#pzwiki_editing

1 messages · Page 56 of 1

rotund echo
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Why is it only this one and why is it so rampant

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<@&671452400221159444>

obtuse gulch
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Mr beast is slightly more believable than anyone else I’d assume

flint vapor
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Bcs it abuses the fact they don't post links or any words that could help detect them

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However like I just mentioned in #mod_development, they seem to always use the same images, and thus maybe we could detect this specific media link since they link the media and don't poste the media as a new one every time

flint vapor
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Is this a page that will be automatically updated or was there a need to manually retrieve outfit renders of the player ?

flint vapor
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I still can't move pages !

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Seriously !?

flint vapor
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oof

serene sage
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Calvy did the screenshots one by one

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ik

flint vapor
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I'm sure there'd be a way to automate it ...

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Yea for sure you can make a mod to do that too !

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Oh yea you can definitely make a mod for that

serene sage
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for creating and exporting a render of the outfit into an image file?

flint vapor
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Yes

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I mean, might need some editing bits after but that can be automated since the images would be normalized

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But you could make a custom UI panel that cycles through every clothing on a character in a render window, and a screenshot is taken everytime

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The screenshots would be Steam screenshots tho, but you could easily output the clothing order to be associated with screenshots

serene sage
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interesting

flint vapor
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A mod recently came out, taking screenshots from Lua

languid kayak
flint vapor
languid kayak
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Although I kinda like the outfits from the character creator, so maybe we could use them with the background instead

languid kayak
flint vapor
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FUCK I MISSED THE MARK

serene sage
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sad

snow rivet
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I'd actually quite like to join this project, if you have the need for a random contributor

naive imp
# snow rivet I'd actually quite like to join this project, if you have the need for a random ...

Thanks for showing interest. Most newly added locations as a part of Build 42 are in pretty good shape, I'm just going through all of them and updating them to standardized formatting, along with uploading new images and renaming files.

To be honest, we could really use some help making sure that the locations in the existing towns are up to date, as build 42 refreshed nearly the entire map. I know Muldraugh in particular got changed around a good bit.

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If you're a little newer to the project, that's where I would recommend focusing your efforts at the moment. Verification of b41 locations has unfortunately fallen on the backburner.

snow rivet
naive imp
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It lists articles and relevant examples you can use also

snow rivet
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ooooh perfect, thanks.

naive imp
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@snow rivet BTW don't sweat it too much, I'll be going over and double checking everything so if you do miss something I'll fix it 😀

snow rivet
naive imp
flint vapor
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Where are blogs archived on the wiki if they are ?

digital helm
flint vapor
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How should I handle linked to a blog post that doesn't have a wiki page ?

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Specifically

digital helm
flint vapor
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Nice

digital helm
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We also have the plainlinks class, which removes the external link icon
<span class="plainlinks">[https://projectzomboid.com/blog/news/2024/08/tidy-up-time/]</span>

flint vapor
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Yea nah that's fine, I'll use the direct linked you just shared

snow rivet
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so if I wanted to rename something like https://pzwiki.net/wiki/File:AECMD.png
to Adult_Education_Center_Interior.png, is there an easy way to "upload a new version of this file" to reupload the same image while changing the destination filename?

or do I have to delete the image wholesale, reupload it under the desired name, then check "File Usage" and change
the references to it on related page(s) manually to match new filename?

naive imp
# snow rivet so if I wanted to rename something like https://pzwiki.net/wiki/File:AECMD.png t...

You don't have deletion powers nor do you have move without redirect powers, as you aren't an admin. However, you can use the move function to change the name of a page. After you move the file, use the {{delete}} template to nominate the redirect page (the name it was originally moved from) for deletion. Be sure to include a reason. It should look something like this in the source editor:

{{delete|no longer used}}

BE VERY CAREFUL WHEN DOING THIS. YOU ARE RESPONSIBLE FOR ANY LINKS.

proud cobalt
flint vapor
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<@&671452400221159444>

flint vapor
proud cobalt
# flint vapor Wdym by semi-automatic ?

It was on my old pc but iirc it was just an auto hotkey script that would take a screenshot then change the outfit and repeat. I used a mod to make the preview window bigger. Then i had a photoshop macro remove the background on all of them

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oh then a python script to rename them based on the order they were taken

flint vapor
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Yea that was my idea, but instead of doing it with a macro, you could do it directly from an in-game tool

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Everything but renaming files

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Tho maybe there's a solution to that too that I don't know about

naive imp
flint vapor
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Yea ...

proud cobalt
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i was looking at updating outfits soon, no immediate plans as im doing items

flint vapor
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I can possibly work on that, it wouldn't be too hard

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Also I tested the visual editor and I hate it 💀

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Probably being too used working with source codes I suppose

proud cobalt
flint vapor
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Yea and I find it ... clumsy

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Your view keeps getting teleported around

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You can't modify text into a page link so you have to look for the link in that big massive window then delete the text you were trying to add a link to

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At least that's the bits I did

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Haven't tested much other stuff

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Time to feel like a boomer watching all the kids learn that "neat" new tool and me being used to my old manners

proud cobalt
digital helm
languid kayak
flint vapor
languid kayak
naive imp
naive imp
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@lucid junco How did you check the loot on this page? Did you go there in game or just use roomdefs? Not that I don't trust you I just want to make sure its accurate lol. I've stuck {{unverified}} on it for now but if you checked in game on B42.10.0 lmk and I'll remove it. https://pzwiki.net/wiki/F._Arable

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if not I'll check it nbd

lucid junco
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The debug mode has a feature that shows you loot table of the specific container

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In percentages

naive imp
rotund echo
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Guys do you approve?

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The indoor shopping mall (that's layers 6-8 on b42map.com) needs to be fleshed out but I'll probably leave that to you or do it myself later

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Haven't made the article yet, just waiting for the greenlight

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I talked about this with Calvy a while ago, I forgot

lucid junco
rotund echo
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Fuck you cut off room defs

rotund echo
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Yeah xD

rotund echo
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...and I have to add all images one by one...

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You know what I got better things to do for now

rotund echo
proud cobalt
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It's in the source editor

rotund echo
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I found it, thanks

rotund echo
proud cobalt
rotund echo
proud cobalt
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325 autogen items left, and that's about as low as i'll get it before further updates

late trail
quartz bear
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My usual headless server routine for pz is open one .bat file

late trail
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The usual server startup arguments for getting a server running

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See the ones already created

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If you feel like it, more complex examples can be included

lean kayak
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Will street names be added to b42map at some point?

