#pzwiki_editing

1 messages · Page 73 of 1

digital helm
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It's changing with build 41.51

tulip kiln
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Yeah, the loot distribution update thingy.

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I also don't wanna do the M16 just yet since I'm pretty sure that it's still broken as fuck.

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I haven't tested it but I'm pretty sure it can still hit several targets at once[not collateral shots]

digital helm
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That doesn't sound right

tulip kiln
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Yeah, don't think it even spawns in Knox Country aside from the hunter outdoor event.

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So I'd say it's not worth doing right now in my opinion.

digital helm
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Nah, not if there's other more completed weapons

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I'll be looking at maintenance stuff. Most notably the new recipe stuff

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As we said before, "only" 400 pages 😓

languid kayak
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Yeah, hopefully the properties changes to match; there are so many things I wish could be disasembled or moved but aren't and there are some with weird properties/look such as this one (plastic chairs that give wood are another one). I wish sofas and couches gave leather as originally planned, but at least they will be salvabgeable as of 41.51 IIRC

digital helm
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I actually remember seeing your bug report a few years ago with the white plastic chair giving wood planks.

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I wasn't aware of that - about sofas/couches

languid kayak
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Let me see about the sofas and couches, it was in one of the the patch log but never worked

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Here's the original patch log: https://theindiestone.com/forums/index.php?/topic/26819-iwbums-4120-released/

Boosted overall thread spawn rate, can also get leather strips when disassembling leather stuff (couch etc.)

I think I saw in TileZed that the couches indeed had those properties with them, but probably due to a bug they weren't disassemblable at all which was then fixed in 41.49 https://theindiestone.com/forums/index.php?/topic/32299-iwbums-4149-released/

  • Fixed many couches not being dismantle-able.

I though I read about something changing in 41.51 but for some reason the changelist is not available anymore :/ https://projectzomboid.com/blog/news/2021/07/jumps-n-scares/

Well, two weeks takes ages to get through right? Here we are with the first fortnightly Thursdoid which hopefully contains enough morsels to keep you satiated. For details on what’s happening with MP, and why we’ve moved to blogs every two weeks for the foreseeable future, please check out our MP Status Update from last […]

languid kayak
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@digital helm Will you still need me to make the list of the names? I didn't do it yet 😛 Guess it's best to compare the renamed to either iwbums files or even stable ones from steam, alternatively it is possible to retrieve old versions from GitHub

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keep in mind master link is not pernament, as that always point to the most recent one, so if something changes, it will update with newest version 🙂

digital helm
languid kayak
digital helm
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I just changed it. I'm going to start working on navigation and categories

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I must've missed it

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Thank you

digital helm
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I'm going to add this to my list. I don't even know if it was ever available... I've wanted to know for a long time.

digital helm
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On the topic of Exercise/Fitness. I'm wondering if the "Exercise" page should be moved to "Fitness" and have "Exercise" redirect to it. Then exercise can be a section on the Fitness page.

Similarly, we have a Metalworking and Carpentry page and not a Construction page. "Construction" is a part of "Metalworking" and "Carpentry", the same way that "Exercise" is a part of "Fitness"

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@languid kayak thoughts?

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Just seems odd that we don't have a Fitness page. But then all that it would be filled with is what's already on the Exercise page.

elder estuary
digital helm
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That's where I'm confused. Does doing exercise increase your fitness skill?

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Admittedly, I haven't played with exercise

languid kayak
# elder estuary Faalagorn has a PR on the translation repo for PZ to do Fitness->Exercise. Fitne...
GitHub

It was discussed on Discord #pz_wiki_editing channel, following the page here https://pzwiki.net/wiki/Exercise as the fitness menu was confusing with the fitness stat.

GitHub

Merging from local before going over past PRs the coming week

languid kayak
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It was added as an alternative for pushing trees or running in spot which was patched

digital helm
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Ah yes. So I fell for the trap

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makes sense now

elder estuary
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As if theres not already a lot to do zombie

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I'm a bit busy this next week or two, but I'll start making these changes after that. Hopefully pretty rapidly too!

digital helm
elder estuary
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Not to mention that it's a bit ugly on the current page (partially from my own edits from years ago IIRC)

digital helm
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I recall seeing a post saying something very similar to that just today on steam

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Skills and Health are 2 of those pages that I've wanted to dig into, but been too afraid to. They're 2 of the biggest and most useful/needed pages

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I'll add it the list

dry sable
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The coordinates link on this page directs to Riverside instead of Valley Station on the pz map.

digital helm
languid kayak
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41.51 released; might be worth slowly updating the pages: #tweets message 🙂

languid kayak
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blame @vital raptor, he first sent a link from canary so I switched too 🙂

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to me

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Anyway, it's a beta version of Discord.

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But yeah, probably gotta remove that part if you don't use it 🤔

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I use the browser one 🙂

vital raptor
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Ha, yeah I don't remember what I wanted to try out that made me switch to canary but I stayed on it 😄

digital helm
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Anyone opposed to merging "Seeding Broccoli" with "Broccoli" and adding a brief mention of its existence in the game files only (remnant of RJ's mod when being merged with base game).
Reason: This article appears to be generated based on speculation and the existence of Seeding Broccoli in the game files. Seeding Broccoli is non-obtainable and does not require its own page. There is no mention of Seeding Broccoli in any changelog and likely just a remnant from the mod created by RJ merged with PZ in 2012.
https://pzwiki.net/wiki/Seeding_Broccoli

Maybe leave as is (not blank page), but redirect to Broccoli with the brief mention?

languid kayak
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There are a few of items that are still in the code but no longer used, though they can be spawned from the debug console (meaning multiplayer by admins as well), not sure if merging them won't be too confusing, but then again there's open and canned or left and right items so dunno 🤷

digital helm
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Most 41.50 -> 41.51 item/tile changes should now be updated. Just missing weapon & clothing value changes.

Here's a list of the rest of changes that need to be done.

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Ping me if I missed any pages that need to be moved/blanked

languid kayak
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Not stricte wiki-related, but since wiki links to the FAQ it's inderectly related, @frail fossil you have a typo here: https://steamcommunity.com/app/108600/discussions/0/5717866822629155956/

mew garbage collector
Should probably be "new" 🙂

See here for the most up-to-date version: https://www.reddit.com/r/projectzomboid/comments/onzp65/comment/h5v0j1q/ Build 41.51 is out on IWBUMS. Changelog here: https://theindiestone.com/forums/index.php?/topic/38241-iwbums-4151-released/ Recap: delayed up to 6 months (see projectzomboid.com), so we’ll be releasing any complete sp stuff (that’ll...

languid kayak
languid kayak
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I was thinking about the Mew as well, but @digital helm went an extra mile actually pulling it further 😉

digital helm
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Couldn't help myself

tulip kiln
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Had to do a bit of an edit on the sandbox wiki page as well since smell has never been functional so I put a disclaimer there.

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It's detailing a lot of the b41 stuff that still need updating.

amber prism
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@tulip kiln mind if I PM you some questions?

tulip kiln
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You can but if it's cool if you wanna do it here too.

digital helm
amber prism
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I don't wanna clog chat. I've never done editing outside of like a story before lol

tulip kiln
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It's no sweat.

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I clogged the chat when I started editing.

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This channel is here for that.

amber prism
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So, I can just read through pages and see if there's anything wrong and try to edit it?

tulip kiln
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It depends on how you wanna go about it.

amber prism
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or do I test something in game and then edit the page?

tulip kiln
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It depends on what you're fixing up.

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A simple stat issue with a weapon or clothing? You can go into the games files and figure that.

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Do you know how to find the weapon and clothing scripts?

amber prism
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I wouldn't even know how to find a script

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I'm very bad with tech

tulip kiln
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K, you know how to open the PZ files at least yeah? Through file explorer?

amber prism
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yeah

tulip kiln
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K, open that.

digital helm
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tbh, probably best to start by taking a look around the wiki

tulip kiln
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Media folder > scripts folder> and you'll be able to find the stat documents.

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Yeah probably that too.

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Are you focusing on any page types?

amber prism
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I was looking at clothing and/or weapons

digital helm
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Pour your knowledge out, then when you don't know something, look into the files and try to find more stuff

tulip kiln
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That link I sent ya has lists of all the b41 weapons and clothing pages, though most of them aren't done.

amber prism
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I saw, I was gonna go through the scripts and see what I saw

tulip kiln
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I dunno if many of them have too many issues here since a good chunk of em were done not too long ago.

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A lot of them don't have ingame screenshots actually.

amber prism
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oh derp I see how this works

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Okay, I think I can help\

tulip kiln
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I'ma keep working on some of these gun pages.

amber prism
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I'll take the Hats pages, can I create a zero mod save and just cheat-spawn stuff in so I can screenshot them?

tulip kiln
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Oh yeah, that's what I do. I go into debug, spawn the shit in and take screenshots.

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It's the most efficient way of doing it.

amber prism
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Can I create the special text, or does it have to be something from the lore?

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I don't wanna break any rules or piss anyone off lol

tulip kiln
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Special text?

amber prism
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this kinda thing, can I make a fun lil' quote for the Tinfoil hat and such?

digital helm
tulip kiln
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I feel like the tinfoil hat thing seems fine?

