#pzwiki_editing
1 messages Β· Page 54 of 1
Id like to call to attention the zombie article in the pz wiki. I think it needs a full rewrite. Some sections could be fine with some edits but others should br scrapped and redone. If we all take a chunk we should be able to fix this article. The sections that need to be done are:
Spawning
Behavior
Hordes
Combat and damage
Crawlers
Sprinters
Knox infection
Wounds and decomposition
Outfits
Unique variants
Items
Everyone can take atleast one. As people volunteer to edit sections i will remove them from the list!
Iβve already got a draft going: https://pzwiki.net/wiki/User:Mid/zombie
planning on rewriting the entire thing from top to bottom but lately time has become a much more precious commodity
You want help?
Iβd like to draft the thing up myself first, then I can open it up for other people to make changes
that way things remain more consistent
Kk
@lucid junco wouldn't logo from https://pzwiki.net/w/images/3/30/Coalfield_Brochure.png be better for https://pzwiki.net/wiki/Coalfield main logo btw?
is https://pzwiki.net/wiki/Winter_Is_Coming enough to no longer be stub too? Pinging @lucid junco as you did the most edits recently there?
Maybe, Ill give it a shot sometime later if no one else does
Yeah, the only thing Id do is to leave coords somewhere of the starting house
Yeah, I couldnt figure out of the top of my head how to make it as a link, so just removed it
And obviously it would go to the house, not the message
Huh, this is indeed something I never heard of? https://pzwiki.net/w/index.php?title=Vehicle&curid=10651&diff=1011245&oldid=1011071 Discord is not really easy to keep track of, or maybe some devs can be asked again
Wamted to link to Fossoil Chevrol D6, but I realized it has no unique page yet https://pzwiki.net/w/index.php?title=Vehicle&action=edit§ion=1 β Vail mentioned the naming is not finished yet though https://pzwiki.net/wiki/Chevalier_D6#Variants so not sure whether I should touch it π€ Leaving for future though
"Chevrol"
not sure what does this means? Exercise fatigue? https://pzwiki.net/w/index.php?title=Talk:Exercise&diff=prev&oldid=1012141
Is it a fear moodle indeed? https://pzwiki.net/w/index.php?title=Moodle&curid=322&diff=1012175&oldid=970811
Probably a question that will have a no answer but, is there a tooltip system when hovering links ?
Where you can show extra text somehow ?
Okay, a bit late, but here's the May 2025 summary <@&1205891296565268520> https://pzwiki.net/wiki/PZwiki:News#May_2025_summary enjoy!
Me
Heck yeah! lol I hope they have consumer cybernetics, too.
Faalagorn...
Get it right, ralf
We have tooltips, but not for links, that would require an extension (it may be included but not activated)
Nice work @flint vapor i don't get to keep up with the modding side much so your summary very helpful. Making great progress it seems, and almost 600 joins to the modding discord is great
For an external link you can do [https://google.com <span title="example tooltip">Example</span>] although it's not very pretty
the summary was an hour or so late as stupid me forgot to include it though π (sorry!) so everyone who didn't get to read it yet, please do so π
I have all the pages generated, I just need to not be lazy and get it done
Though the names would have to be adjusted manually?
Once I create the pages, I can regenerate the page dictionary and automatically update the tables
but it's all on a script, not manually, right?
as in the name of the vehicle (that is manually, but in a script, not the actual wiki :D)
Name of the vehicle is automated. If they don't have a unique name then they shouldn't have one in-game either. So the page will be something like Chevalier D6 (Fossoil), but the name will still be Chevalier D6 (same thing we do for items). It's all automated. Creating those pages will need to be manual
Took me 3 hours to get to it π
Thank you ! Yeah 600 is quite a lot for sure 
Jamieton page created by a new user, i've given them some info on how to format the article, give them a chance to update it/verify its name. But making you aware @naive imp @lucid junco
https://pzwiki.net/wiki/Jamieton
https://pzwiki.net/wiki/User_talk:Calvy#Jamieton
Jamieton is not a real location
And its not like the case of burnt town or Tanglewood, since it doesn't have anything distinctive to it
Nor does it have any boundaries
I'm giving them a chance to show anything other than this
Thats also a thing
There are nothing in the game that calls this location Jamieton
Nor is this location marked on the map
The only other thing that it has going for it is some folks calling it Jamieton
Like i said, i'm trying to give them a chance instead of straight up deleting it
Unless devs confirm that this location exist, like with valley station, it isn't a real thing
Looking into this now, as i first thought it does show in the contents of the other items, e.g. The diamond can spawn in the pouch and the pouch can spawn in the duffel bag Base.Bag_MoneyBag (duffel bags are not updated to B42 yet).
https://pzwiki.net/wiki/User:Calvy/sandbox
The loot tables don't account for the bag contents. @digital helm has already made a contents specific parser so it shouldn't be too hard to implement into distributions for specific items, it's just working backwards. On my todo now
I will ask but for now there is no evidence it is a town i agree
Pat confirmed it is not a town
Then get the bro out of the kitchen
Ok. I'll put a trivia on that army Surplus later tonight to clarify that it's not a town. Should make it more clear to people. It is kinda easy to assume
itβs the darn Jamieton, the infamous conman
thx
what if it was really drizzy drake himself tho
you're missing out
lol
ummm this seems like a horrible fucking idea
Its so we can track down people who troll on the Wiki and kill them
Anyone can fact check this
the world turns its eyes from the killings because they are just
That's why you log in. But we don't allow editing without logging in anyway
Standard practise for wikis
Done btw reverted their edits and let them know on their talk page
Good idea
Option B imo
I like each of, but might just be because I'm used to it
Anyway I could add more poiβs to b42map.com
i feel like white equals empty, so A. Each of feels better than all of.
and for the one of section, I think an OR between each one to reemphasize that its an option between
random thought. Currently all the body location tags go to that specific entry on the body location table.
Would it be useful for, on that table, the body location on the header column go to a specific page for each where it has that same exclusive with / covers entry, but then also lists all items that use that location?
also on clothes, there is a flag for, can get holes, but I just verified that get holes doesn't mean you can fix them, and if you cant fix them, then you cant add patches for extra armor with tailoring. I feel that would be a useful column.
@languid kayak this is a modding project in fact, this is an unofficial fork of the offficial editor
Tho this entire shit is so confusing
No I just realized that the official tool is called WorldEd
But the page I wrote here, is not about the official tools in fact
Bcs I didn't realize the fork and the official kept the same name
So this page IS in fact a modding project
https://github.com/Unjammer/WorldEd
is a fork of the official tools
https://github.com/timbaker/pzworlded
I'm going to reformat the whole thing tho, bcs this is just hella confusing
Adding to the whole confusion, there's this shit
https://pzwiki.net/wiki/TileZed
Called TileZed but the original tool is TileEd and there's no links to TileZed and only to TileEd
So is TileZed just a schizo tool or what ?
And it has always been just TileEd since forever ?
tilezed is a fork of tileed, an open source level editor, for project zomboid
Yea I managed to figure out the basic of it, tho the repo for TileZed is not named TileZed and just TileEd, which is kind of sad I guess haha
Currently what I have, I'll try to go deeper
After discussing with Alree
Is there any proper way to add these kind of graphical view on the wiki ? Or do I need to make a screenshot ?
I can't move the page for some reasons
@languid kayak pinging for later, if you got an idea why that's the case
Screenshot would probably be best. Any html will probably just be too confusing and messy
Yea I had found a script to get Obsidian canvas like this into an html code, but that wouldn't work, and the code was massive anyway so didn't sound like a good idea to use it
I'm gonna use a screenshot
I see you copied the content over to Unofficial Mapping Tools, what were you wanting to do with WorldEd? Delete? Redirect?
Going to change the page to be about the official tools
I'm on it
Currently uploading the official worlded icon
Done
Wait ...
It's using the wrong icon hmm
Ah yea cache
It's good now
ups wrong section
I considered this. Same with the body parts. Originally there was a column with all the items, but it made the table absurdly huge with little to no benefit.
This was a quick way to get all the info there, since what you're proposing would be a lot more work to update than a single table. Something to consider though.
Iirc the has holes flag has nothing to do with tailoring, and is only related to durability (also used in the calculation for the condition column in the armour table).
I'd have to look into it, but doesn't the fabric type determine whether something is repairable with tailoring? If so, that could be clarified in the lengend
Also body location/parts is still expecting some work in the future
as in, only things that could be ripped up for fabric are capable of being repaired? might be, I'm not sure. but I'm fairly certain that there are some things that can't be repaired but can have patches tailored to them. I'm not positive though
i have found one item, sheepskin vest, that can be ripped up but not repaired or patched
I think its fully on @proud cobalt
Yeah, pretty sure you're right. I know one of the metal neck guards was like that (probably patched now)
I'm also basing that assumption on the fact that you only fully repair a hole if using the same material (at a certain tailoring level, maybe 8)
Write here or in his dms about the location
I just added some check they arent added already or let me know
hm, and I guess we don't have plans for covering the official one the same way TileZed and so on are?
