#pzwiki_editing

1 messages · Page 64 of 1

flint vapor
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Ok so I need to rename a parameter page

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This parameter for item scripts is now "ItemType" and not "Type"

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But this parameter is for B41 too so do I move that page and add an old ID for the B41 old version

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or do I make a new page ItemType and have an about ?

proud cobalt
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Looks good, i just added a bullet point. That's just how we format trivia sections. Thanks for the addition 😄

undone niche
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okie doke! good to know

proud cobalt
flint vapor
proud cobalt
flint vapor
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yea yea I got it

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thx

languid kayak
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Seems to be the same as class=logo-dark 🤔 @flint vapor uses it often for black images so they appear right on dark skin variants.

@digital helm any idea what's the difference of this and class=skin-invert-image used by Unit Mango?

But yeah, handy for that logo I guess 😄

umbral ledge
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In build 42.13, if you rip clothes, will threads still fall out?

proud cobalt
languid kayak
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@proud cobalt is https://pzwiki.net/wiki/Basements to be edited manually, or do you do that with script? I'd fix a few issues there if it won't get overwritten by a bot.

Also, https://pzwiki.net/wiki/Special:Contributions/Ebee seems to wanted to contribute basement images, I suppose these are the same with the ones you do automatically?

Finally, some basement renders only render half a tile, example here https://pzwiki.net/wiki/File:Lot_basement_house_07.webp (shelf and table)

proud cobalt
languid kayak
dry robin
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@proud cobalt Considering the MP release how is the map holding up, no hiccups on my side?
Suddenly occurred to me as I had my morning coffee the traffic will go up.. considerably

proud cobalt
rotund echo
proud cobalt
rotund echo
# proud cobalt What's wrong

Well...

  1. When trying to full screen, the screen instead becomes locked in place and I can't move

  2. Street names also are off, the highlights move position instead of staying fixed onto the street

proud cobalt
proud cobalt
dry robin
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Wonder what the fix would be for that, but at leas there's steady growth in those charts. As you said, nothing major just yet but I can imagine if we get more stable in the MP and people get time off for xmas it'll grow!

languid kayak
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I'm pretty sure they'd love to get ragolls too, though while people liked the addition, I think it's not as necessary to have imo

lucid junco
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and i dont get why

dry robin
languid kayak
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well, whatever happens it's definitely before the holiday or after, let's give the developers well-deserved holiday break after all 😄

lucid junco
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i wanna see stable b42 on my table by this Monday

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and pictures of Spiderman

languid kayak
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Moved it to singular name at https://pzwiki.net/wiki/Basement now, improved the introduction and fixed one wrong coords and duplicated Ovo Farms one. Also had to scale down two images to 50% as they were too big.

What exactly do we need to render the missing ones? The page seems almost done, except linking the to the actual locations as a part of project loactions as Calvy originally mentioned

languid kayak
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Are there even more variants of the basements we're not documenting?

languid kayak
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Getting there 👀 (I have my game launched while I do wiki work, just in case)

languid kayak
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Okay, I updated https://pzwiki.net/wiki/PZwiki:Tasks now, there are two new bot tasks @proud cobalt if you are interested.

Also not sure what we do with https://pzwiki.net/wiki/Category:Boilerplates in the end. These are all updated to Build 41.78.16 only, with boilerplate tile and item never updated to automated B42 pages which we will drive forward in https://github.com/Vaileasys/pz-wiki_parser/ – @naive imp how useful you think https://pzwiki.net/wiki/Help:Boilerplate_location is? It was the most recently updated one and arguably most useful, as it can't really be automated. What we can, however, do is to rename it to something else than "Boilerplate" and have it serve as an example page for https://pzwiki.net/wiki/PZwiki:Project_Locations

GitHub

Extracts, processes, and formats Project Zomboid data for PZwiki integration. - Vaileasys/pz-wiki_parser

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Mostly @rotund echo adding links to B42 map (take a look above for future edits on how map links can be made :D) it seems, but I think there's more

naive imp
languid kayak
proud cobalt
proud cobalt
rotund echo
rotund echo
paper ice
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I got a nice transport vehicle tho

proud cobalt
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Fixing the parser is turning into a really big job, going to take significantly longer than first expected.

digital helm
languid kayak
# digital helm We have `logo-dark` and `logo-light` to manually define whether an image should ...

I'm not sure if I check them right, but these seem to be these from the developers tools?

  }
  .skin-invert-image img,
  .skin-invert {
    filter:var(--filter-invert)
  }
.skin-theme-clientpref-night .logo-dark,
.skin-theme-clientpref-os.citizen-feature-pure-black-clientpref-1 .logo-dark,
.skin-theme-clientpref-night .redirectText li:first-child,
.skin-theme-clientpref-night .redirectText li:first-child a {
  filter:invert(1)
}

They use slightly different filters syntax and logo-dark has more checks?

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MediaWiki

Allowing users to switch between standard and night mode is a feature adopted across many websites, mobile devices, etc. It gives the user more control to make reading more comfortable.
It has been added to our software as part of the Reading/Web/Accessibility for reading project.
Across Wikimedia wikis, there are efforts underway to introduce...

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@rotund echo It seems that the game differentiates schools further than simply being one type (K-12 in https://pzwiki.net/wiki/School)

  • daycare
  • elementary
  • secondary
  • university
    Maybe we'll use that instead of K-12? Would be handy for readers as I believe loot and zombie spawns can be different depending on that.

Allows to further classify the unnamed schools too

languid kayak
languid kayak
flint vapor
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Now it was removed from the game

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In fact, it was always useless bcs you should always use translations

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But it was mandatory or your item script wouldn't work

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In 42.12 it was not longer mandatory

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And now it is removed

languid kayak
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Good it's properly gone now

languid kayak
flint vapor
languid kayak
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actually, after actually reading the page, I think it was described already, would have avoid pinging you for that 😄

flint vapor
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Where did you describe it ?

languid kayak
languid kayak
flint vapor
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Yea

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Ah yea

languid kayak
lucid junco
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we only do that for large stores that have no roof aka Crossroads

languid kayak
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or maybe you are actually right and it's just 2+ floor buildings that are shared

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(so mostly bigger malls)

lucid junco
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We're taking pics of the building that is occupied by the business

flint vapor
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@languid kayak why did you update the DisplayName page to 42.13

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That parameter doesn't exist anymore, it shouldn't increase in version ?

languid kayak
proud cobalt
languid kayak
flint vapor
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Probably MIT then

languid kayak
rotund echo
languid kayak
rotund echo
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IT USES UNI LIBRARY!!!

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Its a college, not a high school, its library and sign literally says so!!!

languid kayak
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oh nvm

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it uses secondary type

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I guess uni is reserved just for LSU?

rotund echo
languid kayak
rotund echo
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But, I'm reclassifying ECC and LSU as "higher education" again

languid kayak
rotund echo
rotund echo
languid kayak
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btw @tulip kiln just so you're aware, I moved Easter eggs subproject from lore to history, as we agreed with @lucid junco it fits better there 🙂

Nothing changes organizational side, it's just different project in projects and in the monthly summary 😄

tulip kiln
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Ye that's fine

languid kayak
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(also btw, there's a Terraria easter egg we don't have yet, Eye of Cthulu can now be found)

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although I'm not sure anymore?

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It did popped on one doors, but on second one it does not seem to appear

flint vapor
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You use F to interact with doors ? shocked

languid kayak
flint vapor
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This is a Picture for the Build42 server browser

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This sure as hell sounds like server advertisement 😅

languid kayak
flint vapor
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True

rotund echo
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Clanker alert

languid kayak
flint vapor
rotund echo
languid kayak
# languid kayak I'm not sure if I check them right, but these seem to be these from the develope...
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I think the latter is not really a case after all

languid kayak
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@flint vapor you tried compiling TileZed on Linux? I get the following errors:

In file included from BuildingEditor/templateroomsdialog.cpp:18:
BuildingEditor/templateroomsdialog.h:108:5: error: ‘QUndoGroup’ does not name a type
  108 |     QUndoGroup *mUndoGroup;
      |     ^~~~~~~~~~
BuildingEditor/templateroomsdialog.cpp: In constructor ‘BuildingEditor::TemplateRoomsDialog::TemplateRoomsDialog(BuildingEditor::TemplateDocument*, BuildingEditor::Room*, BuildingEditor::BuildingTemplatesDialog*)’:
BuildingEditor/templateroomsdialog.cpp:55:5: error: class ‘BuildingEditor::TemplateRoomsDialog’ does not have any field named ‘mUndoGroup’
   55 |     mUndoGroup(parent->undoGroup()),
      |     ^~~~~~~~~~
BuildingEditor/templateroomsdialog.cpp:104:17: error: ‘mUndoGroup’ was not declared in this scope; did you mean ‘QUndoGroup’?
  104 |         connect(mUndoGroup, &QUndoGroup::undoTextChanged, this, &TemplateRoomsDialog::undoTextChanged);
      |                 ^~~~~~~~~~
      |                 QUndoGroup
make[2]: *** [Makefile:3855: templateroomsdialog.o] Error 1
make[2]: Leaving directory '/home/faalagorn/git/github/tiled/src/tiled'
make[1]: *** [Makefile:314: sub-tiled-make_first-ordered] Error 2
make[1]: Leaving directory '/home/faalagorn/git/github/tiled/src'
make: *** [Makefile:78: sub-src-make_first-ordered] Error 2

Using this one: https://github.com/timbaker/tiled/tree/basements

GitHub

Tiled is a generic tile map editor. Contribute to timbaker/tiled development by creating an account on GitHub.

naive imp
lucid junco
flint vapor
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You need to use the unofficial mapping tools

languid kayak
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btw @proud cobalt @digital helm do we have a way to track icon and tile images for changes? I think I mentioned something like that once.

