#pzwiki_editing

1 messages Β· Page 55 of 1

thin cloud
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Labourers I believe

languid kayak
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@serene sage @lucid junco ^

lucid junco
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Dammit

languid kayak
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Also @lucid junco thanks for verifying foraging in https://pzwiki.net/wiki/Stressed now I guess all it's left to verify is these:

Unhappiness rises slowly (10% every 7 minutes). for Agitated
Unhappiness rises moderately fast (10% every 4.5 minutes). for Stressed Out
Unhappiness rises quickly (10% every 3.5 minutes). for At Breaking Point
You up for the task @quartz bear?

quartz bear
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b!remind pzwiki -c -t 16h

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no one has blargbot

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nothing ever happens

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I'll do it in 16 hours from now, I'm already in bed

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It's exactly midnight for me

languid kayak
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this

lucid junco
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Maybe ask someone from tis?

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If only we knew some writer that works on tis and checks #pzwiki_editing from time to time

flint vapor
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@languid kayak noticed that you added a title to the infobox here, which is not something I did for the Modding Projects

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Should I add the title to the modding projects pages too ?

languid kayak
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I think I copied something with the title for this πŸ˜„

flint vapor
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Also I fixed the social entry being in huge size by moving it the 1 param

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It was massive since it was in the title

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Also I think we might want to remove "Project Zomboid" from the page title

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Bcs at first I kept it since that was the name of the thing in Steam

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Added a move

languid kayak
digital helm
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Yeah, I use the hidden category to get them. Debug was chosen because hidden doesn't mean anything to a user, but debug does. So I included everything with debug too, otherwise it'd just be a few items

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I agree.

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I think this is what @proud cobalt was talking about. There can be 3 different names for the same thing. I suggested going with the pickup name. But the name in the build menu may be more common for players πŸ€”

proud cobalt
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Looks good, should we even transclude anything on the Item page? Let the navbar do the work and we avoid suppressing.

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@digital helm for infoboxes, i dont see an IGUI_perks_ translation for 'stab'

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Tested in game and none of these can be used as a weapon

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@digital helm items_weapons_stab.txt item CrudeBlade looks like most of it is commented, we dont parse it into our json

        "DisplayName": "Simple Metal Blade",
        "Icon": "SpearHead_Crude01",
        "WorldStaticModel": "CrudeBlade_NotWeapon",
        "DisplayCategory": "Material",
        "Type": "Normal",
        "Weight": 0.5,
        "Tags": [
            "HasMetal",
            "Sharpenable",
            "SmeltableIronSmall"
        ],
        "Sharpness": 1.0,
        "ResearchableRecipes": [
            "Forge_Crude_Blade",
            "Forge_Small_Knife"
        ],
        "ScriptType": "item",
        "SourceFile": "items_weapons_stab"
    },``` But somehow the infobox ends up like this```{{Infobox item
|name=Simple Metal Blade
|model=CrudeBlade_NotWeapon_Model.png
|icon=SpearHead_Crude01.png
|icon_name=Simple Metal Blade
|category=Material
|weight=0.5
|skill_type=[[Stab]]
|material=Metal
|material_value=10
|researchable_recipes=Forge_Crude_Blade<br>Forge_Small_Knife
|min_damage=0.8
|max_damage=1.3
|tree_damage=0
|sharpness=1.0
|min_range=0.61
|max_range=0.9
|push_back=0.01
|tag=HasMetal
|tag2=Sharpenable
|tag3=SmeltableIronSmall
|item_id=Base.CrudeBlade
|infobox_version=42.9.0
}}```
#

There's definitely commented code being parsed somehow, even though it's not in the item cache ``` item CrudeBlade
{
DisplayName = Crude Blade,
Icon = SpearHead_Crude01,
WorldStaticModel = CrudeBlade_NotWeapon,
DisplayCategory = Material,
Type = Normal,
Weight = 0.5,

    /*DisplayName = Crude Blade,
    DisplayCategory = WeaponCrafted,
    Type = Weapon,
    Weight = 0.5,
    Icon = SpearHead_Crude01,
    AimingMod = 0.8,
    AttachmentType = Knife,
    BreakSound = CrudeBladeBreak,
    Categories = SmallBlade,
    CloseKillMove = Jaw_Stab,
    ConditionLowerChanceOneIn = 4,
    ConditionMax = 4,
    CritDmgMultiplier = 4,
    CriticalChance = 25,
    DamageCategory = Slash,
    DamageMakeHole = TRUE,
    DoorDamage = 1,
    DoorHitSound = CrudeBladeHit,
    DropSound = CrudeBladeDrop,
    /*EnduranceMod = 0.5,*/
    HitFloorSound = CrudeBladeHit,
    HitSound = CrudeBladeHit,
    IdleAnim = Idle_Weapon2,
    ImpactSound = CrudeBladeHit,
    IsAimedHandWeapon = TRUE,
    KnockBackOnNoDeath = FALSE,
    KnockdownMod = 0,
    MaxDamage = 1.3,
    MaxHitCount = 1,
    MaxRange = 0.9,
    MetalValue = 10,
    MinAngle = 0.65,
    MinDamage = 0.8,
    MinRange = 0.61,
    MinimumSwingTime = 2,
    PushBackMod = 0.01,
    RunAnim = Run_Weapon2,
    SplatBloodOnNoDeath = TRUE,
    SplatNumber = 4,
    SubCategory = Stab,
    SwingAmountBeforeImpact = 0.02,
    SwingAnim = Stab,
    SwingSound = CrudeBladeSwing,
    SwingTime = 2,
    TreeDamage = 0,
    WeaponLength = 0.19,
    WeaponSprite = CrudeBlade,*/
    Tags = HasMetal;Sharpenable;SmeltableIronSmall,

    Sharpness = 1.0,
    ResearchableRecipes = Forge_Crude_Blade;Forge_Small_Knife,
}```
#

Likely nested comments again

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I agree

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I'd rather just fill the page out with information than put clear, i think it's fine like this for now

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The sprite used in the Loom entity is crafted_04_72 which corrosponds to tile data

        "id": 400072,
        "type": "MAX",
        "tileSheetIndex": 72,
        "properties": {
            "generic": {
                "BlocksPlacement": "",
                "CustomName": "Loom",
                "Facing": "S",
                "GroupName": "Complex",
                "IsMoveAble": "",
                "PickUpWeight": 200.0,
                "solidtrans": ""
            }
        }
    },``` which now i'm not sure i can trust, so i really dont know. You cant craft it yet as the recipe is commented out for the entity.
digital helm
digital helm
proud cobalt
#

From BodyDamage.class if (this.getParentChar().getMoodles().getMoodleLevel(MoodleType.Stress) > 1 && !this.getParentChar().isReading()) { this.setUnhappynessLevel( (float)( (double)this.getUnhappynessLevel() + zombie.ZomboidGlobals.UnhappinessIncrease / 2.0 * (double)((float)this.getParentChar().getMoodles().getMoodleLevel(MoodleType.Stress)) * (double)zombie.GameTime.instance.getMultiplier() ) ); }If stresslevel is greater than 1 and the player is not reading, it sets unhappyness level based on the calculation which i think is
Current unhappiness + ((UnhappinessIncrease / 2 ) * Stress Level * TimeMultiplier) Now i dont know exactly what the UnhappinessIncrease or TimeMultiplier are, so i cant say how fast it goes up. But stress level is simply
0 = 0-25%
1 = 25-49%
2 = 50-74% - This is where unhappiness activates
3 = 75-89%
4 = 90-100%
From Moodle.class if (this.moodleType == MoodleType.Stress) { if (this.isoGameCharacter.getStats().getStress() > 0.9F) { int0 = Moodle.MoodleLevel.MaxMoodleLevel.ordinal(); } else if (this.isoGameCharacter.getStats().getStress() > 0.75F) { int0 = Moodle.MoodleLevel.HighMoodleLevel.ordinal(); } else if (this.isoGameCharacter.getStats().getStress() > 0.5F) { int0 = Moodle.MoodleLevel.ModerateMoodleLevel.ordinal(); } else if (this.isoGameCharacter.getStats().getStress() > 0.25F) { int0 = Moodle.MoodleLevel.LowMoodleLevel.ordinal(); } }
Hopefully @quartz bear can help with the time frame πŸ˜„

flat sun
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time multiplier adds up to 48 every real second, scaling with day length and game speed

languid kayak
languid kayak
proud cobalt
languid kayak
languid kayak
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second floor

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sec

proud cobalt
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Complex loom

proud cobalt
languid kayak
proud cobalt
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No there is no building recipe for it

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Only for the simple loom

digital helm
languid kayak
digital helm
digital helm
proud cobalt
lucid junco
digital helm
quartz bear
#

Ok so I don't have to do anything

digital helm
# languid kayak Mostly splitting the two, I know both can technically be gone, but I got impress...

