#pzwiki_editing

1 messages Β· Page 66 of 1

lucid junco
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ah

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so its honest abe

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@tulip kiln i think its a bambi reference

proud cobalt
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Turns out i wasn't updating animal pages at all. Testing it out now

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Animal lists and infoboxes updated now

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Done

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The materials list page was also updated btw

lucid junco
# lucid junco

@serene sage I think thats all of the defined clothing and beards?

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Or more specific all of the zombies/characters with events

digital helm
gloomy glen
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template loop

languid kayak
languid kayak
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BTW, I'm not sure we're at that point, as in requires adjusting links, something for SYF I believe so I guess @proud cobalt again for that, but something I think I never trouched is how I think https://pzwiki.net/w/index.php?title=Tiles&redirect=no should be a redirect to https://pzwiki.net/wiki/Tile eventually, maybe that file will get more attention later down the line, as we stated calling things just like they are in-game and only covering movable furniture, but since the page was originally called "Tiles" there may still be some links that point them expecting for it to be furniture.

Actually, seems it's just 80 pages? Can be done manually for sure, not sure if we want to bother with botting it? https://pzwiki.net/w/index.php?title=Special:WhatLinksHere/Tiles&limit=500

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btw, I cleaned up https://pzwiki.net/wiki/undeniable.info following the B42 addition of Tools, if someone's willing to finish the page with the character planner, be my guest, for now I added improve with things that needs to be done πŸ˜„

A little niche page, but sometimes someone pops on it, and it's kinda kept for historical reasons, even @lucid junco popped on it (and not during project history, which I think where this page should belong mostly, unless nolan update stuff, we got a late update for 41.78.16 but I believe nolan is busy with other stuff nowadays)

proud cobalt
proud cobalt
digital helm
proud cobalt
gloomy glen
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Thank youuuu!

proud cobalt
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Np

serene sage
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thursdoid?

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no way

gloomy glen
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When ppl use wordplay like in this thursdoid I cringe so bad, idk why this time I was giggling like a dumbass

gloomy glen
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Question. Should the "item (tag)" pages in translations be a different page? Imo they all should link to english since those are being automatically updated, at least until the stable?

proud cobalt
languid kayak
languid kayak
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I changed https://pzwiki.net/wiki/Noise to a table and removed some duplicates and cleaned formatting. Not sure how the section should be named, I named it as "Volume" https://pzwiki.net/wiki/Noise#Volume but if anyone things it might be adjusted, feel free.

There are for sure more sound source that could be added, like more metagame volumes (I added helicopter), crafting (aren't noise defined in the game files? Maybe @proud cobalt knows), some sources are noted but without values.

I was thinking about adding radius in addition to volume too.

Also, I think lighfooted and nible doesn't explain how much they modify the noise, and is it just crouching, or walking, or runinng or sprinting or combat stance?

Some future adjustments could be usful too, but the page is in better shape than it was thanks to the edits of https://pzwiki.net/wiki/Special:Contributions/Maugan22 – thanks πŸ˜„

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I think the volume/radius separation would benefit the page actually

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We currently have sprinting, walking and crouching though, two stances are missing – running (as in not sprinting) and combat stance

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I'm also not sure now, but does all the shoes have the same volume? I remember reading about walking barefeet being quieter

proud cobalt
languid kayak
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Currently. the tag pages right now are kinda similar different to the regular item pages I guess. On one hand the names aren't user-facing (and people come access them only from links I guess, I don't think anyone searches for tag explicitly), but on the other hand the usage and item list is something that a regular player (not modder) would definitely value πŸ€”.

We had one user adding usage to all the jewelry ones, I wanted to go and add usage to them (still do, I just can't find the time for it :P)

lucid junco
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1st or 2nd?

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@languid kayak @digital helm Which command to invert image colours?

languid kayak
lucid junco
languid kayak
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logo-light will do that currently

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logo-dark and skin-invert-image do the same, the latter is a built-in functionality we discovered afterwards πŸ˜„ dark and light is what Vail added back then

lucid junco
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so i thought if there's a setting that only reverts it on light user theme

lucid junco
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@digital helm Maybe add the ability to go back up with footnote?

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Wikipedia has that and its pretty convenient

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for now our footnotes just scroll you down

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And also something for multi footnote

languid kayak
languid kayak
languid kayak
lucid junco
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I think footnotes would also benefit from that

languid kayak
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ah yeah nvm, I think it was a way to format {{ref}} vs <ref> but it's not that indeed πŸ€”.

Are you sure wikipedia has it for footnotes too? Mind linking page for pzwiki and wikipedia as an example?

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(that or actually code used for us and in wikipedia)

languid kayak
# lucid junco I think footnotes would also benefit from that

I think footnotes on wikipedia might actually be refs? Quickly skimming through https://en.wikipedia.org/wiki/Help:Footnotes

This page explains how to create the Footnotes section for Wikipedia articles. In this context, the word "Footnotes" refers to the Wikipedia-specific manner of documenting an article's sources and providing tangential information, and should not be confused with the general concept of footnotes. This how-to does not cover the formatting of citat...

lucid junco
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and theyt use {{reflist}}

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No wait

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yeah they use {{reflist}}

languid kayak
languid kayak
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Pinging @proud cobalt for I think you are mostly deep into items nowadays and we talked about it here previously (not sure if anyone paid attention, original discussion here: #pzwiki_editing message) , but when I was updating Megaphone page https://pzwiki.net/w/index.php?title=Megaphone&diff=1335179&oldid=1327387 , I started wondering if it's worth mentioning it in the page? I'd instinctively say that yeah, but that's a lot of duplicated/manual work on what generally should be in https://pzwiki.net/wiki/Hasmetal_(tag) but for items that are decorational only it is the only purpose. Kinda similar to how tinder/fire is. Maybe we can rethink botting some parts of it in the end too?

More like an open suggestion/letting know of possible issue for standardization/things to follow/correct users from πŸ˜›

With more stuff behind tags, we might, however, encounter similar stuff in the future, e.g., how megaphone got a usage based on a tag https://pzwiki.net/wiki/Megaphone_(tag) but we failed to update the description and where infobox and history was up to date, but the usage required manual input.

Maybe we can extrapolate tags usage and automate usage on the user pages based on that? Probably something for Lua migration I guess for @digital helm to let know too?

lucid junco
languid kayak
languid kayak
proud cobalt
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It indeed has two, this is the output from the parser though. @digital helm handles the vehicle parsing

|name=Race Car
|image=RaceCar12_Model.png
|manufacturer=Unknown
|vehicle_type=Sports
|seats=4
|doors=2
|wheels=4
|trunk_type=Trunk
|weight=800
|occupant_protection=0.8
|glove_box_capacity=5
|trunk_capacity=20
|total_storage=105
|engine_power=700 hp
|engine_loudness=90
|engine_quality=80
|top_speed=120
|roll_influence=0.7
|suspension_stiffness=40
|offroad_efficiency=1
|mesh=vehicle_racecar
|vehicle_id=Base.RaceCar12
|infobox_version=42.14.1
}}```
languid kayak
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like Template:Tag Wrench β†’ Template:Tag wrench

proud cobalt
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Hmm these should have been done already

languid kayak
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Maybe it's the vehicle parser's issue too?

proud cobalt
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Bot issue looking at it now

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All the bot flag lists are in different locations

proud cobalt
languid kayak
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the "|category=[[Literature|Skill Book]]" in pages like https://pzwiki.net/wiki/Tailoring_IV:_"Modern_Patterns_from_the_Catwalks_of_Paris" is autogenerated too, right?

I think it should list to [[Skill book|Skill Book]] (or we want to move Skill Book again to Title Case as I think that's the actual name shown :D)

Then there's Recipe Resouce in pages like https://pzwiki.net/wiki/Magazine:_Laines_Standard_Auto_Manual which should lik to https://pzwiki.net/wiki/Recipe_magazine (which we can rename too)

proud cobalt
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@languid kayak The rest of the wanted tag templates should be clearing cache shortly

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All done

languid kayak
vague vessel
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I noticed all the weight traits pages said they could be chosen in character creation

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so i went through and reworded all of them to reflect them being removed

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from char creation

lucid junco
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Sneaky bastard frog

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Seahorse coffee is at 20 locations now

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Btw @languid kayak @digital helm is there a way to bump certain pages higher than others?

