#pzwiki_editing
1 messages ยท Page 58 of 1
Channels and roles, take off editing wiki role
Without seeing the following discussion yet, I'd say yes? I think we had some discssion about them and I (red)linked them in a few places
The names are on the spawning map
relevant discussion were somewhere around here I think? ^
and the one I'd think is Shubert's Estate; maybe @thin cloud can confirm? https://b42map.com/?1635x5764
as in official merchandise? Not really. From the official ones there were Spiffos that are listed here: https://pzwiki.net/wiki/Spiffo#Official_merchandise but these are no longer available too
no, the question was meant as in-zomboid
I think you linked the wrong coords. The lodge by the lake is the blue dot, and the red dot (centre of the label) is here https://b42map.com/?1743x8640
Ithibk that's where confusion comes from? Also what Toadstars's post #pzwiki_editing message
from what I looked baxk there, people refer to this house as Shubert's too
Yeah, the lake compound is definitely the more prominent location imo, but it looks like the label is probably referring to the house
unless it's the entire area, and all the houses are included
Ngl I don't think I've ever seen TIS name drop any random farm in the map, I think it most likely refers to the lake compound area
I agree. But without something definitive, we're just speculating
Entire area I would guess
The mappers did this one though not me
Thanks! Probably safest to assume the area with a note that it's 'assumed' to be the area. @rotund echo @naive imp i.e. "the lake house in Schubert's Estate"
It seems peculiar that this Schubert guy owns all these properties in his one "Estate" but ok
Hmm, Aiming III and Reloading III apparently spawns in university libraries
I tried to find the higher tier Aim/Reload books but to no avail
Yeah it spawns with MilitaryHistory books lol
Meh, why no Aiming IV or V
I'm not sure we need this page? https://pzwiki.net/wiki/Radio_relay_station
The location isn't marked and there's no loot, but I do know some people like to use them as bases?
I updated it to formatting for now bur what do yall think?
@digital helm oh shit that's really fucking cool
https://pzwiki.net/w/index.php?title=Keyboard&curid=131873&diff=1117395&oldid=1058533
I did not knew at all about that
Ah ... the note cuts codeblocks, fuck
Any idea how I can fix that ?
it was merged from the individual relay stations, I think it's similar to https://pzwiki.net/wiki/Army_barracks (which in the end turned out not always to be army)
Oh I forgot about that page. Yeah that page needs a second look also.
I think it's worth keeping. Even if just to say there's nothing at these locations. People may see them on the map or in-game, then go to the wiki to see if there's anything special about them.
People like to use them as bases too so I put a Lil bit of that in there
I don't think it's hurting anything
It was originally only used for logos, like on the main page. But seems useful for any image
Yea that's cool
logo-light is the opposite. I.e. convert dark image to light image
No idea off the top of my head. What type of code block is it using? pre, syntaxhighlight or just the class?
Or do you have an example?
one that I can look at I mean
the class
It's just a CodeSnip inside a Note
Can't scroll to the right, it doesn't detect the width limit I suppose
I reorganized this part to not have to use a note
Seems to be caused by the mbox template. But I'm not sure of a fix without modifying that. Which I'm hesitant to do because it's used on just about every page
Would break a LOT of shit
Yeah. It's also a CSS template so harder to test/modify, and I didn't make it ๐
I changed the link in the navbox so we could see what actually links to Axe, but it looks like it's heavily cached, so won't update until each of those pages are edited https://pzwiki.net/w/index.php?title=Special:WhatLinksHere/Axe&limit=500
Thanks! Could have done that before too, as it indeeds take a while lol
I did that yesterday though...
Although there would be something like 4000+ pages, so maybe just taking a REALLY long time? ๐ค
There was one more link there: https://pzwiki.net/w/index.php?title=Template:Navbox_items&diff=prev&oldid=1117671
๐ฎโ๐จ thank you
Slowly going down ๐ https://pzwiki.net/w/index.php?title=Special:WhatLinksHere/Axe&limit=5000
That's a relief
<@&1205891296565268520> Last chance to have your say on the future of the wiki! Less than 12 hours before the survey closes.
yeah, no, i wont be loggign into it using google, no thanks
This guy is still around ?

We need normal documentation from the developers for mod developers, which they promised in the 42nd build, but itโs still not there!
Now the Zomboid API looks like just Java sources
Itโs from the category of ยซtake it and figure it out yourselfยป
I think everyone who somehow made modifications for this game or tried to make them will agree with me
agreed but that doesn't have much to do with the wiki ๐
@languid kayak @digital helm shouldn't we retire VibranceBot, per the bot policy? (An VaileasysBot and FaalagornBot too, technically?) Am I allowed to do that or do only beareucrats (the fuck do you spell that?) Have that permission?
@lucid junco on this page, is there some kind of indicator that the stores that have no visible logo are actually part of the chains you listed them as? Maybe I missed it? https://pzwiki.net/wiki/Pondview_Shopping_Center
Typically the policy is that if a store has no visible logo or other clear marker like a specific roomdef and its not overly important like a pawn shop or gun store it doesn't get a dedicated page
Hi, there are some inconsistencies in format between the skill pages. Nothing important tbh, all cosmetic like skillbooks being some a table and other icons with the name, occupations before/after traits, and others that are literally unimportant. I'm translating and trying to keep the same format between skills, and since I'm on it idk if you'd like me to change to one format the English pages? I insist, it's purely cosmetic and I doubt many will notice
Yo dope cat. Fellow cat lover here. Anyway, especially with build 42 out the skill pages are in need of updates most likely.
Personally I'd think a table would be the best way to go. What do you think @digital helm @proud cobalt?
Might want to talk to @flint vapor about that, he's the modding project leader
Maybe they can cook up something for ya
I mean, I can't do more than what I'm already doing lmao
But the reason I'm doing all of this is that it is clear the devs will not document it themselves, and I won't give my opinion on that lmao
๐ค
Lol
Yea I was going to give my full breakdown of how documentation was before and that was going to get salty lol
I saw you was typing and was like oh no what did I start 
Yea I realized this wasn't the place nor the moment ๐
We should. You can update it in the list, so feel free. Only bureaucrat can remove the actual bot right though, which I can do later. VaileasysBot last ran just this weekend ๐ not sure about Faalagorn's
Like ThinkDock said, most of them seem to still be for b41, so will need an update at some point.
I'd also say to go with a table. Feel free update the layout.
Oh, am slow
I'll update it
That's not up to the wiki
Should be standardized soon, they are still B41
Survey is now closed, i will format the data for the review
Yeah hopefully one of us gets some time for them. I'm still busy with locations.
Will be for at absolute minimum another 6 months
Once all these b42 towns are done the 41 ones should he fairly easy.
Its in the flyer
Since I have now been able to make swords, I went ahead and added content to the https://pzwiki.net/w/index.php?title=Sword page
I can also do it for the machete, shortsword, and even the metalworking page
For the pondview center? I don't see one? Unless I looked in the wrong spot. Lemme double check
Ahhhh ok it wasn't on the page, that's why. I'll add it on there
I thought we added them all to their respective pages already
Thanks
321 links
Should be able to bot the rest
Imagine if we added links to every changelog ๐ https://pzwiki.net/wiki/0.2.0a
I was wondering that myself
foe new changelogs I'm not adding links at all, but the old ones had it so I left it
I still have to go through the old changelogs to unify headers (not sure if it's bottable; so is splitting)
unused item (SugarBeetSugarPot), the recipes for it are commented out. (And it has no entries in the translation file.. oddly, 'rice' is the correct name for it.. according to the data files)
That rice page is a little messed up. I'll fix that up
Base.Rice
Base.SugarBeetPulpPot
Base.SugarBeetSyrupPot
Base.SugarBeetSugarPot
Base.RicePanCopper
Base.RicePotForged
yea. none of those are in-use item (the sugerbeet) and all their recipes are commented out
This whole rice and pasta business now is really confusing... We have the raw rice and pasta, we have them in pots and pans of water, we have the evolved recipes, and now we have the copper and forged variants. Then adding these sugar beet variants on top (which seem to just be placeholder)
@proud cobalt
Placeholder page created for those sugar beet variants. So they don't break the rice page https://pzwiki.net/wiki/Rice_(sugar_beet)
Yeah i didn't want to do them yet because of that. I didn't realise we were automatically assigning them to infoboxes. I assume by name?
The new infobox does it automatically. Maybe I should have it ask first
I expanded the Metalworking page a bit, particularly in the guide
I think it will need more working though
But generally I have found out that the most intimidating looking parts of building the Advanced Forge are just the bellows and anvil
Actually grinding the metalworking skill just forces you to chop a lot of trees down and wreck a bunch of ruined cars
I noticed. Only skimmed through , but it looks good
Wouldn't be surprised if it all changed ๐
I can't speak from a starting from scratch as I had pretty big headstarts on the process because of Carpenter + Blacksmith Knowledge xD
But yeah at least here's a wiki editor who kinda knows what he's doing when it comes to metalworking now...