I did
I made pages for WorldEd and TileZed
And I'll probably make a page for BuildingEd too which I didn't have time yesterday to do
it's called internally/informally TileZed but since it's a fork, original name hwas not changed
Yea tho the name is LITTERALLY never even used anywhere
Not even in the software itself
Which is weird as shit
What page you wanted to move and where to? I'll take a look, but also I think @restive adder might know since it seems to be some kind of weird error (didn't you have it already as well?)
Already did it
I just copy pasta the content in a new page instead
Then edited WorldEd to fit the official tool
But yea idk why I couldn't move it, I tried many different names
Didn't change anything
Thoughts on moving loot tables out of toggle boxes? Here's two possible approaches
(Garbage filler data)
Original:
https://pzwiki.net/wiki/User:Calvy/sandbox3#Obtaining
Option 1 (new subheaders, collapsible tables not implemented yet):
https://pzwiki.net/wiki/User:Calvy/sandbox#Obtaining
Option 2 (same div style, not in a toggle box, starts collapsed)
https://pzwiki.net/wiki/User:Calvy/sandbox2#Obtaining
I like https://pzwiki.net/wiki/User:Calvy/sandbox#Obtaining the most I'd say
why is style="width:95%;" needed though btw?
It's just a leftover from the template
Would be removed
https://pzwiki.net/wiki/Flax_(Dried)
Workstation for the crafting of Flax Rippled should be Ripple Comb.
I am all for it
Fixed, also added scutching and heckling
Btw, I suggest using caption for the show/hide button. The current table header is too wide for some mobiles, it's hidden altogether. Also, I think it's a bit cleaner. Like the vehicle legend here https://pzwiki.net/wiki/Franklin_Valuline#Variants
Di you have a preference in options?
I was looking at this, i think i prefer using a colspan row, it feels more intuitive that it's a table π€
I think it makes sense for a legend though
I think you were doing it with contents too?
Yeah, I've been doing it with everything
The red bar just feels too messy to me
And as I said, on mobile I wouldn't know you can even expand it because the min-width is too high. So you have to scroll horizonal to see it
Yeah that's a concern
Option 2 on mobile
Preference is option 2.
But my actual preference would be a mix. Using caption, have the tables sit vertically on top of each other, then they'd look like headings, without the extra space for Main
That's better than recipes and history, but still messy to me. I don't think the blue text on red background helps
Might look at a mixed option tomorrow, also can remove links
Also thoughts on moving embeded and outfit to a Zombies subheader like foraging and loot? @languid kayak too
I think that'd be good. Used to have a zombies subheader for location
Example https://pzwiki.net/wiki/Rosewoodworking_Franklin_Valuline#Parts
I think the minecraft wiki or something does this too
sure
they seem linked enough
I'll have a play around tomorrow and post it
Was everything still smooth to handle when updating?
Yes other than my own mistake π
who just pinged me
Why cant i see zombie population on b42map anymore
Is it gonna come back when the heatmap is finished?
@languid kayak move tool still broken for me, so I'm basically fucked forever with my mistakes
Any way that you could move https://pzwiki.net/wiki/Zombroid to Zomdroid please ?
I made a typo in the name ...
I've moved it. I'll report it to Kirrus
Thank you !
Anyway to change which image shows as the thumbnail in the infobox ?
https://pzwiki.net/wiki/LuaDocs
Bcs I even added thumb to the image I wanted to show as the preview and yet the wiki fails to use it everytime and always uses the next images
Instead of using the main one
1 is the thumbnail/gallery image, and p1 is the main/preview image. So if you want the text as the gallery, make that 1 and the screenshot as p1. thumb won't do anything here.
But that's literally what it is
It's showing 2 as the preview
Which is why I'm very confused
You're using the same image for 1 and p1
That's the second time I've had this issue in fact
If you want the text to be a separate image, as in display 2 vertically, you'll need to wrap it in a new /image template
What ?
What am I supposed to use exactly because that whole 1 2 3 and p1 p2 p3 is just confusing on which does what or why one p2 even exists
I'm not sure what you're trying to achieve https://pzwiki.net/wiki/User:Vaileasys/sandbox_4
Showing the preview as the embed preview
Yea that sandbox is wrong. My issue is with the embed, not on the website itself
1 2 3 is the gallery, as in the small icons so you can toggle between the images. p1 p2 p3 is the larger main image, which you toggle to
Ah, use class=notpageimage
Yeah
[[File:LuaDocs - showcase.png|class=notpageimage]] ?
Yep
Here's more info on it https://www.mediawiki.org/wiki/Extension:PageImages#How_it_works
The PageImages extension collects information about images used on a page.
It aims to return the single most appropriate thumbnail associated with an article.
PageImages also provides OpenGraph protocol metadata for articles on the wiki for 3rd parties like Facebook to extract.
Now there's nothing like wtf π
Eh I'd be surprised
Images smaller than 100 pixels are disregarded
It's way enough
That image is 900x100
944x144
To be exact
0.4 to 3.1 ratio perhaps
well shit
My thinking too
Fuck me for trying to add a nice preview to the page 
You can force it in MediaWiki 1.44 and we just upgraded to 1.43 π so maybe next year
The zombie heat map is not accurate and has not been accurate since B41, it was removed in the latest update
Option 3: A mix of previous ideas with collapsed headers. @digital helm @languid kayak @others π
I'd be happy with this, only not sure how i'd go about automating it, bot flags are a possbility but i'd really prefer to get the tables themselves out of the articles, they bloat the page.
OTOH we could do something like we do with recipes, having lua data tables, but that adds complexity to editing and obscures where the data is. π€ Trade offs on both sides
I like it the most. At least on mobile.
PC view
I guess thoughts on moving recipes to the same table type?
@languid kayak too ^
That include be these too
Lua data tables would be best imo. It's not something you really need to see where it's coming from. I'm not sure they'd be something anyone would attempt to update manually. Especially if it's automatically updated regularly
That would be good
Hmm, i dont love the white, it doesnt seem seperated
https://pzwiki.net/wiki/User:Calvy/sandbox3#Usage
I also added some flavour text to each subheader, it was even worse before that
We could do what you do with contents and decide if it starts shown or not based on the lenght of the table? (This might be best only in the obtaining section)
That'd be good
Better than thinking that the table is just empty
I agree, but trying to think of a way to differentiate it from regular text π€
Seperator lines is what i think i am wanting, but not sure if we can activate it natively on citizen?
π€ I'm not sold on my own idea
This is for 2 and 3 headers
I think it works better on light mode
yup, looks good to me
I don't think it's that bad. May just take some getting used to. Could underline it too. We don't do that anywhere
a little unrelated, but there's a small inconsistency when showing an unit amount for one item doesn'r show how much of an item it is, I think it'd be interesting info
also https://pzwiki.net/wiki/User:Calvy/sandbox3 is the most recent version, right? What are we focusing at at the moment?
I like the mix of headers and tables that are unifinely hidden
Also unrelated is that the "Condition" table could be hidden by default too I believe? I think @digital helm was working on it back then?
That tables pretty small. Are you sure it's needed? The problem is that these crafting tables can be several pages in height
This one I assume you're talking about
You mean that the top one doesn't show the fraction of full items? That could be helpful, without needing to hover @proud cobalt
Separator lines for headings is one thing I miss with the citizen skin. Easier to differentiate between the heading levels. We can add it to all h2 if we want
This was intentional because it didn't use more than 1, but i can see the use in it
Yeah this is option 3 which is the main candidate, i kept the pages seperate
All h2 i'm definitely for, I think we should consider h3. Would it be possible at all to make them different? No other wiki i could find does seperators for h3 so maybe it's just me
I see the use, will add
h1 and h2 is mediawiki default
Would this be too much? The whole article would be these show tables, i do like having some nice tables like this showing. I would even like having some others showing
I updated https://pzwiki.net/wiki/Jamieton_Army_Surplus with the {{About}} and redirected Jamieton to it β you think it's worth adding trivia to it as well? Also not sure if it should be bumped to b42 already?
Case similar to "Tanglewood", though we have a disambig for it since it's three entires (though about instead or in addiction to could help as well I guess?) https://pzwiki.net/wiki/Tanglewood_(disambiguation)
.. what did you do now xD
I actually like tables too, I think I voted for one of the example with the uncollapsed tables by default? Though I think it currently standing out a little π€. Unless Vail has a plans to rework it, I remember it was in the worksβ¦
Set up a second working directory so the site could stay up while i rendered a new map then started the render without changing the output directory so it immediatly overwrote the live site

h3 underline doesn't play nicely with elements floating right.
Top is h2, bottom is h3. h3 underline goes to the edge of the page (under the infobox) h2 ends at the infobox
Forget H3 than
H2 is nice
Oh dear xD
It's a learning experience though!
