#pzwiki_editing

1 messages ยท Page 67 of 1

proud cobalt
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Help:Rendering item models is what I'd say

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Seems like short blade, probably an issue due to changing skills

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I havnt confirmed in game though

sage badge
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I don't mind at all, though as I went back to change the headers and add something else on I see it's already been set to redirect

languid kayak
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Also thanks a lot for all the models, I'm only slowly catching up ๐Ÿ˜„

sage badge
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I don't really do clothing, but the process should be the same with only minor differences, I could add them on too if wanted.

languid kayak
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I also left a redirect from your user page, but if you don't need that, I can remove that. I'll then add links to the navbox for sure so people can find it easier

languid kayak
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I think it was an issue with t-shirts with decal not shown on the ground

sage badge
sage badge
# languid kayak Also thanks a lot for all the models, I'm only slowly catching up ๐Ÿ˜„

I started playing b42 again after getting burnt out of the server I've been on, so I'm finally coming back with motivation to get them in. I considered using that "Wiki that!" mod to make it simpler to see if something had an image already when I encountered it, but it unfortunately sends an error every time you right click and I'm a bit warry on keeping anything that causes errors of any kind just for save safety.

sage badge
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Also, should the straight razor be turned into StraightRazor_Closed_Model.png and Straight_Razor_Open_Model.png, similar to how the multitool has an open and closed variant? I saw that the image name was already set to Multitool_Closed_Model.png but the same isn't true for the straight razor

languid kayak
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at least I briefly remember us discussing that back then

languid kayak
# sage badge I started playing b42 again after getting burnt out of the server I've been on, ...

Wiki that! should make things easier, yeah, but was a while since I used it myself ๐Ÿค” Will see at home but in general, the code is here: https://github.com/SirDoggyJvla/Wiki-That and @flint vapor might be of help with any issues I guess?

GitHub

A Project Zomboid mod providing the ability for users to directly access the official PZwiki from in-game. - SirDoggyJvla/Wiki-That

sage badge
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I'm pretty sure it's just a minor issue relating to how it checks for if you're right clicking on something

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I'm no coder despite my efforts so I wouldn't know too much

languid kayak
# sage badge I started playing b42 again after getting burnt out of the server I've been on, ...

BTW, what server is it? I kinda have an itch to start playing PZ again, though of some wiki community server, but that kinda died off; maybe after stable ๐Ÿ˜„ Right now the remaining scraps of time goes to actual wiki editing and getting things neat and orgniazed (though it's mostly Vail and Calvy working under the hood right now, I'm just there but not tackling anything major yet.

Models are much needed though, Calvy is the one mostly updating the item pages and who did the merges, there are still some red links from it and Vail is working on moving morethings to Lua since we have that.

languid kayak
sage badge
languid kayak
sage badge
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I also noticed that there's 4 different models for the toilet brush, the holder, brush in holder, brush by itself, and a dirty brush

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Those could just be added to a gallery on the item page, I suppose, though I don't know if they're actually used

languid kayak
flint vapor
cobalt bronze
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Hey, im translating the Brave trait to Spanish, but i dont get what the "+10% grapple effectiveness" means or what it does... ๐Ÿค”

feral flame
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shouldnt that be negative grapple?

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ie zeds dont grapple aka grab you as easy?

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grapple somewhat like wrestling something.

cobalt bronze
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No idea, Iโ€™m guessing that it was just the % to push a zed when they try to grab you up front, I made the page but I didnโ€™t add it cause thatโ€™s the only thing I got left to know.

feral flame
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I asked in mod_dev if anyone could point me to where all those are defined at but no-one replied but IG it mentions nothing of this says only... "Less prone to becoming panicked" nothing more (atleast in V42)

flat sun
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if you have less than 50% grapple effectiveness, you can't grapple

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the only thing grappling is used for currently is dragging corpses

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i don't think it's actually possible to have less than 50%

feral flame
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ah thanks Albion I was thinking it was a defensive stat so you dont let zeds grapple the player as easily cuz they dont panic as easy

cobalt bronze
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Hmm, Iโ€™m just gonna leave it like it is right now, if anyoneโ€™s got more info or if itโ€™s more useful then Iโ€™ll translate it and add it or youโ€™re free to add it if you can spiffo

gloomy glen
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Hey! Noticed you two don't have userboxes! Redux, you should totally use the translation contributor one jaques_beaver

feral flame
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?

willow nova
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I was just looking at the leveling section and i think it's got some wrong information, for all the levels past 2 the amount of crafts it says you need if you read the book only considers the book multi being 3
https://pzwiki.net/wiki/Knapping#Leveling_Knapping

naive imp
cobalt bronze
gloomy glen
cobalt bronze
feral flame
flat sun
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this is probably based on build 41

feral flame
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its 42.7.x... so yeah outdated

cobalt bronze
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This is starting to look a bit more blue-ish than before drunk

willow nova
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Where high thirst at

feral flame
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have to do some research cuz I think they heat you now. I know I sworn I was holding my hands out in a gettign warm animation I think lol

feral flame
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and Done...

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they also provide heat... ^_^

flint vapor
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Maybe something to fix lol, it's from my modding wiki feedback form

flint vapor
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๐Ÿ‘Œ

livid python
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Oh damn

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What do I even start on

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Okay edited one letter

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Am so good at this

lucid junco
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They did it

cobalt bronze
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Just for checking: this should say "decreases the chance of food illness" right? cause i changed it.

feral flame
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here's a question do we need to go and update versions now for everything for when a update like .17 drops does stuff automatically get updated or not?

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also can someone drop the link for 'outdated' pages again I lost it.

flint vapor
languid kayak
languid kayak
feral flame
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I changed it

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because its 'both

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dunno why but it is I even bug reported this and the several commands that are missing info on them

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I originally thought it was just a typo but then I even typo'd the command out and thats how I was like hmmm okay odd. both commands worked.

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Im loading up dedi now to double check it still there to be sure if its not I'll correct it but I went thru the list of commands earlier before updating the version and far as I seen nothing got changed there with the update

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screenshot direct from console.

languid kayak
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as I see that modemod was the only one that theew error?

languid kayak
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can you check if something like godmodx work too? @feral flame

lavish bolt
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idk if this is the right place to ask, but there is no blacksmith room with a metal shelf, also there are two versions of it apparently?

languid kayak
lavish bolt
languid kayak
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Keep in mind that there are some room defs that are not used currently at all, too

lavish bolt
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alright got it, thanks for the clarification

lucid junco
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We got more tiles in the files now

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I wonder what city will they add now.. it even has a name

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Riverside revamp

feral flame
feral flame
languid kayak
feral flame
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Do whatever ya gotta do, wont hear me complain Im a total newbie when it comes to wiki stuff

languid kayak
lucid junco
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its not in the game yet

languid kayak
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yeah, but we got two different names ๐Ÿ˜„

lucid junco
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well maybe it gets fixed on release

serene urchin
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heyo, I'm a new pzwiki editor and want to contribute
I specifically want to add locations of statics spawns for the Large Industrial Sink page
anything I should know beforehand?
I see there's already a section on its Usage, would be alright to add a new section titled Locations

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so far I have screenshots and coords for the static spawns in Muldraugh

naive imp
thin cloud
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Spiffo Corp has many branches and subsidiaries

serene urchin
random flax
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Does anyone else think the firearm paragraph of "Drive-by shooting" for every single firearm is incredibly repetitive and somewhat useless?

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Surely there is a better way than repeating basically the same paragraph multiple times.

lucid junco
lucid junco
serene urchin
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also, documenting where to find specific appliances and furniture can be beneficial to base builders

proud cobalt
serene urchin
proud cobalt
serene urchin
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oki doki

languid kayak
languid kayak
languid kayak
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Bumped https://pzwiki.net/wiki/Bob_Smith btw to 42.17, but I've been wondering are the outfits still there? has anything change since? From the infobox:

|outfit=Bob
|guid=3452cec9-54ba-4632-b5b2-15aa17d9d277
|items=[[Shoes (black)]], [[Socks]], [[Pants (jeans)]], [[Formal Shirt]], [[School Bag]]<!--Shoes_Black, Socks_Ankle, Trousers_DefaultTEXTURE_TINT, Shirt_FormalTINT, Bag_SchoolBag-->

Not sure who messed with outfits last time, I think it was you @serene sage?

We have more of those:

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The infobox data was based on 41.78.16 from what Vail posted back then, but we should have much better outfit data/handling now ๐Ÿ™‚

serene sage
lucid junco
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But tbh I haven't touched them

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I checked other outfits but not them

feral flame
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ah nvm...

lilac wigeon
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touching both outfits and a comment earlier about updating the wiki from new updates. search failed to find this mentioned here, and the wiki is killing my phone for some reason at the moment, but there is a bug report on the forums about leather jackets / coats now taking up more layer slots than before and only allowing a base shirt on the chest underneath. Not sure if the auto updater grabbed / reflects that?

proven lava
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Any idea what's causing the b42map.com room and grid overlays to be fucked on my laptop? My desktop has identical OS, browser and screen resolution (chromium, win 11, 1920x1080) and it's perfectly aligned. They appear too small and stacked stone n the top left corner, zooming in brings them closer to correct size and position towards the bottom right corner.

