#pzwiki_editing

1 messages Β· Page 59 of 1

naive imp
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Neither does broken glass

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Yeah I think so. Logo looks the same.

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Yeah but that's in Louisville. I'm just talking about the major entirely new towns. Still got some other locations to go through like bright valley trailer park and dark wallow lake etc but all the big stuff is done out west

languid kayak
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farming πŸ˜„

digital helm
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Being obsolete is effectively being removed. Same as if it was commented. It's removed from the game, but exists in the game files

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Troughs I assume?
There's currently only items listed. Troughs etc. would be tiles/furniture which haven't been done yet

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Haven't looked into it at all, but i think it's a different system. Which is just concatenated strings. So may be hard to list them all?

lucid junco
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Like Fossoil, Fossoil Refinery and Fossoil Field

lucid junco
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And logo is technically different

rotund echo
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Is KY Transit a freight or passenger transport company

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I guess both, but we only ever see panel van KY Transit vans

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I guess cuz the game has no actual buses beyond the minibus

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Maybe its the same parent but different subsidiaries?

naive rock
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Well, I guess maybe not, since I don't know exactly by how much the hit chance is reduced, since the console doesn't give decimals

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I can guestimate 4.5% per level since it seems to alternate between 4 and 5% but dunno for sure

proud cobalt
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I like that youre standing alone in a closet surrounded by various electronic devices πŸ˜†

rotund echo
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Strangely I think I recall in B41 where the belly button ring also had no 3D model, I thought my game was bugged

rotund echo
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What do you think of this (hypothetical) naming scheme?

I see a lot in franchise businesses pages they have identical names, you'd get multiple entries all saying "Louisville" kek

What about, for those in the same city, we name them after the nearest major POI?

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Oh I also just realized you guys forgot the LV General Fossoil kek

languid kayak
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I think a lot of obsolete items were totally removed now; previously they were kept only not to break saves and b42 was a point where it was.

The only difference I guess would be if a mod would want to modify/use the item with that ID.

languid kayak
languid kayak
languid kayak
languid kayak
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(and other writables)

languid kayak
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also icons on wiki seems wrong?

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models too πŸ˜„

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notebook and journal use the same one it seems

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It's just notepad that's different.

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just realized we already noted that in journal too πŸ˜„ Let me fix that then

languid kayak
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They aren't findable currently though, so I guess it's of lesser importance for now

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It does have a model though

languid kayak
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We should eventually note them as missing models with {{Bug}} template now that we have it

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I think ground models should be preferred in infoboxes? I think most people will care about decorating their homes at glance, and the model used for combat/action can be put onto the gallery as a general rule of thumb

languid kayak
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I wonder what the name on the card is… It seems it's "Mr. M."… Kanne"?

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Manne, Hanne :D?

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I wonder if that's some kind of easter egg, pinging @tulip kiln just in case too πŸ™‚

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numbers seem to be random too, not sure if they relate to anything really

tulip kiln
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So I'm unsure

languid kayak
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Might be just generic "Man", so Manne would make sense

languid kayak
languid kayak
languid kayak
languid kayak
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and Multitool is a "tool", as expected kinda πŸ˜„

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Anyone here has experience with animals btw? I wonder if these are obtainable.

They seem to do nothing, unlike in Don't Starve when they can be a fuel πŸ˜› https://dontstarve.wiki.gg/wiki/Fur_Tuft

Don't Starve Wiki

Exclusive to:
β€œBlack and white fur.”
–Wilson
β€œBlack and white and fuzzy all over!”
–Willow
β€œFur from bear?”
–Wolfgang
β€œThis came from a living creature.”
–Wendy
β€œUNPLEASANTLY FUZZY”
–WX-78
β€œFur from a Bearger.”
–Wickerbottom
β€œShh! The creature might still be around.”
–Woodie
β€œNot quite enough for a rug...

languid kayak
languid kayak
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[faalagorn@faalagorn-pc projectzomboid]$ grep -rni IDcard_Stolen
media/lua/shared/Translate/EN/ItemName_EN.txt:4319:    ItemName_Base.IDcard_Stolen = "ID Card",
media/scripts/items/items_literature.txt:3192:    item IDcard_Stolen
[faalagorn@faalagorn-pc projectzomboid]$ grep -rni CreditCard_Stolen
media/lua/server/Items/Distributions.lua:21960:            "CreditCard_Stolen", 100,
media/lua/server/Items/Distributions.lua:21961:            "CreditCard_Stolen", 50,
media/lua/server/Items/Distributions.lua:21962:            "CreditCard_Stolen", 20,
media/lua/server/Items/Distributions.lua:21963:            "CreditCard_Stolen", 20,
media/lua/server/Items/Distribution_BagsAndContainers.lua:165:    "CreditCard_Stolen", 10,
media/lua/server/Items/Distribution_BagsAndContainers.lua:166:    "CreditCard_Stolen", 1,

Seems it's indeed present, unlike the ID card

naive imp
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That's just not what it's for. If we were to do that, how would readers know what town the poi is in?

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Also what if the poi in that section is a chain, and then in that chain section it has the other poi's name that it's next to on there? It basically makes knowing the vague location impossible. I've been trying to clean up instances of that across the wiki, we don't need more of it.

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Sorry if that comes off a little harsh I don't mean it that way. But this is exactly the opposite thing that section was made for.

languid kayak
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I just realized it's the closest POI, that'd be confusing indeed and I think we had that? Also since the POIs are in description already, I guess it'll suffice.

naive imp
languid kayak
naive imp
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I know I may have come off a bit strong though I don't want to sound like I'm mad lol

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I get very passionate sometimes my bad

languid kayak
naive imp
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Instead of "Bottle of Gasoline" that we had in b41

languid kayak
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yeah, the items are named after the debug name, although the names aren't really seen in regular gameplay 😩

People looking for "Plastic Bottle" or "Glass Bottle" won't find anything on the wiki directly.

Even more convoluted when it comes to alcohol:

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Not sure how best to solve it? Disambig page listing all items spawning with Plastic Bottle/Glass Bottle/whatever container?

languid kayak
languid kayak
languid kayak
languid kayak
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Okay, I updated all the main categories of https://pzwiki.net/wiki/Item in navbar.

Basically every subpage is now a part of https://pzwiki.net/wiki/Category:Items and the subcategory is defined aftewwards.

There are still some differences in categories and navbar categories though.

I removed all the includes since we don't include them anymore, just not sure how oldids behave, but if we remove https://pzwiki.net/wiki/Equipment then it won't matter that much.

Also made sure the descriptions are for all the subpages, feel free to improve them. See also might need some attention too, as I didn't pay too much attention to it myself. I also removed navboxes since we have navbars for it.

naive imp
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Do we have pages for the bottles yet?

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Like just the item not considering the fluid

languid kayak
naive imp
languid kayak
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keep in mind there are multiple "Glass Bottle"s or "Bottle"s

naive imp
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2L vs 1L etc etc

languid kayak
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I hate them being grouped

naive imp
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Maybe splitting fluids would take a lot of work though. Maybe split into a type? Like a page for alcohol, page for soda, page for water (tainted vs not) etc

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And then list the different types on that page? Less overall pages to maintain

languid kayak
naive imp
naive imp
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Ah

languid kayak
naive imp
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So in a way already done-ish. Just gotta manual verify

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I can see this being something that is in limbo for a while

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We need more editors 😐

flat sun
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what needs to be verified?

naive imp
# flat sun what needs to be verified?

