#pzwiki_editing
1 messages · Page 64 of 1
This parameter for item scripts is now "ItemType" and not "Type"
But this parameter is for B41 too so do I move that page and add an old ID for the B41 old version
or do I make a new page ItemType and have an about ?
Looks good, i just added a bullet point. That's just how we format trivia sections. Thanks for the addition 😄
okie doke! good to know
Move the page to the new name and add the oldid for the old page edit. I believe it should work. Otherwise we are moving to B42 anyway, and that means pages being moved to new names.
Oh that will link to the redirect page right ?
Yeah but to the old version of the page when it wasn't a redirect
Seems to be the same as class=logo-dark 🤔 @flint vapor uses it often for black images so they appear right on dark skin variants.
@digital helm any idea what's the difference of this and class=skin-invert-image used by Unit Mango?
But yeah, handy for that logo I guess 😄
In build 42.13, if you rip clothes, will threads still fall out?
This channel is for discussions about the wiki. Best to ask general questions here.
#pz_b42_chat
@proud cobalt is https://pzwiki.net/wiki/Basements to be edited manually, or do you do that with script? I'd fix a few issues there if it won't get overwritten by a bot.
Also, https://pzwiki.net/wiki/Special:Contributions/Ebee seems to wanted to contribute basement images, I suppose these are the same with the ones you do automatically?
Finally, some basement renders only render half a tile, example here https://pzwiki.net/wiki/File:Lot_basement_house_07.webp (shelf and table)
Completely manual, feel free to edit.
Yeah those images are low quality in game with names that arent very specific. They can probably go.
Yeah I think I added a note that there may be some weird stuff. We don't have official tools
okay, added about and fixed see also and a typo, have to go now, will take a look at the uploads by https://pzwiki.net/wiki/Special:Contributions/Ebee but right now I can't even find the first basement from their gallery 😄
@proud cobalt Considering the MP release how is the map holding up, no hiccups on my side?
Suddenly occurred to me as I had my morning coffee the traffic will go up.. considerably
It's going great. Updated to 42.13 today. Definitely seeing an increase in users but nowhere near the original release yet. Here's a 7 day graph. I gave up on trying to get caching working.
Something is wrong with b42map.com...
What's wrong
Well...
-
When trying to full screen, the screen instead becomes locked in place and I can't move
-
Street names also are off, the highlights move position instead of staying fixed onto the street
Do you use a VPN?
Also there has been no feature change to the map. Simply an update to the tiles. I can't replicate the issues
VPN... actually, I do, heh
Yeah that first issue happens for people with VPNs
Wonder what the fix would be for that, but at leas there's steady growth in those charts. As you said, nothing major just yet but I can imagine if we get more stable in the MP and people get time off for xmas it'll grow!
I wonder if TIS even plans to do the unstable before christmas, but I'm pretty sure we will see some patch after feedback in the following week, which may iron out some glaring issue and maybe improve modding support (at which point with the mods the game wll slowly replace everything in B41 I assume)
I'm pretty sure they'd love to get ragolls too, though while people liked the addition, I think it's not as necessary to have imo
i still have a problem with overlays for some reason on pc
and i dont get why
I can imagine their removal from Social Media for a bit has been to just get their head down and focus on things regarding the MP and the overall build. They've done this 2/3 times in the past, so I think we'll start to see some quicker patches now that all the components are into place.
well, whatever happens it's definitely before the holiday or after, let's give the developers well-deserved holiday break after all 😄
no
i wanna see stable b42 on my table by this Monday
and pictures of Spiderman
Moved it to singular name at https://pzwiki.net/wiki/Basement now, improved the introduction and fixed one wrong coords and duplicated Ovo Farms one. Also had to scale down two images to 50% as they were too big.
What exactly do we need to render the missing ones? The page seems almost done, except linking the to the actual locations as a part of project loactions as Calvy originally mentioned
The page is pretty much not linked anywhere btw https://pzwiki.net/wiki/Special:WhatLinksHere/Basement (news, project and modding guide only), I'll add at least a link on the main page
Also, maybe I'm blind, but I totally can't find any of these 🤔 https://pzwiki.net/wiki/Special:Contributions/Ebee
Are there even more variants of the basements we're not documenting?
Getting there 👀 (I have my game launched while I do wiki work, just in case)
Okay, I updated https://pzwiki.net/wiki/PZwiki:Tasks now, there are two new bot tasks @proud cobalt if you are interested.
Also not sure what we do with https://pzwiki.net/wiki/Category:Boilerplates in the end. These are all updated to Build 41.78.16 only, with boilerplate tile and item never updated to automated B42 pages which we will drive forward in https://github.com/Vaileasys/pz-wiki_parser/ – @naive imp how useful you think https://pzwiki.net/wiki/Help:Boilerplate_location is? It was the most recently updated one and arguably most useful, as it can't really be automated. What we can, however, do is to rename it to something else than "Boilerplate" and have it serve as an example page for https://pzwiki.net/wiki/PZwiki:Project_Locations
Also @proud cobalt if you want to tackle the bot task for B42 map, here's an example edit I made: https://pzwiki.net/w/index.php?title=Dixie_Highway&diff=prev&oldid=1282923
Mostly @rotund echo adding links to B42 map (take a look above for future edits on how map links can be made :D) it seems, but I think there's more
I'll change it to a subpage of the project page with the intent to serve as an example. I have lots to catch up with tonight
Sure, if that works out we could remove the other boilerplates then I guess, unless someone disagrees?
I need to make changes to the renderer for the multi floored basements and upload them, and find the images for the missing static ones
The files I'm using are the converted basement files given by the mapping community, it's possible there are some that are missing, but I don't know which. They will be added after stable
For For the facility we have https://pzwiki.net/wiki/Military_Research_Facility#Underground_2
Its just screenshots from b42map.com
VPN disabled, issue still persists
I was just there, and omgness, it sucked 3:
I got a nice transport vehicle tho
Fixing the parser is turning into a really big job, going to take significantly longer than first expected.
We have logo-dark and logo-light to manually define whether an image should be inverted for a light or dark theme.
I assume skin-invert-image assumes the image is suited for a light theme, so will invert it if it's a dark theme. So, less control. But I could be wrong.
This was probably added with vector 22 dark theme.
I'm not sure if I check them right, but these seem to be these from the developers tools?
}
.skin-invert-image img,
.skin-invert {
filter:var(--filter-invert)
}
.skin-theme-clientpref-night .logo-dark,
.skin-theme-clientpref-os.citizen-feature-pure-black-clientpref-1 .logo-dark,
.skin-theme-clientpref-night .redirectText li:first-child,
.skin-theme-clientpref-night .redirectText li:first-child a {
filter:invert(1)
}
They use slightly different filters syntax and logo-dark has more checks?
This seems relevant as well? https://www.mediawiki.org/wiki/Recommendations_for_night_mode_compatibility_on_Wikimedia_wikis#Apply_filters_to_dark_images_with_transparent_background
Allowing users to switch between standard and night mode is a feature adopted across many websites, mobile devices, etc. It gives the user more control to make reading more comfortable.
It has been added to our software as part of the Reading/Web/Accessibility for reading project.
Across Wikimedia wikis, there are efforts underway to introduce...
logo-dark is just for Citizen too, so maybe we should change to the one introduced with the Vector 22 skin instead? It seems to work fine on Citizen too https://pzwiki.net/wiki/MediaWiki:Citizen.css#L-243
Oh wait, we have it defined in vector-2022 css as well 😄 https://pzwiki.net/wiki/MediaWiki:Vector-2022.css#L-34
@rotund echo It seems that the game differentiates schools further than simply being one type (K-12 in https://pzwiki.net/wiki/School)
- daycare
- elementary
- secondary
- university
Maybe we'll use that instead of K-12? Would be handy for readers as I believe loot and zombie spawns can be different depending on that.
Allows to further classify the unnamed schools too
I think I also talked about the IDs? Seems Mr Brollow made a YouTube short about that person now 😄 https://www.youtube.com/shorts/GmbXlngWPD8
The MOST Mysterious Man in Project Zomboid.
"Mr. A MANN"
===========[Socials]===========
⭐ 𝐌𝐲 𝐃𝐢𝐬𝐜𝐨𝐫𝐝:
https://discord.gg/mrbrollow
⭐𝐌𝐲 𝐓𝐰𝐢𝐭𝐭𝐞𝐫:
https://twitter.com/BrollowGaming
Updated with that info https://pzwiki.net/wiki/School
PSA, this is actually secondary school; by room definitions 😛 https://pzwiki.net/wiki/File:Elementary_school_rosewood1.png
So https://pzwiki.net/wiki/Elementary_school_(Rosewood) is incorrect (due to being merged anyway)
@flint vapor was DisplayName https://pzwiki.net/wiki/DisplayName actually removed altogether in 42.13.0? It was removed from actual items back in 42.12.0
(see any item history page, such as https://pzwiki.net/wiki/ID_Card#History)
DisplayName was still a parameter you could use in B42.12
Now it was removed from the game
In fact, it was always useless bcs you should always use translations
But it was mandatory or your item script wouldn't work
In 42.12 it was not longer mandatory
And now it is removed
Yeah, we had that with https://pzwiki.net/wiki/PZwiki:Item_list which initially just used DisplayName and the names were just wrong 😄
Good it's properly gone now
I guess I'll add that to trivia so hopefully that avoids confusion like that 😄
Yea you should parse the translation files
actually, after actually reading the page, I think it was described already, would have avoid pinging you for that 😄
Where did you describe it ?
it is, yeah. It was just the initial edition of this
well, the page said it was optional in 42.12 and removed in 42.13
@rotund echo I think this here https://pzwiki.net/wiki/File:Barg-N-Clothes_(Louisville_downtown).png should be shown with no roof on? Also pinging @naive imp for reference
Why would it be shown w/o roof?
we only do that for large stores that have no roof aka Crossroads
aren't we doing that for buildings that are shared with others? Or maybe I'm mistaken
or maybe you are actually right and it's just 2+ floor buildings that are shared
(so mostly bigger malls)
We're taking pics of the building that is occupied by the business
eg
we take pics without roofs if there are no signs
so that its obvious
or in large malls
@languid kayak why did you update the DisplayName page to 42.13
That parameter doesn't exist anymore, it shouldn't increase in version ?
Sorry, forgot to reply, I remember you asked before. IIRC we do mark page as in "checked for version", even if it's refering to something that was removed, like https://pzwiki.net/wiki/'Til_Death_Us_Do_Part which was updated to 41.78.16 even if this mode was long gone
Page version shows the version the page is accurate for. So it would be 42.13 with an Mbox for removed stating when it was removed
@digital helm not sure we want to add MIT license? I think this one's technically MIT https://pzwiki.net/wiki/File:EmmyLua_-_logo.png as it's this project's license: https://github.com/EmmyLua/VSCode-EmmyLua
Lua IDE/Debugger Plugin for VSCode. Contribute to EmmyLua/VSCode-EmmyLua development by creating an account on GitHub.
Probably MIT then
yup, we just don't have MIT in https://pzwiki.net/wiki/Template:License yet 😄
There are primarily two reasons why people visit schools in Project Zomboid (at least, I think)
Skill books, and maybe clay
Primary and secondary schools use regular libraries. I didn't feel the differences (if any) are big enough to mention as a separate school type, so I just group both as K-12
Well, I updated it with in-game terms anyway, shouldn't make a difference, but I left your notes untouched 🙂
ECC is a post-secondary, Faalagorn 💔
IT USES UNI LIBRARY!!!
Its a college, not a high school, its library and sign literally says so!!!
I guess room def is wrong then? Should we treat it as a bug?
oh nvm
it uses secondary type
I guess uni is reserved just for LSU?
Guess they didn't have roomdefs for colleges and didn't want to use uni roomdefs in ECC
kinda similar how 1-2-3 childcare is I guess?
But, I'm reclassifying ECC and LSU as "higher education" again
probably best to note that similar way with a footnote
Now, there is a real daycare roomdef used in the WP daycare
I'm on mobile rn
btw @tulip kiln just so you're aware, I moved Easter eggs subproject from lore to history, as we agreed with @lucid junco it fits better there 🙂
Nothing changes organizational side, it's just different project in projects and in the monthly summary 😄
Ye that's fine
(also btw, there's a Terraria easter egg we don't have yet, Eye of Cthulu can now be found)
https://pzwiki.net/wiki/PZwiki:Item_list#Eye – we did not uploaded an icon or made page for it though 😄
Oh crap, I think it indeed works! https://pzwiki.net/w/index.php?title=Crowbar&curid=2794&diff=1282751&oldid=1236967 (Unlock Doors option appeared on double gates for me)
although I'm not sure anymore?