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Hmm. It seems there might be a race condition for detecting the screen resolution, when it's interfered by "Do you want to set this as your default browser???" popup.

||Incorrect usage of the term race condition, I know||

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Oh, it might also have to do with tab-stacking, if you enter b42map.com from a stacked tab for the first time without any cookies.

digital helm
flint vapor
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Marksman is marked as "removed from the game" because:

It has been replaced by something else.
But doesn't link to what trait replaced it, nor does it have a version page which makes it kind of hard to know if that was a B41 trait, removed in B42, or removed in one of the patches of B42

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@violet wave also should interest you since you marked it as impacting the critical chance but that trait is now removed

flat sun
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it was removed years back, i don't think it really bears much thought

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i don't think it was even in b40

flint vapor
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Oh

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Wait, so did the CriticalChance impact from that trait that Marz brought up has basically been an unreachable condition for literal years ?

flat sun
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yeah

flint vapor
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I haven't dug the Java myself on that, but I'd found surprising Marz going schizo on something like that and imagining it

flat sun
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its code has never been removed

flint vapor
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Aw man

flat sun
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if there were a way to get the trait, it would still function

flint vapor
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I suppose yea

violet wave
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wtf

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wait are we sure?

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I saw it here

flint vapor
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That's what this is about here

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And it hasn't been in the game in ages

violet wave
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made copilot do a quick analysis told me this

No. CriticalChance is the base crit stat for the weapon itself, not something that only matters if the player has Marksman.

The decompiled runtime path is in zombie/characters/IsoPlayer.java. calculateCritChance(target) starts from handWeapon.getCriticalChance() at zombie/characters/IsoPlayer.java, then branches:

Ranged: it adds aiming-perk crit bonus, then adjusts for distance, aim delay, moodles, weather, and movement. Marksman is only one extra modifier here: +10.0F at zombie/characters/IsoPlayer.java.
Melee: it still starts from the same handWeapon.getCriticalChance(), then modifies it with two-hand penalties, charge time, weapon skill, moodles, and zombie toughness at zombie/characters/IsoPlayer.java.
So Marksman does not โ€œenableโ€ CriticalChance. It just adds a flat ranged bonus on top of the existing weapon crit chance. Even with no Marksman trait, the weaponโ€™s CriticalChance is still part of the crit roll.

That computed value is then actually rolled in combat at zombie/CombatManager.java and also in another shot consequence path at zombie/characters/IsoPlayer.java. If the roll succeeds, crit damage gets applied in zombie/characters/IsoGameCharacter.java.

One more detail: getCriticalChance() itself is not just a raw field read. In zombie/inventory/types/HandWeapon.java, it returns the weaponโ€™s crit chance, multiplied by sharpness when applicable. So for sharp weapons, sharpness also feeds into the final crit chance before Marksman is even considered.

If you want, I can turn the decompiled ranged crit formula into a compact exact formula for firearms only.
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looks like im gonna be reading even more manually today

flint vapor
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Wtf are we suppose to do about this Marz

flat sun
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while it exists in the code, the marksman trait has not been in the game for years and years

violet wave
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dont worry fellas

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I will go insane myself

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@flat sun how many years have you been reading the decompiled code to get this familiar?

flat sun
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probably around 4 years

violet wave
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im gonna do a good ol manual test

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why TIS included those stats in the new weapons...

flint vapor
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Hmm ?

violet wave
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CriticalChance

flint vapor
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I mean that stat does work ?

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What makes you think it doesn't ?

violet wave
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wait I thought that CriticalChance was not being consumed at all outside of the marksman case. hence why I rush to read the code again

flat sun
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come to think of it i didn't even think guns still had crits

flint vapor
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So it's an unreachable condition which you documented

flat sun
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at the very least headshots are guaranteed crits now, i guess body shots might still be able to? if you didn't aim for the head for some reason ๐Ÿ˜…

violet wave
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its a bit strange how stats work in firearms. I know perks and stats affect some.

like strenght and aiming making weapons in single fire fire faster

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but the combat stats themselves are a puzzle to me

cobalt bronze
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Only 5 left (need to add first aider) and ill finish the positive trait list translation for Spanish :P

serene urchin
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hell yeah

sturdy tangle
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FYI, the Trapping page says itโ€™s updated for 42, but the Park Ranger skill information on that page is out of date.

feral flame
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says right at the top might need improvement info might be based on build 41

flint vapor
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Just realized that I can use this same thing to share modding news here

cobalt bronze
gloomy glen
feral flame
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btw opinions on a possible startup tweaking page so people stop getting suggested to edit game files in general (cuz verify/updates can get wipe out your changes)

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actually nvm forgot we got a page for startup params already

feral flame
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how does one add in a row for the 'References' section. want to quote official java documentation for something.

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RE: not sure how to go about adding that reference at the bottom.

digital helm
lilac wigeon
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I hate being the one to poke but not do much work, my time lately sucks, and I have not had time to really learn the automation tools, but the vhs page is still back on .11 and doesn't have all the new tapes

languid kayak
feral flame
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btw kinda stuck on handling on a few odd startup parameters.
asked in Mod_dev but didnt get any reply to this: Anyone familiar with pz's startup params/args? trying to make head or tails of some of the -D options like -Ddebug which kinda makes no sense java wise...?
Cuz well both -Ddebug and -Dsoftreset don't comply with usage for -D<system.property>=<value>

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main reason this confusing me is from official java documentation
-D<system.property>=<value> will only be visible at build time. If this system property is accessed in the native executable, it will return null. that and there isnt even a boolean or value even trying to be assigned so totally scratching my head on these.

digital helm
serene sage
lucid junco
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I feel good that my edits were good enough so that he left them as is and just added more trivia himself

next void
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how do i become a wiki guy?

flint vapor
next void
flint vapor
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Create an account and you can start editing

languid kayak
# next void how do i become a wiki guy?

you will be credited if you will do any meaningful entry each month too ๐Ÿ™‚ And since you have a role you will get a ping each month it happens (closest one is in two days :D)

languid kayak
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While technically a guide, it uses "you" referencing directly to a player, I wonder if we want to keep it that way? https://pzwiki.net/w/index.php?title=Survival_Guide&diff=1362855&oldid=1353755

Also there's some title case vs sentence case headers. I originally wanted the survival guide be more aligned with the one in the game, especially now that the survival guide has improved, but not sure how it fits the current wiki page?

languid kayak
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Going through some of your model changes (thanks a lot @sage badge!) I noticed that the razor model is no longer blue; is it just the icon that's totally blue now as per https://pzwiki.net/wiki/Razor#Trivia, or do we still have two models for it? Was there really a blue model? I remember seeing it but I can't find the model uploaded anywhere I think? Just have these two (both with yellow hand and no past history, although there should be one from 2023 as that's when @digital helm moved it? https://pzwiki.net/wiki/File:Model_Razor.png ๐Ÿค”):

https://pzwiki.net/wiki/File:Razor_Model.png
https://pzwiki.net/wiki/File:RazorHeld_Model.png

sage badge
languid kayak
sage badge
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There's some other models that I haven't put in because I don't think they're accessable in game, such as the toilet brush and there's some crucible variations that don't have wiki pages

languid kayak
sage badge
sage badge
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Adding onto the razor, it doesn't appear to have a model when held in the hand, though that could be caused by a mod I have. As well as I found out what happened with the razor, in game they appear to be blue, if the single one that I've found is an indicator, but there are two different razor textures: a blue version in the WorldItems folder, and an orangish one in the textures folder. When I was moving textures over to make getting renders easier, the orange one must've overrided the blue one, as they both have the same exact file name, so you weren't misremembering.

languid kayak
languid kayak
gloomy glen
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Idk what you think about the "you", Faal?

languid kayak
gloomy glen
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Yeah, I was thinking about it as the editing for beginners page!

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Makes it friendlier imo

gloomy glen
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Just noticed that there are 787 articles translated to spanish, I'm sure there were around 560 when I returned last year. Damn this thing grows fast

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Maybe less, ~560 is when I started paying attention!

languid kayak
languid kayak
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Was a while but since we have models now thanks to @sage badge I added the transcription, trivia and video to https://pzwiki.net/wiki/ID_Card and https://pzwiki.net/wiki/Security_Pass_Key_Ring ๐Ÿ˜„

Funny, the place is Knox County where it probably should be COUNTRY, and name is different "MR.A.MAN" vs "MR. A. MANN", the address is clearly "13", but the only number is the Brandenburg's one 712 from https://pzwiki.net/wiki/File:Brandenburg_Shelter_Flier.png

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Also, is "KNOX CONT" shor for "KNOX COUNTY/CONTRY"? I guess but it's nonstandard?

flint vapor
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@feral flame why'd you do these changes ?

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Why add the debug launch argument and why put the minimum at 8 ?

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I mean I guess for the debug one that's fine

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Also make sure you include the style text for the cells, or this removes the whole style to the column (yes that's a dogshit system and extremely annoying to manage)

languid kayak
languid kayak
feral flame
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especially when using ZGC

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read the 'Note' part in the middle of that page.

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I advise people the same stuff when helping in 42 chat... GC resizing causes major latency when it cleans up then tries to reallocate more or less memory

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I mean technically it could be as low as 4gig but key part is making xmx/xms the same value

sage badge
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Regarding the razor aswell, it looks like Vaileasys made the same mistake I did when getting a model for the razor, though that was all the way back in 2021, I just didn't notice there was already a model on the page, odd that it was only put down as a "held" variant of it instead of just the item's model

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considering that the "held" model is the same as the main model image, would it not be better to remove the held version and have only the one image

languid kayak
sage badge
languid kayak
flint vapor
feral flame
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k, yeah Im no expert for wiki stuff so sorry about the formatting thing likely cuz I edited that visual mode. But yeah I found out that lil tid bit when my own game was being more laggy as of late so I went thru old MC/java documentation and found out that oracle outright gives a GC tweaking page for all their GC methods.

