#pzwiki_editing

1 messages Β· Page 65 of 1

digital helm
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Fixed now. Thanks

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I'm late, but no not yet :/

flint vapor
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I went with that now, but before I had a bullet point list

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I don't have rhe source code anymore, but the bullet point had indentations in front of them, maybe that's the reason ?

languid kayak
digital helm
digital helm
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or you mean the icons? I think the infobox only allows 5 for now

languid kayak
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Added that, check https://pzwiki.net/?uselang=vi if everything is right, if not let me know πŸ™‚

Keep in mind that Vietnamese is not properly added to the wiki yet, especially since it's not planned for official translations as a part of Build 42 stable, but we might evaluate adding it similar to how we have Czech now (which isn't going to be included in official translations in B42) https://pzwiki.net/wiki/PZwiki:Project_Translations#Translation_progress

BTW, you probly are aware, if so could you point to the most up-to-date unofficial translation project for Vietnamese for the game? I assume you guys have plans for Build 42 translations? Would be handy to keep names consistent

languid kayak
languid kayak
languid kayak
lilac dune
languid kayak
# lilac dune thx bro, it's working! My initial plan was to translate the main pages first and...

Yeah, I noticed πŸ˜„ I will be catching up with that. The translation progress is outdated, since we removed proper support for unmaintained pages as part of wiki review (Hungarian, Dutch, Norwegian from languages that are plan to be translatated but were not maintained/translated at all) and limited the languages to the ones that are planned for B42 (so Catalan and Afrikaans was removed) back in October https://pzwiki.net/w/index.php?title=PZwiki:Project_Translations&diff=prev&oldid=1263227 following the 2025 Wiki Review decisions.

In this process automated pages were removed too (they were based on B41 translations but for B42 proper translations by https://www.mostgames.org/ are not yet implemented

The end goal I believe is to reintroduce the automated creation of item pages once B42 and translations are out (likley one B42 goes out of stable), but for Czech and Vietanmese we could use unofficial files I guess. We had a brief discussion with @proud cobalt about that.

Also pinging @gloomy glen for visibility

We are the trusted localization and QA partners you've been looking for.

lilac dune
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I see this LangSwitch. I was wondering if we can add the Vietnamese language to it, or does it require an official translation?

flint vapor
flint vapor
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Saw it was not working do went back to the drawing board

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I'm not going to push broken stuff like that when testing them, that'd be stupid

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Unless I missunderstood what you meant

languid kayak
languid kayak
languid kayak
languid kayak
flint vapor
digital helm
digital helm
digital helm
unreal thistle
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why dont we mark the occupation traits as a different category in Trait page? or instead of a different category, just put "Occupation exclusive" in the points mark as it is just a "-"?

modest palm
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I updated the Spawn Locations article and added tables to it. I'm working on validation of the data now.

unreal thistle
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i completed the motion sensitive page, its part in trait page and updated the spanish version of nutrition related traits

lucid junco
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what is this see also

flint vapor
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Uh

proud cobalt
languid kayak
languid kayak
proud cobalt
languid kayak
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Maybe we should make it more clear though πŸ˜„ Usually we don't add anything after an entry in == See also == so maybe we can link to undeniable as trivia?

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(also especially as the undeniable page doesn't explain it's the same Nolan)

languid kayak
digital helm
proud cobalt
digital helm
languid kayak
lucid junco
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not sure where see also came from?

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at least the unidentified part

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im more than sure that it redirected to other dealerships before

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oooh

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wait

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okay it makes more sense now but it should be as a context link like how you've done

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i looked at it and was extremely confused

languid kayak
lucid junco
languid kayak
digital helm
languid kayak
proud cobalt
languid kayak
# proud cobalt It's already part of the formatter, the bot doesn't touch every page though only...

I think I mentioned that, but the more I browse other wikis, the more I think the descriptions under images should end with . too, but not sure we want a bot to do that, or maybe something to go through on this year's wiki review. I have those minor nits I'm not decided/not put a lot of though of listed on my user page for now https://pzwiki.net/wiki/User:Faalagorn#Tasks (the vehicles is old, the rest is new)

modest palm
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Does anyone know how to translate the coordinates in lua files { worldX = 11, worldY = 36, posX = 92, posY = 174, posZ = 0 } into x/y coordinates in game or on the B42 map?
I checked the B42 map and the worldX and worldY don't line up, presumably (for example, the above example 11, 36 puts the location on a forested tile just south of the Boarding School)
Many Google searches come up with posts of "Check the PZ Map" but it isn't updated for B42. I'm thinking there's another way but I'm not sure how

modest palm
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Is it possible that each world tile is specific x*y, and we can multiply whatever that is by worldX and add 92?

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ah, 256x256, so 256x11+92 is 2908 as x and 9390 as y. That still leads to the middle of the forest south of the Boarding School.....at least according to the B42 map. In game too, so what gives? Are my spawnfiles outdated?

flint vapor
modest palm
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I always do πŸ™‚

flint vapor
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It's just mah tho I don't have the exact formula on hand

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Cells are 256x256 in size, unless the wiki map considers those as old cells so 300x300

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A chunk is 8x8 or 10x10 for old cell size

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A tile is 1x1

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As for the coordinates within the Lua files, if you mean like the map, they should follow one of those conventions. You can ask in the mapping Discord they'll know better the details of it

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But there's no black magic fuckery going on I can tell you that

modest palm
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So then provided my files are not out of date (I just checked and I'm definitely on build 42), 256x256 cells are not correct as per https://pzwiki.net/wiki/Mapping, because if we use 300x300 we get x=3392, y=10974 which is in a house in Echo Creek, right where it should be

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I queried in the mapping channel, forgot that existed

flat sun
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i think spawn points files still pretend cells are 300x300

flat sun
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seems like a good solution to me πŸ˜…

flint vapor
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Two systems ? Idk πŸ˜…

flat sun
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it's just basic backwards compatibility

flint vapor
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I suppose yea, but for something they could easily fix on their side, especially since B41 maps can't be used in B42 it's not like people will blindy copy their map to B42

flat sun
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most mapping stuff is backwards compatible, i guess they get special treatment πŸ˜…

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(joking, given that b42 mapping tools aren't even out)

flint vapor
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I'd be surprised if maps were backwards compatible haha

flat sun
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maps are supposed to just need re-exporting to work in b42, iirc this ended up not entirely true (unless the official mapping tools have some extra tricks) but it's still mostly the case

languid kayak
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just realized we just got an update πŸ˜„ Was thinking we'd get 42.14 instead of a 42.13.2 πŸ˜„ Probably some good time to update pages @proud cobalt when the bot will have some time to spare πŸ˜›

proud cobalt
languid kayak
proud cobalt
flint vapor
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Is it only me where the wiki is really slow currently ?

proud cobalt
flint vapor
proud cobalt
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Oh i definitely dont have that atm, but i have experienced that before

languid kayak
# proud cobalt The bot doesn't bump page numbers for most articles

It's as per the needless edits policy I guess?

On one hand I get it, it's less meaningless edits and less size of database with all these overhead (though last time I asked Kirrus wiki does not take much space and I believe MediaWiki can handles lots of edits just fine, it powers Wikipedia after all :D)

On the other hand, I know a lot of people don't bump the version when they edit (especially if it's just fixing a typo, but even bigger edits from new/casual uses are not updated), and even though I kinda know nothing has changed, I am reluctant updating the infobox and page version when editing (maybe I should?)

Kinda depends on the view I guess, last time we kinda had a goal to update everything in https://pzwiki.net/wiki/Category:Version to 41.78.16 when the target was not moving (and did that as part of B41 project), with a moving target of B42 I guess things are slightly more complicated

proud cobalt
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The primary goal would be to have everything up to 42.X first, then bump things as they change. But that's a hefty goal

languid kayak
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will definitely be easier with a non-moving target, but I suppose there's a bunch of patches before us πŸ˜„

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(that's assuming the situation of B41->B42 repeats and B43 will be developed internally without B42 being touched, as I think things may have changed since B41 success and all new hires)

languid kayak
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this is the last time we talked about basemenets @tranquil nebula btw, I'll take a look at the duplicated one later, unless someone beats me to it or if you want to go ahead and remove the dupliated one

lucid junco
rapid crystal
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Hi here ! I'm trying to discover how this wiki works (and wiki in general). I want to update and add translations for the french wiki of general Project Zomboid pages (not the Modding part or so). I want to update the Multiplayer page, but we still have the B41 version of it. How can I "archive" it ? Do I need to archive it ?