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Eg Zippee Market is something that people will definitely want to look up more than Zippee Counter

languid kayak
languid kayak
lucid junco
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Using notepad++ plugin I can also see comments

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VCS plugin didnt output it

flint vapor
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Wait it's for the Java ?

lucid junco
flat sun
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what do you mean it didn't 'output' comments?

lucid junco
flat sun
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did you use an in-built decompiler with vscode? that would just be zomboid decompiler being better since it's specialised

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it's not really to do with the ides

lucid junco
flint vapor
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The game didn't allow you to retrieve comments before 42.13 if I'm not mistaken

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Only since they made it a .jar

flat sun
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comments are not stored in the files whatsoever

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compiled java files have no way (or reason) to store comments

lucid junco
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but there are comments

flat sun
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they aren't actually in the game files whatsoever

flint vapor
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Where do they come from ? From the JavaDocs ?

flat sun
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they're scraped from the javadocs

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there aren't as many as you think, and a few of them are actually written by me

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keep in mind this means we only have documentation comments that would show up on javadocs, not in-code comments which would likely make up the majority of comments in the actual TIS source code

languid kayak
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Seems it's this option

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the "Title" template also changes the sort key

languid kayak
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One user translated https://pzwiki.net/wiki/PZwiki:Indie_Wiki_Buddy/zh-hans – the original page doesn't have {{LangSwitch}} – do we want to translate that? Also, I've been wondering, shouldn't the page be in the main namespace instead of the PZwiki: where it is now? Pinging @gloomy glen for that mostly

languid kayak
proud cobalt
languid kayak
languid kayak
languid kayak
languid kayak
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Added {{Verify}} to it for now πŸ™‚

languid kayak
languid kayak
languid kayak
languid kayak
languid kayak
gloomy glen
languid kayak
languid kayak
vague vessel
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mom get the camera!

rigid tangle
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βœ‹ 😐 🀚

sweet talon
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a

digital helm
solemn aspen
past glacier
proud cobalt
proud cobalt
proud cobalt
languid kayak
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Splitting https://pzwiki.net/wiki/Build_40 is finished too btw. Not sure if I'll go further splitting Build 39 and so on, as it's PITA. I might go straight to the oldest builds to clean them up though.

Although without splitting builds 39- there are some redlinks liks in the history and similar pages

cedar yoke
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is it automatic from notes in changelogs or manually put together?

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(apologies if this is common knowledge)

languid kayak
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As I go through all the changes since 2023 anyway, and just take notes, though I wrote so many at that point that they might look similar tbf πŸ˜„

cedar yoke
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oh wow that is dedication

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but having consistent style probably both makes them easier to read and write

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right

proud cobalt
# cedar yoke oh wow that is dedication

Faal has been doing the summaries every month since February 2023, he manually checks every edit to the wiki for both quality and to credit them at the end of the month.

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Which actually marks 3 years now @languid kayak since your first summary / newsletter in Feb 2023 πŸŽ‰

leaden gulch
proud cobalt
unique ermine
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Created a new navbox (Navbox location types) and placed it on all general location pages (e.g. Gas station, Hardware store...) for better navigation between them. Also included red links for pages which are yet to be created (like Post office, Barber shop, and such). In some instances, I replaced the unwieldy Navbox Locations with it, as in most cases, the former did not aid navigation much (that navbox mostly includes only specific, named locations).

Hopefully it's a change for the better

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What is the wiki policy on business chains? Are locations with the same logo counted as the same chain, even if they have an incredibly generic name (e.g. Diner, Bakery)? It seems like it by checking those pages (although one page mentions it's unsure whether it is a chain or the locations merely use the same logo)

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(Bakery, to be exact)

lucid junco
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Unless Ive missed the part where youve asked @naive imp locations leader

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or any other leader at least

lucid junco
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Or a "named" business overall

naive imp
lucid junco
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Sign -> roomdef -> theming -> other indicators

unique ermine
lucid junco
naive imp
# unique ermine No, I just created a new one

Ok. Navbox locations should be re-added to all pages it was removed from imo. We could have both, dont see why not, and have them in a section titled navigation so it is collapseable

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The reason for this is because we like to list literally everything

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I am working atm I will be able to elaborate more once im off today and have time to edit

lucid junco
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Honestly Im quite fond of simpler navbox

lucid junco
unique ermine
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Done.

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I'm sorry for causing this mess

magic grove
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what's that thing for?
It's not in the game infobox template

lucid junco
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Its fine

static timber
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s

lucid junco
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What the

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They had added more tiles

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@serene sage @languid kayak

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I only finished with old posters

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on a brighter side we now have more bases for easter eggs

serene sage
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holy personal hell

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but dang they look really good

lucid junco
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Ive done 3 sheets of posters that were added in 42.13-42.14

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they might have added them in 42.14.1

serene sage
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these are still only in the game files though right?

lucid junco
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i havent played the game since january so cant say

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But honestly there are so many

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and they are recnent aditions

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so most likely they are still only in files

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But here at wiki we work in advance

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I just hope they wont change much

languid kayak
lucid junco
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@tulip kiln finally got some photos for music bands

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Joe Johnson is a MJ reference

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Speaking of working in advance

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Were getting new locations

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soonβ„’

serene sage
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pzwiki editors working in advance by making a stub article for build 49:

lucid junco
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Were getting 31 W

serene sage
# lucid junco

this is the average rural kentucky farmer's version of a free candy van

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fresh eggs

thin cloud
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😌

rotund echo
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Is this guy wielding a Tommy gun???

lucid junco
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tommy gun in zomboid confirmed

gloomy glen
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That's 100% tony montana from scarface hell yeah

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I completely forgot that movie existed until now

gloomy glen
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I still remember watching scarface and no long after carlito's way. It was an experience. Also why was my dad showing me those movies when I was a kid is something I will never know

vestal quartz
lucid junco
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Evil TIS be like: We'll use just one implementation of a mechanic in the game for consistency and coding sake

thin cloud
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There are no future feature Easter eggs in the posters

lucid junco
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damn

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We didnt even get posters and they are already cancelled

serene sage
thin cloud
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It's simple. No feasture future eggs in poster easter

lucid junco
thin cloud
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No fuster creature eggs!

languid kayak
magic grove
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and also, how to archive in translated pages?
And should translations even be archieved

proud cobalt
proud cobalt
magic grove
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Tysm for answers

proud cobalt
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Np

magic grove
magic grove
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Should the notice this clothing can't be repaired be removed from trivia though?
I think it is useful to have this information be on pages, but I see that it was removed on certain ones
If not in trivia, then it can become a part of items inbox

lucid junco
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@proud cobalt @flat sun @flint vapor (Sorry Idk who to ping about code anymore)
So I think I found where zomboid gets skin colour for zombies that can be used

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But Idfk how to interpret it

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its either 0-4 or arbitrarily 1-5

hallow sedge
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.

lucid junco
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so I cant confirm either of these

flint vapor
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Must be enums probably

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Did you check the setSkinTexyureIndex function ?

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I also suggest using IDEA (which I don't is what you use rn) to navigate the Java code

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Way easier to search the Java files with it

magic grove
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what does Will be deleted after removal from all pages mean?

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what exactly will be deleted? The mbox?

lucid junco
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Or image

magic grove
magic grove
magic grove
thin knoll
# lucid junco

The unofficial mapping community has all tiles added in 42.14 btw. Would have save you a lot of time using those than having to line up all these tiles manually πŸ˜‰

lucid junco
thin knoll
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I don’t understand what that means

lucid junco
thin knoll
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Ah well that’s what I meant by using the tiles the mapping community has. Could be an idea to consider looking at to make adding wiki stuff easier regarding tiles.

lucid junco
thin knoll
lucid junco
gloomy glen
languid kayak
magic grove
magic grove
lucid junco
lucid junco
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At least notepad++ doesnt bombard me with these

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Ah here we go

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it is 0-4

flint vapor
lucid junco
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Im not a coder

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for whatever reason Kirsty spawns naked

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But she is in fact black

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I have no idea why she is naked if JJ is fine but ig zomboid coding

lucid junco
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and notably hes not guaranteed to spawn with his id

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just his wallet

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At least dean has some decency

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duke is also okay

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both of these are correct

languid kayak
# magic grove My deepest gratitude! Now it's much more clear. Also, is it a new norm of pagema...

we changed the headers to use spaces some time ago, it should be noted in the style guide, but you can still see some old exsmples here and there (doesn't matter for display, but bots and some editors corrwct them while doing other changes).

