#pzwiki_editing
1 messages Β· Page 49 of 1
i think i forgot what i was supposed to do
so me fr
Still waiting on the smoker trait code check
ah yes
To confirm it doesn't suffer from tiscod'itus
i went to update pz and then never checked back
Don't forget to update to 42.5.1
i don't know the meaning of the word update
im at school but im on my computer
if i dont find anything more interesting to do i'll look into it
Ahh
Dont you love when "abandoned" orphanage has 255 zeds in it
What is this shit
Lol
https://pzwiki.net/wiki/Golden_Sunset_Nursing_Home
Page created
https://pzwiki.net/wiki/Maj._Saunders_Middle_school
Page created
https://pzwiki.net/wiki/Church#Locations Needs to be expanded... again @languid kayak @digital helm
what do you need to know
public int SmokerSneezeTimerMin = 43200;
public int SmokerSneezeTimerMax = 129600;
public int MildColdSneezeTimerMin = 600;
public int MildColdSneezeTimerMax = 800;
public int ColdSneezeTimerMin = 300;
public int ColdSneezeTimerMax = 600;
public int NastyColdSneezeTimerMin = 200;
public int NastyColdSneezeTimerMax = 300;
here's some code to anchor against
a cold always takes precendence over smoker
so the code for smoker coughing/sneezing is never triggered if you have a cold
which makes sense because a cold is more brutal anyway
I also don't see any code responsible for reducing the intervals
using a tissue removes the sound completely
that's all I can tell you lol
seems to be measured in "game world seconds"
no idea how this translates to anything at all
Added up to 40 rows
Thats fine
As long as there are nothing that overwrites the time that tis themself listed, then thats all I need
I don't see anything
Other than the fact a cold takes precedence
It could probably be modified by a mod
It might be changeable from Lua but I don't think there's anything in there
I didn't check but I'm sure there's nothing there
That being said I'm already in bed
Tis on their way to add in another 10 churches with 42.6.0 πββοΈ
as the original writer of this article I feel like it's my duty to update it to the build42 version especially considering it might have undergone one of the biggest reworks of any building on the map https://pzwiki.net/wiki/Military_Research_Facility
won't be easy though
there's a lot of (under)ground to cover
no religional diversity smh
Hey, I noticed in https://pzwiki.net/wiki/Clumsy it says "This trait was changed in Build 42 and no longer increases the chance to trip or fall."
But this does not seem to be true, as in ClimbOverFenceState.shouldFallAfterVaultOver in Java, it still adds a 10% chance increase to trip after vaulting a fence:
if (var1.Traits.Clumsy.isSet()) {
var2 += 10.0F;
}
Am I missing something or is the wiki not up to date here?
lowkey had this discussion 2 weeks ago
@digital helm got lazy and didn't fix the page is what I'm hearing
i also noticed that and spent like twenty minutes trying to work out why someone decided it doesn't anymore
most controversial pzwiki page of 2025
I did change it. Looks like the original person that changed it has changed it back
LMAO
Same with graceful
I can revert if you want
I can do it. Going to leave a message on their talk page
like they'd read it
there needs to be a huge banner covering the entire screen for that to happen
I have come to the conclusion that it isn't possible to reliably automate the transcript effects
guess I'll do them all manually 
yeah
what's so hard about it
the newer ones don't have them included
it's just I already went through every single transcript once and I don't want to do it all over again if I don't have to
I'll probably have to though
mm I have a feeling myself or @proud cobalt could pull it off
maybe because I have literally no context and what I am imagining is a .txt file
I do have an idea of how to program a Python script to do it all
it's just that the transcripts Vail gave me are slightly different compared to the ones on the site
I'll give the automation idea another try but I don't think doing it manually will be absolutely awful
probably just mostly awful
@digital helm maintains the transcript parser so would have more of an idea than i would
What if we make a discussion for a page, not talk for single person?
Still no banner?
Even less likely to be seen π
People get a banner on the wiki when someone leaves them a message. The talk page on individual pages tends to get missed
Also, this is specific to that person, because it's verging on edit warring
ohh i got it. what i worried is the case that visitor see wrong information until something decided.
So we don't have any sign, something like "note: this information could be incorrect." or "this information is under discussion"
π
because.... I already told to my friend that clumsy has no more tripping chance anymore by watching wiki and I suprised today π€£
Oh, yeah, we have some things like that. We have {{Unverified}} and {{Verify}} which is an mbox (banner) and the other is a tag (inline superscript)
(ik it's my fault(because it's wiki) and not blaming someone)
Unfortunately it does happen. Anyone can edit the wiki, so until we notice or don't know any better, it'll stay like that
Ah, you want to compare the file I sent you with the page already on the site? Could do something to automate that π€
I'm assuming the main problem is retaining the person and everything else can be replaced?
It's probably not something I'm going to have time to really look into for a while though
nope, just need to make sure the script doesn't freak out if it finds the two transcripts slightly differ in, say the grouping of the lines
I think I could probably just keep track of which parts don't line up and have the script ignore those parts for a manual review later on
@digital helm Oh yeah dude been meaning to ask. Do we want pages for the confirmed ingame counties yet or nah? Might be a bit barebones cause I'm unsure how big those counties are exactly ingame
First pass of items is done. Mostly the easy ones, some standardisation, name changes etc. There's about 250 items left that are more complicated. None of this includes VHS or CDs
Possibly, especially if there are mechanics related, such as certain police liveries spawning in that area. At least mention them somewhere, whether it's in a section on the Knox Country page, or a County page. Thoughts? @naive imp
@lucid junco too
Ye I gotta figure out how to find the code where these police liveries spawn as well
Unless I'm misremembering, I think Riverside was definitely part of Meade
Huge job. Nice work
Yep
I'll send it to you when I get home. It's something like VehicleProfessions.lua
Cheers
Infobox can have the county
towns/cities infobox
Yeah I think it could be useful having a page of these counties since if there's some notable building that's in the middle of nowhere, we can still probably figure out what county it's in
I thought so too. Just hadn't gotten around to it yet #pzwiki_editing message
That way rather than just saying middle of nowhere, you can put a county link as the location in infobox
Like with Doe Valley
Maybe start with one "County" page, and if it becomes too much for one page, we can split it
"Counties" or something maybe
Cool, just trying to brainstorm how I wanna start the page, always the hardest part
"A county is a county in Project Zomboid"
Perfect
Either that or start the page off with a bizarre rant "It's not Knox County, it's Knox Country for fuck sake"
Experimenting with adding researchable recipes. I figure usage would be best for this. Thoughts on the format? @digital helm @languid kayak & others
Could always just do a list, but that seems boring π
Oh shit yeah I been meaning to ask someone about this actually. I've also been adding more stuff to the occupations pages, where can I find a list of what recipes certain occupations start off with? Cause there's shit tons
I like the idea and I think usage is the best spot for it. Just not sure about the recipe table π€ are there ever more than 1? Crafting tables can be a bit of an eyesore π
Up to 3-4
I'll get back to you on that. Unless @proud cobalt has it handy
MainCreationMethods.lua getFreeRecipes
Might be ok. Just concerned the entire page will turn into crafting tables
Fair concern, A list would be rough when we're missing so many translations
Would be technical names
Should add the recipes to the occupation and trait pages too
How would you think of implementing it? I'm not quite sure how we would implement it. Maybe just in the Infobox as sharpgolden suggested?
I'm not sure that we need dedicated pages for them, I mean what would we put in them?
Open to ideas from everyone π
Also fellas I'm going through a breakup at the moment, my activity may be a bit weird
Not that it wasn't already lol
Well maybe just 1 page for all the counties. Each with a short list of towns, notable buildings etc in that county. That way rather than just saying some cool building is in the middle of nowhere, we can link to the county it's in
Huh that's not a bad idea. I mean we have pages for vehicle manufacturers and they don't have much in them either
Cause we already have the doe valley region for a portion of the maps rural areas, this feels pretty similar
Yeah, when I was reorganizing and adding categories to the Knox Country page a couple days back, I initially had em categorised under their counties, but the urban centers and rural areas idea probably works better
Better off having counties as one lil page
Dixie mobile park is in there twice tho, dont know if you realixed
Near the bottom
Ye fixed, old screenshot I grabbed
Still needs a bit of work though. Like how we'd constitute rural areas and urban centres
Cause echo creek is a spawn town, but I dunno if we'd constitute it as a urban centre
It's some small middle of nowhere town, almost a village
No Definitely not
I think we should look at the overall structure of the town. I.e. does it have distinct commercial areas or are they just kind of everywhere? What do the outskirts look like? Etc etc
Like ex Muldraugh
I'd say that's an urban center
Oh definitely. I'm classing any decent sized town in the game as urban centre
Fallas Lake I'm iffy on
I think fallas lake is more rural
Yeah
A lot of the prominent businesses are like agricultural
And there's a lot of woods and fields and whatnot surrounding it
One thing me and I think sharp? were talking about was that we think no matter how cool the place is, the page shouldn't have a section just for a notable building
Should just be towns and regions (the named big lake areas etc)
You mean the Knox Country page right? Yeah I agree
Hence why I sort of think we don't need the trailer parks having their own section except Dixie. Cause Bright and Scenic are literally right next to their respective towns
They can probably just be linked in the town's description on the page
I dunno about that actually
Because I think Scenic Grove can still be a spawn point though
If you spawn in riverside
Yeah probably
Either way, when I get the chance, ima start adding some of those regions to the page. Like Dark Wallow Lake, Jefferson Forest etc
Since they're pretty decent sized and they're named locations on the spawn maps, I think they'd belong on the page
It's a weird one, because I think it's a location, just with multiple buildings. So the spawn point is like a fire station. That's a location, not a region. I don't think there's any in-game indication that the surround area is called Scenic Grove, but I could be wrong
I used to look at Dixie and scenic grove as minor regions, but with all the new map stuff, I'm having second thoughts about that. I think these aren't really mentioned beyond that mobile park. But I might be wrong there
I've sat on the idea for a while of having a page or at least meta page for recipes, so we can link to the individual recipes, especially because a learnt recipe can have multiple effects. But I'm not sure how that'd look.
