#pzwiki_editing
1 messages · Page 56 of 1
Mr beast is slightly more believable than anyone else I’d assume
Bcs it abuses the fact they don't post links or any words that could help detect them
However like I just mentioned in #mod_development, they seem to always use the same images, and thus maybe we could detect this specific media link since they link the media and don't poste the media as a new one every time
Is this a page that will be automatically updated or was there a need to manually retrieve outfit renders of the player ?
all manual
oof
I'm sure there'd be a way to automate it ...
Yea for sure you can make a mod to do that too !
Oh yea you can definitely make a mod for that
for creating and exporting a render of the outfit into an image file?
Yes
I mean, might need some editing bits after but that can be automated since the images would be normalized
But you could make a custom UI panel that cycles through every clothing on a character in a render window, and a screenshot is taken everytime
The screenshots would be Steam screenshots tho, but you could easily output the clothing order to be associated with screenshots
interesting
A mod recently came out, taking screenshots from Lua
Actually, Calvy was going to return to it and the images were done by a Python script
He still needs in-game screenshots tho
Although I kinda like the outfits from the character creator, so maybe we could use them with the background instead
He automated it for these scripts
FUCK I MISSED THE MARK
sad
I'd actually quite like to join this project, if you have the need for a random contributor
Thanks for showing interest. Most newly added locations as a part of Build 42 are in pretty good shape, I'm just going through all of them and updating them to standardized formatting, along with uploading new images and renaming files.
To be honest, we could really use some help making sure that the locations in the existing towns are up to date, as build 42 refreshed nearly the entire map. I know Muldraugh in particular got changed around a good bit.
If you're a little newer to the project, that's where I would recommend focusing your efforts at the moment. Verification of b41 locations has unfortunately fallen on the backburner.
Okay, neat. I've been wondering, what's a good example of the desired formatting for towns/locations? Echo Creek is marked as completed on the project page, I just don't have a perfect idea of the desired formatting for location pages and such
We have a Boilerplate for that, although I do admit that the language may be a bit confusing.
It lists articles and relevant examples you can use also
ooooh perfect, thanks.
@snow rivet BTW don't sweat it too much, I'll be going over and double checking everything so if you do miss something I'll fix it 😀
Great! I'll probably start with Muldraugh/West Point locations then, just wanted to make sure we were on the same page beforehand, ehehe. Feel free to message me either here or https://pzwiki.net/wiki/User:NobleArgon
Go crazy bro. Also make sure to check what version the page is updated to. If it's updated to 42.10.0 then I've already checked it and it should be good. Just saying as some locations are business chains that have locations in multiple towns
Where are blogs archived on the wiki if they are ?
Only really old ones are now. Duplicating them messed with the SEO https://pzwiki.net/wiki/Category:News
How should I handle linked to a blog post that doesn't have a wiki page ?
At the moment we are fixing and polishing our current internal build to get it ready for more formal internal closed testing amongst a slightly wider set of gameplay testers. There’s still a few items from the crafting revamp still to come in, and some optimization we hope to include, but overall we are pretty […]
Specifically
Either link to it directly with a normal external link, otherwise we have the website set up as an interwiki link
[[zomboidweb:blog/news/2024/08/tidy-up-time]]
Nice
We also have the plainlinks class, which removes the external link icon
<span class="plainlinks">[https://projectzomboid.com/blog/news/2024/08/tidy-up-time/]</span>
Yea nah that's fine, I'll use the direct linked you just shared
so if I wanted to rename something like https://pzwiki.net/wiki/File:AECMD.png
to Adult_Education_Center_Interior.png, is there an easy way to "upload a new version of this file" to reupload the same image while changing the destination filename?
or do I have to delete the image wholesale, reupload it under the desired name, then check "File Usage" and change
the references to it on related page(s) manually to match new filename?
You don't have deletion powers nor do you have move without redirect powers, as you aren't an admin. However, you can use the move function to change the name of a page. After you move the file, use the {{delete}} template to nominate the redirect page (the name it was originally moved from) for deletion. Be sure to include a reason. It should look something like this in the source editor:
{{delete|no longer used}}
BE VERY CAREFUL WHEN DOING THIS. YOU ARE RESPONSIBLE FOR ANY LINKS.
Screenshots were semi-automatic, page was automated
<@&671452400221159444>
Wdym by semi-automatic ?
It was on my old pc but iirc it was just an auto hotkey script that would take a screenshot then change the outfit and repeat. I used a mod to make the preview window bigger. Then i had a photoshop macro remove the background on all of them
oh then a python script to rename them based on the order they were taken
Yea that was my idea, but instead of doing it with a macro, you could do it directly from an in-game tool
Everything but renaming files
Tho maybe there's a solution to that too that I don't know about
This shit has been becoming more common, very annoying to deal with
Yea ...
That would be a very handy tool
i was looking at updating outfits soon, no immediate plans as im doing items
I can possibly work on that, it wouldn't be too hard
Also I tested the visual editor and I hate it 💀
Probably being too used working with source codes I suppose
Haha if you know source editing it is slower. Plus modding
Yea and I find it ... clumsy
Your view keeps getting teleported around
You can't modify text into a page link so you have to look for the link in that big massive window then delete the text you were trying to add a link to
At least that's the bits I did
Haven't tested much other stuff
Time to feel like a boomer watching all the kids learn that "neat" new tool and me being used to my old manners
🎉
WIP animal infoboxes https://pzwiki.net/wiki/User:Vaileasys/sandbox_5 still some issues and info to add. Then we need to decide what should be in the infobox, and what is better off only being in the main page content.
I've also generated a report for each animal here https://pzwiki.net/wiki/User:Vaileasys/sandbox_3
I'd say [[zomboidweb: is preferred though @flint vapor
Yea that's what I used
beating my edit count soon™ 😄
Me too. I do like it for editing transculed templates though. But yeah source editing is faster and less clunky.
@lucid junco How did you check the loot on this page? Did you go there in game or just use roomdefs? Not that I don't trust you I just want to make sure its accurate lol. I've stuck {{unverified}} on it for now but if you checked in game on B42.10.0 lmk and I'll remove it. https://pzwiki.net/wiki/F._Arable
if not I'll check it nbd
I went there and checked every container
The debug mode has a feature that shows you loot table of the specific container
In percentages
Ok cool just making sure. Thx
Guys do you approve?
The indoor shopping mall (that's layers 6-8 on b42map.com) needs to be fleshed out but I'll probably leave that to you or do it myself later
Haven't made the article yet, just waiting for the greenlight
I talked about this with Calvy a while ago, I forgot
I give green light
Fuck you cut off room defs
What do you think https://pzwiki.net/wiki/Gable-roofed_skyscraper
Id add the gallery with pics
But there would be 24 pics in it then
Yeah xD
Challenge accepted, I now have SS 24 times of this one Zomboid building
...and I have to add all images one by one...
You know what I got better things to do for now
Wait, where? I am using the visual editor
It's in the source editor
I found it, thanks
https://pzwiki.net/wiki/Gable-roofed_skyscraper
Excellent, I'm proud of this new work... I just added a gallery... what do you think guys?
Looks good to me, thats a lot of floors 😆
Bateman has even more 😭
325 autogen items left, and that's about as low as i'll get it before further updates
Any chance I could rope someone into creating a PZ headless server page for tldr? https://github.com/tldr-pages/tldr/issues/17125
What specifically do you want to include in there
My usual headless server routine for pz is open one .bat file
The usual server startup arguments for getting a server running
See the ones already created
If you feel like it, more complex examples can be included
Feel free to make it
Will street names be added to b42map at some point?
Maybe as one of those toggleable buttons
Not to the main map, there will be no major revisions as we're waiting for it to go official. However here's a sneak peak of a street name map, waiting for it to be finished before adding a link to switch between them
https://b42map.com/street_map.html
Ok, Topcrown Plaza is kinda weird to write detailed about
For the bottom floors, it is connected, but for the upper floors, it splits into twin towers each with different insides!
hey all, im trying to create an account on the wiki, and its telling me that there is a required field im missing, but I'm filling out every field, anyone here have visibility into that?
you can check them ingame, other than that yeah 😦
yeah… 😄
maybe try to disable AdBlock or NoScript temporarily, or disable blockings if you use Firefox? Seems like captcha doesn't load for you
nm, im an idiot. wasn't captcha, the box for agreeing to terms was really light and i missed it. and also it didn't highlight as the thing missing on the error screen
im good, thanks
no updates on the map also means no correcting the locations that are marked as army quarter or army barracks that the devs have identified as migrant worker housing?
@rotund echo make sure you use {{header}} and {{page version}} on any new page you make in the future. I went ahead and added it for you on the gable roofed skyscraper. Page looks good btw.
Yeah sorry I didn't know hehehe
I didn't even notice so don't feel bad lol
I have made a preset I call "Grand Theft Auto" so I can drive over there and manually check myself xD
Its going to be really hard to check in normal gameplay... first I have to go all the way there, kill all the zombies to even get there (which is A LOT), then kill even more zombies once I finally show up to the skyscraper
If anyone here knows about my ordeal with the Topcrown Plaza, its that I have a bone to pick with the Louisville office complex 
Debug mode + teleport 😄
Fair xD
That little shopping mall doesn't have any shop signs
I'm only able to identify two of the stores inside based on room def and logos, and the VHS store is because it looks like any other Hit Vids! location
OK I'm going to take the masochist route and do all items now
will the main articles for the moodles be rewritten? asking so I can translate them 👀
I rewrote them last year so likely not, they may be altered slightly as we learn more about the new moodles, but that's a given for any article
ty!