As far as colon goes, these are namespaces. In-game stuff is in main space, but templates, categoties, organizational stuff etc. is in namespaces that use them. Page title csnnot have : for that reason. Semicolon can be used, but such characters rarely appear in names (books, vhses, maybe other media)

languid kayak
vague vessel
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@languid kayak I want to put every researchable recipe into the wiki, I.E you can learn this recipe from researching this item

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Where would be a good place to put that, formatting wise

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It should probably be on the page of the item you want to learn the recipe of

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My original thought was in the "requirements" tab, but some items like shiv have like 20 things you can research to learn its recipe

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so itd get too cluttered

languid kayak
vague vessel
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as far as i know theres no recipes learned via researching on wiki at all

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on the item page itself

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the main issue is, if you are trying to figure out how to learn a recipe, you want it on the item page itself, not what you research it from

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since if you already knew where it came from you wouldnt need the info, yknow?

magic grove
languid kayak
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We last revised it during the 2025 PZwiki Review in September

naive imp
# magic grove what does ``Will be deleted after removal from all pages`` mean?

Basically this is used to refer to a page that is in the process of being phased out for another page. That's what the parameters in the mbox are for.

Once the deprecated page has had all links to it removed/redirected to its successor, or is otherwise no longer used or superseded, the page can be marked for deletion by a standard user by using {{delete}}, or deleted immediately by an administrator.

Typically we use it for templates and images that are in the process of being replaced, but it is also used on various other pages too.

gloomy glen
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I was doing so good updating the translation of the main pages and somehow someone rewrote the whole fishing page to match trapping. I was not expecting to undo 8 months tonight. Could be worse, I guess (?)

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Welp, i guess it's less stressful to translate the whole thing from scratch

rotund echo
lucid junco
rotund echo
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DEAN WOULD NEVER LIE BRO

languid kayak
# gloomy glen I was doing so good updating the translation of the main pages and somehow someo...

The skill pages are something that needs love but no one has enough time to update to a proper state 😩. B42 is getting more and more stable, but the unstable nature of B42 doesn't help here either, but these pages definitely needed B42 rewrites and nothing there is automated and are so big that require a good chunk of time to properly write, none of us admins never got to them for that reason (if anyone is up for the task, to coorinate that as a part of B42 project, Calvy is the leader and I believe would love to see help on the project, I didn't spend much time there personally).

There are some changes in the main page too, most notable is Tech Support and FAQ changes, which I went ahead and changed incorporating Beard's work, but did not finished yet, so keep an eye for it. I'll probably do a ping for that too, but basically Tech Support page hosts what was in FAQ previously and FAQ was changed too:

https://pzwiki.net/wiki/Tech_Support
https://pzwiki.net/wiki/Frequently_Asked_Questions

while https://pzwiki.net/wiki/Multiplayer_FAQ won't be used anymore (keeping it if we want to move things around, you may salvage some translations there too).

I also want to refresh some main page and translation stuff when there's some time

flint vapor
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Literally unplayable

magic grove
gloomy glen
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Maybe he lost it after being bitten, Dean would never lie

languid kayak
lucid junco
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@thin cloud I know it may sound weird but what colour is canonical for Richard Rosenwald (aka mayor of West Point)?

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This is how he is on flier vs how he is in game

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Im not sure we can get that colour in game anyway?

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I mean the middle colour is too light and darker colours are too dark pz_thinking

lucid junco
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@proud cobalt @languid kayak @digital helm (sorry but idk who to ping with that idea) maybe include {{clear}} above every navbar section so it looks better on shorter pages?

thin cloud
languid kayak
digital helm
lucid junco
lucid junco
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i mean it would supposedly just move Navbox header below infobox

digital helm
digital helm
# vague vessel the main issue is, if you are trying to figure out how to learn a recipe, you wa...

I agree that would be helpful. I assumed we already did this, but it's just the 'recipe' from researching that item. A list of items that could be researched to learn the recipe would indeed be helpful.

The requirements section is probably too big already, but a normal bulleted list should probably be fine in that Researchable recipes section, or a new related section? @proud cobalt
https://pzwiki.net/wiki/Shiv#Researchable_recipes

vague vessel
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yeah i know exactly where to find em all, just dk where to put em thatd work best

digital helm
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Yeah, I'd wait for Calvy's thoughts since he put together the crafting tables. We could easily parse them all and automate (and update) with the bot

proud cobalt
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It will just be a different section, likely under obtaining

vague vessel
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perfect, let me know if you need anything

proud cobalt
proud cobalt
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Definitely needs to be collapsible

proud cobalt
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Ok i have a system in place, will be live next patch

digital helm
proud cobalt
# digital helm Looks great

Its good enough atm, i wanted it to be centered but like collapsibles in tables in collapsibles in a lua module... Yeah it'll do lol

digital helm
languid kayak
lucid junco
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i mean thats not really a bug

languid kayak
languid kayak
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Maybe a trivia then

naive imp
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I am happy to announce I will have time to get back to editing tonight

serene sage
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congratulations

serene sage
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holy 42.15

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new firearms and new game modes?

proud cobalt
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I'm going to run the bot for a first run overnight, but there have been some changes to loot which will need adjusting on the script side. It's 2am though and i don't have the capacity to do that math rn

proud cobalt
lucid junco
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@rotund echo

rotund echo
lucid junco
proud cobalt
lucid junco
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same

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glad its basegame now

languid kayak
# lucid junco

pop loot should be removed too (yeah, we got a blog as well!) https://projectzomboid.com/blog/news/2026/03/some-new-things/

Hello Survivors, we hope your barricades are holding strong! Today we’re releasing Build 42.15 Unstable, and along with a big list of fixes, balancing, multiplayer stability improvements, and new items, we have two big content updates for you to wade into, with your baseball bats swinging (or axes – axes work too): Game Mode Refresh […]

languid kayak
serene sage
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man apocalypse got such a nice glow up now

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apocalypse pretty much raise me into the semi-competent PZ player now

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pretty nice that a bunch of the settings people use to tweak from apoc is now set by default

rotund echo
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Did you know in Apoc, gun spawns are set to 2.0 now?

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Oh yeah, 33% of the zombies can open doors too btw

vague vessel
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vfe is dead, long live vanilla

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in apoc???

rotund echo
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Why cannot I embed file here

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Guys, Discord is dying I think

serene sage
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gotta lock your doors now

rotund echo
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I tried in Apoc mode to see if they really opened doors

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Seemingly they don't?

serene sage
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strange

rotund echo
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So idk what that setting means

serene sage
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I think it only applies when β€œCognition” is set to Navigate and Use Doors

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else the game probably ignores it

rotund echo
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I think they actually jacked up M16 spawns, like, a LOT

serene sage
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damn your whole PZ persona is over

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no more submersible M16s

languid kayak
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Unless something changed that is, I played a little while ago, but last time I had real trouble finding the tailoring books

flint vapor
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It doesn't use the correct one

flint vapor
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<@&671452400221159444>

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wtf is going on tonight

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Wait that's so fucked, Discord makes that an embed invite when it's not a full link lol

proud cobalt
proud cobalt
# rotund echo

Yeah in gonna have to significantly adjust how the loot chance works on the wiki tired

rotund echo
#

Real

rotund echo
proud cobalt
#

Im so close to having loot working properly. It is spot on for everything except ranged weapons

proud cobalt
#

Ok loot updating now

#

Also the new guns are up on the wiki

lucid junco
#

Any idea why it has this empty other section in the infobox?

#

Oh

#

i have an idea

#

yeah... thats not a valid tag

#

i mean it is but its not used

#

so using number_of_stores results in an empty Other infobox

#

And number of locations does not show up at all

lucid junco
#

so i wont send pics, but its on every page that uses number_of_stores

gloomy glen
#

there's that Base.Pistol2;Base.TrapperCarbine thingy in both the ammo page and the magazine one @proud cobalt

proud cobalt
#

Ill try have a look at this when i get a chance

vague vessel
#

im looking at the wilderness survival mag spawn locations and the top result "outdoorsupply" inside "shelvesmag" doesnt appear to exist

#

i cant find outdoorsupply on the b42 map, nor can i find any shelvesmag

proud cobalt
#

They may also exist on modded maps if used by the creator

vague vessel
#

i see, tyty

languid kayak
#

Forgot to send that yeserday btw, but thanks a lot for updating the main pages for me btw @gloomy glen πŸ˜„ Saved me some work yesteday ❀️

lucid junco
#

Seahorse coffee is now officially the biggest chain in zomboid

vague vessel
#

overtaking even spiffos?

