#pzwiki_editing
1 messages Β· Page 65 of 1
I went with that now, but before I had a bullet point list
I don't have rhe source code anymore, but the bullet point had indentations in front of them, maybe that's the reason ?
@digital helm was the infobox in https://pzwiki.net/wiki/Cow automatically generated? I noticed some cow variants are missing vs what's in https://pzwiki.net/wiki/PZwiki:Animal_list#Cow
indentations were probably the issue. wiki markup doesn't like white spaces before text
This one is manual, same with the other 'general' ones. What do you mean by variants missing? There's only 3 breeds
or you mean the icons? I think the infobox only allows 5 for now
Added that, check https://pzwiki.net/?uselang=vi if everything is right, if not let me know π
Keep in mind that Vietnamese is not properly added to the wiki yet, especially since it's not planned for official translations as a part of Build 42 stable, but we might evaluate adding it similar to how we have Czech now (which isn't going to be included in official translations in B42) https://pzwiki.net/wiki/PZwiki:Project_Translations#Translation_progress
BTW, you probly are aware, if so could you point to the most up-to-date unofficial translation project for Vietnamese for the game? I assume you guys have plans for Build 42 translations? Would be handy to keep names consistent
yet as in you have some rought ideas down the road? Either way, for now legends are fine until then π
source code for the infobox? You didn't do that in the wiki/sandbox? If so, even if it was removed, administrators can see the old revisions (=code), unless it was your local project then indeed
Also what Vail said above, white spaces in new line = indent in MediaWiki, I use them here for example: https://pzwiki.net/w/index.php?title=Help:Translations&action=edit§ion=9
oh, that's why. Wasn't it 12 or even 20 or so icons for the item infobox for the paints/dyes? If so, I don't see a reason not to add all variants there? (3 breeds * male/female/young = 9 variants)
Paint has 16 icons and models right now https://pzwiki.net/wiki/Paint
thx bro, it's working!
My initial plan was to translate the main pages first and then move on to the smaller ones (20 pages are done so far). I've posted the plan on the Translation Progress. 
Yeah, I noticed π I will be catching up with that. The translation progress is outdated, since we removed proper support for unmaintained pages as part of wiki review (Hungarian, Dutch, Norwegian from languages that are plan to be translatated but were not maintained/translated at all) and limited the languages to the ones that are planned for B42 (so Catalan and Afrikaans was removed) back in October https://pzwiki.net/w/index.php?title=PZwiki:Project_Translations&diff=prev&oldid=1263227 following the 2025 Wiki Review decisions.
In this process automated pages were removed too (they were based on B41 translations but for B42 proper translations by https://www.mostgames.org/ are not yet implemented
The end goal I believe is to reintroduce the automated creation of item pages once B42 and translations are out (likley one B42 goes out of stable), but for Czech and Vietanmese we could use unofficial files I guess. We had a brief discussion with @proud cobalt about that.
Also pinging @gloomy glen for visibility
btw, I just noticed you added that handy table too @digital helm π https://pzwiki.net/w/index.php?title=Cow&diff=prev&oldid=1309167
I see this is bot's work, so gues no template here? Two minor nits:
- age lacks time unit, I guess it's in-game days?
- IDs could use some {{Code}} like item IDs I guess
I think both are to be changed i nthe script, right?
I see this LangSwitch. I was wondering if we can add the Vietnamese language to it, or does it require an official translation?
Yea figured that might have been the reason but I think I'm not going to use bullet points anyway, it looks nicer without
Of the infobox I used to make that image, I do it locally in VSCode then copy and paste within the wiki and preview
Saw it was not working do went back to the drawing board
I'm not going to push broken stuff like that when testing them, that'd be stupid
Unless I missunderstood what you meant
Basically it's at least some active translations + official translation, but we have exception for Czech so far.
The problem with that, it gets too lenghtly with too many languages and creates thousand of wanted pages, categories etc (though nothing we have solution for yet).
Doesn't hurt pushing broken stuff in sandboxes on wiki, but yeah, not the case here π Just pointing out that if you want to retrieve somd oldid in removed page, it is possible for admins (like removed sandboxes). But yeah, not the case here so moving on π
I actually thing we can move all the gallery stuff for animals into infobox that way? That's the case with items currently (icons and models are in infobox only and not duplicated in the gallery afterwards)
I'm not sure, but isn't is what was changing over and over similar to skill bonuses? (not sure we came to the conclusion about that one btw): https://pzwiki.net/w/index.php?title=Agriculture&curid=1371&diff=1310847&oldid=1310059 ?
I think you digged into the farming code the most @digital helm?
Yea I just don't bother with it
Um... I'd have to check. They used to be off by a month. Pretty sure we verified it in-game. I wonder if they're only looking at the month IDs rather than which actual months they're for. E.g. 12 was for January, or something, whilst 1 was for Feb (something like that).
From their description, looks like they're only looked at the code and haven't verified in-game
Those animal pages will be getting overhauled. So I'll update the infobox, gallery, etc. during that
I didn't include age because I didn't know for certain at the time. I think it's days, but I haven't verified that. They bot-updatable so things like that can be fixed any time
We removed the use {{Code}} for ids in these types of tables for consistency, as the mass template use was affecting load times on the longer pages, like Weapons and Clothing
why dont we mark the occupation traits as a different category in Trait page? or instead of a different category, just put "Occupation exclusive" in the points mark as it is just a "-"?
I updated the Spawn Locations article and added tables to it. I'm working on validation of the data now.
i completed the motion sensitive page, its part in trait page and updated the spanish version of nutrition related traits
Uh
Undeniable Is an old outdated automated wiki. Why it's there I'm not sure
So I assume it's to be reverted? https://pzwiki.net/w/index.php?title=Agriculture&curid=1371&diff=1310847&oldid=1310059
Should probably add a {{Bug}} notice, else we'll be seeing more things like that. Ideally the in-game code would be commented, but not sure if PZ has comments anymore? We're most likely see people doing the same mistake when looking at the code
There were intermediate edits after that too π€ Not sure if these are correct as well?
https://pzwiki.net/w/index.php?title=Agriculture&diff=next&oldid=1310847
https://pzwiki.net/w/index.php?title=Agriculture&diff=next&oldid=1310975 (this one I assume is? Though can't check rn)
and a follow up discussion on the matter https://pzwiki.net/wiki/User_talk:An_Irate_Lemur
I think adding a new section for these should be fine I guess? IIRC they are all positive, but I believe the game could handle negatives as well (future/mods)
I'd say check and add bug template if so. It's something they're aware of, but we've heard that it's being worked on for a year now
Nolan is the owner of undeniable
https://undeniable.info/NolanRitchie/ to be precise
Maybe we should make it more clear though π Usually we don't add anything after an entry in == See also == so maybe we can link to undeniable as trivia?
(also especially as the undeniable page doesn't explain it's the same Nolan)
Will check that later, unless someone does that first π Might not be today though
I agree. Trivia would be better. We can still include the link to the website there. And ll shouldn't be used for an external link.
See also is also meant for internal links
I should be able to tonight
Ohhh I didn't know that
Trivia seems better
It's internal
https://pzwiki.net/wiki/Undeniable.info
Ah, didn't realise we had a page for it. Make sense then
Actually, we have that, just no link to undeniable there directly, that's why it made it to == See also ==
I reworded the entry, but adding undeniable.info to links there still seems forced to me, up to your opinions @lucid junco and @proud cobalt https://pzwiki.net/w/index.php?title=Nolan's_Used_Cars&diff=1316041&oldid=1255867
not sure where see also came from?
at least the unidentified part
im more than sure that it redirected to other dealerships before
oooh
wait
i read what unidentified.info is

okay it makes more sense now but it should be as a context link like how you've done
i looked at it and was extremely confused
It was moved from Useful Links from back then, I renamed it at some point, as it wasn't linked anywhere else and it was mostly Nolan's tools listed there not to throw it totally away. A lot of that is of little value now, though Nolan did update his wiki to 41.78.16 back in 2024 #pzwiki_editing message
like a bot had accidentally inserted bogus data or formatting
i mean its called unidentifiable.info
yeah, made sense as a follow up after reading trivia, but I bet there'd be more people stumbling upon it like that and wondering what it is π
Don't need it in see also if it's already linked in the page
it wasn't, but I made it in the next sentence (and reworded that, as nowadays Nolan might not be as known as back then)
@proud cobalt I think you did not get the bot to add spaces after *, # and such? If so, there's a lot of edge cases here, so you'd need a good regex for that π https://pzwiki.net/w/index.php?title=Vehicle&diff=prev&oldid=1316043
It's already part of the formatter, the bot doesn't touch every page though only ones it needs to do other edits on
I think I mentioned that, but the more I browse other wikis, the more I think the descriptions under images should end with . too, but not sure we want a bot to do that, or maybe something to go through on this year's wiki review. I have those minor nits I'm not decided/not put a lot of though of listed on my user page for now https://pzwiki.net/wiki/User:Faalagorn#Tasks (the vehicles is old, the rest is new)
Not sure when/if I'll get to it anytime soon, but leaving it here, I think we should make disambig pages for things like "Kiln" someday https://pzwiki.net/w/index.php?title=Pottery&curid=142179&diff=1311193&oldid=1311191
Does anyone know how to translate the coordinates in lua files { worldX = 11, worldY = 36, posX = 92, posY = 174, posZ = 0 } into x/y coordinates in game or on the B42 map?
I checked the B42 map and the worldX and worldY don't line up, presumably (for example, the above example 11, 36 puts the location on a forested tile just south of the Boarding School)
Many Google searches come up with posts of "Check the PZ Map" but it isn't updated for B42. I'm thinking there's another way but I'm not sure how
Is it possible that each world tile is specific x*y, and we can multiply whatever that is by worldX and add 92?
ah, 256x256, so 256x11+92 is 2908 as x and 9390 as y. That still leads to the middle of the forest south of the Boarding School.....at least according to the B42 map. In game too, so what gives? Are my spawnfiles outdated?
You're looking way too far into this lmao
I always do π
It's just mah tho I don't have the exact formula on hand
Cells are 256x256 in size, unless the wiki map considers those as old cells so 300x300
A chunk is 8x8 or 10x10 for old cell size
A tile is 1x1
As for the coordinates within the Lua files, if you mean like the map, they should follow one of those conventions. You can ask in the mapping Discord they'll know better the details of it
But there's no black magic fuckery going on I can tell you that
So then provided my files are not out of date (I just checked and I'm definitely on build 42), 256x256 cells are not correct as per https://pzwiki.net/wiki/Mapping, because if we use 300x300 we get x=3392, y=10974 which is in a house in Echo Creek, right where it should be
I queried in the mapping channel, forgot that existed
i think spawn points files still pretend cells are 300x300
seems like a good solution to me π
Two systems ? Idk π
it's just basic backwards compatibility
I suppose yea, but for something they could easily fix on their side, especially since B41 maps can't be used in B42 it's not like people will blindy copy their map to B42
most mapping stuff is backwards compatible, i guess they get special treatment π
(joking, given that b42 mapping tools aren't even out)
I'd be surprised if maps were backwards compatible haha
maps are supposed to just need re-exporting to work in b42, iirc this ended up not entirely true (unless the official mapping tools have some extra tricks) but it's still mostly the case
just realized we just got an update π Was thinking we'd get 42.14 instead of a 42.13.2 π Probably some good time to update pages @proud cobalt when the bot will have some time to spare π
owowowo
There will be no changes, it's just bug fixes
won't just bumping the page number be beneficial for editors to know nothing has changed then? Though I agree kinda pointless π€
The bot doesn't bump page numbers for most articles
Is it only me where the wiki is really slow currently ?
