#pzwiki_editing

1 messages · Page 42 of 1

proud cobalt
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Awesome work! Looks real good. I did eventually want to get to the body location template too. But I have no idea what to even do to it

digital helm
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I could put together a script for that. Already have it working for the clothing list

proud cobalt
digital helm
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Might look at it tonight actually

proud cobalt
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Been some real good work by some new editors lately. Particularly on animals. Glad someone was able to get to it

digital helm
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Really nice to see. A lot of new stuff to learn there

proud cobalt
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I've taken a couple hours over the last few dayd to just play, Die, adjust sandbox settings, and repeat 😂

digital helm
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It's a different beast without mods too

proud cobalt
languid kayak
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does the game differentiate between Armor and not? If not, I think I'd be better to just sort it by armor "slot", so people can pick the best-in-slot item for their use case (at least that's how I always used this table and what I did rework in mind with; previously barely anyone knew what layers can be worn with together)

As far as backpack sprayer I think it uses a separate slot? Though I have to say, I barely had occasion to play the game yet and only early game and I didn't even fiddle with debug yet 😄

languid kayak
# digital helm Might look at it tonight actually

neat 🙂 I think the remaining pre-b42 stuff from tasks would be good to go.

Will take me some time to catch up with the real b42 stuff 😄 So far I mostly patrol new stuff (which is nice, we got so many new editors), and modding finally getting love, plus sharp busy with the new locations right now it seems 🙂

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(and lore-y stuff)

languid kayak
digital helm
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Also, I ended up removing jewellery since there's a few new items that go on the neck that aren't jewellery. Game doesn't differentiate between jewellery.
I combined scarf and neck too, since there are now scarves that have the neck body location. Kept them all in accessory though

languid kayak
# digital helm It doesn't. I just chucked them in there since I was starting to confuse myself....

yeah, we had overlapping locations before, just not to this degree. Maybe it'd be just best to just make one table for one location then? Seems the most sane idea, then just describe in text which colide.

Or maybe we can somehow visualize the colliding areas? That's something I'd love to have documented.

I'll probably sink deeper into it on gameplay, as tailoring was the most liked addition of mine 😛

Right now I'm too focused trying not to die 😄

languid kayak
languid kayak
proud cobalt
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My 2c, one table per location. We have no idea what they're going to add next. It's already so hard to make sense of their locations. Unless we come up with a better solution/Template

digital helm
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Not sure what you mean by colliding areas

digital helm
digital helm
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Also, there's over 100 body locations now

languid kayak
proud cobalt
digital helm
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We can come back to it once we get a chance to play around with the game a bit more. I put armor at the top since it might be what people are most interested in for now

languid kayak
languid kayak
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The only problem with the autogenerated pages is inability to do so from the mediawki directly 😩.

Unless we indeed get some extra functionality to just edit the sources there

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btw, I doub there's any chance between CantHaveHoles - and False? Or is the default true?

digital helm
proud cobalt
digital helm
proud cobalt
#

A tick cross system would work well though, easier for users

languid kayak
digital helm
proud cobalt
proud cobalt
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When you have 2,000 items that can have holes and like 200 that cant

languid kayak
digital helm
languid kayak
digital helm
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I originally had this

;Location: BodyLocation
;Exclusive locations: BodyLocation that it cannot be equipped with
;Hidden locations: BodyLocation models that will be hidden when equipped

But ended up with this
The below table shows a list of all body locations, exclusive locations, and location models that are hidden when equipped.

lucid junco
languid kayak
#

and not really have to be short with this one

digital helm
lucid junco
languid kayak
#

So far the most confusion seems is people adding Build 42 secions, while we have oldid for build 41.

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Will take a while

lucid junco
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@primal remnant had done some contributions recently

digital helm
proud cobalt
lucid junco
digital helm
lucid junco
proud cobalt
solid pond
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Ayo! PikaWave can I offer my help editing the wiki? Particuarly the items > food space? I'm working on a mod that extends out the variety of vanilla foods, so I'm already in this space, compiling information.. I might as well make myself useful for you guys

proud cobalt
primal remnant
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Maybe I should take notes instead of relying on memory alone lmao

proud cobalt
# solid pond none, but willing to learn

No problem. Helps us guage what you need to know. Here's the start of our help pages. It covers the basics about the wiki, and some basic style and formatting. Then you can edit anything you want to help with. We do have community projects which can be a good place to start. Our B42 project has some info on clothing, though we're all still trying to process what actually needs updating.

https://pzwiki.net/wiki/Help:Contents

https://pzwiki.net/wiki/PZwiki:Project_Build_42_Update

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Otherwise any other help, feel free to ask

solid pond
languid kayak
lucid junco
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Its just like real wikipedia

languid kayak
# solid pond thank you, I'll have a read and get started when I can ☺️

I often point people to https://pzwiki.net/wiki/PZwiki:Community_portal - it has links to everything else. Food isn't part of any project, I'm not sure if @digital helm isn't working on autogenerated table similar to clothing, if not then the manually-updated one from build 41 is here https://pzwiki.net/wiki/Food

https://pzwiki.net/wiki/PZwiki:Item_list is list of all items, including food too these are automatically generated but see also have to be adjusted and some human description added. Some may have remnants of b41 info which is not accurate.

Keep in mind we're all adjusting to the changes too, so some things may change, in particular crafting we will not spend too mcuh time in case it will change a lot internally soon™

digital helm
languid kayak
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Though I can guess that some people, especially on mp would like to create fitting dishes so I may be wrong 😄

digital helm
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I think it's nice organising it into real world categories, but I'm not attached to it

lucid junco
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Huh

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Didn't notice that

digital helm
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Surprised that was found so quick. Especially without a map

digital helm
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might not get it finished tonight. But I've got the data generated

languid kayak
digital helm
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although there are 17 parts. So probably not that bad

languid kayak
#

has that changed since b41? I think we didn't get new parts?

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or did we?

digital helm
languid kayak
digital helm
proud cobalt
digital helm
languid kayak
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looksreally neat 🙂

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And yeah, no really need for the two templates imo

digital helm
lucid junco
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Final version of the church looks a bit sadder than a teased one

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so much greenery was removed

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Businesses are up

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All community businesses are updated

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Others will take a bit

flint vapor
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Any easy tools that exist to get tables in file formats as Wiki tables ?

flint vapor
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Added a table to this page, if you guys can tell me if I should handle that differently

languid kayak
languid kayak
flint vapor
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If there are tools for that which exist for the wiki

quartz bear
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please never remove the old theme

flint vapor
quartz bear
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I don't like the new pzwiki theme

quartz bear
flint vapor
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Sort of

flint vapor
quartz bear
flint vapor
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._.