#

damn

lucid junco
#

While being only in LV, WP March ridge and Riverside

lucid junco
vague vessel
#

damn

lucid junco
#

number_of_stores and number_of_locations dont show up

#

but number_of_restaurants does

lucid junco
#

Tried changing person1,person2,person3(etc) to be something more appropriate

gloomy glen
#

Looks great!

lucid junco
#

@naive imp Just to be sure, in locations, our template is
Short desc
== Interior ==
== Gallery ==
== Advertisement ==
== Trivia ==
== References ==
== See also ==

#

or
== Locations ==
== Loot ==
== Gallery ==
== Advertisement ==
== Trivia ==
== References ==
== See also =

#

For business chains

naive imp
#

Also of course when I announce I have time to edit i have to fix my friends truck lol

#

Ugh

#

But tonight SHOULD be good assuming no bullshit happens

lucid junco
naive imp
#

At one point I didn't really care but with the amount of pages we have they need to be completely identical for navigation sake

naive imp
lucid junco
naive imp
#

Oh wait you mean the adverts nvm

#

Yeah i dont recall adding those in

lucid junco
#

And trivia

naive imp
#

Feel free to add if you want

lucid junco
#

Boilerplate doesnt mention them, I vividly remember discussing that trivia should be below gallery

#

But not sure about adverts

#

so thats why im asking

naive imp
lucid junco
#

alright so
Gallery
Adverts
Trivia

languid kayak
languid kayak
naive imp
naive imp
languid kayak
languid kayak
naive imp
#

Wow I've been inactive since november? Damn long break indeed

#

Good to be back though

serene sage
#

I still can’t be fully back sadly, but will return with full force next week due to spring break

#

congrats on your return Think

languid kayak
naive imp
#

Back to work. Got a lot to do still. We haven't even touched the challenge maps yet which is the focus after Knox country

languid kayak
serene sage
#

most challenges are gone

#

pretty much just got CDDA and Last Stand Accumulator

#

and Winter is Coming I suppose

lucid junco
#

but there are no maps yet

#

I suppose we can make retroactive mapping though

#

since main version is still b41 which has them

#

its better to have some page than none page

lucid junco
#

@rotund echo @proud cobalt Do we have a new unofficial wiki map for LV districts?

#

Easy Pickins Tools

gloomy glen
lucid junco
#

I think it turned out fine

rotund echo
proud cobalt
proud cobalt
proud cobalt
proud cobalt
lucid junco
#

@naive imp Pinging you for your opinion

rotund echo
languid kayak
languid kayak
rotund echo
naive imp
#

@rotund echo and @lucid junco thanks a lot for the work yall did on locations while I was on break

digital helm
digital helm
gloomy glen
#

Folks, did the AEBS numbers in-game broke in english too?

lucid junco
#

Yep

#

As far as zomboid channel tells

#

I haven't played game since 42.15.0

naive imp
gloomy glen
#

Ty!

gloomy glen
modest widget
#

This is moreso a question for wiki mods and more experienced players, but on the wiki page for the helicopter event the phrasing β€œThe helicopter event will occur between days 6-9, and between 9 A.M-8 P.M.” does this mean 6-9 days after the start regardless of wether it is adjusted, or does it go off of the β€œcanon” days thatre mentioned for example on the life and living tv channel wiki page with day 1 being 07/09

flint vapor
lucid junco
#

TV and radio is a bag of worms that is completely unrelated to other timed events in the game

proud cobalt
#

Along with all the broken UI

lucid junco
#

specifically the text

#

you can notice it in the main menu credits

languid kayak
languid kayak
#

@versed dome I added the GOG forums to links in https://pzwiki.net/wiki/Tech_Support#Contacting_tech_support since they technically are there, but I don't think these are much visited, but in general, I think that the preferred way to get support is forums, then Discord, then Steam and finally GOG? If so, maybe it'd be best to change order as such?

versed dome
languid kayak
languid kayak
#

but judging from your wording it's like that πŸ˜„

#

(also minor, but I think "Tech Support" would be a proper noun/shorthand for the official tech support guys, so I guess it's better to capitalize it I guess?)

languid kayak
# versed dome I do not visit them at all, so preferably people would use the TIS forums or Dis...

Updated πŸ™‚ Also, in #1019767076094758924 the link still points to the old page, but I see you updated it in https://theindiestone.com/forums/index.php?/topic/92257-tech-support-important-links/ – not sure who can update it on Discord, can ask Sully if so πŸ˜„

#

(Discord and TIS Forums for reference)

modest widget
flint vapor
lucid token
#

probable error on the page for the Long mace

#

it is a long blunt waepon and it says condition scales off of short blunt

gloomy glen
#

The navbox items has a few items with the {{sup|future}} but are already available (bellows, blacksmithing skill books, some magazines, i don't remember the others). should I give it a look and update it?

proud cobalt
gloomy glen
#

Will do then

languid kayak
proud cobalt
languid kayak
# proud cobalt Only the outfits have the new style of Navbox, which does use Lua yeah

What's the barrier for the rest? Technical hurdles or just discussion? As if it's the latter, maybe it's something we can brainstorm with the community/project leaders (items can be the last, as it's the biggest, but can start with modding and locations are seeing some new navboxes thanks to Donytr), as well as lore and history projects (the history is what I dabble the most and currently we have no easy way to jump between builds other than going to the build xx page directly, so I guess navboxes could be useful there as well)

proud cobalt
languid kayak
lucid junco
#

Its kinda excessive

proud cobalt
vapid walrus
#

I’ve just added some extra details of animal tracks under tracking, if any grammar guys can go and make it look readable

unique ermine
#

Expanded the Winter Is Coming article, primarily added the Spawn Locations and Sandbox settings sections. Is the layout fine? I plan to expand other scenario articles later.

lucid junco
#

1 month and 18 days ago jaques_beaver

#

Better late than never to find it out ig

lucid junco
#

@digital helm @languid kayak How do you do references on pages?

#

Not footnotes but references

lucid junco
digital helm
lucid junco
#

Worst thing about updating profiles is that everything leads to linked in

lucid junco
#

Wait linked in is a social media?

proud cobalt
#

Yeah linked in is a social media site, just aimed at business professionals

lucid junco
floral inlet
#

here be a page that's outdated even in stable

naive imp
proud cobalt
#

Wiki based mystery detective game just came out literally less than an hour ago if anyone's interested. It's very nostalgic if you used a computer pre ~2005

https://store.steampowered.com/app/4018950/Lost_Wiki_Kozlovka/

Step into the shoes of a journalist as you uncover a mystery of a small town in Eastern Europe. Deduce and complete puzzles as you explore and uncover more articles in a sprawling wikipedia-like database.…

Price

$4.49

languid kayak
languid kayak
languid kayak
#

I created an account when it wasn't πŸ˜„ At least not to a degree it becamse. It had a data leak in the past too

languid kayak
naive imp
flat sun
#

a lot of this is either wrong (shipped java version did not change, a few others also sound wrong to me but are too annoying to verify) or extremely specific to their mod πŸ˜…

#

i think most likely because it's not their mod originally they made some false assumptions about how it originally worked and catalogued all of those as changes

flint vapor
proud cobalt
flint vapor
flat sun
#

yeah the lists flagged it to me too but i wasn't sure

#

when it's not as obvious as chatgpt is i get uncertain πŸ˜…

naive imp
proven lava
#

Hmm. I should probably write up animal butchering and heads and brains some time. I'd probably need to go debug mode to research that.

flint vapor
#

@languid kayak does opening an URL from the mod manager work for you on Linux ?

languid kayak
flint vapor
#
#

Doing it from the Mod manager allows you to have that openUrl call which causes problems

#

But you can do it from the console too

#

openUrl("https://steamcommunity.com/app/108600/workshop/")

#

You can try that for example

#

In the in-game console

#
high canyon
#

hey gang

#

I noticed a little discrepancy in a page

#

looks like an issue with just copying over a templater

#

can you guys change that first line to the right version?

flint vapor
# high canyon

Fixed it, but in the future, do know you can fix that yourself too, you simply need to make an account

high canyon
#

alrighty

languid kayak
flint vapor
#

The overlay ik works

#

I need to know if the issue of opening it in the internet desktop app is a general Linux problem

languid kayak
#

okay, a min or so and I'll check

#

seems it doesn't work indeed

wispy aspen
#

Someone please correct me if im wrong but

Condition

The condition of a car battery is separate to the remaining power, although they can be easily mixed up. A car battery's condition determines its charge capacity and effectiveness at starting a vehicle engine. Lower condition batteries will hold less charge and fail to start the engine more often. Installed car batteries will never explode or catch fire.
https://pzwiki.net/wiki/Car_Battery

I haven't found anything in the code, that suggests this is true, running most updated version of the game. so is the info on the wiki wrong? I say this because I think that if thats the case, it should get updated to not spread misinfo

languid kayak
naive imp
wispy aspen
# languid kayak as in condition does not affect battery life?

