#pzwiki_editing

1 messages ยท Page 40 of 1

lucid junco
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Should we add Pat about it or someone else?

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This definetly isnt right

languid kayak
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huh, indeed

serene sage
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it's evolving

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soon it'll spy on you

lucid junco
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Quick check, nope, in game its still Window

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One of these are for rent

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This one has a crash on the screenshot

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You can see it on the top left

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Ivanov Golf clubs

digital helm
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Hmm... I'll come back to looking at this, but it looks like it's because of the way MediaWiki does line breaks. For text, in the edit field if it's on the line directly below, it doesn't have a line break. But with a code box it forces that line break.

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The citizen skin also does some weird line break stuff, so could be that. This template was made before we moved over to citizen

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MediaWiki 1.43 just released and this looks helpful. I'd been looking for something like this
* (T4085) Added new magic word {{USERLANGUAGE}} which returns the language code of the interface set by the user. @languid kayak

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I'm not entirely sure what you mean ๐Ÿค” we don't maintain mod pages, if that's what you mean. We've discussed previously to not host individual mods, and only host lists to help mod makers, like tiledefs used by mods. Still deciding whether we have things like the modded weapons page, which has the potential to be ridiculously long

flint vapor
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Also idk who made these lists ... but these are only brita/arsenal

flat sun
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imo there should always be a hydrocraft page of some sort just because of how historically significant it is

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i'm not really sure i understand what the mod item list pages are for though

flint vapor
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Even got inconsistent writing in the table

flat sun
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that's not the page that's the category

flint vapor
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Nvm

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yea

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I'm going to be honest, as a new modder, I find it meaningless

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I do not give a single fuck about Hydrocraft, nor do I know what the mod did bcs I only just heard about it, and the meme that people think Hydrocraft still exists when it doesn't

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This page looks more like a wiki on how to play the mod

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Which maybe that's fine to have on the wiki ? But depends on modders to setup those pages, and who will even maintain those when the modder is gone ?

flat sun
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i don't think many mods should have pages no but they mentioned they've already agreed on that

flint vapor
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i don't think many mods
If it's not all mods, it should be no mods

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Bcs who are we to decide which mod was the most significant in modding history ?

flat sun
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i don't disagree, but... it's hydrocraft

flint vapor
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And Hydrocraft doesn't exist for me

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Hydrocraft doesn't exist for all the players who joined PZ with B41

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And we all know that's a hell lot of people

flat sun
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so the wiki shouldn't document history?

flint vapor
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Bcs I can probably go on and on for pages of the Workshop of mods that were significant

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And it's not going to make it less meaningless to the eyes of new players

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Should we document Brita for what it brought to modders ? Le meme "Is it Brita compatible ?"

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Should we document Common Sense and all the mods of Braven ?

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Is it truly the job of the wiki to document the Workshop ? Maybe, but who, what and where ?

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I'm personally certainly not doing that lol

serene sage
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I think this topic has already come up here

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the base game is difficult enough to manage

flint vapor
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Exactly

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You already didn't have modders to add things to modders, and I don't even know if anyone will join me on this journey, and I'm not handling pages of old ass mods that do not exist anymore lol. I understand those mods mattered for old players, but tell these same person to go do something with these pages then, not me

proud cobalt
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We recently removed green fire because it was being left behind. Hydrocraft will likely suffer the same fate. It hasn't really been maintained since 2019, as we focus on the vanilla wiki.
Those mod lists also aren't really maintained by us. As we've said the modding part has been left because vanilla was so far behind

serene sage
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honestly modders should pretty much be the people to document their own mods, and not put upon us wiki contributors the task of picking their mods apart for info

proud cobalt
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Also nobody here is expecting you to do anything, let alone update old outdated mod pages. Just work on what you want to work on

serene sage
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this is why I like, say, the Bandits mod because it has a nice little guidebook in its discussion page that acts as its own mini-wiki

flint vapor
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But old mods ?

serene sage
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if a mod is that large the modder should be the first person to try and clarify it to players

flint vapor
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I think such a category would need to be cleaned a bit from time to time

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Or maybe not ? idk

proud cobalt
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But just like you said, by who?

flint vapor
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Exactly

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Do we really want to bring such a chore, even in the future, on ourselves ?

serene sage
# flint vapor But old mods ?

if it's old and unmaintained it still doesn't really put us wiki people in the line of fire; we put the vanilla game first and that's already like 101% of our attention

flint vapor
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Also is the wiki dying rn ? Can't seem to be able to open it

flint vapor
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That way we could have modders utilize the wiki as a general source of information on their mods

proud cobalt
serene sage
flint vapor
proud cobalt
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Loading fine for me

serene sage
flint vapor
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Ok it finally worked

flint vapor
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Might bring some difficulty to modders to have to learn the wiki to document their mod on there

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While Steam guides or even Github with markdown keeps it simple

serene sage
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besides the vast majority of mods are not deep enough to warrant much more than two or three pages of information

flint vapor
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Felt like a possible good idea but these points definitely make it a nono

jolly crow
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Is there a checklist on things that need to be done for the wiki?

digital helm
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Should add that to the project if it isn't already

digital helm
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Maybe we should just get to adding a mod content policy on the wiki? Especially with b42 now out the gate @languid kayak @proud cobalt @naive imp

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Start fresh

flint vapor
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Seriously, this is only a question of POV

languid kayak
languid kayak
serene sage
languid kayak
# serene sage don't think its worth keeping it especially since it needs a rewrite, work which...

Can always do a simple page for that, similar to what we have for undeniable.info, though OTOH I think it may not be as needed anymore sadly, as no one really maintains it. Sadly Hydrocraft while really popular pre-b41 totally lost interst nowadays and unlike Stormy's and Thuztor's work, was never merged with the game. Sure, some of the crafting and animals we have now are similar to what Hydrocraft offered, but not really anything was taken from it.

languid kayak
digital helm
# flint vapor > its historical significance in PZ Is it tho, really. I personally consider Bra...