Well the article was autogenerated. Just gotta make sure everything checks out and flesh it out so it looks like an actual article and not regurgitated computerese

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At least thats how I understand it

languid kayak
flat sun
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i'll verify, but anything that scales with game time should take exactly as long as it did in game time as it did before - codewise nothing has really changed

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the actual game time adjustment formula has actually always treated 30 minute days as the default so there shouldn't be weird side effects of the default changing, since the in-game options 'default' is not really treated as the default in the calculations

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on https://pzwiki.net/wiki/Starting_location i've verified that 'Any other occupation behaves as β€œCustom Occupation” for the purpose of determining starting location.' but i would maybe recommend reconsidering presenting it this way, i think it's a little confusing - i would just refer to it as 'default spawn points'

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the spawn points belonging to custom occupation is more a detail of how they chose to implement that

naive imp
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<@&1205656323904118885> (and others) do you guys think protecting Template:Building multi location to administrators user group is ok? It's a highly visible template just like the infoboxes. I was gonna go ahead and do it for peace of mind but I wanted consensus and confirmation before proceeding

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I was also thinking autoconfirmed but they don't really need to edit it either, more to protect against vandalism

proud cobalt
proud cobalt
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On my todo high prio

proud cobalt
proud cobalt
proud cobalt
proud cobalt
naive imp
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So there's that but again not sure if I should just based off visibility alone

rotund echo
proud cobalt
rotund echo
rotund echo
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Guys, I have Fishing 7 in the game

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I know how to play the Build 42 Fishing, so I can add content/guides, but I don't know shit about stats

languid kayak
# proud cobalt If you can tell me how it's lootable i can find out why
-- Hidden stash of stolen goods.
    HollowBook_Valuables = {
        rolls = 1,
        items = {
            -- Money
            "Money", 100,
            "Money", 100,
            "Money", 100,
            "Money", 100,
            "Money", 100,
            "Money", 100,
            -- Stolen Goods
            "CreditCard_Stolen", 100,
            "CreditCard_Stolen", 50,
            "CreditCard_Stolen", 20,
            "CreditCard_Stolen", 20,
            "Diamond", 1,
            "Emerald", 1,
            "GemBag", 1,
            "IDcard_Blank", 1,
            "Ruby", 1,
            "Sapphire", 1,
            "StockCertificate", 20,
            "StockCertificate", 10,
            -- Misc.
            "Flask", 10,
            "PillsVitamins", 10,
            "PokerChips", 10,
            "Revolver_Short", 10,
        },
        junk = {
            rolls = 1,
            items = {
                
            }
        }
    },
rotund echo
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Obviously this will need to be revised further, but before saving this edit on the wiki, I'll just save it on my notepad while I wait for your greenlight

languid kayak
flint vapor
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Just edit in VSCode that way you have your sandbox locally πŸ˜„

languid kayak
naive imp
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*transcluded

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Damn phone

rotund echo
proud cobalt
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This channel is for the discussion of wiki editing

languid kayak
languid kayak
languid kayak
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@quartz bear can you check how much a generator can hold and if it varies between generator in B42? Seems we don't have a clear info on https://pzwiki.net/wiki/Generator page. It says either contradicting values, or somehing's off with how I get it/it works.

I basically filled a gas can (10 L) and that gave me 100% fuel on the premium generator.

The wiki says

The tank of a generator can take up to 1ΒΌ gas can's fuel
So that'd be 12.5 liters, and below it says
A generator filled with one full gas can of fuel (8 out of 10 units of fuel) would give a fuel volume of 80%.
And math would be accurate, as one gas is 10/12.5 = 80%

Though it doesn't match with what I see in-game as of B42 πŸ€”
Can test more in debug too I guess

quartz bear
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not a great timing because I gotta go to another city in 2 hours but I'll check rn

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first things first: updating pz πŸ₯΄

languid kayak
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no rush πŸ˜„

quartz bear
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maximum generator fuel is 100 for every generator but I have trouble figuring out the capacity for gas cans

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the itemfiles say "10.0"

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but fuck do I know what that means

flat sun
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fluidcontainer capacity is in litres

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i wouldn't say generators are necessarily using the same units as they're a legacy system but they did see work in b42

quartz bear
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if I am seeing this right, 0.1 fluid in gas can = 1 fuel in generator

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but then 1 gas can would be exactly 1 generator??

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@languid kayak what do you observe

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oh wait

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im blind

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yeah 1 gas can = 1 generator in b42

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that's what code tells me

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ISAddFuel.lua L54,
IsoGenerator#MaximumGeneratorFuel,
items_gas.txt L21

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feel free to look out on potential changes based on those locations

languid kayak
languid kayak
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1 gas can = 10 liters now, and 100% generators used to hold 12.5 liters before

flat sun
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i think gas cans could carry 8 units in b41, so they just didn't change anything about generators at all πŸ˜…

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1 and a quarter gas cans back then would've also been 10 units

quartz bear
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yeah the point here is that we can't actually measure about anything in PZ

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precise metrics are nowhere to be seen

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other than source code

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which not everyone is willing to look into

flat sun
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well fluids are explicitly litres in ui now

quartz bear
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now

languid kayak
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This math is weird too:
Example: A popsicle fridge (0.16 L/h), television (0.03 L/h), and 6 lamps (0.012 L/h), would equal a total fuel consumption of 0.202 L/h. A generator filled with one full gas can of fuel (8 out of 10 units of fuel) would give a fuel volume of 80%.

80 / (0.202 L/h) = Approximately 396 in-game hours, or 16.5 in-game days

Fuel volume?

If it holds 10 liters (now) and uses 0.202 liters per (in-game) hour, then it'd last β‰ˆ49.5 h, not 396 hours…

quartz bear
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i dont get it

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whoever wrote that expressed percentages as liters

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but a generator doesnt store 100 liters

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it stores 10 liters

flat sun
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those values don't even add up to 0.202

languid kayak
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good point πŸ˜„

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0.262

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Also, The baseline fuel consumption of a generator running with no load placed on it is 0.02 L/h. so shouldn't it be + 0.02 more?

flat sun
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i do vaguely remember there being something strange about like, multiple devices of the same kind connected to the same generator using less (or maybe more? 😨) power

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but there's no mention of that on the wiki (and maybe i'm confusing it with something else entirely) so i don't think they've accounted for that

languid kayak
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oh wait, it's actually 0.202, as one light is 0.002 so it's 0.012 for all of them

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I wonder how useful the example even is, it should be basic math pretty much

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even more if the generator is round 10 liters now (assuming it still is code-wise)

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% Fuel remaining / power demand = Runtime in the in-game hours

Fuel remaining as a percentage.
Power demand in L/h.
Runtime is measured in the in-game hours.

This formula is probably wrong too, as it's % of 10-liters now

naive imp
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Just make sure you structure it well and the article makes sense still and whatnot

rotund echo
proud cobalt
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Hmm but that's not right

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This is after 48 hours

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So it must be the original 450 hours

proud cobalt
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I just tested in game and got 450 hours at 0.222

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So it's % of fuel remaining / power demand = Runtime

flat sun
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so the units for power demand are off then? since 10% fuel is 1 litre but this would be treating it as 10

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this ui is far older than literally anything else in the game being measured in litres so it's not shocking or anything

proud cobalt
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So it's treating 10L as 100L yeah i get what youre saying

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It should really be 0.0222L/h

proud cobalt
languid kayak
languid kayak
rotund echo
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Is the Antique Oven still exists in loot tables?

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Well, they call it Old Stove now, but still the same thing

languid kayak
rotund echo
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Ok, I used to sometimes find it in warehouses

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But either I'm not paying attention when I am looting warehouse, or it really has been removed

naive imp
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like as a tile

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but im not 100% on that tho

rotund echo
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Man, I kinda want an antique oven at base, but I don't know where in LV it spawns as a tile kek

languid kayak
rotund echo
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"moved up straight"?

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As in, using the pick up tool to move it around?

languid kayak
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I think it requries carpentry now? May be mistaken though

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And it's still in distrubitons:

[faalagorn@faalagorn-pc ProjectZomboid]$ grep -rni AntiqueStove
projectzomboid/media/scripts/moveables/moveables_cooking.txt:3:    item Mov_AntiqueStove
projectzomboid/media/scripts/newitems.txt:5:    item Mov_AntiqueStove
projectzomboid/media/lua/server/Items/Distributions.lua:9440:                {name="CrateAntiqueStove", min=0, max=1, weightChance=5},
projectzomboid/media/lua/server/Items/Distributions.lua:15654:                {name="CrateAntiqueStove", min=0, max=1, weightChance=5},
projectzomboid/media/lua/server/Items/Distributions.lua:16303:                {name="CrateAntiqueStove", min=0, max=1, weightChance=1},
projectzomboid/media/lua/server/Items/Distributions.lua:17474:                {name="CrateAntiqueStove", min=0, max=1, weightChance=5},
projectzomboid/media/lua/server/Items/ProceduralDistributions.lua:12388:    CrateAntiqueStove = {
projectzomboid/media/lua/server/Items/ProceduralDistributions.lua:12391:            "Mov_AntiqueStove", 200,
proud cobalt
rotund echo
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120% nah dude that should be like, guaranteed xD

languid kayak
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Sometimes it's like that πŸ˜„

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or is the model dimension/zoom/orientation wrong?

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It's 640 Γ— 400 so not up-for-style guide's square size, though can be cropped

proud cobalt
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Someone else's comment

languid kayak
languid kayak
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oh, that's a nice easter egg kind of πŸ˜„

languid kayak
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That's the name of the Studio in Studio map? Pinging @tulip kiln

tulip kiln
languid kayak
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@proud cobalt I guess it's a solid reason to update https://b42map.com/ to 42.11.0 πŸ˜„ https://youtu.be/n9Lq90Eq3mY?feature=shared

Fishing rules again. Jk milking cows is still OP. The sneaky map update was fun to discover. Mind someone told me there was a new bridge and I had to go looking all over before I realized they added a giant river. All the QoL and UI stuff is nice. The drying rack situation is kinda poor, but they did just add it and are already planning on impro...

