#pzwiki_editing

1 messages ยท Page 58 of 1

rare sand
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i still dunno yow to get rid of it

rotund echo
languid kayak
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Without seeing the following discussion yet, I'd say yes? I think we had some discssion about them and I (red)linked them in a few places

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The names are on the spawning map

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relevant discussion were somewhere around here I think? ^

gritty mason
languid kayak
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ah ๐Ÿ˜„

digital helm
languid kayak
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from what I looked baxk there, people refer to this house as Shubert's too

digital helm
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Yeah, the lake compound is definitely the more prominent location imo, but it looks like the label is probably referring to the house

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unless it's the entire area, and all the houses are included

rotund echo
digital helm
thin cloud
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The mappers did this one though not me

digital helm
# thin cloud Entire area I would guess

Thanks! Probably safest to assume the area with a note that it's 'assumed' to be the area. @rotund echo @naive imp i.e. "the lake house in Schubert's Estate"

rotund echo
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It seems peculiar that this Schubert guy owns all these properties in his one "Estate" but ok

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Hmm, Aiming III and Reloading III apparently spawns in university libraries

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I tried to find the higher tier Aim/Reload books but to no avail

rotund echo
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Meh, why no Aiming IV or V

naive imp
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The location isn't marked and there's no loot, but I do know some people like to use them as bases?

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I updated it to formatting for now bur what do yall think?

flint vapor
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I did not knew at all about that

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Ah ... the note cuts codeblocks, fuck

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Any idea how I can fix that ?

languid kayak
naive imp
digital helm
naive imp
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I don't think it's hurting anything

digital helm
flint vapor
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Yea that's cool

digital helm
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logo-light is the opposite. I.e. convert dark image to light image

digital helm
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Or do you have an example?

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one that I can look at I mean

flint vapor
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It's just a CodeSnip inside a Note

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Can't scroll to the right, it doesn't detect the width limit I suppose

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I reorganized this part to not have to use a note

digital helm
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Seems to be caused by the mbox template. But I'm not sure of a fix without modifying that. Which I'm hesitant to do because it's used on just about every page

digital helm
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Yeah. It's also a CSS template so harder to test/modify, and I didn't make it ๐Ÿ˜„

languid kayak
digital helm
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Although there would be something like 4000+ pages, so maybe just taking a REALLY long time? ๐Ÿค”

digital helm
languid kayak
digital helm
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That's a relief

proud cobalt
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<@&1205891296565268520> Last chance to have your say on the future of the wiki! Less than 12 hours before the survey closes.

https://forms.gle/fzNgTMf98R4GG8To8

ruby parrot
flint vapor
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This guy is still around ?

still mulch
solar aurora
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Now the Zomboid API looks like just Java sources

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Itโ€™s from the category of ยซtake it and figure it out yourselfยป

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I think everyone who somehow made modifications for this game or tried to make them will agree with me

flat sun
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agreed but that doesn't have much to do with the wiki ๐Ÿ˜…

naive imp
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@languid kayak @digital helm shouldn't we retire VibranceBot, per the bot policy? (An VaileasysBot and FaalagornBot too, technically?) Am I allowed to do that or do only beareucrats (the fuck do you spell that?) Have that permission?

naive imp
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Typically the policy is that if a store has no visible logo or other clear marker like a specific roomdef and its not overly important like a pawn shop or gun store it doesn't get a dedicated page

gloomy glen
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Hi, there are some inconsistencies in format between the skill pages. Nothing important tbh, all cosmetic like skillbooks being some a table and other icons with the name, occupations before/after traits, and others that are literally unimportant. I'm translating and trying to keep the same format between skills, and since I'm on it idk if you'd like me to change to one format the English pages? I insist, it's purely cosmetic and I doubt many will notice

naive imp
naive imp
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Maybe they can cook up something for ya

flint vapor
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I mean, I can't do more than what I'm already doing lmao

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But the reason I'm doing all of this is that it is clear the devs will not document it themselves, and I won't give my opinion on that lmao

flint vapor
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Yea I was going to give my full breakdown of how documentation was before and that was going to get salty lol

naive imp
flint vapor
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Yea I realized this wasn't the place nor the moment ๐Ÿ˜‚

digital helm
digital helm
proud cobalt
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Survey is now closed, i will format the data for the review

naive imp
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Will be for at absolute minimum another 6 months

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Once all these b42 towns are done the 41 ones should he fairly easy.

rotund echo
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I can also do it for the machete, shortsword, and even the metalworking page

naive imp
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Ahhhh ok it wasn't on the page, that's why. I'll add it on there

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I thought we added them all to their respective pages already

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Thanks

digital helm
languid kayak
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foe new changelogs I'm not adding links at all, but the old ones had it so I left it

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I still have to go through the old changelogs to unify headers (not sure if it's bottable; so is splitting)

lament hazel
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unused item (SugarBeetSugarPot), the recipes for it are commented out. (And it has no entries in the translation file.. oddly, 'rice' is the correct name for it.. according to the data files)

digital helm
lament hazel
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yea. none of those are in-use item (the sugerbeet) and all their recipes are commented out

digital helm
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This whole rice and pasta business now is really confusing... We have the raw rice and pasta, we have them in pots and pans of water, we have the evolved recipes, and now we have the copper and forged variants. Then adding these sugar beet variants on top (which seem to just be placeholder) stressed @proud cobalt

digital helm
proud cobalt
digital helm
rotund echo
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I expanded the Metalworking page a bit, particularly in the guide

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I think it will need more working though

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But generally I have found out that the most intimidating looking parts of building the Advanced Forge are just the bellows and anvil

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Actually grinding the metalworking skill just forces you to chop a lot of trees down and wreck a bunch of ruined cars

digital helm
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Wouldn't be surprised if it all changed ๐Ÿ˜„

rotund echo
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But yeah at least here's a wiki editor who kinda knows what he's doing when it comes to metalworking now...

digital helm
digital helm
digital helm
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I've added the CSS class highlight-target which will highlight the content when it's the target of a link. Added to highlight the footnote that was linked to for this template https://pzwiki.net/wiki/Template:Footnote

It doesn't have a type selector so it can be used for any html element.
E.g.