The point of documenting history is for people that weren't around during that time though. I personally know nothing about Braven's mods, but I know of hydrocraft, and I've never used it. It's the same as the Dr. Oids game. That doesn't mean anything to anyone that started playing PZ post 2011, but is significant in the history of PZ.
Hydrocraft was around for several years and several builds, and one of the only mods that actually added stuff, prior to b41.
I don't know the history of Braven's or if there is any(?) so I'm not the best to comment on it, or action

digital helm
jolly crow
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You know, it's honestly kinda confusing how to describe the changes to stuff like metalworking/welding because we don't know exactly to what extent the various crafting trees have been implemented. Plus, it's possible we don't we have the full list in this current build because, purportedly, there's a bug that prevents recipes with duplicate inputs from showing up?

digital helm
serene sage
digital helm
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The only thing I'd be doing is set up a barebones script to automate the recipes. But only if I have spare time

proud cobalt
flint vapor
# digital helm The point of documenting history is for people that weren't around during that t...

Braven was an active modder who dropped banger after banger with original ideas. I was personally more marked by his work (tho I really don't like how he works himself) simply bcs you kept seeing his mods on the first page and those were all original stuff. In the same way, you can't just throw K15 out the window here, the guy basically made some of the most important vehicle mods on the Workshop and in my eyes he matters too

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But I can find soooo many examples of modders who mattered for the modding community for their ideas

flint vapor
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Like if you look at Slayer and his Bandits mod for example, he managed to utilize something available on zombies, which I myself wasn't aware of even tho I worked on zombies since I started modding (start of the year)

flint vapor
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Can you really ignore the mod that shaped what the current mod menu is in the game ?

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God damn it, modding is a community effort, always has been and will always be

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I do not see the point of sucking the dick of a single modder, Hydrocraft maybe was a significant mod but it did not shape modding did it ???

digital helm
flint vapor
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So I personally do not consider it fair to make such a page for a single mod, or even any mod, when every mods mattered

flint vapor
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Look at Dane and 10 Years Later !!

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The guy hates that his mod blew up so much

serene sage
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so the issue I have is that we have no idea where to draw the line

flint vapor
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Yet you can't deny his mod mattered a fuck ton

proud cobalt
flint vapor
serene sage
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if we limit the amount of mods we take in on the wiki it'll make the wiki seem closed-off, authoritarian , etc

flint vapor
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Tho my expression was very exaggerated I can agree with that

serene sage
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if we let just any random modder add stuff it'll quickly become an unmaintainable mess

proud cobalt
naive imp
flint vapor
naive imp
flint vapor
flint vapor
flint vapor
proud cobalt
proud cobalt
flint vapor
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Listen, I'm not very experienced with the Wiki, but that sure as hell sounds bad doesn't it ?

flat sun
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but we don't have a thousand pages dedicated to a different mods, we have literally one page

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as far as i know nobody has been stopped from documenting their mods on the wiki and there's still only been a couple

flint vapor
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On that point

proud cobalt
flint vapor
naive imp
proud cobalt
naive imp
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The issue though is what mods do we deem significant?

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Do we go by downloads?

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Do we go by top of year?

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I want consensus here on what we should go off of when it comes to mods

flat sun
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for what it's worth, i don't think mods should be documented on the wiki, at least not in great detail - but it seems strange to document the game but refuse to document the environment and community that it has always existed within and has shaped it

serene sage
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I'll come out with a bold opinion and say that mod stuff just shouldn't be on the wiki

naive imp
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Personally I believe that we should only host mods that change a significant thing within the game such as vehicles, weapons, libraries etc

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Well we do have to remember PZ has a massive and vibrant modding community

flint vapor
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The Workshop is vague

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Do you guys know what the chinese community does ? Bcs it sure is very active on the Workshop, yet we don't know shit about it

proud cobalt
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I dont think theres any need for restriction. It's been 10+ years since the game released and we have a grand total of 1 mod on the wiki

naive imp
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Idk I disagree with disallowing ALL mods

naive imp
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But I do think there should be some kind of quality standard

proud cobalt
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If in a month we have 20, 50, 100? maybe we revisit the topic.

naive imp
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We already have a ton of shit to do

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Maybe we should leave this as is for now and revisit later?

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What do yall think

flint vapor
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Personally I brought up the topic bcs I'm starting to work on the Modding category and saw this category "Mods" as quite useful for what it brought while I saw a use for most of the other stuff that were done in the main Modding category

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But yeah sure this can be pushed for later

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What we can agree on is that the categories describing modded items, clothings, weapons has no point to exist. And like I mentioned before, the only things there are Brita stuff which is quite weird imo

naive imp
flat sun
naive imp
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What to use how to use it etc

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Until we get more mods out for build 42

naive imp
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But yeah agreed about the category being useless if it's just britas stuff

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Can always be re added later and the mod is likely gonna change with build 42's change to the aiming system

flint vapor
naive imp
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Values gonna change etc etc

digital helm
flint vapor
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Sounds like a sort of promoting or idk

flint vapor
naive imp
proud cobalt
naive imp
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It's not like anyone is pushing it

flint vapor
serene sage
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I'll just say that when it comes to dilemmas like these, the best course of action is to let someone else in the future deal with it

proud cobalt
flint vapor
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Just like yeah someone made that page, added Brita and said "well I'm done for today"

naive imp
digital helm
proud cobalt
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On the other hand, if you want to move the pages/categories around feel free, or feel free to ask and i'd be more than happy to help move them

flint vapor
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๐Ÿ‘Œ

proud cobalt
flint vapor
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In terms of mods for example that I will document, the Community Modding Projects will be the first one because it has numerous tools to develop mods and anyone can push modifications in the code of the mod to add new tools or fix stuff etc, and the mod updates automatically every friday (if I'm not mistaken)

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I'll probably not make a page for each APIs but maybe a page which explains various APIs available

arctic flame
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I've only skimmed the discussion but my 2c

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  1. having historic mods be described is interesting but more trivia, I don't know why a wiki user would want to read that page
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this strikes me as a backpage thing like how Wikipedia has meta pages

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  1. have current mods be documented on the wiki by the Devs is good, steam workshop sucks and it'd be good to have A Place where people are expected to dump documentation
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  1. who updates it? the modder, with "the community" helping if they wish for major mods that significant proportions of the community uses (eg britas)
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  1. this section is obviously unofficial content so it should be quarantined with a header saying this isnt stuff the wiki stands behind
arctic flame
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eg right now I google britas weapons and I find a random. guys reddit post, I'd rather he put this on the wiki

tulip kiln
tulip kiln
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Ok forgot to do this earlier, I've added all the newspaper photos to their pages.