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Thanks a lot in advance!

snow rivet
naive imp
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Turns out fixing cars AND driving for amazon takes a lot out of you

livid wedge
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The Discomfort page seems to be missing a lot of clothing that gives discomfort. Kneepads/elbow pads/fireman outfit. There's quite a bit. The Clothing page is also so long that it has difficulties loading. Splitting it out into separate pages for the different types might be good.

proud cobalt
livid wedge
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The Clothing page takes 860MB in Chrome. It's really heavy.

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contrast to the Ammo page which takes 80MB

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how does a bit of text and a few small pics take more space than an entire CD-ROM game? Shouldn't this be like 200KB?

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ha! the entirety of the text on that page is 187KB. I'm good.

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HTML was a mistake

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it RARs down to 20.6KB

languid kayak
livid wedge
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I wonder if there's some bug in Chrome. I updated and relaunched the browser and it was 423MB, but then it shot back up to 1GB.

undone torrent
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How do we edit recipes in the crafting/sandbox? (I only know how to link to them.)
The charcoal burning recipes need to be updated with Dome Kiln as a potential workbench, and some of the pottery recipes need to have Advanced Kiln added as a potential workbench.

languid kayak
undone torrent
# languid kayak Not sure they are as easily accessed right now as I think they use https://pzwik...

I figured it was probably something automated. If it helps for whoever looks at this next, basically all the recipes with the tag WoodCharcoal should have Dome_Kiln as a valid workstation, but don't currently, and all the recipes that have BOTH the tags "KilnSmall;KilnLarge," are currently only showing up with the workbench requirement as Kiln_Small (Primitive Kiln) and are missing the option Kiln_Large (Advanced Kiln).

[These recipes can be found in the script files recipes_blacksmith_woodcharcoal.txt and craftrecipe_kiln.txt.]

languid kayak
undone torrent
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I was getting ready to make a kiln in my game but I always forget which of the three does what, so I tested them all out in a debug game and fixed up their pages on the wiki. Hopefully that will help if someone else finds it too confusing!

livid wedge
flat sun
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1l

livid wedge
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hmm, so keeping containers of milk sounds like it would be far better than butter from a hunger perspective

flat sun
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yeah milk is meta, it's easy to obtain in huge quantities and fulfills all of your needs

livid wedge
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looks like trapping needs to be updated to reflect we can trap racoons

proud cobalt
flint vapor
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@proud cobalt is it possible to somehow open the B42 map website with a bunch of preselected coordinates ?

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I have a list of coordinates I'd like to highlight by simply opening a link to the map

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You think that's possible ?

rough fulcrum
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When you lock the coordinates the URL is auto-copied to clipboard

flint vapor
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I'm talking about multiple ones πŸ˜…

rough fulcrum
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You can have multiple URLs FernFufu

flint vapor
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Idea was to use it to show different POI on the map

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Not to have a list of links to the map

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@languid kayak don't we have the new debug icon on the wiki ?

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Notably for templates

languid kayak
proud cobalt
digital helm
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I admit I could be misremembering that

languid kayak
flint vapor
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@proud cobalt @digital helm I made the bugbox and bug templates use the newer bug plushie item icon

languid kayak
flint vapor
languid kayak
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ah, Isee, you changed both πŸ˜„

languid kayak
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Took me a while but replied as such :Dhttps://pzwiki.net/wiki/User_talk:Faalagorn#Bars

serene sage
languid kayak
serene sage
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yeah TVs are kinda important for VHS tapes

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just a bit

livid wedge
languid kayak
languid kayak
livid wedge
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if a page says
This page has been revised for the current stable version (41.78.16).

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are we not supposed to put 42 info on it?

flint vapor
livid wedge
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hmmm, I'm not sure I'm qualified to know all the changes in Maintenance between 41 and 42, I just know that Lumberjack got +1 to Maintenance

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I never played 41

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so would I need to make an archive page of 41?

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adding

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This page has been updated to the current unstable beta version (42.13.2).
For the Build 41 page, please see this archived version.

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doesn't seem to link to anything in the preview

flint vapor
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You need to give the oldid but an admin will do it if you don't

serene sage
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especially since there are two TV models that can play them

rotund echo
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I'm getting close to finishing northwest Louisville

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I hate strip malls though ugh

rotund echo
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Four more articles until every NW Louisville article is finished

rotund echo
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Then I have to move on to... North Central...

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Fuck

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Fucking waterfront, fucking Rudy Grady Boulevard

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At least North Central will have many big buildings as well

livid wedge
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I want to add that looting dead zombies causes unhappiness but does that unhappiness increase go down as time goes on like fear does?

flat sun
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panic doesn't even do that

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it just has a passive decrease rate that increases over time

livid wedge
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does that mean the unhappiness stays constant?

rotund echo
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Finally, northwest Louisville is DONE

rotund echo
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Hmm, it seems North Central isn't going to be as bad as I thought it would be

proud cobalt
rotund echo
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I just updated every Seahorse Coffee image that was taken in 41

still plinth
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I'm new to wiki editing, so I wanna ask question about editing some pages on ru wiki. Can I edit the ru version of main page of the wiki, so it gonna be more similar with en version? Or it's not allowed to make such big edits without permission?

rotund echo
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Just remember that good edits are far less likely to be reverted or drastically altered than bad ones

rotund echo
still plinth
still plinth
rotund echo
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Current North Central progress rn

The waterfront and Rudy Grady Blvd commercial strips are gonna suck though

Also have to make new articles for Cardinal Plaza

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I forgot about this bruh

And I would think Ikip was the one that made this page, but apparently no

languid kayak
languid kayak
languid kayak
languid kayak
serene sage
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spooky

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this'll take forever

rotund echo
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Most of North Central is done now, only the waterfront and Rudy Grady Boulevard left

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Should Louisville businesses be split into a separate page to reduce bloat on the main Louisville article?

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I mean, its an absolute monster right now

languid kayak
# serene sage this'll take forever

And I think it's without ranch stories?

Not sure about the actual randomized stories, but there was definitely some work being put into maps lately, and not only from Blevita

serene sage
languid kayak
# lilac dune I see this LangSwitch. I was wondering if we can add the Vietnamese language to ...

Follow up on this, may not do that today/tomorrow before summary, as it will require changing all {{Templates/vi}} to just {{Template}} in all Vietnamese pages, else we will get template loops (which I figured after wanting to add it yesterday lol).

Vietnamese will be then added properly as a supported languages, similar to how Czech is, despite having no official translations planned, so would be nice if you guys could settle on some standard naming in one of the unofficial translations so it would be consistent πŸ™‚

I am mostly going through your changes to the summary too, noticed you translated https://pzwiki.net/wiki/PZwiki:Tasks/vi – it wasn't really planned to be translated (the https://pzwiki.net/wiki/PZwiki:Tasks doesn't have a language bar), not sure if you find much value having it translated to Vietnamese? It does change often though, as these tasks is what (mostly me) is keeping track of to do in the wiki (for admins, tech admins and bots too) and mostly relate to English wiki (not something that translators could do)

languid kayak
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@proud cobalt were the links to rain collection barrels in https://pzwiki.net/wiki/Plumbing#Other generated automatically? Seems these are kinda messed up, variant 1 to 4 link to https://pzwiki.net/w/index.php?title=Rain_Collector_Barrel&redirect=no and 5 to 10 link to their own pages, which were redlinked, that's why one user created them https://pzwiki.net/wiki/Special:Contributions/Matt_Morgan

They should either all link to disambigs or directly to individual pages, I guess I can change them if they are not automatically done?

proud cobalt
languid kayak
languid kayak
languid kayak
languid kayak
rotund echo
languid kayak
flint vapor
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Wait it's possible to make a link to an entry in a table like sections right ?

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I remember something like that

languid kayak
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Although the table in quesiton needs to have an id="value" (I think?)

flint vapor
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That's exactly what I was looking for yes, thank you

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And it's most likely the place where I learned about that haha

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Yup needs an id

languid kayak
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Or maybe it's best to avoid it altogeher and just stating it's an item? Junk is already in infobox + category

languid kayak
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I noticed that these were done by a visual editor, I think someone mentioned it's nice (was it you @digital helm?) Anyway, seems like we could improve it by adding description and TemplateData to templates too so it'll be even easier to to fill/change/update using visual editor

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Pinging @unique ermine I think @digital helm when is around will be able to help you with that the most πŸ˜„

Most of these parameters came from merging the location and building together and indeed are poorly documented if at all

lilac dune
languid kayak
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btw, thanks for your contributions @undone torrent! Just so you know for future, I moved the extra text from brief introduction of items to == Overview == section.