I've added pasta and rice disambig pages, largely just to help us take a closer look at them later https://pzwiki.net/wiki/Rice_(disambiguation) https://pzwiki.net/wiki/Pasta_(disambiguation)
Maintenance list for animals added https://pzwiki.net/wiki/PZwiki:Animal_list. These will be added to the animal page in some form eventually
I've added the CSS class highlight-target which will highlight the content when it's the target of a link. Added to highlight the footnote that was linked to for this template https://pzwiki.net/wiki/Template:Footnote
It doesn't have a type selector so it can be used for any html element.
E.g.
<span class="highlight-target" id="example">Highlighted text</span>
This will be highlighted when targeted with an anchor Page_Name#example
yay! Now https://pzwiki.net/wiki/User:Faalagorn/Animal_icons won't be needed for them not to appear unused ๐
Name: Gray Baby Raccoon (Kit)
ID: grey
๐ British devs making an American game
Me naming my variables
Wronglish
I might give the street names page a bit of a go. https://pzwiki.net/wiki/Street_names should I just get rid of all these coordinates?
They aren't applicable anymore I'd say since most of these streets don't have exact coordinates.
I wonder if we should make articles on more roads xD
At least more interesting or major roads
A link to coordinates on that road doesn't hurt
But definitely only one page we're not doing every road
We already have some for major roads
https://pzwiki.net/wiki/Dixie_Highway
yeah, it makes sense to have a page for shit like Dixie Highway (which we already have)
since it's significant enough
Yeah i wouldn't be fond on a page for pretty much anything below Dixie Hwy
yeah, we're obsessive nerds, but not to that extent.
does anyone here know if the Louisville checkpoints can be pre-looted o.O
you know, by offscreen survivors
might be good to add on the exclusion zone border page if they are exempt from being ransacked
imagine killing thousands of zeds for literally nothing
@proud cobalt Has ur interactive map been updated for the new street names that came out last patch or nah?
If not, I can just check em ingame
Best I can do is a couple of empty mags for a gun that you don't have.
Yeah it's 42.11
no clue how the invisible maraudering meta survivors got through the crowd and took literally everything of value though
Me visiting Ready Prep be like:
a bunch of skyrim stealth archers snuck in obviously
Have a look at Louisville 
And you can't hunt down their survivor too
Do you know about Tall Fence Street bro ๐ญ
That's where the professional fence thumpers live

fed into the all-consuming void
or maybe the Ohio river
same thing
oh fuck, I've just realised this page is gonna cause some arguments lol
we're gonna have a lot of discussions about whether a specific street is part of a city or not.
We already had that with scenic grove
But ok, what about the LV checkpoints though ๐ญ
Does anyone know if they can't be pre-looted or have some special status, because the only gun troves in Louisville that I am sure are safe from offscreen people are the Louisville PD and Stars & Stripes
um acktually if you refer to the 1885 Brandenburg Administrative Division Code, Section 2.1, Subsection 123.c, Paragraph 2, Sentence 4 it clearly shows the town border to be 2.1398 feet south of where you claim it is, making the road 0.0012% more within the town territory, so it should be a road in Brandenburg
Have no idea how it works, likely a better question for #pz_b42_chat
They're stumped too
ohhh this is gonna be fun lmao
So you'd think Riverside Road is in Riverside, right?
It isn't
Someone said the tents can't be looted because they have no doors or windows in the first place, but someone else said they got their tents at GU ransacked 
yeah, Riverside road starts near dixie and ends at a highway next to fallas lake
it isn't anywhere near Riverside basically
I think its more of a connection road for Riverside city though?
maybe it's just a random road named after John Riverside, inventor of Riverside
So I guess what we might have to do is have sections for streets in towns, sections for highways and main roads outside of towns
well yeah but I'd still be hesistant on putting that under the riverside category
cause I think that should just be streets physically in riverside
That is true
also while a highway is not a street, I don't think there should be a seperate page just for the highways
even though it is the street names page
yeah the road does physically lead up to the town but for some reason the name changes to Olin for some reason
no wait
I can't read maps apparently nvm
Olin is the actual name of the road
Nah, it leads onto the KY-163
Just past Fallas creek
yeah it looked like a regular turn in the road from a distance
Its only around the bend after Otter Creek does it become Olin
and then I supposed KY-163 turns into Olin road?
yeah
man I hate contiguous roads that change names halfway through
just name it one thing
There's technically two Waverly streets in Louisville xD
Even though it follows the exact same west-east span
Just comparing it to ingame, it's actually missing a lot of the small streets names
so I'll just use ingames for now
Yeah its outdated
Yeah esp. for lesser streets
Hmm thanks for letting me know, maybe there was a file split i didnt know about between versions
I gotta head out for a bit, nearly done with Muldraugh streets, this is gonna be a massive page.
thats all just muldraugh streets and thats still not all of em
Hah, try Louisville streets lmao
Flag me any flyers that use the old street name and I'll pass them on
Are we considering the railyard part of Muldraugh?
I believe so
https://pzwiki.net/wiki/Railyard_(Muldraugh)
Cool, well get ready cause this is gonna be one bloated page lmao, this is all of the streets Muldraugh has alone, louisville is gonna be hell
Ticks are parasitic arachnids of the order Ixodida. They are part of the mite superorder Parasitiformes. Adult ticks are approximately 3 to 5 mm in length depending on age, sex, and species, but can become larger when engorged. Ticks are external parasites, living by feeding on the blood of mammals, birds, and sometimes reptiles and amphibians. ...
Remind me not to be lazy and go through the new strings as a bug report on forums ๐ Used to do that pre-b42
I think they technically have coorinates we can pull out of xml file now?
May not be a bad idea, though shitton of extra work
would be interesting yeah, but let us finish what we started first ๐
Isn't it Zomboid in a nutshell?
They smeared themselves with zombie guts
imo, it wouldn't be a good idea. Not due to the extra work, but it'd just be unneccesary waste. A lot of the roads are just roads, not much else to em.
Jokes aside, I think we never carried on with the new lore NPC names from books and the character voices from the creator corresponsing the pictures we have since b41 ๐
The question is, will the flyers be changed or the road names ๐
You could list all the houses and loot inside, but that'd be something pzmap should take care if at all really.
thankfully march ridge is super easy since there isnt that many streets
?
Not my SS, but here it is
Uh
Next you'll be telling me this isn't a cross https://pzwiki.net/wiki/File:Emotes_no.png
Spiffo?
What are those lol
Raccoons using the colour palette from the spiffo plush
Agreed. There's no need to document every single street. We're in over our heads as it is.
I would call it an "X" but both are correct
The loot is random
The best they could do is say what loot spawnes are in the house
(1 residents tall book case)
(2 residents house metal shelves)
1 residents garage metal cabinet
Also is there a way I can view all farm animals spawns/zones
Try writing em!
That would be utterly ludicrous. We're really gonna list EVERY house in the game?
I fixed duplicate argument, but is it supposed to have 2 model parameters? https://pzwiki.net/w/index.php?title=Rice_(crafted_pot)&diff=1117929&oldid=1117787
more like count, but still we're probably skipping streets for now ๐
That's still utterly unnecessary. Are we gonna have a page for every street that says "there are x houses"?
We have FAR bigger fish to fry atm
We don't have to document literally everything
The one thing I'd ask an AI to do
Not a chance, this is the fun stuff, if you don't think so you shouldn't write games
yup, so basically theorizing/planning for the future that won't come ๐
Though the big strees will stay still. Maybe we'll make some more prominent ones at most.
tbh if we replace pat wirh ai itll change nothing
Each boring word and em dash of mine is wrought from my very soul
pat still hasnt written an epic about me
I misplaced my pen
which is the test for zomboid writers
the Frogski epic should be the new tagline for the game tbh
"This is how you died" is kinda dated now
pat knows better than not write a beautiful story
@digital helm is the https://pzwiki.net/wiki/Skill_book#Variants autogenerated? It has Sewing Pattern with -1 page
Jokes on you, the TVs still use the pathethic -
New phone who dis
-1 is the game's default. So looks like this got caught up in skill books instead of recipe magazines
Yeah. 1 for normal cooking pot, 1 for forged
Crafted is related to the food rather than the pot. Could maybe think of a different descriptor to avoid that?
I wouldn't find coming up with 8 million street names particularly fun. Just about everything else would be I'd assume
But hey if you enjoy it more power to ya
Yea there's definitely a lot of different stuff you can do that are also "fun" 
And yea if you enjoy it, good for you, but it's not because someone doesn't enjoy finding street names that they don't enjoy writing games
Like 90% of it is the boring stuff like that though. Item descriptions, flavour text, character bios. It's how you build a world. None of it is unimportant. All have their own way of storytelling.
I can't believe Patrick will lose his job to ChatGPT ๐ญ
Not really, unfortunately. We were discussing spawn zones just the other day. I'm hoping to get some better info up by the end of the month, but for now, this is a complete list of animals https://pzwiki.net/wiki/PZwiki:Animal_list (only added a couple days ago). This is a wiki maintenance list so it's only names and icons
Can't check how it is in game right now, but I believe https://pzwiki.net/wiki/Noxious_Smell should be moved to sentence case like it is in https://pzwiki.net/wiki/Moodle#Noxious_smell right? Similar to https://pzwiki.net/w/index.php?title=Has_a_cold for example
Probably. Noxious Smell isn't a player facing term. It's an id name NoxiousSmell, same as HasACold
Aren't we using the first stage name for other moodles though?
If we are, I don't think we should.