Though, while we're still playing a lot of catch up with b42, I think the entire recipes would be fine. We can take another look at it later
Sounds good, gives me something to do for a break from items
There's a sign that says Scenic Grove Mobile Park but I don't think I'd classify any surrounding locations not in the trailer park as part of it no
Ok just queued the last of them, about 450 pages with them being added. The updater should already work with them but i'll have to test it once theyre actually up
pacman -Syu ||I use Arch BTW||
paru -Syu*
they make it sound like -Sy is bad and evil but really it's just something that you have to know how and when to use properly
The template is easy to adjust, though at one point, is there any reasonable way to split it maybe?
vs Muldraugh
so having a tissue in offhand causes smoker coughts to not pop? Interesting, though if you wield a 2h weapon, you have no idea where it comes? Or when the last time happened?
this is how i perceived your message
I wasn't sure who was the original creator, nice to see you here π Given how important the place is, we saw little attention given to it TBF. I even had found that there were two separate screenshots for it depending on the page and the description was mixed between the page for itself and the overview in Knox Country page. Also it was called various names in various places: lab, facility, baseβ¦
and to answer the question, yes, a tissue works the same way for smoker coughs and cold coughs
Yesterday's disccusion, but I think @digital helm was discussing the same with me
that, yeah π
π why do wm permissions allow this
leaving a message on user's talk page actually causes a huge banner to appear though
plus e-mail being send
I think that'd be preferred, yeah, but not sure how best to do that
to see those there's a https://pzwiki.net/wiki/Category:Articles_requiring_verification @ember obsidian btw β something I'd eventually want to get down to 0 π
I think we do, yeah
Would that make these three https://pzwiki.net/wiki/PZwiki:Tasks done?
π Move all the models from gallery to infoboxes and remove galleries (unless they host unique items). In progress by User:Faalagorn and other editors.
π Add all variants of food icons and models (Uncooked, Cooked, Rotten Uncooked, Rotten Cooked, Burnt where applicable) and change the order to the way.
π Change the order of modelβiconβicon_name and add missing fields when needed in infoboxes.
I'm not patrolling your edits since you're an admin so I have to say I paid little attention to what you changed
looks nice, just needs {{Clear}} somewhere
Oh... I looked on mobile, which was fine. This is a general problem with the crafting table
with b42 being the crafting update that's not terribly wrong I'd say π
wait.. this might be a you/firefox issue π€
I don't have this problem on firefox and standard width
Speaking of that, maybe project vehicle could use revival? Also ingping @digital helm and @proud cobalt for those
I think I still liked the countries more tbh, not sure
User: is just a namespace, you're just creating an article with the name Guuz in the user namespace. Not like an account
yeah
but why can i do that anyway
Discussed this one before. Leaving it as a subproject of b42 update for now. At least until there's major changes that need to be added https://pzwiki.net/wiki/PZwiki:Project_Build_42_Update#Vehicles
While the counties looked neater, I don't mind the urban, rural categories instead since I'd imagine the average user probably would prefer that more. Cause if they're checking the page, they likely wanna know what's in the rural areas, what's the urban areas
At one point I suggest splitting it into churches and chapels
Yeah, I think we may degrade them to locations. They are named, and sometimes have banners, but that's the same as dunno, a church with a graveyard that has separate buildings/catacombs.
With destroyed or abandoned ones being in another list
Models from gallery I would say yes. The other two I did not put any specific work into. Food icons should be done automatically now by the wiki parser and CalvyBot. And the order is also done by CalvyBot.
Food models have not been touched
I'll wait and see cause clearly there's some disagreement about it.
No harm in keeping em there for now
If you couldn't create a page in the user namespace you could never create your own user page. Same for the user talk namespace, you could never try contact anyone
Back then I was grouping Dixie and Scenic Grove too, but now I'm on the same boat, yeah π
sounds like an excessively primitive permission system
Yeah, I'd hope to fix it by buffing out the usage on items. But that's a whole lot of words X 4000 articles
Yep π
It's mediawiki, it is excessively primitive π
I don't mind Dixie being there cause it's not right next to any town and it's got more to it than these other trailer parks. It's a pretty decent sized trailer park and it's also got a big rest stop area
I sometimes do -Sy or even -Syy π€·
Id like to split the vehicle parts now that we have a proper item list. Bugs me seeing the redlinks.
I think Dixie is mentioned on one of the spiffo adverts?
Flyers
Yeah, the rest stop spiffos
I'd prefer to just flag Scenic Grove as Riverside, since it is a riverside spawn
my screen size here is small though, it's an older laptop
well; old* by today's standard defintiely π
It's like that on Wikipedia too, but yeah
Go crazy bro
Yeah the edits from people using their IP rather than an account isn't it?
but like you mentioned with echo Creek, is is as straightforward? After all urban/rural is less defined and more subjective imo
there are zombie population/densidty, loot/building types and animals plus forests, but still subjective, such as G*** Unlimited on Echo Creek
If that's an issue we can rename it to Towns, Rural areas
Trouble is, Louisville isn't either of those
nah, we have IP disabled, but anyone can edit any user's page freely when registered
I see the problem. I'll take another look at this at some point
#pzwiki_editing message Me and Think were talking about this earlier, this is what he said about the urban, rural distinction
resolution thing definitely β chromium
1366x768 here
Had to remind myself with a brief chat with @proud cobalt. This functionality is intentional, as otherwise half the table would be cut off, and may not be clear you can scroll horizontally. This will only happen when the viewport is less than 1080px, which is citizen's minimum ("Standard") width preference.
So, the fix was, rather than have it under the infobox for everyone, it's only for those with small displays.
Added with no-shrink class btw
Fascinatingly good decision for responsiveness
We did a lot of work with responsiveness last year, and now it keeps me up at night π
Alright lads, trying to do some of the starting recipes lists for the occupation pages now but I hit a bit of a roadblock.
Some of these occupations have recipes they know, it's just they can't craft it because it requires a specific level in a skill that they don't have yet.
Take burglar for example, they have the shiv recipe, but not the maintenance 1 to craft it. They can also craft bulletproof armour but they don't have tailoring lvl 6 to be able to craft it either
Maybe add an asterisk next to these ones, then have an asterisk note to mention this
E.g. <nowiki>*</nowiki>This recipes has other requirements before it can be crafted, such as a skill level.
(nowiki so it doesn't turn into a dotpoint)
ye I dunno how to put that in without making the recipe just disappear
https://pzwiki.net/wiki/Brandenburg_Detention_Center
Page created
https://pzwiki.net/wiki/Brandenburg_Judicial_Court
Page created
@proud cobalt Just noticed this π
I think you were the one to make the unofficial map of districts?
(this one)
I did something similar based on names we can see on the spawning map. It's on the Street names page
Ah yes
The most popular location in the Brandenburg
Airfield with no aircrafts and almost no loot
1/6th way over
What a loser
oh maybe it was me miscrediting it then π
Just noticed that two tool stores(One in Crossroads and one in the Ohio Mall) were not documented on the hardware store page
Which was 100% preparation for the future when devs had clarified that they are parts of EP tools and Nails & Nuts Tools and not an oversight by me
I did include both, it's just I labelled em as LV and VS
Since the table says towns, not buildings
Not sure if it's mobile playing up or something but there's also 2 Zacs Hardware now
The Nuts & Nails had 2 stores added to its chain from brochures info, one in pondview and one in crossroads
Yeah, I meant LV for EP, VS for Nails
What are you talking bout
Yeah I did, isn't that WP DIY now?
Ah the broken spawn one?
In valley station
Room def prominently says that its a tool store
And Im not the one to argue with devs room defs
Put it back in if ya want, I thought it was about the market connected to WP DIY hardware
Aight
My guess is that this is probably a workaround to force a specific type of loot spawning
Without creating a dedicated "toolroomforamarketstore"-ish
man this video was pretty cool: https://www.youtube.com/watch?v=LBITXNsD4x4
mapping
Subscribe to be a big league baller!
Music:
Aphex Twin - d15 8 ny groove
Aphex Twin - 13 Phukup 2
they got the timeline a bit off (which bugs me) but whatever
They could have not specified anything
if the container has no loot specified for it within the room def table, it will use default loot
and for metal shelves default look are various tools and other shit
No mention of the shooting
yeah
Or pretty much anything that isnt mentioned in the knox event page
So bold of devs to reference famous quote from scout from deep rock galactic
1 million is still impossible
Though at least, chopper cant find you if you're out of bounds
Found something "peculiar". In the sounds folder, there is this file called insane4, which I'm assuming ins the sound being played in the background when the character insanity reaches level 4 (I know it's not current in the game). It looks like a reversed recorded audio, so I couldn't help myself and re-reverse it. Sounds "interesting". Poor Sahah, it's the end π
Yup
These are pretty cool
I thought about a sanity system but eh ...