Yes, I havent found anything in the code that implies the condition influences anything.

At most, the value is accessed for a check in which 0% condition batteries are treated as if there was no battery, if I remember correctly.

But besides this, condition does not change anything. It would seem like 1% condition battery behaves the same as 100%. No change at all. I tested ingame too.

wispy aspen
naive imp
wispy aspen
#

Oh yeah I did want to do that

#

But I think I cant? Says I have no permissions

#

Or I have to create an account ig

#

I'll try when I get home

languid kayak
naive imp
# wispy aspen But I think I cant? Says I have no permissions

You have to create an account. We disallowed non-account edits due to overwhelming input from automated spam bots.

No email or other PID is required to create an account, though an email is optional (and recommended as thats the only way to recover your account if you lose your password)

flint vapor
#

What font does the wiki use ?

flint vapor
#

That cache thing for images is kind of annoying when you try to test things out πŸ₯²

#

Trying to use some Tikz generated images to make things less flashy and fit the wiki a bit better

digital helm
flint vapor
#

How long is the cache again ? πŸ˜…

#

Oh it was my local cache nvm

#

Ok that looks pretty nice

#

I'll set the font to Roboto and probably do my schemas this way now

#

Maybe add some color here and there

digital helm
#

They look great πŸ‘Œ

flint vapor
#

Another one to check later after the website cache got reset

proud cobalt
balmy quarry
#

Hello, I'm still new to PZ, but I decided to nonetheless use the build 42 version. I do know the wiki is based on version 41, however I did also notice there was muscle strain on the health page which I heard started on build 42? Let me know if I'm wrong on that.

With that out of the way, onwards to my topic. The Health wiki has a muscle strain section that lists sources that can cause muscle strain, it seems to have missed out on exercising? Though it doesn't immediately cause muscle strain, it does seem to cause it after a few hours have passed.

flint vapor
#

idk where you got that info

#

The whole thing is being updated to B42 since its release, every item page, recipes, even locations are B42 now

balmy quarry
#

Oh I see, my bad. As for where I got that information from is the top of the pages tend to have this:

flint vapor
#

Also it's written at the top of pages which version they are for πŸ˜…

balmy quarry
#

Correct

flint vapor
#

Someone forgot to bump the version then drunk

balmy quarry
#

🫑 Glad to have been of assistance lmao

flint vapor
#

Feel free to do that yourself too

#

You can contribute

#

Wait was muscle strain already there in B41 actually ?

#

Nah, it lists combat and shit, which is definitely B42

balmy quarry
#

When I say I'm new I mean probably not even more than 5 days old for Project Zomboid. but I do watch a lot of videos, and I hear a lot of people saying "New to B42, is muscles strain" so I'd expect it to be B42

flint vapor
#

πŸ‘Œ

#

I bumped the version on the wiki page for Health

balmy quarry
#

Thanks, but yeah Idk how the mechanic works exactly for muscle strain when exercising, but I do know it does something. So although I wouldn't mind doing the editing, I don't know the mechanic enough to alter the page to add exercising as a muscle strain source.

flint vapor
balmy quarry
#

Something like this? I highlighted my edited part:

Or is the stub supposed to be before the highlighted area?

flint vapor
#

I should have checked that page better

balmy quarry
#

I saw there was a preview and realized what it would have done. But yeah it's already on the page. Would I be able to footnote it to say that section requires more detailed information?

languid kayak
balmy quarry
#

Lmao mb. I wrote the sentence just below the main paragraph and added the stub. I also provided in the summary my change (added exercise) and the reason for the stub (lack of detailed mechanic).

gloomy glen
#

The navbox location types include "cemetery" which is deprecated, do I remove it?

#

Also, I was thinking about making one of the general locations page (like the hardware store one), what's the logic/rule for the "see also" section?

lucid junco
#

Current stable version was bumped to 41.18

#

As a part of the fix for the vulnerability

#

so all previously up to date pages became outdated

proud cobalt
#

A lot of articles are in a weird limbo state where they've had B42 information added but the rest of the article hasn't been verified as unchanged

#

This is one of them

proud cobalt
naive imp
#

But I wouldn't sweat it. I'm gonna look over it anyway

gloomy glen
#

Ty!

proud cobalt
#

Im bumping everything on 41.78.16 to .18 so it doesnt look so scary and outdated

gloomy glen
#

It does looks scary ngl lol

proud cobalt
#

Yeah the updates had no material change so it doesn't really fit lol

flint vapor
#

There's B42 info in a page marked as B41

flint vapor
#

It's more likely something documented didn't move and so players can trust that page, while adding B42 info to a B41 will just get overlooked since they won't trust it

proud cobalt
#

I agree

thick dawn
# proud cobalt I agree

Hello. Are there any plans to work with b42map.com? There's a lot of outdated information there, as well as some that hasn't been added yet.

thick dawn
# proud cobalt Sorry what do you mean

The POI settings include location names and descriptions. Some of them are outdated, like the one in March Ridge near the military dormitory. Some new locations don't even have markers, like here in Muldraugh. Are there any plans to address this?

proud cobalt
thick dawn
proud cobalt
thick dawn
# proud cobalt Has the apartments story been removed? I wasn't aware of that. And not every loc...

Yeah, you can read about it on pzwiki.net pz_thinking
I can send you the link.

I agree with you, but for example, the Car Junkyard in Riverside has its own name, while the new similar location in Muldraugh doesn’t. The construction site in Valley Station has its own marker, but a similar one in Riverside doesn’t. I understand that we don’t need an endless number of markers, but wouldn’t it make sense to do a bit of cleanup? drunk

#

I could help a bit and DM you, or message you somewhere else, with a few things that seem incomplete or inconsistent to me. Then you could decide for yourself whether any of them are worth changing, if you want to

proud cobalt
thick dawn
proud cobalt
tired badge
#

How many mL of fluid do each of the hunger and other stats represent for the beer, brandy, drink etc. pages?

proud cobalt
#

Bot running for 42.16.0

languid kayak
languid kayak
#

From the blog post

All existing Occupations are still available (some with refreshed names)
I guess we have some movings to do again πŸ˜„

#

and Veterans no longer notice Discomfort via an updated Desensitized Trait, as they are very used to being uncomfortable.
That's interesting

#

Also, everyone praise the big return of The Centralized Block of Italicised Text!

The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something. You can also find us on Bluesky, or on our Discord and Reddit here! If you fancy you can sign up to receive PZ blogs in your emails right here.

Right in time after our replacing of X with Bluesky πŸ˜„

Also,a small nit, I think it's you who wrote this blog post @lunar wedge, but we generally standardized to refering the wiki as "PZwiki" πŸ˜„
https://pzwiki.net/wiki/PZwiki

languid kayak
thin cloud
languid kayak
# thick dawn The B42 no longer spawns large amounts of equipment and weapons in Knox Military...

I think I mentioned that a few times, but not sure whether my idea was clear, also not sure exactly how to do that on a technical level, but I think with Lua/Modules it should be possible?

  • Have a list of (editable) locations (on wiki?) - x, y, (z?) and name
  • Use that list on PZwiki

Right now we maintain two separate sources (name and location) for both the map and wiki.

That would render the old POI manager superflous, so one less thing to worry about

digital helm
lucid junco
#

Im for certain sure that towns have slightly different coords than locations pages

restive adder
#

Gonna be upgrading the wiki over the next ~1hr, some disruption expected whilst swapping the new version in

restive adder
#

Complete. Force refresh the wiki if it looks a bit weird - CTRL-R or CTRL-F5 should do so

flint vapor
#

What did the update do ?

floral inlet
#

shouldnt this be welding?

#

no masonry either

languid kayak
# flint vapor What did the update do ?
GitHub

3.15.0 (2026-03-24)

⚠️ Breaking change: HTML for the table of contents have changed in this release. If your wiki caches HTML output, it is recommended to purge the cache after updating.