flint vapor
proud cobalt
tulip kiln
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Does make the page look quite bloated but I guess we can figure out formatting later

proud cobalt
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๐Ÿ™‚

tulip kiln
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Ye it'd probably work better as a dropdown box

lucid junco
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There are so many fliers panic

proud cobalt
lucid junco
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I know where to start but I lack the courage to do so

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There are >35 tilesheets of new signs

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Thankfully around 170 signs have been masterfully straightened, making them the best quality possible

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Even though they probably weren't made specifically for us nerds that had been trying to have the best quality possible

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I still appreciate it

naive imp
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I'm stuck here cataloging locations via notepad manually for these towns

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But that document that that person put out (can't remember name off the top of my head) has come in handy

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I should have something tangible in these next couple of hours

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Ugh

naive imp
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It's back there somewhere in the conversations

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I'm tired tho probably gonna sleep soon

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I'll have updated information in the morning

lucid junco
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@languid kayak @digital helm New category for fli(y)ers?

lucid junco
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I think we had a boxing outfit with names.. any connections?

lucid junco
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I remember that someone had a conversation about names on boxing outfit belts, so just making sure

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Why screwdrivers? guest_thinking

lucid junco
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I was really close to the original stressed

proud cobalt
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@languid kayak All the body locations have been updated so thankfully nobody got to that ๐Ÿ˜„

lucid junco
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I liked my gasoline with lead

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Made my brain go funny

proud cobalt
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Thoughts on splitting built items out of recipe list? something like buildable list and called with {{construction or something along those lines? @digital helm @languid kayak

lucid junco
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This flier has "Location" instead of Muldraugh

proud cobalt
lucid junco
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Rangers house is for sale

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FREEDOM

tulip kiln
lucid junco
tulip kiln
digital helm
lucid junco
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Ben's cabin is for rent

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Fun time guaranteed

lucid junco
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So I was quite surprised to see so many fliers in the folder

lucid junco
echo herald
lucid junco
tulip kiln
lucid junco
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I see

tulip kiln
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Lmao oh my god, a car accident in their flyer

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Someone at Fossoil got sacked for that

lucid junco
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The forgotten element showing in the onlyx drive in

lucid junco
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Thats some Jerma's level

proud cobalt
lucid junco
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Even woman to the left is flatter

lucid junco
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Anyway @proud cobalt @languid kayak (and others)
Maybe add a founding date into the infobox?

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Many fliers feature the date

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We have Founder and Founded

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But I dont feel like they are appropriate

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Also, Im not uploading Homeward fliers rn, there are 21 of them, so Id like to consolidate before dumping them to the gallery

lucid junco
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@rotund echo Valley Station doesnt exist

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(green dot - poc location)

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Who is this then?

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I cant find newspapers in the files

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Only pics

tulip kiln
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president of Iraq, so it could be Saddam

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Or they've gone for a fictional version

lucid junco
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Citr8 and Slurp& blurp cars

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John McCoy

lucid junco
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@languid kayak Spiffo's taxi ad was removed

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Who is this

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Meade county

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Interesting

lucid junco
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Meade County

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Ooh, New debug scenarios

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So many debug options now available guest_beaming

languid kayak
# digital helm I think that's an issue with a point <@293815892805025793> mentioned, in that wh...

I wouldn't mind hosting even all the mods if we had the manpower to do so (which we don't :D) So I guess a simple pages is all we can have unless that changes. As far as crossing the line, guess it's the hardest part. Also whether they even belong to project modding is questionable. Maybe it'd be best to remove them from modding navbox altogether and stick a note that these pages are unmentioned? And as far as Hydrocraft goes, it indeed is only archival purpose at this point, as b42 and forward adds a lot of what Hydrocraft initially did so I don't supose it will be brought back

languid kayak
# flint vapor And who's keeping up these pages when the modders disappear ?

That's the biggest problem tbh ๐Ÿ˜„ We already had to delete greenfire as no one bothered updating the crafting recipe. Hydrocraft is a little lighter, though we did remove the unused hydrocraft icons (these are all in the github repo), I just linked the GH repo with b41 version of it, though I guess that if it won't be updated then
a) the page may be indeed worth deleting anymore
b) the page may be trimmed and kept similar how I did with useul links turning to https://pzwiki.net/wiki/Undeniable.info

proud cobalt
languid kayak
languid kayak
languid kayak
languid kayak
tulip kiln
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Cause if it was people getting bitten by other people at the start, you'd think these doctors would notice that people are biting eachother, since I'd imagine a bite from a dog would look incredibly different from a person's.

languid kayak
languid kayak
languid kayak
languid kayak
# lucid junco John McCoy

IIRC there's a John McCoy's residence in the map, if memory serves me right, name's visible on the new spawn map

languid kayak
languid kayak
digital helm
proud cobalt
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And i havnt even looked at the other files, this is scripts only

digital helm
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Also noticed they use tags for crafting too

CanBeDoneInDark
RightClickOnly
proud cobalt
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Oh i see what you mean "OnCreate": "CraftRecipeCode.GenericFixing.OnCreate",

digital helm
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InHandCraft too

proud cobalt
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"tags": "ChoppingBlock", have to figure out what each of these workstations is too

digital helm
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It might be under entity. But I'm not sure

proud cobalt
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I pushed the recipe parser along with a placeholder recipe format, also restructured the extra parsers into the parser folder. You'll need to update

digital helm
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I'll take a look tomorrow

proud cobalt
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there's a significant number of these CraftRecipe lua files

digital helm
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Hmm I haven't looked yet. They used to be in just recipecode

proud cobalt
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I didnt split item defs yet, pita thinking about it lol

rotund echo
gleaming gate
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Ive never edited wikis before Is there anything I need to know other than the style guide. I just wanted to correct a bit of incorrect trivia.

digital helm
digital helm
proud cobalt
lucid junco
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There is now a zombie on loading screen

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Now I get panic every time I load

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@languid kayak The "Tiled" legend is a colorblind mode

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Ummm

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@naive imp Should I somehow mark new changes to the map?