Thought insanity is a real thing rip
@digital helm & seems not to display correctly in the header: https://pzwiki.net/wiki/Sheet_Ropes_%26_Old_Friends
I really hate this template...
The fix for the # not displaying broke it
This time I actually don't know how to fix this without removing the last fix. So we either fix it for # or &, until we get scribunto
Stolen valor 
& is used a lot in literature, only 012 uses a # as far as i know. I think & is the way to go
Ah, you've used the crafting table. That should be fine, it says that it needs Tailoring 6 in the table, so I think that's fine
Yeah, page didnt update for me ig
https://pzwiki.net/wiki/Burglar Ok cool, I guess the only issue might be that god damn some of these occupations get a lot of crafting recipes and it bloats the page a bit
Yeah, it might be worth just listing them and linking to the product (if there's only 1) like I did for schematics https://pzwiki.net/wiki/Melee_Weapons_Schematic
Ye cool, I'll do that instead
@languid kayak
Almost every flyer and misnamed brochure at some point will be moved and market for deletion
in my defence
it's not my fault americans spell flyer in such a strange way
damn them
In my defence
I didnt think that there are fliers and brochures in the game
so I uploaded most of them as fliers
that is literally what fucked me over
because I swear when I was checking, I was getting brochures marked as flyers
so I paid it no mind and uploaded them as flyers
@hushed bobcat Whats your defence
There is also uh
Ikip
You know
(Should have been named U-Store It Far East Louisville)
So many location pics have to be updated and moved and old names deleted
oh my fucking god this looks terrible lmao, I don't even know how I'd even make this look presentable
I haven't even added half the crafting recipes yet
definitely I'd imagine, I'ma just knock this one out tonight cause I've already come so far
I tried using a proper table for it, but while it looked neater, it'd also just bloat the page out more.
Yeah dot points are best if it's just a list like this
Yeah fuck it I'ma just list em alphabetically at this rate cause look at this. That's the list ingame, there's no order to it.
It's not alphabetical, it's not organised by what level is required to craft it
ok ye fuck it ima just save my progress to my notes and do it tommorow cause god damn, wild that the carpenter knows this many recipes, is carpenter an insane occupation now? Cause holy fuck
ah, makese sense lol
I assume the foraging bonuses were verified? I think some has changed since b41?
I think these were all marked for deletion?
They were all leftovers from the page moving that ive market I think
And who knew that its circuital healing
Not circutial
admins can move without redirects π€ one of the reason ThinkDock got it π
even TIS gets confused
The amount of pages I had to move and mark for deletion is a bit embarrassing
that was common too, I think Halwaru didn't either and it was only Vail who took care of them later π
Unsure, haven't checked those, just what someone added before
C2 English everyone 
Yeah, that's what ThinkDock was going through mostly
Sounds like something to note for TIS I guess π€
Thankfully there are not that many left
The print media definition has only couple of names in green
So let's hope Pat(or whoever in the Tis is responsible for them) does not come up with new ones
It's something I've considered. Is all of this in that same lua file @tulip kiln
In MainCreationMethods.lua from what I could see. Not straightforward to parse with the lua helper I made. Should be simple enough to do with regex
No, there's tons of stuff that isn't in that file
At the very least, having it in a json would make manually updating easier. And automating possible
Clothing article updated https://pzwiki.net/wiki/Clothing. I've rewritten the opening, explaining the difference between body location and body part. Also added a legend for the tables, and some changes to the tables
But ye from what I can tell, all the free recipes in that item file for carpenter were just weaponry for some reason but it also wasn't even all the weapon recipes they have.
then ya gotta factor in all the carpentry recipes, assembly recipes etc
Hm maybe it might be because that stuff not on the list is what you unlock when you reach a certain skill level maybe?
I was just thinking that. Some recipes are auto-learnt after reaching a skill level
Ones with the book icon need to be learnt from my understanding
@proud cobalt not sure if I missed it, but are these three tasks good to go? If so, I'll remove them
Thanks! I missed it totally, I guess it'd be enough to remove them, so I went and did that π
I've also started the wanted categories bot task. Ran it on the first 500, just need to do it on the next ones. I imagine that was a task you wanted π
Items still has probably 2+ months straight of work to be done. That includes the current new items, and not anything still to be added, or any new usage or reworks to items. Or an in depth analysis of new systems like fishing
I kinda want to get to items too, but I'm still stuck updateing https://pzwiki.net/wiki/Category:Autogenerated_articles_(blogs) β which in the end removed some images from https://pzwiki.net/wiki/Special:WantedFiles but also https://pzwiki.net/wiki/Special:ListDuplicatedFiles and generally some images cleanup in the process.
I'm currently doing it semi-manually with https://gist.github.com/Faalagorn/603e8a4666f3540b8eb92b05da275056 β I think we could push the script to the main script repo though, it could use some modifications to parse videos too and maybe fix some some issues that caused this #pzwiki_editing message the images could be replaced, I think it could be semi-botted too? Doing that manually for the most part
I still want to go through all the https://www.indiedb.com/games/project-zomboid/articles/page/2#articlesbrowse eventually, as I'm adding thumbnails from them manually and categories from 2013 blog: https://web.archive.org/web/20130807051711/http://projectzomboid.com/blog/2013/07/
Then there are some links to Facebook https://www.facebook.com/profile.php?id=100063646957274 but these can be add post-factum
All the existing news from https://pzwiki.net/wiki/Category:Autogenerated_articles_(blogs) could be probably botted to at least include infobox, I think next/prev could be botted too (as everything is on the main page, just have to include not only "News" but modding. community and uncategorized except a few cherry-picked exclusions (TOS, privacy policy, that kind of stuff). Currently sitting on https://projectzomboid.com/blog/news/page/46/
The image rename logic and optimizations could be gutted, it will break images but we can remove them and add as we go too, or even mass-upload. I think categorization and summary could be botted too, now that I decided to add that.
oh, and on unrelated news, for the folks using GIMP, it seems that 3.0 will finally release I think Sunday or Monday if no issues will pop? Based on the comment https://gitlab.gnome.org/GNOME/gimp/-/issues/12864#note_2378362 βΒ see https://gitlab.gnome.org/GNOME/gimp/-/milestones/3
Pinging @lucid junco for that π
btw @proud cobalt the fun thing with pngquant is that jpg files parsed by it have bigger file sizes than the original jpg, while also looking worse π
Huh, apparently it seems IndieDB got a higher quality image than website https://media.indiedb.com/images/articles/1/137/136627/mondoud.jpg vs https://projectzomboid.com/blog/content/uploads/2013/08/Mondoud-bloomin-mondoid.jpg
not sure if that link can be shortened, maybe I'll change it to https://web.archive.org/web/20170329234213/http://projectzomboid.com/blog/2013/08/mondoid-bloomin-mondoid/ instead
this seems to be the case for other (all?) JPEGs as well, https://media.indiedb.com/images/articles/1/137/136759/modreport_main.jpg vs https://projectzomboid.com/blog/content/uploads/2013/08/modreport-main.jpg
not sure what web.archive has
I'm on mobile and I see no difference
yeah, they aren't that noticeable π
are you just archiving now
as in old blogs? For the most part yeah. Calvy added most back then using a script he later shared, and I'm going through https://pzwiki.net/wiki/Category:Autogenerated_articles_(blogs) now, see #pzwiki_editing message for details
Noticing that the Time page has a redirect but that's also the name of a parameter for B42 crafts. Can I replace the redirect with the page related to the crafting parameter or should it be kept and my parameter page be named "time (craftRecipe)" ?
Going to rework the CraftRecipe page a bit so parameters are stored in their individual pages based on a discussion I had with Vaile
I guess I can change it
Hmm actually there's a lot of stuff related to time
Trying to think about a good way to link back to the type of script the parameter is for
There's many problems currently because some parameters are shared between multiple script types. So either a page is made for each parameter type for the various script types, by using a descriptor or we find a different clever way to handle common parameters
In the case of craft recipes there aren't that many shared
https://pzwiki.net/wiki/Ring β not sure if that page should be changed to be a page dedicated to old deprecated item, or maybe a generic overview of rings in game?
@proud cobalt @digital helm what is the plan with wallets? https://pzwiki.net/wiki/Wallet_(disambiguation) They are marked to be merged, is that what we plan on doing?
I cleaned up some of the https://pzwiki.net/wiki/Special:LonelyPages btw βΒ aside of the Wallet disambig and blog posts I'm slowly working on improving, there are these pages here:
https://pzwiki.net/wiki/Bowtie_(gold)
https://pzwiki.net/wiki/Camo_Boonie_Hat_(camo_green)
https://pzwiki.net/wiki/Jacket_-_Suit_(colored)
https://pzwiki.net/wiki/Teacup_(ceramic)
These are not linked anywhere, including https://pzwiki.net/wiki/PZwiki:Item_list β something to take a look at @digital helm
sharing a page would be really strange imo, they should be considered completely separate things
Yea figured that's probably the best course of action
For parameters that are exactly the same tho idk
We'll see in the future
i plan to collect data about parameters in the future that may be helpful to you
I thought about making something similar to your event data but for parameters
My main problem is that some pages need to go in detail in some specifics, while events don't really tend to do so
So gl keeping all this detail in a data base
could you give an example of a parameter that needs extensive explanation?
