#pzwiki_editing
1 messages Β· Page 55 of 1
@serene sage @lucid junco ^
Dammit
Also @lucid junco thanks for verifying foraging in https://pzwiki.net/wiki/Stressed now I guess all it's left to verify is these:
Unhappiness rises slowly (10% every 7 minutes). for Agitated
Unhappiness rises moderately fast (10% every 4.5 minutes). for Stressed Out
Unhappiness rises quickly (10% every 3.5 minutes). for At Breaking Point
You up for the task @quartz bear?
b!remind pzwiki -c -t 16h
no one has blargbot
nothing ever happens
I'll do it in 16 hours from now, I'm already in bed
It's exactly midnight for me
https://pzwiki.net/w/index.php?title=President&curid=38899&diff=1022169&oldid=750621 I guess this is up for removal? I doubt it's supposed to be Bill Clinton? Didn't we have such edit before?
this
Maybe ask someone from tis?
If only we knew some writer that works on tis and checks #pzwiki_editing from time to time
@languid kayak noticed that you added a title to the infobox here, which is not something I did for the Modding Projects
Should I add the title to the modding projects pages too ?
oh, I realized it now. I think? Though in the end it's up to you I guess
I think I copied something with the title for this π
Also I fixed the social entry being in huge size by moving it the 1 param
It was massive since it was in the title
Also I think we might want to remove "Project Zomboid" from the page title
Bcs at first I kept it since that was the name of the thing in Steam
Added a move
as in Modding Tools alone? And yeah, they are called Project Zomboid Modding Tools on Steam
Yea
Yeah, I use the hidden category to get them. Debug was chosen because hidden doesn't mean anything to a user, but debug does. So I included everything with debug too, otherwise it'd just be a few items
I agree.
I think this is what @proud cobalt was talking about. There can be 3 different names for the same thing. I suggested going with the pickup name. But the name in the build menu may be more common for players π€
Looks good, should we even transclude anything on the Item page? Let the navbar do the work and we avoid suppressing.
@digital helm for infoboxes, i dont see an IGUI_perks_ translation for 'stab'
Tested in game and none of these can be used as a weapon
@digital helm items_weapons_stab.txt item CrudeBlade looks like most of it is commented, we dont parse it into our json
"DisplayName": "Simple Metal Blade",
"Icon": "SpearHead_Crude01",
"WorldStaticModel": "CrudeBlade_NotWeapon",
"DisplayCategory": "Material",
"Type": "Normal",
"Weight": 0.5,
"Tags": [
"HasMetal",
"Sharpenable",
"SmeltableIronSmall"
],
"Sharpness": 1.0,
"ResearchableRecipes": [
"Forge_Crude_Blade",
"Forge_Small_Knife"
],
"ScriptType": "item",
"SourceFile": "items_weapons_stab"
},``` But somehow the infobox ends up like this```{{Infobox item
|name=Simple Metal Blade
|model=CrudeBlade_NotWeapon_Model.png
|icon=SpearHead_Crude01.png
|icon_name=Simple Metal Blade
|category=Material
|weight=0.5
|skill_type=[[Stab]]
|material=Metal
|material_value=10
|researchable_recipes=Forge_Crude_Blade<br>Forge_Small_Knife
|min_damage=0.8
|max_damage=1.3
|tree_damage=0
|sharpness=1.0
|min_range=0.61
|max_range=0.9
|push_back=0.01
|tag=HasMetal
|tag2=Sharpenable
|tag3=SmeltableIronSmall
|item_id=Base.CrudeBlade
|infobox_version=42.9.0
}}```
There's definitely commented code being parsed somehow, even though it's not in the item cache ``` item CrudeBlade
{
DisplayName = Crude Blade,
Icon = SpearHead_Crude01,
WorldStaticModel = CrudeBlade_NotWeapon,
DisplayCategory = Material,
Type = Normal,
Weight = 0.5,
/*DisplayName = Crude Blade,
DisplayCategory = WeaponCrafted,
Type = Weapon,
Weight = 0.5,
Icon = SpearHead_Crude01,
AimingMod = 0.8,
AttachmentType = Knife,
BreakSound = CrudeBladeBreak,
Categories = SmallBlade,
CloseKillMove = Jaw_Stab,
ConditionLowerChanceOneIn = 4,
ConditionMax = 4,
CritDmgMultiplier = 4,
CriticalChance = 25,
DamageCategory = Slash,
DamageMakeHole = TRUE,
DoorDamage = 1,
DoorHitSound = CrudeBladeHit,
DropSound = CrudeBladeDrop,
/*EnduranceMod = 0.5,*/
HitFloorSound = CrudeBladeHit,
HitSound = CrudeBladeHit,
IdleAnim = Idle_Weapon2,
ImpactSound = CrudeBladeHit,
IsAimedHandWeapon = TRUE,
KnockBackOnNoDeath = FALSE,
KnockdownMod = 0,
MaxDamage = 1.3,
MaxHitCount = 1,
MaxRange = 0.9,
MetalValue = 10,
MinAngle = 0.65,
MinDamage = 0.8,
MinRange = 0.61,
MinimumSwingTime = 2,
PushBackMod = 0.01,
RunAnim = Run_Weapon2,
SplatBloodOnNoDeath = TRUE,
SplatNumber = 4,
SubCategory = Stab,
SwingAmountBeforeImpact = 0.02,
SwingAnim = Stab,
SwingSound = CrudeBladeSwing,
SwingTime = 2,
TreeDamage = 0,
WeaponLength = 0.19,
WeaponSprite = CrudeBlade,*/
Tags = HasMetal;Sharpenable;SmeltableIronSmall,
Sharpness = 1.0,
ResearchableRecipes = Forge_Crude_Blade;Forge_Small_Knife,
}```
Likely nested comments again
I agree
I'd rather just fill the page out with information than put clear, i think it's fine like this for now
The sprite used in the Loom entity is crafted_04_72 which corrosponds to tile data
"id": 400072,
"type": "MAX",
"tileSheetIndex": 72,
"properties": {
"generic": {
"BlocksPlacement": "",
"CustomName": "Loom",
"Facing": "S",
"GroupName": "Complex",
"IsMoveAble": "",
"PickUpWeight": 200.0,
"solidtrans": ""
}
}
},``` which now i'm not sure i can trust, so i really dont know. You cant craft it yet as the recipe is commented out for the entity.
I haven't done anything to the item page itself yet. But yeah, that was the plan.
I'll have to take a look at it tonight. I remember there was an attack type parameter (not sure if still used), so there might be some old code that's adding it as the skill instead.
Subcategory should only be used for weapons anyway
From BodyDamage.class if (this.getParentChar().getMoodles().getMoodleLevel(MoodleType.Stress) > 1 && !this.getParentChar().isReading()) { this.setUnhappynessLevel( (float)( (double)this.getUnhappynessLevel() + zombie.ZomboidGlobals.UnhappinessIncrease / 2.0 * (double)((float)this.getParentChar().getMoodles().getMoodleLevel(MoodleType.Stress)) * (double)zombie.GameTime.instance.getMultiplier() ) ); }If stresslevel is greater than 1 and the player is not reading, it sets unhappyness level based on the calculation which i think is
Current unhappiness + ((UnhappinessIncrease / 2 ) * Stress Level * TimeMultiplier) Now i dont know exactly what the UnhappinessIncrease or TimeMultiplier are, so i cant say how fast it goes up. But stress level is simply
0 = 0-25%
1 = 25-49%
2 = 50-74% - This is where unhappiness activates
3 = 75-89%
4 = 90-100%
From Moodle.class if (this.moodleType == MoodleType.Stress) { if (this.isoGameCharacter.getStats().getStress() > 0.9F) { int0 = Moodle.MoodleLevel.MaxMoodleLevel.ordinal(); } else if (this.isoGameCharacter.getStats().getStress() > 0.75F) { int0 = Moodle.MoodleLevel.HighMoodleLevel.ordinal(); } else if (this.isoGameCharacter.getStats().getStress() > 0.5F) { int0 = Moodle.MoodleLevel.ModerateMoodleLevel.ordinal(); } else if (this.isoGameCharacter.getStats().getStress() > 0.25F) { int0 = Moodle.MoodleLevel.LowMoodleLevel.ordinal(); } }
Hopefully @quartz bear can help with the time frame π
^
time multiplier adds up to 48 every real second, scaling with day length and game speed
Maybe hidden can be made a different table then? Would be nice to have them separated IMO π
so the pickup name is simply a Loom?
Do you know where one is in game so i can try it?
So what is it, a tag? Or unused/unfinished skill?
O changed it to redirect to Complex Loom for now https://pzwiki.net/w/index.php?title=Loom&redirect=no
There's one in Coalfield Inn
second floor
sec
Complex loom
and Loom is a building name, right?
Is there any benefit in that though? The hidden category doesn't mean anything
Mostly splitting the two, I know both can technically be gone, but I got impression that hidden are "obsolete" while debug may have some usefulness in debugging for modders
Just had a thought @proud cobalt the old infobox uses the old parser which didn't correctly remove comments. So the new one should be fine, which just needs some more testing.
Maybe add it as a column instead? Like I did for the tools page.
Probably worth checking how these are used, and if they're used for anything.
Not sure how useful the debug items are for modding, seem more like test items that didn't get deleted π
But this was run using the new infoboxes right? Or is that wrong
Complex Loom? I find it quite simple
There's infobox_item and infobox_item_new. I didn't update the main module yet, so probably just used the old one
Ohhh
Ok so I don't have to do anything
I've added the category as a column https://pzwiki.net/wiki/Debug
The water drop item is a dummy item for fluids in crafting
WaterRationCan_Open looks like an earlier version of the WaterRationCanEmpty (recipe code commented)
Dented and mystery cans are dummy items, which get stats from other cans chosen at random when opened. Have no real stats of their own - hence why it's hidden
Couldn't find anything for the YardstickDEBUG or Stairs
guys guys they put street names in the in-game world map
@hushed bobcat
are you beaming with joy with the new changes?
No, since they didn't fix my bug from 3 updates ago
If we incorporate this as part of the b42map, we kind of don't need the street names page anymore. Is that something doable on the current map parser, or "it's complicated" ?