<span class="highlight-target" id="example">Highlighted text</span>

This will be highlighted when targeted with an anchor Page_Name#example

proud cobalt
tulip kiln
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They aren't applicable anymore I'd say since most of these streets don't have exact coordinates.

rotund echo
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I wonder if we should make articles on more roads xD

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At least more interesting or major roads

proud cobalt
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But definitely only one page we're not doing every road

proud cobalt
tulip kiln
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yeah, it makes sense to have a page for shit like Dixie Highway (which we already have)

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since it's significant enough

proud cobalt
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Yeah i wouldn't be fond on a page for pretty much anything below Dixie Hwy

tulip kiln
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yeah, we're obsessive nerds, but not to that extent.

rotund echo
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does anyone here know if the Louisville checkpoints can be pre-looted o.O

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you know, by offscreen survivors

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might be good to add on the exclusion zone border page if they are exempt from being ransacked

serene sage
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imagine killing thousands of zeds for literally nothing

tulip kiln
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@proud cobalt Has ur interactive map been updated for the new street names that came out last patch or nah?

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If not, I can just check em ingame

tulip kiln
serene sage
rotund echo
tulip kiln
rotund echo
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And you can't hunt down their survivor too

rotund echo
serene sage
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or maybe the Ohio river

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same thing

tulip kiln
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oh fuck, I've just realised this page is gonna cause some arguments lol

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we're gonna have a lot of discussions about whether a specific street is part of a city or not.

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We already had that with scenic grove

rotund echo
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Does anyone know if they can't be pre-looted or have some special status, because the only gun troves in Louisville that I am sure are safe from offscreen people are the Louisville PD and Stars & Stripes

serene sage
proud cobalt
rotund echo
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They're stumped too

tulip kiln
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ohhh this is gonna be fun lmao

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So you'd think Riverside Road is in Riverside, right?

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It isn't

serene sage
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false advertising

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how can they get away with this

rotund echo
tulip kiln
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yeah, Riverside road starts near dixie and ends at a highway next to fallas lake

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it isn't anywhere near Riverside basically

rotund echo
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I think its more of a connection road for Riverside city though?

serene sage
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maybe it's just a random road named after John Riverside, inventor of Riverside

tulip kiln
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So I guess what we might have to do is have sections for streets in towns, sections for highways and main roads outside of towns

tulip kiln
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cause I think that should just be streets physically in riverside

rotund echo
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That is true

tulip kiln
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also while a highway is not a street, I don't think there should be a seperate page just for the highways

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even though it is the street names page

serene sage
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yeah the road does physically lead up to the town but for some reason the name changes to Olin for some reason

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no wait

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I can't read maps apparently nvm

rotund echo
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Olin is the actual name of the road

tulip kiln
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Just past Fallas creek

serene sage
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yeah it looked like a regular turn in the road from a distance

rotund echo
serene sage
tulip kiln
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yeah

serene sage
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man I hate contiguous roads that change names halfway through

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just name it one thing

rotund echo
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There's technically two Waverly streets in Louisville xD

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Even though it follows the exact same west-east span

tulip kiln
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so I'll just use ingames for now

rotund echo
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Yeah its outdated

serene sage
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oh really?

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I was wondering where all the small street names were

rotund echo
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Yeah esp. for lesser streets

proud cobalt
tulip kiln
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I gotta head out for a bit, nearly done with Muldraugh streets, this is gonna be a massive page.

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thats all just muldraugh streets and thats still not all of em

rotund echo
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Hah, try Louisville streets lmao

proud cobalt
tulip kiln
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Are we considering the railyard part of Muldraugh?

tulip kiln
languid kayak
languid kayak
languid kayak
languid kayak
proud cobalt
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Lol Tick is the en-uk version of checkmark

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Common in Aus

languid kayak
languid kayak
languid kayak
tulip kiln
languid kayak
languid kayak
languid kayak
tulip kiln
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thankfully march ridge is super easy since there isnt that many streets

rotund echo
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Where is my Farnly Road

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Or Tall Fence Street bro

flint vapor
rotund echo
flint vapor
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Uh

flint vapor
digital helm
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Raccoons using the colour palette from the spiffo plush

naive imp
naive imp
vapid walrus
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Also is there a way I can view all farm animals spawns/zones

naive imp
languid kayak
naive imp
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We have FAR bigger fish to fry atm

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We don't have to document literally everything

naive imp
thin cloud
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Not a chance, this is the fun stuff, if you don't think so you shouldn't write games

languid kayak
serene sage
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haha how funny

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<@&671452400221159444>

woven portal
thin cloud
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Each boring word and em dash of mine is wrought from my very soul

woven portal
thin cloud
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I misplaced my pen

woven portal
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which is the test for zomboid writers

woven portal
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so really think about it

serene sage
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the Frogski epic should be the new tagline for the game tbh

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"This is how you died" is kinda dated now

woven portal
#

pat knows better than not write a beautiful story

languid kayak
languid kayak
thin cloud
digital helm
digital helm
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Crafted is related to the food rather than the pot. Could maybe think of a different descriptor to avoid that?

naive imp
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But hey if you enjoy it more power to ya

flint vapor
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Yea there's definitely a lot of different stuff you can do that are also "fun" hahalol

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And yea if you enjoy it, good for you, but it's not because someone doesn't enjoy finding street names that they don't enjoy writing games

thin cloud
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Like 90% of it is the boring stuff like that though. Item descriptions, flavour text, character bios. It's how you build a world. None of it is unimportant. All have their own way of storytelling.

rotund echo
digital helm
languid kayak
digital helm
languid kayak
digital helm
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nope, that's the description ๐Ÿ˜…

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You get the point though:
Hungry: Peckish
Bored: Getting Bored
Has a cold: Runny Nose

proud cobalt
proud cobalt
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I'm conflicted on the obtaining section, particularly loot. I do understand the obstruction of the table the way it is. Roomdefs are not player friendly, but they are what the game uses to define where things can spawn. Anything we write in addition to the loot table can be made false at any time especially during unstable, and it's already been proven that it's really hard for us to track and update written text with our resources.

flat sun
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agreed that anything non-automated is not really viable

languid kayak
digital helm
naive imp
naive imp
naive imp
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I will make a sandbox page right now.

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I dont think it's as hard as we think it is.

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All we have to do is elaborate on the table in a way users will understand.

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See the loot section in this page. It doesn't have to be overly long. Think of the way I describe locations. There is x and x and x here.

That's it. Nothing overcomplicated, and it provides a clear, concise, and user friendly explanation to all readers that have basic English proficiency.