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Whatever

quartz bear
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Citizen is the name

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I prefer Vector legacy <3

lucid junco
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Oh shit

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Bakery got deleted

quartz bear
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And while you were away, they signed a deal to merge the 2 businesses into one

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And also merge the building

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Real theory.

lucid junco
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And remove the baking

quartz bear
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Uhh yes

quartz bear
flint vapor
quartz bear
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is that not enough

flint vapor
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No that's absolutely not what I needed lol

quartz bear
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well then you have to repeat yourself with more details

flint vapor
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I got a csv of data, needed a tool to directly style it in wiki table

flint vapor
quartz bear
flint vapor
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What's going here lol, leave me alone wtf

quartz bear
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bruh

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i guess trying to be helpful isn't real

flint vapor
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I just don't get why you're forcing so much on it

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Thanks, but I meant an already existing tool for us to use

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If it's just about writing a script ourself, I already did that

languid kayak
flint vapor
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Yes, that's the whole point of the conversation here

lucid junco
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@naive imp Should we update all unnamed corner stores/grocery stores?

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I think you said that we will try to just have them as a part of a "Unaffiliated" section in the main Grocery store page

languid kayak
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The format is simple, so I don't think much people bothered writing a tool really

flint vapor
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Guessed so yeah, tho since you seem to have big tables that you update automatically, figured there might be something already existing

quartz bear
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back when i worked on relookup i built all the tables manually

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no idea how they do it nowadays

digital helm
flint vapor
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👌

languid kayak
flint vapor
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Sorry it can be a mess but I think I found a good workflow for the modding Wiki now

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So some pages were created for nothing, but that should be the last of it

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Folders structure already existed, wasn't too sure about that page at the time, but now that I've got an image of how things can be and should be organized random pages appearing and needing to be deleted a week later will probably not happen anymore

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Folders_structure is linked in the Modding page

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There's a looooot of stuff that will keep coming in tho, got one big page coming up which took me the day of testing various stuff in the game, it's not that massive but yeah, it's detailed

digital helm
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I've gone back and forth with how to organise things on the wiki several times, so don't stress about changing your mind and feel like you're stuck with a specific way of doing things. We're happy to delete and move things if it's for a better end result

flint vapor
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👌

proud cobalt
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In saying that, Vector22 has replaced vector legacy as the default mediawiki skin, even for wikipedia. So there will be discussion when the wiki updates versions about the default skin

proud cobalt
digital helm
digital helm
flint vapor
proud cobalt
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Now i have to figure out a way to add the new ones

digital helm
proud cobalt
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Updating isnt an issue, ive got regex to identify the template. It's more adding it to pages that dont have it, and removing it from pages that dont need it

digital helm
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I assume check for the body part heading and if there's not a txt file for the item, remove it? If there's no heading but is a txt file, add it above a specific heading

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Not sure how this works with the bot tbh 😅

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Should I include a dummy item_id parameter? In case we have merged items

proud cobalt
rotund echo
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Crap, that place has a zombie heatmap now smh

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Well at least Valley Station's heatmap isn't as insane as before, but my God look at the fence

proud cobalt
proud cobalt
proud cobalt
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Then the next time updater goes around it will fix the double empty line

rotund echo
languid kayak
flint vapor
proud cobalt
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Not too shabby 😄

primal remnant
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hm... is there a single funeral home in all of project zomboid? im surprised i havent stumbled across one

primal remnant
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oh neat! labeled as a church though 🤔

proud cobalt
primal remnant
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ah, fair enough

proud cobalt
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Thats pretty cheap

proud cobalt
lucid junco
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Is it?

primal remnant
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looks about the same to me. though it might have gotten a glow up in b42

proud cobalt
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Maybe not, the roof just looks weird

lucid junco
primal remnant
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...who builds a building like that

lucid junco
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Its an old screenshot

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another one to the collection

primal remnant
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honestly that IS a little better. at least it's not just an empty concrete square

lucid junco
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No wonder they can only build tomb/casket like buildings

proud cobalt
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@lucid junco

lucid junco
proud cobalt
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If you add ?XxY to the end of the private link it should work
?13944x5830

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You can also define zoom, but it defaults to 7 which i think works well

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XxYxZ

rotund echo
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Uh oh

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You reminded him of C###s###d# Mall

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Don't you dare remind me of T##c###n P###a tho

lucid junco
proud cobalt
proud cobalt
proud cobalt
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@lucid junco does copying being a link make it harder for you?

lucid junco
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PZ reference

quartz bear
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Are you sure

lucid junco
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100%

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Its says right there

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Fort knox

quartz bear
# lucid junco Fort knox

قلعة فورت نوكس (Fort Knox) وتسمى رسمياً مبنى خزانة سبائك الإيداع الأمريكية (بالإنجليزية: United States Bullion Depository)‏ هو الخزانة الرئيسية لاحتياطي الذهب في الولايات المتحدة الأمريكية بني عام 1939 يضم حوالي 147.3 مليون أوقية من الذهب تبلغ قيمته 600 مليار دولار، وهي تقع في ولاية كنتاكي بالولايات المتحدة، تحتل مساحة 110 ألف فدان من الأرض، على...

proud cobalt
#

Happy new year Wiki editors. What a year it has been

digital helm
#

Happy new year! Thank you everyone for a great year on the wiki. Easily the most productive year in its history.
No matter how minor your edits, it's all helped get us here 🎉

quartz bear
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this is my only contribution this year

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"Start working" -> never finished

dry robin
flint vapor
proud cobalt
# flint vapor Oooh so you link wiki pages to the map ?

Right now the coordinates template still links to the original map. At the very least this should help people charge locations in B42, and get location coordinates for editors. It would need some more testing and discussion if we were to change the template to it

lucid junco
#

Still, happy new year to those that dospiffo

proud cobalt
primal remnant
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not funeral homes im guessing

lucid junco
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There isnt even a single arcade throughout the whole county

primal remnant
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hmm, i know ive seen arcade machines but not any dedicated arcades.

lucid junco
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Its weird that there are no dedicated penny arcades in the game

dry robin
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Let's be honest, we'd all end up just clearing them out and playing them all all day hah!

rotund echo
languid kayak
serene sage
proud cobalt
lucid junco
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Its 2025 at 8+ timezones rn

primal remnant
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man, antlers are so freaking confusing... you need them to make a knapping tool, but the code insinuates that you get antlers from a decorative wall item. i even tried killing a stag and getting the antlers that way but it didn't work. >_> hopefully that's not intended

serene sage
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when will the devs patch them and actually draw them evenly?

lucid junco
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Kazakhstan is now entirely +5 timezone

lucid junco
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We were probably playing too good so devs decided to give us permanent natural clock offset debuff

languid kayak
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we're still 20 mins from patch 20.25 here

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but happy New Year in advance too, was indeed a ride!

serene sage
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this isn't fair, why are they regionlocking the patch?