I dont make the map renderer i just run it so i have no idea if that's even possible
https://github.com/cff29546/pzmap2dzi/issues/35
I have included a request for the feature (assuming that you are running a fork from that)
New updater running 42.10 for the first time, watching the first few then bed time
Ok other than the description summary being wrong it's working π
I need more time with my bud Copilot in order to make something decent, but for now, I was able to parse the street names somehow and put it in an image (lots of room for improvement on label position, colors, and so)
Street names still being added, today I added all I could find which were missing outside of Louisville
Pretty sure you have a nice png file with all those names right @thin cloud ? Can you share it with us? π
Absolutely not
I only had per-town anyway mostly and was missing a lot so the XML is better to use for data
Just sounds like an overlay that can be added manually
@hushed bobcat will be busy π EDIT: noticed you already are π
(Wanted to reply but in the end didn't send the message, but yeah, I think it's the most sane, I realized one of the debug items is hidden too)
Oh yeah, they put so many new street names that I gave up on manually update it. Just need to improve my parser now. Brandenburg is looking awesome
I assume this one's true? https://pzwiki.net/w/index.php?title=Discomfort&curid=148017&diff=1034583&oldid=1014703
Wait using the xml is crazy it could enable street directions
It just makes a literal street map of PZ
Gps mod coming soon? :p
I wanted to do directions on B42map but wasnt really feasable because there was no street data just coloured pixels
Idk if ill do it but super cool i think it could be done now
lmao, you set your phone to get siri to give you gps directions in zomboid
float float5 = 0.1F * (float)this.getParentChar().getMoodles().getMoodleLevel(MoodleType.Hyperthermia);
float float6 = 0.1F * (float)this.getParentChar().getMoodles().getMoodleLevel(MoodleType.Wet);```https://pzwiki.net/w/index.php?title=Discomfort&diff=prev&oldid=1050359
Generated: 2025-07-01 13:28:38
Source: resources\streets.xml
SUMMARY STATISTICS:
==================
Total Streets: 586
Unique Street Names: 431
Total Length: 322309.97 units
Map Bounds: (-795.0, 442.0, 16695.0, 16298.0)
STREET WIDTH DISTRIBUTION:
==========================
Width 3: 2 streets (0.3%)
Width 4: 66 streets (11.3%)
Width 5: 153 streets (26.1%)
Width 6: 182 streets (31.1%)
Width 7: 28 streets (4.8%)
Width 8: 98 streets (16.7%)
Width 9: 6 streets (1.0%)
Width 10: 28 streets (4.8%)
Width 12: 1 streets (0.2%)
Width 13: 2 streets (0.3%)
Width 14: 7 streets (1.2%)
Width 15: 4 streets (0.7%)
Width 16: 6 streets (1.0%)
Width 17: 3 streets (0.5%)
LONGEST STREETS:
================
1. KY-60 - 6900.0 units
2. KY-79 - 5957.0 units
3. Dixie Highway (Route 31W) - 5393.0 units
4. Irvington Rd - 4844.7 units
5. Dixie Highway (Route 31W) - 3871.1 units
6. KY-163 - 3824.0 units
7. Horselick Rd - 3604.6 units
8. Bearcamp Rd - 3551.6 units
9. Fallas Back Rd - 3547.0 units
10. Riverside Rd - 3262.4 units```
This is really cool
You making a map of the highways or something?
Yeah playing around with the streets and other map files
I was suspecting hyper thermia would be there too π
I wonder how reliably we can map the numbers of the streets btw
numbers are flying only. I'm not sure how numbering works in US? In Poland we have even on one side and uneven on another, though when new building pops it's getting complicated
Seems totally different in the US: https://www.quora.com/What-is-the-American-system-for-numbering-houses-I-have-just-seen-a-house-numbered-21117-There-cant-be-that-many-houses-in-a-road-so-how-do-they-get-such-high-numbers
Answer (1 of 23): In general, addressing in the United States is based on a grid pattern, and there are 100 possible addresses in a βcity blockβ. The first portion of the house number is the nearest cross street number, and the last two digits describe the houseβs position between the cross stree...
In australia we start at 1 and go up with evens on one side and odds on the other
same, US seems totally different
Here we go with absolutely random numbers 
well, we technically start at 1 π But like I said, the more building pops, the more conoluted it is.
There goes letters, then there's missing numbers and it's all over the place π
Like numbers on my city houses is seemingly random, since two apartment complexes on the same street have no connections to each other
This is really awesome. Even the fact you can click on everything for more info π
Want to finish the tooltip template? π
wait so u can click on the streets and it'll list the POIs on it?
Nah, like this. Just download and open in a browser
No thats built into the map library π
No POIs and no coords, just playing with the new streets file and the worldmap file π
I was looking at navigation but man is that in depth and i think im happy with this as it is. If its useful for @hushed bobcat and @lucid junco i can run it each update
i want to create a page that has all the items that can be foraged
i can get data easilly out of LUA files
but how do i CREATE a page like this
Should this skyscraper get its own article considering how big it is?
There are several ways to start a new page.
These can vary based on the type of page started, as well as the wiki and namespace.
https://pzwiki.net/wiki/Help:Creating_a_new_page
It would be a list page like this
https://pzwiki.net/wiki/Tools
yep, kind of found it too, but thanks π
Would best be automated and integrated in the wiki parser though, we're automating list pages due to their upkeep
We already have that https://pzwiki.net/wiki/Foraging_items may just need to be updated
We also started creating a page per category (since there were so many) https://pzwiki.net/wiki/Wild_plants
Well, I mean, that skyscraper doesn't actually have any name
If we had to name it, I would assume to just give it a common noun like "Gable-roofed skyscraper"
The one next to it is bigger right? iirc its bateman tower?
Not bigger, but yes, Bateman is taller
Since we dont have a name and it's not the tallest idk if it needs a page
Its pretty expansive inside
There's a whole lot more to forage now
It even has its own little mall
Yeah, I only found it looking for the herb/plant pages. One page per category may be better than 1 page for all items
Oh yeah i see, it's filled with businesses. I wouldn't object if you want to make it, otherwise ill ping @naive imp and @lucid junco to put it on their radar
Since the mall inside is small, well, most of the businesses don't even have proper nouns
Except a Zippee Market based on room defs
Hell it even has apartments
Hello community
i just created page. its not pretty to look at, but its functional and useful
I also copy pasted one liner i created for this page. so if beta 43 comes out and I am not around, page can easilly be regenerated on any linux machine with the game on it
with all up to date items
jasus Calvy, you are writing an essay? π
i was annoyed to not know which category of foraging was raising chance of finding hemp, so I googled it - did not find it, so i started to dig, and realized, others probably could benefit from this too. so...
Please ensure new pages follow the standard style guide, that's why we have it. I also linked you the help pages an hours ago that also explain the requirements for a new page.
https://pzwiki.net/wiki/Special:MyLanguage/Help:Style_guide
Also we showed you there is an existing page that just needs to be updated. I believe you already had edits reverted/deleted for similar issues. This page will be deleted and i will leave a message on your talk page refering to this message. Please take time to read the style guide and ensure contributions meet the standard qualities of the wiki before updating the appropriate pages.
https://pzwiki.net/wiki/Foraging_items
i just realised my stuff was incomplete
but so was that page as well
probably its not b42 compatible
i have changed my script so all items seem to be there
the thing is, I am not native english speaker as you no doubt figured out by now
i can get scripts and one liners to get data out of game
i am not exactly formatting guru
Feel free to test it in your sandbox, rather than live on the wiki
https://pzwiki.net/wiki/User:Dimko/sandbox
the thing is, I know there is a big full blown python program
that gets data and generates pages here etc. but a lot of it just looks generated and is generally hard to read, hence useless for many
i make little scripts, takes me half hour or so that gets fresh data out of pages and likely will work between all versions of game
point is, when you update stuff from python application - its long painful process.
my stuff is pulled from the game then and there and is only relevant to page or two
i dont put bells and whistles, as it goes kind of against the purpose - to get data out and fast
so i suppose my philosophy of "get it done fast so others can use it today" clashes here against, "lets update this web site once every year or so, but lets make it pretty".
i could possibly make better scripts, but it would take A LOT more time. But i don't even know if my efforts will be appreciated, etc...
let alone accepted into overall 'community of articles'
Theres no problem using your own scripts
The issue is you made a new page when the page already existed, and the new page did not meet the style guide for layout
Instead of making a new page update the existing one
i did not find this existing page, because i seeked for item that is findable with foraging and it does not exist in page in question. i assumed such page does not exist. my mistake, but innocent one at that. i used both wiki and google(not really, but you get the point).
Vail linked it to you
i did not read all page, i searched for hemp dogbane, or whatever
hemp
it was not there, assumptions were made
my page on other hand contained items that are not even listed in the wiki
i am n ot defending myself or anything, whats done is done
i am just thinking out loud how i should continue
Continue to work on the formatting and update the existing page, or put it in your sandbox and ask for feedback
OK, is this realistic?
example following
i extract my stuff, i leave my scripts, if community of editors finds it useful - they can re-use my tools or stuff i put in sand box
i mean currently my page was deleted, when it should really be hidden and or talked about/taken as some kind of draft upon which someone can modify existing pages
I'm not sure how else to explain it to you, theres no reason for the page to exist, update the existing page
Uuh, idk
After all, we dont mark every small strip mall or plaza that exists in the world
But up to thinkdock now
Minor change to the item infobox. I've removed metal_value since it isn't really used by the game, and instead display an icon of the material that it's made of. Unfortunately the 'amount' isn't very clear/useful: e.g. "GoldScrap", "SmallGoldScrap", "SmallerGoldScrap", "SmallestGoldScrap", "TinyGoldScrap"
A lot of items will temporarily display Material = Metal, until @proud cobalt runs the updater next, which just means don't put it in the microwave
<@&671452400221159444>
Thank ya kindly
Should Tools be Tool?
https://pzwiki.net/wiki/Tools
I thought so too. There were others like that too, but I just went with the existing pages. Thoughts @languid kayak ?
Hey, so this wiki page has a wrong thing written here
Or maybe it's just outdated, but it says that this mail van was removed in build 41, even though it wasn't, because I seen it multiple times on that build
I've just fixed it, thanks. It was likely just outdated
is the regular english page for "survivor" supposed to be connected to the spanish "AI" category? https://pzwiki.net/wiki/Survivor
The English page had been translated should be fixed
So did you know that steam has screenshots attached to every card?
Whoever did this page certanly didnt
Feels like noone on the internet knows, since I cant find the original art for it
Man, this map is amazing. Is that something worth or even doable to incorporate in the wiki? (Btw, nice job on include other data as well, I was impressed with street names already, but when you merge all the other info... perfection)
Isn't that building the orio office place? nvm, different building
Rest of street names coming in next patch hopefully
Ooh nice!
That would've been me. Just didn't upload them. I should have them on my computer. I'll check and add tonight
Oh yeah it might help you see what streets are/aren't done too, if you want i can ping you next patch
Glad it's useful was a fun little project
Ok i put it on the B42map website just not advertising it publicly until the streets are done, here's the link
https://b42map.com/street_map.html
I wouldn't mind, similar to other malls we have (that both have a page on their own as a building and are mentioned in specific locations)
Tool for linkability IMO
I only realized we don't have it? Are these not uploaded or just not linked?
These are on SteamDB too btw
We dont
And not sure if they aren't uploaded or just aren't linked
I've uploaded them now. Just chucked them in gallery. Feel free to move them https://pzwiki.net/wiki/Steam#Gallery
Actually have them all done now but thank you!