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Since it seems like a joke item.

amber prism
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Yeah, I was hoping to make a fun joke line or something for it

digital helm
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Since build 41 changed all the firearm names

amber prism
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okay I'm kinda stumped, I'm working on a hat. Do I need that image generator where it shows where on the body? It's a hat...kinda self explanatory?

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awe man, I got a "bad request" now I gotta do it all over :/

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@digital helm is there a way to use, or delete an image I uploaded already? I don't know how to get it off the wiki to my current page

digital helm
amber prism
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crap

digital helm
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You can upload a new version of the image, then ask me to delete the previous image

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note that it can take up to an hour for an image to update

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To put an image on a page use: [[File:Image.png]]
There's other magic you can use to add a link and hover name, etc.

amber prism
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now I can't upload an image 'cause it doesn't pass verification?

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Oi\

digital helm
elder estuary
tulip kiln
digital helm
tulip kiln
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Aye, I was thinking eventually when we have the time, we could maybe use it for stuff like car pages?

digital helm
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Example:

<!-- #PROS# - below this line -->
|pros1 = pros1
|pros2 = pros2
|pros3 = pros3
|pros4 = pros4
|pros5 = pros5
<!-- #CONS# - below this line -->
|cons1 = cons1
|cons2 = cons2
|cons3 = cons3
|cons4 = cons4
|cons5 = cons5
}}```
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Or:

<!-- #PROS# - below this line -->
|pros1 = Fastest swing speed of any axe.
|pros2 = Weighs less than most axes.
|pros3 = Can be used as an effective tool for chopping down trees and breaking down doors.
|pros4 = Not too difficult to find.
<!-- #CONS# - below this line -->
|cons1 = Shortest range of any axe.
|cons2 = Deals less damage than most axes.
|cons3 = Not as durable as most axes.
|cons4 = Tied with the Stone Axe for lowest critical hit chance of any axe.
}}```
digital helm
digital helm
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@elder estuary I've made a minor addition to the weapon infobox. It shouldn't break anything in your tool. I just added the ammo variable.
Essentially: if "ammo_type" is blank, then check for "ammo"
The ammo variable is put into Template:Img_item to automatically generate an icon image, link, and name based on the input. Best to have it search for the *itemName* if possible, otherwise the DisplayName?
You can read more about that if you want https://pzwiki.net/wiki/Template:Img_item (currently only has firearms and ammo)

This is also used in the ammo infobox for the "weapons". https://pzwiki.net/wiki/Template:Infobox_ammo

tulip kiln
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@digital helm I've tried em but for some reason they keep making the page look like this, it was fine when i tried the old method.

digital helm
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Ah, I'll try to fix that and let you know

tulip kiln
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Cheers, I can get to work on it now and fix it up later on.

digital helm
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It's only going to be as big as it needs to be

tulip kiln
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Cool

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Fuck, I forgot whether or not woodaxes can be found stuck to zombies.

digital helm
tulip kiln
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Aye, probably the thing I'm most proud of that I've done in pzwiki.

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Since it'll really make the pages look better and easier to read.

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Oh yeah, cheers for the boilerplates too.

digital helm
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And creating an entire page hasn't been?

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It'll add a lot. I think it'll be very useful. It was a good idea 😃

tulip kiln
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I dunno if I've asked this yet but regarding the clothing for the pros and cons. If something is definitely designed for colder weather. Do I add that as a pro and make not designed for hot temperatures as a con or something?

digital helm
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Hmm, that's a hard one. Because they're both positives, depending on what the weather is

elder estuary
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Btw, I've mentioned it a couple times but havent gotten around to it: https://pzwiki.net/wiki/Wooden_Spear actually has a higher durability maximum based on your carpentry, which can be found in it's recipe code. Not sure whether or not to put the absolute maximum in the infobox or the default maximum

tulip kiln
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Regarding that page, how did you find the info for the exact day that the weapon starts appearing impaled in zombies and the chance that it appears?

digital helm
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I'll include it in the crafting recipe

tulip kiln
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Agreed, that's the pain about spears. That whole carpentry influencing durability thing.

digital helm
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Are they all like that?

tulip kiln
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I believe so/

elder estuary
tulip kiln
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So we'll have to do it for every spear page.

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Cheers. found it.

digital helm
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@tulip kiln AttachedWeaponDefinitions.lua

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Didn't know that ^

tulip kiln
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Yeah, that's going to be super handy for the pages.

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Gotta say though, feels like the pzwiki has been going pretty decently for the past few months. We had Faal doing tons of the furniture stuff, decent amount of the weapons having a page made.

digital helm
# tulip kiln I believe so/

Not quite. It doesn't take the skill into account. It seems to scale the durability depending on the weapon used to craft it.

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(while I've been away)?

tulip kiln
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Really? I swear it was carpentry?

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People say it quite often.

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Let me test it out ingame.

digital helm
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I could be wrong, but it doesn't look like it

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For the "Crafted Spear"