Here's the first stage for unhappy:
Having a hard time lately. Seek some way to forget your troubles.
nope, that's the description ๐
You get the point though:
Hungry: Peckish
Bored: Getting Bored
Has a cold: Runny Nose
They should be redirects though
I'm conflicted on the obtaining section, particularly loot. I do understand the obstruction of the table the way it is. Roomdefs are not player friendly, but they are what the game uses to define where things can spawn. Anything we write in addition to the loot table can be made false at any time especially during unstable, and it's already been proven that it's really hard for us to track and update written text with our resources.
agreed that anything non-automated is not really viable
Technically it could be automated, based on some patterns, but that's so much hassle to do rightโฆ And then confuse people about (not) editing it
I've been trying to think of something too. I feel like you've already done a really good job at making it as user friendly as possible, given how complex the loot system is.
If we can somehow make a connection between a roomdef and an actual location, that'd at least improve it. But I've got no ideas that aren't manual
Disagree. I feel we rely too much on automation, as someone who leads the only section effectively unable to be automated
That's what the version notice is for.
Being brutally honest, we don't have a choice. If we're going to do what the community wants, we have to go manual. Good news, the automated edits have laid the framework. All we have to do is explain in a more user friendly way.
I will make a sandbox page right now.
I dont think it's as hard as we think it is.
All we have to do is elaborate on the table in a way users will understand.
See the loot section in this page. It doesn't have to be overly long. Think of the way I describe locations. There is x and x and x here.
That's it. Nothing overcomplicated, and it provides a clear, concise, and user friendly explanation to all readers that have basic English proficiency.
Will it be held back by manual input? Yes. But that's why we need to get rid of all these variant pages and consolidate what we have into less pages that are more content-rich, and ideally, additional categories so that we can track them easier. It's not like we have to add 5 whole paragraphs to each article
Ex.
Category:axe weapons
Category:melee weapons
Category:Long Blunt weapon s
Category:Short Blade weapons
Category:Knives
Then if unstable nerfs or changes a branch of weapons we have em all in a Category and can apply changes as needed
Ultimately, if we are to please the community we have no choice but to incorporate manual edits and this is imo the best way to do it
Open to feedback as always ๐
Now do that on 4,500 pages and make sure each one is accurate every unstable build
We cleared out almost 2500 autogenerated articles in less than a month with most of the info already being there. I don't see how this is any different.
That was all manual
Why can't we write 4 or 5 sentences and effectively do the same thing?
The table is already there. Just gotta explain it.
Will it be laborious? Yes. But this is why I said from day one these 800 variant pages are going to be an issue
We should consolidate them as much we can to diminish the workload.
Theres only so much merging you can do
You cant merge sledgehammer and axe together
Do we really need two separate pages for red and black game pieces?
For black and tinted color clothing?
Etc etc
I don't think we do.
I think there's less of that than you think
I never said there was a specific amount of it. Point is less work is less work.
List the most pressing ones off the top of your head
Come on. An item being red means we need a WHOLE separate infobox and loot table?
The items are split in game because they have different stats or different spawning data
This has been changed in b42
Items can have multiple icons and models in b42
Game pieces is just one that hasn't been done yet
Couldn't we list then as different, but keep it in one page, utilizing subheadings and other formatting as needed? The work may be about the same but it's less overall pages to manage
Ex:
Loot
===Red game pieces===
Fjdudbxjndjd
===black game pieces===
Fjidbxhdhd
That's what a gallery can be used for
??
Also can put other models, etc in the infobox as clickable elements
I think youre misunderstanding
This is one item, it has 3 icons and 3 models now
In b41 this would have to be 3 items
So colour variants arent really a thing in B42
If they do exist, they exist because either the stats are different or the spawning is specifically different
So what you're saying is that the variants are in their own separate pages because of primarily spawning, stats, or other useful criteria, for clarity.
No in game
The game pieces example you're using is because in B41 they would have to be separate items, in b42 that's not the case
So these variants that have statistical Stat differences, for example. Are they all in one page? Or do the Stat differences make it in a separate page entirely? Forgive me if this is Elementary, in a sense, I'm just trying to understand.
On the wiki
Previously we only had the capabilities to keep things updated for the first item id in the infobox, and in B41 even just icon changes had to be a separate item ID. That's why things were split, because it made less work for us to upkeep the articles. Now we have the capabilities (for infoboxes only) to handle multiple item IDs. So we can merge back some pages that even have some basic stat changes like weight or colour variants. The game pieces article could have been merged months ago.
The issue arises when you get to more complicated items, with different spawning mechanics, different stats, etc. On the surface it may look like its just a different colour but it's not
We're working on being able to handle more IDs for more templates and having more page based templates but like i said it is a LOT more work than having separate pages for each like we do currently
I see. It seems we see eye to eye on the actual issue but are being held back by technical work. I apologize if my jump to conclusions were perceived as an attack. That was not their intention.
I wish we had a way to automate the explanation idea I proposed
I'm with you ThinkDock, we all want the same thing, but we have technical limitations.
The ones I'm stuck on the most are the containers. We have different bandoliers for example that spawn in different places and with different contents.
Duffel bags are the worst for this. Spawn locations, contents and colours
To be totally honest i would love to write a few sentences for each loot section, it's the simplest solution. I'm not against it. I just hate wasted work.
I'm totally with you on pages like game pieces, the work just has to be done now to merge them
As we evolve our tools though it may become more practical to do more manually. Such as tracking changes better
Also i don't see it as an attack, discussion is good. We all want the best for the users.
This is why I mentioned categories. That way of something is discovered bam they're all right there
Update em all without having to chase them through the wiki and inevitably miss anything
I apologize. I get self conscious
We can make a general "duffel bag" page and have headings and subheadings
That's the major concern, it's not distant memory from when Vail's loot sections were done by hand and lost to time. They were accurate when he wrote them in 2018. Issue is it was 2024
It's all good man
Ex.
Duffel bag
==loot==
===doctor bag===
uh-huh riff
===duffel bag (book)===
Jfhrbdjfh
===stash bag===
Bfjrjdjrjj
It's a lot of work initially but is simple, easy to change later, and means that most of the work is taken to set it up, with maintenance being less of an issue
Thank you
I think this is messy and makes it harder to navigate than having a separate page. There's something like 20 different Duffel bags.
Have a separate section for this particular variant several times on page gets messy quickly
This was largely the reason I split vehicles by variants. We were starting to have sections like this in several sections of the article
Curious about how it's messy. Sure it's long, but it's organized fairly well and with a good TOC it's better than having to maintain 20 separate pages when you can just edit one.
At least in my opinion
Maybe something we should ask during the review?
I think the voice of the community matters a lot on that one.
Should forged versions of tools be combined with the regular version?
Like, we have a "Base.Machete" and a "Base.MacheteForged"
Two different articles for the same end product!
That's exactly what we're discussing. Crafting is another one
In my opinion, they should be combined if possible because the infobox can handle both id's
But obviously only if stats are similar
What is different from a Base.Machete and Base.MacheteForged other than means of acquisition? Nothing ๐คฃ
I admittedly have not looked into that yet
They're not similar, they're the exact same
The multiple models and id's can be handled in one page.
Then I say just have one "machete" page and have a section of "obaining" that states that the item can be crafted, and then have the recipe table
For the forged one
Yeah that's what I was thinking
We do, actually
Ah, well, for the forged version
I'd argue what's the difference between clicking a link to section for the variant you want on the same page and clicking a link to a separate page that only has info for the variant you want.
Editing would be the same, no? You'd have to look over all the info just the same.
I'm not saying I'm for separate pages, I'm arguing that there's also benefit to having a separate page when you end up splitting by section
I would say why overcomplicate it with a second page if a section is enough?
Because then that's more pages to maintain
The means of acquisition is what's different. That's what i mentioned before about working on our capabilities to be able to merge these. That's the whole lot of work @digital helm and I have been doing
I'd rather maintain less pages than more
Even if those pages were more content dense of average
*on
Though really, who cares if it is a Base.MacheteForged instead of a Base.Machete, as long as the end product is virtually the exact same (stats and tags), we should merge them
Who's verifying every item for that though
I never really pay attention between the looted version or the forged version anyway when in the game
For just the machete, we have to be able to handle the Infobox, condition, crafting (usage), research recipes, crafting (obtaining), loot, history, code
I would agree with this take to an extent. Sometimes we get tripped up over minor things but not everything is as minor as it may seem
Well if both items are identical other than tag and models and other stuff the infobox can handle, why not just have one page if it's technically accurate for both?
Someone has to take the time to verify that they are the EXACT same, that means they work the exact same in the scripts code, lua, and java. Can they both be used to cut bushes? The work to create a new page before this happens is ctrl-c, ctrl-v, save page. That's the difference in work
The only issue I see is code and history. But codeboxes are collapsible
How do you know they both work the same in java?
I'd say it varies, in some cases it may be less complicated, such as if there's only a few variants, but if you have several sections that have the same several subsections, is a separate page not more beneficial and easier to read?
Right but history isn't, someone has to do the work to come up with a design for having multiple history boxes on one page, then someone has to implement it. You see the work that has to be done still right?
You could make an argument for that but I think it majorly comes down to individual opinion.