Seems to be running ok for me, anything specific?
No idea, half the time when I tried to load a page it just takes ages to load, or just straight up stays stuck loading
Oh i definitely dont have that atm, but i have experienced that before
It's as per the needless edits policy I guess?
On one hand I get it, it's less meaningless edits and less size of database with all these overhead (though last time I asked Kirrus wiki does not take much space and I believe MediaWiki can handles lots of edits just fine, it powers Wikipedia after all :D)
On the other hand, I know a lot of people don't bump the version when they edit (especially if it's just fixing a typo, but even bigger edits from new/casual uses are not updated), and even though I kinda know nothing has changed, I am reluctant updating the infobox and page version when editing (maybe I should?)
Kinda depends on the view I guess, last time we kinda had a goal to update everything in https://pzwiki.net/wiki/Category:Version to 41.78.16 when the target was not moving (and did that as part of B41 project), with a moving target of B42 I guess things are slightly more complicated
The bot edits aren't sufficient enough to bump the page version. That should always be done by a human
The primary goal would be to have everything up to 42.X first, then bump things as they change. But that's a hefty goal
will definitely be easier with a non-moving target, but I suppose there's a bunch of patches before us π
(that's assuming the situation of B41->B42 repeats and B43 will be developed internally without B42 being touched, as I think things may have changed since B41 success and all new hires)
this is the last time we talked about basemenets @tranquil nebula btw, I'll take a look at the duplicated one later, unless someone beats me to it or if you want to go ahead and remove the dupliated one
@naive imp Forwarding this to you https://pzwiki.net/w/index.php?title=Template_talk:Infobox_location&diff=next&oldid=875257
Hi here ! I'm trying to discover how this wiki works (and wiki in general). I want to update and add translations for the french wiki of general Project Zomboid pages (not the Modding part or so). I want to update the Multiplayer page, but we still have the B41 version of it. How can I "archive" it ? Do I need to archive it ?
Thanks a lot in advance!
https://pzwiki.net/wiki/Template:Page_version
This should help. :]
Look at the source for any page with an archived prev version, if ya need an example
Thanks. Ill respond in the morning. Its 0110 atm. Ive been working a LOT lately
Turns out fixing cars AND driving for amazon takes a lot out of you
The Discomfort page seems to be missing a lot of clothing that gives discomfort. Kneepads/elbow pads/fireman outfit. There's quite a bit. The Clothing page is also so long that it has difficulties loading. Splitting it out into separate pages for the different types might be good.
There is major, major, pushback splitting those kinds of pages.
Feel free to add to the discomfort page
The Clothing page takes 860MB in Chrome. It's really heavy.
contrast to the Ammo page which takes 80MB
how does a bit of text and a few small pics take more space than an entire CD-ROM game? Shouldn't this be like 200KB?
ha! the entirety of the text on that page is 187KB. I'm good.
HTML was a mistake
it RARs down to 20.6KB
300 MB in Firefox it seems? And I don't think ram usage says a lot? Unused ram is wasted ram basically, though Chrome can be on extreme (hence memes :D)
I wonder if there's some bug in Chrome. I updated and relaunched the browser and it was 423MB, but then it shot back up to 1GB.
How do we edit recipes in the crafting/sandbox? (I only know how to link to them.)
The charcoal burning recipes need to be updated with Dome Kiln as a potential workbench, and some of the pottery recipes need to have Advanced Kiln added as a potential workbench.
Not sure they are as easily accessed right now as I think they use https://pzwiki.net/wiki/Module:Crafting ? Probably @proud cobalt can shed more info later (or @digital helm) though
I figured it was probably something automated. If it helps for whoever looks at this next, basically all the recipes with the tag WoodCharcoal should have Dome_Kiln as a valid workstation, but don't currently, and all the recipes that have BOTH the tags "KilnSmall;KilnLarge," are currently only showing up with the workbench requirement as Kiln_Small (Primitive Kiln) and are missing the option Kiln_Large (Advanced Kiln).
[These recipes can be found in the script files recipes_blacksmith_woodcharcoal.txt and craftrecipe_kiln.txt.]
I think it should, be automated, yeah. Sadly I never deep dove into the new recipes myself π
I was getting ready to make a kiln in my game but I always forget which of the three does what, so I tested them all out in a debug game and fixed up their pages on the wiki. Hopefully that will help if someone else finds it too confusing!
The wiki says Cow's milk is -50 hunger and thirst. What quantity? https://pzwiki.net/wiki/Cow's_Milk_(fluid)
1l
hmm, so keeping containers of milk sounds like it would be far better than butter from a hunger perspective
yeah milk is meta, it's easy to obtain in huge quantities and fulfills all of your needs
looks like trapping needs to be updated to reflect we can trap racoons
The whole page should be verified for B42. Feel free
@proud cobalt is it possible to somehow open the B42 map website with a bunch of preselected coordinates ?
I have a list of coordinates I'd like to highlight by simply opening a link to the map
You think that's possible ?
Here, enjoy:
https://b42map.com/?5359x12117
When you lock the coordinates the URL is auto-copied to clipboard
That's a single coordinate
I'm talking about multiple ones π
You can have multiple URLs 
That's not what I'm asking this for however
Idea was to use it to show different POI on the map
Not to have a list of links to the map
@languid kayak don't we have the new debug icon on the wiki ?
The old one is still being used here
https://pzwiki.net/wiki/File:Insect_Aphid.png
Notably for templates
I suppose that one should be used here for bug templates:
https://pzwiki.net/wiki/File:Debug_On_128.png
I think we can? Though for https://pzwiki.net/wiki/PZwiki:Mboxes a lot of them are item icons so either is fine
No it only supports one set of coordinates
iirc this one was being used in debug contextual options. No idea if it still is. Hence its use over the sidebar one
I admit I could be misremembering that
Holy cow, I just realized how many mboxes this page has. Not sure if someone is working on it right now, I think Blevita was the last one touching that? https://pzwiki.net/wiki/Annotated_Map_(Irvington)
@proud cobalt @digital helm I made the bugbox and bug templates use the newer bug plushie item icon
There's a https://pzwiki.net/wiki/Template:Bug too, it seems to use this one https://pzwiki.net/wiki/File:Plumpabug.png
Yes that's what I just said I changed it
ah, Isee, you changed both π
Took me a while but replied as such :Dhttps://pzwiki.net/wiki/User_talk:Faalagorn#Bars
While browsing https://pzwiki.net/w/index.php?title=Dead_Wrong&curid=49183&diff=1312441&oldid=1287407 I was wondering, was this autogenerated as a stub or was this partmanual @serene sage
The [[player]] can reduce boredom by -5 for each line of dialog when in the vicinity of a television playing the VHS.
as I wonder if it would be nice to link to [[television]] in there, but it'd probably be best to be linked everwyhere universally π€
I remember just copying that sentence over and over on all the pages whenever I got to them
you think it's worth going over changing television to [[television]]? I think television isn't really linked anywhere in the page much, I think this could be as well done with a bot
sounds alright to me
yeah TVs are kinda important for VHS tapes
just a bit
Does someone want to edit the Key Ring table to add that the Handiknife will fit on a key ring? I added the info but I don't know how to edit the table. https://pzwiki.net/wiki/Key_Ring
Added a bot task https://pzwiki.net/wiki/PZwiki:Tasks#One-time_bot_tasks β @proud cobalt so you are aware too π
Actually, now I wonder; should we just link to [[television]] or maybe we should link explicitly to these two, as the old/ancient one can't play VHS?
https://pzwiki.net/wiki/ValuTech_Television
https://pzwiki.net/wiki/Premium_Technologies_Television
Although disambig page explains which one can play VHS clearly
if a page says
This page has been revised for the current stable version (41.78.16).
are we not supposed to put 42 info on it?
If you do, you need to bump the version
hmmm, I'm not sure I'm qualified to know all the changes in Maintenance between 41 and 42, I just know that Lumberjack got +1 to Maintenance
I never played 41
so would I need to make an archive page of 41?
adding
This page has been updated to the current unstable beta version (42.13.2).
For the Build 41 page, please see this archived version.
doesn't seem to link to anything in the preview
No don't worry about it
You need to give the oldid but an admin will do it if you don't
linking to disambig/main page makes things cleaner I think
especially since there are two TV models that can play them
Four more articles until every NW Louisville article is finished
Then I have to move on to... North Central...
Fuck
Fucking waterfront, fucking Rudy Grady Boulevard
At least North Central will have many big buildings as well
I want to add that looting dead zombies causes unhappiness but does that unhappiness increase go down as time goes on like fear does?
panic doesn't even do that
it just has a passive decrease rate that increases over time
does that mean the unhappiness stays constant?
Yes
I wonder if the Evil Door of the Louisville Expo Center still exists in B42...
The first big building I enter to explore and this happens.
https://www.twitch.tv/retanaru
New Patch News Here
https://projectzomboid.com/blog/news/2021/12/b41-mp-test-41-60-branch-released/
Finally, northwest Louisville is DONE
Hmm, it seems North Central isn't going to be as bad as I thought it would be
Nice work
I just updated every Seahorse Coffee image that was taken in 41
Just took new SS from b42map.com
I'm new to wiki editing, so I wanna ask question about editing some pages on ru wiki. Can I edit the ru version of main page of the wiki, so it gonna be more similar with en version? Or it's not allowed to make such big edits without permission?
If it doesn't have any special protections (like admin only), you can edit it just fine
Just remember that good edits are far less likely to be reverted or drastically altered than bad ones
Nah, it haven't.
Then the only thing stopping you is your inhibitions
In that case, I'll try my best.
Thank you for answering.
Current North Central progress rn
The waterfront and Rudy Grady Blvd commercial strips are gonna suck though
Also have to make new articles for Cardinal Plaza
I forgot about this bruh
And I would think Ikip was the one that made this page, but apparently no
Seems to be some template loop here https://pzwiki.net/wiki/Template:Legend_vehicle/vi there's more too π© https://pzwiki.net/wiki/Category:Pages_with_template_loops
yup #pzwiki_editing message Though Ikip was the one uploading the images I think π
nah, feel free to go ahead and yeah, best to base the edits off of English page. The changes hapen to English page first, we sadly have no easy way to keep track of the changes yet
might have been me actually, let me revert that
Most of North Central is done now, only the waterfront and Rudy Grady Boulevard left
Should Louisville businesses be split into a separate page to reduce bloat on the main Louisville article?
I mean, its an absolute monster right now
And I think it's without ranch stories?
Not sure about the actual randomized stories, but there was definitely some work being put into maps lately, and not only from Blevita
correct, still haven't figured out what they are exactly
Follow up on this, may not do that today/tomorrow before summary, as it will require changing all {{Templates/vi}} to just {{Template}} in all Vietnamese pages, else we will get template loops (which I figured after wanting to add it yesterday lol).
