#pzwiki_editing

1 messages · Page 61 of 1

flint vapor
#

So IDs for some traits might be missing ?

proud cobalt
#

I think that'd be a great idea to provide a framework for mods to be able to link to their wiki. They just have to go through the steam community link unfortunately

proud cobalt
#

@digital helm @languid kayak Can you guys override the spam filter or we'll have to let Kirrus know

flat sun
#

do any mods actually have wikis though? 😅

#

i've never seen it

digital helm
#

I like the idea

flint vapor
languid kayak
#

This one was on my mind, but both seems a good idea?

Now that you brought the latter, maybe having a "Wiki That!" button in this or vehicle mainteneance isn't such a bad idea too?

#

sure, but you'd have to link to their wiki, since none are hosted. I even through of linking to mod project pages, but that'd be so cherry-picked so yeah.

As you know, I wasn't opposing using PZwiki to host mods, but we all remember excluding weapon tables from brita's mod, the only mod was hydrocraft and in poor shape 😄

languid kayak
rotund echo
rotund echo
# proud cobalt Scams

Scamming, like people running some fake promotion for their weight loss product or something?

proud cobalt
rotund echo
#

ohh lmao

flint vapor
#

(Meant to respond to the one above)

lime gazelle
#

The B41 bug that caused moodles/traits to reduce weapon damage, intended only for melee attacks, has was fixed (B42.0.0). Character pain, weight traits, panic level, stress level, or any other character moodle no longer affect base ranged weapon damage.

naive rock
lime gazelle
#

As far as I am aware, none of the melee calculations were affected by the ranged weapon fix....nor do I recall any design discussions concerning updating melee damage calculations.

If you suspect a bug where melee weapons are not being influenced by moodles, please submit a detailed bug report in the Project Zomboid → Bug Reports forum on The Indie Stone website:

https://theindiestone.com/forums/index.php?/forum/85-bug-reports/

hard knoll
#

mhh small question on pzwiki 41 vs 42 coverage, whats the strategy there? Some pages represent the 41 state others track 42 🙂 cheers!

flint vapor
#

And there's old ref to the B41 past versions

hard knoll
#

So like sections per page, one for older, one for new version?

proud cobalt
flint vapor
#

And old page versions for B41 get linked at the top of the B42 pages when present

hard knoll
#

So its not like there will be a date where everything gets flipped but we replace gradually. Thinking of pages like https://pzwiki.net/wiki/Outfit where there is now the clothing.xml in b42 etc.
e.g. If I wanted to help and make an updated revision for build 42 that would be a welcomed thing and not something that disrupts 🙂 thats my question basically

proud cobalt
hard knoll
proud cobalt
quartz bear
#

Java

lucid junco
#

@proud cobalt huh

#

sometimes the layering gets quite wonky

night spruce
#

Help

Hi, I think I’ve encountered a bug in Build 42.12.
While testing the garage area, I accidentally walked inside a chicken hutch and now my character is stuck inside. I can’t move out, dismantle, or climb over it, and relogging doesn’t help.

Is this a known glitch? Is there any workaround to get unstuck without removing the whole save file?

olive ridgeBOT
night spruce
#

I got stuck inside the hutch, but I managed to solve it using the -debug command. Teleport worked perfectly.

proud cobalt
#

Articles with 2 or more history tables should now go into a togglebox

#

Actually it's probably ok up to 3 or so

digital helm
proud cobalt
proud cobalt
flint vapor
#

This is going to duplicate information and create information clashes

#

I especially do not want to see that in action for modding which is a constantly growing resource

#

So I'm very curious what the intention here is

blazing cloak
proud cobalt
# flint vapor Why would we even do that ?

2 Websites. The wiki begins updating to B43 as soon as unstable releases. The cloned website is an exact copy of the wiki the day before B43 releases. People staying on B42 can use the B42 website without the issues that have come of the current method (particularly templates). It's read only, and on a different domain (e.g. b42.pzwiki.net), means no maintenance burden for us, and people dont have to complain about us updating the wiki

#

Wouldn't effect editors at all

flint vapor
past glacier
quartz bear
restive adder
quartz bear
#

Mediawiki: the king of hardcoding and legacy code

#

Surprised it doesn't run on COBOL for what it's worth

quartz bear
proud cobalt
languid kayak
rotund echo
#

Guys, when I was listening to Zomboid radio brainrot, it seems the West Point Gun Range & Hunting Center advertisement was changed to be for Irvington Gun Club

lucid junco
#

like it was in 42.8 or something

rotund echo
lucid junco
snow rivet
#

I could be just making this up, but I'm pretty sure that change was in 42.5

languid kayak
proud cobalt
#

Someone had fun writing the item lists for barns

ruby parrot
#

garage doors, do they ever have keys?

#

slide doors

proud cobalt
ruby parrot
#

woops, i know better than that, just put my question in wrong place

quartz bear
#

Does the wiki document if garage doors ever have keys is the real question here....

primal remnant
#

maybe the true garage door keys were the friends we made along the way ... /joke

languid kayak
quartz bear
#

But is it documented...

lucid junco
#

Right?

#

Ah yes

#

soda

#

@naive imp thats why you have to manually check every building before writing about it drunk

#

I think Ill gather one large report on every wrong building loot

#

soon™

naive imp
#

Just out of curiosity

lucid junco
#

But like

#

its most of the buildings and facilities that were added

#

in b42

#

did you know that airport has no loot?

