#pzwiki_editing

1 messages Β· Page 49 of 1

languid kayak
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you're on fire with these πŸ˜„

quartz bear
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i think i forgot what i was supposed to do

tulip kiln
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so me fr

lucid junco
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Still waiting on the smoker trait code check

quartz bear
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ah yes

lucid junco
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To confirm it doesn't suffer from tiscod'itus

quartz bear
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i went to update pz and then never checked back

lucid junco
quartz bear
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i don't know the meaning of the word update

quartz bear
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im at school but im on my computer

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if i dont find anything more interesting to do i'll look into it

lucid junco
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Ahh

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Dont you love when "abandoned" orphanage has 255 zeds in it

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What is this shit

flint vapor
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Lol

lucid junco
lucid junco
quartz bear
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   public int SmokerSneezeTimerMin = 43200;
   public int SmokerSneezeTimerMax = 129600;
   public int MildColdSneezeTimerMin = 600;
   public int MildColdSneezeTimerMax = 800;
   public int ColdSneezeTimerMin = 300;
   public int ColdSneezeTimerMax = 600;
   public int NastyColdSneezeTimerMin = 200;
   public int NastyColdSneezeTimerMax = 300;

here's some code to anchor against

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a cold always takes precendence over smoker

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so the code for smoker coughing/sneezing is never triggered if you have a cold

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which makes sense because a cold is more brutal anyway

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I also don't see any code responsible for reducing the intervals

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using a tissue removes the sound completely

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that's all I can tell you lol

quartz bear
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no idea how this translates to anything at all

lucid junco
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As long as there are nothing that overwrites the time that tis themself listed, then thats all I need

quartz bear
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I don't see anything

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Other than the fact a cold takes precedence

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It could probably be modified by a mod

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It might be changeable from Lua but I don't think there's anything in there

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I didn't check but I'm sure there's nothing there

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That being said I'm already in bed

lucid junco
void basin
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won't be easy though

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there's a lot of (under)ground to cover

strange crag
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Hey, I noticed in https://pzwiki.net/wiki/Clumsy it says "This trait was changed in Build 42 and no longer increases the chance to trip or fall."
But this does not seem to be true, as in ClimbOverFenceState.shouldFallAfterVaultOver in Java, it still adds a 10% chance increase to trip after vaulting a fence:

  if (var1.Traits.Clumsy.isSet()) {
      var2 += 10.0F;
   }

Am I missing something or is the wiki not up to date here?

quartz bear
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lowkey had this discussion 2 weeks ago

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@digital helm got lazy and didn't fix the page is what I'm hearing

flat sun
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i also noticed that and spent like twenty minutes trying to work out why someone decided it doesn't anymore

quartz bear
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most controversial pzwiki page of 2025

digital helm
quartz bear
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LMAO

digital helm
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Same with graceful

proud cobalt
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I can revert if you want

digital helm
quartz bear
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there needs to be a huge banner covering the entire screen for that to happen

serene sage
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I have come to the conclusion that it isn't possible to reliably automate the transcript effects

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guess I'll do them all manually unhappy

quartz bear
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what are transcript effects

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the +mood when watching tv?

serene sage
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yeah

quartz bear
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what's so hard about it

serene sage
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the newer ones don't have them included

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it's just I already went through every single transcript once and I don't want to do it all over again if I don't have to

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I'll probably have to though

quartz bear
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mm I have a feeling myself or @proud cobalt could pull it off

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maybe because I have literally no context and what I am imagining is a .txt file

serene sage
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I do have an idea of how to program a Python script to do it all

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it's just that the transcripts Vail gave me are slightly different compared to the ones on the site

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I'll give the automation idea another try but I don't think doing it manually will be absolutely awful

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probably just mostly awful

proud cobalt
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@digital helm maintains the transcript parser so would have more of an idea than i would

ember obsidian
proud cobalt
digital helm
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Also, this is specific to that person, because it's verging on edit warring

ember obsidian
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ohh i got it. what i worried is the case that visitor see wrong information until something decided.
So we don't have any sign, something like "note: this information could be incorrect." or "this information is under discussion"

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πŸ‘

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because.... I already told to my friend that clumsy has no more tripping chance anymore by watching wiki and I suprised today 🀣

digital helm
ember obsidian
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(ik it's my fault(because it's wiki) and not blaming someone)

digital helm
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Unfortunately it does happen. Anyone can edit the wiki, so until we notice or don't know any better, it'll stay like that

digital helm
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It's probably not something I'm going to have time to really look into for a while though

serene sage
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nope, just need to make sure the script doesn't freak out if it finds the two transcripts slightly differ in, say the grouping of the lines

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I think I could probably just keep track of which parts don't line up and have the script ignore those parts for a manual review later on

tulip kiln
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@digital helm Oh yeah dude been meaning to ask. Do we want pages for the confirmed ingame counties yet or nah? Might be a bit barebones cause I'm unsure how big those counties are exactly ingame

proud cobalt
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First pass of items is done. Mostly the easy ones, some standardisation, name changes etc. There's about 250 items left that are more complicated. None of this includes VHS or CDs

digital helm
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@lucid junco too

tulip kiln
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Ye I gotta figure out how to find the code where these police liveries spawn as well

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Unless I'm misremembering, I think Riverside was definitely part of Meade

digital helm
tulip kiln
lucid junco
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towns/cities infobox

tulip kiln
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Yeah I think it could be useful having a page of these counties since if there's some notable building that's in the middle of nowhere, we can still probably figure out what county it's in

digital helm
tulip kiln
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That way rather than just saying middle of nowhere, you can put a county link as the location in infobox

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Like with Doe Valley

digital helm
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Maybe start with one "County" page, and if it becomes too much for one page, we can split it

tulip kiln
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"Counties" or something maybe

digital helm
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We typically avoid plurals for page names

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Easier to link

tulip kiln
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Cool, just trying to brainstorm how I wanna start the page, always the hardest part

digital helm
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"A county is a county in Project Zomboid"

tulip kiln
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Perfect

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Either that or start the page off with a bizarre rant "It's not Knox County, it's Knox Country for fuck sake"

proud cobalt
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Experimenting with adding researchable recipes. I figure usage would be best for this. Thoughts on the format? @digital helm @languid kayak & others

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Could always just do a list, but that seems boring πŸ˜„

tulip kiln
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Oh shit yeah I been meaning to ask someone about this actually. I've also been adding more stuff to the occupations pages, where can I find a list of what recipes certain occupations start off with? Cause there's shit tons

digital helm
digital helm
proud cobalt
digital helm
proud cobalt
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Would be technical names

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Should add the recipes to the occupation and trait pages too

naive imp
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I'm not sure that we need dedicated pages for them, I mean what would we put in them?