Thank you! And anyone else on the team that worked on it. Really cool Concept and I can't wait to see/play around with it
I'm sure if I forget to name a single-tile long lane, the Wiki people will have my head!!
agreed, not only are they cool and immersive but they should make navigation in MP easier, along with the innumerable possibilities for attaching any future lore to the map itself (not to mention the possibilities with NPCs as well)
now all that's missing is address numbers, every building must be numbered
And have a functional phone number with full dialogue
kid named Knox Telecommunications:
Using landlines to call every number with custom voicemail machines for every house and business π
And also creating and operating these businesses irl
in the exact locations, I suppose?
better construct a Riverside and Rosewood from scratch then
got some spammers in the wiki
users Toilet, Pall Mail (cigarette) and Class (cigarette) are reverting the Cigarette and Toilet articles over and over
for some reason
Yes we have already prepared the Wood Axe just in case
Dealth with ty
what, you don't try to keep your nose healthy?
No one nose what is that page related for
Didn't even knew Nasko moderated the wiki lol
Always annoyed me in GTA 4 that phone numbers for businesses were everywhere but they never have unique dialogue when you called them
Working phones confirmed 42.10.1
Knox Telecommunications are unfortunately and ironically not picking up their phones
All those vans for nothing 
Well, in gta 5 you can call some of the numbers and get a unique dialogue
But I think there is only one time when you call "Business" and get a unique dialogue, and its when you capture Roman as Jonny from the lost and damned
Technically you are calling him on the business phone, so that counts
Instead of driving all the way to the hardware store to kidnap Roman, Johnny can just call his cab business (after getting the number from Elizabeta Torres via text message) and get Roman to come to them (Johnny and Malc), then kidnapping him.
This spare you the long drive to Broker and makes the drive to Bohan shorter as well (from Northwood i...
not sure I will go straight for it as I'm slightly tired, but noticed it has deletion notice; what's the story behind https://pzwiki.net/wiki/AnimAPI @flint vapor?
nasKo's everywhere π
The deleted note should explain the details of it
But basically this is part of another existing project and is simply a tool within this project
The person had good intentions in wanting to document it but the reality is that for now the wiki is not the place to document individual mods tools with pages for each tools of a project
Maybe in the future if a specific project becomes used a looot it could have a dedicated section, but that's not the case for now with the project from this case
Nor is it with any projects for now
I finally got around to looking at where the game's actual 'regions' are. These are coordinates for each of their bounding boxes.
Jefferson: {'start': [12200, 2891], 'end': [16200, 6900]}
Louisville: {'start': [11600, 1000], 'end': [14600, 4000]}
MarchRidge: {'start': [9400, 12000], 'end': [12400, 13800]}
Muldraugh: {'start': [9000, 8500], 'end': [12000, 12000]}
Riverside: {'start': [3500, 5100], 'end': [7500, 6800]}
Rosewood: {'start': [7400, 11000], 'end': [9300, 12500]}
WestPoint: {'start': [9200, 6500], 'end': [12400, 8500]}
ValleyStation: {'start': [13300, 4500], 'end': [14500, 6300]}
LAA: {'start': [14938, 2375], 'end': [16074, 3295]}
These regions are made by combining multiple bounding boxes, so they could actual result in polygons, rather than perfect rectangles. These coords are just the min and max, but they seem accurate from my few tests in-game.
Here's a rough map. Maybe @proud cobalt could do some magic and make a better one π I can share the json if needed. Taken from media/maps/Muldraugh, KY/regions.lua
Where there are overlaps, I assume they get overwritten by the region added afterwards. E.g. Jefferson is overwritten by Louisville.
From what I can tell, these regions seem to only be used for vehicle spawns. E.g. which police variant to use
I was looking at this too and yeah it seems like regional texture picking afaict
Soonβ’
So nothing that we thought is valley station is inside of the valley station
Which page ?
Steam page
We have a page for Steam and GOG which are a bit out of date
and unfinished
That's the main thing I took away from it too
And that also means that this flier is wrong
I dont think we should take that away from it tbh. To me this is clearly just game design boundries, not lore boundries
@digital helm @languid kayak do we still not know if its true or not
Looks like it is available https://www.gog.com/forum/project_zomboid/unstable_beta_instructions although no longer called iwbums, like steam
Download the best games on Windows & Mac. A vast selection of titles, DRM-free, with free goodies, and lots of pure customer love.
The entire wiki is a tax write off π
I have the game on GOG, maybe I'll try
pz was available on gog connect once back when it was available
Soon 1k
do we cover it btw? It just links to https://pzwiki.net/wiki/Community_Modding_Projects and I see there's quite some text in the page that would be lost, is it really redundant and covered elsewhere? If you could link to id I'd probably comprae that first π
Like I said in the delete note, copies of the page exists on my own computer as well as the original creator's computer AND I already discussed with the creator of the page that this is not the place fitting for this and it should be explained in the GitHub wiki of the community modding projects instead
The amount of informations in the AnimAPI page that the guy created is too much for the singular page of the community modding projects and it's just not fitting at all, there's literally dozens of other tools, we can't have them on the wiki
ah, okay, sorry, like I said I was tired back then I barely could comprehend anything yesterday π
Like for any other project: the goal of the wiki currently is mostly to document existing modding projects, and git repositories do the job for the source code as well as external in-depth wikis for each libraries
If one of these tool become main stream, then yes we can consider having more in-depth and multiple pages for a specific modding project
One that comes to mind rn is Leaf which might grow into a main stream tool to provide Java modding
March Ridge is pompous; I wonder if there's any expansion planned for it?
It's also interesting town, as it's military-related and Fort Knox is not there yet
Fort Knox b42 confirmed?
minor nit, if you suspect regions can be overrided, can you adjust the legend in the image so they are in this order?
minor not, I add spaces after non-empty headers, but I guess it's just me wanting to have things unified, doesn't matter for formatting, not sure if CalvyBot picks there anyway and I will probably correct them when I do some other minor reviews π
I actually thought they were, but I just did the Louisville area ones first.
for Steam, I kept Ikip's screenshots, they can be useful but are not mandatory, if we decide to keep them, we can upload a better version, else feel free to decide whether they are needed and mark them for deletion if you want
I'm not sure we cover everything else on Steam too, I recently started covering bundles, https://steamdb.info/app/108600/subs/ these has unique art and SteamDB is generally the best way to get links from directly.
Steam had unique Spiffo's Roundups too back then, and Steam's changelogs is the source of unique Build 42 images I add to pages https://store.steampowered.com/news/app/108600 like https://pzwiki.net/wiki/File:A1a62be14fe5fbd31231c9367b08936bccbbf3a4.png
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite..
Project Zomboid Steam charts, data, update history.
I also wonder if the areas for the new countries are planned, anthing in Doe Valley as well as Ekron/Brandenburg/Irvington is missing, there are no unique police vehicles for these right? I wonder if they will be added eventually too?
You would think Brandenburg at least. But no idea
good point actually lol. It's mall and its surroundings. Not sure if that's an accurate source for lore-wise. Maybe we can ping Bret for this?
I'd expect it'd need to be accurate lore-wise, since it determines what vehicle skins go where
@thin cloud wiki people found some inconsistencies with regions lore π as per #pzwiki_editing message
@lucid junco seems GOG is a little outdated? https://www.gogdb.org/product/1453298883#downloads
A little bit
seems to be at 42.8.1
Not sure who's responsible, but maybe worth pinging @vital raptor for it to forward? (GOG is at 42.8.1. instead of 42.10.0 as Steam)
or wait, maybe not? https://www.gogdb.org/product/1453298883#builds
I still dont think this has anything to do with lore and is simply a game mechanic #pzwiki_editing message
yeah, noticed that later too
I think it's DRM-free builds that are at 42.8.1 and Galaxy is at 42.10.0?
For reason unknown GOG never made Galaxy available for Linux officially (there are third party tools replicating its functionality)
Download the best games on Windows & Mac. A vast selection of titles, DRM-free, with free goodies, and lots of pure customer love.
So when talking about people, should we link to user pages of their name, even if they don't have one or like link to their Steam page ?
Bcs I'm linking to a creator of a project and I'm linking to their Steam page
we pretty much only linked to Devs, and mostly linking to their Wiki accounts if they have one, but some would ideally have created one.
We used to link to their Steam profiles too, but that was never standardized. Even more with modders π
(or MobyGames)
doesn't matter really π It isn't enforced really.
For the developers the end goal would be having a dedicated page for every major one eventually. For modders they can have wiki pages (and can link to their profiles on Steam/forums/twitch; I though of adding GitHub userbox too), but not everyone is necessarily going to have one and especially link to their socials, so you can just link to their Steam profiles
π
Whichever is most active I'd say
Galaxy builds are still DRM free.
Them not making it available for Linux is a really odd choice though, to this day.
Beta-builds are not automatically put up as offline installers, that's not just Linux.
We used to link to their Steam profiles too, but that was never standardized.
Best not to lol
yeah, we went away from that for devs for that reason π Though for modders I guess it's fine, as they usually want their mods/profiles advertised that way and don't mind.
Also thanks for replying for my eager ping, like you noticed I figured the 42.10.0 is on GOG too, just not as an offline one π
https://pzwiki.net/w/index.php?title=Harmonica&curid=126799&diff=1054199&oldid=1048607 might need verification? Maybe @quartz bear can?
is this a new item
yeah
actually, it seems it's verified? https://pzwiki.net/w/index.php?title=Harmonica&curid=126799&diff=1054203&oldid=1054201
it is true
I guess I shouldn't use this
Is it not possible to put a table inside a ToggleBox ?
I want to having multiple tables be collapsible in the same object, not individual tables being collapsible
if this is for keeping outdated modding resources i honestly don't see an issue with just throwing them out entirely if they're outdated enough to not be helpful
the wiki doesn't really keep info about older versions of anything else
Hmm
@languid kayak what do you think ? Should we throw old resources to the bin ? Some of these guides are still working but just outdated for older versions of the mapping tools
Some however are just straight up no longer working
I'm unable to upload this image
Invalid CSRF token.
Any idea why ?
Is it too big ?
That's usually associated with a session loss. If uploading through the edit page, try uploading it directly https://pzwiki.net/wiki/Special:Upload
The issue is that you can't use pipes in a template, because they're part of the template syntax. Use {{!}} or html tables
If they're outdated and no longer work, I don't see any point keeping them. If they work but there's a better/newer resource, I'd say use that instead.
Especially if they're prior to b39, since that's the oldest readily accessible build
You have to use magic words instead of pipes and equals. {{!}} {{=}}
Vail beat me to it π
Not sure if this is just for a specific mod but if not keep in mind this is slightly outdated, there's a lot of separate distribution files in B42, clutter tables, extra junk
@digital helm I think you generated this automatically for many weapon pages? Someone corrected 35 to 25, not sure if that's correct? https://pzwiki.net/w/index.php?title=Metal_Baseball_Bat&curid=50555&diff=1054223&oldid=1050325
They're correct ConditionLowerChanceOneIn = 25,
Just for this, right? So it was copypaste?
We might have more of these π© https://pzwiki.net/wiki/Bone_Fleshing_Tool
That's weird because the template is correct 5|5
https://pzwiki.net/wiki/Tailor#Starting_recipes β this uses emojis as a headers, it's not looking bad I have to say, so props for effort, but not sure it's something we want to have for these? (I think other pages lack it)
(also a lot of red links for some reason?)