#

My fucking game crashed

#

this laptop sucks

#

hang on

naive imp
naive imp
#

Ngl got a Lil burnt out, on a hiatus atm

#

I wonder when they'll fix it or if they have more important stuff to work on atm

#

Im thinking the latter for now

lucid junco
#

acer predator

naive imp
lucid junco
#

got downgraded because i aint hauling that beast to another country

naive imp
#

I have a nitro 5 myself runs the game fine

lucid junco
#

shit would only fit in a baggage

#

technically i would be allowed to move it like that, since it has no battery

#

but I need at least semi working off battery laptop

#

so brought refurbished nitro 3 from sister

#

only 12 gb of ram

naive imp
#

But I dont do much other than browser based stuff off it yeah

naive imp
#

Im at 16 I wanted 32gb

lucid junco
#

i wanted to shift ram from alienware to this one

#

had 24 on alienware

naive imp
#

You didn't take the sticks out before you left? Or was motherboard incompatible

lucid junco
#

just putted off removing ram till it was too late

#

12 was also not stock, I had upgraded alienware with 16 gig stick, putting 4 gig one it had into this laptop

#

ill try to do it once i visit homeland on christmas again

#

so anyway

lucid junco
naive imp
#

Idk

lucid junco
#

but nope

naive imp
#

They'll probably expand it later

lucid junco
#

tools, shanks

#

or something

#

but nope

#

its all metal_shelves

naive imp
#

Would be neat if there was like a prisoner escape plan where there was like a getaway plane or smth

lucid junco
#

In fact it is the only loot in the airport

#

i guess its better than no loot

#

and thats basically the same for almost every factory in the game

#

which frankly who cares but us, nerds

quartz bear
#

(never works out)

languid kayak
languid kayak
lucid junco
#

win 10

#

i aint moving from it

languid kayak
#

||coughLinuxcough||

languid kayak
#

is it intel IGPU btw? Also swap would probably help if the ram is an issue? Especially if it's running of semi-fast nvme

lucid junco
#

but later in line some time

languid kayak
#

PZ is OpenGL and I know intel had issues with OpenGL... Though they also said that AMD had issues too 🤔

#

ah, so nvidia then

#

so I guess drivers aren't the issues then

lucid junco
#

yeah, no

#

it crashes when i teleport at base pop

#

so likely dedicated wam issue

languid kayak
#

lot of 3D objects on ground?

#

I disabled them as it was crashing for me too

lucid junco
#

@thin cloud Im curious, is Citr-8 Wave a brand of soft drink(that doesnt exist yet), or soft drink manufacturer?

#

Something like Coca cola, that both produces drinks with the same name, but also has Fanta, Piko and such

#

Updated

thin cloud
#

Think I retroactively made it the Orange Soda in lore but not reflected anywhere (not even the bottles)

flint vapor
#

I need to find a proper way of tracking things that were tested, with version markers of when this was tested

#

The talk page might be enough tho I'm not familiar with those, and it wouldn't really be about talking I guess but more of providing a list of things tested ?

#

I think a mbox would be fitting, similar to the bug box mbox I had made

#

What would be the proper way to handle this in the wiki ?

#

And if in a talk discussion, can we link specific "messages" from the talk discussion to serve as a marker of things tested, which I can easily link on the page ?

#

Maybe the mbox itself should be the tracker

#

So you can collapse it, and have most recent updated checks, maybe old checks too

proud cobalt
digital helm
flint vapor
#

But do you have examples of this being used this way ?

digital helm
#

For links it's just, e.g., [[Talk:Moodle#Anxiety|Anxiety]]
To use id, it's just something like <span id="example">This is an example</span> then link to it as if it were a section [[Talk:Page#example|example link]]

#

id may be best to be part of a template. But if used in the talk page, doesn't really matter

languid kayak
proud cobalt
#

I'm looking to start re-merging items now that history has been updated. Items should be on the page they are named as without good reason otherwise. Crafting and loot will be updated once more pages have been merged, so for a short time they will only show crafting and loot for the first item_id in the infobox.

proud cobalt
#

Will do those first and see what is left

languid kayak
#

Didn't want to waste my time dealing with them, but left the ones I thought may be sane, but I left them to your judgement (item wise)

languid kayak
#

@proud cobalt it seems there's a bunch of items that incorrectly got "Food" section, it's just they weren't picked up 🤔

languid kayak
dense veldt
#

How do crit chances work? Like let's take the crowbar with a 20% crit chance, if I max out long blunt for a 30% crit chance increase, is it additive with the 20% to make 50%? Or something else? Does the -5.2% crit chance from extreme panic also work this way?

proud cobalt
proud cobalt
proud cobalt
proud cobalt
digital helm
flint vapor
#

Hmm trying to improve the styling of the infobox for modding projects so it fits the rest of the wiki
But the template Infobox/socials I had made doesn't properly adjust to not be of the color blue

#

Preferably it should be like Infobox/row

#

I suppose there's no better way to handle that ?

#

Bcs editing this shit is not going to be fun 💀

flint vapor
#

Ok nice figured it out

#

Was using the infobox-section class for those

digital helm
flint vapor
#

Just without the whole background thing, so now it has same font size, bold, and center

digital helm
#

Very nice

flint vapor
#

I found a logic problem in the Page version template

#

If there's a B41 version of the page, it stays uncollapsed and doesn't show that a B41 version exists

#

Also I was just thinking, can we not completely change the style of showing the info by just having a massive big button for the B41 version like on the right side of the template or something like that ?

#

Or directly under the icon for the mbox

#

Because it has been clear from the start that our problem with showing the B41 version is that it is not visible
Then fuck it, go around it and completely change the whole styling the template ? Instead of trying to follow the style of the mbox with icon then text explaining stuff, just add a massive button to it

#

idk something like that

placid radish
#

Ok so I was checking the wiki and got a question about a certain page

#

It says awl, does this mean you can use twine to make thread?

#

Asking for wilderness run

placid radish
#

Is there any other recipe for thread that doesnt include whats on the wiki?