Vietnamese will be then added properly as a supported languages, similar to how Czech is, despite having no official translations planned, so would be nice if you guys could settle on some standard naming in one of the unofficial translations so it would be consistent π
I am mostly going through your changes to the summary too, noticed you translated https://pzwiki.net/wiki/PZwiki:Tasks/vi β it wasn't really planned to be translated (the https://pzwiki.net/wiki/PZwiki:Tasks doesn't have a language bar), not sure if you find much value having it translated to Vietnamese? It does change often though, as these tasks is what (mostly me) is keeping track of to do in the wiki (for admins, tech admins and bots too) and mostly relate to English wiki (not something that translators could do)
@proud cobalt were the links to rain collection barrels in https://pzwiki.net/wiki/Plumbing#Other generated automatically? Seems these are kinda messed up, variant 1 to 4 link to https://pzwiki.net/w/index.php?title=Rain_Collector_Barrel&redirect=no and 5 to 10 link to their own pages, which were redlinked, that's why one user created them https://pzwiki.net/wiki/Special:Contributions/Matt_Morgan
They should either all link to disambigs or directly to individual pages, I guess I can change them if they are not automatically done?
Yes generated automatically, yes i know about the issues, it's waiting for stable because of all the tile changes. I didn't expect someone to make a page for every variant
Okay, I changed them all to redirects for now then π
@proud cobalt shouldn't https://pzwiki.net/wiki/Template:Navbar_media be called entertainment instead? Same as https://pzwiki.net/w/index.php?title=Media&redirect=no redirects to Entertainment. I can move it if so, it's not heavily linked I think
Im fine with that
btw @proud cobalt in case you will want an example for the last bot task I added in https://pzwiki.net/wiki/PZwiki:Tasks#One-time_bot_tasks here is one https://pzwiki.net/w/index.php?title=Diamondjewellery_(tag)&diff=1317073&oldid=1315909. So far I only updated the ones that were edited this month by https://pzwiki.net/wiki/Special:Contributions/JoCool! while patrolling π
I think I addressed that at one point, but should "Movable" be renamed to "Moveable" when appropriate? There's currently a lot more of the ones without "e" in it, I'm not sure where the game addresses them as such and suchβ¦
https://pzwiki.net/w/index.php?title=Special:Search&search=movable vs https://pzwiki.net/w/index.php?search=moveable&title=Special%3ASearch&profile=all&fulltext=1
I think it was the last discussion of that, but I guess that's the preferred format now? https://pzwiki.net/w/index.php?title=Stethoscope&diff=1317139&oldid=1315997
I also wonder about the introduction, some purely decorative items may have assigned category, but not sure if stating that in the introduction serves its benefit? Or just causes some extra confusion.
Wait it's possible to make a link to an entry in a table like sections right ?
I remember something like that
Should be, take a look here for example: https://pzwiki.net/wiki/BodyLocation#Calf_Right_Texture
Although the table in quesiton needs to have an id="value" (I think?)
That's exactly what I was looking for yes, thank you
And it's most likely the place where I learned about that haha
Yup needs an id
I initially started writing introductions as ''''XXX''' is a [[type]] [[item]], though maybe something like "classified as [[type]]" would be better? Functional types and appeareance categories often differ (especiall with all the junks) we have
Like https://pzwiki.net/wiki/Sheep_Dung is technically "food" to be composted", but junk is kinda general term here
Or maybe it's best to avoid it altogeher and just stating it's an item? Junk is already in infobox + category
BTW, I am always surprised how many different fields for buildings we have π https://pzwiki.net/w/index.php?title=Adult_Education_Center&diff=1317121&oldid=1254959
I noticed that these were done by a visual editor, I think someone mentioned it's nice (was it you @digital helm?) Anyway, seems like we could improve it by adding description and TemplateData to templates too so it'll be even easier to to fill/change/update using visual editor
Pinging @unique ermine I think @digital helm when is around will be able to help you with that the most π
Most of these parameters came from merging the location and building together and indeed are poorly documented if at all
Thank you! Establishing a consistent naming standard for Vietnamese in community translations would definitely help avoid a lot of issues in the future. Iβll take a look at the existing naming and try to keep it consistent. 
I'll add Vietnamese properly later this month hopefully, was thinking I could make it before the summary, but seems it will be some work instead π Keep us informed about the game translations too. Vietnamese is sadly not that popular, and without official support so it will be important for future for sure π
btw, thanks for your contributions @undone torrent! Just so you know for future, I moved the extra text from brief introduction of items to == Overview == section.
The introductions will be ironed out too (briefly mentioned here: #pzwiki_editing message but I talked over it previously, also here before https://github.com/Vaileasys/pz-wiki_parser/issues/40 ) to maybe include something more than "is a [[type]] [[item]]", but right now it's not that consistent yet π
Feel free to tkae a look on what I changed for Coke for example: https://pzwiki.net/w/index.php?title=Coke&diff=1317177&oldid=1316231
Take a look at https://pzwiki.net/wiki/Help:Style_guide#Introduction and https://pzwiki.net/wiki/Help:Style_guide#Overview though the style guide may not be 100% up to date with everything (I'll take a deeper look at it eventually)
I like that style with type at top and description in overview. Looks great!
Style guide seems clear on this.
@digital helm some useful info on foraging btw https://pzwiki.net/w/index.php?title=Foraging&diff=prev&oldid=1316267
I like that too, though I guess it has to be added manually @proud cobalt? https://pzwiki.net/w/index.php?title=Crafty&curid=170159&diff=1316289&oldid=1316285
@digital helm I don't think you have any imminent plans to update animal pages, but there were some contributions done in Cow page so you are aware in case things will be updated: https://pzwiki.net/w/index.php?title=Cow&diff=1316949&oldid=1310833
Also, not sure who generated the Fuel page, I think it was also you @digital helm but that is a good change, so if we end up regenerating the page someday, probably best to add to the script https://pzwiki.net/w/index.php?title=Fuel&diff=1317183&oldid=1313585
I marked these two edits as patrolled for now, but Agriculture will probably need another sweep. Will mention that in the summary.
https://pzwiki.net/w/index.php?title=Agriculture&curid=1371&diff=1310847&oldid=1310059
https://pzwiki.net/w/index.php?title=Agriculture&curid=1371&diff=1310975&oldid=1310847
Also relevant talk here: https://pzwiki.net/wiki/User_talk:An_Irate_Lemur
A little late, but technically still before midnight for me! A little slow month for our admins and project leaders, but with a lot of activity elsewhere, here's the January 2026 summary <@&1205891296565268520> https://pzwiki.net/wiki/PZwiki:News#January_2026_summary
Don't want this ping? Remove the wiki editor role in id:customize
fgv'
Hooray!
Something I've thought about too. I'll add it as something to start doing/looking at for the lua migrations, once that gets going
a day at the randomized stories research institute
in other news the code used to determine the chances of a randomized story spawning in is all over the place
Would have to be manual. Not worth the time atm imo
Yeah I think that's the best way to do it
nice
ok I spent five hours or so looking through the randomized stories generation code and got half of the process down
I also realized that there was in fact never a HottieZ building story
I additionally realized that bathroom/kitchen clutter as a building story is weirdly implemented in the gameβs code
Cool-aid?
Finally got the building/survivor stories generating process down, literal 14-step process
β¨```
Building/Survivor stories generation process
During chunk generation, for every building in the chunk:
- The building is checked whether it has already been evaluated for building stories
- Buildings with over 500 rooms are immediately disregarded right here
- Valid building stories are checked against
a. Buildings that the player "controls" (i.e. safehouses) are locked out of any building story
b. Buildings without kitchens, bathrooms and bedrooms are locked out of most building stories
i. Exceptions are with "forced" building stories, which are always triggered typically at non-residential buildings (Spiffo's, Pizza Whirled), these stories are compiled into a list called forcedStory that is evaluated later, which varies depending on the building definition (invalid stories are not added)
d. Buildings with spawn points and the house in the tutorial mode are immediately disregarded - Some stories are immediately spawned at this point (anything added into forcedStory):
a. Building stories about specific locations are spawned in (Spiffo's, Pizza Whirled, etc)
b. Specific unique building stories are also spawned at this stage (Nolan's, Jackie Jaye, etc)
c. K&B is separately spawned at building coordinates X: 10744, y: 9409 - A list of all survivor stories and any building stories without the isAlwaysDo flag is initialized (i.e. RBBurnt, RBLooted)
- The base chance of a story being spawned is determined from the Randomized House sandbox option
a. Never: 0%
b. Extremely rare: 5%
c. Rare: 10%
d. Sometimes: 15%
e. Often: 20%
f. Very Often: 30%
g. Always Tries: 100% - The calculated base percentage is then rolled, determining if the game will in fact spawn a story in the specified building at all
- A hashmap of all stories in the game is complied with their respective chances
- The total chances of every story in the hashmap are summed together and a number within the range of 0 to totalChance - 1 is generated (called "choice")
- The game iterates through each story entry in the hashmap, adding its chance to a subtotal that is compared to "choice", until subtotal is larger than "choice"
- The story that put subtotal over the limit is returned, or null is returned if nothing gets selected
(essentially the odds of a given story spawning once the game once at this stage is the chance of the story over the total chances of all stories) - If nothing is selected (null) the game stops trying to spawn a story
- Another check is done ensuring the building is of the correct definition for the story and that the world time lines up with the minimum and maximum time range
- The building is modified according to the story selected
the great news is that now I know exactly what the chances defined in each story actually means
and I can calculate the exact chance
though of course it depends on the Randomized House Chance sandbox setting
If manual, then no harm adding it though
turns out I was wrong, the process above is only for building stories 
hey i was checking some traits and for example, https://pzwiki.net/wiki/Handy (42.3.1) has carving missing and the xp percentage shown there and in the 42.13.2 are different. should i update them? asking bc it's unlikely i'll check any other data on the traits
woah super cool that you give a shoutout to everyone who makes edits π₯Ίπ«Ά
Yes, go update it
got this error translating a page, i'm assuming it's because someone translated https://pzwiki.net/wiki/Template:Template_translation that says it shouldn't be translated or is it something else?
@autumn sonnet please stop with the emoji spam
Guys, so from now on, when I create or translate a new page, I donβt need to change {{template}} to {{template/vi}} anymore, right
?
Yeah, it's an added bonus of having the role, I do it monthly regurarily for over a year now π Kinda fills the blanks for no thurstoids too and motivates me to at least do that π
Eventually yeah, but not yet. I added Vietnamese to LangSwitch https://pzwiki.net/w/index.php?title=Template:LangSwitch&diff=prev&oldid=1316827 but that caused all the existing pages using /vi to have template loops in https://pzwiki.net/wiki/Category:Pages_with_template_loops
May ask @proud cobalt or @digital helm to help figuring the other translate loops first to clear them and then I'll update Vietnamese pages to not cause them (I don't want to do it now, as the cache populates slowly and it'd break a lot of pages)
well it's very sweet too
did a double-take when i saw my name there bc i figured it was only major editors
Unless we will totally swarm with editors, then I don't really mind listing everyone, as long as it's something contributing to the actual wiki (there are some people who just created their user page, these are not credited), though this month we had compartively a lot of new editors using Visual Editor, which I actually noted too π
They should be fixed now (might take a bit for the cache to update). Template_translation is usually the cause of the issue, but it's the implementation of it rather than the template itself. It's our core template used for simplifying translating templates.