It is standing out a little. I think if we have some distribution that start open if not too long it could work nicely. Only collapse anything that's huge. Or super wide like the recipes. I'd still like something to seperate the recipe from the loot, whether it be simple like underlining as @digital helm mentioned
Oops 
I'd worry the about just makes people think it's also known as Jamieton, when it's not. I'd only add it to trivia, personally.
the underline is using the font color of the heading text, is that good, or should it use the standard font colour instead? Since it's slightly fainter
Pat said it was not a town at all, didn't comment on it beyond that, so i don't think it's even a tanglewood or Ekron situation. Maybe a trivia stating such will be sufficient?
Slightly fainter is better i think, so long as it works for light/dark mode
Oh Vail said the same, i'd remove about, add trivia, and keep the redirect
How's this? Expanded, underline uses the body text colour, collapsed, it uses the heading colour
Looks good to me
I've added it
I know i just said it looks good, But can we use this colour π
I think I'd like that better too. Still a bit too much contrast
Yeah
Do you know the element or class? Trying to find the variable used, so I'm not relying on hex codes
class="mw-rcfilters-ui-changesListWrapperWidget-previousChangesIndicator"
thanks. Just found it. Was waiting for your sandbox edit π
Convenient timing
I've made it 2 pixels to match it instead of 1
Did you save this?
I have now. Thought I did
Ahh i figured, showing now
Ok this is the latest candidate, i'm satisfied with this. We have header separators, and updated table headers for recipes and obtaining. Just need final thoughts and i'll look at implementation
Wait, there's not a page about basements ?
Interesting
Hey do we not have a wiki page regarding this ? I can make one as Modding project if needed ?
It's not exactly modding but I think that's okay
Same for https://map.projectzomboid.com/
embed fail
wdym ?
there was a scam link dw
Oooh ok
We have this https://pzwiki.net/wiki/Project_Zomboid_Map_Project the b42 map was only temporary until the other one is updated
The other one is an official one ?
Yea I just read the wiki page
Well if it's documented somewhere that's good to know
Updated a bit the page too
Note to warn type, users need to notice it
And removed the january date for the update since that's outdated of almost half a year now
Go for it, maybe do one for pzmap2dzi too
What's that ?
It's on the bottom of my to do
Makes sense
I see
I'll document that for sure
Changed the link in https://pzwiki.net/wiki/Project_Zomboid_Map_Project to link to that wiki page
I added a little info to both π
As official as the wiki π it's hosted by TIS, but blindcoder managers it, and some of us here are moderators for the POIs
I've moved it and left the redirect https://pzwiki.net/w/index.php?title=OnCreate&redirect=no
Kirrus is looking into the issue
Thx
@languid kayak hey, idk what the proper way to do this is, but yesterday i discovered you can research intact fishing nets to learn the "make fishing net" recipe, and broken fishing nets to learn the "get wire back" recipe, so it might be worth listing that here https://pzwiki.net/wiki/Fishing_Net#Crafting
i'm not sure what the level req is since i took inventive (sorry)
but the mags aren't the only way to learn em anymore
you were the last listed editor on the page so i figured you'd be the one to ping
thx for the hard work btw u guys have kept me alive many many times over π«‘
Hey, thanks. It's something that I think is in the new b42 crafting tables, pinging @proud cobalt for that. I think it's also being added to the infoboxes automatically, which I'll have to double-check
as in remove redirect, about, or both?
well, I looked for Jamieton on Discord, and seems some folks were referring to it as such, but not much beyong that
Which village is the one to the left of Ekron? A small village at 10 miles (sud-west). Thanks
ah, I see. I'll change it, but not today, so anyone feel free to do that before me if you want π
What are the β Crafting recipes, β Researchable recipes and β Building recipes names needed for? I think they are a bit redundant? Also any reason for the β sign to be there?
I'd also call it simply "Embedded" instead of "Embedded items" in zombies I guess?
though I get why the names are needed now kinda
The formatting for random stories like Story:Trailer Park Ambush should probably be Trailer Park Ambush too?
Also I see the links to containers are gone now, we have them set up mostly (along with the redirects)
Also we have three different ways of collapsing tables
[Show][Expand]Show/Hide(IMO the best looking one currently, it's also the only one that's using animations atm)
https://pzwiki.net/wiki/Special:WhatLinksHere/Basement there's only one link to it now, I think there were more, but I removed them thinking we may not need a separate page for basements (I think it was shortly before or after b41) , but we might actually have one if anyone wants to write it, though keep in mind the basements will probably be classified as random stories (I think @serene sage mentioned it somewhere on the wiki)
Eventually it will be merged with https://pzwiki.net/wiki/Project_Zomboid_Map_Project and this page is lackluster already anyway
Yea makes sense. I was mostly asking because I had the possibility to link to a potential page and thought one would exist
Merge what ?
think I incorporated into Project Lore so I could work on it in the future
but if anyone gets to it first they can work on it
oh, Vail explain it beleow me π I mean the work on b42map will be merged with what we have on map.projectzomboid.com eventually, just no ETA on that
Oh yea
Not really merged
Just they will update the official one
That's completely different
nah, the official one will move to that eventually
as in it will be using parts of it
almost everything in PZ is semi-official π Even most of the games are modders hirees. Anyway, like Vail said https://map.projectzomboid.com/ is as official as wiki, as is TIS-hosted, and the fork/new version of te map by Champ will eventually be integrated with all these sweet new functionality into it too π
But are you basing this information on direct coms with TIS ?
Directly stating that your current version of the map will become the official one ?
Needs moving 
https://pzwiki.net/wiki/TimedAction
It's not a researchrecipe or a teachedrecipe π€
{
DisplayName = Fishing Net Trap,
DisplayCategory = Fishing,
Type = Normal,
Weight = 1,
Icon = FishTrap,
SurvivalGear = TRUE,
WorldStaticModel = FishingNet,
Tags = FishingNet,
}```
``` item BrokenFishingNet
{
DisplayName = Fishing Net Trap (Broken),
DisplayCategory = Fishing,
Type = Normal,
Weight = 1,
Icon = FishTrapBroken,
WorldStaticModel = BrokenFishingNet,
}```
Could be a mod, ill add it to my todo
They can be changed to any header, i dont think we should have none. The β is for visual separation, it becomes a blob of white text otherwise, same with having the show hide on the left is for separation.
All the data is garbage none of it is real, ignore anything actually in the tables.
I will change history table to show, the show changes to hide when clicked
Where ddo you need it moved to
From comms i've had an updated version of B42 map will be hosted alongside the official B41 map, both will be official and exist at the same time
π
Do you want a redirect?
Nah
Better to not keep it to not be missleading
Thank you
There's literally 3 timedAction pages at this point, and that's not even my fault, that's because of the base game

timedAction parameter for craftRecipe
timedAction script block
Timed Actions for Lua defined actions
ISBaseTimedAction a Lua object for timed actions
ISTimedActionQueue or some shit like that
I love the millions of timed actions.
I love the millions of timed actions.
I love the millions of timed actions.
Praise the timed actions
I must become a timed action
Dear god transform me into a timed action
to be fair that's only two different things
but yeah, it really quite bothers me that they're using the same name for two different things π
i was worried it would make things too confusing but nobody seems to ever talk about the scripts so oh well
Wait until they use the timedAction script block elsewhere
1 was used because its clearer than (expand/collapse)
2 is default
3 is just plain text and doesn't use the normal expand/collapse functionality
BrokenFishingNet cannot be researched, but somehow FishingNet can be
I dont understand how
I guess there's some sense to it. You can't really learn to make a fishing net when all you've got is a broken one. And learning to make a broken one isn't very useful
It's from blindcoder (maintainer of the official map), though I believe it was nothing said officially, so no ETA on that
I remember we had the discussion about Show/Hide, though still wouldn't it be better to at least not have three variants for basically the same thing?
I'm going to move this part in the Skill page
https://pzwiki.net/wiki/CraftRecipe#Available_skills
To have the different skills ID in the Skill page
What do you guys think ?
OR
In the pages of the different skills
In their infobox
I would like to help translate the wiki to german, how do I start?
Create an account
been there, done that, got the t-shirt π Nah made an account just now.
take a look at https://pzwiki.net/wiki/PZwiki:Project_Translations too though it's not actively mentioned. Also thanks for the help π
I think German might miss need some new Citizen translations, too
Yup, it's not there. If you would like to help with that, you can translte this bit, and I'll add it
PZwiki is the official wiki dedicated to sharing information about {{ll|Project Zomboid}}. It covers all content relating to its gameplay, lore, and development. This is an official site of {{ll|The Indie Stone}}, and is maintained by volunteers.<br>Want to contribute? Start on the {{ll|PZwiki:Community portal|community portal}}. For copyright information, please see {{ll|PZwiki:Copyrights|copyrights}}.