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Maybe as one of those toggleable buttons

proud cobalt
rotund echo
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Ok, Topcrown Plaza is kinda weird to write detailed about

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For the bottom floors, it is connected, but for the upper floors, it splits into twin towers each with different insides!

lilac wigeon
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hey all, im trying to create an account on the wiki, and its telling me that there is a required field im missing, but I'm filling out every field, anyone here have visibility into that?

languid kayak
languid kayak
lilac wigeon
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nm, im an idiot. wasn't captcha, the box for agreeing to terms was really light and i missed it. and also it didn't highlight as the thing missing on the error screen
im good, thanks

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no updates on the map also means no correcting the locations that are marked as army quarter or army barracks that the devs have identified as migrant worker housing?

naive imp
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@rotund echo make sure you use {{header}} and {{page version}} on any new page you make in the future. I went ahead and added it for you on the gable roofed skyscraper. Page looks good btw.

rotund echo
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Yeah sorry I didn't know hehehe

proud cobalt
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I didn't even notice so don't feel bad lol

rotund echo
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Its going to be really hard to check in normal gameplay... first I have to go all the way there, kill all the zombies to even get there (which is A LOT), then kill even more zombies once I finally show up to the skyscraper

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If anyone here knows about my ordeal with the Topcrown Plaza, its that I have a bone to pick with the Louisville office complex ded

rotund echo
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Fair xD

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That little shopping mall doesn't have any shop signs

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I'm only able to identify two of the stores inside based on room def and logos, and the VHS store is because it looks like any other Hit Vids! location

proud cobalt
gloomy glen
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will the main articles for the moodles be rewritten? asking so I can translate them 👀

proud cobalt
gloomy glen
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ty!

proud cobalt
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As part of my standardisation i'm moving consumable properties as a subheader of ===Food===, condition as a subheader of ===Weapon=== and body part as a subheader of ===Clothing=== all still under ==Usage==

rotund echo
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Is this even accurate or no

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I swear to God, I already killed so many soldier zombies here and didn't find one M16 on any of them

lucid junco
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They are all in the river

lilac wigeon
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sooo... something in the aiming page seems wrong

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either the first chart is wrong, or all the weapon type charts are

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looking at the pulled code snippets for individual guns, i think its the first one

languid kayak
digital helm
digital helm
lilac wigeon
proud cobalt
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That's for 42.10

languid kayak
rotund echo
proud cobalt
rotund echo
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I'm not too sure about zombie defs, but I killed a lot of green camo and desert camo soldier zombies

languid kayak
proud cobalt
# rotund echo I don't trust them stats, either I'm insanely unlucky or this is wrong

Ok looks like the attached weapon definitions system has changed a bit, i will start working on updating it probably tomorrow. Instead of just using outfits they now use IDs and define outfits within the ID.
The 50% comes from the ID assaultRifleArmyOnBack which has a 50% chance of spawning a rifle on the back of a ArmyCamoDesert or ArmyCamoGreen outfit. But the chance of that ID spawning i have no idea.

Will also ping @digital helm so he's aware of the change. Will investigate tomorrow

rotund echo
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Like, come on, if it says 50% spawn chance on army camo green or army camo desert, that means I should find it on roughly half of all the green and desert soldier zombies I killed

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Why is finding this gun still a needle in a haystack angry

digital helm
digital helm
languid kayak
languid kayak
digital helm
digital helm
languid kayak
# languid kayak The patch was reverted?
proud cobalt
languid kayak
languid kayak
proud cobalt
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Yeah both pages in there use pipes in the togglebox

rotund echo
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Erm, I spelled it right the first time, ThinkDock

digital helm
proud cobalt
rotund echo
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Oop

digital helm
rotund echo
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I thought storey was right, because it helps avoid confusion with like, story as in storytime

proud cobalt
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Its separated in UK English based on meaning

languid kayak
languid kayak
languid kayak
languid kayak
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I have American English set in LanguageTool with picky mode and it generally picks them, but yeah

digital helm
lucid junco
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Even devs made american english errorsboris_badger

languid kayak
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GitHub

Some strings from latest commits were missing or not updated to match in both translations, so I took care of it plus added two missing Gray names for US English from #424

GitHub

Various improvements to American and British English

flint vapor
languid kayak
lilac wigeon
proud cobalt
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Once you calculate the chance of a zombie getting any weapon, plus getting that specific weapon roll, plus getting that specific weapon from the rolled list, M16 has an effective chance much closer to somewhere between 3 and 8%. Once i understand it better i will come up with an equation that best represents real world results.

rotund echo
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I have managed to locate a lot more wells and pumps in Knox Country

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Almost all of them are located within the new map

digital helm
rotund echo
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I'm not sure what the water-pump looking things are, but I have a hunch they're also infinite water sources, so I included them in the list

naive imp
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Also Americans don't spell it that way. We also omit the unnecessary "u" from things like "color" and "armor"

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I don't know where eyall get the U from but it makes no sense

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And the fuck is a "spanner"? Who says that lol

proud cobalt
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Though they were always clean in like 42.5 i have not checked since

rotund echo
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Hey look some guy on pz_b42_chat_no_mp_yet found a pump at McCoy's Estate

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Seems clean

rotund echo
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But I will add it later

digital helm
proud cobalt
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A a 10 or 12mm spanner for working on cars 🙂

naive imp
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For a wrench that changes size its just adjustable wrench

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Which I don't like using they round off shit

languid kayak
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is it automated? @digital helm I see there's extra space: |vehicle_part_type=[[Car Seat|Front Door]]

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now is the best time 😄

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Things has improved vastly

languid kayak
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not sure if vehicle_part_type is used at all though? Can't find it in the infobox?

proud cobalt
rotund echo
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Wow, I live relatively near you then, I'm in Indonesia xD

lucid junco
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Same

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Only one edit this month tired

proud cobalt
proud cobalt
proud cobalt
proud cobalt
rotund echo
proud cobalt
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Real

rotund echo
# proud cobalt

Oh I heard that they diluted what can spawn as a "katana", so it isn't always a full Katana anymore

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So they drastically diluted an already tiny sample size of Katana Men

proud cobalt
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Which dilutes its chance significantly

rotund echo
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I only ever found one Katana man in B41, it is already that rare

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How am I ever gonna find a Katana Man in B42? 😭 16x population?

proud cobalt
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I've only found one in my longest save B41

rotund echo
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I know one guy who already killed 120,000 zombies in B42 and only ever found ONE Katana Man

proud cobalt
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@digital helm Did you ever do binomial probability?

proud cobalt
# rotund echo I know one guy who already killed 120,000 zombies in B42 and only ever found ONE...

Chatgpt helping me here.