β–Ά Play video
tulip kiln
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Lmao more cult stuff

serene sage
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maybe even before NPCs

flat sun
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npcs have been delayed because they're also mapping out every person

serene sage
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if Project Zomboid is to truly be a realistic sandbox survival sim, TIS needs to work on adding simulated biomolecular interactions on the atomic scale

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I hate how my character can fight off a cold without any degree of antibodies production and immune response pathways

proud cobalt
proud cobalt
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Currently we show what the container can have in it on those pages, but not the other way around

proud cobalt
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More big changes still coming for firearms

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But I like the idea of continuing to unify code ^ @digital helm

languid kayak
quartz bear
languid kayak
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yup, seems the icon is used there

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@digital helm is IconsFortexture only parsed for clothing? Or any other reason it wasn't parsed for this one?

serene sage
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is this worthy enough for the wiki?

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yippee

languid kayak
serene sage
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sadly I don't think the original name crash_smack_bonk.gif would fly

languid kayak
naive imp
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There's still plenty of unnamed locations to go through pre b42 but I'm trying to sort of consolidate them so they're easier to maintain

flat sun
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it is a named location, it's just a really boring name πŸ˜… it's on a flyer

naive imp
flat sun
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yeah i don't really disagree with any of that

naive imp
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It's not like Mall locations where you can have an argument for their inclusion since all of them are chains for the most part

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Then you can put them in chain article

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But stuff like this is just kinda wasteful imo

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I think these flyer but no sign locations should be evaluated on a case by case basis

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@languid kayak ok to remove? I'll stick {{deprecated}} on it for now, just want consensus

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Now begins the long and arduous task of adding all the locations in the b42 towns to the navbox

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This is probably gonna take several days lol

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Oh boy

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This is more complicated than I thought. Should have it though

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I'll make sure nothing breaks

proud cobalt
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Fixed, will be in the next update

languid kayak
naive imp
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And also finish adding new locations to navbox. Shit was a bit more technical than I anticipated but eh I got this

languid kayak
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I think it was the case for item navbox, not sure we came up with specific solution, but will probably have to just be split

naive imp
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The collapsible elements really help with that

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But I will definitely add more rows and shift stuff around as a result of adding new stuff

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I'm gonna have to do it again when all these locations are done though, that's gonna suck

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So far so good tho

languid kayak
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Roudrick is pretty active recently too

languid kayak
proud cobalt
languid kayak
languid kayak
proud cobalt
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Idk about the code will have to look at that

languid kayak
proud cobalt
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I don't really know anything about the media parser that was @digital helm I just put the results up

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It would be very on brand of TIS to include something like duplicated unique line Ids

languid kayak
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@serene sage are we sure this is called "Kristy Kormick (zone story)" (Kristy, not Kirsty?) Is it a typo in-game?

serene sage
serene sage
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gonna reply to the talk page now

serene sage
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gonna fix it now

languid kayak
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btw, I am positivily surprised how many new random edits lore pages get, will make at least for a better summary πŸ˜„

I think visual editor helps with entry level, especially as a lot of folks are into lore it seems.

flint vapor
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Nice that's good to know !

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The source code edits do kind of push a lot of people to not make any changes hahalol

languid kayak
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BTW, did some cleanups to the light sources, thanks for @flat sun for verifying them once for good πŸ™‚

Also, not sure how the math is exactly performed, but can you check what is the actual value for penlight and flashlight/regular angle headed flashlight? (use deltas of 0.001 of 0.006 respectively), as while others are rounded to 1/100th and these are rounded to a whole hours and 1/10th respectively.

https://pzwiki.net/wiki/Improvised_Electric_Lantern
https://pzwiki.net/wiki/Flashlight_-_Improvised
https://pzwiki.net/wiki/Flashlight_-_Heavy_Duty
https://pzwiki.net/wiki/Flashlight
https://pzwiki.net/wiki/Flashlight_-_Angle_Headed
https://pzwiki.net/wiki/Flashlight_-_Angle_Headed_(army)
https://pzwiki.net/wiki/Penlight

Mostly cleaned up the usage section to be concise and consistent across these pages, as well as updating summaries and see alsos, as well as adding variants to angle-headed ones (the army-colored one is more energy-efficient than the regular one).

I believe there are no copypasta errors now, but if you spot any, feel free to fix πŸ™‚

And if any of you think some wording is to be changed, it's best to update them in all those pages at once, for it to be consistent.

Won't do it straight away, but I will probably update the lanterns and other light sources from https://pzwiki.net/wiki/Light_source#Light_source eventually too (starting with propane lantern)

languid kayak
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assuming it's the same thing?

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but might be judging by modData in the code, then I guess it'd be {{Title|modData}} for the page? Or is "Mod data" better name for it still?

flint vapor
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The page moved from being about a java object to being a general concept

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I'll change it

languid kayak
flint vapor
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Nop, that page existed before

languid kayak
flint vapor
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But it's now a general page about Mod data for both global and per object data

flint vapor
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The java object starts uppercase

languid kayak
flint vapor
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It's just a simple naming standard to make the difference between just a simple variable name and the actual JavaObject itself which is ItemVisuals

flat sun
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to be pedantic, classes are not objects, instances are objects

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so the 'java object' here *is* itemVisuals

naive imp
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Navbox locations has been updated

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Got all the new businesses in the new b42 towns in there

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Just gotta go over old towns now and see what was added/reworked

naive imp
serene sage
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I've now disabled it lmao

languid kayak
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Maybe the Crafting recipe table should indeed be supressed for the time being πŸ€”

naive imp
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God this church page is a fucking MESS

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Ugh

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I got this

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Also wow the logos in a lot of these churches suck

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@lucid junco may need your expertise on this one

proud cobalt
proud cobalt
digital helm
digital helm
digital helm
languid kayak
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Or maybe instead of transcluding it on page, we can link to a separate page listing only the SharpKnife recipes?

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We could have best of both words witht his

rotund echo
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so I went ahead and slaughtered the place by myself in-game

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I think I can update its pzwiki.net article now for Build 42

proud cobalt
rotund echo
proud cobalt
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For the include size

rotund echo
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So where would we put it?

proud cobalt
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But I like that idea in general for the tag pages @digital helm

rotund echo
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Maybe in say, the usage section of Hunting Knife page

"This item is a sharp knife and will be accepted for many carving and butchering recipes"

calm temple
#

ultimately i think it would make the wiki less useful for the people actually using it. if you are looking at the page for the stone knife, odds are you want to be able to see all recipes its used in without having to go to another page, or cross check a recipes page for a tag, with whatever tags the tool your checking has.

cedar yoke
#

i feel that the general kind of catch-all tags are usually not the thing you're looking at a recipe for, they serve as kind of an accessory

#

if there was a seperate page for general tags like sharp knife, i feel it could work

proud cobalt
cedar yoke
#

for example, if i want to know what specific recipes a hammer might be used in, i don't need to see that it can be repaired with every combination/type of epoxy and tape

calm temple
cedar yoke
#

even though it has the repairwithtape and repairwithepoxy tags

proud cobalt
digital helm
keen patio
proud cobalt
#

Actually it would be slightly larger due to the overhead of two tables

keen patio
digital helm
#

The idea may also help a bit with navigation, even if it doesn't fix the issue discussed here

proud cobalt
#

It's the amount of recipes that it has to load

keen patio
#

Pagination of data then? That's what we usually do with massive data tables...

#

I don't know the infrastructure used for the wiki, but I assume it's something like PHP, perhaps with some barebones javascript in there. Either can be used to paginate results, though the latter is probably best unless you want users to reload all assets every time they want to load more results πŸ™‚

#

Oh, I see Vue is loaded. That's excellent for dynamically presenting paginated data!

languid kayak
languid kayak
proud cobalt
proud cobalt
keen patio
languid kayak
#

seems like a bug for me "same" cup, two different capacities πŸ˜„

#

while the 500 ml lacks the tooltip, both can catch rain outside though

proud cobalt
languid kayak
#

Yeah, the 500 ml one seems not to spawn too

#

will note that as a bug

keen patio
#

Ok, table pagination should totally be possible in MediaWiki, considering their official site does it for tables with 200+ entries.

languid kayak
proud cobalt
# keen patio Ok, table pagination should totally be possible in MediaWiki, considering their ...