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Will it be held back by manual input? Yes. But that's why we need to get rid of all these variant pages and consolidate what we have into less pages that are more content-rich, and ideally, additional categories so that we can track them easier. It's not like we have to add 5 whole paragraphs to each article

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Ex.

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Category:axe weapons
Category:melee weapons
Category:Long Blunt weapon s
Category:Short Blade weapons
Category:Knives

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Then if unstable nerfs or changes a branch of weapons we have em all in a Category and can apply changes as needed

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Ultimately, if we are to please the community we have no choice but to incorporate manual edits and this is imo the best way to do it

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Open to feedback as always ๐Ÿ˜€

proud cobalt
naive imp
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That was all manual

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Why can't we write 4 or 5 sentences and effectively do the same thing?

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The table is already there. Just gotta explain it.

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Will it be laborious? Yes. But this is why I said from day one these 800 variant pages are going to be an issue

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We should consolidate them as much we can to diminish the workload.

proud cobalt
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Theres only so much merging you can do

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You cant merge sledgehammer and axe together

naive imp
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For black and tinted color clothing?

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Etc etc

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I don't think we do.

proud cobalt
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I think there's less of that than you think

naive imp
proud cobalt
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Merging them is actually significantly more work

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There's all kinds of reasons why

naive imp
proud cobalt
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Templates

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Loot

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Infoboxes

naive imp
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Come on. An item being red means we need a WHOLE separate infobox and loot table?

proud cobalt
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The items are split in game because they have different stats or different spawning data

proud cobalt
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Items can have multiple icons and models in b42

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Game pieces is just one that hasn't been done yet

naive imp
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Ex:

Loot
===Red game pieces===
Fjdudbxjndjd
===black game pieces===
Fjidbxhdhd

naive imp
proud cobalt
naive imp
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Also can put other models, etc in the infobox as clickable elements

proud cobalt
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I think youre misunderstanding

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This is one item, it has 3 icons and 3 models now

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In b41 this would have to be 3 items

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So colour variants arent really a thing in B42

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If they do exist, they exist because either the stats are different or the spawning is specifically different

naive imp
proud cobalt
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The game pieces example you're using is because in B41 they would have to be separate items, in b42 that's not the case

naive imp
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On the wiki

proud cobalt
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Previously we only had the capabilities to keep things updated for the first item id in the infobox, and in B41 even just icon changes had to be a separate item ID. That's why things were split, because it made less work for us to upkeep the articles. Now we have the capabilities (for infoboxes only) to handle multiple item IDs. So we can merge back some pages that even have some basic stat changes like weight or colour variants. The game pieces article could have been merged months ago.

The issue arises when you get to more complicated items, with different spawning mechanics, different stats, etc. On the surface it may look like its just a different colour but it's not

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We're working on being able to handle more IDs for more templates and having more page based templates but like i said it is a LOT more work than having separate pages for each like we do currently

naive imp
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I wish we had a way to automate the explanation idea I proposed

digital helm
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I'm with you ThinkDock, we all want the same thing, but we have technical limitations.

The ones I'm stuck on the most are the containers. We have different bandoliers for example that spawn in different places and with different contents.
Duffel bags are the worst for this. Spawn locations, contents and colours

proud cobalt
proud cobalt
digital helm
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As we evolve our tools though it may become more practical to do more manually. Such as tracking changes better

proud cobalt
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Also i don't see it as an attack, discussion is good. We all want the best for the users.

naive imp
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Update em all without having to chase them through the wiki and inevitably miss anything

naive imp
naive imp
proud cobalt
proud cobalt
naive imp
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Ex.

Duffel bag
==loot==
===doctor bag===
uh-huh riff
===duffel bag (book)===
Jfhrbdjfh
===stash bag===
Bfjrjdjrjj

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It's a lot of work initially but is simple, easy to change later, and means that most of the work is taken to set it up, with maintenance being less of an issue

naive imp
digital helm
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This was largely the reason I split vehicles by variants. We were starting to have sections like this in several sections of the article

naive imp
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At least in my opinion

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Maybe something we should ask during the review?

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I think the voice of the community matters a lot on that one.

rotund echo
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Should forged versions of tools be combined with the regular version?

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Like, we have a "Base.Machete" and a "Base.MacheteForged"

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Two different articles for the same end product!

digital helm
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That's exactly what we're discussing. Crafting is another one

naive imp
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But obviously only if stats are similar

rotund echo
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What is different from a Base.Machete and Base.MacheteForged other than means of acquisition? Nothing ๐Ÿคฃ

naive imp
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I admittedly have not looked into that yet

rotund echo
naive imp
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The multiple models and id's can be handled in one page.

naive imp
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For the forged one

rotund echo
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Yeah that's what I was thinking

rotund echo
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Ah, well, for the forged version

digital helm
# naive imp Curious about how it's messy. Sure it's long, but it's organized fairly well and...

I'd argue what's the difference between clicking a link to section for the variant you want on the same page and clicking a link to a separate page that only has info for the variant you want.
Editing would be the same, no? You'd have to look over all the info just the same.

I'm not saying I'm for separate pages, I'm arguing that there's also benefit to having a separate page when you end up splitting by section

naive imp
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Because then that's more pages to maintain

proud cobalt
naive imp
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I'd rather maintain less pages than more

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Even if those pages were more content dense of average

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*on

rotund echo
proud cobalt
rotund echo
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I never really pay attention between the looted version or the forged version anyway when in the game

proud cobalt
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For just the machete, we have to be able to handle the Infobox, condition, crafting (usage), research recipes, crafting (obtaining), loot, history, code

naive imp
naive imp
proud cobalt
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Someone has to take the time to verify that they are the EXACT same, that means they work the exact same in the scripts code, lua, and java. Can they both be used to cut bushes? The work to create a new page before this happens is ctrl-c, ctrl-v, save page. That's the difference in work

naive imp
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The only issue I see is code and history. But codeboxes are collapsible

proud cobalt
digital helm
proud cobalt
naive imp
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Because I think the opposite

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I would rather read it all in one page instead of having to click through multiple

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I think the PZWiki review will be very helpful in deciding this.

proud cobalt
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I think the issue is implementation for editors not users

naive imp
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At the end of the day, it's the readers who will be reading the pages

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We should involve them

digital helm
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But the editors editing the pages

naive imp
digital helm
naive imp
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But in my opinion, catering to one too extremely will be at the other's detriment

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We need to to find a middle ground

digital helm
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Right now we spend most of our time actually contributing, rather than maintaining and listing what needs work

naive imp
digital helm
naive imp
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Got like 4k views and what 70 up votes? And like 20 comments

digital helm
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More of that is always good

naive imp
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But we really DO NEED THEM urgently

rotund echo
# digital helm And it did

It still is a pretty niche thing though, how many people do you think are on the spectrum, obsessed with specifically Zomboid, so much so they edit the pzwiki.net out of their own will?