The crafting parameters pages that I'm currently writing are good examples
Perhaps that's less the case with item parameters
yeah the inputs/outputs are weird and honestly probably can't be described with the kind of data i have in mind at all
they don't really conform to the rules of how scripts work
they'd have to be heavily special cased
Yea
That's why perhaps it applies more to simple item parameters
That I can believe it, since the wiki already has like 300 pages of parameters that are all very similar
i think it applies to literally everything but the weird blocks in craft recipes
item mapper would be fine though it's just key value pairs
apart from that they pretty cleanly conform to a couple set types
The thing is that these pages kind of need to go in the detail of how they are written
Same, just discover the difference later. But honestly, I still think that for a standard player reading the wiki, they are essentially the same. Their functionality is the same, what you could do with it is the same... there was I time that I have considered that brochure are thing with two pages vs single page on flier, but that is not the case... so in the end, it's just about getting it from list A or list B in that lua file, and the wiki follows the same for separation, with is useless for readers π€·
how much detail do you actually need to go into with e.g. Time = 500
most parameters work the same and just need a brief description of what they are
Time is an example of parameter that doesn't need much detail
Some parameters however have tags, like the tags parameter, or categories etc
And they need to have lists of things
I'm reworking the tags section right now to explain what each tags are for
But for example in inputs, you have such an example for the inputs tags
i'm already feeling that inputs aren't a good candidate for this kind of thing
i don't think anything beyond a couple special case craft recipe blocks is unsuitable for that kind of documentation
Huh, mystery solved it seems the place was indeed called "Crystal Pie Place" https://pzwiki.net/wiki/File:Pie_(1).png (Crystal's Pie Place in text), see https://pzwiki.net/wiki/Bug_Batterin' and first comment in https://www.indiedb.com/games/project-zomboid/news/bug-batterin too β not sure if that was a reference to someone for Easter eggs?
It seems the name was only visible in 1x tiles (at least that was the case in that screenshot)
Pinging @naive imp and @lucid junco with the info
also @proud cobalt and @ruby moss for the maps (as it seems the POI is technically correct): https://b42map.com/?11899x6851 https://map.projectzomboid.com/?desc=#11899x6851
I think we should move https://pzwiki.net/wiki/Bakery_(West_Point) back then? Unless we want to assume the name is no longer the case after transtition to 2x tiles (though I think it might be just omission to be frank as 1x tiles predates signs and I think the canopy tile might been reused; maybe something to bring to TIS to potentially add back, especially just in case it was a reference to something/someone)?
All the wallets are just Base.Wallet now. Others are Obsolete
so disambig will be for removal, and the regular wallet will get various icons/models I guess?
No more disambig Wallet article already has the icons and models
Time should probably be a disambig page that links to
*Time (craftrecipe)
*Controls#Time controls
*Game time
Ping @languid kayak and @digital helm seems like they missed your message too
btw, I added some YouTube parsing to the news script https://gist.github.com/Faalagorn/603e8a4666f3540b8eb92b05da275056/revisions β it's messy for sure but seems to work? Would probably be best to be adjusted, but works for now π
https://pzwiki.net/wiki/Carpenter Fucking finally
They've been merged now. Do we want to keep the history separate, on these pages, since the item IDs are different? I think that'd be simplest.
The 3 wallets all link to each other with {{About}} (all, male, female) https://pzwiki.net/wiki/Wallet
But may still be worth having the disambig page to them all, including the old pages?
Good choice with the list. Having the tables would've been awful
Yeah just wish there was some way to make it look neater but it's better this way than the insane bloat
Only thing I'd probably suggest is remove the heading from the list. So you have a separate list per section, instead of all in one. Otherwise you get things like this
We can also increase the width to split into 3 columns if needed
I'd go with what Calvy said and make it a disambig page. #pzwiki_editing message
Remove em like this?
Not quite. move the div to be inside the section.
ah right
Then add a close div </div> at the end of the section
like that?
as in keeping the old pages as deprecated/removed? Do we plan on doing that? We had a brief discussion at, what I think, potentially removing those?
If so, then https://pzwiki.net/wiki/Wallet_(disambiguation) is missing an explicit black one that'd have to be readded π©
- https://pzwiki.net/wiki/Teacup_(ceramic) - duplicate of https://pzwiki.net/wiki/Ceramic_Teacup (got renamed at one point)
- https://pzwiki.net/wiki/Camo_Boonie_Hat_(camo_green) - duplicate of https://pzwiki.net/wiki/Camo_Boonie_Hat
- https://pzwiki.net/wiki/Bowtie_(gold) - duplicate of https://pzwiki.net/wiki/Bowtie
- https://pzwiki.net/wiki/Jacket_-_Suit_(colored) - duplicate of https://pzwiki.net/wiki/Jacket_-_Suit
I'd stick with the second pages and remove the first. @proud cobalt
With Wallet settled, that'd probably leave https://pzwiki.net/wiki/Special:LonelyPages with just the blog posts
(unless there's something else I missed there)
Like this
==Building==
The carpenter occupation starts with the ability to construct the following [[Carpentry_(crafting)|buildables]]:
===Carpentry===
<div class="list-columns" style="column-width:400px; max-width:900px;">
*[[Log Stairs]]
*[[Wooden Door (Basic)]]
*[[Wooden Doorframe (Basic)]]
*[[Wooden Fence (Basic)]]
*[[Wooden Fence Gate]]
*[[Wooden Floor (Advanced)]]
*[[Wooden Pole]]
*[[Wooden Wall (Basic)]]
*[[Wooden Wall Frame]]
*[[Wooden Window Frame (Basic)]]
</div>
===Farming===
<div class="list-columns" style="column-width:400px; max-width:900px;">
*[[Butcher Hook]]
*[[Chicken Hutch]]
*[[Composter|Composter (Basic)]]
*[[Heckle Comb]]
*[[Large Plant Drying Rack]]
*[[Long Wooden Feeding Trough]]
*[[Ripple Comb]]
*[[Scutching Board]]
*[[Short Wooden Feeding Trough]]
*[[Simple Loom]]
*[[Small Leather Drying Rack]]
*[[Small Plant Drying Rack]]
</div>
===Furniture===
<div class="list-columns" style="column-width:400px; max-width:900px;">
*[[Crude Wooden Stool]]
*[[Crude Wooden Table]]
*[[Double Wooden Shelves]]
*[[Small Wooden Bookcase (Basic)]]
*[[Small Wooden Table (Advanced)]]
*[[Wooden Bookcase (Basic)]]
*[[Wooden Chair (Advanced)]]
*[[Wooden Counter (Basic)]]
*[[Wooden Counter Corner (Basic)]]
*[[Wooden Crate (Basic)]]
*[[Wooden Shelf (Basic)]]
*[[Wooden Table (Advanced)]]
*[[Wooden Table with Drawer (Basic)]]
</div>
===Miscellaneous===
<div class="list-columns" style="column-width:400px; max-width:900px;">
*[[Wooden Flashlight Pillar]]
*[[Wooden Sign]]
</div>
===Outdoors===
<div class="list-columns" style="column-width:400px; max-width:900px;">
*[[Chopping Block]]
*[[Rain Collector Crate (Garbage Bags)]]
*[[Rain Collector Crate (Tarp)]]
</div>
(which I might as there's 471 pages in https://pzwiki.net/wiki/Category:Autogenerated_articles_(blogs) and 482 in https://pzwiki.net/wiki/Special:LonelyPages β so without 5 of these it'd be 477 π€)
Anyway, I'm off to sleep now. As far as blog goes, I'll go through rest of 2013 and Janauary 2014 tomorrow, so that'd be most of the IndieDB (least the ones posted by Lemmy/Will there). In general beside the 471 ones in automated ones there's 58 more to add from Uncategorized/Modding/Community tags and Spiffo Roundups (not sure how many there are but only a few IIRC), plus maybe some 2013 website stuff or Facebook).
I'll probably try to get it more automated next though, so at least they can use a new infobox and maybe apply some fixes to the script's parsing
two more from the list at quick glance:
https://pzwiki.net/wiki/Dr._R._B._Mat,_DMD_Dentistry_Sign
https://pzwiki.net/wiki/Barricade/zh-hant
(not linked anywhere)
(I found them, sorry for the ping Calvy and Faalagorn)π
Doing the five alarm firehouse page now, any ideas if Chief's name is a reference to someone?π€
The trophy display has no trophies in it
Truly immersion breaking
it also likeyle that the mannequins were supposed to have firefighter's clothes
since, you know
its firefighter themed
Who could it refer to
It could be anyone...
https://pzwiki.net/wiki/Book_Naked
@naive imp @languid kayak Shouldnt it be called "book naked" in lowercase?