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must be the evil corporation that bought the Earth studio a while back

digital helm
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At least they're not like the Mars studio and take nearly twice as long to release an update

gleaming loom
gleaming loom
proud cobalt
proud cobalt
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Daylight saving makes things really weird here

serene sage
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like people die from it

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supposedly

proud cobalt
rotund echo
past glacier
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Happy New Year to our PZ partners! Here is to another year having fun!

proud cobalt
past glacier
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It has been wonderful we are so grateful!

rotund echo
rotund echo
# serene sage

Ngl they really need to update traits & occupations further (https://theindiestone.com/forums/index.php?/topic/76931-42-further-trait-and-occupation-balancing-new-additions/)

Honestly, you managed to capture exactly what I meant and what I wanted. I want to be creative, man, roleplay!

I find the 41 traits system exhausting because of the lack of variety, its why I am a big fan of SOTO mod (which the author still hasn't update lol)

I also want to see some more interesting occupations that don't necessarily have to do with blue collar manual labor, maybe add a bit white or pink-collar jobs to spice things up! xD

proud cobalt
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Could it be 🤔 🤔 🤔 🤔

digital helm
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item list template may need some work 😩

proud cobalt
dry robin
proud cobalt
dry robin
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Very true, the work is never over

lucid junco
proud cobalt
lucid junco
proud cobalt
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@lucid junco Where are all the bunkers, i've got the march ridge one

lucid junco
proud cobalt
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Ty

lucid junco
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(Holy shit was I a bit panicked when I thought that I had shared the private map link)stressed

lucid junco
proud cobalt
dry robin
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I'd coming along nicely !

lucid junco
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Yeah.. that quite an unusual farm

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But Ive heard that the pigs in the barn are quite happy

proud cobalt
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Man performance in Louisville is not great

dry robin
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On the map or in game?

lucid junco
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Both

dry robin
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Hmm..

lucid junco
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My pc cannot handle lv even without zeds lmao

proud cobalt
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I will add a hide poi button

lucid junco
dry robin
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Doubt we can do much on our side without the Devs pushing some polish but it's the first builds so kinda expected
The map though is interesting considering it's pre rendered

lucid junco
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That was also the case in b41

primal remnant
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is it really that surprising there's shelters in these schools? i thought kentucky has tornadoes

proud cobalt
languid kayak
digital helm
proud cobalt
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As always, pushing to b42map

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POIs should now be live

languid kayak
# proud cobalt As always, pushing to b42map

I believe you imported existing POIs from the b41 map, right?

Would it be possible (maybe in the future) to import POIs from the wiki somewhow? I believe our lists and names are more maintained; would be nice to have these finally aligned 👀

proud cobalt
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But i have some cool ideas for POIs, which would involve renaming them back to their shop names

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I would probably scrape the wiki infoboxes for that

languid kayak
proud cobalt
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It's just that the IDs arent public yet, i dont have any concerns with them being public, its just aesthetics

rotund echo
digital helm
proud cobalt
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Just because the placement has been manual

digital helm
proud cobalt
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Yeah i just mean adding the links themselves would be a manual process

digital helm
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Ah, true

dry robin
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Well if you need anymore power you know there's spare in the box for whatever ideas you cook up, so don't worry about somehow using it all :p

dry robin
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So glad I went with the raided 4tb hard drives over the raided 500gb SSD xD

proud cobalt
dry robin
#

No kidding!
Most I'd use it for is general small projects. Game servers. And the extra back up of small things I have

languid kayak
proud cobalt
dry robin
quartz bear
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Kudos to OVH for wooden datacenters 🙏

dry robin
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I remember that that was not a good day

lucid junco
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Servers/datacenters for some reason are prone to have a bomb in it for some reason

languid kayak
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@proud cobalt is there any way to get the x/y coordinates of the b42map.com? Like the Irvington one exactly?

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but yeah, clickable POI would be ideal 😄

languid kayak
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I wanted to find the exact x/y coord you placed the blue Irvington for example, to update on wiki, I seem not be able to do that? Placing a POI placed it near it 🙂

proud cobalt
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Not currently on the front end. You can find it in the json file. All the new ones are at the end

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Oh all the locations are at the top though

languid kayak
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ah, seems that refs broke on https://pzwiki.net/wiki/Irvington the same way the ones on https://pzwiki.net/wiki/Brandenburg did.

Although, with the towns released and name confirmed, do we keep the old images in the gallery or removing them? Can be kept somewhere as an archive, as I found the guessing game to be really instering, especially to compare to what we actually had, but they take some space in the gallery being more of a trivia now 🤔

proud cobalt
proud cobalt
lucid junco
#

@languid kayak Ive noticed that you had renamed Fire Department and Police Department to Fire station nd Police station on the Brandenburg page

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Id like to discuss it now since opportunity came up

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Both terms are used in game for police (Eg. Muldraugh Police Department and Louisville Police Department and Detention Services) and fire departments(they are called in game fire departments)

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From my personal understanding Departments are the main building, so if there is only one building in town/area it is considered as department

proud cobalt
languid kayak
quartz bear
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someones drunk after new year

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:troll:

languid kayak
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I think there was some meaning behind this but I'd have to take a look

languid kayak
quartz bear
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is the community projects page regularly updated

proud cobalt
languid kayak
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will take a lookwhen I'm back home too

proud cobalt
quartz bear
proud cobalt
quartz bear
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all projects and individual states of each project

languid kayak
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the xommunity portal should be, but somw pwrts of itare manually updated

proud cobalt
# quartz bear well... both?

Translations falls behind, modding is still being brought up to date by SirDoggy. Otherwise yes for the most part

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Community portal doesnt need updating often

lucid junco
quartz bear
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went up in flames

proud cobalt
lucid junco
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Or had my interned provider randomly banned another website

quartz bear
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I'll check back in half a year, maybe there will be some interesting project

quartz bear
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I don't know, that's why I said "some project"

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time will tell

proud cobalt
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Lmao they dont change often

quartz bear
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well often is a time period and we don't know at what point of it we are on

languid kayak
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the one one we didn't make was item revamp from tasks, newest one is history

primal remnant
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not sure but it's been a little laggy for me, has had some issues loading

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(the map, that is)

languid kayak
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most efforts are in generql b42 updateproject

primal remnant
# proud cobalt On PC?

correct, yeah. and i did think it was POIs but after a few refreshes it seems to be okay

proud cobalt
primal remnant
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and i gotta say, man some of these houses are swanky. the gated community homes are insane. they have a personal computer in there

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i didnt even realize you could spawn in the gated community, though that could be a difference from b41

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(in muldragh. because i cant be specific when im talking apparently)

lucid junco
proud cobalt
lucid junco
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Currently map takes 30s or so to load in

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Page just freezes

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Inputs only start working after it unfreezes

proud cobalt
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It only takes about 5 seconds on mobile no cache