Currently, we don't really have a way to see if new (unused) icons are there unuploaded or if any existing icons changed.

I did unpack ui2 and tiles2x – ui2 is currently 4934 items, but not all are icons and tiles2x is 32541 files (but we mostly just need movables). It seems these hosts most files now, but there are some in other pack files. I think most of the loose files were packed to .pack files though, so at least that's that

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Went through https://pzwiki.net/wiki/PZwiki:Item_list and other than the new items (Eye of Cthulhu, Cheese Powder, Trash Goblin and Toy Plane ) and movables, it's just these. Not sure any need new page or just IDs added to the existing ones? Also something I touched, but we never really settled. Pinging @proud cobalt mostly for that

languid kayak
lucid junco
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the icon surely looks more similar than 3d model

flint vapor
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What's the argumentation behind having that weird ass "Code Snippet" link in front of the title ?

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@languid kayak can I just remove that "Code snippet" thing from that template please or is that really necessary ?

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This takes place for nothing in the title, it's ugly and it just sends back to the modding page which imo doesn't bring much to anyone, and in fact I'd even argue doesn't even make any sense when linking a game code section which isn't modding related and is just the game code

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Why did that page get like reverted or idk ?

lucid junco
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So unrealistic

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i know for a fact that the book would either be extremely large to fit this novel

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or be split accross multiple books

languid kayak
flint vapor
languid kayak
languid kayak
languid kayak
# flint vapor Why did that page get like reverted or idk ?

You did the revert? Mostly to track true https://pzwiki.net/wiki/Special:LonelyPages – and yeah, they are not really linked to otherwise 🤔. For obsure pages I started using this: https://pzwiki.net/wiki/User:Faalagorn/Unused_files_to_keep to just keep the page clean so I can keep track of new unlinked pages.

Was supposed to be a stop-gap solution for now, but if that irks you, I'll think of something better in the meantime.

I assume we do keep the obsolete ones though? https://pzwiki.net/wiki/Category:Obsolete_Lua_events even if it's just understanding old mods' code?

languid kayak
flint vapor
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The better solution would be actually being able to directly list pages via the use of a template or module

languid kayak
flint vapor
# languid kayak You did the revert? Mostly to track true https://pzwiki.net/wiki/Special:LonelyP...

We had that discussion already, no one gives a shit about old mods code, those give nothing to modders because literally no one mods for old versions, we already tell people to not learn modding for B41 unless they really had an idea specifically for MP but now that B42 MP is out that's not even a good argument

Old code is useless code and if someone wants to mod very old versions, they know what to expect already

flint vapor
flint vapor
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Or it's blocked I don't remember the details, we can probably find my old discussions about it

languid kayak
flint vapor
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Yes

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That could simplify that

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And tbh, we already start to actively push people to use the LuaDocs for a more up-to-date list of events

languid kayak
flint vapor
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Alright removing that shitty link. Also I added class dark logo to the code logo since it was hard to see

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What does you guys think ?

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Not yet pushed

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Ah wait

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Yea maybe not lol

proud cobalt
proud cobalt
proud cobalt
proud cobalt
rotund echo
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What do we do about Louisville districts and district maps

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This is Calvy's district map, its what the Louisville Businesses section uses but 1. I feel like it makes some sections too large and 2. it got cooked by the B42 spawning map

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This is my own district map, and its not as generalist as Calvy's and tries to respect the B42 spawning map (while still respecting Evergreen Hill and Leafhill Heights), so there's more districts... it may not be 100% fully canon, but it should be close

proud cobalt
proud cobalt
rotund echo
proud cobalt
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Ahh, I won't say yes or no on that one. Will ping @naive imp and @lucid junco for their input. So long as everyone is on the same page I don't see why it should be an issue.

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<@&1205891296565268520>
B42 MP is expectedly bringing a large amount of users to the wiki. If you have any issues or oddities while viewing or editing please report them here so I can pass them on. This goes particularly for any issues with the visual editor. Thanks all.

Don't want this ping? Remove the wiki editor role in 'Channels and roles' at the top of the channel list.

rain nova
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Okay!

bright fulcrum
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<3

visual vale
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Ok

cedar yoke
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the cons of publicly editable wikis

tulip kiln
tulip kiln
stuck gate
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Okie

languid kayak
rotund echo
regal vine
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Has anyone started on a corpse sickness page/section on the bad smell page? I figure we should have a table somewhere of the items which provide resistance as lots of non-gas masks give resistance

regal vine
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yea i was considering adding a subsection how it relates to corpse sickness specifically and the items that can mitigate the buildup

rotund echo
proud cobalt
lilac berry
lilac berry
lilac berry
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Hurra!

languid kayak
languid kayak
lilac berry
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I never knew that

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Mojang knows about PZ?

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Crazy

languid kayak
# lilac berry Mojang knows about PZ?

yeah, PZ was one of the indie games being recommended through them, the tooltip should still have a chance to appear though https://minecraft.wiki/w/Splash

Also Minecraft's success is what made Lemmy and Binky start working on PZ back in 2011

Minecraft Wiki

Splash texts are yellow lines of text on the title screen. They are randomly chosen from the list below and often feature references to popular culture (e.g. websites, quotes, and video games). The splash pulsates on the title screen twice per second or 120 times per minute.
Splash texts are not translated and appear the same regardless of the l...

languid kayak
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"Putting items in your belt or holster lets you access them the items quicker, and reduces their weight."
Should be encumbrance 😄

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"They're coming to get you." is a referecne to original night of the living dead I believe

flint vapor
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Wiki is dying on my side

proud cobalt
flint vapor
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Nah idk, was just not loading at all

latent meadow
rotund echo
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I can't get new b42 screenshots of locations without fullscreen argh!!!

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Well, technically I can, but I don't like since the resolution is lower

rotund echo
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Calvy, this isn't a joke, its just fact lmao (in Zomboid)

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Oh wait, it is a joke, the number says 90, not 95-99

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They should add Louisville P.D. to this

proud cobalt
languid kayak
proud cobalt
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You can see them in the translation files

undone niche
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decided to lend my time to this since there's not much information on the wiki about them atm

digital helm
digital helm
proud cobalt
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Ok the parser has been fixed to the degree that we know about and the bot is running

proud cobalt
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History is broken 🙁

languid kayak
proud cobalt
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I think so, at work right now, but you can check on any page.

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I stopped the history part updating but everything else is going now.

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The item formatting changes have broken a lot of our tools, They are using colons now after the module. Base:Tag

lucid junco
quartz bear
undone niche
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is there a "not to be confused with" template?

undone niche
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added some trivia as well bc i was researching it a bit ago. turns out america kinda legalised it, they made hemp that's less than 0.3% THC by weight legal to grow, since it's a rly useful crop for textiles

lucid junco
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Put it below page version and above infobox

undone niche
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aha, okie doke

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yeah on the hemp article i just did this

lucid junco
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Then you can also add another line for however many stuff you want to add
|For Beer Item|Beer|For Liquor Item|Liquor

proud cobalt
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History fixed and updating

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Also history should ignore capitalisation changes now, which was spaming out the history sections with all the changes in B42

proud cobalt
rotund echo
proud cobalt
rotund echo
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And watching noob YouTubers too

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As Artimedias said it before, its blind leading the blind

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I think about rewriting the Zombie article but god damn, that's a crap ton of text that would need to be rewritten

proud cobalt
rotund echo
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I kinda want to make my own rewrite but it would probably be shorter

undone niche
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planning to work on flax 2day, i don't actually know much about it but i do know the seeds can be pressed for oil

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flax seed oil i believe is used in wood treatments. and in cooking of course

undone niche
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i'm hoping the first paragraph in Usage is readable, because good god there's a lot of steps to process flax

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even noted that in the article

proud cobalt
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Oh no. I think the crafting is broken.

proud cobalt
undone niche
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LOL oh dear
i did notice that with hemp, the drying recipe's busted

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excellent tho, good to know my infodumping skills finally have utility

proud cobalt
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OK it's not all recipes thankfully. I have added to fix that to my to do

proud cobalt
undone niche
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hey np!! it's beneficial and fun for me too, keeps my brain from growing mold

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i was also going to suggest that the dried, scutched, etc variants be merged into one article, though i don't know how that'd affect readability

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especially for flax i mean good lord

proud cobalt
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It's a possibility, but we also have a variants template we can use to link between them. That's been something I've wanted to go through and add to more items. The main thing is that they are named differently in game, and we like to stick to in game names

undone niche
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oh, looking into why the crafting recipe table might be empty: it's an entity recipe in the files, specifically under scripts/generated/entities/agricultural/workstations/entity_Drying_Rack_craftRecipe.txt

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a bunch of entities have craft recipes tacked on like this rather than putting them in the recipes folder

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DryFlax is in that file

proud cobalt
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Yeah we parse the entity files too that's how we get the buildables, there must be something else to it I'll have to investigate

undone niche
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god these things look scary

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heckling comb for flax dressing

languid kayak
languid kayak
undone niche
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i noticed that yea

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might just be calvybot being configged for .13

proud cobalt
bronze badge
rotund echo
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"More vicious" as in the most literal sense of "zombies exhibiting increased aggression over time", nah lmao

undone niche
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would be more accurate to say "get bigger and thus more dangerous"

proud cobalt
languid kayak
naive imp
languid kayak
rotund echo
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Also, I wonder, should the Louisville article be split?
Have a main article and an article exclusively for Louisville businesses

languid kayak
digital helm
digital helm
languid kayak
flint vapor
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Yup saw that thx

cobalt phoenix
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I'm not super familiar with wiki editing so I'll drop some info for someone else to add to the wiki.