#

Also I'm not sure why but theres no level "none" of carving here

proud cobalt
#

No. these are the three recipes with thread as the output

placid radish
#

But I couldve sworn there were stuff with requirement carving: none

#

Oh wait what I cant filter none on it

#

Huh strange nvm

proud cobalt
placid radish
#

thats gonna save alot of my time on my wilderness runs

placid radish
#

Lemme show wait

#

Is this still possible to obtain with foraging?

placid radish
#

Aight also is it true that using focus "trash" can increase those odds?

proud cobalt
placid radish
#

They said it should because magazines count as junk thus count as trash

proud cobalt
placid radish
#

But thatll be in like 6 hours if my friend isnt playing

#

But still ty for the help

proud cobalt
placid radish
#

Nah I'm good I already got a wiki I'm working on with a team 😭

placid radish
#

Yo, can this be updated

#

Real

digital helm
placid radish
#

😮

#

Tysm bro

digital helm
#

It's at the top of the foraging page 😆

#

Not all of them can be focused, and are 'hidden' categories

digital helm
placid radish
proud cobalt
placid radish
#

Also like something to do with "it doesnt naturally spawn except if you spawn it in?"

digital helm
#

There's a lot of pages like that. We rely on people adding it when they find out

gaunt tide
#

hello i organized a table for the foraging zones. there are so many types of forest now i thought it would be handy to know how rare what type of item is in each one

#

i was foraging and i got curious about the differences in the zones so i poped on debug mode and teleported around on another file, took screenies and went from there

sturdy tangle
placid radish
sturdy tangle
#

Now I’m looking at Hemp Dogbane, which has foraging information that I think I can interpret. It’s not all clear, though.

Amount is self-explanatory (how many do you find when you find it?)
Skill level (maybe the Foraging level you need to find it?)
Biome: chance (something to do with relative chance to find it in relation to different biomes but the numbers are inscrutable)
Weather modifiers (reductions by… percentage? Other?)
Available (no idea)
Month bonus, malus (a positive or negative modifier but how much?)

flint vapor
proud cobalt
gaunt tide
#

No numbers these are the values you are told in the foraging menu when u mouse over it

proud cobalt
proud cobalt
gaunt tide
#

oh interesting

#

they are all 15 tho

#

so if the numbers are this then the text could be inaccurate

#

or misleading

proud cobalt
gaunt tide
#

ah i was looking at the wrong spot sorry

proud cobalt
#

The numbers for the category are different to the individual items, i'm not sure how that works. @digital helm might know more

gaunt tide
#

im glad u linked this, i made this sheet cause i couldnt find information about the new foraging zones

#

i wanted to quickly see the differences between them at a glance

#

(nerd reasons)

proud cobalt
#

Vail made all the foraging category pages, it lists what can be found for each section, can navigate between sections using the navbar at the top

gaunt tide
#

thats really sick thank you for sharing

#

if i gather and organize any more things ill be sure to share here. i have fun doing it

proud cobalt
#

That would be good, the main foraging page still needs complete updating to B42, so if you're a bit of an expert (or nerd) in foraging we'd appreciate if you looked at updating it too. We can help you with the technical side of actually editing

https://pzwiki.net/wiki/Foraging

gaunt tide
#

alrighty i keep my eyes peeled as i play and try to compare what i find to this page and see if anything has changed

sturdy tangle
quartz bear
proud cobalt
#

<@&671452400221159444>

proud cobalt
quartz bear
#

is it special

quartz bear
proud cobalt
#

Lol

digital helm
quartz bear
#

sad

#

it sounded cool

digital helm
#

me too when I first read it

digital helm
placid radish
#

Cuz I didnt see them there or I'm blind

proud cobalt
proud cobalt
#

@flint vapor The page dictionary has been updated, there's been some significant changes so might be worth a bump to the mod.

#

Changes in what item ids are on what page, i should add

placid radish
flint vapor
#

I'll do that

#

I'm looking into the moodle support, it's not easy

quartz bear
#

Are mods limited to Lua

flint vapor
proud cobalt
flint vapor
#

I mean that's straight up wrong....

#

There's scripts, XML for animations

proud cobalt
#

That's fair, i was thinking more about lua/java. I thought it was pretty clear that those were available

quartz bear
#

Yeah my question was Java

#

Using it would make it easier

proud cobalt
#

Every java mod i've seen has required copying and overwriting the class files manually, as opposed to one click install from steam workshop. I have used one before to modify the game camera though

flint vapor
#

See the Java page

#

There's a few cases of mods where you don't need manual install

#

There's a NPC mod which needs you to modify a bit more things so you receive auto updates

#

Basically makes the game load its Java files

#

There's Leaf, a project that now is a bit paused

#

And there's also Puzzle that I need to make a wiki page for, and actually learn what it is about

quartz bear
#

Java agents

#

A unified mod loader

#

ASM (or mixins if you're schizo)

#

It's possible... But maybe not that demanded

digital helm
#

Mods, I mean Devs *

flint vapor
flint vapor
#

That's why Leaf was promissing

#

But sadly it's a solo dev, who is less and less interested in PZ

quartz bear
#

I'll always take pride in ReLookup even if it was slop

#

Good thing half the wiki is automated now

#

I hate manual labor, I'd rather automate something again 💔

placid radish
#

Btw I think in build 41 this is fasle

#

false*

#

Cuz I'm getting 13xp every pushup

#

No xp boost btw

#

Or actually it ranges between 13xp and 6xp

flint vapor
languid kayak
#

Actually not really, it wasn't really updated since b41 too

languid kayak
digital helm
languid kayak
digital helm
languid kayak
flint vapor
#

God damn that one was annoying

languid kayak
flint vapor
flint vapor
#

Meanwhile had time to do that

#

ignore the out of shape one bugging, I think it's because there's spaces in the name 💀

languid kayak
proud cobalt
proud cobalt
#

Working on outfits, they're gonna be a little messed up while i sort it out

digital helm
flint vapor
#

I'll add it

#

??????????????????????????????????????????????