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Then again, what they put on the wiki also has to be true, not based on common myths, nor clouded by personal biases or judgment

digital helm
rotund echo
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I play pretty much vanilla, so you can count on me xD

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Though my main job on the pzwiki.net, is to well, spread my knowledges on the game, and to have that knowledge and the content to put in the article.... I need to play the game lmao

languid kayak
languid kayak
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but yeah, clothing'sat least somewhat improved

naive imp
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Toadstars, Mid, sharpgolden, and SirDoggyJvla

rotund echo
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Ain't no way you are adding content to all those pages without wasting hours upon hours of your lives

languid kayak
naive imp
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All them locations weren't done overnight

rotund echo
naive imp
rotund echo
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Esp. for location pages or strategy sections

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Or the performance of a weapon

naive imp
languid kayak
naive imp
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I mean anyone can say hey there's guns in the gun store

rotund echo
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That's true

naive imp
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But to give tips on the whole area you gotta basically clear the whole town

rotund echo
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But say, "how to kill Guns Unlimited" is a different story

naive imp
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It just kinda feels bloated

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But that is the easiest way to do it

naive imp
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I feel like we could have one page with like a table or something with all the stats and put the models in the infobox as clickable elements but tables are a fuckin MESS in the source editor

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But I suppose automating changing values in an infobox in a few distinct pages is slightly easier? ๐Ÿค”

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Or would it be the same, just in a different format

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Idk

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It's 0304 I'm fried

languid kayak
languid kayak
languid kayak
naive imp
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Idk to me it seems so wasteful to have a whole separate page for a few Stat differences but if that's the easiest I suppose that's what we should do

proud cobalt
proud cobalt
naive imp
#

For old regular and performance?

proud cobalt
naive imp
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I just ask a fuckload of questions

languid kayak
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merging mightbe pita :D. But if all stuff would handle that, then I guess it'd be fine. Not sure if we manage to make a list of ehat to merge nezt month during revirew @proud cobalt ? What I'd also love is to cover all the missing IDs from item list if that's possible? Exxept tiles maybe

proud cobalt
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It's all the little templates and edge cases that make this such a long process. We have to handle all of them or were risking giving the wrong information. We also have to handle how we are combining them, and how we present them. E.g. History is going to be an interesting one

proud cobalt
#

Preparing to merge is what will take the longest.
E.g. Preparing every template to be ready to handle and display multiple Ids might take months. But merging the Forged machete may be as simple as putting it as id2 in the Infobox

languid kayak
languid kayak
proud cobalt
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It will likely require integrating into the parser

languid kayak
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At least I think we don't? So if items get replaced/change ID they aren't included, right?

proud cobalt
languid kayak
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I remember more items changing they purpse and main category so (almost?) all items with 2 in it are similar case

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From the top of my head, I remember sugar mostly, but there was more at around B30-ish to B40

proud cobalt
proud cobalt
languid kayak
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as in items made obsolete=true and then often removed and the module name changes ๐Ÿ˜„

tulip kiln
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god damn

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trying to do the louisville streets is a hell nightmare

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we should ban cities from having more than 5 streets, make it easier.

rotund echo
tulip kiln
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nah not doing different pages just for street names

rotund echo
tulip kiln
#

different sections I guess, but I don't think districts are an option cause we have no idea what area exactly they cover.

tulip kiln
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this isn't the LV page itself

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street names for everywhere in the map

rotund echo
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ooh yeah, I think you gonna want to break down LV into subheaders ๐Ÿ˜ญ

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Don't forget my boy Tall Fence street (I never even went near this street before)

tulip kiln
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Best I can do is making Industrial, Retail & Residental sections.

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shit like that

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might as well just upload the progress I've made thus far

rotund echo
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Bourbon Way, Fifth Street, Lower Ridge Rd., and Farnly Rd. are all real Gs though xD

rotund echo
#

Today I actually found out that WWII helmet is an actual item in Zomboid...

tulip kiln
#

hard to get a good pic of it ingame

rotund echo
tulip kiln
#

wat

rotund echo
tulip kiln
#

It was fine for me

rotund echo
#

Maps look good though

echo thistle
#

I like the new wiki list, but wanted to ask if it's possible to add an "all item" tab?
I know it'll be massive an unwieldy, but I want to control-F to look for some things without having to leave a page

#

also, I can't seem to find a page that explains how the lighting mechanics work. is their one on the Wiki at the moment?

flint vapor
flint vapor
echo thistle
#

the only point would be just ctrl-f-ing for something though

echo thistle
#

yeah, exactly what I was looking for

flint vapor
#

Didn't think they'd manage to render all the items, maybe they used Lua idk

#

I remember it not being possible and too heavy

echo thistle
#

for some reason, it doesnt turn up on normal searches because it's under site maintenance

#

The other thing was how light reacts to dark rooms in B42, the ranges of different sources

#

who knows? a random LV sign might be the brightest object in the universe

#

But that's an entire article though.

flint vapor
echo thistle
#

They might just be default though

#

but I swear I've seen LV store signs light up an entire parking lot

#

Actually, I realised because of the amount of normal lights, idk if these even produce any...

echo thistle
languid kayak
languid kayak
echo thistle
languid kayak
echo thistle
#

I believe there's an indepth fire guide somewhere....

languid kayak
echo thistle
#

hmm

#

I'd go Light (mechanic) (will be a nightmare lol)
list of light sources
Portable light sources
then a misc page of light topics like electrical, crafing material ect ect

languid kayak
#

I like to avoid paranthese if possible

echo thistle
#

i can write up some really messy paragraphs if you want that's essentially just

echo thistle
#

It is known that this building is called Cabooses cool loot stash

flint vapor
#

Wait you want to list lights ?