As part of my standardisation i'm moving consumable properties as a subheader of ===Food===, condition as a subheader of ===Weapon=== and body part as a subheader of ===Clothing=== all still under ==Usage==
Sounds good to me
Is this even accurate or no
I swear to God, I already killed so many soldier zombies here and didn't find one M16 on any of them
Ofc there are no M16
They are all in the river
sooo... something in the aiming page seems wrong
either the first chart is wrong, or all the weapon type charts are
looking at the pulled code snippets for individual guns, i think its the first one
#1393555022192709763 message https://steamdb.info/patchnotes/19248267/ – 41.78.16 got a patch, but I think version stayed the same?
The aiming page is only updated to b41, whereas the item list pages are updated to b42. That'd be why
There was a parch released for the dedicated server with the fix today, let me know if there are any issues after that
Chuck posted in announcements on the modding discord
that makes sense, thanks. I'll add a note then when i get a chance tonight
That's how I found it 😄
not sure if we should update the date in https://pzwiki.net/wiki/Template:Current_version for 41.78.16 though
I don't trust them stats, either I'm insanely unlucky or this is wrong
Make sure the zombie def you're killing are actually the ones listed, but I will check the code when I get home. Of you can drop attached weapon definitions.lua here and I'll try look on mobile
I'm not too sure about zombie defs, but I killed a lot of green camo and desert camo soldier zombies
Finally got some time to get back to vehicle parts, thanks btw @proud cobalt for updatin these https://pzwiki.net/w/index.php?title=Front_Window_(Standard_Vehicle)&diff=1089847&oldid=1076879 😄
@flint vapor moved AnimNode to singular, I adjusted the wording but feel free to adjust further following the singular notice 😄 Didn't bump it to .10 too, as I wasn't sure anythign has changed https://pzwiki.net/w/index.php?title=AnimNode&diff=1095079&oldid=1087419
Ok looks like the attached weapon definitions system has changed a bit, i will start working on updating it probably tomorrow. Instead of just using outfits they now use IDs and define outfits within the ID.
The 50% comes from the ID assaultRifleArmyOnBack which has a 50% chance of spawning a rifle on the back of a ArmyCamoDesert or ArmyCamoGreen outfit. But the chance of that ID spawning i have no idea.
Will also ping @digital helm so he's aware of the change. Will investigate tomorrow
Like, come on, if it says 50% spawn chance on army camo green or army camo desert, that means I should find it on roughly half of all the green and desert soldier zombies I killed
Why is finding this gun still a needle in a haystack 
Yeah, I just reread your message, my mistake 😄
It got reverted, didn't it? Or am I mistaken
Also updated Discord page with the new info about pings, upcoming review month and modding Discord, feel free to improvei f you want @proud cobalt and @flint vapor https://pzwiki.net/w/index.php?title=Discord&diff=1095081&oldid=1056491 🙂
The patch was reverted?
A little different to what I was looking at, but I did see this, just didn't realise it had changed. I'll send you some stuff to help with it. Looks like you might be looking at outfits sooner rather than later 😄
Chuck's post
EDIT: Patch was reverted, issues are being looked at- all stated above still applies.
Seems not? https://steamdb.info/app/108600/patchnotes/ https://steamdb.info/app/108600/depots/?branch=public
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite..
Project Zomboid Steam charts, data, update history.
It was reverted
Obviously wasn't intentional, the system has changed and we can't know until its reported
Cheers
oh, you are right, they were just so close apart to each other 😄 https://steamdb.info/app/108600/history/?changeid=30192812
I tried fixing https://pzwiki.net/wiki/Category:Pages_using_duplicate_arguments_in_template_calls – it seems there's something with table being inside {{ToggleBox}}, but not sure what… Not sure you want to take a look @digital helm 😄
Have to use magic words
Yeah both pages in there use pipes in the togglebox
Erm, I spelled it right the first time, ThinkDock
American spelling 😆
In American English Story is the spelling
Oop
It's their fault, not yours. They spell it wrong
I thought storey was right, because it helps avoid confusion with like, story as in storytime
Its separated in UK English based on meaning
Also left a comment here @digital helm https://github.com/Vaileasys/pz-wiki_parser/commit/45f6153321a3ca78b9d820a31668fa79e6217d53#r162653938 in case you'll miss it 😛
yeah, though so, tried replacing = with {{=}} but it wasn't that so I gave up 😄
ah, those damn pipes at it again 🙃
American English is weird yeah 😩
I have American English set in LanguageTool with picky mode and it generally picks them, but yeah
There's no space being added. It's because everything else is just being inserted. Simple enough to fix 😄
No worries
Even devs made american english errors
There's al ot of inconsistencies, EN UK when? https://github.com/TheIndieStone/ProjectZomboidTranslations/tree/master/EN UK
and those two unmerged, from back then:
https://github.com/TheIndieStone/ProjectZomboidTranslations/pull/458
https://github.com/TheIndieStone/ProjectZomboidTranslations/pull/462
Thanks
Fixed the double link the modding Discord to go from modding and mapping
haha, copypasta, thanks 😄
im thinking its more, IF the chance for item spawn on back is met, its 50 percent likely to be the rifle?
I'm working on a more effective chance approach similar to what we do with containers, the game files list the chance as 50% which is what we listed on the wiki but that's misleading. There's a lot more that goes into it
Once you calculate the chance of a zombie getting any weapon, plus getting that specific weapon roll, plus getting that specific weapon from the rolled list, M16 has an effective chance much closer to somewhere between 3 and 8%. Once i understand it better i will come up with an equation that best represents real world results.
I have managed to locate a lot more wells and pumps in Knox Country
Almost all of them are located within the new map
Have you recorded them? Might be good to list all the coordinates on the well page
These are all the things that I have found for now
I'm not sure what the water-pump looking things are, but I have a hunch they're also infinite water sources, so I included them in the list
My squiggly red lines beg to differ
Also Americans don't spell it that way. We also omit the unnecessary "u" from things like "color" and "armor"
I don't know where eyall get the U from but it makes no sense
And the fuck is a "spanner"? Who says that lol
They are infinite water sources that are clean, where wells can be (are always?) contaminated now
Though they were always clean in like 42.5 i have not checked since
Hey look some guy on pz_b42_chat_no_mp_yet found a pump at McCoy's Estate
Seems clean
This may not be all of the wells and pumps in B42
But I will add it later
From the French probably. Blame them 
A spanner is a wrench that cant change it's size. Though in Australia we'd also call that a shifter.
A a 10 or 12mm spanner for working on cars 🙂
Why not just a wrench like we Americans do
For a wrench that changes size its just adjustable wrench
Which I don't like using they round off shit
is it automated? @digital helm I see there's extra space: |vehicle_part_type=[[Car Seat|Front Door]]
now is the best time 😄
Things has improved vastly
and I just realized; should it link to the car seat?
This seems to be https://github.com/Vaileasys/pz-wiki_parser/blob/main/scripts/objects/vehicle_part.py#L224
not sure if vehicle_part_type is used at all though? Can't find it in the infobox?
You Australian?
Sure am
Wow, I live relatively near you then, I'm in Indonesia xD
Close in terms of countries, still a couple thousand km away 😆
@rotund echo This is a much closer representation of attached weapon chances in B42
https://pzwiki.net/wiki/M16_Assault_Rifle#Obtaining
Where is the "Zombies" table?
It's the attached weapons table under the zombies header. If you don't see it yet you may need to ctrl-f5
That's it
They threw them all in the river before they turned
This is why the Louisville border camp fell to the zombies
Oh I heard that they diluted what can spawn as a "katana", so it isn't always a full Katana anymore
So they drastically diluted an already tiny sample size of Katana Men
Correct katanaStomach can spawn
"Base.CrudeShortSword",
"Base.Katana",
"Base.Katana_Broken",
"Base.Machete",
"Base.Machete_Crude",
"Base.ShortSword_Scrap",
"Base.Sword_Scrap",
"Base.Sword_Scrap_Broken"```
Which dilutes its chance significantly
I only ever found one Katana man in B41, it is already that rare
How am I ever gonna find a Katana Man in B42? 😭 16x population?
I've only found one in my longest save B41
I know one guy who already killed 120,000 zombies in B42 and only ever found ONE Katana Man
@digital helm Did you ever do binomial probability?
Chatgpt helping me here.
There's a 6% global chance to attach any weapon to zombie
katanaStomach has a weight of 1
The sum of generic definition weight values is 252
there's 9 weapons in katanaStomach
p_per_kill = global_chance * (katana_weight / total_weight) * (num_of_desired_item(s) / total_items)
p_per_kill = 0.06 * (1/252) * (1/9)
p_per_kill = 0.00002646
percent_per_kill = 0.002646%
desired probability = 50% chance of seeing Base.Katana (0.5)
kills for desired probability = ln(1 - desired_prob) / ln(1 - percent_per_kill)
kills for desired probability = ln(1 - 0.5) / ln(1 - 0.00002646)
Kills required for a 50% chance of seeing Base.Katana once: 26,200
Man I only ever got 22k kills at most in one game 😭
But seriously though, who is going to get 100,000 kills outside 16x population
Most of us aren't iceteaz
Yeah the thing is loot chances arent real chances. Every time the zombie spawns you have the same chance of it having the requirements. This is just a way to plot the expected result. 50% of people will have found at least 1 katana by 26,000 kills
And only a fraction of the Zomboid playerbase reaches 26,000 kills 😔
The combat-oriented players often die before winter falls, meanwhile the long-runners are often hermits who rarely engage with zombies...