Will do, not now, but IΒ΄ll save it for later, tnx.
you can see the other translations in https://pzwiki.net/w/index.php?title=MediaWiki:Citizen-footer-desc&action=edit (you can't edit it as non-admin, but you should see the code)
PZwiki ist das offizielle Wiki zum Austausch von Informationen zu {{ll|Project Zomboid}}. Es deckt alle Inhalte zu Gameplay, Hintergrundgeschichte und Entwicklung ab. Dies ist die offizielle Seite von {{ll|The Indie Stone}} und wird von Freiwilligen gepflegt.<br>MΓΆchten Sie mitwirken? Starten Sie im {{ll|PZwiki:Community-Portal|Community-Portal}}. Informationen zum Urheberrecht finden Sie unter {{ll|PZwiki:Copyrights|Copyrights}}.
her u go π
here u go...
I would change the first sentence to:
PZwiki ist das offizielle Wiki die zum Austausch von Informationen zu {{ll|Project Zomboid}} gewidmet ist.
the rest sounds right
Thanks! Should be live now, you can see it on https://pzwiki.net/wiki/?uselang=de at the very bottom of the page
Yeah... but its not in the item script like every other research recipe, i have no idea how it's there
Full items now show for all unit bars
Migrating crafting tables to the new format with Show Hide. I've removed the dot between the show and the header, the default header will be Recipe table while the template call doesn't define a header. This is the default header an can be changed or removed on the module level with 1 edit if we decide to do so.
I did it this way to mock saying Show recipe table without being broken up by a dot, though recipe is capitalized because technically it's not a sentence. Happy to change that too.
At this time loot will not be changed over, that's going to require a lot more back end work in the parser and implementation with the bot
@languid kayak @digital helm to make you aware ^
Aditionally, calling the template requires it to be directly under any text, rather than seperated by a new line. If anything just a little less pretty in the text editor. Alternative is a really big gap above the table
neat! And yeah, I suppose capitalization makes sense here? Show is one element and "Recipe table" is a kind of a header I guess? Waiting for @digital helm' feedback too (or others I guess)
btw, is this live on some sandbox, or just a preview/screenshot?
Yes but also live on wiki now
https://pzwiki.net/wiki/User:Calvy/sandbox3
I had "Expand" visible briefly, is it because of how Javascript loads?
Yes same issue as all other collapsible elements
for the project build 42 project, is this already done
Explosives item pages need to be split, like the Aerosol Bomb variants (with splitting the sensor upgrades)
kinda looks like it to me but i wanted to check π
yeah but new dynamically generated heat map
now I will reroll seeds until one makes the checkpoint completely empty
I think @languid kayak did fairly recently

If anyone can move the page like indicated on it, thank you !
https://pzwiki.net/wiki/ModData
@serene sage @lucid junco do you have any issues moving pages?
I'll move it for you now
I'll try
wait no
did it work?
I think I beat ya
You should get an error like sir doggy did if you do
good thing I didn't then
Didn't expect you to be so quick
I wait in the shadows just happened to take a quick look at the channel just as things were happening
Thx
Is the wiki auppose to have so little code data? Their is no rate of boredom, tiredness, hunger, thirst, and panic.
Gonna need more context than that
Let's take panic each zombie who is engaged with you generates an amount of panic. The wiki doesn't say how much neither does it have a table to show panic decay with days survived next to it or how much panic one gets from a zombie scare from behind you or when they unexpectacly break through a door.
Oh OK, that would go on the panic page. Nobody has gotten to doing that if you'd like to
https://pzwiki.net/wiki/Panic
I believe specifics are in the Java files
So no one has gotten to it in that case i might need to.
Would be great if you could add those to the relevant pages
You can, but there tends to be a looooot of different factors that come in
feels like an ages ago, but yeah, it's done π
Vehicle page parts are split too, not sure if it was noted. They only need the infobox changed as I think you didn't do it @digital helm ?
Still something to start definitely, thanks in advance @spiral locust if you decide to go anything, I (or someone else ) will eventually go through all the edits too, so if something's off writing-wise, it will be ironed out eventually π
Yea
I wonder if I'm forgetting anything
A lot of pages link to it. Any harm in it staying as a redirect?
Which pages ?
I think it should be fine
Might just be the navbox https://pzwiki.net/w/index.php?title=Special:WhatLinksHere/ModData&
Ah yea sounds like it
just a little information for wheat, since I don't remember if it's 42.7 or 42.8, wheat growing time seems to reduce from 240 days to 210 days (time can be even shorter as it was grew for a long time before the patch came in)
Two at once, that'll get em
damn these are the real zomboids we have to deal with
hacked accounts promoting silly scams
Can you tell me where to check for moodles parameters
this verify tag makes me uncomfortable
and I cannot confirm it in debug
but just to be sure
Every minutes in which time units
In game time?
Real time?
Real time projected onto in game time?
Just give me some number per second
is b42 still a beta
And foraging stuff
I dont think moodle params are just in one kind of file, they are likely across lot's of java files
You'd want to look for MoodleType.Stress accross the decompiled files
Afaik, not a java dev
if (this.moodleType == MoodleType.Stress) {
if (this.isoGameCharacter.getStats().getStress() > 0.9F) {
int0 = Moodle.MoodleLevel.MaxMoodleLevel.ordinal();
} else if (this.isoGameCharacter.getStats().getStress() > 0.75F) {
int0 = Moodle.MoodleLevel.HighMoodleLevel.ordinal();
} else if (this.isoGameCharacter.getStats().getStress() > 0.5F) {
int0 = Moodle.MoodleLevel.ModerateMoodleLevel.ordinal();
} else if (this.isoGameCharacter.getStats().getStress() > 0.25F) {
int0 = Moodle.MoodleLevel.LowMoodleLevel.ordinal();
}
}```
That's when they activate
I don't actually see any unhappiness mod
maybe it happens in lua
uhh yeah that does happen actually
UnhappinessIncrease is somewhere in Lua
or maybe it's configured in sandbox settings
but the lookup is done from lua so
I can't vouch for the specific time frames though (7 minutes, 4.5 minutes, 3.5 minutes)
especially that jump from 4.5 to 3.5 doesn't really look linear but I'm also not the one to judge
this is the level-to-moodle map for unhappiness
who coded this
oh right
I cannot find anything related to foraging
ok I can't vouch for the foraging part
I can't find it
it's probably there but hidden deep in the ass of lua or java
separating the game into lua and java was pretty much the biggest mistake ever
42.9.0 updater running overnight
First full run of the new updater π€
It should do items, fluids, tiles, and tags
<@&671452400221159444>
We might gotta ban embeds for a lil
Nah this happens, we can tweak our auto mod a bit tho
Damn scammers 
Just ban any plungers that send links here
problem solved 
Lmao <@&671452400221159444> scam
thanks
THIs game makes me wanna say things i cant cuz i dont understand how it works cuz i have no one to plsyu with long term
Wrong channel and keep it respectful
i am
Sounds to me like a skill issue 
@naive imp Might need some wording fixes, but overall it's finished
I shall investigate as soon as possible
I swear every time I think I have time OP something happens
Gonna edi- HEY MY CAR NEEDS AN OIL CHANGE
Final- THE CAT NEEDS TK GO TO THE VET
Got some tim- MF JURY DUTY
REEEEEEEEEEEE
same π https://pzwiki.net/wiki/Category:Articles_requiring_verification was my next target back then (just didn't had time for wiki work this month or so, sorry guys)
that moment when one dev accidentially opens some random Discordf channel by accident and accidentally presses space π
you'll get used to it π (||sadly||)
Should I have put 's in the title ?
https://pzwiki.net/wiki/Paddlefruit's_rig
Feel like I should have named it "Paddlefruit rig" instead
Hey guys what should the setting be to keep zombies from respawning? Is it 0?
Yes
And if I see zombies spawning uh. What else would I edit?
Peak day probably, should ask in #pz_b42_chat
This channel is for wiki editing
Gotcha. Sorry
Doesn't really matter, but without it may have been better(?)
Yea I added a move to the page
Moved now, with no redirect
Thx
I'll fix the old links when I get up from bed lol
Is the world timeline page still accurate is that still their vision for the conplete game?
As in this page? https://pzwiki.net/wiki/Upcoming_versions From what's public, it should be
This page https://pzwiki.net/wiki/Planned_features, maybe not all of it, since some of it is incredibly old, such as amputation
are they no longer planning to add amputation?
No news, it's just that they said they 'wanted' to back in 2011. So not really reliable anymore
Although it may still come at what point I suppose, we'll just see. There are mods that add it though in the meantime (not sure if they are b42 compatible; I guess?) @spiral locust
Didn't realize how bad this page had gotten...
https://pzwiki.net/wiki/Crafting
Working on a redesign for it in my user space
Also added a |collapsed=false param for crafting tables to start them expanded
Havn't done any rewriting yet, but this would be the main page, then nav to the recipe lists themselves. Recipe lists are generated based on game categories which is how they sort in the menu
https://pzwiki.net/wiki/User:Calvy/Crafting
New pages for building too
https://pzwiki.net/wiki/User:Calvy/Building
I like it. Same idea I was thinking for the item page. Listing them all on one page isn't very helpful imo
I have done a little writing now
Yeah the page should be about crafting itself, rather than a list, we can keep the lists seperate. I think having them based on categories in game is logical
(Even if their categories sometimes aren't)
Item nav needs to be redone too along with a rework
I completely agree. Largely why I haven't done any new item lists in a while
Open to ideas. Do we stick with display category and call it a day? Or something more function-based?