Just use the game icons. We have plenty to use π
New foraging category page https://pzwiki.net/wiki/Medicinal_plants
Hopefully I can get them all done today
Is there a way to list every pages in a specific category, not in the category page itself but which makes a list that I can copy pasta ?
Oh shit I found it
I like that https://pzwiki.net/wiki/Category:Foraging_icons β these are made manually from icons, right?
Some will be, yeah. They used to use premade icons, now they apply the icon of the item being found to a blank pin
@languid kayak @digital helm Im a bit split about separating Trading cards from the Emoticons and Wallpaper on the Steam page
Currently its a single table with Cards, Badges, Emoticons and Wallpapers
up to you I guess, and yeah, was Vail mostly doing this initially π
Splitting them might be good, into "trading cards" and "items", since we have the points shop now. Trading cards was the only way to get them when I first did it, so they were directly related.
Okay, so it's the first Sunday of the month, meaning a monthly wiki summary is up! Have a read <@&1205891296565268520> https://pzwiki.net/wiki/PZwiki:News#June_2025_summary
ok
Ok
!
ok
@proud cobalt I see there's both broken redirect to tiles at https://pzwiki.net/wiki/Special:BrokenRedirects βΒ is this intentional?
@languid kayak holy shit how did you get to that image link so fast
I literally went to go fix it and it was already done
Bro
Was looking at the https://pzwiki.net/wiki/Special:WantedFiles and fixing stuff as I see it π
Yes from the item list it is intentional
Part of my works on furniture in the item list
so I guess it'll stay as such for a while? (no worries, just making sure)
Soonβ’οΈ
But yeah
https://pzwiki.net/wiki/Special:LonelyPages some tiles are there too but I guess that's normal too? And the opposite, a lot of red links at https://pzwiki.net/wiki/PZwiki:Tile_list
I'm kinda waiting for it to hopefully clear/lower the number of files https://pzwiki.net/wiki/Special:WantedFiles too π€
https://pzwiki.net/wiki/Special:ListDuplicatedFiles is something I should probably wait with too, right?
Finally some tile images from https://pzwiki.net/wiki/Special:UnusedFiles could probably be slowly removed following https://pzwiki.net/wiki/Furniture rework, although there's a lot images not there that are still linked in the translated pages too, so I'm waiting with that too π€
@flint vapor Not sure that https://pzwiki.net/wiki/Project_Zomboid_Modding_Tools really needs to be moved? Maybe a redirect to that could be made instead? After all, it is an official name of the package appearing in Steam library, and that's what we cover.
(it'd also be Modding tools but we can make both redirects if needed)
I'm planning on focus on phasing out this https://pzwiki.net/wiki/Special:WhatLinksHere/Template:Infobox_vehicle_part moving them to infobox item. Now though I see there's some issues already, e.g., right now it seems the autoupdated uses placeholder for some values, compare:
https://pzwiki.net/w/index.php?title=Hood_(Standard_Vehicle)&oldid=987333 and https://pzwiki.net/w/index.php?title=Hood_(Standard_Vehicle)&oldid=1048889
Also, the old tool would have to be changed to mechanics_tool (currently autofilled as placeholder). The Install/Uninstall header is gone, but I guess that's intentional.
Also the previous infobox explicitly mentioned Mechanics 3, now it's just mentioning 3 as Recommended level β are all vehicle parts about Mechanics? If so, maybe we can link to it directly then? Or are some Metalworking/Welding?
Pinging @digital helm for that mostly
Also, sometimes weight is filled as |weight=X.0 and sometimes it's just |weight=X without the trailing .0 β is that how is it filled in the game files?
Other than that, changing is pretty easy https://pzwiki.net/w/index.php?title=Trunk_Lid_(Standard_Vehicle)&diff=1055191&oldid=987323 β then I guess it will be picked by Calvy's bot and if it detects any changes they will hopefully be added, along with updates to the infobox version, code and locations if any.
and remove * from https://pzwiki.net/wiki/PZwiki:Item_list
You can technically remove parts from cars if you have inadequate levels, but this has chance of damage
"Recommended level" means guaranteed removal with no damage
but all they rely on Mechanics or some rely on other skills as well?
@languid kayak @digital helm Can I get some citation to the fact that TIS doesnt run that big of sales to not "screw over" early adepts?
It's only repairing that needs Welding too
Replacement only needs Mechanics level
Ive heard thats the reason, but im not sure if its true or not
Maybe ping tis for that
You mean the price increase?
@digital helm I updated https://pzwiki.net/w/index.php?title=Template:Infobox_item&diff=prev&oldid=1055197 with the info; not sure we want to explicitly add "Mechanics" there?
So far I made it without [[Mechanics]] in https://pzwiki.net/wiki/Trunk_Lid_(Standard_Vehicle) and left it in https://pzwiki.net/wiki/Trunk_Lid_(Heavy-Duty_Vehicle) and https://pzwiki.net/wiki/Trunk_Lid_(Sports_Vehicle) βΒ not sure if bot won't override them anyway
I mean the summer sale discount
Or any season discount that steam is famous for
I had seen a discussion about why does Project zomboid never go on sale higher than -33%
But yeah mean the prie won't go below the price early adopters paid? Yeah, it was mentioned somewhere, not sure where exactly
And the answer is that tis doesnt want to have the price lower than what early adopters payed
Just not sure where to cite it from, just to be sure
Cant believe they lied like that
https://pzwiki.net/w/index.php?title=Frequently_Asked_Questions&direction=next&oldid=201927 and yeah, it's a direct quote from https://store.steampowered.com/app/108600/Project_Zomboid/ (early access section)
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question β how will you die?
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming β their continued survival relies on their own cunning, luck and aβ¦
$13.39
291327
although it is 33% for me from ITAD? Maybe it was a glitch?
Although yeah, 7 days for Spring Sale 2025 according to SteamDB
I wasn't there to notice that tbf π
I was there and a bit confused when I saw 45%
Also minor stuff I'm not sure I discussed, do we want an icon for Capacity?
Old https://pzwiki.net/w/index.php?title=Trunk_-_Small_(Standard_Vehicle)&oldid=987845
New https://pzwiki.net/w/index.php?title=Trunk_-_Small_(Standard_Vehicle)&oldid=1055207
I don't think it is necessary
arent they identical
@languid kayak Can I get an original version to upload to the wiki?
Or is it already uploaded
It's just the icon that's missing
@digital helm I wanted to update https://pzwiki.net/wiki/Muffler_-_Old_(Standard_Vehicle) with the Infobox Item but it seems the infobox item is missing noise_mod still. There's noise_radius but it seems to be a different parameter? Beside, it doesn't show it put alone too.
@languid kayak I dont know how to fix itπ
@languid kayak Im curious a bit about the fact that the oldest recorded build of pz on gog is 38.28
while GOG release date is 2016-01-28
around 33.20 release
you mean gogdb? It's not as complete as steamdb
Yeah
not sure what's up and what might be due to changes, but on the agriculture page. the grid for different crops. the discussion underneath mentions planting seasons and growing seasons, and bad seasons. but only has planting and bad seasons. there isn't a list of what the growing seasons are. is that something missing from the grid, or something that needs to be changed in the discussion text?
Initial commit for gogdb was Jun 2, 2017 https://github.com/Yepoleb/gogdb/commit/634427ff3239c7d83feb8d262ebd81e6ad453da6 β 38.28 is November 15, 2017 and first IWBUMS is 13th June 2017 but I guess at the start the site might have not been pulling all the data
@digital helm The Upload image button is now gone from the menu
Oldest Web Archive is https://web.archive.org/web/20160130230123/https://www.gog.com/game/project_zomboid
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question β how will you die? In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming β their continued survival relies on their own cunning, luck and abili...
Like there is used to be a button that directly sends you to the file upload but its gone now
Vector 2022 skin
Swithching to the oh god the pain(Citizen) skin and here it is
Although it appears like the entire navigation section is gone
Just realized GOG links How long to beat https://howlongtobeat.com/game/7359 β "story"? "quests"? π
How to beat has exclusive 1.0 release
with full till death do us part release
i've always really enjoyed how this site lists these categories for every single game in existence despite them only applying to a very specific subcategory of games
OTOH hltb links to https://www.ign.com/wikis/project-zomboid which isn't as outdated as I'd expect
the vast majority of games i've looked up on there are in a similar state of 'what the hell does this even mean'
https://pzwiki.net/wiki/GOG
Updated
there is not a lot to talk about the gog version tbh
like you just get the game
https://www.ign.com/wikis/project-zomboid/Best_Mods really objective π
More info about GOG Connect: https://steamcommunity.com/groups/gogcomco/discussions/0/357288572115294089/
This thread is for posting announcements that could be missable in your activity feed. If you subscribe to it, you'll get an unmissable notification when new games are added to GOG Connect. Here's the list of the original available games: BIT.TRIP RUNNER Braid Breach & Clear Breach & Clear: Deadline Rebirth (2016) Broken Sword: Director'...
PZ was an initial offer
or maybe it wasn't? https://web.archive.org/web/20160601131214/https://www.gog.com/news/introducing_gog_connect
And I think it was added later
Although this say it was https://www.reddit.com/r/Games/comments/4m15m9/comment/d3roqja/
The full list of games will always be available on connect.gog.com, starting with these and more:
so maybe it was indeed
so it was actually just a week to grab PZ on GOG for Steam owners
from 2016-06-01T16:00
to
June 8, 12:59 PM UTC
and here's where the service was removed: https://steamcommunity.com/groups/gogcomco/discussions/0/3765605292800661240/ (although they stopped offering games earlier)
Despite there having been no more games on GOG Connect for over almost 3 years, I kept checking regularly just in case the group owners forget to notify us. I did the same today and discovered that the Connect page is no longer accessible and I couldn't find any acknowledgement on the blog about it, though some users pick up on it here: https://...
PZ was never there afterwards
Let me check the tools by downloading them. Tho do you manage to download the Linux ones somehow ? The dropbox doesn't work for me
https://theindiestone.com/forums/index.php?/topic/59675-latest-tilezed-worlded-and-tilesets-september-8-2022/
Tiles Tileset images These are the same tilesets released on February 16. For Windows TileZed + WorldEd 32-bit TileZed + WorldEd 64-bit The 32-bit version of WorldEd seems unable to load all the tilesets due to high memory usage, displaying ??? for some tiles. Linux TileZed + WorldEd 64-bit This ...
I think the only way to get them on Linux is to complite them yourself (or someone else compiling them for you)
But there's a download link here
oh wait true
Can you try the dropbox and tell me if you can download it ?