-- also lower the used knife condition```

For the "Upgraded Spear"
```-- get a mix of spear & upgrade item to do a correct condition of the result
-- we take the craftedSpear condition and substract the attached weapon condition```
tulip kiln
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Ah, ok so it's just for the crafted spears.

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My mistake

digital helm
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just noticed that will need to moved to "Crafted Spear"

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Also, feel like those spear recipes need to be consolidated into a single recipe... Except there's 13 spears, and the template only allows for 9 :/

elder estuary
# digital helm just noticed that will need to moved to "Crafted Spear"

Also the navbox has wooden spear under survival. I'm still not sure exactly how we're doing build 41, but it seems that crafted spear has completely replaced the old wooden spear that was used for fishing (both in game and on the wiki - the fishing info from pre-41 is gone except on some fishing pages)

digital helm
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I'm tempted to just change everything over to build 41 names. But I have no idea how many people use 40 over 41. And build 41 is at least 6+ months from release 🤔

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It can still be used for fishing though I assume? I might test it, I've never used it for fishing

tulip kiln
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I wanna know if you like the "Special Ability" column. If you do, I might add the columns to weapon pages like guns[Driveby shooting ability], short blades[jawstabs and backstabs], etc. It's like a mini-guide in the page.

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I added a gallery to the page, there was already a spear charge pic but I decided to recreate it and use this one instead.[What are you thoughts on this pic?]

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Oh yeah, this is the current spear charge pic on the wiki too for context.

digital helm
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The pictures are good

tulip kiln
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Do we add that to every spear wiki page then?

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Same with every short-blade that can jawstab and backstab etc.

digital helm
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Do they all have different stats?

tulip kiln
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Regarding spears? I haven't tested the spear charge on all of them. I assume it works the same on all of them though except maybe the spear with spoon? Cause it's a spoon.

digital helm
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nvm looks like they do

tulip kiln
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Every spear charge I attempted, resulted in a one hit kill.

digital helm
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I was just wondering if it'd be worth grouping them together...

tulip kiln
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I gotta get around to making more pages too. I've only made one page lately and that was the katana page. I've just been editing pages.

digital helm
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It's time consuming making a new page

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I personally can't just leave it as a bare bones page. I have to do the research

tulip kiln
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Yeah, usually I just find some page that already has the info and code parts done and build on it.

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Cause we got a couple pages that just have the codes on it and not much else.

digital helm
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btw I noticed the D-E Pistol and M9 Pistol models/icons are mixed up

tulip kiln
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Oh yeah, I forgot to fix that. They recently fixed the DE pistol and m9 models.

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Ingame it used to be that the M9 had the D-Es model etc.

digital helm
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Yeah, I'll fix it

tulip kiln
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Fuck, now that I think about it. Do we add sections for multi-hit? Considering it's a sandbox option and it's on survivor difficulty and [maybe builder? not sure]

digital helm
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I also added a "ammo" variable to the weapons infobox. Just type in the ammo and it will automatically get the link, icon and name
e.g. ammo=.44 Magnum Bullets

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Replace that ^ with ammo_type

digital helm
tulip kiln
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I don't think so?

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I see shit like knockback, knockdown.

digital helm
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it's not... maybe I thought about adding it?

tulip kiln
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Nothing saying about how many they hit.

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Yeah, we could get away with it if it was just a sandbox option, but it's actually on some of the difficulty presets.

digital helm
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Maybe it should be added

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Seems pretty important

tulip kiln
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Yeah, I don't have any stats but I feel like a decent amount of people probably use multi hit.

digital helm
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Also, do you know what the latest is with how people feel about changing item names, etc. to the Build 41?

tulip kiln
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Sorry, I'm stupid. What do you mean by changing item names?

digital helm
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e.g. changing "Wooden Spear" to "Crafted Spear"

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or "Pistol" to "the other one"

tulip kiln
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Ohhhh, I haven't seen anybody mention that? I'm cool with it though.

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I'd imagine most people would be.

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Cause it is confusing having both wooden and crafted.

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Also, regarding stuff like the JS2000 regarding the "clip size" info, should I put "6+1 instead of 6?"

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Since you can put one shell in the chamber and reload again for 6 bullets and 1 in the chamber.

digital helm
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I think leave it as 6. To avoid the confusion.

tulip kiln
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Aye, I could just mention it as a pro or something.

digital helm
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Just because I think every gun would be +1?

tulip kiln
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I think every gun except a revolver and double barrel.

digital helm
tulip kiln
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Ah, right. Completely forgot we had this page already.

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I thought it was the same as the pre-41 shotgun.

digital helm
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I moved the Shotgun page

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That's when I realised we may want to wait?

tulip kiln
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Incase they rebalance it again or something?

digital helm
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There's some stat changes. I think all the guns were changed

tulip kiln
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I believe so. Minimal changes were probably made to stuff like the sawn-off.

digital helm
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But wondered if I should move it to Sawed-off JS-2000 Shotgun

tulip kiln
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Probably. I just feel like we're worrying too much about messing with pre-41 players though you know?

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Cause the biggest complaint we got by far is how outdated the wiki is in quite a few areas.

digital helm
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Yeah

tulip kiln
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I wish we somehow had the ability to make some sort of legacy pzwiki or something for pre-41 but that sounds like shit tons of work.

digital helm
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I don't know if you keep up with the Steam forum, but 99% of threads are about 41, as if that's the stable verison

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Exactly

tulip kiln
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I definitely do. Most steam forum posts, reddit posts etc.

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I wouldn't be surprised if like 70-80% of the playerbase is currently on 41.

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I also wanna update stuff like the zombie wiki page eventually too. Quite a lot of that is outdated. Especially when the entire spawning section just talks about Muldraugh,[So I imagine that was written years ago] no other town. Among other things.

digital helm
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Yeah... Especially when West Point was added in 2013, along with the release on Steam

tulip kiln
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Aye, it seems like quite an important page, but definitely not as important as clothing and weapons imo so I might avoid it for a while.

tulip kiln
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@digital helm I'm doing the JS2000 page, you want me to do very brief descriptions of what the attachments do?

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Or just make the words link the pages.

digital helm
tulip kiln
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No worries.

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I'll have to also figure out the stats for the attachments too like the reload speed buff for ammo straps, choke tubes etc.

tulip kiln
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Ah, forgot they do that.

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@digital helm You fine with this attachment section?

digital helm
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Very good

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I suspect we'll be copy/pasting a lot of the content for the firearms

tulip kiln
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Aye, especially the driveby shooting stuff since it'd be the same for all of em.

digital helm
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Particularly the "Special Ability", "Reloading" and "attachments" - with minor adjustments specific to each weapon

tulip kiln
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Writing this page reminds me that I forgot to add suicide victims to the distribution list of the other gun pages.

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Since you can sometimes find guns and ammo on people who've committed suicide in their bathrooms.

digital helm
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I forgot too

tulip kiln
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I also eventually gotta do the pages for vehicle/outdoor/survivor stories eventually.

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I sometimes reference them in the distribution list for weapons and clothing and a decent amount of people probably won't know what i'm talking about.

digital helm
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If you have it as a section within Distribution, that'd be fine.

===Survivor Stories===```