Currently the raccoon page lists only carrots and cabbage as bait to catch them, but I've found (by accident) that tomatoes also work. You can also lure with tomatoes.

cobalt phoenix
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Thank you kind person

serene sage
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np

zenith compass
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Drunkness is now Intoxication?

languid kayak
flint vapor
modest palm
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The point of my edit was to point out that men wearing bras is unusual and therefore one would think it would cause discomfort to wear one with no reason. It was a bit I thought of just randomly while looting and though 'i wonder what happens'. I figured it was good content for 'trivia' which I had thought fit the definition.

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My first edit on Wikipedia was reverted, I guess it's the norm for me for all wikis. 🤷

flint vapor
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?

flint vapor
eager vessel
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should there be a trivia addition to point out the line of 'Not going gently into that good night...' as a direct homage to Dylan Thomas's 'Do Not Go Gentle into That Goodnight'?

modest palm
flint vapor
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Like I said, I am not familiar with trivias in general

modest palm
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'interesting facts/tidbits' that defy logic seem more like 'trivia' than icon similarities/differences.

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The existing text under Trivia says: Despite having its own black world 3D model, the black standard straps bra uses the same item icon as the white variant

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Sorry, I'm just trying to employ alternate thinking. I've seen more trivia like this in other wikis so it seemed like something that should also belong here.

serene sage
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I think the thing here is that they don't have any discomfort (or any other modifiers) regardless of the character's gender/body type/whatever, so it would be more "complete" to say that it has no discomfort for female characters as well, and at that point it might as well be added to the main section of the article instead of the trivia section since it is likely worthwhile to point out to readers that they're only an aesthetic item

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technically it is true that the trivia section is for tidbits that people don't necessarily care for, the thing that really made me question this bit in the trivia is that a) it's somewhat arbitrarily related only to male characters when it in fact is a thing for both genders, and b) it is useful information to know that isn't really stated in the main portion of the article, and so is probably not as fitting for the trivia section

proud cobalt
languid kayak
languid kayak
languid kayak
# modest palm The existing text under Trivia says: Despite having its own black world 3D model...

I actually discussed marking these trivias as bugs briefly, I just never properly got to this after initial push. I will probably mark it as https://pzwiki.net/wiki/Template:Bug , so that's something that developers are aware if they ever decide to unify this. Mostly inspired from Guild Wars Wiki's Bug/Anomalies. I was considering separate == Bug == section for this, but right now they go to trivia, but it may indded been not really that important for some readers

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We had some extra wordy trivias before, so had too trim some down 😄

languid kayak
languid kayak
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I'll probably add back your trivia while at it just with different wording, even as to indicate that there's no artificial limits on what can be worn

languid kayak
languid kayak
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Added quick tips to player for now https://pzwiki.net/wiki/Project_Zomboid_Wiki – I also added Knox Event since it was missing.

So far all the main changes I do are for English only btw, pinging @gloomy glen in case you want to keep track https://pzwiki.net/w/index.php?title=Project_Zomboid_Wiki&action=history 😄

Also, minor nit, but the main page currently doesn't follow the visual-edit-like edits so spaces after == Headers == and * lists.

Also,, while we did swapped a few links around in the main page, I think these are still might change a little. I think we dicusssed https://pzwiki.net/wiki/Starting_location being redundant for example.

Finally, I don't think these links are clicked and taken care really well anyway. Most traffic I'd say comes from linking in actual pages or people actually searching for stuff 😄

languid kayak
digital helm
languid kayak
languid kayak
serene sage
past glacier
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Thanks for being our partner this year PZ! Merry holidays!

proud cobalt
proud cobalt
proud cobalt
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Merry Christmas and Happy Holidays to all <@&1205891296565268520>s that celebrate.
With B42 multiplayer out now we've already seen an increase in new user edits. From minor spelling fixes, to content overhauls, all work is appreciated so thank you to all our new users. To all veteran editors your work is always appreciated, the move to cover unstable wasn't an easy one but the foundation we've laid is paying off now.

The wiki is in a fairly caretaker state during the holiday period, which is always expected as people get busy. Enjoy your time with family and friends and come back fresh for the new year.

Don't want this ping? Remove the wiki editor role in id:customize

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English only in this channel

flint vapor
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Did you just say "caretaker state" ? I'm hard at work rn what did you expect ? drunk

proud cobalt
flint vapor
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Eh I wasn't doing much these days, too much 🐴ing :3

proud cobalt
bronze badge
flint vapor
flint vapor
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And so we're directly going off with rewriting it for MP

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Tho the mod won't be MP compatible on first release

proud cobalt
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Sounds like good work still

flint vapor
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For sure

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We're very excited to get this released

flint vapor
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Of course it is, it's fucking horses hahalol

proud cobalt
flint vapor
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It's a parameter for outfits XML definitions

proud cobalt
flint vapor
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But since it caps first letter and removes _ 😅

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But when you do [[m_items]] it properly references it

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Makes a bit easier to manage on the parameter definition side

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Or when referencing that parameter anywhere

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Aka that new page

raven dew
#

I created a page in Japanese for Echo Creek and translated the title, and realized beyond that I have no idea how to do much in the wiki editor without further study, should I delete the page?

flint vapor
#

@gloomy glen

raven dew
#

I see, thank you! I'll continue learning then and update it

flint vapor
raven dew
gloomy glen
#

Yes! For translations we use the english page as a template. Ideally keep descriptions and names as they appear in game (those available at least, many things don't have an official translation yet). Also for stores and such, keep their original name as well

#

https://github.com/TheIndieStone/ProjectZomboidTranslations/tree/master/JP

There's the current available translation, whatever's missing from there use the same English terms! I wish I could guide a bit more but I have awful reception rn lol

@raven dew please let me know if I can help you with anything

GitHub

Translation files for Project Zomboid. Contribute to TheIndieStone/ProjectZomboidTranslations development by creating an account on GitHub.

proud cobalt
#

Maca is spot on ^

languid kayak
proud cobalt
languid kayak
languid kayak
flint vapor
#

Since it's a redirect

#

We'll keep the proper naming without m_ actually because the m_ means "member" parameter

#

Fucking Discord markdown

#

But so the parameter name can be simplified to just items or Name

languid kayak
flint vapor
flint vapor
#

@languid kayak I'm currently making wiki pages for available tile packs for mapping

#

And I'm adding the Steam workshop item previews to those pages

#

However I had a case of a page with 40 previews, so I assume that's not fine to put all of these 40 previews on the wiki right ?

proud cobalt
flint vapor
#

👌

serene sage
proud cobalt
#

Part of the issue with unstable is this is very possibly an error, or literally just changed

languid kayak
languid kayak
proud cobalt
languid kayak
languid kayak
languid kayak
#

I think it may be error on bot side? codebox says the latter

fervent jacinth
#

As promised, starting on updating the Agriculture page :D.

Got two questions though:

Is there a preference as to the readers be spoken to directly (like "you can...") or indirectly (like "a player / players can...")?

Also, the current guide includes some very specific instructions for some things (see screenshot). Should it be kept this way or simplyfied (like "using a shovel and sack, dirt can be collected from other grass or dirt tiles on the map. Collected dirt can later be placed as dirt tiles / using the RCM [need to confirm which methods work nowadays; is RCM a valid abbreviation or should I go for right-click-menu?] in the chosen location for a farm.")?

serene sage
languid kayak
#

We pretty much want to move away from the guide-style to more of an encyclopedic material, though for modding guides and guides in general (as in progressing in skills), it's sometimes hard/forced to have, so these are the only places where they refer directly to player.

#

But if you can make it more raw data and less instructions and avoid addressing a player diretly, even better! The skill pages were always quite neglected, but steam guides filled the niche of the guides themselves

flint vapor
#

There's a script type that's called energy

languid kayak
languid kayak
flint vapor
languid kayak
#

as in wind/turbine, solar, water etc. energy types, Vail had a sandbox for it

flint vapor
#

I'm not going to create the page for that script type anyway 😅

languid kayak
#

If it will be more user-facing, then we may change the redirect, right now I think it's none of issue. Not sure if @digital helm still has the sandbox with then-teased energy types?

flint vapor
#

I won't nuke that redirect, I don't think that's needed at all rn

languid kayak
languid kayak
#

btw, welcome back @ornate tapir 😄 annotated maps will need some love definitely (and a new navbox) as of B42

#
The Indie Stone Forums

First patch for the vehicles build! [NEW] Changed default UI Render FPS to 20. Added Linux version of libPZBullet64 without OpenGL for headless servers. Added proper physics to open double doors. Added "Pan camera while aiming" display option. Cell grid now drawn in the lua debugger map. Pressing...