Tells me this
Actually even the windows one is broken for me
downloads work for me
Why do I always get fucking issues with their fucking downloads lmao
Well thx
Ok so regarding this page https://pzwiki.net/wiki/Project_Zomboid_Modding_Tools
Renaming it to just Modding Tools is mostly just a question of do we even want to keep the "Project Zomboid" in the title ? LIke we already know this is PZ
Imo it's just a looong name for not that much, and yea sure it's the name of the software in Steam, but the software is actually not "Modding Tools", it's TileZed and WorldEd at the end of the day
So idk
imo a rename is undesirable because 'Project Zomboid Modding Tools' is its actual full name and the only name it goes by, i don't think there's any particular reason to prefer shorter page names
i also think that a page just called 'modding tools' would be a little confusing, it sounds like a page dedicated to all modding tools, not just TIS's ones
Yea that's fair
the full title is arguably still a little ambiguous in that way but it sounds more like the name of something
yeah, exactly that, I'll remove the notice then
I just realized we don't link to Project Zomboid on Steam and GOG in https://pzwiki.net/wiki/Steam and https://pzwiki.net/wiki/GOG at all π
Links to SteamDB and GOGDB can be also added. I might or might not add it, so letting you know just in case @lucid junco
https://pzwiki.net/wiki/Project_Zomboid_Modding_Tools links to SteamDB currently
Another parameter missing from infobox item seems to be pressure_max for tires @digital helm. Assuming that parameter is still a thing in B42, I'll just move the tires and keep it so it can be added later
Actually, it might not be there?
item OldTire1
{
DisplayCategory = VehicleMaintenance,
Weight = 15.0,
Type = Normal,
DisplayName = Tire - Old,
Icon = CarTire,
VehicleType = 1,
MaxCapacity = 30,
ChanceToSpawnDamaged = 70,
ConditionMax = 100,
ConditionLowerStandard = 0.04,
ConditionLowerOffroad = 0.5,
WheelFriction = 1.2,
MechanicsItem = TRUE,
WorldStaticModel = Wheel,
Tags = IsFireFuel;HasMetal;WholeTire,
FireFuelRatio = 0.25,
ResearchableRecipes = MakeTireForearmArmor;MakeTireShinArmor,
}
ConditionLowerStandard and ConditionLowerOffroad might be something we want to add, as well with tires being a crafting item and fire fuel, we're missing this parameters (and tags).
Also I think chance_damaged is confusing, I initially assumed it'd be chance the item can be damaged when driving, while the parameter name is more explanatory ChanceToSpawnDamaged
I guess the issue was that "Chance to spawn damaged" may be too long?
It'd look like this
Ah, ConditionLowerStandard and ConditionLowerOffroad is in the table, but since we split these, these can as well go to the infobox now
From https://pzwiki.net/wiki/Template:Infobox_vehicle_part description
capacity
The maximum weight that the container of a single tile can store, or other non-storage related capacities, such as electricity charge (use pressure_max instead for tires). If required, tooltips can be set manually using Template:Container capacity, which are automatically added if container is defined. Up to 3 different capacities can be defined by adding a suffix id to the end of the parameter, e.g. capacity2.
pressure_max
ConditionMax for tires (use capacity for other items). part_tier can be used to display the tier of the part next to the value with the same suffix id.
So what's the pressure_max from? It seems to be something that's not from scripts?
we could utilize capacity for the tires now that they are split though if needed.
A lot of logic in infobox vehicle part was to handle few properties for different types of items
ah indeed, it's MaxCapacity
and the issue with capacity is that the organized/unorganized tooltip is displayed
item OldCarMuffler1
{
DisplayCategory = VehicleMaintenance,
Weight = 10.0,
Type = Normal,
DisplayName = Muffler - Old,
Icon = CarMuffler,
VehicleType = 1,
EngineLoudness = 80,
ConditionMax = 100,
ConditionLowerStandard = 0.02,
ConditionLowerOffroad = 0.4,
MechanicsItem = TRUE,
WorldStaticModel = Muffler,
}
Huh, apparently it's EngineLoudness and we have it already
Same applies for Mufflers too btw ConditionLowerStandard and ConditionLowerOffroad are definitely something we'd want to add to the infobox, the table will be redundant and removed then and infobox can be easily updated automatically.
@digital helm you also link to https://pzwiki.net/w/index.php?title=Special:WhatLinksHere/Template:Infobox_vehicle_part&limit=500 in https://pzwiki.net/wiki/User:Vaileasys βΒ might want to update it π
Then it's only one FR page, two RU pages and TR pages to update
Woops! Good catch. I completely forgot about that
The trailing zeros are removed as a standard. Figured that looked nicer.
I think explicitly adding it as a standard only adds to it, whilst removing it creates ambiguity. I can't remember if there are any that aren't mechanics, but it also future proofs if they ever change it or add something like armour that needs to be welded.
I changed it to |recommended_level=[[Mechanics]] 3 for now then, everything is like that so far
btw, I also changed the tool and tool2 to |mechanics_tool=[[Jack]]<br>[[Wrench]], I guess it's what we want? No idea if having mechanics_tool and mechanics_tool2 is any beneficial?
Not sure if you've found one already, but this probably the best one, unless you find the original quote which was probably from Lemmy on Reddit or something
PZ is currently 40% off and as many as you know, we've always said that we're not discounting the game heavier as a thank you to our early supporters. https://store.steampowered.com/app/108600/Project_Zomboid/ This is also the last sale before we increase the price of Project Zomboid after many y...
I think we said no because the icon would just be the item icon. For tiles it's a bit different
Not sure why there are two dots here: https://pzwiki.net/wiki/Trunk/fr
The page needs a thorough review since b42 changes. Sounds like it's missing. They're listed here, which was updated more recently https://pzwiki.net/wiki/Gardening#Seeds
It's under tools now, which is on the right sidebar
I might've missed that π€ I included it in the Wip vehicle maintenance page
Finally updated "https://pzwiki.net/wiki/Modix" page. Thanks for having us again again β€οΈ
Thanks for updating! I've just had to remove a link as it's against wiki rules.
Will need to be modified a bit though to fit the wiki-style @flint vapor
I think it's clear vehicle parts in the infobox aren't quite ready @proud cobalt π I'll take a look during the week
No problem at all π
it's mostly placeholder being put, the lack of the ConditionLower and fr/ru/tr splits: https://pzwiki.net/wiki/Special:WhatLinksHere/Template:Infobox_vehicle_part
Hopefully that's fixed now? It's still there, but may be cached so I'll come back later and check
@digital helm @languid kayak are you guys noticing an uptick in spam too? I feel like there's more.
How are they getting past the filters?
Yeah. It's been since the previous upgrade. There were issues that I won't get into here, but it's been continuously passed onto Kirrus
Keep an eye out I guess π
I'm guessing newer MediaWiki upgrade invalidated or otherwise created ways to circumvent existing security measures?
Flaws perhaps?
Idk I'm not a network engineer
I fix cars not computers lol
should be better now but yeah, if you notice some, either ban or let us or Kirrus know π
I HAVE THE POWER
Lol
I'll jump right on it if yall don't get to it first
Thats an immediate permanent ban right
Anything that's obvious, ban without question.
Yes, Staff Sargeant! π«‘
I havnt even looked at tile list tbh, idk how accurate it is. Feel free to update duplicate files.
no it doesn't. it APPEARS that the agriculture page is saying that every month that isn't a bad month is growing season, with the automatic exception of winter, but its not clear
I misunderstood what you're asking. To me, it looks like 'growing season' means any month not listed. I.e. not a sow month, good month, bad month or poor month. If so, I think it could be called something other than growing season to avoid that confusion.
Growing season isn't a property defined by a crop, so it's not listed in the table
You have not respect the styling of the modding projects wiki pages
Please read this page
You completely dismissed the entire previous page to just straight up write an entirely new page literally above it, repeating informations and completely dismissing everything
I manually reverted the page to the previous state it was in, I will need you to reconsider the way you just handled that please...
You can see the old changes you had made in the historic of changes of the page
If we are pretty sure it's a bot yeah. We can unban them and they can write kirrus if needs be anyway, so usually it's idenfinite and preventing creating accounts for 1 day from me.
If you do ban though, let me, Vail or calvy know, we'll forward that to Kirrus so he can teach the spam filter too
Okay this is not something I have done before so I'll be sure to let you guys know
Thanks for the heads up
Still has two dots for some reason apparently π€ @digital helm
I'll take a closer look tonight if I have time
I want to get around to removing that template, we already had Spanish being needlessly translated and I would rather people not waste time to translate stuff that will get removed eventually π And it's pretty much just these pages left, not sure if we have some easy way to split them though π€
I suppose some things will get ironed out where a new script run with wiki update will pick the remaining vehicle parts as CalvyBot, and like I said I would like to add the missing paramters there, maybe I'll get to it today.
We still want to write pages for general vehicle parts, right? Similar to how we have https://pzwiki.net/wiki/Radio https://pzwiki.net/wiki/Walkie_Talkie https://pzwiki.net/wiki/Ham_Radio and individual pages right? Maybe I'll work something out for that, maybe it will be easier to move the Turkish/Russian/French pages there and just remove the infoboxes that wayβ¦
There are these pages for starters:
https://pzwiki.net/wiki/Engine (it lacks infobox, but there's https://pzwiki.net/wiki/Spare_Engine_Parts)
as well as https://pzwiki.net/wiki/Heater https://pzwiki.net/wiki/Headlight and https://pzwiki.net/wiki/Headlight
We still want to write pages for general vehicle parts, right
That was the plan
I wouldn't bother with adding the missing params for the infoboxes. They'll get added automatically by the bot. Hopefully I'll get to adding them to the script this week
yeah, but the new parametrs, as in physically adding support to the infobox item π
ConditionLowerStandard, and ConditionLowerOffroad mostly
Found them. They are there, just called degradation_standard and degradation_offroad
Also in the script already. So when we switch over to the new infobox (in the parser) it'll be added
These are what I have for all the vehicle part related properties (may be more I missed)
param["vehicle_type"] = item.vehicle_type
param["max_capacity"] = item.get("MaxCapacity")
param["brake_force"] = item.brake_force
param["engine_loudness"] = item.engine_loudness
param["degradation_standard"] = item.condition_lower_standard
param["degradation_offroad"] = item.condition_lower_offroad
param["suspension_damping"] = item.suspension_damping
param["suspension_compression"] = item.suspension_compression
param["wheel_friction"] = item.wheel_friction
param["chance_damaged"] = item.chance_to_spawn_damaged
#param["mechanics_tool"] = #TODO
#param["recommended_level"] = #TODO
#param["required_recipe"] = #TODO
Fixed
How do we feel about having nav buttons for foraging categories, e.g. like items https://pzwiki.net/wiki/Template:Items_nav
And is this something we'd want to use more? They do something similar on the fallout wiki which I really like. Navigation is pretty easy
ohh, neat! Didn't spend enough time searching for it
glad I didn't straight up add them π
So kind of like a navbox but at the top of the page? Could be used to make navboxes a little less unwieldy with how big they are.
Would great for use in pages like "Weapons" or "Businesses" where there's a bunch of categories and we can neatly display them
I like the idea
explains why there's so much placeholder in these last three attributes π
So just navbar just like in items or furniture just for foraging? Why not
Seems to be these three that filled them as placeholder? https://github.com/Vaileasys/pz-wiki_parser/blob/main/scripts/items/item_infobox_legacy.py#L226
Anyway, I think it should be relatively easy to fix
a lot of the vehicle mainteneance items lack code too, didn't do that manually, thinking bot will pick it eventually
okay, filled that for tires and mufflers now, removing the table. The script will likely update them if I made a mistake
I also noticed that Calvy's recent item revamp script must have skipped a lot of vehicle parts as they didn't use the infobox item. They lack new layouts such as ==Navigation==
Yeah, I had forgotten I added placeholder instead of commenting them out in the old infobox. New one is what I showed, where it's commented
I think the current design we have, we'd want to be strict with its use, because it's not as compact as fallout wiki's. So really just overview/category/type pages.