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Open to ideas from everyone πŸ˜€

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Also fellas I'm going through a breakup at the moment, my activity may be a bit weird

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Not that it wasn't already lol

tulip kiln
naive imp
tulip kiln
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Cause we already have the doe valley region for a portion of the maps rural areas, this feels pretty similar

tulip kiln
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Better off having counties as one lil page

naive imp
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Near the bottom

tulip kiln
naive imp
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Definitely think it looks good

tulip kiln
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Still needs a bit of work though. Like how we'd constitute rural areas and urban centres

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Cause echo creek is a spawn town, but I dunno if we'd constitute it as a urban centre

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It's some small middle of nowhere town, almost a village

naive imp
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Like ex Muldraugh

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I'd say that's an urban center

tulip kiln
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Oh definitely. I'm classing any decent sized town in the game as urban centre

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Fallas Lake I'm iffy on

naive imp
tulip kiln
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Yeah

naive imp
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A lot of the prominent businesses are like agricultural

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And there's a lot of woods and fields and whatnot surrounding it

tulip kiln
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One thing me and I think sharp? were talking about was that we think no matter how cool the place is, the page shouldn't have a section just for a notable building

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Should just be towns and regions (the named big lake areas etc)

naive imp
tulip kiln
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Hence why I sort of think we don't need the trailer parks having their own section except Dixie. Cause Bright and Scenic are literally right next to their respective towns

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They can probably just be linked in the town's description on the page

naive imp
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Because I think Scenic Grove can still be a spawn point though

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If you spawn in riverside

tulip kiln
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Yeah probably

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Either way, when I get the chance, ima start adding some of those regions to the page. Like Dark Wallow Lake, Jefferson Forest etc

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Since they're pretty decent sized and they're named locations on the spawn maps, I think they'd belong on the page

digital helm
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I used to look at Dixie and scenic grove as minor regions, but with all the new map stuff, I'm having second thoughts about that. I think these aren't really mentioned beyond that mobile park. But I might be wrong there

digital helm
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Though, while we're still playing a lot of catch up with b42, I think the entire recipes would be fine. We can take another look at it later

proud cobalt
naive imp
proud cobalt
languid kayak
quartz bear
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paru -Syu*

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they make it sound like -Sy is bad and evil but really it's just something that you have to know how and when to use properly

languid kayak
languid kayak
languid kayak
quartz bear
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this is how i perceived your message

languid kayak
# void basin as the original writer of this article I feel like it's my duty to update it to ...

I wasn't sure who was the original creator, nice to see you here πŸ˜„ Given how important the place is, we saw little attention given to it TBF. I even had found that there were two separate screenshots for it depending on the page and the description was mixed between the page for itself and the overview in Knox Country page. Also it was called various names in various places: lab, facility, base…

quartz bear
languid kayak
languid kayak
quartz bear
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😭 why do wm permissions allow this

languid kayak
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plus e-mail being send

digital helm
languid kayak
languid kayak
# proud cobalt First pass of items is done. Mostly the easy ones, some standardisation, name ch...

Would that make these three https://pzwiki.net/wiki/PZwiki:Tasks done?

🟠 Move all the models from gallery to infoboxes and remove galleries (unless they host unique items). In progress by User:Faalagorn and other editors.
🟠 Add all variants of food icons and models (Uncooked, Cooked, Rotten Uncooked, Rotten Cooked, Burnt where applicable) and change the order to the way.
🟠 Change the order of modelβ†’iconβ†’icon_name and add missing fields when needed in infoboxes.
I'm not patrolling your edits since you're an admin so I have to say I paid little attention to what you changed

languid kayak
digital helm
languid kayak
digital helm
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wait.. this might be a you/firefox issue πŸ€”

digital helm
languid kayak
languid kayak
proud cobalt
quartz bear
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but why can i do that anyway

digital helm
tulip kiln
lucid junco
languid kayak
lucid junco
proud cobalt
tulip kiln
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No harm in keeping em there for now

proud cobalt
languid kayak
quartz bear
proud cobalt
proud cobalt
digital helm
tulip kiln
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I don't mind Dixie being there cause it's not right next to any town and it's got more to it than these other trailer parks. It's a pretty decent sized trailer park and it's also got a big rest stop area

languid kayak
proud cobalt
lucid junco
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Flyers

tulip kiln
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Yeah, the rest stop spiffos

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I'd prefer to just flag Scenic Grove as Riverside, since it is a riverside spawn

languid kayak
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well; old* by today's standard defintiely πŸ˜„

languid kayak
tulip kiln
languid kayak
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there are zombie population/densidty, loot/building types and animals plus forests, but still subjective, such as G*** Unlimited on Echo Creek

tulip kiln
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If that's an issue we can rename it to Towns, Rural areas

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Trouble is, Louisville isn't either of those

languid kayak
digital helm
tulip kiln
languid kayak
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1366x768 here

digital helm
# languid kayak resolution thing definitely – chromium

Had to remind myself with a brief chat with @proud cobalt. This functionality is intentional, as otherwise half the table would be cut off, and may not be clear you can scroll horizontally. This will only happen when the viewport is less than 1080px, which is citizen's minimum ("Standard") width preference.
So, the fix was, rather than have it under the infobox for everyone, it's only for those with small displays.
Added with no-shrink class btw

quartz bear
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Fascinatingly good decision for responsiveness

digital helm
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We did a lot of work with responsiveness last year, and now it keeps me up at night πŸ˜„

tulip kiln
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Alright lads, trying to do some of the starting recipes lists for the occupation pages now but I hit a bit of a roadblock.

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Some of these occupations have recipes they know, it's just they can't craft it because it requires a specific level in a skill that they don't have yet.

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Take burglar for example, they have the shiv recipe, but not the maintenance 1 to craft it. They can also craft bulletproof armour but they don't have tailoring lvl 6 to be able to craft it either

digital helm
tulip kiln
lucid junco
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@proud cobalt Just noticed this πŸ˜…

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I think you were the one to make the unofficial map of districts?

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(this one)

hushed bobcat
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I did something similar based on names we can see on the spawning map. It's on the Street names page

lucid junco
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Ah yes

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The most popular location in the Brandenburg

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Airfield with no aircrafts and almost no loot

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1/6th way over

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What a loser

languid kayak
lucid junco
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Just noticed that two tool stores(One in Crossroads and one in the Ohio Mall) were not documented on the hardware store page

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Which was 100% preparation for the future when devs had clarified that they are parts of EP tools and Nails & Nuts Tools and not an oversight by me

tulip kiln
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Since the table says towns, not buildings

lucid junco
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oh wait, only one was not added

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I am misremembering drunk

tulip kiln
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Not sure if it's mobile playing up or something but there's also 2 Zacs Hardware now

lucid junco
tulip kiln
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Yeah, I meant LV for EP, VS for Nails

tulip kiln
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I also put Brandenburg there for nails

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Since that's where pondview is

lucid junco
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Someone removed the Food Market

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My beloved technicality

tulip kiln
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Yeah I did, isn't that WP DIY now?

lucid junco
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Its this one

tulip kiln
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Ah the broken spawn one?

lucid junco
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In valley station

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Room def prominently says that its a tool store

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And Im not the one to argue with devs room defs

tulip kiln
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Put it back in if ya want, I thought it was about the market connected to WP DIY hardware

lucid junco
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Aight

hushed bobcat
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Without creating a dedicated "toolroomforamarketstore"-ish

serene sage
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they got the timeline a bit off (which bugs me) but whatever

lucid junco
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if the container has no loot specified for it within the room def table, it will use default loot

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and for metal shelves default look are various tools and other shit

lucid junco
serene sage
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yeah

lucid junco
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Or pretty much anything that isnt mentioned in the knox event page

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So bold of devs to reference famous quote from scout from deep rock galactic

lucid junco
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1 million is still impossible