Because I think the opposite
I would rather read it all in one page instead of having to click through multiple
I think the PZWiki review will be very helpful in deciding this.
I think the issue is implementation for editors not users
At the end of the day, it's the readers who will be reading the pages
We should involve them
But the editors editing the pages
Yes that's also very important. We do need to have it be intuitive and easy enough to change and also not take a massive amount of time
Been thinking about better ways to help get more people to edit. That would help a lot with all of this
But in my opinion, catering to one too extremely will be at the other's detriment
We need to to find a middle ground
Right now we spend most of our time actually contributing, rather than maintaining and listing what needs work
I thought that reddit post would help. Goose egg
And it did
Got like 4k views and what 70 up votes? And like 20 comments
More of that is always good
But at what point are we spamming the subreddit?
But we really DO NEED THEM urgently
It still is a pretty niche thing though, how many people do you think are on the spectrum, obsessed with specifically Zomboid, so much so they edit the pzwiki.net out of their own will?
Then again, what they put on the wiki also has to be true, not based on common myths, nor clouded by personal biases or judgment
Also mods, which is a common issue, and probably contributes to why people don't edit
I play pretty much vanilla, so you can count on me xD
Though my main job on the pzwiki.net, is to well, spread my knowledges on the game, and to have that knowledge and the content to put in the article.... I need to play the game lmao
I think the problem is the sheer amount of items and no workforce to do so atm. Can laid some rules/groundwork gor later during review month, but currently even the usage section proved to be problematic, so we'll see
duffle bags annoy me too, that and clothing lol
but yeah, clothing'sat least somewhat improved
That's the thing. It's just us admins really and like 4 other people consistently active
Toadstars, Mid, sharpgolden, and SirDoggyJvla
Ain't no way you are adding content to all those pages without wasting hours upon hours of your lives
defo a thing to discuss what to merge on the review month
I wouldn't say wasted but yeah time consuming
All them locations weren't done overnight
And to be accurate beyond surface level remarks, you gotta play
What are you insinuating my friend ๐ค
I'm just saying, its not exactly easy to get content or knowledge to put on the pages
Esp. for location pages or strategy sections
Or the performance of a weapon
Very true. You gotta play the game to know the game right
that was a problem for vehicle parts kinda. Hate them split but way easier to maintain i guess
I mean anyone can say hey there's guns in the gun store
That's true
But to give tips on the whole area you gotta basically clear the whole town
But say, "how to kill Guns Unlimited" is a different story
That's another thing I really don't like because it feels like most of the stuff there is the same besides some numbers
It just kinda feels bloated
But that is the easiest way to do it
I shot all of B41 West Point....
I feel like we could have one page with like a table or something with all the stats and put the models in the infobox as clickable elements but tables are a fuckin MESS in the source editor
But I suppose automating changing values in an infobox in a few distinct pages is slightly easier? ๐ค
Or would it be the same, just in a different format
Idk
It's 0304 I'm fried
we still progressed, got new layout, up-to-date info, visual edit, got modders on board. Got useful feedback too and review month to iron stuff and further lower the gap
but we don't have to keep two infoboxes and add code to them in script. And in case new parts get added, we can have them almost instantly on wiki
variants are helping imo. Next stop would be navboxes imo.
Idk to me it seems so wasteful to have a whole separate page for a few Stat differences but if that's the easiest I suppose that's what we should do
I have recently completed the parser handling multiple Ids for crafting. So we should be able to move to a more page based crafting automation rather than ID based.
There is no plan to have seperate pages for a few Stat differences
But the vehicle part pages are already made? Unless we merged them?
For old regular and performance?
Short term VS long term goals based on technical capabilities.
Right that's what I was thinking
I just ask a fuckload of questions
merging mightbe pita :D. But if all stuff would handle that, then I guess it'd be fine. Not sure if we manage to make a list of ehat to merge nezt month during revirew @proud cobalt ? What I'd also love is to cover all the missing IDs from item list if that's possible? Exxept tiles maybe
It's all the little templates and edge cases that make this such a long process. We have to handle all of them or were risking giving the wrong information. We also have to handle how we are combining them, and how we present them. E.g. History is going to be an interesting one
Mergins shouldn't be too bad when we're ready. For the most part it will be putting the item Id in the Infobox and running the bot
Preparing to merge is what will take the longest.
E.g. Preparing every template to be ready to handle and display multiple Ids might take months. But merging the Forged machete may be as simple as putting it as id2 in the Infobox
Good points, yeah. Then deleting the pages afterwards is simple once the bot handles it and since the pages are standardized even if there is some flavor text (usage), it's easy to merge.
For history, I guess it'd be two separate tables side-by-side
History will need a better way like a toggle box. Some pages will need 8+ history boxes
It will likely require integrating into the parser
solving that would be beneficial though, as we currently don't cover removed items like Base.belt or I think old IDs like farming.
At least I think we don't? So if items get replaced/change ID they aren't included, right?
They're counted as different items, but the old history is on the pages still
counted as different items, as in they have separate page?
We have these too: https://pzwiki.net/wiki/Category:Removed_items
But true, I see https://pzwiki.net/wiki/Broccoli#History has history up to ancient version, so I guess both ID works here?
But for belt there's two indeed https://pzwiki.net/wiki/Belt and https://pzwiki.net/wiki/Belt_(old)
I remember more items changing they purpse and main category so (almost?) all items with 2 in it are similar case
From the top of my head, I remember sugar mostly, but there was more at around B30-ish to B40
As in they count as separate items in the game and thus the history parser.
Belt is a different ID not just a different module
yeah, I touched two cases in one sentence ๐
as in items made obsolete=true and then often removed and the module name changes ๐
god damn
trying to do the louisville streets is a hell nightmare
we should ban cities from having more than 5 streets, make it easier.
Break down Louisville into different pages, but then we also must define what each district covers xD
nah not doing different pages just for street names
I mean, businesses too
different sections I guess, but I don't think districts are an option cause we have no idea what area exactly they cover.
this page is just for the street names
this isn't the LV page itself
street names for everywhere in the map
ooh yeah, I think you gonna want to break down LV into subheaders ๐ญ
Don't forget my boy Tall Fence street (I never even went near this street before)
Best I can do is making Industrial, Retail & Residental sections.
shit like that
might as well just upload the progress I've made thus far
Bourbon Way, Fifth Street, Lower Ridge Rd., and Farnly Rd. are all real Gs though xD
Today I actually found out that WWII helmet is an actual item in Zomboid...
https://pzwiki.net/wiki/Street_names God my pics suck
hard to get a good pic of it ingame
Fix this NOW
wat
The map is making the table squished like this
It was fine for me
Maps look good though
I like the new wiki list, but wanted to ask if it's possible to add an "all item" tab?
I know it'll be massive an unwieldy, but I want to control-F to look for some things without having to leave a page
also, I can't seem to find a page that explains how the lighting mechanics work. is their one on the Wiki at the moment?
Sadly I think they can't no because like you said it's be massive and in fact the page will just not load or some shit
Nop, what do you want to know ?
https://pzwiki.net/wiki/PZwiki:Item_list
or just link at the top of the list would do would do
the only point would be just ctrl-f-ing for something though
I mean this works right ?
yeah, exactly what I was looking for
Didn't think they'd manage to render all the items, maybe they used Lua idk
I remember it not being possible and too heavy
for some reason, it doesnt turn up on normal searches because it's under site maintenance
The other thing was how light reacts to dark rooms in B42, the ranges of different sources
who knows? a random LV sign might be the brightest object in the universe
But that's an entire article though.
I don't even know if light reacts differently based on the objects
I mean range, rather
They might just be default though
but I swear I've seen LV store signs light up an entire parking lot
Actually, I realised because of the amount of normal lights, idk if these even produce any...
The https://pzwiki.net/wiki/PZwiki:Item_list is probably what you are looking for right now
that was it, yeah
it was classed as site maintenance so wasnt on the main search
yeah, we might move to Lua eventually, as the item list was too heavy to load as Doggy said
I think we don't have it really? There's https://pzwiki.net/wiki/Light_source but it only list items and https://pzwiki.net/wiki/Electricity but it lists nothing.
Sadly those basic pages explaining mechanics are not in the best shape at the moment
they dont mention light ranges, colour, weight, if movable, if generator/bat/enviro powered ect ect
and yeah, it was mostly a mainteneance page (and still is) but serves its purpose currently ๐
I believe there's an indepth fire guide somewhere....