#

Something to note @lucid junco if you will do any history digging

ornate tapir
#

Hey, thanks ^^. Finally found the time to get to the lasts missing parts. Hope that im able to start reworks soon, its gonna be a lot lol

flint vapor
fervent jacinth
proud cobalt
proud cobalt
proud cobalt
proud cobalt
languid kayak
# proud cobalt They shouldn't be too different anyway. No major animal changes recently afaik

I wonder if we could bump the version if the page was already manually updated and no changes in history were made, would surely ease up keeping items up-to-date (maybe a little less with merges but still thousands of pages) if we already update infobox, usage, crafting and history.

Though OTOH I can think of one item being suddenly more useful because of some other change in mechani elsewhere

proud cobalt
languid kayak
undone niche
#

hello im awake whats da problems

proud cobalt
#

(Other than the known issue with how the recipe itself shows)

undone niche
#

think it was just a misunderstanding on my part as to what the template does

proud cobalt
#

@languid kayak There are 31 remaining articles with in [[project zomboid (case insensitive). I havn't checked all of them but they seem to be reasonable uses.

A Storm Is Coming
Animal
Antibiotics
Bottle with Water (Bleach)
Building
Businesses
Carpentry
Church
Crafting
Debug mode
Doe Valley
Electricity
Fire
Furniture
Game modes
House In The Woods
ItemZed
Knox Infection
Lua event
No 9
Nutrition
Nutritional values
Opening Hours
Phone numbers
Player
Quests
Water Bottle (Orange Soda)
Weather
You Have One Day
Zombie```
#

@languid kayak Basement images should now be licensed

flint vapor
languid kayak
# undone niche think it was just a misunderstanding on my part as to what the template does

nice! Also thanks for your work on items btw 😄 The only thing you missed, but @proud cobalt took care of, is we got rid of in [[Project Zomboid]] as we found it was redundant. When I edit pages, I mostly write them as '''Item name''' is a [[type]] [[item]]. then some brief text for whether it's also used as a weapon and type (even improvized) and whether it has some special function – I like your summaries) so far!

The only other minor thing I correct is replacing [[ ]] with {{ll| }} for easier translations in see also, but I think @proud cobalt's bot will take care of it eventually anyway, and not sure you can do it conveniently from visual editor, so if it's extra work for you, then no need to, we'll just bot it eventually.

languid kayak
proud cobalt
languid kayak
digital helm
digital helm
digital helm
proud cobalt
#

<@&1205891296565268520>
After some discussion with @digital helm we have decided to swap project leader positions. Going forward

  • Vaileasys will be the leader of the Lua Migration project
  • Calvy will be the leader of the B42 Update project

This is essentially just a title change, the difference being who writes the summary each month. Vail and I will continue to contribute and collaborate on both projects, and I will seek advice from Vail on leading such a large project forward. This will start with a look at the job board and the end goal for the project.

Don't want this ping? Remove the wiki editor role in "Channels & Roles".

languid kayak
#

Pinging you @flint vapor and I think @lucid junco as you used it? Vail just evaluated using it properly instead of our custom logo-dark after I realized that Unit Mango used it on two pages 😄 We'll probably adjust the style guide and usage with bot down the line, just letting you know first

proud cobalt
flint vapor
# languid kayak

It doesn't revert text ? Well first off how tf does it do that, and if we don't invert text it's possibly going to end up as black on black and white on white ?

#

Have you done some texts with it on some images we have inverts ?

digital helm
flint vapor
#

It inverts caption text ?

digital helm
fervent jacinth
fervent jacinth
fervent jacinth
#

I'm thinking about updating this page as well (mainly sorting the items into their actual categories, like some seeds are in "Other" etc.), though, would it be fine to remove the water, growth time and planting seasons from the seeds in this page?

https://pzwiki.net/wiki/Gardening

Considering the amount of seeds, it'd be a hassle to update them on three separate pages (Agriculture, Gardening and on their individual pages) if anything were to change (and I'm confident they will at some point)

proud cobalt
#

Most seeds and such show up in multiple of the lists. I'm not sure how @digital helm determined each category but they're sorted on a group of rules

languid kayak
#

Depending on your timezone, 2026 is already here or is approaching fast, but thank you a lot to all <@&1205891296565268520>s for being with us in 2025, contributing to the wiki and making it more accessible for all the players, especially with the new multiplayer out. See you all in 2026, and enjoy your celebrations! 🥂

And stay tuned for the December 2025 summary coming this Sunday!

Don't want this ping? Remove the wiki editor role in id:customize

sweet talon
#

yaaaaaaaah

spice pendant
#

i love this game

chilly lantern
#

nice sir

#

jhappy new year

scenic aspen
#

yappy new year

spice pendant
#

happy new year fellow survivors

wicked heart
#

gg

autumn steeple
#

gg

grand tree
wintry folio
#

hi guys! i'm brazilian e my english ir bad, here is 12:29pm, but,
i would like to wish everyone a happy new year!

proud cobalt
#

<@&671452400221159444>

proud cobalt
#

You chose the wiki editor role

fervent jacinth
sand latch
#

lol

rain nova
#

haha!

fervent jacinth
#

Happy new year everyone! :3

wintry folio
river folio
#

happy new yearr

timid tree
#

Yupi yai yei all

reef igloo
#

Happy new year

wintry folio
#

Que loucura galera, e pensar que, em alguns lugares do mundo ja é 2026, e aqui ainda faltam 12 horas

wintry folio
#

sorry, i not speak english much good

brave geode
#

happy new year!

proud cobalt
proud cobalt
brave geode
serene sage
#

too early for me personally but happy new year wiki people!

languid kayak
#

7 hours here, but for some our admins live in the future 😄

flint vapor
#

7 hours ShibaNom

lilac wigeon
#

I saw an email on the changes this morning, only skimmed, but i do feel that while trimming is nice, a bit of the lecture / background at the beginning should be left

serene sage
frail fossil
#

happy new year

hazy flicker
#

Happy new year

languid kayak
languid kayak
#

Happy 2026 Europe!

deep coral
#

feliz ano novo pessoal!

gloomy glen
#

Happy new year!! Finally 2026 here! Hope everyone's 2026 is better than the previous one ❤️

queen imp
#

This is genuinely one of my favorites games glad to be here to finally see build 42 mp and hope to eventually see a stable build

serene sage
#

wanting to experience the stable build of B42 requires careful dieting and exercise to avoid long-term health complications

languid kayak
proud cobalt
#

I just have a version called that

languid kayak
proud cobalt
#

That might be possible will have to look at what I have tomorrow

languid kayak
proud cobalt
#

I believe there is a manifest file in the archive from when I downloaded it. Hopefully I didn't delete it for historical accuracy

#

I downloaded from lots of random branches

languid kayak
# proud cobalt I downloaded from lots of random branches

Would be nice to have a list of that now that I think of it. That way we could cross-compare the builds with the ones in wiki.

It's more or less the public data anyway, so probably safe to included that in the version infobox too.

proud cobalt
#

Probably tomorrow, maybe the next few days haha. Finally have a day off tomorrow but it's pretty busy. Weekend should be good for wiki time

languid kayak
flint vapor
#

Link to the old 41 ID instead please

#

If you keep the old page for Type you yourself will cause confusion modding side

#

Why do you have a changelogs of changes on items like that actually ?

languid kayak
#

History section looks like that now, so less confusion to the reader

flint vapor
flint vapor
#

👌

proud cobalt
#

We wanted history and it was a side project while waiting for B42

flint vapor
#

@proud cobalt are the CraftRecipe components from the entity scripts not parsed by the parser ?

#

Oh shit you mixed it in the entity blocks

#

Oooooooooooooooh that's annoying 😭

violet grove
#

Hi, I'm trying to make some experiments on rooms and https://pzwiki.net/wiki/Wooden_Pole . Could you tell me, what does it mean to "fully seal" a room? The article says that wooden poles are probably necessary to seal rooms, but it needs verification and I'm trying to verify it.

#

At first I thought it was about room "being a room", like it is warm inside and like the character will die if they run generator inside. But it looks like you only need >50% of the roof tiles for the room to be treated as enclosed, so either it is not what the author talked about or the poles aren't necessary after all

#

I tried also to set up some zombie encounter at the corners, but I don't see them, they do not see me and I didn't succeed to make any damage either way, character to zombie or zombie to character

fervent jacinth
fervent jacinth
# lilac wigeon I saw an email on the changes this morning, only skimmed, but i do feel that whi...

Thank you for the feedback!

I could add a column to show if the seeds are extractable, yeah. And/or, for the crops like barely, if they need to be extracted by drying. Maybe even in the same column, as to not make the table even wider

And I get what you mean with the intro being too short. I'll look back on the previous version and see if I can come up with two or three more sentences for the intro! :3

lilac wigeon
#

sounds like a plan! in terms of the intro, i kinda liked that it A. felt a bit like like the actual in game farming episode of outdoor survival, and B. that it discusses that the canned foods will run out, and lists with links the other ways of making food

proud cobalt
proud cobalt
proud cobalt
#

But yeah that's the kind of stuff we'd prefer to automate

violet grove
# proud cobalt Not sure, it likely is just visual then. Feel free to remove it or change how it...