It did popped on one doors, but on second one it does not seem to appear
You use F to interact with doors ? 
oh, you mean the key rebind :D? I always rebing E to F, for games where q and e is for wiggling 😄
https://pzwiki.net/wiki/File:F1eca095-697a-44e7-89d7-6ee1770df49f.png should we remove this? Is it advert for some server hoster? Pinging @digital helm for that mostly
This is a Picture for the Build42 server browser
This sure as hell sounds like server advertisement 😅
@tulip kiln sounds like some new Easter eggs? https://pzwiki.net/w/index.php?title=USR&curid=129633&diff=1282763&oldid=1257449
Yes and it's AI
True
Clanker alert
I don't spot the AI here at glance, but I removed it as spam/promotional, didn't ban the user, just in case it was not
Shitty grain in text, grafs that don't say anything in the back, bricks that aren't bricks
For businesses shared with other buildings, I usually just like to take photos of their facade
With roof of course
Pretty much done with patrolling, the only two things are whether to keep this and replace logo-dark or otherwise for these two edits
https://pzwiki.net/w/index.php?title=The_Kentucky_Herald&curid=29111&diff=1282757&oldid=1281907
https://pzwiki.net/w/index.php?title=The_National_Dispatch&curid=55513&diff=1282759&oldid=1277115
and this one which I can't clearly confirm? https://pzwiki.net/w/index.php?title=Crowbar&curid=2794&diff=1282751&oldid=1236967
I think the latter is not really a case after all
https://pzwiki.net/wiki/Back_To_The_Nurture_Chiropractic_Services – shouldn't this be named "Back to the…" as "to" and "the" are of smaller case on the logo anyway? @naive imp?
@flint vapor you tried compiling TileZed on Linux? I get the following errors:
In file included from BuildingEditor/templateroomsdialog.cpp:18:
BuildingEditor/templateroomsdialog.h:108:5: error: ‘QUndoGroup’ does not name a type
108 | QUndoGroup *mUndoGroup;
| ^~~~~~~~~~
BuildingEditor/templateroomsdialog.cpp: In constructor ‘BuildingEditor::TemplateRoomsDialog::TemplateRoomsDialog(BuildingEditor::TemplateDocument*, BuildingEditor::Room*, BuildingEditor::BuildingTemplatesDialog*)’:
BuildingEditor/templateroomsdialog.cpp:55:5: error: class ‘BuildingEditor::TemplateRoomsDialog’ does not have any field named ‘mUndoGroup’
55 | mUndoGroup(parent->undoGroup()),
| ^~~~~~~~~~
BuildingEditor/templateroomsdialog.cpp:104:17: error: ‘mUndoGroup’ was not declared in this scope; did you mean ‘QUndoGroup’?
104 | connect(mUndoGroup, &QUndoGroup::undoTextChanged, this, &TemplateRoomsDialog::undoTextChanged);
| ^~~~~~~~~~
| QUndoGroup
make[2]: *** [Makefile:3855: templateroomsdialog.o] Error 1
make[2]: Leaving directory '/home/faalagorn/git/github/tiled/src/tiled'
make[1]: *** [Makefile:314: sub-tiled-make_first-ordered] Error 2
make[1]: Leaving directory '/home/faalagorn/git/github/tiled/src'
make: *** [Makefile:78: sub-src-make_first-ordered] Error 2
Using this one: https://github.com/timbaker/tiled/tree/basements
@lucid junco is correct. All pictures in the infobox or building multi location should be isometric and not interior.
that also includes door pictures like the one shown here
I haven't no, but you tried compiling the basement branch which isn't the mapping tools for us to use
You need to use the unofficial mapping tools
mostly wanted to extract tiles for now, so far I just used the Steam one with wine to do so.
Okay, all icons should be here now: https://pzwiki.net/wiki/PZwiki:Item_list
btw @proud cobalt @digital helm do we have a way to track icon and tile images for changes? I think I mentioned something like that once.
Currently, we don't really have a way to see if new (unused) icons are there unuploaded or if any existing icons changed.
I did unpack ui2 and tiles2x – ui2 is currently 4934 items, but not all are icons and tiles2x is 32541 files (but we mostly just need movables). It seems these hosts most files now, but there are some in other pack files. I think most of the loose files were packed to .pack files though, so at least that's that
and https://pzwiki.net/wiki/User:Faalagorn/Item_masks is still just manual
Went through https://pzwiki.net/wiki/PZwiki:Item_list and other than the new items (Eye of Cthulhu, Cheese Powder, Trash Goblin and Toy Plane ) and movables, it's just these. Not sure any need new page or just IDs added to the existing ones? Also something I touched, but we never really settled. Pinging @proud cobalt mostly for that
https://pzwiki.net/wiki/49_/_99_Cent_Sign this sign is just called "Sale Sign" now, not sure if it should be merged with https://pzwiki.net/wiki/Sale_Sign @proud cobalt?
Other than that, and two B41 pages, the only page that are orphaned now are these two:
- https://pzwiki.net/wiki/Mall_Decoration
- https://pzwiki.net/wiki/Patient_Chair
Not sure if they should be added to some furniture list @proud cobalt?
Added twe two to https://pzwiki.net/wiki/User:Faalagorn/Unused_files_to_keep#Orphaned_pages so just twose three left now 🙂 https://pzwiki.net/wiki/Special:LonelyPages
is this still needed @digital helm? https://pzwiki.net/wiki/Template:Mbox/sandbox clearing out https://pzwiki.net/wiki/Special:UncategorizedTemplates
The Steam ones should already be compiled for Linux, or at least the last updated version on the forums
What's the argumentation behind having that weird ass "Code Snippet" link in front of the title ?
@languid kayak can I just remove that "Code snippet" thing from that template please or is that really necessary ?
This takes place for nothing in the title, it's ugly and it just sends back to the modding page which imo doesn't bring much to anyone, and in fact I'd even argue doesn't even make any sense when linking a game code section which isn't modding related and is just the game code
What happened here ??? @languid kayak
https://pzwiki.net/w/index.php?title=Lua_event&curid=15333&diff=1283185&oldid=1252641
Why did that page get like reverted or idk ?
So unrealistic
i know for a fact that the book would either be extremely large to fit this novel
or be split accross multiple books
forums only, Steam just serves Windows ones https://steamdb.info/app/380880/depots/
Yea but you shouldn't be using the Steam ones in the first place, those are outdated
Actually, it may be redundant, @digital helm I guess it could be safely deleted? One less thing for folks to translate to. Icon is enough to indicate it's a code IMO
I think so, but can wait for Vail to reply 😄
You did the revert? Mostly to track true https://pzwiki.net/wiki/Special:LonelyPages – and yeah, they are not really linked to otherwise 🤔. For obsure pages I started using this: https://pzwiki.net/wiki/User:Faalagorn/Unused_files_to_keep to just keep the page clean so I can keep track of new unlinked pages.
Was supposed to be a stop-gap solution for now, but if that irks you, I'll think of something better in the meantime.
I assume we do keep the obsolete ones though? https://pzwiki.net/wiki/Category:Obsolete_Lua_events even if it's just understanding old mods' code?
yeah, wanted to compile my own, but these are not without issues it seems 😄
Steam ones are the most convenient still, maybe I can pass that to devs so they can update the tools on Steam too?
The better solution would be actually being able to directly list pages via the use of a template or module
Yeah, I remember about that. I just fear the only person that did the actual digging to get that working is @proud cobalt that already has enough things to do 😩. Also, not sure at that point if that's something we can do with what we have, or do we need another extension (DPL?)
We had that discussion already, no one gives a shit about old mods code, those give nothing to modders because literally no one mods for old versions, we already tell people to not learn modding for B41 unless they really had an idea specifically for MP but now that B42 MP is out that's not even a good argument
Old code is useless code and if someone wants to mod very old versions, they know what to expect already
I had looked through the Lua modules and it seems we can't list pages in categories
So in the end pages in https://pzwiki.net/wiki/Category:Obsolete_Lua_events or https://pzwiki.net/wiki/Category:Version_41.65 are best to be removed eventually?
Or it's blocked I don't remember the details, we can probably find my old discussions about it
Yea
Basically
We can move https://pzwiki.net/wiki/Category:Current_Lua_events to just Lua events then
Yes
That could simplify that
And tbh, we already start to actively push people to use the LuaDocs for a more up-to-date list of events
hm 🤔 I extracted the tile, but it's not there in the brush manager
https://pzwiki.net/wiki/File:Location_restaurant_bar_smutz_8.png
Alright removing that shitty link. Also I added class dark logo to the code logo since it was hard to see
What does you guys think ?
Not yet pushed
Ah wait
Yea maybe not lol
The food stuff has been there a while, they need to be properly added to a page it just hasn't been done.
Not really, thats why i just overwrote everything when B42 came out
This is the really fun part about tiles. It's still called 99 Cent Sale Sign
"id": 164046,
"type": "MAX",
"tileSheetIndex": 46,
"properties": {
"generic": {
"BlocksPlacement": "",
"CustomName": "Sign",
"Facing": "S",
"GroupName": "99 Cent Sale",
"IsMoveAble": "",
"PickUpWeight": 30.0
}
}
},```
Furniture list is the wild west right now, feel free to add it to tile list manually if you want to clear orphaned pages, i don't think ill be updating the tile list any time soon
What do we do about Louisville districts and district maps
This is Calvy's district map, its what the Louisville Businesses section uses but 1. I feel like it makes some sections too large and 2. it got cooked by the B42 spawning map
This is my own district map, and its not as generalist as Calvy's and tries to respect the B42 spawning map (while still respecting Evergreen Hill and Leafhill Heights), so there's more districts... it may not be 100% fully canon, but it should be close
It got completely cooked by B42, it's no longer accurate at all haha. So long as anything named has something to back it up, otherwise use a generic term for it.
Can I use my own?
Your own name?
My own district map
Ahh, I won't say yes or no on that one. Will ping @naive imp and @lucid junco for their input. So long as everyone is on the same page I don't see why it should be an issue.
<@&1205891296565268520>
B42 MP is expectedly bringing a large amount of users to the wiki. If you have any issues or oddities while viewing or editing please report them here so I can pass them on. This goes particularly for any issues with the visual editor. Thanks all.
Don't want this ping? Remove the wiki editor role in 'Channels and roles' at the top of the channel list.
Okay!
<3
Ok
the cons of publicly editable wikis
I don't think we have too many issues with that tbh
ye I added the eye of cthulhu to the easter eggs page
Okie
It'd probably best to find some victim someone to take care of SYF eventually too 🙃 ||although I do have it in the back of my mind, maybe someday I will find energy to get to it||
Additionally, I wonder if Louisville businesses should be its own page
Has anyone started on a corpse sickness page/section on the bad smell page? I figure we should have a table somewhere of the items which provide resistance as lots of non-gas masks give resistance
This is the current corpse sickness page
yea i was considering adding a subsection how it relates to corpse sickness specifically and the items that can mitigate the buildup
Every loading tip added. My favourite "Also try Minecraft!"
https://pzwiki.net/wiki/User:Calvy/sandbox2
That’s incredibly funny to see after me and my friends added “Also try Project Zomboid” to our Minecraft servers MOTD list about a month ago
Wait, does this mean the days of corpse sickness giving the Knox Virus are over?
Yes
Hurra!
I think we should redirect corpse sickness to it if we haven't already
the Also Try Project Zomboid! is the loading screen from Minecraft from years ago btw in case you missed it 😄 https://pzwiki.net/wiki/File:MCPZ.gif
Woah!!
I never knew that
Mojang knows about PZ?
Crazy
yeah, PZ was one of the indie games being recommended through them, the tooltip should still have a chance to appear though https://minecraft.wiki/w/Splash
Also Minecraft's success is what made Lemmy and Binky start working on PZ back in 2011
Splash texts are yellow lines of text on the title screen. They are randomly chosen from the list below and often feature references to popular culture (e.g. websites, quotes, and video games). The splash pulsates on the title screen twice per second or 120 times per minute.
Splash texts are not translated and appear the same regardless of the l...
I think we can just create a page titled "Loading tips" and treat it similar to street names, phone numbers and easter eggs and link them on the main page? Won't really be linked much though
"Putting items in your belt or holster lets you access them the items quicker, and reduces their weight."
Should be encumbrance 😄
"They're coming to get you." is a referecne to original night of the living dead I believe
Wiki is dying on my side
Sure
Any more info?
Nah idk, was just not loading at all
pre-microsoft mojang knows about pz*
b42map.com fullscreen is still cooked
I can't get new b42 screenshots of locations without fullscreen argh!!!