Yeah, all those sadly suffer, similar to https://pzwiki.net/wiki/Noise
If you want to create a stub page, you can do so, not sure what the best name would be? Light? Though actual ranges require some digging in code/lua
hmm
I'd go Light (mechanic) (will be a nightmare lol)
list of light sources
Portable light sources
then a misc page of light topics like electrical, crafing material ect ect
https://pzwiki.net/wiki/Light is free ๐
I like to avoid paranthese if possible
i can write up some really messy paragraphs if you want that's essentially just
It is known that this building is called Cabooses cool loot stash
the light properties are probably set in the tiledef so it could probably be added to the tile pages
I didnt know that a car with a functional battery can act as a light source for example
or a TV

What ?
if you sit inside of a driver seat of a car with a functional battery, the game considers it a light source for reading
the one our dads told us to never touch
this is the most real thing I've heard this month
that's the only exception to the rule for other sources of light where it counts as light, but is not visbible to the player
most people dont know you can read by micro-wave light
Oh ok
Use thumb in the image instead of right and provably without the size. On smaller displays the tables get covered by the images. You don't even know there's a table there
Ah cheers, ain't home rn so I'll do it when I get back home
Issue is gonna be with LV, there's just so many streets that all of them in one section is just gonna be too much
Not ideal, but you could consider using lists instead of tables so they sit in columns. Probably wouldn't be able to use the irl column though
<div class="list-columns">
*Street name
*Street name
*Street name
</div>
This is what I did with the book titles
Yeah I could do that, even then though, LV section is still going to be super bloated. There's just that many streets. So far I've only done one small neighbourhood in LV and that's basically almost the same amount of streets as the entirety of March Ridge
I don't think Lua would fix the problem. Lua is just a faster way of doing logic and accessing data if stored in Lua tables.
This page isn't using any templates (for the tables). The problem is loading the DOM, which would still be slow regardless.
That's my understanding at least
Much like the Louisville page ๐
The real big issue is that Louisville isn't even the problem
The problem is that everywhere got street names now
So the rural streets are gonna be where it gets really clogged up
Not sure what you mean
Atomic ducky
https://pzwiki.net/wiki/IsAtomic_(tag)
Seems like the part of the (always neglected) https://pzwiki.net/wiki/PZwiki:Project_Seat_Yourself_Furniture
Calvy is the current leader and did the most work recently, but is currently busy elsewhere; feel free to list it as a task. If someone's up for the task, we discussed finding someone else to lead it in the right direction too.
A basic parser for tiles is there, but it's not ironed out and the tile definition are kept as .txt file in the game too for (relatively) easy reading.
Also yeah, Light and Lighting could be used to host a list of sources of light with their intensity.
Probably a reference to https://www.youtube.com/@MrAtomicDuck @tulip kiln ๐
Hi, I'm Duck!
I make content surrounding zombie and survival games. I have a passion for making things as simple and easy to digest as possible and love helping others learn from my experiences within the games that I enjoy. I also stream on YouTube regularly, so feel free to swing by when I'm live if that's your bag!
Business Enquiries: mrato...
Wait what ???
@flint vapor minor nit, but do you think I can replace "fires" with "triggers"? I get what it means, but I think fires doesn't sound too professional in that context ๐ https://pzwiki.net/wiki/Events_Plus_API#List_of_events
Sure, I didn't write those descriptions, they come from the mod steam page directly
That should be all done now, if you want you can recheck if I missed anything ๐
Yeah, I see now ๐ I changed them on the wiki, not sure if these would be changed on the project, seems it's on the workshop pages and not their BitBucket
Yea that's fine
I also noted you removed Page version from Modding in https://pzwiki.net/w/index.php?title=Modding&curid=736&diff=1103517&oldid=1058943 โ you think not updating it every version is better/easier? I guess it's because the linked guide are updated independently on the page version itself so it's hard to track?
Sure, I can write a really basic placeholder paragraph or 2 if you'd like
Not edited before, but im sure I can give a reasonable shot at it
Im gonna make an account, read some guides and crack out something with pictures
Just explaining the overall concept, some ranges of the more common sources ect
For the time being it's gonna be just
"Sources say, it is known, many people agree" but as a start it'll be fine
Sources say @echo thistle is amazingly attractive, rich, well endowed and can do 18 hole in 1's in a row
Yea figured that page doesn't exactly need a versioning ?
Redigistering and editing shouldn't be too hard, the still-pinned video still stands, and now we got a new skin and visual editing since to help editing ๐ #pzwiki_editing message
For guides it's mostly https://pzwiki.net/wiki/Help:Contents and for specific writing guidelines it's https://pzwiki.net/wiki/Help:Style_guide
We'll go through them next month in detail, but should be still correct still and if antyhing's unclear, either feel free to ask here, or just go forward and save, as it'll be corrected later.
Time to ignore all guides, break all rules and act rude to people like any good new wiki user ๐
(Joke)
I was wondering myself which one is better, the other main pages linked in https://pzwiki.net/wiki/Project_Zomboid_Wiki#Quick_links all have versions, but modding is specific ๐ค
Not sure if it wouldn't benefit from it still, as it'd explicitly say the main focus is B42 at least, even though the B41 archived link may be outdated at that point (especially as B41 modding aspect on wiki was neglected)
Getting banned on PZwiki any% speedrun ๐
Did you know: Zombies destroying the world is a reference to [political ramble]
First thing I'll do is a paragraph explaining the concept of light, then show a bunch of common sources and their range
Yea idk
Also, while researching a bit I noticed that light from gunshots works differently than all other sources
Tried pausing to get some good pictures, but the muzzle flash (animation? Effect) kept running
Also, 2 exceptions I've found so far are the car interiors counting as readable light but not visible, while gunshots are visible light but isnt classed as usable light in game
Though the gun one makes sense. Not sure how you could read by gunfire...
"Its getting dark can you turn on the light"
I expect car one might change eventually when (if?) we get visible interiors
Dad voice: don't touch that light
Eh, leave it as is. Those lights are only bright enough to light up the interior, adding another battery drain would be misery
Not far off the mark tbh. Just add being a huge narcissist. 
[verify]
/s
The only 2 sources of Natural light are Sunlight and Lightning
All others either require player input or power
Huh, RJ Office Building has a tiny mall inside?
No more street numbers? Or reference to fliers? Or Louisville neighbors? Or even the entire Brandenburg and Irvington? ๐ข
Well yeah, it's not done yet. one small neighbourhood in LV had about as much streets as the whole of March Ridge. That's how much there is
And also all the rural streets outside of towns, it adds up, it'll take a bit.
Also I don't think the fliers are relevant anymore for the page, we've got the street names on the map, we don't need fliers to decipher it anymore.
what about moon light?
Hot take: Cat Eyes should be able to read in the dark, but it is very slow
Have to check during a full moon ๐
Marked this as needed to get deleted
https://pzwiki.net/wiki/File:Doggy's_API_-_preview.png
It's now a gif
Idk if there was a easier method ?
I tried moving but we can't do that for files when changing the extension
@languid kayak weren't we moving away from gifs to weba? Or was it the other way around? I don't remember
Deleted the old one, but GIF is still not used?
Yeah, but webp is not ideal either, I think we had some issues with animations?
No animation support for Webp on many browsers
Yeah, webp don't work for us: https://pzwiki.net/wiki/User:Faalagorn/Image_compression#Animations
Wack
apng works, but is not a standard (though png was extended to support it). Webp works, but not for us. JPEG-XL would be perfect but no browser supports it
for images of less than 256 colors gifs works fine (except the size), issues start with images above 256 colors since there's dithering. There is a (hacky) way to circumvent it, but the images are large and not many people are aware you can decode to that: https://gif.ski/
Oh wait did I forget to confirm the update of the page lol
I am not aware of that
webp animations don't work for us anyway. You could use animated PNG at best, but not all software support it properly sadly
Done
Just found out that's the case for DayZ map ๐ https://dayz.xam.nu/livonia#8289.06;7655.47;6
It lists loots on the map, though DayZ loot is probably less complicated than PZ's
@proud cobalt https://pzwiki.net/wiki/Grass_Cutting and https://pzwiki.net/wiki/Hay lack the "Obtaining" part, but they can be found naturally in Feeding Throughs on the world creation, I guess the script doesn't pick that (yet)?
Seems so, as https://pzwiki.net/wiki/Animal_Feed_Bag#Obtaining lacks the trough in obtaining as well
I guess more non-pickable tiles to add to SYF/tiles project
I don't think there's any way for the script to pick that up. Things like that have to be added manually
I wonder if we should split the helicopter event out of metagame, similar how Fandom does it https://projectzomboid.fandom.com/wiki/Helicopter_Event. Pinging @lucid junco too.
https://pzwiki.net/w/index.php?title=Special:Search&search=Helicopter Event from search results with IWB brings to search with the only result being https://pzwiki.net/w/index.php?title=Helicopter&redirect=no and the sublink has changed now
The metagame page would be really short then imo. I say make "Helicopter event" into a redirect to Metagame#Helicopter event
that's exactly like it is now ๐
except sentence case
Does First Aid 10 rapidly heal only splintable fractures, or ALL fractures?
I mean, the wiki page doesn't even have that info
If you find out feel free to add it
It doesn't discriminate between splintable or unsplintable fractures...
Man, I either gotta go into debug or risk my 100+ day long char
Split tbh
I dont see the point of creating small articles
Hey guys look I made a table for the Homeward Real Estate fliers
Now how do I compress the Notes column...
You shouldn't need to. The table should go as wide as it needs to
yeah some of the notes I made are uh, kinda long
I feel like it is space inefficient with how it is automatically laid out like that
It's not covering anything though is it?
It should adapt to the screen size
Yeah, its not covering anything
If you were to set a width, then it won't adapt to screen size, which will cause issues
*can cause issues
hmm, should I leave it as is?
But what do you think about my HomeWard table, is it good?
Ah wait, I should add coordinates
eh, sometime later
I was about to say that. https://pzwiki.net/wiki/Flier#Homeward_Real_Estate
I think it's good
Dude I haven't saved the edit yet
Now how do I link coordinates...