I've added the category as a column https://pzwiki.net/wiki/Debug

The water drop item is a dummy item for fluids in crafting
WaterRationCan_Open looks like an earlier version of the WaterRationCanEmpty (recipe code commented)
Dented and mystery cans are dummy items, which get stats from other cans chosen at random when opened. Have no real stats of their own - hence why it's hidden
Couldn't find anything for the YardstickDEBUG or Stairs

serene sage
#

guys guys they put street names in the in-game world map

lucid junco
proud cobalt
serene sage
lucid junco
serene sage
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the ravenous PZ player

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always wanting more from TIS

tulip kiln
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oh for fuck sake

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even more possible easter eggs

hushed bobcat
# proud cobalt <@622479890733727766>

If we incorporate this as part of the b42map, we kind of don't need the street names page anymore. Is that something doable on the current map parser, or "it's complicated" ?

proud cobalt
hushed bobcat
proud cobalt
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New updater running 42.10 for the first time, watching the first few then bed time

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Ok other than the description summary being wrong it's working πŸ˜†

hushed bobcat
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I need more time with my bud Copilot in order to make something decent, but for now, I was able to parse the street names somehow and put it in an image (lots of room for improvement on label position, colors, and so)

thin cloud
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Street names still being added, today I added all I could find which were missing outside of Louisville

hushed bobcat
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Pretty sure you have a nice png file with all those names right @thin cloud ? Can you share it with us? πŸ™ˆ

thin cloud
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Absolutely not

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I only had per-town anyway mostly and was missing a lot so the XML is better to use for data

quartz bear
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uh

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i see no messages

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since 7:48

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ok i see them on mobile

lucid junco
languid kayak
languid kayak
hushed bobcat
proud cobalt
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It just makes a literal street map of PZ

hushed bobcat
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Gps mod coming soon? :p

proud cobalt
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I wanted to do directions on B42map but wasnt really feasable because there was no street data just coloured pixels

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Idk if ill do it but super cool i think it could be done now

tulip kiln
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lmao, you set your phone to get siri to give you gps directions in zomboid

proud cobalt
proud cobalt
proud cobalt
#
Generated: 2025-07-01 13:28:38
Source: resources\streets.xml

SUMMARY STATISTICS:
==================
Total Streets: 586
Unique Street Names: 431
Total Length: 322309.97 units
Map Bounds: (-795.0, 442.0, 16695.0, 16298.0)

STREET WIDTH DISTRIBUTION:
==========================
Width 3: 2 streets (0.3%)
Width 4: 66 streets (11.3%)
Width 5: 153 streets (26.1%)
Width 6: 182 streets (31.1%)
Width 7: 28 streets (4.8%)
Width 8: 98 streets (16.7%)
Width 9: 6 streets (1.0%)
Width 10: 28 streets (4.8%)
Width 12: 1 streets (0.2%)
Width 13: 2 streets (0.3%)
Width 14: 7 streets (1.2%)
Width 15: 4 streets (0.7%)
Width 16: 6 streets (1.0%)
Width 17: 3 streets (0.5%)


LONGEST STREETS:
================
 1. KY-60                - 6900.0 units
 2. KY-79                - 5957.0 units
 3. Dixie Highway (Route 31W) - 5393.0 units
 4. Irvington Rd         - 4844.7 units
 5. Dixie Highway (Route 31W) - 3871.1 units
 6. KY-163               - 3824.0 units
 7. Horselick Rd         - 3604.6 units
 8. Bearcamp Rd          - 3551.6 units
 9. Fallas Back Rd       - 3547.0 units
10. Riverside Rd         - 3262.4 units```
proud cobalt
#

This is really cool

tulip kiln
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You making a map of the highways or something?

proud cobalt
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Yeah playing around with the streets and other map files

languid kayak
languid kayak
#

numbers are flying only. I'm not sure how numbering works in US? In Poland we have even on one side and uneven on another, though when new building pops it's getting complicated

#
Quora

Answer (1 of 23): In general, addressing in the United States is based on a grid pattern, and there are 100 possible addresses in a β€œcity block”. The first portion of the house number is the nearest cross street number, and the last two digits describe the house’s position between the cross stree...

proud cobalt
languid kayak
lucid junco
languid kayak
lucid junco
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Like numbers on my city houses is seemingly random, since two apartment complexes on the same street have no connections to each other

proud cobalt
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That should just work

languid kayak
digital helm
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Want to finish the tooltip template? πŸ˜„

tulip kiln
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wait so u can click on the streets and it'll list the POIs on it?

digital helm
proud cobalt
proud cobalt
#

I was looking at navigation but man is that in depth and i think im happy with this as it is. If its useful for @hushed bobcat and @lucid junco i can run it each update

ruby parrot
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i want to create a page that has all the items that can be foraged

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i can get data easilly out of LUA files

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but how do i CREATE a page like this

rotund echo
#

Should this skyscraper get its own article considering how big it is?

ruby parrot
ruby parrot
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yep, kind of found it too, but thanks πŸ™‚

proud cobalt
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Would best be automated and integrated in the wiki parser though, we're automating list pages due to their upkeep

digital helm
rotund echo
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If we had to name it, I would assume to just give it a common noun like "Gable-roofed skyscraper"

proud cobalt
rotund echo
proud cobalt
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Since we dont have a name and it's not the tallest idk if it needs a page

rotund echo
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Its pretty expansive inside

proud cobalt
rotund echo
digital helm
proud cobalt
rotund echo
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Except a Zippee Market based on room defs

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Hell it even has apartments

ruby parrot
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Hello community

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i just created page. its not pretty to look at, but its functional and useful

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I also copy pasted one liner i created for this page. so if beta 43 comes out and I am not around, page can easilly be regenerated on any linux machine with the game on it

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with all up to date items

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jasus Calvy, you are writing an essay? πŸ˜„

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i was annoyed to not know which category of foraging was raising chance of finding hemp, so I googled it - did not find it, so i started to dig, and realized, others probably could benefit from this too. so...

proud cobalt
# ruby parrot https://pzwiki.net/wiki/Foraging_categories#List_of_groups_used_for_foraging

Please ensure new pages follow the standard style guide, that's why we have it. I also linked you the help pages an hours ago that also explain the requirements for a new page.
https://pzwiki.net/wiki/Special:MyLanguage/Help:Style_guide

Also we showed you there is an existing page that just needs to be updated. I believe you already had edits reverted/deleted for similar issues. This page will be deleted and i will leave a message on your talk page refering to this message. Please take time to read the style guide and ensure contributions meet the standard qualities of the wiki before updating the appropriate pages.
https://pzwiki.net/wiki/Foraging_items

ruby parrot
#

i just realised my stuff was incomplete

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but so was that page as well

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probably its not b42 compatible

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i have changed my script so all items seem to be there

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the thing is, I am not native english speaker as you no doubt figured out by now

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i can get scripts and one liners to get data out of game

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i am not exactly formatting guru

proud cobalt
ruby parrot
#

the thing is, I know there is a big full blown python program

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that gets data and generates pages here etc. but a lot of it just looks generated and is generally hard to read, hence useless for many

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i make little scripts, takes me half hour or so that gets fresh data out of pages and likely will work between all versions of game

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point is, when you update stuff from python application - its long painful process.