Well, technically I can, but I don't like since the resolution is lower
Calvy, this isn't a joke, its just fact lmao (in Zomboid)
Oh wait, it is a joke, the number says 90, not 95-99
They should add Louisville P.D. to this
Haha they're just called jokes in the code
Really? Was wondering where the name comes from, as they are not stricte jokes lol
I assume jokes have a lower chance of showing
You can see them in the translation files
decided to lend my time to this since there's not much information on the wiki about them atm
Yeah, any licence that is needed should be added. I'll add to my to-do if it's not done already
I don't know about tiles. But we do track item and build icons as part of the parser. I was working on something that would help with being able to track them though. Just need to get back to finishing it.
Ok the parser has been fixed to the degree that we know about and the bot is running
History is broken 🙁
It's broken now, but did we change it to so it links to e.g., [[Build 41.78.16]] now instead of [[Build 41|#Build 41.78.16]] now?
I think so, at work right now, but you can check on any page.
I stopped the history part updating but everything else is going now.
The item formatting changes have broken a lot of our tools, They are using colons now after the module. Base:Tag
1 day
is there a "not to be confused with" template?
i ask because i wanted to add one for Hemp Dogbane on the Hemp page, but went with a disambiguation instead
https://pzwiki.net/wiki/Hemp
added some trivia as well bc i was researching it a bit ago. turns out america kinda legalised it, they made hemp that's less than 0.3% THC by weight legal to grow, since it's a rly useful crop for textiles
{{About}}
Put it below page version and above infobox
eg. {{About|Beer & Liquor|the other liquor store chain with similar name|Beer + Liquor}}
Then you can also add another line for however many stuff you want to add
|For Beer Item|Beer|For Liquor Item|Liquor
History fixed and updating
Redirects changing link names is going to be the death of me. These are two different params but nobody would ever know that by looking at it
https://pzwiki.net/w/index.php?title=Type&redirect=no
https://pzwiki.net/wiki/ItemType
Also history should ignore capitalisation changes now, which was spaming out the history sections with all the changes in B42
Anyone know if this is true? Do hoards "Get bigger and more vicious as time goes on"?
https://pzwiki.net/w/index.php?title=Zombie&curid=4&diff=1293791&oldid=1268761
@undone niche just a heads up, even though the item name is capitalised in both words we write them in sentence case. Otherwise nice work 😄
https://pzwiki.net/w/index.php?title=Hemp_Dogbane&diff=prev&oldid=1294641
Nothing I've ever known or been taught suggests that
But Peak Multiplier setting does straight up increase the population over time, yes
understood, thank you!
Me either. They don't seem to be referring to population peak / peak day
You know noobs, there's a lot of misinformation, myths, and assumptions spreading around in the Zomboid community by word of mouth
And watching noob YouTubers too
As Artimedias said it before, its blind leading the blind
I think about rewriting the Zombie article but god damn, that's a crap ton of text that would need to be rewritten
@serene sage had started in that but has been busy lately
I kinda want to make my own rewrite but it would probably be shorter
planning to work on flax 2day, i don't actually know much about it but i do know the seeds can be pressed for oil
flax seed oil i believe is used in wood treatments. and in cooking of course
https://pzwiki.net/wiki/Flax and done the doodly
i'm hoping the first paragraph in Usage is readable, because good god there's a lot of steps to process flax
even noted that in the article
Oh no. I think the crafting is broken.
What I was going to say is it reads well to me. The write up alongside the crafting really helps.
But now I think I've lost my weekend to fixing crafting 
LOL oh dear
i did notice that with hemp, the drying recipe's busted
excellent tho, good to know my infodumping skills finally have utility
OK it's not all recipes thankfully. I have added to fix that to my to do
I really appreciate it. Ive spent a lot of time over the past year getting all the items into the state they are now but I don't have the knowledge or time to go into that level of detail especially for the new items.
hey np!! it's beneficial and fun for me too, keeps my brain from growing mold
i was also going to suggest that the dried, scutched, etc variants be merged into one article, though i don't know how that'd affect readability
especially for flax i mean good lord
It's a possibility, but we also have a variants template we can use to link between them. That's been something I've wanted to go through and add to more items. The main thing is that they are named differently in game, and we like to stick to in game names
oh, looking into why the crafting recipe table might be empty: it's an entity recipe in the files, specifically under scripts/generated/entities/agricultural/workstations/entity_Drying_Rack_craftRecipe.txt
a bunch of entities have craft recipes tacked on like this rather than putting them in the recipes folder
DryFlax is in that file
Yeah we parse the entity files too that's how we get the buildables, there must be something else to it I'll have to investigate
I assume it's paraphrasing default sandbox settings? Where zombie population rises? The wording could be more detailed though I guess
not sure if it's issue for many items, but for this https://pzwiki.net/w/index.php?title=Hemp_Dogbane&diff=next&oldid=1294641 page version was downgraded @proud cobalt 😄
Oh I know what caused this. I've added to fix to my to-do.
It's because the bot prescans all the changes needed and queues them. It doesn't know about any changes made in the time it takes from starting to finishing
I would bet it's not mechanically true (directly coded behavior) but rather is emergent from larger number of zombies on the map over time.
My understanding of horde mechanics is that they gather from a certain radius. Larger population would give rise to larger hordes though I don't recall if there is a size limit or if that was Factorio.
More vicious? Certainly not.
"More vicious" as in the most literal sense of "zombies exhibiting increased aggression over time", nah lmao
would be more accurate to say "get bigger and thus more dangerous"
Yeah I think we're all on the same page. They get more dangerous due to increasing numbers, but no 'vicious' increase. Will update when I get a chance
btw, we have a lot of red links from https://pzwiki.net/wiki/Template:EvolvedRecipesForItem following @proud cobalt's merges. The template is marked for rework, I think @digital helm was last working on it, do we have any plans for this template? If not, at least the links could be fixed to avoid redlinks/settings redirects
Im late as fuck but I dont have an issue with you using your map @rotund echo
Speaking of being late, I think I never got reply to this #pzwiki_editing message :P?
Alright, thanks
I made a new version with very minor alterations since then, but ok
Also, I wonder, should the Louisville article be split?
Have a main article and an article exclusively for Louisville businesses
wait for 5 more days
in valve pz wiki editor time of course?
I've fixed the links. I think the rework was because it doesn't give a lot of info, but we didn't have an actual plan of how to improve it
@languid kayak I've added the MIT license https://pzwiki.net/wiki/Template:License
{{License|MIT}}
Thanks! Updated https://pzwiki.net/wiki/File:EmmyLua_-_logo.png not sure we have anything else, pinging @flint vapor so you know and can change if needed 🙂
Yup saw that thx
I'm not super familiar with wiki editing so I'll drop some info for someone else to add to the wiki.
Currently the raccoon page lists only carrots and cabbage as bait to catch them, but I've found (by accident) that tomatoes also work. You can also lure with tomatoes.
added
Thank you kind person
np
anyway just wondering whether this bit of trivia is really even necessary, they don't have any effect on discomfort (or any other stats basically) so not sure this needs to be mentioned specifically: https://pzwiki.net/w/index.php?title=Bra&curid=36213&diff=1301677&oldid=1294813
Drunkness is now Intoxication?
I think it's superflous, yeah. Disomfort is totally different mechanic, if so, it'd probably be best to mention that the character can wear it no matter the selected gender/body type
Yes
The point of my edit was to point out that men wearing bras is unusual and therefore one would think it would cause discomfort to wear one with no reason. It was a bit I thought of just randomly while looting and though 'i wonder what happens'. I figured it was good content for 'trivia' which I had thought fit the definition.
My first edit on Wikipedia was reverted, I guess it's the norm for me for all wikis. 🤷
?
Idk I feel like that's kind of trivia that brings luterally nothing to users and it also depends what kind of user reads it. Tho I'm not familiar with trivias on the wiki overall
should there be a trivia addition to point out the line of 'Not going gently into that good night...' as a direct homage to Dylan Thomas's 'Do Not Go Gentle into That Goodnight'?
By your logic, the existing note about the icon model also brings nothing to the general user.
Like I said, I am not familiar with trivias in general
What icon model ?
'interesting facts/tidbits' that defy logic seem more like 'trivia' than icon similarities/differences.
The existing text under Trivia says: Despite having its own black world 3D model, the black standard straps bra uses the same item icon as the white variant
Sorry, I'm just trying to employ alternate thinking. I've seen more trivia like this in other wikis so it seemed like something that should also belong here.
I think the thing here is that they don't have any discomfort (or any other modifiers) regardless of the character's gender/body type/whatever, so it would be more "complete" to say that it has no discomfort for female characters as well, and at that point it might as well be added to the main section of the article instead of the trivia section since it is likely worthwhile to point out to readers that they're only an aesthetic item
technically it is true that the trivia section is for tidbits that people don't necessarily care for, the thing that really made me question this bit in the trivia is that a) it's somewhat arbitrarily related only to male characters when it in fact is a thing for both genders, and b) it is useful information to know that isn't really stated in the main portion of the article, and so is probably not as fitting for the trivia section
Are there any items that provide discomfort to a specific player model?
Yeah, it'd work for trivia well, but assigning it for discomfort would I think confuse people (which is rather reserved for armors with protection) and bras don't offer any armor protection
Yeah, don't get discouraged 😄 It's somehow hard to know all nooks and crannies each wiki has, especially at first edit
I actually discussed marking these trivias as bugs briefly, I just never properly got to this after initial push. I will probably mark it as https://pzwiki.net/wiki/Template:Bug , so that's something that developers are aware if they ever decide to unify this. Mostly inspired from Guild Wars Wiki's Bug/Anomalies. I was considering separate == Bug == section for this, but right now they go to trivia, but it may indded been not really that important for some readers
We had some extra wordy trivias before, so had too trim some down 😄
The only possible way I'd say would be bras affecting discomforot if the game would have breast sizes, but I don't think the unmodded one will have at any point 😄
Also, now that you mentioned it, I have to check how it and verify it, as I think we have separate icon for it in the infobox?
I'll probably add back your trivia while at it just with different wording, even as to indicate that there's no artificial limits on what can be worn
Moved it to https://pzwiki.net/wiki/Quick_tips as that's how they are called in the game 🙂 Will add some summary and link it on the main page
Based on the date posted, I guess it's safe to assume it's 42.13.0? Though I don't think anything changed since then?
I think we could make history for this too, should be easy to parse TBF
Added quick tips to player for now https://pzwiki.net/wiki/Project_Zomboid_Wiki – I also added Knox Event since it was missing.
So far all the main changes I do are for English only btw, pinging @gloomy glen in case you want to keep track https://pzwiki.net/w/index.php?title=Project_Zomboid_Wiki&action=history 😄
Also, minor nit, but the main page currently doesn't follow the visual-edit-like edits so spaces after == Headers == and * lists.
Also,, while we did swapped a few links around in the main page, I think these are still might change a little. I think we dicusssed https://pzwiki.net/wiki/Starting_location being redundant for example.
Finally, I don't think these links are clicked and taken care really well anyway. Most traffic I'd say comes from linking in actual pages or people actually searching for stuff 😄
Based on quick tips it seems that the Louisville founder was George Rogers Clark but we only have Mayor field in https://pzwiki.net/wiki/Template:Infobox_region – not sure if it's worth adding a new field just for it? Pinging mostly @digital helm for thoughs but also @tulip kiln I guess since it's lore? (some lore/Easter egg bits in quick tips btw)
I see no harm, so I've added it founder
I also wonder, if at this point John Spiral (an actor) would be enough to warrant a separate article https://pzwiki.net/w/index.php?title=Special:Search&search=John Spiral
Pinging @serene sage for opinion mostly I guess?
Okay, tested things in sandbox so hopefully nothing breaks, but I changed Page version to link directly to invididual builds now since they all have a page: https://pzwiki.net/w/index.php?title=Template:Page_version&diff=prev&oldid=1301771
As a side effect, it should simplify logic, not sure if it affects the page loads/limits? Pinging @proud cobalt and @digital helm for visibility too, since it's important template
possible spam bot, their only edit is basically a spam page (which I've deleted): https://pzwiki.net/wiki/Special:Contributions/KathieTlw724
Thanks, blocked!
Thanks for being our partner this year PZ! Merry holidays!
Will keep an eye out if anything breaks. Should be fine
Thank you IFW for all your help especially this year. We still have some work to do but the review month has brought some great decisions.
Hell yea
Merry Christmas and Happy Holidays to all <@&1205891296565268520>s that celebrate.
With B42 multiplayer out now we've already seen an increase in new user edits. From minor spelling fixes, to content overhauls, all work is appreciated so thank you to all our new users. To all veteran editors your work is always appreciated, the move to cover unstable wasn't an easy one but the foundation we've laid is paying off now.
The wiki is in a fairly caretaker state during the holiday period, which is always expected as people get busy. Enjoy your time with family and friends and come back fresh for the new year.