There's a 6% global chance to attach any weapon to zombie
katanaStomach has a weight of 1
The sum of generic definition weight values is 252
there's 9 weapons in katanaStomach

p_per_kill = global_chance * (katana_weight / total_weight) * (num_of_desired_item(s) / total_items)
p_per_kill = 0.06 * (1/252) * (1/9)
p_per_kill = 0.00002646
percent_per_kill = 0.002646%

desired probability = 50% chance of seeing Base.Katana (0.5)

kills for desired probability = ln(1 - desired_prob) / ln(1 - percent_per_kill)
kills for desired probability = ln(1 - 0.5) / ln(1 - 0.00002646)

Kills required for a 50% chance of seeing Base.Katana once: 26,200

rotund echo
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Man I only ever got 22k kills at most in one game 😭

rotund echo
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But seriously though, who is going to get 100,000 kills outside 16x population

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Most of us aren't iceteaz

proud cobalt
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Yeah the thing is loot chances arent real chances. Every time the zombie spawns you have the same chance of it having the requirements. This is just a way to plot the expected result. 50% of people will have found at least 1 katana by 26,000 kills

rotund echo
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And only a fraction of the Zomboid playerbase reaches 26,000 kills 😔

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The combat-oriented players often die before winter falls, meanwhile the long-runners are often hermits who rarely engage with zombies...

Only smart, combat-oriented, yet cautious players can get tens of thousands within a reasonable time frame

proud cobalt
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My highest is 27,000 in 5 months, x8 louisville only

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B41 modded

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I dont have his death but that's what my pfp is based on

rotund echo
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Stuart Babb

proud cobalt
rotund echo
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ohhh, so your pfp is based on your Zomboid guy, ok

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How tf did you get the hazmat suit I never seen it before

rotund echo
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Extremely small chance in drug labs and exterminator trunks

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bruh

proud cobalt
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Yeah but modded changes that anyway

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Got it off a zombie

rotund echo
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sweet

digital helm
proud cobalt
lucid junco
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Why is it white background

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If the image has no bg at all

flint vapor
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Uh

quartz bear
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Uh

digital helm
lilac wigeon
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Thank you for the updated loot table!

now, much like the chart of aiming for 70 80 90 percent accuracy, the pros and cons seems to be still b41 for all the firearms.

And question... do weapons even jam in 42? i havent seen it.

rotund echo
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By default

proud cobalt
digital helm
proud cobalt
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Yeah and standardising item articles, i'm 905 articles into my 3700 article list

digital helm
digital helm
gloomy glen
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hey, is there a chance to capitalize Español in the langswitch? it may sound dumb but I can't stop thinking about it and it's somehow uncomfortable the inconsistencies(?)

digital helm
# gloomy glen hey, is there a chance to capitalize Español in the langswitch? it may sound dum...

It's built into mediawiki (the software for the wiki). Apparently lowercase is the standard https://en.wikipedia.org/wiki/Spanish_language
A change like this would need to go through https://translatewiki.net/
While we could technically override it, if it's the localised standard, I'd rather keep it like that

Spanish (español) or Castilian (castellano) is a Romance language of the Indo-European language family that evolved from the Vulgar Latin spoken on the Iberian Peninsula of Europe. Today, it is a global language with 483 million native speakers, mainly in the Americas and Spain, and about 558 million speakers total, including second-language sp...

gloomy glen
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Oh crap. Thanks for the explanation!!

digital helm
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Yeah, comes from way above us 😅

lilac wigeon
languid kayak
# proud cobalt

That's the chance to find a katana and on top it can be not-full dura, right?

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or is the durability not randomized for it?

rotund echo
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The one time I found a Katana Man in B41, the katana wasn't in mint condition

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but it was still pretty high

languid kayak
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Plus, I still have the play-with-wiki-editors even/server in the back of the head 👀

proud cobalt
rotund echo
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It got new metas

proud cobalt
rotund echo
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These past months you've been holding off on playing B42 this whole time?

proud cobalt
languid kayak
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(plus metas change during balancing too)

rotund echo
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You gotta help me! The Louisville checkpoint has an absolutely insane amount of zombies now!!! stressed

languid kayak
languid kayak
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So it was mostly just different early games

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Not raelly anything far I got compared to b42 😄

Ironically I think the furthest I got was during initial 42.0.0 lol

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I will probably start again now (or after next patch), just to experience new default apolcalypse time, as I always found the default days to be too short

rotund echo
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WE WILL LIVE IN LOUISVILE MY FRIEND

lucid junco
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@serene sage I propose a change to the Knox Event page to include events on the overall time line

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So like also include info from vhs, newspapers and such

digital helm
lucid junco
digital helm
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Or move the timeline to a standalone page

versed sequoia
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Hello, does anyone here know spawn areas of Bulletin County Sheriff cars?

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I mean these ones

proud cobalt
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it may even be any area not specifically designated there

versed sequoia
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And the only time I saw it was the road event in Echo Creek

digital helm
digital helm
versed sequoia
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Because the only place where you can find it in is Muldraugh

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And Muldraugh PD does NOT spawn police cars in its parking space

digital helm
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Yeah, and that one is one of 3 variants that it could be

digital helm
languid kayak
lilac wigeon
lilac wigeon
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question, maybe I'm not looking in the right place. are there entries for environmental tiles that arent buildable / pick upable? specific instance, i was looking for a page for the chain link fences that you find to see if there was a listing of materials you can get from dismantling at specific welding levels, and... i don't think there IS a page for it? or any of the other types of walls and fences that you cant build?

languid kayak
# lilac wigeon question, maybe I'm not looking in the right place. are there entries for enviro...

We planned to cover furniture that are not movable, but in the end limited outselves to movable ones as per https://pzwiki.net/wiki/PZwiki:Project_Seat_Yourself_Furniture – not really anyone actively working on this project at this moment though.

For things that could be built, pages could be created, if they aren't already, we should have some already. Notable exceptions also include stuff like Well

lilac wigeon
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gotcha. thanks. was the plan to add unmovable, or would that basically be a new project that im apparently volunteering for....

lilac wigeon
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and if we keep them seperate in tiles and subgroups like traversables, would we want to then update the names, so current fences would become Fences: Moveable and the new page would be Fences: Static, for example?

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also, not sure if it was from a script import or something, but decorations > posters included the composters. removed them

naive imp
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@lilac wigeon the nowiki tag on the Project userbox makes it not display as a template, just plain text. (it removes wiki markup) I went ahead and fixed it for you on your user page so it displays correctly. Just letting you know, nothing you have to do on your end 😀

languid kayak
lilac wigeon
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yeah, i saw, but that project says its just around things you can build. im kinda interested in the stuff that you cant build or pickup, just ( sometimes) dissasemble

naive imp
# lilac wigeon thanks!