Only smart, combat-oriented, yet cautious players can get tens of thousands within a reasonable time frame
My highest is 27,000 in 5 months, x8 louisville only
B41 modded

I dont have his death but that's what my pfp is based on
Stuart Babb

ohhh, so your pfp is based on your Zomboid guy, ok
How tf did you get the hazmat suit I never seen it before
sweet
Did I study it? Yes. Do I remember anything about it? No. Probability was my least favourite topic
Yeah i dont remember anything anymore either 😆
Uh
Uh
Should be fixed now. The container was hardcoded to white in the vector22 skin
Thank you for the updated loot table!
now, much like the chart of aiming for 70 80 90 percent accuracy, the pros and cons seems to be still b41 for all the firearms.
And question... do weapons even jam in 42? i havent seen it.
Apocalypse mode disable jamming
By default
No firearms have had their pages updated to B42, i havn't been interested in learning about firearms to update them. The templates update automatically that's why we're kind of between stages right now
Since we're in the middle of a build cycle, the focus for Calvy and I has predominantly been on automating what we can. Relying on others to actually update the written content on articles for now (exception of Calvy doing basic usage to pages missing it). So feel free to update things like the pros and cons, and really anything else 😄
Yeah and standardising item articles, i'm 905 articles into my 3700 article list
I don't know how you find these things... Fixed it for the next run
Copy paste will do that 😄 Fixed it
hey, is there a chance to capitalize Español in the langswitch? it may sound dumb but I can't stop thinking about it and it's somehow uncomfortable the inconsistencies(?)
@digital helm
It's built into mediawiki (the software for the wiki). Apparently lowercase is the standard https://en.wikipedia.org/wiki/Spanish_language
A change like this would need to go through https://translatewiki.net/
While we could technically override it, if it's the localised standard, I'd rather keep it like that
Spanish (español) or Castilian (castellano) is a Romance language of the Indo-European language family that evolved from the Vulgar Latin spoken on the Iberian Peninsula of Europe. Today, it is a global language with 483 million native speakers, mainly in the Americas and Spain, and about 558 million speakers total, including second-language sp...
Oh crap. Thanks for the explanation!!
Yeah, comes from way above us 😅
i play sandbox and theres no option i recall for that?
That's the chance to find a katana and on top it can be not-full dura, right?
or is the durability not randomized for it?
The one time I found a Katana Man in B41, the katana wasn't in mint condition
but it was still pretty high
Can't wait for B42 MP, I got an itch for B42 but I'd love to at least play with wife and playing with controller is unideal 😄 (I can manage, but wife wants me playing on KB+M so to not to die that much and she can't play with controller at all :P)
Plus, I still have the play-with-wiki-editors even/server in the back of the head 👀
Yeah I don't know how it works specifically but attached weapons are often used
learn how to play B42 now
It got new metas
Me too, I really want to play with my mate. And a server would be cool
These past months you've been holding off on playing B42 this whole time?
I've played abiut 50 hours of B42. Nothing serious, mostly wiki testing
I did play, but not to experience the metas (crafting, animals, etc), so mostly theoretical knowledge and basic combat 😄
(plus metas change during balancing too)
You gotta help me! The Louisville checkpoint has an absolutely insane amount of zombies now!!! 
MrDragon-Chrissy (currently hosing b42.com for those unaware) got us an offer, just gotta wait for the actual mp on b42 😄
Months yeah, mostly due to lack of time, prior to that I was just scapping my save each version, but I didn't get to play properly past 42.7 or something like that?
So it was mostly just different early games
Not raelly anything far I got compared to b42 😄
Ironically I think the furthest I got was during initial 42.0.0 lol
I will probably start again now (or after next patch), just to experience new default apolcalypse time, as I always found the default days to be too short
WE WILL LIVE IN LOUISVILE MY FRIEND
@serene sage I propose a change to the Knox Event page to include events on the overall time line
So like also include info from vhs, newspapers and such
I'd say if they're relevant to the Knox Event, go ahead. But if it's just lore filler, it's not really relevant to a page about the Knox Event
I think ive talked about it before. Im thinking about including essentially every info about zomboid universe timeline, including the knox event itself
Might be worth considering a new page then?
Or move the timeline to a standalone page
Hello, does anyone here know spawn areas of Bulletin County Sheriff cars?
I mean these ones
It probably has something to do with this map from @digital helm i'm not sure specifically which region bulletin county would be. #pzwiki_editing message
it may even be any area not specifically designated there
I’ve mostly been to the new area
And the only time I saw it was the road event in Echo Creek
Should be in ValleyStation from that map Calvy linked. Police vehicles will be this variant or the state trooper variant in that area
Alright, thanks
Not very common by the looks of it. Just the tiny area around the crossroads mall
Muldraugh PD car is even more rare
Because the only place where you can find it in is Muldraugh
And Muldraugh PD does NOT spawn police cars in its parking space
Yeah, and that one is one of 3 variants that it could be
These should all be displayed now. Forgot I simplified the param. So should've been vehicle_part
I think the Knox Event Twitter timeline might get a separate place too; these are cool and defintiely great to have, but we'd also need a brief summary and not all of them are lore-heavy
the heatmap updates definitely drive concentration near specific furniture and buildings.
I think that would likely be best, with links on each timeline item back to the source of the lore
question, maybe I'm not looking in the right place. are there entries for environmental tiles that arent buildable / pick upable? specific instance, i was looking for a page for the chain link fences that you find to see if there was a listing of materials you can get from dismantling at specific welding levels, and... i don't think there IS a page for it? or any of the other types of walls and fences that you cant build?
We planned to cover furniture that are not movable, but in the end limited outselves to movable ones as per https://pzwiki.net/wiki/PZwiki:Project_Seat_Yourself_Furniture – not really anyone actively working on this project at this moment though.
For things that could be built, pages could be created, if they aren't already, we should have some already. Notable exceptions also include stuff like Well
gotcha. thanks. was the plan to add unmovable, or would that basically be a new project that im apparently volunteering for....
and if we keep them seperate in tiles and subgroups like traversables, would we want to then update the names, so current fences would become Fences: Moveable and the new page would be Fences: Static, for example?
also, not sure if it was from a script import or something, but decorations > posters included the composters. removed them
@lucid junco you're the logo wizard, could you add the straightened logo on this page when you have some time?
https://pzwiki.net/wiki/Ol'_Rodney's_Countrytime_Steakhouse
@lilac wigeon the nowiki tag on the Project userbox makes it not display as a template, just plain text. (it removes wiki markup) I went ahead and fixed it for you on your user page so it displays correctly. Just letting you know, nothing you have to do on your end 😀
Depends 🤔 I think the simple stuff could be stretched to the seat yourself furniture if it wouldn't be that much. There was https://pzwiki.net/wiki/PZwiki:Project_Spiffo's_Construction_Crew before too
yeah, i saw, but that project says its just around things you can build. im kinda interested in the stuff that you cant build or pickup, just ( sometimes) dissasemble
thanks!
Np bro, welcome to the squad lol. If you got an issue or question just ping me or one of the other admins, usually at least one of us around almost all the time
And also this one
https://pzwiki.net/wiki/Pleasant_Motel
That was always something in the back of my head. @proud cobalt would know more about it, but I think the moveable and buildable ones were just easier to filter out and automate.
I'd like to eventually see all environmental tiles that have a function. Like how we do for a well
I'd think they'd remain categorised together. Don't think there's any reason to separate them
I set up a separate page for it because someone wanted to work on that. I don't know what happened to it 🤔
sounds fun
if it will include some details irrelevant to the Knox Event then yeah it should be a new page
In the end we found there's not a whole lot to say about unmovable, unbuildable, unusable tiles. The only ones we cover I believe are grass and water.
https://pzwiki.net/wiki/Grass
https://pzwiki.net/wiki/Water
Oh yeah Well is a good one too, we did automate a lot of the process for furniture, as they are defined in the .tiles files with names. Unmovables dont have names defined, so any article names would be made up. Also tiles are still very WIP in B42 with many having the same name
Other tiles are hand placed on the map and usually aren't interactable by the player bar a sledgehammer. Like the iron bars for example. That's one where i could see a use for having a stub that says "Often used to prevent players entering gun shops, requires a sledgehammer to break"
Feel free to have a look at the data, this is our formatted data from the wiki parser. Specifically from newtiledefinitions.tiles it includes named and unamed tiles
Also if you like tiles i'd be happy to hand over the reigns of SYF, it's not my priority atm 😄
listings of what you can get for deconstructing the things you can deconstruct would be useful I think, and I have seen three posts in the last 2 months either here on discord or on the forums where people have pictures of the barricade that looks like metal bars for parking bikes asking about it, because nobody realizes that even though they look like metal they're actually wood and you need a hammer and saw to deconstruct them. there's not much to say, but what little there is is probably useful for somebody.
That would be the CanScrap param in the json data
let me get my feet wet first, lol.
Let me know if you need help with anything
Anyone ever seen the random house event where they have like, just one stripper there?
No, not a wedding veil, I mean the bunny costume instead
The house also have a bunch of snacks on the floor too
Is it B42 specific?
I'm not sure if it is B42 only, but I found it in B42, yes
We havn't documented B42 random stories yet, but feel free to look through the B41 ones. Likely in building or survivor stories
https://pzwiki.net/wiki/Randomized_stories
There's https://pzwiki.net/wiki/Plowed_Land too
Does Aiming level 6 still remove penalties from panic when using guns in Build 42?