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Though at least, chopper cant find you if you're out of bounds

hushed bobcat
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Found something "peculiar". In the sounds folder, there is this file called insane4, which I'm assuming ins the sound being played in the background when the character insanity reaches level 4 (I know it's not current in the game). It looks like a reversed recorded audio, so I couldn't help myself and re-reverse it. Sounds "interesting". Poor Sahah, it's the end πŸ˜‚

flint vapor
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These are pretty cool

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I thought about a sanity system but eh ...

olive flint
languid kayak
digital helm
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The fix for the # not displaying broke it

digital helm
proud cobalt
proud cobalt
digital helm
lucid junco
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The image is there

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And listed as used

quartz bear
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works on my machine

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try ctrl+f5

lucid junco
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Yeah, page didnt update for me ig

tulip kiln
digital helm
lucid junco
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@languid kayak

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Almost every flyer and misnamed brochure at some point will be moved and market for deletion

tulip kiln
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in my defence

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it's not my fault americans spell flyer in such a strange way

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damn them

lucid junco
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I didnt think that there are fliers and brochures in the game

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so I uploaded most of them as fliers

tulip kiln
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that is literally what fucked me over

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because I swear when I was checking, I was getting brochures marked as flyers

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so I paid it no mind and uploaded them as flyers

lucid junco
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@hushed bobcat Whats your defencejaques_beaver

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There is also uh

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Ikip

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You know

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(Should have been named U-Store It Far East Louisville)

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So many location pics have to be updated and moved and old names deleted

tulip kiln
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oh my fucking god this looks terrible lmao, I don't even know how I'd even make this look presentable

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I haven't even added half the crafting recipes yet

digital helm
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Wow... that's a lot

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Would this be something worth automating?

tulip kiln
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definitely I'd imagine, I'ma just knock this one out tonight cause I've already come so far

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I tried using a proper table for it, but while it looked neater, it'd also just bloat the page out more.

digital helm
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Yeah dot points are best if it's just a list like this

tulip kiln
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Yeah fuck it I'ma just list em alphabetically at this rate cause look at this. That's the list ingame, there's no order to it.

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It's not alphabetical, it's not organised by what level is required to craft it

tulip kiln
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ok ye fuck it ima just save my progress to my notes and do it tommorow cause god damn, wild that the carpenter knows this many recipes, is carpenter an insane occupation now? Cause holy fuck

languid kayak
languid kayak
languid kayak
lucid junco
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And who knew that its circuital healing

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Not circutial

languid kayak
languid kayak
lucid junco
languid kayak
tulip kiln
languid kayak
languid kayak
lucid junco
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The print media definition has only couple of names in green

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So let's hope Pat(or whoever in the Tis is responsible for them) does not come up with new ones

proud cobalt
digital helm
tulip kiln
proud cobalt
digital helm
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Clothing article updated https://pzwiki.net/wiki/Clothing. I've rewritten the opening, explaining the difference between body location and body part. Also added a legend for the tables, and some changes to the tables

tulip kiln
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then ya gotta factor in all the carpentry recipes, assembly recipes etc

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Hm maybe it might be because that stuff not on the list is what you unlock when you reach a certain skill level maybe?

digital helm
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Ones with the book icon need to be learnt from my understanding

languid kayak
languid kayak
proud cobalt
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Items still has probably 2+ months straight of work to be done. That includes the current new items, and not anything still to be added, or any new usage or reworks to items. Or an in depth analysis of new systems like fishing

languid kayak
# proud cobalt Items still has probably 2+ months straight of work to be done. That includes th...

I kinda want to get to items too, but I'm still stuck updateing https://pzwiki.net/wiki/Category:Autogenerated_articles_(blogs) – which in the end removed some images from https://pzwiki.net/wiki/Special:WantedFiles but also https://pzwiki.net/wiki/Special:ListDuplicatedFiles and generally some images cleanup in the process.

I'm currently doing it semi-manually with https://gist.github.com/Faalagorn/603e8a4666f3540b8eb92b05da275056 – I think we could push the script to the main script repo though, it could use some modifications to parse videos too and maybe fix some some issues that caused this #pzwiki_editing message the images could be replaced, I think it could be semi-botted too? Doing that manually for the most part

I still want to go through all the https://www.indiedb.com/games/project-zomboid/articles/page/2#articlesbrowse eventually, as I'm adding thumbnails from them manually and categories from 2013 blog: https://web.archive.org/web/20130807051711/http://projectzomboid.com/blog/2013/07/

Then there are some links to Facebook https://www.facebook.com/profile.php?id=100063646957274 but these can be add post-factum

All the existing news from https://pzwiki.net/wiki/Category:Autogenerated_articles_(blogs) could be probably botted to at least include infobox, I think next/prev could be botted too (as everything is on the main page, just have to include not only "News" but modding. community and uncategorized except a few cherry-picked exclusions (TOS, privacy policy, that kind of stuff). Currently sitting on https://projectzomboid.com/blog/news/page/46/

The image rename logic and optimizations could be gutted, it will break images but we can remove them and add as we go too, or even mass-upload. I think categorization and summary could be botted too, now that I decided to add that.

Gist

GitHub Gist: instantly share code, notes, and snippets.

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btw @proud cobalt the fun thing with pngquant is that jpg files parsed by it have bigger file sizes than the original jpg, while also looking worse πŸ˜„

#
quartz bear
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I'm on mobile and I see no difference

languid kayak
quartz bear
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are you just archiving now

languid kayak
flint vapor
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Noticing that the Time page has a redirect but that's also the name of a parameter for B42 crafts. Can I replace the redirect with the page related to the crafting parameter or should it be kept and my parameter page be named "time (craftRecipe)" ?

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Going to rework the CraftRecipe page a bit so parameters are stored in their individual pages based on a discussion I had with Vaile

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I guess I can change it

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Hmm actually there's a lot of stuff related to time

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Trying to think about a good way to link back to the type of script the parameter is for

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There's many problems currently because some parameters are shared between multiple script types. So either a page is made for each parameter type for the various script types, by using a descriptor or we find a different clever way to handle common parameters

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In the case of craft recipes there aren't that many shared

languid kayak
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https://pzwiki.net/wiki/Ring – not sure if that page should be changed to be a page dedicated to old deprecated item, or maybe a generic overview of rings in game?

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I cleaned up some of the https://pzwiki.net/wiki/Special:LonelyPages btw – aside of the Wallet disambig and blog posts I'm slowly working on improving, there are these pages here:

https://pzwiki.net/wiki/Bowtie_(gold)
https://pzwiki.net/wiki/Camo_Boonie_Hat_(camo_green)
https://pzwiki.net/wiki/Jacket_-_Suit_(colored)
https://pzwiki.net/wiki/Teacup_(ceramic)

These are not linked anywhere, including https://pzwiki.net/wiki/PZwiki:Item_list – something to take a look at @digital helm

flat sun
flint vapor
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For parameters that are exactly the same tho idk

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We'll see in the future

flat sun
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i plan to collect data about parameters in the future that may be helpful to you

flint vapor
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My main problem is that some pages need to go in detail in some specifics, while events don't really tend to do so

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So gl keeping all this detail in a data base

flat sun
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could you give an example of a parameter that needs extensive explanation?

flint vapor
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The crafting parameters pages that I'm currently writing are good examples

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Perhaps that's less the case with item parameters

flat sun
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yeah the inputs/outputs are weird and honestly probably can't be described with the kind of data i have in mind at all

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they don't really conform to the rules of how scripts work