Np bro, welcome to the squad lol. If you got an issue or question just ping me or one of the other admins, usually at least one of us around almost all the time

digital helm
digital helm
digital helm
serene sage
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if it will include some details irrelevant to the Knox Event then yeah it should be a new page

proud cobalt
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Oh yeah Well is a good one too, we did automate a lot of the process for furniture, as they are defined in the .tiles files with names. Unmovables dont have names defined, so any article names would be made up. Also tiles are still very WIP in B42 with many having the same name

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Other tiles are hand placed on the map and usually aren't interactable by the player bar a sledgehammer. Like the iron bars for example. That's one where i could see a use for having a stub that says "Often used to prevent players entering gun shops, requires a sledgehammer to break"

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Feel free to have a look at the data, this is our formatted data from the wiki parser. Specifically from newtiledefinitions.tiles it includes named and unamed tiles

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Also if you like tiles i'd be happy to hand over the reigns of SYF, it's not my priority atm 😄

lilac wigeon
# proud cobalt In the end we found there's not a whole lot to say about unmovable, unbuildable,...

listings of what you can get for deconstructing the things you can deconstruct would be useful I think, and I have seen three posts in the last 2 months either here on discord or on the forums where people have pictures of the barricade that looks like metal bars for parking bikes asking about it, because nobody realizes that even though they look like metal they're actually wood and you need a hammer and saw to deconstruct them. there's not much to say, but what little there is is probably useful for somebody.

proud cobalt
lilac wigeon
proud cobalt
rotund echo
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Anyone ever seen the random house event where they have like, just one stripper there?

rotund echo
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The house also have a bunch of snacks on the floor too

proud cobalt
rotund echo
proud cobalt
rotund echo
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Does Aiming level 6 still remove penalties from panic when using guns in Build 42?

proud cobalt
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I dont believe anyone here has done a deep dive on B42 firearms

rotund echo
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I swear to God, if TIS actually removed that Aiming 6 buff, I will be so mad

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it will be the final nail in the coffin for Zomboid guns

proud cobalt
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Still plenty of unstable time for firearms feedback

rotund echo
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I've tried to get back to guns in Build 42

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but it is only grievances after grievances

digital helm
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I wouldn't be surprised. From what I can tell, they were essentially redone from scratch. A lot of new firearm properties that we don't mention but probably should

proud cobalt
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Yeah will need quite a bit of work, an undertaking in itself

naive imp
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Animals have been sorely neglected too

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I'm probably gonna make a reddit call to action post and see if we can get some help

flat sun
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i'm not going to deep dive on the new gun code because they keep changing it and they keep leaving in unused code to confuse us, but there is nowhere in 42's code that compares aiming level to 6, used or not

naive imp
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How long until somebody makes a "build 41-42" community patch? I'd wager not long

naive imp
#

What's the status of Project Translations? And is Vibrance coming back? With the game being professionally translated for build 42, I wonder if that will impact wiki at all. Maybe people will translate more stuff then. I remember when I first joined up there were lots of people translating everything. Now it's just kind of a ghost town. Hell there aren't even that many active users these days. I feel like there used to be more.

digital helm
digital helm
proud cobalt
proud cobalt
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2000 articles done, 1300 to go

naive imp
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Turns out classic humans complaining on socials and doing nothing to fix it lol

flint vapor
naive imp
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They'd treat such a modder like a god

flint vapor
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In fact, this tends to bring more trouble than anything to become a famous modder

naive imp
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"uPdAtE wHeN

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When you shut up lol

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I could never. I greatly appreciate yalls work. This game wouldn't be the same without it

languid kayak
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You could risk all TIS devs are modders even 😄 Though Lemmy and BInky's mods were for Civ and Sims 😄

proud cobalt
#

If anyone has ideas for PZwiki related channels now would be the time to mention them 😄

digital helm
languid kayak
naive imp
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Irvington completed

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About fuckin time, only took me SEVERAL MONTHS

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Thanks @lucid junco for helping. Seriously you're a real one

digital helm
proud cobalt
proud cobalt
proud cobalt
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I know a lot of the sprites were placeholder but we still dont have any of this in game. Could be quite a lot more coming in B42

languid kayak
rotund echo
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I should visit Irvington eventually in B42

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What do you think about the way I'm redoing Topcrown Plaza?

digital helm
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Looks like a good change to me

naive imp
rotund echo
naive imp
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Just make sure not to have 8 million pages that say "this sky scraper has 8 billion floors and is mostly useless offices"

rotund echo
#

And also Louisville PD

#

I wonder if Spiffo HQ should have its own article

#

I don't think so ngl

naive imp
naive imp
rotund echo
#

Yeah Spiffo HQ is just a HQ, full of offices, it not a mixed use building

naive imp
rotund echo
#

I just took 27 screenshots of Topcrown Plaza xD

naive imp
#

Don't sweat about breaking something or anything, I'll fix it for ya if you do. Any questions about formatting, headers, whatever ping me I'm almost always available

naive imp
#

I thought I was gonna break my copy cut and paste keys on my keyboard

#

Now we have CalvyBot (and VaileasysBot too) for that

#

Vibrance did some helping too I believe

rotund echo
naive imp
#

Definitely going to put them in a separate section in the navbox

rotund echo
#

Only Louisville has skyscrapers

#

and the only one that isn't named is the gable-roofed one

naive imp
#

Huh

rotund echo
#

You wouldn't find any building taller than 10 floors outside of Louisville

naive imp
#

Ain't no other big ass city lol

rotund echo
#

Its literally just that office complex has skyscrapers as tall as that

naive imp
rotund echo
#

Most other buildings not in downtown Louisville don't even reacch five floors

rotund echo
naive imp
#

Do feel free to hijack the original b41 page. I will add the appropriate revision ID to the template for the b41 version, as is present in many other location articles.

#

I'm gonna sleep now, it's 0448 here but first thing in the morning I'll get some stuff set up on the project page for ya

#

Make it nice and easy

rotund echo
#

Wtf Orio has a cinema in it???

naive imp
#

🦅

rotund echo
#

Looks like a hidden StarEPlex XD

rotund echo
#

Man Orio Office Place really has a lot of double level rooms

rotund echo
#

What do you guys think of my WP gun shop overhaul?

#

I had to removed the advertisement, because I don't think it fits this incarnation anymore

languid kayak
#

2=number as an argument to pageversion template at the top that is

rotund echo
#

Also, what is pzwiki_forum supposed to be for?

proud cobalt
proud cobalt
rotund echo
#

I found the Jackie Jaye coveralls!

Too bad they're broken though... you think this is saveable with Tailoring 8?

languid kayak
#

Was watching https://youtu.be/VRcv0TWTkxg?feature=shared&t=957 – it says that having Spiffo plushie reduced panic or increased happiness? I don't remember it being ever the case?

War Thunder is available for free right now on PC, PlayStation, Xbox, and mobile—and if you use my links below to sign up, you're getting a massive bonus pack just for jumping in.
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▶ Play video
naive imp
#

@rotund echo if you want to replace an existing image, you don't have to upload a new one entirely. You can just upload a new version of the same image. Do this by clicking on the file and then scrolling down until you find "upload a new version of this file".