The introductions will be ironed out too (briefly mentioned here: #pzwiki_editing message but I talked over it previously, also here before https://github.com/Vaileasys/pz-wiki_parser/issues/40 ) to maybe include something more than "is a [[type]] [[item]]", but right now it's not that consistent yet πŸ˜›

Feel free to tkae a look on what I changed for Coke for example: https://pzwiki.net/w/index.php?title=Coke&diff=1317177&oldid=1316231

GitHub

It was discussed a few times on Discord. Basically summaries should be brief, so we should: Avoid adding in [[Project Zomboid]] linking to this page needlessly on all pages. Add category (for items...

undone torrent
languid kayak
languid kayak
languid kayak
languid kayak
fresh sky
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fgv'

past glacier
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Hooray!

digital helm
serene sage
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a day at the randomized stories research institute

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in other news the code used to determine the chances of a randomized story spawning in is all over the place

proud cobalt
proud cobalt
still hearth
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nice

serene sage
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ok I spent five hours or so looking through the randomized stories generation code and got half of the process down

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I also realized that there was in fact never a HottieZ building story

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I additionally realized that bathroom/kitchen clutter as a building story is weirdly implemented in the game’s code

mystic pumice
serene sage
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Finally got the building/survivor stories generating process down, literal 14-step process
⁨```
Building/Survivor stories generation process

During chunk generation, for every building in the chunk:

  1. The building is checked whether it has already been evaluated for building stories
  2. Buildings with over 500 rooms are immediately disregarded right here
  3. Valid building stories are checked against
    a. Buildings that the player "controls" (i.e. safehouses) are locked out of any building story
    b. Buildings without kitchens, bathrooms and bedrooms are locked out of most building stories
    i. Exceptions are with "forced" building stories, which are always triggered typically at non-residential buildings (Spiffo's, Pizza Whirled), these stories are compiled into a list called forcedStory that is evaluated later, which varies depending on the building definition (invalid stories are not added)
    d. Buildings with spawn points and the house in the tutorial mode are immediately disregarded
  4. Some stories are immediately spawned at this point (anything added into forcedStory):
    a. Building stories about specific locations are spawned in (Spiffo's, Pizza Whirled, etc)
    b. Specific unique building stories are also spawned at this stage (Nolan's, Jackie Jaye, etc)
    c. K&B is separately spawned at building coordinates X: 10744, y: 9409
  5. A list of all survivor stories and any building stories without the isAlwaysDo flag is initialized (i.e. RBBurnt, RBLooted)
  6. The base chance of a story being spawned is determined from the Randomized House sandbox option
    a. Never: 0%
    b. Extremely rare: 5%
    c. Rare: 10%
    d. Sometimes: 15%
    e. Often: 20%
    f. Very Often: 30%
    g. Always Tries: 100%
  7. The calculated base percentage is then rolled, determining if the game will in fact spawn a story in the specified building at all
  8. A hashmap of all stories in the game is complied with their respective chances
  9. The total chances of every story in the hashmap are summed together and a number within the range of 0 to totalChance - 1 is generated (called "choice")
  10. The game iterates through each story entry in the hashmap, adding its chance to a subtotal that is compared to "choice", until subtotal is larger than "choice"
  11. The story that put subtotal over the limit is returned, or null is returned if nothing gets selected
    (essentially the odds of a given story spawning once the game once at this stage is the chance of the story over the total chances of all stories)
  12. If nothing is selected (null) the game stops trying to spawn a story
  13. Another check is done ensuring the building is of the correct definition for the story and that the world time lines up with the minimum and maximum time range
  14. The building is modified according to the story selected
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the great news is that now I know exactly what the chances defined in each story actually means

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and I can calculate the exact chance

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though of course it depends on the Randomized House Chance sandbox setting

languid kayak
serene sage
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turns out I was wrong, the process above is only for building stories unhappy

gloomy glen
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hey i was checking some traits and for example, https://pzwiki.net/wiki/Handy (42.3.1) has carving missing and the xp percentage shown there and in the 42.13.2 are different. should i update them? asking bc it's unlikely i'll check any other data on the traits

woeful tide
gloomy glen
proud cobalt
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@autumn sonnet please stop with the emoji spam

lilac dune
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Guys, so from now on, when I create or translate a new page, I don’t need to change {{template}} to {{template/vi}} anymore, right pz_thinking ?

languid kayak
languid kayak
# lilac dune Guys, so from now on, when I create or translate a new page, I don’t need to cha...

Eventually yeah, but not yet. I added Vietnamese to LangSwitch https://pzwiki.net/w/index.php?title=Template:LangSwitch&diff=prev&oldid=1316827 but that caused all the existing pages using /vi to have template loops in https://pzwiki.net/wiki/Category:Pages_with_template_loops

May ask @proud cobalt or @digital helm to help figuring the other translate loops first to clear them and then I'll update Vietnamese pages to not cause them (I don't want to do it now, as the cache populates slowly and it'd break a lot of pages)

woeful tide
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did a double-take when i saw my name there bc i figured it was only major editors

languid kayak
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Unless we will totally swarm with editors, then I don't really mind listing everyone, as long as it's something contributing to the actual wiki (there are some people who just created their user page, these are not credited), though this month we had compartively a lot of new editors using Visual Editor, which I actually noted too πŸ™‚

digital helm
digital helm
languid kayak
digital helm
languid kayak
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Actually, do we have it mirrored somewhere on the wiki? A lot of folks don't get to Discord to see it

digital helm
languid kayak
fathom nebula
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I love multitool

unique ermine
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There seems to be an issue with the LangSwitch template, the "English" link appears twice. Doesn't matter if you view a page in English or in any other language.

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(and just noticed the Czech main page does not use DISPLAYTITLE, gonna fix that πŸ˜… )

proud cobalt
gloomy glen
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quick question, doesn't it makes more sense to list the traits with the ingame order instead of alphabetical? because of the points if not searching for a specific one without ctrl+f

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points are important part of why choosing one or another trait, and the ingame order help comparing them

languid kayak
languid kayak
# unique ermine There seems to be an issue with the LangSwitch template, the "English" link appe...

this one should be fixed now, but Vietnamese pages are broken now https://pzwiki.net/wiki/Category:Pages_with_template_loops until we fix it (either me or Vail)

@lilac dune from now on, if you will want to translate the templates, you don't copy the whole body, but only the part from how to translate, look at https://pzwiki.net/w/index.php?title=Template%3APage_version%2Fvi&diff=1317513&oldid=1315469 or other languages how it's done.

And yeah, form now on, you will not use /vi for templates, as these will be added automatically, the same with [[Category:vi]]

languid kayak
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I fixed some templates, will fix more later, though not sure what's wrong with https://pzwiki.net/wiki/Carving_(crafting)/vi

I though this was the issue, seeing there's no other thanslations but it seems not? https://pzwiki.net/w/index.php?title=Template:Navbar_crafting&diff=prev&oldid=1317595 so I may undo my revenrt. Maybe I'll troubleshoot it later, but just in case letting you @proud cobalt (and @digital helm) know, in case you want to fix it earlier as I might not have much time today (and maybe during the week, I'll see)

languid kayak
languid kayak
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For Multitool is says Sup might be an issue, but that might be a red herring, will take a look later

lilac dune
proud cobalt
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A bunch of fixes for crafting going up atm

languid kayak
sly portal
languid kayak
languid kayak
# languid kayak Follow up on this, may not do that today/tomorrow before summary, as it will req...

@lilac dune follow up on https://pzwiki.net/wiki/PZwiki:Tasks/vi – this is generally not meant to be translated, are we fine deleting this or do you find a value of having it translated?

It will be changing based on what's to do / done and is generally meant towards the English-speaking part of the wiki anyway, so I don't think it is of much value to translators / people not speaking English?