This essay describes the MediaWiki parser handling of the resource known as the "post-expand include size" of the text passed from templates and other transcluded content.
The post-expand include size is the sum of the lengths of the expanded wikitexts generated by transcluded pages (e.g., templates and modules), parser functions, and variables....

keen patio
languid kayak
# languid kayak and obsolete (which I pressume it is)

(seems to be temporary item)

[faalagorn@faalagorn-pc ProjectZomboid]$ grep -rni FountainCupWater
projectzomboid/media/lua/shared/Translate/EN/ItemName_EN.txt:2803:    ItemName_Base.FountainCupWater = "Fountain Cup of Water",
projectzomboid/media/scripts/TEMPORARY_TESTING_new_items/TEMPORARY_items_fluidcontainers.txt:228:    item FountainCupWater
keen patio
#

Ok, after reading up on this for about an hour now, I'm wondering if the solution to the massive tables would be to just not use tables? Even the MediaWiki docs say tables are best to avoid, for several reasons.
Could it possibly be changed to a list of all end products of those recipes instead, and have the individual recipies listed in the Obtaining > Crafting section of each product's page?

#

It could look something like this (obviously better styled, but you get the idea)
That reduced the content text size by about 60%. Could be optimized a bit further by giving each output its own line and removing the overarching recipe name (like having 5 rows for Assemble Long Implement instead of one row with that three-word title) and removing the x1, x2 etc. at the end.

#

Cleaned up version, for better visualisation

proud cobalt
keen patio
proud cobalt
#

Removing that much it might as well stay as a table, it wouldn't have any include size issues if most of it was removed

proud cobalt
keen patio
#

It would basically just be a list of the items you CAN make with this item, but the output item itself would have its own recipe on its own page. Compartmentalisation. It's nice to have it connected both ways, but if it becomes a problem like that, it is at least a solution.

#

And that could be divided further by having one list for "crafting using this item as a tool" and "crafting using this item as a material" (but with phrasing made by someone who isn't autistic with English as a second language πŸ˜„ )

proud cobalt
#

It is a solution, and one nobody has suggested yet at that so constructive. More click through concerns me, having half a page missing concerns me more though

#

Could also be limited to just the items with this issue too. Though that raises intuitivity concerns

keen patio
#

Yeah, deffo keep a convention that is applied to all pages, otherwise it will be very hard to use the site.

rotund echo
#

I edited the Louisville PD page

#

I will come back and edit it more later

keen patio
#

Third solution I can think of would be to have a recipe template page, that can take in either a material, tool or output item as a parameter and display all recipes. Users would have to go to a separate page for all recipes, but it would save the item page from overflow.
Fourth solution would be to have it the same as now, but limit it to something like top 10 items, with a link to the recipe page from suggestion #3.
A few ideas floating about, but I'm not sure how much you can do with that infrastructure and your current knowledge.

proud cobalt
#

At least a central dynamic page. It would require a premade page for every existing page

keen patio
#

I see. I'm not sure I can give the best solution, but it would help if I knew a little more about the infrastructure. The data in those tables, is that stored in a database, or is it pulled "live" from the LUA files on each page load? Or is it stored in some other way? Just trying to get an idea of how much can be done with the built-in functionality...

keen patio
#

Ok, did a bit more work on that list option (solution 2). If we remove all the "x1" and "x2" bits, and all duplicate entries, the list version displays 6 171 characters (roughly 9kb). The existing table version has 72 228 characters displayed (roughly 105kb).

#

That's not including images, btw, not sure if those count towards that text size limit.

languid kayak
lucid junco
#

I know that remote play supports up to 3+1 players

#

And that zomboid supports 2 player split screen

rotund echo
#

This is place is named South Park now because I said so

languid kayak
rotund echo
#

Wait what, Ekron doesn't have a PD?

#

Even South Park gets its own PD, why doesn't Ekron have one?

lucid junco
proud cobalt
#

But that's a guess

lucid junco
#

Like that in Riverside

proud cobalt
#

Something fallas lake coded

lucid junco
#

Riverside is worse i think

proud cobalt
#

Riverside PD has a police storage room at least

#

Oh so does fallas lake

rotund echo
#

Then again most of the old map cities don't have an FD lmao

#

Also, btw, does anyone know how does multi-storey indoor spawn mechanics work? Based on what I learned it seems the game only loads zeds in the floor immediately above you, not the entire building at once

naive imp
naive imp
#

Can access all of them via site maintenance

naive imp
naive imp
# keen patio Cleaned up version, for better visualisation

I think this is the best solution, followed by a little note that says "Click to view the whole recipe". We can't really fix the issue without click through, and this is the simplest solution. I don't think we should overcomplicate this

#

You know me, I'm all about "keep it simple stupid"

flat sun
#

not sure if someone has suggested this yet, but i would keep it as it is, except have tags that have a sufficient number of items and recipes split off those recipes into another page: it's not really that critical imo to have every single little thing you can use a knife to cut or sharpen on the main page of every knife

#

when i look at the crafting section i want to know what i need this item to craft, or how to craft it - but chances are if i'm able to craft, i have some kind of knife anyway and i'm not really concerned about that part πŸ˜…

languid kayak
keen patio
#

I think most people who look up the recipes look for "what can I use this item for", so it feels kinda like a big deal to not include every little thing you can cut up with the sharpknife(tag). Hence my suggestion to link to each outcome item's "obtaining recipe" instead of listing all the recipes. That way the user gets to see everything that tool can be used for, without every tool's page being completely swarmed with recipes.

#

But if there's a way to consolidate similar recipes, so we have like one single recipe for "make spear" instead of the 15 or so current recipes, that would surely save a lot of work too.

#

It feels like that could be taggable, to be honest. "SpearHead" tag on each item that can be a spear head instead of using each by name for the recipes would probably save a lot of grief.

languid kayak
#

BTW, I've decided to split https://pzwiki.net/wiki/Shin_Guard since https://pzwiki.net/wiki/Spiked_Shin_Guard was split before. I was just unsure of TINT variant, but we can merge them back eventually. We were missing redirects for IDs so I made them @proud cobalt I wonder how many IDs are without redirect still? Should be possible to check, not sure I'll be up for this myself, but is simple enough as checking links to Item ID without the Base part to check, but would be nice to see where the redirects lead too (simple bot work).

There are some distribution tables missing in https://pzwiki.net/wiki/Category:Articles_with_improper_loot_usage but all should be possible to be found.

Also pinging @digital helm as dictionary for https://pzwiki.net/wiki/PZwiki:Item_list might need updates (unless it will be updated automatically).

languid kayak
#

@proud cobalt for https://pzwiki.net/wiki/Business_Card the script says that the burning time is 0.8 minutes but the existing page says it's 0.75 minutes, is it the rounding issue? I'd prefer it to be 0.75 if it's more accurate:

https://github.com/Vaileasys/pz-wiki_parser/ :

===Fuel===
A business card can be used as fuel in a [[Heat source|fire]] burning for 0.8 minutes.

https://pzwiki.net/wiki/Business_Card :

==Usage==
A business card can be used as [[fuel]] or kindling to light a [[Heat source|fire]], providing 0.75 minutes of burn time.
GitHub

Extracts, processes, and formats Project Zomboid data for PZwiki integration. - Vaileasys/pz-wiki_parser

#

infobox says 0.8 though |burn_time=0.8 minutes

languid kayak
digital helm
digital helm
languid kayak
#

@proud cobalt if you could replace all the right distributions with the left it would be nice too πŸ˜„

naive imp
#

Went ahead and threw {{merge}} on all the pages that should be incorporated into general location pages. Hopefully it encourages someone to do them

digital helm
proud cobalt
lucid junco
#

@proud cobalt Is it possible to add "basement" overlay to the map?

#

I was looking through blogposts and it gave me an idea

#

And I think that every building that can randomly spawn basements is defined in coords

proud cobalt
# lucid junco <@191537586542608384> Is it possible to add "basement" overlay to the map?

I'm currently looking at the feasibility of a V2 of B42 map using a totally different back end. There are many things I've learnt from making the map and one of them is that openseadragon I don't think is really up to the task of it anymore. I won't be making any significant changes to V1 B42map as they won't move over to the official map which I can't do anything about the speed of that progressing

#

If I get anything working you'll be the first to have beta access

proud cobalt
languid kayak
languid kayak
#

the basements entrances, champ planned it but never implemented πŸ˜„

proud cobalt
#

Oh yeah, thats not V1 of B42 map though that's the renderer

naive imp
#

Bro has a computer for brain

#

I guess we all technically do but shut up ok I thought it was creative (it wasnt)

#

Here I am struggling with simple templates lol

#

Seriously tho calvy you're the goat bro

#

I'm tired

#

I need sleep

dry robin
naive imp
#

Also in the future, try to include more content on pages like this when you create them. PZWiki has a big history of pages like this becoming abandoned, especially if they're not noticed when they're first created.