Technically it doesn't matter whether you upload a new one or update existing, but usually updating existing is easier.

#

At the end of the day not a big deal just informing you of something you may not have been aware of 😀

#

Topcrown looks good btw

lilac wigeon
flint vapor
#

Doing lots of category creation to categorize the modding projects a bit since there's a lot of them now

#

Also, navigation section goes to heaven

#

Hmm, when you're halfway through the categorization process for all the modding projects and find a flaw in your method drunk

#

A problem for future me

digital helm
naive imp
#

It's one of the few key aspects of the wiki that must be done mostly manually, hence why they've lagged behind for a while until me and sharpgolden did a ton of work

naive imp
#

I learned that the hard way

digital helm
naive imp
#

Namely the pork factory in Irvington

#

Office loot spawns in cardboard boxes in a shipping room next to processing area?

#

Where pigs are processed into meat

#

Yeah that makes sense

digital helm
#

I guess we link to the map anyway, so could just turn on roomdefs there

#

I just wish there was a better way to see what loot is where. Because unless you know where some of the obscurely named roomdefs are, the loot tables don't help much

naive imp
#

Sharpgolden went to a shitload of places in debug and checked experimentally. I use a combination of roomdefs and that same technique

#

It gets exhausting at times but the more you do it the more you know what is typically where and it gets easier

proud cobalt
#

2500 articles checked, 750 to go

languid kayak
lucid junco
proud cobalt
#

I can see reason in including if it doesnt effect foraging though for traits

lucid junco
lucid junco
#

But a fine solution overall

flint vapor
#

Basicallt I made subcategories but I keep all the pages in the main one, so it's easily to scroll the full list projects instead of doing subcategory by subcategory

#

But then thought maybe I should have kept the main category for misc projects

digital helm
digital helm
rotund echo
#

I just took 23 images of Orio Office Place

#

Ok, how do I make sure this change takes effect in the article?

proud cobalt
rotund echo
#

Oh, I thought I was doing something wrong

#

When I tried to link to that file in the infobox, it just showed the old version

rotund echo
languid kayak
proud cobalt
languid kayak
languid kayak
languid kayak
#

I think counting vehicle spaces should be technically doable with a script too

#

Or things like area of a building or a number of movable tiles (the latter I mentioned somewhere IIRC), as that's the same data procesed as map. It'd be a long-term-goal if any, require some advanced parsing of the map data, may need some extra power/scripting than the script/txt files parsing, though Calvy did some initial work for tiles already

languid kayak
# naive imp I wouldn't even go that far. Some are broken atm

That's also some long-term plan for me 😄 Noting these oddities errors for them to be easily forwarded to TIS if needed for fixing eventually. That could even stretch as far as aiding mappers lives if we could technically automate that (I remember the hunts for buildings without a light switch back before b41 on forums); not sure if mapper tools evolved to note rooms without light switches nowadays 🤔 Would be nice to show them, though a bunch is definitely intentional.

A category similar to https://wiki.guildwars.com/wiki/Category:Bugs could be made then, with templates listing these minor issues. So far I dump them to trivia

A–Z: #
A B
C D
E F
G H
I J
K L
M N
O P
Q R
S T
U V
W X
Y Z

This category contains errors that exist in Guild Wars. These bugs were observed by our contributors and don't necessarily affect all users in the same way.

rotund echo
#

Its just gonna take awhile for my replacement Orio office.png image to replace the old one...

languid kayak
#

Both would actually be easy to implement, so maybe better doint that sooner than later so at least things can be slowly merged? Thoughs @digital helm @proud cobalt? (on adding but and anomaly or something like that to our mboxes)

rotund echo
#

Sucks, but will happen eventually

#

Now I gotta overhaul Bateman and that's all the skyscrapers done

languid kayak
#

but yeah, we (you) basiaclly changed the infobox to reflect that 🤔

digital helm
languid kayak
digital helm
languid kayak
digital helm
languid kayak
languid kayak
#

Foraging is kinda hit-and-miss as it's on one hand overhauled but on the other one ofter with minor issues here and there and constantly being polished not always with unison of the new content being added 😄

#

as in balacing changes/loot and missing forging zones; new traits/occupations being added may be similar

rotund echo
#

Hey man, as long as I am finding those sharp flint flakes, is all good to me xD

#

Proper axe for cutting trees is rarer now in B42 😦

digital helm
languid kayak
digital helm
proud cobalt
#

Looks good to me

digital helm
#

Any excuse to use aphid

proud cobalt
#

A template for bugs, probably useful for modding lol

flint vapor
#

Yup very much

#

Can it link to the official forums for a report ?

#

Also the page doesn't show a proper example ?

#

Tho I'm on my phone walking rn

#

So might have missed those

digital helm
#

Could do with a proper example. I can do that later

flint vapor
#

I can assure you I already know where to use this

#

Well

#

This didn't work

#

{{Bug|Leaving the text entry to blank and saving the mod options will break your game. If that happens, you need to replace the empty string instance with text manually inside the <code>modOptions.ini</code> file.|42.10.0|85637-42100-rev30053-modoptions-textentry-empty-strings-stop-the-game-from-loading/}}

#

Yeaaaa

digital helm
#

That string goes in the title attribute of a tag, so can't have any other tags

flint vapor
#

I hate how this is presented I'm gonna be honest

#

I cannot use this in modding articles

digital helm
#

A bug mbox may be better for modding

flint vapor
#

The reason is that this just says "bug" and uses tooltips which isn't something commonly used around the wiki (where do you ever use tooltips on embed links in the wiki ?), so basically people come in the section and see "bug" which links to a technical bug report

#

Maybe a "bug" type for Note

#

Or directly mbox

#

Yea

#

But idk this way of presenting doesn't look right in comparison with everything else

#

Even outside of modding ?

#

You got notes, you got mboxes everywhere and you end up with this tiny Bug icon ? This sounds too different to how everything else is presented in the wiki usually ?

#

Unless this is supposed to be used as a tag at the end of sentences talking about specific features ?

digital helm
#

like verify, or citation needed

flint vapor
#

I see

#

I guess I can look into making that mbox

digital helm
#

Feel free. This was only created after Faal threw out the idea only 2 hours ago 😄

flint vapor
digital helm
flint vapor
#

BugBox ?

digital helm
#

Honestly, that works

flint vapor
#

Yea I'm going with that

#

I'm making it rn

proud cobalt
#

400 articles left 😄

flint vapor
languid kayak
#

"Articles featuring game bugs"?

flint vapor
#

Perhaps

#

That's a problem for future us lol

#

Also any info about the Move bug I keep getting ?

languid kayak
# languid kayak "Articles featuring game bugs"?