Well, I feel not too wise to change what I don't fully understand, that's why I'd like to dig deeper what did it mean "fully seal". Tried to look up for more info and I didn't find any other uses of "seal" in similar contexts either in wiki or game files, except for https://pzwiki.net/wiki/Trait#Panic_traits which talks about the size of sealed room for claustrophobic trait to kick in and https://pzwiki.net/wiki/Wall_tiles#Wooden_Pillar which is basically information repeated from the main article about Wooden Pole.
In the game files "sealed" refer to either item transactions between players or sealed state of food can, and some story references like military sealing off the city, so it is doesn't look like any game mechanic official term.

So maybe I'll just remove the part about sealing the room by Wooden Poles

#

Oh, I found out

#

it is the SE corner that needs to have a pole and it is placed automatically when building that corner. without it the wall has a gap

digital helm
fervent jacinth
fervent jacinth
lilac wigeon
fervent jacinth
lilac wigeon
#

visually how?

languid kayak
fervent jacinth
# lilac wigeon visually how?

In the search window for foraging, the moon is shown at night in it's current phase. Also, some nights are darker than others :3

lilac wigeon
#

aha, thanks. i thought i was imagining the brightness levels

languid kayak
serene sage
languid kayak
#

I've had to re-read it

proud cobalt
honest trail
#

hi everyone, I'm new to the server and I'd like to help with the wiki, I am looking into translating articles into my native language, does anybody know where I can get started?

honest trail
#

thanks!

digital helm
serene sage
languid kayak
gloomy glen
#

Hi! @honest trail great to see another translator! There's so much work on that end lol

languid kayak
#

Thank you for your edits @fervent jacinth! Just one small note as per edit here https://pzwiki.net/w/index.php?title=Occupation&curid=102&diff=1308771&oldid=1249649, we generally use sentence case when it comes to occupations, skills as per https://pzwiki.net/wiki/Help:Style_guide#Capitals though some skill pages may not have yet been updated, so I guess that's where confusion came from 😄

Also, I'm not sure about the values, as @flat sun changed it back then from the exact values you provided https://pzwiki.net/w/index.php?title=Occupation&diff=prev&oldid=626093 – I just remember the actual forumla to calculate these is confusing due to how the game displays it.

flat sun
#

it's not even really a formula, it's just nonsense

#

the values don't really match up with the shown numbers

languid kayak
#

Off to sleep now, will probably change that tomorrow with a note though? Or even mark it as bug if that's the case though

flat sun
#

i'm genuinely not sure what its status is, it's got to be impossible that TIS don't know about it and it's not like changing the text to match the actual numbers would be hard

fervent jacinth
# languid kayak Thank you for your edits <@309381637966135296>! Just one small note as per edit ...

Thanks for letting me know! I understood it as occupation/skill = proper noun = always write capitalized, but good to know for the future! :3

And yee, I went with the values visually shown - interesting to learn, from a gameplay perspective, that the XP boni are actually higher, what?! I assumed it might be outdated from back when crafting had less options which is why boni might've been higher back then. This makes choosing an occupation with skill boni even more worth :0
Also thanks you two for correcting these back!

flat sun
#

here's the code that applies the multipliers, entry.getValue() refers to the level and entry.getKey() refers to the skill```java
if (entry.getValue() == 0 && !this.isSkillExcludedFromSpeedReduction(entry.getKey())) {
mod *= 0.25F;
} else if (entry.getValue() == 1 && entry.getKey() == PerkFactory.Perks.Sprinting) {
mod *= 1.25F;
} else if (entry.getValue() == 1) {
mod *= 1.0F;
} else if (entry.getValue() == 2 && !this.isSkillExcludedFromSpeedIncrease(entry.getKey())) {
mod *= 1.33F;
} else if (entry.getValue() >= 3 && !this.isSkillExcludedFromSpeedIncrease(entry.getKey())) {
mod *= 1.66F;
}

#

so it's still 0.25/1/1.33/1.66 except from the usual exceptions

languid kayak
#

I guess isSkillExcludedFromSpeedReduction is just Strength and Fitness btw, so they are always 1.0 too?

languid kayak
languid kayak
# fervent jacinth Thanks for letting me know! I understood it as occupation/skill = proper noun = ...

With skills, occupation, traits it's sometimes not clear, as the ones in the list and tables are capitalized, but in the body of text not. I do get capitalize page titles in summaries for some time now. In-game they are always capitalized. It has changed in the past a few times, so may not be 100% consistent in the wiki too, hence confusion.

I think we considered getting exceptions for these afterwards even if just to make linking easier, but in the end decided to keep it sentence case. If enough confusion/preference towards capitalizing them ever arises we can get to drawing board and change them again, but at this point it'd be more work changing them over 😄

languid kayak
#

btw @proud cobalt if you run the bot next time, could you switch from {{Navbox_name}} to {{Navbox name}}? Minor nit so not worth doing over, but someting to change for the future if it's not a problem 🙂

languid kayak
quartz bear
#

Yo are we still on b42?

#

I have no idea what wiki editing is like nowadays

languid kayak
flint vapor
#

Since this doesn't work for logo-light

#

Also I remember asking you something similar recently I believe but I'd rather we don't bump that page version, because that parameter is outdated

#

Imo having the page say "updated for 42.13.1" AND having the removed stub that literally says it was removed the version before doesn't sound good at all

#

That page shouldn't move

quartz bear
#

I mean in terms of labor

languid kayak
# quartz bear I mean in terms of labor

There'll be summary today with some words from Calvy who recently took over the project, but it was kinda lazy month for us admins (and I sidetracked with project history instead), and mostly new users doing edits here and there. Browing https://pzwiki.net/wiki/Category:Version would give most indication of what's done and what's not, the end goal is basically having everything at most recent B42. Most work recently was updating item pages, I think only agriculture/farming stuff and firearms are items that are still stuck in B41

#

Calvy tackled moodles too, but skills are pages that require most work 😄 Also stuff like tiles and outfits is something that gets less effort. And survivor stories.

Other than that, locations is mostly Toadstars work nowadays

#

Most pages were updated to 42.13.0 and 42.10.0 by script, but items are classified there twice (one from infobox, one from manual input, so it's less than numbers shown)

#

No one (so basically Calvy) did bother to bump pages to 42.13.1 but nothing has changed in between so might as well give some break for bots and update to 42.14.0 or whatever after TIS is back from holidays and will brew some patch (though might take a while, so bumping to 42.13.1 wouldn't be so terrible). I think it was just most of the core editors (so basically nem Calvy, Vail and project leaders) focused on something IRL 😄

#

about models, I think it's @digital helm who experimented with exporting them automatically but work stopped, so it's a lot of models missing and the rest were pretty much exported manually by other users, we miss a lot with https://pzwiki.net/wiki/Category:Articles_requiring_item_models being the category with most pages needing attention in https://pzwiki.net/wiki/Category:Site_maintenance :D. You can see if any of the already uploaded ones matches this https://pzwiki.net/wiki/Category:Item_models else, there's a guide on exporting on Carina's page https://pzwiki.net/wiki/User:Carina/Item_Image_Tutorial – I never really got around to moving/pinning it, but previous text message is pinned here #pzwiki_editing message

#

The subcategories in item models were something done manually by Vail mostly and then one other user, so I'd not rely on them, especially since it's all manual work that can't be automated 😄

#

(screenshot shows intentional red link preview to compare)

#

Maybe this shade would be better?

undone torrent
languid kayak
# undone torrent Oh thanks! I didn't have this channel so I wasn't sure where else to put the dis...

We're generally really welcoming toward any new edits, as there's not many active editors, though probably best to ask if you plan on bigger change even if to know if anyone worked/had plans toward it before 😄

Food desperately needs some love. It is one of the most neglected aspects of items really, maybe with the agriculture (since the revamp) and other life skills (foraging saw most work) and firearms (the latter probably as it require a lot of technical work no one want to put up).

https://pzwiki.net/wiki/Food was only recently done as autogenerated list by Vaileasys, before that I think it was https://pzwiki.net/wiki/User:Angostura who did most of the work on individual pages, but that was during Build 41.

There's a lot of red links we still have following merges done by Calvy, but some pages still might need merging I think. If you take a look at https://pzwiki.net/wiki/PZwiki:Item_list and search for items with * do notice that some food items are not even added to infobox (the * should disappear next time the list is updated and notices the ID in infobox, I think you did that for cookies?

languid kayak
pliant stream
#

Nah

languid kayak
#

crap 😄

#

Yeah guys will get ping, but later, sorry about that 😄

nova swan
#

bro

jolly needle
#

damn i got silenced

#

DAMN YOU MODERATORS LET THE PEOPLE GOON

lilac wigeon
languid kayak
undone torrent
#

Just tested on a debug at a constant outside temp of 10.4F with no world power:
With no sun, the temperature inside is 34.8F. With sun (no fog) it gets up to 47.1F before the sun starts dropping.
Temperature was unaffected by the presence of generator power, broken windows, or open doors.

#

Checking into the climate variables, none of them seem to affect temperature, either. It's just inside/outside and the day/night cycle.

languid kayak
lilac wigeon
undone torrent
#

Generator in room doesn't change temperature. Electric oven doesn't change temperature.