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Maybe we could have survivor stories as its own page? - one day

tulip kiln
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Yeah, there's loads of different types of stories that a decent amount of players won't find.

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Such as the Friday the 13th one.

digital helm
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I've been out of the loop for a while...

tulip kiln
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Ah, right. Sorry about spoiling it for ya.

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But yeah, survivor stories are quite easy to take screenshots of. You just boot up debug mode, right click and spawn one in an area that allows it.

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So you can't put a indoor survivor story outside for example.

digital helm
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So greatful a lot of the debug options were added

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I used to have to boot up a local server just to spawn items...

tulip kiln
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Oh yeah, debug is insanely helpful for all this stuff.

digital helm
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or use... that mod, which I forgot the name of

tulip kiln
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Cheat menu or necroforge?

digital helm
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That's it!

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Necroforge

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I want to put all weapon magazines on a single page, but I'm not sure what to title the page. Because you know... "Magazine" is already a thing

tulip kiln
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I was gonna suggest gun accessories but that just sounds too weird.

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I wouldn't consider a magazine a "gun accessory"

digital helm
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I got it. "Magazine (firearms)". Thanks wikipedia https://en.wikipedia.org/wiki/Magazine_(firearms)

A magazine is an ammunition storage and feeding device for a repeating firearm, either integral within the gun (internal/fixed magazine) or externally attached (detachable magazine). The magazine functions by holding several cartridges within itself and sequentially pushing each one into a position where it may be readily loaded into the barrel...

tulip kiln
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Boom, that's why I fucking love wikipedia.

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That shit carried me through high school.

digital helm
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90% of my wiki-doings have been researching other wikis

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same tbh

tulip kiln
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I do remember all my teachers saying not to use it as a primary source but it's way better than it used to be.

digital helm
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I don't see the issue with wikipedia being a source for high school level

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What else are you going to source at that level? a news article?

tulip kiln
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Thankfully the pages do have sources at the bottom.

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So you can also use those.

digital helm
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Those sources got me through uni

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or at least part of it

tulip kiln
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Jeez, I opened the weapon navbox and saw that a lot of the weapons at least have a page, then I opened a clothing navbox and got disheartened by all of the red links.

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At least a decent amount of the clothing don't protect much and won't be too difficult to make.

digital helm
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A lot of the clothing should link to the same page though

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So it shouldn't take too long...

tulip kiln
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I'm thinking that it should be something like police linking to the same page but I dunno about the military ones.

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Issue with is that there's just so many military items, I dunno if people would like trying to click on military camo pants to check it's stats and be sent to a page filled with all of the other military clothing.

digital helm
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My idea was to have similar types of clothing linking to the same page, i.e. Police Shirt, Police Trooper Shirt, Police Deputy Shirt, Prison Guard Shirt & Ranger Shirt. Since they're all very similar - except their stats are all slightly different...

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Which is annoying

tulip kiln
#

Ah, right. I thought you meant ALL military clothing and shit like that.

#

Yeah, I agree regarding that part.'

digital helm
#

Nah, I don't like that, for the reason you said

tulip kiln
#

Like the default baseball cap and the "KY" baseball cap should share a page.

digital helm
#

exactly

tulip kiln
#

The only difference is that you can't spawn with the KY one and it looks slightly different.

digital helm
#

Oh boy - you were right

#

All that red is disheartening

tulip kiln
#

Yeah, so much shit.

#

Shit like polo-neck, round neck and diamond patterns definitely gotta share a page, only a visual difference.

digital helm
#

I think you've done most if not all of those

tulip kiln
#

I've done the most I'm positive. Mailo did a few ages ago and I edited his.

digital helm
#

Same with all the different ties

tulip kiln
#

Plus don't forget, a lot of those pages still need galleries and some rewrites. Also the pros and cons stuff.

digital helm
#

Maybe we'll be there in another 2 years?

tulip kiln
#

How optimistic.

digital helm
#

All these minor stat differences are annoying

tulip kiln
#

You're fucking joking?

#

It's just a different colour.

digital helm
#

How do you put that in an infobox

tulip kiln
#

Why have they done it like this?

digital helm
#

exactly

tulip kiln
#

Ok, I don't really feel like doing the scarf pages then. That feels like an absolute pain.

#

Cause I dunno how I'm going to write that stuff.

digital helm
#

There's more like that. I'll let you find them

tulip kiln
#

Oh yeah, this different colour scarf for some reason insulates more or something.

#

I love pz devs but fuck they make this hard.

digital helm
#

at least you now know to always go for the white scarf

tulip kiln
#

White scarf best scarf it seems.

#

Oh yeah, I wanted to show you how easy it is to spawn survivor stories in debug[and how there's so many].

#

Btw, that entire list is only the indoor stories. doesn't cover the outdoor and vehicle ones.

digital helm
#

You've got to have a lot for a game like PZ. Otherwise everything seems copy pasted

tulip kiln
#

Okay, I fucked up on that js2000 page. I forgot that the shotgun suicides seem to spawn in the bathroom.

#

And for some reason are referred to as "Bathroom Gunman" in the survivor stories.

digital helm
#

Can you do the drive-by shooting with any gun?

tulip kiln
#

I'm pretty sure, but ill double check right now

#

@digital helm I tested hunting rifles, handguns. All seem to work.

digital helm
#

sweet thank you

tulip kiln
#

Damn, I was doing the garden fork but there's no icon.

#

WAIT NO

#

IM BLIND

#

Thats another weapon page done then

digital helm
#

nice!

tulip kiln
#

Weapon pages just seem way more enjoyable than the clothing ones.

digital helm
#

had no idea the gun light had been added

tulip kiln
#

That could just be because of the pros and cons thing though. Since I don't have to think of a description for the usage most of the time.

#

I had no idea too?

#

Some of these attachments don't seem to spawn except if they're already on a gun, I swear.

#

I've never seen a red dot sight or laser except the times I've found it off of a gun on a suicide victim or zombie.

digital helm
#

Doesn't seem to work though... it can be added and removed, and that's about it

tulip kiln
#

Aye, probably doesn't spawn at all.

digital helm
#

it uses the red dot icon too

tulip kiln
#

We don't have to do pages like the chainsaw either. Since I'm near certain that it hasn't been implemented properly yet.

digital helm
#

Not yet

#

It's not a priority. I'm sure you could imagine they'd want to spend some time on it to make it good.

#

Lots of blood

tulip kiln
#

Plus, since it's a chainsaw. Something else has to be added to vanilla alongside it.

#

Obviously Leather-face.

#

Also another annoying as fuck page. The "pants" page. It isn't just the randomized colour variant. There's variants that look kinda like jeans.

digital helm
#

obviously indeed

#

they do too. Although they're made of cotton

tulip kiln
#

Oh shit, yeah. This is the page where I got the pros and cons idea from.

#

So whoever wrote that in the sawn-off page, they're a legend.

digital helm
#

I'm editing that right now

digital helm
tulip kiln
#

Don't re-use the far less part.

#

Even a sawn-off weighs quite a lot now.

digital helm
#

nah, I'm rewriting it all and fact-checking

tulip kiln
#

Ah, cool.

digital helm
#

it's 3.5 to 4

tulip kiln
#

I'm trying to think of a page to do right now.

digital helm
tulip kiln
#

Eh nah, I already thought of doing the DB shotgun.

#

Ima quickly debug that in and see how it goes ingame.

digital helm
#

could almost copy paste the JS-2000 probably

tulip kiln
#

Probably a few statistical differences other than the 2 shots. Stuff like accuracy or damage or some shit. But most of the JS-2000 page can be copied.

#

Few edits to the reloading section etc.

#

But obviously when I get the pic for the sawn-off DB shotgun. I gotta make the character kind of look like Mad Max.

#

But at this rate, I feel like by the end of next month, we'd probably have a page for every weapon.

#

HOLY FUCK!

#

THIS THING IS SO ACCURATE

#

The main downside is the ammo capacity and the meh spread.

#

I do find it extremely weird that the thing fires the same as a JS-2000 though. I thought a DB shotgun would be able to shoot both of it's shots very quickly. Possible oversight?

digital helm
#

oh it can't?

#

I would've thought that too. Basically as quick as you can click

tulip kiln
#

I'm testing it, basically like 1 sec or a sec and a half till you can fire again.

#

It seems to have an extremely narrow spread rather than the JS-2000s wide spread.

digital helm
#

Aren't they suppose to use 2 triggers?

tulip kiln
#

I believe so? I definitely think this is some sort of oversight.

#

It isn't the only gun with weird shit like that.

#

I'm pretty sure the M16 still hits more than 1 targets even when they're spread apart.

#

Can't even put any attachments on the DB either.

#

The only one you can do is use the shotgun shells bandolier.

digital helm
#

nor the sawn off JS-2000

tulip kiln
#

I guess I can kinda understand the Sawn-off regarding the sling part for balancing purposes but this is just the stock db shotgun.

#

Do we inform people in the wiki pages of this weird shit? Like the DB not firing rapidly.

#

Like I can just go back and edit it later if they fix it.

digital helm
#

probably best to include it - what if it isn't fixed?

tulip kiln
#

We'd put it in the trivia category or something?

digital helm
#

or if it's intentional

#

i guess so

tulip kiln
#

The M16 definitely seems like it'll be fixed eventually.

#

The DB shotgun? Not sure.

#

Maybe it could be for balancing purposes, who knows.

#

Cause in it's current state, DB shotgun is actually pretty insane.

digital helm
#

Is the M16 even obtainable?

tulip kiln
#

In Kingsmouth, yes.

digital helm
#

but vanilla

#

ooh that is

tulip kiln
#

I've heard that they also sometimes spawn on the "Hunter outdoor event" in Knox Country.