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So idk whats going on

lucid junco
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So you cant turn poi off prematurely

lucid junco
primal remnant
proud cobalt
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As always, push to prod, then go to bed. Search feature is live 😄

ornate tapir
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Do we just link all individual annotated maps on the main Annotated Map page? Did a first pass on the Brandenburg ones.

digital helm
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@serene sage

ornate tapir
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aight, i'll look at that too

dry robin
serene sage
ornate tapir
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👍 done. We need to update all map images tho

serene sage
ornate tapir
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they got quite a lot smaller, and i think some things have been cut out

serene sage
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interesting, haven’t found any yet so I’ve no clue about that

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also thanks for taking up the work, I had to do this work a few months ago and it mentally broke me

ornate tapir
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^^ jeah, i feel you.
I noticed a few POI markers that arent on the B42 maps anymore due to how small they got.

languid kayak
languid kayak
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my bad then

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Any reason why won't we have the other ones simply as [[Brandenburg Fire Department]] instead of [[Brandenburg Fire Department|Fire Department]]?

languid kayak
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yeah, but why not just plain link to [[Brandenburg Fire Department]] directly?

lucid junco
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so no reason to write it twice

languid kayak
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No need to rename it to "Fire Deparment" to show instead IMO

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especially as clicking it might be confusing without looking at link for some

lucid junco
#

Ooh

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I see what you mean

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Should have provided a screenshot

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Hm

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I just really dont like have businesses with town in their titles to avoid tautology

languid kayak
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btw @proud cobalt I think there might be an issue with caching for build 42 map if the links are in format of ?XxY instead of #XxY if the map ever goes to TIS/current map hosting, as ? is ignored by caching? I think that's why we changed coords to # in the template (map.projectzomboid.com supports both)

lucid junco
#

(Though technically its [[Brandenburg Fire]])

languid kayak
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Brandenburg Fire it is then

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It's actually closer to 2070x6279

lucid junco
#

They are all wrong

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Its not coords, but the grid

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Ive used grid, since coords were not there yet

languid kayak
languid kayak
dry robin
#

I am not going to lie, my tired brain read that as the "Church of the holy RENDER"
"Oh hey is that where we rendered the map?"

.. I swear xD

languid kayak
#

(I actually had to fix the name btw :P)

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it was Re-de-meer instead of re-dee-mer

dry robin
#

Should be a competition, who can rename things to the silliest names but close to the orignals x3

tulip kiln
#

Yeah seems like it'd be worth

languid kayak
tulip kiln
languid kayak
#

done then, thanks 😄

languid kayak
flint vapor
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They won't be lost knowledge if these get deleted

languid kayak
languid kayak
#

I guess there's no 1:1 alternative for mod structure? If so, I'll just remove the link from pzwiki:news I guess

flint vapor
#

I guess the Lua (language) page doesn't even explain functions, I'll possibly have to go and update that a bit

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Tho we agreed in the modding community that the job of the wiki isn't to explain lua, as it's a generic programming language and as such Lua (language) won't have much more than what is in it rn

#

Lua (API) however is to explain the specifics of PZ Lua

languid kayak
#

seems to be most similar yeah, not sure if I won't just remove the link in the news as Jab didn't contribute for it mentioned by my news in the news

flint vapor
#

It probably doesn't matter anyway

languid kayak
#

I did the same for most copied-over mediawiki guides, though a little basics stay

flint vapor
languid kayak
#

(fixed it now)

proud cobalt
proud cobalt
proud cobalt
digital helm
floral python
#

hey friends, i just updated some info on the military backpack, about how it can hold sleeping bags, and i'm gonna go and edit the wiki for the sleeping bags themselves, just a quick thing so others can find out how to use it

digital helm
floral python
#

just tested, large backpacks in B42 can also hold sleeping bags, but it seems there's things happening over on the large backpack site

#

i'll hold off for now

digital helm
#

There's been some renaming in b42

floral python
#

it's all of these guys

#

i remembered that the B41 large backpack was a survivor bag, but all of them are labelled as military backpack

digital helm
#

Ah, yeah, they used to be called "Large Backpack" (no camo) and "Military Backpack" (camo)

floral python
#

mmhmm

#

so i'm not sure whether or not to add that info to the large backpack page

digital helm
#

Feel free to. It's the page for these 2 IDs

#

The page will get moved along with everything on it

floral python
#

alrighty

#

WAIT A MINUTE

#

I just thought to check the hiking bags

#

sure enough, they have the sleepign bag slot

#

gonna add that info there right away

#

okay

digital helm
floral python
#

woohoo!!

#

thanks!!

#

so

#

i just remembered that ppl are still playing B41

proud cobalt
#

Update the page and change the page version

floral python
#

o7

languid kayak
# languid kayak makes sense, might not straight up delete them though, as it seems they are link...

both gone now, I assumed for Lua Functions the https://pzwiki.net/wiki/Lua_(language) and https://www.lua.org/manual/5.1/ are the replacements. It had some PZ functions in examples, but other than that seems the functions are covered in that.

And yeah, I also wonder how the generic lua guide, instead of the pz-oriented one should be, though I have to say, I didn't read any of the modding pages fully, sorry 😄

proud cobalt
flint vapor
#

PZ uses Kahlua, an interface of Lua - Java, but it's special so it's not even pure Kahlua

#

In this page I'll explain:

  • how PZ Lua works and how it's used
  • Javadoc and how to read/use it
  • Specifics of the Lua PZ
  • Lua objects sumarized, linking to the page of the same name
quartz bear
#

Lua API (Javadocs)

digital helm
proud cobalt
digital helm
#

Some crops can also have the product as the seed. Not sure if you mentioned that

proud cobalt
digital helm
#

That table is much better than using the recipe template too

proud cobalt
#

I was going to make a new template, i dont think its worth the effort

digital helm
#

I think the table is fine

proud cobalt
#

Just broke 100k unique visitors on B42map

flint vapor
#

There multiple fields of modding, and utilizing the Lua API is one of the biggest one

#

The page will be basically a full guide about an entire field of modding

languid kayak
languid kayak
lucid junco
languid kayak
lucid junco
#

Pretty much

lucid junco
proud cobalt
#

@digital helm @languid kayak Do we want to change it? ^

proud cobalt
#

Wait theres something wrong with the coordinates 🤔

lucid junco
proud cobalt
#

The numbers are just purely wrong, i swear it wasnt like that this morning

languid kayak
languid kayak
#

as in a globe icon for the old map and the map icon for the new map? pinging @digital helm for opinion too

proud cobalt
proud cobalt
#

Wait... It's only wrong on my laptop 🤔

#

Ok link coords work no matter what, its just the mouse coordinates that are wrong on my laptop

proud cobalt
#

Oh the templates dont even use this

dry robin
proud cobalt
proud cobalt
dry robin
#

And the new update hasn't even really hit it's stride yet

digital helm
solid pond
digital helm
solid pond
digital helm
#

{{Page version|41.78.16|2=619955}} -> {{Page version|42.0.2|2=619955}}

solid pond
#

Ah! Is there an area I can draft this and review the formatting before updating it on the offical pages? This is my first time editing a wiki

digital helm
#

In your userspace. E.g. User:YOURUSERNAME/sandbox

solid pond
#

amazing, thank you 😊

well, put my name down for updating food, I'm onto it now PikaWave

languid kayak
languid kayak
dry robin
#

I was actually thinking if they ever did drop MP in a reasonable time, opening a vanilla server to which we can all explore in together would help the wiki processing side a bit. Allow collaboration and such.
And the box wouldn't have issues handling a ton of players

languid kayak
# solid pond Yeah basically, I figured it would look exactly the same - I was just wondering ...