Bruh I used the wrong table type? Good thing I didn't save yet
With the coordinates template https://pzwiki.net/wiki/Template:Coordinates
The flier page I linked has them
I think I will use the buildings template >_<
Hmm, buildings template don't seem right
Thanks
@digital helm what do you think https://pzwiki.net/wiki/Homeward_Real_Estate
I save the edit now
debug is the way ๐ Sometimes you find some posts, but these may be outdated. Alternatively, we have a few folks here actively digging to the code to check
so split or not split if you don't see the point of creating small articles ๐
Helicopter is special. It's probably a most searched metagame event people will want info of and most people will search for "helicopter", or even "helicopter event" and the search results doesn't even bring pzwiki at first because of the name
Oh my, Zomboid Fandom...
yeah, and while we cover the helicopter event quite good now, people may not end up on pzwiki and contribute there ๐
With the plugin it's like this and bring to this: https://pzwiki.net/w/index.php?title=Special:Search&search=Helicopter Event (I think I showed it yesterday?)
https://getindie.wiki/ this plugin, since PZwiki is added there as one of the wikis (and generally useful plugin to not end up on worse fandom wikis instead)
Time to crash cars into the trees
you can add yourself a fracture in debug, though arguably may be less fun ๐
You can also hack your levels in debug, yes?
yup
you can add and remove levels at will
traits too
Yeah if all the fractures get the same rapid healing instead of just the splintable ones, Doctor is gonna be better xD
@proud cobalt with that merged https://github.com/Vaileasys/pz-wiki_parser/commit/b720af5a0f684d330b91148a2bff8ac6bdb12071 should we add bot task to remove the links everywhere elsewhere else?
Also not sure if now or during the review month, but with item pages vastly improved now, we should get back to https://pzwiki.net/wiki/Category:Boilerplates probably to set a common example for these.
At least these three should be user-created:
- short summary in the first sentence (best to provide some examples, as it will be different for food, clothing, materials, junk whatever)
- usage section (except crafting and researching, which should be automated)
- maybe the obtaining section (was mostly discussed with ThinkDock and others, not sure we came to conclusion yet)
- see also (not really easy to automate that, as results are widely inaccurate)
I also lean toward avoiding two links near each other, the current example from https://pzwiki.net/wiki/Help:Boilerplate_item is like that:
A '''rubber duck''' is a [[junk]] [[item]]. where two links are near each other, it may be harder to figure they are two separate links and not just one link.
See https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Linking#General_points_on_linking_style
When possible, do not place links next to each other that appear to be a single link, as in chess tournament ([[chess]] [[tournament]]). Instead, consider using a single, more specific link such as chess tournament ([[chess tournament]]). If this is not possible, consider omitting one of the links ([[chess tournament]]) or rephrasing the sentence ([[tournament]] of [[chess]]).
From my recent example, in https://pzwiki.net/wiki/Hay or https://pzwiki.net/wiki/Animal_Feed_Bag I ended up not linking to [[item]]s at all. On one hand, there's no way to get to the main https://pzwiki.net/wiki/Item page, but it links to a subpage, in this case https://pzwiki.net/wiki/Food (it's not updated yet, but point still stands).
@flint vapor FYI, I linked the maps in https://pzwiki.net/wiki/Vanilla_Map_Export but I guess Challenge 2 is this? https://map.projectzomboid.com/?desc=Challenge2v2L0#138x138x9
What challenge it was used for?
Also, what about the original Knox County map recreation from https://pzwiki.net/w/index.php?title=You_Have_One_Day ?
I have no idea ๐
I tried asking the mapping Discord but didn't get any good answers
https://theindiestone.com/forums/index.php?/topic/9054-the-challenge-maps/ is an old discussion ๐
Guess it'd be easiest to download b41 and check but I'm lazy ๐
Started this topic because i couldn't find any other topics related to the two challenge maps in the Project Zomboid install directory. My question is how do we actually play them? I know the Project Zomboid Map Project by Blindcoder lists Challenge map #1 and #2 which means they can be played ri...
Yea that's fine haha
Don't think it's worth a bot task. To do what just remove the link? If a user has to do them all anyway they can remove the link.
Usage is much more than crafting and research now, lots added by the parser
Obtaining should get a brief summary after disccussion in the review
See also is skipped now not required on every article
I lean the other way, two links next to each other isn't bad, we should link as much as possible to list pages. In your example we link to junk and item list pages. We don't have a Junk item page.
What's also added by usage? I believe some ways (things behind tags such as cleaning, shaving, makeup, showing time) aren't and won't be automated for example?
can also discuss linking next to each other during the review too, there are other situations in text such as [[XXX]] [[trait]] or [[YYY]] [[occupation]] and things like that
Im neutral, if everybody else says aye, I will make a page myself
I think metagame should mention all of them, and then each meta game should get it's own page. Like random stories
Currently for usage we have
-Weapon
--Condition
-Tool
-Fuel
-Clothing
--Body part
-Food
--Consumable properties
-Container
-Fluid container
-Contents
-Crafting
--Evolved recipes
--Learned recipes
--Researchable recipes
-Building
fuel is automated now? I remember we were discussing it and being just a part of the infobox, so I guess that's changed and will update for pages like https://pzwiki.net/wiki/Hay or https://pzwiki.net/wiki/Cutting_Board_(plastic)?
As for containers, will the script pick up https://pzwiki.net/wiki/Animal_Feed_Bag too?
Actually, let me go into debug to see what happens with animal feed back, as I'm not sure if it's just a drainable ๐
When is TIS adding Kingsmouth to B42?????
Automated for article creation not for updating
so I'd have to create it locally and merge by hand for existing items?
Do we have examples of this being autogenerated that are present on wiki?
No i only pushed it yesterday nothing on wiki yet
Not sure what the ideal way is, but https://pzwiki.net/wiki/Cooking_(item) sound like there'd be an item called "Cooking". Pinging @digital helm ๐ค
I think we could use (items) here? I know the page is called "Item" now, but would help with possible confusion (I was, first though it was some mistake when I noticed Cooking (item)/fr page ๐
I also keep on removing page version from non-English pages, e.g., https://pzwiki.net/w/index.php?title=Cooking_(item)%2Ffr&diff=1118451&oldid=1117565
I think I already mentioned it, but people seem to be confused about it and I think we technically should track these pages, I guess it's on the talking points for the review month @proud cobalt? E.g. https://pzwiki.net/wiki/Category:Version_42/es
@flint vapor https://pzwiki.net/w/index.php?title=CraftRecipe&curid=141639&diff=1117893&oldid=1117891 are you sure it's Recipes_ and not Recipe_ indeed? Below it's
Recipe_EN = {
Recipe_MyRecipe = "My Recipe Name"
}
Yup
Someone made me the remark that there was this mistake the other day
I checked and yea
However I didn't change the example yea
Fixed it
Wait
Yes that's it
@digital helm Made a PR to remove in [[Project Zomboid]] in https://github.com/Vaileasys/pz-wiki_parser/pull/38 but please see if it's correct, as I untested it ๐
However, do you think it would be possible to also automatically add a vehicle type to the summary? Sounds doable, e.g., https://pzwiki.net/w/index.php?title=Prisoner_Transport_Franklin_Valuline&diff=prev&oldid=1118529
I want to update the https://pzwiki.net/wiki/Butterfly_Knife with the models; one has to go to the gallery, but not sure which one? The one placed on world is the closed one, the wielded one is the open one. I think the world-placed one are priority in general, at least with the drinking/eating animations, but not sure the same is the case for weapons?
@proud cobalt I think something's wrong in the parser for frame pack, e.g. in https://pzwiki.net/wiki/Butterfly_Knife#Crafting
https://pzwiki.net/wiki/Special:WhatLinksHere/Base.Base.PackFrame
https://pzwiki.net/w/index.php?title=Twiggy's&curid=12083&diff=1118123&oldid=1060141 Is this the case indeed? Pinging @lucid junco and @tulip kiln for that I guess? If I spawn triggy in debug it spawns a random ID for me, and randomized Twiggy building story doesn't seem to work for me for some reason
Also found here: https://www.reddit.com/r/projectzomboid/comments/1hpo0tp/found_jackie_jaye_the_reporter_from_the_news/
I know outfits are still from 41.78.16, but https://pzwiki.net/wiki/Sir_Twiggy would eventually need updating then
@flint vapor what did the "Make sure to restart your terminal after downloading a new Java version if you are decompiling from it." means? Found it in https://pzwiki.net/wiki/Decompiling_game_code#Java but I have no idea what it means ๐
Is it physically restarting terminal window? Why would it be needed? I assume terminal means a terminal in *nix and command line in Windows?
Yes
Also noted that the decompilation works fien with OpenJDK, as I did that, so no need to download the Oracle's Java
why's that? Java is just executable, unless it's some quirk in some OSes?
Basically the newly downloaded Java version won't work until you restart your terminal
Idk the technical details behind it, I would assume it opens an environment or some shit idk
that's the case with just Oracle's official Java implementation?
@flat sun might know better here
No idea
Idk what OpenJDK is either
FLOSS java implementation, https://wiki.archlinux.org/title/Java should explain it
But you might be right about the terminal?