The logo is in all lowercase
I'm not sure, since in that case this'd be "HUGO PLUSH" https://pzwiki.net/wiki/Hugo_Plush
Here's what wikipedia does for reference https://en.wikipedia.org/wiki/Hugo_Boss
Hugo Boss AG (stylized as HUGO BOSS)
Hugo Boss AG (stylized as HUGO BOSS) is a designer fashion company headquartered in Metzingen, Baden-WΓΌrttemberg, Germany. The company sells clothing, accessories, footwear, and leather goods. Hugo Boss is one of the largest German clothing brands, with global sales of about β¬4.2 billion in 2023. Its stock is a component of the MDAX. The company...
and Pepsi would be both π https://en.wikipedia.org/wiki/Pepsi @lucid junco
Pepsi is a carbonated soft drink with a cola flavor, manufactured by PepsiCo. In 2023, Pepsi was the second most valuable soft drink brand worldwide behind Coca-Cola; the two share a long-standing rivalry in what has been called the "cola wars".
Pepsi, originally created in 1893 by Caleb Bradham and named "Brad's Drink," was first sold in his dr...
3/6th
@naive imp Would Sunderland Hills Sanatorium be considered as a Community type of building or Medical, or Commercial
actually, it's still wrong, should be called Palace, not Place π
Anyway, I added that to the page now https://pzwiki.net/w/index.php?title=Bakery_(West_Point)&type=revision&diff=915379&oldid=648451
Should I move it now and rename then? @naive imp @lucid junco?
There were 4 Spiffo's Roundups btw π
Im fine with calling it it Crystal pie palace though Im curious why tis had changed it
Maybe they just didn't notice
@languid kayak Im a bit unsure on how we should go with plazas/shopping centers
Maybe having some sort of a note or remark that shows that the location is a part of a "X" plaza? π€
@languid kayak @serene sage How should we call woodcraft guy?
He is referred to as "Woodcut", "Woodcraft" and "Notdean Doe"
Oh right, @quartz bear if you are free, Id like to get info about where pre-defined info can be found
Some Randomized Stories now include this
okay
I'd say it'd be officially Notdean Doe π Though obviously a reference to no one naming him properly
They cant keep getting away with this
inb4 theories that tutorial Jane Doe and Woodcut are related π
something definitely to mention in trivia though
Something like that
Actually, it was changed somewhere in between https://projectzomboid.com/blog/news/2014/02/drake-onian-measures/
Hello hello! Blimey, itβs Monday already (where the heck do these days go, anyway?) which means itβs time to panic about not having written a Mondoid yet and then write one. This week, as well as a few little updatey nuggets, weβre going to do what weβve wanted to do for a while and shine [β¦]
This one here is with pink canopies
https://pzwiki.net/wiki/User:Sharpgolden/sandbox @languid kayak @naive imp Sandbox see what I mean
It is for something that is not as big as a Crossroads or Grand Ohio(Topcrown Plaza, Acorn Plaza, Cardinal Plaza, ect)
maybe have them all under something like alias?
Reference usage may not work since </reference> can not be separated into two I think, so that we have this and "References" section
Bedandbreakfast?
A bed and breakfast (typically shortened to B&B or BnB) is a small lodging establishment that offers overnight accommodation and breakfast. In addition, a B&B sometimes has the hosts living in the house.
Bed and breakfast is also used to describe the level of catering included in a hotel's room prices, as opposed to room-only, half-board, or ful...
The namesake of airbnb
Ooh, never thought about that π
Added simple prev/next parsing, parsing the whole blog posts to include community/modding/uncategorized/whatever would probably be better, but is overly complex (especially as that whole script is really messy): https://gist.github.com/Faalagorn/603e8a4666f3540b8eb92b05da275056
I finished adding 2013 posts btw; I may add few more by hand and then maybe go through the rest at a glance I think, as meticulously going through them all is taking quite some time and I'd love to at least have https://pzwiki.net/wiki/Special:LonelyPages cleaned quicker. I'll probably add the Community/Modding/Uncategorized and links to IndieDB and then will move to adding what's missing from 2013 website, Facebook and Steam.
Then I'll be going through images at the last.
It will make all your uploaded compressed images unused @proud cobalt but I think we can live without them? I'll be adding them by hand and I'm pretty sure the newest posts at least had some of their files uploaded by Me, Vail, Roudrick and other contributors and would be nice to identify them and remove duplicates eventually. π
That could technically be botted, but not sure I'm up for the task right now π€.
Also, images could be mass uploaded with your other scripts, Calvy, but not sure if I won't want to get through them manually eventually? Else I won't pick the deets (yeah, ton of theoretically needless work, but hey, at least I found about Crystal Pie Palace that way lol).
Getting rid of them would clean up https://pzwiki.net/wiki/Special:ListDuplicatedFiles too
I have no attachment to them, rip them to shreds as you please. Cant use scripts or bot to upload or delete images, i just used msupload.
I think so. A better name than "Bakery". I always wondered why the map project called it that
I imagine they probably wanted to reuse the tile
I'd imagine Woodcut and Woodcraft are just an alias, and Notdean Doe is the closest to an official name, since that's his zombie's name
There's nickname in the infobox https://pzwiki.net/wiki/Template:Infobox_character
Ok i'm not sure so asking for input. This is mostly pertaining to Protective gear. https://pzwiki.net/wiki/PZwiki:Item_list#Protective_Gear
Should we have the left and right versions of items as separate articles. Their display names are different, but their translations are the same, and they stack as one item in game. They do however have different body part coverings, and distributions. We merge reverse hats into the same article, but this feels different to me for some reason.
@languid kayak @digital helm and mix it up, @lucid junco has been active tonight
Unrelated, you can also see Vails update to the item list π
Id say no and merge the two
Mainly there is no reason for someone to look up separately left and right part of metal shoulder armor
Just as there no reason to have Fanny Pack Back and Front
You can use group attributes for this. So <ref group="Note">Your note goes here</ref>
Then where you want to display and link to the note, add <references group="Note" />
Is that what you're after?
Should we have the left and right versions of items as separate articles.
No (for most), most are identical in-game, and the player chooses where they want to place them. Similar to a cap, or fanny pack
The articulating one comes to mind that is different
Like with all other items, merging is better for the reader/average editor (I assume), separating is better for us (I assume)?
Yeah i think merging will be best. Better for reader, just a longer process. The bot is pretty good at handling multi id infoboxes now
I'm looking at merging infobox data in the parser for this too. Body armor was the main reason π
I've also been thinking about a disambig creator using the item dictionary
Just to simplify creating disambig for items with the same name that are seperate
That'd be helpful. They can get overlooked when updating. If it were to update, it'd need to be careful not to delete stuff
Yeah main purpose would just be for creation
Not even automated creation
Yeah, that works technically
Though how do I make them all reference single line, instead of creating new instances each time?
Oh, use name for the ref tag. Make them all the same
<ref name="pondview_note" group="Note">Your note goes here</ref>
@proud cobalt I added one repeatable bot task https://pzwiki.net/wiki/PZwiki:Tasks#Bot_tasks and clarified the category one just in case (http/https links; I mostly do that manually as I go through the blog posts, there's some in version history for sure too but also other pages).
Also, are we sure we can't reliably ensure there's a period after each mbox? I remember you mentioning that, if that's totally out of the scope of the task, maybe it's better to remove it?
Also, I remember we skipped adding . automatically for most of the templates as Vibrance noted that it's incorrect for Chinese (and potentially other languages), but maybe we can instead take another look at it and instead of having user to manually add . we can add various typographic characters based on the language? Should be doable.
Templates such as https://pzwiki.net/wiki/Template:About still do add full stop automatically.
Iβve never actually heard of βNotdean Doeβ
There's not many edge cases tbf: https://en.wikipedia.org/wiki/Full_stop#In_other_scripts
The full stop (Commonwealth English), period (North American English), or full point . is a punctuation mark used for several purposes, most often to mark the end of a declarative sentence (as distinguished from a question or exclamation).
A full stop is frequently used at the end of word abbreviationsβin British usage, primarily truncations lik...
@naive imp @languid kayak (and others that Im a bit hesitant to ping)
How should we go with info about info in Brenford's Quill Manor?
I had added Founded and Founder section to the infobox, but Im not sure how to add anything related to owners of the manor
Something like Owner would be appropriate, but we only have CEO and Founder in the infobox and they are not exactly fitting
I'd say use Founder for now, maybe we can adjust the template later. Or even use CEO and Founder and we'll rename them? Are these even used a lot?
Not sure about CEO, but founder is used
Ceo is used in Greene's https://pzwiki.net/wiki/Greene's
Founder I know, CEO indeed may not be much, especially as they serve similar purpose I guess? Maybe merge them to one and have it called like "Key people" or "Related people"? Not sure how much NPCs will mess with us.
Like for example, will there be properties owned by a certain people/organization/group? Will houses have an owner (and some of them being predefined at game start?)
Honestly, I think it's best to manually add . by the editor, as it's part of the sentence. Feels a bit silly having a translate arg just for .. The About template includes the entire sentence, so the editor isn't structuring the sentence like they would with an mbox.