Could be good for business types. Should be easy enough for you to make.
https://pzwiki.net/wiki/Template:Navbar
Also, it's already there on the weapons page π
When we finally have all the locations done (which may be sooner than later if I can continue to contribute) I'll experiment it with sandbox
Yes i only did items, nothing with vehicle parts
It's written on my whiteboard to add support for vehicle parts, if they're being merged into items it should just work
Is it possible to create the Katana blade or no?
It doesn't seem so
That sucks, at least we can make the "Sword"
Does the spawn rate of Katana man the same or is it different now?
You can use a katana blade to make a sword but not a katana, You also cant make a katana blade or the katana itself
There's more ways it can spawn, some of them slightly higher effective chance of spawning
Some of the much, much lower
Like from 0.2% to 0.02%
Yeah day 60 1%
I started a basements article and energy fell off the cliff so its quite stubby now, but at least there's an article now
these are regular items so I guess the script will auto-pick them?
yup, just gotta remove the fr/ru/tr usage and the vehicle template can be removed altogether
I will work on generic vehicle pages hopefully this week (in wiki editor time :D)
I've uploaded the 128px versions of the side icons, while leaving the others as they were
https://pzwiki.net/wiki/Category:Left_HUD_icons
They are named as they are found in the files
Rename {{Obsolete}} to {{Removed}}. This one seems simple enough, i'll get the bot going on it
@languid kayak ^
@languid kayak Just files left, should these use removed even?
https://pzwiki.net/w/index.php?title=Special:WhatLinksHere/Template:Obsolete&limit=500
There are some low-handing bot work btw still on tasks
Including some of the repeatable one (not sure we do run them on some semi-actual basis? Is the list even up-to-date anymore?) Also was thinking of removing stuff that we definitely won't be pursuing.
build β Build (like I noted IIRC) was probably mostly fixed manually, I don't really encounter it but interesting how many might be left π
another Calvy W
oh yeah, I'm now reminded of the fact that I'm supposed to be working on randomized stories
got carried away rewriting the zombie article
Still awaiting that π
Some of them are done every time the updater is run, but that's only on item, fluid, tile pages. Some of the ones waiting aren't as easy as they sound
The aren't easy as they sound we can think whether are worth pursuing at all, I can remove them altogether if they take more effort than it's worth
Who tf ghost ping me
Template:Obsolete deleted, all uses moved to Template:Removed
Some of them finished/in progress
<@&671452400221159444>
feel free to adjust as needed if somethin's off, as I might not know which π
Every page with a navbox should now have the navigation header
Awesome!
Turned out I managed to do it in reverse wiki editor time after all. https://developer.valvesoftware.com/wiki/Valve_Time#Reverse_Valve_Time
Goodbye {{Infobox vehicle part}}, you served us well π«‘
You may want to update your user page @digital helm https://pzwiki.net/wiki/Special:WhatLinksHere/Template:Infobox_vehicle_part
I'll probably work more on the general vehicle part pages, right now they are created based on the individual ones, but there are a lot of duplicated info and may be some factual errors / copypasta.
I left the redirects for now, but not sure we will need them still? E.g., https://pzwiki.net/wiki/Special:WhatLinksHere/Trunk_Lid_(disambiguation) is not linked and we can swap between variants from https://pzwiki.net/wiki/Trunk_Lid#Variants and the individual pages
The base Trunk Lid page could be used for all the common info, and just add the specific differences on each variant page. That's what we started off doing with the item splits, not sure where we ended up with that though.
But yeah, the dismabig page probably isn't necessary, but it isn't doing any harm, is it? Could link to it in an About on Trunk Lid
Yeah, the first thing is the plan. I'd have to re-read it and keep the generic info on the main page and just keep the relevant bits in variants (where individual parts should be the only things parser will touch).
As for the disambigs, I can link it if they are useful, so they no longer start appearing in https://pzwiki.net/wiki/Special:LonelyPages
Although disambigs are kinda messy anyway, I gave some attention to them in the past, but there are some thinking to iron out as well I planend to go through eventually (no ETA on that): https://pzwiki.net/wiki/Category:Disambiguation_pages
Nice, time for me to forget about it in my newly created pages 
Reminder to leave the item id out of the infobox, then the bot won't touch it
Seems weird, you can't smell CO in real life kek
Also won't only 65% kill you π
Isn't it 95%? But still relevant lol
Though good point actually; making tired/sleepy (or dizzy/fainting/whatever, not sure there'd be a matching in-game mechanic for it) would probably be more realistic π€.
Do we need a page for https://pzwiki.net/wiki/Hood_Ornament or disambig?
Currently the three are listed as https://pzwiki.net/wiki/Hood_Ornament_-_Badger#Variants
and the item themselves use the same model as plusehs and cannot be found (nor they work) β not sure if they will be properly implemented or scrapped eventually
@proud cobalt weren't you doing these kind of redirects with bot before? https://pzwiki.net/w/index.php?title=Jerrycan_of_gas&redirect=no
Is this still working? Seems a lot are missing for the new items
(this one I created manually :P)
I have not done it for B42 yet because there was so much movement in items. It's probably good enough to look at doing now
The town not named jamieton also has a basement named lot_basement_jamieton_bunker_01.pzby just to be a little more confusing π
That isn't the Jamieton Army Surplus?
It's not really connected to the store
When we say "Jamieton" we both mean this place, yes?
Very strange...
Yes, except it is confirmed not named Jamieton
Wait, if so, then what is it?
Pat says it's not a town so it doesnt have a name
Running now, 3 hour eta
@thin cloud you may take a look at that (this reply and convo below), seems that mappers thinked similar to our wiki editors π
@languid kayak current output for vehicle part infoboxes https://pzwiki.net/wiki/User:Vaileasys/sandbox_5 (no more placeholders) - still some clean up to do which you'll definitely notice π
Idk if it needed a ping π
How do we feel about moving bracketed parts of an infobox title to the next line, and reduce size slightly? Citizen skin already does this in part to the page title
I prefer it on a new line
2700 new redirects 
probably that mostly; which is interesting as I wanted to touch that as well π
Actually, I wasn't sure whether mL or ml should be used (as both are correct), I mostly see it written as ml but I never paid attention how it is in game and maybe more regional difference
Jamieton not a place
What is then, a weird closely knit assortment of houses and businesses?
The author of the map π₯΄
Yeah, new line seems perfect π I guess it's automated, right?
I now removed th info already in https://pzwiki.net/wiki/Brake like that https://pzwiki.net/w/index.php?title=Brake_-_Old_(Standard_Vehicle)&diff=prev&oldid=1066103
I gyess that is enough for these pages and will continue for the rest if time permits, though if there's any comments, it's best to give them π
The placeholders in infobox and missing code will hopefully resolve themselves with the next script update
Also, can we list vehicles that can spawn with the part? https://pzwiki.net/wiki/Brake_-_Old_(Standard_Vehicle)#Obtaining only list containers, a lot of others pages don't list it all.
also, is it sports or sport? I see contradictions; I think we had this discussion before?
sports it seems
We could, but the quality is random, so it'd be every vehicle in that vehicle type. Maybe just link to either the vehicle type or the base vehicle?
Most containers are overwritten by by the vehicle itself, which would be why it's there
I'm thinking of adding the part type. Then we can link back to the base page, or connect light bulb to headlights, etc.
Yeah, we don't say a "sport vehicle" π
that could work too. Right now I at least ensured a link is there in the description
yeah, sounds more natural π Fixed in https://pzwiki.net/w/index.php?title=Vehicle&diff=1066121&oldid=1056823
Both places would be good I think
Anyway, kinda tired, but will continue tomorrow probably. 6 out of 9 brakes are done, more parts hopefully tomorrow (wiki time)
the main carpentry page has a typo under tools: screwriver
can't fix because its protected
Not protected, just need to have an account
Thanks for the help π
you as well!
Maybe the real Jamieton were friends we made along the way
@digital helm @proud cobalt I went through all the town pages and added improve to them, maybe it'll spark some others to help. While crawling through the non English pages I found many pages significantly out of date. I just put outdated with hidecat parameter, as we don't want these pages to be mixed in the the outdated pages as a result of Build 42.
This got me thinking, I wonder if it'd be worth it to make a site maintenance subcategory for outdated translations? I know our translation community is a bit non existent at that moment but documentation couldn't hurt right?
I think the best way would be to add a parameter to {{outdated}} for this purpose, that would put them in a separate category in site maintenance. Thoughts?
Would maybe be interested in partaking of some of the work myself, get to know under the hood work better maybe.
Also the chicken page's non English links redirect to the food not the animal
Can't seem to figure out how to fix it
btw @digital helm not sure we want to do with that text overflowing? I think the vehicle parts are the only ones with such long name https://pzwiki.net/wiki/Brake_-_Performance_(Standard_Vehicle)#Variants
you don't have to put hidecat on them, as they will be classified as outdated/xx
There is a site mainteneance for every labnguage, see for example https://pzwiki.net/wiki/Category:Site_maintenance/pl
https://pzwiki.net/wiki/Category:Outdated_articles/pl β notice the results are different in https://pzwiki.net/wiki/Category:Outdated_articles
Right but last time I checked I added them it also added to English category?
Unless I'm misremembering
no, if they are added, it's an error, probably in template π
We only have 20 outated pages and ` screenshot, and less with the vehicle parts hopefully sonnβ’ (they had old infobox so the code wasn't updated automatically; Calvy's parser should settle it eventually) https://pzwiki.net/wiki/Category:Outdated_articles
Lemme test in a sec holup
if you want you can safely remove the |hidecat=true from https://pzwiki.net/wiki/Special:Contributions/ThinkDock1721 (10 results, 9 8 now), if not I can do that too π
@digital helm are this namings correct?
https://pzwiki.net/wiki/Livestock_Trailer - proper case
https://pzwiki.net/wiki/Horse_trailer - sentence case?
If the latter would be just called "Trailer", it'd be probably "Trailer (horse)" like https://pzwiki.net/wiki/Trailer_(advert)
Also this page is due to be created, right? https://pzwiki.net/wiki/Special:WhatLinksHere/Trailer_(cover)
Shit you right an stupid
Will change it
They are/were correct. Hadn't gotten around to checking in 42.10 before reporting to pat
actually the other way around, you wanted something we already did, great minds thinks alike they say π
ah, so one is proper and one is sentence case? Definitely something to report, other than that can put it on trivia
(and redirects fot both proper/sentence case if we don't have them already :P)
@proud cobalt should we make redirects for this, or will it be fixed/changed on a script to link to proper page?
https://pzwiki.net/wiki/Special:WhatLinksHere/Guard_Truck_Bed
https://pzwiki.net/wiki/Special:WhatLinksHere/S_W_A_T_Truck_Bed
I just updated redirect for a regular "Truck Bed" https://pzwiki.net/w/index.php?title=Truck_Bed&redirect=no to https://pzwiki.net/wiki/Trunk
Also, would be best if the original and not redirected name would be shown in the distribution table, else these are just redirects:
https://pzwiki.net/w/index.php?title=Seat_Rear&redirect=no
https://pzwiki.net/w/index.php?title=Seat_Front&redirect=no
so without clicking one will not know wheter it's front or back seat on mobile https://pzwiki.net/wiki/Gas_Can#Loot
but yeah, the previous one should probably go to "Type", as it'd be "Prison Guard" and "Police SWAT" (no issue why spaces are parsed?)