Vi
lilac dune
proud cobalt
languid kayak
serene sage
#

also we should make it clear that the unknown is a randomly generated number/letter/code and not literally included in the text

stiff root
#

anyone mind doing any edit to https://pzwiki.net/wiki/Metal_Crate? There is a lvl 3 and lvl 7 metal crate, which is mentioned in the side bar under "Build" but the body of the wiki doesn't mention it, nor does the side bar have the Capacity differences under Property for it

Left one is lvl 3, 60 Capacity default, Organized is 78, Disorganized is 42
Right one is lvl 7, 80 Capacity default, Organized is 104, Disorganized is 56

proud cobalt
proud cobalt
#

I'm not sure what recipe they're referring to

languid kayak
# proud cobalt I'm not sure what recipe they're referring to

From what I get, is that if you can't find the generator magazine (or are engineer), having this perk make it relatively "cheap" way to get generetors running (as it requires finding just one book).

While not encyclopedic, this tip is something I didn't think of first, wasn't even sure the ability to use generators is affected by that (I assume it is though? Haven't check)

proud cobalt
#

Unless it counts as a recipe in the same way growing seasons do or something like that

#

Will have to test it

tender valve
#

Hey if I wanted to contribute to lang translation in game where would I do that?

proud cobalt
proud cobalt
proud cobalt
#

All the clothing items have had their names changed again badending

sly portal
tender valve
proud cobalt
gloomy glen
#

hey, i was checking on the annotated maps page, should i change the transcription of the annotations to that pretty thingy with the icon like in the secret transmissions in the AEBS page?

#

this thingy

sly portal
gloomy glen
#

yeah, theres an icon

#

no way i have a toilet plunger icon now 😭

proud cobalt
proud cobalt
gloomy glen
#

something like that ig?

#

i think it looks a bit tidier (?)

proud cobalt
languid kayak
#

(but can Ping Alluseri to check too)

languid kayak
proud cobalt
proud cobalt
#

But that's OK because we have the book now Calvygiggle

languid kayak
languid kayak
#

Forgot which one were that, as I kinda took a break from items on wiki (want to get back eventually, but other things pop constantly πŸ™ƒ)

proud cobalt
proud cobalt
#

Already reported, but I thought it was funny I spotted it. Base.Skirt_Normal_Garbage has 2 spaces in its translated name after - Skirt - Garbage Bag

#

But can't change the article name because it doesn't count the extra space as a changed name

languid kayak
proud cobalt
#

Yeah ideally a quick fix in the next patch so not really important

languid kayak
#

I would kinda love to go over all the items and note all these {{Bug}}s so they can be forwarded easily, but can't get enough time for that πŸ˜„

ornate tapir
#

@languid kayak Looks great!

@gloomy glen cool idea. if you want, go for it. I hadn't had much time recently to give them some love lol

serene sage
#

@gloomy glen no objections here either, looks pretty great and yeah they’ve been… left alone for quite a while so anything helps

gloomy glen
#

The annotated maps page for irvington has little info, would it be overstepping to add to it? Blevita has in his profile that he is/will work on it

proven lava
#

How should one go about making POI requests for farm with water pumps? Should I just label them "well/water pump" or the whole farm as "farm with well/water pump"?

naive imp
#

Go crazy

naive imp
proud cobalt
proud cobalt
languid kayak
#

And yeah, what ThinkDock said, it's very rare case someone is actively working on the page in wiki, and I don't think it's the case in here exactly, so in general feel free to edit to your heart content, maybe barred editing thouand of pages at once or a heavy traffic template (most if not all should be protected though), but in the end everything can be reverted πŸ˜„

#

I used to have page conflicts on Wikipedia when one person was editing the same page like me, in this case you get a diff window, but I never had it happen on PZwiki πŸ˜„

#

and most people work in sandboxes when overhaul like zombie page (which I noted as WIP with the link to Mid's profile)

languid kayak
#

(that's if we ever going to have one for tiles :D)

#

That is assumed it was correct in the first place, and no exact versions were given too

proud cobalt
#

Maybe one day

proud cobalt
proud cobalt
grand cliff
#

@languid kayak Bless up

hushed crystal
#

cooldoge good job, buddy ol pal

languid kayak
#

haha surprise anniversary for me πŸ˜„ That's the one I didn't think of celebrating, thank you everyone πŸ˜„

stiff prawn
#

Fire

frail fossil
#

Dang I've never played a game for 10 years

serene sage
#

@languid kayak happy anniversary!

#

one of the first PZwiki editors I’ve interacted with, super grateful for the help in my early days on the wiki

naive imp
gloomy glen
#

Congratulations!! Ty for all the work and all the help! You're a great person and always a pleasure reading you, you've been a great support for me. Happy anniversary! πŸŽ‰πŸŽ‰

zinc gulch
#

congrats Faalagorn!!!!!!

lilac dune
dim bear
#

Congrats!

languid kayak
#

@gloomy glen mostly but <@&1205656323904118885> kinda too, we don't really have a guideline for that, but should the names of languages in https://pzwiki.net/wiki/Category:Languages be in English or in regional variant of a language?

As in Polish or Polski?

These are hidden categories, so appear only for the logged in users who have enabled "Show hidden categories" in preferences, so it's mostly for editors I guess.

I assmed it'd be regionalized variant, but noticed that Vietnamese used just Vietnamese

proud cobalt
naive imp
gloomy glen
#

I think the same

languid kayak
vague vessel
#

im noticing certain small items like disposable lighters can be found on zombies, but its not listed in the zombie loot tag on the dispoable lighter page

#

is there a specific page for that?

proud cobalt
vague vessel
#

yeah, i wonder what spawns stuff like that, it seems arbitrary

#

lights and other small items

#

ik some things are regional but i havent had enough experience to see any patterns

languid kayak
languid kayak
languid kayak
proud cobalt
#

We parse it at a level where this isn't an issue

#

Zombie corpse inventories kind of don't really exist. It's very weird

vague vessel
#

I like seeing certain items pop into existence on servers because mods have to add stuff to them hackily

#

my favorite part

proud cobalt
#

They are a really weird combination of attached weapons, containers, and outfits. The whole loot system is very weird

#

It's also possible for them to show up in any container actually. That's probably what it is

languid kayak
#

I know the loot got a lot of overhaul down the line, but never deep dove into the details πŸ˜„

proud cobalt
languid kayak
#

@lilac dune I also noticed that you named https://pzwiki.net/wiki/Project_Zomboid_Wiki/vi as Project Zomboid Wiki Việt Nam. We discussed it lately, and came to conclusion that instead it should be called "Project Zomboid Wiki" in your native name (depend on how the game title is transliterated or not), as in "wiki about Project Zomboid" (without adding a language to it). We'll probably add it later to the translation guide, but letting you know right now :).

If you have any question on the naming, let me or @gloomy glen know here πŸ™‚

drowsy spire
#

Hello, I noticed that reading glasses no longer seem to counteract the effect of short-sighted, is it just an unstable bug or is it now a feature ? (didnt want to touch the wiki without being sure)

#

here is with reading glasses, and with regular glasses (sorry my game is in french lol)

languid kayak
drowsy spire
#

it's written on both the 'Trait' page and the 'short-sighted' page (but both arent up to the same version from what I can see which is why I wasnt sure)

#

I'll check for B41

languid kayak
drowsy spire
#

Makes sense! the skill has been reworked in b42 which is probably why reading glasses don't work anymore

languid kayak
#

oh wait, I mistead it, sorry, you mean they do not work in B42?

drowsy spire
#

yep

#

tested both 42.13.1 and 42.13.2 and they do not have an effect on short-sighted anymore

languid kayak
#

hm, I do wonder how then, not sure if it is intended or not πŸ€”.