#

Probably an oversight there.

#

Other than that? Never spawn in Knox Country.

#

I still have no idea whether I should consider a narrow spread as a con or pro.

#

It's just so situational. Some situations that narrow spread can help more than wide.

digital helm
#

I think as a pro - i.e. high accuracy

tulip kiln
#

Yeah, cause you could just bunch them up in a single-file line kinda and fuck em up that way if you're doing routine horde clearing.

digital helm
#

it's 5 projectiles, compared to the JS-2000 which is 6

tulip kiln
#

K, we gotta keep in mind that the only attachment that works with the sawn-off and DB are the ammo strap bandoliers.

digital helm
#

So more projectiles would hit one enemy, therefore higher damage to individual enemies

tulip kiln
#

I'll list the projectile thingy as a con maybe?

#

I mean sure it's more accurate, but less projectiles seems like a bit of a con.

tulip kiln
#

Now that I've been thinking about it though, I can totally understand if they made it not rapidly fire as a balancing decision. The DB shotgun is actually insane. The accuracy destroys zombies, fast reload and it's incapable of jamming.

elder estuary
elder estuary
languid kayak
languid kayak
# digital helm So greatful a lot of the debug options were added

Wish they'd add a way to spawn all the tiles, or at least the moveable ones. I finally learnet how to create a custom map, but still adding them by hand, saving the map and then logging to inspect them in-game is PITA :P. Some properties can be read in the editor, but I somehow prefer to see them in-game.

#

(especially as these properties are not plain text and quite cryptical sometimes, some are not used, too)

languid kayak
digital helm
digital helm
digital helm
#

I imagine you should be able to just add to that file with your own tiles. You just need to know the sprite. Spawn it in with debug mode, then place it down. Once placed it should function and have the stats it normally has. Since iirc it uses the tile sprite rather than an item ID for all the stats

tulip kiln
languid kayak
digital helm
tulip kiln
#

Fuck forgot to edit the broken-ass icon, that was there before I edited it.

#

gimmie sec

#

Oh yeah incase you're wondering, bread knife shares the same icon as butter knife ingame.

digital helm
#

I made a texture for the bread knife for a mod I was making

digital helm
#

@tulip kiln Here's an image of the model

tulip kiln
#

Ah, sweet. I'll upload it.

#

How the hell are you getting these 3d images though?

digital helm
#

It's a process...

tulip kiln
#

That sounds like hell.

digital helm
#

hahah

tulip kiln
#

No wonder we don't have many 3d images then.

digital helm
#

The models are stored as X files. From my research, there's no simple way to just import to a 3D program like Blender. So I convert to obj, then import to Blender, then attach the texture, then render the image, then crop the image

tulip kiln
#

Fuck, that's going to sound like hell with clothing too, all the different variants.

digital helm
#

That's one of the reasons there aren't many clothing images

#

That and the fact that the UV vanishes when I convert the model. Meaning the texture will be a single pixel

languid kayak
digital helm
digital helm
#

Exactly what I was thinking of

#

Thank you for finding 🥲

languid kayak
#

It's open source, so technically possible to add it, but I'm in no position to do that, unless someone forked it already like that

elder estuary
#

There is an old tool for an old version of blender that allows .x imports. It seemed to work okay, but doesn't work on newer blender which has a much, much better interface.

#

Thing is, it's a pretty involved process to convert them programmatically for someone who doesn't really understand the .x file format or how blend files work. And I really don't have the patience or interest to look into it

digital helm
#

I need some help with deciding what to do with this page: https://pzwiki.net/wiki/Recipe_Magazines

Should we keep it as is?
Or break it up into each magazine category? E.g. "Angler USA Magazine", "Electronics Magazine", "Engineer Magazine", "Laines Auto Manual", etc.
Because although most unlock recipes, I wouldn't consider them all to be recipe magazines, specifically, "How to use Generators" and "The Herbalist". But I wonder if they're unique enough to have separate pages.

languid kayak
digital helm
#

Had no idea that was a thing. I'd say I'm the same, so long as it doesn't create unnecessary work when updating pages. I.e. updating a lot of pages with identical info

#

At least I have one person to back me when I start changing stuff

languid kayak
digital helm
#

Each page has a lot less text too, and I'm sure some much more tech savvy people

tulip kiln
#

I was feeling bored so I decided to do a tiny bit of work for my crossroads mall page project thingy, although I have an issue. What the hell would I call this store?(There's a second part of it on the floor above) but it seems to sell jewelry, furniture, clothing, etc.

#

I can't really think of a name for a store like that.

languid kayak
languid kayak
#

Guess so; to make sure you can check what loot spawns here and what loot tables are called in files. I think there was a mod for that, not sure if it works with new loots though 🤔

#

If I won't forget, I'll try to check it, but don't count on it to be too quick 😄

tulip kiln
#

Ima be totally honest, no clue how to find the loot tables in the files.

languid kayak
tulip kiln
digital helm
#

Yeah, I made it for that map mod I did

tulip kiln
#

I'll put it in the gallery section.

digital helm
#

Also, the file for the loot tables is Distributions.lua, which now also uses ProceduralDistributions.lua

tulip kiln
#

Ah cool.

digital helm
#

First the item is given a category in ProceduralDistributions.lua then that category is given a location in Distributions.lua

#

I think

tulip kiln
#

I'm not going for some elaborate page like I envisioned considering that there's so much shit with the mall and I don't wanna waste too much time doing it.

digital helm
#

Yeah... there's too much

tulip kiln
#

Main shit is going to be describing it kinda, listing the shops/cinema just outside the mall, the first floor, second floor etc.

digital helm
#

It'll definitely be the biggest location you've ever done

#

It's essentially an entire town in a building

tulip kiln
#

I ain't good at measuring shit so I can't tell whether it's slightly bigger than the prison or the prison is slightly bigger[not counting parking lot]

#

So I'll just say something like one of the biggest buildings in the game.

#

Especially since Louisville could have a bigger building anyway, who knows.

#

I'd say just expect a fairly lackluster page but it'll get the job done.

digital helm
#

Anything will be fine. Once the bones of the page are done, people are more likely to add to it

tulip kiln
#

Do you have some sort of crossroads mall logo?

digital helm
#

@tulip kiln

tulip kiln
#

Cheers mate

#

Fucking hell, infobox is the most boring part.

#

Keep forgetting how boring it gets.

digital helm
#

For buildings? yeah

#

Adding the images is the only good part

tulip kiln
#

Except when you realise that the image you were trying to post has already been done and you mildly inconvenienced yourself.

digital helm
#

🤭

tulip kiln
#

OH FUCK

#

THE LOGO WAS ALREADY UPLOADED

#

AND IT WAS BY ME OVER A YEAR AGO

digital helm
#

Hahaha shows how long you've been planning on doing this

tulip kiln
#

I think the infobox looks decent so far

#

Ima credit u for that map thing in the gallery.

digital helm
#

nice, and thanks

tulip kiln
#

That map pic wasn't taken by me too btw. It was just there already and it gets the job done.

digital helm
#

I found this

tulip kiln
#

Is that already uploaded to the wiki?

digital helm
#

nah

tulip kiln
#

I'll upload it

digital helm
#

found it in one of my folders

tulip kiln
#

I can just use that other screenshot as a pic in gallery.

digital helm
#

I think I was planning on doing that page too at some stage

tulip kiln
#

Put it on the backburner cause it's annoying as hell to do?

digital helm
#

ProjectZomboid\media\texturepacks

digital helm
tulip kiln
#

Yep, clearly we were both trying to do this.

digital helm
#

I've got some stuff for the prison and that secret facility

tulip kiln
#

Ik clothing and weapons are a priority but might as well get this shit over and done with since it's a pretty iconic location.

digital helm
#

but we realised how big the project really was

#

well, clothing and weapons were added in 41, crossroads was added in 30- something

#

pretty sure there is a sandbox setting

tulip kiln
#

Navigate+open doors.

tulip kiln
#

Fairly barebones right now. Shit tons of red links too cause of all the businesses that don't have pages.

digital helm
#

Awesome! Good enough

#

I'll add it to the main page

tulip kiln
#

I doublechecked a lot of ingame too incase the map might have been inaccurate due to the loot table change, seems all fine to me.

digital helm
tulip kiln
#

Probably the worst page I've ever had to do though, jeez. Glad that shit is behind me.

digital helm
#

now onto the fun ones

#

The prison

tulip kiln
#

Even that sounds more fun than the damn mall.

digital helm
#

haha, probably

tulip kiln
#

At least I just have to list sections of the prison, not all the individual shops

#

Next time I get around to doing business/location pages, it'd probably be stuff like prison, secret gov facility and the march ridge dormitory.

#

Since they're pretty notable locations.

digital helm
#

I'm trying to do all the remaining weapon models. Which'll be the last thing I do today. Then maybe onto the recipe magazines and the rest of the changes in 41.51

#

Also, if you notice any name changes, let me know. I'm starting to move them all.

tulip kiln
#

Nice, I might get some sleep now after all that shit. I'd probably do something like clothing or wep pages tommorow.

#

I can't think of any name changes either.

elder estuary
digital helm
languid kayak
#

btw, speaking of spoon, I see you added animation for it, nice! It's worth noting that fork has it as well, might add such a note. Also, as far as I know, there's currently no difference whatsover whether you eat with spoon or not, including animation length, but might be worth checking and adding appropriate note that it's currently only visual

digital helm
elder estuary
languid kayak
#

I tested it some time ago but it can be tested easily by launching the game with -debug parameter and then loading or starting a game and spawning fork and bowl of beans for example from item spawner

#

I might retest it later today just to be sure, but I can't at the moment sadly

languid kayak
#

barely visible but it's a fork

#

There seems to be a bug with debug when satiate doesn't go away, resulting in two being available though 🤔

#

to clarify it's a fork 🙂

#

with fork on the ground

digital helm
mortal surge
#

man imagine project zomboid with the exanima physics engine

mortal surge
#

to the people that thought of making a base at the fire station, this is it now

elder estuary
#

@quartz bear still need a copy of the game?

#

Just PM me your steam ID

elder estuary
#

Invite sent - my steam is: The Amish Haunt my Dreams

#

Should be sent

#

You do you, you've earned it

limpid kettle
#

@digital helm
The design of the wiki is much more sophisticated than before. It is much easier to read and access articles.
Thank you so much 😄

digital helm
elder estuary
#

We have a tiny issue

#

The infobox cannot display all of the relevant information. Specifically, it cannot have the water holding properties and the weapon properties, as we've separated those into two different infoboxes.

digital helm
languid kayak
languid kayak
#

At least in vanilla currently

#

That's why it's not called "Empty Sausepan", too

mortal stirrup
#

Hey guys, Dave here, English technical communications specialist. I notice the Injuries and Poultice page lack concrete information on recovery and shortening times, respectively. Is data scraping for this information on the to-do list?