#

@languid kayak @proud cobalt @digital helm

languid kayak
#

WeightLoss

digital helm
languid kayak
#

I think admins can bypass filter? I'll check

flint vapor
#

Completely forgot we had already talked about that

digital helm
#

I think we missed passing it along too

languid kayak
#

nah, it's the same even for us admins, so yeah, Kirrus has to do that

proud cobalt
#

Would you be able to do this still? I'm up to the screenshots part. I can handle all the editing / cleanup

#

Also surely this background can be changed to a solid colour for chroma keying

flint vapor
#

I can try to look into it yea

proud cobalt
flint vapor
#

ew

#

Yea don't worry I already know how most of these work or how it's handled

#

But basically you have a UI element where you give character informations and it renders the character in specific ways

#

You can do a looooot of stuff with this pannel

#

And either way, I know where to look for to learn how to use that

proud cobalt
#

All i need is it to go through all the default outfits and take a screenshot as large as possible. Preferrably with a solid background

#

Oh and if it could save with the name of the outfit, that would be even better

flint vapor
#

https://steamcommunity.com/sharedfiles/filedetails/?id=3567109091
1.5.0
Added:

  • Moodles support: right click a moodle on the HUD to open a context menu to access wiki pages of moodles
  • Ability to right click traits in the in-game character menu

Updated:

  • Pages dictionary (page indexes, new pages, moved pages etc.)
  • Complete reorganization of the files. This means old files will still be present in your installation, but I support it by making those old files empty. In the future, I will remove those old files completely, going with the supposition that everyone updated to the new version. Preferably, do a fresh install of the mod.
  • Improved context menu system to use a custom context menu class, should make it easier to render fresh custom context menus

Fixed:

  • Tile and crop text in the Wiki That tooltip
  • Removed cache system for WikiElement as it was causing issues and was not really needed
proud cobalt
proud cobalt
rigid ledge
#

wait, those things are called moodles and not moodlets?
learn somethin new everyday, here I was sitting thinking how a zomboid mod could support a learning managment system

flat sun
quartz ether
#

im glad the wiki is being paid attention to. It's extremely outdated in so many ways and lack details

serene sage
#

it's been as expansive and accurate as ever for a long while

quartz ether
#

I wish it was and yeah im glad they're working on it 🫶

proud cobalt
naive imp
#

FINALLY

#

Lmao

#

Thanks for all the work you do to items @proud cobalt

#

Seriously

proud cobalt
naive imp
#

I've been on a hiatus lately, just kinda burned out a bit

#

But I plan to be back either this week or the next

serene sage
#

oof I wish I could say when I'm back on the wiki

#

I'm like

#

sinking in coursework and stuff

proud cobalt
serene sage
#

not only that but the randomized stories too

#

but yeah coursework first

proud cobalt
#

Lots of new links to random stories with the outfits being done

flint vapor
#

That's a good idea

proud cobalt
#

<@&671452400221159444>

digital helm
#

The little toggle arrow (seen on mboxes and infoboxes) changed to a chevron rather than to better match the rest of the wiki.
Please let me know if any graphical weirdness

proud cobalt
#

Looks good

hazy spindle
#

.

proud cobalt
#

<@&671452400221159444>

rotund echo
#

I'm remaking the deleted Doe Valley Forest page, this time with more info/content

#

I think numerous POIs listed under "Doe Valley" should be broken off into "Doe Valley Forest"

#

Like the KY-60 gun store, Mad Dan Den, Meadshire, Coalfield, Deerhead Lake

#

Personally my own definition of the western side of "Doe Valley" is where the farmlands, plains, and grasslands stop and become forests

rotund echo
quartz bear
#

but I would patch a lua file or a class file instead of making a mod

flint vapor
quartz bear
#

which is exactly why im not gonna do it

#

patching is so much more fun

#

no boilerplate required

#

pure skill

#

that reminds me I should download the game onto my laptop

flint vapor
flint vapor
#

I'm going to look into it

ruby parrot
#

oh whoa

#

new patch

#

it does look small though

flint vapor
#

That idiot is still not banned ?

#

I'm impressed

flint vapor
#

So you just have to give me a filename pattern that you want to use, which will hold the outfit name, and also maybe male or female in the name too, and I can output you in-game screenshots of such a character UI with the files named as you need

#

I'm going to look into that UI element to try to have a proper UI for the screenshots

#

But this means with a simple python script we can cut the images around the character, for every screenshots for every outfits

#

It does stutter the game a tiny bit when taking the screenshot, but nothing too impressive

#

Ok I guess this is the pattern you want

#

@proud cobalt oh boy I got really good news for you

#

We can literally greenscreen the fucking character LMAO

flint vapor
#

I have a vision

flint vapor
#

Just need to add a timer to give time to the character to properly render

#

Also it's very interesting that I don't even have to set the character gender in the UI model view

#

Wait

#

Omg

#

We can take screenshots of a specific area

#

nvm

flint vapor
proud cobalt
gloomy glen
#

hey I was reading the ekron page, and there are a few phrases that I think could be rewritten (i.e., "The town is bisected by a railroad that runs through the middle of town, and this railroad is protected by tall fences with barbed wire, which makes climbing them impossible. There are only two roads that cross this railroad.")

#

not sure if I trust my english if I'm honest, should I give it a shot? you can always reverse it after all

proud cobalt
flint vapor
#

Bcs the common folder is empty, it won't be present in the repo

proud cobalt
#

Ahh

flint vapor
#

I'll add a placeholder file for future cloning

proud cobalt
#

That did it

flint vapor
#

You can adjust the time between screenshots

#

I found 0.5s on my side is usually fine

#

Lower is probably possible too

proud cobalt
#

How do i open it and where do they save to

flint vapor
#

In case you get screenshots of the wrong outfit, it means the game didn't have time to load outfits in before the screenshot takes place

flint vapor
#

I need to note that somewhere

#

Or make a keybind for it

#

Tho it's just a debug mod so that's fine as is

proud cobalt
#

Where do the images save to

flint vapor
#

Zomboid/Screenshots

#

And you need to create a subfolder in there

#

Called OutfitParser

#

I'll see if I can create a folder from Lua

proud cobalt
#

Ok working, files are output without extensions, some outfits are too tall for the window, and can we make the window as large as possible

flint vapor
#

Uh what ?

proud cobalt
flint vapor
#

What resolution are you playing on ?

proud cobalt
#

1440p

flint vapor
#

Oh I need to add the file extension at the end of the filename wait

#

You want them in png right ?

proud cobalt
#

Yeah

flint vapor
#

I'll add more settings for the filename in the UI

#

I forgot to do that

proud cobalt
#

Then just makin the greenscreen as large as possible

flint vapor
#

I make it the current resolution size

flint vapor
#

Or how

#

Bcs the coordinates are in absolute, and 0 0 is literally the top left corner and every other UI elements are placed relatively from 0 0

#

So unless the game does some fucked up fuckery there, the UI should literally be the same coordinates everytime