Highligh...

maiden quest
#

Hello! I found a discrepancy for the Full Encumbrance values ("Encumbrance of the container when it is full and equipped") on the main Container page(that lists all of the containers in its tables) versus the individual page for each container. The table's current math shows containers with an increased encumbrance reduction percentage actually cause the items to weigh more instead of less. I am a very new player and was trying to learn more about bags from the wiki so my apologies if I'm mistaken somewhere. The pictures are examples for "Large Framepack" and "Military Backpack" in the table and then their respective pages on the wiki.

floral inlet
#

is chef supposed to have short blunt?

versed dome
#

Another small bugfix Wiki update today. Will be updating it over the next ~1hr, some disruption may happen, recommend avoiding important edits just in case!

versed dome
#

The update is done now.

lucid junco
#

Huge opportunity missed to change all font on wiki to comic sans

flint vapor
#

Lol

gloomy glen
languid kayak
naive imp
#

Changed echo creek to no longer a spawn town. I added a history section too but since its mostly for items might look a bit weird

#

I left item id out so it just says item history

gloomy glen
#

Changed starting points and then forgot to edit echo creek lol

twilit siren
#

Hello hello! I'm 100% new to wiki editing, can anyone help me with a very specific question?

A lot of the gun pages are still using B41 models - there's some really great new models for the rifles in particular I'd like to showcase. But I don't really know the first thing about how to get ahold of that.

#

(I hope this isn't a general question, please point me where I need to go if this is the wrong channel!)

flint vapor
#

I haven't tested it for the last versions

twilit siren
#

Aw hey, thanks a bunch!

#

I'll see if it works when I'm at my desk, I'll letcha know.

digital helm
#

The underlying logic for infoboxes has now been moved over to lua https://pzwiki.net/wiki/Module:Infobox
This affects all infoboxes, so please let me know if there's some new weirdness.

Only the core templates were moved to lua, i.e.
https://pzwiki.net/wiki/Template:Infobox
https://pzwiki.net/wiki/Template:Infobox/image
https://pzwiki.net/wiki/Template:Infobox/section
https://pzwiki.net/wiki/Template:Infobox/row
They also have slightly better documentation.

The 'specialised' infoboxes (e.g., Infobox item and Infobox location) will come later. This change should make moving them a bit easier.

naive imp
proud cobalt
digital helm
languid kayak
languid kayak
proud cobalt
digital helm
languid kayak
#

(or when doing other edits)

languid kayak
#

Seeing the recent work done by @unique ermine (thanks for that!), I think we can keep the summary field for images like these, I used to remove a bunch but from now on I'll be keeping them https://pzwiki.net/w/index.php?title=File:WinterIsComing_Pre-B42.png&curid=175153&diff=1347335&oldid=1347333 – here's the example for one (I just moved the category to the bottom, but it's added to the == Summary == if inputed when uploading; bot can take care of it in the end, pinging @proud cobalt for that eventually if you want to add it to the bot).

One thing is missing and I'd like to add is the source of file (an original/web archived URL or the location in-game, or a note that it's just a screenshot done for the wiki)

Hopefully I'll get myself to update https://pzwiki.net/wiki/Help:Style_guide and https://pzwiki.net/wiki/Help:Images so these can be documented, too πŸ˜„

digital helm
languid kayak
flint vapor
#

Oh god that might be due to the wiki update πŸ’€

#

wait my image is a bit massive lmao

#

HMMMMM

brazen gazelle
#

missing "take" in Level -13 section of the military research facility article.

flint vapor
brazen gazelle
#

"This page is protected"

gloomy glen
gloomy glen
languid kayak
# brazen gazelle "This page is protected"

The page is not protected, other than requiring an account to do so, we can probably make the message be more explicit about it, can you link a screenshot of the message in question?

languid kayak
#

Can probably streamline it to [[Muldraugh]], [[Knox Country]], {{Coordinates|10862x10247}} if that'd be prefered I guess?

languid kayak
#

I think we tackled the skill pages being in a terrible state, so far I changed all of them to at least have and start with "Overview", but what sections we want to have them?

So far it's not really standardized; we have sections like "Skill guide", "Gaining skill", "How to level it up", etc., all mixed between secions and so on.

I think something like that would be nice? May create a boilerplate if needed I guess?

{{Infobox
}}
Skill is a category [[skill]].

== Overview ==
A short summary of what skill is / what it does.

== Effects ==
Effects of the skill, including various tables

== Leveling ==
Information on what gives the XP for the skill.

=== Occupations ===
List of occupation affecting the skill

=== Traits ===
List of traits affecting the skill

=== Skill books ===
List of skill books affecting the skill

=== Recipe resources ===
Skill magazines and other resources (can be hard to point which exactly are bound to a skill)

=== Entertainment ===
Life and Living, VHS tapes or other digital medias that would give XP in the future (CDs etc.)

== Crafting ==

== Building ==

== Trivia ==

== See also ==

== Navigation ==
^ These 5 are all the standardized headers that are already there

Thoughts? WIll require some shuffling and splitting, but maybe I'll start taing care of it slowly.

I though of having == Character creation == at first, but figured that they might belong to leveling more.

Pinging mostly @proud cobalt and @digital helm but everyone's free to leave a comment πŸ˜„

languid kayak
#

60,000 edits soonβ„’ πŸ‘€

gloomy glen
#

Imo it would encourage new players to try/consider different builds

#

Someone who already knows the basics would probably skip to lvling anyways

languid kayak
twilit siren
flint vapor
twilit siren
#

I don't know what that means, sorry...

twilit siren
#

I don't really know any github stuff.

#

Okay, so copy the file into that folder?

flint vapor
#

Yes, see that wiki page to compare if you properly added it to the folder

#

Compare the folder structure

twilit siren
#

Seems good. After that, the video says to press U ingame, but that's not doing anything. Do I need to be in debug mode or anything?

flint vapor
twilit siren
#

Oh, wait, it's probably the damn file redirect again. Lemme fix that.

flint vapor
#

Activate the mod

languid kayak
flint vapor
#

Noice

languid kayak
twilit siren
# flint vapor It's literally just a mod

Oh, duh, sorry. (I did have to fiddle with the file redirect too, but that's a me-specific issue.)

I've got it working - is there a way to rotate the model so that I can get a good angle for the wiki?

flint vapor
twilit siren
#

Ah, gotcha. Thanks anyway!

digital helm
twilit siren
#

Does anyone know if rifles still have piercing under the new aiming system, or if there's a way to check?

twilit siren
#

New gun icons coming up!

twilit siren
#

Can anyone help me add some guns to the navbox? I tried adjusting the template, but it didn't seem to do anything.

#

Oop, no, I screwed up the whole site's navbox, shit!

twilit siren
#

Fixed

#

Well, I've gotten all the handgun models updated - I guess the wiki has them cached, so they're not displaying just yet?

#

B42 weapons are navigable, so if any other nerds wanna take a whack at fixing up those pages, go nuts!

lucid junco
#

images can get a while to update

twilit siren
#

I'm having a hell of a time with some of these.

#

See, the new double barrel shotgun? It's saved as the JS-2000 in the game files, for some reason

#

I can't find the texture for it for the life of me.

#

Figuring out which M14 is which also sucks, texture-wise.

digital helm
#

Thank you for doing these btw

twilit siren
digital helm
twilit siren
#

The problem is that there's a correct image on the page (JS-3T tactical.png) and a duplicate with an incorrectly formatted name that isn't attached to anything

#

Or like - they're both incorrectly name-formatted..? I forget at this point. I'm super tired and all the blender stuff gave me a huge headache figuring it out ^^;

digital helm
twilit siren
#

Thanks, I didn't mess with the filenames for any preexisting firearms

#

Maybe check the L92 carbine

twilit siren
gloomy glen
#

just now got 1k i feel i cheated my way into trusted user lol

languid kayak
pale oracle
#

yo wiki guys

#

found a typo

#

on the day 7 paragraph it says broadcaster instead of broadcasted

#

In the triple N article

languid kayak
#

Feel free to make an account and correct it if you spot it, takes literally a few seconds πŸ˜„ #pzwiki_editing message

languid kayak
jade fox
#

pong

feral flame
#

pang ^_^

vestal garden
#

Happy easter

twilit siren
#

Awww yay!

winged lily
#

happy easter :)

twilit siren
#

I can't for the life of me get the JS-14 texture working right for a model render

#

That's the only gun that doesn't have a new render now

proud cobalt
#

Catching up so expect some spam Calvygiggle

proud cobalt
proud cobalt
# languid kayak I think that last line happened on the header removal <@191537586542608384>? Not...