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so far only heard of 1 person have issues with what I been suggestioning to people on memory settings, and that was only because they outright didnt have 8gig of ram free (let alone 4 gigs) turned out they just needed to restart their comp cuz something ate up all their ram and GC's dont like using swap file fake memory

languid kayak
digital helm
digital helm
languid kayak
flint vapor
languid kayak
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Wiki uses BST ๐Ÿ˜„

flint vapor
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cheater

languid kayak
flint vapor
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and he's proud, boouuuuuh

languid kayak
terse night
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new here but

languid kayak
digital helm
sturdy tangle
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Is it just me, or are all of the Advanced Forge recipes missing from the Blacksmithing crafting table?

cobalt bronze
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Noticed a mistake on the M14 rifle page (it says M1A), canโ€™t really fix it myself since editing sucks on mobile but Iโ€™ll leave it here if anyone has some free time

feral flame
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Likely be easier to just make a whole new page wouldnt it? re html cuz of renaming links names all that nonsense?

languid kayak
gloomy glen
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I batch dumped the translations I had ready, and they were only 8 ๐Ÿ˜ญ I thought there were more because of how long it took me

lucid junco
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Updated but feels bad to have this as an infobox pic

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Along with info available only being words from what seems like Nick in 2011 and mobygames page

languid kayak
# lucid junco https://pzwiki.net/wiki/Nick_Cowen

Not sure if Nick was in touch with Lemmy and Binky since? When I was archiving the 2011 blogs then the communications from Lemmy and Binky stopped at one point, due to all the fallout after the stolen laptops and it was kinda cut there

lucid junco
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i mean pretty much everyone follows each other on twitter and tags

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||god do i feel like a stalker||

languid kayak
lucid junco
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binky is on both bsky and mastodon

languid kayak
lucid junco
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hey i know this guy

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hes the Rag Doll Kung Fu special thanks guy

flint vapor
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@proud cobalt @languid kayak do we have a sort of manifest of associated wiki pages to item full types ? Perhaps with the wiki parser tool ?

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Or are there already all the necessary redirects to go from the in-game names of items to the wiki page, or there can be cases where it won't properly link to the item ?

proud cobalt
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Hello all, I just got home from my time away in the bush. Give me some time to settle in and catch up on everything

proud cobalt
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What's that table from?

languid kayak
# digital helm It's not named very well. It's essentially an empty field, so you can add anythi...

That works, though one caveat: the images when clicked don't link to an item itself but to an image. I guess we want them to behave consistently with other variants?

Also, I agree the name is confusing, and also the syntax is long enough; I'm not sure if it's worth adding proper support for multiple icons with easier syntax for the end user, as it's not something done automatically anyway, and by the user? Multiple icons for items existed before merges, but after merges, they are even more important, I guess. ๐Ÿ˜„

Finally, I'm not sure, but is the end goal to move all the templates to Lua/modules now? Or is it just for certain templates/elements of the templates @digital helm? We also discussed moving documentation to a more user-facing format with the visual editor addition, I didn't purusre it yet, but I think we can revive the old documentation project for that?

{{Item list|tag_image=<div class="cycle-img>[[File:Pillow.png]][[File:Pillow_Crafted.png]]</div>|item=Pillow}}
{{Item list|icon=Pillow_Happyface.png|item=Happy Face Pillow}}
{{Item list|tag_image=<div class="cycle-img">[[File:Pillow_HeartPink.png]][[File:Pillow_HeartRed.png]]</div>|item=Heart Pillow}}
{{Item list|tag_image=<div class="cycle-img">[[File:Pillow_StarBlue.png]][[File:Pillow_StarGreen.png]][[File:Pillow_StarYellow.png]]</div>|item=Star Pillow}}

Example here: https://pzwiki.net/w/index.php?title=User:Faalagorn/sandbox&oldid=1363577

lucid junco
lucid junco
serene urchin
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lmao

feral flame
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Is XP rewards defined in a single place or they located like by the specific stat its for.

lavish bolt
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I think i found a mistake in the wiki, a friend was able to find the cookie jar - teddy bear item, and yet the wiki has it as 0.00% on all spawning containers

flat sun
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this is an incredibly low chance rounded down to 0.00%, containers where the item can't spawn at all aren't listed

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that could possibly be displayed better

lavish bolt
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ah got it, thanks for the answer

flat sun
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@proud cobalt (i assume you would be the one who botted this) do you think that could be made to display as <0.01% instead?

feral flame
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Anyone know if Protein Boost stopped at the start of Version 42 or sometime between its release and now?

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nvm yeah its still a thing I just had it up too high

languid kayak
flint vapor
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Probably my largest edit ever

digital helm
# languid kayak That works, though one caveat: the images when clicked don't link to an item its...

The link just needs to be included in the image, like in any other situation linke=

It might be something to look at eventually with Lua migration.
Lua migration is to 1) improve performance, 2) improve functionality, 3) improve maintenance.
It likely won't be necessary to have every single template a Lua module.

I was going to start adding TemplateData when I move templates over to Lua, in case there ends up being changes. Haven't done any yet since I've still just been doing the core templates so far

digital helm
languid kayak
languid kayak
# digital helm The link just needs to be included in the image, like in any other situation `li...

works now ๐Ÿ™‚ A little lenghy forthe end user, but I guess I'll push it for the actual pages and we'll use that for now: https://pzwiki.net/wiki/User:Faalagorn/sandbox

== Variants ==
{{Item list|tag_image=<div class="cycle-img>[[File:Pillow.png|link=Pillow]][[File:Pillow_Crafted.png|link=Pillow]]</div>|item=Pillow}}
{{Item list|icon=Pillow_Happyface.png|item=Happy Face Pillow|}}
{{Item list|tag_image=<div class="cycle-img">[[File:Pillow_HeartPink.png|link=Heart Pillow]][[File:Pillow_HeartRed.png|link=Heart Pillow]]</div>|item=Heart Pillow}}
{{Item list|tag_image=<div class="cycle-img">[[File:Pillow_StarBlue.png|link=Heart Pillow]][[File:Pillow_StarGreen.png|link=Heart Pillow]][[File:Pillow_StarYellow.png|link=Heart Pillow]]</div>|link=Star Pillow|item=Star Pillow}}
flint vapor
#

The mapping community needed the loot spawn changes for rooms

flint vapor
languid kayak
gloomy glen
languid kayak
#

Stew is probably prefered

robust sluice
#

With the addition of new gamemodes, meta events and more specifically the Helicopter Event in Extinction mode happens more frequently (The helicopter event happening roughly every couple weeks after the initial event).

I want to be able to contribute to the community here as Project Zomboid is by far my favorite game so I figured I'd chip in here

#

Also, while I dont know much of anything about code, script, etc. I have extensive knowledge of the game so I was wondering if there was any way for me to help out going forward

flint vapor
robust sluice
robust sluice
flint vapor
#

Wait, was the summary shared here from last week ?

languid kayak
flint vapor
#

oh yea didn't see it

feral flame
#

discord also being wonky atm if no-one noticed

gloomy glen
#

@cobalt bronze saw you wrote that the +25% grapple effectiveness in https://pzwiki.net/wiki/Athletic/es is currently unused, but the English page says nothing about it, where did you get the info so we can edit whichever has it wrong?

flat sun
#

grapple effectiveness doesn't do anything

cobalt bronze
flat sun
#

technically if your grapple effectiveness was low enough you wouldn't be able to drag zombies, but you can't get it that low

cobalt bronze
flat sun
#

i'd say it's better to just say it's unused, invisible technical details don't really matter to someone reading the wiki and there's no telling if that mechanic will actually ever be implemented/will work the same way when it is

naive imp
#

@robust sluice Our main philosophy is "be bold" which basically means add whatever information you want, so long as it is correct and presentable. (I.e. no repeated grammar errors)

Please try to follow the established formats as well, you can see these by looking at pages similar to the one you are editing/creating. If you do happen to mess something up or break something, dont sweat it too much, someone will come and fix it and we will tell you how to do it so you dont break it again ๐Ÿ˜€

#

When in doubt, ask

robust sluice
#

Thank you so much!

#

@naive imp could I run something by you?

naive imp
#

*up

robust sluice
#

I just wanted to see if this was acceptable:

#

Before

#

After:

#

And I was going to elaborate on each gamemode under "arrival"

robust sluice
#

Apocalypse and outbreak have it set to once, rising is never, and extinction is "sometimes"

naive imp
#

Recent changes are also monitored so you dont have ti ask every time

#

We check (patrol) the recent changes you can see it in the logs

#

If youre more interested in the lore side of things, we have a project for that, @serene sage is leader of that

robust sluice
#

I havent done anything like this before so I apologize for any confusion I might have lol

robust sluice
naive imp
#

When I first started

naive imp
#

Check this out, we have a whole list of shit to do

#

Feel free to go crazy

sage badge
naive imp
#

All the site maintenance categories are automated

sage badge
#

Just wondering cause I saw that the framepack was still listed on there when I added an image for it a few days ago

naive imp
#

Ill check in a sec

robust sluice
#

I wasnt sure what to add in the little text box after I saved so I just wrote the what and why

robust sluice
digital helm
proud cobalt
#

Planning to get back into it for the new update since its so close, that way I can make sure the bot is working with the changes

languid kayak
languid kayak
#

Actually, purging cache would have helped too I guess

languid kayak
languid kayak
#

I wanted to add categories and license to the developer files @lucid junco but realized we have them totally over the place, some are marked at "TIS", some are copyrighted, some are CC, do we potentially have any source what they really are/should be? Might stick "Unknown" for now and move on but it's something I want to get done with eventually ๐Ÿค”

These are pretty much the only photos we have and I'm not expert in these, I just know that Wikipepedia got a lot of them they could use due to Flickr's license back in the days ๐Ÿ˜„

hidden haven
#

apparently this is wrong in the wiki, being fully fed doesnt affect a fracture? either way the info about fractures and their healing with being fully fed is conflicting with debug and other wiki pages

naive imp
hidden haven
#

well see the main issue is im not sure which is correct, though they said the debug was saying otherwise i havent seen it myself (and dunno how to debug the game myself) so i was wondering if yall could test it yourselves just to be certain? or ill change it when i eventually learn how to debug the game lol

naive imp
#

Puts you in debug mode

sturdy tangle
#

Heeeeeey you guuuuuys

Garden Fork has no โ€˜Obtainingโ€™ recipe, yet Garden Fork Head has a โ€˜Craftingโ€™ recipe that results in a garden fork.