Yeah, I found it's the most confusing part with people tryong to add header to serve both cases. WE generally decided to go the way to boldly update everything to unstable and link the last revision prior to December 17 for the last 41.78.16 version that was available (these aren't editable).

I will probably try to make it clearer, so people won't be confused. I think @proud cobalt did the FAQ on that too, that should be pinned. Maybe should make it clear in the site notification @digital helm?

I also want to add some short message to the page version how users could access old images for locations should anyone need them (these are still available on the image page), sadly no real easy way to show them, but I think the interest in b41 stable on wiki is less than b42 stable anyway, so not that a huge deal keeping old page versions ideal

languid kayak
languid kayak
#

I think that we can manage to even self-host one, if needs be

digital helm
dry robin
languid kayak
dry robin
#

That's my hope is that the MP side doesn't really need that much work, because it would absolutely speed up bug finding, feature suggestions and gameplay balance passing if people can work on things together

languid kayak
dry robin
#

Yush, you can't rush these things after all, let's see what they say when they get back. Am sure they'll have new ideas now too :3

proud cobalt
#

It would just link to the location on the new map? I dont think we need to be too concerned about that

languid kayak
#

(though I know sharp I'm the guy who likes to compare stuff, and so is @lucid junco so having links to both for a while would be nice for us? Though OTOH we can just replace them manually :P)

Also not sure how many folks will actually click the oldid link, the version notice is barely read sadly 😛

proud cobalt
#

oldid will go at some point anyway, lets just make decisions with B42 in mind

solid pond
wooden tinsel
#

Hello there, contributors !

proud cobalt
wooden tinsel
#

Alright, any tips to quickly find pages that needs editing ? For now I'm just clicking on latest created ones and changing things as I pass.
I guess there are useful stuff in the pinned discord threads

#

And also in wiki tasks page

rotund echo
#

Why does West Point sux in soccer

Its my favorite town 😭

wooden tinsel
#

@proud cobalt auto-generated pages that has any new change will be automatically removed from auto-generated pages ?

#

Or by manually removing notice I guess ?

#

The auto-generated tag

proud cobalt
wooden tinsel
#

Is there any way to edit multiple wiki pages at once ?
For example, every pages in Crops tab, vegetables tab,

#

I would like to add Farming basic explanations in each crops page

proud cobalt
wooden tinsel
#

Alright, thanks 🙂

primal remnant
#

is this a normal variant in b41 or is this new...

proud cobalt
#

New

primal remnant
#

i saw it, read it, and had to double take. what.

lucid junco
#

I prefer my cereal box box van

rotund echo
dry robin
#

Sorry I ate all the candy in it

quartz bear
#

now it's just free van

dry robin
#

I mean that's much more useful in PZ xD

lucid junco
#

Best closest we have is a "3$ candy" van

rotund echo
quartz bear
dry robin
#

Think I'll try and not too xD

high shale
#

should we update the wiki to 42? or should we be creating separate "42" pages for the 42 stuff where it differs from 41? for example, farming/agriculture have significant differences, should we assume people on 41 will no longer want access to that information and upgrade the page to 42?

flint vapor
#

In a few months, B41 will be irrelevant, there's no point losing your time keeping B41 informations, tho for historic reasons

#

Move on to the next version

#

That's at least what I'm doing with the Modding wiki rn, I'm not going to explain B41 modding aspects which no one will give a shit about in a few months

#

Also there's more of a need for informations about changes in modding in B42 than how to mod for B41

#

And some of these are still relevant for B41 anyway

lucid junco
#

It will also show a button to change back to b41 version of the page

jolly crow
serene sage
#

some of the game devs kinda exist in the game's lore as jockeys

flint vapor
ornate tapir
primal remnant
#

(couldnt even tell what was in the back because it was locked and backed up too close to the fence. so, maybe)

serene sage
#

what do we call these people in the background of this newscast celebrating a college football win?

primal remnant
#

bystander? fan? background?

serene sage
#

pretty crazy fans though

lucid junco
serene sage
#

they threw furniture out some windows and burned random stuff

lucid junco
#

Seems like an average football fan

quartz bear
#

> Subsequently, he was murdered
💀

#

this is why you dont bet or gamble, kids

serene sage
# lucid junco

erm, acktually we're talking about american football, which is different from this football ☝️ 🤓

#

I regret sending this message

quartz bear
#

it's now forever in history

lucid junco
#

Feels like you havent watched a documentary/match of football in er life

serene sage
#

*soccer

quartz bear
#

we call it football here in russia 🙂

quartz bear
#

verdict: project zomboid takes place in russia

serene sage
#

ah yes good ol' soccer-vs-football

lucid junco
quartz bear
#

gen alpha brainrot

lucid junco
# serene sage *soccer

Lmao americans couldnt pick less picky name for good football so they called it "sucker"

quartz bear
#

good football 😭

lucid junco
#

The iron rod incident

astral shoal
#

Probably not really the best way to suggest this - but is it possible to make the chart / sheet for the melee weapon stats a bit wider somehow, so you don't need to scroll horizontally to use it? Major usability issue IMO.

https://pzwiki.net/wiki/Weapons

serene sage
# lucid junco

months later, the stabber would contract the Knox Infection.ᵛᵉʳⁱᶠʸ

hushed bobcat
#

Hey folks,
I wanna try to help on the b42 update, mostly with locations since I don't need to open the game and can use the online map to find stuff (while I'm at work, 🤫 ). Question: is there a channel/place to discuss specifics of locations, so before I update/change/mess around I can get some ideas. Or are we just using this channel here for it? Sorry if that was asked and replied already multiple times 😬

serene sage
hushed bobcat
#

Given that, let me start with something simple: Scrapyards are a new thing AFAIK. Should we create a single scrapyard page with all those locations? Should we create one per location? Is Scrapyard a type of business or do we have a better definition?