I dont believe anyone here has done a deep dive on B42 firearms
I swear to God, if TIS actually removed that Aiming 6 buff, I will be so mad
it will be the final nail in the coffin for Zomboid guns
Still plenty of unstable time for firearms feedback
I've tried to get back to guns in Build 42
but it is only grievances after grievances
I wouldn't be surprised. From what I can tell, they were essentially redone from scratch. A lot of new firearm properties that we don't mention but probably should
Yeah will need quite a bit of work, an undertaking in itself
Animals have been sorely neglected too
I'm probably gonna make a reddit call to action post and see if we can get some help
doesn't seem like it
i'm not going to deep dive on the new gun code because they keep changing it and they keep leaving in unused code to confuse us, but there is nowhere in 42's code that compares aiming level to 6, used or not
Modders bout to go crazy with this one
How long until somebody makes a "build 41-42" community patch? I'd wager not long
What's the status of Project Translations? And is Vibrance coming back? With the game being professionally translated for build 42, I wonder if that will impact wiki at all. Maybe people will translate more stuff then. I remember when I first joined up there were lots of people translating everything. Now it's just kind of a ghost town. Hell there aren't even that many active users these days. I feel like there used to be more.
That's largely what we're waiting on. Nothing is being done on the automation side because we're still waiting for the b42 translations.
There's been a few people coming through and translating, but it's a huge job to do on your own.
Happy to remove Vibrance as leader and leave it vacant. Someone might then want it?
I've been working on animals a bit. Nothing on the wiki yet, but this is all automated https://pzwiki.net/wiki/User:Vaileasys/sandbox_7 https://pzwiki.net/wiki/User:Vaileasys/sandbox_3
I put it down to B42 unstable but yeah not much in the way of editors let alone translators
That might be best
2000 articles done, 1300 to go
We already have such a project but it never got any traction
I'm surprised. A sizeable portion of thr playerbase is like "grrr b42 annoying". I'd think they'd stick to it
Turns out classic humans complaining on socials and doing nothing to fix it lol
Mostly an issue of modders not picking up too much on it
This community continues to surprise me
They'd treat such a modder like a god
Yea but that's not the reason we mod 😅
In fact, this tends to bring more trouble than anything to become a famous modder
Right because then everyone spams your workshop comments and expects you to do 8 months of work in 8 minutes.
"uPdAtE wHeN
When you shut up lol
I could never. I greatly appreciate yalls work. This game wouldn't be the same without it
Yea
Also keep in mind most of TIS devs started as modders, too.
You could risk all TIS devs are modders even 😄 Though Lemmy and BInky's mods were for Civ and Sims 😄
If anyone has ideas for PZwiki related channels now would be the time to mention them 😄
I read that as pzwiki-liberated and thought we were going to war for a second
@proud cobalt I saw you updated https://pzwiki.net/wiki/Dice_-_6-sided so you may take a look at https://pzwiki.net/wiki/Dice (both appear to be 6-sided dies?)
Irvington completed
About fuckin time, only took me SEVERAL MONTHS
Thanks @lucid junco for helping. Seriously you're a real one
Looks great 👌 now we just need a patch that completely changes it
Don't remind me
That's what I get for typing on mobile at 3am

Will have to check in game, the first one was autogen
I know a lot of the sprites were placeholder but we still dont have any of this in game. Could be quite a lot more coming in B42
still better than me typing on mobile at any other hour 😄
I should visit Irvington eventually in B42
What do you think about the way I'm redoing Topcrown Plaza?
Looks like a good change to me
Go crazy! Are you up to doing all the big skyscraper buildings? It would be a real big help in regards to the project. You seem to have a knack for them.
Yes, I will planning to cover Bateman and Orio too
Just make sure not to have 8 million pages that say "this sky scraper has 8 billion floors and is mostly useless offices"
And also Louisville PD
I wonder if Spiffo HQ should have its own article
I don't think so ngl
Probably not. It's just offices. I think leaving it in spiffos main page (which I recently updated) is good enough
Agreed
Yeah Spiffo HQ is just a HQ, full of offices, it not a mixed use building
I will add a little task to the project page for the skyscrapers (I think there is one but I will have to reformat it) and name you as in charge of that
I just took 27 screenshots of Topcrown Plaza xD
Don't sweat about breaking something or anything, I'll fix it for ya if you do. Any questions about formatting, headers, whatever ping me I'm almost always available
Bro I feel you. Back before bots took off I had to recaregorize almost all the existing location images MANUALLY
I thought I was gonna break my copy cut and paste keys on my keyboard
Now we have CalvyBot (and VaileasysBot too) for that
Vibrance did some helping too I believe
Tbf most of the few skyscrapers in this game are all pretty major buildings, too major to not have their own article
Naming these pages may be a challenge. Some will have names but I'm sure there's notable ones that will not
Definitely going to put them in a separate section in the navbox
Only Louisville has skyscrapers
and the only one that isn't named is the gable-roofed one
That's the only one? I was assuming there could be more.
Huh
You wouldn't find any building taller than 10 floors outside of Louisville
Well yeah obviously lol they're all in Louisville
Ain't no other big ass city lol
Its literally just that office complex has skyscrapers as tall as that
How many in total have you noted
Most other buildings not in downtown Louisville don't even reacch five floors
That I noticed
Bateman, Orio, Topcrown, Spiffo HQ, and the gable-roofed one
I was assuming there would be more. Seems I am incorrect on that front. I will take back my statement about naming difficulties.
Do feel free to hijack the original b41 page. I will add the appropriate revision ID to the template for the b41 version, as is present in many other location articles.
I'm gonna sleep now, it's 0448 here but first thing in the morning I'll get some stuff set up on the project page for ya
Make it nice and easy
Wtf Orio has a cinema in it???
Looks like a hidden StarEPlex XD
https://pzwiki.net/wiki/Topcrown_Plaza
Sweet, but how do I add the thing where it goes back to the B41 revision?
Man Orio Office Place really has a lot of double level rooms
What do you guys think of my WP gun shop overhaul?
I had to removed the advertisement, because I don't think it fits this incarnation anymore
you have to get an oldid number fron version history and add it as 2=number, but don't worry too much if you don't add it too, I'll probably do that later or someone else will 😛
2=number as an argument to pageversion template at the top that is
Hmm, so that's what the number at the end means, the id of that revision then?
Also, what is pzwiki_forum supposed to be for?
The number after 2= links to a specific oldid/revision
We're still working that out totally, meant to be a space for focussed discussion of topics
I found the Jackie Jaye coveralls!
Too bad they're broken though... you think this is saveable with Tailoring 8?
Was watching https://youtu.be/VRcv0TWTkxg?feature=shared&t=957 – it says that having Spiffo plushie reduced panic or increased happiness? I don't remember it being ever the case?
War Thunder is available for free right now on PC, PlayStation, Xbox, and mobile—and if you use my links below to sign up, you're getting a massive bonus pack just for jumping in.
PC & Consoles: https://wtplay.link/komp
Mobile: https://wtm.game/komp
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Iceberg from: https://www.reddit.com/r/projectzomboid/comme...
@rotund echo if you want to replace an existing image, you don't have to upload a new one entirely. You can just upload a new version of the same image. Do this by clicking on the file and then scrolling down until you find "upload a new version of this file".
Technically it doesn't matter whether you upload a new one or update existing, but usually updating existing is easier.
At the end of the day not a big deal just informing you of something you may not have been aware of 😀
Topcrown looks good btw
personally, I'd think adding a list of the specific world containers ( x wood crates, x glass top cases, x shelves)?
Doing lots of category creation to categorize the modding projects a bit since there's a lot of them now
Also, navigation section goes to heaven
Hmm, when you're halfway through the categorization process for all the modding projects and find a flaw in your method 
A problem for future me
Not a solution I'm fond of, but you could use {{clear}} above the navigation header to push it below the infobox
Been there plenty 😄
Not a fan of this. Adds unnecessary detail. Most people won't care anyway, they just want to know what is where. Due to how many locations there are in the game, it is key to limit the needs for maintenance as much as possible due to the fact that locations cannot be automated.
It's one of the few key aspects of the wiki that must be done mostly manually, hence why they've lagged behind for a while until me and sharpgolden did a ton of work
Take it from me, you're better off fixing it now
I learned that the hard way
I agree. Roomdefs would be as far as you'd want to go imo
I wouldn't even go that far. Some are broken atm
Namely the pork factory in Irvington
Office loot spawns in cardboard boxes in a shipping room next to processing area?
Where pigs are processed into meat
Yeah that makes sense
I guess we link to the map anyway, so could just turn on roomdefs there
I just wish there was a better way to see what loot is where. Because unless you know where some of the obscurely named roomdefs are, the loot tables don't help much
Like I said, 99 percent manual effort
Sharpgolden went to a shitload of places in debug and checked experimentally. I use a combination of roomdefs and that same technique
It gets exhausting at times but the more you do it the more you know what is typically where and it gets easier
2500 articles checked, 750 to go
When browsing recent changes, I noticed this https://pzwiki.net/w/index.php?title=Tailor&curid=154705&diff=1055449&oldid=1055443
Will probably reword it a little, but do we want to include such info (noting traits that don't modify the foraging as well as the starting points, I think we had this discussion? I think it was either @digital helm or @proud cobalt but maybe it was someone else discussing it here?)
Project zomboid youtuber had spread misinformation and lies?

Don't think it was me, im ok either way, but usually lean on the side of dont mention it if it doesnt effect it. Comes more into play for items like It doesnt do XYZ
I can see reason in including if it doesnt effect foraging though for traits
While tedious, it does give the most accurate results to how things are in game
I think using gallery two times is something I was told not to
But a fine solution overall
I think it's fine, can easily make a script to automate it. The issue isn't bad either
Basicallt I made subcategories but I keep all the pages in the main one, so it's easily to scroll the full list projects instead of doing subcategory by subcategory
But then thought maybe I should have kept the main category for misc projects
Not sure if it was me either. I don't see the need to mention that something doesn't do something, unless it's expected that it would. I don't see the connection between tailoring and foraging.