#

Perhaps itโ€™s a forged item vs found item thing? Iโ€™m not sure. I havenโ€™t crafted one in-game.

hidden haven
naive imp
#

Although admittedly I haven't used debug mode on build 42 versions past 42.6

naive imp
hidden haven
naive imp
hidden haven
#

and also get the zombies to stop chasing you-

naive imp
#

And I would just repeatedly jump off a building lol

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But there may be an option for it i dont remember

hidden haven
#

so i tested it myself and it heals .01 in 45 seconds without being fully fed and then .01 in 42 seconds when i did eat food, i think the frature part in the health section of the wiki is wrong-

hidden haven
naive imp
hidden haven
proud cobalt
tidal solar
#

hello, i've been wanting to play old versions of the game, primarily the ones i cant find are the pre-steam versions, i was wondering if they are archived somewhere?

proud cobalt
tidal solar
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im looking for a few ones actually

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whatever the earliest one is

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from the alpha period

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that is archived

gloomy glen
#

800 articles! Happy noises in Spanish

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The last one was a template, which is kinda underwhelming, but still!

proud cobalt
languid kayak
languid kayak
unreal thistle
languid kayak
#

(the tags that is)

languid kayak
languid kayak
#
  • It is acceptable to use characters that are available on a standard US keyboard, such as <code>"</code> or <code>-</code>. However, proper grammatically correct characters such as <code>โ€œ โ€</code> and <code>โ€”</code> may still be used where appropriate.
    Is it still the case? I was confused whether we preferred proper quotes or simple quotes?
feral flame
#

@languid kayak did you ever figure out the Grafitti removal method yet?

#

Its a Can of Gasoline and a dishtowel

languid kayak
#

I also have to test how many ml of water is needed to clean hatches, it uses less than 250 mL, but not sure if it allows to start cleaning with less pz_thinking

feral flame
#

I tried rags so far and seems only a dishtowel with a gas can works so far. lemme try denim and some others

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Yep, rags, denim strips, burlap nothing else worked with the gas can but a dishtowel

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didnt test painting over it cuz its a normal IG wall so cant paint it but google suggests painting is another method

#

tried but apparently game dont like me painting walls at all so no luck on verifying that.

languid kayak
feral flame
#

lemme try the list

#

bathtowel, sponge, toilet brush, grill brush, mop, broom, twig broom all verified, option to clean/remove grafitti shows up with them

cobalt bronze
#

Anyone here knows if the trait โ€œMasonโ€ has an actual translation on the game for ES so i can add its name and description? Wanted to add it to the wiki but if it doesnโ€™t have one Iโ€™ll just leave it for later or add a note about itโ€™s translation in the wiki.

languid kayak
# languid kayak I'm updating style guide (long overdue); <@109658126805905408> what was that sup...

Updated https://pzwiki.net/wiki/Help:Style_guide โ€“ a lot of cleanups/formatting changes, but also mentioned the new langswitch and secitons and other minor changes that happened since the page was last updated. I was surprised it wasn't more honestly! https://pzwiki.net/w/index.php?title=Help%3AStyle_guide&diff=1364205&oldid=1317179

I'm updating other help pages while at it right now.

languid kayak
feral flame
#

google if its even worth looking at 'A Mason' translate to un albaรฑil which means 'a bricklayer' which sounds right

#

masonry <> albaรฑilerรญa ??

cobalt bronze
#

Yeah Ik, already created the Mason/es page and added a note with a warning that the translation is not official so it may be subjective to changes. In any case if thereโ€™s a problem or I should change something with it just tell me spiffo

#

Although im probably still gonna ask @gloomy glen about it, since I could do the same for โ€œCraftyโ€ and such traits, but idk if sheโ€™s got a different opinion of it or just to leave it like that for now.

feral flame
#

only asking because I just dont know whats the difference in AS vs ES spanish?

cobalt bronze
#

Oh, no idea actually lol. But yeah Mason is โ€œAlbaรฑilโ€ And Masonry is โ€œAlbaรฑilerรญaโ€ (at least in C.A/Latam Spanish) and they do actually work with brick and stone stuff (talking from experience) :P

gloomy glen
#

I don't translate what doesn't have official translations, so "mason" would stay as "mason". You can add in parenthesis that the translation is albaรฑil, but it should keep the English name until we have an official translation

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Think of it that we're translating for people with little to no knowledge of English, so if the game says "mason", you'd search as mason and not the translation because you wouldn't know what the translation is

cobalt bronze
#

In any case, doing it like that shouldnโ€™t be a problem right? Cause I can keep working on the others having that in mindโ€ฆ

gloomy glen
#

I don't think there's a problem with the parenthesis, imo it could even help people to get an initial idea of what it is. iirc I did the parenthesis thing when I translated the skills pages

cobalt bronze
digital helm
languid kayak
languid kayak
#

Anyway, I updated all the https://pzwiki.net/wiki/Help:Contents pages now โ€“ sometimes it was formatting, sometimes it was revamps.

Besides these two, things for tomorrow (hopefully! but wiki timeโ„ข)

If anyone has any further ideas, let me know too. All that took quite a while to go through, but I'm happy I did that, I think these already are in a good shape, especially after these changes. However, going to ๐Ÿ˜ด for now though.

languid kayak
feral flame
#

my next tackle at the wiki is going to be the debug menu if Im lucky

gloomy glen
feral flame
#

well I verified the XP gains by hand if thats what you mean nothing changed

#

if anything would rather see the images smaller so it isnt so spaced out as much

languid kayak
feral flame
#

yeah that page I was thinking about taking a stab at

#

I use it enough lol

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gonna wait for next update before I do kinda would be moot to try now. betting update coming either today or tuesday

languid kayak
feral flame
#

I'll tkae a peek and start planning it tomorrow waiting on someone to stream so I can turn mine on. (albeit different game)

languid kayak
# languid kayak I tested it brifly too, and I'll add that tomorrow to all the pages at https://p...

Can't easily check it right now, but IIRC cleaning blood and stains both use bleach, right? And both the option and the amount of bleach taken is the same for both I assume? Not sure you want to check it @feral flame?

What I have for the bath towel for example right now:

If the player has a dried bath towel and a [[fluid container]] with at least 250 mL of [[Bleach (fluid)|bleach]] or [[Cleaning Liquid (fluid)|cleaning liquid]], right-clicking a stained wall or floor will show the "Clean Stains" option, allowing cleaning of blood or grime stains. This is currently purely cosmetic and will not affect the player's health.

It can also be used to clean graffiti with [[Gasoline (fluid)|gasoline]].

Finally, it can be used to clean a [[Chicken Hutch|chicken hutch]] with [[Water (fluid)|water ]].

Also, I'd probably be best to check

  • How much exactly liquid is used up
  • What's the minimum amount of liquid has to be in the bottle in order to start the action

We basically have three cleaning actions using this stains, each with different liquids https://pzwiki.net/wiki/Cleanstains_(tag)

  • Stains (blood and grime): bleach or cleaning liquid
  • Graffiti: gasoline
  • Dirty chicken hutches: water (tainted or clean shouldn't matter)

Might be best to dig into the code to verify, but if not I'll probably test it in-game later.

#

I'm not sure if all of these have animations, but if you will be missing with models @sage badge don't be surprised if you see them for cleaning ๐Ÿ˜„ I think not all of these items have an actual model in hand for all the actions (at least not yet)

digital helm
feral flame
#

measuring how much now so far cleaning fluid is 1/2 a bottle of 500 so 250ml for 1 square

languid kayak
# languid kayak Anyway, I updated all the https://pzwiki.net/wiki/Help:Contents pages now โ€“ some...

@digital helm I see the intro in https://pzwiki.net/w/index.php?title=Help:Editing_for_beginners&oldid=35248 is there from a beginning, and is unchanged since, not sure if I get the meaning right?

Welcome to the '''editing for beginners''' guide! This is designed to get you editing quickly without filling your head with too much information. If that's your thing, then I'd recommend you take a look at the {{ll|Help:Contents|contents}} page.