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my stuff is pulled from the game then and there and is only relevant to page or two

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i dont put bells and whistles, as it goes kind of against the purpose - to get data out and fast

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so i suppose my philosophy of "get it done fast so others can use it today" clashes here against, "lets update this web site once every year or so, but lets make it pretty".

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i could possibly make better scripts, but it would take A LOT more time. But i don't even know if my efforts will be appreciated, etc...

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let alone accepted into overall 'community of articles'

proud cobalt
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Theres no problem using your own scripts

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The issue is you made a new page when the page already existed, and the new page did not meet the style guide for layout

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Instead of making a new page update the existing one

ruby parrot
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i did not find this existing page, because i seeked for item that is findable with foraging and it does not exist in page in question. i assumed such page does not exist. my mistake, but innocent one at that. i used both wiki and google(not really, but you get the point).

ruby parrot
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i did not read all page, i searched for hemp dogbane, or whatever

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hemp

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it was not there, assumptions were made

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my page on other hand contained items that are not even listed in the wiki

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i am n ot defending myself or anything, whats done is done

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i am just thinking out loud how i should continue

proud cobalt
ruby parrot
#

OK, is this realistic?

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example following

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i extract my stuff, i leave my scripts, if community of editors finds it useful - they can re-use my tools or stuff i put in sand box

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i mean currently my page was deleted, when it should really be hidden and or talked about/taken as some kind of draft upon which someone can modify existing pages

proud cobalt
lucid junco
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After all, we dont mark every small strip mall or plaza that exists in the world

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But up to thinkdock now

digital helm
#

Minor change to the item infobox. I've removed metal_value since it isn't really used by the game, and instead display an icon of the material that it's made of. Unfortunately the 'amount' isn't very clear/useful: e.g. "GoldScrap", "SmallGoldScrap", "SmallerGoldScrap", "SmallestGoldScrap", "TinyGoldScrap"

A lot of items will temporarily display Material = Metal, until @proud cobalt runs the updater next, which just means don't put it in the microwave

proud cobalt
#

<@&671452400221159444>

wary stratus
proud cobalt
digital helm
versed sequoia
#

Hey, so this wiki page has a wrong thing written here

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Or maybe it's just outdated, but it says that this mail van was removed in build 41, even though it wasn't, because I seen it multiple times on that build

digital helm
serene sage
proud cobalt
lucid junco
#

So did you know that steam has screenshots attached to every card?

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Whoever did this page certanly didnt

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Feels like noone on the internet knows, since I cant find the original art for it

hushed bobcat
# proud cobalt If any of you want to look around

Man, this map is amazing. Is that something worth or even doable to incorporate in the wiki? (Btw, nice job on include other data as well, I was impressed with street names already, but when you merge all the other info... perfection)

hushed bobcat
thin cloud
#

Rest of street names coming in next patch hopefully

thin cloud
digital helm
proud cobalt
# thin cloud Ooh nice!

Oh yeah it might help you see what streets are/aren't done too, if you want i can ping you next patch

proud cobalt
languid kayak
languid kayak
lucid junco
#

And not sure if they aren't uploaded or just aren't linked

digital helm
thin cloud
proud cobalt
thin cloud
#

I'm sure if I forget to name a single-tile long lane, the Wiki people will have my head!!

serene sage
#

now all that's missing is address numbers, every building must be numbered

digital helm
serene sage
proud cobalt
tulip kiln
#

And also creating and operating these businesses irl

serene sage
#

in the exact locations, I suppose?

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better construct a Riverside and Rosewood from scratch then

serene sage
#

got some spammers in the wiki

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users Toilet, Pall Mail (cigarette) and Class (cigarette) are reverting the Cigarette and Toilet articles over and over

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for some reason

rotund echo
serene sage
hushed bobcat
flint vapor
#

Didn't even knew Nasko moderated the wiki lol

thin cloud
proud cobalt
thin cloud
#

Knox Telecommunications are unfortunately and ironically not picking up their phones

proud cobalt
#

All those vans for nothing badending

lucid junco
#

But I think there is only one time when you call "Business" and get a unique dialogue, and its when you capture Roman as Jonny from the lost and damned

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Technically you are calling him on the business phone, so that counts

languid kayak
languid kayak
flint vapor
#

But basically this is part of another existing project and is simply a tool within this project

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The person had good intentions in wanting to document it but the reality is that for now the wiki is not the place to document individual mods tools with pages for each tools of a project

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Maybe in the future if a specific project becomes used a looot it could have a dedicated section, but that's not the case for now with the project from this case

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Nor is it with any projects for now

digital helm
#

I finally got around to looking at where the game's actual 'regions' are. These are coordinates for each of their bounding boxes.

Jefferson: {'start': [12200, 2891], 'end': [16200, 6900]}
Louisville: {'start': [11600, 1000], 'end': [14600, 4000]}
MarchRidge: {'start': [9400, 12000], 'end': [12400, 13800]}
Muldraugh: {'start': [9000, 8500], 'end': [12000, 12000]}
Riverside: {'start': [3500, 5100], 'end': [7500, 6800]}
Rosewood: {'start': [7400, 11000], 'end': [9300, 12500]}
WestPoint: {'start': [9200, 6500], 'end': [12400, 8500]}
ValleyStation: {'start': [13300, 4500], 'end': [14500, 6300]}
LAA: {'start': [14938, 2375], 'end': [16074, 3295]}

These regions are made by combining multiple bounding boxes, so they could actual result in polygons, rather than perfect rectangles. These coords are just the min and max, but they seem accurate from my few tests in-game.

Here's a rough map. Maybe @proud cobalt could do some magic and make a better one πŸ˜„ I can share the json if needed. Taken from media/maps/Muldraugh, KY/regions.lua

Where there are overlaps, I assume they get overwritten by the region added afterwards. E.g. Jefferson is overwritten by Louisville.

#

From what I can tell, these regions seem to only be used for vehicle spawns. E.g. which police variant to use

proud cobalt
lucid junco
#

Soonβ„’

lucid junco
flint vapor
lucid junco
#

We have a page for Steam and GOG which are a bit out of date

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and unfinished

digital helm
lucid junco
#

And that also means that this flier is wrong

proud cobalt
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I dont think we should take that away from it tbh. To me this is clearly just game design boundries, not lore boundries

lucid junco
#

@digital helm @languid kayak do we still not know if its true or not

digital helm
lucid junco
#

Can we get a tis gift of pz on gog

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call it a tax write off for research aphid

digital helm
#

The entire wiki is a tax write off πŸ˜„

languid kayak
#

pz was available on gog connect once back when it was available

flint vapor
#

Soon 1k

languid kayak
flint vapor
#

The amount of informations in the AnimAPI page that the guy created is too much for the singular page of the community modding projects and it's just not fitting at all, there's literally dozens of other tools, we can't have them on the wiki

languid kayak
#

ah, okay, sorry, like I said I was tired back then I barely could comprehend anything yesterday πŸ˜„

flint vapor
#

Like for any other project: the goal of the wiki currently is mostly to document existing modding projects, and git repositories do the job for the source code as well as external in-depth wikis for each libraries

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If one of these tool become main stream, then yes we can consider having more in-depth and multiple pages for a specific modding project

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One that comes to mind rn is Leaf which might grow into a main stream tool to provide Java modding

languid kayak
languid kayak
languid kayak
# lucid junco Soonβ„’

minor not, I add spaces after non-empty headers, but I guess it's just me wanting to have things unified, doesn't matter for formatting, not sure if CalvyBot picks there anyway and I will probably correct them when I do some other minor reviews πŸ˜„

digital helm
languid kayak
#

I'm not sure we cover everything else on Steam too, I recently started covering bundles, https://steamdb.info/app/108600/subs/ these has unique art and SteamDB is generally the best way to get links from directly.