#

Not trying to discourge you or anything, I really do appreciate it, just been clearing this kind of stuff off the wiki for a year and trying to avoid more of it

#

Ill fix it for ya no worries

languid kayak
naive imp
#

I do all my work in single massive edits for this very reason

past glacier
#

I dont play PZ I am from the Fallout Wiki, I just try to help every now and again and saw they were red links.

#

If there is a place I can find more info, I am happy to do so. Maybe I can ask my son, I know he plays the game πŸ™‚

#

In any case I can mark them as "to delete" if there is a template to do so, just let me know

#

@wraith tinsel do you know anything about Doe Valley Lake or Forest, seems I kinda messed up the wiki and did not put enough info

#

Help your ol mom out spiffo

past glacier
#

Ok he sent me some map info !

serene sage
#

what a wholesome interaction

past glacier
#

I am lucky, my kid's got my back!

naive imp
lucid junco
#

I dont think that I've put in coords into an airport

naive imp
naive imp
#

Often coordinate end up mistyped or something

lucid junco
#

Feel free to fix it if I dont get around to it

#

Im grounded till weekend so plan on finishing up the airport page

naive imp
#

Seriously appreciate your help btw. Especially with logos and while I was on hiatus. You're a legend, friend

serene sage
proud cobalt
#

Fixed

languid kayak
serene sage
flat sun
#

welding is what everyone calls metalworking and metalworking is what everyone calls blacksmithing πŸ˜…

keen patio
languid kayak
languid kayak
# keen patio Is it because it is a personal account that backs up an argument without present...

Yeah, think it predated our detailed trivia style guide https://pzwiki.net/wiki/Help:Style_guide#Preferred_code_style#Trivia as we had people putting just everything into trivia (though lately have been putting a lot myself – bugs and names visible on the model, maybe I will find a better way to have them, as both are important to me kinda, bugs to forward to TIS and written text as it's often not visible/not indexed/searchable and people with vision impairment won't see it)

lucid junco
#

The Steam remote play support goes as high as the game allows it to

#

since its essentially imitating local co-op play on remote device

languid kayak
#

I believe you can play 2+2 or 1+3 as like you said, it just acts like additonal display for the same screen, just over internet, and handles input

keen patio
# languid kayak Yeah, think it predated our detailed trivia style guide https://pzwiki.net/wiki...

I've been a IMDB Trivia contributor since the site first went live. I know the pain of style guides changing as the site evolves πŸ™‚
It is amazing that you keep an up-to-date style guide though, and that people actively change entries using outdated styles.
Speaking of IMDB, maybe that could be a viable solution for when Trivia is used for non-trivia stuff? Have categories for it, like Trivia, Bugs, Lore etc.? Though then you'd need to make an objective classification of what goes where, and after implementation someone will need to go through every single page and re-categorize all trivia on the site...

#

And like with the recipe table discussion, this is just a top-of-my-noggin' suggestion based on my experience in web dev, not a "this would be the best way forward" kind of thing πŸ™‚

serene sage
serene sage
#

so of course with only level 10 welding you're not going to get any hinges drunk

#

just gonna remove the section now

rotund echo
serene sage
#

indeed

keen patio
languid kayak
languid kayak
keen patio
unique ermine
#

Hello, can someone please check this template?
https://pzwiki.net/wiki/Template:Navbox_regions/cs

It's a translated version of Template:Navbox regions, which I expanded earlier this day to allow for translation of all strings instead of just a few (so translations to languages with different scripts become possible. I just added the {{tt}} template to all links in the navbox). However, for some reason, it is pretty messed up and I have no idea what did I screw up. The original template functions normally.
Prior to my expansion of the original, the translations worked fine....

Cs
digital helm
digital helm
naive imp
#

I don't think door hinges are edible

rotund echo
#

Calvy? What are you doing here? o.O

proud cobalt
rotund echo
#

So apparently, the flier for the Louisville PD doesn't actually defog the police station and prison, but rather the eastern building?

thin cloud
#

Should defog whatever the main HQ is, not the court or jail

rotund echo
#

Actually, it might make a bit sense to have the drug seminar in the east building, since it is some kind of medical/research building and even has a seminar hall

thin cloud
#

Yes, I assume I had a look around the map, don't quite recall

rotund echo
serene sage
#

note that spawning into LV won't do this

#

seems to only be if you enter LV after spawning in

rotund echo
#

Can you link me that video you made?

serene sage
#

there's a bunch of other topics in it, should be easy to find in the video though

lucid junco
#

I just found out that i was pronounsing Louisville wrong the whole time

lucid junco
#

thats how we previously assumed the LV border

#

that is slightly into the border camp

#

Now its honestly god knows

lucid junco
flat sun
#

you were saying lewis ville...

languid kayak
#

I never had trouble https://en.wikipedia.org/wiki/Life_with_Louie πŸ˜„

Life with Louie is an American animated sitcom created by Louie Anderson and Matthew O'Callaghan for the Fox Broadcasting Company. The series was based on the childhood of Anderson, growing up with his family in the fictional town of Cedar Knoll, Wisconsin during the early 1960s, although Anderson himself was actually from Saint Paul, Minnesota,...

naive imp
#

@lucid junco did you mean to leave the images on some of the new airport locations blank? Just asking bc I know sometimes I misspell stuff or something, wasn't sure if you realized

#

@languid kayak @digital helm @proud cobalt seems a user added navboxes to all the spawn towns "for easier navigation"? Isn't there only supposed to be one navbox at the bottom of each page? Not sure if they're necessary, especially considering we have the locations table. Was gonna ask them about it but I want your guys' (and others) opinion before proceeding

#

They're for all the locations in those towns and I think it's completely redundant and should be removed. Thoughts?

languid kayak
#

There might be more than one navbox per page, especially sinc it's all under a header now, though I don't think we had pages like that?

naive imp
#

Nevermind just muldraugh and Riverside for now

languid kayak
#

As for the actual usefulness, that's another question

naive imp
#

Not all spawn towns

#

Yeah I don't think it's needed. We have the locations table already and it's seen before the navbox. Plus I'm trying to remove redundant information on the wiki for over a year

languid kayak
#

I think it may not be a terrible idea? Though Muldraugh is not linted at all in its own navbox

naive imp
naive imp
#

I will admit I am fairly biased due to my strong dislike of redundancy but in my eyes navigation already needs improvement, and this may make it more opaque/confusing

languid kayak
naive imp
#

So why have this?

languid kayak
#

it could list businessess and venues exclusive to Muldraugh, but the question is whether it's really needed indeed πŸ€”

naive imp
#

Plus the table shows coordinates

naive imp
#

I mean I guess it's more compact, smaller? Maybe slightly easier to read? But the issue is its at the bottom of the page so you'd have to scroll past the table that's already there.

#

I kind of want all the pages to be standardized also instead of just an amalgamation of whatever people decide to write/add but that's not super relevant

#

@lucid junco thoughts on the above discussion?

#

@rotund echo too

languid kayak
#

I think we can ping @unique ermine too (assuming it's you?)

naive imp
#

I forgot to do that πŸ’€

#

My bad lol

#

I thought I did

naive imp
#

Plus we also have the infobox that lists all the towns its in, but that doesn't show other businesses in the town tho

#

And I was thinking later on, we have a redirect in the infobox to the chain, but I want to do all the individual articles first so that may take a while unless someone else takes it on (please do)

past glacier
#

The rule of thumb I use is if someone thinks it’s helpful, I trust them. Even if I think it’s superfluous, more info is better than less, and if they find it useful, everyone wins spiffo

lucid junco
proud cobalt
proud cobalt
naive imp
#

The big navbox will need to be cleaned up for sure. I plan to totally overhaul it so that it's easier to read and use

#

Just gotta get all the locations done first

proud cobalt
lucid junco
#

Even with biases towards old infobox, its very large and gives so much info, that it ends up being kinda useless

rotund echo
#

It's useless if people don't actually read or even look at it

languid kayak
#

I always use navboxes to navigate on wikis personally. It's probably my favorite way to find relevant pages (like all NPCs in the game, or similar items)

#

all all kind of similar stuff on Wikipedia

rotund echo
#

Any gameplay screenshots on pzwiki.net must be completely vanilla and have absolutely no sign of mods at all, right?

proud cobalt
tulip kiln
#

Yoo I think thats another easter egg. Pretty sure thats a Columbo reference

lucid junco
#

@digital helm Do you know where can I find zombies, that are used in stories?