I was srpposed to check as someone said that they speed up reading or not

drowsy spire
#

(idk if its the right term in english)

#

after checking, the effect to radius while foraging is still counteracted by reading glasses, just not the view distance

#

perhaps an overlook? or maybe reading glasses are just meant to help with seeing up close

proud cobalt
rotund echo
vague vessel
#

reading glasses are meant for people who have far sightedness, so it makes sense it wouldnt work for short sightedness

lament hazel
vague vessel
#

seems this pages' recipe output is showing the wrong recipe. how would i go about fixing it

proud cobalt
vague vessel
#

yeah

#

well i was also talking about the actual ingame recipe isnt listed

#

but that was half of it

proud cobalt
vague vessel
#

you can make the gas mask yourself via a craft

#

but its not listed on the page

#

let me double check to make sure im not crazy

proud cobalt
#

Ahh its because that's not the item you get from the recipe

vague vessel
#

ahh i see

vague vessel
#

yeah that makes sense

proud cobalt
#

But what i'll do is mark these pages to be merged

#

And list the recipe on the other page too

vague vessel
#

talking about that, is there a giant "todo" list somewhere on the wiki?

proud cobalt
#

Many Calvygiggle

vague vessel
#

nice

proud cobalt
#

Ok i added the recipe manually and next time the bot runs it should use that page instead

vague vessel
#

I should really learn how to do that. Im a complete novice when it comes to doing stuff like that

lucid junco
#

@proud cobalt Uuh.. how do you unpack .jar files? πŸ˜…

proud cobalt
proud cobalt
vague vessel
#

What do you think is the easiest to do right now?

proud cobalt
vague vessel
#

That seems perfect, ill look into that when i have some time

languid kayak
languid kayak
languid kayak
lucid junco
#

btw there are so many posters now

languid kayak
lucid junco
#

no i mean

#

posters posters

#

not blurry and vague images

#

but actual images

languid kayak
#

But they are there since B42 or were added at some point? Doesn't matter I guess, SYF needs some love still πŸ˜„

lucid junco
lucid junco
#

because last time in december i havent seen them

#

thewe was 1 for some movie

#

uuh

languid kayak
#

I see there's Dog Goblin

#

a lot of lore stuff for @serene sage I guess πŸ˜„

#

but for project history too (PAWS)

#

Operation Fort Knox is there too

lucid junco
#

i think it was killer robot 2

#

it was before december

#

if i wasnt lazy id check but whatever

#

not a big thing

#

btw does anyone know this player from QPR?

lucid junco
#

Btw old flier is still not in the game

#

Despite the fact that we have these cars in the game now

#

(current flier)

serene sage
#

why is the skull in the background of Dog Goblin 4 realistic?

#

when all the other posters are stylized

lucid junco
#

Ai generated posters

languid kayak
thin cloud
thin cloud
lucid junco
thin cloud
#

Also we can't make a Dog Goblin model, as we would go insane just looking at it

serene sage
#

see? it's all just a marketing ploy-

thin cloud
lucid junco
lucid junco
#

hey thats the

#

the one photo i know of

#

Muhammad Ali

rotund echo
#

They made the guy from real life Louisville into Zomboid Louisville

languid kayak
lucid junco
#

I have uploaded it already

#

But im not so sure about other ones

#

Not a huge sports fan so

languid kayak
# lucid junco

This one kinds of reminds me of https://en.wikipedia.org/wiki/Jason_X

Jason X is a 2001 American science fiction slasher film directed by James Isaac and written by Todd Farmer. It is the tenth installment in the Friday the 13th franchise. It stars Lexa Doig, Lisa Ryder, Chuck Campbell, and Kane Hodder in his fourth and final appearance as Jason Voorhees. In the film, Jason is cryogenically frozen for over 400 yea...

lucid junco
#

If anyone is willing to go through them then here are most of the posters

tulip kiln
#

Ye I'm hopeless with these, most of it's just sport stuff

lucid junco
#

ill upload a second tile sheet once im done

thin cloud
#

I also don't know sports stuff, most people are just generic, though they do all have names which will be shown when you pick up the movables

#

Rudy Grady is our Muhammad Ali, he already exists in sports TV lore and has a street named after him in Louisville

languid kayak
# thin cloud Sorry

I should probably go through clothing names one by one, but here's one example where I think the iterm should be called "Shirt - Workman", as other shitrts are called like that

#

Kinda similar with t-shirts

drowsy spire
#

is it normal that deaf still allows you to hear meta-event sounds? if yes should it be mentionned on deaf's page?

thin cloud
#

I made the choice to rename some of them to feel more special, though really there's arguments to be made to name them any way

#

I don't just consider all shirts/items in a list, it's also what items they appear with in eg. a cop zombie's inventory. Basically it's complicated and I make it up as I go lol

vague vessel
gloomy glen
# lucid junco

They're all so familiar but I can only recall maradona lol

languid kayak
proud cobalt
# lucid junco

Tiger Wood the golfer on the right and that's about all ive got. The Jurassic Part spoof is pretty funny

proud cobalt
languid kayak
#

I think undeniable had such tool too

#

Eventually it could be improved to sound ranges too, for example how far does running or alarm goes to

proud cobalt
#

I'm working on adding variants to items atm, taking quite a liberal approach to what a 'variant' is. E.g. a variant could be different types of the same hat, or it could be a lineup of clothing made from garbage bags. Imo this would make navigation much better.

proud cobalt
#

Ok like 1000 variant sections added

gloomy glen
#

ireland, roy keane

#

thats maradona btw

#

i think thats the belgium team

lucid junco
#

That should be all of posters

#

the only things i recognise are the ones with zomboid tie ins like the sweart

#

or Body Chisel Gym & Fitness

#

...and energex

#

and Jukeboxbowling

lucid junco
#

And also Blue Fox

languid kayak
languid kayak
ruby parrot
#

is it me or gated communities are great for farmers?

#

cut off couple of choke points and you have massive free place inside of town?

#

where you can have animals

languid kayak
#

@proud cobalt I go through the can opener items now and I removed the old usage from Can Opener here https://pzwiki.net/w/index.php?title=Can_Opener&diff=1324159&oldid=1313821 but I'm not sure whether some subsections could be useful? While the recipe to open cans is there in the "Crafting" section, the first one there is the smelting one and the page does not mention that it can be smelted.

Should we used === Level 3 === headers to indicate two purposes? (Opening cans and smelting).

We only explain subections os == Usage == vaguely in https://pzwiki.net/wiki/Help:Style_guide#Usage and I think we could update that to be more precise on how sections be named/formulated?

languid kayak
languid kayak
#

Okay, updated these to the latest style guide/agreements (summary, usage, variants, see also and categories, though the latter needs some refreshing), let me know if anything will be for a change @proud cobalt , else we'll just wait for the bot to update it next time it is run and I'll continue editing other item pages the same way (no ETA though):
https://pzwiki.net/wiki/Can_Opener
https://pzwiki.net/wiki/Can_Opener_-_Old-Fashioned
https://pzwiki.net/wiki/P38_Can_Opener
https://pzwiki.net/wiki/Bottle_Opener
https://pzwiki.net/wiki/Key_Ring_Bottle_Opener
https://pzwiki.net/wiki/Corkscrew (this one still stated it's a junk item :P)

As well as these three:
https://pzwiki.net/wiki/Bottleopener_(tag)
https://pzwiki.net/wiki/Canopener_(tag)
https://pzwiki.net/wiki/Corkscrew_(tag)

proud cobalt
proud cobalt
proud cobalt
#

<@&1205891296565268520> B42map is trailing a new host with better caching. This should improve load times (hopefully significantly). Let me know if there are any new blaring issues.

It may take a few days for the cache to fully populate.

Don't want these pings? Remove the Wiki Editor role in id:customize

spice musk
#

thanks

earnest dove
#

thank you very much

languid kayak
proud cobalt
vague vessel
#

im interesting in making wiki pages with the exact percentages of finding forage in different biomes. But i need the exact weights of items for each foraging zone, where would i find decompiled code for that

#

ill probably also need help navigating it, im not the best with stuff like that

#

One of the few things I need info on about that is where are the rates per category for each biome

#

i have the lua files for each category, just need to know the chances for them

#

reading through foragesystem.lua rn

proud cobalt
vague vessel
#

oh wow that json is exactly what i needed

#

for the category thing, how exactly is the foraging category chosen assuming no focus

#

In game you have rarities per category

#

Stones are common on roads, etc, how is that percent chance rolled

proud cobalt
#

That i dont know, we mostly just try to parse what's defined, our focus is on giving that information. That would most likely be in java as some kind of random chance. Thats a guess though.
@digital helm did most of the foraging stuff for the parser, so he may know something

vague vessel
#

I see

#

What im hoping to do is have a page for each foraging zone, with the weights of each items and the effective chance to find that item if you just turn foraging on at lvl 10

#

with no focus

#

i can start working on doing the weights for each category and getting the percent chance from that, but the actual category selection is what im unsure on

proud cobalt
#

Oh i think that was a long term goal of Vail too, hence the redlinked foraging zones. He's been pretty busy since the holiday period. He did get good info up on foraging categories though. You can navigate them with the top navbar
https://pzwiki.net/wiki/Animals_(foraging)

#

A big thing we need is the actual foraging main page to be updated and verified for B42. It's currently a mix of both

vague vessel
#

i am noticing forest links to the old map forest

#

not the foraging zone forest

vague vessel
#

with the categories on the wiki they also use a weight system

#

so I could just use that to get the full percent chance

#

really the biggest issue is the effective chance doesnt take into account sprite affinities, so the page would likely have to include some sort of asterisk assuming an empty field with no tiles

proud cobalt
# vague vessel

Yes i know 😭 Nobodys had a chance to really do anything with them to fix them

vague vessel
#

yeahh

#

I think ill throw together an excel to make this json info more compact for starters

unkempt condor
#

sleep isn't coming right now and I just decompiled the latest patch so i can ping you murph if i find where the underlying foraging classes are located

vague vessel
#

Yeah i just wanna make sure the category weights listed on the foraging page are accurate

proud cobalt
#

Theres so many internal numbers in this game that are so hard to explain what they mean

vague vessel
#

yeah

#

thats my main goal with the percent chance on each foraging zone page

#

ignoring all other info, whats the percentage youll find X item

#

good for 99% of users

unkempt condor
#

with context they can make sense, but the average user is not gonna know how to find, decompile, and parse weighted loot tables that are also dependent on season lol

#

i love magic numbers

vague vessel
#

as long as they know about sprite affinities and foraging focus, itll be good enough

#

yeah

#

Im not sure how im gonna do seasonal foraging on the excel tbh, Im dreading having to do 24 different percentages

#

actually itd be 48 right

#

no, snow is another one.