After installation, the Java environment will need to be recognized by the shell ($PATH variable). This can be done by sourcing /etc/profile from the command line, by logging out/in again of the Desktop environment, or by rebooting.
it's not to do with java, it's to do with windows (and possibly other oses, no clue)
if you want to run java as java it needs to be on the path under that name, and the path is cached when you open cmd, so you need to restart it for it to be updated
I was surprised Java needs that special treatment, as I usually just install stuff and run, but it might indeed be the case ๐
that's also why most things tell you to restart your computer after installation, even though it seems like on modern oses this is literally never needed
Well, for servers it's possible, but desktop OSes restarting is usually the simplest way still ๐
What's curious with that btw? I am just patrolling, categorizing these images at that very moment
Don't you see the extremely long icon to chose the first image lol ?
Class logo dark
Light mode
I'll try to use that anytime there's these kind of images
but it is long? https://pzwiki.net/wiki/File:BeeArr_tools_-_TileZedTools.png
Yea but it literally goes beyond the infobox border
oh yeah, now I see it ๐
was worried the class wouldn't work in light mode, but it does well, so yeah ๐
simple revert of colors does wonders ๐
Yup
I sometimes forget that B42 technically has multiplayer in form of local co-op btw ๐
(random though)
In case anyone wonders, I updated https://pzwiki.net/wiki/Metagame headers to the current in-game names
https://pzwiki.net/wiki/Helicopter is now a separate page and https://www.startpage.com/sp/search?query=zomboid+Helicopter&cat=web&pl=opensearch&language=english works as I expect now ๐ฅณ
"Startpage.com - The world's most private search engine"
Also added verify to https://pzwiki.net/w/index.php?title=Metagame&diff=prev&oldid=1118689 โย is zombie spawn still a thing? And in b42?
Also @proud cobalt I know the tiles are yet to be taken care of, but I've been keeping eye on https://pzwiki.net/wiki/Scarecrow linking to https://pzwiki.net/wiki/Special:WhatLinksHere/Mov_Scarecrow โย is it something that we can fix relatively easily?
Yeah, I wasn't sure about this. I only went with item because the topic is item, so went with consistency with other descriptors for that topic
https://pzwiki.net/wiki/Fishing_(item) is the same
I'm not fussed either way. But if you do change it, let me know because I'd need to update the pages for category links in the infobox
for now I left it as-is, something to keep in mind, though
I could do that
In the script it should be prioritising the equipped model for weapons. I think the priority is mentioned in the style guide?
Nope, I think I had it the opposite. I was thinking of clothing. Maybe the weapon sprite should be prioritised?
Regarding categories, I think that once all these locations are done, we should put them in category by location type. Ex: "Hardware stores" "Bars" "Tailoring supply stores", etc etc. Would make editing all locations like that easier, in case loot was changed or something. Thoughts @languid kayak @digital helm @proud cobalt?
Also I thought that site maintenance was by language? We have non English pages in thr English "incorrect template usage" category
<@&671452400221159444>
danke
Ye
Nope, it's the frame pack itelf, i've reported already
Anything in PATH for windows needs a cmd/powersshell restart
I think that makes sense.
If you wanted, you could start with the building type as the first category, like it's displayed in the map legend. Then that'd be the subcategory? Just a thought
That looks good on both
Oh fun. Time to find which template is doing this 
Doesn't need to be a link
Made it a code tag instead
Looks good to me, merged
^
Yeah then a generic page would be good
This one sits in the English category, it flags us if we made an oopsie when editing a template
Maybe?
I hadn't tested it in b42 tbh
Nor did I update the page yet
If it is random id, that should be reported
I don't understand the "Once the helicopter arrives." in the first line. Was it cut short?
it's the helicopter page
Yeah its likely an error on editor's end
Thanks! Wasn't sure if it was my English failing lol
Are buildings that are exempt from building stories able to be pre-looted or no?
Because I've seen it is not just houses that are looted, I've seen stores, factories, and small strip malls be pre-looted too
Not really the place for general questions, nobody has researched pre looting on the wiki yet. We'd love to get some of that info on the wiki about how it works if you find out.
that can work is just lots of manual work :D. We have some generic pages too already categorizng rhem, guess more can come. Also businesses page refresh couls help?
Plan on creating the general pages alongside the categories to benefit both maintenance and readers. Categories are more what we editors are used to working with, and general pages will help readers find what they want quickly and easily.
The good thing about locations is they don't tend to change much. Makes manual editing far more feasable
Plus yall can automate away. I like the human touch.
It's by language but the technical issues/errors are grouped together. I asked Calvy and Vail whether we should split them, but the decision was not to, probably to find them easier? And system ones done by MediaWiki (not this one, bit e.g. the ones exceeding parser limits) can't be grouped by language
Makes sense
can fix it manually, but what was the root cause? And is it fixed already / will be in future script version so it won't come back?
I've heard buildings that are too large are exempt from being pre-looted... but how big is the definition of "too big", I don't know
Though based on my own personal account, buildings like LSU Library or Newton Freight can't be looted
I am also going to bet that GU, Louisville PD, skyscrapers, and shopping malls also cannot be looted
when spawned in debug via horde manager though so not intended for gameplay
Maybe you should do some digging into that. Or see if anyone else has looked into it? Would benefit us but nobody knows at the moment
I plan on doing both. Categories are more readily accessible on the editing side, and easy to keep hosted on a user page. General pages benefit the reader in finding quick and accurate information while also keeping unnamed locations documented without excessive page bloat. Its a win-win.
So only these can be looted
and it has something about buildings being too small
likely to prevent roadside death traps aka utility sheds
And too big buildings cannot be trashed
Sounds good
Honestly trashed is worse
since it can affect any building
and leaves almost 0 loot
At least Grand Ohio can't be looted so I know Stars & Stripes will be safe ๐
One of yall @lucid junco @rotund echo should document this somewhere. Where it goes though, I'm not sure. @serene sage randomized stories?
I'm not too good with datamining but I will remember what sharpgolden has posted
Oh so it is a story then. Should probably go into randomized stories then
Me neither. I stay out of that stuff for the most part
@lucid junco there are still a few pages that need logos done, I know you're the logo wizard so just letting you know.
Yeah looted building is probably a building story... but their coverage is a lot more broader than say... survivor homes or burned down
thats all times when trashed buildings is mentioned
Why are you asking me...
Wait
Im a wiki editor
Ive almost forgot
I mean... I asked you because you're the one who knows how to straighten them but that's also true
I gotta play stardew again
They almost replaced you with ChatGPT bro
Who is they?
Wiki Admins ofc ๐คฃ
Is that Zomboid terminator??? o.O
Always was
Now I need to find out where this poster or billboard is in the b42map.com
Meh, its a needle in a haystack
was probably trying to chance something in the middle of the sentece and forgot to remove it ๐
Since you can't begin as V. Underweight or Obese anymore, what should we do with their pages?
Can you still get the very high weight trait?
You should be able to
Just stuff yourself with butter
Update the page to say as such
If you can
Otherwise {{Removed
Obese still should exist, just that you can't start with it
Actually, it was like that before ๐ Seems @lucid junco cut it short
https://pzwiki.net/w/index.php?title=Metagame&diff=next&oldid=874769
I think we can remove that bit entirely?
If Obese trait still exists or has been removed, I can't actually confirm yet, all I have a is a hunch that TIS has no reason to remove Obese
The trait was renamed to very high weight. Are you sure it was removed from character creation at all?
Yes, you can't begin as Obese anymore, because Slow Metabolism gives you only Overweight
What bit
But you might still be able to become Obese in real gameplay
Right now without that part it's like that
The helicopter can arrive on Day 6-9, from 9 AM to 6 PM. Once the helicopter arrives. On default settings, the helicopter will only come on one day.
You guys didn't know we have another Jimmy's Pre-Owned Cars next to the horse track? Been here since B41
I checked the page and I didn't know there was one next to the Expo Center
@languid kayak do we need to fight ? ๐ญ
https://pzwiki.net/w/index.php?title=Zomboid_Decompiler&diff=next&oldid=1118271
I added that in because I had feedback that going to another page for the Java download is just too much
Especially as the information is not found in a single check of the page and you need to read the whole paragraph
well, I just didn't wanted to force people to specifically install Oracle's java and didn't want to maintain it in two separate places , but if you got the feedback then I guess it won't hurt? I though that folks generally can haveJava already too ๐
they generally have java 1.8 ๐
and if they see that section and google 'java download', they'll probably be tricked into dowloading 1.8 too
I guess I can make a Java page ...
Ok the limitations of the wiki regarding color highlight in code blocks is starting to be fucking annoying + the tabulations causing some weird ass behavior too
I'm in serious need of some ideas or solutions here if you guys have any
disgusting
why are tabulations illeggaaaaal in this fucking wiki
You can try fiddle with <syntaxhighlight> directly I guess
That's the extension: https://www.mediawiki.org/wiki/Extension:SyntaxHighlight
For syntax highlighting in wikitext editors, such as the source editor, to make editing easier, see the CodeMirror extension or the userscripts of Remember the dot and Cacycle.
The SyntaxHighlight extension, formerly known as SyntaxHighlight_GeSHi, provides rich formatting of source code using the โ<syntaxhighlight> tag.
It is powered by the...