#

So like Jane, Dean, Woodcraft guy and others

#

I think ive already asked it more than once, but only now getting to updating their pages with appropriate images

#

It looks like the game pulls info about zed out of somewhere

#

only specifying skin texture and name

digital helm
# lucid junco It looks like the game pulls info about zed out of somewhere

The 2nd arg for addZombiesOnSquare is an outfit.

Outfits are in clothing.xml (media/clothing/)

  • each outfit has a GUID
  • each clothing item has a GUID, so it's a little tricky to find. The GUID for each item is defined in media/clothing/clothingItems/
  • Calvy generated pages for these for b41 https://pzwiki.net/wiki/Dean_(outfit)

Hair is in HairOutfitDefinitions.lua (lua/shared/Definitions)
Attachments is in AttachedWeaponDefinitions.lua (lua/shared/Definitions)
Other loot is in Distributions.lua (lua/server/Items)

#

Each clothing item has a ClothingItem property in the scripts txt. That is the name of the corresponding xml file in clothing/clothingItems/

proud cobalt
#

Jeez Sharp isn't that simple enough it's only 5 files and some java

digital helm
#

5+ each xml file for each item πŸ˜„

rotund echo
lucid junco
#

How do they know that nerds would report on it

#

Anyway

#

This is dean

#

Its not specified if he has watches on his right or left

#

or which colour his clothes are

#

So much written code and id's, yet no mention of colour

#

come on tis

#

They've renamed him

#

So he is now Woodcut, Woodcraft, Jeremiah H. Wutkrafft. Previously known as: NotDean Doe

#

Dean the lier

lucid junco
#

@languid kayak @digital helm Should we kinda merge 3N page and Life and Living page?

#

Like its a tv Network that hosts News station on TURBO channel, and separate channel "Life and Living", and a building inside of LV

digital helm
#

No? They're different channels

rotund echo
lucid junco
#

like they are shot at the same location with likely the same crew

rotund echo
#

I gave a look at the NNN and Turbo buildings on b42map.com, but I didn't notice L&L stuffs there

digital helm
#

I see. I think it'd be way too confusing for people if they were on the same page. The same as if we had fossoil and gas 2 go on the same page

#

Are they after the location, or the channel? I'd say 99% of the time, it'd be the channel

rotund echo
#

Huh, there's a kitchen film set at NNN building?

digital helm
#

Also, Life and Living is our most viewed page

rotund echo
digital helm
#

Also, these pages are about the channel first. The location was just tacked onto them since they already existed when Louisville was added. No harm having a separate page for the location, and keeping the channels separate, imo

lucid junco
digital helm
#

Weapon is 2nd

rotund echo
rotund echo
lucid junco
#

(and its called woodcraftset internally)

#

and the woodcraft guy is also on the set

rotund echo
#

No way! He really is shirtless!

languid kayak
lucid junco
rotund echo
#

Krafft is a real surname, but Wutkrafft is not

languid kayak
languid kayak
#

Also clicking the icon for items that have no 3D model brings the upload window with proper name

languid kayak
#
Daniel Wellington

A watch is a part of your personal style – a reflection of who you are. But when you first start wearing one, a common question comes up: Which wrist should you wear it on? Some follow tradition, others go with what feels right. The good news? There’s no strict ruleβ€”just some practical insights that might help you deci

languid kayak
#

and maybe iron out later?

naive imp
naive imp
#

Usually I'm all for merging stuff but the channels serve too different of a purpose for it to make sense

languid kayak
dawn tulip
#

Update ?

serene sage
#

wiki update

sweet talon
#

ayy ive appeared on the summary since april

snow rivet
past glacier
#

Hooray πŸŽ‰

digital helm
digital helm
languid kayak
digital helm
digital helm
languid kayak
#

true indeed

#

definitely a bug then

proud cobalt
rotund echo
lucid junco
#

@digital helm @languid kayak is there a "aliases" or "other names" for characters like woodcraft guy?

#

Or should a nickname be used

languid kayak
lucid junco
#

close to Bob Smith with his "Baldspot" nickname

languid kayak
#

Seems it's just |nickname= so I'd just add them there, separateed by commas.

lucid junco
#

uuh

#

metal haircut

#

@digital helm Where can I find caircut definitions to these haircut definitions? πŸ˜…

digital helm
digital helm
# lucid junco <@109658126805905408> Where can I find caircut definitions to these haircut defi...

Here's the translation for Metal

IGUI_Hair_Metal = "Straight Long",

Definitions stored as xml in hairStyles\hairStyles.xml

    <male>
        <name>Metal</name>
        <model>skinned/hair/m_hair_metal</model>
        <texture>F_Hair_White</texture>
        <alternate category="default" style="HatLong" />
        <alternate category="Group01" style="HatLong" />
        <alternate category="Group02" style="HatLong" />
        <alternate category="Group04" style="Metal" />
        <alternate category="Group05" style="Metal" />
        <level>3</level>
        <trimChoices>Mullet</trimChoices>
        <trimChoices>Fabian</trimChoices>
        <trimChoices>LongBraids</trimChoices>
        <trimChoices>LongBraids02</trimChoices>
    </male>
#

beards are in hairStyles\beardStyles.xml

lucid junco
#

oh nvm

lucid junco
#

Nolan Nolan

lucid junco
proud cobalt
#

🫑

#

That's my president

lucid junco
#

Since we have a page on Twiggy/sir twiggy ive made one for nolan

#

@proud cobalt A slight quirk that ive noticed with loot table is that it shows 100% for outfit items that have sub items

#

E.g. Nolan can spawn with either Snakeskin western boots or Western Boots - Embroidered

proud cobalt
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Idk if sub items existed when i did outfits

lucid junco
#

Yet loot table shows 100% for both

proud cobalt
#

Yeah the parser is just parsing them as separate items

            "GUID": "70ddb592-dd77-4390-8840-36ee8d46d14e",
            "Items": {
                "Hat_Cowboy_White": 100,
                "Shirt_FormalWhite": 100,
                "Tie_Full": 100,
                "Trousers_Suit": 100,
                "Socks_Ankle_Black": 100,
                "Shoes_CowboyBoots_SnakeSkin": 100,
                "Shoes_CowboyBoots_Fancy": 100
            }```
lucid junco
#

I see

proud cobalt
#

I've written it on my to do board

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Investigate outfit sub items

lucid junco
#

I think Woodcut also has that with western boots and working boots

proud cobalt
#
            "GUID": "f10e62e7-021e-4af7-81b3-8a0fb9561b41",
            "Items": {
                "WristWatch_Left_ClassicBrown": 100,
                "Trousers_JeanBaggy": 100,
                "Socks_Ankle": 100,
                "Underwear_Boxers_Hearts": 100,
                "Shoes_WorkBoots": 100,
                "Shoes_CowboyBoots": 100
            }```
lucid junco
#

Yeah, that

proud cobalt
#

Do you want this file btw? It's just a Json

proud cobalt
lucid junco
#

Would be faster than searching items on wiki with their ID's

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Additionally, Nolan is completely absent from Loot tables

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That makes Nolan's Key chain from one of the Rarest items to still rare, but guaranteed on his body

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Likely

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Im not a coder

keen patio
#

Took me a long time (and a lot of help) to figure out how to make my own custom zombies with their outfits, and make my own bags filled with goodies, and how to attach the custom bags to the custom zombies. I can't see any good guides on how to do this. Would this be an appropriate thing to put on the wiki? Or should I make it elsewhere and link under the Guides section of the main modding page?

flint vapor
#

We can make a page about creating clothing items, which will link existing guides which serve as a reference

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And you can have a section about outfit making

keen patio
#

Awesome, just checking before I do anything. Got a few things to do today, but I'll see if I can get my thoughts together coherently in the next few days πŸ™‚

lucid junco
#

Up to you as a lore project leader

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Huh

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Interesting

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So some of the sets for shooting of Triple-N programs is in their building

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While others are in TURBO building

flat sun
flint vapor
flint vapor
#

@languid kayak also that's wrong

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Bcs it's a modding field, and it needs to be in the main category alongside the Lua API category

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Like Scripts does

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Like Animation does

flint vapor
#

Lol just found that

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Sadly idk any of the heads on that one, I think I only know RJ's one ?

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Actually not even sure here

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idk what can be put in the color param

serene sage
#

well it certainly does seem that way for me as well

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I guess you could put it in if you mention that it's a "possibility"

digital helm
digital helm
flint vapor
#

Bcs currently the solution has been to add <div></div> but this isn't perfect and it leaves a bit of space

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And visually, you notice it if you add a border

digital helm
#

Not really the intended use, but should be straightforward to do. Added it to my to-do

flint vapor
#

Nice thanks

flint vapor
#

In the modding project category at least, idk the title of the page literally already does the job πŸ˜…

languid kayak
languid kayak
#

and I thinnk WIll's there? You can see them on the rezzed how not to make games

lucid junco
#

@thin cloud Just to be sure, have some confusion as how canonical is current state of the lore. What I mean by that is should we assume that currently zombified characters are canonically dead, or just an kind of easter egg that adds to the world building until NPCs are added?