Antique stove radiates heat like a campfire.

languid kayak
frail fossil
#

ur welcome (i have never edited the wiki)

languid kayak
mortal quiver
frail fossil
orchid kelp
#

Congratulations

frail fossil
#

respect

lilac wigeon
#

A. only in the closet in hopes that the zomboid lost our trail and isnt about to start banging the door.

b. The game is set in Kentucky 1993... so thats probably very valid for a large number of survivors as well, considering in the closet at the time people would among other things probably have been avoiding large groups of people.

oooo, once npcs are a thing, totally making a survivor refuge built into a secret gay bar

#

as a mod

lilac wigeon
lilac wigeon
# hazy flicker Would download

which reminds me, still need to learn more, gonna make a comiccon mod where a hotel was running a convention. I definitely need to work some quiet lgbtq support into the documentation and silent lore.

hazy flicker
#

Peak

#

Excuse me for a second I need to go to the toilet

undone torrent
honest trail
proud cobalt
proud cobalt
languid kayak
digital helm
digital helm
languid kayak
digital helm
languid kayak
#

Can change it to the color I guess, but I think we can use the color-effect-neg variable from common.css directly, right? Or am I mistken? That way if we ever change it in the CSS, it'd be the same in the template

proud cobalt
languid kayak
proud cobalt
#

Yeah underscores lol

languid kayak
#

I think all the navboxes added by bot have inderscores? Let me see

#

Now that you mention it I can't find any lol. I used to encounter them a lot when patrolling though

#

it's {{Navbar_ actually

#

so my bad 😄

proud cobalt
ruby parrot
#

tasty tasty racoon

onyx quail
#

theres a problem with the wiki its not letting me view anything including the ability to create an account

dense veldt
#

Just got that too

umbral falcon
#

Same here, even if I try to make an account it just pushes me back to that page

bitter steeple
#

^ same

#

cannot create an account either lol

ruby portal
trail monolith
#

the zeds have found their way to the root cause of our survival, abandon all hope

serene sage
manic holly
#

Is it okay to ask a question regarding the wiki here?

serene sage
manic holly
#

It isn't about editing that's why I asked haha But yeah, I was using it as usual but now it is asking me to log in to see anything

#

Even the homepage o_o

serene sage
#

oh yeah everyone seems to be reporting the issue (scroll up)

manic holly
#

Oh right thank you! Sorry I didn't do that at all lol

serene sage
#

it’s ok, anyway I’ve got no clue what happened

manic holly
#

I was going to ask if there's an issue with Linux or privacy concerned browsers since I get issues with pages often

serene sage
#

nope everyone without an account is affected

manic holly
#

But okay glad it isn't just me

#

Thank you! <3

restive adder
#

Try again now

#

It was an anti-LLM measure that appears to have affected more than it should've. Can always ping me for any issues with the wiki.. and I'll look at prodding monitoring, it should've caught it as well

languid kayak
restive adder
#

Also on linux! 🙂

wicked pagoda
proud cobalt
digital helm
#

Strategies are in general discouraged. But if you can frame it in an objective way, rather than as a guide, I think it would be very helpful.
If you're not sure, you can create a discussion page and put it into there for it to later be added into the page

ruby portal
#

i'm trying to create the account on my work network so it could be because of this, i will try again when i get home, but could someone try creating and see if they have the same problem?

languid kayak
undone torrent
#

@proud cobalt I'm uploading a bunch of SeedPacket models right now, and after having done many of them, I saw you previously renamed some SeedPacket models for having an incorrect naming scheme. (Example: you renamed File:SeedPacketCabbage_Model.png to File:CabbageSeedBag_Model.png). I see why you renamed them to follow the item name, but having just gotten all of these models from the source, the Style Guide seems to indicate the correct name would be "SeedPacketCabbage_Model.png", as it says to use the Model filename when possible (in this case, all the models are SeedPacket.fbx) and the texture filename when there are multiple textures for the same model (in this case, SeedPacketCabbage.png). I just want to let you know that there's a method to my madness.

proud cobalt
undone torrent
proud cobalt
# undone torrent Roger, I'll do that for the ones moving forward. Should I reupload the ones I've...

It looks like the style guide is already correct
Model names should remove the _Ground and Ground suffixes, and add the _Model suffix.
e.g. for green peas

    {
        DisplayCategory = Gardening,
        ItemType = base:literature,
        Icon = Seeds_Pea,
        Weight = 0.1,
        StaticModel = GreenpeasSeedBag_Ground,
        WorldStaticModel = GreenpeasSeedBag_Ground,
        ReadType = photo,
        Tags = base:fastread,
        LearnedRecipes = base:green pea growing season,
        DoubleClickRecipe = OpenPacketOfSeeds,
    }```

`GreenpeasSeedBag_Ground` would become `GreenpeasSeedBag_Model`
#

I will rename the existing ones that have already been done

undone torrent
# proud cobalt It looks like the style guide is already correct `Model names should remove the ...

OH, I see! I thought this section:

Items
The model for an item is defined in various places and can have 2 variants: ground and equipped. The ground model should be prioritized. The rendered model name should use the value in the following priority:
textureChoices value in the ClothingItem file, ensuring to use the capitalization of the texture it's referring to.
m_BaseTextures value in the ClothingItem file, ensuring to use the capitalization of the texture it's referring to.
WorldStaticModelsByIndex
WorldStaticModel
WeaponSprite
StaticModel
Model names should remove the _Ground and Ground suffixes, and add the _Model suffix.
...was saying to use the file names, not the field from the item definition.

Well duh, that makes perfect sense now.

proud cobalt
#

All fixed

#

Nice work though btw, i've been dreading doing models haha.

undone torrent
#

Haha no problem. I actually just figured out how to do the book tints. (Have to mask/mix two different textures.) It looks like we will run into a problem with naming there, as the tint also requires the RGB values that are set in "ColorBlue", "ColorGreen", "ColorRed" properties. Several of the books use the same "BookClosedTINT" name, just with different RGBs.

#

I'm having fun with this, as I've only had limited experience with modeling/texturing and it's something I've wanted to get more experience on. dumbbell

languid kayak
flint vapor
#

@proud cobalt is this page planned for an update for 42.13 ?

flint vapor
#

That was fucking fast lol

#

One thing that bothers me tho is that the tags in the item scripts are base:tag and it doesn't list the base

#

I think that's fine but I use that page to tell modders which tags are available, but they need to use base:tag and not tag

#

So I need a very clear indicator that the tag is base:...

proud cobalt
#

That's fair, we remove the base: in the parser because it broke literally every script that used tags, and because vanilla all uses the base module i didn't consider that

flint vapor
#

Could you add in the script that generates that page to add base: in front of the page names ?

#

[[2diamondjewellery (tag)|2diamondjewellery]] to [[2diamondjewellery (tag)|base:2diamondjewellery]]

#

It's not really a page users use anyway I think ?

proud cobalt
#

If you'd be happy with just this page having that then im sure we can do that

flint vapor
#

Yea I'd definitely be happy with just this page having that

#

Tho probably good to list the full tag name in an info box or some shit for each tags individual pages ?

flint vapor
#

base:

#

tags are fully lower case now

proud cobalt
#

Ok done

#

Will have to find a solution for tag articles at some point

flint vapor
#

Thank you !

flint vapor
digital helm
digital helm
flat sun
proud cobalt
flat sun
#

ItemKey doesn't even support modules so i'd say there's a 0% chance they'll start using more modules again

digital helm
#

So, really just moving the removal of base: further down the pipeline, rather than directly in the parser

flint vapor
undone torrent
undone torrent
undone torrent
#

Whoops, could a wiki admin please change the filename of BookClosed_BookTINT_23_9_38.png to BookClosedLongBlade_Model.png? I forgot to change it as I was uploading. (I'll change the names of my files locally before I upload to avoid this in the future.)

dense veldt
#

Something I've always been confused about on the B41 page for fishing, it mentions that 4-7am and 6-9pm increase fishing chances by 10%, but I imagine this isn't a flat increase to the existing fishing chance and is instead a multiplier off of the final product after seasons are accounted for right? It would explain why spear fishing doesn't work until level 7 during winter despite the base 20% chance at level 0 being reduced by 20% due to winter but the 10% seemingly still not letting it catch anything anyway.

Would I be right in assuming it's more like, for example, level 7 in fishing makes spear fishing have 20.5% chance, but it's winter so it becomes 0.5%, and then 0.5% gets multiplied by 1.1 to becomes 0.55%?

lucid junco
#

and mark old page for deletion

#

or send a link and i can do it

undone torrent
lucid junco
#

should be in a drop down menu

#

to the right top corner of the page

undone torrent
#

Got it! Thanks.

slate flume
#

Hello fellow humans. Where could I volunteer to translate for Portuguese (PT-PT)?

I am aware of the wiki section but I was wondering about the text ingame itself since it’s incomplete or wrong (due to local differences) in some cases.

Thank you 🙂

flat sun
#

the in-game text isn't community sourced anymore, it's done by a translation studio

slate flume
digital helm
livid wedge
#

Hey, does anybody want to help me fix the Trait bonuses on the wiki? The XP gains are completely misleading. At 0 bonus you do not have 100% XP gain, you have 25%. The bonuses you get are additive from that, meaning +75% of +1 to a skill brings you from 25% to 100% XP gain, or a +400% XP gain. +133% bonus is a 33% bonus on top of that, for a 5.32x XP gain. +166% bonus is 6.64x gain.