#

Try in 1920x1080

proud cobalt
#

This is 1080. I just want the square itself larger

flint vapor
#

Ah yes of course sure

#

How big do you need it ?

proud cobalt
#

However large you can get it while keeping the bottom on the screen

flint vapor
#

Alright

proud cobalt
#

Thanks, the bigger it is the better the image can be

#

Make PZ do the work of rendering it at that size

#

Ty btw

flint vapor
#

gawd damn

proud cobalt
#

Haha perfect

flint vapor
#

I'll push that

#

So you can test it out

#

And I'll add a simple text box to change the filename

#

Ok pushed it

#

Pushed filename text box entry

#

In case you ever need to change that

#

The view adjusts to your current character, for the most part

#

It swaps between male and female automatically (that's part of that UI element, I didn't code that in)

#

Tho your character might also change look in the UI

#

If you need more control on that, tell me

#

Or if you need more control on other bits

#

It automatically retrieves the current list of outfits, so if there's ever new outfits added in, you can run it again

proud cobalt
#

That's working great. Here's a wild idea, could you do one for item models?

flint vapor
#

I think so yea

#

I'm pretty sure that's possible too

proud cobalt
#

Some outfits have beards and hairstyles too, does it account for that?

flint vapor
#

Didn't knew beards and hairstyles could be applied to outfits

proud cobalt
#

For item models, would need the ability to zoom and rotate freely

flint vapor
#

So no automatic renders

#

And simply manual renders ?

proud cobalt
#

Automatic render would be good, but will need the ability to manually render. We can technically automatically render with Blender with @digital helm script, but it would have the same issues with rotation and zooming (I would assume)

flint vapor
#

I'll look into it in the next days

#

Maybe it takes into account attachment scripts

proud cobalt
#

That would be great too

flint vapor
#

And thus we can have it be properly placed like on the ground

#

Do you want individual manual renders for outfits ?

digital helm
#

Yeah rotating would be a necessity. Some items are on some weird angles

flint vapor
#

Alright I'll look into that

#

I'm probably going to repurpose the outfit parser mod as a general Wiki in-game tools mod

#

That way you have every tools in a single mod

proud cobalt
#

That would be good. @languid kayak might want some QOL stuff for testing

proud cobalt
#

They look pretty good

proud cobalt
#

The green hue hue is a discord thing 😄

digital helm
#

They look so good

proud cobalt
#

It all uses the page dictionary now so naming is way less obtuse, and the list is generated off the names of the actual articles. It was a nightmare trying to auto parse the half CamelCase half not into article names.

#

Also distributions should support the new naming too, should update next time the bot runs

rotund echo
#

How to move pages from one category to another?

proud cobalt
#

Can change the category in the header and at the bottom of the page, if you give me an example i can show you specifically on that page

rotund echo
#

Oh wait, I figured it out, its on the bottom of the page

digital helm
rotund echo
proud cobalt
#

Im changing skill bonuses to read the full xp gain, rather than the boost xp gain. I figure it saves a little confusion saying 100% xp gain rather than +75 xp gain

proud cobalt
keen terrace
keen terrace
proud cobalt
lucid junco
#

My P and O keys stopped working on my laptop

#

I can't even type project zomboid drunk

flint vapor
#

Oof

rotund echo
#

~ sharglden

lucid junco
lucid junco
#

hmm

#

Can you watch tv

#

As a deaf illiterate

#

yep

#

thats another bug report for me

flint vapor
lucid junco
#

But you cant hear what they say

#

or understand what they are saying with subtitles

flint vapor
#

It really depends on the stuff

lucid junco
#

since you cant read

flint vapor
#

It would need them to implement per TV show behavior

#

Like watching cooking or carprentry is ok

lucid junco
#

I mean, all text can be in ???

#

but still gain carpentry or cooking xp

flint vapor
#

I guess

languid kayak
languid kayak
languid kayak
lucid junco
#

If deaf can watch tv and vhs (though home vhs should be made unaccessible to deaf since they dont provide cc most of the time), because they have cc

#

Then deaf illiterate can't watch tv at all

languid kayak
languid kayak
#

I think I touched it briefly once when we were discussing names for moodles.

Not sure what are they named after (seems to be a variation of their ID but we also have the names on debug mode. Sadly they are not really consistent (some have "Level" in them, some are overly descriptive), but since these are more user-facing and actually a text other than ID that's not really shown, maybe we could adjust some pages to them? So far I did some redirects.

Especially since we cover Fear, Sanity and Morale which are only visible in debug

Possible renames would be

Also @flint vapor would it be possible to link to moodle pages from the general debugger menu? Though it's an edge case so maybe it's best to be skipped?

flint vapor
languid kayak
#

(link for Wiki That! that is :D)

flint vapor
#

Who would even bother using that ?

#

People who active the debug menu, who should already have the knowledge to navigate those moodles in the first place I'd say

#

The mod is more aimed at the general user, if a general user even find this moodle menu it's a freaking miracle LMAO

#

The debug menu are particularly annoying to navigate and find what you're looking for haha

#

Ooook that item 3D rendering might prove itself to be an interesting challenge

languid kayak
flint vapor
#

Now to dig through literally hundreds of possible functions, and find the ones I need to control the view

flint vapor
#

Alright I got this for now @proud cobalt
I got a weird inverted normals problem in the renderer for some reasons that I'll need to find a solution for

#

No buttons for screenshots now, but I'll add that in later

proud cobalt
proud cobalt
proud cobalt
proud cobalt
#

@languid kayak Do we need the test date if the last one was 40.8?

proud cobalt
proud cobalt
digital helm
digital helm
proud cobalt
proud cobalt
#

Ok items will no longer have recipes where the only use as as a SharpKnife tool.

proud cobalt
proud cobalt
#

Oh i have to update the recipes data files, they will link to the pages that have been merged. Will try get to that tomorrow

digital helm
#

Moving pages is so annoying 😄

quartz bear
#

Mediawiki is one of those things that everyone would simultaneously love and hate switching off of

languid kayak
languid kayak
proud cobalt
naive rock
#

was just doing some testing now, seems that panic is reducing melee damage again, albeit by less than it was beforehand. Anyone with a decompiled copy of the code want to take a peek and see what the values are now?

flint vapor
naive rock
#

Yeah fair, going through it now

#

does anyone know what this specifically means?