Problem was the Crafting lua module referencing the wrong template for the translations.
I was just fixing those template loops π hopefully they're fixed now. There were some translations added to the region navbox which weren't added to all languages
I should totally wrap my head around fixing these π. I get the grasp of the template, but actually navigating around to find the issue is what gets me
This is still relevant and important so things don't break
#pzwiki_editing message
(yup, still pinned :P)
Actually, do we have it mirrored somewhere on the wiki? A lot of folks don't get to Discord to see it
hardest part is finding which template is broken. I usually remove all templates on a page and gradually add them back until I find which one is causing it
We really should here
https://pzwiki.net/wiki/Help:Translations#Templates
https://pzwiki.net/wiki/Template:Template_translation
I guess I'll add it when i can
Seems there's just this left now? https://pzwiki.net/wiki/Template:Infobox_location/cs and not sure why https://pzwiki.net/wiki/Multitool is there, though it suffers the template include size limit
I love multitool
There seems to be an issue with the LangSwitch template, the "English" link appears twice. Doesn't matter if you view a page in English or in any other language.
(and just noticed the Czech main page does not use DISPLAYTITLE, gonna fix that π )
@digital helm It's related to vi, also no separator between it and Ukrainian. The main template looks correct though
quick question, doesn't it makes more sense to list the traits with the ingame order instead of alphabetical? because of the points if not searching for a specific one without ctrl+f
points are important part of why choosing one or another trait, and the ingame order help comparing them
yeah, it'd be me I guess, I tried adding Vietnamese yesterday but it kept giving template loops still; I believe it was issue with Vietnamese templates? Funny it was me who used to add languages in the past and now I'm having trouble so probably best for @digital helm to take a look as well π
I believe the case would be the same as here? https://pzwiki.net/w/index.php?title=Template:Navbox_regions/zh-hant&diff=prev&oldid=1317397
this one should be fixed now, but Vietnamese pages are broken now https://pzwiki.net/wiki/Category:Pages_with_template_loops until we fix it (either me or Vail)
@lilac dune from now on, if you will want to translate the templates, you don't copy the whole body, but only the part from how to translate, look at https://pzwiki.net/w/index.php?title=Template%3APage_version%2Fvi&diff=1317513&oldid=1315469 or other languages how it's done.
And yeah, form now on, you will not use /vi for templates, as these will be added automatically, the same with [[Category:vi]]
I fixed some templates, will fix more later, though not sure what's wrong with https://pzwiki.net/wiki/Carving_(crafting)/vi
I though this was the issue, seeing there's no other thanslations but it seems not? https://pzwiki.net/w/index.php?title=Template:Navbar_crafting&diff=prev&oldid=1317595 so I may undo my revenrt. Maybe I'll troubleshoot it later, but just in case letting you @proud cobalt (and @digital helm) know, in case you want to fix it earlier as I might not have much time today (and maybe during the week, I'll see)
Admittedly that was probably my fault lol
Fixed the CS one btw, it was number_of_locations missing @unique ermine so you are aware too π https://pzwiki.net/w/index.php?title=Template:Infobox_location/cs&diff=prev&oldid=1317787
For Multitool is says Sup might be an issue, but that might be a red herring, will take a look later
I tried to create a /vi version of the Navbox survivors template, but it ended up causing a template loop 
https://pzwiki.net/wiki/Template:Navbox_survivors/vi
Just forgot the <noinclude> at the start of the template
https://pzwiki.net/w/index.php?title=Template:Navbox_survivors/vi&oldid=1317853
How do we feel about this?
https://pzwiki.net/w/index.php?title=Inventive&curid=142229&diff=1317833&oldid=1308961
A bunch of fixes for crafting going up atm
Definitely needs clean ups at least. I wouldn't straight up throw everything from here, but I'm not sure we're gonna have similar section for all the perks, so maybe it would go to the body or even trivia? At least the electrical / generator part
I'm not sure if there's an exact standard on what to do in a case like with DynamicRadio but i went ahead with this as well as updated the transcriptions to use the template.
https://pzwiki.net/w/index.php?title=Automated_Emergency_Broadcast_System&diff=1319359&oldid=1316331
sorry if it's wrong or something lmao im new
I think it's fine? @serene sage if you have any opinions on that π
@lilac dune follow up on https://pzwiki.net/wiki/PZwiki:Tasks/vi β this is generally not meant to be translated, are we fine deleting this or do you find a value of having it translated?
It will be changing based on what's to do / done and is generally meant towards the English-speaking part of the wiki anyway, so I don't think it is of much value to translators / people not speaking English?
Thatβs fine to delete. Sorry about that. I didnβt look closely and went ahead and translated it. π
I agree itβs mainly intended for the English-speaking side of the wiki and isnβt very useful to keep translated, especially since it changes frequently.
Yeah we don't really do analysis. Our goal is to present factual data and let the user infer their own opinion based on that right? Imo it's similar to a strategy
the generator bit may at least be included in trivia though
seems pretty cool to me, maybe we should use a different symbol for the randomized sector numbers but weβve never had something like it in the other transcripts so itβs not like thereβs a standard for that
also we should make it clear that the unknown is a randomly generated number/letter/code and not literally included in the text
anyone mind doing any edit to https://pzwiki.net/wiki/Metal_Crate? There is a lvl 3 and lvl 7 metal crate, which is mentioned in the side bar under "Build" but the body of the wiki doesn't mention it, nor does the side bar have the Capacity differences under Property for it
Left one is lvl 3, 60 Capacity default, Organized is 78, Disorganized is 42
Right one is lvl 7, 80 Capacity default, Organized is 104, Disorganized is 56
Feel free to add the info to the body
Wait what does it actually do. It doesn't reduce the skill needed to connect I don't think? Could you check?
I'm not sure what recipe they're referring to
From what I get, is that if you can't find the generator magazine (or are engineer), having this perk make it relatively "cheap" way to get generetors running (as it requires finding just one book).
While not encyclopedic, this tip is something I didn't think of first, wasn't even sure the ability to use generators is affected by that (I assume it is though? Haven't check)
But I don't think it works like that right? It's only for crafting recipes, which connect generator isn't
Unless it counts as a recipe in the same way growing seasons do or something like that
Will have to test it
Hey if I wanted to contribute to lang translation in game where would I do that?
Hello, feel free to read through our help pages particularly the ones regarding translations. Then we also have a translations project lead by @gloomy glen. What language were you looking at translating to?
https://pzwiki.net/wiki/Help:Contents
https://pzwiki.net/wiki/Help:Translations
https://pzwiki.net/wiki/PZwiki:Project_Translations
Nederlands (Dutch)
There's no Dutch translations currently so you can go free on getting that started
All the clothing items have had their names changed again 
Sorry
why hath our developer forsaken us
shiet
WHY π
Haha it's all good, it was only about 750 articles to rename
hey, i was checking on the annotated maps page, should i change the transcription of the annotations to that pretty thingy with the icon like in the secret transmissions in the AEBS page?
this thingy
is there like a map icon? i think there is. i dont see why not if there is lol
It's mostly for media but I'm not against it. Maybe make an example to show?
Congrats on the rank up
I like that. @languid kayak @serene sage thoughts?
https://pzwiki.net/w/index.php?title=Cow&curid=52589&diff=1317265&oldid=1316949
Neglecting to pick up droppings will make an environment that risks illness for both livestock and players.
Is that true? @digital helm probably
(but can Ping Alluseri to check too)
When?
yeah, go on π I knew something was missing but didn't realize what was that
Next one is a sledgehammer π https://pzwiki.net/wiki/Discord#Leveling
Most likely in 42.12 with the display name removal, but just noticed now
Somehow I'm still not a veteran
But that's OK because we have the book now 
I kinda like that too, I though something was missing here. I think @ornate tapir was doing these and @ for opinion as a subproject leader?
I have to take a look then, was surprised some items on wiki were named with - and some were named without it, maybe at least it's consistent now π
Forgot which one were that, as I kinda took a break from items on wiki (want to get back eventually, but other things pop constantly π)
At work now but I have a list of item articles who's names don't match the article title. It's a tool in the wiki parser now I'd you wanted to get the list yourself. Most of them are reasonable, or already awaiting a merge, but all the leathers have to change now. I havnt done them yet.
It is indeed not consistent in game BTW
Already reported, but I thought it was funny I spotted it. Base.Skirt_Normal_Garbage has 2 spaces in its translated name after - Skirt - Garbage Bag
But can't change the article name because it doesn't count the extra space as a changed name
Can either use {{Title}} or even better, just note it as a {{Bug}} in trivia, as it's defnitely a typo
Yeah ideally a quick fix in the next patch so not really important
I would kinda love to go over all the items and note all these {{Bug}}s so they can be forwarded easily, but can't get enough time for that π
@languid kayak Looks great!
@gloomy glen cool idea. if you want, go for it. I hadn't had much time recently to give them some love lol
@gloomy glen no objections here either, looks pretty great and yeah theyβve beenβ¦ left alone for quite a while so anything helps
The annotated maps page for irvington has little info, would it be overstepping to add to it? Blevita has in his profile that he is/will work on it
How should one go about making POI requests for farm with water pumps? Should I just label them "well/water pump" or the whole farm as "farm with well/water pump"?
Im of the opinion that no edit is considered "overstepping" so long as it is made in good faith and adheres to the rules and style guide.
Go crazy
Do you mean on b42map? If so then I would see no harm in labeling as such
Yeah like ThinkDock said go for it, you're only helping by adding info
B42map is not receiving any changes atm while I wait for what's happening with the official port. However you should already be able to find all the wells with search on B42map
The official map is still on B41 so any additions would already be outdated
Blevita = DrΓΌgs on here btw if not clear :). But yeah, judging from the previous message I guess it's fine
And yeah, what ThinkDock said, it's very rare case someone is actively working on the page in wiki, and I don't think it's the case in here exactly, so in general feel free to edit to your heart content, maybe barred editing thouand of pages at once or a heavy traffic template (most if not all should be protected though), but in the end everything can be reverted π
I used to have page conflicts on Wikipedia when one person was editing the same page like me, in this case you get a diff window, but I never had it happen on PZwiki π
and most people work in sandboxes when overhaul like zombie page (which I noted as WIP with the link to Mid's profile)
@proud cobalt I think it's good to go indeed, or are we gonna keep that in trivia as a part of history? I don't think the automatic history would pick that up https://pzwiki.net/w/index.php?title=Amphora&curid=148053&diff=1317367&oldid=1280491
(that's if we ever going to have one for tiles :D)
That is assumed it was correct in the first place, and no exact versions were given too
Trivia, there's no history for tiles
Maybe one day
I've had it once on PZwiki with Vail, I think we were both fixing a template
<@&1205891296565268520> Please join us in congratulating @languid kayak on reaching 10 years (and one day) on PZwiki! π
Technically, his first edit ever was exactly ten years ago today, and you can see it here π
https://pzwiki.net/w/index.php?title=Fishing&diff=prev&oldid=28900
Don't want this ping? Remove the Wiki Editor role in id:customize
sigma
@languid kayak Bless up

good job, buddy ol pal
haha surprise anniversary for me π That's the one I didn't think of celebrating, thank you everyone π
absolute goat
Way to go brother
πππ
Fire
Dang I've never played a game for 10 years
@languid kayak happy anniversary!
one of the first PZwiki editors Iβve interacted with, super grateful for the help in my early days on the wiki
We appreciate you big dawg. Thanks for being real.