elder estuary
elder estuary
digital helm
elder estuary
#

I'm 99% sure they require a can opener just from looking at the scripts

near osprey
#

@quartz bear tuna definitely does not

mortal stirrup
#

Is there a guide to how to get into the code and observe the numbers?

near osprey
#

@quartz bear

#

what irl?

elder estuary
near osprey
#

get well soon bro

elder estuary
# mortal stirrup Is there a guide to how to get into the code and observe the numbers?

Again if in windows, I recommend using the findstr command to search for the item you want. Basically, go to the navigation bar (where the URI to the folder you're in is) and type cmd. It will open a command prompt already located in that folder. Then, type the following command: findstr /snip /c:"[text you wish to search for, no brackets]" *.*

near osprey
elder estuary
# mortal stirrup Is there a guide to how to get into the code and observe the numbers?

Basically, it will search all files in the current directory and recursively delve into subdirectories to search as well. The /snip is actually 4 separate parameters - I don't remember what each does individually, but in total it: 1. ignores binary (non text) files; 2. provides the line number associated with the text you searched for; 3. ignores the capitalization of the text you're searching for

mortal stirrup
#

Alright. My goal for now is to find out the effectiveness of poultices in injury recovery.

elder estuary
#

That being said, you can also just manually search for your text using your best judgement. Like if you're looking for Wrench, it's going to be under items_weapons.txt

#

Here's example output for searching for poultice: models_items.txt:4830: model Poultice models_items.txt:4832: mesh = WorldItems/Poultice, models_items.txt:4833: texture = WorldItems/Poultice, newitems.txt:1720: DisplayName = Plantain Poultice, newitems.txt:1723: WorldStaticModel = Poultice, newitems.txt:1740: DisplayName = Comfrey Poultice, newitems.txt:1743: WorldStaticModel = Poultice, newitems.txt:1760: DisplayName = Wild Garlic Poultice, newitems.txt:1763: WorldStaticModel = Poultice, recipes.txt:1073: recipe Make Plantain Poultice recipes.txt:1083: recipe Make Comfrey Poultice recipes.txt:1093: recipe Make Wild Garlic Poultice

#

So looks like newitems.txt is the definitions file, recipes to make it are under recipes.txt

mortal stirrup
#

Well, that tells me a lot but nothing about their usage effects.

elder estuary
#

If you're looking for that, you'd be lucky to find it under /ProjectZomboid/media/lua probably /server. If you're unlucky, it's in the source code itself and is written in java, not lua

#

If you're determined, you can decompile select java classes pretty easily and search the java code yourself. I have a fully decomped build 41.50 that I can look through if you'd rather

near osprey
#

can't unsee now

#

I've just finished playing around with some metalworking

#

it sucks - you get the best container at level 4

#

metal walls can still be set on fire, although it doesn't spread as easily

#

going to work on the metalworking page tomorrow

mortal stirrup
dark phoenix
#

Hey guys, quick question, how do you orientate things on the right on the wiki?
also is there is good resource for the formatting for the wiki, so those tables and things are easy to make.
An example of that right table would be https://pzwiki.net/wiki/Bandage
I'm currently working on Denim Strips, if it matters.

Thanks!

dark phoenix
digital helm
# dark phoenix Welp, imma need some help, but I just put this on for now. I want to expand to t...

welp indeed. I'd recommend taking a look at this page https://pzwiki.net/wiki/Help:Editing_for_beginners
Here's the page template (copy and paste then delete the parts that aren't necessary: https://pzwiki.net/wiki/Help:Boilerplate_items

Those pages would use this infobox: https://pzwiki.net/wiki/Template:Infobox_item_custom
But you can just copy and paste the one from Bandages and change it (and remove sterilized):

|display_name=Bandage
|name_colour=Medical
|name_text_colour=Medical
|image=Bandage_120px.png
|alternate_image=BandageDirty.png
|alternate_name=Dirty Bandage
|weight=0.1
|function=[[Health#Bandaging|Bandage]] [[Moodles#Bleeding|bleeding]] wounds
|variant1=Bandage
|func1=Bandage power [[File:Moodle_bleeding.png|right|link=Moodles#Bleeding|Bleeding]]
|data1=4
|variant2=Dirty Bandage
|data4=0
|variant3=Sterilized Bandage
|data7=4
|func2=Other function(s)
|data8=Prevent or cure [[Health#Types of Wounds|infected]] wounds
|class_name=See [[#Item IDs|Item IDs]]
}}```
#

And thanks for helping out 😁

languid kayak
#

@elder estuary they do not, tune was the most recent addition

languid kayak
dark phoenix
digital helm
dark phoenix
#

thanks :)

ripe junco
#

Hey, I love the game and I'd love to help with the wiki

#

I'm already reading all the relevant stuff but is there anywhere I should look to get started editing more than others?

tepid shell
#

Shouldn't we put in the future occupations in the occupation page of the wiki?

mortal stirrup
#

No page on hair dyes?

mortal stirrup
#

literally nothing about TREEs on the wiki

near osprey
#

it's a tree

mortal stirrup
#

Well, what else? How many logs do different types of trees give at different sizes and stages of their life? How long does it take them to regrow? Does chopping trees down reduce the forage output of a 40x40 area? How common are injuries running through trees? What kind of visual or noise cover do trees provide?

#

A Tree page has a lot of potential for fact-finding thru the code.

mortal stirrup
#

Calm and focus, it ain’t like that mate. Simply don’t have the time and lua/java understanding to go in and data mine. Just pointing to a hole with a lot of potential for people better than me.

thorny pike
#

i guess it does kinda come off like that

#

ik you dont mean to come off like that tho dw

frail fossil
mortal stirrup
#

I was typing neutral from the start; nothing about ‘scolding’ anyone. I brought trees up casually, wasn’t like “gIvE mE tReE!!1” I offered questions and said that it had potential, then the accusatory fireworks started. Next time I will throw in some flower emojis. /s Nobody likes being talked down to so how about we all agree to peacefully move on to the next pzwiki topic.

near osprey
#

rewrote that page

clever cryptBOT
#
Alluseri#1337 has been warned

Reason: Bad word usage

near osprey
#

@quartz bear have you done anything so far?

near osprey
#

@quartz bear maybe try tailoring

#

or another smaller page

#

cooking is a big topic

thorny pike
#

updated tailoring page a little bit

elder estuary
limpid kettle
#

@digital helm
I can't create a new "Knox County/ja" page.
If I try to create a new "Knox County/ja" page, will be redirected to the "Knox Country/ja" page. Probably related to the "moved page".

limpid kettle
#

This page is "Knox_Country/ja".
In the Discord URL, it's "Knox_County/ja", but when you click on it to display the page, it becomes "Knox_Country/ja".

dark phoenix
#

Is there any way to know whats pics are uploaded on the pz wiki yet?
Im looking for a dirty denim strip

limpid kettle
#

I don't know, so I'll look it up.

dark phoenix
#

Additionally, How do you lookup recepies so you can use them in the article?

#

Like would there be a page that contains the master numbers for the recipes? I'm just having trouble finding things

thorny pike
#

{{RecipeLookup|3002}}
the number? i cant seem to find the list of numbers too

elder estuary
thorny pike
#

nice, thank you

dark phoenix
#

Ah you don't like my fantastic custom under construction sign?

also thanks, I look backed on the page but I didn't see this (https://pzwiki.net/wiki/Template:Crafting/core)

@elder estuary so basically just make your custom recipe for whatever and don't use the {{RecipeLookup|****}} anymore. right?
one more question, is a database or something with all the uploaded pictures thus far for the wiki?

elder estuary
#

@dark phoenix

dark phoenix
#

Also thanks for all the help, getting started on this is a bit confusing, I've never really done too many wiki pages from scratch before

thorny pike
#

its fun to help the wiki, feels great to contribute

dark phoenix
#

Indeed it does, makes me want to write a tutorial for dummies for others to make pages

#

@thorny pike One last question while I have you here, Do you know what files to unpack to get the png's for items?

thorny pike
#

sorry, no idea. i have only been using png's that already exists

dark phoenix
#

aight np!

digital helm
#

You can find the icon name in the item scripts ProjectZomboid\media\scripts
Denim Strips and Leather Strips are in newitems.txt

That's also where we get all the stats for the infobox

#

If you want to edit a redirect, click the link to go back (it's currently bugged showing the page name of the page it's redirecting to)

#

@limpid kettle, I meant to ping

languid kayak
languid kayak
languid kayak
# dark phoenix Is there any way to know whats pics are uploaded on the pz wiki yet? Im looking ...

Generally, they should be categorized, but it's sadly tedious job to do, especially as people often upload without category and I think it's not yet done right for all images, see https://pzwiki.net/wiki/PZwiki:Community_projects (Navigation and Categories). I did categorize images for tiles, but there are many images that are missing category: https://pzwiki.net/wiki/Special:UncategorizedFiles

Some might also be duplicate and/or outdated or named oddly, but like I said, it's a process to categorize them properly, I have my TODO https://pzwiki.net/wiki/User:Faalagorn#TODO do name images for Furniture, maybe something I'd like to deal with with @digital helm but guess not so soon™ for me 😦

Either way, it seems denims is not uploaded, unless it's with different name, you can search for it here: https://pzwiki.net/w/index.php?search=denim&title=Special%3ASearch&profile=images&fulltext=1

#

oh nvm, it was uploaded, just search is borked 😛

#

Also @elder estuary gave a good advice, too

languid kayak
dark phoenix
prisma dune
#

So you guys decided to move the wiki to build 41 instead of having info from both builds?

near osprey
#

yeah

#

some pages have info from both builds, but it's outdated enough

dark phoenix
near osprey
#

the guide for the new recipe lookup is on that page + pinned to this channel, I think your method would be used for the original table but you just add a lookup

#

I've added the new crafting table lookup below your one so you can see the difference

#

forgot to mention, the 'ing=2' makes the table length 2 ingredients long

dark phoenix
#

Apparently we're not supposed to use crafting lookup so I did it this way.
Thank again for the ing!

near osprey
#

don't use the old one yeah, that's the new one

elder estuary
thorny pike
#

Added image of Tailoring screen along with multiple edits

thorny pike
#

literally couldnt tell it was a campfire at first

near osprey
#

pope gate POGGERS

digital helm
#

Oops... looks like the link was my fault. But someone blindly created the page 😆

languid kayak
#

🙏

digital helm
thorny pike
#

edited some of the cooking article, for some reason its....idk, hard to edit?? just cant seem to find enough info

thorny pike
#

there, added info about hunger and nutrition. definitely gonna need more help improving

thorny pike
#

heading to bed, ill do how much % of hunger value and calories you take from rotten food at level 7-10 cooking, gn

digital helm
#

So descriptive

elder estuary
#

@dark phoenix 😠

#

Probably didn't mean to make the page tbh

#

@digital helm Can anyone delete pages or is it admin privilege? I assume admin because history probably isn't conserved?

digital helm
#

I wouldn't delete a page just because it's blank anyway.

digital helm
#

@thorny pike I'm guessing you want this page/file deleted?

thorny pike
#

yes please

#

i forgot it just use the Screenshot (370) name mb

digital helm
#

all good. done

digital helm
digital helm
dark phoenix
#

Wait wtf did i do XD

#

I think i make a blank "jeans" page because there wasnt a link to it
So im like oh hey lets make a page

#

So that this link isnt dead and it leads to the jeans page!