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Cause otherwise its creates a lot of questions on why some characters can be found in such places

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Like Woodcut guy on his set, Joan Hartford in her studio, Matt Hass in his studio West Point Mayor in his office

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And Jackie Jay still being a walking zombie, despite Jonas killing her and sitting on her set, radioing in

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Overall its a question of whether I write "Lore wise its not clear if they are dead, but they can be currently found zombified in game" or "As per game, this character had turned into a zombie, making them canonically dead" or something along these lines

keen patio
#

Just noticed something, a bit of a minor thing, but usually external sites open in a new tab. On the wiki, it doesn't.

rotund echo
# lucid junco Overall its a question of whether I write "Lore wise its not clear if they are d...

Honestly I'm thinking they are more likely to be easter eggs than anything

Also, here's an example: Kate, Bob, and Bobby Collins can all be found as zombies, but TIS has said they will return in the future.

So does that mean these three characters are canonically dead story-wise just because they appear as zombies in this current build? Most likely not

Also I hope Dean isn't dead >_< he's a gigachad for teaching us all that in Exposure Survival

thin cloud
lucid junco
#

got it

digital helm
# keen patio Just noticed something, a bit of a minor thing, but usually external sites open ...

Default behaviour is to open an external link in the same tab. Which is normal for wikis. It's more common to open a separate tab on for profit sites, like online stores, because the analytics look better. Less bounce rates. That's my experience at least.
Personally, I prefer to keep the same tab. If I wanna open a new tab I'll do it myself. Hate it when sites do that. Also hate it when I see a non-techy's browser and they have 100 tabs open they didn't know about πŸ˜„

keen patio
# digital helm Default behaviour is to open an external link in the same tab. Which is normal f...

That's... No, that's not the reason for opening in a new tab...
It is a usability feature, as most users will want to get back to where they were when they clicked the external link. And opening in a new tab is a much more visual way of letting the user know that they are no longer on your site.
At least that's what my web dev university education and 10 years in the industry said πŸ˜„

The only time an external link should open in the same tab, overriding the user's journey on the current site, is if that link follows the "user journey of focus". If they are looking up sharks and click a link to a page for Great White sharks, and there's a link there to London Aquarium in the middle of a paragraph about places that have Great White sharks, that link should open in a new tab.
If the user is on a page about finding information, and there's only one link there, clearly defined in for example a table, the user's focus will likely be to go to that site, and it can be opened in the same tab.

To take an actual live example:
If I'm on the PZ wiki and wanna see how to install Umbrella, clicking the link to Umbrella's site should open it in a new tab, so I can continue the instructions on the Wiki after I am done with the instructions on the Umbrella site. Otherwise I, as the user, will have to re-navigate all the way back to the wiki and the correct page again. And since Umbrella opens some links in new tabs, if I want to use the back button to get back to the wiki page, I will now have to remember which of all the tabs that was on.
Nothing to do with profitability or making statistics look good, it is a basic UX feature πŸ™‚

digital helm
# keen patio That's... No, that's not the reason for opening in a new tab... It is a usabilit...

I think that's a good philosophy in general.
But, Good UX = better retention metrics = more ads served = more profits. It's all the same loop. Because one thing is true it doesn't mean something else isn't.
Imo good UX also means giving the user the choice. If I want a tab opened, I'll open it, whether it's external or internal, it's all the same to me. I shouldn't be forced to close a tab when I click a link.
Back to my example, a user having 100 tabs open that they didn't know were open, I don't think that's good UX.

keen patio
unique ermine
# languid kayak I think we can ping <@744495232334299216> too (assuming it's you?)

Sorry for such a late reply.

Regarding the navbox, I thought it would be a good idea to create only a town-specific one, to make navigation between articles about buildings and businesses in Muldraugh simpler.

I know the locations navbox is right there, but I think it's just too large to be of much utility. Plus, you don't really learn from it where the location is, you just learn whether it's an office or a store. A warehouse from Riverside can be right next to a warehouse in Louisville.

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Maybe links to generic business pages could be removed and only those linking to businesses exclusively in Muldraugh could remain if having multiple navboxes on a single page is a problem?

unique ermine
#

The navbox is useful in the regard that while the location table on the main Muldraugh article can be used really only on that single article, the navbox can be inserted into multiple pages.

If you want to quickly jump between articles about Waites Motel and Sunstar Motel, then you can do it without scrolling through the huge and general locations navbox. Or even without knowing Sunstar Motel is called Sunstar Motel and merely knowing that "there's another motel in the town" (you can of course argue that categories are suited for this, but I don't think those are utilised much by an average user).

languid kayak
languid kayak
flint vapor
native thorn
#

haven't been up to date with the game for months, anyone knows of any breakthroughs in agriculture in b42?
I probably need to do some maintenance on the article

proud cobalt
digital helm
# keen patio That seems more like your personal preference, rather than an industry standard ...

Links opening in a new tab isn't the standard though. The standard is to open in the same tab, with some exceptions. One of those is what you've described, which is trivial. My point was that businesses take advantage of a trivial exception.
Browsers already provide the functionality to open in a new tab, so a website doesn't need to decide that for a user, with some exceptions, e.g., security.

For a wiki, not having external links opening new tabs is the standard. A wiki can be edited by anyone, not just admins, so your average user wouldn't know whether an external link should be in a new tab or not, so it's in the same tab. Which is the standard and expected behaviour.

languid kayak
keen patio
# digital helm Links opening in a new tab isn't the standard though. The standard is to open in...

I don't think a 25 year old website should be the determining factor for what is currently convention though. When Wikipedia was created, tabs didn't even exist.
I'm not saying PZ Wiki SHOULD open external links in new tabs, I'm saying it is the current convention for most of the web that if a link would take you off a page you are currently focusing on, it opens in a new tab.

You don't need to require every editor to add that functionality, you can modify the parser for your own wiki to check for external links and open those in a new tab. That's how most devs do it nowadays.

You can do absolutely nothing too, I'm not here to dictate how it should be. I was just reporting there is a user-unfriendly portion of the site. It's up to you what you wanna do with that report. You don't even have to defend your decision to not do anything to me, but if you're gonna argue my actual profession and education is wrong, I'm gonna reply πŸ™‚

proud cobalt
#

They're hiring a lead UX designer too πŸ˜„

keen patio
#

Yeah, I know by standard they follow what Wikipedia does. But they have libraries for integrating things like content parsing, for individual sites to modify the behaviour themselves πŸ™‚

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And thanks, I might look into that job.

proud cobalt
#

Yeah i mean like i said, we're not devs, and we don't have control of the software both on the development side, or on the sysadmin side

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Thats by the MediaWiki foundation and The Indie Stone

keen patio
#

But TIS people hang around here too, don't they? So they would see this too then, right? Like I said, it wasn't a call to action, it was just meant to be a short report on something I found that breaks common convention, that snowballed into a larger discussion.

proud cobalt
#

We'll probably stick to Wiki standard convention. We're already waiting for some higher priority changes from TIS from about 28 months ago. Should the default change it will come downstream through a version update

keen patio
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And by the way, minutes after I posted that "live example" yesterday, someone had that exact thing happen and needed help over at the Modder discord server, so it is something that is affecting users πŸ™‚

keen patio
#

I guess an alternative could be to rewrite that particular page (and other pages with a similar flow) to flow differently, so that people realize the link to the external site is not the entirety of the process. If you want a no-code solution πŸ™‚

digital helm
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Feel free. The wiki is open for anyone to edit. @flint vapor FYI since you wrote the article

digital helm
#

@flint vapor I've removed title as a requirement for an infobox. I didn't remove the thin bar yet, since it'll need a bigger change

keen patio
digital helm
digital helm
fallen wren
#

i remember making an account on the wiki so i could help but i havent gotten a single edit done... mainly cause many things are usually done semi automated or something else

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was checking food list from all items pages

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food list still b41... while others like weapons pages is b42

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hmmmmm

proud cobalt
languid kayak
languid kayak
#

the rest was updated by @digital helm script-side, but the summaries are still user-made

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it's just the list of items itself is generated automatically now, so if you add something there, it will probably get overwritten eventually.

If you edit with the code on, you will see the bot tags in comments <!-- and -->

fallen wren
#

so what should i do with it since i want it to be properly update

languid kayak
#

food? I would probably wait for @digital helm' response

flint vapor
#

Wdym ?

flint vapor
#

What do you guys think, do we ditch my custom colors idea like that ?