Don't want this ping? Remove the wiki editor role in id:customize
English only in this channel
Did you just say "caretaker state" ? I'm hard at work rn what did you expect ? 
Haha i expected nothing less from looking at the recent edits. You've been killing it with all the new modding / outfit work
Merry Christmas! ❤️ 🙌
Eh I wasn't doing much these days, too much 🐴ing :3
Oh yeah i saw that. How's that coming along? I was a bit surprised there wasn't ridable horses in vanilla
Trivia by definition brings nothing of use. It is trivial.

Eh, hit a bit of a stop because we need to rewrite the riding system to properly expand it
And so we're directly going off with rewriting it for MP
Tho the mod won't be MP compatible on first release
Sounds like good work still
For sure
We're very excited to get this released
We post some stuff here
https://discord.com/channels/136501320340209664/1366841696796672031
That's cool as
Of course it is, it's fucking horses 
Is that fine to do ?
https://pzwiki.net/w/index.php?title=M_items&redirect=no
Looks fine but curious what M items are
It's actually m_items
It's a parameter for outfits XML definitions
Ahh typical mediawiki
But since it caps first letter and removes _ 😅
But when you do [[m_items]] it properly references it
Makes a bit easier to manage on the parameter definition side
Or when referencing that parameter anywhere
Aka that new page
I created a page in Japanese for Echo Creek and translated the title, and realized beyond that I have no idea how to do much in the wiki editor without further study, should I delete the page?
You can't delete it anyway
@gloomy glen
I see, thank you! I'll continue learning then and update it
Maybe use the default page in english and go from there no ?
I'll do that now
Yes! For translations we use the english page as a template. Ideally keep descriptions and names as they appear in game (those available at least, many things don't have an official translation yet). Also for stores and such, keep their original name as well
https://github.com/TheIndieStone/ProjectZomboidTranslations/tree/master/JP
There's the current available translation, whatever's missing from there use the same English terms! I wish I could guide a bit more but I have awful reception rn lol
@raven dew please let me know if I can help you with anything
Maca is spot on ^
minor nit btw, since it does not affect formatting, but seems that the new history updated adds one extra newline @proud cobalt? https://pzwiki.net/w/index.php?title=Hemp&diff=next&oldid=1293781
I changed that in one page before yestarday, but I think it affected every page so may just be best to address at another script run instead
Might be the formatter doing that. Since visual editor adds a newline right?
I think horses were mentioned at least one somehwere to come later? Or I'm mistaken maybe
you can add {{Title}} to it
That's fine for that page
Since it's a redirect
We'll keep the proper naming without m_ actually because the m_ means "member" parameter
Fucking Discord markdown
But so the parameter name can be simplified to just items or Name
yeah 😄
whats the font my good man
The default VSCode font if I remember right
@languid kayak I'm currently making wiki pages for available tile packs for mapping
And I'm adding the Steam workshop item previews to those pages
However I had a case of a page with 40 previews, so I assume that's not fine to put all of these 40 previews on the wiki right ?
It's probably best to limit them in that case. Probably around 5
👌
obtaining section of this article is broken: https://pzwiki.net/wiki/Tank_Top
Will have to look at that when I get a chance
Part of the issue with unstable is this is very possibly an error, or literally just changed
@proud cobalt just to make sure, this is correct, right? https://pzwiki.net/w/index.php?title=Hemp&curid=126985&diff=1301495&oldid=1296993 Was it a bot error that made it broken?
@digital helm are the animals updated to 42.12.1? Or should I bump it (to 42.13.0 or 42.13.1?) https://pzwiki.net/wiki/Chicken – we don't really have anything mentioned in the infobox
What was broken about it? This just makes it harder for the bot to update
no idea? Will take a look at home what's the chsnge if any
@proud cobalt https://pzwiki.net/w/index.php?title=Ghillie_Suit_-_Pants&curid=16909&diff=1301697&oldid=1296615 was it error on our side or a game bug? Will take a look at home how is it in game
I think it may be error on bot side? codebox says the latter
As promised, starting on updating the Agriculture page :D.
Got two questions though:
Is there a preference as to the readers be spoken to directly (like "you can...") or indirectly (like "a player / players can...")?
Also, the current guide includes some very specific instructions for some things (see screenshot). Should it be kept this way or simplyfied (like "using a shovel and sack, dirt can be collected from other grass or dirt tiles on the map. Collected dirt can later be placed as dirt tiles / using the RCM [need to confirm which methods work nowadays; is RCM a valid abbreviation or should I go for right-click-menu?] in the chosen location for a farm.")?
- pretty sure the latter is better, usually the reader isn't addressed directly according to the style guide: https://pzwiki.net/wiki/Help:Style_guide
(an exception would be anything considered a "guide", but those aren't really common on the wiki) - Personally I'd keep the instructions, but others might have some differing opinions so you could also wait for others to weigh in
We pretty much want to move away from the guide-style to more of an encyclopedic material, though for modding guides and guides in general (as in progressing in skills), it's sometimes hard/forced to have, so these are the only places where they refer directly to player.
But if you can make it more raw data and less instructions and avoid addressing a player diretly, even better! The skill pages were always quite neglected, but steam guides filled the niche of the guides themselves
Can I nuke this redirect ?
https://pzwiki.net/w/index.php?title=Energy&redirect=no
There's a script type that's called energy
I think so, the two old links that linked to it were in see also and I changed them now
What is it for btw? I think Energy can be something to come down the line with the advanced crafting?
For now I don't think it has any uses nah
as in wind/turbine, solar, water etc. energy types, Vail had a sandbox for it
I'm not going to create the page for that script type anyway 😅
If it will be more user-facing, then we may change the redirect, right now I think it's none of issue. Not sure if @digital helm still has the sandbox with then-teased energy types?
I won't nuke that redirect, I don't think that's needed at all rn
I reverted, the edit, I think Spdx-wiki had a Discord account you replied to? Generally valuable edits from them, but few minor nits here and there 😄
btw, welcome back @ornate tapir 😄 annotated maps will need some love definitely (and a new navbox) as of B42
hm, I just realized EngimaGrey does not have a forum account anymore? All his posts are shown as guest now:
https://web.archive.org/web/20180826065831/https://theindiestone.com/forums/index.php?/topic/23982-released-39675/
https://theindiestone.com/forums/index.php?/topic/23982-released-39675/#comment-271832
First patch for the vehicles build!
[NEW]
Changed default UI Render FPS to 20.
Added Linux version of libPZBullet64 without OpenGL for headles...
First patch for the vehicles build! [NEW] Changed default UI Render FPS to 20. Added Linux version of libPZBullet64 without OpenGL for headless servers. Added proper physics to open double doors. Added "Pan camera while aiming" display option. Cell grid now drawn in the lua debugger map. Pressing...
Something to note @lucid junco if you will do any history digging
Hey, thanks ^^. Finally found the time to get to the lasts missing parts. Hope that im able to start reworks soon, its gonna be a lot lol
I assume we don't have the CSS extension to achieve something like this ?
https://stackoverflow.com/a/31634914
Alrighty, got it! Thank both you and @serene sage for your advise! ^^
We don't have the extension, I know it's unideal but you do have access to common.css if needed
I believe it's @undone niche
Do you remember what was broken about this?
They shouldn't be too different anyway. No major animal changes recently afaik
Seems to have been there for a very long time, before i even played PZ. The bot doesn't really like to touch icons, in the past it got them wrong a lot. It's better now though.
https://pzwiki.net/w/index.php?title=Ghillie_Suit_-_Pants&oldid=66761
I wonder if we could bump the version if the page was already manually updated and no changes in history were made, would surely ease up keeping items up-to-date (maybe a little less with merges but still thousands of pages) if we already update infobox, usage, crafting and history.
Though OTOH I can think of one item being suddenly more useful because of some other change in mechani elsewhere
Would only be possible with items at the moment afaik. I believe we've spoken about this before and preferred it to be human done, as there's a lot of ways an item can change without the scripts itself changing
yeah, I remember, talked twice or so 😄 It just keeps getting back I guess.
hello im awake whats da problems
Just wondering what the issue with this was? Removing the item id means it cant be updated by the bot in the future if recipes get added / changed
https://pzwiki.net/w/index.php?title=Hemp&curid=126985&diff=1301495&oldid=1296993
(Other than the known issue with how the recipe itself shows)
think it was just a misunderstanding on my part as to what the template does
All good, just wanted to check we didn't miss anything
@languid kayak There are 31 remaining articles with in [[project zomboid (case insensitive). I havn't checked all of them but they seem to be reasonable uses.
A Storm Is Coming
Animal
Antibiotics
Bottle with Water (Bleach)
Building
Businesses
Carpentry
Church
Crafting
Debug mode
Doe Valley
Electricity
Fire
Furniture
Game modes
House In The Woods
ItemZed
Knox Infection
Lua event
No 9
Nutrition
Nutritional values
Opening Hours
Phone numbers
Player
Quests
Water Bottle (Orange Soda)
Weather
You Have One Day
Zombie```
@languid kayak Basement images should now be licensed
Not sure that's a good idea 😅
nice! Also thanks for your work on items btw 😄 The only thing you missed, but @proud cobalt took care of, is we got rid of in [[Project Zomboid]] as we found it was redundant. When I edit pages, I mostly write them as '''Item name''' is a [[type]] [[item]]. then some brief text for whether it's also used as a weapon and type (even improvized) and whether it has some special function – I like your summaries) so far!
The only other minor thing I correct is replacing [[ ]] with {{ll| }} for easier translations in see also, but I think @proud cobalt's bot will take care of it eventually anyway, and not sure you can do it conveniently from visual editor, so if it's extra work for you, then no need to, we'll just bot it eventually.
nice! BTW, do we have any immenient plans to replace these? https://pzwiki.net/wiki/Special:Contributions/Ebee if not, I'll just mark it as deprecated till we actually replace them
I dont think they'll be replaced, and theyre not named well. I vote to delete them
I'd delete them too, but I wanted to compare with the actual basemenets once we have them, that's why I'm asking if i's any imminent 😄
I don't know about the base animal pages, since I never touched them. I haven't looked into any of their changes since the latest update
Pretty sure I nuked the examples I made
Yeah... not ideal to have a single-use style in the stylesheet 😄
<@&1205891296565268520>
After some discussion with @digital helm we have decided to swap project leader positions. Going forward
- Vaileasys will be the leader of the Lua Migration project
- Calvy will be the leader of the B42 Update project
This is essentially just a title change, the difference being who writes the summary each month. Vail and I will continue to contribute and collaborate on both projects, and I will seek advice from Vail on leading such a large project forward. This will start with a look at the job board and the end goal for the project.
Don't want this ping? Remove the wiki editor role in "Channels & Roles".
Pinging you @flint vapor and I think @lucid junco as you used it? Vail just evaluated using it properly instead of our custom logo-dark after I realized that Unit Mango used it on two pages 😄 We'll probably adjust the style guide and usage with bot down the line, just letting you know first
id:customize if you cant find it :>
Thanks you can't do it in mobile, and can't copy the channel code on mobile either 
It doesn't revert text ? Well first off how tf does it do that, and if we don't invert text it's possibly going to end up as black on black and white on white ?
Have you done some texts with it on some images we have inverts ?
It does it for images. As in img or [[File:Image.png]] as opposed to plain text. It doesn't evaluate whether there's text in the image.
It's just so it doesn't also invert caption text
It inverts caption text ?
No. skin-invert does, but skin-invert-image doesn't. skin-invert-image targets only the img html element, whereas skin-invert targets everything
Heya, I assume wiki entry names need to be changed by a wiki admin? I just updated Crop Farmer and Livestock Farmer to their new names (Farmer and Rancher) within the wiki text
Agriculture is completely rewritten: https://pzwiki.net/wiki/Agriculture
Please let me know if I did everything correctly or if anything needs adjustment. Be as nit-picky as you need to be, I'd love to learn :3
I'm thinking about updating this page as well (mainly sorting the items into their actual categories, like some seeds are in "Other" etc.), though, would it be fine to remove the water, growth time and planting seasons from the seeds in this page?
https://pzwiki.net/wiki/Gardening
Considering the amount of seeds, it'd be a hassle to update them on three separate pages (Agriculture, Gardening and on their individual pages) if anything were to change (and I'm confident they will at some point)
This page is automatically created and updated each update. Any changes would get overridden at the moment
Most seeds and such show up in multiple of the lists. I'm not sure how @digital helm determined each category but they're sorted on a group of rules
Depending on your timezone, 2026 is already here or is approaching fast, but thank you a lot to all <@&1205891296565268520>s for being with us in 2025, contributing to the wiki and making it more accessible for all the players, especially with the new multiplayer out. See you all in 2026, and enjoy your celebrations! 🥂
And stay tuned for the December 2025 summary coming this Sunday!