Does "This" refers to the page user is at, right? As it later points the user to the contents page, maybe I'll try to reword it to be a little less ambiguous as it seems to refer to both this page and content as a starting point ๐Ÿ˜„

feral flame
#

250ml for both each cleaning.

languid kayak
feral flame
#

get 4 uses out of a 1L bottle of bleach or 2 out of a bottle of cleaning fluid

languid kayak
#

so graffiti and hutches

feral flame
#

hutches I got no clue about I never deal with animals. I can tell you the gas stats in a moment Im based up with a place that has tons of grafitti on it

#

cleaning Grafitti is 1.25 liters of gas per clean (new full 10L can went down to 8.8L) just did it again its down to 7.5L... had to double check

#

yeah just double checked you get 8 uses out of a full 10L gas can.

languid kayak
languid kayak
languid kayak
#

if they add gas spoilage, I guess that'd be use for a spoiled gas actually

feral flame
#

and yeah you cant even start it. oddly burning a corpse is only 0.10 of a liter...

feral flame
#

oh I started on debug just a tiny bit first think Im gonna work on the images first but spacing seems like its going to be a problem. (that and caching to see the changes)

languid kayak
languid kayak
#

that'll use all water, mind you, but will drop that 1% off

languid kayak
feral flame
#

umm got my game open right now lemme look.
as for the spacing yeah just vertical spacing so the fields line up with the images on the right.

languid kayak
feral flame
#

dish towels wet/dry are the same encumbrance.
bath towels are 0.5 wet vs 0.3 for dry

#

also is there different sizes for bold?
here's a visual example to explain what I was meaning more.

flint vapor
#

Goal being that I will use that to display new modding information in the Navbar/modding

feral flame
#

Im also re-ordering alot of the stuff cuz now except general debuggers everything is listed alphabetically.

feral flame
#

yes Im trying to tackle that nice mess there

flint vapor
#

Yea I saw your recent changes, I think that pages needs a whole rework

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My vision is that each debug tool will have its own page

#

And that page will link to those individual pages

digital helm
flint vapor
#

And

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The Debug menu page dates back before I took the leads of the modding wiki, so it's really not great lol

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No one uses it

feral flame
#

okay lemme know right now Im mainly just trying to update/add in all the images to the latest version

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not sure why but the main debug image is still caching to the old image even though Im logged in and says it should have updated in a hour vs a whole day later

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the updated one is almost twice as tall as the original

flint vapor
#

And later you have to reload the page with cache reset

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Usually it's ctrl + F5 or some shit like that

#

Sadly you'll have to be patient

#

I usually have to wait a day ๐Ÿ˜…

feral flame
#

okay so the image info about the hour isnt accurate, understood.

languid kayak
feral flame
#

well if we going to have individual pages for each menu its not relative but like example there is Main and Dev debug page. so I would see them as being a bold or larger font size. then sub menus, being the next size down example general debuggers is a menu in a menu... if that makes sense

languid kayak
flint vapor
#

Feel free to redo that whole page lmao

#

Like I mentioned tho, I'd prefer to see each tools getting their own pages

feral flame
#

and I totally agree with that but thats way over my head Im still a big noob when it comes to wiki stuff. at least I can help right now by adding in the missing/changed menu images

flint vapor
#

Yea that's fine

feral flame
#

okay got a few more done and oh boy those menus are big. trying to splice them together was a pain but think it came out looking decent for now.

gloomy glen
#

I deleted the strategy section in the burger flipper page. The argument depended on the difference of starting points with diy expert and the use of a trait for the advantage, but since the diy expert has a lower cost, imo it no longer works as strategy. I would appreciate if someone could give it a look to confirm I didn't mess up. Also let me know if I'm not explaining myself, ty

languid kayak
# gloomy glen I deleted the strategy section in the burger flipper page. The argument depended...

Not sure when it was added, but I think we had a brief discussion, and we weren't in genral fond of strategy sections, but rather explaining mechanics in aencyclopedic sense ๐Ÿ˜„

Traits kinda need some love. Skills too; I originally planned to go through skills and went up to Foraging. I though that I'll go further but kinda left off there (foraging it huge, so no wonder). Maybe I'll get to it at one point, but there's lot of other things in wiki I jump through so no ETA, and if anyone want to finish it off be my gusest ๐Ÿ˜„

For skills I generally got the "Mechanics" secion, e.g. for agriculture, https://pzwiki.net/wiki/Agriculture#Mechanics

Also, now that I mentioned that, I think a boilerplate could be useful, as these sections are not mentioned in https://pzwiki.net/wiki/Help:Style_guide#Article_sections

feral flame
languid kayak
#

I am generally fan of including them in text too, as they can be read by screen readers, though with today's techniology I think they'd just OCR that anyway ๐Ÿ˜„

feral flame
#

okay I can easily update them and fix the right side with the scroll bar, primary thing that caught my eye was while doing these was multiple buttons on the left side. But fixing and/or removing the scroll bar will be simple enough

proud cobalt
#

Working on running the bot for 42.18 should go overnight

#

Been a little while since ive done this

feral flame
#

oh that reminds me I need to re-run the java extraction script again for modding

languid kayak
#

(which I guess we'll get, judging from the controller bug, though maybe I'm mistaken lol)

proud cobalt
#

I actually had some trouble, so won't be overnight but should be tomorrow morning. Nothing with the parser just an issue on my end

feral flame
languid kayak
feral flame
#

okies as I said I dont mind editing them and stiching them together just like that one is insanely long 5200 pixels tall.. lol

celest bridge
feral flame
celest bridge
feral flame
#

did you click on it a 2nd time?

celest bridge
feral flame
#

๐Ÿ‘

feral flame
#

https://pzwiki.net/wiki/Debug_mode well I cleaned it up just a bit, got more of the sections to line up with one another. still havent figured out the folding of sections. But did get a few of them updated and looking half decent.

feral flame
#

also question... does this apply here also regarding image thumbnails. Came across this while looking for formatting info.
If a page specifies a thumbnail size that's not among the common thumbnail sizes (20px, 40px, 60px, 120px, 250px, 330px, 500px, 960px, 1280px, 1920px, 3840px), then MediaWiki will pick the closest larger thumbnail size but will tell the browser to downscale it to the requested size.

#

Rather not have to do any scaling after the fact if I should just be chosing a 'standard' size in the first place.

proud cobalt
feral flame
#

you need to stop letting your fishing distract you :P

dusky vessel
#

GUYS ADAM SANDLER IS IN MY TOWN

#

oops wrong dm

proud cobalt
#

Bot running (finally)

#

Lmk if you spot any oddities

feral flame
#

Just went thru a bunch of folding on the 'debug mode' page. made it way more navigable and improved the sectioning of the whole page.

flint vapor
#

I directly parse the Java for all available tags in the game

proud cobalt
flint vapor
proud cobalt
#

Yeah that's a good idea too. I'd be down for both haha

flint vapor
sharp owl
#

Interesting facts about watches.
If there's a crowd following you, you can set your alarm for +10 minutes and throw away your watch.
After this, part of the crowd will remain to watch the clock ring.

Especially if you get out of sight. They'll forget they heard anything and start looking on watches.

naive imp
cobalt bronze
#

Woah, does the โ€œinfobox traitโ€ template now recognize negative and positive in Spanish respectively? Was adding more stuff to the traits and just noticed it, looks good drunk

digital helm
gloomy glen
#

I just read the template ๐Ÿ˜ญ I was ready to message you or calvy thinking I was about to fuck something up lol

half stream
#

how possible would it be for the wiki to get a spreadsheet on when certain weapons appear impaled in zombies?

#

I can't find it anywhere in the media and I'm not a code diver

digital helm
half stream
#

Oh, thank you! Seems rather out of place tho

#

oh nevermind

#

thank g

half stream
#

okay but why does it seem like only the machete has that

flat sun
#

what pages is it missing from? i checked every weapon i could think of that spawns like that and they all had it

cobalt bronze
#

Getting some more progress with the negatives for /ES spiffo (btw thanks maca for the minor fixes)

naive imp
#

Finally back in the saddle again. Im so ready to get these locations done and over with

#

until they update them all again

naive imp
gloomy glen
#

I finished updating the fuel/es page and for some reason now I feel more pressured to update the other things I've been avoiding bc they were too long ded

naive imp
#

I'm genuinely not sure what I'll do once this is finally finished tbh. Probably items

gloomy glen
#

It does makes me feel better!

languid kayak
cobalt bronze
gloomy glen
languid kayak
#

headers mostly, but some cleanups/rearrangementsz mentioned that in gere in a pastz finished on foraging

sturdy tangle
#

Well, I finally created an account. I have no idea what Iโ€™m doing, though. Like, none. Where do we even get game information?

languid kayak
#

a lot of things on wiki is mainteneance stuff too, like correcting mistakes, rewording things os they sound nicer or adding missing images (models mostly nowadays)

sturdy tangle
#

So if I wanted to add missing recipes to crafting tables, would I be looking up each missing recipe in the wiki, then inputting that name in the table, or is there a more efficient way?

e.g., the Blacksmithing crafting section has exactly one recipe thatโ€™s associated with the Advanced Forge. The rest are (I think) only on the item pages.

flat sun
#

that stuff should all be botted, if there's an issue with that i'd bring it up with calvy

languid kayak
sturdy tangle
#

Skill pages are what Iโ€™m asking about.

sturdy tangle
languid kayak
# sturdy tangle Iโ€™ve mentioned it before but was advised to create an account and contribute. Bu...

I think blacksmithing should be parsed indeed pz_thinking If there's anything missing then indeed @proud cobalt or @digital helm should take a look I guess? The recipes should be parsed by https://github.com/Vaileasys/pz-wiki_parser iirc

GitHub

Extracts, processes, and formats Project Zomboid data for PZwiki integration. - Vaileasys/pz-wiki_parser

languid kayak
#

I'm slowly going back to skills now, this is what I'll be using as a baseline. Might move it to boilerplate (and maybe actually even tackle improving boilerplates; will be right about time now!)

languid kayak
#

I think I'll be focusing on them now. Not sure when exactly I'll find the time to do so, but I might want to get them consistent finally.

By the way, @proud cobalt I think it was you who added the images to them, and while they definitely add to reader's attention (and discord miniatures), not sure if that's something we want to universally have, as they might be confused with the traits and items?

Maybe instead some screenshots/modeled images could be used? Or maybe even stuff like https://pzwiki.net/wiki/File:Welderspiffo.png ๐Ÿ˜„

proud cobalt
# sturdy tangle Skill pages are what Iโ€™m asking about.