Steam had unique Spiffo's Roundups too back then, and Steam's changelogs is the source of unique Build 42 images I add to pages https://store.steampowered.com/news/app/108600 like https://pzwiki.net/wiki/File:A1a62be14fe5fbd31231c9367b08936bccbbf3a4.png

Updates, events, and news from the developers of Project Zomboid.

languid kayak
digital helm
#

You would think Brandenburg at least. But no idea

languid kayak
digital helm
#

I'd expect it'd need to be accurate lore-wise, since it determines what vehicle skins go where

languid kayak
lucid junco
#

A little bit

languid kayak
#

seems to be at 42.8.1

#

Not sure who's responsible, but maybe worth pinging @vital raptor for it to forward? (GOG is at 42.8.1. instead of 42.10.0 as Steam)

proud cobalt
languid kayak
languid kayak
#

For reason unknown GOG never made Galaxy available for Linux officially (there are third party tools replicating its functionality)

flint vapor
#

So when talking about people, should we link to user pages of their name, even if they don't have one or like link to their Steam page ?

#

Bcs I'm linking to a creator of a project and I'm linking to their Steam page

languid kayak
#

(or MobyGames)

flint vapor
#

So I should link to a user page ?

languid kayak
#

doesn't matter really πŸ˜„ It isn't enforced really.

For the developers the end goal would be having a dedicated page for every major one eventually. For modders they can have wiki pages (and can link to their profiles on Steam/forums/twitch; I though of adding GitHub userbox too), but not everyone is necessarily going to have one and especially link to their socials, so you can just link to their Steam profiles

flint vapor
#

πŸ‘Œ

digital helm
#

Whichever is most active I'd say

vital raptor
vital raptor
languid kayak
languid kayak
quartz bear
#

is this a new item

languid kayak
#

yeah

flint vapor
#

I guess I shouldn't use this

#

Is it not possible to put a table inside a ToggleBox ?

#

I want to having multiple tables be collapsible in the same object, not individual tables being collapsible

flat sun
#

if this is for keeping outdated modding resources i honestly don't see an issue with just throwing them out entirely if they're outdated enough to not be helpful

#

the wiki doesn't really keep info about older versions of anything else

flint vapor
#

Hmm

#

@languid kayak what do you think ? Should we throw old resources to the bin ? Some of these guides are still working but just outdated for older versions of the mapping tools

#

Some however are just straight up no longer working

flint vapor
#

I'm unable to upload this image

#

Invalid CSRF token.

#

Any idea why ?

#

Is it too big ?

digital helm
digital helm
digital helm
proud cobalt
#

Vail beat me to it πŸ˜„

proud cobalt
languid kayak
proud cobalt
languid kayak
proud cobalt
#

That's weird because the template is correct 5|5

languid kayak
#

(also a lot of red links for some reason?)

digital helm
digital helm
flint vapor
#

Is there a way to list every pages in a specific category, not in the category page itself but which makes a list that I can copy pasta ?

#

Oh shit I found it

digital helm
lucid junco
#

@languid kayak @digital helm Im a bit split about separating Trading cards from the Emoticons and Wallpaper on the Steam page

#

Currently its a single table with Cards, Badges, Emoticons and Wallpapers

languid kayak
digital helm
languid kayak
trail estuary
#

!

brisk crescent
#

ok

languid kayak
naive imp
#

@languid kayak holy shit how did you get to that image link so fast

#

I literally went to go fix it and it was already done

#

Bro

languid kayak
proud cobalt
#

Part of my works on furniture in the item list

languid kayak
proud cobalt
#

But yeah

languid kayak
# proud cobalt Soonℒ️

https://pzwiki.net/wiki/Special:LonelyPages some tiles are there too but I guess that's normal too? And the opposite, a lot of red links at https://pzwiki.net/wiki/PZwiki:Tile_list

I'm kinda waiting for it to hopefully clear/lower the number of files https://pzwiki.net/wiki/Special:WantedFiles too 🀞

https://pzwiki.net/wiki/Special:ListDuplicatedFiles is something I should probably wait with too, right?

Finally some tile images from https://pzwiki.net/wiki/Special:UnusedFiles could probably be slowly removed following https://pzwiki.net/wiki/Furniture rework, although there's a lot images not there that are still linked in the translated pages too, so I'm waiting with that too πŸ€”

languid kayak
#

I'm planning on focus on phasing out this https://pzwiki.net/wiki/Special:WhatLinksHere/Template:Infobox_vehicle_part moving them to infobox item. Now though I see there's some issues already, e.g., right now it seems the autoupdated uses placeholder for some values, compare:

https://pzwiki.net/w/index.php?title=Hood_(Standard_Vehicle)&oldid=987333 and https://pzwiki.net/w/index.php?title=Hood_(Standard_Vehicle)&oldid=1048889

Also, the old tool would have to be changed to mechanics_tool (currently autofilled as placeholder). The Install/Uninstall header is gone, but I guess that's intentional.

Also the previous infobox explicitly mentioned Mechanics 3, now it's just mentioning 3 as Recommended level – are all vehicle parts about Mechanics? If so, maybe we can link to it directly then? Or are some Metalworking/Welding?

#

Pinging @digital helm for that mostly

#

Also, sometimes weight is filled as |weight=X.0 and sometimes it's just |weight=X without the trailing .0 – is that how is it filled in the game files?

rotund echo
languid kayak
lucid junco
#

@languid kayak @digital helm Can I get some citation to the fact that TIS doesnt run that big of sales to not "screw over" early adepts?

rotund echo
#

Replacement only needs Mechanics level

lucid junco
#

Maybe ping tis for that

languid kayak
#

You mean the price increase?

#

@digital helm I updated https://pzwiki.net/w/index.php?title=Template:Infobox_item&diff=prev&oldid=1055197 with the info; not sure we want to explicitly add "Mechanics" there?

So far I made it without [[Mechanics]] in https://pzwiki.net/wiki/Trunk_Lid_(Standard_Vehicle) and left it in https://pzwiki.net/wiki/Trunk_Lid_(Heavy-Duty_Vehicle) and https://pzwiki.net/wiki/Trunk_Lid_(Sports_Vehicle) – not sure if bot won't override them anyway

lucid junco
#

Or any season discount that steam is famous for

#

I had seen a discussion about why does Project zomboid never go on sale higher than -33%

languid kayak
lucid junco
#

And the answer is that tis doesnt want to have the price lower than what early adopters payed

#

Just not sure where to cite it from, just to be sure

#

Cant believe they lied like that

languid kayak
#

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and a…

Price

$13.39

Recommendations

291327

β–Ά Play video
#

although it is 33% for me from ITAD? Maybe it was a glitch?

#

Although yeah, 7 days for Spring Sale 2025 according to SteamDB

#

I wasn't there to notice that tbf πŸ˜„

lucid junco
#

I was there and a bit confused when I saw 45%

lucid junco
#

@languid kayak Can I get an original version to upload to the wiki?