Don't want this ping? Remove the wiki editor role in id:customize
i love this game
yappy new year
happy new year fellow survivors
gg
gg
Yo when I try to host on my pc with the new update and make a new setting it dissapears and the setting that I wanted to create deletes
hi guys! i'm brazilian e my english ir bad, here is 12:29pm, but,
i would like to wish everyone a happy new year!
<@&671452400221159444>
Happy new year
You chose the wiki editor role
Oooh, I see, thanks for letting me know! I'll hold off on that then for the moment :3
Will be going through the individual crop pages then for the time being and see if there's anything else that can be added
Other plans include a Animal Care page similar to the Agriculture one and translating some pages into German, but I deserve rest for today (saying that to myself)
lol
haha!
Happy new year everyone! :3
Or, in my lenguage:
Feliz ano novo seu gostoso!
happy new yearr
Yupi yai yei all
Happy new year
Que loucura galera, e pensar que, em alguns lugares do mundo ja é 2026, e aqui ainda faltam 12 horas
english only here
sorry, i not speak english much good
happy new year!
It doesn't mean the page is immune to any changes. If you have suggestions then we can take a look at that too. It may be worth putting an automated list on the agriculture page too.
Plan is for all skills to get in depth pages yeah
I like the name. Simple yet effective
Thanks
too early for me personally but happy new year wiki people!
7 hours here, but for some our admins live in the future 😄
7 hours 
@tulip kiln the central chart with sorting is very useful.
Only change id suggest is a check box for if you can harvest seeds from the fruit
I saw an email on the changes this morning, only skimmed, but i do feel that while trimming is nice, a bit of the lecture / background at the beginning should be left
it's sad, Vail and Calvy get to access new PZ builds earlier than I do in NA
happy new year
Happy new year
They got Build 2026 alpha early 😄
Happy 2026 Europe!
feliz ano novo pessoal!
Happy new year!! Finally 2026 here! Hope everyone's 2026 is better than the previous one ❤️
This is genuinely one of my favorites games glad to be here to finally see build 42 mp and hope to eventually see a stable build
wanting to experience the stable build of B42 requires careful dieting and exercise to avoid long-term health complications
@proud cobalt I realized some pages link to https://pzwiki.net/wiki/Special:WhatLinksHere/Build_41.77_HOTFIX – however, there were a total of 8 hotfixes released, not sure we can clarify which one is that (do you have all these versions? These should be all on Steam)? If not then I guess it's safe changing it to link to https://pzwiki.net/wiki/Build_41.77.9
I'm not home but I'm going to guess I have 1 hot fix version and that's it. It would be almost impossible for me to find out which is which
I just have a version called that
Probably best to change it to 41.77.9 then I guess? Maybe I'll redirect it to this for now
That might be possible will have to look at what I have tomorrow
if you have a manifest id, or date that'd be helpful too, or to know if it was regular or unstable/iwbums branch. If it was stable, then that'd narrow it down to just 3 versions 🙂
Right now I redirected it to Build 41.77.9
I believe there is a manifest file in the archive from when I downloaded it. Hopefully I didn't delete it for historical accuracy
I downloaded from lots of random branches
Would be nice to have a list of that now that I think of it. That way we could cross-compare the builds with the ones in wiki.
It's more or less the public data anyway, so probably safe to included that in the version infobox too.
Probably tomorrow, maybe the next few days haha. Finally have a day off tomorrow but it's pretty busy. Weekend should be good for wiki time
@flint vapor you moved Type to ItemType, but I think I'll keep the old Type page for historical reasons, as right now it causes confusions like that in the history section 😄 See for example https://pzwiki.net/wiki/Jacket_-_Padded#History
I'd rather you do not keep the old version actually
Link to the old 41 ID instead please
If you keep the old page for Type you yourself will cause confusion modding side
Why do you have a changelogs of changes on items like that actually ?
I kept with the removed hatone (the same we do for a few other pages like https://pzwiki.net/wiki/'Til_Death_Us_Do_Part and other removed content), we can remove it from the category though if that causes confusion
History section looks like that now, so less confusion to the reader
Did you link to the new one in the removed tag ?
yup
👌
Because it's a history of the item
We wanted history and it was a side project while waiting for B42
@proud cobalt are the CraftRecipe components from the entity scripts not parsed by the parser ?
Oh shit you mixed it in the entity blocks
Oooooooooooooooh that's annoying 😭
Hi, I'm trying to make some experiments on rooms and https://pzwiki.net/wiki/Wooden_Pole . Could you tell me, what does it mean to "fully seal" a room? The article says that wooden poles are probably necessary to seal rooms, but it needs verification and I'm trying to verify it.
At first I thought it was about room "being a room", like it is warm inside and like the character will die if they run generator inside. But it looks like you only need >50% of the roof tiles for the room to be treated as enclosed, so either it is not what the author talked about or the poles aren't necessary after all
I tried also to set up some zombie encounter at the corners, but I don't see them, they do not see me and I didn't succeed to make any damage either way, character to zombie or zombie to character
My idea was mainly to sort the seeds from the plants and other section into the seeds section and possibly remove the planting seasons there
Having the planting seasons on the agriculture page updated automatically would be a godsend!
Thank you for the feedback!
I could add a column to show if the seeds are extractable, yeah. And/or, for the crops like barely, if they need to be extracted by drying. Maybe even in the same column, as to not make the table even wider
And I get what you mean with the intro being too short. I'll look back on the previous version and see if I can come up with two or three more sentences for the intro! :3
sounds like a plan! in terms of the intro, i kinda liked that it A. felt a bit like like the actual in game farming episode of outdoor survival, and B. that it discusses that the canned foods will run out, and lists with links the other ways of making food
Not sure, it likely is just visual then. Feel free to remove it or change how it's worded if so
Yeah that was the simplest way of keeping them together while separating different script types
Planting seasons we are expecting some changes to soon tm along with some changes to good / bad months etc. All we know is that they're coming no ETA
But yeah that's the kind of stuff we'd prefer to automate
Well, I feel not too wise to change what I don't fully understand, that's why I'd like to dig deeper what did it mean "fully seal". Tried to look up for more info and I didn't find any other uses of "seal" in similar contexts either in wiki or game files, except for https://pzwiki.net/wiki/Trait#Panic_traits which talks about the size of sealed room for claustrophobic trait to kick in and https://pzwiki.net/wiki/Wall_tiles#Wooden_Pillar which is basically information repeated from the main article about Wooden Pole.
In the game files "sealed" refer to either item transactions between players or sealed state of food can, and some story references like military sealing off the city, so it is doesn't look like any game mechanic official term.
So maybe I'll just remove the part about sealing the room by Wooden Poles
Oh, I found out
it is the SE corner that needs to have a pole and it is placed automatically when building that corner. without it the wall has a gap
This is it. I think it may also be related to plumbing and rain, but they may be historical issues
Oh, yeah, I can see that! Added the intro back in, just adjusted to match the wording of the rest of the text
Yeah, I bet so too. Considering some crops can't be grown fully rn and since they fixed the month calculation (in 42.12.something), the game tells you to plant some of the not cold hardy crops in February. Plus their general clean-up of the code and balancing
I'm excited for when the time comes :D.
was just checking it out, it looks good. going through it all though I do have one question and I think I've asked before. has anybody actually verified if phases of the moon are implemented in game?
I know it's implemented visually and the Agriculture code has the functionality. From the JavaDocs, it seems to be implemented to me too, though, can't check the java files rn
visually how?
Nice find, thanks for spending time on that 😄
In the search window for foraging, the moon is shown at night in it's current phase. Also, some nights are darker than others :3
aha, thanks. i thought i was imagining the brightness levels
Is this correct? I think proteins may be too broad of a term? https://pzwiki.net/w/index.php?title=Knox_Infection&curid=10316&diff=1308741&oldid=1283073
the old description was definitely weirder, prions are, by definition, misfolded
actually true, now that you mention it 😄
I've had to re-read it
Maybe just such as [[w:Prion|prions]] in the meat would do
hi everyone, I'm new to the server and I'd like to help with the wiki, I am looking into translating articles into my native language, does anybody know where I can get started?
thanks!
I agree. But it used the wording from the in-game radio
Misfolded prions. Brain matter fed back into the food chain.
wow, immersion ruined, devs plz fix
Hi! What's your language btw? Currently @gloomy glen is leading the translation project and she's doing Spanish translations 🙂
Hi! @honest trail great to see another translator! There's so much work on that end lol
Thank you for your edits @fervent jacinth! Just one small note as per edit here https://pzwiki.net/w/index.php?title=Occupation&curid=102&diff=1308771&oldid=1249649, we generally use sentence case when it comes to occupations, skills as per https://pzwiki.net/wiki/Help:Style_guide#Capitals though some skill pages may not have yet been updated, so I guess that's where confusion came from 😄
Also, I'm not sure about the values, as @flat sun changed it back then from the exact values you provided https://pzwiki.net/w/index.php?title=Occupation&diff=prev&oldid=626093 – I just remember the actual forumla to calculate these is confusing due to how the game displays it.
it's not even really a formula, it's just nonsense
the values don't really match up with the shown numbers
I guess that's what confuses people lol
Same here https://pzwiki.net/w/index.php?title=Trait&curid=851&diff=1308775&oldid=1308675 (the rest is fine)
Off to sleep now, will probably change that tomorrow with a note though? Or even mark it as bug if that's the case though
Also someone asked that so leaving that for discussions, but I think generator doesn't affect heating at all? https://pzwiki.net/w/index.php?title=Talk:Generator&curid=162531&diff=1308773&oldid=1171897
i'm genuinely not sure what its status is, it's got to be impossible that TIS don't know about it and it's not like changing the text to match the actual numbers would be hard
Thanks for letting me know! I understood it as occupation/skill = proper noun = always write capitalized, but good to know for the future! :3
And yee, I went with the values visually shown - interesting to learn, from a gameplay perspective, that the XP boni are actually higher, what?! I assumed it might be outdated from back when crafting had less options which is why boni might've been higher back then. This makes choosing an occupation with skill boni even more worth :0
Also thanks you two for correcting these back!
here's the code that applies the multipliers, entry.getValue() refers to the level and entry.getKey() refers to the skill```java
if (entry.getValue() == 0 && !this.isSkillExcludedFromSpeedReduction(entry.getKey())) {
mod *= 0.25F;
} else if (entry.getValue() == 1 && entry.getKey() == PerkFactory.Perks.Sprinting) {
mod *= 1.25F;
} else if (entry.getValue() == 1) {
mod *= 1.0F;
} else if (entry.getValue() == 2 && !this.isSkillExcludedFromSpeedIncrease(entry.getKey())) {
mod *= 1.33F;
} else if (entry.getValue() >= 3 && !this.isSkillExcludedFromSpeedIncrease(entry.getKey())) {
mod *= 1.66F;
}
so it's still 0.25/1/1.33/1.66 except from the usual exceptions
wait, sprinting is 1.25x instead of 1.00x for level 1, but the same on level 2 and 3?
I guess isSkillExcludedFromSpeedReduction is just Strength and Fitness btw, so they are always 1.0 too?
Added BugBox for now, not sure it was properly reported on forums? https://pzwiki.net/wiki/Occupation
With skills, occupation, traits it's sometimes not clear, as the ones in the list and tables are capitalized, but in the body of text not. I do get capitalize page titles in summaries for some time now. In-game they are always capitalized. It has changed in the past a few times, so may not be 100% consistent in the wiki too, hence confusion.
I think we considered getting exceptions for these afterwards even if just to make linking easier, but in the end decided to keep it sentence case. If enough confusion/preference towards capitalizing them ever arises we can get to drawing board and change them again, but at this point it'd be more work changing them over 😄
Seems we miss three templates, I think it was @digital helm who generated them? Pinging @proud cobalt too https://pzwiki.net/wiki/Special:WantedTemplates
btw @proud cobalt if you run the bot next time, could you switch from {{Navbox_name}} to {{Navbox name}}? Minor nit so not worth doing over, but someting to change for the future if it's not a problem 🙂
Not sure I want to go through all the skills right now too, but it seems the same on every skill page as well, e.g.,
- https://pzwiki.net/wiki/Agriculture#Related_occupations_and_traits
- https://pzwiki.net/wiki/Electrical#Electrical_guide
Especially with how neglected skill pages are, especially since Build 42 lol
There's {{Page version}} indicating where the page's at, but generally the way is to update everything to the (most recent) Build 42 unstable
What's the inverse of skin-invert-image ?
