin
timber parrot
random merlin
timber parrot
#

Yeah, just looking for free resources to add scrap parts to cars

#

The coding for fortifying cars shouldn't be too hard, I still can't figure out how to mount machine guns/weapons to the car though

random merlin
#

Ive made this using the old autotsar code. But mounted machineguns sounds alot more fun

timber parrot
#

Yeah

#

I think there's a turret mod right? Is it still active?

random merlin
#

There are a few turret mods, you would have to be specific

timber parrot
#

I just really like the idea of mowing down zombies in a giant rig

random merlin
#

so not player controlled ?

timber parrot
#

I suppose the machine could either be a a)mobile turret or b) player controlled

#

Both actually

random merlin
#

sounds like some crossout kinda turrets

timber parrot
#

But I'm not sure how I should go about programming an attached machine gun

#

Yeah

random merlin
#

you would have to add animations aswell

#

or you would have another tank mod

timber parrot
#

Ugh yeah

#

Any chance I could find a modder willing to let me use their turret asset?

random merlin
#

I can make you one if you want

timber parrot
#

Really? Holy shit that would be great

#

I was wondering if i should just retexture parts of the cars/vans when they're reinforced

random merlin
#

best case you could do is make it an addon to autotsar 2.0

timber parrot
random merlin
#

i would use it and make all filibuster cars upgradeable

timber parrot
#

Oh amazing

random merlin
#

i still need to do alot of work on it but mounted turrets sounds kinda motivating

timber parrot
#

Iirc excluding retextures there are only 2 car models right?

#

I could try and make some basic models to attach to the hood, bumper, tires and sides

random merlin
#

there is only 1 car model

#

You have everything already attached. the game then decides which parts of it should be rendered

#

you can see all the bumpers inside of eachother but there will only be 1 rendered

#

so if theres no bumper attached ingame u have nothing there

#

you do this will all parts and get a normal car

#

maybe you have used autotsar mods before

timber parrot
#

Nice

#

I haven't but I'll download it

timber parrot
#

I will also try and include a flamethrower and fire retardant spray ๐Ÿ™‚

#

Is there a place you can get the models?

#

For the car that is

random merlin
#

yeah you can download autotsar truck mod for example and just dig into the files and import the model to blender

timber parrot
#

Nice

#

Thanks

random merlin
#

jaap wrungel is good i think

timber parrot
#

What's that?

timber parrot
#

Nice!

random merlin
#

i used this one to teach myself how to work with autotsar 1.0

#

its already updated to 2.0

timber parrot
#

I see

#

Do these car parts noticeably increase the health of the vehicle?

#

If that's the case I might just include the mountable turrents and flamethrowers as part of autotsar

random merlin
#

so if you have a bullbar, the hood cant get damage until the bullbar is broken / falls off

#

you can also add custom protection for hood or trunk for example

#

i did that with my movingtruck i posted above

runic mantle
runic mantle
#

oh mb

#

i didnt see i replied already

fluid kernel
#

lol

#

click on your blade, ctrl_a , all transforms and reexport.

runic mantle
#

cheers

runic mantle
#

it works tysm

fluid kernel
#

๐Ÿ™‚

timber parrot
random merlin
timber parrot
#

Also question for modders; how hard is it to add in quests and/or an endstate to the game other than death?

I was think scripting some endings in future like a helicopter rescue ending or developong a cure ending

timber parrot
random merlin
#

before autotsar existed me and a friend tried to do the same thing with bumpers

#

and even in multiplayer trailers are still buggy at desync

timber parrot
#

I see

#

Hmm I think I might try and use the muffler attachment for the gun

#

But how to get a friend to be able to shoot the turret...

random merlin
#

i cant code so you gotta ask someone else on that :L

runic mantle
#

idk if thats the exact name

#

but make it act as the windows are open

#

and make zeds not be able to bite at you

#

but that would require the other person to have a gun

shy steppe
#

Does anyone have the Katana model in .fbx
or just a pack with all the weapons in fbx so i can scale my own weapons better lol?

elder orchid
#

Texture is located here ProjectZomboid\media\textures\weapons\2handed named Katana.png

#

In the future, you can import, edit, and export .X files including animations using Fragmotion. It is shareware but you can enable it every 7 days by typing in a bible quote. http://fragmosoft.com/downloads/.

Personally I chose to export the katana from Fragmotion as an .obj and its required .mtl file, and then imported that into Blender.