#

Or is it already uploaded

languid kayak
languid kayak
lucid junco
#

The table is now broken

#

but ive updated it

lucid junco
lucid junco
#

@languid kayak Im curious a bit about the fact that the oldest recorded build of pz on gog is 38.28

#

while GOG release date is 2016-01-28

#

around 33.20 release

languid kayak
lucid junco
#

Yeah

lilac wigeon
#

not sure what's up and what might be due to changes, but on the agriculture page. the grid for different crops. the discussion underneath mentions planting seasons and growing seasons, and bad seasons. but only has planting and bad seasons. there isn't a list of what the growing seasons are. is that something missing from the grid, or something that needs to be changed in the discussion text?

languid kayak
lucid junco
#

@digital helm The Upload image button is now gone from the menu

languid kayak
lucid junco
#

Vector 2022 skin

#

Swithching to the oh god the pain(Citizen) skin and here it is

#

Although it appears like the entire navigation section is gone

languid kayak
lucid junco
#

with full till death do us part release

flat sun
#

i've always really enjoyed how this site lists these categories for every single game in existence despite them only applying to a very specific subcategory of games

languid kayak
flat sun
#

the vast majority of games i've looked up on there are in a similar state of 'what the hell does this even mean'

lucid junco
#

there is not a lot to talk about the gog version tbh

#

like you just get the game

languid kayak
lucid junco
#

no extra

#

no workshop, points shop, ect

languid kayak
#

PZ was an initial offer

#

The full list of games will always be available on connect.gog.com, starting with these and more:
so maybe it was indeed

#

so it was actually just a week to grab PZ on GOG for Steam owners

from 2016-06-01T16:00
to
June 8, 12:59 PM UTC

#

and here's where the service was removed: https://steamcommunity.com/groups/gogcomco/discussions/0/3765605292800661240/ (although they stopped offering games earlier)

#

PZ was never there afterwards

flint vapor
# languid kayak <@293815892805025793> Not sure that https://pzwiki.net/wiki/Project_Zomboid_Modd...

Let me check the tools by downloading them. Tho do you manage to download the Linux ones somehow ? The dropbox doesn't work for me
https://theindiestone.com/forums/index.php?/topic/59675-latest-tilezed-worlded-and-tilesets-september-8-2022/

The Indie Stone Forums

Tiles Tileset images These are the same tilesets released on February 16. For Windows TileZed + WorldEd 32-bit TileZed + WorldEd 64-bit The 32-bit version of WorldEd seems unable to load all the tilesets due to high memory usage, displaying ??? for some tiles. Linux TileZed + WorldEd 64-bit This ...

languid kayak
flint vapor
#

But there's a download link here

languid kayak
#

oh wait true

flint vapor
#

Tells me this

#

Actually even the windows one is broken for me

languid kayak
#

try different browser?

#

but yeah, it's downloading for me

flat sun
#

downloads work for me

languid kayak
flint vapor
#

Why do I always get fucking issues with their fucking downloads lmao

#

Well thx

#

Renaming it to just Modding Tools is mostly just a question of do we even want to keep the "Project Zomboid" in the title ? LIke we already know this is PZ

#

Imo it's just a looong name for not that much, and yea sure it's the name of the software in Steam, but the software is actually not "Modding Tools", it's TileZed and WorldEd at the end of the day

#

So idk

flat sun
#

imo a rename is undesirable because 'Project Zomboid Modding Tools' is its actual full name and the only name it goes by, i don't think there's any particular reason to prefer shorter page names

#

i also think that a page just called 'modding tools' would be a little confusing, it sounds like a page dedicated to all modding tools, not just TIS's ones

flint vapor
#

Yea that's fair

flat sun
#

the full title is arguably still a little ambiguous in that way but it sounds more like the name of something

languid kayak
#

Another parameter missing from infobox item seems to be pressure_max for tires @digital helm. Assuming that parameter is still a thing in B42, I'll just move the tires and keep it so it can be added later

languid kayak
# languid kayak Another parameter missing from infobox item seems to be `pressure_max` for tires...

Actually, it might not be there?

    item OldTire1
    {
        DisplayCategory = VehicleMaintenance,
        Weight    =    15.0,
        Type    =    Normal,
        DisplayName    = Tire - Old,
        Icon    =    CarTire,
        VehicleType =   1,
        MaxCapacity = 30,
        ChanceToSpawnDamaged = 70,
        ConditionMax = 100,
        ConditionLowerStandard = 0.04,
        ConditionLowerOffroad = 0.5,
        WheelFriction = 1.2,
        MechanicsItem = TRUE,
        WorldStaticModel = Wheel,
        Tags = IsFireFuel;HasMetal;WholeTire,
        FireFuelRatio = 0.25,
        ResearchableRecipes = MakeTireForearmArmor;MakeTireShinArmor,
    }
#

ConditionLowerStandard and ConditionLowerOffroad might be something we want to add, as well with tires being a crafting item and fire fuel, we're missing this parameters (and tags).

Also I think chance_damaged is confusing, I initially assumed it'd be chance the item can be damaged when driving, while the parameter name is more explanatory ChanceToSpawnDamaged

#

I guess the issue was that "Chance to spawn damaged" may be too long?

#

It'd look like this

languid kayak
languid kayak
#

From https://pzwiki.net/wiki/Template:Infobox_vehicle_part description

capacity
The maximum weight that the container of a single tile can store, or other non-storage related capacities, such as electricity charge (use pressure_max instead for tires). If required, tooltips can be set manually using Template:Container capacity, which are automatically added if container is defined. Up to 3 different capacities can be defined by adding a suffix id to the end of the parameter, e.g. capacity2.

pressure_max
ConditionMax for tires (use capacity for other items). part_tier can be used to display the tier of the part next to the value with the same suffix id.

So what's the pressure_max from? It seems to be something that's not from scripts?

#

we could utilize capacity for the tires now that they are split though if needed.

A lot of logic in infobox vehicle part was to handle few properties for different types of items

#

ah indeed, it's MaxCapacity

#

and the issue with capacity is that the organized/unorganized tooltip is displayed

timber quartz
#

@dusty plaza

#

what do you think about this

languid kayak
languid kayak
languid kayak
digital helm
digital helm
languid kayak
#

btw, I also changed the tool and tool2 to |mechanics_tool=[[Jack]]<br>[[Wrench]], I guess it's what we want? No idea if having mechanics_tool and mechanics_tool2 is any beneficial?

digital helm
# lucid junco <@270429416155250690> <@109658126805905408> Can I get some citation to the fact ...

Not sure if you've found one already, but this probably the best one, unless you find the original quote which was probably from Lemmy on Reddit or something

https://theindiestone.com/forums/index.php?/topic/25564-pz-is-on-sale-last-sale-before-price-increase/&utm_source=chatgpt.com

digital helm
languid kayak
digital helm
digital helm
digital helm
dreamy girder
digital helm
digital helm
digital helm
naive imp
#

@digital helm @languid kayak are you guys noticing an uptick in spam too? I feel like there's more.

#

How are they getting past the filters?

digital helm
#

Keep an eye out I guess πŸ˜„

naive imp
#

Flaws perhaps?

#

Idk I'm not a network engineer

#

I fix cars not computers lol

languid kayak
naive imp
#

Lol

#

I'll jump right on it if yall don't get to it first

naive imp
digital helm
naive imp
proud cobalt
lilac wigeon
digital helm
#

Growing season isn't a property defined by a crop, so it's not listed in the table

flint vapor
#

Please read this page

#

You completely dismissed the entire previous page to just straight up write an entirely new page literally above it, repeating informations and completely dismissing everything

flint vapor
languid kayak
# naive imp Thats an immediate permanent ban right

If we are pretty sure it's a bot yeah. We can unban them and they can write kirrus if needs be anyway, so usually it's idenfinite and preventing creating accounts for 1 day from me.

If you do ban though, let me, Vail or calvy know, we'll forward that to Kirrus so he can teach the spam filter too

naive imp
#

Thanks for the heads up

languid kayak
digital helm
languid kayak
#

I want to get around to removing that template, we already had Spanish being needlessly translated and I would rather people not waste time to translate stuff that will get removed eventually πŸ˜„ And it's pretty much just these pages left, not sure if we have some easy way to split them though πŸ€”

I suppose some things will get ironed out where a new script run with wiki update will pick the remaining vehicle parts as CalvyBot, and like I said I would like to add the missing paramters there, maybe I'll get to it today.