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@serene sage

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49 new annotated maps

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@proud cobalt If you havent seen yet, we now have actual names for LV districts

serene sage
lucid junco
serene sage
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huh discord sent it twice

lucid junco
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Died in b42 release, got added in b42 release

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Welcome back fallas lake vegetation

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Remember unbuild shopping mall?

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Well, this is it now

lucid junco
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Empty bunker..

flint vapor
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How do you create a new subcategory ?

lucid junco
flint vapor
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Absolutely not

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Subcategories for pages

naive imp
flint vapor
naive imp
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Like a subpage? We hardly use those around here

flint vapor
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This ????

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What ?

naive imp
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Ohhhh those I'm fucking SLOW

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Jesus

flint vapor
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I was so confused like, does no one knows those lmao ?

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It's not witchcraft is it lol

naive imp
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@languid kayak @proud cobalt ^

lucid junco
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@naive imp Im honestly so lost on where to start

naive imp
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It's gonna take a bit

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Before we have anything tangible

naive imp
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Is it a server emote?

flint vapor
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Yea

naive imp
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Damit

naive imp
lucid junco
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I dont know on what ๐Ÿ˜ญ

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EVERYTHING had changed

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Im overstimulated with the changes

naive imp
lucid junco
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Aimleslly walking around and pocking at things

naive imp
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I WAS gonna do some stuff this morning but who woulda thought that staying up until 0300 would make you sleep in late as fuck

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Now I gotta get ready for work

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Goddammit

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Curse you night shift!

lucid junco
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Why does it look like a gingerbread house

flint vapor
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Is it possible to rename pages ?

lucid junco
flint vapor
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I think those names way too overcomplicated for the pages

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I think the pages are fine overall

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But the name just really isn't

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Script guide written two times

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The name feels bulky for no reason, I really feel like it would deserve a bit of simplification of the names

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I would also probably have renamed the subcategory from "Script guide" to just "Scripts"

lucid junco
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Thats weird

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There is a new Twiggy bar story

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That has Sir Twiggy in it

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But we know that he had escaped the border

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Or rather, he wouldnt be in the bar probably

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Woodcraft Guy

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Doe Notdean

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Dean Is dead

languid kayak
languid kayak
languid kayak
lucid junco
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@rotund echo There is now genuinely no way to be door bitten

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There is a loud and annoying noise that tells you that the car door is open

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Character always closes the door upon getting onto the seat

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Driving off during door closing doesnt interrupt it

languid kayak
lucid junco
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Its sanatorium

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Or more like asylum

languid kayak
# flint vapor I was so confused like, does no one knows those lmao ?

You don't "create" subcategories, you just categorize a category in the category that is a parent.

E.g., in Category:Weapons you enter Category:Items, so the Category:Weapons is subcategory of Category:Items. Keep in mind the last category from the header is also automatically adding the page to the category, so if there's {{Header|Items}} it will be categorized as [[Category:Items]]

lucid junco
languid kayak
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Just never had time to deep dive as b42 hit us ๐Ÿ˜„

flint vapor
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Yea that's fair, good we think the same at least

languid kayak
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Also I'd refrain from using / subpages, we moved al ot of these out of them

languid kayak
flint vapor
#

Aiteron is russian ?

languid kayak
#

You will see only Calvy or CalvyBot in the history, as Calvy had to move these pages without admin privileges

flint vapor
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Some of the parameters might need updating, idk I haven't looked in detail

languid kayak
flint vapor
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If they are B41 that's good enough for now

languid kayak
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There are some inconsistencies with zombie spawns and lore, I think it will be all retconned when NPC will arrive in b43 or whenever

flint vapor
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Saw some were deprecated, I feel like noting it in the title would help people ignore the obsolete parameters

lucid junco
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Anyway, implementation of this is very weird

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Jane has two instances of being spawned

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One in randomized building, other in randomized zone

rotund echo
digital helm
proud cobalt
digital helm
proud cobalt
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Yeah

digital helm
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Otherwise we could make also make a deprecated mbox, like the template one, but for mods

proud cobalt
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Redirects would be fine

digital helm
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Or if we had a modding namespace we could reuse it and just check for that

proud cobalt
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Modding namespace is something we've considered, though also makes linking more complicated

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The recipe is so long discord makes it a txt file

languid kayak
flint vapor
languid kayak
flint vapor
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uh

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Renaming the page

digital helm
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Should be in the menu at the top right of the page

flint vapor
digital helm
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Otherwise give us a list and I'm happy to do it when I can

flint vapor
#

๐Ÿ‘

proud cobalt
# flint vapor <:shrugs:240813604469735424>
MediaWiki

Moving (renaming) a page means giving it another name.
This is done by using the "move" action of tab "More" at the top.
The tab is not visible if you are not logged in.
Then enter the new name and click "Move page".
Normally you would want to leave the "Move associated talk page" option ticked.
If you move page "A" to a new title "B", this oper...

flint vapor
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I'm not talking about moving a page for that one, but renaming it lol

proud cobalt
flint vapor
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Can't check rn, I'll check later

proud cobalt
languid kayak
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Yeah, it's literally in the preview

digital helm
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Moving = renaming ๐Ÿ˜„

flint vapor
#

Doesn't make much sense lol, for me moving is like category but okay sure

digital helm
#

Page name is tied to the url. So it's moving it to a different url. At least that's how I look at it.
Then the old page becomes a redirect to the new url

flint vapor
#

I see

proud cobalt
#

Starting to make progress on recipes, really not looking forward to inputs and outputs though

name: ('MakeFirecracker', 'Make Firecrackers')
inputs: None
outputs: None
requirements: None
workstation: Any surface
xp: -``` -Console output atm
flint vapor
#

So this

proud cobalt
#

AimingMod (deprecated)

flint vapor
#

๐Ÿ‘

proud cobalt
digital helm
# flint vapor uh

Redirect links get displayed as the redirect location name. Creates some confusion, but we rely on this fairly heavily for translations

flint vapor
#

๐Ÿ‘Œ

digital helm
digital helm
#

Annoying to display on a page I mean

proud cobalt
digital helm
#

I guess a Lua database would be useful for all the OnCreate functions ๐Ÿ˜…
I don't know about b42, but they were used for things like multiple outputs

proud cobalt
#

Basic outputs are working, anything that uses the mapping doesnt work yet, mostly because i have no idea how it works

name: ('MakeOilPress', 'MakeOilPress')
inputs: None
outputs: {'outputs': {'output1': {'raw_product': 'Base.OilPress', 'translated_product': 'Oil Press', 'products_number': 1}}}
requirements: None
workstation: 
xp: Woodwork 5```
proud cobalt
flint vapor
#