#

So the wiki is telling people that the skill bonus gains are +75%, +133%, and +166% when they're actually +400%, +532%, and +664%

#

I tested and confirmed. A non-skilled character gets 1.3 XP for sawing a log and 1.5xp for building a fence post. A Carpenter at +3 to carpentry gets 8.4xp for sawing and 10xp for building a fence post. That's not +166% XP, that's +664% XP.

proud cobalt
#

This is a major problem with xp gain, everything stacks together so any way to put it can be misleading. Even this table itself, while correct is so confusing for a reader

flat sun
#

the other issue is it keeps getting edited to be wrong because nobody knows how it works 😅

#

the correct value is +166%, it's just that the base value is not 100%

#

an extra disclaimer that just says the in-game text is completely wrong and doesn't mean anything might help

livid wedge
#

Fast Learner is multiplicative so it's fine if we put the values as though the base value is 100%

livid wedge
#

ok i'll add disclaimers too

#

i'm editing it now

proud cobalt
flat sun
#

we need to acknowledge that the base rate is 25% because that affects xp rates that are displayed across the wiki, as well as modders

#

otherwise we'd have to go around dividing everything by 4 to make sense

livid wedge
#

"Note the in-game XP descriptions are wrong. They are additive values on top of a 25% XP base and not representative of the actual XP increase."

#

sound like a good disclaimer?

flat sun
#

it's not being additive that makes them wrong

#

only the first one makes sense, even additively +100% for level 2 is wrong

#

the displayed numbers are literally just wrong entirely

livid wedge
#

well they're doubly wrong

#

lol

#

not accurate as to additive plus being additive they're not representative of the actual gain from a base of 1

proud cobalt
#

Where is it written? I may be able to get some movement on changing that

livid wedge
#

*additive from a base of 25%

flat sun
#

being additive wouldn't make them wrong, just misleading

proud cobalt
#

It's in character creation right

livid wedge
#

it's under Skill

proud cobalt
flat sun
#

yeah, i don't think you can see the values after character creation

livid wedge
flat sun
#

the issue is there isn't a single place in the entire game that it tells you the base rate is 0.25

#

and that's if the numbers were right 😅

proud cobalt
#

Ok to start i added a bug, but thats clearly not visible enough

#

But that helps us track the change in the future

livid wedge
#

that's a second bug in that those numbers aren't even the right additive values

#

but the xp gains from level 0 being not even close to the listed values is the issue here

#

+75% is actually +400% XP gain because the base is 25%, and 25+75 = 100 which is 4x 25

#

so it's completely misleading just how important a +1 to a skill is

#

+2 and +3 are minor gains in relation

flat sun
#

as far as i know there's not really any consistent notation for how additive percentages should be displayed so the confusion there is inherent

#

i wish it'd just show 1x or something, but then i guess it'd have to show the skills you don't have to communicate that it's normally 0.25x

proud cobalt
#

I get the confusion, that's why we have the relative experience rate right?

#

In a way, +75% and 400% are both correct

livid wedge
#

I'm just going to edit it to the correct value taking level 0 gain as the default, since it makes no sense that level 1 is currently the default and level 0 is 25% of that

proud cobalt
#

It's because that's how the game works

livid wedge
#

the starting, non-bonus level is where you start calculating values

flat sun
#

i don't think that's a great idea, it makes all the values everywhere else on the wiki wrong, we have the more intuitive value displayed already

livid wedge
#

it's not intuitive

proud cobalt
#

Yeah i think the solution is to better explain that

livid wedge
#

saying +75% xp when it's actually +400% xp is not intuitive

proud cobalt
#

Level 0 is 25% of expected gains

#

PZ is not intuitive unfortunately

livid wedge
#

it's 100% of expected gains for level 0

flat sun
#

are we looking at the same table? it *does* have the values you want in it 😅

proud cobalt
#

But the game doesnt use level 0 xp when it assigns xp values to things

livid wedge
#

the traits do not have the corect values for their gains over level 0

#

how the code is written is irrelevant to the final truth, which should be reflected in the wiki

flat sun
#

but the wiki does reflect it 😅

proud cobalt
#

You used carpenter as an example right? So level 3 carpentry provides 3 levels in carpentry to start, which is 166% carpentry xp gains, or a 6.64x increase from if you started at level 0

livid wedge
#

not without knowing that the level 0 XP is 25% of [some value], and that the bonuses are additive to that 25%. Then you still need to calculate the actual XP increase from that to know where you are

proud cobalt
#

To make sure we're on the same page, you want to default to using relative xp gain rates

livid wedge
#

yes, I want to list it as +664% XP gain because that's what it gives you

#

building a fence post that gives 1.5xp for level 0 gives 10xp for a carpenter

#

that's not +166%

proud cobalt
#

It's definitely something to discuss wider before changing it, as it would be a wiki wide change to how we display experience gains

livid wedge
#

I mean, it's literally how every single other value in every single other game works

#

If I do 10 base damage and I get a +75% buff, I do 17.5 damage, not 40 damage.

#

It doesn't look like the skill bonus is listed in too many locations other than the Traits so I could have it knocked out in a couple hours

#

*occupations

proud cobalt
#

It's funny you mention damage, because that's exactly how damage works in PZ too. The weapon damage values listed are for at level 7 in that weapons skill, which is when you do 100% of that weapons damage.

livid wedge
#

yeah, the damage and attack speeds all need to be fixed

proud cobalt
#

By fixed you mean use relative based on level 0?

livid wedge
#

yup

flat sun
#

the issue is we would have to adjust xp values over the entire wiki if we start pretending level 0 is 100%

livid wedge
#

as you grow you gain a bonus. It's weird to be listed as a malus from some "level 7"

#

Could just write a disclaimer that it's 1/4th the value

#

The absolute value of those xp numbers isn't really what's important, what you're looking for is the best bang for your buck

#

so it doesn't trigger my autism too much that they're wrong

proud cobalt
#

To be honest i'm not against the idea. It's just something that has to be decided as a whole before changing. It would mean reframing how we display values completely

livid wedge
#

Ok, I'll check back in later

#

and boy do we need the correct values on attack speed. Why is everything an attack speed of 1?

#

lol

proud cobalt
livid wedge
#

it doesn't at all

#

a wood axe has an attack speed of 1. A firefighter axe has an attack speed of 1. They are not even close to the same attack speed

proud cobalt
#

They have the same base speed

livid wedge
#

they do not have the same attack speed

#

the wiki says attack speed

proud cobalt
#

I didn't say they do

#

The wiki uses the base speed, nobody has looked further into that

livid wedge
#

I'm here now, and I have wiki autism

#

wikis can be interesting. I listed a bug on the Fallout Tactics wiki and a short time later someone had posted how to hex edit the executable to fix it

#

a 25 year old game still has an active modding community

proud cobalt
livid wedge
#

I watched a video from someone who was doing a DPS comparison and they couldn't figure out how the attack speed was calculated

#

a modder would probably have to look into it

#

I have the patience to go through every weapon and time the actual attack speed

flat sun
#

if it works how guns do (they usually work the same) it's mostly controlled by the animation

proud cobalt
#

Ok going to ping <@&1205656323904118885> <@&1399049363950534656> <@&1447911770776666164>
for some additional input here. There's quite a bit of discussion above but i'll try break it down simply here.

The discussion is about whether XP values (and by extension weapon values, etc) should be displayed as a relative values from level 0. This comes due to the misleading nature of how the values work in game. At starting level 0, xp is actually reduced to just 25% of gains permanently for that character. Whereas starting at level 1, while a 75% increase in xp gain, is also 400% the xp gains level 0.

Currently, we display XP values and bonuses exactly as they exist in the relevant code. E.g. a starting level of 3 is displayed as 166% skill xp gain, and doing the 'KnitScarf' crafting recipe is shown as Tailoring: 5 for xp.

Instead, this would be shown as the xp given if the character started at level 0 in that skill. Using the same examples it would be 664% xp gain (or 6.64x xp gain), and Tailoring 1.25.

Ultimately both ways can be misleading in their own ways, and either way would require some kind of solution to better explain how that value is given. E.g. 6.64x xp gains compared to starting at level 0.

This would likely also change how we display weapon stats. Damage for example being
shown as 30% of the value, to indicate damage done at level 0 of that weapon skill. Currently we show the data values as they are in the item data, which coincides with level 7 of that weapon skill.

naive imp
flat sun
#

do keep in mind that i come at this as a modder and the modder perspective on this issue is quite likely quite skewed compared to the average wiki reader, but i would find showing the in-code values preferable (as we currently do). i do feel that this is something that needs a stronger explanation, if for no reason more than 'people keep getting confused and trying to edit it'

rotund echo
naive imp
rotund echo
#

I guess we could add a disclaimer above every table?

proud cobalt
#

That's pretty rough. A tooltip might be better. @digital helm Did we end up getting a more mobile friendly tooltip

serene sage
#

I also favour having a clear explanation for the effect skill levels have on xp gain but keeping the current code-derived values the same, I think it’s better if the wiki stays as true to the actual game values as possible than try and modify the values to something else

the work needed to actually convert everything should also be considered too, is it worth the effort to change the xp gains to their effective values or is it better to just explain it?

livid wedge
#

The code should be fixed since there's no reason to have values on both sides of an arbitrary middle. They're all over the place in this game. Like why is sneaking centered around a level of 0.66? The base is 20% reduction, but 20% reduction doesn't actually exist in-game -- level 0 is 120% of the base and level 1 is 90% of the base. Who even writes code this way?

proud cobalt
#

I've messaged someone about seeing if changing this is a possibility, or at a minimum changing how it's shown in character creation. I believe TIS are still out of office atm though

languid kayak
languid kayak
languid kayak
languid kayak
languid kayak
# proud cobalt Ok going to ping <@&1205656323904118885> <@&1399049363950534656> <@&144791177077...