We still want to write pages for general vehicle parts, right? Similar to how we have https://pzwiki.net/wiki/Radio https://pzwiki.net/wiki/Walkie_Talkie https://pzwiki.net/wiki/Ham_Radio and individual pages right? Maybe I'll work something out for that, maybe it will be easier to move the Turkish/Russian/French pages there and just remove the infoboxes that way…

There are these pages for starters:

https://pzwiki.net/wiki/Engine (it lacks infobox, but there's https://pzwiki.net/wiki/Spare_Engine_Parts)

as well as https://pzwiki.net/wiki/Heater https://pzwiki.net/wiki/Headlight and https://pzwiki.net/wiki/Headlight

digital helm
languid kayak
#

ConditionLowerStandard, and ConditionLowerOffroad mostly

digital helm
#

Also in the script already. So when we switch over to the new infobox (in the parser) it'll be added

#

These are what I have for all the vehicle part related properties (may be more I missed)

    param["vehicle_type"] = item.vehicle_type

    param["max_capacity"] = item.get("MaxCapacity")
    param["brake_force"] = item.brake_force
    param["engine_loudness"] = item.engine_loudness
    param["degradation_standard"] = item.condition_lower_standard
    param["degradation_offroad"] = item.condition_lower_offroad
    param["suspension_damping"] = item.suspension_damping
    param["suspension_compression"] = item.suspension_compression
    param["wheel_friction"] = item.wheel_friction
    param["chance_damaged"] = item.chance_to_spawn_damaged
    #param["mechanics_tool"] =  #TODO
    #param["recommended_level"] =  #TODO
    #param["required_recipe"] =  #TODO
digital helm
languid kayak
#

glad I didn't straight up add them πŸ˜„

naive imp
#

Would great for use in pages like "Weapons" or "Businesses" where there's a bunch of categories and we can neatly display them

#

I like the idea

languid kayak
languid kayak
languid kayak
#

a lot of the vehicle mainteneance items lack code too, didn't do that manually, thinking bot will pick it eventually

languid kayak
#

I also noticed that Calvy's recent item revamp script must have skipped a lot of vehicle parts as they didn't use the infobox item. They lack new layouts such as ==Navigation==

digital helm
digital helm
naive imp
proud cobalt
#

It's written on my whiteboard to add support for vehicle parts, if they're being merged into items it should just work

rotund echo
#

Is it possible to create the Katana blade or no?

proud cobalt
rotund echo
#

That sucks, at least we can make the "Sword"

#

Does the spawn rate of Katana man the same or is it different now?

proud cobalt
#

You can use a katana blade to make a sword but not a katana, You also cant make a katana blade or the katana itself

proud cobalt
#

Some of the much, much lower

#

Like from 0.2% to 0.02%

rotund echo
#

damn

#

As long as Katana man still spawns after Day 60 it will be good

proud cobalt
#

Yeah day 60 1%

rotund echo
#

So same like before then? Ok that's nice

proud cobalt
#

I started a basements article and energy fell off the cliff so its quite stubby now, but at least there's an article now

languid kayak
languid kayak
#

I will work on generic vehicle pages hopefully this week (in wiki editor time :D)

proud cobalt
#

They are named as they are found in the files

proud cobalt
#

Rename {{Obsolete}} to {{Removed}}. This one seems simple enough, i'll get the bot going on it

#

@languid kayak ^

languid kayak
#

Including some of the repeatable one (not sure we do run them on some semi-actual basis? Is the list even up-to-date anymore?) Also was thinking of removing stuff that we definitely won't be pursuing.

build β†’ Build (like I noted IIRC) was probably mostly fixed manually, I don't really encounter it but interesting how many might be left πŸ˜„

serene sage
#

oh yeah, I'm now reminded of the fact that I'm supposed to be working on randomized stories

#

got carried away rewriting the zombie article

languid kayak
rotund echo
#

I don't have enough knowledges of B42 to be making any edits!!

proud cobalt
languid kayak
rotund echo
#

Who tf ghost ping me

proud cobalt
#

Template:Obsolete deleted, all uses moved to Template:Removed

proud cobalt
#

<@&671452400221159444>

languid kayak
proud cobalt
#

Every page with a navbox should now have the navigation header

languid kayak
digital helm
languid kayak
# digital helm The base `Trunk Lid` page could be used for all the common info, and just add th...

Yeah, the first thing is the plan. I'd have to re-read it and keep the generic info on the main page and just keep the relevant bits in variants (where individual parts should be the only things parser will touch).

As for the disambigs, I can link it if they are useful, so they no longer start appearing in https://pzwiki.net/wiki/Special:LonelyPages

Although disambigs are kinda messy anyway, I gave some attention to them in the past, but there are some thinking to iron out as well I planend to go through eventually (no ETA on that): https://pzwiki.net/wiki/Category:Disambiguation_pages

flint vapor
digital helm
rotund echo
#

Seems weird, you can't smell CO in real life kek

digital helm
#

Also won't only 65% kill you πŸ˜„

languid kayak
#

Though good point actually; making tired/sleepy (or dizzy/fainting/whatever, not sure there'd be a matching in-game mechanic for it) would probably be more realistic πŸ€”.

languid kayak
#

(this one I created manually :P)

proud cobalt
#

The town not named jamieton also has a basement named lot_basement_jamieton_bunker_01.pzby just to be a little more confusing πŸ˜„

rotund echo
#

That isn't the Jamieton Army Surplus?

proud cobalt
#

It's not really connected to the store

rotund echo
#

When we say "Jamieton" we both mean this place, yes?

rotund echo
proud cobalt
#

Yes, except it is confirmed not named Jamieton

rotund echo
proud cobalt
languid kayak
digital helm
proud cobalt
#

Idk if it needed a ping πŸ˜…

digital helm
#

How do we feel about moving bracketed parts of an infobox title to the next line, and reduce size slightly? Citizen skin already does this in part to the page title

proud cobalt
#

I prefer it on a new line

proud cobalt
languid kayak
#

Actually, I wasn't sure whether mL or ml should be used (as both are correct), I mostly see it written as ml but I never paid attention how it is in game and maybe more regional difference

rotund echo
#

What is then, a weird closely knit assortment of houses and businesses?

quartz bear
#

The author of the map πŸ₯΄

languid kayak
languid kayak
# digital helm The base `Trunk Lid` page could be used for all the common info, and just add th...

I now removed th info already in https://pzwiki.net/wiki/Brake like that https://pzwiki.net/w/index.php?title=Brake_-_Old_(Standard_Vehicle)&diff=prev&oldid=1066103

I gyess that is enough for these pages and will continue for the rest if time permits, though if there's any comments, it's best to give them πŸ™‚

The placeholders in infobox and missing code will hopefully resolve themselves with the next script update

languid kayak
languid kayak
#

also, is it sports or sport? I see contradictions; I think we had this discussion before?

#

sports it seems

digital helm
#

Most containers are overwritten by by the vehicle itself, which would be why it's there

digital helm
digital helm
languid kayak
digital helm
languid kayak
#

Anyway, kinda tired, but will continue tomorrow probably. 6 out of 9 brakes are done, more parts hopefully tomorrow (wiki time)

cedar yoke
#

the main carpentry page has a typo under tools: screwriver

#

can't fix because its protected

digital helm
cedar yoke
#

oh, i didn't realise

#

lemme go fix it myself then!

digital helm
#

Thanks for the help πŸ˜„

cedar yoke
#

you as well!

lucid junco
naive imp
#

@digital helm @proud cobalt I went through all the town pages and added improve to them, maybe it'll spark some others to help. While crawling through the non English pages I found many pages significantly out of date. I just put outdated with hidecat parameter, as we don't want these pages to be mixed in the the outdated pages as a result of Build 42.