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they'd have to be heavily special cased

flint vapor
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Yea

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That's why perhaps it applies more to simple item parameters

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That I can believe it, since the wiki already has like 300 pages of parameters that are all very similar

flat sun
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i think it applies to literally everything but the weird blocks in craft recipes

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item mapper would be fine though it's just key value pairs

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apart from that they pretty cleanly conform to a couple set types

flint vapor
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The thing is that these pages kind of need to go in the detail of how they are written

hushed bobcat
# lucid junco <@622479890733727766> Whats your defence<:jaques_beaver:946446743199940648>

Same, just discover the difference later. But honestly, I still think that for a standard player reading the wiki, they are essentially the same. Their functionality is the same, what you could do with it is the same... there was I time that I have considered that brochure are thing with two pages vs single page on flier, but that is not the case... so in the end, it's just about getting it from list A or list B in that lua file, and the wiki follows the same for separation, with is useless for readers 🀷

flat sun
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most parameters work the same and just need a brief description of what they are

flint vapor
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Some parameters however have tags, like the tags parameter, or categories etc

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And they need to have lists of things

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I'm reworking the tags section right now to explain what each tags are for

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But for example in inputs, you have such an example for the inputs tags

flat sun
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i'm already feeling that inputs aren't a good candidate for this kind of thing

flint vapor
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Yea

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For the time parameter, sure yeah of course

flat sun
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i don't think anything beyond a couple special case craft recipe blocks is unsuitable for that kind of documentation

flint vapor
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Yes I agree

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Most tags are most definitely very simple things

languid kayak
#

Huh, mystery solved it seems the place was indeed called "Crystal Pie Place" https://pzwiki.net/wiki/File:Pie_(1).png (Crystal's Pie Place in text), see https://pzwiki.net/wiki/Bug_Batterin' and first comment in https://www.indiedb.com/games/project-zomboid/news/bug-batterin too – not sure if that was a reference to someone for Easter eggs?

It seems the name was only visible in 1x tiles (at least that was the case in that screenshot)

Pinging @naive imp and @lucid junco with the info

IndieDB

Happy Monday Zomboid peoples. Again we're here with a 'we're just getting on with it' Mondoid as we continue work getting the Steam build up to scratch!

#

also @proud cobalt and @ruby moss for the maps (as it seems the POI is technically correct): https://b42map.com/?11899x6851 https://map.projectzomboid.com/?desc=#11899x6851

I think we should move https://pzwiki.net/wiki/Bakery_(West_Point) back then? Unless we want to assume the name is no longer the case after transtition to 2x tiles (though I think it might be just omission to be frank as 1x tiles predates signs and I think the canopy tile might been reused; maybe something to bring to TIS to potentially add back, especially just in case it was a reference to something/someone)?

proud cobalt
languid kayak
proud cobalt
proud cobalt
languid kayak
tulip kiln
digital helm
digital helm
tulip kiln
#

Yeah just wish there was some way to make it look neater but it's better this way than the insane bloat

digital helm
#

Only thing I'd probably suggest is remove the heading from the list. So you have a separate list per section, instead of all in one. Otherwise you get things like this

#

We can also increase the width to split into 3 columns if needed

digital helm
tulip kiln
#

Remove em like this?

digital helm
tulip kiln
#

ah right

digital helm
#

Then add a close div </div> at the end of the section

tulip kiln
#

like that?

languid kayak
languid kayak
#

(unless there's something else I missed there)

digital helm
# tulip kiln like that?

Like this

==Building==
The carpenter occupation starts with the ability to construct the following [[Carpentry_(crafting)|buildables]]:
===Carpentry===
<div class="list-columns" style="column-width:400px; max-width:900px;">
*[[Log Stairs]]
*[[Wooden Door (Basic)]]
*[[Wooden Doorframe (Basic)]]
*[[Wooden Fence (Basic)]]
*[[Wooden Fence Gate]]
*[[Wooden Floor (Advanced)]]
*[[Wooden Pole]]
*[[Wooden Wall (Basic)]]
*[[Wooden Wall Frame]]
*[[Wooden Window Frame (Basic)]]
</div>
===Farming===
<div class="list-columns" style="column-width:400px; max-width:900px;">
*[[Butcher Hook]]
*[[Chicken Hutch]]
*[[Composter|Composter (Basic)]]
*[[Heckle Comb]]
*[[Large Plant Drying Rack]]
*[[Long Wooden Feeding Trough]]
*[[Ripple Comb]]
*[[Scutching Board]]
*[[Short Wooden Feeding Trough]]
*[[Simple Loom]]
*[[Small Leather Drying Rack]]
*[[Small Plant Drying Rack]]
</div>
===Furniture===
<div class="list-columns" style="column-width:400px; max-width:900px;">
*[[Crude Wooden Stool]]
*[[Crude Wooden Table]]
*[[Double Wooden Shelves]]
*[[Small Wooden Bookcase (Basic)]]
*[[Small Wooden Table (Advanced)]]
*[[Wooden Bookcase (Basic)]]
*[[Wooden Chair (Advanced)]]
*[[Wooden Counter (Basic)]]
*[[Wooden Counter Corner (Basic)]]
*[[Wooden Crate (Basic)]]
*[[Wooden Shelf (Basic)]]
*[[Wooden Table (Advanced)]]
*[[Wooden Table with Drawer (Basic)]]
</div>
===Miscellaneous===
<div class="list-columns" style="column-width:400px; max-width:900px;">
*[[Wooden Flashlight Pillar]]
*[[Wooden Sign]]
</div>
===Outdoors===
<div class="list-columns" style="column-width:400px; max-width:900px;">
*[[Chopping Block]]
*[[Rain Collector Crate (Garbage Bags)]]
*[[Rain Collector Crate (Tarp)]]
</div>
languid kayak
#

Anyway, I'm off to sleep now. As far as blog goes, I'll go through rest of 2013 and Janauary 2014 tomorrow, so that'd be most of the IndieDB (least the ones posted by Lemmy/Will there). In general beside the 471 ones in automated ones there's 58 more to add from Uncategorized/Modding/Community tags and Spiffo Roundups (not sure how many there are but only a few IIRC), plus maybe some 2013 website stuff or Facebook).

I'll probably try to get it more automated next though, so at least they can use a new infobox and maybe apply some fixes to the script's parsing

lucid junco
#

(I found them, sorry for the ping Calvy and Faalagorn)πŸ˜…

#

Doing the five alarm firehouse page now, any ideas if Chief's name is a reference to someone?πŸ€”

#

The trophy display has no trophies in it

#

Truly immersion breaking

#

it also likeyle that the mannequins were supposed to have firefighter's clothes

#

since, you know

#

its firefighter themed

lucid junco
#

Who could it refer to

#

It could be anyone...