Given the context it seems to have to do with how far away the zombie is, but I'm not sure what the exact value is.

Reason why is because panic decreases the hit chance by 4 per level, + this value * . 5

proud cobalt
naive rock
proud cobalt
naive rock
proud cobalt
naive rock
#

oh wait, I think I remember, it's about a half a tile

I'll do some testing on this later to confirm that

#

Missing back when the aim falloff over distance was just 1% per tile rn

proud cobalt
proud cobalt
#

Navbars beginning to roll out, expect some teething issues 🤞

lucid junco
#

Maybe it isn't a settlement

#

But rather camping sight

#

The more I think about it, the more I doubt my first idea of it being anything but a camping/hunting ground

digital helm
fallen wren
#

do u guys have a full list of item variables for modding items for b42

#

list only covers b41

#

i mean for new variables in 42 if any

proud cobalt
#

Oh i think it was Lua Events he generated :/

flint vapor
#

Yea Lua events only

flint vapor
proud cobalt
flint vapor
proud cobalt
#

To replace the header template

flint vapor
#

Oh

#

Oh god another one of those LMAO

#

Well alright, I'll probably keep it light

#

But that'll be good I think

#

Mostly for the modding fields

proud cobalt
#

It's not like the navbox where it lists everything, just to assist with navigation. The header listing categories wasn't really helpful for users.

Can also subdivide it if needed, e.g. one for modding and one for guides.

flint vapor
#

Hmm

#

I'll see

flint vapor
#

We can't easily access categories that way

#

What's the current go to for the rest of the wiki ?

#

Because personally using categories is the only viable way to properly parse the modding wiki

#

So having a quick access to it is quite important

proud cobalt
rotund echo
#

Who dun it

#

CALVYBOT?

#

I'll kill that clanker

proud cobalt
rotund echo
proud cobalt
#

Oh hang on

#

I see now

rotund echo
proud cobalt
#

Yeah, took me a second. But we're not using header anymore

#

It's because the infobox is on the same line as the header

proud cobalt
#

I am fixing the items thing though, i must have put the wrong template in last night

digital helm
proud cobalt
fallen wren
#

they might even add more as unstable updates more

#

😭

#

for now though is there a way to like, make pz print out all variables ?

#

actually is this it?

#

ok yeah this is it, i see why it'll take time cause you'll need to explain what each one does

flint vapor
digital helm
proud cobalt
#

<@&671452400221159444>

#

can we ban people having moderator in their name?

obsidian atlas
proud cobalt
flint vapor
#

Yea that happened so many times lol

#

And I swear there's at least one or two accounts that aim to do this just to stop you from pinging moderators lol

#

That top guy very specifically

flint vapor
#

There seems to be an inconsistency with the dateformat template

#

First one is {{#dateformat:2025-01-05|ymd}}
Middle ones are {{#dateformat:2022-09|ym}}
Last one is {{#dateformat:2019-11-20|ymd}}

#

It'd be nice if they all used full leter months

#

And for the last one to actually make sense in comparisson to the first one

#

So I guess the dateformat is just too stupid to be able to use the year and the month only ?

#

💀

digital helm
#

dateformat is a magic word, not a template. It uses the user's date format preference, with everything after | being the default. iirc we use mdy because that's the way the US likes it

#
MediaWiki

Magic words are strings of text that MediaWiki associates with a return value or function, such as time, site details, or page names. This page explains only the standard magic words; for a technical reference, see Manual:Magic words .
There are three general types of magic words:

Behavior switches: these are usually written as uppercase words ...

flint vapor
digital helm
#

That's reasonable

flint vapor
#

Alright getting there, I found the fix for the weird visual bug on models, which is due to the weapon rotation hack which needs to be activated

hard knoll
hard knoll
#

I tested it

flint vapor
#

I mean, give a few seconds to check that

#

Oh shit they broke it

#

Wtf

#

That worked before I'm sure of it

hard knoll
flint vapor
hard knoll
#

rel. I am on linux to. Not arch btw 😄

flint vapor
#

I'm not on arch either haha

#

So I think we should make a bug report

#

And we can add a BugBox template to the Icon parameter

#

That way we can officially report that, and link the bug report on the wiki page

#

Feel free to do it if you want

hard knoll
hard knoll
#

Cool thanks. Should I leave bug report link empty even if it says required? 🙂

flint vapor
#

And link that bug report

hard knoll
#

"Warning: This action has been automatically identified as harmful. New users may not include external links in their edits.
Attempting to submit this edit again will result in your account being banned!"
Poor me 🥹

I guess it is because I choose to edit the whole page instead of selecting edit only the block and the whole page contains links ...

flint vapor
#

Did you create an account ?

#

@languid kayak new users can't add links ?

flint vapor
hard knoll
flint vapor
#

You might need X amount of edits idk

hard knoll
flint vapor
#

The bug box adds a link anyway to the forums

#

💀

hard knoll
#

report first, bugbox after then - no orphans allowed 😏

flint vapor
languid kayak
#

oh true yeah, new users can't have more than 2 external links too

flint vapor
hard knoll
flint vapor
# hard knoll I wasn't sure if you would so I did not. I can if you haven't already 😄
The Indie Stone Forums

Version: [42.12.3] Mode: [main menu] Server settings: [N/A] Mods: [Controlled example mod to reproduce bug] Save: [doesn't matter] Reproduction steps: 1- Create a simple example mod 2- Define a mod.info file for your mod, place in the versioning folder (42, and not common) 3- Have a png file name...

#

Don't worry I got it

#

Go add a comment to confirm this happens to you too

#

I'll add details about my system in case this is the problem

#

Added the bugbox

hard knoll
#

Thanks buddy. Will do. However, Neither "Zombies" nor "Project Zomboid" let me pass the security check :D. I must be a bot.

flint vapor
#

Wdym ?

hard knoll
flint vapor
#

Uh

#

Try PZ ?