@flint vapor I went ahead and changed this page to {{improve}} since it hasn't been touched in a while. If the page really is that short feel free to remove
@digital helm Clearing out the wip pages, found this that hasn't been touched for a while and looks good to me. I went ahead and put {{improve}} on it but if its all good feel free to remove https://pzwiki.net/wiki/Template:ToggleHeading
What was happening with this? Were you still wanting to use it? I'm not sure it should be used tbh. I think the TOC should be good enough
I was just clearing out site maintenance and saw that you made it and then never touched it but didn't wanna just smite it in case you still had a plan for it or smth
I'll take a look at this and see if @proud cobalt and I can sort something out. I got vehicle parts structured nicely in the script so should be able to fix it there, but a redirect wouldn't hurt in the meantime tbh
I made it because you wanted it lol π happy for it to go if you wanna do the execution?
Oh wait I think I remember this wasn't there like the whole thing about the collapsible headers at one point for the sake of page length?
Please forgive me its 0500 over here
maybe I'll experiment a bit? Especially on pages like Louisville and other long pages
But it doesn't solve the character limit problem of extremely long pages. Still could be useful. I'll play around with it and if it's not needed I guess I'll delete it
My concern is its usage. Because it's a template you can't have any | or = characters, which could cause issues down the line when people want to edit it. Or people will see it used there, then it'll start being used in other places, and cause issues there. Essentially, it could cuase issues, maybe not today, but someday
But take a look and we can see
I was thinking the same. I know that's how I started editing, looking at other pages
Doc will help but I'll bet many won't even know how to read it
Or won't even know that what they're editing is part of a template. Because it's essentially going to be the size of a normal page
Right because won't it just replace a whole section header?
Hmmmmmmm
We might have to come back to this, and/or create a dummy page. Because there's no page about the animal in that language, there's nothing to change the redirect to
Yeah. An entire section's worth of content (or even multiple levels)
I wonder if we autotranslate the pages and change redirect target? Good band-aid for now I think
I was thinking along those lines, but the English page isn't exactly finished
Ykw I think we should probably just wack it. If you want I can save the code in a text file in case we ever go back on it?
No but neither is the redirect fiasco
I mean most translations get abandoned anyway so π€·
Alternative is to just delete it
*the redirect I Mean
Yeah, especially considering we already have {{about}}
I'll get to that tmrw
I think just deleting it would be the best option yeah
blank slate for someone to do something with. A redirect might feel scary for someone to replace
Agreed
I've deleted it and added a link on my user page. So we can undelete it if we need it
Cool thx
Yeah, I knew this was going to pop up again. Because of the variation in the length of words. Probably shouldn't shorten the character limit anymore than it already is. Might be something to consider moving to lua so we have more control over the content. It's not hurting anything, so I'd put this is pretty low priority
@languid kayak hood ornaments are used in Base.ModernCar_Martin haven't tested in-game yet
Also, updated vehicle part infoboxes if you wanna have a look. Fixed vehicle type and added vehicle part type https://pzwiki.net/wiki/User:Vaileasys/sandbox_5
It is something that should be fixed, rather than band-aiding using redirects, i have starred it on my todo for prio
^
Wasn't it stub before ?
neat! I decided to add hood ornament as future and will make a page for them
you can ping me for these, I think I spent on site mainteneance more time than Vail and originally had a plan to do similarto what you do now π
as in wip/improve/stub pages that is
though I do try to read everything anyway
not sureI can find all these pages easily though...
typical wiki editor time π
Either 0500 after waking up or 0300 before going to bed π
Animals are one of the areas where least amount of work was put sadly.
admins can undelete pages too so nothing is truly lost unless Kirrus purges them (which was never done, wiki doesn't take that much space)
My plan was to do them next, but got distracted with foraging
Also one issue with translations is that we're kinda waiting for official ones to hit too. And the project is not really managed too.
Also not sure at this point whether MLEB is planned/needed? Not really pushing it much nowadays.
I think Vail planned some translation template changes for {{T}}? But the templates currently are not so bad either.
"planned" yep... again got distracted π
MLEB would definitely still be convenient for translators imo
We should probably make a page for it in the end https://pzwiki.net/wiki/Special:WhatLinksHere/IGUI_VehicleNameModernCar_Martin
Though I think the name should scrap the IGUI_VehicleName? We got some autocreated variants of these: https://pzwiki.net/wiki/IGUI_VehicleNameModernCarSmashedRight
Technically I think that is the name shown though⦠(maybe something that could be pushed for TIS, adding names for these even if just for debug?)
Created https://pzwiki.net/wiki/Hood_Ornament for now β needstesting/verifying and then fiilling usage
Here's the plan I had back then @naive imp if you want continue clearing the Stub/Improve/WIP: #pzwiki_editing message
Verify should be relatively doable too.
Basically stuff in https://pzwiki.net/wiki/Category:Site_maintenance
@digital helm updated that manually, not sure if an exception should be made in the script instead though https://pzwiki.net/w/index.php?title=PZwiki%3AVehicle_list&diff=1066453&oldid=1011325
There will be. This was generated before we recorded vehicles in the page dictionary
Although I should lik to Trailer (cover) too
As anybody made a list of all the new wells they added in B42?
I forgot about these. I'd copy the format of the other ones. Which I think is "Wrecked"(?)
Probably not https://pzwiki.net/wiki/Well
Yeah they didn't
can I please get my wiki role removed, thank you 
Just tested it. There's no real usage. The usage for Martin's vehicle is install & uninstall like any other part. Can't see the hood though because it's clipping underground π so the 'future' usage would be install on vehicles.
you need to do it yourself in id:customize
oh right, thanks
I've filled in the usage
https://pzwiki.net/wiki/Trailer added about to the (redlink) cover, but I think we should make a disambig for trailers too so we can link the other trailers https://pzwiki.net/wiki/PZwiki:Vehicle_list#Trailer
disambig page would be good
neat π
I want to make a https://pzwiki.net/w/index.php?title=Lightbar&redirect=no page too, just not sure if right now
do we have any vehicle disambig pages?
I don't think so. Would that be needed? We have a list on the page, and the vehicles page
was wondering if there's something I can easily copy from π
oh, probably not
Do guns in B42 still have crits like they did in B41 or nah?
Lightbar page would be good. I've added it to the page map for vehicle parts, since it's technically a part, even if not (un)installable
"part": {
"lightbar": {
"mechanicArea": "Engine",
"area": "SeatFrontLeft",
"durability": 1
},
page map for vehicle parts? you mean on scripts?
Made a basic one: https://pzwiki.net/wiki/Trailer_(disambiguation)
wasn't sure whether we should list models as we do with item icons π€
Maybe a PZ (video) trailer could be mentioned too? There's been a few actually
I would assume so, by just looking at the code
that's my search results π
Yeah, so we get this Vehicle part type
ah, makes sense
Added the missing trailer page https://pzwiki.net/wiki/Trailer_(cover)
Nah, I don't think we'll need the models. Icons are good because they're so small
No, was just {{wip}}. Standard protocol for those pages is to change to {{improve}} after nobody edits them for a bit, (if they still need work) as wip is for things under active work.
π
hi
Hello π
Made some changes and it seems better now
I'll send you some stuff, probably over the weekend, to get those links going to a consistent place
@digital helm Is BusinessX just unfortunate back end naming?
https://pzwiki.net/wiki/Genuine_Beer_Chevalier_Step_Van#Location
ProjectZomboid\media\scripts\items_weapons_firearms.txt
ConditionLowerChanceOneIn = 200,
Retrieved: Build 42.10.0
Jesus, that's crazy!
I thought somebody pressed wrong or vandalized the page
Is this an anomaly with just the deagle or is it also the other guns?
Likely not intentional, or condition has changed in B42, the template hasn't been checked afaik
Has the same condition lower chance
Damn they couldn't bugged out the durability of the M16? Why out of all guns, it is the Deagle that is bugged? π
M16 has same as deagle
Firearms have been reworked in B42 though that's why the article hasn't been verified for B42
Yeah, iirc it's to scale the spawn rate
https://pzwiki.net/wiki/Lightbar Kinda stubby though.
The intent would be to describe both the items found in B42 at glance, as well as the usual siren functionality.
My thinking too. Looks good.
Woah this new visual editor is... interesting
<@&1205891296565268520> announcement:
As ThinkDock has noticed already, the wiki now has access to VisualEditor! While experienced editors may still prefer source editing, visual editing allows edits by users who aren't as familiar with the wikitext system. We're hoping visual editing reduces the intimidation of making edits/fixes for new editors.
This also came alongside the enabling of TemplateData (a metadata extension and requirement for visualeditor), and CodeEditor, a more advanced source editor for Lua, CSS, and Js
ok
gonna try this out my eyes hurt from massive walls of wikitext
The hope is for a new extension to help with that soon too π
Am I supposed to have this role
Iβm unsure if Iβm supposed to have this role
π
It means you edit the wiki, that's how you get into this channel. Feel free to remove it in id:customize
yippee syntax highlighting (maybe)
Ah thanks
Please don't spam nonsense
ok
This is for the THIRD TIME I've activated an alarm despite having the building key
When's the wiki getting updated? For build 42?
It already is being updated
Alright thanks for the info π π
OMG so banned


You have access to the channel without the role too
You're right it's just the main way
Bro what is this TURBO show that increases sickness, stress, and insanity
I seen it broadcast at around 18:00 on July 9
weird that the "woo" makes you sick π€
is the wiki at least somewhat accurate now?
Yes
if it's not, look at the version on the top or whether it's marked as [verify] or similar. If not, feel free to edit or report here.
Most of the infobox stuff, as well as obtaining and history is up-to-date up to the most recent version (42.10.0), 41.78.16 is not really actively supported. @wheat spire
has it always been 100% fast shamblers by default prior to build 42 or were things different sometime before build 41?
As far as I can remember yes, except on challenge maps
I think studio has day sprinters
nice
ok second question
would it be necessary to add a small blurb somewhere about zombie ragdolls
need justification to put a gif of zombie ragdolls flying on the page
oh yeah I'm talking about the zombie page rewrite btw
sure
Eh why not
I wish the remove coords feature on b42 map also removed the red marker from links. It's annoying to repeatedly input other coords into my search bar to move it so its not in screenshots
@proud cobalt feasible from your end?
my favorite wikipedia
Same
God yes it's necessary
That's probably doable I'll try remember maybe tomorrow depends how busy I am
<@&671452400221159444>
This channel is for wiki discussion only. Please do not spam random nonsense
Its actually not a random nonsense
but 3-4 images of some scam
Jesus another interface change on the wiki haha ?