#

The logo is in all lowercase

digital helm
#

Here's what wikipedia does for reference https://en.wikipedia.org/wiki/Hugo_Boss

Hugo Boss AG (stylized as HUGO BOSS)

Hugo Boss AG (stylized as HUGO BOSS) is a designer fashion company headquartered in Metzingen, Baden-WΓΌrttemberg, Germany. The company sells clothing, accessories, footwear, and leather goods. Hugo Boss is one of the largest German clothing brands, with global sales of about €4.2 billion in 2023. Its stock is a component of the MDAX. The company...

lucid junco
#

Aight then

#

drunk Im too fast

languid kayak
# digital helm Here's what wikipedia does for reference https://en.wikipedia.org/wiki/Hugo_Boss...

and Pepsi would be both πŸ˜„ https://en.wikipedia.org/wiki/Pepsi @lucid junco

Pepsi is a carbonated soft drink with a cola flavor, manufactured by PepsiCo. In 2023, Pepsi was the second most valuable soft drink brand worldwide behind Coca-Cola; the two share a long-standing rivalry in what has been called the "cola wars".
Pepsi, originally created in 1893 by Caleb Bradham and named "Brad's Drink," was first sold in his dr...

lucid junco
#

@naive imp Would Sunderland Hills Sanatorium be considered as a Community type of building or Medical, or Commercial

languid kayak
languid kayak
lucid junco
#

Maybe they just didn't notice

lucid junco
#

@languid kayak Im a bit unsure on how we should go with plazas/shopping centers

#

Maybe having some sort of a note or remark that shows that the location is a part of a "X" plaza? πŸ€”

lucid junco
#

@languid kayak @serene sage How should we call woodcraft guy?

#

He is referred to as "Woodcut", "Woodcraft" and "Notdean Doe"

#

Oh right, @quartz bear if you are free, Id like to get info about where pre-defined info can be found

quartz bear
#

good morning

#

what is pre-defined info

lucid junco
quartz bear
#

okay

languid kayak
lucid junco
languid kayak
#

inb4 theories that tutorial Jane Doe and Woodcut are related πŸ‘€

languid kayak
languid kayak
# lucid junco Im fine with calling it it Crystal pie palace though Im curious why tis had chan...

Actually, it was changed somewhere in between https://projectzomboid.com/blog/news/2014/02/drake-onian-measures/

Hello hello! Blimey, it’s Monday already (where the heck do these days go, anyway?) which means it’s time to panic about not having written a Mondoid yet and then write one. This week, as well as a few little updatey nuggets, we’re going to do what we’ve wanted to do for a while and shine […]

#

This one here is with pink canopies

lucid junco
#

It is for something that is not as big as a Crossroads or Grand Ohio(Topcrown Plaza, Acorn Plaza, Cardinal Plaza, ect)

lucid junco
lucid junco
lucid junco
#

Bedandbreakfast?

proud cobalt
#

A bed and breakfast (typically shortened to B&B or BnB) is a small lodging establishment that offers overnight accommodation and breakfast. In addition, a B&B sometimes has the hosts living in the house.
Bed and breakfast is also used to describe the level of catering included in a hotel's room prices, as opposed to room-only, half-board, or ful...

#

The namesake of airbnb

lucid junco
#

Ooh, never thought about that πŸ˜„

languid kayak
#

Added simple prev/next parsing, parsing the whole blog posts to include community/modding/uncategorized/whatever would probably be better, but is overly complex (especially as that whole script is really messy): https://gist.github.com/Faalagorn/603e8a4666f3540b8eb92b05da275056

I finished adding 2013 posts btw; I may add few more by hand and then maybe go through the rest at a glance I think, as meticulously going through them all is taking quite some time and I'd love to at least have https://pzwiki.net/wiki/Special:LonelyPages cleaned quicker. I'll probably add the Community/Modding/Uncategorized and links to IndieDB and then will move to adding what's missing from 2013 website, Facebook and Steam.

Then I'll be going through images at the last.

It will make all your uploaded compressed images unused @proud cobalt but I think we can live without them? I'll be adding them by hand and I'm pretty sure the newest posts at least had some of their files uploaded by Me, Vail, Roudrick and other contributors and would be nice to identify them and remove duplicates eventually. πŸ™‚

That could technically be botted, but not sure I'm up for the task right now πŸ€”.

Also, images could be mass uploaded with your other scripts, Calvy, but not sure if I won't want to get through them manually eventually? Else I won't pick the deets (yeah, ton of theoretically needless work, but hey, at least I found about Crystal Pie Palace that way lol).

Getting rid of them would clean up https://pzwiki.net/wiki/Special:ListDuplicatedFiles too

Gist

Project Zomboid blog news to wiki parser. GitHub Gist: instantly share code, notes, and snippets.

proud cobalt
digital helm
#

I imagine they probably wanted to reuse the tile

digital helm
proud cobalt
#

Ok i'm not sure so asking for input. This is mostly pertaining to Protective gear. https://pzwiki.net/wiki/PZwiki:Item_list#Protective_Gear
Should we have the left and right versions of items as separate articles. Their display names are different, but their translations are the same, and they stack as one item in game. They do however have different body part coverings, and distributions. We merge reverse hats into the same article, but this feels different to me for some reason.
@languid kayak @digital helm and mix it up, @lucid junco has been active tonight

#

Unrelated, you can also see Vails update to the item list πŸ˜„

lucid junco
#

Mainly there is no reason for someone to look up separately left and right part of metal shoulder armor

#

Just as there no reason to have Fanny Pack Back and Front

digital helm
digital helm
#

The articulating one comes to mind that is different

languid kayak
proud cobalt
digital helm
proud cobalt
#

Just to simplify creating disambig for items with the same name that are seperate

digital helm
proud cobalt
#

Not even automated creation

lucid junco
#

Though how do I make them all reference single line, instead of creating new instances each time?

digital helm
#

<ref name="pondview_note" group="Note">Your note goes here</ref>

languid kayak
#

@proud cobalt I added one repeatable bot task https://pzwiki.net/wiki/PZwiki:Tasks#Bot_tasks and clarified the category one just in case (http/https links; I mostly do that manually as I go through the blog posts, there's some in version history for sure too but also other pages).

Also, are we sure we can't reliably ensure there's a period after each mbox? I remember you mentioning that, if that's totally out of the scope of the task, maybe it's better to remove it?

Also, I remember we skipped adding . automatically for most of the templates as Vibrance noted that it's incorrect for Chinese (and potentially other languages), but maybe we can instead take another look at it and instead of having user to manually add . we can add various typographic characters based on the language? Should be doable.

Templates such as https://pzwiki.net/wiki/Template:About still do add full stop automatically.

serene sage
languid kayak
# languid kayak <@191537586542608384> I added one repeatable bot task https://pzwiki.net/wiki/PZ...

The full stop (Commonwealth English), period (North American English), or full point . is a punctuation mark used for several purposes, most often to mark the end of a declarative sentence (as distinguished from a question or exclamation).
A full stop is frequently used at the end of word abbreviationsβ€”in British usage, primarily truncations lik...

lucid junco
#

@naive imp @languid kayak (and others that Im a bit hesitant to ping)
How should we go with info about info in Brenford's Quill Manor?

#

I had added Founded and Founder section to the infobox, but Im not sure how to add anything related to owners of the manor

#

Something like Owner would be appropriate, but we only have CEO and Founder in the infobox and they are not exactly fitting

languid kayak
lucid junco
languid kayak
# lucid junco Not sure about CEO, but founder is used

Founder I know, CEO indeed may not be much, especially as they serve similar purpose I guess? Maybe merge them to one and have it called like "Key people" or "Related people"? Not sure how much NPCs will mess with us.