#

Wtf smoker

flat sun
#

the light properties are probably set in the tiledef so it could probably be added to the tile pages

echo thistle
#

I didnt know that a car with a functional battery can act as a light source for example

#

or a TV

echo thistle
#

if you sit inside of a driver seat of a car with a functional battery, the game considers it a light source for reading

#

the one our dads told us to never touch

serene sage
#

this is the most real thing I've heard this month

echo thistle
#

that's the only exception to the rule for other sources of light where it counts as light, but is not visbible to the player

#

most people dont know you can read by micro-wave light

flint vapor
#

Oh ok

echo thistle
digital helm
# tulip kiln It was fine for me

Use thumb in the image instead of right and provably without the size. On smaller displays the tables get covered by the images. You don't even know there's a table there

tulip kiln
#

Ah cheers, ain't home rn so I'll do it when I get back home

#

Issue is gonna be with LV, there's just so many streets that all of them in one section is just gonna be too much

digital helm
tulip kiln
#

Yeah I could do that, even then though, LV section is still going to be super bloated. There's just that many streets. So far I've only done one small neighbourhood in LV and that's basically almost the same amount of streets as the entirety of March Ridge

digital helm
digital helm
tulip kiln
#

The real big issue is that Louisville isn't even the problem

#

The problem is that everywhere got street names now

#

So the rural streets are gonna be where it gets really clogged up

proud cobalt
languid kayak
# echo thistle most people dont know you can read by micro-wave light

Seems like the part of the (always neglected) https://pzwiki.net/wiki/PZwiki:Project_Seat_Yourself_Furniture

Calvy is the current leader and did the most work recently, but is currently busy elsewhere; feel free to list it as a task. If someone's up for the task, we discussed finding someone else to lead it in the right direction too.

A basic parser for tiles is there, but it's not ironed out and the tile definition are kept as .txt file in the game too for (relatively) easy reading.

Also yeah, Light and Lighting could be used to host a list of sources of light with their intensity.

languid kayak
# proud cobalt Atomic ducky https://pzwiki.net/wiki/IsAtomic_(tag)

Probably a reference to https://www.youtube.com/@MrAtomicDuck @tulip kiln ๐Ÿ™‚

flint vapor
languid kayak
flint vapor
languid kayak
#

That should be all done now, if you want you can recheck if I missed anything ๐Ÿ™‚

languid kayak
languid kayak
echo thistle
#

Sure, I can write a really basic placeholder paragraph or 2 if you'd like

Not edited before, but im sure I can give a reasonable shot at it

Im gonna make an account, read some guides and crack out something with pictures

#

Just explaining the overall concept, some ranges of the more common sources ect

#

For the time being it's gonna be just
"Sources say, it is known, many people agree" but as a start it'll be fine

#

Sources say @echo thistle is amazingly attractive, rich, well endowed and can do 18 hole in 1's in a row

flint vapor
languid kayak
# echo thistle Sure, I can write a really basic placeholder paragraph or 2 if you'd like Not e...

Redigistering and editing shouldn't be too hard, the still-pinned video still stands, and now we got a new skin and visual editing since to help editing ๐Ÿ˜„ #pzwiki_editing message

For guides it's mostly https://pzwiki.net/wiki/Help:Contents and for specific writing guidelines it's https://pzwiki.net/wiki/Help:Style_guide

We'll go through them next month in detail, but should be still correct still and if antyhing's unclear, either feel free to ask here, or just go forward and save, as it'll be corrected later.

echo thistle
#

Time to ignore all guides, break all rules and act rude to people like any good new wiki user ๐Ÿ˜Ž

(Joke)

languid kayak
# flint vapor Yea figured that page doesn't exactly need a versioning ?

I was wondering myself which one is better, the other main pages linked in https://pzwiki.net/wiki/Project_Zomboid_Wiki#Quick_links all have versions, but modding is specific ๐Ÿค”

Not sure if it wouldn't benefit from it still, as it'd explicitly say the main focus is B42 at least, even though the B41 archived link may be outdated at that point (especially as B41 modding aspect on wiki was neglected)

languid kayak
echo thistle
#

Did you know: Zombies destroying the world is a reference to [political ramble]

#

First thing I'll do is a paragraph explaining the concept of light, then show a bunch of common sources and their range

echo thistle
#

Also, while researching a bit I noticed that light from gunshots works differently than all other sources

#

Tried pausing to get some good pictures, but the muzzle flash (animation? Effect) kept running

#

Also, 2 exceptions I've found so far are the car interiors counting as readable light but not visible, while gunshots are visible light but isnt classed as usable light in game

#

Though the gun one makes sense. Not sure how you could read by gunfire...

#

"Its getting dark can you turn on the light"

languid kayak
echo thistle
#

Eh, leave it as is. Those lights are only bright enough to light up the interior, adding another battery drain would be misery

proud cobalt
echo thistle
#

The only 2 sources of Natural light are Sunlight and Lightning

#

All others either require player input or power

rotund echo
#

Huh, RJ Office Building has a tiny mall inside?

hushed bobcat
tulip kiln
#

And also all the rural streets outside of towns, it adds up, it'll take a bit.

#

Also I don't think the fliers are relevant anymore for the page, we've got the street names on the map, we don't need fliers to decipher it anymore.

languid kayak
echo thistle
#

oh yeah...

#

dont think you can read by moonlight though

rotund echo
proud cobalt
flint vapor
#

It's now a gif

#

Idk if there was a easier method ?

#

I tried moving but we can't do that for files when changing the extension

naive imp
languid kayak
languid kayak
proud cobalt
#

No animation support for Webp on many browsers

languid kayak
languid kayak
#

apng works, but is not a standard (though png was extended to support it). Webp works, but not for us. JPEG-XL would be perfect but no browser supports it

#

for images of less than 256 colors gifs works fine (except the size), issues start with images above 256 colors since there's dithering. There is a (hacky) way to circumvent it, but the images are large and not many people are aware you can decode to that: https://gif.ski/

flint vapor
languid kayak
languid kayak
# languid kayak You could list all the houses and loot inside, but that'd be something pzmap sho...

Just found out that's the case for DayZ map ๐Ÿ˜› https://dayz.xam.nu/livonia#8289.06;7655.47;6

It lists loots on the map, though DayZ loot is probably less complicated than PZ's

languid kayak
languid kayak
#

I guess more non-pickable tiles to add to SYF/tiles project

proud cobalt
languid kayak
naive imp
languid kayak
#

except sentence case

rotund echo
#

Does First Aid 10 rapidly heal only splintable fractures, or ALL fractures?

rotund echo
#

I mean, the wiki page doesn't even have that info

proud cobalt
#

If you find out feel free to add it

rotund echo
#

It doesn't discriminate between splintable or unsplintable fractures...