I mostly skimmed the discussions (saw the ping on mobile, but only went to PC to reply here), but basically I think the main issues is how the game shows it in character creation/skill section? I marked skills and traits as {{Bug}}.

Didn't slept much today so my mind is spacing off, so just a quick reply here before going back to it when I'm in better shape, but basically it should be in-line with that crafting window says and XP gains over a head. Maybe I'll do some re-reading and testing to figure the issue properly

languid kayak
#

(like organized/unorganized)

languid kayak
languid kayak
languid kayak
#

(and yeah, what Calvy said below too)

livid wedge
#

in the interim regarding the skill XP gains, could we add a disclaimer? Something like: "The above percentage skill bonuses are additive to a 25% base. Thus the actual percentage XP increases are as follows: "+75%" = 400%; "+133%" = 532%; and "+166%" = 664%."

livid wedge
#

Jesus, these skill bonuses...

#

Lumberjack: +2 to Axe (+166%) +1 Maintenance (+100%). I don't even.

flat sun
#

not +100%, 100%

livid wedge
#

Multiplies the chance of not being injured by a zombie attack by 1.3 (base 15% chance, modified by character's weapon skill).

#

what are we multiplying by 1.3?

livid wedge
#

How exactly do the evolved recipes work? Cooked ground beef gives -52 to hunger. In a Stew/Stir Fry it's listed to be -20. In a Sandwich it's -5. Nowhere does it list the number of Stews or sandwiches you can make out of 1 lump of ground beef. Is there any in-game bonus to making one of these recipes outside the happiness bonus, which could be achieved just by reading a comic book while cooking?

#

The wiki should tell the player why they might want to make a stew or a stir fry over just eating the ingredients. I'm unclear as to why.

livid wedge
#

lol

flat sun
#

when you add a food to an evolved recipe, it removes that much hunger from the food and adds it to the evolved recipe

#

it also copies over the appropriate proportion of the food's nutrients

#

if the number listed is larger than the amount of hunger that food has then it just uses the whole thing

#

there's a slight boost to the nutrition added and reduction to the hunger removed based on cooking skill but it's minor enough that most would say there is not really a point to cooking

livid wedge
#

yeah, max 30% reduction and 17% increase to nutrition

#

You even take an encumbrance penalty for carrying around the pot/frying pan, don't you?

livid wedge
#

It seems like Drowsiness is affecting Foraging radius long before the moodle appears. Foraging radius decreases immediately after you get up from bed. Bug or should this be added to the wiki?

undone torrent
#

Dangit you're absolutely right. I verified that the right color books were being used for every skill book, but I didn't take into account the closed/open state since all the ones that needed models were the closed state. Do we want to use the open book models for the old skills [book 1-3], as they appear in game? I can certainly do it.

proud cobalt
#

Tag articles and templates should be moved over to their new names now. Recipes may have redlinked templates

proud cobalt
#

Ok after the next bot run all tags should be fixed except vehicle parts, which currently arent supported by the updater

proud cobalt
languid kayak
proud cobalt
languid kayak
#
lucid junco
#

Dont even list zomboid on their clients list

languid kayak
lucid junco
#

nor in the credits

#

the only zombie related game is this

uncut spoke
#

zomb

dense veldt
#

Looking at the wiki page for the engine, is it verified that the engine begins to have random shutoffs at 35% or below on its condition? I've been testing myself ingame and it seems to do it when it's anywhere below 50%, this is as of B41 but even the B41 version of the page says 35%.

rotund echo
#

I still cannot fullscreen properly on b42map.com -_-

lucid junco
dense veldt
#

Can someone else please verify how engine shutoff works for cars because the wiki is regarding 35% and below as when it happens but I have it at 50% or below and I don't use mods to change cars or anything.

proud cobalt
proud cobalt
dense veldt
#

I just ask cause idk how that'd affect the chart of "engine shutoff count", would it just be changing the 35 there to 50? Also I wouldn't know for B42 since I don't play it, but I'd assume it's the same

rotund echo
#

Do not compare thy glorious b42map.com with the lowly Zomboid Map Project

flint vapor
#

At least it got street names drunk

languid kayak
rotund echo
#

The only the ZMP has that b42map.com doesn't is Kingsmouth, but that's simply because TIS did not port Kingsmouth to Build 42 yet

proud cobalt
#

But at the moment it's from the previous viewer without street names, object searching, etc. I havnt gotten a response about those features being added, or me being allowed to add them

dense veldt
languid kayak
proud cobalt
languid kayak
languid kayak
#

Maybe I'll take a deeper look at how it looks in-game though, I didn't spend much time with thew new nature items and craftings 😄

rotund echo
#

Should the red, blue, and green race car pages be merged?

lucid junco
lucid junco
#

Have I uh

#

overslept something important

#

I cant find java files in zomboid folder

#

literally 0 .class files

#

I cant even find zombie folder with them

#

its not there

flat sun
#

they're in projectzomboid.jar

lucid junco
flat sun
#

42.13

lucid junco
#

i thought im loosing it at 2 am not being able to find zombie folder

#

something that I thought was always there

proud cobalt
# lucid junco its not there

Yeah Albion is right, it's in the jar now. Caused some issues with the parser along with a bunch of other shit that changes

languid kayak
naive imp
honest trail
#

Hey guys just a question here, what is this "Meta Predator setting"?

proud cobalt
modest palm
#

Mostly not confident in the area of trying to describe the items in the list versus the list of containers, i.e. bags and fanny packs in the inventory window.

quartz bear
#

is this a temporary bug?

proud cobalt
quartz bear
#

I think it might be worth adding trivia or something like that to Church Pew

#

I'm not sure how it is in b42, but in b41 you can't disassemble or pick it up, only destroy it with a sledgehammer

#

Even though both these options exist

languid kayak
proud cobalt
#

All tiles

languid kayak
#

ah, tiles 🙃

#

But glad they are fixed!

#

Something to note for SYF at least 😄

lilac dune
#

Hey guys, I've finished translating the Sidebar into my native language. Now I just need to post Sidebar it here, rightshrug

languid kayak
gloomy glen
#

@lilac dune Vietnamese, right?

flint vapor
#

Idk if someone with editing access for it could expand a bit on it and details the parameters ?

languid kayak
#

I just got to see this; replied to the page for visibility, but if you want to, you can go ahead and add it and updte the page to Build 42 proper, and even better if you'd avoid using direct speech when possible too, so the page would feel more encyclopedic-like 😄

flint vapor
#

Regarding the use of the version template, I am NOT going to bump pages to indicate they were reviewed for XYZ version, I got plenty of proof this is in fact confusing modders that the page is marked as B42.13 but the parameter is marked as removed in B42.13

#

I might completely use a whole different system however to indicate when that parameter was available, possibly making info boxes for parameters and say "available from X to Y"

#

And completely ditch the version template in these cases

flint vapor
#

Is it possible to make a list with this ?

lilac dune
# languid kayak you mean these https://pzwiki.net/wiki/Help:Translations#Sidebar then yeah, you ...

Alright bro, here's the Sidebar in Vietnamese

Project Zomboid Wiki = Wiki Project Zomboid Wiki tasks = Các tác vụ Wiki View, edit, and help with the current tasks being worked on the wiki = Xem, chỉnh sửa và hỗ trợ các tác vụ hiện đang được thực hiện trên wiki Wiki rules = Quy định của Wiki Rules to follow when editing the wiki = Các quy tắc cần tuân theo khi chỉnh sửa wiki Editing help = Trợ giúp chỉnh sửa Help with creating and editing pages on the wiki = Hỗ trợ tạo và chỉnh sửa trang trên wiki Style guide = Hướng dẫn phong cách Guidelines to keeping the wiki consistent = Hướng dẫn để giữ cho wiki thống nhất Affiliates = Các đối tác liên kết Check PZwiki affiliates here = Kiểm tra các đối tác liên kết của PZwiki tại đây Project Zomboid = Project Zomboid Website = Trang web The Project Zomboid website = Trang web Project Zomboid Forums = Diễn đàn The official community forums = Diễn đàn cộng đồng chính thức Bug reports = Báo cáo lỗi Report any bugs you encounter here = Báo cáo bất kỳ lỗi nào bạn gặp phải tại đây Build history = Lịch sử bản dựng View official Status and Build History page = Xem trang Trạng thái và Lịch sử Bản dựng chính thức Map = Bản đồ Official Project Zomboid map = Bản đồ Project Zomboid chính thức Discord = Discord Join us on the [#pzwiki_editing](/guild/136501320340209664/channel/473467044050894858/) on the official Discord server = Tham gia cùng chúng tôi trên kênh [#pzwiki_editing](/guild/136501320340209664/channel/473467044050894858/) trong máy chủ Discord chính thức

digital helm