#

The one on Irvington has even a name for it "Stuart & Log" ("scrap n' repair beyond compare")

lucid junco
#

But there were at least two scrapyards before, one in Riverside and another at Valley station called Junk baron

#

Now there is a third one in muldraugh

hushed bobcat
#

This is the one in Irvington. There is also another one in Echo Creek (kind of)

#

Given that they have different names (junk baron), is that an indication that is better to classify they as a type=scrapyard on a businnes name page? Or does the community avoid pages for places like that, preferring a single, generic, page with all those locations? (and then maybe mentioning the business name)

#

BTW, didn't find the one in Muldraugh, but can see the mention of it in the spawning map 😕 nvm, found it 🤦‍♂️

flint vapor
#

#833356410456244275 message

Regarding fishing near the shore in b42 (42.0.2): I've been looking at the LUA from b42 and following some of SleightOfHands' findings, here's what I can see:

  • Whether you're near the shore or not is determined by whether there is a non-water cell within 7 cells of the location of the fishing bobber
  • Fishing near the shore doubles the time needed to attract fish
  • Fishing near the shore halves the chances of catching medium and large fish, adding that chance to small fish instead (so at fishing level 5, normal is 40% small, 40% medium and 20% big, but near the shore is going to be 70% small, 20% medium and 10% big)

Code references:

  • Checking if fishing near shore: media\lua\shared\Fishing\FishingUtils.lua lines 74-85
  • Doubling attract time for fishing near shore: media\lua\shared\Fishing\Bobber.lua lines 135-137 (note also the next three lines, tripling the time to attract when bobber distance to player is less than 3 cells)
  • Halving chances of medium and big fish, adding those chances to small fish instead: media\lua\shared\Fishing\FishingUtils.lua lines 109-113 (note also lines 87-99 for probabilities of each fish size based on your skill level).

Takeaway: When fishing make sure you cast your line at least 8 cells from any land and you'll catch fish faster and have twice the chance to catch medium and big fish compared to shore fishing.

Might be nice to link that somewhere on the Wiki

supple mantle
#

How can I affect translation in an animation?

supple mantle
flint vapor
#

It's either a bone or an object

#

Simply do like other bones and objects, move it and keyframe it

supple mantle
flint vapor
#

There might be some non-linear movement however, you'd have to change it

supple mantle
#

If I animate the rig I KNOW that it would reset back to its original pos, thats why Im trying to edit the translation data, however I do not know if the problem lies in its position relative to the rig or if its local coordinates

flint vapor
#

Hmm, problems

#

These refer to items in the game

#

But these are the names of the java classes for each InventoryItem

#

So technical stuff, completely different

#

How do we handle that ?

#

Actually I see AlarmClock is a redirect to Alarm_Clock

#

Same for KeyRing redirecting to Key_Ring

#

Should we rename both pages to like for items Clothing (item) and me Clothing (Java object) ?

#

Or some shit like that ?

hushed bobcat
flint vapor
#

So I didn't get it, should we name it with " (item)" ?

hushed bobcat
#

I think so. At least for me it would make a lot of sense to find a "Clothing (Item)" and a "Clothing (JavaObject)" when searching , so I immediately know with one I am looking for. But take my words with a little bit of salt, I'm still new here 😄

flat sun
#

and just wait until you need to make a page on ClothingItem (Java Object)

quartz bear
#

Can't wait for a wiki page about RandomizedBuildingBase

digital helm
# flint vapor Should we rename both pages to like for items Clothing (item) and me Clothing (J...

If we have conflicts like that we've been prioritising the item as the normal name and the other one with the descriptor (Java object). Then we can use {{About}} to link them. If there's more than 2, it's usually best to have a disambig page. So redirect the normal page to (disambiguation) and list the pages there and some basic info.

For alarm clock and key ring, just change the redirect to your article. Then use {{About}}

flint vapor
#

The page NEEDS to be called KeyRing

#

Also idk what (disambiguation) is

digital helm
flint vapor
#

👌

digital helm
flint vapor
#

How do I access the edit of a page which has a redirect ? Do I need to access it from a direct edit link ?

#

Nvm found it

digital helm
#

You can also add ?redirect=no to the url

flint vapor
#

👌

#

Damn I learned something

digital helm
#

I'm always learning new things on this wiki 😄

digital helm
astral shoal
proud cobalt
proud cobalt
proud cobalt
flint vapor
#

👌

#

I'll try to remember that

#

Thanks

digital helm
green plume
#

I made a table regarding the new recipes of Knapping

#

But i had to do it manually

I saw that official tables with icons etc reference something inside the wiki

Does that specific recipe layout exist for the new items or can i make it?

proud cobalt
green plume
#

Oh i see
When they are ported it will be much easier then

#

Is it possible to add recipes or do the devs do that?

proud cobalt
green plume
#

Oh i see
I will try to change the table tomorrow

lucid junco
hushed bobcat
#

https://pzwiki.net/wiki/Neil's_Farm
I tried to describe the place as a nice and usefull place to keep a base, but need to put the juice part under a spoiler area. Currently is a open section 😬 . Also, didn't have the chance to visit it myself, so any extra info and picture is appreciated

flint vapor
#

Is it possible to add timezone adapted timecodes ?

#

Is that a thing on the wiki ?

primal remnant
#

anyone happen to know more about the new moodles?

#

or the conditions under which they appear, to specify.

quartz bear
#

What new moodles

#

I don't see anything new

#

Unless...

flat sun
#

have you even played b42 😅

quartz bear
#

Of course not :)

quartz bear
#

God I love when they turn Steam into Git

languid kayak
languid kayak
#

(also welcome on wiki, and yeah, we do all the chats here basically :P)

green plume
#

Fellas

how do i list an alternate tool in the current crafting table format
Also,how do i list knapping properly as a skill and is there a column to add notes?

#

Also,can how can i omit certain properties?

I want to list Surface as a workstation but i can't,it required an image and they are all huge

languid kayak
# flint vapor How do we handle that ?

name them like Key (Lua function) or whatever it is in parantheses. If there's many, we'll do disambiguation, else it's about to point to the another one (EDIT: nvm, I see it was settled already :P)

green plume
#

does the current wiki format not support alternate tools?

#

i get this from the following code

languid kayak
green plume
#

There is no property that supports the "or" clause of tools

I tried adding more but it says "and"

#

These are the only hurdles i encountered but because it does not support the format of b42 recipes,i will add my own table whenever i add recipes

Changing them is another issue but it should be easy once they are already documented

hushed bobcat
#

The wiki coordinates now points to the b42map.com, but looks like the coordinates are off. I mean, a get the x and y via the lock ooords button, but then the wiki point to a different place. Looks like the position change depends on the zoom level as well. Is that a know issue? Is it safe to continue collecting coordinates?

#

It happens at least with the following location: 2360x16736. It suppose to be the Irvington scrapyard, but it points to outside of the map 😕

#

Interesting this happens with locations listed on the Brandeburg page, but not with locations on River Side. Is that because brandeburg and Irvington are in a new area?

digital helm
# flint vapor Is it possible to add timezone adapted timecodes ?