What exactly? This one should be relatively minor
Just use edit source. I will say that VisualEditor is great for editing transclusions of templates though.
Lmk when you come to a conclusion. If it's too much it's not a huge deal it's just annoying lol
oh the editor, yeah π
What other interface changed? Did I miss something?
I though it was the skin upgrade, but that was before. It's minor tweaks you can read on https://github.com/StarCitizenTools/mediawiki-skins-Citizen/releases (we went from 3.0.0 to 3.4.0)
Oh I use vector 2022, I hate the citizen skin.
ah, makes sense. I got used to Citizen and we have it default, but there was some discussion with Vail and Calvy. How is Vector 2022 for you? And do you use light or dark mode?
so i'm the only one using timeless? π
I was a timeless lover but citizen just has so many improvements for active editing I had to switch. Oh and dark mode
Will do
Curious what it is you don't like about citizen
Fixed and live
Lmk if there's any other qol fixes like that for you guys
Vector's great. Simple, easy, to the point. I use dark mode to not obliterate my eyes
I'm not a fan of it on desktop. Too many click-through menus and the overall architecture of the clickable elements, I'm just not a fan of. I like how Vector 22 has all the stuff on the sidebar, etc right there and easily accessible. It's also what I'm most used to seeing on other wiki and I prefer the asthetics of Vector over Citizen.
Tl;dr keep it simple stupid
You're awesome bro fr thank you
I shall remain on the lookout π«‘
Good points. I'll keep that in mind, thanks
Hello <@&1205891296565268520>s!
Announcing the very first PZwiki annual review month! It's time for us to have some discussion and settle down on the direction of the wiki. More info available here:
https://pzwiki.net/wiki/PZwiki:News
Thanks to our affiliate @past glacier and the IFW for the inspiration and help making this happen.
Remove this ping in id:customize
Relevant lol ^
finally finished translating the survival guide, that was so goddamn long i'm dying π
C
Was asking, as we mostly push fixes to Citizen, if there's something off, let us know too! It's Vail mostly taking care, but I can try to adjust if needed too π
I used to dislike the Vector 22 back when it was added on Wikipedia, but I got to like Citizen more π
Double clicking is annoying though, I agree.(there are keyboard shortcuts, but not always accessible).
Calvy likes editing on mobile, I'm not really fond of mobile editing
I don't really edit on mobile right now, but definitely use wiki on mobile
yeah, saw that, good work! I tried updating Survival Guide in the past, when you translated it, did you have any thoughts about the English page?
I think the page may be a little too long and though about refercing survival guide in-game, plus we'll adjust it to B42 eventually, I'll definitely ping you for any changes if needed be π
Just keep in mind that some pages (like https://pzwiki.net/wiki/User:Mid/zombie by @serene sage is going to be rewritten), so if you want to translate some big pages you may ping me or Calvy (or just ask, we read the chat), so see if there's a plan for some rewrite just in case π
?
Please don't spam
I don't think I've ever read that article, because it's just too long. I also noticed today the in-game survival guide is Zomboid Survival Guide, not sure if that naming is new
The last bits are kinda irrelevant, and should probably be moved, especially now that we have good modding/mapping support, as they cover things like chunks IIRC
CalvyBot recently hit 300k edits btw π
My memory is hazy on this... does Blacksmith trait give you American Bladecraft knowledge?
Definitely too long. Right now I can't check and I have awful memory, but I remember reading some parts that could be another page altogether, and others were redundant -both in the paragraph and as a whole- I cut some of those in the translation. I feel sometimes there were periods that should be comas (mostly in the parts were the skills are explained) but idk if that's just the way I write and in English it makes sense (I'm self taught, so I screw up English grammar regularly)
Will do. Vector has been very solid though, nothing particularly wrong. I think since we used it for so long we mostly ironed out all the kinks
It's all good, English grammar is bullshit
I can give it a look over for you if ya want
I use Grammarly to find and auto-correct any spelling or grammatical errors π
<@&1205891296565268520> Big infobox update going live, if you see any weirdness please report to Me or Vail.
Remove pings from this channel in id:customize
what the hell am I doing here
I had ambitious plans to re-read it, but I only did quick copy-editing, replaced images and did some minor work there to remove obviously outdated stuff. Will definitely need a second look.
you have the Wiki Editor role, you can remove it in id:customize
I donβt belong here
Iβm a creep, Iβm a weirdo
I'm moving Autogen vehicles to a new category
https://pzwiki.net/wiki/Category:Autogenerated_articles_(B42_vehicles)
Do we need articles of burnt vehicles?
They only good they serve is Welding XP and materials
besides whats the point of having a wiki if we're not gonna mentione everysingle object, function, and process in the game
that does bring the question, do different burnt vehicles take different amounts of time and propane to disassemble? are there different coefficients of friction involved in towing them to different locations? is there a difference in the components that you get from them when disassembling, separate of what you get for higher skill levels?
Soon
hey @cedar yoke, i'm assuming you have the same name on the wiki. just want to confirm where you got the xp values for the new books before i update all the pages π
I tested it in game!
opened new world without any mods enabled on default apocalypse settings and just insta leveled myself and insta read each book
in build 42
Great work thanks π i'll make sure each individual page lists the correct multiplier
Nah i just didnt want to repeat work that's already been done 
whoa holy crap you created B42map.com? that site is so useful
I just want to say thanks for making it man
Thanks man, it's very helpful for us too, it was actually wiki editor exclusive until a community member offered to host it on their server
oh wow, that was very generous of them!
and it makes sense that it would be quite helpful for wiki editors LOL
That was fast
yeah got them in another chat
Nice work
thanks
Does anyone else think the 'consumable properties' section/Template doesn't really accomplish what it sounds like it should? I know we have the Infobox but shouldn't we have all the consumable properties here?
As in the nutrients? I guess to me the point of it is to show the difference between each of the stages of cooking and perishing. Something like the nutrients doesn't change afaik
To me that that wouldn't fall under "Consumable properties" it might fall under a cooking section or something. Consumable properties sounds like all the properties when Consumed, something that should be on every food item page
I think it more comes down to the naming of the template, it doesn't really align with its purpose
I agree with that. The perishable part though, isn't really relevant to cooking though π€
I'd be happy to keep it under consumable properties + add more info to that section. Whether in the same template or not.
I think that'd be good
Not sure how something like nutrients would fit into the existing template though, without it seeming overcrowded, with a lot of repeated values. But something to play with
Something to definitely add. Doesn't seem to be any difference between vehicle types. But a list of the items, and probability of each is something that should be added, probably to the Car Wreck page https://pzwiki.net/wiki/Car_Wreck
Would likely just be a second part of the template
<@&1205891296565268520> Announcement!
Visual editors got their update now it's source editors turn! The CodeMirror extension has been enabled on the wiki turning the old wall of text into beautiful coloured wall of text π
Turn it on by clicking the little pen icon in the source editor. Features include:
Coloured differentiation for templates, links, headers
Bracket tracking in templates
Collapsible sections in editor
And more!
To remove these pings, remove the wiki editor role in id:customize
What should we do about articles in testing files that were created before we knew they existed. Eg.
https://pzwiki.net/wiki/Bitters_(Placeholder)#Code
@digital helm you were looking at doing a copyright template for files right? A while ago now π
These are commented out, right? I'd leave them and just mention that they can be found in the game files with these properties, but cannot be obtained/spawned in
A long time ago now. Would have to have been at least a year ago now π
Something simple like this would've worked
They're not commented out, just in files marked for testing (look at the source)
Haha time flies right
Maybe they have a tool tip too
that might be a low blow
Ah... honestly idk. Maybe still just mention they're testing items, and may appear more fleshed out in a later version? I assume they can be spawned in.
I can't test but the dev fish item can be spawned and is in one of those. A note might be best
I wonder if they spawn naturally too. From the generated container table, I'd assume so
Nice ! Sadly I might still continue editing outside the wiki page with the same VSCode extension for wiki editing I've been using π
I wouldn't blame you for that, there's definitely times I take articles out
It seems so
apart from tanning, can i use brain for anything? can it be composted or anything?
Part of your collection
Added fishing to obtaining
https://pzwiki.net/wiki/Largemouth_Bass#Obtaining
Sick π
I'm leaving some items in autogen intentionally even though they could be finished based on the current patch. The main reason is implementation. Currently some items (mostly new metalworking related) are missing implementation entirely (Usage and/or Obtaining), while some we dont have a nice way of displaying yet (butchering, animal parts).
Butchering is now included in the loot template. Tomorrow i should be able to get to adding obtaining to all the items that now have data.
https://pzwiki.net/wiki/Deer_Leather_(Unprocessed)#Obtaining
Done, about 300 more articles with loot
Bro you're a fucking MACHINE
What the actual hell
Work on standardizing locations continues steadily. Got about half of Irvington done at this point, my goal is to get Irvington and either Ekron or Brandenburg done be the end of the month
Given that @lucid junco has mostly laid the foundation for it (major thanks once again by the way) I think it's quite feasible.
Thanks bro. Ive got a personal goal trying to reach by end of month
Is that goal to finish the wiki?
That's a stretch goal
Having autogen cleared would be really nice though
Maybe then items could be done by the end of the year
Now that'd be nice
Ok animal autogen mostly done, autogen under 700 now
Is there any room or building in the entire Knox Country that has the "armyhangar" room definition?
Not that I'm aware of
I seen somebody get those air force coveralls from out of all things, a late game bandit xD
Im pretty sure the air force ones legit just don't spawn
I should get to the new outfits one day
I saw a guy who found Air Force coverall on a zombie
If I'm not wrong, he doesn't play with much invasive mods
Nice find. I also think you'd be hard pressed to find a locker in a bedroom room. So foraging would be the only way to not lose my mind
Little less exciting than butchering loot. But we have animal corpses now https://pzwiki.net/wiki/Corpse#Dead_animals
Looks nice
Does simply leaving the electric stove on for too long cause fire? Or does it need to have food burning inside?
it has to have food burning inside
leaving ovens on causing fires on its own is persistent misinformation
I was afraid I accidentally left the stove on
But I took out any pieces of food
My ADHD ass, should be safe, yes
Container items done (mostly [as usual now]). 580 autogen left
Good afternoon.
I started translating the pages into my own language and found that I couldn't rename the page name.
For example, I want to rename the page name to Russian and write "Transport" instead of "Vehicle/ru".
But it gives me an error.
Help please.
For example, here is a page like this - https://pzwiki.net/wiki/Vehicle/ru
the way to change the display name of translated pages is by using the title template. at the very top of the page on the first line you would add
{{Title|Π’ΡΠ°Π½ΡΠΏΠΎΡΡ}}
<@&671452400221159444>
Nobody online atm, i can remove from this chat but then they cant ban
Wack
Wow, usually for these they get deleted in minutes
I've deleted it, and reported to mods
Why are there constantly repeated Mr. Beast scams