#

Man, I either gotta go into debug or risk my 100+ day long char

lucid junco
#

I dont see the point of creating small articles

rotund echo
#

Hey guys look I made a table for the Homeward Real Estate fliers

#

Now how do I compress the Notes column...

digital helm
rotund echo
digital helm
#

It should adapt to the screen size

rotund echo
#

Yeah, its not covering anything

digital helm
#

If you were to set a width, then it won't adapt to screen size, which will cause issues

#

*can cause issues

rotund echo
#

hmm, should I leave it as is?

rotund echo
#

Ah wait, I should add coordinates

#

eh, sometime later

digital helm
#

I think it's good

rotund echo
#

Now how do I link coordinates...

#

Bruh I used the wrong table type? Good thing I didn't save yet

digital helm
#

The flier page I linked has them

rotund echo
#

I think I will use the buildings template >_<

#

Hmm, buildings template don't seem right

rotund echo
#

I save the edit now

languid kayak
languid kayak
# lucid junco I dont see the point of creating small articles

so split or not split if you don't see the point of creating small articles ๐Ÿ˜„

Helicopter is special. It's probably a most searched metagame event people will want info of and most people will search for "helicopter", or even "helicopter event" and the search results doesn't even bring pzwiki at first because of the name

rotund echo
#

Oh my, Zomboid Fandom...

languid kayak
#

https://getindie.wiki/ this plugin, since PZwiki is added there as one of the wikis (and generally useful plugin to not end up on worse fandom wikis instead)

languid kayak
rotund echo
#

You can also hack your levels in debug, yes?

languid kayak
#

you can add and remove levels at will

#

traits too

rotund echo
#

Yeah if all the fractures get the same rapid healing instead of just the splintable ones, Doctor is gonna be better xD

languid kayak
#

@proud cobalt with that merged https://github.com/Vaileasys/pz-wiki_parser/commit/b720af5a0f684d330b91148a2bff8ac6bdb12071 should we add bot task to remove the links everywhere elsewhere else?

Also not sure if now or during the review month, but with item pages vastly improved now, we should get back to https://pzwiki.net/wiki/Category:Boilerplates probably to set a common example for these.

At least these three should be user-created:

  • short summary in the first sentence (best to provide some examples, as it will be different for food, clothing, materials, junk whatever)
  • usage section (except crafting and researching, which should be automated)
  • maybe the obtaining section (was mostly discussed with ThinkDock and others, not sure we came to conclusion yet)
  • see also (not really easy to automate that, as results are widely inaccurate)

I also lean toward avoiding two links near each other, the current example from https://pzwiki.net/wiki/Help:Boilerplate_item is like that:

A '''rubber duck''' is a [[junk]] [[item]]. where two links are near each other, it may be harder to figure they are two separate links and not just one link.

See https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Linking#General_points_on_linking_style

When possible, do not place links next to each other that appear to be a single link, as in chess tournament ([[chess]] [[tournament]]). Instead, consider using a single, more specific link such as chess tournament ([[chess tournament]]). If this is not possible, consider omitting one of the links ([[chess tournament]]) or rephrasing the sentence ([[tournament]] of [[chess]]).

From my recent example, in https://pzwiki.net/wiki/Hay or https://pzwiki.net/wiki/Animal_Feed_Bag I ended up not linking to [[item]]s at all. On one hand, there's no way to get to the main https://pzwiki.net/wiki/Item page, but it links to a subpage, in this case https://pzwiki.net/wiki/Food (it's not updated yet, but point still stands).

languid kayak
flint vapor
#

I tried asking the mapping Discord but didn't get any good answers

languid kayak
#

https://theindiestone.com/forums/index.php?/topic/9054-the-challenge-maps/ is an old discussion ๐Ÿ˜„

Guess it'd be easiest to download b41 and check but I'm lazy ๐Ÿ˜„

flint vapor
#

Yea that's fine haha

proud cobalt
# languid kayak <@191537586542608384> with that merged https://github.com/Vaileasys/pz-wiki_pars...

Don't think it's worth a bot task. To do what just remove the link? If a user has to do them all anyway they can remove the link.
Usage is much more than crafting and research now, lots added by the parser
Obtaining should get a brief summary after disccussion in the review
See also is skipped now not required on every article

I lean the other way, two links next to each other isn't bad, we should link as much as possible to list pages. In your example we link to junk and item list pages. We don't have a Junk item page.

languid kayak
#

can also discuss linking next to each other during the review too, there are other situations in text such as [[XXX]] [[trait]] or [[YYY]] [[occupation]] and things like that

lucid junco
proud cobalt
#

I think metagame should mention all of them, and then each meta game should get it's own page. Like random stories

proud cobalt
languid kayak
#

Actually, let me go into debug to see what happens with animal feed back, as I'm not sure if it's just a drainable ๐Ÿ˜„

rotund echo
proud cobalt
languid kayak
proud cobalt
flint vapor
#

That's ... a curious behavior lol

#

Maaaaasssive image lol

languid kayak
#

I think we could use (items) here? I know the page is called "Item" now, but would help with possible confusion (I was, first though it was some mistake when I noticed Cooking (item)/fr page ๐Ÿ˜„

languid kayak
flint vapor
#

Someone made me the remark that there was this mistake the other day

#

I checked and yea

#

However I didn't change the example yea

#

Fixed it

#

Wait

#

Yes that's it

languid kayak
languid kayak
#

I want to update the https://pzwiki.net/wiki/Butterfly_Knife with the models; one has to go to the gallery, but not sure which one? The one placed on world is the closed one, the wielded one is the open one. I think the world-placed one are priority in general, at least with the drinking/eating animations, but not sure the same is the case for weapons?

languid kayak
#

@flint vapor what did the "Make sure to restart your terminal after downloading a new Java version if you are decompiling from it." means? Found it in https://pzwiki.net/wiki/Decompiling_game_code#Java but I have no idea what it means ๐Ÿ˜„

Is it physically restarting terminal window? Why would it be needed? I assume terminal means a terminal in *nix and command line in Windows?

flint vapor
#

Yes

languid kayak
#

Also noted that the decompilation works fien with OpenJDK, as I did that, so no need to download the Oracle's Java

languid kayak
# flint vapor Yes

why's that? Java is just executable, unless it's some quirk in some OSes?

flint vapor
flint vapor
languid kayak
flint vapor
#

@flat sun might know better here

flint vapor
#

Idk what OpenJDK is either

languid kayak
#

But you might be right about the terminal?