Won't get listed in the site mainteneance anyway, at least not table, as the general idea is that what's inside a table is something that needs attention from us; these are mostly to list those things so we can find them easily for cross-referencing/reporting/getting fixed 🙂

#

(or just keep an eye on, if they change between hotfixes)

languid kayak
flint vapor
#

True

#

Green bug

languid kayak
#

oh and I though we'd use mbox for that, but I think the note in a fashion similar to delete works too 😄

languid kayak
#

exactly like the note is used just for regular pages as well?

flint vapor
#

That's why that got me confused how this Bug template was used

languid kayak
flint vapor
#

Might want to change some colors

#

Also might evolve to allow not having a link or version at all

#

But I like it, the bug do be cute

#

Added it to here too

#

<@&671452400221159444>

#

jeez

rotund echo
#

They never stop trying don't they

flint vapor
#

Yea ...

#

It's getting annoying

rotund echo
#

I think it is part of an automation it must be like

flint vapor
#

Of course it's automated

languid kayak
#

tbf, I think we should add the other one to see also, I just realized they aren't cross-linked lol

languid kayak
#

I always confuse the two verified ones 😄

naive imp
#

Besides, once they are actually finished, it's one of the few things that are unlikely to change significantly over the course of the game, especially that they changed already with B42. It's not like we're working with 7 Days To Die here.

#

The main use of automation for locations imo would be automated formatting changes in case other things change. The pages themselves should be mostly manual.

flint vapor
#

@languid kayak I believe it is you who had suggested me yt-dlp to download thumbnails, have you ever had an issue with youtube asking you to confirm you're not a bot ?

languid kayak
# flint vapor

huh, not yet, but was a while. Maybe it was introduced recently

flint vapor
#

So idk but this one I just couldn't download for some reasons

flint vapor
#

Should I not do that ? 😅

flint vapor
#

Do we have the file icon of the forums ?

#

<@&671452400221159444>

wary stratus
#

thank ya

digital helm
digital helm
languid kayak
digital helm
flint vapor
#

Works thx !

digital helm
digital helm
digital helm
digital helm
flint vapor
digital helm
flint vapor
#

Also it's blury as shit because I scaled it too much I think lol

#

Ah nah it's just Discord embed

#

And yea I keep forgetting about categories for images

naive imp
proud cobalt
#

There's so... many... clothing items

proud cobalt
#

Ok. Finally. 3254 articles standardized, i skipped:

Evolved recipe products
Particularly complex items
Autogen items
Unfinished items
Vehicle parts
Firearms
Firearm parts
Plants, particularly newer ones
Seeds
Radios/TVs
Anything i was unsure of

proud cobalt
digital helm
proud cobalt
digital helm
#

At least I think that's how it went down

proud cobalt
digital helm
languid kayak
languid kayak
light river
#

Hi, I want to apologise first if this is the wrong place to ask this. I have translated a Wiki page/article to my native language on official wiki, but I got banned for "external links" reason, even though only thing I did was translating the words only. How and where do I appeal for this?
nevermind, I found it out

naive imp
flint vapor
#

A guide not a guy 😭

#

I got so confused at that reaction albion lol

languid kayak
light river
#

You're welcome! Happy to help.

languid kayak
# proud cobalt Majority of this is media, locations, and outfits. Locations is making good prog...

Outfits was my pet peeve back then after you added them, I think the gray/white background we have in character creator may be good to have actually, especially now that the default preview is bigger? And I think we kinda standardized the naming to avoid extra (Female) and (Male), for linkability, not sure you adjusted the scripts since? I did a lot of disambigs for those too, not sure if {{About}} and ==See also== wouldn't be enough for a bunch though 🤔

languid kayak
# flint vapor Hey some other modders found this page https://pzwiki.net/wiki/Testing_mods_in_m...

I actually though it's older, but apparently it's from 2023 🤔 https://pzwiki.net/w/index.php?title=Testing_mods_in_multiplayer&action=history But yeah, things has changed a lot since you take care of modding, back then we had pretty much nothing except a few autogenerated pages by Aiteron and few folks and whatever was in modding home page so we (I) kept that page. Since things has changed, I'm not sure if it's so terribly important/needed if there's better things for that on Steam guides?

flint vapor
#

I moved it

languid kayak
flint vapor
#

<@&671452400221159444>

languid kayak
#

I never checked myself 😄

rotund echo
#

Oh yeah I also seen one guy read Aiming I book, he only got 1.5x booster

#

Also why the fuck is Leafhill Heights Offices so weirdly infested, holy shit

languid kayak
#

aiming is always nerfed apparently

flint vapor
digital helm
flint vapor
digital helm
#

Not sure what to do with it yet, but people can post there if they don't want to disturb us here I guess

flint vapor
#

There's already so little convo here I don't get why we have that...

#

We never get multiple convo cases

digital helm
#

Half the problem here I feel is because we have so many different conversations. That could allow longer term discussion

flint vapor
#

This just splits the few discussions we have in 2 channels now

proud cobalt
#

Not really

#

It's for long term discussion of a specific topic or requests

rotund echo
#

I had L. Blade 6 once in B41... it was legendary

proud cobalt
#

I had it in B41

rotund echo
#

Sweet, but I imagine it took long and a lot of kills, unless you use mod XP boosters

rotund echo
proud cobalt
#

Oops, will fix

languid kayak
#

@flint vapor I think that SteamCMD page doesn't require page version as it's not directly related to PZ? Kinda similar how we do that in pages like Steam itself:

https://pzwiki.net/wiki/Steam
https://pzwiki.net/wiki/SteamCMD

Also, the last note with curl -X, would it work on mac and Windows? Is curl installed by default on WSL and will people know how to use it? Not sure mac has curl as well?

flint vapor
languid kayak
#

I think adding a note about SteamCMD and linking to one another might be a good idea? Since you revamped this page recently @lucid junco pinging you too 😄

flint vapor
#

People can easily find the equivalent anyway

flint vapor
#

You can always install a bash interpreter anyway, but yea idk, it's not my field and I don't know the details of these command

languid kayak
#

yeah, can't check myself too 😄

#

windows has wsl nowadays, and curl should be in pretty much any distro, but not sure how technical people would be 😄

flint vapor
#

Yea people can look it up

#

I just noted it because I was curious about it and found how to do it

languid kayak
#

maybe I'll add some note to it eventually, if I won't forget 😄

I actually though of actually some OS-related templates, to e.g. mark quirks that work only on certain OSes. Currently paths to file use Windows' \ instead of /, though not sure how could it be solved and if it's even viable/good idea to think of.