Congratulations!! Ty for all the work and all the help! You're a great person and always a pleasure reading you, you've been a great support for me. Happy anniversary! ππ
FUCK YEAH!!!
congrats Faalagorn!!!!!!
Congrats, Faalagorn!
Thanks a lot for officially adding Vietnamese π»π³ to the wiki! π₯
Congrats!
old...... congration...
@gloomy glen mostly but <@&1205656323904118885> kinda too, we don't really have a guideline for that, but should the names of languages in https://pzwiki.net/wiki/Category:Languages be in English or in regional variant of a language?
As in Polish or Polski?
These are hidden categories, so appear only for the logged in users who have enabled "Show hidden categories" in preferences, so it's mostly for editors I guess.
I assmed it'd be regionalized variant, but noticed that Vietnamese used just Vietnamese
Most of our stuff is in regional. Like lang bar and user boxes. Makes sense that a person looking for Russian would be looking for Cyrillic text not Latin text
Should be regional imo. Easier for native speakers to find that way
I think the same
@lilac dune As per discussion above,, I changed that in Vietnamese category π https://pzwiki.net/w/index.php?title=Category%3AVi&diff=1321959&oldid=1317379
im noticing certain small items like disposable lighters can be found on zombies, but its not listed in the zombie loot tag on the dispoable lighter page
is there a specific page for that?
There's no specific page for it. The loot sections are a pretty good guide but not a comprehensive list simply because of how complicated loot spawning is in PZ
yeah, i wonder what spawns stuff like that, it seems arbitrary
lights and other small items
ik some things are regional but i havent had enough experience to see any patterns
btw @lilac dune I won't gonna fix that as it doesn't matter and IIRC we agreed not to change stuff that doesn't effect showing needlessly, but I will probably change {{title}} to {{Title}} when I'll do some other edits as per https://pzwiki.net/wiki/Help:Style_guide#Capitals
Also pinging @proud cobalt in case you want to add that to bot unless it already does that?
That's something I wasn't aware, I got impression that the zombie corpse inventory was parsed π€. If that's the case though, maybe we can issue a warning that these are not included? Unless of course we manage to find a way to parse it cleanly.
I think LootZed solves that too? Maybe we could use the same-ish way to parse that in the wiki?
yeah, the zombie density tags and whatnot may be what's causing that, forgot about it lol
We parse with significantly more depth than lootzed. That doesn't mean there aren't random functions in random locations that alter things
We parse it at a level where this isn't an issue
Zombie corpse inventories kind of don't really exist. It's very weird
I like seeing certain items pop into existence on servers because mods have to add stuff to them hackily
my favorite part
They are a really weird combination of attached weapons, containers, and outfits. The whole loot system is very weird
It's also possible for them to show up in any container actually. That's probably what it is
weird as in something hard to understand, right?
I know the loot got a lot of overhaul down the line, but never deep dove into the details π
As in extremely complex and unintuitive, and very hard to explain or even display in a user friendly way
@lilac dune I also noticed that you named https://pzwiki.net/wiki/Project_Zomboid_Wiki/vi as Project Zomboid Wiki Viα»t Nam. We discussed it lately, and came to conclusion that instead it should be called "Project Zomboid Wiki" in your native name (depend on how the game title is transliterated or not), as in "wiki about Project Zomboid" (without adding a language to it). We'll probably add it later to the translation guide, but letting you know right now :).
If you have any question on the naming, let me or @gloomy glen know here π
Hello, I noticed that reading glasses no longer seem to counteract the effect of short-sighted, is it just an unstable bug or is it now a feature ? (didnt want to touch the wiki without being sure)
here is with reading glasses, and with regular glasses (sorry my game is in french lol)
was it like that since B41 π it should be mentioned in the short-sighted page, but you can add it to the page too
it's written on both the 'Trait' page and the 'short-sighted' page (but both arent up to the same version from what I can see which is why I wasnt sure)
I'll check for B41
no need to really, we update to B42 anyway, but I know it was there since B41 too π
Makes sense! the skill has been reworked in b42 which is probably why reading glasses don't work anymore
oh wait, I mistead it, sorry, you mean they do not work in B42?
yep
tested both 42.13.1 and 42.13.2 and they do not have an effect on short-sighted anymore
hm, I do wonder how then, not sure if it is intended or not π€.
I was srpposed to check as someone said that they speed up reading or not
I'm guessing it is intended as reading glasses are for long-sighted people usually!
(idk if its the right term in english)
after checking, the effect to radius while foraging is still counteracted by reading glasses, just not the view distance
perhaps an overlook? or maybe reading glasses are just meant to help with seeing up close
What do you mean? The short sighted blurriness was only added in 42
Reading glasses have been discovered to not work since 42.0.0
(It hasn't been changed so it may be intentional by design)
reading glasses are meant for people who have far sightedness, so it makes sense it wouldnt work for short sightedness
https://pzwiki.net/wiki/Bucket_of_Soup and https://pzwiki.net/wiki/Bucket_of_Stewstates it needs 900mL of water in the bucket, but minWater actually is % of full, it needs to be 0.9x full or 9000mL (tested) https://pzwiki.net/wiki/Bucket also does not mention it can be used for soup/stew.
seems this pages' recipe output is showing the wrong recipe. how would i go about fixing it
I removed the broken recipe, is that what you were referring to?
yeah
well i was also talking about the actual ingame recipe isnt listed
but that was half of it
Which recipe are you referring to?
you can make the gas mask yourself via a craft
but its not listed on the page
let me double check to make sure im not crazy
Ahh its because that's not the item you get from the recipe
yeah that makes sense
But what i'll do is mark these pages to be merged
And list the recipe on the other page too
talking about that, is there a giant "todo" list somewhere on the wiki?
Many 
This is the one for B42
https://pzwiki.net/w/index.php?title=PZwiki:Project_Build_42_Update
nice
Ok i added the recipe manually and next time the bot runs it should use that page instead
I should really learn how to do that. Im a complete novice when it comes to doing stuff like that
@proud cobalt Uuh.. how do you unpack .jar files? π
Use Albions decompiler
https://github.com/demiurgeQuantified/ZomboidDecompiler
Recipes and stuff are a little more complicated these days due to their automation, but there's plenty of work to do all around the wiki
What do you think is the easiest to do right now?
Some of the new / updated skill pages could use some love. That's pretty much just investigating how it works and typing it up, rather than messing around with templates and such.
https://pzwiki.net/w/index.php?title=PZwiki:Project_Build_42_Update#Skills
That seems perfect, ill look into that when i have some time
We should add it as variant if it itsn't already, maybe even {{About}} to prevent confusion in the future?
or that, right π
https://pzwiki.net/wiki/PZwiki:Tasks is the general one, other than that yeah, it's the projects having their own
Take a look at https://pzwiki.net/wiki/Category:Site_maintenance as well, it lists pages that have hatnotes with things to do like {{Improve}} or {{Outdated}} or {{Stub}}
and finally https://pzwiki.net/wiki/Category:Version is for the pages that are of older version, mostly https://pzwiki.net/wiki/Category:Version_41.78.16 pages are the ones that no one marked as updated to Build 42
a lot of them are location pages that hopefully will get updated to B42 though by https://pzwiki.net/wiki/PZwiki:Project_Locations some are pages from https://pzwiki.net/wiki/PZwiki:Project_Modding too
a bunch are from https://pzwiki.net/wiki/PZwiki:Project_Seat_Yourself_Furniture too, technically @proud cobalt is the leader, but I think we could use someone else taking care of it, unless something has changed?
now as in since B42?
But they are there since B42 or were added at some point? Doesn't matter I guess, SYF needs some love still π
They were added recently
because last time in december i havent seen them
thewe was 1 for some movie
uuh
I see there's Dog Goblin
a lot of lore stuff for @serene sage I guess π
but for project history too (PAWS)
Operation Fort Knox is there too
i think it was killer robot 2
it was before december
if i wasnt lazy id check but whatever
not a big thing
btw does anyone know this player from QPR?
@thin cloud might be a question to you if you want to reveal it
Btw old flier is still not in the game
Despite the fact that we have these cars in the game now
(current flier)
why is the skull in the background of Dog Goblin 4 realistic?
when all the other posters are stylized
Ai generated posters
@thin cloud completely unplayable! π
Don't start
Because there's no appropriate Zomboid skull
im kidding obv
Also we can't make a Dog Goblin model, as we would go insane just looking at it
Dog Goblin here
see? it's all just a marketing ploy-
They made the guy from real life Louisville into Zomboid Louisville
Pinging @tulip kiln for more Easter eggs π
I have uploaded it already
But im not so sure about other ones
Not a huge sports fan so
This one kinds of reminds me of https://en.wikipedia.org/wiki/Jason_X
Jason X is a 2001 American science fiction slasher film directed by James Isaac and written by Todd Farmer. It is the tenth installment in the Friday the 13th franchise. It stars Lexa Doig, Lisa Ryder, Chuck Campbell, and Kane Hodder in his fourth and final appearance as Jason Voorhees. In the film, Jason is cryogenically frozen for over 400 yea...
Ye I'm hopeless with these, most of it's just sport stuff
by most i mean 136 more but they are all similar
ill upload a second tile sheet once im done
I also don't know sports stuff, most people are just generic, though they do all have names which will be shown when you pick up the movables
Rudy Grady is our Muhammad Ali, he already exists in sports TV lore and has a street named after him in Louisville
100%
I should probably go through clothing names one by one, but here's one example where I think the iterm should be called "Shirt - Workman", as other shitrts are called like that
Kinda similar with t-shirts
is it normal that deaf still allows you to hear meta-event sounds? if yes should it be mentionned on deaf's page?
I made the choice to rename some of them to feel more special, though really there's arguments to be made to name them any way
I don't just consider all shirts/items in a list, it's also what items they appear with in eg. a cop zombie's inventory. Basically it's complicated and I make it up as I go lol
deaf can also get stressed from banging zombies, and dont have reduced back vision cone afaik
They're all so familiar but I can only recall maradona lol
I never really researched the Tato Dots from PZ, seems it's tater tots, added trivia to it https://pzwiki.net/wiki/Tato_Dots#Trivia β not sure if it's worth adding to Easter eggs @tulip kiln?