#

After installation, the Java environment will need to be recognized by the shell ($PATH variable). This can be done by sourcing /etc/profile from the command line, by logging out/in again of the Desktop environment, or by rebooting.

flat sun
#

if you want to run java as java it needs to be on the path under that name, and the path is cached when you open cmd, so you need to restart it for it to be updated

languid kayak
#

I was surprised Java needs that special treatment, as I usually just install stuff and run, but it might indeed be the case ๐Ÿ˜„

flat sun
#

that's also why most things tell you to restart your computer after installation, even though it seems like on modern oses this is literally never needed

languid kayak
languid kayak
flint vapor
#

Don't you see the extremely long icon to chose the first image lol ?

#

Class logo dark

#

Light mode

#

I'll try to use that anytime there's these kind of images

flint vapor
languid kayak
#

oh yeah, now I see it ๐Ÿ˜„

languid kayak
#

simple revert of colors does wonders ๐Ÿ‘Œ

flint vapor
#

Yup

languid kayak
#

I sometimes forget that B42 technically has multiplayer in form of local co-op btw ๐Ÿ˜„

#

(random though)

languid kayak
languid kayak
digital helm
digital helm
languid kayak
digital helm
digital helm
naive imp
#

Regarding categories, I think that once all these locations are done, we should put them in category by location type. Ex: "Hardware stores" "Bars" "Tailoring supply stores", etc etc. Would make editing all locations like that easier, in case loot was changed or something. Thoughts @languid kayak @digital helm @proud cobalt?

#

Also I thought that site maintenance was by language? We have non English pages in thr English "incorrect template usage" category

flint vapor
#

<@&671452400221159444>

naive imp
#

They really think that shirs gonna work huh

#

Who tf is falling for that

wary stratus
#

danke

naive imp
#

Ye

proud cobalt
proud cobalt
digital helm
proud cobalt
digital helm
proud cobalt
#

Made it a code tag instead

proud cobalt
proud cobalt
proud cobalt
lucid junco
#

I hadn't tested it in b42 tbh

#

Nor did I update the page yet

lucid junco
#

If it is random id, that should be reported

gloomy glen
#

I don't understand the "Once the helicopter arrives." in the first line. Was it cut short?

#

it's the helicopter page

rotund echo
gloomy glen
#

Thanks! Wasn't sure if it was my English failing lol

rotund echo
#

Are buildings that are exempt from building stories able to be pre-looted or no?

#

Because I've seen it is not just houses that are looted, I've seen stores, factories, and small strip malls be pre-looted too

proud cobalt
languid kayak
naive imp
#

The good thing about locations is they don't tend to change much. Makes manual editing far more feasable

#

Plus yall can automate away. I like the human touch.

languid kayak
languid kayak
rotund echo
languid kayak
naive imp
naive imp
# proud cobalt Yeah then a generic page would be good

I plan on doing both. Categories are more readily accessible on the editing side, and easy to keep hosted on a user page. General pages benefit the reader in finding quick and accurate information while also keeping unnamed locations documented without excessive page bloat. Its a win-win.

lucid junco
#

So only these can be looted

#

and it has something about buildings being too small

#

likely to prevent roadside death traps aka utility sheds

#

And too big buildings cannot be trashed

lucid junco
#

Honestly trashed is worse

#

since it can affect any building

#

and leaves almost 0 loot

rotund echo
#

At least Grand Ohio can't be looted so I know Stars & Stripes will be safe ๐Ÿ™

naive imp
#

One of yall @lucid junco @rotund echo should document this somewhere. Where it goes though, I'm not sure. @serene sage randomized stories?

rotund echo
naive imp
#

Oh so it is a story then. Should probably go into randomized stories then

naive imp
#

@lucid junco there are still a few pages that need logos done, I know you're the logo wizard so just letting you know.

rotund echo
#

Yeah looted building is probably a building story... but their coverage is a lot more broader than say... survivor homes or burned down

lucid junco
lucid junco
#

Wait

#

Im a wiki editor

#

Ive almost forgot

naive imp
#

I gotta play stardew again

rotund echo
naive imp
rotund echo
#

Wiki Admins ofc ๐Ÿคฃ

lucid junco
#

huh

#

a lot of pics were added

rotund echo
#

Is that Zomboid terminator??? o.O

lucid junco
#

Always was

rotund echo
#

Now I need to find out where this poster or billboard is in the b42map.com

#

Meh, its a needle in a haystack

lucid junco
languid kayak
rotund echo
#

Since you can't begin as V. Underweight or Obese anymore, what should we do with their pages?

proud cobalt
rotund echo
#

Just stuff yourself with butter

proud cobalt
#

If you can

#

Otherwise {{Removed

rotund echo
#

Obese still should exist, just that you can't start with it

languid kayak
rotund echo
# proud cobalt If you can

If Obese trait still exists or has been removed, I can't actually confirm yet, all I have a is a hunch that TIS has no reason to remove Obese

proud cobalt
rotund echo
#

Yes, you can't begin as Obese anymore, because Slow Metabolism gives you only Overweight

rotund echo
#

But you might still be able to become Obese in real gameplay

languid kayak
# lucid junco What bit

Right now without that part it's like that

The helicopter can arrive on Day 6-9, from 9 AM to 6 PM. Once the helicopter arrives. On default settings, the helicopter will only come on one day.

rotund echo
#

You guys didn't know we have another Jimmy's Pre-Owned Cars next to the horse track? Been here since B41

I checked the page and I didn't know there was one next to the Expo Center

flint vapor
#

I added that in because I had feedback that going to another page for the Java download is just too much

#

Especially as the information is not found in a single check of the page and you need to read the whole paragraph

languid kayak
flat sun
#

they generally have java 1.8 ๐Ÿ˜…

#

and if they see that section and google 'java download', they'll probably be tricked into dowloading 1.8 too

flint vapor
#

I guess I can make a Java page ...

flint vapor
#

Ok the limitations of the wiki regarding color highlight in code blocks is starting to be fucking annoying + the tabulations causing some weird ass behavior too

#

I'm in serious need of some ideas or solutions here if you guys have any

#

disgusting

#

why are tabulations illeggaaaaal in this fucking wiki

flint vapor
#

Made this page, idk if you guys are fine with the name of the page

languid kayak
#
MediaWiki

For syntax highlighting in wikitext editors, such as the source editor, to make editing easier, see the CodeMirror extension or the userscripts of Remember the dot and Cacycle.