dark phoenix
#

A masterpiece

thorny pike
#

Wiki pages like these makes my eye watery - I cry every time I look at them. I just think about how much effort editors put into these articles to tell us all about the information of the game. I am just really glad we have a really great community. I am so proud!

thorny pike
#

should be fine now

#

dw you can undo it

near osprey
#

I might do a bit of work on the cooking page @thorny pike

languid kayak
#

I have so much backlog on monitoring the changes on pzwiki lol. I used to patrol all the edits, since there were so few of them but now it's gone huge, good job guys 😛

#

Also added a small edit to jeans btw, but the page is nice now 🙂

thorny pike
#

great

languid kayak
thorny pike
thorny pike
#

done, many more to go...

#

is there a way to search for every articles that has absolutely nothing/1% info

#

ty

thorny pike
#

spear with butter knife created

#

gtg eat brb

near osprey
#

should the spears be squashed into one page?

thorny pike
#

idk, what do you think?

near osprey
#

it's the same item basically, would be useful for comparison between

thorny pike
#

good point

near osprey
#

like a screwdriver/hunting knife is better than a letter opener/scalpel

#

same or higher damage, much better durability I think.

thorny pike
near osprey
#

yeah maybe

#

we don't need 14 different spear pages

#

not sure what the rules are for this sort of thing

thorny pike
#

ill still drag them in there anyway, see what Vaileasys think about it - ill still create different pages for the spears since i already started and dont really wanna delete them lol (unless required to do so)

tulip kiln
#

While this sounds like some mild annoyance but shouldn't the spear upgrades go after the section on how to craft the spear?

thorny pike
#

sure

tulip kiln
#

Sorry to bother ya bout it.

#

Good job on that tho

thorny pike
#

all good

#

done (preview)

near osprey
#

yeah see what the admins say about it

#

I'd prefer one big spear page than 14 different smaller ones

#

more usable, easier to update if something changes

thorny pike
#

changes saved

near osprey
#

cool cool

#

at work at the minute, I can help you out with that page sometime soon

nova fossil
#

Maybe i should help out the wiki

thorny pike
thorny pike
nova fossil
#

Since i'm playing anyway

#

Won't be hard to help out with some edits

thorny pike
#

oh it seems like denim and leather strips increase bullet defense too

#

crap - i messed up the defense value for different fabrics, sorry
ill test it and then fix it

digital helm
near osprey
#

ah I haven't been here that long penisham

#

very cool then, wikiwork continues

thorny pike
#

("This article might be outdated.")
Does the microwave actually make food items less nutritious? My laptop is updating atm so cant test it immediately

elder estuary
elder estuary
thorny pike
#

Thanks anyway

thorny pike
thorny pike
dark phoenix
dark phoenix
#

As far as I know denim Strips are only craft-able correct?

jolly plank
#

You can get them from jeans and such with scissors instead of ripped sheets

dark phoenix
#

Yeah I know that, I was just making sure that you could't find them in containers and such

jolly plank
#

I never have

dark phoenix
#

I'm just finishing the wiki entry and wanted to make sure of it

jolly plank
#

Speaking of wiki, one of the tables in the tailoring part has the rarity and patch effects swapped

dark phoenix
#

which one is it

#

ah

#

found it, ill change it real quick

jolly plank
#

Ty.

dark phoenix
#

Alright https://pzwiki.net/wiki/Denim_Strips has been mostly completed! I need some help with one last thing though. With the crafting boxes there are some rouge spaces that mess up the ingredient 2 box and make it larger and off-center

that and rip it apart (HA) for any mistakes

mortal stirrup
#

Why the spears table have a weapon durability column that ranges from 5 (crafted spear) to 12 (machete spear) when it says earlier in the article that durability is "defined by a random number between: 2 + carpentry and 4 + carpentry" https://pzwiki.net/wiki/Crafted_Spear

near osprey
#

a regular wooden spear has it's durability defined by the carpentry level

#

if you attach a weapon it uses that durability instead

#

it's all a mess at the minute HoloLaugh

elder estuary
#
-- we take the craftedSpear condition and substract the attached weapon condition
function Recipe.OnCreate.UpgradeSpear(items, result, player, selectedItem)
    local conditionMax = 0;
    for i=0,items:size() - 1 do
        if items:get(i):getType() == "SpearCrafted" then
            conditionMax = items:get(i):getCondition()
        end
    end
    
    for i=0,items:size() - 1 do
        if instanceof (items:get(i), "HandWeapon") and items:get(i):getType() ~= "SpearCrafted" then
            conditionMax = conditionMax - ((items:get(i):getConditionMax() - items:get(i):getCondition())/2)
        end
    end
    
    if conditionMax > result:getConditionMax() then
        conditionMax = result:getConditionMax();
    end
    if conditionMax < 2 then
        conditionMax = 2;
    end

    result:setCondition(conditionMax);
end```
#

Looks like it's capped by the maximum of the item in question. Ie. spear with machete has a set max durability that isnt influenced by the level of carpentry. But it seems like the condition at crafting is influenced by the spear's current condition - ie. a better crafted spear will have a higher durability than a poorer crafted one - if they use the same machete to craft

#

In short, it might influence how much durability remains on crafting, but it does not influence the maximum durability. Unless I'm not understanding entirely.

near osprey
#

can't dig into it but you are probably right

#

it makes sense for it to be that way

elder estuary
#

This might have a side effect of actually being able to repair the hand weapon on reclaiming

#

that is, if I use a 1 durability machete and put it on a high durability spear (from carpentry), then dismantle it and get the machete, it might have a higher durability

#
-- we also want to return the spear with appropriate condition
function Recipe.OnCreate.DismantleSpear(items, result, player, selectedItem)
    local conditionMax = selectedItem:getCondition();

    if conditionMax > selectedItem:getConditionMax() then
        conditionMax = selectedItem:getConditionMax();
    end
    if conditionMax < 2 then
        conditionMax = 2;
    end
    local spear = player:getInventory():AddItem("Base.SpearCrafted");
    spear:setCondition(conditionMax);
end```
#

This one, I have no idea. They don't even set the durability of the hand weapon

#

Would require some testing in game, I think. If anyone ends up with some free time, it might be worth it

thorny pike
#

Attached a 1/13 condition machete to a 5/5 condition crafted spear with 10 carpentry
Result: 2/12 Condition Spear with Machete
Dismantled the spear
Result: reclaimed a 2/13 condition Machete and 2/5 condition spear

digital helm
# dark phoenix Alright https://pzwiki.net/wiki/Denim_Strips has been mostly completed! I need s...

You could've saved yourself a lot of time by just referencing the crafting index in https://pzwiki.net/wiki/Template:Crafting_general and https://pzwiki.net/wiki/Template:Crafting_health

There's a quick guide at the top of the page https://pzwiki.net/wiki/Template:Crafting_general#Usage

Template:Crafting/core should only be used to create a new index in one of the crafting templates. By using the index, we only have to update the recipe in one place if it ever gets changed.

E.g.

{{Crafting general|043|ing=2}}
{{Crafting health|004|ing=2}}
|}```

Re the big spaces: I'm not sure why that's happening... It's caused by the `ing` param, but why? I'm not sure...
digital helm
#

@elder estuary @near osprey what do you think about adding a the upgraded spears to a separate page? Crafted Spear and Spear with Upgrade or something like that?

dark phoenix
digital helm
#

Can you elaborate as to why?

digital helm
#

They're all crafted spears, but there's only one item called "Crafted Spear". Should we include "Baseball Bat" and "Spiked Baseball Bat" on a single page too?

I'm just of the opinion that pages should be grouped together sparingly and only where they're similar enough to be grouped together. For example: I've been breaking up https://pzwiki.net/wiki/Recipe Magazines to each magazine type such as: https://pzwiki.net/wiki/Angler_USA_Magazine

In this case, the types of spears are: Crafted Spear, Spear (upgraded), Umbrella and Garden Fork
Rather than having every upgraded spear having its own page, we reduce it by one, to have one page for every upgraded spear, rather than reducing it by two and having one page for every craftable spear.

I would personally want one page for every upgrade, but there's a lot of work to do that and maintain it.

mortal stirrup
#

I think combining would be best as long as there is no loss of technical details on the grouped items.

elder estuary
#

My vote is yes: two pages in total for crafted spears and spears with upgrades.

languid kayak
#

for things such as magazines you mentioned

near osprey
#

@digital helm @elder estuary late reply but yeah good idea, one for just the basic spear and a page for the upgrades

dark phoenix
#

Ah damn, welp thanks for letting me know

digital helm
#

So that's settled. I'll leave it as is for now, unless someone else wants to do it. I've got too much stuff I'm in the middle of and a lot more I want to do

#

There's also going to be models for pretty much every item, which will be fun

elder estuary
elder estuary
#

Can anyone confirm this? I don't think I've heard this before: The effects of Agoraphobic, Claustrophobic and Cowardly will get weaker and weaker as time goes on. Agora and Claustro will completely fade after approximately 4 months unless the player is speeding up time while Outdoors/Indoors.

From https://pzwiki.net/wiki/Traits

frail fossil
#

Not completely gone, but you do get resistant. Also it seems to ignore player-made buildings

thorny pike
#

Removed the rest and only left the The effects of Agoraphobic, Claustrophobic and Cowardly will get weaker and weaker as time goes on part

#

I will try once my laptop is fixed, thanks
Although someone else will find it out already

limpid kettle
glacial wren
#

Just looks like a japanese translation of a survival guide. Doesn't seem anything wrong with that

limpid kettle
#

The information on that page is quite old, and there is already a separate page with the following information.
https://pzwiki.net/wiki/Survival_Guide/ja

When I search for this game in my country's language, the page I just mentioned appears at the top of the search results. This can cause confusion for people who are just starting the game.

Ja
digital helm
# limpid kettle The information on that page is quite old, and there is already a separate page ...

Although old, it's an okay guide in general, other than the fact it's very specific as to the steps you MUST take to survive. Ideally a guide would give the reader a lot more freedom and be about a specific part of the game (not a big fan of a general survival guide). Like these guides from ye olde DayZ mod https://dayz.fandom.com/wiki/Mod:Guides_%26_Tutorials

I'll blank and redirect to Survival_Guide/ja for the reasons you've mentioned. I'll post a link to the previous version on the talk page.

DayZ Wiki

Mod:Guides & Tutorials - DayZ Wiki

limpid kettle
frail fossil
frail fossil
dark phoenix
#

So i did hear somewhere on reddit that there is a claculation based on how long your character has survived and how much they panic with zombies. So I know for sure that regular panic with zombies is based off of that.
It could just be that it's not just panci related to zombies but panic related to ALL sources

#

Also it's time to update a page into the 21st century.
This time I'm going to do windows! (https://pzwiki.net/wiki/Window)

few questions regarding that.
1)how are we going to display picking up items in game?