Display categories has to be too many right?
75 categories, so probably not π
Yeah that's the issue, items is much harder to sort
What else shoud this article contain?
https://pzwiki.net/wiki/User:Calvy/Crafting
was never good, see old version on Polish one for example https://pzwiki.net/wiki/Crafting/pl
These always got little attention due to complexity I guess
I noticed you link to category but there's https://pzwiki.net/wiki/Recipe_magazine page
Yeah, the pages are too long to be convenient I guess. If we end up having tables, let it be separate pages people can bookmark/have open on second screen
didn't you group some though? Like plushies? Though it's more convoluted now that plastic animals are the same categories as plushies too :/
Maybe history section? Seeing I place the gallery images there, though it'd wouldn't be automated
I noticed Terraria and Minecraft wiki do list recipes there⦠but maybe some ideas from their overview will come to mind?
https://minecraft.wiki/w/Crafting
https://terraria.wiki.gg/wiki/Recipes
Crafting is the process of constructing tools, items, and blocks in Minecraft that can be performed via the inventory, a crafting table, or automatically using a crafter. Players can craft by moving items from their inventory to the crafting grid, arranging them to align with a specific recipe. A 2Γ2 and 3x3 crafting grid can be accessed from t...
See also: Guide:Crafting 101
Crafting is the process of combining materials ("ingredients") into new items. It is one of the primary means of creating new weapons and tools and is thus generally indispensable for game progress. The entirety of an item's ingredients is called its recipe.
Crafting is done...
or https://we-happy-few.fandom.com/wiki/Crafting (looks like they don't have lists as well, though their wiki isn't ideal)
On that point, it may also be better to link to the schematics table rather than a disambig page @proud cobalt https://pzwiki.net/wiki/Literature#Schematics
Maybe we could make a dedicated Schematics page?
could, but do we need to? It'd just be that one table wouldn't it?
kinda the same as https://pzwiki.net/wiki/Recipe_magazine and https://pzwiki.net/wiki/Skill_book
Yeah, recipe magazine is a bit pointless now, since it's no longer unique. Skill book at least has unique functionality
<@&671452400221159444>
thx
Just in case, preface it with : [[:Category:Items]]
Yea
We can't list them anymore, it's too much
Ok i made the fixes to crafting, i will begin to migrate
I dont have the means to add history atm
I've moved building out of my sandbox and left a wip on the main page
no worries, just a thought, maybe I'll think about it laterβ’οΈ
<@&671452400221159444>
thx
@languid kayak wondering if you know if we have the old icon on the wiki? And also @digital helm if you guys remember any forums posts referencing it.
https://pzwiki.net/w/index.php?title=Penn_S._Ham_Construction_Franklin_Valuline&diff=prev&oldid=1034359
Only 1535 autogen items left 
https://pzwiki.net/wiki/Ham_Slice#Gallery
https://pzwiki.net/wiki/File:HamSlices-old.png
https://theindiestone.com/forums/index.php?/topic/24467-the-return-of-the-penisham/
After a public outcry popular demand, a super successful petition from the community, and last years reappearance, the Penisham that was once taken from the community is to return for this week. Two times makes a tradition, so rejoice as Week of the Penisham commences! Disclaimer: Overuse of the ...
old icon of the wiki or the ham? Everything I have anyway should be already uploaded I think we linked the forum posts referenfing the wiki too? I remember editing what you wrote on the pzwiki history page
and yeah what Vail linked π
the "brochure" or map thingy in the gallery section of Pondview Shopping Center doesn't match: https://pzwiki.net/wiki/Pondview_Shopping_Center#Gallery
the map is literally of a place in Louisville
pretty sure it's safe to just remove it but maybe there's a connection between the two I'm missing
yeah seems like a leftover from when they duplicated the page for Cardinal Plaza
removed
Thank you, should get to that tonight
Whoever they are, Id be ashamed for making such a glaring error
the trivia section alluded to in the Usage section doesn't exist: https://pzwiki.net/wiki/Hoodie
I am slowly catching with the recent changes and usual pattern is that people first translate the articles that are first linked on the main page, that is pages like these https://pzwiki.net/wiki/Special:Contributions/Texaliuz
You started rewriting zombie page @serene sage https://pzwiki.net/wiki/User:Mid/zombie and in the past I at least cleaned up stuff like https://pzwiki.net/wiki/Frequently_Asked_Questions https://pzwiki.net/wiki/Multiplayer_FAQ
Not sure if anyone planned on rewriting https://pzwiki.net/wiki/The_Indie_Stone or is it just some long task?
Anyway, the point being these should probably be keep in mind as pages that are being translated often if we do make edits to keep them up to date at any point, maybe I'll get to them eventually again, but no promises on that π
@flint vapor you suggested moving https://pzwiki.net/wiki/Animation_guide to "How to create custom animations" but I actually thought of a different naming scheme, do you think it's a good idea? I'll keep the redirects in case they are linked:
https://pzwiki.net/wiki/Animation_guide β Creating custom animations
https://pzwiki.net/wiki/How_to_make_custom_voices β Creating custom voices
https://pzwiki.net/wiki/How_to_make_a_clothing_mod β Making a clothing mod (or "Creating a clothing mod"?) (the page seems to be neglected WIP kinda, is it still planned to being worked on?)
https://pzwiki.net/wiki/How_to_make_a_flier_mod β Making a flier mod (or "Creating a flier mod")
https://pzwiki.net/wiki/How_to_make_a_hair_mod β Making a hair mod (or "Creating a hair mod")
https://pzwiki.net/wiki/How_to_upload_a_mod β Uploading a mod (similar to how https://pzwiki.net/wiki/Installing_mods , https://pzwiki.net/wiki/Using_mods or https://pzwiki.net/wiki/Testing_mods_in_multiplayer though no idea how useful these pages are, these are still on 41.78.16)
https://pzwiki.net/wiki/Mod_problems_solution β Resolving mod problems (it seems to be part of the three guides above)
It'd keep the names shorter (and easier to link to, both by typing and natural language flow) and skip the repeated "How to".
Other two pages are already following this naming convention:
https://pzwiki.net/wiki/Creating_dynamic_radio_channels
https://pzwiki.net/wiki/Decompiling_game_code
Also, do we need both of these as separate pages? https://pzwiki.net/wiki/Unofficial_JavaDocs_(Build_41) https://pzwiki.net/wiki/Unofficial_JavaDocs_(Build_42) β oldid can be hacked by adding though if not ideal, wouldn't section suffice instead?
Yes, these are two completely different projects and persons working on them
Regarding the name changes I agree overall. Give me some to go through all the different names more in detail and I'll make a list of the new names needed (or try to move them myself if thebissue was finally fixed)
kinda make sense then, I guess disambig on theam mainpage then? And on JavaDoc(s)?
feel free to improve/add new to what I wrote then, and let me know so I can move them!
Not sire what you mean
I'll try to do that later today but this week I' very occupied and rarely have the time to work on the wiki
on mobile, but I think there's no disambiguation for the pages with no parantheses?
maybe I'll move them then and we'll iron them out latet. I'm also very spotty with time on wiki recrntly π
Sure
I've added the about template to them, and a disambig page. Feel free to clarify further https://pzwiki.net/wiki/JavaDocs_(disambiguation) @languid kayak
Thx !
Good timing, I was just in the middle of banning π
Interesting thing to spam manually π€
I added https://pzwiki.net/w/index.php?title=Unofficial_JavaDocs&redirect=no redirecting to Build 41 so far; not sure if that's what we want currently?
not that i don't have a conflict of interest here, but the wiki seems to prioritise b42 everywhere else
Yea
I'd prioritise b42. Otherwise just redirect to the javadoc disambig page
I agree, I'd also like the page version to be updated and mention on the page if it's only for B41, otherwise it sits in the B41 category
It's already like that
The B41 unofficial is B41
B42 is B42
Just the official javadocs doesn't have its own page
yeah, that's why I initially suggested either oldid or at least a secion π I think it was mostly Doggy wanted to give credit to quarantin separately, but not sure if that's needed as a second page?