#

It'd probably require some javascript for such a niche thing lol

flint vapor
flint vapor
flint vapor
#

Unless that's due to proton

#

I'll test without proton

languid kayak
#

ah, proton may be the case. BTW, why Proton and not native out of curiosity?

flint vapor
#

Yea that was due to proton

flint vapor
#

Or I mean, windowed fullscreen properly it seems

#

I got my panel bar in front of the game

#

And the issue with true fullscreen is that the game takes ages to load, and when you're modding you keep switching back and forth

#

Tho I didn't take the time to look it up so maybe I'll find something regarding that

languid kayak
#

altertively you can try launching it with gamescope

flint vapor
languid kayak
#

what distro/de is that :D?

flint vapor
#

Mint

languid kayak
#

I think it's xorg by default, but you can check it too, forgot to command, sec

#

echo $XDG_SESSION_TYPE should be enough

flint vapor
#

x11

languid kayak
#

might try switching to Wayland, but Calvy said that wayland is buggy in mint anyway, and both Steam and PZ are not wayland-nativel anyway (PZ can be forced running Wayland, but it's unsupported and buggy and didn't work for me last time I checked)

flint vapor
#

Which distro do you use ?

languid kayak
#

Arch, btw 😄

flint vapor
#

Ah yea, madness

languid kayak
#

Going strong since 2016 💪

flint vapor
#

What are xorg and wayland exactly ?

flint vapor
#

So still learning a lot

languid kayak
proud cobalt
#

X11 is default on mint you can choose wayland at login

languid kayak
proud cobalt
#

Vscode doesnt support wayland

flint vapor
languid kayak
#

some work natively but are buggy, generally xorg stuff works too, but goes through xwayland (performance is not really affected, but may be some quirks). Wayland is easier to configure, but if you don't do it yourself, then it's up to distro on what they use that works better

flint vapor
#

Hmm this looks like a rabbithole in itself that I don't have the motivation to dig into right now 😅

languid kayak
#

The moment I see wget is the moment I'm scared 😄

flint vapor
#

From my understanding of it, it's not available in mint and you need to build it yourself

#

Also something which I'm not sure how to interprete is this

New gamescope requires wayland 1.23 which is newer than 1.22 that comes with Mint repository. You can download and double click on .deb files to install them (you can simply copy all of this code and paste into terminal using Ctrl + Shift + V to download all at once):

#

Tho you don't use Wayland, you're using xorg ?

#

So that means gamescope works for xorg ?

languid kayak
#

gamescope is a wayland compositor that's running in xorg, yeah, complicated 😄

#

but it allows for stuff like FSR or better management of screen sizes and such. Gamescope was built for and is used in Steam Deck's game mode

flint vapor
#

idk I'm not sure

#

And I didn't install from flatpak if I'm not mistaken, I installed from the deb install from Steam's website

digital helm
proud cobalt
#

All recorded media should now be up to date for B42. With that done there's 108 items left in B41. I'm going to try get those done

digital helm
rotund echo
#

Is that one of the welding tapes?

#

Speaking of that, wtf is this

#

This is a badly edited Survivor preset Spiffo 😭

digital helm
#

That is fine art

rotund echo
#

Wait... Calvy made it?

proud cobalt
#

Was my second month on the wiki 😂

rotund echo
#

constitution crew?

proud cobalt
rotund echo
#

Lol auto-correct xD

proud cobalt
#

Was the first project I worked on. This is for the b41 Metalworking page rework

digital helm
#

it constitutes construction

proud cobalt
digital helm
proud cobalt
#

So probably 42.11

digital helm
#

more exceptions stressed

proud cobalt
#

The less exceptions the better

digital helm
#

The iterations and I headaches I went through before I realised I could just generate them based on the page name...

rotund echo
#

No way, two in one Home VHS spawns

#

I also never thought I'd ever see Tailoring 101 o.O

proud cobalt
#

<@&1205891296565268520>s
The PZwiki feedback survey is live now! Have your say on the future of PZwiki.
https://forms.gle/fzNgTMf98R4GG8To8

Don't want this ping? Remove the wiki editor role in id:customize

flint vapor
#

Done

serene sage
#

done as well

proud cobalt
#

This has obviously become an issue across Wikipedia. It's something we're going to discuss handling during the wiki review too.

https://en.m.wikipedia.org/wiki/Wikipedia:Signs_of_AI_writing

This is a list of phrases and formatting conventions typical of AI chatbots, such as ChatGPT, with real examples taken from Wikipedia articles and drafts. Note that not all text featuring the following indicators is AI-generated; large language models, which power AI-chatbots, have been trained on human writing, and humans might happen to have a...

zinc gulch
#

ai? 🤮 !!!

rotund echo
#

Time to make ChatGPT do all the unfinished wiki pages

snow rivet
#

Should the Infoboxes for Drainable light items have a "Battery/Propane efficiency"?

#

I feel like that's useful info for the average player. My issue would be, I don't think "UseDelta=0.00057" vs "UseDelta=0.0008" is the right way to convey that to readers.

proud cobalt
#

Infobox, or usage yeah. Probably just a unit/time of usage and how long it will last in that specific item

snow rivet
#

Maybe if I did some testing to see what those actually end up being across a large sample size, formatted for "Battery Life (from full): X hrs"

proud cobalt
#

It wouldnt need a large sample size, would just need to know the unit of time

#

Because we know its use delta we just need to know the time between uses of that delta

snow rivet
#

ohh true. Alright, I'mma just DO IT, instead of meekly asking

#

1: Be Bold

proud cobalt
#

Let us know how you go or if you need any help 😄 Feel free to add your findings to the light source section, any additions to the infobox would get overriden by the bot, but once you do the calculation we may be able to add it as a parameter to the infobox. It would be good to know how long a torch/radio/propane lanturn lasted turned on constantly

flat sun
#

what a use actually means is contextual to what the item actually is, but for something like a flashlight that drains while equipped it's one use per in-game minute

proud cobalt
#

So a 0.007 use delta would last 142.9 minutes

flat sun
#

yeah, i'm not sure exactly how it resolves non-integers but i'd assume regular rounding rules

languid kayak
serene sage
#

also my two week summer camp shift is finally over so I'm gonna return to active wiki editing pretty soon

naive imp
#

Damn they're everywhere these days man

proud cobalt
digital helm
digital helm
digital helm
proud cobalt
#

90 items remain in B41, mostly firearms and parts, not exactly the most interesting to me

digital helm
languid kayak
languid kayak
# proud cobalt

There's some common items there 🤔 Guess they require most work to clean up? Not that much, can add the list to B42 project similar to what we do with localisations

proud cobalt
#

Most groups of items will need some extra attention, like seeds / plants, guns / parts

#

I'll get to them though

languid kayak
languid kayak
#

Although I'm aware that things like outfits will probably pop once you get to them 😄

digital helm
digital helm
#

I use wikis for many games, and pzwiki is certainly among the better ones compared to other game wikis.
Someone on reddit. Seen a lot of support for the wiki lately 💚

languid kayak
# languid kayak <@191537586542608384> it seems that the code section in tires for standard vehic...

Okay, all the individual vehicle part pages are now updated, barred these 6 that should update next time updated is run.