#

Also maybe retype it fully

#

Do you have a space at the end ?

hard knoll
#

PZ aint it. retype fully? Yeah I don't Copy paste. No spaces.

#

hmm wait. There is another captcha when refreshing the page

#

works now. I think the captcha-gen-thing in the background was super delayed or something. Web-devs should show a warning or spinner or smth 😉 that one goes on top of the zombie/zomboud question.

hard knoll
flint vapor
#

np

#

That means you can do all of that yourself in the future haha

hard knoll
#

Oh no what have I done 😆

flint vapor
#

@proud cobalt do you want to be able to render any item models or any items ?

digital helm
flint vapor
#

👌

#

@hard knoll

#

Go edit a random page haha

proud cobalt
#

@flint vapor Page dictionary updated with weightloss

flint vapor
#

Noice

flint vapor
#

The difference is idk, every models is every model scripts, even unused

#

I need to rework how I'm handling it rn it's a fucking mess

digital helm
#

Sounds like my renderer too 😆

#

I did it that way too. Just rendered all the models in the scripts, rather than comparing with each item

frail fossil
#

hi guys i'm back

#

So i was looking at the source of the template:infobox page, and it seems really really short

#
<includeonly><div class="infobox {{{class|}}}" {{#if:{{{color|}}}|style="border-color: {{{color}}};"}}>
  <div {{#if:{{{color|}}}|style="background-color: {{{color}}}; color: white;"}}>{{{title|}}}</div>
{{{1|}}}
</div></includeonly>
#

how does this create the entire infobox?

frail fossil
#

oh okay that makes sense

#

it looks really long though how do you guys manage it

proud cobalt
#

It is really long lol. The next step is to recreate it in lua which should be faster and simpler to maintain

frail fossil
#

What do you mean?

proud cobalt
#

It's written in parser script from before we had access to lua, it's a very simple language which requires a lot of repeated code. Lua is faster and doesn't require that

frail fossil
#

i see

#

this looks awful to debug 💀

digital helm
#

It is lol

proud cobalt
#

Yeah we dont really edit it on the site, and it's a little better with the editor

flint vapor
#

You better know how it works lmao

flint vapor
proud cobalt
quartz bear
#

I liked wikicode when making my encumbrance thingy

#

The fact it worked was crazy to me

keen terrace
#

i dont know what its suposed to say but its not that.

flint vapor
#

My message wasn't for you, what are you talking about ?

keen terrace
flint vapor
#

Link my message, I need more context here

#

The page you sent is about a specific tile, not related to modding so not my wiki subject

frail fossil
#

By the way, if you replace the infobox templates with a Lua version, would every page that uses the infobox need to be edited?

frail fossil
#

oh ok

proud cobalt
keen terrace
proud cobalt
keen terrace
proud cobalt
keen terrace
proud cobalt
keen terrace
proud cobalt
keen terrace
quartz bear
#

people's love towards inanimate objects never ceases to amaze me

languid kayak
digital helm
quartz bear
#

so many new colors in chat

rotund echo
#

Guys please ban sharpgolden's IP address from pzwiki.net

(he advised to use the Zomboid Original Sin — using fire to kill zombies)

lucid junco
#

Grow up nerd

lucid junco
quartz bear
#

fire is so ineffective at killing zombies it's unreal

proud cobalt
#

Never been a fan of fire

frail fossil
#

> firefighter pfp
checks out

naive imp
#

I prefer the pickaxe myself

languid kayak
#

I kinda started to like crowbar, first time playing with it in B42, was always an lumberjack/axe guy

naive imp
#

Low damage high stamina usage

#

Id rather have a short blunt

languid kayak
#

For single zeds it's fine 😄

I like short knives, but mostly for their jaw stab option, and stealth is at least a little more viable now that the zombies don't have pinpoint hearing

naive imp
#

I use stealth all the time

#

I always keep a screwdriver on my belt for that exact reason

quartz bear
#

Shovel was so op in B41

#

It was a baseball bat+

proud cobalt
#

Long blade all the way, just so rare badending

rotund echo
languid kayak
languid kayak
languid kayak
#

I think we have more than 31 pages in English after all 😄

languid kayak
proud cobalt
proud cobalt
proud cobalt
#

Or should the categories already be in English?

rotund echo
proud cobalt
#

This was made for 42.8 so maybe things are a little different, but i havn't seen much in terms of changes for blacksmithing other than being renamed to blacksmithing

rotund echo
# proud cobalt

Hmm, yeah this full tech tree is supposed to be done in the wilderness from scratch

If you're looting like a normal person, this tech tree is far more easier and you can skip a lot of the parts

digital helm
digital helm
proud cobalt
#

Ok added to langswitch

#

Thats... probably gonna take some time to populate

digital helm
#

Yeah... a long time

#

thanks

languid kayak
languid kayak
#

I technically can check it I guess

languid kayak
keen terrace
languid kayak
# keen terrace any chance you could add a the packaged tent under "see also" or as a sub line l...

You should be able to do that yourself, should be simple enough especially with visual editor – see also is basically a list of links without any additional info that are related, but we did experiment with generating them automatically so a lot of them may be irrelevant and some pages mis them entirely. They are in the format of
`== See also ==

  • [[Link]]
  • [[Link2]]
  • [[Link3]]`
    (there's no upper or lower limit, but 3 is a good start)

The additional info goes to == Trivia == section if you want to add something that requires text, though not sure if that along is worth a trivia 😄

#

And yeah, seems that both Tent and Packaged version of it are autogenerated; I do have a plan to eventually be going through those and revamping summaries, see also etc. but since we maintain thousand of pages, time is the most needed, so feel free to adjust the see also if you see them irrelevant and maybe even remove the notice once done. I and other admins are verifying all the changes anyway, so feel free to adjust them at will before that 😄

In case you didn't do any edits on pzwiki, we have https://pzwiki.net/wiki/Help:Contents – I started cleaning it up a little, so if something's not clear, let me know, especially now that we have visual editor (most of the admins, me included use source editor, so I might not added some quirks with Visual Editor, so let me know)

languid kayak
lucid junco
#

uploaded it now

lucid junco
#

Should I overwrite it to suggest that its actually a citr-8 branded product and link to you saying that its actually a citr-8 wave?