Yes it is
The way Modding projects work
It is
Bcs any of these two projects could evolve separtly into more stuff and need more stuff described individually for each
It would break the philosophy of the modding project, which is to document modding tools developed by the community for the community, thus giving access to a big library of sources codes and more for people to pick up work from or discover how stuff was done
The B41 and B42 unofficial javadocs are 2 completely different projects made by 2 completely different persons for 2 completely different versions of the game
They do not share the same source code, they are their own thing, I'm not mixing them in the same page, that woukd break whole point of the modding project category
It's like saying we should mix the TileZed page with the unofficial mapping tools because they are technically used for the same thing
Those two projects just end up sharing the same name, which makes you think oldid is adapted, which it isn't
@digital helm not sure about this https://pzwiki.net/wiki/Template_talk:Body_part/es maybe you can take al ook?
yeah, if they are separate, I just kept them the way. So far the redirect redirects to b42 version and about is on both pages π
Looks like they fixed it already
btw, I noted that before, but didn't try figuring out but there's some error pages in https://pzwiki.net/wiki/Category:Site_maintenance most notably https://pzwiki.net/wiki/Category:Pages_with_syntax_highlighting_errors
The entire template has been copied instead of just the bits to be translated. Any idea if there are more like this?
which template is it?
I'm slowly going through https://pzwiki.net/wiki/Special:Contributions/Texaliuz edits, was really prolific this month π Not sure I'll spot them though
https://pzwiki.net/wiki/Template:ConditionChange is this template still being used at all? Seems https://pzwiki.net/wiki/Template:Consumables handles this now?
some template loops there too π© https://pzwiki.net/wiki/Template:Construction_hp/es
Seems more as well in https://pzwiki.net/wiki/Category:Pages_with_template_loops
This one is fixed. They overwrite the correct way with the wrong way
I had a look through some, and the other templates look good. Not sure why this one was different
not anymore. Replaced by this one https://pzwiki.net/wiki/Template:EffectColor
Well, templates are convoluted, part of the reason I didn't try start to translate them yet to Polish π ||not that I am lazy||
I guess I'll remove it before more users go on to translate them
yeah... templates have forever been a nightmare for translations
Some of these aren't ready to be translated
This was even translated π€¦ @proud cobalt
@proud cobalt Might be wroth removing the use of tt here until we know what we're doing. Doesn't seem to work like I expected/hoped https://pzwiki.net/wiki/Module:Crafting#L-45--L-58
Never mind, I figured it out. Translations for Building, need to be on Crafting. Not sure why tbh
https://pzwiki.net/wiki/Template:Building/es
https://pzwiki.net/wiki/Template:Crafting/es
@proud cobalt https://pzwiki.net/wiki/Random_Notices falls in https://pzwiki.net/wiki/Category:Pages_with_too_many_expensive_parser_function_calls btw but not sure if that name is correct? location_community_medical_01_156+157+158+159+166+167+0+1+2+3+4+5+6+7+8+9+10+11+12+13+14+15+16+17+18+19+20+21+22+23+24+25+26+27+28+29+30+31+32+33+34+35+36+37+38+39+40+41+42+43+44+45+46+47+0+1+2+3+4+5+6+7+8+9+10+11+12+13+14+15+16+17+18+19+20+21+22+23+24+25+26+27+28+29+30+31+32+33+34+35+36+37+38+39+40+41+42+43+44+45+46+47.png
Size
102 tiles
π
I just realized that despite new blogs, we got some Bluesky posts, some potentially useful bits we could add to project history @lucid junco https://bsky.app/profile/theindiestone.bsky.social https://pzwiki.net/wiki/Planned_features
Also the X TIS profile is no longer really active (which is understandable)
I just realized, shouldn't https://pzwiki.net/wiki/Template:Infobox/socials be named "Infobox socials" instead? Like https://pzwiki.net/wiki/Template:Infobox_item @digital helm
yeah it should
Wait, no, this is right. It's not an entire template, just a block, like Infobox/image
wtf LMAO
102 tiles using the same name an facing direction, a known issue
shlould these be fixed manually? Are there many like these?
We decided to keep this following the removal of the main page screenshot, that's still the case I guess? If so, I guess improving the documentation would be a low-hanging fruit? https://pzwiki.net/wiki/Template:Rand
With the Crafting migrated, I updated the /es and /pt-br to no longer be in https://pzwiki.net/wiki/Category:Suppressed_articles
Now it's just https://pzwiki.net/wiki/Item behemoth (and knives from https://pzwiki.net/wiki/Category:Pages_where_template_include_size_is_exceeded which only have navboxes not loading)
Also @proud cobalt there seems to be some issue with loot section https://pzwiki.net/wiki/Butterfly_Knife
Seems so sadly https://pzwiki.net/wiki/Flask
How come this is marked for removal https://pzwiki.net/wiki/General_(crafting) after Build 42 stable yet it's bumped to 42.0.2?
Is there an official way to add citations to papers on the wiki ?
It's one of those rare cases where a specific project utilized some work which notably has a paper to cite
Figured that was a good information to add
as in quotes? Like {{Quote|text=Right click on your health panel to use.|author=In-game tooltip.}} in https://pzwiki.net/wiki/Bandage_-_Adhesive ?
No, scientific citations
Like wikipedia does basically
In statistics, linear regression is a model that estimates the relationship between a scalar response (dependent variable) and one or more explanatory variables (regressor or independent variable). A model with exactly one explanatory variable is a simple linear regression; a model with two or more explanatory variables is a multiple linear regr...
There's <ref> other than that not really I think? There's some more advanced ways to add it like https://pzwiki.net/wiki/AI#References
Sounds like it
would be fiddling with <ref> mostly, unless you think some template would be useful. I didn't really spend time fiddling with refs, some are really basic. https://pzwiki.net/wiki/Knox_Event#References also uses them extensively
Not sure what's the difference with #tag, some documentation here: https://www.mediawiki.org/wiki/Help:Magic_words#Miscellaneous
Magic words are strings of text that MediaWiki associates with a return value or function, such as time, site details, or page names. This page explains only the standard magic words; for a technical reference, see Manual:Magic words .
There are three general types of magic words:
Behavior switches: these are usually written as uppercase words ...
This page explains the use of the reftag element, <ref>...</ref> for defining reference footnotes, as displayed by using a <references /> tag or a {{Reflist}} template to list the footnotes. A reftag can also be defined by using wikitext function {{#tag:ref|...}} to generate the text <ref>...</ref> and allow direct use of subst'ing of templates ...
Seems it's just needed for when we use parser functions? https://www.mediawiki.org/wiki/Help:Cite#Substitution_and_embedded_parser_functions
Cite makes it possible to add footnotes to a page.
See Extension:Cite for technical details.
Wdym ?
diffeerence of using <ref> and {{#tag|ref}}, the second link seems to explain it
I think <ref> are simpler to grasp π No difference in looks anyway https://pzwiki.net/w/index.php?title=Real_Life_Map&diff=1034753&oldid=1034751
Probably best to keep using it anyway ?
If it's needed if we use templates if I understood right ?
Maybe normalizing their use sounds like a better idea ?
idk
Shit I didn't star the tool to get video thumbnails
yt-dlp
Found it
I think I asked @digital helm about it some time ago? Not sure though. I just actually spent time understanding them now π
If there's benefit, we can do it as a bot task I guess, even though I got used at <ref> and </ref>
Added a link to it in the template of video
https://pzwiki.net/wiki/Template:Video
I've been working on item over the last few days
#tag when used inside parser functions, such as in a template. It just adds the tag later in the parser. In an article just use <ref>
This is the same for any html tag
@proud cobalt these seems to be placeholders too https://pzwiki.net/wiki/Special:FileDuplicateSearch/Recreational_01_88.png
Can't find where is it linkedβ¦Β sounds like some parameter being passed as a template name by accident? https://pzwiki.net/wiki/Special:WhatLinksHere/Template:1
oh, it's the note
was a missing } in the template
I noticed a lot of categories link to Project Zomboid, shouldn't they use {{ll}} instead so non-English pages are adjusted?
Or should we go away with linking to it anyway (everything is "In Project Zomboid)? The PZ page needs heavy polish anyway and encouraging translators to translate it by red links is kinda disservice in the state the page is at π©
Example (and main category): https://pzwiki.net/w/index.php?title=Category:Project_Zomboid&action=edit
The category descriptions is something I tried to iron out and standardize on a few occasions, but never really went through all of them, btw.
I think I'll eventually go and remove the "in Project Zomboid" bits, after all that's the only game we cover on the wiki so it's redundant needlessly.
The language code should be added to the link, like any other link, if it's part of the main body of an article
A little pointless to link to it. I think a lot of it was just to give it some attention, otherwise when do you link to it?
No it will be overwritten
The vehicles?
Yeah known issue π
Seems you bumped it after Halwaru added some recipes. It's not a crafting category anymore
Yeah I'm hoping tiles are finished soon when crafting is fully Implemented
might be it π
Seems there's one left btw @digital helm https://pzwiki.net/wiki/Template:Legend_clothing/es
I'm late but I agree with this assessment. We should preserve both and and make sure that the appropriate creators and other people who worked on each distinct version are credited properly.