#

Like for example, will there be properties owned by a certain people/organization/group? Will houses have an owner (and some of them being predefined at game start?)

digital helm
lucid junco
digital helm
#

Easy enough to add Owner as a parameter

lucid junco
digital helm
#

Owner is best in this case imo, and in Greene's

lucid junco
digital helm
#

Yeah, and CEO != Owner. Neither does Founder

lucid junco
lucid junco
lucid junco
#

Though the "1" after the a bugs me a bit

#

But oh well, its fine

lucid junco
lucid junco
#

https://https://pzwiki.net/wiki/Pondview_Shopping_Center
Page created

#

The theming of the logos are a bit similar

languid kayak
flint vapor
#

<@&671452400221159444>

languid kayak
#

Let me maybe stick {{Archive}} for now

lucid junco
#

<@&671452400221159444>

#

Just for you, a 50$ gift on stean commrunity

#

100% not a key logger

lucid junco
#

Otherwise Id have to download the old image, update the already up to date version, then reupload the current version of the image

lucid junco
languid kayak
naive imp
naive imp
#

I don't have any better ideas on how to display it either so πŸ€”

#

By the way @lucid junco you're fucking awesome for getting Brandenburg done. I'll get Irvington done this month and then I think that's all the new towns?

lucid junco
naive imp
#

Just the big stuff

lucid junco
#

There is still dark wallow lake and Airport

naive imp
#

But at lest the new towns will be finished

lucid junco
naive imp
lucid junco
#

Though there is a non zero possibility that we will be getting a new area around the currently "inaccessible" fort

languid kayak
#

I still did not move it, but at least we have an origin of the name πŸ˜„

#

Not sure if it was in the game t all, and if it was, at what times, but at least we have a devblog to back it

naive imp
#

And more work

#

It never ends

lucid junco
#

It will never end

naive imp
lucid junco
#

When we will be done with adding in new businesses/updating business locations, it would be time for everyone's favorite mass image update

#

Then second best consistency name change for each image update

languid kayak
naive imp
#

Open to feedback from others tho

lucid junco
lucid junco
languid kayak
#

Trivia's there, I made a redirect from Crystal Pie Palace now too

#

(and Crystal's)

digital helm
digital helm
proud cobalt
frail fossil
#

Hello, I'm new to the server and I want to help with the wiki. How can I help you guys?

frail fossil
#

Thanks!!!!

#

Um... I have read the rules and almost everything on the page... Do I have to ask here before making changes?

proud cobalt
frail fossil
#

O.O

#

Ok then!

#

Thanks for the info man!

proud cobalt
#

Np, feel free to ask any questions here

lucid junco
#

It still shows as ["X" [[number]]]

digital helm
languid kayak
languid kayak
#

from https://en.wikipedia.org/wiki/Note_(typography)#Numbering_and_symbols

In English-language typesetting, footnotes and endnotes are usually indicated with a superscript number appended to the pertinent block of text. Typographic symbols are sometimes used instead of numbers, with their traditional ordering being:

Asterisk (*)
Dagger (†)
Crossed dagger (‑)
Section sign (Β§)
Vertical bar (β€–)
Pilcrow (ΒΆ)[2]

In publishing, a note is a brief text in which the author comments on the subject and themes of the book and names supporting citations. In the editorial production of books and documents, typographically, a note is usually several lines of text at the bottom of the page, at the end of a chapter, at the end of a volume, or a house-style typograp...

#

if we won't get more than 6 sections, I think it'd be preferred? If not then we can double them – would save some space and IMO look better I think?

#

though seeing a template it seems it's all up to the user to use the correct symbol πŸ˜„

#

Unless we will adjust the template to be used like

{{Footnote|1}} {{Footnote|2}} … or something liek that

#

and automatically change them to asterisk, dagger and so on

digital helm
#

It's user defined in case something else is wanted, such as [note1]. Concerned numbers could get mixed up with actual references

proud cobalt
#

Slowly working my way through the item list now, skipping containers/bags for now. Starting to merge armour items together

lucid junco
lucid junco
#

@naive imp Gah, forgot about the Coalfield

#

Should we create a separate page for it?

lucid junco
#

Wth guys, I thought you've finished everything in irvington

#

Also @thin cloud (And @naive imp ig)
There is a flyer for U.S Mail for seeking jobs at Ekron location and Irvington

#

There is a marked/signed location in Ekron, sure.

#

But the Irvington post office has nothing to indicate that its U.S mail related

#

While we could mark it automatically as a U.S mail service location, on basis that flier says that there is some location in irvington. I just like to be 100% sure

#

And no, flier doesnt show this location, only the Ekron one

languid kayak
lucid junco
digital helm
lucid junco
#

@digital helm @languid kayak @naive imp (And others)
Is "Map" on the infobox necessary anymore?

#

There is now an ingame map and we have interactive map coords

#

I get that it had its uses before those two things came around, but whats the point of having them now?

tulip kiln
#

It's good for some places like malls that got their own maps

thin cloud
#

Regardless of there being an office, the mail would still have to be delivered to the area

lucid junco
#

Thanks again Patspiffo

languid kayak
languid kayak
languid kayak
#

Evening all, here’s some gameplay nuggets for the Build 41 beta that managed to escape quarantine. BETA PATCH 41.35 The next IWBUMS beta patch should be out early next week, with the caveat that the addition of visible player-carried bags has introduced lots of new bugs and gameplay considerations to the mix which RJ has […]

flat sun
#

i've definitely never seen those

languid kayak
proud cobalt
#

Good to know now that only the first models are included

flint vapor
#

Nice, this looks better I think

digital helm
#

Good use of it imo

flint vapor
#

Yea I spam that note template anywhere I can because there's some extremely important informations that users need to be aware of often in modding ratJAM

ember obsidian
#

https://pzwiki.net/wiki/Weapons#Spears

They have two different special insta-kill attacks when held in both hands:

  • When zombies are 1.7 tiles or more away from any other zombie, requiring player timing and ideally a high spear skill.
  • When sprinting, which results in a charge attack. This does have a noticeable cooldown animation and is unsafe to do in groups, though it may be performed into them, unlike the prior attack.

are these confirmed?
Sorry if this is not right place to ask :3 i'm curious

flat sun
#

yes, but the 1.7 tile stab attack didn't seem to be an instant kill anymore in b42 from what i played (which is good because it's part of why spears were so absurdly good in b41)

#

i don't know if the charge attack got nerfed too, i haven't tried it because it wasn't really good anyway

ember obsidian
ember obsidian
#

oops sorry wrong guy nvm

#

I thought you were who was in the b42 chat

ember obsidian
#

the channel is hot now 🀣

lucid junco
#

Spear mechanic looks the same to me

flat sun
#

when i was using it it pretty frequently just knocked them to the ground alive

#

it looked kind of strange but it seemed like a reasonable nerf so i didn't think much about it

lucid junco
#

To be fair, this is lvl 10 spear

flat sun
#

i mean, your regular attacks are instant killing here too, so it doesn't surprise me that the special attacks are too πŸ˜…

#

i never thought they did less damage than a normal attack, just that they weren't guaranteed instant kills anymore

lucid junco
#

Oh I see what you are talking about

lucid junco
#

level 0 bitch

lucid junco
#
  • add in factors like Muscle strain, level, ect
ember obsidian
#

thanks for sharing your time πŸ™‚ so insta kill is not guaranteed in B42 anymore

#

am i right..?

lucid junco
#

Previously spearing and speed swinging was a guaranteed thing

#

But now your best bet is stumbling them over and finishing off

ember obsidian
#

again, thank you for sharing your time to me sir πŸ™‚

lucid junco
#

Could this make short blade not a supplementary to spears?