Oh the caps

proud cobalt
#

Simple inputs kinda finished

name: ('MakeFirecracker', 'Make Firecrackers')
inputs: {'tools': {'tool1': [{'raw_name': 'Base.Scissors', 'translated_name': 'Scissors'}]}, 'ingredients': {'ingredient1': {'items': [{'raw_name': 'Base.Glue', 'translated_name': 'Glue'}], 'flags': [], 'amount': 1}, 'ingredient2': {'items': [{'raw_name': 'Base.GunPowder', 'translated_name': 'Gunpowder'}], 'flags': [], 'amount': 1}, 'ingredient3': {'items': [{'raw_name': 'Base.SheetPaper2', 'translated_name': 'Sheet of Paper'}, {'raw_name': 'Base.GraphPaper', 'translated_name': 'Graph Paper'}, {'raw_name': 'Base.Brochure', 'translated_name': 'Brochure'}, {'raw_name': 'Base.Flier', 'translated_name': 'Flier'}, {'raw_name': 'Base.Paperwork', 'translated_name': 'Paperwork'}, {'raw_name': 'Base.LetterHandwritten', 'translated_name': 'Handwritten Letter'}, {'raw_name': 'Base.Doodle', 'translated_name': 'Doodle'}, {'raw_name': 'Base.DoodleKids', 'translated_name': 'Doodle'}], 'flags': [], 'amount': 1}, 'ingredient4': {'items': [{'raw_name': 'Base.Twine', 'translated_name': 'Twine'}], 'flags': [], 'amount': 1}}}
outputs: {'outputs': {'output1': {'raw_product': 'Base.Firecracker', 'translated_product': 'Firecrackers', 'products_number': 1}}}
requirements: None
workstation: Any surface
xp: -```
#

Wow that does not look good on discord lol

proud cobalt
#

Hmm requirements might be tricky. Theres
"NeedToBeLearn": "True",
"AutoLearn": "Cooking:7"
Which are fairly straightforward. But NeedToBeLearn seems to sugges needing a recipe, which i dont know where to get from

digital helm
digital helm
proud cobalt
# digital helm Recipe names are in the item script

I mean the book that gives it, i have the recipe name itself. I guess ill have to parse items and find each

            "Herbalist",
            "MakeStoneBlade",
            "FireHardenSpear",
            "MakeCrudeWhetstone",
            "MakePlantainPoultice",
            "MakeComfreyPoultice",
            "MakeWildGarlicPoultice",
            "Black Sage Growing Season",
            "Broadleaf Plantain Growing Season",
            "Comfrey Growing Season",
            "Common Mallow Growing Season",
            "Wild Garlic Growing Season",
            "BindSpear"
        ],```
proud cobalt
#

Bot fixing double redirects, this could take a while

fallen wren
#

is there a page for the new liquid system and the kinds of liquids u can find/drink

digital helm
fallen wren
#

gotcha

digital helm
#

Only a few fluid containers...

Found 135 items that are a fluid container
Found 73 items with a fluid
lucid junco
#

And there will now be a very loud and annoying sound when you have it open

#

Which attracts zeds.. I think

proud cobalt
proud cobalt
#

Moved a couple skill pages and such to their new names. Left warnings that their content has not been updated

digital helm
proud cobalt
digital helm
fallen wren
#

nice

fallen wren
digital helm
proud cobalt
# digital helm

Looks good. I also added a task to the project to clean up hair dye

proud cobalt
# digital helm thanks

I think the hardest part is collecting everything that needs to be done and having it in the project stressed

digital helm
proud cobalt
#

And jumping between the 6 things you know need to be done and starting something new

proud cobalt
digital helm
digital helm
#

lol @proud cobalt are you reporting?

lucid junco
#

Oh wow, thats a bit.. dissapointing

#

Looks like riverside got a short end of the stick when it came to b42 revision

#

Of course Ive only looked into the businesses, but still is this a short list of changes

#

Most of them come down to "Rearranged containers, added in one more shelve, removed one shelve, added an elevator, added a roof access, decorated roof, new room decorations"

#

@naive imp Its safe to say that RV doesnt need that much of attention currently, only thing that is worth updating is a large basement under the Nuts&Tools store

naive imp
#

Echo creek mainly for now as its a spawn town

proud cobalt
#

I updated current version to 42.0.2 but dont want to touch news, too scared to break something ๐Ÿ˜† @languid kayak

lucid junco
#

Muldraugh has the highest amount of overhauls

#

Totally not biased towards original town

#

Tanglewood had a huge addition of the sanatorium/asylum/clinic/morgue

#

Holy shit does Deerhead ranger lounge has a lot of loot now

naive imp
lucid junco
#

There is a new underground bunker near the Jamieton army surplus

#

Whats funny about it is that there is an old generator right in the room with it

#

So if you were to turn it on- you would die

serene sage
lucid junco
proud cobalt
lucid junco
#

Its in the middle of nowhere with no indication/signs

digital helm
#

Could be a testing mistake? as in mistake by the devs

echo herald
#

Randomly

lucid junco
#

You have to be either be looking for it, or completely lost in the woods behind the army surplus

echo herald
#

That's fun though

#

I remember when the research lab became a thing

#

And the map was yet to be updated

#

There were literally just a handful of players that knew about it

lucid junco
#

Its also the only standalone bunker like that

#

Others are either obvious like march ridge or bradenburg

echo herald
#

You know, I wonder

#

Could these bunkers be made randomized

#

The game has tech to place objects randomly in a zone

#

Could that be used to make some abandoned barns/bunkers appear randomly

lucid junco
#

At least some are

echo herald
#

True

#

And they're able to make above-ground extensions to buildings for entrance

#

Where's our god damn randon bunkers

lucid junco
#

I love how room types are very descriptive yet not detailed at all

lucid junco
#

Bandages still do nothing

#

Infection also does nothing

pure osprey
lucid junco
#

As a looting/base location - uuh

#

Its too remote

#

No roads

pure osprey
#

Are there anymore bunkers in the map?