I think Founder and Owner would be fitting for now
Easy enough to add Owner as a parameter
Just asking what should we do with it
Owner is best in this case imo, and in Greene's
It is generally more broad definition than just CEO
Yeah, and CEO != Owner. Neither does Founder
I will change the infobox from ceo to owner then 
keep ceo, just add owner
Though the "1" after the a bugs me a bit
But oh well, its fine
@naive imp@languid kayak (I really add you both a lot today π
)
Can you rate the idea? Currently plazas are not referenced anywhere on locations business page and this may be a way to add them in
https://https://pzwiki.net/wiki/Pondview_Shopping_Center
Page created
https://pzwiki.net/wiki/Brandenburg#Businesses
Brandenburg businesses finished
https://pzwiki.net/wiki/GigaMart#Trivia
Honestly the more I look at Omega Mart the more I see similarities
The theming of the logos are a bit similar
I wonder if we could replace this text https://pzwiki.net/w/index.php?search="these+will+become+negative"&title=Special%3ASearch&profile=all&fulltext=1 with a template maybe? I think someone did that for reloading text. It would probably make updating the text easier, like this one: https://pzwiki.net/w/index.php?title=Salami&curid=19139&diff=759621&oldid=733843
<@&671452400221159444>
btw @lucid junco these two I'm not removing as we might want to keep them for historical reasons:
https://pzwiki.net/wiki/File:March_Ridge_Cold_War_Bunker_Brochure.png
https://pzwiki.net/wiki/File:Louismall01.jpg
Let me maybe stick {{Archive}} for now
<@&671452400221159444>
Just for you, a 50$ gift on stean commrunity
100% not a key logger
Delete the first one, my plan was to just update the https://pzwiki.net/wiki/File:Bunker_Flier.png and then move it to March Ridge Cold War Bunker Brochure.png so that old image stays
Otherwise Id have to download the old image, update the already up to date version, then reupload the current version of the image
okay, marked as duplicate then: https://pzwiki.net/wiki/File:March_Ridge_Cold_War_Bunker_Brochure.png β I guess that's what it was about?
Yep, so now I can move the Bunker Flier.png to March Ridge Cold War Bunker Brochure.png, keeping the old pic as a File history
@proud cobalt does the updater script handle rotten food models? I noticed it removed one for a potato for example, https://pzwiki.net/w/index.php?title=Potato&diff=886283&oldid=878541 I just added it back
I don't think so. Corporation names are proper nouns and should thus be capitalized imo
Like you, I'm not a huge fan of how the a 1 looks, but I don't see any harm in including information like that
I don't have any better ideas on how to display it either so π€
By the way @lucid junco you're fucking awesome for getting Brandenburg done. I'll get Irvington done this month and then I think that's all the new towns?
In towns - yes, in new locations-no
There is still dark wallow lake and Airport
The airport I can already tell is gonna be a pain
But at lest the new towns will be finished
With an asterisk ofc
"By the way, we didn't like x town, so we rebuilt it again"

42.5.2
"Oops, forgot to include the rest of Kentucky from the main update, new towns added including Fort Knox!"
"Also rebuild each town and city from the ground up"
Though there is a non zero possibility that we will be getting a new area around the currently "inaccessible" fort
@naive imp since you are there, I guess you saw the discussion about Crystal Pie Palace? https://pzwiki.net/wiki/Bakery_(West_Point)
I still did not move it, but at least we have an origin of the name π
Not sure if it was in the game t all, and if it was, at what times, but at least we have a devblog to back it
That'd be cool
And more work
It never ends
It will never end
I kinda skimmed it. If the sign is visible in b42 we should move imo but if not I don't think it's that big if a deal, maybe just add trivia or reference
When we will be done with adding in new businesses/updating business locations, it would be time for everyone's favorite mass image update
Then second best consistency name change for each image update
nah, there's no sign in b42, nor in b41. It was mentioned and shown on a screenshot back in 2013
Eh I'd say we just include some reference or trivia then.
Open to feedback from others tho
A redirect that only wiki nerds will know about and Former names tag in the infobox?
On a serious note, I think I will need some sort of wiki role to not constantly have to mark for deletion every redirect moving a page creates
This can be done, although it's a little more fiddly. I might make a template for this, which I've been thinking about doing anyway for the past year or so, just didn't have a use case π
Not a big fan of using templates to generate entire chunks of text, personally. Especially if it's not going to need to be updated
That was CalvyHuman actually, i replaced the infobox and didnt realise
Hello, I'm new to the server and I want to help with the wiki. How can I help you guys?
Start here π
https://pzwiki.net/wiki/Help:Contents
Thanks!!!!
Um... I have read the rules and almost everything on the page... Do I have to ask here before making changes?
Nope, as long as you edit in good faith (i.e. adding information based on fact) then go for it. We have some projects and stuff too based on the kind of articles you want to edit
https://pzwiki.net/wiki/PZwiki:Community_portal
Np, feel free to ask any questions here
I am the use case
Huh, I thought wikipedia had something like that without numbering them but nope
It still shows as ["X" [[number]]]
I've put together a test template which removes the number and the square brackets https://pzwiki.net/wiki/User:Vaileasys/sandbox_5
Let me know what you think, and how the usage is and I can move it to an actual template.
I also want to add some styling so it highlights the note, but I'll add that if we're happy.
https://testing.gimp.org/news/2025/03/16/gimp-3-0-released/ - not yet released, but here are preliminary/deraft patch notes π
speaking of, do we want asterisks? Maybe different characters such as crossess? What's usually used in books (esp. US ones?) or online publications?
from https://en.wikipedia.org/wiki/Note_(typography)#Numbering_and_symbols
In English-language typesetting, footnotes and endnotes are usually indicated with a superscript number appended to the pertinent block of text. Typographic symbols are sometimes used instead of numbers, with their traditional ordering being:
Asterisk (*)
Dagger (β )
Crossed dagger (β‘)
Section sign (Β§)
Vertical bar (β)
Pilcrow (ΒΆ)[2]
In publishing, a note is a brief text in which the author comments on the subject and themes of the book and names supporting citations. In the editorial production of books and documents, typographically, a note is usually several lines of text at the bottom of the page, at the end of a chapter, at the end of a volume, or a house-style typograp...
if we won't get more than 6 sections, I think it'd be preferred? If not then we can double them β would save some space and IMO look better I think?
though seeing a template it seems it's all up to the user to use the correct symbol π
Unless we will adjust the template to be used like
{{Footnote|1}} {{Footnote|2}} β¦ or something liek that
and automatically change them to asterisk, dagger and so on
The user can define it. But I think it depends. Asterisk if there's 2 or less (maybe 3?), otherwise numbers. Can't say I've ever seen anything other than asterisk and numbers in AU
It's user defined in case something else is wanted, such as [note1]. Concerned numbers could get mixed up with actual references
Slowly working my way through the item list now, skipping containers/bags for now. Starting to merge armour items together
It:
Allows for regular references to still be used
Can be placed anywhere on the page
Looks neat
Can scale for extremely info dense pages(LV)
As long as we add in the info guide on how to use them, I say that its a go
Excellent! I'll add it then

Wth guys, I thought you've finished everything in irvington
Also @thin cloud (And @naive imp ig)
There is a flyer for U.S Mail for seeking jobs at Ekron location and Irvington
There is a marked/signed location in Ekron, sure.
But the Irvington post office has nothing to indicate that its U.S mail related
While we could mark it automatically as a U.S mail service location, on basis that flier says that there is some location in irvington. I just like to be 100% sure
https://b42map.com?2443x14536
If you want to look at it on the b42 map
And no, flier doesnt show this location, only the Ekron one
looks so cool
first rule of the wiki
nothing's ever finished
https://pzwiki.net/wiki/Laundromat#List_of_chains
This unnamed laundromat chain is overtaking Knox County
Footnote template created https://pzwiki.net/wiki/Template:Footnote let me know if anything in the doc can be clarified
@digital helm @languid kayak @naive imp (And others)
Is "Map" on the infobox necessary anymore?
There is now an ingame map and we have interactive map coords
I get that it had its uses before those two things came around, but whats the point of having them now?
It's good for some places like malls that got their own maps
You'd mark your resume with which job you wanted
Regardless of there being an office, the mail would still have to be delivered to the area
Yeah, I will mark it as an unaffiliated post office then
Thanks again Pat
Hard to tell, like you said it had its limited uses, but never was used much
while browsing older blogs, I encountered this; is this still a thing? https://youtu.be/BNROC9NEfvE?feature=shared
https://projectzomboid.com/blog/content/uploads/2020/06/22-halfinthebag.gif did we even get bags with TIS logo in game? From https://projectzomboid.com/blog/news/2020/06/dirty-boys/
Evening all, hereβs some gameplay nuggets for the Build 41 beta that managed to escape quarantine. BETA PATCH 41.35 The next IWBUMS beta patch should be out early next week, with the caveat that the addition of visible player-carried bags has introduced lots of new bugs and gameplay considerations to the mix which RJ has [β¦]
i've definitely never seen those
https://pzwiki.net/wiki/Special:LonelyPages is now listing only non-blog pages, so something to take a look at defintiely
That pesky CalvyHuman at it again https://pzwiki.net/w/index.php?title=Cabbage&diff=915633&oldid=904957 (added back btw π https://pzwiki.net/w/index.php?title=Cabbage&type=revision&diff=918171&oldid=915633
(same with Tomato and Radish)
The four horsemen of the Farming.pocolypse
Good to know now that only the first models are included
Good use of it imo
Yea I spam that note template anywhere I can because there's some extremely important informations that users need to be aware of often in modding 
https://pzwiki.net/wiki/Weapons#Spears
They have two different special insta-kill attacks when held in both hands:
- When zombies are 1.7 tiles or more away from any other zombie, requiring player timing and ideally a high spear skill.