We're at 2.0 (9481d2d) 08:36, 1 July 2025
Do you know if I can use templates in it ? Bcs right now it does let me have a code box but it acts the same as CodeSnip
I need to be able to use html span color inside a codebox
I suppose I could maybe use highlight
Actually I can't control the background color, idk why I read that
Line highlight doesn't even work anyway
Could I achieve it with Lua ?
Now I've got a feeling this is going to be impossible
If only we could use markdown inside the wiki
I feel like this is too much and all of these should be moved in the mods page ?
Maybe not the last one, but at least the first two
better to do @ moderator since it sends us a ping
ahh okay my bad, i saw somebody pinged it in general earlier so i just assumed that was the mod ping here*
Ok moved the first two in the mods page
https://pzwiki.net/wiki/Mods
Does anyone know if there is a reason to use a cooler, can it slow down the degradation at all?
refridgerator and not the freazer? Yeah, the food should show the time of both for all food
@proud cobalt isn't Piano a debug recipe? Should we still include it?
In https://pzwiki.net/wiki/Claw_Hammer#Building for example
Not sure if it's still needed but I removed the togglebox for now; Initially wanted to replace the | and = but it turns out it looks bad with ToggleBox. Pinging @flint vapor for that too: https://pzwiki.net/w/index.php?title=Mapping&diff=prev&oldid=1118871
Yea that's fine for now
When browsing a model for the https://pzwiki.net/w/index.php?title=Claw_Hammer&curid=106&diff=1118731&oldid=1105645 I noticed that in the old version, the page wasn't marked as https://pzwiki.net/wiki/Category:Articles_requiring_item_models since it was missing just the second model. Can we do something so these pages are categorized as well? @proud cobalt or @digital helm?
Lua probably wouldn't help. It's really just a different way of writing a template. It just gives you more control and is efficient. But it's still wikitext transcluded to a page
I'm not sure what other options you have
Possibly being able to write in markdown but I'm not how I'd test it out
Saw some extensions for that but yea I have no idea if that'd allow me to do it
Also, CodeSnip is literally just syntaxhighlight. So any limitations with syntaxhighlight will be the same for CodeSnip
Vail's wheelhouse
No, on my to do
That's just the name of the street
Hey, its named Twin Sisters Close now because I said so
If Patrick refuses to recognize it as Jamieton, is my way or the highway
Anyway I updated https://pzwiki.net/wiki/LSU_Library
I also redone Stendo's now
Hey guys, I added a good amount of content in the LV page
Cooler as the portable container does nothing
apart from being the container
and portable
oh right, I forgot about the item named as such ๐ Yeah, currently does nothing.
I updated https://pzwiki.net/wiki/Cooler to reflect that โย was thinking whether it should be under "usage" or "trivia", but put it in usage so far.
Was also wondering whether to add "currently", as I have no idea if the ability to add that is planned eventually? I don't think we got such info, though I think it was suggested/expected functionality of it. https://pzwiki.net/w/index.php?title=Cooler&diff=1118937&oldid=1105801
Seems like we miss the names of the Snow Globes
I wonder if there's some easter eggs there?
SpecialLootSpawns.OnCreatePostcard = function(item)
if not item then return; end;
local card = SpecialLootSpawns.Postcards[ZombRand(#SpecialLootSpawns.Postcards)+1]
local text = getText("IGUI_Photo_" .. card)
text = getText("IGUI_PostcardFrom", getText(item:getScriptItem():getDisplayName()), text)
item:setName(text)
item:getModData().literatureTitle = "IGUI_Postcard_" .. card
end
SpecialLootSpawns.OnCreateSnowGlobe = function(item)
if not item then return; end;
local orb = SpecialLootSpawns.Postcards[ZombRand(#SpecialLootSpawns.Postcards)+1]
local text = getText("IGUI_Photo_" .. orb)
text = getText("IGUI_SnowGlobeOf", getText(item:getScriptItem():getDisplayName()), text)
item:setName(text)
end
Maybe not, it seems to be the same as postcards?
Not sure you want to be the one adding them @digital helm? Seems to be the same as https://pzwiki.net/wiki/Postcard#Variants
These must be new, since I did the others. Low priority for me, but I'll add them to the list
42.8.0
<@&671452400221159444>
yea this is a problem in discord rn
Why do I feel like the cultist farm is a reference to Jim Jones Jonestown
Meh its probably some generic cultist camp
Honestly its the most generic cultist camp
ive thought that it is a reference to gta 5 cultist base
but not likely
No, GTA 5 is bad
Being bad is the point of GTA ๐
Wait... there's an alleged lingeriestore roomdef...
but, where the hell is it!?
I thought its a niche Louisville would cover but I can't find any!!
Hey I done that Strangers & Freaks missions before, iirc they eat people because they want their youth?
Bad bad
if I'm not mistaken level 3 Running is where your running (not sprinting) speed is equal to a sprinter right?
Yes you are correct
Brandenburg done
I am very happy to announce that all major towns added on build 42 can now be considered final and complete. Major thanks to @lucid junco for doing a lot of the initial work, @prime ibex (I hope that's the right person lol, dunno if you're on discord) for adding the Brandenburg locations table, and @past glacier for creating some Brandenburg locations.
Some minor/smaller locations added in build 42 remain, but all the big ones are covered. Major win today. Got one hell of a summary for this month.
Fantastic work by everyone involved.
@proud cobalt can't find our discussion right now, but as I often check random pages while playing and updating summary, I link them as A '''XXX''' us a [[category]] item. but as yours are currently A '''XXX''' us a [[category]] [[item]]., I wonder how should I link them till we agree on something?
E.g., https://pzwiki.net/wiki/Toothpaste vs https://pzwiki.net/wiki/Rubber_Band
Im happy to leave them as either for the time being. I did standardise them as both links so I'm surprised there are even any left that aren't.
Fantastic work! Looks amazing
@tulip kiln I think we have some tags used as a reference to prominent community members?
https://pzwiki.net/wiki/Puppers_(tag)
https://pzwiki.net/wiki/IsAtomic_(tag)
Not sure if there's more?
Right next to a graffiti with my name ๐
oh, mouse trap doesn't have a 3D model
Page is still 41.78.16 https://pzwiki.net/wiki/Mouse_Trap
Huh
so north on the pz map is not a straight line
judging by the markings on the runway
I guess I won't link [[item]] as per https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Linking#General_points_on_linking_style and my previous thoughs, at worst we can bot them if we change our minds
@flint vapor I think you asked about a name? I think it should be renamed to suggest it's not modding ๐ค
Not sure about the name, I suggested Getting started (modding) initially I though of "Getting started to modding" (not sure what preposition to use though; "with" probably?)
https://pzwiki.net/wiki/Getting_started (this page)
Getting started with modding ?
I thought about it
Seems it's correct? Rendom page I found on the internet: https://core-keeper-modding.gitbook.io/modding-wiki/archive/outdated-il2cpp-guides/getting-started
If it is, I guess I can just move it? Is the redirect needed, in case it'd be confused with e.g., https://pzwiki.net/wiki/Survival_Guide
I don't remember if I asked, but I assume the new missing sections such as "Fuel" for applicable items should be added manually, right?
Add them if they're missing yeah, fuel is one I regret not adding when I was standardising pages
Fine by me
Can we at least get a list of pages with the missing ==Fuel== section? Should be doable I guess. We have list on https://pzwiki.net/wiki/Fuel as well
Should probably just go through that list. It's likely most of them
All the ones that exist should probably be checked too to mention if it can be used as tinder
I updated https://pzwiki.net/wiki/PZwiki:Tasks#Items_and_boilerplates with basically what we've come so far with items btw, feel free to presicse/correct/add if anything's missing.
I only didn't mention the https://pzwiki.net/wiki/Category:Autogenerated_articles_(B42) (or B41), https://pzwiki.net/wiki/Category:Version bumps or other mainteneance pages from https://pzwiki.net/wiki/Category:Site_maintenance
I think our https://pzwiki.net/wiki/Automated_Emergency_Broadcast_System could use some standard messages, as I think we don't have transcript for thatโฆ @digital helm is it possible to add these for example?
Do we need this trivia (except for earbuds being unpopular in 1993), sounds superfluous at best:
https://pzwiki.net/wiki/Headphones#Trivia
https://pzwiki.net/wiki/Earbuds#Trivia
@digital helm just FYI, https://pzwiki.net/wiki/Fluid_container misses all kind of throughs. They can be picked and filled with water, but there are some interesting quirks
- If you fill them to 50+ encumbrance and put them into container, the only way to pick them up is to go to debug and edit them to 0 weight. Not sure if the ones with more than 50 liquid can at all be picked afterwards, even in debug.
- If you try filling them with pumps, the fuel will disappear, exhausing the pump eventually.
- In case of multi-tile ones, the one has regular capacity and the other is 50 ml. I have yet to try filling them.
Walkie Talkies too
Actually, I'm not sure now, was it removed in Build 42 @proud cobalt? https://pzwiki.net/w/index.php?title=Sheet_of_Paper&diff=prev&oldid=1119323
History say it was removed in b38, but wasn't it obsolete then?
Well, it fills, but the water bar is not full
filling 100 liters takes almost 2 game hours ๐
but it works, oh lovely encumbrance
When placed though, it's empty