Normally I'd be all for b42 supremacy but this is an important distinction to make as build 41 is still extremely popular and the goal of the modding project (from what I understand) is to make things easier for everyone. There will be plenty of people still on b41 until stable release, and maybe even after that. We should make decisions as such, imo.
btw @flint vapor all good to delete this page? https://pzwiki.net/wiki/ModData
It has a deletion notice on it and modding is out of my wheelhouse so I wanted to make sure I didn't break anything
It also still has a bunch of transclusions so I want to make sure before deleting it
Yes
It breaks the Template:JavaObject
Can you explain in further detail?
Also I'd have to figure out what to do with the transclusions. @languid kayak @digital helm?
The template checks if the page exists, if it doesn't it links to the java docs
I didn't straight up delrted it as it was linked in navbox, but yeah π
or maybe that? I'll take a look
I usually do this for you; so your pages don't fall in https://pzwiki.net/wiki/Special:LonelyPages
I moved the remaining links as they were linking dead pages; feel free to correct me if these are wrong:
https://pzwiki.net/w/index.php?title=Category:TimedAction_parameters&diff=prev&oldid=1035085
https://pzwiki.net/w/index.php?title=Timed_Actions&diff=prev&oldid=1035087
https://pzwiki.net/w/index.php?title=PerformingAction&diff=prev&oldid=1035089
I'm also thinking that a disambiguation page for https://pzwiki.net/wiki/TimedAction could be made then?
I love how all of this requires me to think in detail about which is which, proving that the game's a fucking mess with its naming for timed actions π
I think last one is wrong but I need to check in detail, so give me a sec lol
As for disambiguation for it, yea sure
This last page needs some clean up I feel like lol
I still can't moooove PAGES AAAAAAAAAAAAAAAAAAAAAA
Regarding the performing action, basically this is a variable which is referenced inside timedAction scripts, and timedAction scripts can be used in the timedAction parameter for craftRecipes to trigger specific animations, sounds etc
Just so you understand the mess this is lol
Also regarding the guide renames, haven't had time to look at these too
I'm confused too, https://pzwiki.net/w/index.php?title=ModData&action=history it seems @digital helm moved the page to https://pzwiki.net/wiki/Mod_data and you described it in the news? Should it be a redirect to Mod data page?
*[[ModData]] β A page explaining how to use ModData to store data in the game for use even after reloading a save. Various classes have their own specific mod data attached to them. However, this page is spefically about the global mod data object named <code>ModData</code>.
and it's just a link on https://pzwiki.net/wiki/Template:JavaObject#Examples
The detail I added to the move tag
We decided that the page of the java object was enough to also add per instances mod data
That making two separate pages was not really viable
oh yeah, I think I see it now https://pzwiki.net/w/index.php?title=ModData&curid=139287&diff=1021877&oldid=1021801
and yeah, it started here: https://pzwiki.net/w/index.php?title=ModData&curid=139287&diff=1021879&oldid=1021877
yea
It's also linked here: https://pzwiki.net/wiki/Java_object#Java_objects
Reason I had done that was bcs it was breaking the JavaObject template too I believe
It seems it's jut a link in that template?
as per here
It's an example
but where this example should link now to? If I'd remove ModData it'd be red
No bcs this template links to the JavaDocs if the page doesn't exist
Basically Java objects, are present in the Java Docs
It'd be red here (last link)
No it wouldn't
and not sure I should link to "Mod data" instead?
And a way to not have to create useless java object pages for things that really don't deserve them because there's nothing to say about them, we want to make sure we link the java object page IF it gets created
And if the Java object page doesn't exist, which ModData was before, then we link to the JavaDocs instead
The fact the ModData page exists
Means we can't properly use the JavaObject template
Bcs then it links to the existing page
Which is empty
Instead of linking automatically to the JavaDocs
declaration: package: zombie.world.moddata, class: ModData
The examples are a demonstration of that
BaseSoundBank doesn't have a page
So it links to the java docs
yeah, just noticed it's a template⦠though it kinda links directly to the page that's up for deletion rn?
{{JavaObject|ModData|package=zombie/world/moddata}}
IsoZombie has a page, so it links to the wiki page in priority
No it doesn't
oh
Check what the template does
it'd link to documentation then?
Yes
If you delete the ModData page (WHICH WE NEED TO DO), it automatically falls back to the java docs
That's the whole point of the template and the reason it exists
Okay then, and in the list in https://pzwiki.net/wiki/Java_object#Java_objects should it just be removed?
Yes
Tho tbf
I hate the fact we list individual pages like these on pages of their category
When the category page exists in the first place
Adds a lot of useless maintaining (+ that list is wrong currentl since a lot of these pages haven't been created yet)
The only benefit it may prompt user to create the red ones, but not sure if it's a complete list?
It will never be a complete list
btw, I deleted the ModData page and removed the link from PZwiki:News too https://pzwiki.net/w/index.php?title=PZwiki%3ANews&diff=1035145&oldid=1013967
Tho tbf I think that's one of the modding section I need to modernize a bit more
π
Link to Mod data instead I think
Kinda still picked by https://pzwiki.net/wiki/Special:WhatLinksHere/ModData (not sure if it's cache), but it's linking to documentation now
Cached
If you check the template
You can see now it links to the JavaDocs as expected
Maybe yeah, so just https://pzwiki.net/wiki/Java_object#Java_objects left
yea
@digital helm these three can be safely deleted I guess?
https://pzwiki.net/wiki/File:Chevalier_Step_Van_Variants.gif
https://pzwiki.net/wiki/File:Dash_Bulldriver_Variants.gif
https://pzwiki.net/wiki/File:Franklin_Valuline_Variants.gif
<@&671452400221159444>
Thanks
Okay https://pzwiki.net/wiki/Special:LonelyPages is pretty cleared, just four tiles and two crafting pages, pinging you @proud cobalt just in case
Delete notice added to crafting pages for b42 stable, tiles are interesting π€ They will get a navbox but they should really be linked in the tiles pages not sure why they arent
I'll add to my todo
I'd say yes for the gifs. The others should probably be in the gallery. I can do that
sure, go on, if not I'll get to it later π
Doing now. I think we should still have in-game screenshots though, either in the gallery or a second infobox image
Ended up deleting them all. There's newer ones already in the gallery
I think so? Screenshots is something I want to eventually go through, it's currently a bit messy; in items some of them have screenshots I didn't straight up removed, but are subpare quality before we delved into models (which is still something we have to finish eventually too :D)
Speaking of https://pzwiki.net/wiki/Category:Screenshots
Having stuff like https://pzwiki.net/wiki/File:20240129144145_1.jpg (this is used on talk page only apparently), but also screenshots on items
Most item screenshots I assume would be pretty low quality. I think a good screenshot would be of it in use. A screenshot of it on the ground probably isn't worth keeping π
Clothing like this would be good to keep, since it's in use and is a better representation than the ground model
Just starting the structure of the new distribution/loot module/template. There's two ways I can go about this for its usage in article.
1:
{{Loot|Base.Axe}}```
Which would display all the types of loot in the new format, or 2:
```===Loot===
====Containers====
{{Loot|Containers|Base.Axe}}
====Vehicles====
{{Loot|Vehicles|Base.Axe}}```
Option 1 has the least maintenance, while option 2 has greater customisation on article.
Reminder of the proposed new format
https://pzwiki.net/wiki/User:Calvy/sandbox3#Obtaining
Without β (how recipes look now)
By less maintenance, do you mean that the page itself wouldn't be updated? Since it's instead moved to the template/module?
Correct, the first method is implemented once then updates on the back end like the data modules, any addition of types of distribution also are added on the back end. In option 2 any additions or removal of types of distribution would result in the template being added/removed manually
BTW, so far we (as in @digital helm and me) lean toward option 1 as there may be realistically no way to keep 2 maintained, though I guess it's all open to comments π
(and mind I'm not really much deep onto the topic as Calvy is)
Making some progress finally
I had to split some of the data files due to size constraints
Also for @languid kayak For any load time concerns
Probably need to optimize it further
Currently looking for nanosecond performance
?
I don't even know why I came to this chat haha
Let's not do that
ok
Ok i think i'm ready with the loot template, here's how it looks in action {{Loot|Base.Axe}}:
https://pzwiki.net/wiki/User:Calvy/sandbox#Obtaining
And on its own for different items:
https://pzwiki.net/wiki/User:Calvy/sandbox2
Looks nice; didn't we have effective chance explained somewhere? Do we still have it?
Oh yeah it was hard codedd in the location box
I think it would be handy, first I though of tooltip, but it'd have to be in text anyway, to be shown on mobile, so might be redundant as a tooltip π
and in the end you went with separate Containers and Vehicles after all?
Unless i missed/forgot about some discussion yeah, they serve two different purposes anyway
I'll look at adding
This is added as part of the template
I will prepare to implement it then so long as no concerns from @digital helm
Looks good to me. I'm happy
Took me a while, but these are now moved
I opted for "Creating" instead of "Making" as it seems to be slightly more common way of doing mods (saying to create a mod is more common apparently than making a mod according to Google search results/trends)
I also changed Uploading a mod to Uploading mods and Resolving mod problems to Resolving mods problems as all aother guides from the series were plural.