- When sprinting, which results in a charge attack. This does have a noticeable cooldown animation and is unsafe to do in groups, though it may be performed into them, unlike the prior attack.
are these confirmed?
Sorry if this is not right place to ask :3 i'm curious
yes, but the 1.7 tile stab attack didn't seem to be an instant kill anymore in b42 from what i played (which is good because it's part of why spears were so absurdly good in b41)
i don't know if the charge attack got nerfed too, i haven't tried it because it wasn't really good anyway
yeah I asked because I couldn't find any clue of insta kill during 2 hours of code searching. not even about critical chance
@quartz bear
please don't pull the fire into here
oops sorry wrong guy nvm
I thought you were who was in the b42 chat
Np
the channel is hot now π€£
Idk about that
Spear mechanic looks the same to me
when i was using it it pretty frequently just knocked them to the ground alive
it looked kind of strange but it seemed like a reasonable nerf so i didn't think much about it
i mean, your regular attacks are instant killing here too, so it doesn't surprise me that the special attacks are too π
i never thought they did less damage than a normal attack, just that they weren't guaranteed instant kills anymore
Oh I see what you are talking about
level 0 bitch
And the "Spearing" can also cause stumble
Id say that these requirements stay the same
- add in factors like Muscle strain, level, ect
Running thing is also affected
thanks for sharing your time π so insta kill is not guaranteed in B42 anymore
am i right..?
Yep
Previously spearing and speed swinging was a guaranteed thing
But now your best bet is stumbling them over and finishing off
yeah that's what I remembered :/
again, thank you for sharing your time to me sir π
Could this make short blade not a supplementary to spears?
Nope
Go right back where you belong
From what I can tell, the whole 1.7 tiles thing doesn't seem to be a thing anymore either, along with the insta kill. There's only 1.25 tiles. The only 1.7 tile reference for spears I can find is the required distance another zombie needs to be from the target zombie. If both conditions are met and using a spear, you get a bonus of 30 to the crit chance. It'll also use the animation Bob_AttackSpear01_Hit ("overhead") which is that quick stab you see in sharpgolden's videos. Normal attack is the swipe
This is from this block in CombatManager.class
float _float = IsoUtils.DistanceTo(isoGameCharacter.getX(), isoGameCharacter.getY(), isoPlayer.getX(), isoPlayer.getY());
isoPlayer.setVariable("TargetDist", _float);
int int1 = isoPlayer.calculateCritChance(isoGameCharacter);
if (isoGameCharacter instanceof IsoZombie) {
IsoZombie isoZombie = isoPlayer.getClosestZombieToOtherZombie((IsoZombie)isoGameCharacter);
if (!isoPlayer.getAttackVars().bAimAtFloor
&& _float > 1.25F
&& weaponType == WeaponType.spear
&& (
isoZombie == null
|| IsoUtils.DistanceTo(isoGameCharacter.getX(), isoGameCharacter.getY(), isoZombie.getX(), isoZombie.getY())
> 1.7F
)) {
if (!GameClient.bClient || isoPlayer.isLocalPlayer()) {
isoPlayer.setAttackType("overhead");
}
if (isoPlayer.getPrimaryHandItem() == null || isoPlayer.getPrimaryHandItem().hasTag("FakeSpear")) {
int1 += 30;
}
}
}
Actually, you don't even get the crit bonus, right?
if (isoPlayer.getPrimaryHandItem() == null || isoPlayer.getPrimaryHandItem().hasTag("FakeSpear")) {
int1 += 30;
}
oh actually that's a weird thing when I saw a code
if (isoPlayer.getPrimaryHandItem() == null || isoPlayer.getPrimaryHandItem().hasTag("FakeSpear")) {
int1 += 30;
}
Doesnt this mean
if -handitem is null- and -weapon is fake spear- then
??
I think they missed !
Funnily enough the only item with the "FakeSpear" tag is the plunger, which also has the no criticals tag, so that's pointless right now
|| means or
yeah
oops π³
still, so there's no bonus other than a different animation
good morning
what am i supposed to do
ok i see
i'll checj later
I still need a pre defined zombie outfit
wtf is a pre defined zombie outfit
i have no idea what you want from me though
It seem to define the skin, hair and outfit, and I cant find out where this definition is
should be in media/clothing/clothing.xml
the weapon def is here
also a distribution table for the guy's loot
it's all in media, not in jaba
Outfits should be on the wiki https://pzwiki.net/wiki/Woodcut_(outfit)
Only the hair (maybe skin?) gets defined in java iirc
The hair is what Im looking for
And skin color
This'd be it then #pzwiki_editing message color is just rgb. You can multiply each value by 255
Since it isnt specified in clothing xml
Where is it in media?
in the
lua\shared\Definitions\HairOutfitDefinitions.lua
Now all I lack is skin color
if it's not defined anywhere, it might just be a random skin
skin index 1 isoZombie.getHumanVisual().setSkinTextureIndex(1); in the java story file
so, the lightest tone
This is in HumanVisual.getSkinTexture() and PopTempalteManager if you want to investigate/confirm
peak male form right there
the new chad
severe scoliosis is so in fashion
Hope you get one soon
Being transparent probably sucks
Slap on the Roblox Chad png and you've got perfection
This oneβ¬οΈ
Wait, there's a way to link to Wikipedia pages right ?
I remember something like that
[[Wikipedia:Name on English Wikipedia|Name shown]]
Ah yea that's it thank you
@digital helm why are these duplicated? (4 parcels) IUs one name wrong, or are the models the same though avialable under different name? Can one be removed? https://pzwiki.net/wiki/Special:ListDuplicatedFiles
Ah. Forgot about them when uploading. They'll need to be deleted and redirect to the duplicate. I'll have to check which are the main ones.
There's different WorldStaticModel names but use the same mesh and texture (mesh is technically different, but they've duplicated it too)
first time chatting here but..
its kingpin
oh my fucking god it is
Lol glad we agree
kingpin from spider man
I BIT IT AGAIN IN THE SAME PLACE
I never got around to actually exporting models so I always just assume the names we have are correct but never check them (though I know they are all described in Style Guide nowadays) π
Anyway, so we have to basically decide which one's the "main" one and redirect the second one to it I guess as a fallback? Similar to what I did with item names (I think keeping redirect is beneficial if the names are like that in the game and models are the same; unless of course something changes in the game, like they use a different mesh/texture or remove one of them)
names are Parcel# Model.png and Parcel Size Model.png currently.
It's because we have this. They're both the same mesh and texture, just a different name. I'll go with the size ones, since all the other parcels use that instead
model Parcel1
{
mesh = WorldItems/Parcel_Present_1,
texture = WorldItems/Parcel1,
scale = 0.2,
}
model Parcel_ExtraLarge
{
mesh = WorldItems/Parcel_Present_1,
texture = WorldItems/Parcel1,
scale = 0.2,
}
mesh is technically different, but they've duplicated it too
This was something else. There'sParcel4_TextandParcel4which are identical iirc
Deleted them/made redirects
I see you went ahead and renamed them, thanks π
Weird there's no https://pzwiki.net/wiki/File:Parcel2_Model.png
Not sure what happened there... These were a PITA though. I had to redo them all about 3 times because there's so many parcel meshes
Looks like we had the same problem with the icons π https://pzwiki.net/w/index.php?title=File:Parcel_Large.png&redirect=no
yeah, I remember it; I think presents too? Or maybe I'm misremembering things
Probably. Presents are doubled up. Both WorldStaticModel and mesh
https://pzwiki.net/wiki/Common_issues isn't this a too broad name @flint vapor? Wouldn't it pull people having common isues just playing/launching the game? Also pinging @digital helm for this
True
Common modding issues would be better imo
yea
Didn't we use to have a Modding: section/category/namespace
Or was that reserved for Hydrocraft and I'm misremembering
Something we've talked about, but never got. At one point we did have a "Mod" page which mods like Hydrocraft were a subpage of
#pz_b42_chat message
#pz_b42_chat message
lol at this couple
And from what I can tell you guys recently decided to "cut the funding" for mod pages in general
wow 
I was thinking of adding endurance mod for weapons, but I don't know if I will now
Made it more "efficient". There's so many mods out there now, if someone adds them, who's going to update them?
Decided to only keep mods that have historical value, I think
How do you decide which get their own page, and which don't
If I was brutally honest I wouldn't let specific mods have their pages
Not under the main namespace
Users can have subpages for that purpose
It can get messy quickly if it is
Mods are such a troubling problem for any game
I feel sorry for whoever has to sift through all the bug reports
And Minecraft isn't even a good place to "inspire" from
Because some mods are documented on the official wiki and some have their own wikis
And like ok wtf now
Yeah, best to stay away from it
Luckily we only had a handful which were outdated anyway. So easy to purge them
Wouldn't take anything this guy says seriously... Within the span of an hour.