#

Also @proud cobalt @languid kayak(or idk who should I ping for that) Why both Pop cans labled as Cola?

#

But in code it is labled as Pop

#

and in the article itself it is referred to as "Pop"

lucid junco
thin cloud
#

Never link to Pat_Bren, I'm not a source, only the game is the source. Orange Soda is the item, Citr-8 is the brand (which usually aren't listed)

digital helm
flat sun
#

i feel a little bad that most of my contributions are nitpicks like this, but in 'By default it generates with cola.', 'By default' and 'generates with' seem redundant

#

'by default' could imply it can be configured, which it can't (without mods), so i would say 'It generates with cola.' would be preferable wording

proud cobalt
proud cobalt
flat sun
#

is that part not made by a script or something?

proud cobalt
#

That part wont be updated by a sript

digital helm
proud cobalt
#

Surely we aren't going to change the article name to Cola (Pop Can) (Sealed)

digital helm
#

definitely not

#

it has 3 names. the open, sealed and the empty

#

so it'd be something like "Pop Can (Cola)"

proud cobalt
#

We already have the container name in the infobox so i dont see a reason to change the name from Cola

digital helm
#

since empty is Empty Pop Can

proud cobalt
digital helm
#

This issue extends to all fluid containers though

proud cobalt
#

All the pop cans should be merged than i think

digital helm
#

I guess we don't mention which fluids spawn in it then, in the infobox?

#

I was thinking of adding that too

proud cobalt
#

Not in infobox

digital helm
digital helm
#

<@&1399049363950534656>
We're after some thoughts on the naming of fluids containers. Since they're dynamic, we're struggling with a clear naming scheme.

If you don't know, the in-game name is based on the Container Name and the Fluid that's in it.
E.g., Cola (Pop Can) if it's a Pop Can (item) that has Cola (fluid) in it. Or Empty Pop Can if it's empty.
The problem is that it can change, e.g., the same item could be Water (Pop Can).

We currently have a few methods.
1) Varied naming.

  • Single spawned fluid - Fluid (or Fluid (Container)). E.g., Cola or Cola (Pop Can) Container name is then in the infobox.
  • Multi spawned fluids (or none) - Container. E.g., Pop Can. We then list spawned fluids in the article.

2) Name based on the container name.

  • Single spawned fluid - Container (Fluid). E.g., Pop Can (Cola) Container name is then removed from the infobox.
  • Multi spawned fluids (or none) - Container. We still list in the article what can spawn in it.

3) Merge fluid containers.

  • Merge them, since they're usually functionally identical, with any variation only being for the icon, model and spawning.
  • So instead of having 21 separate pages for each Glass Bottle variant, they're all listed on one page.
flat sun
#

strong support for 3, the fluid the container spawns with is not an inalienable property of the item so it doesn't make sense to name them after that

#

i suspect items like this may get merged in the game proper in the future, i've definitely heard that they're unhappy with all the duplicate items, they really just exist because the spawning logic isn't customisable enough

digital helm
lament hazel
#

Imagine if we had... onSpawn()

#

just... a callback with context for why the hell this item is being spawned and into what..

proud cobalt
lament hazel
#

Someone else might be able to add and expand on why it would be an amazing concept..

flint vapor
languid kayak
languid kayak
#

Unless they change to something like "Wine bottle" or "Bourbon bottle" somewhere down the line in-game that is

languid kayak
proud cobalt
languid kayak
#

Clothing are mess since b41 sadly 🙁 Some revamp would be welcome still

naive imp
proud cobalt
naive imp
#

Ex. "A Glass Bottle can spawn containing a variety of liquids. Shown below is a table/explanation/whatever of what spawns where."

Example example

Example example

proud cobalt
#

I think 3 is the best way with what we have now, i just dont like how it's done in game

naive imp
#

For like the different individual ones

digital helm
proud cobalt
#

What Vail said

#

But they're all {Liquid} {container}

naive imp
#

Maybe a disambiguation page? But I know we aren't a fan of a lot of those

proud cobalt
#

They removed all the display names from items which has caused a bit of a headache

naive imp
#

I haven't played pz in a bit

digital helm
# naive imp Oh so you can't just see in game anymore? That's annoying

Name is dynamic. Changes with the contents

If you don't know, the in-game name is based on the Container Name and the Fluid that's in it.
E.g., Cola (Pop Can) if it's a Pop Can (item) that has Cola (fluid) in it. Or Empty Pop Can if it's empty.
The problem is that it can change, e.g., the same item could be Water (Pop Can).

naive imp
#

I was more talking about how all the different bottles with models weights etc are all still just called "glass bottle"

#

Not like "glass bottle-vodka" or whatever

proud cobalt
#

So it would be Vodka (Glass bottle)

digital helm
naive imp
digital helm
#

Empty Glass Bottle

naive imp
#

Just the container with no fluid

naive imp
#

Because that was the main reason for splitting a lot of pages based on the internal name of stuff

#

Like sneakers sneakersTINT etc

#

I could be wrong but I remember the only way we were able to merge them back into a page is because the info box was modified to handle different item IDs

#

At once

#

So I'm just saying idk if all these bottles have the same item ID or not and if so how do we wanna handle that

proud cobalt
#

No they all have different IDs

naive imp
#

Because I know item ids were a big thing before (I think)

naive imp
#

Classic overthinking shit

digital helm
#

That's the problem 😄

proud cobalt
naive imp
proud cobalt
#

Example list

proud cobalt
naive imp
#

That'd be a big infobox

digital helm
#

It's definitely not ideal

proud cobalt
#

It's more, say a user is searching for vodka, how do we handle that. Previously there was a bottle of vodka item, and there still is in game, but now it's Vodka (Glass Bottle)

naive imp
#

Id say list the bottles it can spawn in on the fluid page with redirects

#

Ex.

#

"Vodka can be found in various types of (bottles] around Knox Country."

#

And the that links to the associated bottle

#

Unless there's multiple

#

That may be an issue