It's supposed to, but it doesn't seem to work as intended. It just shows the server time (UTC)
Something like this is supposed to work {{#time: H:i, j F Y | now | language_code}}

You can use a hacky solution like {{#time: H:i, j F Y | now + 11 hours}}
Which just adds 11 hours to the server time (my time). But this isn't great for things like daylight savings.

Here's the documentation for it, if you want to play around with it https://www.mediawiki.org/wiki/Help:Extension:ParserFunctions##time

digital helm
digital helm
digital helm
proud cobalt
proud cobalt
proud cobalt
hushed bobcat
digital helm
digital helm
proud cobalt
#

It only seems to get longer, never shorter

digital helm
#

I was looking into comic books, and they have an issue number. The Impossible Steelman has 398 issues. And with spawning there's a bias towards newer issues, so I calculated the odds of finding issue #1 to be 1 in 625,000,000 😆

quartz bear
digital helm
# quartz bear I was randomly scrolling at light speed and I swear I saw "Crime and Punishment"

you did "Crime and Punishment", by Fyodor Dostoevsky 😄 all the "Classic" ones seem to be based off of real books https://en.wikipedia.org/wiki/Crime_and_Punishment

Crime and Punishment (pre-reform Russian: Преступленіе и наказаніе; post-reform Russian: Преступление и наказание, romanized: Prestupleniye i nakazaniye, IPA: [prʲɪstʊˈplʲenʲɪje‿ɪ‿nəkɐˈzanʲɪje]) is a novel by the Russian author Fyodor Dostoevsky. It was first published in the literary journal The Russian Messenger in twelve monthly installments ...

quartz bear
#

I wouldn't notice it if I hadn't read the book beforehand 🙂

#

(beforehand = 1 year ago)

#

Scrolling again, now my eyes registered "Anna Karenina"

#

Which I haven't read tbh

wooden egret
#

what about updating map ?

proud cobalt
wooden egret
#

can i see new buildings online?

wooden egret
#

thx very mach

ornate tapir
green plume
green plume
green plume
digital helm
#

Would be here til 2026 trying to add them manually

digital helm
digital helm
green plume
#

Ok i will keep it in mind

digital helm
#

As Calvy said, keep in mind it'll likely be rewritten from the ground up. It's just that it's a big job, and there's so many other things we've been busy with

green plume
#

I understand,of course

digital helm
green plume
#

Awesome,this will do it for me
Thanks a lot!

digital helm
#

or tool_tag1

#

Example

    |spiked_plank=
        {{Recipe
            |product_name=Spiked Plank
            |product_image=PlankNail.png
            |ingredient1=Plank
            |ingredient_image1=Plank.png
            |ingredient2=Nails
            |ingredient_image2=Nails.png
            |ingredient_quantity2=5
            |tool_tag1=Hammer
            |xp=0.25
            |xp_skill=Carpentry
        }}
digital helm
#

@serene sage Since you were looking at the Book page layout #pzwiki_editing message I'm working on generating all the literature titles. Just not sure on the best way to present them, since there's a lot for some items.
I'm also going to fix the links in https://pzwiki.net/wiki/PZwiki:Item_list#Literature so they don't all point to "Book", and then get autogenerated with stubs, so the distributions, etc. can be auto-updated by Calvy

Here's some notes on the way the title is generated. I still need to look at Newspapers, but everything else I should get done fairly quickly. (These are based on the OnCreate property of items)

languid kayak
#

"Drawing Cute Critters", by M. Siu-Chong

digital helm
#

They're pretty much all easter eggs stressed

languid kayak
#

or lore

"A Military For the Modern Age", by General John McGrew

green plume
#

I will try to understand how your example works, thanks

#

I have a suggestion regarding the tables
There should be a column about the property of "Need Recipe Learned"

Some knapping recipes need the recipe to be learned,but they are also auto learned upon reaching a specific level of a skill.This should be documented on the table

Also there should be a way handle the new "may degrade tools" tags etc,others will know how to do this best

digital helm
#

I think I suggested adding a notes section too. Since there's a lot of OnCreate functions

green plume
#

What about the "autolearn on" info

digital helm
#

Basically, it's a lot more complicated than b41 😅

green plume
#

Should we write it in the requirements?

#

Yeah it is lol

digital helm
#

Yeah, that's what the "Metalworking 3" is

green plume
#

Some recipes are not auto learned on the requirement

#

example:

#

Also,i am having trouble including the mallet tag as an alternate tool

proud cobalt
#

To be 100% honest you should wait until we have a new template probably from scratch. That's why we put a warning on the template that all recipes are B41

green plume
#

i get this for this

#

Also if i mention the stone hammer by tag,i get this:

#

Why does the template thing appear above?

digital helm
green plume
#

ok i see

digital helm
proud cobalt
#

Also increasing the node count 😆

digital helm
#

Tag_HammerStone doesn't exist as a tag on the wiki. I'm unsure if it hasn't been created yet, or isn't a tag in the game

proud cobalt
#

I would suggest if you really feel it necessary, writing out the recipe on the page, rather than using this template

green plume
#

It exists on the stone hammer:

#

The template right now is really confusing to me because i am trying to basically say

Use either
A stone hammer
Or
Mallet_tag
Or
Knapping tool

digital helm
green plume
#

The mallet_tag does not properly appear when i try to show it with alt_tool_tag

digital helm
#

I'll have to get to that

proud cobalt
#

Template and tag pages are 2 different things

green plume
#

There probably exists only 1 stone hammer so it's ok,i will just call it by name

green plume
#

But i am having trouble showing

A stone hammer
Or
Mallet_tag

green plume
#

Oooh

#

True

#

So i should write everything by tag then

proud cobalt
#

Like i said you should probably just write out the recipe and put it on the page, rather than trying to force the template to fit

#

A new template will be made in time, and this will probably be automated

#

But it takes time, and theres still more crafting to come

green plume
#

I see,ok
I thing right now it is possible to make the template work i just don't know how

#

How can i write out 2 tags in an or clause,i have been trying and i can't

proud cobalt
#

I don't think it is. I made the template 😄

green plume
#

Ok i see

#

I will continue with a makeshift table for now,thanks

proud cobalt
#

I think you will have better luck with that, less headaches

green plume
#

Just for the record,trying to do this:

#

Does not work

proud cobalt
#

Yeah like Vail said the template isnt made yet for that tag

green plume
#

I have trouble remembering the different properties,sorry

proud cobalt
#

That's ok, so do i. The recipes are quite a complex web of templates. We're hoping to get lua in the future to make things easier

digital helm
#

It's an overly complicated template. Every iteration has been difficult to work with

proud cobalt
#

Yeah theres trade offs with each iteration

green plume
#

so it should be alt_tool_tag2?

digital helm
#

technically. But it hasn't been added

green plume
#

Ok ok i see

#

Thanks for the info

digital helm
proud cobalt
#

Suppressed that memory, i was just thinking about item pages

#

On the list it goes

green plume
#

Is there a page for Carving?