Reason is that the only way to obtain windows AFAIK is through the use of a crow bar on an existing window in the game. You can only do this on normal widows that open in houses, but not on the large double windows commonly found in trailers and large windows like the ones found on the gas stations that do no open or close.

I swear I had more questions but those have escaped me for now, ill spam them later

if anyone wants to help with windows go ahead, imma try to find the actual models for the windows later today

frail fossil
#

Question, how can I change some of the information contained in tables like this one? I just wanna make a small change, replacing "clip" with "magazine". I tried with the edit button on the top but the preview showed me that part disappeared entirely

prisma dune
#

@frail fossil its a template so you have find what template was used and edit it there

#

I believe when you edit, there is a button at the bottom that tells you which were used

frail fossil
#

Alrighty 👍

#

Oh I didn't notice that list, thank you

#

Huzzah!

#

Crap, I forgot to document it as a minor change

digital helm
near osprey
#

depending on who you ask the difference between a clip & magazine isn't minor

#

@frail fossil

eternal shore
#

I can confirm that after 4-5 months my character with claustrophobic and cowardly didn't panic anymore in normal-sized house rooms, but still panicked in small closet-sized rooms, as the panic is tied to room size.

digital helm
dark phoenix
#

^ fantsatic piece of history, thanks!

frail fossil
#

100% sure that was the music the replaced PZ's main menu music when you enabled the "mod template" mod

languid kayak
elder estuary
digital helm
elder estuary
frail fossil
#

I'm aware of that, yes, I know it's from PAWS, but still a cool piece of trivia nonetheless

dusky verge
#

I built it around PZ dedicated servers but it works with most SteamCMD servers.

digital helm
limpid kettle
timid wyvern
#

Hey, I was looking through some stuff on the pzwiki and noticed that the Portuguesewiki is missing a lot of stuff
If someone could just guide me through how to edit things, I could copy the ENGLISH wiki part and simply translate it since it's already updated
@digital helm

digital helm
# timid wyvern Hey, I was looking through some stuff on the pzwiki and noticed that the Portugu...

Hi, that would be incredible if you could do that. For a quick general editing guide I'd recommend taking a look at: https://pzwiki.net/wiki/Help:Editing_for_beginners

The main thing though, when creating a new non-english page, it needs to be a subpage of the English page. You can change the display title by using {{DISPLAYTITLE:*page name to be displayed*}}. See: https://pzwiki.net/wiki/PZwiki:Style_guide#Translations

If you want to get more in-depth with the translating, take a look at Halkaze's talk page https://pzwiki.net/wiki/User_talk:Halkaze. I haven't gotten around to creating a proper guide for that yet. Just replace every mention of "ja" to "pt".

The templates (things like infobox) are still a WIP for translations. However the plan is to make them automatically translate depending on the language code. For an example, see: https://pzwiki.net/wiki/Saucepan/ja, it's a direct copy of the english page.
The translations need to be defined in https://pzwiki.net/wiki/Template:Translation/pt (you'll see I've already added the months). It might be worth copying and pasting the contents from Template:Translation/ja to Template:Translation/pt, then translating. Then it'll at least get the weapon infobox to automatically be translated: https://pzwiki.net/wiki/Template:Infobox_weapon

If you'd like, I'll collate a list of of words that need to be translated to get the infoboxes working (hopefully today). https://pzwiki.net/wiki/Category:Infobox

Any questions or issues, let me know.

timid wyvern
digital helm
timid wyvern
digital helm
timid wyvern
#

I was just about to say that
It's missing the Sneak from Build 41 and the Quiet Shout / Whisper

digital helm
#

I did not know that

thorny pike
#

the MaxHitCount is always 1 unless Multi-hit is Enabled right?

digital helm
thorny pike
#

yeah we should test it, ill do it rn in debug mode with different weapons, thanks

thorny pike
#

checked code
baseball bat - 2
woodaxe - 3
sledgehammer - 3

when i tested these 3 it seems like its correct

#

weapons can have 1, 2 or 3 maxhit

thorny pike
thorny pike
#

actually are there anything else left to add in Tailoring?

#

i wanna check what are the chances of getting thread from ripping clothes from each level of tailoring skills

digital helm
thorny pike
#

there are new options to add Padding to all parts using fabric or Patch all Holes using fabric

fair cedar
#

Does the wiki have a dark mode?

#

Chrome is the devel

#

Thank you, though.

frail fossil
frail fossil
dusk finch
rancid depot
dapper minnow
thick arrow
#

sadly on most browsers forced dark readers are resource hogs

tranquil stone
modest ginkgo
#

Ah opera

#

Good browser, use it myself

#

Opera GX specifically

calm tartan
#

hey

#

can I ask a quick question regarding 4 of the game modes that do not have a page for them?

#

I was wondering why the 4 don't have their own page

wide bay
digital helm
calm tartan
#

Neither do I but I shall do somrthing

frail fossil
orchid widget
#

i found a bug?

#

on plank page for wiki, u can see the there is only 1 thing listed for what the planks can be crafted into

#

but when u look at another page like wooden crate

#

planks shows up.. ?

thorny pike
thorny pike
#

I guess the reason why the whole carpentry list isnt in the Plank page is because there are way too many buildings/there are already pages for it

thorny pike
#

Well thats weird

#

Thanks, ill probably edit Plank when i get back home or someone else can do it

orchid widget
#

ty, i love crafting so having to go through many links just to find that certain one is a bit tiresome at times lol

frail fossil
#

is there a page for the specific mods? like say Ravencreek page?

elder estuary
thorny pike
frail fossil
#

Is there a template for mods? I don't want to add confusion to the wiki by adding page

orchid widget
digital helm
frail fossil
#

Thank

frail fossil
frail fossil
#

The navbar to go with it

frail fossil
#

@digital helm
Let say I want to add recipe from mods. I don't want to fill up the 999 space for each categories, since mods have ton of recipe. I can repeat the first digit of the categories...
Legacy : Carpentry (Index: 1000-1999)
Mods: Carpentry (Index: 11000-11999)
I have no idea if that will impact the wiki system.

digital helm
frail fossil
#

oh?

#

I can do it on the page it self?

#

And I will be able to do this?

digital helm
#

yeah, the lookup is just a way to update any recipe changes on a single page.

frail fossil
#

I will check it out, thank

frail fossil
#

but Vaileasys is right, the mod recipe, will only be on 1 page anyway.

frail fossil
#

Not as good as I want it to be.

frail fossil
#

Someone should check these out as it's the first time I'm editing a wiki and it's probably fucked in some way.
Made edits to https://pzwiki.net/wiki/Skills#Combat - now it has the information for what the weapon skills actually do. Surprisingly, the maintenance skill doesn't work how most people think it works. Also weapons directly affect the chance of getting injured which I don't think anyone actually knew.
Also edited https://pzwiki.net/wiki/Traits Thin-Skinned/Thick-Skinned. I went through the source and realized it's even more bugged than previously thought - both traits do literally nothing - they each multiply the chance of not-getting-hit by 1.

thorny pike
frail fossil
#

ah damn so simple.

#

I was using the wrong page as a template. Thank

#

wait

#

That one got the "+"

thorny pike
#

is there a way to see how much the poultices boosts healing?

dusky verge
hardy flume
#

Noticed in-game that lights (lamps, outdoor lighting, and switches) all seem to consume gas now. The info panel shows a 0.002L/h increase for each additional light. This WOULD be a negligible impact, but it seems that it actually increases the consumption of ALL lights by 0.002L/h with each new light. So with one light, you get 0.002L/h. With two, each light now consumes 0.004L/h, for a total of 0.008. At five, each light consumes 0.01, for a total of 0.05. At twenty, each light consumes a whopping 0.04L/h, for a total of 0.8L/h, a bit more than three refrigerators.

#

I have no idea how this converts into percentages, however. The info panel uses liters, but I'm unsure what the capacity of the generator is. It takes 1.25 gas cans to fill, but that leaves the question of what the capacity of the gas cans is.

polar verge
#

Anyone know the current mechanics of panic? Especially the panic reduction as the apoclypse goes on?

frail fossil
#

2 month after, the panic drop, but that all I know.

night berry
#

i thought it was kinda messed up how the wiki is kinda bad atm so i want to start helping. i figure out how to read the script files and i made a page for the Fanny Pack item as practice. itd be cool if someone could look at it and give me feedback

tulip kiln
#

Sorry for late reply, yeah it looks cool

toxic vault
hard stag
#

makes sense

tepid flame
#

does it ever go down to veteran levels or is there allways some panic left

thorny pike
tepid flame
#

the last one sounds like an oversight... or maybe its just emulating PTSD i guess

gaunt sail
#

panic is reduced by 25% every 30 days irc capping out at 5 months i believe
You can either take the lion trait and reduce it by 70% from the start
or veteran proffession to remove it entirely

wanton echo
#

If you're facing a horde of zombies, im pretty sure you'll still have some panic.

gaunt sail
#

mhm...

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angorophobic + adrenaline xd

mighty rover
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!mpwhen

clever cryptBOT
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Spiffo

Please read this:

https://projectzomboid.com/blog/news/2021/06/mp-status-update/

The most important bit of it:

We have long shied away from giving any form of ETA, but in the interest of ensuring we are not stringing anyone along with vague notions of a timescale Thursdoid after Thursdoid, we have agreed with our MP team that anything up to six months should be the ballpark we’re now aiming for when it comes to getting a Build 41 MP release into player hands to a level of quality we’ll be confident it won’t blow up in everyone’s faces.

hasty ginkgo
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“The best method of finding a wood axe...”
-the page on the experimental machete.

tulip kiln
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Cheers, fixed it.

cedar quiver
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I see inaccuracies on the wiki (tin can distribution, watering can cookable) but before I make changes I wanna check that the wiki should reflect the most current data in build 41 as opposed to the older build

prisma dune
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@cedar quiverSince no one told you for some reason, the answer is yes the wiki is getting updated to build 41

leaden cobalt
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No?

calm tartan
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Why do I not have permission to create a new page?

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I want to add a page for the challenges but it just says: no

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Edit: I wasn't logged in somehow

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Time to suffer whilst making game modes better hopefully

fair juniper
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The info here could be put in the weapons page on the wiki

thorny pike
young patrol
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@fair juniper awesome ❤️

languid osprey
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Is there a page with the best skill combos in the game?

fallen wren
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idk whats happened but i checked the wiki and main page is broken rn

fallen wren
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nvm its fixed now, looks like its just down for a bit