Ahh yeah, because the header line looked like this...
{{Header|Project Zomboid|World|Locations|Businesses}}{{Page version|42.11.0}}{{Infobox location|name=McCoy Estate|image=McCoy Estate.png|image_caption=Isometric view of the McCoy Estate|type=Residential|owner=[[McCoy Logging Co.]]|coordinates=10091x8264|location=[[Muldraugh]]|map=McCoy Estate map.png|map_caption=Map location of McCoy Estate}}{{Header|Project Zomboid|World|Locations|Businesses}}{{Page version|42.11.0}}{{Infobox location|name=McCoy Estate|image=McCoy Estate.png|image_caption=Isometric view of the McCoy Estate|type=Residential|owner=[[McCoy Logging Co.]]|coordinates=10091x8264|location=[[Muldraugh]]|map=McCoy Estate map.png|map_caption=Map location of McCoy Estate}}

proud cobalt
past glacier
gloomy glen
#

Why are rain collector barrel two different pages for tarp and garbage bags? The only difference is that one ingredient so I'm confused on why two pages

languid kayak
languid kayak
#

btw @twilit siren thanks for the edits to the item navbox, though keep in mind that they are due to be reworked to Lua eventually and were never really updated to B42 because it had too many items. It's mostly @proud cobalt and @digital helm that will be working on it eventually, but something else always pops πŸ˜„

languid kayak
languid kayak
# languid kayak I think we tackled the skill pages being in a terrible state, so far I changed a...

I'm starting to working on implementing that on the individual skill pages, I think we never solved the issue how XP values are displayed @proud cobalt? #pzwiki_editing message Also, seems it's a bug where the game shows +100% (it's 133% and not 125%) and +125% (it's 166% and not 150%), right?

I think I'm gonna remove the skill levels from individual pages for now and let the https://pzwiki.net/wiki/Skill page explain it to not duplicate the info (which by itself needs an update; we still have it based on B41, like categories which I marked, but also referred to in other places), although listing whether you can even get to level 3 would be nice (not sure if all skills can start at level 3)?

digital helm
languid kayak
#

I guess I'll change just for the name pointing to the dedicated page and numberical amount given

languid kayak
proud cobalt
proud cobalt
proud cobalt
languid kayak
proud cobalt
languid kayak
proud cobalt
#

Once you finish that could you please ping me with the diff so I can get a better understanding πŸ˜„ I'm on mobile and I think my brain is mush today

languid kayak
#

I am mostly wondering now ho to incorporate guides to level the skill up πŸ€”. This seems to be much sought on the wiki, but we don't have an exact space for that, with wiki being more a database/factual information

languid kayak
# languid kayak I think we tackled the skill pages being in a terrible state, so far I changed a...

Okay, https://pzwiki.net/wiki/Agriculture should be revamped to more-or-less this format now, with changes made as I go. @proud cobalt so you are aware πŸ™‚

It should be neatly organized now and it's over 2 kb lighter now without losing any valuable info and follows more-or less the style guide we established.

@gloomy glen you should be happy that the guide-like section is down below, so people would see the occupation and traits first, as I think that's what you wanted?

What we "lost" the occupation and traits detailed info, but the readers should click the appropriate pages for that. Maybe somewhere down the line we could make them getting pulled from the respective pages / lua modules / database, but that's not for now. Right now the only thing that has to be kept up to date are costs which are most important for the skill.

What might need some rethinking is how we include skill books and recipe resource (magazines), that was largely unchanged, especially as we have lists maintained by bots in https://pzwiki.net/wiki/Literature so I assume it can be automated/modularized as well. Instead of making seed list, the page refers to the gardening page a player would click to go to.

The mechanics section is where most of the "guide" like stuff went, though it's structured less like a guide that says do that (Steam guides or similar would better place for that). Some further tweaks/cleanups may be useful, but seems it's all changed as of Build 42. The effects section may need taking a look. There is no separate Crafting section, but there are crafting recipes hidden in the mechanics, may be worth separating and linking to instead.

I also left the https://pzwiki.net/wiki/Agriculture#Crop_table although I'm not sure if it's the proper way to host it or should be in a dedicated page?

languid kayak
languid kayak
#

https://pzwiki.net/wiki/Agriculture#Leveling changed it so it includes icons for occupatyion and traits and book lists and recipe magazine is now a simple list to avoid wrong/duplicate content (it did list the foraging recipe magazine btw and wasn't listing one of the magazines for farming btw)

languid kayak
#

Only properly moved the axe skill to Axe now, some links may need adjusting

languid kayak
languid kayak
#

Handy bit or lore/easter egg @tulip kiln https://theindiestone.com/forums/index.php?/topic/79907-john-spiral/

Seems the John Spiral is the Knox Country's James Bond πŸ™‚ There are two "underground" electrical magazines related to that

* [[File:Magazine_Underground3.png]] [[Magazine: The Cheapskate's John Spiral - Chemical Warfare]]
* [[File:Magazine_Underground6.png]] [[Magazine: The Cheapskate's John Spiral - Homemade Explosives]]
languid kayak
#

I just realized we have description for every skill πŸ˜„

#

it's in lua/shared/Translate/EN/IG_UI.json

#

I think using it as "Quote" at the top may be the best, but it can be used to improve "modifies" in infobox and in #Effects section

thin cloud
digital helm
gloomy glen
still mulch
digital helm
gloomy glen
#

Ty, I imagined that was it but I don't dare touching templates lol

languid kayak
languid kayak
digital helm
digital helm
digital helm
# gloomy glen https://pzwiki.net/wiki/Small_Backpack

Hmm... the problem is that for capacity it's 15<br>12 rather than a whole number, since it gets used in the calculation for full encumbrance.
Looks like 12 is only for the medical backpack. Could just that one be a separate page? Thoughts @proud cobalt

languid kayak
cobalt bronze
#

Hello! First time talking here, I wanted to know if there’s anything related with Spanish articles on the wiki? (mostly B41), I’ve been adding some small details onto a few ones I’ve found, but I would like to know if there’s anything specific where I could learn more about editing or help with something.πŸ™‚

languid kayak
gloomy glen
#

Yeah, we're mostly translating to the new versions but if you have more info on the B42, you can add them in the main (english) article as well as the translated one ❀️

cobalt bronze
#

Oh, alright, sadly I haven’t touched anything related to B42 since last time I tried there was a bug that crashed my game every time I tried to play in it… but if I manage to get it working I surely will try adding stuff to the articles!

#

Also another question, there’s still no problem adding stuff to the articles that aren’t updated to the B42? So I can keep helping at least there? πŸ™‚

gloomy glen
#

You can add stuff to the ones still in b41 but be mindful that those changes will probably be deleted when the page is updated

cobalt bronze
languid kayak
# digital helm Seems like a valid point to me. I'd reply if you action something

Keep in mind that I (lazily) work on skill pages, though all were translated before I started working onthem πŸ˜„

The items are the ones that are constantly improving and often needs manual filling of stuff like usage, see also or variants. (a lot are missing models, but these will update automatically on translated pages).

The navbox will change too, Vaileasys got some plans for it to move to Lua, but no ETA on that, as it's a slow process, translations of them might slightly change.

But in general, keep in mind that all the pages will be updated from B41 eventually.

languid kayak
#

The main problems with B42 is that it's still unstable, so it's ill-advised for long runs, but that's where in general all development (TIS and mods-alike) are headed, and gripes/balance that were initially an issue like muscle memory, aiming and crafting are being polished πŸ˜„

cobalt bronze
# languid kayak our of curiosity, what's the problem with B42? In general it should work even be...

The last time I tried to play on B42 it didn’t even let me load or play on/create new saves since it crashed the game and left my laptop with a frozen black screen, sometimes even lagging the whole laptop and me having to shut if off forcefully.

It probably had something to do with me playing on Linux, but I don’t really know what was causing that, since on B41 everything ran fine…

(I haven’t checked these updates yet, so it can be already fixed with those, I’ll check it when I get some more free time.)

languid kayak
languid kayak
cobalt bronze
dawn shoal
cobalt bronze
#

πŸ€” I would have to try that next time then…

languid kayak
# cobalt bronze I was on Linux Mint 22 XFCE. No GPU, just with integrated graphics on an intel C...