The SyntaxHighlight extension, formerly known as SyntaxHighlight_GeSHi, provides rich formatting of source code using the โ€Ž<syntaxhighlight> tag.
It is powered by the...

#

We're at 2.0 (9481d2d) 08:36, 1 July 2025

flint vapor
#

I need to be able to use html span color inside a codebox

#

I suppose I could maybe use highlight

#

Actually I can't control the background color, idk why I read that

#

Line highlight doesn't even work anyway

#

Could I achieve it with Lua ?

#

Now I've got a feeling this is going to be impossible

#

If only we could use markdown inside the wiki

flint vapor
#

I feel like this is too much and all of these should be moved in the mods page ?

#

Maybe not the last one, but at least the first two

marble inlet
#

@clever crypt

#

sorry for ping if that wasnt the way i was meant to do that btw*

woven portal
marble inlet
vapid walrus
#

Does anyone know if there is a reason to use a cooler, can it slow down the degradation at all?

languid kayak
flint vapor
#

Yea that's fine for now

languid kayak
digital helm
# flint vapor Could I achieve it with Lua ?

Lua probably wouldn't help. It's really just a different way of writing a template. It just gives you more control and is efficient. But it's still wikitext transcluded to a page

#

I'm not sure what other options you have

flint vapor
#

Saw some extensions for that but yea I have no idea if that'd allow me to do it

digital helm
#

Also, CodeSnip is literally just syntaxhighlight. So any limitations with syntaxhighlight will be the same for CodeSnip

flint vapor
#

Yea

#

I quickly figured that out lol

proud cobalt
#

That's just the name of the street

rotund echo
#

If Patrick refuses to recognize it as Jamieton, is my way or the highway

rotund echo
#

I also redone Stendo's now

rotund echo
lucid junco
#

apart from being the container

#

and portable

languid kayak
#

oh right, I forgot about the item named as such ๐Ÿ˜„ Yeah, currently does nothing.

languid kayak
languid kayak
#

Seems like we miss the names of the Snow Globes

#

I wonder if there's some easter eggs there?

#
SpecialLootSpawns.OnCreatePostcard = function(item)
    if not item then return; end;
    local card = SpecialLootSpawns.Postcards[ZombRand(#SpecialLootSpawns.Postcards)+1]
    local text = getText("IGUI_Photo_" .. card)
    text = getText("IGUI_PostcardFrom", getText(item:getScriptItem():getDisplayName()), text)
    item:setName(text)
    item:getModData().literatureTitle = "IGUI_Postcard_" .. card
end

SpecialLootSpawns.OnCreateSnowGlobe = function(item)
    if not item then return; end;
    local orb = SpecialLootSpawns.Postcards[ZombRand(#SpecialLootSpawns.Postcards)+1]
    local text = getText("IGUI_Photo_" .. orb)
    text = getText("IGUI_SnowGlobeOf", getText(item:getScriptItem():getDisplayName()), text)
    item:setName(text)
end

Maybe not, it seems to be the same as postcards?

digital helm
flint vapor
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<@&671452400221159444>

low geode
rotund echo
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Why do I feel like the cultist farm is a reference to Jim Jones Jonestown

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Meh its probably some generic cultist camp

lucid junco
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ive thought that it is a reference to gta 5 cultist base

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but not likely

thin cloud
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No, GTA 5 is bad

languid kayak
rotund echo
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Wait... there's an alleged lingeriestore roomdef...

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but, where the hell is it!?

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I thought its a niche Louisville would cover but I can't find any!!

rotund echo
thin cloud
serene sage
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if I'm not mistaken level 3 Running is where your running (not sprinting) speed is equal to a sprinter right?

naive imp
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Brandenburg done

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I am very happy to announce that all major towns added on build 42 can now be considered final and complete. Major thanks to @lucid junco for doing a lot of the initial work, @prime ibex (I hope that's the right person lol, dunno if you're on discord) for adding the Brandenburg locations table, and @past glacier for creating some Brandenburg locations.

Some minor/smaller locations added in build 42 remain, but all the big ones are covered. Major win today. Got one hell of a summary for this month.

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Fantastic work by everyone involved.

lucid junco
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Airport left though

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Many of the business are missing

languid kayak
proud cobalt
past glacier
languid kayak
rotund echo
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Where is my Toadstars (tag)

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TIS!!!!!!

languid kayak
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oh, mouse trap doesn't have a 3D model

lucid junco
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Huh

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so north on the pz map is not a straight line

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judging by the markings on the runway

languid kayak
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@flint vapor I think you asked about a name? I think it should be renamed to suggest it's not modding ๐Ÿค”

Not sure about the name, I suggested Getting started (modding) initially I though of "Getting started to modding" (not sure what preposition to use though; "with" probably?)

flint vapor
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I thought about it

languid kayak
lucid junco
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@naive imp Should we merge KY-Transit Bus Terminal and KY Transit pages?

languid kayak
proud cobalt
rotund echo
languid kayak
proud cobalt
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All the ones that exist should probably be checked too to mention if it can be used as tinder

languid kayak
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I updated https://pzwiki.net/wiki/PZwiki:Tasks#Items_and_boilerplates with basically what we've come so far with items btw, feel free to presicse/correct/add if anything's missing.

I only didn't mention the https://pzwiki.net/wiki/Category:Autogenerated_articles_(B42) (or B41), https://pzwiki.net/wiki/Category:Version bumps or other mainteneance pages from https://pzwiki.net/wiki/Category:Site_maintenance

languid kayak
languid kayak
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@digital helm just FYI, https://pzwiki.net/wiki/Fluid_container misses all kind of throughs. They can be picked and filled with water, but there are some interesting quirks

  1. If you fill them to 50+ encumbrance and put them into container, the only way to pick them up is to go to debug and edit them to 0 weight. Not sure if the ones with more than 50 liquid can at all be picked afterwards, even in debug.
  2. If you try filling them with pumps, the fuel will disappear, exhausing the pump eventually.
  3. In case of multi-tile ones, the one has regular capacity and the other is 50 ml. I have yet to try filling them.
languid kayak
languid kayak
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History say it was removed in b38, but wasn't it obsolete then?

languid kayak
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filling 100 liters takes almost 2 game hours ๐Ÿ˜„

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but it works, oh lovely encumbrance

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When placed though, it's empty