So each month has a seperate percentage. And if its raining/snow cover/nighttime it has different rates

#

thats alot of combinations

#

for ease of use im gonna do the rates for daytime only, so its 12 percentages

unkempt condor
#

worst case, could have a couple input boxes to give a scenario, i.e what weather and month, and modify the math from that
it'd be a step up in complexity but could be cool in the long term

vague vessel
#

that would be ideal actually yeah

#

some of these malus months are so random too

#

brocolli has a malus month of may and november

unkempt condor
#

theres prolly a reason but the real question is figuring out what that reason is and therein lies the game

vague vessel
#

lol

#

"PercedWood": {
"categories": {
"1": "ForestRarities"
},
"minCount": 1,
"type": "Base.PercedWood",
"xp": 5,
"zones": {
"PRForest": 1,
"BirchForest": 1,
"DeepForest": 1,
"PHForest": 1,
"OrganicForest": 1,
"Forest": 1

#

what is this?

#

perced wood?

proud cobalt
#

Lol. I put it down to having ESL devs

vague vessel
#

lmaooo

#

nice

#

this is what i was talking about with the excel btw

#

have an absolutely giant excel, and then use that to reference the total weights, and thus the total chance of rolling each item from the category

#

then use that with the categories actual chance to roll, and bam, chance to find each item

unkempt condor
#

i like

#

also, main foraging thread appears to be in /projectzomboid/media/lua/client/Foraging/ISSearchManager.lua

#

there is a thread on the server too but it mainly seems to be a couple function calls, not anything related to loot that we would be concerned with

vague vessel
#

yeah i did a couple dirty checks and didnt see the categories themselves listed overtly

unkempt condor
#

wouldnt be surprised if theyre magic numbered in or somethin

vague vessel
#

the wiki does have the weights for each category, just wondering where that info is pulled from

unkempt condor
#

yea me too

vague vessel
#

@proud cobalt would the page itself list the source for the info?

unkempt condor
#

plus more advanced knowhow on how grids are populated n whatnot too would be nice to find

unkempt condor
vague vessel
#

if the weights are in there its in code speak which i cant read very well

proud cobalt
unkempt condor
#

that's my bad, there is what looks like a manually defined table for seed loot but not the entire set

#

the actual act of defining item spawns is in this script though, so just gotta find where it is called from

unkempt condor
#

oh im so smart lol
the item definitions are neatly organized in the sibling folder "Categories"

#

/media/lua/shared/Foraging/Categories

vague vessel
#

amazing

proud cobalt
#

Haha yeah i just opened that up too

vague vessel
#

brilliant

#

I love searching for every iteration of forage except the literal word im looking for XD

unkempt condor
#

haha ayup

vague vessel
#

wtf is foraging nav btw

#

can i ignore it, it seems to be a test thing

unkempt condor
#

where are you looking? it doesnt sound important but that is a sentence that has gone horribly wrong before

vague vessel
#

its a biome

#

like PH forest

unkempt condor
#

ahhhh

vague vessel
#

"foragingnav"

#

whats wierd is items have different weights in this biome

#

its not just a flat 0 or 1 across the board

#

like the ammo category has 2 weight in foraging nav

#

but clothing has 1

#

so someone went through and typed these values, im wondering if its maybe the pity forage system?

#

im unsure

unkempt condor
#

lemme look at the biome definitions

#

oh, is nav internal for roads perhaps?

#

well, no, clay isn't defined inside foragingnav zones and i couldve sworn ive seen it spawn on roads

#

hum on b42map the HTML is tagging roads as ForagingNav

vague vessel
#

sprite affinities

unkempt condor
#

ahhhh

vague vessel
#

sprite affinities just spawn a random item from the category irregardless of biome

#

quite niceβ„’

unkempt condor
#

yaa

#

foragingnav is def roads (or at least a biome of a broader nav category?), Calvy seems to have seen that already which is convienent

vague vessel
#

perfect

unkempt condor
#

it is 4am so i should go sleep, good luck tho and id be happy to hear more of the project later :)

zenith wedge
#

brochachos, does animals need to be covered in some type of roof

#

?

proud cobalt
rotund echo
#

Guys, they deleted .223 Remington and added .357 Magnum

languid kayak
rotund echo
#

Some guns got renamed

#

M36 -> "SN36"
Desert Eagle -> "B-F Pistol"
M14 -> M1A

#

.308 become 7.62x51mm now

#

I also feel like guns also got some degree of under the hood changes in this patch

languid kayak
rotund echo
#

JS-2000 got a slight nerf now

languid kayak
#

Calvy never went through firearms too btw, so might be good time to do it now if anywant wants to pick it up πŸ˜„

rotund echo
#

Its 5 shell tube now

languid kayak
languid kayak
languid kayak
rotund echo
haughty hound
languid kayak
flint vapor
#

2k edits !

proud cobalt
#

Nice work

#

@digital helm @languid kayak would you happen to know what file to change to update that trusted user tag

haughty hound
#

idk what else needs work on wiki

#

i edited like two pages months ago to make the see also section more relevant

proud cobalt
haughty hound
#

alright will do hopefully

proud cobalt
proud cobalt
#

<@&671452400221159444>

wary stratus
#

??

woven portal
#

you got it

proud cobalt
#

He's spammed it in a bunch of channels

wary stratus
#

ah true kk

vague vessel
#

btw for the new stress change

#

if you are at discomfort 100 you gain 0.001 stress every second

#

to whom it may concern

proud cobalt
#

Bot is running atm 2 hours eta for items

#

Will be quite some clean up to do regarding bullets and such

rotund echo
#

Interesting, we have .30-30 Winchester in Zomboid, but its not spawning anywhere nor does it have any corresponding gun to fire it

languid kayak
#

(it might need translations though btw)

wet gate
#

Anyone else having issues where the crafting charts don't pull on the wiki?

proud cobalt
#

Oh shit something has gone very wrong

languid kayak
#

seems there is some issue indeed, @proud cobalt ?

proud cobalt
#

I'm at work atm

languid kayak
proud cobalt
#

I can try find out what's wrong but I don't think I can fix it

languid kayak
#

this is fine πŸ”₯ I'll take a look later maybe unless @digital helm will figure this out

proud cobalt
#

Uhhh... That's not good

languid kayak
#

modules have history too, right?

proud cobalt
#

I reverted

#

So the majority of recipes should work now, new recipes or recipes that have moved categories will still be broken

quartz bear
#

pz wiki

rotund echo
#

You guys forgot .357 Magnum

proud cobalt
rotund echo
rotund echo
#

Also, .223 is gone

rotund echo
proud cobalt
#

It will take another run of the bot to update links

#

Feel free to update links too

wet gate
#

Thanks for fixing that so quickly guys. Best of luck to your work!

languid kayak
# proud cobalt It will take another run of the bot to update links

A .357 magnum round is an item in Project Zomboid.
I got a feeling we did not remove the in [[Project Zomboid]] from pages. πŸ˜„ https://github.com/Vaileasys/pz-wiki_parser/pull/47

Would be nice if the summaries could be autogenerated based on the category too. https://github.com/Vaileasys/pz-wiki_parser/issues/40

GitHub

The item link is still unsure, but I removed it for now, see #40

GitHub

It was discussed a few times on Discord. Basically summaries should be brief, so we should: Avoid adding in [[Project Zomboid]] linking to this page needlessly on all pages. Add category (for items...