Don't think the radio terminology is very reader friendly here either.
It's discouraged, yeah. Unless it's absolutely necessary, such as on the Spiffo page. Comes down to the number of images, I think.
I just took 23 images of Orio Office Place
Ok, how do I make sure this change takes effect in the article?
It will update automatically, can take up to 24 hours for the cache to update
Oh, I thought I was doing something wrong
When I tried to link to that file in the infobox, it just showed the old version
So it just updates automatically?
Well, it's komp, someone I watch, I always found their videos informative, but this one is kinda messy with the iceberg format and contains some misinformation and goes over topics (mostly touching lore bits and bobs from the transcripts)
Yep
Usual wiki editor life 👌
Also, when you realize some random casing https://i.imgflip.com/a1lt98.jpg
if we ever do that, best for it to be automated in a similar fashion than the loot is. Technically doable, just even harder than the loot is
I think counting vehicle spaces should be technically doable with a script too
Or things like area of a building or a number of movable tiles (the latter I mentioned somewhere IIRC), as that's the same data procesed as map. It'd be a long-term-goal if any, require some advanced parsing of the map data, may need some extra power/scripting than the script/txt files parsing, though Calvy did some initial work for tiles already
That's also some long-term plan for me 😄 Noting these oddities errors for them to be easily forwarded to TIS if needed for fixing eventually. That could even stretch as far as aiding mappers lives if we could technically automate that (I remember the hunts for buildings without a light switch back before b41 on forums); not sure if mapper tools evolved to note rooms without light switches nowadays 🤔 Would be nice to show them, though a bunch is definitely intentional.
A category similar to https://wiki.guildwars.com/wiki/Category:Bugs could be made then, with templates listing these minor issues. So far I dump them to trivia
A–Z: #
A B
C D
E F
G H
I J
K L
M N
O P
Q R
S T
U V
W X
Y Z
This category contains errors that exist in Guild Wars. These bugs were observed by our contributors and don't necessarily affect all users in the same way.
https://pzwiki.net/wiki/Orio_Office_Place Redone Orio for Build 42, what do you think?
Its just gonna take awhile for my replacement Orio office.png image to replace the old one...
Example of how bug template is used: https://wiki.guildwars.com/wiki/A_Chance_Encounter#Notes
{{bug| Sometimes the [[Spirit of Life]] summoned by [[Ministry Purger]]s appears as an allied target.}}
There's also this: https://wiki.guildwars.com/index.php?title=Template:Anomaly
Both would actually be easy to implement, so maybe better doint that sooner than later so at least things can be slowly merged? Thoughs @digital helm @proud cobalt? (on adding but and anomaly or something like that to our mboxes)
a day or so, yeah 😄
Sucks, but will happen eventually
Now I gotta overhaul Bateman and that's all the skyscrapers done
The point discussion was something we discussed definitely 🤔 Maybe it was Lethal suggesting it? It was for custom occupation being confusing
Seems it was here? #pzwiki_editing message @digital helm
but yeah, we (you) basiaclly changed the infobox to reflect that 🤔
We could do this like a tag (e.g. https://pzwiki.net/wiki/Template:Verify). Would be simple enough to extract them all with a bot too and generate a report of all bugs reported on the wiki
as far as foraging yeah, though with so many traits modifying that I get the reasoning.
Radio was definitely a thing I'd change to radius 😄
The issue with foraging is that I think that https://pzwiki.net/wiki/Foraging is technically not up-to-date, not sure how many boni has changed
Tomorrow you'll wonder why it still hasn't updated, and realise you need to refresh your browser's cache
yeah, if we start properly classifying the oddities, we can easily cross-check them, especially as we track version with pagever then
oh, yeah I remember saying that. I misread and thought you were meaning including redundant info 😄
Still stand by that btw
Although I think tailor being a new profession and having absolutely no modifiers if that's true may be omission as even custom occupation has modifiers in https://pzwiki.net/wiki/Foraging#Occupation
Damn it
Foraging is kinda hit-and-miss as it's on one hand overhauled but on the other one ofter with minor issues here and there and constantly being polished not always with unison of the new content being added 😄
as in balacing changes/loot and missing forging zones; new traits/occupations being added may be similar
Hey man, as long as I am finding those sharp flint flakes, is all good to me xD
Proper axe for cutting trees is rarer now in B42 😦
Now that we have the foraging categories (and one day zones), it'll probably need a slight redesign, redirecting to different pages instead of displaying most of the tables
https://pzwiki.net/w/index.php?title=Amphora&curid=148053&diff=1055509&oldid=1000963 anyone know when does it changed? Listing the explicit version there would be better, if not I'll dig through the patch notes later 😛
How's this?
https://pzwiki.net/wiki/Template:Bug
Example usage:
{{Bug|description|version}}
Optionally add a link:
{{Bug|description|version|link}}
Didn't create the category until we're happy
Looks good to me
Any excuse to use 
What's dis owo
A template for bugs, probably useful for modding lol
Yup very much
Can it link to the official forums for a report ?
Also the page doesn't show a proper example ?
Tho I'm on my phone walking rn
So might have missed those
yeah, just repalce link with the end of the url i.e. 43261-read-here-first-bug-reporting-guideformatting/.
Could do with a proper example. I can do that later
I can assure you I already know where to use this
Well
This didn't work
{{Bug|Leaving the text entry to blank and saving the mod options will break your game. If that happens, you need to replace the empty string instance with text manually inside the <code>modOptions.ini</code> file.|42.10.0|85637-42100-rev30053-modoptions-textentry-empty-strings-stop-the-game-from-loading/}}
Yeaaaa
Remove the code tags
That string goes in the title attribute of a tag, so can't have any other tags
I hate how this is presented I'm gonna be honest
I cannot use this in modding articles
A bug mbox may be better for modding
The reason is that this just says "bug" and uses tooltips which isn't something commonly used around the wiki (where do you ever use tooltips on embed links in the wiki ?), so basically people come in the section and see "bug" which links to a technical bug report
Maybe a "bug" type for Note
Or directly mbox
Yea
But idk this way of presenting doesn't look right in comparison with everything else
Even outside of modding ?
You got notes, you got mboxes everywhere and you end up with this tiny Bug icon ? This sounds too different to how everything else is presented in the wiki usually ?
Unless this is supposed to be used as a tag at the end of sentences talking about specific features ?
that's the intention yeah
like verify, or citation needed
Feel free. This was only created after Faal threw out the idea only 2 hours ago 😄
What should I name it tho since Bug is already used now ?
Bug_notice ? Not ideal, but I can't think of anything else
Honestly, that works
400 articles left 😄
I should keep the hidecat functionality right and add the page to Articles with known bugs ?
Articles with known bugs might be reworded to state that these are game bugs I guess?
"Articles featuring game bugs"?
Perhaps
That's a problem for future us lol
Also any info about the Move bug I keep getting ?
Won't get listed in the site mainteneance anyway, at least not table, as the general idea is that what's inside a table is something that needs attention from us; these are mostly to list those things so we can find them easily for cross-referencing/reporting/getting fixed 🙂
(or just keep an eye on, if they change between hotfixes)
haha, that too yeah 😄
oh and I though we'd use mbox for that, but I think the note in a fashion similar to delete works too 😄
maybe we can make mbox for everything?
exactly like the note is used just for regular pages as well?
That's why that got me confused how this Bug template was used
on GWW it's masically an mbox equivalent 🤔
Though we generally often use mboxes for pages/sections as a whole, so I get the reasoning to go the way of verify 😄 Both are valid approaches I guess
Might want to change some colors
Also might evolve to allow not having a link or version at all
But I like it, the bug do be cute
Added it to here too
<@&671452400221159444>
jeez
They never stop trying don't they
I think it is part of an automation it must be like
Of course it's automated
yeah, I like it, both can co-exist actually, similar we have verify for both iirc
https://pzwiki.net/wiki/Template:Unverified for mbox and https://pzwiki.net/wiki/Template:Verify for inline
tbf, I think we should add the other one to see also, I just realized they aren't cross-linked lol
they both coexisted @digital helm, so I guess the same for bugs is sane? Just not sure about the naming, do we want to unify them somehow or not really?
I always confuse the two verified ones 😄
oh, we have some dupes after all:
https://pzwiki.net/wiki/File:Spiffo_Farmer.jpg
https://pzwiki.net/wiki/File:Steam_Tip6.jpg
I'm also thinking what to do with https://pzwiki.net/wiki/File:SpiffoFarmer.png are we gonna have these for all the skills? There's only a few of those images to match 🤔
It's currently used on https://pzwiki.net/wiki/User:Quentinlamamy/Wip_agriculture_42_FR
and yeah, we did have the steam cards uploaded @digital helm 😄 Just not on Steam page:
https://pzwiki.net/wiki/Spiffo#Steam
Although the one on wiki are of lesser(?) quality than the one on Steam:
wiki: https://pzwiki.net/w/images/e/e2/Spiffo_Fighter.jpg 200207 bytes
Steam: https://cdn.fastly.steamstatic.com/steamcommunity/public/images/items/108600/edcc9a23b4f5b5366910dbc2f9721cd1581fca39.jpg 200207 bytes
I don't see the difference myself, but there is something
In all honesty, I think our automation efforts are better focused elsewhere, at least for now. Items and more technical information would be a higher priority than locations imo. I can still handle the workload for now.
Besides, once they are actually finished, it's one of the few things that are unlikely to change significantly over the course of the game, especially that they changed already with B42. It's not like we're working with 7 Days To Die here.
The main use of automation for locations imo would be automated formatting changes in case other things change. The pages themselves should be mostly manual.