lucid junco
#

And Bradenburg bunker

#

Secret research military lab is a semi bunker semi cave

#

Maybe more

#

Havent looked into every basement yet

pure osprey
#

Woah, could you send the locations of those first two bunkers?

languid kayak
languid kayak
languid kayak
languid kayak
languid kayak
flat sun
#

weirdly it was teased for b42 very early on, but literally never mentioned again afterwards

languid kayak
flat sun
#

they just mentioned it, never gave any details, i assume it's something they want to do sooner or later but didn't actually start on

#

i'll see if i can dig up which thursdoid later

serene sage
#

I should probably remove it from my "all b42 features" doc

languid kayak
#

added Jefferson Forest too

tulip kiln
#

There's also Dark Wallow Lake

languid kayak
lucid junco
#

I didn't test the dying though... Will do it in the next session

languid kayak
lucid junco
#

Dunno, I have never tested it in b41 tbh

lucid junco
lucid junco
#

But I'll double check

lucid junco
#

Thats why I call it Tanglewood

languid kayak
lucid junco
#

We can call them anything we want until devs tell us their actual name

#

And with a new huge 8 floors + basement asylum and 2 additional residential buildings, this could happen sooner than later

tulip kiln
languid kayak
tulip kiln
#

Ye Ekron is confirmed, has been before the build even came out, they showed teasers of it in the blogs.

lucid junco
languid kayak
#

ah

tulip kiln
#

I just call that abandoned factory town or some shit

lucid junco
#

CGE corp town

tulip kiln
lucid junco
#

Also, 30 years sounds like nothing tbh

tulip kiln
#

lmao, not even 30. That's like almost 20. SInce it opened 61, shut down in 80.

#

That's not that long for some "heritage" lmao

lucid junco
#

Oh yeah

#

Can't do math at 5 amdrunk

#

19 years

tulip kiln
#

Like for some small business, that's a long time. But for some factory that had a town built around it?

#

That is so damn short.

lucid junco
#

Apart from giant asylum though

tulip kiln
#

That asylum irl went from 1910-1961, god damn

lucid junco
#

And two large apartment buildings

lucid junco
#

Like walls crumbling and plants setting in the building abandoned

tulip kiln
#

Like 50s or 60s a lot of em probably shut down I'd imagine

languid kayak
# lucid junco As with Ekron and Valley station

Valley Station seems to be refered in game though:

lua/shared/StashDescriptions/WorldStashDesc.lua:157:--WorldMap13 (survivor house, Valley Station)
lua/shared/StashDescriptions/WorldStashDesc.lua:169:--WorldMap14 (survivor house, east of Valley Station)

lua/shared/Translate/EN/Recorded_Media_EN.txt:2130:RM_37c19819-800a-4047-8ec0-11b6afe7199f = "S2.05 - The Haunted Hunting Lodge of Valley Station"
lua/shared/Translate/EN/Recorded_Media_EN.txt:2132:RM_6ab35417-8370-4317-ada7-2ebce4c9546c = "... to a small town by the Ohio River named Valley Station."
lua/shared/Translate/EN/Recorded_Media_EN.txt:2152:RM_9d9db46b-bbf3-4c52-8f45-9e57c16c37c9 = "... or is there a lodge near Valley Station, filled with long deceased lodgers..."

tulip kiln
languid kayak
#

yeah, from b41

lucid junco
#

I think

tulip kiln
#

https://en.wikipedia.org/wiki/Valley_Station,_Louisville IRL it seems like it's part of LV now, but that merger happened only in 2003.

Valley Station, Kentucky is a former census-designated place in southwestern Jefferson County, Kentucky, United States. The population was 22,946 at the 2000 census. When the government of Jefferson County merged with the city of Louisville, Kentucky in 2003, residents of Valley Station also became citizens of Louisville Metro. As a result, Vall...

languid kayak
# tulip kiln Yup

oh, I just realized it's "CGE Corp" and not "C.G.E. Corp", though both are kinda correct, like "U.S." and "US"?

tulip kiln
lucid junco
tulip kiln
#

Ya ingame it 's C.G.E

#

So it probably goes by both.

#

That and judging by that flyer, the company probably doesn't really exist anymore? And that flyer isn't even made by the company, it's just some random local.

lucid junco
#

CGE stands for CGEmpire

tulip kiln
#

So the local could've just got the name wrong and wrote it as CGE

languid kayak
lucid junco
languid kayak
#

oh and Valley Station apparenly was called like that back in 2021 ๐Ÿ˜„ https://projectzomboid.com/blog/news/2021/12/b41-mp-test-41-60-branch-released/

Yes, you read that right! As many will know weโ€™ve been aiming for a December release for the multiplayer. As Xmas approaches, we have been fighting each day to get a build we feel the community will enjoy and feels stable enough for players to enjoy the multiplayer. This build contains: 16 player multiplayer, dedicated [โ€ฆ]

lucid junco
tulip kiln
#

Hence why that tunnel was named the death tunnel irl

#

During some period of time, they'd use that to move bodies to the ambulances.

lucid junco
#

Oh

#

Wondered why there is a long ass tunnel to the small building on the road

tulip kiln
#

Well I dunno if it was called the death tunnel irl, but from what I'm reading, that tunnel was definitely used to transport corpses during some period of time.

#

Originally it was just for supplies

lucid junco
#

Yeah, it has a morgue on one side

#

And beds to transport bodies / people

lucid junco
tulip kiln
#

Yeah I'd imagine the heatmaps are still a work in progress. so it'd probably get it's population reduced eventually.

#

I still wouldn't be surprised to see some zombies there. Some squatters or addicts took over part of the place, turned into zombies or whatever.

#

That or they were hosting tours there

lucid junco
#

Though no signs of hobos putting something like barrels for fire and mattresses

#

Unlike cge

#

Which has at least some signs of being occupied by them

#

And like, population in there gets up to 200

#

Which is not normal

tulip kiln
#

Oh ya I ain't disagreeing, just finding explanations on why you'd find some zombies in there.