#

Hopefully someone develops a modern blender plugin for .X soon, lol.

silver cypress
elder orchid
#

Yeah

shy steppe
elder orchid
#

Happy to help

remote musk
#

Working on my first zomboid mod ๐Ÿ‘€

remote musk
#

lol

polar quartz
remote musk
#

Thank you ๐Ÿ‘Œ

remote musk
#

2,626tris atm

polar quartz
#

Damn It's looking good

remote musk
#

I'm unsure what step to take next really lol, maybe making it able to have animated hood & trunk & door

#

Door as in yes, singular birdcage radness

#

Thinking it may work if I just duplicate an animation to open it for each side, but I'm guessing if two players enter at same time it might get lifted x2 lol

remote musk
tardy sentinel
#

are you simplifying the mesh later down the line? I don't think the game would handle that high of a polycount well

#

Nice work though

remote musk
#

It's deceivingly low poly, only 2,626tris atm

rigid pilot
fluid kernel
#

do it

#

do it NOW

remote musk
#

๐Ÿ˜‚

#

It's no amphicar haha

blazing aspen
#

Is there a way to use animation for item's 3d model?

remote musk
#

Might need some help because I'm not very skilled with animation: So in the first image is how I'd like the mesh to move the struts into that position, but because the cabin bone moves forwards and upwards it's going against the animation, I would need to make two bones and have them work at the same time I assume? Is that possible?

#

Nvm I figured it out, just moved the origin location

remote musk
#

There we go ๐Ÿ‘Œ

wraith basin
#

Hello. It is the first time that I consult in the Discord. I am making a vehicle mod and I would like to be able to animate the car doors.
I was looking through the game files and saw that in the vanilla version there is a vehicle that opens its doors, but it is not used in the game yet. I wanted to import the fbx file of the car into Blender and then export it without making any changes to it, but the animations break. Do you know what could cause that problem?
The red car is the original one, the black one is the one imported/exported through Blender
Thanks!

polar quartz
#

I mean I think the Devs are working on it or something

#

I mean it will be a waste work if you do it

#

Did you export it into Fbx?

fluid kernel
#

also, you CAN have as many bones as you need.

#

when exporting to fbx make sure you set the correct export options.

wraith basin
# polar quartz I think it's best to just leave the models alone for now

My idea was to use that vehicle to study them and see how they work and thus make my own cars. But as I was telling you, I couldn't even import/export from Blender and then keep working. I think the problem is that it changes the names of the actions and no longer recognizes the animations. ๐Ÿคท๐Ÿผโ€โ™‚๏ธ

wraith basin
fluid kernel
#

the honest truth is... there ISN'T one.

#

make your own.

#

๐Ÿ˜„

#

it's called by the animation names only.

#

so you can have 100 bones and it will call the animation.

#

and the animation names DO have to be edited for fresh imports but it's easy

reef salmon
#

I am starting the creation of the 3D version of the heavy radios that are the only ones without this version

candid island
agile thorn
#

i'm really confused

#

why is my model stretched and basically reversed?

#

its fat instead of long?

#

this is my first time making a model so sorry if this is a dumb question

#

have done that

#

i have literally everything working except for this

#

so frustrating

#

oh

#

now it mysteriously works

#

i swear i had applied the transforms before

#

ty @indigo kettle

#

just need a few more adjustments

#

can anyone please send me the default cigarette.x file? I screwed it up and stupidly didn't make a backup

#

lol

#

because theyre supposed to have a 3d model right

#

in the above image you can see the 2d model when theyre dropped

fluid kernel
agile thorn
#

yes

fluid kernel
#

oh i didn't scroll down.

#

yeah i was gonna say to reset the transforms.

agile thorn
#

i got it working now

#

just working on some final texture adjustments

#

mod is essentially complete at this point. Very happy

#

my second mod

strong elm
#

my first real melee weapon

#

its Askeladds sword from the vinland saga

#

i think when animals and basements are added ill branch out off the current project im working on a medieval overhaul and map

molten sail
#

Can anybody tell me how I can make my texture look a little more natural looking?

#

should maybe have nsfw tagged that

broken mauve
chilly timber
molten sail
chilly timber
#

The results may be a bit off at first, keep that in mind. You'll need to adjust the UV for certain. I make sure to keep proportional editing on while I mess around with it. It'll come to fruition eventually FloppyNice

molten sail
chilly timber
#

(or click on Image -> New Image and choose UV Test Grid)

molten sail
#

Alright I'll try that

molten sail
blazing aspen
#

Hola guys. I'm new to PZ modding and trying to figure out why my model in game is showing wrong?

In game it's looks like this: https://i.imgur.com/OGxr7CB.png
And the model itself is looking like this: https://i.imgur.com/8DCDOH7.png

Model is in fbx format and defined like this:

module Base
{
    imports    
    {
          Base
      }

    item GRZ_SpikedMetalPipe
    {
       ...
        WeaponSprite    =    GRZ_SpikedMetalPipeModel,
       ...
        AttachmentType = BigWeapon,
      }

    model GRZ_SpikedMetalPipeModel
    {
      mesh = weapons/1Handed/GRZ_SpikedLeadPipe,
      texture = weapons/1handed/GRZ_SpikedLeadPipe

      attachment world
      {
        offset = 0.0000 0.1530 0.0000,
        rotate = 0.0000 0.0000 0.0000,
      }
    }
}
#

Help would be much appreciated :)

broken mauve
#

idk anything sbt modeling so

blazing aspen