Fair point
I mean, if you combine all individual contributors, then yeah, it's likely more than a thousand
But active contributors amount is like, 7 people + @quartz bear
So I am not a person π€
hey, I had the first bot effort on pzwiki
..and the second one
old story but it happened
So you are not just a code goblin that lives in #pzwiki_editing ? 
I mean
I am, since 2024-ish
in 2022 and 2023 I was contributing to pzwiki directly
but I am obsolete and I'm not good of a writer
While you actively contribute to the wiki in discord for the sake of this reply you're not an active wiki editor
I will fix grammar on every page
one per day
that way you can't say I'm inactive
I WON'T MARK IT AS MINOR
I would love that

imagine not selfbotting lmao
Tsk tsk
point stands
selfbotting goes hard
idk what CleanTalk is supposed to counter if me making a massive edit every 3 seconds is perfectly valid
π
Wait its almost a year now
Im getting old
Oh no
Hey, @thin cloud , resuming that convo just to be sure. So I couldnt test it at the time because I was already in bed (and completely forgot about it untill now), but U.S. Mail Service vans do spawn in front of this unnamed post office in Irvington
(talking about this post office)
Should I assume that this is actually a part of the U.S. Mail Service, or just a shortcoming of B42 not having differently themed postal vans(yet)?
Imagine @languid kayak reviewing all the edits from a couple hundred people π
Oh I had a look, since wiki conception 5,200 accounts made. I couldn't find any Stat of how many of those have at least 1 edit
Easy, just manually look at every page and write down the edits
Big brain
Huh
For some reason, after the recent Zen update, I keep getting pop ups about leaving the page
Even though Im not
Not sure if its a pz wiki problem or zen problem
But it is annoying af
We had this https://pzwiki.net/wiki/Special:AllPages?from=Modding%3A&to=Modding%3B&namespace=0 β it wasn't a true namespace; I though of namespaces initially, but we're just having a name in (brackets) when there's two articles, otherwise they all are in main namespace. There's https://pzwiki.net/wiki/Category:Modding though
There are modding projects, but these are more about helping with modding in general
is that a reference to the credits?
No someone complaining there wasn't a page on Pottery yet
but yeah, PZwiki was always understaffed kinda; https://pzwiki.net/wiki/Special:ActiveUsers compare that to https://fallout.wiki/wiki/Special:ActiveUsers for example
I still credit those π
(and I always have trouble deciding what's minor and what not; sometimes I just forget to (un)tick the checkbox too π β I have them set as minor by default)
Have the same problem
and also the problem of "oh shit, forgot to edit info from the template page"
And some... minor spelling issues
π€
I'm on firefox, though I didn't do much editing for a few days
You can assume it's Mail Service then
Hooray, thanks 
We are like tis
Small team, and the first thing that comes up when you look up the wiki is why is it so shitty
||Maybe if people fckin contributed instead of yapping about it it would be more up to date and accurate||
I was actually thinking ahead of time
So ive screenshoted every vehicle that was added
Took only ~hour
@naive imp Curious how we can interpret some companies that have vehicles with locations on them
Solidarity, comrades
@languid kayak seems like there's an overlap with the Modding category again
Wait no nvm these are supposed to be here ?
Unless that's been there for a while lol
Yea nvm it's been there for a while
Hmm I think I'll try to put them in a new subcategory tho
It's kind of a mess
Wait I can't it's automatically generated. Would it be possible to take this into account @proud cobalt ?
To move these pages in a modding subcategory which would be called Mapping ?
you mean room definitions? These were split because of the page size, yeah
@languid kayak
Anyway
@thin cloud I dont know how, but Hobbs & Perkins flyer pic is outdated
And it has map editor(?) overlay
(Speaking of this flyer)
(How the current building looks in game)
yeah, is nice having it finally at 3 π
Was about to link the phoronix article back when it released, but the links are blocked π
@naive imp (and others)
So we have
Muldraugh:
Korshunov's car center
Riverside:
Kimbles Konstruction
Brewster & Harbin
JP Landscaping
West Point:
Penn S. Ham construction
March Ridge:
March Ridge Construction
Ying's Wood
Jones Fabrication
Rosewood:
Calloway Landscaping
Louisville:
Louisville Landscaping
Louisville Motors
Jorgensen and Sons Carpentry
And honestly, I have 0 idea to which businesses they belong to
There are no unnamed and fitting businesses in March ridge for example
For those of you who know the distribution system. Do you know the details and if so what do you guys think of this ?
It's a business conspiracy
They're all fake businesses, money laundering operations clearly
I just through that I should someday assemble a list of telephones, similar to the https://pzwiki.net/wiki/Street_names
Go for it
That'd be helpful. Would've helped me about a month ago
Updated
updated again lol
You've got ClutterTables and BagsAndContainers too. Not sure if you'd want to include that
Nah I won't, these are default settings
Also I had made that graph because the distribution system is dogshit
So I wanted to map a bit to have something cleaner
And figure out what worked in terms of coding distributions
Looking at that diagram is like looking at the history of it. Seeing the new layers built on top of each other
I guess the ProceduralDistributions was an attempt to refresh it, but made it more complicated π
Yea basically
Guys
Am I the only one concerned that the south of valley station seems to be missing some important places? (the bait shop, hunting lodge, strip club)
Making websites on mobile is very difficult
These places are new, the focus is on the new areas at the moment
Ok
Feel free to add them
But teh stripping club is new
It's too tedious to do it on phone
Exactly, it's new so nobody has done it yet
Plus I'm running low on data
I've done 10,000 edits on mobile
Ok i've added the relevant recipes to the skill pages, most of them are just in a crafting section at the bottom of the page for now. Formatting and page expansion to come later.
But now if you go to a page like pottery at least you can see how to get XP and what you can make
https://pzwiki.net/wiki/Pottery#Crafting
This also comes with a small update to the recipe output script in the parser @digital helm
Thanks. I'll take a look when I can and see if I need to fix anything
It really is
90% of businesses on cars don't exist in game
@proud cobalt Why were many (month, mond, thursd) oids and other blogs deleted?
I thought Im going crazy, but nope
I cant find anything in the #pzwiki_editing to justify it π€
It wasn't in this channel. It was a request by TIS
I see that it was a request but any reason to why it wasn't announced or something
No reason in particular, it was kind of a background thing as they wern't priority with B42 out now
We can keep the old ones Faal put significant work into
Wdym old ones, blog post preservation and compilation was a part of project history
The 2014 and before ones afaik. Apparently its a significant issue with Google and SEO so will no longer be part of project history
The majority of recent discussion with TIS has been about getting the wiki upgraded and lua. This fell through the cracks
Plug it back in then, or give me, project History leader, some proper reasoning to why my project is tempered with w/o my notice
Maybe Im making a too big fuss over blogposts only 3 people care about, but thats a bit of a spit in the face for me
Again it wasn't our decision. @languid kayak fought to keep all of them in the end was allowed to keep the ones that weren't available or had significant work done. @digital helm made a template for the videos. I myself made the script and got them all online. We've all lost work here. I apologize that you wern't looped in, i think we were all just frustrated at the outcome
If there were any you put significant work into i didn't know about i will personally undelete it, as far as i knew everything in the autogenerate blog category was mostly untouched
||No offense to you though, you likely weren't doing it under your own volition, so I can't be mad towards you||
Likely I hadn't, apart from maybe the old IndieDB ones
They should still be up
https://pzwiki.net/wiki/Category:News_(IndieDB)
Its just that some shady shit is going on again without proper warning or publicity, I don't care all that much about blogs that were mostly available on tis website
It's not intentional, there's lots of discussion recently to make the wiki better. At the end of the day being an official wiki they get the final say
A second time in a b42 when an attempt to make something "better" just feels like a spit in the face from my previously beloved dev team
At least they should've made a proper explanation and some form of announcement
Admittedly there should've been more communication about it, and for that I apologise. As Calvy mentioned it was because having duplicate content severely affects SEO. Meaning it could potentially result in unofficial websites being served higher than the official one, which could create issues like we had with "Project Zomboid on mobile". Official statements like that could get drowned in all the unofficial stuff.
We can keep the old blogs, such as those on the old forum and indiedb.
Again, sorry that this wasn't more public.
Alright, thats a proper explanation. There were definitely more ways to deal with this than just nuking everything. Naturally Im still a bit grungy about it, but its fine 
Even the Penn. S. Ham is involved?
That should probably go to the wiki, if it didn't already make it?
(well, the one below that :P)
yeah, was going to announce it, but basically for SEO reasons it's best not to duplicate them, but we kept the ones up to Jan 2014. I'll yet to have to announce it to the project history (and then a summary), but I only finished removing the leftover images yesterday π
OTOH, no ETA when but the broken images on older posts should be fixed eventually, so instead we can link to these when needed with the [[zomboidweb:]] interwiki link.
yeah sorry, it was me going through them all, and some background discussion was like Calvy said when we were disussing other things; basically yeah, blame Google's SEO for that. There's an idea to linking to the old ones to the wiki instead of website, but can't say if/when/how it goes with that
all the old IndieDB are backed up π
I'll go through them once again too, as the category Calvy linked is not complete; will add some links to 2011 and 2013 website too and maybe make a list to see if we can get the images that aren;t available on web archive
Possibly
I have to see more in the detail some parts
But I thought about explaning the loot generation for the left branch, which I didn't explain in the procedural page
And even that page now has some outdated bits