#

Pinging @digital helm for the above too ^

proud cobalt
lucid junco
#

@proud cobalt so far the zomboid decomp is not working

#

doesn't even throw an error, just opens and closes

proud cobalt
#

Did you follow the usage steps? I used it today

lucid junco
languid kayak
# proud cobalt Other than the in PZ link which I thought was fixed, the rest should really be d...

the type could be automated though, we have the display category – if it's wrong, then I think we should rather focus on changin them in-game? Usage will explain the oddifies (as in cooking stuff that is decorational only).

We could parse weapons too, as in one-/two-handed and style in the summary. I often find myself adding it manually (happened with brooms).

The rest the usage prompt will do yeah. I was just thinking whether we should group the ones with no usage in some [[Category:]] for https://pzwiki.net/wiki/Category:Site_maintenance πŸ€”

I think I mentioned that too for tags to use the same prompt as items, so currently Help PZwiki by adding to this section. <span class="plainlinks">[{{fullurl:{{FULLPAGENAMEE}}|veaction=edit}} Edit] ([{{fullurl:Special:CreateAccount|returnto={{FULLPAGENAMEE}}}} create account])</span> – I'm pretty sure they are two different files but maybe we could even share some code for them in the script for easier mainteneance? Would probably requires some refactoring though so not sure how high it'd be in prirrity πŸ˜„ Pinging @digital helm for that though.

languid kayak
#

Also, I think you mentioned that you never parsed the fuel parameters for items as it was added late @proud cobalt? I think someone added that to the page lately manually, I think I left it unpatrolled for now as I skim through simpler edits, I'll take a look later and link it if I find it.

I on the other hand mentioned the causes fire when in metal, these could be done automatically too, I added them to the can/bottle openerts and corkwscrew here #pzwiki_editing message

proud cobalt
proud cobalt
proud cobalt
lucid junco
#

There are no other bats to confuse it with

#

I had ran other Java applications with bat so not sure why it doesnt work

proud cobalt
lucid junco
#

and now my zomboid doesnt update

languid kayak
proud cobalt
#

I'm not sure what you mean then by added late

#

I'm not really sure what you're asking

proud cobalt
#

Have you restarted your pc since installing Java?

lucid junco
#

thanks

proud cobalt
#

Np

proud cobalt
#

I love that the items just got renamed from 308 to 7.62 so the ID is still 308bullets. That wont be confusing at all

#

Ok bot running again to do renames

proud cobalt
#

All the lists are updated except specifically the weapons related ones, which are the main ones which need updating lol. Some issue with the parser

serene sage
#

curious about the reasoning for the firearm renames, wondering if it’s for avoiding licensing issues or if there is like a lore reason for all this

#

only thing with the licensing idea is that they didn’t rename the M16 and M9, which are also trademarked names

#

also rip .223 rounds

vague vessel
#

not sure the thought behind 762

#

seems more annoying, but ill wait to see what thats about

languid kayak
# proud cobalt I'm not sure what you mean then by added late

late as in the actual code adding the fuel bits was added after the articles were already created.

As you mentioned back then

Automated for article creation not for updating
Which I get is that the new pages would get it but updated existing pages did not?

proud cobalt
proud cobalt
#

Oh except the carton quantity thats broken apparently

proud cobalt
languid kayak
# proud cobalt Tag article updating was also broken, now fixed and running again e.g. https://p...

At least we have the spaces now in the see also https://pzwiki.net/w/index.php?title=Ammo_(tag)&diff=1331831&oldid=1251435
πŸ˜„ Though when I update them, I change them to {{ll}} somehting @digital helm will probably want to adjust, along with the usage text I mentioned here: #pzwiki_editing message

I also think we will use the lowercase names now? as I edited e.g., here https://pzwiki.net/w/index.php?title=Corkscrew_(tag)&diff=prev&oldid=1324197

blissful stratus
blissful stratus
flint vapor
#

We already discussed it πŸ˜…

blissful stratus
#

Just wanna make sure I'm not stepping on any toes

flint vapor
#

I told you already, we can either make a new page or put it in Java, I don't get it

#

I think for now, don't bother with a new page, directly put it in the main Java page, will make it easier to find

#

The Java modding field needs expanding but for now it's too small to warrant a full page for a guide that's literally 2 lines (literally πŸ˜…)

blissful stratus
#

Is there a guide on how the page editor works?

blissful stratus
proud cobalt
rotund echo
#

@proud cobalt the Build 41 "Spiked Baseball Bat" is the same thing as "Baseball Bat with Nails"

proud cobalt
rotund echo
#

yeah the old version don't exist anymore

languid kayak
# blissful stratus ~~Is there a guide on how the page editor works?~~

Since it's edited and you managed, then probably irrelevant, but we do have https://pzwiki.net/wiki/Help:Contents that has pzwiki editing guide (some things are a little different than on other wikis/wikipedia), and we also link to mediawiki resources, which is what powers pzwiki – in case anything is unclear/missing let me know! The style guide is something I want to get back to eventually as we did some changes that might have only been discussed here and not on the actual style guide πŸ˜„

languid kayak
proud cobalt
rotund echo
#

Huh

proud cobalt
rotund echo
# proud cobalt

Yeah I mean I thought these were pending deletion, not kept as part of history or what not

languid kayak
# proud cobalt No they're kept

But probably shouldn't be listed as variants?

Also, while we definitely want to keep them for the duration of B41 (though it's less and less important now that B42 has MP, but still will be a while for it to be come deemed stable I pressume), I think I removed some of the old items (B3x) in the end (assuming they were eventually removed/replaced in the code/game files).

vague vessel
#

Maybe an archive page linking all removed items/weapons, but its not linked to by the old pages?

proud cobalt
leaden gulch
#

Is the online map supposed to say last updated B42.11.0 πŸ˜…

languid kayak
leaden gulch
languid kayak
vague vessel
#

quick question, is there a way to see what researches into a weapon

#

like you can see on the item page what you get by researching it, but i cant find a way to learn the item im looking at

#

i.e flint saw, i can see i learn a few recipes by researching, but i have no clue how to obtain the flint saw recipe via researching if possible at all

proud cobalt
#

I'm happy to pay that price for the speed improvements haha

leaden gulch
#

Ok good to know, just wanted to know if you were aware of it, I had no idea it was updated recently until I saw the tools today! Amazing stuff

languid kayak
proven lava
#

Could you remove the claim on the Carpenter occupation wiki page that they know how to carve short bats and baseball bats since that is no longer true? And maybe the whole thing about the occupation being useful for making weapons?

#

Since an unemployed guy who takes Whittler does that job much better than a Carpenter?

proven lava
#

I got baited into committing to a save where I thought my character knew bats from the start since they were a carpenter, and the wiki lied to me too.

flint vapor
#

Anyway, why don't YOU update the wiki ?

proven lava
#

Hmm, how?

flint vapor
proven lava
#

How do I edit the wiki for the latest build? It's leading me on to believe I am currently editing the 42.12.2 version of the page.

#

Alright, how do I save my changes as "updated for 42.14.1"?

#

GODDAMNIT

#

It accepted my changes without questions but never let me change that the page has been updated for 42.14.1!

#

@languid kayak Hey, I updated the carpenter occupation page for 42.14.1, but I don't know how to mark it as such. It only let me edit it as 42.12.2.

languid kayak
proven lava
#

Ah!

languid kayak
#

We'll probably have template documentation somewhere down the line to make it clearer on visual edits, but no ETA on that

proven lava
#

What does the '2' field do? Is that like a more specific build number, do I have to track it down and update that too?

languid kayak
proven lava
#

so I just update the '1' field to 42.14.1?

languid kayak
#

yup

proven lava
#

Anyway, I figured updating the wiki would be more effective than just bitching in the b42chat. I realized this was nowhere in the patch notes :D

flint vapor
languid kayak
#

And yeah, things are as updated as a couple of us active maintainers can. A lot of pages can be updated to b42, but especially for longer pages like skills some info may still be from B41 as no one did a big sweem or just didn't figure all the changes under the hood yet.

digital helm
languid kayak
digital helm
languid kayak
#

as in when it's worth I guess

serene sage
#

man the spawn chances for randomized stories is so confusing

#

I might just ignore them for now and update everything else because I think it'll take until B44 stable before I figure it out

serene sage
#

also got the image reuploaded from B42

#

just missing the spawn chances for now

#

also maybe the wording could be better? it is detailed though

digital helm
#

I think it's good

proud cobalt
#

Ok so as annoying as it was to rename everything the leather naming is much better now. Instead of everything being leather there's now Hide which is untanned, and Leather which is tanned. It takes a descriptor out of each item name.