@flint vapor let me know if there's anything else to do or want to change something, I'll be adjusting the links in the meantime. All the old redirects are kept for now, maybe we can remove them eventually, but these doesn't hurt in case they are linked externally somewhere or folks have them bookmarked. Also feel free create new redirects if needed π
mods problems doesn't sound right in English. Is it just me? @digital helm
Resolving problems with mods?
But yeah, the name is kinda weird either way (not that a previous ones was good), open for suggestions, maybe something entirely else?
the pages states "solutions with mod problems"
Then below is "Solving the most common problems with mods"
Resolving problems with mods sounds most correct, but wordy. I'd rather that over solutions with mod problems
Stupid English shoving uneccesary words in. Why many word few word work?
π
I guess resolving is better anyway? It's an issue, not a puzzle after all
btw, just realized I crossed the 55k mark π
I should break 50 swapping these location tables over
Best for me to enjoy my number before you beat me π
That also marks a task done by https://pzwiki.net/wiki/PZwiki:Project_Modding#Job_board
Even if the number is bigger i can't beat the legacy π
yeah mod problems would've been more correct than mods, but Resolving problems with mods is the most as @proud cobalt said. Not sure of context, but I'd also consider issues instead of problems, since that's more specific
Yea that's good !
I haven't had much time to look at it too much
Keep the redirects for sure for now
As I linked these in Discord
maybe a dumb question or the wrong place, but how do we add POI's to the B42 map?
You can't currently, i have to add them, and currently i'm not adding any as we're looking for an official deployment soon
Is there a particularly important one missing?
gotcha, so adding to the locations on the wiki would be better, then?
No, just a lot in the new towns that aren't marked.
Any new businesses not already on the wiki should get an article. That's part of the locations project. Most of the work on locations is done by @lucid junco and @naive imp. The goal is to cover every business/important location.
https://pzwiki.net/wiki/PZwiki:Project_Locations_and_Maps
If you're new to wiki editing we also have some help pages
https://pzwiki.net/wiki/Help:Contents
This is done on my end, just waiting for the bot to catch up.
π
User page on citizen skin
Feel free to go through the articles related to the towns and add anything you believe is missing or worth noting. Admittedly, work on locations has been slow lately, as I was quite burned out but I'm slowly ramping ym activity back up. Be sure to use standardized formatting established in https://pzwiki.net/wiki/Help:Boilerplate_location
You can also look at all the Echo Creek articles to get a good idea of what an up-to-date location page should look like
Feel free to ping me anytime with questions or concerns π
10 years later 
Done π
this poor pixel artist
got token logged...
<@&671452400221159444>
oh wow literally every moderator is down
that's crazy wtf
@lucid junco lurking
Always am 
I've deleted it and reported to mods
Hi! apologies if this has already been asked (just coming back to lend a hand on the wiki) but what should be done with the items/traits/etc from build 42 whose translations are still missing in the game? Should those keep the English name in their translation, or could they have a temporary fan translation (specifying so in the article) and change it once the official titles/names are available?
My favorite undisclosed <3
Probably not where the perms come from but I can't help but poke fun at that role
It's the wiki admin role
Scary undisclosed man
We stick with how they are in-game. So I'd say go with English if they're missing. Thoughts @languid kayak @proud cobalt ?
Agreed
It could add to confusion to those who are used to the in-game name
- it's not always that simple to find a translation so some might search for a different name translated themselves
While if they search the trait name directly, it should be easier to find it
yup, wiki coords can always be adjusted π Most locations should be comprehensive, except a few ones not related to major towns, but if you find some, feel free!
Nothing planned for that, but I always would love to pull the coordinates and names from wiki and use it for the map, but we don't have anything for that in works yet I believe.
I initially wanted to say that the fan translation may work, but OTOH we'd be stuck with potentially confusing one, so maybe best to stick to English�
The official deployment got confirmed ?
Yeah it's in the works, nothing i can do to speed it up now
@proud cobalt @digital helm and @flint vapor β I guess we should add "Navigation" header to other pages too, like we do for items? E.g., modding https://pzwiki.net/wiki/Using_mods#See_also
Yeah. Basically if there's a navbox, add it, if not, don't add it
I wonder if it could be aumated? Should be easy to do
I could probably do that tomorrow
I mean like I had mentioned we should just do it automatically no ?
Stick to whatever is currently in game Id say
Even if its badly translated, it's the one that people will experience when playing, so they are most likely to search for it with ingame name
Thought if you are talking about language that isn't currently in game/fully supported, go for fan made translation
yeah, no need to do it manually, just something to keep in the back of the head when creating or editing new pages after π Or in case bots will miss it
Ah you don't add it to the navbox template ?
nah, forgot the reason behind it but there was some IIRC
is there a build 42 version of this mod? anyone know ? pls help.
Wrong channel
yes, we link to the old article via oldid. Just keep in mind that these are not maintained and can't be updated, and the page can look different if template used on it changed or got removed (not often the case).
Also keep in mind that images might have been updated, you'd have to click them to see the old version of the image if that's the case.
It's https://pzwiki.net/w/index.php?oldid=578367
The farming is just a weird case as "Farming" is a subcategory of skills now, so the name may be confusing
Just click the "For the Build 41 page, please see this old revision." on any page; we generally try to keep it. Sometimes it's not there if it wasn't added automatically or by user, or if it's wrong, you can go to history of any page and click any last revision before 17 December 2024; that'd be the last revision before b42
3 different names for one piece of furniture. What am I supposed to name the page?? Oak Bench Backless Oak Bench Oakwood Bench
In-game name the players see is the only one that matters
@languid kayak 0.20Q got found and i found a few dead torrents for other builds like 0.14B
We already have Q and Q experimental combat, i'm in contact with two of them
Are you with the two other people? Or are you one of them?
Yes
I'm biohazardfanatic
is this where i request alpha builds?
Dms
Dm'd
Can add redirects for modders if they don't collide I guess?
@woven portal
thx
Ok i've put some work into updating furniture names. Quite confusing having 3 naming schemes. Will have to figure out a way to find the right name as even the item list is wrong @digital helm
I'm going off the name that's given when picking up/placing the movable
oh, yeah... I remember that being a problem. Iirc the item name is only when found as an item, but the tile could be called something else when picked up, based on what the tile translation is. They're separate objects, only connected by the sprite. Its pick up/place name seems logical, and most common
How do we feel about merging the Item and Inventory pages? These will each cover the same topics.
Item will just be a landing page with general info, linking to the different lists, rather than listing every item in the game.
https://pzwiki.net/wiki/Inventory
No objections here
Looking at the inventory page i'm actually beyond no objections and think it should be done π
Probably the first time you've been to it, right? π
I think so
The new items navbar is added, and most item lists are updated to b42. Some are still a WIP (specifically food and vehicle maintenance).
One of the more useful ones now is the tools page https://pzwiki.net/wiki/Tools which lists each item based on the recipe category that they're used in. Thanks @proud cobalt for the suggestion
are we sure all of these are army barracks, if any of them are at all? seems like there's been discussions on the forums that they are actually temporary housing for foreign farm workers https://pzwiki.net/wiki/Army_barracks
unless these are army barracks and I'm thinking about a different set of similar looking buildings
I'm actually surprised there's so few items modyfing Discomfort btw https://pzwiki.net/wiki/Discomfort#Items_with_a_discomfort_rating
@proud cobalt something to adjust in the script I guess? https://pzwiki.net/w/index.php?title=Simple_Metal_Blade&curid=119589&diff=1014879&oldid=1007247
wow, a non-existent page just about stabs
I was the one to make this page so
My argument is that it has a lot of military themed items
And overall some military vibes
And I think it has zombie military zone type, but not sure
does the military really have so many barracks scattered around all over the place...? and they don't actually spawn guns right?
Well, its not scattered per say
Like they are relatively concentrated around the doe valley
They could have easily been used to train rookies in outdoorsy environments
Contradicting the temporary farming houses is the fact that there isn't so much farming related lood in them
If my memory is correct, you can find military clothes, dog tags, holsters, military knives and much more inside the barracks
I don't think it's necessary? https://pzwiki.net/wiki/PZwiki_talk:Userboxes#New_Userbox
we can ask @thin cloud too π (whether all the barracks scattered around Doe Valley are military, or are these just farm workers?) as per https://pzwiki.net/wiki/Army_barracks
I think some {{Clear}} could be useful before ==Navigation==? as per https://pzwiki.net/wiki/Complex_Loom#Navigation @proud cobalt
Also, is it Complex Loom or simply Loom? It's currently only linked in https://pzwiki.net/wiki/Farming_(Building) but I adjusted this: https://pzwiki.net/w/index.php?title=Coalfield_Inn&diff=prev&oldid=1044205