Could you give me an example of some recipes that should be on a skill page that aren't? The in game categories can be pretty weird. I believe the rules for a recipe to be included by the bot for skill pages are:

  • Category name
  • Skill required
  • XP gained

This isn't fool proof admittedly but the recipes were (are) changing so fast and the skill pages had been left behind

proud cobalt
proud cobalt
proud cobalt
sturdy tangle
proud cobalt
gloomy glen
#

"I'll try to help Faal with the format while I'm on it" and forgot about it all lol

flint vapor
gloomy glen
#

Did he just make an account to post his mod? ๐Ÿ˜ญ The gall of some people

flint vapor
#

@paper wolf wait that's fucking you

#

Can you explain yourself a bit here ?

#

I didn't even bother checking what the mod was

random flax
#

When should you update the Page Version banner?

flint vapor
#

usually

random flax
#

but like, if there were some things that were not updated, but the majority of it was, should you update it?

flint vapor
#

I think so ? But it's one of these cases where huge pages can be weird

random flax
#

Hmm

flint vapor
#

Better wait for someone who has more experience regarding that than me as I don't often end up in this kind of scenario for my edits

random flax
#

Yeah, I had this a couple times and just changed it. Going off of Wikipedia's "Be Bold" thing.

flint vapor
#

Don't hesitate to do changes

random flax
#

Yeah

digital helm
proud cobalt
digital helm
random flax
#

Was trying to update the page on laser sights with the more weapons it supports. However, while doing so, I realized the infobox has these multiple parameters, but doesn't allow more than five. I tried just consolidating them all into one of the parameters but it just formatted somewhat weirdly.

https://pzwiki.net/wiki/Laser_Sight

lucid junco
#

@digital helm @languid kayak Thoughts on adding Newspaper to the Media section of the navbox?

#

Like radio stations and tvs in Electronic media section

#

Readable Newspapers are currently in the Media category, but not navbox

paper wolf
lucid junco
#

Updated to be more in line with other papers

lucid junco
#

@naive imp Hows the idea of splitting The Kentucky Herald single page into The Kentucky Herald(Newspaper) and The Kentucky Herald(Office)

naive imp
paper wolf
#

i hood up uploaded the mod by putting it in the zomboid file in users

flint vapor
#

That info was not forgotten, it's literally in another page linked in that paragraph

#

The Mod structure wiki page, the link to the "Workshop folder". It's not forgotten we are not going to repeat info at every squares of the wiki

#

It's properly link and you didn't read the full doc

paper wolf
#

whatever then dawg

#

excuse me for not seeing every single link

lucid junco
#

Since it is a media

naive imp
#

I think there's others too? Can't remember

#

Eh I dont think its a huge deal, just a consistency thing ino

#

*imo

lucid junco
lucid junco
#

The Kentucky Herald (Newspaper) would be better for clarity than The Kentucky Herald (Item)

naive imp
#

We can always change it later too if it's that big of a deal for some reason

lucid junco
#

The main deal is that the building page was outright deleted and replaced with newspaper

#

and i want to put it up in some form

#

And i think it is the only newspaper like that

languid kayak
languid kayak
languid kayak
lucid junco
#

You're writing in a public documentation/wiki, not your own personal blog

#

While rules are less strict than in Wikipedia you still should follow them in the main pages

languid kayak
# digital helm To me it's more misleading to see that it's for an older version but has info on...

Yeah, I have the same issue, and we had people believing the content is based on the old version, while it was partially updated to the new one.

Basically, what we'd want editors to do (but can't expect, so here's my or whoever's patrolling edits) job:

  1. Update the page version to whatever version the meaningful edit was done (non-typo/formatting)
  2. Update the oldid (if not present and applicable for the page)
  3. Add appropriate https://pzwiki.net/wiki/PZwiki:Mboxes or https://pzwiki.net/wiki/Template:Verify with section=true if needed.

I'll pin that for now, but unless someone has anything to further improve, I think it'll go to some wiki documentation we can point users to.

languid kayak
languid kayak
languid kayak
languid kayak
lucid junco
#

cant check right now

lucid junco
languid kayak
#

but yeah, was a while lol

lucid junco
#

but other way around

thin cloud
#

What

digital helm
# lucid junco

Items tend to be prioritised, so this would be the way to do it. I'd expect people would be looking for the item over the location

digital helm
proud cobalt
#

Bot bumping the stable version pages to 41.78.19 now. ETA 3 hours

#

<@&1205656323904118885> And others (pings being weird).
Thoughts on adding duplicate link removal to the page formatter? This means only the first instance of a linked item will actually be a link, and any time that same link is added later in the article it will just be the displayed word(s).

This is generally the standard on most wikis but I can't seem to find it in our style guide.

e.g. if an article contains [[Vehicle|vehicles]] at the start and [[vehicle]] later on in the body. The latter would be automatically changed to vehicle respecting any casing or displayed text while removing the link.

LMK your thoughts on this issue as a whole and if I should go ahead with adding it to the bot

naive imp
#

But maybe there's something I'm not aware of

proud cobalt
#

I can get why, i think it's mostly about excess hyperlinks particularly on larger sites like Wikipedia where every second word could be a link. It just seems to be the standard way to do it. The same way you wouldn't link every instance of the articles name in it's own article

#

But that's why i wanted feedback because i'm not sure if we need the same

naive imp
lucid junco
#

Pitch to make this canon name along with NotDean Doe

digital helm
languid kayak
languid kayak
# proud cobalt <@&1205656323904118885> And others (pings being weird). Thoughts on adding dupli...

I tend to keep that for one/paragraph anyway, but indeed, we don't have it in the style guide.

Speaking of a formatter by the way, would it be possible to check if the link goes to a page redirect and replace that to an actual page? That's some thing I often do by hand and it's pretty mundane and relatively time-consuming. Benefits are mostly for the editors learning the proprer page names for linking (and when copying parts), but for the end user it avoids potentially misleading name in the link being shared (especially if we decide to change the target somewhere down the line, which is sometimes the case, the old redirect would be extra misleading then).

Finally, not sure if that's something a bot can do, but I genenerally link to [[vehicle]]s and even [[Item Name|item name]]s when possible, as in the suffix after brackets; it's what Wikipedia recommends, but I don't think we have explicitly in the style guide either?

proud cobalt
#

For the last point, it's not as simple as it seems without being risky. But i will look at it too

proud cobalt
languid kayak
# naive imp Personally, I'm not a fan of this. I don't see why its an issue for there to be ...

That's a valid approach, especially as we're doing things different as Wikipedia like linking [[category]] [[item]] next to each other.

I guess the main issue for them is how many pages Wikipedia has, things like [[Wikipedia]] is a [[MediaWiki]] [[software]]. [[Wikipedia]] is the largest [[encyclopedia]]s or things like that would result in a ton of links near each other, making it hard to read (especially on mobile) without being distracted by links

languid kayak
languid kayak
flat sun
proud cobalt
flat sun
#

i can imagine how hyperlinks could get out of hand but that's just a theoretical problem, and it's not like we couldn't just do it later if it does prove to be an issue

proud cobalt
flint vapor
#

Imo for the modding wiki this is going to be horrible bcs a page is never just a single element, it's a lot of time a bunch of info in their own section and everyone goes to the link they want

#

If you do that I basically need to split one paragraph sections to their own page bcs I need people to see those duplicate links to redirect them to other resources

#

When there's repetition it's the writer's job to not link multiple times, that's notably something I look out for when I write bcs if I already mentioned a page like a paragraph before I'm not going to link it again

proud cobalt
#

Alright sounds good, we will keep it as it is

raw yoke
#

Hi guys. Imma translate articles to russian when I have time

languid kayak
# raw yoke Hi guys. Imma translate articles to russian when I have time

Cool, there are always some folks translating, not sure they hang in Discord, if you have any technical question, make sure to ask ๐Ÿ˜„ @gloomy glen is the project leader for translations (not Russian, she translated to Spanish, but is a leader of https://pzwiki.net/wiki/PZwiki:Project_Translations coordinating things)

Also, https://pzwiki.net/wiki/Help:Translations should answer some questions

raw yoke
languid kayak
#

Templates translations is one of such things, but there are other things like pages names, page versions or page titles, and things were changing over time too

raw yoke
#

was hard but I figured

languid kayak
# raw yoke was hard but I figured

The templates have translation guide on them to follow, though there were some changes by @digital helm too, not sure if for that template too?

raw yoke
#

Now I can translate town articles

#

Crazy to think that russian version of Muldraugh was there for years yet only now it has russian infobox

languid kayak
raw yoke
raw yoke
lucid junco
# raw yoke thx

if you want anything else deleted in the future then mark it with {{delete}}

lucid junco
#

Feel free to add/edit/remove anything since it is technically your page

#

Slowly but surely we are getting to adding everyone to the wiki

thin cloud
#

Thanks for linking to my game, I'd have kept making things like that of TIS hadn't gotten their claws into me

lucid junco
#

Damn corporates crushing ambitions of independent authors ๐Ÿ˜”

#

Wait you have your own website

thin cloud
#

It's a WordPress yes

#

Not really a website

lucid junco
#

I will link to that on website section in the infobox and i think im done for today pz_thinking

proud cobalt
#

It's a good day to be @languid kayak Calvygiggle All in progress or complete

digital helm
lucid junco
wary pendant
lucid junco
#

Well you can read the page now to find out ๐Ÿ™ƒ

wary pendant
#

alr

#

fair

lucid junco
#

But the current page has b41 spiffo's

#

so FYI I will rearrange the page to update it to b42, mentioning it just in case since page doesnt have an oldid

#

so it will be innacurate for b41

lucid junco
#

@digital helm Not sure if this unnatural white glow is intended on the Vector dark mode?

#

It appears when you successfully embed a link and only noticable in dark mode

lucid junco
lucid junco
#

When you sure that this is an ice cube reference but just cant prove it

languid kayak
lucid junco
#

@rotund echo But is it hit vids?