This got me thinking, I wonder if it'd be worth it to make a site maintenance subcategory for outdated translations? I know our translation community is a bit non existent at that moment but documentation couldn't hurt right?

I think the best way would be to add a parameter to {{outdated}} for this purpose, that would put them in a separate category in site maintenance. Thoughts?

Would maybe be interested in partaking of some of the work myself, get to know under the hood work better maybe.

naive imp
#

Also the chicken page's non English links redirect to the food not the animal

#

Can't seem to figure out how to fix it

languid kayak
languid kayak
naive imp
#

Unless I'm misremembering

languid kayak
#

no, if they are added, it's an error, probably in template πŸ™‚

languid kayak
naive imp
#

Will change it

digital helm
languid kayak
languid kayak
#

(and redirects fot both proper/sentence case if we don't have them already :P)

#

but yeah, the previous one should probably go to "Type", as it'd be "Prison Guard" and "Police SWAT" (no issue why spaces are parsed?)

naive imp
#

@flint vapor I went ahead and changed this page to {{improve}} since it hasn't been touched in a while. If the page really is that short feel free to remove

digital helm
naive imp
digital helm
digital helm
naive imp
#

Please forgive me its 0500 over here

digital helm
#

Nah you're good

#

Yeah that's it

naive imp
#

maybe I'll experiment a bit? Especially on pages like Louisville and other long pages

#

But it doesn't solve the character limit problem of extremely long pages. Still could be useful. I'll play around with it and if it's not needed I guess I'll delete it

digital helm
#

But take a look and we can see

naive imp
#

Doc will help but I'll bet many won't even know how to read it

digital helm
#

Or won't even know that what they're editing is part of a template. Because it's essentially going to be the size of a normal page

naive imp
#

Hmmmmmmm

digital helm
digital helm
naive imp
digital helm
naive imp
naive imp
#

I mean most translations get abandoned anyway so 🀷

digital helm
#

*the redirect I Mean

naive imp
#

I'll get to that tmrw

#

I think just deleting it would be the best option yeah

digital helm
digital helm
digital helm
digital helm
#

@languid kayak hood ornaments are used in Base.ModernCar_Martin haven't tested in-game yet

proud cobalt
languid kayak
languid kayak
#

as in wip/improve/stub pages that is

#

though I do try to read everything anyway

languid kayak
languid kayak
proud cobalt
languid kayak
languid kayak
digital helm
languid kayak
# naive imp I mean most translations get abandoned anyway so 🀷

Also one issue with translations is that we're kinda waiting for official ones to hit too. And the project is not really managed too.

Also not sure at this point whether MLEB is planned/needed? Not really pushing it much nowadays.

I think Vail planned some translation template changes for {{T}}? But the templates currently are not so bad either.

digital helm
languid kayak
languid kayak
digital helm
languid kayak
#

Although I should lik to Trailer (cover) too

rotund echo
#

As anybody made a list of all the new wells they added in B42?

digital helm
rotund echo
empty wagon
#

can I please get my wiki role removed, thank you jaques_beaver

digital helm
empty wagon
#

oh right, thanks

languid kayak
languid kayak
languid kayak
digital helm
languid kayak
rotund echo
#

Do guns in B42 still have crits like they did in B41 or nah?

digital helm
languid kayak
#

wasn't sure whether we should list models as we do with item icons πŸ€”

#

Maybe a PZ (video) trailer could be mentioned too? There's been a few actually

digital helm
languid kayak
#

that's my search results πŸ˜„

digital helm
languid kayak
digital helm
naive imp
# flint vapor Wasn't it stub before ?

No, was just {{wip}}. Standard protocol for those pages is to change to {{improve}} after nobody edits them for a bit, (if they still need work) as wip is for things under active work.

wide crest
#

hi

naive imp
proud cobalt
digital helm
proud cobalt
rotund echo
#

One in TWO HUNDRED degrade chance!?

proud cobalt
rotund echo
#

Jesus, that's crazy!

#

I thought somebody pressed wrong or vandalized the page

#

Is this an anomaly with just the deagle or is it also the other guns?

proud cobalt
#

Likely not intentional, or condition has changed in B42, the template hasn't been checked afaik

rotund echo
#

Damn they couldn't bugged out the durability of the M16? Why out of all guns, it is the Deagle that is bugged? πŸ˜‚

proud cobalt
#

Firearms have been reworked in B42 though that's why the article hasn't been verified for B42

digital helm
languid kayak
digital helm
naive imp
#

Woah this new visual editor is... interesting

proud cobalt
#

<@&1205891296565268520> announcement:
As ThinkDock has noticed already, the wiki now has access to VisualEditor! While experienced editors may still prefer source editing, visual editing allows edits by users who aren't as familiar with the wikitext system. We're hoping visual editing reduces the intimidation of making edits/fixes for new editors.
This also came alongside the enabling of TemplateData (a metadata extension and requirement for visualeditor), and CodeEditor, a more advanced source editor for Lua, CSS, and Js

ruby schooner
#

ok

serene sage
#

gonna try this out my eyes hurt from massive walls of wikitext

cerulean marlin
#

Hey

#

What does wiki editor mean

proud cobalt
cerulean marlin
#

Am I supposed to have this role

cerulean marlin
#

😭

proud cobalt
serene sage
cerulean marlin
#

Ah thanks

opaque bramble
#

ok

rotund echo
#

This is for the THIRD TIME I've activated an alarm despite having the building key

vast ginkgo
proud cobalt
vast ginkgo
#

Alright thanks for the info πŸ‘ πŸ˜€

prisma flicker
#

OMG so banned

winter prairie
simple spade
flint vapor
proud cobalt
rotund echo
#

Bro what is this TURBO show that increases sickness, stress, and insanity

#

I seen it broadcast at around 18:00 on July 9

digital helm
#

weird that the "woo" makes you sick πŸ€”

wheat spire
#

is the wiki at least somewhat accurate now?

rotund echo
languid kayak
#

if it's not, look at the version on the top or whether it's marked as [verify] or similar. If not, feel free to edit or report here.

Most of the infobox stuff, as well as obtaining and history is up-to-date up to the most recent version (42.10.0), 41.78.16 is not really actively supported. @wheat spire

serene sage
#

has it always been 100% fast shamblers by default prior to build 42 or were things different sometime before build 41?

naive imp
#

I think studio has day sprinters

serene sage
#

nice

#

ok second question

#

would it be necessary to add a small blurb somewhere about zombie ragdolls

#

need justification to put a gif of zombie ragdolls flying on the page

#

oh yeah I'm talking about the zombie page rewrite btw

flint vapor
#

sure

naive imp
#

I wish the remove coords feature on b42 map also removed the red marker from links. It's annoying to repeatedly input other coords into my search bar to move it so its not in screenshots

digital helm
quartz bear
#

my favorite wikipedia

proud cobalt
proud cobalt
proud cobalt
naive imp
#

<@&671452400221159444>

#

This channel is for wiki discussion only. Please do not spam random nonsense

lucid junco
#

but 3-4 images of some scam

flint vapor
#

Jesus another interface change on the wiki haha ?

languid kayak
naive imp
naive imp
languid kayak
#

oh the editor, yeah πŸ˜„

naive imp
languid kayak
naive imp
languid kayak
flat sun
#

so i'm the only one using timeless? πŸ˜…

proud cobalt
digital helm
proud cobalt
#

Lmk if there's any other qol fixes like that for you guys

naive imp
naive imp
# digital helm Curious what it is you don't like about citizen

I'm not a fan of it on desktop. Too many click-through menus and the overall architecture of the clickable elements, I'm just not a fan of. I like how Vector 22 has all the stuff on the sidebar, etc right there and easily accessible. It's also what I'm most used to seeing on other wiki and I prefer the asthetics of Vector over Citizen.