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Probably better that way ...

flat sun
#

just feels out of place to me

flint vapor
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Yea that's my thought too

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At the end of the day, it's not that good

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Also going to ditch the custom ToolTip class that I had made to be able to render color squares, and instead go and create a custom ISRichText tag to have a colored square directly

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Should make it easier to manage, especially with languages that might change the tooltip significantly, as here my method wasn't very flexible

flint vapor
#

Ok made a custom RichTextPanel tag for fluid colors like that, which I can possibly improve a bit more in the future as from my understand you can even have some effects for fluids in the fluid transfer menu
I need to look into it a bit more

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Hmm, surely this is intended for your character to disappear after mixing milk and cola

flint vapor
#

It's basically the same as before haha

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But yea I removed the colors, too out of place

naive imp
#

As for the use case of the navboxes, I see no reason to remove or significantly alter them for now. Navboxes are all gonna get changed around anyway and I'll probably end up splitting that gigantic locations one into multiple templates or at least make it easier to read. I might ping you when the time comes, will probably need second opinion

digital helm
# flint vapor re this article ?

@keen patio said someone had issues following the instructions on that umbrella article, so was going to rewrite it along with similar articles to change the flow. Wanted to keep you in the loop since you wrote the article #pzwiki_editing message

digital helm
flat sun
#

i'm not entirely sure how that happened because if you do follow the link to the umbrella page (which is not particularly highlighted to start with) the same instructions are there πŸ˜…

digital helm
#

🀷 I'm with you

rotund echo
#

Who the fuck listed the regular hammer and club hammer tags as metalworking tools in the metalworking page

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I want his head NOW woodaxe

rotund echo
#

At the time you could smith with regular hammers?

proud cobalt
#

The recipes just required a hammer tag

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It was 6 months ago

rotund echo
#

damn

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but now it asks for smithing hammers / ball peen hammers

rotund echo
keen patio
# flat sun i'm not entirely sure how that happened because if you do follow the link to the...

The link is the most obvious text in that section, the instructions are less obvious, and there are no instructions on how to get Umbrella on the Lua Language Server page it links to.
I was just annoyed it opened in the same tab, making us lose focus on the "journey", but others have straight up been confused. Many people do things with top-down processing, meaning we don't even read the next section before doing what the current section tells us to do.
My suggestion was to make external sites open in a new tab, but that was met with some resistance, as the 25 year old Wikipedia doesn't do that, and TIS might need to get involved to get something like that working, and about half a dozen other reasons. So I suggested redesigning the guide itself, to make it more obvious that clicking that link isn't the first step of the process, and that more instructions are given, at which point it was suggested that I could edit it too.
Since I am planning on making my own guides in the near future, I thought that was a good first step, to get into how editing for this particular site works.

There, now we have the whole story, so we don't go in circles every time it is brought up πŸ™‚

Not a critique of whoever wrote it, just a note that some users find it unintuitive enough to go to Discord for help about it πŸ™‚

languid kayak
#

from Calvy πŸ˜„

flint vapor
#

The page explains to you what you need to install to get Umbrella, then once you've installed those, you follow the steps, so idk what you're searching for on the Lua language server page but it is never mentioned to search for anything there

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Only bit you could argue about is how to install that language server pack sure ?

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And PLEASE don't write a million line long comment because the reason I ask for a sum up is bcs there's too many of those and I literally can't find the informations πŸ˜…

keen patio
flint vapor
#

Go simple, what is the problem ?

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No details, just which part of the page

keen patio
#

Top-down processors (like many neurodivergent people have) read instructions sequentially. First item on the guide says "install the plugin at this link". The link takes us off the page. We don't see the rest of the instructions.

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I only went back to the page because I'm a web dev, and thought it was strange the link opened in the same tab. But as we were discussing that part, someone literally asked in the modding discord about this very thing, and had that exact problem.

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So if you want, when I got the time, I can reorder it a bit so that it is more clear before any links are clicked that there are more instructions and they should come back to the guide.

flint vapor
#

Idk I would have assumed having more text after would just be enough

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Tho the page opening in a different page that's a wiki problem in general

keen patio
#

Yeah, hence the long discussions the past few days πŸ™‚
Top-down processing means we do not even register that there is more text relevant to the current task. If the first thing we are told are to click a link, we'll click that link. Then, if it opens in the same tab, our focus is on what's in that link and the rest of the instructions sorta just fades. Especially if that link, like in the case of the VSCode extension in question, has a lot of instructions itself.
Sorry, it's just how many neurodivergent minds work. a > b > c > d rather than b > a > d > (optionally) c...

proud cobalt
#

Ok i've added container_type/room lookup to B42 map specifically for loot finding. Added to the loot module too. Currently linking the room which seems best for now. Open to ideas on that. When clicked map loads and adds marker to everywhere a container with that type can be found in that room.

proud cobalt
# digital helm This is a game changer

Using our tile parser I can output a json list of the container type for each sprite. Then using a modified version of champs tile searcher I can get coords of each container. Then I can check if the tile type shows up in any of the specified rooms

digital helm
proud cobalt
languid kayak
#

my eyes!

proud cobalt
digital helm
proud cobalt
#

It's fixed

gloomy glen
digital helm
proud cobalt
digital helm
#

Nothing in the 42.10 > 42.11 diff

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Oatmeal is the baseItem and resultItem for the evolved recipe in 42.11

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I'll check through the other versions

digital helm
proud cobalt
proud cobalt
#

@flint vapor should we prioritise installing mods over commissioning mods? Feels like users would be looking at how to install them more than commission them
https://pzwiki.net/wiki/Mods

digital helm
#

I'd probably move commissions to last, after Using mods

digital helm
gloomy glen
#

Should I translate the aiming page? Or is it going to be edited soon?

rotund echo
#

Do you think this warrants another entry on the easter eggs page?

The guy in blue in the Coalfield brochure looks like Arthur Morgan from RDR2

digital helm
digital helm
proud cobalt
flat sun
#

nobody's really sure we even got it right for b41 πŸ˜… absolute nightmare to work out

proud cobalt
#

<@&671452400221159444>

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Discords gotta do something about this

fallen wren
proud cobalt
digital helm
#

Still working at it. I'll push what I have tonight, and probably iterate on it

digital helm
proud cobalt
rotund echo
naive imp
naive imp
naive imp
#

(For legal reasons thats a joke)

languid kayak
snow rivet
languid kayak
languid kayak
gloomy glen
digital helm
naive imp
#

Do you honestly think people are gonna fall for this shit or even remotely give a fuck? Genuine question.

#

Eh its probably a bot. No point I guess

sturdy tangle
#

Regarding post in 42 chat:
SurvivorCache1
SurvivorCache2
SurvivorCacheBigBuilding

All found in the loot tables for Chair Leg, Antique Table Leg, Antique Table Leg Chained and presumably other derivative recipes.

#

Haven’t seen any others like that yet.

naive imp
sturdy tangle
proud cobalt
rotund echo
#

Sorry to ping you like this, but is this the complete list of ransack-able buildings or is there more?

Also, is this room definitions like those I can see on the b42map.com or is there some building def that I can't see?

rotund echo
#

What is a SurvivorCacheBigBuilding?

rotund echo
#

Yeah I'm wondering if it only targets those buildings or applies to every building that has fewer rooms than what is set for the "maximum looted building rooms" (default is 50)

proud cobalt
rotund echo
#

I feel like the reality is the latter

lucid junco
#

Houses cant be looted in this case

#

Don't take my word for it tho

#

Check it yourself

rotund echo
#

Yeah... I'm considering hitting up the lesser Louisville checkpoints and I'm wondering if it falls under the ransack building thing

#

because I'm gonna be so mad if they're still somehow ransacked

rotund echo
#

I wonder if its a separate building story at work

lucid junco
#

And ping @quartz bear to ask for specifics of Looted and Trashed building story

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Cause uuh, java coding is gibberish for me

quartz bear
#

Not home won't be home until weekend

rotund echo
#

What I have been led to believe is that everything that has a roomdef and smaller than what is defined as "too large" has the possibility be ransacked

lucid junco
lucid junco
rotund echo
lucid junco
#

.

lucid junco
languid kayak
proud cobalt
#

Trying not to link to room defs that don't exist on the map

languid kayak
lucid junco
#

I was kinda surprised

#

But thats him

#

Maybe the robe that makes him look like pastor

#

But robe is common for judges

#

And he is a judge with court studio set

languid kayak
#

But yeah, Judge's robe it seems just without any ornaments or distinctive features it seems weird ;D

#

Also a huge change to what we had before

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(though I think under that it's the same, as facial features were not included in our old shots so it was just random)

lucid junco