Also not sure what https://pzwiki.net/wiki/Butterchunkers_Bar is reference to?
https://pzwiki.net/wiki/Smirkers_Bar could use some trivia/easter egg too (it's named after Snickers bar)
Tiger Wood the golfer on the right and that's about all ive got. The Jurassic Part spoof is pretty funny
I make it up as I go lol
I respect it
@proud cobalt I guess one neat thing we could add is generator range to the B42 map, basically overlaying this https://pzwiki.net/w/images/d/d3/Generator_scheme.jpg onto the map, most accurate when in top view
I think undeniable had such tool too
Eventually it could be improved to sound ranges too, for example how far does running or alarm goes to
Someone recently added radii to https://pzwiki.net/wiki/Noise so overlying these miught be useful
This is actually a cool idea and may get me to break my no new features rule atm π€
I'm working on adding variants to items atm, taking quite a liberal approach to what a 'variant' is. E.g. a variant could be different types of the same hat, or it could be a lineup of clothing made from garbage bags. Imo this would make navigation much better.
Ok like 1000 variant sections added
I think i found one
ireland, roy keane
thats maradona btw
i think thats the belgium team
@tulip kiln
That should be all of posters
the only things i recognise are the ones with zomboid tie ins like the sweart
or Body Chisel Gym & Fitness
...and energex
and Jukeboxbowling
And also Blue Fox
Nolan's tool is still live, desribed here btw, but pretty basic: https://pzwiki.net/wiki/Undeniable.info#Dynamic_map_range
btw @proud cobalt I do correct the extra newline under == History == but I think it will get fixed in the next time bot will be run, right? https://pzwiki.net/w/index.php?title=Ladle&diff=prev&oldid=1324151
@digital helm I think the list is autogenerated, but I guess the Corkscrew could be moved from https://pzwiki.net/wiki/Cooking_(item)#Other to the same section other openers are (can and bottle openers) I guess βΒ they all serve a similar purpose tbh
is it me or gated communities are great for farmers?
cut off couple of choke points and you have massive free place inside of town?
where you can have animals
@proud cobalt I go through the can opener items now and I removed the old usage from Can Opener here https://pzwiki.net/w/index.php?title=Can_Opener&diff=1324159&oldid=1313821 but I'm not sure whether some subsections could be useful? While the recipe to open cans is there in the "Crafting" section, the first one there is the smelting one and the page does not mention that it can be smelted.
Should we used === Level 3 === headers to indicate two purposes? (Opening cans and smelting).
We only explain subections os == Usage == vaguely in https://pzwiki.net/wiki/Help:Style_guide#Usage and I think we could update that to be more precise on how sections be named/formulated?
Also about variants, once we have item in variants, I guess we skip it in see also I guess?
I think so? I'll add the usage back then https://pzwiki.net/wiki/Can_Opener_-_Old-Fashioned#Cans
(just without the extra wording)
Okay, updated these to the latest style guide/agreements (summary, usage, variants, see also and categories, though the latter needs some refreshing), let me know if anything will be for a change @proud cobalt , else we'll just wait for the bot to update it next time it is run and I'll continue editing other item pages the same way (no ETA though):
https://pzwiki.net/wiki/Can_Opener
https://pzwiki.net/wiki/Can_Opener_-_Old-Fashioned
https://pzwiki.net/wiki/P38_Can_Opener
https://pzwiki.net/wiki/Bottle_Opener
https://pzwiki.net/wiki/Key_Ring_Bottle_Opener
https://pzwiki.net/wiki/Corkscrew (this one still stated it's a junk item :P)
As well as these three:
https://pzwiki.net/wiki/Bottleopener_(tag)
https://pzwiki.net/wiki/Canopener_(tag)
https://pzwiki.net/wiki/Corkscrew_(tag)
The bot should fix it, maybe check next update
Yeah there's plenty of level 3s especially for crafting and such. On the style guide i dont know if we need to change anything. Level 3 headings can be just about anything
No harm in having both tbh, more links is always better
<@&1205891296565268520> B42map is trailing a new host with better caching. This should improve load times (hopefully significantly). Let me know if there are any new blaring issues.
It may take a few days for the cache to fully populate.
Don't want these pings? Remove the Wiki Editor role in id:customize
thanks
thank you very much
maybe just to clarify they can be anything then and add some examples. I might take a look later There was also durability weapon but I guess it's a trmplate, not the header name?
Fixed an issue where item searching wouldn't work
Feel free
im interesting in making wiki pages with the exact percentages of finding forage in different biomes. But i need the exact weights of items for each foraging zone, where would i find decompiled code for that
ill probably also need help navigating it, im not the best with stuff like that
One of the few things I need info on about that is where are the rates per category for each biome
i have the lua files for each category, just need to know the chances for them
reading through foragesystem.lua rn
Not sure specifically that i follow what you mean. For items i'd be happy to give you this which you can generate using the wiki parser too. Thats a Json of every item, its categories, and what zones it spawns in with the values given for each. It's not the raw data though
oh wow that json is exactly what i needed
for the category thing, how exactly is the foraging category chosen assuming no focus
In game you have rarities per category
Stones are common on roads, etc, how is that percent chance rolled
That i dont know, we mostly just try to parse what's defined, our focus is on giving that information. That would most likely be in java as some kind of random chance. Thats a guess though.
@digital helm did most of the foraging stuff for the parser, so he may know something
I see
What im hoping to do is have a page for each foraging zone, with the weights of each items and the effective chance to find that item if you just turn foraging on at lvl 10
with no focus
i can start working on doing the weights for each category and getting the percent chance from that, but the actual category selection is what im unsure on
Oh i think that was a long term goal of Vail too, hence the redlinked foraging zones. He's been pretty busy since the holiday period. He did get good info up on foraging categories though. You can navigate them with the top navbar
https://pzwiki.net/wiki/Animals_(foraging)
A big thing we need is the actual foraging main page to be updated and verified for B42. It's currently a mix of both
fair
with the categories on the wiki they also use a weight system
so I could just use that to get the full percent chance
really the biggest issue is the effective chance doesnt take into account sprite affinities, so the page would likely have to include some sort of asterisk assuming an empty field with no tiles
Yes i know π Nobodys had a chance to really do anything with them to fix them
yeahh
I think ill throw together an excel to make this json info more compact for starters
sleep isn't coming right now and I just decompiled the latest patch so i can ping you murph if i find where the underlying foraging classes are located
Yeah i just wanna make sure the category weights listed on the foraging page are accurate
Theres so many internal numbers in this game that are so hard to explain what they mean
yeah
thats my main goal with the percent chance on each foraging zone page
ignoring all other info, whats the percentage youll find X item
good for 99% of users
with context they can make sense, but the average user is not gonna know how to find, decompile, and parse weighted loot tables that are also dependent on season lol
i love magic numbers
as long as they know about sprite affinities and foraging focus, itll be good enough
yeah
Im not sure how im gonna do seasonal foraging on the excel tbh, Im dreading having to do 24 different percentages
actually itd be 48 right
no, snow is another one.
So each month has a seperate percentage. And if its raining/snow cover/nighttime it has different rates
thats alot of combinations
for ease of use im gonna do the rates for daytime only, so its 12 percentages
worst case, could have a couple input boxes to give a scenario, i.e what weather and month, and modify the math from that
it'd be a step up in complexity but could be cool in the long term
that would be ideal actually yeah
some of these malus months are so random too
brocolli has a malus month of may and november
theres prolly a reason but the real question is figuring out what that reason is and therein lies the game
lol
"PercedWood": {
"categories": {
"1": "ForestRarities"
},
"minCount": 1,
"type": "Base.PercedWood",
"xp": 5,
"zones": {
"PRForest": 1,
"BirchForest": 1,
"DeepForest": 1,
"PHForest": 1,
"OrganicForest": 1,
"Forest": 1
what is this?
perced wood?
Lol. I put it down to having ESL devs
hahahaha
lmaooo
nice
this is what i was talking about with the excel btw
have an absolutely giant excel, and then use that to reference the total weights, and thus the total chance of rolling each item from the category
then use that with the categories actual chance to roll, and bam, chance to find each item
i like
also, main foraging thread appears to be in /projectzomboid/media/lua/client/Foraging/ISSearchManager.lua
there is a thread on the server too but it mainly seems to be a couple function calls, not anything related to loot that we would be concerned with
yeah i did a couple dirty checks and didnt see the categories themselves listed overtly
wouldnt be surprised if theyre magic numbered in or somethin
the wiki does have the weights for each category, just wondering where that info is pulled from
yea me too
@proud cobalt would the page itself list the source for the info?
plus more advanced knowhow on how grids are populated n whatnot too would be nice to find
take a look at /media/lua/shared/Foraging/forageSystem.lua
this looks promising
if the weights are in there its in code speak which i cant read very well
Can you give me a specific example? I can check where Vail gets it from in the parser
that's my bad, there is what looks like a manually defined table for seed loot but not the entire set
the actual act of defining item spawns is in this script though, so just gotta find where it is called from
oh im so smart lol
the item definitions are neatly organized in the sibling folder "Categories"
/media/lua/shared/Foraging/Categories
amazing
Haha yeah i just opened that up too
brilliant
I love searching for every iteration of forage except the literal word im looking for XD
haha ayup
where are you looking? it doesnt sound important but that is a sentence that has gone horribly wrong before
ahhhh
"foragingnav"
whats wierd is items have different weights in this biome
its not just a flat 0 or 1 across the board
like the ammo category has 2 weight in foraging nav
but clothing has 1
so someone went through and typed these values, im wondering if its maybe the pity forage system?
im unsure
lemme look at the biome definitions
oh, is nav internal for roads perhaps?
well, no, clay isn't defined inside foragingnav zones and i couldve sworn ive seen it spawn on roads
hum on b42map the HTML is tagging roads as ForagingNav
sprite affinities
ahhhh
sprite affinities just spawn a random item from the category irregardless of biome
quite niceβ’
yaa
foragingnav is def roads (or at least a biome of a broader nav category?), Calvy seems to have seen that already which is convienent
perfect
it is 4am so i should go sleep, good luck tho and id be happy to hear more of the project later :)
General questions should be asked in #pz_b42_chat
Guys, they deleted .223 Remington and added .357 Magnum
is it good or bad π (other than the extra work on wiki)
Idk man, I just spawned in debug, turned on God mode, invisibility, and infinite ammo cheats and just teleported around checking out guns
The new .357 (its just M625 but changed) seems to be pretty decent and be able to one shot kill most of the time
Some guns got renamed
M36 -> "SN36"
Desert Eagle -> "B-F Pistol"
M14 -> M1A
.308 become 7.62x51mm now
I also feel like guns also got some degree of under the hood changes in this patch
Those are interesting, I remember someone mentioning wanting to rename JS-2000 shotgun, but someone said that it won't back then
JS-2000 got a slight nerf now
Calvy never went through firearms too btw, so might be good time to do it now if anywant wants to pick it up π
Its 5 shell tube now
I went and set up the 42.14.0 category https://pzwiki.net/wiki/Category:Version_42.14.0 category and page, I think Calvy will run the scripts to autoupdate this round too, so we'd have infoboxes, history and usage set up for most stuff π
Thanks! I moved the page now
btw, Big F***** Pistol*?
Maybe lol
how do I edit the b42map btw, would like to add new pois and make grammatical corrections c:
Not sure we have a public access to that yet? Will have to wait for @proud cobalt to reply on that one
2k edits !