Tl;dr keep it simple stupid

naive imp
naive imp
digital helm
proud cobalt
#

Hello <@&1205891296565268520>s!
Announcing the very first PZwiki annual review month! It's time for us to have some discussion and settle down on the direction of the wiki. More info available here:

https://pzwiki.net/wiki/PZwiki:News

Thanks to our affiliate @past glacier and the IFW for the inspiration and help making this happen.

Remove this ping in id:customize

proud cobalt
serene sage
#

damn the wiki coming to a crossroads

#

oops I said the word

gloomy glen
#

finally finished translating the survival guide, that was so goddamn long i'm dying 😭

lucid junco
flint vapor
#

C

languid kayak
languid kayak
proud cobalt
languid kayak
# gloomy glen finally finished translating the survival guide, that was so goddamn long i'm dy...

yeah, saw that, good work! I tried updating Survival Guide in the past, when you translated it, did you have any thoughts about the English page?

I think the page may be a little too long and though about refercing survival guide in-game, plus we'll adjust it to B42 eventually, I'll definitely ping you for any changes if needed be πŸ™‚

Just keep in mind that some pages (like https://pzwiki.net/wiki/User:Mid/zombie by @serene sage is going to be rewritten), so if you want to translate some big pages you may ping me or Calvy (or just ask, we read the chat), so see if there's a plan for some rewrite just in case πŸ˜›

flint vapor
#

?

proud cobalt
#

Please don't spam

digital helm
languid kayak
proud cobalt
#

CalvyBot recently hit 300k edits btw πŸŽ‰

rotund echo
#

My memory is hazy on this... does Blacksmith trait give you American Bladecraft knowledge?

gloomy glen
# languid kayak yeah, saw that, good work! I tried updating Survival Guide in the past, when you...

Definitely too long. Right now I can't check and I have awful memory, but I remember reading some parts that could be another page altogether, and others were redundant -both in the paragraph and as a whole- I cut some of those in the translation. I feel sometimes there were periods that should be comas (mostly in the parts were the skills are explained) but idk if that's just the way I write and in English it makes sense (I'm self taught, so I screw up English grammar regularly)

naive imp
naive imp
#

I can give it a look over for you if ya want

rotund echo
#

I use Grammarly to find and auto-correct any spelling or grammatical errors 😭

proud cobalt
#

<@&1205891296565268520> Big infobox update going live, if you see any weirdness please report to Me or Vail.

Remove pings from this channel in id:customize

halcyon magnet
#

what the hell am I doing here

languid kayak
languid kayak
lavish forge
#

I’m a creep, I’m a weirdo

proud cobalt
rotund echo
#

Do we need articles of burnt vehicles?

#

They only good they serve is Welding XP and materials

proud cobalt
#

Yeah

#

All variants

timber jay
#

besides whats the point of having a wiki if we're not gonna mentione everysingle object, function, and process in the game

lilac wigeon
#

that does bring the question, do different burnt vehicles take different amounts of time and propane to disassemble? are there different coefficients of friction involved in towing them to different locations? is there a difference in the components that you get from them when disassembling, separate of what you get for higher skill levels?

flint vapor
proud cobalt
#

hey @cedar yoke, i'm assuming you have the same name on the wiki. just want to confirm where you got the xp values for the new books before i update all the pages πŸ˜„

cedar yoke
#

I tested it in game!

#

opened new world without any mods enabled on default apocalypse settings and just insta leveled myself and insta read each book

#

in build 42

proud cobalt
#

Great work thanks πŸ˜„ i'll make sure each individual page lists the correct multiplier

cedar yoke
#

latest patch

#

okay thanks!

#

in the future is more documentation needed?

proud cobalt
cedar yoke
#

whoa holy crap you created B42map.com? that site is so useful

#

I just want to say thanks for making it man

proud cobalt
cedar yoke
#

oh wow, that was very generous of them!

#

and it makes sense that it would be quite helpful for wiki editors LOL

proud cobalt
#

That was fast

wary stratus
#

yeah got them in another chat

proud cobalt
#

Nice work

proud cobalt
#

<@&671452400221159444>

#

What if second scam πŸ˜„

wary stratus
#

thanks

proud cobalt
digital helm
proud cobalt
#

I think it more comes down to the naming of the template, it doesn't really align with its purpose

digital helm
proud cobalt
digital helm
#

Not sure how something like nutrients would fit into the existing template though, without it seeming overcrowded, with a lot of repeated values. But something to play with

digital helm
proud cobalt
proud cobalt
#

<@&1205891296565268520> Announcement!
Visual editors got their update now it's source editors turn! The CodeMirror extension has been enabled on the wiki turning the old wall of text into beautiful coloured wall of text πŸ˜†

Turn it on by clicking the little pen icon in the source editor. Features include:

Coloured differentiation for templates, links, headers
Bracket tracking in templates
Collapsible sections in editor
And more!

To remove these pings, remove the wiki editor role in id:customize

proud cobalt
proud cobalt
digital helm
digital helm
#

Something simple like this would've worked

proud cobalt
proud cobalt
#

Maybe they have a tool tip too Calvygiggle that might be a low blow

digital helm
proud cobalt
digital helm
flint vapor
proud cobalt
ruby parrot
#

apart from tanning, can i use brain for anything? can it be composted or anything?

thin cloud
#

Part of your collection

proud cobalt
proud cobalt
#

I'm leaving some items in autogen intentionally even though they could be finished based on the current patch. The main reason is implementation. Currently some items (mostly new metalworking related) are missing implementation entirely (Usage and/or Obtaining), while some we dont have a nice way of displaying yet (butchering, animal parts).

proud cobalt
proud cobalt
naive imp
#

What the actual hell

#

Work on standardizing locations continues steadily. Got about half of Irvington done at this point, my goal is to get Irvington and either Ekron or Brandenburg done be the end of the month

#

Given that @lucid junco has mostly laid the foundation for it (major thanks once again by the way) I think it's quite feasible.

proud cobalt
digital helm
proud cobalt
#

Having autogen cleared would be really nice though

#

Maybe then items could be done by the end of the year

digital helm
#

Now that'd be nice

proud cobalt
#

Ok animal autogen mostly done, autogen under 700 now

rotund echo
#

Is there any room or building in the entire Knox Country that has the "armyhangar" room definition?

rotund echo
#

I seen somebody get those air force coveralls from out of all things, a late game bandit xD

proud cobalt
#

I should get to the new outfits one day

rotund echo
proud cobalt
digital helm
rotund echo
#

Does simply leaving the electric stove on for too long cause fire? Or does it need to have food burning inside?

flat sun
#

it has to have food burning inside

#

leaving ovens on causing fires on its own is persistent misinformation

rotund echo
#

I was afraid I accidentally left the stove on

#

But I took out any pieces of food

#

My ADHD ass, should be safe, yes

proud cobalt
#

Container items done (mostly [as usual now]). 580 autogen left

odd spear
#

Good afternoon.

I started translating the pages into my own language and found that I couldn't rename the page name.

For example, I want to rename the page name to Russian and write "Transport" instead of "Vehicle/ru".

But it gives me an error.

Help please.

For example, here is a page like this - https://pzwiki.net/wiki/Vehicle/ru

Ru
proud cobalt
proud cobalt
#

<@&671452400221159444>

naive imp
#

<@&671452400221159444>

#

This channel is for wiki discussion only.

proud cobalt
#

Nobody online atm, i can remove from this chat but then they cant ban

naive imp
#

Wack

rotund echo
#

Wow, usually for these they get deleted in minutes

digital helm
#

I've deleted it, and reported to mods

rotund echo
#

Why are there constantly repeated Mr. Beast scams