Since this doesn't work for logo-light
Also I remember asking you something similar recently I believe but I'd rather we don't bump that page version, because that parameter is outdated
Imo having the page say "updated for 42.13.1" AND having the removed stub that literally says it was removed the version before doesn't sound good at all
That page shouldn't move
I mean in terms of labor
There'll be summary today with some words from Calvy who recently took over the project, but it was kinda lazy month for us admins (and I sidetracked with project history instead), and mostly new users doing edits here and there. Browing https://pzwiki.net/wiki/Category:Version would give most indication of what's done and what's not, the end goal is basically having everything at most recent B42. Most work recently was updating item pages, I think only agriculture/farming stuff and firearms are items that are still stuck in B41
Calvy tackled moodles too, but skills are pages that require most work 😄 Also stuff like tiles and outfits is something that gets less effort. And survivor stories.
Other than that, locations is mostly Toadstars work nowadays
Most pages were updated to 42.13.0 and 42.10.0 by script, but items are classified there twice (one from infobox, one from manual input, so it's less than numbers shown)
No one (so basically Calvy) did bother to bump pages to 42.13.1 but nothing has changed in between so might as well give some break for bots and update to 42.14.0 or whatever after TIS is back from holidays and will brew some patch (though might take a while, so bumping to 42.13.1 wouldn't be so terrible). I think it was just most of the core editors (so basically nem Calvy, Vail and project leaders) focused on something IRL 😄
@proud cobalt not sure if that's something you'd want to reply to as you did most merging? https://pzwiki.net/w/index.php?title=Talk:Project_Zomboid_Wiki&curid=153&diff=1308985&oldid=955827 – will reply there @undone torrent but we're mostly hanging on DIscord so it's easier to catch us here 😄
BTW, thanks for your work otherwise! Nice to see a new editor popping, especially for cooking which I really like myself, but no one puts effort due to low benefits in-game 🙁
about models, I think it's @digital helm who experimented with exporting them automatically but work stopped, so it's a lot of models missing and the rest were pretty much exported manually by other users, we miss a lot with https://pzwiki.net/wiki/Category:Articles_requiring_item_models being the category with most pages needing attention in https://pzwiki.net/wiki/Category:Site_maintenance :D. You can see if any of the already uploaded ones matches this https://pzwiki.net/wiki/Category:Item_models else, there's a guide on exporting on Carina's page https://pzwiki.net/wiki/User:Carina/Item_Image_Tutorial – I never really got around to moving/pinning it, but previous text message is pinned here #pzwiki_editing message
The subcategories in item models were something done manually by Vail mostly and then one other user, so I'd not rely on them, especially since it's all manual work that can't be automated 😄
but take a look at https://pzwiki.net/wiki/Category:Item_images (most notably https://pzwiki.net/wiki/Category:Food_models )
Not sure if it's worth changing negative color slightly; if so too what? Not sure if it's similar to red links or should stay as is?
Mentioning this as my breain first though it's a red link to create a page in https://pzwiki.net/wiki/Restricted_movement 😄
(screenshot shows intentional red link preview to compare)
Maybe this shade would be better?
Oh thanks! I didn't have this channel so I wasn't sure where else to put the discussion. 😅
I'm glad to help out, sometimes I just get scared I'm going to be stepping on people's toes.
TYVM for the info on the models too, I'll check it out.
We're generally really welcoming toward any new edits, as there's not many active editors, though probably best to ask if you plan on bigger change even if to know if anyone worked/had plans toward it before 😄
Food desperately needs some love. It is one of the most neglected aspects of items really, maybe with the agriculture (since the revamp) and other life skills (foraging saw most work) and firearms (the latter probably as it require a lot of technical work no one want to put up).
https://pzwiki.net/wiki/Food was only recently done as autogenerated list by Vaileasys, before that I think it was https://pzwiki.net/wiki/User:Angostura who did most of the work on individual pages, but that was during Build 41.
There's a lot of red links we still have following merges done by Calvy, but some pages still might need merging I think. If you take a look at https://pzwiki.net/wiki/PZwiki:Item_list and search for items with * do notice that some food items are not even added to infobox (the * should disappear next time the list is updated and notices the ID in infobox, I think you did that for cookies?
I'm writing a monthly summary now btw, if you want be notified of that (one monthly ping from me and some pings from me and other admins as important wiki things happen, you may want to choose @Wiki Editor role in id:customize) if you don't mind extra pings 🙂
Nah
bro
if power is running, any room thats a "sealed" room is assumed to have climate control, iirc
yeah, so I think generator being on or off is meaningless for the temperature? (the system is so basic so probably will get revamped at some point, but right now I think it does nothing?)
Just tested on a debug at a constant outside temp of 10.4F with no world power:
With no sun, the temperature inside is 34.8F. With sun (no fog) it gets up to 47.1F before the sun starts dropping.
Temperature was unaffected by the presence of generator power, broken windows, or open doors.
Checking into the climate variables, none of them seem to affect temperature, either. It's just inside/outside and the day/night cycle.
So it seems that while we can replace logo-dark with skin-invert-image, the logo-light has no direct replacement? Maybe we could rename it to skin-invert-image-light or something like that and just keep this one maintained?
so having power from a generator does not mean the room heats itself? and was the generator in the room? because I think that was what the question was, does the generators presence itself generate heat?
on that same note, I'm pretty sure that cooking food in a stove in the room does not increase heat?
Generator in room doesn't change temperature. Electric oven doesn't change temperature.
Antique stove radiates heat like a campfire.
Okay, now with proper ping, here's the December 2025 summary, <@&1205891296565268520>! https://pzwiki.net/wiki/PZwiki:News#December_2025_summary – thank you again for all the contributions in 2025 and to 2026 and beyond!
Don't want this ping? Remove the wiki editor role in id:customize
ur welcome (i have never edited the wiki)
never too late to start 😄
🧌

Congratulations
A. only in the closet in hopes that the zomboid lost our trail and isnt about to start banging the door.
b. The game is set in Kentucky 1993... so thats probably very valid for a large number of survivors as well, considering in the closet at the time people would among other things probably have been avoiding large groups of people.
oooo, once npcs are a thing, totally making a survivor refuge built into a secret gay bar
as a mod
Beautiful
Would download
thank you! gonna have to look at the wiki, dunno if thats a radius or room based.
coulda sworn though at one time sealed rooms being powered kept the temp at 70 something F. was that 41 ?
which reminds me, still need to learn more, gonna make a comiccon mod where a hotel was running a convention. I definitely need to work some quiet lgbtq support into the documentation and silent lore.
The interior temperature was definitely based on outside temp, and I had turned it way down. Probably the temp in July/August indoors is around 70F.
The heat radiation from antique stove was radius based, like the campfire.
Hey! I speak portuguese as my native language and that's very cool to know about
Hi to you too! Yeah I see lol
They should probably just all be merged into stir fry now. Same with soup and stew I'd they're separate. I was in the process of merging all the items with recipe in the Id so I don't see why we shouldn't do the same for Forged
It should just require changing the colour in the template I believe.
yup, was just wondering whether is it really needed, or it's just me 😄
That would be ideal. Could probably do with more live testing first to make sure I haven't missed anything. I'll get to it
I think there's a negative CSS variable, which we could use. That way it can be skin/theme specific if needed
This should be it @languid kayak
https://pzwiki.net/wiki/MediaWiki:Common.css#L-10
Looking at the template, I think there are French translations in the English template? Should belong to French template I guess?
| Positive|Positif = <span style="color: green;">{{{type|}}}</span>
| Negative|Négatif = <span style="color: red;">{{{type|}}}</span>
This was a "temporary" workaround. I think it's outlined in the translation guide
Can change it to the color I guess, but I think we can use the color-effect-neg variable from common.css directly, right? Or am I mistken? That way if we ever change it in the CSS, it'd be the same in the template
Are there any that use this? I cant find an instance of it on wiki
you mean underscors? "name" was just an example 😄
I think all the navboxes added by bot have inderscores? Let me see
Now that you mention it I can't find any lol. I used to encounter them a lot when patrolling though
ah, found one: https://pzwiki.net/w/index.php?title=Cooking&action=edit
it's {{Navbar_ actually
so my bad 😄
Ahh, that i can do
Is there any outist to look at discussion page of :
https://pzwiki.net/wiki/Talk:Trapping
? 😄
Racoon is missing there
tasty tasty racoon
theres a problem with the wiki its not letting me view anything including the ability to create an account
Just got that too
Same here, even if I try to make an account it just pushes me back to that page
yep seems like its down
joined the server to point this out, can someone with an account create another one?
i got the same problem
the website is down
the zeds have found their way to the root cause of our survival, abandon all hope
it seems like anyone with an account can still access the wiki but the create account isn’t easily accessible when logged in anyway (creating multiple accounts is generally not allowed iirc)
Is it okay to ask a question regarding the wiki here?
yep, this is #pzwiki_editing after all
It isn't about editing that's why I asked haha But yeah, I was using it as usual but now it is asking me to log in to see anything
Even the homepage o_o
oh yeah everyone seems to be reporting the issue (scroll up)
Oh right thank you! Sorry I didn't do that at all lol
it’s ok, anyway I’ve got no clue what happened
I was going to ask if there's an issue with Linux or privacy concerned browsers since I get issues with pages often
nope everyone without an account is affected
Try again now
It was an anti-LLM measure that appears to have affected more than it should've. Can always ping me for any issues with the wiki.. and I'll look at prodding monitoring, it should've caught it as well
I am on Linux too, using Firefox, so if something breaks I generally notice 😄 (though like Kirrus said, this one was mostly technical side of things)
Also on linux! 🙂
Neat, curious question, why are there anti-LLM measures on the wiki?
Because LLMs scrape the hell out of every single page, without permission and for commercial gain. They cause server load to go up significantly which makes the wiki slower, all while using that data to take users away from the wiki. LLMs are inherently anti-wiki in both ideology and practise
Strategies are in general discouraged. But if you can frame it in an objective way, rather than as a guide, I think it would be very helpful.
If you're not sure, you can create a discussion page and put it into there for it to later be added into the page
i'm trying to create the account on my work network so it could be because of this, i will try again when i get home, but could someone try creating and see if they have the same problem?
might be best dropping kirrus an e-mail anyway, but yeah, might be that.
@proud cobalt I'm uploading a bunch of SeedPacket models right now, and after having done many of them, I saw you previously renamed some SeedPacket models for having an incorrect naming scheme. (Example: you renamed File:SeedPacketCabbage_Model.png to File:CabbageSeedBag_Model.png). I see why you renamed them to follow the item name, but having just gotten all of these models from the source, the Style Guide seems to indicate the correct name would be "SeedPacketCabbage_Model.png", as it says to use the Model filename when possible (in this case, all the models are SeedPacket.fbx) and the texture filename when there are multiple textures for the same model (in this case, SeedPacketCabbage.png). I just want to let you know that there's a method to my madness.
They should just be named how the model is formatted on the Infobox already, that's preconfigured to have the correct name
Roger, I'll do that for the ones moving forward.
Should I reupload the ones I've messed up, then?
Also would suggest updating the style guide so a third person doesn't make the same mistake.
It looks like the style guide is already correct
Model names should remove the _Ground and Ground suffixes, and add the _Model suffix.
e.g. for green peas
{
DisplayCategory = Gardening,
ItemType = base:literature,
Icon = Seeds_Pea,
Weight = 0.1,
StaticModel = GreenpeasSeedBag_Ground,
WorldStaticModel = GreenpeasSeedBag_Ground,
ReadType = photo,
Tags = base:fastread,
LearnedRecipes = base:green pea growing season,
DoubleClickRecipe = OpenPacketOfSeeds,
}```
`GreenpeasSeedBag_Ground` would become `GreenpeasSeedBag_Model`
I will rename the existing ones that have already been done
OH, I see! I thought this section:
Items
The model for an item is defined in various places and can have 2 variants: ground and equipped. The ground model should be prioritized. The rendered model name should use the value in the following priority:
textureChoices value in the ClothingItem file, ensuring to use the capitalization of the texture it's referring to.
m_BaseTextures value in the ClothingItem file, ensuring to use the capitalization of the texture it's referring to.
WorldStaticModelsByIndex
WorldStaticModel
WeaponSprite
StaticModel
Model names should remove the _Ground and Ground suffixes, and add the _Model suffix.
...was saying to use the file names, not the field from the item definition.
Well duh, that makes perfect sense now.
All good, i'll fix the existing ones up because moving lots of pages can be a nightmare for rate limited users, but yeah, the item infoboxes should have the correct name by default now too in case you need to check. They're automated to format that way
All fixed
Nice work though btw, i've been dreading doing models haha.
Haha no problem. I actually just figured out how to do the book tints. (Have to mask/mix two different textures.) It looks like we will run into a problem with naming there, as the tint also requires the RGB values that are set in "ColorBlue", "ColorGreen", "ColorRed" properties. Several of the books use the same "BookClosedTINT" name, just with different RGBs.