#

Nope

#

Go right back where you belong

digital helm
# ember obsidian https://pzwiki.net/wiki/Weapons#Spears > They have two different special insta-k...

From what I can tell, the whole 1.7 tiles thing doesn't seem to be a thing anymore either, along with the insta kill. There's only 1.25 tiles. The only 1.7 tile reference for spears I can find is the required distance another zombie needs to be from the target zombie. If both conditions are met and using a spear, you get a bonus of 30 to the crit chance. It'll also use the animation Bob_AttackSpear01_Hit ("overhead") which is that quick stab you see in sharpgolden's videos. Normal attack is the swipe

This is from this block in CombatManager.class

float _float = IsoUtils.DistanceTo(isoGameCharacter.getX(), isoGameCharacter.getY(), isoPlayer.getX(), isoPlayer.getY());
isoPlayer.setVariable("TargetDist", _float);
int int1 = isoPlayer.calculateCritChance(isoGameCharacter);
if (isoGameCharacter instanceof IsoZombie) {
    IsoZombie isoZombie = isoPlayer.getClosestZombieToOtherZombie((IsoZombie)isoGameCharacter);
    if (!isoPlayer.getAttackVars().bAimAtFloor
        && _float > 1.25F
        && weaponType == WeaponType.spear
        && (
            isoZombie == null
                || IsoUtils.DistanceTo(isoGameCharacter.getX(), isoGameCharacter.getY(), isoZombie.getX(), isoZombie.getY())
                    > 1.7F
        )) {
        if (!GameClient.bClient || isoPlayer.isLocalPlayer()) {
            isoPlayer.setAttackType("overhead");
        }

        if (isoPlayer.getPrimaryHandItem() == null || isoPlayer.getPrimaryHandItem().hasTag("FakeSpear")) {
            int1 += 30;
        }
    }
}
#

Actually, you don't even get the crit bonus, right?

        if (isoPlayer.getPrimaryHandItem() == null || isoPlayer.getPrimaryHandItem().hasTag("FakeSpear")) {
            int1 += 30;
        }
ember obsidian
#

oh actually that's a weird thing when I saw a code

        if (isoPlayer.getPrimaryHandItem() == null || isoPlayer.getPrimaryHandItem().hasTag("FakeSpear")) {
            int1 += 30;
        }

Doesnt this mean
if -handitem is null- and -weapon is fake spear- then
??

#

I think they missed !

digital helm
#

Funnily enough the only item with the "FakeSpear" tag is the plunger, which also has the no criticals tag, so that's pointless right now

flat sun
#

|| means or

digital helm
#

yeah

ember obsidian
#

oops 😳

digital helm
#

still, so there's no bonus other than a different animation

quartz bear
#

what am i supposed to do

#

ok i see

#

i'll checj later

lucid junco
quartz bear
#

wtf is a pre defined zombie outfit

lucid junco
#

These things

quartz bear
#

i have no idea what you want from me though

lucid junco
quartz bear
#

okay

#

i just bit my cheek and it makes me want to die

#

is that not here

flat sun
#

should be in media/clothing/clothing.xml

quartz bear
#

the weapon def is here

#

also a distribution table for the guy's loot

#

it's all in media, not in jaba

digital helm
lucid junco
#

And skin color

digital helm
lucid junco
#

Since it isnt specified in clothing xml

lucid junco
quartz bear
#

lua\shared\Definitions\HairOutfitDefinitions.lua

lucid junco
#

Now all I lack is skin color

digital helm
#

if it's not defined anywhere, it might just be a random skin

digital helm
#

so, the lightest tone

#

This is in HumanVisual.getSkinTexture() and PopTempalteManager if you want to investigate/confirm

tulip kiln
digital helm
#

the new chad

tulip kiln
#

severe scoliosis is so in fashion

quartz bear
#

Being transparent probably sucks

jolly crow
#

This one⬇️

quartz bear
#

I forgot what I was supposed to do

#

I'm gonna sleep

flint vapor
#

Wait, there's a way to link to Wikipedia pages right ?

#

I remember something like that

languid kayak
#

[[Wikipedia:Name on English Wikipedia|Name shown]]

flint vapor
#

Ah yea that's it thank you

languid kayak
digital helm
#

There's different WorldStaticModel names but use the same mesh and texture (mesh is technically different, but they've duplicated it too)

serene oak
tulip kiln
serene oak
#

Lol glad we agree

lone drift
quartz bear
quartz bear
#

Third time

#

I'm getting braces I swear to God

languid kayak
# digital helm There's different WorldStaticModel names but use the same mesh and texture (mesh...

I never got around to actually exporting models so I always just assume the names we have are correct but never check them (though I know they are all described in Style Guide nowadays) πŸ˜„

Anyway, so we have to basically decide which one's the "main" one and redirect the second one to it I guess as a fallback? Similar to what I did with item names (I think keeping redirect is beneficial if the names are like that in the game and models are the same; unless of course something changes in the game, like they use a different mesh/texture or remove one of them)

names are Parcel# Model.png and Parcel Size Model.png currently.

digital helm
digital helm
languid kayak
digital helm
#

Not sure what happened there... These were a PITA though. I had to redo them all about 3 times because there's so many parcel meshes

languid kayak
digital helm
quartz bear
#

what was i supposed to do again

#

spear

#

do i still need to do that

languid kayak
digital helm
flint vapor
#

yea

quartz bear
#

Didn't we use to have a Modding: section/category/namespace

#

Or was that reserved for Hydrocraft and I'm misremembering

digital helm
#

Something we've talked about, but never got. At one point we did have a "Mod" page which mods like Hydrocraft were a subpage of

quartz bear
quartz bear
digital helm
#

I was thinking of adding endurance mod for weapons, but I don't know if I will now

digital helm
#

Decided to only keep mods that have historical value, I think

#

How do you decide which get their own page, and which don't

quartz bear
#

If I was brutally honest I wouldn't let specific mods have their pages

#

Not under the main namespace

#

Users can have subpages for that purpose

digital helm
quartz bear
#

Mods are such a troubling problem for any game

digital helm
#

I feel sorry for whoever has to sift through all the bug reports

quartz bear
#

And Minecraft isn't even a good place to "inspire" from

#

Because some mods are documented on the official wiki and some have their own wikis

#

And like ok wtf now

digital helm
#

Yeah, best to stay away from it

#

Luckily we only had a handful which were outdated anyway. So easy to purge them

proud cobalt
proud cobalt
lucid junco
# proud cobalt

I mean, if you combine all individual contributors, then yeah, it's likely more than a thousand

#

But active contributors amount is like, 7 people + @quartz bear

quartz bear
#

So I am not a person πŸ€”

#

hey, I had the first bot effort on pzwiki

#

..and the second one

#

old story but it happened

lucid junco
quartz bear
#

I am, since 2024-ish

#

in 2022 and 2023 I was contributing to pzwiki directly

#

but I am obsolete and I'm not good of a writer

proud cobalt
quartz bear
#

one per day

#

that way you can't say I'm inactive

#

I WON'T MARK IT AS MINOR

proud cobalt
#

I would love that

proud cobalt
quartz bear
#

imagine not selfbotting lmao

proud cobalt
quartz bear
#

selfbotting goes hard

#

idk what CleanTalk is supposed to counter if me making a massive edit every 3 seconds is perfectly valid

lucid junco
#

Wait its almost a year now

#

Im getting old

#

Oh no

lucid junco
#

(talking about this post office)