#

Ive seen it before but I did not include it on the page since there is no logo, no theming or anything

#

You have included it in Hit Vids page but honestly I wouldnt, even though if it is the only movie rental chain in entire Knox County right now

languid kayak
rotund echo
lucid junco
#

But it is the sad reality of nameless stores we live in

#

I will pass it to @naive imp for review and conclusion

languid kayak
lucid junco
#

@thin cloud So there is currently a huge bug where after one broadcast ends, like with Jackie Jay, other broadcast on the same radio does not play(Jonas in this case)

#

But in any case, what would be canonical date that Jonas starts his broadcast?

#

In game it just says "Day 0" so current page reflects that but putting some confirmed dates would be nice

#

and since we cant get that info in game im asking you directly

languid kayak
#

"IGUI_perks_Fitness_Description": "Increases melee attack speed, and speed and success chance of climbing. Decreases exhaustion rate.",

"and speed"? IIRC fitness has nothing with player sprinting/running/walking speed except tiring them less. I think it lowers tiredness (fatigue) too

flat sun
#

that may be intended as 'speed [of climbing] and success chance of climbing'

languid kayak
languid kayak
thin cloud
lucid junco
thin cloud
#

Unsure, but he definitely breaks lore

lucid junco
#

(I mean you can find two jackies but thats beside the point)

lucid junco
#

So Im not sure what to write back to them

#

And what to write on the wiki itself now

naive imp
#

Nameless stores are annoying though and the general pages are meant to be a solution for that, just takes time

#

Ill be editing later tonight and today to finish up Riverside and then I can have a proper look at it.

naive imp
languid kayak
#

So far I Updated these skill page to the new format, thanks goes to @gloomy glen for headstarting some of them ๐Ÿ˜„ I will most likely do one mroe pass in the end to unify the spelling on them to be more consistent, but if you spot anything wrong/to improve, let me know, so I can keep that for future ones too.

Also did some updates to the navbox itself and redirected the https://pzwiki.net/wiki/Firefighter and https://pzwiki.net/wiki/Fishing_Guide as they were renamed in 42.16.0 (no changes to actual pages yet).

Taking a break, not sure if I'll touch the Crafting/Farming/Survivalist today, but some had initial improvements and at least all should be updated to B42 at least briefly.

Occupations and traits will need updates too, these will be next I guess.

languid kayak
#

Updated these too

languid kayak
proud cobalt
lucid junco
#

Does this count as cheating?

rotund echo
languid kayak
lucid junco
#

I dont question it

digital helm
languid kayak
# languid kayak Updated these too

I am revamping tracking page, was a mess really ๐Ÿ˜„

While I got impression that tracking is unfinished (it seems so), do we have factual confrimation for this bit?

As of version 42.7.0, the Tracking skill is not finished and may be changed in future updates.

Also, it's still just deers and rabbits giving the XP now? Or do Raccoons count as well?

languid kayak
#

Updated tracking and trapping, now just the Crafting skill and a final pass for me to skills before I can move to occupations and traits ๐Ÿ˜„ (unless someone distracts me).

The skills needed updates though, they still do in the "Mechanics" section, maybe I will be able to eventually reduce some {{Verify}} and {{Bugs}} and maybe some {{Improve}} or {{Outdated}} eventually, but that requires reading and rewording it all and checking it in-game or in the game code

languid kayak
#

Any update on that btw? as I'm going through crafting skills now, I'll eventually be adding the recipe magazine to the pages, so it would be nice to establish a skill assigned to each of them ๐Ÿ˜„ The page needs bump to 42.18.0 anyway

Also, https://pzwiki.net/wiki/Literature#Schematics lacks the assigned skills as well

languid kayak
languid kayak
languid kayak
#

All skills are updated to the new format (with Pat_Bren's quotes!), but I need to go to sleep, so they are not ideal and will likely require a second sweep tired.

I still need to go through https://pzwiki.net/wiki/Literature#Recipes as not all are added, and to be 100% sure all the https://pzwiki.net/wiki/Life_and_Living_TV and https://pzwiki.net/wiki/VHS bonuses are listed.

The occupation/trait lists don't all list recipes granted, too. Same with recipe magazines, not sure whether we want to list them or just point a user to the actual page; I'll take a look tomorrow or so (wiki timeโ„ข).

Then, aside from the consistency check, the main question is what to do with the guide-like sections? I generally tried to incorporate them into the established sections, but maybe the == Skill guide == sections are wanted after all? As in walkthroughs to how to level effectively? Doesn't sound much wiki-like, but a lot of pages had it, so after all maybe it's what users want?

Feel free to comment and point things out though, I'll probably want to take a second look myself, including boilerplate. Not sure if we can automate some things for the future too?

gloomy glen
#

I kinda like the idea of a skill guide subsection in the lvling part (?) the one guide i recall was pretty useful (i think it was blackmithing, idk)

gloomy glen
#

there's still a week left, I'm sure I can find useful stuff to translate and reach that 900 stressed it'd be so easy to translate random short articles but what's the point of doing that lol

#

i translated the military backpack but since it was already there (autogen) it doesn't count as new page ๐Ÿ˜ญ

languid kayak
# gloomy glen I kinda like the idea of a skill guide subsection in the lvling part (?) the one...

I generally tried moving them to leveling part out of the other sections (previously I moved some to == Skill guide == , as I also find them useful, though they often are written in a guide-like, non-encyclopedic way and often are suggestions of the author on what's the "best" way (which often change or there are other, more suiting ways for the reader).

So yeah, in one hand I don't want to delete them, on the other hand, I have no idea how to uniformly keep them without cluttering too much ๐Ÿ˜„

gloomy glen
#

Yeah lol

#

I should be updating stuff buuuuut

#

900 is right there stressed

#

Just another 4. I'm sure I can finish another 4 pancakes_hedgehog

gloomy glen
#

Just remembered I had half finished translations for the shotguns so yeah, definitely 900 spiffo

finite sun
#

hello guys, I wonder if anyone can send me version 0.1.2a please

languid kayak
languid kayak
#

Updated https://pzwiki.net/wiki/PZwiki:Tasks#Editor_tasks to reflect the current state of things we have.

The two biggest non-project editor tasks remaining are

  1. items which I think at this point could be made a part of either the B42 project or https://pzwiki.net/wiki/Category:Site_maintenance and navboxes are done as a part of Lua project
  2. images, which are mostly done thanks to awesome recent Calvy's bot, the remaining ones are mostly ongoing works tracked by either projects or site mainteneance as well
sage badge
#

I can't recall any pages where it might fit though

languid kayak
languid kayak
# languid kayak Updated https://pzwiki.net/wiki/PZwiki:Tasks#Editor_tasks to reflect the current...

btw @digital helm (or @proud cobalt), something I've been thinking but never actually mentioned anywhere would be the way to keep track pages that has usages to be filled by user in https://pzwiki.net/wiki/Category:Site_maintenance (similar how we track other pages)

Now that I think of, I think the simplest way would be to add a category to https://pzwiki.net/wiki/Template:Edit_link ? While potentially counter-intutive if the template would be used for something else, it might be easier for user to remove (I don't expect users knowing that they have to remove the category) and doesn't require botting all the pages, unless there's somethin I miss.

The only pages that won't be kept are tags like https://pzwiki.net/wiki/Aerosol_(tag)#Usage since they don't use the template, but they are probably due to be recreated anyway, as there are a few new tags in https://pzwiki.net/wiki/Item_tag

proud cobalt
#

Yeah I'd say add a category to the template. Even better, add a switch based on namespace to separate articles and images

languid kayak
#

Especially as my template skills got dull, it's mostly Vail doing the work there ๐Ÿ˜„

proud cobalt
#

I'm at work so you'll probably beat me to it

languid kayak
#

(so might tkae a while)

languid kayak
languid kayak
#

And I assume that {{Edit link}} is only put in the empty sections ๐Ÿ˜„

languid kayak
#

nvm, it's {{NAMESPACE}}

languid kayak
proud cobalt
#

Shouldn't make much of a difference, it's just less characters

languid kayak
#

I actually am wondering whether we should just name the template differently and put the whole "Help PZwiki by adding to this section. " into it as well ๐Ÿ˜„ I've seen people leaving that text untouched and adding the rest.

Still it requires people to remove the template itself (I have to check how that works with the visual editor)

#

Maybe I won't be overthink it though, we can always change the name I guess

proud cobalt
languid kayak
#

Well, it will be gone eventually. I originally didn't even think of including == Summary == at start, but your way is probably better having it as a stub to encourage users to filling it. For images it will be quite bland, as it's rarely seen at, but putting the location of where the original file was from (game asset or online asset) would be nice, and it was something I started doing at one point for thursdoids (but not for all)

#

I updated https://pzwiki.net/wiki/Template:Edit_link but the pages seem to only populate the categories when the actual page was updated btw? Unless I messed something up. I also would have to exclude the page itself putting it in the category ๐Ÿ˜„ I don't want to exclude whole template area in case we'd have templates (documentations) that require user input

gloomy glen
#

900! @cobalt bronze let's go!!

languid kayak
#

but if we do then maybe we can indeed include the edit text for that and maybe rename the template to something else. Not anything urgent though, probably best for @digital helm to take a look at the template anyway, especially as it still needs to exclude self in the category, and the documentation moved to the templatedata

languid kayak
lucid junco
#

@thin cloud Not sure where to report it.. but the worldmap has another "huge" issue

#

Apart from still having a ghost gas station in the middle of nowhere

#

The Knox bank advertisement doesnt have an "8" in the corner

#

Every advert from 1-7 has a circle with number in it

#

But knox one doesnt

proud cobalt
lucid junco
#

I just noticed that fact

#

and no it isnt

cobalt bronze
robust sluice
#

Hey, would anybody be able to help me out a bit? I am a new contributor to Project Lore, though I know almost nothing about code. I am able to access the code and pull it up, I can identify many things that help me fill in these new pages (Thanks to the project leader lol). Mid is busy with some stuff during certain times of the day, so I was hoping someone will help me find some stuff in the code.