Nice work
@digital helm @languid kayak would you happen to know what file to change to update that trusted user tag
yeah probably not
idk what else needs work on wiki
i edited like two pages months ago to make the see also section more relevant
Recently i havn't been accepting edit requests while waiting for some kind of update about the porting to the official map. Waiting on blindcoder for that. However with the new host i'll accept some changes. Feel free to DM me with some changes
alright will do hopefully
Here are the page name changes i will do shortly
<@&671452400221159444>
??
you got it
He's spammed it in a bunch of channels
ah true kk
btw for the new stress change
if you are at discomfort 100 you gain 0.001 stress every second
to whom it may concern
Bot is running atm 2 hours eta for items
Will be quite some clean up to do regarding bullets and such
Interesting, we have .30-30 Winchester in Zomboid, but its not spawning anywhere nor does it have any corresponding gun to fire it
Should be this, I added it https://pzwiki.net/wiki/MediaWiki:Group-trusted-member β @flint vapor let me know if it worked!
(it might need translations though btw)
Anyone else having issues where the crafting charts don't pull on the wiki?
on item pages?
Oh shit something has gone very wrong
seems there is some issue indeed, @proud cobalt ?
I'm at work atm
usual wiki update day π
I can try find out what's wrong but I don't think I can fix it
this is fine π₯ I'll take a look later maybe unless @digital helm will figure this out
Uhhh... That's not good
modules have history too, right?
I reverted
So the majority of recipes should work now, new recipes or recipes that have moved categories will still be broken
pz wiki
You guys forgot .357 Magnum
What's up?
They added a new ammo type: .357 Magnum
This one? π
https://pzwiki.net/wiki/.357_Magnum_Round
Also, .223 is gone
Oh, you just haven't properly referenced it yet, ok
Thanks for fixing that so quickly guys. Best of luck to your work!
A .357 magnum round is an item in Project Zomboid.
I got a feeling we did not remove the in [[Project Zomboid]] from pages. π https://github.com/Vaileasys/pz-wiki_parser/pull/47
Would be nice if the summaries could be autogenerated based on the category too. https://github.com/Vaileasys/pz-wiki_parser/issues/40
Pinging @digital helm for the above too ^
Other than the in PZ link which I thought was fixed, the rest should really be done by a human
@proud cobalt so far the zomboid decomp is not working
doesn't even throw an error, just opens and closes
Did you follow the usage steps? I used it today
install java, run the bat file and wait until the window closes
the type could be automated though, we have the display category β if it's wrong, then I think we should rather focus on changin them in-game? Usage will explain the oddifies (as in cooking stuff that is decorational only).
We could parse weapons too, as in one-/two-handed and style in the summary. I often find myself adding it manually (happened with brooms).
The rest the usage prompt will do yeah. I was just thinking whether we should group the ones with no usage in some [[Category:]] for https://pzwiki.net/wiki/Category:Site_maintenance π€
I think I mentioned that too for tags to use the same prompt as items, so currently Help PZwiki by adding to this section. <span class="plainlinks">[{{fullurl:{{FULLPAGENAMEE}}|veaction=edit}} Edit] ([{{fullurl:Special:CreateAccount|returnto={{FULLPAGENAMEE}}}} create account])</span> β I'm pretty sure they are two different files but maybe we could even share some code for them in the script for easier mainteneance? Would probably requires some refactoring though so not sure how high it'd be in prirrity π Pinging @digital helm for that though.
I gotta force myself to update both the summary and usage in style guide too. Just can't get myself to items properly, just sidetracking with stuff π
Also, I think you mentioned that you never parsed the fuel parameters for items as it was added late @proud cobalt? I think someone added that to the page lately manually, I think I left it unpatrolled for now as I skim through simpler edits, I'll take a look later and link it if I find it.
I on the other hand mentioned the causes fire when in metal, these could be done automatically too, I added them to the can/bottle openerts and corkwscrew here #pzwiki_editing message
And the bat you're running is ZomboidDecompiler.bat in /bin right?
I think right now the focus is mostly on just keeping the parser stable as it is. The game keeps changing and breaking things
I don't know anything about fuel. May have been Vail
There are no other bats to confuse it with
I had ran other Java applications with bat so not sure why it doesnt work
Try follow the 'other' steps to run it manually through cmd
and now my zomboid doesnt update
wasn't it you adding it? Last time it was discussed here: #pzwiki_editing message
I'm not sure what you mean then by added late
I'm not really sure what you're asking
That's an issue with your Java install
Have you restarted your pc since installing Java?
Ok now its working
thanks
Np
I love that the items just got renamed from 308 to 7.62 so the ID is still 308bullets. That wont be confusing at all
Ok bot running again to do renames
All the lists are updated except specifically the weapons related ones, which are the main ones which need updating lol. Some issue with the parser
curious about the reasoning for the firearm renames, wondering if itβs for avoiding licensing issues or if there is like a lore reason for all this
only thing with the licensing idea is that they didnβt rename the M16 and M9, which are also trademarked names
also rip .223 rounds
not sure the thought behind 762
seems more annoying, but ill wait to see what thats about
late as in the actual code adding the fuel bits was added after the articles were already created.
As you mentioned back then
Automated for article creation not for updating
Which I get is that the new pages would get it but updated existing pages did not?
Yes i think so. New articles should have fuel included but old ones wouldnt automatically get it added
Most things should be updated now
Oh except the carton quantity thats broken apparently
Tag article updating was also broken, now fixed and running again e.g.
https://pzwiki.net/wiki/Ammo_(tag)
At least we have the spaces now in the see also https://pzwiki.net/w/index.php?title=Ammo_(tag)&diff=1331831&oldid=1251435
π Though when I update them, I change them to {{ll}} somehting @digital helm will probably want to adjust, along with the usage text I mentioned here: #pzwiki_editing message
I also think we will use the lowercase names now? as I edited e.g., here https://pzwiki.net/w/index.php?title=Corkscrew_(tag)&diff=prev&oldid=1324197
btw @proud cobalt these three will eventually be merged/separated to the container and liquid, right? So best not to link to them?
https://pzwiki.net/wiki/Red_Wine
https://pzwiki.net/wiki/White_Wine
https://pzwiki.net/wiki/Bottle_of_Fine_Red_Wine
Just updated https://pzwiki.net/w/index.php?title=Cork&diff=prev&oldid=1332715 with that to not link to wines
I can make a guide for compiling java code, should I put it on https://pzwiki.net/wiki/Java or make a separate page entirely
A new page like decompiling code i would guess. @flint vapor
https://pzwiki.net/wiki/Decompiling_game_code
Fun, how do I make a new wiki page
There was no need to ask here, the modding Wiki is in itself it's own thing
We already discussed it π
oh woops
Just wanna make sure I'm not stepping on any toes
I told you already, we can either make a new page or put it in Java, I don't get it
I think for now, don't bother with a new page, directly put it in the main Java page, will make it easier to find
The Java modding field needs expanding but for now it's too small to warrant a full page for a guide that's literally 2 lines (literally π )
Is there a guide on how the page editor works?
https://pzwiki.net/wiki/Java Added a section for compiling java code
I did a little cleanup regarding mostly sentence structure otherwise nice work.
Reading it from someone with no Java modding experience, it may be worthwhile mentioning whether all users would have to have the same custom class files or not.
@proud cobalt the Build 41 "Spiked Baseball Bat" is the same thing as "Baseball Bat with Nails"
Spiked baseball bat is the B41 version, different ID but should probably be removed from variants
yeah the old version don't exist anymore
Since it's edited and you managed, then probably irrelevant, but we do have https://pzwiki.net/wiki/Help:Contents that has pzwiki editing guide (some things are a little different than on other wikis/wikipedia), and we also link to mediawiki resources, which is what powers pzwiki β in case anything is unclear/missing let me know! The style guide is something I want to get back to eventually as we did some changes that might have only been discussed here and not on the actual style guide π
Funno how these two are the only ones with a differen icon/angle too π
We keep them on the wiki as removed items
Huh
Yeah I mean I thought these were pending deletion, not kept as part of history or what not
No they're kept
But probably shouldn't be listed as variants?
Also, while we definitely want to keep them for the duration of B41 (though it's less and less important now that B42 has MP, but still will be a while for it to be come deemed stable I pressume), I think I removed some of the old items (B3x) in the end (assuming they were eventually removed/replaced in the code/game files).
Maybe an archive page linking all removed items/weapons, but its not linked to by the old pages?
Yes I'll have to remove it from variants when I get a chance
Is the online map supposed to say last updated B42.11.0 π
I think it was updated to 42.11.0 though π
Last I saw it was B42.13.[something]
I mentioned that to @proud cobalt but might not be instant to actually updated, there are quite some files to process so it's not instant mind you
quick question, is there a way to see what researches into a weapon
like you can see on the item page what you get by researching it, but i cant find a way to learn the item im looking at
i.e flint saw, i can see i learn a few recipes by researching, but i have no clue how to obtain the flint saw recipe via researching if possible at all
It's the cache and it's probably gonna be like that for a while 
It is actually updated to 42.13.2 but i forgot to update the number when i added the tools and now it's cached like that lol
I'm happy to pay that price for the speed improvements haha
Ok good to know, just wanted to know if you were aware of it, I had no idea it was updated recently until I saw the tools today! Amazing stuff
It seems that people still confuse the ll, should I change it back to {{ll@digital helm? https://pzwiki.net/w/index.php?title=Ammo/pt-br&curid=170343&diff=1319413&oldid=1319407 https://pzwiki.net/w/index.php?title=Firearms/pt-br&curid=170345&diff=1319415&oldid=1319409
Both are technically valid {{ll|Link}} or [[Link/xx]] that is
Could you remove the claim on the Carpenter occupation wiki page that they know how to carve short bats and baseball bats since that is no longer true? And maybe the whole thing about the occupation being useful for making weapons?
Since an unemployed guy who takes Whittler does that job much better than a Carpenter?
I got baited into committing to a save where I thought my character knew bats from the start since they were a carpenter, and the wiki lied to me too.
"The wiki lied to me" bruh
Anyway, why don't YOU update the wiki ?
Hmm, how?
Create an account
How do I edit the wiki for the latest build? It's leading me on to believe I am currently editing the 42.12.2 version of the page.
Alright, how do I save my changes as "updated for 42.14.1"?
GODDAMNIT
It accepted my changes without questions but never let me change that the page has been updated for 42.14.1!
@languid kayak Hey, I updated the carpenter occupation page for 42.14.1, but I don't know how to mark it as such. It only let me edit it as 42.12.2.
I saw you used the visual editor, so you'd click it and edit a template, it looks like that
Ah!
We'll probably have template documentation somewhere down the line to make it clearer on visual edits, but no ETA on that
What does the '2' field do? Is that like a more specific build number, do I have to track it down and update that too?
it's oldid that brings to the last stable (41.78.16) version
so I just update the '1' field to 42.14.1?
yup
Anyway, I figured updating the wiki would be more effective than just bitching in the b42chat. I realized this was nowhere in the patch notes :D
Thank you for that, we need more people who stop bitching about small things to change in the Wiki and actually contribute to it π
That's how legends are born π Let us know if you will have soem questions/problems, there's a bunch of things under the hood/technical we just got used to, but the entry level is way lower now with the visual editor (which is good), but kinda why things like templates may not be as intuitive
And yeah, things are as updated as a couple of us active maintainers can. A lot of pages can be updated to b42, but especially for longer pages like skills some info may still be from B41 as no one did a big sweem or just didn't figure all the changes under the hood yet.