I just tried on my old Haswell i5-4690k iGPU and while B42 worked, the performance was not so great and I couldn't lower the detail further at one point, outside of maybe disabling zoom and resolution (I was 1920x1200) and I had several tabs of firefox open, but can try tomorrow too if I find some time to test it again. That was natively.

What's your CPU out of curiosity?

Also not sure how good Mint is performing, I think @proud cobalt had one PC running on Mint?

cobalt bronze
#

I know that it’s probably not the best CPU to play project zomboid and it was the main reason I started using Linux, but I sadly don’t have much choices with my economical state rn…

languid kayak
# cobalt bronze Well I’ve been using a low end laptop with a Celeron for quite some time, it’s p...

If it's a newer Celeron, then it might be better iGPU than the i5-4690 (4th gen), you'd have to find the exact model though, or at least the generation πŸ˜„

In any case, I'll take a look how B41/B42 runs for me as well. B42 should run better in general anyway and yeah, Linux is probably more lighweight. CachyOS brings some extra performance as well, but not sure you'd want to switch the whole distro for, and it'd be just a few frames.

Also yeah, not the best moment to buy anything at this state, but the game will surely get some optimizations too and for crashing maybe something to bug report (see #1019767076094758924 too), so you can be up to speed with B42 as well ❀️

cobalt bronze
languid kayak
digital helm
#

@gloomy glen and others I've done a fair bit of work on a new way to translate templates and I'm looking for any final feedback.

Translations would be moved out of the template subpage for that language (e.g. /es), and instead stored in /translate.json. This has several improvements over the current format, such as:

  • JSON is a widely used format so people are more likely to be familiar with it
  • missing translations fall back to English instead of breaking the entire template
  • errors are handled more elegantly (better categories and error messages)
  • translations can be viewed without editing
  • should be more straightforward for the editor:
    • page will be created when the template is made 'translatable' and linked to on the English page (with the instructions)
    • re-used for all languages
    • errors with the formatting are picked up by the editor and stops you from saving
  • compatible with the translation extensions (MLEB) for when we get them (our current way is incompatible)

Here's an example of Template:Infobox_game: https://pzwiki.net/wiki/User:Vaileasys/sandbox_5/es
Here's an example of the JSON file, which the above example uses for the translations: https://pzwiki.net/wiki/Template:Infobox_game/translate.json

I could also add a way to display the translations on the doc for that language

feral flame
#

how do you remove outright a 'lightbulb' note that already on a page?

#

just make it blank? dont see a delete for it

#

never mind figured it out

feral flame
#

Okay another question... how does one Archive a page re: version 41 so could start editing it for version 42?

feral flame
#

<@&671452400221159444>

wary stratus
#

thanks

feral flame
#

normally would poked spiffo but that was over the top

wary stratus
#

ye, no problem

#

I saw it when it first spawned but the delete all discord command didn't work or was lagging hard

feral flame
#

do you do any wiki stuff btw?

wary stratus
feral flame
#

Well I could not figure out out for the life of me. even mediawiki's help didnt help so took the only advice that they offered and was make a complete copy of the original outdated page for archiving and stored it into a new Talk page.
I'm not going to touch the original for a bit till hopefully someone reads this and is able to archive it or lemme know its okay to move forward with a version42 page for the Admin_commands
Feel free to ping me regarding this.

proud cobalt
#

It actually already has the link to the B41 version, one you update it to B42 the link will appear

feral flame
#

okies so just change the version at the top and then do any changes needed, just to make sure Im understanding right

proud cobalt
#

Yeah

feral flame
#

okies thanks like I said I made a talk page and backed it up just in case cuz all the info wasnt working

proud cobalt
proud cobalt
feral flame
#

okies yeah I booted up my dedi today got it running so I was able to get a full list of the cmd's

feral flame
#

hey 1 more question cuz Im not sure what it means {{Page version|41.78.18|2=1361361}} whats the whole 2=... part?

digital helm
feral flame
#

okay so just change 41... okies

#

ty

digital helm
#

np

feral flame
#

okay all done updating it best I cound there still WIP descriptions cuz they literally arent coded into the game yet and a few have some typos and stuff I'll put in a bug report for that tommorrow.

feral flame
#
gloomy glen
#

@cobalt bronze hey, you're RDX, right? Tysm for the edits! But there are a few things that I should've mentioned (?) the term should be the ones in game, so for example beta blockers don't need to add "betabloqueadores" since the ign is "tranquilizantes", same with "zombi", etc. Also you can add {{Title|nombre}} to change the page's title (ie {{Title|Insomne}} for wakeful/es)

feral flame
#

they arent even tranquilizers they are adrenaline blockers, just lowers HR and BP

#

opposite of an epinephrine or however you speel it

gloomy glen
#

Ik but I'm not the one deciding how it was translated for the game lol

feral flame
#

ah you talking translation stuff.. yeah the term is too broad honestly but sadly copyrights stop games from using proper names too like Coreg and Inderal etc

#

also not like we got blood pressure and heart rate in the game as medical either

#

@gloomy glen if you would gimme your opinion on the edit I did for "Admin command" it was my first major edit I did for the wiki just wanna know it looks right from a 3rd person

cobalt bronze
gloomy glen
#

Np! Ty for changing "moodle" to "estado", it was like that when I started translating and never double checked it wasn't called moodle tired

#

Whatever doubts you have you can ask here or just dm me

gloomy glen
cobalt bronze
#

Im gonna be creating some more missing pages related to traits in Spanish, right now I have created the Deaf/es one, if anyone’s got more info of the trait on B42 for /es please add it there πŸ™‚

gloomy glen
cobalt bronze
#

I got a question, is there no image for the "Hard of Hearing" trait? was translating that one but i noticed that even the English one didnt have an image for it... πŸ€”

#

oops nevermind, it was just misspelled in the icon parameter, gonna fix the one in English too..

#

Got the whole trio of hearing traits pages translated to Spanish πŸ™‚

lucid junco
#

@languid kayak @digital helm Should humble bundle page be made? Just as with GOG and Steam page

#

Even if it is just a reseller of steam keys

languid kayak
#

we could mention Humble Store in Steam though, as it offers Steam keys

#

Desura at least used to host old builds, nothing really unique about Humble, there's no forums either and screenshots/videos are the same too

digital helm
gloomy glen
#

it was so unnecessary but i was too invested ded

cobalt bronze
#

Holy… stressed

naive imp
feral flame
#

Infobox has some couple issues with it and also the holsters are not named properly? like where is the left or right one and which one is the ankle holster? ie names arent showing for which each one.
as for the min/max range that is not named properly the real names are in red. range is a totally different stat listed right above that.

#

this would be more for the bug team unless its like an inheritance stat but ummm revolvers dont have a 'clip' so not sure why the stat "ClipSize = 15" is even in revolver weapons.

gloomy glen
#

Holster you can edit. Right after #holstersomething|insertedithere

#

The rest I think you're overthinking game logic or I didn't get the question

gloomy glen
#

I get distracted easily so I translate several things at the same time so brain doesn't get itchy and bored drunk then it's just double check before posting

feral flame
digital helm
digital helm
feral flame
digital helm
#

I'll have to look at why the ankle one was missing

feral flame
#

dunno when the ankle came in but the page was for 41.13.x before I changed it (if I remember correctly)

#

oh derp well thats why cuz its actually missing in-game... I sworn I tested it out but just tried again now and apparently its not letting me attach it to there

#

I'll go thru the other revolvers and double check they can or cant use the ankle holster. and file a bug report as I dont see anything in search for it yet

#

looks like only revolver_short works for ankle holsters I'll remove the line. and put in a bug report asking if this was intented or not.

languid kayak
digital helm
proud cobalt
languid kayak
languid kayak
#

also, minor nit, but in general level 1 headers are not used and we opted to add spaces for the headers some time ago, refering tot his change @sage badge πŸ˜„ https://pzwiki.net/w/index.php?title=User:Carina/Item_Image_Tutorial&diff=next&oldid=1361307

I'll change that if we move it somewhere more accessible to use level 2 -> 3 etc. level headers πŸ™‚ Level 1 = Header = is the same level as the page title, that's why it's technically possible but avoided, see https://www.mediawiki.org/wiki/Help:Formatting#Level_2

MediaWiki

You can format your text by using wiki markup. This consists of normal characters like asterisks, apostrophes, or equal signs which have a special function in the wiki, sometimes depending on their position. For example, to format a word in italic, you include it in two pairs of apostrophes like ''this''.