#

Not their current number ofc.

lucid junco
#

I think current heatmap is broken

tulip kiln
#

oh 100%, super early unstable? Heatmaps needs quite a bit of fixing

lucid junco
#

Busy beaver camp has hundreds of zeds near the one north cabin

#

Which was a weird thing to see

rotund echo
#

@lucid junco have you visited Valley Station in 42?

lucid junco
#

And gingerbread house

rotund echo
#

Is the zombie heatmap still as insane as used to be?

lucid junco
#

Knob creek gingerbread house got all of my attention

tulip kiln
#

knob creek

#

god that name

lucid junco
#

These textures make it look like a gingerbread house

#

Especially with the Christmas lights in the front

tulip kiln
lucid junco
#

Oh and there is a foliage in the left window

#

I guess balance of weird foliage was broken when devs removed it from fallas lake townhall and march ridge apartments

#

So they had decided to put it in knob creek

rotund echo
lucid junco
#

They're in an asylum now

rotund echo
#

C.G.E. Corp?

rotund echo
lucid junco
digital helm
proud cobalt
digital helm
digital helm
#

@fallen wren ^

fallen wren
#

on my way to make the forbidden cocktail (every liquid mixed together)

#

nice

#

from what i have experienced so far with drinks except water, it seems that even just 1/4 of a liquid would satisfy you immediately lol, though ofc its still unstable

digital helm
fallen wren
#

???

#

too much water

digital helm
#

Weirdly water and tainted water seem to be fine

lucid junco
#

@languid kayak Clarification: You dont die with a generator

#

Your health will look like this at max

#

As a sidenote, there no matter how much the building is open - you will die from fumes

lucid junco
#

Oh wow, a shelter, it must have something good in it

#

Its not even underground

#

These are the only underground bunkers

#

Most of the basements are more closer to the average household basement

#

Oh no

serene sage
lucid junco
#

Omfg the entirety of bandengurg is covered in question marks

digital helm
proud cobalt
#

The isometric only map is not finished, and has surpassed 700gb, with no basement layers, and only. Up to layer 8 ๐Ÿ˜†

proud cobalt
#

@lucid junco good news hopefully coming soon! Just not to the public. You and thinkdoc will be the first to know if I make it privately available though. Otherwise a full res image may be coming. Lots of testing to do yet

proud cobalt
#

To be honest this will be my first look at a huge portion of the map too I have yet to actually play any since the day after release

fallen wren
#

soda giving -85 thirst is so op lol

lucid junco
#

in game map(s) are not detailed at all

#

And miss some buildings

languid kayak
#

Do we assume Bright Valey Traler Park will be a separate location, similar to how we handle other trailer parks? If so, then Weaverly Hills Sanatorium seems to use the same big letters. Pinging @naive imp too

lucid junco
#

Is this a Tanglewood sanatorium?

languid kayak
#

I also added links to the new places https://pzwiki.net/w/index.php?title=PZwiki%3AProject_Locations_and_Maps&type=revision&diff=750543&oldid=740177 โ€“ so far things are named like they are on the map (except the P.S. Delilah, as we had it under its full name). For things like "Detention Center" or "Steel Factory", do we assume the casing just like on the map, or if it's not a proper noun should be just sentence case? Pinging @digital helm for this

Also, there still seems to be some places not linked that appear on the map, mind you.

digital helm
# languid kayak I also added links to the new places https://pzwiki.net/w/index.php?title=PZwiki...

I'd say they're still generic nouns. A map isn't necessarily going to use proper grammatical rules, and would be more of a stylistic choice, based on importance and visual clarity. E.g. Muldraugh is written MULDRAUGH, because it's a major town/region. We won't be move the page to MULDRAUGH.
If they're proven to be a proper noun, then yes, they should be capitalised. But I wouldn't go based off of the map

#

There are some that are more name-like that I would capitalise, like "Camp Arthur", but not "Water Treatment" or "Scenic Lodges"

digital helm
rotund echo
#

Old map and new map boundary line xD

digital helm
#

The Waverly Hills Sanatorium is a former sanatorium located in the Waverly Hills neighborhood of Louisville, Kentucky.
In the early 1900s, Jefferson County was ravaged by an outbreak of tuberculosis โ€“ known as the "White Plague" โ€“ which prompted the construction of a new hospital. The Sanatorium opened in 1910 as a two-story facility able to acc...

rotund echo
echo herald
rotund echo
#

But they're in Muhlenburg and Warren counties respectively, not the Zomboid map

languid kayak
languid kayak
rotund echo
lucid junco
proud cobalt
# lucid junco Would be a huge boost to locations project

I had to restart because the creator of the tool fixed a bug, rerunning now overnight, tomorrow is Christmas so not sure if I'll have time. Otherwise I'll try get something basic working asap.

Turns out the images are just way to fucking massive to stitch together the way I wanted, so all in on hosting a private version of the map. @naive imp too

languid kayak
digital helm
#

from the hood

#

this is vehicle_vanknoxtelecomshell.png btw

languid kayak
#

Also, the more numbers I see, the more I want to make a list of all the numbers in PZ ๐Ÿ˜„

languid kayak
#

555-xxx ones. Would be nice for some lore down the line, or maybe a mod.

digital helm
#

should we include in the infobox?

languid kayak
# digital helm should we include in the infobox?

the number? I think we can, especially as otherwise the numbers can't be searched through the images. (Ideally I'd love all the text on images be written somewhere on the page; should help with accessibility). Tthough list of them all still is something I'd love to have somewhere ๐Ÿ™‚

#

While at it, did you add the infobox entry for founding/creation date to buildings?

digital helm
languid kayak
digital helm
#

Should've been prepared ๐Ÿ˜„

languid kayak
#

oh, I just realized that with the b42 seems the DisplayNames were updated with an actual fixes from the English "translation", so there's no longer confusing old names that are overriten by English translation files? If so, then awesome! Noticed it here https://pzwiki.net/w/index.php?title=.223_Bullet_Mold&type=revision&diff=746519&oldid=648047 Pining @proud cobalt and @digital helm as you guys probably had the most experience with the new names as far as item list goes ๐Ÿ™‚

Also, if the DisplayName will be independent of English, could the script for English be simplified to not pull from translations too? Though I guess that in the end if doesn't matter really, as it's not taking that long to generate I pressume, and might be handy, especially if we ever get en-UK too.