@languid kayak I believe it is you who had suggested me yt-dlp to download thumbnails, have you ever had an issue with youtube asking you to confirm you're not a bot ?
huh, not yet, but was a while. Maybe it was introduced recently
I managed to make it work for another video
So idk but this one I just couldn't download for some reasons

Should I not do that ? 😅
thank ya
I like that
I'm just not sure that we need a big banner for something like this that's likely just a sentence. I'd use an mbox for something that you want to make obvious to the reader.
The one in GWW is subtle, but I get how ours can be way too obvious
Page moving should be fixed. Are you still getting it?
sec I'll try
Works thx !
We could... May wait until September though? When we look at other similar things
Most map data is also not easily accessible. So wouldn't be something I'd personally want to look at for a very long time.
The things that are easily accessed, are more for other areas, like parking zones and foraging zones.
Not sure what icon you mean
If you edit a category then do a batch upload, it'll add them all to that category. Saves having to add the category manually
I don't think we did
Didn't knew
Icon should probably get renamed at some point, but this is simply the favicon.iso from the website
Also it's blury as shit because I scaled it too much I think lol
Ah nah it's just Discord embed
And yea I keep forgetting about categories for images
You can put the category in the comments when you upload them you don't have to edit afterwards
There's so... many... clothing items
Ok. Finally. 3254 articles standardized, i skipped:
Evolved recipe products
Particularly complex items
Autogen items
Unfinished items
Vehicle parts
Firearms
Firearm parts
Plants, particularly newer ones
Seeds
Radios/TVs
Anything i was unsure of
Pretty incredible stuff
Majority of this is media, locations, and outfits. Locations is making good progress. Outfits i was gonna look at soon.
https://pzwiki.net/wiki/Category:Version_41
I looked at media transcript changes very early on in b42, and there were almost no changes. More grammar and business name changes than anything. Should take another look and fix them up manually
Do we output media transcripts or just radio?
Not in the parser. It was done by Ksilem with https://github.com/KBheid/PZ_CDAndVHS I have the core of it set up in the parser, just need to write a script to generate it in that output
At least I think that's how it went down
Oh yeah i see it now
I have Ksilems templates too
tbh I could probably do this tonight. Everything is set up for it
In case you want them
yeah, something like an end goal/final boss so to speak 😄 But till then we might as well get deep down in NPC stuff 😆
Vehicle parts I kinda worked on, but stopped to catch up with the summary 😄 Will do over weekend if I skim some time
Hi, I want to apologise first if this is the wrong place to ask this. I have translated a Wiki page/article to my native language on official wiki, but I got banned for "external links" reason, even though only thing I did was translating the words only. How and where do I appeal for this?
nevermind, I found it out
Locations will be handled by myself or hopefully another editor if they come forward. At the moment I'm focusing on the newly added 42 towns so they don't fall behind.
Hey some other modders found this page
https://pzwiki.net/wiki/Testing_mods_in_multiplayer
It however looks a bit outdated and isn't even in the modding section
A guide which explains something similar was made by a modder
https://steamcommunity.com/sharedfiles/filedetails/?id=3537793381
A guide not a guy 😭
I got so confused at that reaction albion lol
Yeah, it was automatic filter that got you, but should be settled now 🙂 Thanks for contributing!
You're welcome! Happy to help.
Outfits was my pet peeve back then after you added them, I think the gray/white background we have in character creator may be good to have actually, especially now that the default preview is bigger? And I think we kinda standardized the naming to avoid extra (Female) and (Male), for linkability, not sure you adjusted the scripts since? I did a lot of disambigs for those too, not sure if {{About}} and ==See also== wouldn't be enough for a bunch though 🤔
I actually though it's older, but apparently it's from 2023 🤔 https://pzwiki.net/w/index.php?title=Testing_mods_in_multiplayer&action=history But yeah, things has changed a lot since you take care of modding, back then we had pretty much nothing except a few autogenerated pages by Aiteron and few folks and whatever was in modding home page so we (I) kept that page. Since things has changed, I'm not sure if it's so terribly important/needed if there's better things for that on Steam guides?
We can keep it that's fine, tho probably move it in the modding category for the time being
I moved it
yeah, it'd be better, especially as it's in the modding navbox already 😄
<@&671452400221159444>
https://pzwiki.net/w/index.php?title=Aiming_I:_"Better_Aiming"&curid=118847&diff=1073949&oldid=1056719 I assume it's correct? As in aiming books having 2x lower modifier than the regular skill books/
I never checked myself 😄
Bro I read Aiming III book, I hoped I would get 8x booster, but I only got 4x booster
Oh yeah I also seen one guy read Aiming I book, he only got 1.5x booster
Also why the fuck is Leafhill Heights Offices so weirdly infested, holy shit
so yeah, seems correct 😄
aiming is always nerfed apparently
Wait what is #1399055283392872538
Ya same with long blade. These are up-to-date https://pzwiki.net/wiki/Skill_book
Forum for pzwiki 😄
What for ?
Not sure what to do with it yet, but people can post there if they don't want to disturb us here I guess
There's already so little convo here I don't get why we have that...
We never get multiple convo cases
Half the problem here I feel is because we have so many different conversations. That could allow longer term discussion
This just splits the few discussions we have in 2 channels now
Damn, at least grinding to L. Blade 7 will be easier 😭
I had L. Blade 6 once in B41... it was legendary
L blade 10 is legendary
I had it in B41
Sweet, but I imagine it took long and a lot of kills, unless you use mod XP boosters
I want L. Blade 10 in B42 now, since we can make swords and also have the book
Was changed here too: https://pzwiki.net/w/index.php?title=Skill_book&curid=3166&diff=1084431&oldid=1059661
I think this redirect was supposed to be without : @proud cobalt? https://pzwiki.net/w/index.php?title=Reloading_II:&redirect=no not sure if that's the only one?
Oops, will fix
@digital helm now that we have the checkmark in page version for unsable, maybe we could update the ones for the stable in advance as well? https://pzwiki.net/wiki/Template:Page_version#Example
Also not sure if the spiffo for outdated one is fitting anymore; maybe just use the new checkmark/crosses for them or something like that?
@flint vapor I think that SteamCMD page doesn't require page version as it's not directly related to PZ? Kinda similar how we do that in pages like Steam itself:
https://pzwiki.net/wiki/Steam
https://pzwiki.net/wiki/SteamCMD
Also, the last note with curl -X, would it work on mac and Windows? Is curl installed by default on WSL and will people know how to use it? Not sure mac has curl as well?
Yea we can remove the version true, as for curl idk jackshit about mac
I think adding a note about SteamCMD and linking to one another might be a good idea? Since you revamped this page recently @lucid junco pinging you too 😄
People can easily find the equivalent anyway
and Windows?
No idea either, I'm fully on Linux now
You can always install a bash interpreter anyway, but yea idk, it's not my field and I don't know the details of these command
yeah, can't check myself too 😄
windows has wsl nowadays, and curl should be in pretty much any distro, but not sure how technical people would be 😄
Yea people can look it up
I just noted it because I was curious about it and found how to do it
maybe I'll add some note to it eventually, if I won't forget 😄
I actually though of actually some OS-related templates, to e.g. mark quirks that work only on certain OSes. Currently paths to file use Windows' \ instead of /, though not sure how could it be solved and if it's even viable/good idea to think of.
It'd probably require some javascript for such a niche thing lol
That could be interesting
The place where it could possibly be used is here:
https://pzwiki.net/wiki/Game_files#Cache_folder
PCGW just lists all OSes separately in that case: https://www.pcgamingwiki.com/wiki/Project_Zomboid#Configuration_file.28s.29_location
Yea that would be the idea I think
This link is interesting because I've yet to find a proper indication of where the cache folder is found on Linux by default, also the game literally doesn't give a fucking shit and doesn't even show the folder they are looking for lol
Unless that's due to proton
I'll test without proton
ah, proton may be the case. BTW, why Proton and not native out of curiosity?
Yea that was due to proton
Reason is I get issues without Proton where my game just can't be in fullscreen
Or I mean, windowed fullscreen properly it seems
I got my panel bar in front of the game
And the issue with true fullscreen is that the game takes ages to load, and when you're modding you keep switching back and forth
Tho I didn't take the time to look it up so maybe I'll find something regarding that
is it xorg or wayland?
altertively you can try launching it with gamescope
Uh how do I check that ?
what distro/de is that :D?
Mint
I think it's xorg by default, but you can check it too, forgot to command, sec
echo $XDG_SESSION_TYPE should be enough
x11
might try switching to Wayland, but Calvy said that wayland is buggy in mint anyway, and both Steam and PZ are not wayland-nativel anyway (PZ can be forced running Wayland, but it's unsupported and buggy and didn't work for me last time I checked)
Which distro do you use ?
Arch, btw 😄
Going strong since 2016 💪
What are xorg and wayland exactly ?
Going from this year 
So still learning a lot
display protocols, xorg is the one used since 1990s, evolved to be stable but nowadays Wayland is taking over as it's more secure and supports stuff like HDR, but it had a slow adoption and some niche stuff is still being ironed out. But distros are moving over slowly.
More on this https://wiki.archlinux.org/title/Wayland (basically arch wiki is best for everything, no matter the distro :P)
X11 is default on mint you can choose wayland at login
But yeah, for PZ you can try fiddling with https://wiki.archlinux.org/title/Gamescope it should have documentation and man pages too
Vscode doesnt support wayland
I'll test that out thx
Yeaaaa that's not going to do it for me 
Electron and CEF-based things mostly, yeah 😄
some work natively but are buggy, generally xorg stuff works too, but goes through xwayland (performance is not really affected, but may be some quirks). Wayland is easier to configure, but if you don't do it yourself, then it's up to distro on what they use that works better
Hmm this looks like a rabbithole in itself that I don't have the motivation to dig into right now 😅
The moment I see wget is the moment I'm scared 😄
From my understanding of it, it's not available in mint and you need to build it yourself
Also something which I'm not sure how to interprete is this
New gamescope requires wayland 1.23 which is newer than 1.22 that comes with Mint repository. You can download and double click on .deb files to install them (you can simply copy all of this code and paste into terminal using Ctrl + Shift + V to download all at once):
Tho you don't use Wayland, you're using xorg ?