#

@digital helm Do you know if any part of animal stuff needs to be manually updated with the new names, there's quite a few renames that overwrite each other so redirects won't do the job

proud cobalt
proud cobalt
#

Also want to bring this back up for discussion because i dont really like either solution currently. This item is called Bottle. The liquid it has inside is Rubbing Alcohol. The inventory shows Rubbing Alcohol (Bottle) It used to be called Bottle of Disinfectant (and still is in debug menu).

Currently we have it on the old page name Bottle of Disinfectant
https://pzwiki.net/wiki/Bottle_of_Disinfectant

What do we do with this? The infobox auto updates to 'bottle' as that's the item. Some ideas are:

  • Keep the infobox as Bottle and move the page to Rubbing Alcohol (Bottle)
  • Force the infobox to use the page name for fluid containers and move the page to Rubbing Alcohol (Bottle)
  • Merge the page with Bottle and have a better explanation of how liquid containers work and are named
languid kayak
# proud cobalt Also want to bring this back up for discussion because i dont really like either...

Wasn't it the case for all liquids? And yeah, the names are changed now, so I'd think

Bottle of Desinfectant -> redirect to Rubbing Alcohol (the fluid page, I think they still end with (fluid) though, maybe we can rethink that? It's currently redlinked at https://pzwiki.net/wiki/Fluid and oldid for b41 version of Bottle of Disinfectant (I believe we can do that) – since people would likely want to think of effects of the fluid inside and not the actual empty bottle that is from that.

As far as multiple bottles, I remember talking about it and it was my headache (and still is) of different bottles grouping in inventory when empty, which I think is the reason now too. Ideally all the bottles should be named differently in-game (something I did not suggest in B42), if not then I guess we'd split them like Bottle (Rubbing Alcohol). I don't really like the idea of bottles grouped together, but if majority wants that, it's kinda like it is in-game and we already group a lot of pages together

#

but yeah; TL;DR I'd focus on adding infos (and redirects) to the actual liquid pages and list what containers they spawn at naturally, since it's the liquids that has properties now

proud cobalt
proud cobalt
#

Like as is, they all feel wrong

languid kayak
proud cobalt
#

I dont think any of them overlap anymore. If there are i'd rather keep them all as fluid

languid kayak
proud cobalt
languid kayak
# proud cobalt I just like the separation of them being fluids. I get why you don't want it tho...

Fair about settling the bottles first, for me, I'd like them ideally to be named differently in the game, something we can ask if devs even considered (I think having all items under just "Bottle" or "Plastic Bottle" or "Glass Bottle", but with different encumbrances and capacity is not ideal, but that's me.

If not, we can indeed just have one big article for each of the same-named pages, or just "Bottle" for every kind of bottle (though won't that get unweidly?).

Then, each of the names visible in debug (Scotch, Bottle of Desinfectant, etc.) redirect to the respective (fluid) page, and host the info there.

As far as avoiding descriptor, for me it's mostly linking and easiest to find. It seems that most fluids right now are not really linked to or discovered by user, I didn't see much edits to (fluid) pages due to that. I think (tag) suffers a similar problem to a degree, but these pages do see edits (and these are not really user-facing so more like a modding pages, thoguh they are linked in the crafting recipes, I think that's where most edits come from).

lucid junco
#

@languid kayak As a first move after we were given special rights I had noticed that it still creates redirects

#

And weird ones

#

Page used to be named Duke, moved to Duke Redding

#

And it created Duke Redding redirect

#

or not?

#

I tried to delete it first time but it didnt show up when I clicked the "Redirected from[[]]" link

#

Now it did

#

At least it works

lucid junco
#

I lost where radio definitions are

#

Found it

lucid junco
#

And i dont see anything that would cause it

#

apart from some error/hardcoded values

lucid junco
#

@thin cloud So I dont remember what our conclusion was on the fact that Sir Twiggy is both outside of the Exclusion zone and is a part of the event in his bar?

#

Im updating his page and he is seemingly at two locations at once.

#

(Sorry for double ping)

abstract wedge
#

Schrodinger's Twiggy

thin cloud
#

Somehow he snuck back in

lucid junco
serene sage
#

you’d be surprised what a typical necromancer can do

#

the Knox Event, in fact, was caused by a necromancer holding in a sneeze

gloomy glen
#

I have a question. There are pages I'm not translating everything to prioritize the important information (ie literature where I skipped the leisure section and a few others), due to the amount of pages I think are more important to update/translate. Should I put something on them? Like translate or improve template?

lucid junco
#

Alright true

#

So would it be canonical to say that he's escaped the exclusion zone, but can still be found as an event?

#

Should we assume that whatever on radio/tv is the main canon, and then in game stuff

thin cloud
#

The canon is contradictory unfortunately so can't really say

#

I would say it's an error, him being alive but also a zombie

#

It's really impossible to say which is "more canon". It's an error that will hopefully be fixed or changed one day.

lucid junco
#

I see, thanks

languid kayak
languid kayak
# lucid junco At least it works

So I guess in the end it works as expected right? I'm not sure, but I think as a trusted users you should be able to suppress redirects, but yeah, keep in mind not leaving redirect won't update pages.

Some search results may be old cache too, I guess

languid kayak
gloomy glen
#

I was going to add that on literature/es and remembered i was translating the annotated maps πŸ’€

digital helm
digital helm
digital helm
digital helm
digital helm
proud cobalt
proud cobalt
proud cobalt
proud cobalt
digital helm
lucid junco
#

@serene sage slowly adding in images for all characters that now have hair and beard defined

#

as well as outfits

#

2 things to note is that they don't have skin defined, so Im going with skin tone 2 for all of them

#

As well as not having types of clothes or their colours defined

#

And also they spawn in Random Zone Stories

#

Literally anywhere on the map as far as Im aware

#

And the event is just spawning them in

#

I guessed that these events would be called something like Duke (Zone story), so Im linking to that as their location

lucid junco
#

Also reworded it slightly, maybe take a look if its fine or not

#

I think that including the whole transcript was excessive

#

whats strap

#

nothing about it in the Beards file

languid kayak
languid kayak
#

(not sure if farmland is actively linked anywhere anyway)

languid kayak
languid kayak
languid kayak
lucid junco
#

It will go through colours and variations itself in the menu

#

Skin is not defined anywhere as far as im aware

#

at least what I found is outfit and beards+hair definitions

#

which is more that what we had

languid kayak
#

I didn't try spawning these in-game, but so now the color and skin tones are randomized when spawned in debug, right?

#

Memory's hazy, but I remember we had that issue with lacking hair and beard, but not sure if the deubg wasn't right and we just couldn't find where they are defined?

lucid junco
#

but outfit only has items id

#

nothing about their variants

languid kayak
#

Also, these should probably be checked to make sure (or removed totally; we no longer need them),

<!--Shirt_Priest, Tshirt_WhiteTINT, Trousers_Suit, Ring_Right_MiddleFinger_Silver, Socks_Ankle, Shoes_Brown, Glasses_Reading-->

These were based on the outfit parser by Vaileasys back then if memory serves right

lucid junco
#

at least i only had an issue with it like a month ago but its seemingly up to date

#

or some items weren't changed

#

the thing that had changed is the fact that Glasses now redirects to Reflective glasses

#

in pages where it was meant as Reading/regular glasses

languid kayak
lucid junco
#

Didn't update the image because of the beard

#

and inability to spawn him in

digital helm
digital helm
# lucid junco whats strap

might be a bug. Should've been BeardOnly instead? Since BeardOnly translates to Chinstrap
IGUI_Beard_BeardOnly = "Chinstrap",

lucid junco
digital helm
# lucid junco so then what beard should I use?

There's a BeardOnly. I'd assume it's suppose to be that one

    <style>
        <name>BeardOnly</name>
        <model>skinned/beards/bob_beard_only</model>
        <texture>F_Hair_White</texture>
        <growReference>true</growReference>
        <level>1</level>
        <trimChoices>Chops</trimChoices>
        <trimChoices>Chin</trimChoices>
        <trimChoices>PointyChin</trimChoices>
    </style>