I'm having fun with this, as I've only had limited experience with modeling/texturing and it's something I've wanted to get more experience on. 
may explain why other made similar mistakes 😄 I never got myself deep down into models, but maybe that style guide may need rephrasing if not clear enough, even if technially correct. I'll take a look, unless someone else from admins will do that (I think style guide is only admin-editable, last edits were by Vaileasys IIRC)
Done
That was fucking fast lol
One thing that bothers me tho is that the tags in the item scripts are base:tag and it doesn't list the base
I think that's fine but I use that page to tell modders which tags are available, but they need to use base:tag and not tag
So I need a very clear indicator that the tag is base:...
That's fair, we remove the base: in the parser because it broke literally every script that used tags, and because vanilla all uses the base module i didn't consider that
Could you add in the script that generates that page to add base: in front of the page names ?
[[2diamondjewellery (tag)|2diamondjewellery]] to [[2diamondjewellery (tag)|base:2diamondjewellery]]
It's not really a page users use anyway I think ?
If you'd be happy with just this page having that then im sure we can do that
Yea I'd definitely be happy with just this page having that
Tho probably good to list the full tag name in an info box or some shit for each tags individual pages ?
Is it base: or Base:?
Thank you !
Imo an info box probably
I'd just replace TINT with either the colour name or the book type, e.g. Carpentry. We did a similar thing with the icons (ones on the pages seem to use the base icon not the coloured one) https://pzwiki.net/wiki/PZwiki:Item_list#Skill_Book
I was thinking about this too when looking at ItemKey.
I can set something up quickly in the Item class so it's straightforward to switch over to use base: when we're ready
to be more specific, they're case insensitive
should we though. We only cover vanilla (bar modding) and we stopped using modules because everything moved to base.
ItemKey doesn't even support modules so i'd say there's a 0% chance they'll start using more modules again
I was thinking more so it'll allow us to determine if something is an item id, or something else, like ItemKey. Since the id would use Base. while Java objects use base:. Then we don't need to hardcode what we're grabbing, e.g. AmmoType is now the ItemKey
So, really just moving the removal of base: further down the pipeline, rather than directly in the parser
Interesting, good to know
Since there are other book model IDs that use color names, I think I'll use the skill name. I can tint the icons that currently use the base too while I'm at it, the process is similar.
Oh nvm the icons are already tinted fine.
Whoops, could a wiki admin please change the filename of BookClosed_BookTINT_23_9_38.png to BookClosedLongBlade_Model.png? I forgot to change it as I was uploading. (I'll change the names of my files locally before I upload to avoid this in the future.)
Something I've always been confused about on the B41 page for fishing, it mentions that 4-7am and 6-9pm increase fishing chances by 10%, but I imagine this isn't a flat increase to the existing fishing chance and is instead a multiplier off of the final product after seasons are accounted for right? It would explain why spear fishing doesn't work until level 7 during winter despite the base 20% chance at level 0 being reduced by 20% due to winter but the 10% seemingly still not letting it catch anything anyway.
Would I be right in assuming it's more like, for example, level 7 in fishing makes spear fishing have 20.5% chance, but it's winter so it becomes 0.5%, and then 0.5% gets multiplied by 1.1 to becomes 0.55%?
you can move them
and mark old page for deletion
or send a link and i can do it
Sorry, can you tell me how I can do that? I can't find an option for it.
Got it! Thanks.
Hello fellow humans. Where could I volunteer to translate for Portuguese (PT-PT)?
I am aware of the wiki section but I was wondering about the text ingame itself since it’s incomplete or wrong (due to local differences) in some cases.
Thank you 🙂
the in-game text isn't community sourced anymore, it's done by a translation studio
I see… it’s a shame because pt-pt is not very considered and usually wrong anyway or mistaken for brazilian 🙁
Thank you
It would likely be something like this. PZ tends to stack multipliers, making it hard to give accurate and meaningful percentages
Hey, does anybody want to help me fix the Trait bonuses on the wiki? The XP gains are completely misleading. At 0 bonus you do not have 100% XP gain, you have 25%. The bonuses you get are additive from that, meaning +75% of +1 to a skill brings you from 25% to 100% XP gain, or a +400% XP gain. +133% bonus is a 33% bonus on top of that, for a 5.32x XP gain. +166% bonus is 6.64x gain.
So the wiki is telling people that the skill bonus gains are +75%, +133%, and +166% when they're actually +400%, +532%, and +664%
I tested and confirmed. A non-skilled character gets 1.3 XP for sawing a log and 1.5xp for building a fence post. A Carpenter at +3 to carpentry gets 8.4xp for sawing and 10xp for building a fence post. That's not +166% XP, that's +664% XP.
it says as much under Skill: https://pzwiki.net/wiki/Skill
This is a major problem with xp gain, everything stacks together so any way to put it can be misleading. Even this table itself, while correct is so confusing for a reader
the other issue is it keeps getting edited to be wrong because nobody knows how it works 😅
the correct value is +166%, it's just that the base value is not 100%
an extra disclaimer that just says the in-game text is completely wrong and doesn't mean anything might help
Fast Learner is multiplicative so it's fine if we put the values as though the base value is 100%
I thought so too
Fast learner?
we need to acknowledge that the base rate is 25% because that affects xp rates that are displayed across the wiki, as well as modders
otherwise we'd have to go around dividing everything by 4 to make sense
"Note the in-game XP descriptions are wrong. They are additive values on top of a 25% XP base and not representative of the actual XP increase."
sound like a good disclaimer?
it's not being additive that makes them wrong
only the first one makes sense, even additively +100% for level 2 is wrong
the displayed numbers are literally just wrong entirely
well they're doubly wrong
lol
not accurate as to additive plus being additive they're not representative of the actual gain from a base of 1
Where is it written? I may be able to get some movement on changing that
*additive from a base of 25%
being additive wouldn't make them wrong, just misleading
It's in character creation right
it's under Skill
In game
yeah, i don't think you can see the values after character creation
https://pzwiki.net/wiki/Skill +1 is 4x, +2 is 5.32x, and +3 is 6.64x
the issue is there isn't a single place in the entire game that it tells you the base rate is 0.25
and that's if the numbers were right 😅
Ok to start i added a bug, but thats clearly not visible enough
But that helps us track the change in the future
that's a second bug in that those numbers aren't even the right additive values
but the xp gains from level 0 being not even close to the listed values is the issue here
+75% is actually +400% XP gain because the base is 25%, and 25+75 = 100 which is 4x 25
so it's completely misleading just how important a +1 to a skill is
+2 and +3 are minor gains in relation
as far as i know there's not really any consistent notation for how additive percentages should be displayed so the confusion there is inherent
i wish it'd just show 1x or something, but then i guess it'd have to show the skills you don't have to communicate that it's normally 0.25x
I get the confusion, that's why we have the relative experience rate right?
In a way, +75% and 400% are both correct
I'm just going to edit it to the correct value taking level 0 gain as the default, since it makes no sense that level 1 is currently the default and level 0 is 25% of that
It's because that's how the game works
the starting, non-bonus level is where you start calculating values
i don't think that's a great idea, it makes all the values everywhere else on the wiki wrong, we have the more intuitive value displayed already
it's not intuitive
Yeah i think the solution is to better explain that
saying +75% xp when it's actually +400% xp is not intuitive
it's 100% of expected gains for level 0
are we looking at the same table? it *does* have the values you want in it 😅
But the game doesnt use level 0 xp when it assigns xp values to things
the traits do not have the corect values for their gains over level 0
how the code is written is irrelevant to the final truth, which should be reflected in the wiki
but the wiki does reflect it 😅
You used carpenter as an example right? So level 3 carpentry provides 3 levels in carpentry to start, which is 166% carpentry xp gains, or a 6.64x increase from if you started at level 0
not without knowing that the level 0 XP is 25% of [some value], and that the bonuses are additive to that 25%. Then you still need to calculate the actual XP increase from that to know where you are
To make sure we're on the same page, you want to default to using relative xp gain rates
yes, I want to list it as +664% XP gain because that's what it gives you
building a fence post that gives 1.5xp for level 0 gives 10xp for a carpenter
that's not +166%
It's definitely something to discuss wider before changing it, as it would be a wiki wide change to how we display experience gains
I mean, it's literally how every single other value in every single other game works
If I do 10 base damage and I get a +75% buff, I do 17.5 damage, not 40 damage.
It doesn't look like the skill bonus is listed in too many locations other than the Traits so I could have it knocked out in a couple hours
*occupations
It's funny you mention damage, because that's exactly how damage works in PZ too. The weapon damage values listed are for at level 7 in that weapons skill, which is when you do 100% of that weapons damage.
yeah, the damage and attack speeds all need to be fixed
By fixed you mean use relative based on level 0?
yup
the issue is we would have to adjust xp values over the entire wiki if we start pretending level 0 is 100%
as you grow you gain a bonus. It's weird to be listed as a malus from some "level 7"
Could just write a disclaimer that it's 1/4th the value
The absolute value of those xp numbers isn't really what's important, what you're looking for is the best bang for your buck
so it doesn't trigger my autism too much that they're wrong
To be honest i'm not against the idea. It's just something that has to be decided as a whole before changing. It would mean reframing how we display values completely
Ok, I'll check back in later
and boy do we need the correct values on attack speed. Why is everything an attack speed of 1?
lol
It's not? That's just the default speed so lots of weapons use it. The value is to compare to other weapons.
it doesn't at all
a wood axe has an attack speed of 1. A firefighter axe has an attack speed of 1. They are not even close to the same attack speed
They have the same base speed
I didn't say they do
The wiki uses the base speed, nobody has looked further into that
I'm here now, and I have wiki autism
wikis can be interesting. I listed a bug on the Fallout Tactics wiki and a short time later someone had posted how to hex edit the executable to fix it
a 25 year old game still has an active modding community
We'd love some help. If you work out how attack speed is calculated feel free to either make a PR on this repo.
https://github.com/Vaileasys/pz-wiki_parser
or explain it in a way we where we can make the changes
I watched a video from someone who was doing a DPS comparison and they couldn't figure out how the attack speed was calculated
a modder would probably have to look into it
I have the patience to go through every weapon and time the actual attack speed
if it works how guns do (they usually work the same) it's mostly controlled by the animation
Ok going to ping <@&1205656323904118885> <@&1399049363950534656> <@&1447911770776666164>
for some additional input here. There's quite a bit of discussion above but i'll try break it down simply here.
The discussion is about whether XP values (and by extension weapon values, etc) should be displayed as a relative values from level 0. This comes due to the misleading nature of how the values work in game. At starting level 0, xp is actually reduced to just 25% of gains permanently for that character. Whereas starting at level 1, while a 75% increase in xp gain, is also 400% the xp gains level 0.
Currently, we display XP values and bonuses exactly as they exist in the relevant code. E.g. a starting level of 3 is displayed as 166% skill xp gain, and doing the 'KnitScarf' crafting recipe is shown as Tailoring: 5 for xp.
Instead, this would be shown as the xp given if the character started at level 0 in that skill. Using the same examples it would be 664% xp gain (or 6.64x xp gain), and Tailoring 1.25.
Ultimately both ways can be misleading in their own ways, and either way would require some kind of solution to better explain how that value is given. E.g. 6.64x xp gains compared to starting at level 0.
This would likely also change how we display weapon stats. Damage for example being
shown as 30% of the value, to indicate damage done at level 0 of that weapon skill. Currently we show the data values as they are in the item data, which coincides with level 7 of that weapon skill.
I feel like we should show them exactly as stated in the code, but explain that the values may be modified by skill level and redirect to relevant skill pages as needed. However im not sure how we would do this with any tables
do keep in mind that i come at this as a modder and the modder perspective on this issue is quite likely quite skewed compared to the average wiki reader, but i would find showing the in-code values preferable (as we currently do). i do feel that this is something that needs a stronger explanation, if for no reason more than 'people keep getting confused and trying to edit it'
Its pretty easy for people to get fooled by this, I think clarifications will be needed at least
That's exactly what I said though. Clarify that values may be affected by skill level
I guess we could add a disclaimer above every table?
That's pretty rough. A tooltip might be better. @digital helm Did we end up getting a more mobile friendly tooltip
I also favour having a clear explanation for the effect skill levels have on xp gain but keeping the current code-derived values the same, I think it’s better if the wiki stays as true to the actual game values as possible than try and modify the values to something else
the work needed to actually convert everything should also be considered too, is it worth the effort to change the xp gains to their effective values or is it better to just explain it?
The code should be fixed since there's no reason to have values on both sides of an arbitrary middle. They're all over the place in this game. Like why is sneaking centered around a level of 0.66? The base is 20% reduction, but 20% reduction doesn't actually exist in-game -- level 0 is 120% of the base and level 1 is 90% of the base. Who even writes code this way?