So that means gamescope works for xorg ?
I think you can install it from flatpak?
gamescope is a wayland compositor that's running in xorg, yeah, complicated 😄
but it allows for stuff like FSR or better management of screen sizes and such. Gamescope was built for and is used in Steam Deck's game mode
I updated https://pzwiki.net/wiki/PZwiki:VisualEditor a little @proud cobalt I guess we need it mostly as it's linked as such in https://pzwiki.net/wiki/Special:Tags ? ( found the link while patrolling the page).
Not sure how to unstub it though 😄
Tho looking it up it seems it needs Steam installed with flatpak
idk I'm not sure
And I didn't install from flatpak if I'm not mistaken, I installed from the deb install from Steam's website
That'd work. I'll probably upload in the coming days some time
All recorded media should now be up to date for B42. With that done there's 108 items left in B41. I'm going to try get those done
To expand on this, we've changed the transcript to instead have an icon next to the line to show its effect, rather than the tooltip that can't be viewed on mobile. https://pzwiki.net/wiki/No_9#Transcript
This will eventually be expanded to radio data too.
@serene sage to keep you in the loop
Is that one of the welding tapes?
Speaking of that, wtf is this
This is a badly edited Survivor preset Spiffo 😭
That is fine art
Wait... Calvy made it?
Yes hello I made this as part of leading Spiffo's constitution crew project
Was my second month on the wiki 😂
constitution crew?
Construction* mobile 
Lol auto-correct xD
Was the first project I worked on. This is for the b41 Metalworking page rework
it constitutes construction
Oh actually it might not be done. Looks like the Infobox didn't get done properly
Even if not, it should get updated the next updater run, right?
Yeah once I actually add the VHS and disc exception lol
So probably 42.11
more exceptions 
Well, more removing exceptions, now that the full infoboxes work for VHS AND we have page name based infoboxes, I should just be able to remove those
The less exceptions the better
The iterations and I headaches I went through before I realised I could just generate them based on the page name...
No way, two in one Home VHS spawns
I also never thought I'd ever see Tailoring 101 o.O
<@&1205891296565268520>s
The PZwiki feedback survey is live now! Have your say on the future of PZwiki.
https://forms.gle/fzNgTMf98R4GG8To8
Don't want this ping? Remove the wiki editor role in id:customize
Done
done as well
This has obviously become an issue across Wikipedia. It's something we're going to discuss handling during the wiki review too.
https://en.m.wikipedia.org/wiki/Wikipedia:Signs_of_AI_writing
This is a list of phrases and formatting conventions typical of AI chatbots, such as ChatGPT, with real examples taken from Wikipedia articles and drafts. Note that not all text featuring the following indicators is AI-generated; large language models, which power AI-chatbots, have been trained on human writing, and humans might happen to have a...
ai? 🤮 !!!
Time to make ChatGPT do all the unfinished wiki pages
Should the Infoboxes for Drainable light items have a "Battery/Propane efficiency"?
I feel like that's useful info for the average player. My issue would be, I don't think "UseDelta=0.00057" vs "UseDelta=0.0008" is the right way to convey that to readers.
Infobox, or usage yeah. Probably just a unit/time of usage and how long it will last in that specific item
Maybe if I did some testing to see what those actually end up being across a large sample size, formatted for "Battery Life (from full): X hrs"
It wouldnt need a large sample size, would just need to know the unit of time
Because we know its use delta we just need to know the time between uses of that delta
Let us know how you go or if you need any help 😄 Feel free to add your findings to the light source section, any additions to the infobox would get overriden by the bot, but once you do the calculation we may be able to add it as a parameter to the infobox. It would be good to know how long a torch/radio/propane lanturn lasted turned on constantly
what a use actually means is contextual to what the item actually is, but for something like a flashlight that drains while equipped it's one use per in-game minute
So a 0.007 use delta would last 142.9 minutes
yeah, i'm not sure exactly how it resolves non-integers but i'd assume regular rounding rules
The light sources should all be in this category
@proud cobalt it seems that the code section in tires for standard vehicles was not updated.
https://pzwiki.net/wiki/Tire_-_Old_(Standard_Vehicle)
https://pzwiki.net/wiki/Tire_-_Regular_(Standard_Vehicle)
https://pzwiki.net/wiki/Tire_-_Performance_(Standard_Vehicle)
Seems to be the case for three trunk lids too
https://pzwiki.net/wiki/Trunk_Lid_(Standard_Vehicle)
https://pzwiki.net/wiki/Trunk_Lid_(Heavy-Duty_Vehicle)
https://pzwiki.net/wiki/Trunk_Lid_(Sports_Vehicle)
Something's wrong here @digital helm btw 😄 https://pzwiki.net/wiki/Trailer_Trunk_(Standard_Vehicle)
|vehicle_part=[[Egg Container]]<br>[[Food Container]]<br>[[Trailer]]
Okay, I updated all the parts except trunks now. Maybe will do that tomorrow, but I'll see.
I hate vehicle parts...
finally had some time to actually take a look, I think it looks pretty good (on top of being an obvious plus for mobile)
also my two week summer camp shift is finally over so I'm gonna return to active wiki editing pretty soon
Damn they're everywhere these days man
Unfortunatly part of a public discord
Just wish we had proper skill icons. I've made sure to be consistent with the item infobox and skill pages though
Move this to File:Favicon_Forum.png and updated the template. Added the wiki's favicon as it instead
This is correct btw. I'll just update the links to be trailer instead. TrailerTrunk is used for egg and food container
The updater hasn't run since the articles were changes to item infoboxes 😄 Should update next patch
90 items remain in B41, mostly firearms and parts, not exactly the most interesting to me
New item page https://pzwiki.net/wiki/Item Still missing a lot of info I wanted to add, but been sitting on this for too long
I missed that too, so had to scroll up, but yeah, these are neat!
oh, that's interesting then
There's some common items there 🤔 Guess they require most work to clean up? Not that much, can add the list to B42 project similar to what we do with localisations
Most groups of items will need some extra attention, like seeds / plants, guns / parts
I'll get to them though
Looks nice, for the types/categories you mirrored what's in https://pzwiki.net/wiki/PZwiki:Item_list basically?
yeah, got impressed how https://pzwiki.net/wiki/Category:Site_maintenance shrunk 😄 Now what's mostly left now are models
Although I'm aware that things like outfits will probably pop once you get to them 😄
BTW, I was taking a look at https://pzwiki.net/wiki/PZwiki:Tasks#Editor_tasks yesterday, I think they could be updated?
Splits are mostly done, though there are some items (mostly clocking) marked with * in https://pzwiki.net/wiki/PZwiki:Item_list (202 results for *), I think vehicle parts will update with the next script run for this though and a lot of them are tiles.
Elblow pads and stuff I touched in #pzwiki_editing message
They're just the items nav, but with icons. Influenced by the in-game categories
I use wikis for many games, and pzwiki is certainly among the better ones compared to other game wikis.
Someone on reddit. Seen a lot of support for the wiki lately 💚
Okay, all the individual vehicle part pages are now updated, barred these 6 that should update next time updated is run.
All the generic pages are updated too, following the recent changes in infobox removing traing .0 and linking to category, since they have to be updated by hand and brought to the recent version.
The generic text is now linked in the main pages and not repeated on the individual ones, so less text duplication, mainteneance burden, yay 🥳. And the item pages all have basic usage and should be automatically updated from now on.
Few caveats:
the types of https://pzwiki.net/wiki/Glove_Box https://pzwiki.net/wiki/Trailer_Trunk and https://pzwiki.net/wiki/Trunk might need checked which vehicles have which one, not sure how uniform it is, especially for trailers
https://pzwiki.net/wiki/Double_Rear_Door#Repairing https://pzwiki.net/wiki/Front_Door#Repairing https://pzwiki.net/wiki/Rear_Door#Repairing have the same fixing listing all types and https://pzwiki.net/wiki/Trunk#Repairing has repairing for individual pages; not sure if that's better to keep on the main page or move to individual ones (recipes seems to be the same). Also not sure how up to date it is; not sure if the fixing template is due to some revamps @digital helm?
And generic texts could use some checkups, as it was mostly copy-pasted from 41.78.16; not much has changed from vehicles too.
https://pzwiki.net/wiki/Engine and https://pzwiki.net/wiki/Spare_Engine_Parts still need updates (maybe I'll do that next)
Finally, tires can be used as a fuel now (how ecological!), not sure we should list it as usage explicitly? Maybe I'll do that too later, will compare with other fire sources.
Oh and these two technically are parts that needs updating too:
https://pzwiki.net/wiki/Radio
https://pzwiki.net/wiki/Ham_Radio
I added the vehicle navbox in addition to the item one for these.
Maybe I'll get to update the walkie-talkie and tv as well.
One minor nit @digital helm should this be Communication https://pzwiki.net/wiki/Communication or Communications? https://pzwiki.net/wiki/PZwiki:Item_list#Communications
Items can be placed in the world, either as furniture, or a 3D model, however items don't have a “place” option, and instead need to be dropped, such as with a generator.