All the generic pages are updated too, following the recent changes in infobox removing traing .0 and linking to category, since they have to be updated by hand and brought to the recent version.

The generic text is now linked in the main pages and not repeated on the individual ones, so less text duplication, mainteneance burden, yay 🥳. And the item pages all have basic usage and should be automatically updated from now on.

Few caveats:
the types of https://pzwiki.net/wiki/Glove_Box https://pzwiki.net/wiki/Trailer_Trunk and https://pzwiki.net/wiki/Trunk might need checked which vehicles have which one, not sure how uniform it is, especially for trailers

https://pzwiki.net/wiki/Double_Rear_Door#Repairing https://pzwiki.net/wiki/Front_Door#Repairing https://pzwiki.net/wiki/Rear_Door#Repairing have the same fixing listing all types and https://pzwiki.net/wiki/Trunk#Repairing has repairing for individual pages; not sure if that's better to keep on the main page or move to individual ones (recipes seems to be the same). Also not sure how up to date it is; not sure if the fixing template is due to some revamps @digital helm?

And generic texts could use some checkups, as it was mostly copy-pasted from 41.78.16; not much has changed from vehicles too.

https://pzwiki.net/wiki/Engine and https://pzwiki.net/wiki/Spare_Engine_Parts still need updates (maybe I'll do that next)

Finally, tires can be used as a fuel now (how ecological!), not sure we should list it as usage explicitly? Maybe I'll do that too later, will compare with other fire sources.

languid kayak
digital helm
# languid kayak Okay, all the individual vehicle part pages are now updated, barred these 6 that...

All parts are based on the vehicle type. i.e. 1 = standard, 2 = heavy duty, 3 = sports. All trailers are 1 (standard).

Could move fixing to individual pages, then we can automate it. Though I think they're all the same between each vehicle type. So maybe on the parent page is fine?
For fixing, we have 2 systems. 1) the old system which this template uses (firearms and vehicle parts), and 2) crafting (weapons). So I don't see this template getting changed any time soon

For fuel, there's a lot of items that can be used as fuel, so may be tricky to keep this updated if something changes if it's in the page body. This should also be listed in the infobox, which is automated.

digital helm
digital helm
proud cobalt
#

We should keep it for unstable, we never know when/if they will drop a bomb of recipes

#

But ok empty

digital helm
languid kayak
languid kayak
#

could also mention item list from debug mode somewhere in the page

digital helm
languid kayak
#

Not touching the page yet since you may be working on it, but I'll probably check it later too, it's heavily linked so best to be concise, but point to everything relevant 😄

Also, it seems that in the end https://pzwiki.net/wiki/Inventory page stays?

digital helm
languid kayak
#

and should we shorten that to "Ammo" as well? Matches the in-game name.

digital helm
languid kayak
digital helm
digital helm
languid kayak
languid kayak
#

though reverse would be the same I guess so 🙃

#

explosives is plural too

#

and sports

digital helm
#

communications and electronics were the 2 I was struggling with. All the others were clearly just pluralised. The point was being able to say this is a 'sport' item and simplify linking to it

languid kayak
digital helm
#

But then something like Instrument is singular

languid kayak
#

Key links to Security and is not visible in the navbar too

digital helm
languid kayak
#

though the latter would sound like a musical, as in show 😛

languid kayak
digital helm
languid kayak
#

I think secutity may be preferred, in case we'd get some keycards or pincodes or whatever elements that need to be placed as a "key" somewhere down the line

digital helm
#

Originally it was just going to be the types/categories (Clothing, Weapon, Key, Normal, etc.) but that seemed too confusing for the reader, and isn't very well organised

languid kayak
languid kayak
digital helm
languid kayak
#

I also have to go now, but maybe I'll work on https://pzwiki.net/wiki/Vehicle_maintenance then – I suppose this has to be done manually, right? https://pzwiki.net/wiki/Vehicle_maintenance – if you have any pointers, feel free to leave it 😄

Then it'll be just https://pzwiki.net/wiki/Food and https://pzwiki.net/wiki/Furniture left.

Food is actually the one with most IDs missing (marked with *) in https://pzwiki.net/wiki/PZwiki:Item_list#Food (I suppose these needs splitting?)

Also noticed you renamed the Key to Security, make sure to move it alphabetically too 😛

Okay, will take care of the rest either later today or tomorrow, depends whether I do patrolling first 😄

digital helm
rotund echo
#

Vehicle parts...

#

Here's to Mechanics grind trauma

languid kayak
#

(by a script)

digital helm
#

Also, I'd put about beneath the navbar. Functionally the same as header

languid kayak
digital helm
languid kayak
#

If not, what should we change it for? I am going to link it from Engine page which I'm updating now 😛

#

Previously was it it seems https://pzwiki.net/wiki/Vehicles#Available_vehicles

digital helm
languid kayak
#

Maybe cars?

#

Since it's just cars for now?

#

If we'd get motorbikes, bikes, boats, whatever, they'd get new category that way. Trucks could too, if we'd get it

#

As in semi-trucks

digital helm
#

Automobiles

#

kidding 😄

languid kayak
#

I wasn't sure now 😄

#

With all the difference between US/UK spelling 😄

digital helm
#

Cars isn't really used in-game. Just car wreck, and car key was changed to vehicle key iirc

#

Also a step van isn't a car

languid kayak
languid kayak
digital helm
#

I'd personally just stick with Vehicles. I think avoiding using the page title directly, but this is a plural, which implies a list

#

Also have "List of vehicles" 😆

#

I don't love it

languid kayak
digital helm
languid kayak
#

Actually, it's time not times 😄 Let me change that

languid kayak
flat sun
#

so both are accurate, but this one is probably the useful one

languid kayak
flint vapor
#

@languid kayak why make it low case ?

naive imp
#

Remember, keep it simple stupid. We don't need to separate them by Van, hatch, sedan/saloon, SUV, etc etc

#

Leaving it as vehicles simplifies it while making the most sense

naive imp
#

This also includes headers.

flint vapor
#

👌

languid kayak
# flint vapor <@270429416155250690> why make it low case ?

actually was wondering about it too, I think it was never discussed, but I believe the names in about should follow the sentence case? It's just page titles that start with uppercase.

We kinda have no policy for it yet, so probably something we should unify in a month in a 2025 PZwiki Review

languid kayak
languid kayak
naive imp
#

Or maybe you corrected me once and just thought it was?

languid kayak
naive imp
naive imp
naive imp
languid kayak
languid kayak
flint vapor
#

There's a lot of model stuff, possibly more in the future

languid kayak
flint vapor
#

There's 2 model pages, if one doesn't have the disamb that will make things confusing ?

#

That's the point of disamb, whenever you have two pages named the same

languid kayak
flint vapor
#

In modding there's a fuck ton of page names that clash like that