I've messaged someone about seeing if changing this is a possibility, or at a minimum changing how it's shown in character creation. I believe TIS are still out of office atm though
yeah, I realized that, I recently set some double redirects for the old names manually, not sure we'd want to keep that but I guess we do? Pinging @proud cobalt for that
If so, we can clarify that in style guide too (I should get into exporting models firsthand myself too lol)
if you will do book models, you'll notice how inconsistent they are at the moment btw, I think I posted a screenshot somewhere back there?
(here #pzwiki_editing message and the last message from it was here it seems: #pzwiki_editing message )
I deleted the old redirect 🙂 I generally pick them up, but if you explicitly want to mark the old redirect (or any page) for deletion you can just replace the content with this template https://pzwiki.net/wiki/Template:Deletion
I mostly skimmed the discussions (saw the ping on mobile, but only went to PC to reply here), but basically I think the main issues is how the game shows it in character creation/skill section? I marked skills and traits as {{Bug}}.
Didn't slept much today so my mind is spacing off, so just a quick reply here before going back to it when I'm in better shape, but basically it should be in-line with that crafting window says and XP gains over a head. Maybe I'll do some re-reading and testing to figure the issue properly
you can use tooltips + legend on mobile
(like organized/unorganized)
yeah, a regular players probably just base it off the character creation 😄 as a non-modder and an odd player I basically just grind my way through the skills not taking much notice on the XP given, as I like the non-XP boosting skills instead anyway
wasn't a legend under tables going to solve this? Though if there's a way to mobile-friendly tooltip, I'd take it.
There's a bunch of old code in PZ stiched over years I guess 😄 Not sure how far they are in refactoring, but I think/believe they are working on them? Best to mark specific requests as as bugs on wiki if can be considred as such and ideally report them on forums too, that way they can be improved hopefully (or at least easier to get official feedback on that)
(and yeah, what Calvy said below too)
in the interim regarding the skill XP gains, could we add a disclaimer? Something like: "The above percentage skill bonuses are additive to a 25% base. Thus the actual percentage XP increases are as follows: "+75%" = 400%; "+133%" = 532%; and "+166%" = 664%."
Jesus, these skill bonuses...
Lumberjack: +2 to Axe (+166%) +1 Maintenance (+100%). I don't even.
not +100%, 100%
Multiplies the chance of not being injured by a zombie attack by 1.3 (base 15% chance, modified by character's weapon skill).
what are we multiplying by 1.3?
How exactly do the evolved recipes work? Cooked ground beef gives -52 to hunger. In a Stew/Stir Fry it's listed to be -20. In a Sandwich it's -5. Nowhere does it list the number of Stews or sandwiches you can make out of 1 lump of ground beef. Is there any in-game bonus to making one of these recipes outside the happiness bonus, which could be achieved just by reading a comic book while cooking?
The wiki should tell the player why they might want to make a stew or a stir fry over just eating the ingredients. I'm unclear as to why.
there is basically no reason
lol
when you add a food to an evolved recipe, it removes that much hunger from the food and adds it to the evolved recipe
it also copies over the appropriate proportion of the food's nutrients
if the number listed is larger than the amount of hunger that food has then it just uses the whole thing
there's a slight boost to the nutrition added and reduction to the hunger removed based on cooking skill but it's minor enough that most would say there is not really a point to cooking
yeah, max 30% reduction and 17% increase to nutrition
You even take an encumbrance penalty for carrying around the pot/frying pan, don't you?
It seems like Drowsiness is affecting Foraging radius long before the moodle appears. Foraging radius decreases immediately after you get up from bed. Bug or should this be added to the wiki?
Dangit you're absolutely right. I verified that the right color books were being used for every skill book, but I didn't take into account the closed/open state since all the ones that needed models were the closed state. Do we want to use the open book models for the old skills [book 1-3], as they appear in game? I can certainly do it.
Yeah i believe you're right
Tag articles and templates should be moved over to their new names now. Recipes may have redlinked templates
Ok after the next bot run all tags should be fixed except vehicle parts, which currently arent supported by the updater
Drying rack recipes now work, makes me thing maybe we should list the times on the recipes.
https://pzwiki.net/wiki/Small_Plant_Drying_Rack
So if the tags are all lowercase, I think we should add {{title|lowercase}} to them? Also update the names in the beginnings for the future.
That's probably good, this was specifically for the templates, the articles were moved so kept the old version
gah, they changed name again https://pzwiki.net/wiki/Formosa_Interactive
Noiseworks → Formosa → Arrival https://www.arrivalgc.com/
Pinging @lucid junco for that
Power. Independence. Vision. Determination. Passion. Legend. Formosa Interactive is excited to announce its new identity as Arrival. For over thirteen years, we have established a legacy of creative excellence and unwavering results, consistently pushing the boundaries of what is possible in the interactive entertainment industry. Our...
Though they technically acquired Noiseworks back then https://www.broadcastbeat.com/formosa-group-acquires-noiseworks-expanding-its-global-interactive-presence-with-award-winning-talent/
LOS ANGELES (March 15, 2022)— Post production sound industry leader, Formosa Group, part of Streamland Media, has acquired London-based The Noiseworks Limited, expanding its interactive division’s global creative sound design services and stellar talent roster in the UK. The acquisition of the acclaimed audio company reinforces Formosa Inter...
Dont even list zomboid on their clients list
was the first thing I checked too 😄
Gotta rename https://pzwiki.net/wiki/Formosa_Music to Arrival Music now 😄
nor in the credits
the only zombie related game is this
zomb
Looking at the wiki page for the engine, is it verified that the engine begins to have random shutoffs at 35% or below on its condition? I've been testing myself ingame and it seems to do it when it's anywhere below 50%, this is as of B41 but even the B41 version of the page says 35%.
I still cannot fullscreen properly on b42map.com -_-
@proud cobalt
Can someone else please verify how engine shutoff works for cars because the wiki is regarding 35% and below as when it happens but I have it at 50% or below and I don't use mods to change cars or anything.
That's because i havn't made any changes to the site. Atm i dont really plan to as it will all be reverted when it goes official.
To be honest if you dont do it then no it probably wont be done. Also would be done for b42 not b41
I just ask cause idk how that'd affect the chart of "engine shutoff count", would it just be changing the 35 there to 50? Also I wouldn't know for B42 since I don't play it, but I'd assume it's the same
Grrr Zomboid Map Project sux
Do not compare thy glorious b42map.com with the lowly Zomboid Map Project
At least it got street names 
I suppose it didn't change, though IIRC for engine the engne quality plays a role too? I never got deep dive into how car parts exactly works, I kinda have it on my TODO, but I don't think I'll put any work into this this month, so if you want to tinker, do so. If you aren't sure, it would be good to place {{Verify|and some comment}} in the page.
b42map.com is sleeker, cleaner, smoother, has better features (including street names), is more intuitive, and overall just looks so much better and more professional than Zomboid Map Project
The only the ZMP has that b42map.com doesn't is Kingsmouth, but that's simply because TIS did not port Kingsmouth to Build 42 yet
The B42 update of the official map project will be a port of B42 map
But at the moment it's from the previous viewer without street names, object searching, etc. I havnt gotten a response about those features being added, or me being allowed to add them
I believe engine quality just handles the startup chance but I'll be sure to look into it
btw, we'll get more edits like this https://pzwiki.net/w/index.php?title=Large_Stone&diff=prev&oldid=1309979 as I think the interaction with world is something we can't really add to the script reliably? There's more environmental things like that, something you probably worth to keep note for B41 project update @proud cobalttoo 🙂
Yeah other than the image this is what we want
I guess the image doesn't hurt though? If anything there's more things in https://pzwiki.net/wiki/Category:Screenshots that aren't really needed, though sometimes I kept only as a placeholder for the lack of model but at one point could just be removed, despite user's best efforts (before we even had models, the screenshots were the only images for some pages)
https://pzwiki.net/wiki/Grass_Cutting#Obtaining could obtain the same treatment, if we assume === Gardening === is fine for the header?
Maybe I'll take a deeper look at how it looks in-game though, I didn't spend much time with thew new nature items and craftings 😄
Should the red, blue, and green race car pages be merged?
https://pzwiki.net/wiki/Duke#cite_note-1
@digital helm References are also broken
Have I uh
overslept something important
I cant find java files in zomboid folder
literally 0 .class files
I cant even find zombie folder with them
its not there
they're in projectzomboid.jar
huh, since when
42.13
so im not crazy
i thought im loosing it at 2 am not being able to find zombie folder
something that I thought was always there
Yeah Albion is right, it's in the jar now. Caused some issues with the parser along with a bunch of other shit that changes
Got a question from Matt Morgan on my page, https://pzwiki.net/w/index.php?title=User_talk:Faalagorn&oldid=1270143&diff=cur – I think so? Pinging @naive imp for opinion
Here's the message:
Do historic bars in Coalfield count as regular bars? If Yes, should they be added to the "Bar" wiki page?
I would say no. From what I recall they dont contain any actual alcohol and thus aren't useful like the other bars
Hey guys just a question here, what is this "Meta Predator setting"?
General questions are best asked in #pz_b42_chat
I'm not confident in the edits I made to https://pzwiki.net/wiki/Inventory but it's up to date. Mostly removed info about the lack of crafting directly from the inventory, but cleaned up a few things.
Mostly not confident in the area of trying to describe the items in the list versus the list of containers, i.e. bags and fanny packs in the inventory window.
is this a temporary bug?
I've been meaning to fix that for a while. It's just missing a } on the end
I think it might be worth adding trivia or something like that to Church Pew
I'm not sure how it is in b42, but in b41 you can't disassemble or pick it up, only destroy it with a sledgehammer
Even though both these options exist
Should be fixed now
was it just a few pages or some recently introduced bug, as I didn't see it so far?
350ish pages from like 3 months ago
All tiles
Hey guys, I've finished translating the Sidebar into my native language. Now I just need to post Sidebar it here, right
you mean these https://pzwiki.net/wiki/Help:Translations#Sidebar then yeah, you can post it here and one of the admins (usually me) has to add it to the MediaWiki
@lilac dune Vietnamese, right?
I feel like that template lacks some proper documentation of what parameter does what
https://pzwiki.net/wiki/Template:Infobox/row
Idk if someone with editing access for it could expand a bit on it and details the parameters ?
I just got to see this; replied to the page for visibility, but if you want to, you can go ahead and add it and updte the page to Build 42 proper, and even better if you'd avoid using direct speech when possible too, so the page would feel more encyclopedic-like 😄
Regarding the use of the version template, I am NOT going to bump pages to indicate they were reviewed for XYZ version, I got plenty of proof this is in fact confusing modders that the page is marked as B42.13 but the parameter is marked as removed in B42.13
I might completely use a whole different system however to indicate when that parameter was available, possibly making info boxes for parameters and say "available from X to Y"
And completely ditch the version template in these cases
Alright bro, here's the Sidebar in Vietnamese
Project Zomboid Wiki = Wiki Project Zomboid Wiki tasks = Các tác vụ Wiki View, edit, and help with the current tasks being worked on the wiki = Xem, chỉnh sửa và hỗ trợ các tác vụ hiện đang được thực hiện trên wiki Wiki rules = Quy định của Wiki Rules to follow when editing the wiki = Các quy tắc cần tuân theo khi chỉnh sửa wiki Editing help = Trợ giúp chỉnh sửa Help with creating and editing pages on the wiki = Hỗ trợ tạo và chỉnh sửa trang trên wiki Style guide = Hướng dẫn phong cách Guidelines to keeping the wiki consistent = Hướng dẫn để giữ cho wiki thống nhất Affiliates = Các đối tác liên kết Check PZwiki affiliates here = Kiểm tra các đối tác liên kết của PZwiki tại đây Project Zomboid = Project Zomboid Website = Trang web The Project Zomboid website = Trang web Project Zomboid Forums = Diễn đàn The official community forums = Diễn đàn cộng đồng chính thức Bug reports = Báo cáo lỗi Report any bugs you encounter here = Báo cáo bất kỳ lỗi nào bạn gặp phải tại đây Build history = Lịch sử bản dựng View official Status and Build History page = Xem trang Trạng thái và Lịch sử Bản dựng chính thức Map = Bản đồ Official Project Zomboid map = Bản đồ Project Zomboid chính thức Discord = Discord Join us on the [#pzwiki_editing](/guild/136501320340209664/channel/473467044050894858/) on the official Discord server = Tham gia cùng chúng tôi trên kênh [#pzwiki_editing](/guild/136501320340209664/channel/473467044050894858/) trong máy chủ Discord chính thức
Should be. I'm sure we've had lists in infoboxes before. Can you send the source?