I think you wanted to say "some" items? Though there are technically still some items without 3D models out there, mostly the ones only spawnable in debug mode but still
Might do some minor edits to the text in here, but I guess we can then move the non-English pages so https://pzwiki.net/wiki/Category:Suppressed_articles will finally be clear :P?
not sure we'll need the https://pzwiki.net/wiki/Template:Suppressed template then anymore? (and the category)
All parts are based on the vehicle type. i.e. 1 = standard, 2 = heavy duty, 3 = sports. All trailers are 1 (standard).
Could move fixing to individual pages, then we can automate it. Though I think they're all the same between each vehicle type. So maybe on the parent page is fine?
For fixing, we have 2 systems. 1) the old system which this template uses (firearms and vehicle parts), and 2) crafting (weapons). So I don't see this template getting changed any time soon
For fuel, there's a lot of items that can be used as fuel, so may be tricky to keep this updated if something changes if it's in the page body. This should also be listed in the infobox, which is automated.
if they don't have a 3D model, I'd assume that'd be a bug. They're still covered by the second part of the sentence. But yeah, missing a word there
Just keep in mind everything in properties will be rewritten. This is mostly just what was on the page before
Probably not
We should keep it for unstable, we never know when/if they will drop a bomb of recipes
But ok empty
If you wanted to see what else I had planned for the page, I've got notes here https://pzwiki.net/wiki/User:Vaileasys/sandbox_4
oh, also a minor nit, shouldn't https://pzwiki.net/wiki/Item#Types_of_items be simply "Types"?
🤷 either or
could also mention item list from debug mode somewhere in the page
I'll add that. Not in any detail though, that should be done elsewhere
Not touching the page yet since you may be working on it, but I'll probably check it later too, it's heavily linked so best to be concise, but point to everything relevant 😄
Also, it seems that in the end https://pzwiki.net/wiki/Inventory page stays?
I was still undecided. May be better to keep it, otherwise the item page may end up really cluttered
It's Communications it seems, I guess we should move the page? or are we insisting on keeping it singular?
and should we shorten that to "Ammo" as well? Matches the in-game name.
it used to be communicaitons, but moved it to singular to be consistent with all the others. This is inspired by categories, not a direct copy
I think parser still links infobox as "Communications" though
Was thinking that too... Part of the iteration process, originally weren't identical 😄
You're right. I've just fixed it
Although now that I think of, there might be a case where "Communications" might be preferred, as in it's "Communications item", vs "Communication", as in using game systems to communicate with others (voice chats, written text, Discord etc.). Might be me overthinking it though 😄
Similar to electronics
though reverse would be the same I guess so 🙃
explosives is plural too
and sports
and Ears, but that's expected 😄 https://pzwiki.net/wiki/PZwiki:Item_list#Ears
communications and electronics were the 2 I was struggling with. All the others were clearly just pluralised. The point was being able to say this is a 'sport' item and simplify linking to it
https://pzwiki.net/wiki/Electronics is plural
yep 😄
But then something like Instrument is singular
It's Musical Instrument when shown in-game too
Key links to Security and is not visible in the navbar too
and https://pzwiki.net/wiki/Sport is singular
Why'd you have to tell me
that's too long
intsrument is fine 😄 Musical would be too
though the latter would sound like a musical, as in show 😛
actually, it is in navbar, under Security 🤔
Same reason as this #pzwiki_editing message 😄 I'll fix it
here's how it looks ingame
I think secutity may be preferred, in case we'd get some keycards or pincodes or whatever elements that need to be placed as a "key" somewhere down the line
Combination lock for example
Originally it was just going to be the types/categories (Clothing, Weapon, Key, Normal, etc.) but that seemed too confusing for the reader, and isn't very well organised
btw, all the red links in https://pzwiki.net/wiki/Animal_part – I wonder if animals could be automated in the future 🤔
Vail already working on that
Already there 😄 https://pzwiki.net/wiki/User:Vaileasys/sandbox_7
https://pzwiki.net/wiki/Debug – can this be bumped to 42.10 btw?
I'll check and bump it. Will be a minute
I also have to go now, but maybe I'll work on https://pzwiki.net/wiki/Vehicle_maintenance then – I suppose this has to be done manually, right? https://pzwiki.net/wiki/Vehicle_maintenance – if you have any pointers, feel free to leave it 😄
Then it'll be just https://pzwiki.net/wiki/Food and https://pzwiki.net/wiki/Furniture left.
Food is actually the one with most IDs missing (marked with *) in https://pzwiki.net/wiki/PZwiki:Item_list#Food (I suppose these needs splitting?)
Also noticed you renamed the Key to Security, make sure to move it alphabetically too 😛
Okay, will take care of the rest either later today or tomorrow, depends whether I do patrolling first 😄
Automating vehicle maintenance wasn't finished. I wouldn't waste your time doing it manually. Everything is set up except uninstall/install, because
https://pzwiki.net/w/index.php?title=Debug&diff=1102609&oldid=1102607 added about too, but I guess it won't be overriden?
(by a script)
Nope. You'll see bot flags wrapping what'll be replaced. These are around each of these tables
<!-- Bot_flag|type=debug_item_list|id=debug -->
<!-- Bot_flag_end|type=debug_item_list|id=debug -->
Also, I'd put about beneath the navbar. Functionally the same as header
done https://pzwiki.net/wiki/Debug
Page Version is still above, right?
(should be a reply to this)
Yeah. Hoping to look at this during the review
https://pzwiki.net/wiki/Vehicle#Vehicles is it okay for the subheader to be called pretty much the same as the page @digital helm?
If not, what should we change it for? I am going to link it from Engine page which I'm updating now 😛
Previously was it it seems https://pzwiki.net/wiki/Vehicles#Available_vehicles
It kinda needs to. we have vehicles and trailers. Not sure what else you'd call it
Maybe cars?
Since it's just cars for now?
If we'd get motorbikes, bikes, boats, whatever, they'd get new category that way. Trucks could too, if we'd get it
As in semi-trucks
(reply to this)
Cars isn't really used in-game. Just car wreck, and car key was changed to vehicle key iirc
Also a step van isn't a car
makes sense then, what we have curreny are cars (hence car wrecks), but in future if we'd get another type of vehicle that'd use the same type of key (hence vehicle key)
this one mostly 🙁
I'd personally just stick with Vehicles. I think avoiding using the page title directly, but this is a plural, which implies a list
Also have "List of vehicles" 😆
I don't love it
Maybe? Though we have this too 😛 https://pzwiki.net/wiki/Car_Battery
🤷 I don't like either tbh
Okay, updated the engine page now, one thing I'm not 100% sure so marked with verify, but I believe it's true? https://pzwiki.net/wiki/Engine#How_often_an_engine_shuts_off_in_a_minute
Actually, it's time not times 😄 Let me change that
Updated https://pzwiki.net/wiki/Spare_Engine_Parts – some parts of the page (namely) the text in usage is kinda duplicated on https://pzwiki.net/wiki/Engine#Repairing but I kept it as is for now
@proud cobalt I noticed you changed the GUIDs of media; are the old ones not used anymore in b42? https://pzwiki.net/w/index.php?title=Operation_Fort_Knox&diff=next&oldid=1085299
Just noticed that one user translated https://pzwiki.net/w/index.php?title=Mother's_Boy/ru&oldid=1086407 shortly before b42 bump 😅
the GUID of the media and the GUID of the media's display name are separate
so both are accurate, but this one is probably the useful one
That's what I though, now the question whether we want to keep both? I remember Ksilem was using them back then. Pinging @proud cobalt and @serene sage as a project leader for lore for throughs.
@languid kayak why make it low case ?
Agreed. Stick with vehicles in case something like the previously mentioned is added
Remember, keep it simple stupid. We don't need to separate them by Van, hatch, sedan/saloon, SUV, etc etc
Leaving it as vehicles simplifies it while making the most sense
Policy is for things to be sentence case aside from proper nouns and the like
This also includes headers.
👌
actually was wondering about it too, I think it was never discussed, but I believe the names in about should follow the sentence case? It's just page titles that start with uppercase.
We kinda have no policy for it yet, so probably something we should unify in a month in a 2025 PZwiki Review
yeah, my thinking too 😄 Probably should just have to make it clear in the style guide
That'd be the last thing I'd want lol. Separating them by hand. It's just Vehicle#Vehicles looked weird, but it is what it is 🤷
It is in the style guide I thought?
Or maybe you corrected me once and just thought it was?
I instinctively corrected it to follow what was in my head, not sure if it's explicitly written in the style guide? We generally follow sentence case when appropriate, but not explicitly talking about the {{About}} template
Then just make "vehicle" a redirect to "vehicles". Then we don't have to put [[vehicles|vehicle]]
Well that's usually sentence case anyway because of the grammar of the text
Well we separated items like that lol idk
That's already done, I just meant the section link: https://pzwiki.net/wiki/Vehicle#Vehicles
@flint vapor why https://pzwiki.net/wiki/Model_(mannequin) and not simply https://pzwiki.net/wiki/Model ? Any future collisions planned?
The new mannequin paraemters are not in https://pzwiki.net/wiki/Template:Navbox_modding so I guess they should be added there? Unless you think a new infobox in lieu of https://pzwiki.net/wiki/Template:Navbox_Lua_objects should be made for these?
Alreasy collisions
so maybe the scripts can be moved to simply Model?
Eh
There's a lot of model stuff, possibly more in the future
so a redirect to disambig then?
There's 2 model pages, if one doesn't have the disamb that will make things confusing ?
That's the point of disamb, whenever you have two pages named the same
and both are model; people searching through model won't end up in any page directly now 🤔
Yea so it needs a disamb sure
In modding there's a fuck ton of page names that clash like that