#

I created it

quartz bear
#

You just created it

green plume
#

Hahahaha speaking in riddles

green plume
#

I think i properly documented all carving recipes on the page

serene sage
digital helm
#

Only 1 in 80,000,000 😆

languid kayak
serene sage
languid kayak
#

Can never be 100% sure; we also has to assume that the other books by the same-named characters are the ones we want 😄

#

Would be funny if there'd be two Jackie Jayes for example :p

serene sage
languid kayak
serene sage
#

there was never any incident

#

just a very healthy wiki community

quartz bear
#

fuck yeah, gaslighting

languid kayak
serene sage
digital helm
#

I still have no idea where that image came from stressed

digital helm
serene sage
#

me when I get bitten

lucid junco
#

Oh well, back to old pz map loading times

#

5 minutes had passed and map still looks like ive forgotten my glasses

rotund echo
# serene sage me when I get bitten

Blegh, Bleach is the weak souled meta option

Be a bourbon + sleeping pill enjoyer instead

Or better yet, jump out the 2nd floor window while holding a generator

rotund echo
#

Falling with a generator is the most chad way to suicide in Zomboid

lucid junco
#

It looks like that patric and spongebob gif

serene sage
#

looks fine to me

lucid junco
#

... why do I feel like they are uncomfortably bigger now

jolly crow
lucid junco
lucid junco
#

Businesses added

jolly crow
#

Excuse me, but is it possible that I can get logged out of my account on the backend while I'm editing a page and lose all my changes after saving?

#

Because I just painstakingly added information to the Knox Country page to add just some details and POIs to the new towns, and I save it and don't see it, while also noticing that I've been logged out...

languid kayak
languid kayak
#

Though if you got logged out, then indeed it probably was indeed lost :/ You can take a look if the preview or edit history was saved in your browser however. For me I never had issue with Firefox.

languid kayak
#

btw, I don't have screenshot, but on one of my playthroughs with wife I found a topped van with plonkies. A reference to Zombieland's Twinkies van

languid kayak
dry robin
#

Hmm.. I actually don't see a blur myself

quartz bear
dry robin
#

OH

languid kayak
#

it seems to be caused by webp layer on top of the jpeg?

dry robin
#

Wait are you sure that's not just God sending the wifi data down to the church xD

lucid junco
#

Idk how to get rid of it

#

Sometimes it stays there, no matter how much I zoom in n out

#

Or refresh the page

languid kayak
#

yeah, just gotta keep the reference up 🙂

lucid junco
#

Look out for the plonkie man

lucid junco
#

Since Dean's id is tied to a single zed

languid kayak
# lucid junco

This revamp kinda solves the issue of "BA", "KE", "RY" and "24 hours" signs staying on the broken windows

languid kayak
#

it was one of my oldest reported PZ bugs 😄

#

that were not fixed

lucid junco
#

"Fuck it, just nuke the whole place"
-Someone at TIS, maybe

languid kayak
lucid junco
#

There is an RPG night event

#

Can only spawn once

languid kayak
jolly crow
#

Okay, I tried to make an edit on the wiki again, this time with something smaller. I added Coalfield, the wild west town to the Knox Country page (https://pzwiki.net/wiki/Knox_Country). I just figured that, if an area like Dixie Trailer Park or the abandoned town can get a section, then why not this, you know?

And it looks like it worked this time. Woo! My first wiki contribution!

serene sage
proud cobalt
jolly crow
#

I'm just gonna copy to notepad before saving

proud cobalt
#

Theres also new types of stories

#

RB, RBT, RVS, RZS, RDS

flint vapor
# languid kayak <@293815892805025793> is https://pzwiki.net/wiki/ISRichTextPanel supposed to be ...

supposed to be a main level page, or will be more similar ones (like Lua events)?
Not sure what you mean here, it's a single page on the subject, I doubt there'll be a need for any more pages about ISRichTextPanel. It defines mostly just tags that you can use in strings to format text
It's in 41.78.16 because the list of tags are from this version, someone needs to check the lua if there are new tags or they got modified but they still exist in the game

jolly crow
#

Added more stuff to the Knox Country page. Now I was able to put in my descriptions for Brandenburg, Irvington, and Ekron! I think I might've added too many POIs, but I'm not really sure where to cut.

#

Now I'm working on adding all POIs to the Irvington page

proud cobalt
#

Nothing like a 200 line crafting recipe to set you back in the morning

tulip kiln
#

Oh ye someone mentioned this on the subreddit but I finally checked it out, this is probably another addition for the easter egg page, this looks quite similar to the neighbourhood in King of the Hill

#

like that yellow house has definitely gotta be Hank's house

hushed bobcat
#

How do we estimate those town population? Muldraugh page says 3566, but the 1990 Census of the real city says 1376. So, I am assuming we got that number from the game somehow, am I right? And what is the methodology, so we can do the same for the new towns

hushed bobcat
jolly crow
hushed bobcat
#

What are your guys though about using the logo instead of the name of business on those location tables? Nowadays almost everything has a name and a logo somehow, so it could help bring some life to those tables. In this picture, pretty sure that a bunch of those missing logos will end up being uploaded soon anyways. Of course that there is nothing to do with places like cemeteries, but even the churches are now receiving names and "logos". Wdyt?

jolly crow
proud cobalt
proud cobalt
#

Any issue splitting recipes into crafting and construction. We would have two templates. Crafting and construction. Construction would work pretty much how crafting does now, with manual recipes, due to the nature of how they work. But crafting would be parsed automatically and updated, and would have slight new look. @digital helm @languid kayak and others

lucid junco
rotund echo
lucid junco
#

And almost all new business logos wont be uploaded in good quality untill end of January

languid kayak
proud cobalt
languid kayak
#

unless it's by mistake?

languid kayak
proud cobalt
proud cobalt
languid kayak
# proud cobalt Yeah it would only effect newly created food articles, which i dont think we're ...

Still something. Can add a low-priority bot task to update the old one, when there's nothing to do, if we agree on the reword.

Actually, ideally if the text is the same on all the pages, maybe it could be a part of a template? It's just there's no template to "stitch" it into, but we have templates that do nothing other than adding a text, already, see https://pzwiki.net/wiki/Template:Magazine_reload

That way the text won't be uneven on pages evertime someone does a minor edit, and won't cause the editor on focus on it.

proud cobalt
#

I dont really think it should all be the same on every page either

languid kayak
dry robin
#

You are all working hard. Make sure you drink plenty and eat!

languid kayak
#

https://pzwiki.net/wiki/Whistle#Usage – that seems like a nice feature, just wish the whistle wouldn't have to be equipped as primary/secondary but could be worn too (which IIRC is the case in Cataclysm: Dark Days Ahead), even with both hands occupied, one could whistle with the head movement alone (kinda point of the rescue whistles when drowning)

digital helm