I'd just leave it. imo the purpose of using ll is to simplify copy-pasting from the english page without having to update links
and the computational needs for ll? Are these negligible?
If there's only a couple, no issue, if it's a big list, e.g. the item list pages, I'd avoid it (these can be automated anyway)
Was actually thinking of automating it yea π
as in when it's worth I guess
man the spawn chances for randomized stories is so confusing
I might just ignore them for now and update everything else because I think it'll take until B44 stable before I figure it out
just updated Band Practice to my new format: https://pzwiki.net/wiki/Band_Practice
also got the image reuploaded from B42
just missing the spawn chances for now
also maybe the wording could be better? it is detailed though
I think it's good
Ok so as annoying as it was to rename everything the leather naming is much better now. Instead of everything being leather there's now Hide which is untanned, and Leather which is tanned. It takes a descriptor out of each item name.
@digital helm Do you know if any part of animal stuff needs to be manually updated with the new names, there's quite a few renames that overwrite each other so redirects won't do the job
Any issues deleting these redirects for foraging biomes?
https://pzwiki.net/w/index.php?title=Farmland&redirect=no
Also want to bring this back up for discussion because i dont really like either solution currently. This item is called Bottle. The liquid it has inside is Rubbing Alcohol. The inventory shows Rubbing Alcohol (Bottle) It used to be called Bottle of Disinfectant (and still is in debug menu).
Currently we have it on the old page name Bottle of Disinfectant
https://pzwiki.net/wiki/Bottle_of_Disinfectant
What do we do with this? The infobox auto updates to 'bottle' as that's the item. Some ideas are:
- Keep the infobox as
Bottleand move the page toRubbing Alcohol (Bottle) - Force the infobox to use the page name for fluid containers and move the page to
Rubbing Alcohol (Bottle) - Merge the page with
Bottleand have a better explanation of how liquid containers work and are named
Wasn't it the case for all liquids? And yeah, the names are changed now, so I'd think
Bottle of Desinfectant -> redirect to Rubbing Alcohol (the fluid page, I think they still end with (fluid) though, maybe we can rethink that? It's currently redlinked at https://pzwiki.net/wiki/Fluid and oldid for b41 version of Bottle of Disinfectant (I believe we can do that) β since people would likely want to think of effects of the fluid inside and not the actual empty bottle that is from that.
As far as multiple bottles, I remember talking about it and it was my headache (and still is) of different bottles grouping in inventory when empty, which I think is the reason now too. Ideally all the bottles should be named differently in-game (something I did not suggest in B42), if not then I guess we'd split them like Bottle (Rubbing Alcohol). I don't really like the idea of bottles grouped together, but if majority wants that, it's kinda like it is in-game and we already group a lot of pages together
but yeah; TL;DR I'd focus on adding infos (and redirects) to the actual liquid pages and list what containers they spawn at naturally, since it's the liquids that has properties now
No longer redlink
https://pzwiki.net/w/index.php?title=Rubbing_Alcohol
Yeah we're kind of on the same page i think, all the suggestions kind of suck
Like as is, they all feel wrong
Should we remove (fluid) from the rest of the pages though? I think @digital helm wanted to keep it? But I think these make them harder to find and link https://pzwiki.net/wiki/Fluid
I dont think any of them overlap anymore. If there are i'd rather keep them all as fluid
as in you want to keep (fluid) suffix to them?
We never indeed settled the splits, e.g., https://pzwiki.net/wiki/Scotch is now due to be merged with Bottle (what you tackled), so then it'd be no overlap there.
And people looking for scotch would rather see info about the fluid inside, not the bottle that it's hold in.
I'm not sure how Wiki That! mod handles that?
I just like the separation of them being fluids. I get why you don't want it though. I think we'd have to settle on bottles before we can remove fluids descriptor
Fair about settling the bottles first, for me, I'd like them ideally to be named differently in the game, something we can ask if devs even considered (I think having all items under just "Bottle" or "Plastic Bottle" or "Glass Bottle", but with different encumbrances and capacity is not ideal, but that's me.
If not, we can indeed just have one big article for each of the same-named pages, or just "Bottle" for every kind of bottle (though won't that get unweidly?).
Then, each of the names visible in debug (Scotch, Bottle of Desinfectant, etc.) redirect to the respective (fluid) page, and host the info there.
As far as avoiding descriptor, for me it's mostly linking and easiest to find. It seems that most fluids right now are not really linked to or discovered by user, I didn't see much edits to (fluid) pages due to that. I think (tag) suffers a similar problem to a degree, but these pages do see edits (and these are not really user-facing so more like a modding pages, thoguh they are linked in the crafting recipes, I think that's where most edits come from).
@languid kayak As a first move after we were given special rights I had noticed that it still creates redirects
And weird ones
Page used to be named Duke, moved to Duke Redding
And it created Duke Redding redirect
or not?
I tried to delete it first time but it didnt show up when I clicked the "Redirected from[[]]" link
Now it did
At least it works
@proud cobalt For whatever reason https://pzwiki.net/wiki/Jackie_Jaye page directs to old map with its coordinates
By old map i mean https://map.projectzomboid.com/?#12513x4172
And i dont see anything that would cause it
apart from some error/hardcoded values
@thin cloud So I dont remember what our conclusion was on the fact that Sir Twiggy is both outside of the Exclusion zone and is a part of the event in his bar?
Im updating his page and he is seemingly at two locations at once.
(Sorry for double ping)
Schrodinger's Twiggy
Somehow he snuck back in
Doesn't change much if he's dead at 9 am July 9th (game start), then alive at 6pm same day to give an interview 
youβd be surprised what a typical necromancer can do
the Knox Event, in fact, was caused by a necromancer holding in a sneeze
I have a question. There are pages I'm not translating everything to prioritize the important information (ie literature where I skipped the leisure section and a few others), due to the amount of pages I think are more important to update/translate. Should I put something on them? Like translate or improve template?
Same with Jackie Jaye though

Alright true
So would it be canonical to say that he's escaped the exclusion zone, but can still be found as an event?
Should we assume that whatever on radio/tv is the main canon, and then in game stuff
The canon is contradictory unfortunately so can't really say
I would say it's an error, him being alive but also a zombie
It's really impossible to say which is "more canon". It's an error that will hopefully be fixed or changed one day.
I see, thanks
The reason is no one updated that in the infobox character π All stuff was at 41.78.16 for a long while, changed it now π https://pzwiki.net/w/index.php?title=Template%3AInfobox_character&diff=1334403&oldid=963715
So I guess in the end it works as expected right? I'm not sure, but I think as a trusted users you should be able to suppress redirects, but yeah, keep in mind not leaving redirect won't update pages.
Some search results may be old cache too, I guess
If not everything is translated, ideally keep the main sections and put {{Translate|section=true}} on them βΒ that way you avoid including (potentially old) English text, but also letting translators know what's there to translate.
(||I still kinda want some better way to translate stuff, but I didn't take a look much onto it sadly :(||)
I was going to add that on literature/es and remembered i was translating the annotated maps π
Not that I'm aware of. Any link is likely for the biome anyway
There might be, but only on the materials item list page. I can take a look at it today
I'm with Faal with having it [item name] [fluid name]. And not the reverse because the item name is the primary part of the name, the fluid it spawns with is just the variant, and will change throughout the game
For infobox I say leave it as the name i.e. Bottle
I'd be happy to change them if there's no conflicts.
Took a closer look, and yeah there are. It'd be all of them and only hide e.g. https://pzwiki.net/wiki/Holstein_Cow#Butchering
It's probably in the template, will have a look when I get a chance
Thanks
If it's a bot list it should be fixed already
I think after fluid containers are fixed fluids should be able to change without conflicts
Hmm these bot lists should be updated I wonder why they're not π€
I assumed they would've been too
@serene sage slowly adding in images for all characters that now have hair and beard defined
as well as outfits
2 things to note is that they don't have skin defined, so Im going with skin tone 2 for all of them
As well as not having types of clothes or their colours defined
And also they spawn in Random Zone Stories
Literally anywhere on the map as far as Im aware
And the event is just spawning them in
I guessed that these events would be called something like Duke (Zone story), so Im linking to that as their location
Also reworded it slightly, maybe take a look if its fine or not
I think that including the whole transcript was excessive
whats strap
nothing about it in the Beards file
seems nice, minor formatting nits since the recent changes that are often not yet on style guide would be this https://pzwiki.net/w/index.php?title=Band_Practice&diff=1334469&oldid=1333065 I guess
go on, I don't think we really link to Farmland anywhere? So much time has passed since we are used to the Doe Valley naming π
(not sure if farmland is actively linked anywhere anyway)
wait, I'm confused now myself π I though we'd have separate pages for contains and spearate for liquids still?
Is it random in-game or we just can't find it? I guess we could treat is a bug if random for now?
(same here)
we do have the transcript elsewhere anyway, right? If so I guess it's indeed excessive, especially as we'd have to maintain it twice; best to link to the appropriate article instead
Outfit is random In game
It will go through colours and variations itself in the menu
Skin is not defined anywhere as far as im aware
at least what I found is outfit and beards+hair definitions
which is more that what we had
I didn't try spawning these in-game, but so now the color and skin tones are randomized when spawned in debug, right?
Memory's hazy, but I remember we had that issue with lacking hair and beard, but not sure if the deubg wasn't right and we just couldn't find where they are defined?
now beard and colour is defined
but outfit only has items id
nothing about their variants
Also, these should probably be checked to make sure (or removed totally; we no longer need them),
<!--Shirt_Priest, Tshirt_WhiteTINT, Trousers_Suit, Ring_Right_MiddleFinger_Silver, Socks_Ankle, Shoes_Brown, Glasses_Reading-->
These were based on the outfit parser by Vaileasys back then if memory serves right
it was updated some time ago
at least i only had an issue with it like a month ago but its seemingly up to date
or some items weren't changed
the thing that had changed is the fact that Glasses now redirects to Reflective glasses
in pages where it was meant as Reading/regular glasses
Minor nits here btw https://pzwiki.net/w/index.php?title=Reverend_Peter_Watts&diff=1334473&oldid=1334467 β mostly what LanguageTool suggested me though I had my second guesse on how to properly end . after " as I think different styles suggest otherwise (which is totally different in Polish btw :D). Added oldid since we still maintain 41.78.16
np as long as my main edit is fine
Didn't update the image because of the beard
and inability to spawn him in
My comment was only about the item pages, not the fluid pages. We'd still have separate pages
might be a bug. Should've been BeardOnly instead? Since BeardOnly translates to Chinstrap
IGUI_Beard_BeardOnly = "Chinstrap",
so then what beard should I use?
There's a BeardOnly. I'd assume it's suppose to be that one
<style>
<name>BeardOnly</name>
<model>skinned/beards/bob_beard_only</model>
<texture>F_Hair_White</texture>
<growReference>true</growReference>
<level>1</level>
<trimChoices>Chops</trimChoices>
<trimChoices>Chin</trimChoices>
<trimChoices>PointyChin</trimChoices>
</style>