#

If so, I would like to learn how to navigate the areas I am having trouble with.

proud cobalt
robust sluice
languid kayak
lucid junco
languid kayak
proud cobalt
#

Hey locations people, what's the difference between the classification and type params in the Infobox. There's no documentation for classification.

proud cobalt
#

Gonna ping @naive imp and @lucid junco (your name messed with me for a second there). Do either of you have any particular attachment to type / classifications or preferred standards for them. Looking at scraping them for the online map

lucid junco
#

i checked and classification is like, Hospitality, Medical, Community Service

#

The things you see on the businesses page in town sections/on the map

#

But tbh It is redundant in my opinion since type is that, but more specified

#

If you want to use for online map then ig the map classification is better

proud cobalt
#

I don't mind both, a general classification categiry is good for high level searching, and more detailed type for well... More detailed searching and grouping. I was just potentially going to go through them and group things together

proud cobalt
lucid junco
#

We use that currently only for businesses

#

businesses section that is

#

and also excluding Residential since they dont fit in into businesses section

#

or something

#

residential is complicated

proud cobalt
#

Yeah residential will probably all be one category so that's fine

naive imp
#

The thing is not all pages have their type updated to how I want it yet

languid kayak
naive imp
#

It'll be a bit

flint vapor
#

Ok I just had an amazing fucking idea

#

I'm going to recolor the wiki logo to the classic modding blue to make it a modding wiki logo

#

Actual fucking genius

digital helm
#

New channel dedicated to the PZwiki.

  • This channel is for general discussions regarding the wiki
  • All suggestions regarding changes to the wiki are welcome
  • All contributors to the wiki can feel free to collaborate here

Feel free to ping me for questions regarding the wiki.

spiffo

#

@languid kayak @junior silo

#

@versed dome

restive adder
tight rover
#

Understood.

neat tiger
#

Thanks

novel oar
#

Are vehicle spawn codes on the wiki yet? Last I checked a couple weeks ago they werenโ€™t. If not they should be

digital helm
#

@novel oar nothing about vehicles has changed much. I have no idea where to even find vehicle spawn information. If you do, adding them to the wiki would be a big help

novel oar
#

A lot of helpful people in that thread gave me ID lists

digital helm
#

Oh that's what you meant. That's really helpful thanks! I should be starting to add them over the next few days

languid kayak
#

Was d/ced on Discord, but it's nice to see the dedicated channel for loose talks now ๐Ÿ˜„

digital helm
#

All the vehicles currently in the game have been added, along with each of their variants. All the pages are still basically empty so feel free to add anything you know ๐Ÿ˜Š
There is some helpful info in the infobox though, including vehicle spawn IDs, which are called "class name" on the infobox.
Here are all the vehicles: https://pzwiki.net/wiki/Category:Vehicles

novel oar
#

Awesome ;D

charred peak
#

Nice

obtuse field
#

Does a cooked bowl of beans give -10 unhappiness, or does it just stop the 10 unhappiness that comes from uncooked beans?

digital helm
#

it just removes the negative effects @obtuse field

#

so +0 unhappiness cooked, +10 unhappiness uncooked

digital helm
obtuse field
#

Soup (both canned and custom) can be divided into 2 or 4 bowls, right?

ruby moss
#

right

obtuse field
#

A pot of soup made from canned soup removes 20 unhappiness and 10 boredom. However, according to the page for bowl of soup, each bowl of soup also removes the same amount of each. Is this correct?

#

From the "bowl of soup" page:

#

Also, do bowls of soup have any calories?

digital helm
#

@obtuse field would you happen to be Simian on the wiki?

#

and to answer your question, both the bowl of soup and pot of soup appear to remove the same amount of unhappiness and boredom.

#

With the calories, I am assuming that the bowl of soup takes the calories from the pot of soup when it's split.
Since the "PotOfSoupRecipe" doesn't have any calories, I'd assume the calories, etc., would be made up from the contents added.

#

I hope that makes sense.....

#

I'll take a look and play around with it to see if that's actually correct or not

buoyant swift
#

trying to think of what to write on the PZ wiki

digital helm
restive adder
#

Adding stuff is the most important thing, aye ๐Ÿ˜ƒ if you donโ€™t know the formatting language play around on your userpage, and hit edit on other pages to see how it works there ๐Ÿ˜ƒ

digital helm
#

^^^ exactly

#

I've just made some big changes to the soon to be new food infobox. I'd really appreciate any feedback on it. I'm still considering adding all the nutritional values to it (carbohydrates, proteins, lipids, calories) but I don't want it to be too cramped. As well, I'm thinking of adding the moodle icon to the effects, (unhappy, bored, etc.)

So let me know.
https://pzwiki.net/wiki/Template:Infobox_food#Examples

glacial trout
#

I think it looks good enough, and the nutritional values should be there, or at least a small button to show/hide it? I don't know if that's possible

buoyant swift
#

interesting on how you made that template

#

the only edit I made to the vehicles is the Franklin All Terrain

buoyant swift
#

Just did some minor edits on the dash rancher

digital helm
gloomy spade
#

I wish soup could cure my depression

digital helm
#

If it works in-game, I'm sure it'd work IRL too...

#

@glacial trout It's possible to hide it, except I'm not sure if I can do it without editing the template it uses, which I'd like to avoid.

gloomy spade
#

orders 12 pallets of soup

digital helm
#

Got a new weapon infobox hot off the... fingers. Any feedback on this one as well as the food one would be appreciated.

restive adder
#

Nice!

digital helm
#

Thanks ๐Ÿ˜„

mint leaf
#

better off tagging nolan for that

restive adder
#

@digital helm itโ€™s @spark portal โ€˜s bot

digital helm
#

Ah, thanks didn't know that

glacial trout
#

Looking good

novel oar
#

its awesome

buoyant swift
#

Nice

digital helm
#

Thank you for the nice words ๐Ÿ˜Š

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I've got a trial for a new page layout on the baseball bat article. So any feedback on that would be appreciated.
Suggestions about anything on the page would be nice. Whether it's about the background colour, the navigation bar, overall layout, anything. ๐Ÿ™‚

https://pzwiki.net/wiki/Baseball_Bat

obtuse field
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I want to link to a page about heat sources. Should I link to the "ovens" section of the page "containers", or the page "heat source" (which is less polished)?

obtuse field
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Also, do burger flippers know food recipes such as "make bread dough", or just chefs? Or is it just anyone with the cook trait?

digital helm
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@obtuse field link to Heat_Source#Oven
burger flipper does know food recipes. They're given the cook trait

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The container page is just very basic info about all the ovens. The heat source page is the preferred one, once it eventually gets updated.

mint leaf
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thats not entirely true...theres 2 cook traits, one given to the professions, and the one you can select...the profession one does not provide free recipes

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the chef is given the recipes seperately, the burger flipper is not given them

wraith dawn
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Does the chef have recipes that I can't get elsewhere?

mint leaf
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no the recipes the chef gets are the same ones you can get by selecting the cook trait, i believe they're also in the magazines also but i cant remember...i dont really cook in game so rarely read them lol

wraith dawn
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okay cool, I went with a different profession in my playthrough, and I want to try cooking ^-^

obtuse field
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So let me get this straight. The "chef" profession and the "cook" trait let you make bread dough, but the "burger flipper" profession doesn't?

mint leaf
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yep

digital helm
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@mint leaf I did not know that, thanks

mint leaf
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traits from profressions dont always give the same bonus as the selectable traits...expecially with recipes and skill bonuses

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mostly because the free traits dont actually have any bonuses attached to them...any extra bonuses are given on a per profession basis

digital helm
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Ah I see, didn't realise there was a difference in the description in the profession says "knows cooking", whereas the trait says "knows cooking recipes"

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Except it's a bit odd that the burger flipper can't pick up the cook trait as well, so they can start with those recipes

mint leaf
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ya the selectable trait is 'cook' in the files, the one given to the chef and burger flipper is 'cook2'

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they're flagged mutually exclusive so ya the burger flipper is limited by not beable to select the other one

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actually kinda sad i know this given that i never actually cook anything in game....spend way too much time reading the files ๐Ÿ˜

obtuse field
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I like the new concept for the food pages. As for the consumables category, I agree that medical stuff should be separated, so long as there's still a big box at the bottom of each page that has all the food items.

digital helm
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@obtuse field the navbox will stay. So you think the consumables category should be removed entirely?

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@mint leaf that makes sense, since I notice the Night Owl trait, with the security guard, didn't do anything. Do you know if the security guard actually does "require little sleep. Stays extra alert when sleeping", because I couldn't find anything in the sleep files.

mint leaf
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give a min to scan the files

obtuse field
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Yeah, the consumables category should just be broken down into meds, food, and literature

digital helm
obtuse field
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That seems like it could be really cool-looking

mint leaf
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NightOwl is unused in both the java and lua, its worthless

digital helm
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So the description "Requires little sleep. Stays extra alert when sleeping" is a lie?

mint leaf
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seems so...the only references in the lua are in the inital trait setup and profession setup...its not referenced anywhere in the java at all

digital helm
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hmm, maybe an oversight when RJ was redoing the sleeping mechanics

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thanks for the help btw

mint leaf
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np...finding stuff like that is usually pretty quick for me

digital helm
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You've been modding for a long time haven't you?

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I've just started looking through the files over the past few months, and I'm just an amateur with java