#

Should I assume that this is actually a part of the U.S. Mail Service, or just a shortcoming of B42 not having differently themed postal vans(yet)?

digital helm
# proud cobalt

Imagine @languid kayak reviewing all the edits from a couple hundred people πŸ˜†

proud cobalt
lucid junco
lucid junco
#

Huh

#

For some reason, after the recent Zen update, I keep getting pop ups about leaving the page

#

Even though Im not

#

Not sure if its a pz wiki problem or zen problem

#

But it is annoying af

lucid junco
#

Excluding the post office for now

languid kayak
languid kayak
languid kayak
proud cobalt
languid kayak
# quartz bear I WON'T MARK IT AS MINOR

I still credit those πŸ˜„

(and I always have trouble deciding what's minor and what not; sometimes I just forget to (un)tick the checkbox too πŸ˜› – I have them set as minor by default)

lucid junco
#

and also the problem of "oh shit, forgot to edit info from the template page"

#

And some... minor spelling issues

#

🀏

languid kayak
thin cloud
lucid junco
lucid junco
#

Small team, and the first thing that comes up when you look up the wiki is why is it so shitty

#

||Maybe if people fckin contributed instead of yapping about it it would be more up to date and accurate||

#

I was actually thinking ahead of time

lucid junco
#

So ive screenshoted every vehicle that was added

#

Took only ~hour

#

@naive imp Curious how we can interpret some companies that have vehicles with locations on them

flint vapor
#

@languid kayak seems like there's an overlap with the Modding category again

#

Wait no nvm these are supposed to be here ?

#

Unless that's been there for a while lol

#

Yea nvm it's been there for a while

#

Hmm I think I'll try to put them in a new subcategory tho

#

It's kind of a mess

#

Wait I can't it's automatically generated. Would it be possible to take this into account @proud cobalt ?

#

To move these pages in a modding subcategory which would be called Mapping ?

languid kayak
flint vapor
#

I moved them

#

In the mapping subcategory

lucid junco
#

@languid kayak

#

Anyway

#

@thin cloud I dont know how, but Hobbs & Perkins flyer pic is outdated

#

And it has map editor(?) overlay

#

(Speaking of this flyer)

#

(How the current building looks in game)

languid kayak
#

Was about to link the phoronix article back when it released, but the links are blocked πŸ˜›

lucid junco
#

Riverside:
Kimbles Konstruction

#

Brewster & Harbin

#

JP Landscaping

#

West Point:
Penn S. Ham construction

#

March Ridge:
March Ridge Construction

#

Ying's Wood

#

Jones Fabrication

#

Rosewood:
Calloway Landscaping

#

Louisville:
Louisville Landscaping

#

Louisville Motors

#

Jorgensen and Sons Carpentry

#

And honestly, I have 0 idea to which businesses they belong to

#

There are no unnamed and fitting businesses in March ridge for example

flint vapor
#

For those of you who know the distribution system. Do you know the details and if so what do you guys think of this ?

tulip kiln
#

They're all fake businesses, money laundering operations clearly

languid kayak
digital helm
flint vapor
#

updated again lol

digital helm
flint vapor
#

Also I had made that graph because the distribution system is dogshit

#

So I wanted to map a bit to have something cleaner

#

And figure out what worked in terms of coding distributions

digital helm
#

Looking at that diagram is like looking at the history of it. Seeing the new layers built on top of each other

#

I guess the ProceduralDistributions was an attempt to refresh it, but made it more complicated πŸ˜…

flint vapor
#

Yea basically

frail fossil
#

Guys

#

Am I the only one concerned that the south of valley station seems to be missing some important places? (the bait shop, hunting lodge, strip club)

#

Making websites on mobile is very difficult

flint vapor
#

wdym ?

#

Like in the wiki there's missing info ?

proud cobalt
frail fossil
#

Ok

proud cobalt
#

Feel free to add them

frail fossil
#

But teh stripping club is new

frail fossil
proud cobalt
#

Exactly, it's new so nobody has done it yet

frail fossil
#

Plus I'm running low on data

proud cobalt
frail fossil
#

Shet

#

You are a madman bro

#

I respect you

proud cobalt
#

Ok i've added the relevant recipes to the skill pages, most of them are just in a crafting section at the bottom of the page for now. Formatting and page expansion to come later.

#

This also comes with a small update to the recipe output script in the parser @digital helm

digital helm
lucid junco
#

90% of businesses on cars don't exist in game

#

@proud cobalt Why were many (month, mond, thursd) oids and other blogs deleted?

#

I thought Im going crazy, but nope

proud cobalt
lucid junco
proud cobalt
#

We can keep the old ones Faal put significant work into

lucid junco
proud cobalt
#

The majority of recent discussion with TIS has been about getting the wiki upgraded and lua. This fell through the cracks

lucid junco
#

Maybe Im making a too big fuss over blogposts only 3 people care about, but thats a bit of a spit in the face for me

proud cobalt
#

Again it wasn't our decision. @languid kayak fought to keep all of them in the end was allowed to keep the ones that weren't available or had significant work done. @digital helm made a template for the videos. I myself made the script and got them all online. We've all lost work here. I apologize that you wern't looped in, i think we were all just frustrated at the outcome

#

If there were any you put significant work into i didn't know about i will personally undelete it, as far as i knew everything in the autogenerate blog category was mostly untouched

lucid junco
lucid junco
lucid junco
#

Its just that some shady shit is going on again without proper warning or publicity, I don't care all that much about blogs that were mostly available on tis website

proud cobalt
#

It's not intentional, there's lots of discussion recently to make the wiki better. At the end of the day being an official wiki they get the final say

lucid junco
#

A second time in a b42 when an attempt to make something "better" just feels like a spit in the face from my previously beloved dev team

#

At least they should've made a proper explanation and some form of announcement

lucid junco
#

Fuckin hell... anyway

#

Knob creeck is back

digital helm
# lucid junco A second time in a b42 when an attempt to make something "better" just feels lik...

Admittedly there should've been more communication about it, and for that I apologise. As Calvy mentioned it was because having duplicate content severely affects SEO. Meaning it could potentially result in unofficial websites being served higher than the official one, which could create issues like we had with "Project Zomboid on mobile". Official statements like that could get drowned in all the unofficial stuff.
We can keep the old blogs, such as those on the old forum and indiedb.
Again, sorry that this wasn't more public.

lucid junco
languid kayak
languid kayak
#

(well, the one below that :P)

languid kayak
# proud cobalt It wasn't in this channel. It was a request by TIS

yeah, was going to announce it, but basically for SEO reasons it's best not to duplicate them, but we kept the ones up to Jan 2014. I'll yet to have to announce it to the project history (and then a summary), but I only finished removing the leftover images yesterday πŸ˜›

OTOH, no ETA when but the broken images on older posts should be fixed eventually, so instead we can link to these when needed with the [[zomboidweb:]] interwiki link.

languid kayak
languid kayak
#

I'll go through them once again too, as the category Calvy linked is not complete; will add some links to 2011 and 2013 website too and maybe make a list to see if we can get the images that aren;t available on web archive

flint vapor
#

I have to see more in the detail some parts

#

But I thought about explaning the loot generation for the left branch, which I didn't explain in the procedural page

#

And even that page now has some outdated bits