(btw, speaking of en-uk, I found that "flyers" were refered a lot more in the blogs than "fliers" ๐Ÿ˜› https://projectzomboid.com/blog/?s=flier vs https://projectzomboid.com/blog/?s=flyer

digital helm
# languid kayak oh, I just realized that with the b42 seems the DisplayNames were updated with a...

All the item scripts get the name from the English translation file. DisplayName is just a fallback if it doesn't exist for some reason. Since the game references the translation file for the names, I think we'll stick with that. It also makes translating a lot simpler, instead of doing it 2 different ways, we do it one way. No real performance issues currently

"Flyers" is also used everywhere in the game files ๐Ÿ˜„ I honestly had no idea "flier" was even an alternative spelling

languid kayak
languid kayak
digital helm
languid kayak
digital helm
lucid junco
#

But yeah, flier is used in US and flyer is used in UK

languid kayak
#

lua/shared/Translate/EN/Print_Media_EN.txt:453:"<type:text, x:15, y:240, r:0, g:0, b:0, a:0.9, scaleX:0.4, scaleY:0.4, autoWidth:380, textTracking:0.4, textLeading:3, font:UIFont.SdfOldRegular> BAGHDAD, Iraq - In a press conference on Monday, the Iraqi pres- ident said that the country may stop cooperating with the United Nations on the destruction of non-conven- tional weapons if a stand- off over missile site monitori ng is not quickly resolved. "The Americans think we are weak," said the president from his palace. "We have weapons of such awesome power that they would cry like dogs were they even to learn of them. And yet, we are willing to give up such things, and pursue a path of peace, if we are dealt with fairly." A spokesman for the US president refused to com- ment on speculation that the president's c ancella- tion of his attendance at the G7 meetings in Tokyo, scheduled to begin on Wednesday, were related to the Iraqi announce- ment.

#

btw, the game does refer to (at least past) U.S. presidents by their names:

lua/shared/Translate/EN/IG_UI_EN.txt:3603: IGUI_BookTitle_ReaganActingPresident= ""Reagan: Acting President", by Wes John Sawyer",
lua/shared/Translate/EN/IG_UI_EN.txt:3623: IGUI_BookTitle_LincolnTheKentuckyPresident= ""Lincoln: The Kentucky President", by Marie Andrews",

#

but yeah, we have lua/shared/Translate/EN/IG_UI_EN.txt:4773: IGUI_Photo_aPresident = "a President",

a President
so uppercase President, but not necessarily even the

languid kayak
#

Keep in mind not all references to the president are of the U.S. one ๐Ÿ˜„

#

in the game media that is

serene sage
digital helm
#

Also, this one was not from our US president

"The Americans think we are weak," said the president from his palace

digital helm
languid kayak
serene sage
proud cobalt
#

Those are some chunky buildings

digital helm
proud cobalt
#

OK links to the private map have gone out to those that need it most, unfortunately as it's hosted on my home server I can't share it with the world.

proud cobalt
lucid junco
#

@naive imp how should we go about updating info on businesses?

#

Calcutt4 Had added in a Build 42 section to the page, so now Im unsure if we should overwrite entire Overview section or add in a b42 subsection

#

Same applies to pictures too

rotund echo
#

That place, I guarantee it, it's gonna be raining zombies hell

pure osprey
languid kayak
languid kayak
serene sage
#

there's been a rise in people stealing generators in Muldraugh

lucid junco
naive imp
#

As for images, we will have to leave the old images up for now and there will be people looking at build 41 pages I guarantee it

#

But I think we should make a category for 41 and 42 images and then use a bot to sort them

#

Ex. All locations images in their various categories added to build 41 images category but not removed from any categories they're already in

#

And then all new b42 images go into a separate new category

#

That way when it comes time to delete them an admin can just go through the old b41 category and nuke everything in there

#

Easy

#

Gathering info manually is a pain so I'm glad we have private map for that now

#

I'm gonna focus on knob creek for now as it's a spawn town

violet wedge
#

Can anyone point me in the direction of learning how to make text hoverable with additional information, within a table? Like this:

languid kayak
violet wedge
#

Thank you ๐Ÿ™‚ Exactly what I was looking for

languid kayak
languid kayak
languid kayak
# naive imp That way when it comes time to delete them an admin can just go through the old ...

I guess it'll be the way, yeah. The oldid solution isn't ideal, but we'll stick to it.

Two things though:

  • A new preferred naming would have to be made for lcoations, especially as it was mostly you working on it
  • Some images will undoubtly be replaced by others (and that also happened with other minor images already too, but that's of less issue).

And yeah, the categories will have to be made.

naive imp
#

Also I will stick with the concept that locations should be named how they are on the signs on their respective wiki pages, with limited exceptions

#

Basically the same way we've always done it, don't see why to change it

#

BTW @languid kayak @digital helm I was thinking, should be put {{archive}} on the b41 images as a temporary measure? That way we don't forget and accidentally delete them

#

Or someone else marks them or whatnot

languid kayak
languid kayak
proud cobalt
pure osprey
#

How much file space is needed for b42?

digital helm
# naive imp BTW <@270429416155250690> <@109658126805905408> I was thinking, should be put {{...

Personally, I'd just upload a new version of the image. I highly doubt the b41 revisions are going to be used that much. That way you're preserving what it used to look like and making it easier for yourself with naming and changing the file links.
We'll have the same problem with templates. As we update templates like the recipes the old revisions will use the new version of the template.
Using the oldid isn't perfect, but it's better than nothing. And I feel it's more for the text on the articles than images and templates

digital helm
naive imp
digital helm
naive imp
violet wedge
# digital helm Just keep in mind tooltips can't be viewed on touchscreen devices. So if it's im...

I'm casually updating the Bags/Containers page on my test page and wanted to include encumbrance values as affected by Organized and Disorganized but didn't want to make a clogged table with so many extra columns. I figured since that is trait specific information that not everyone will need, it was better to hide it away in a tooltip. Thank you though that's good to know for future reference.

proud cobalt
# pure osprey How much file space is needed for b42?

Depends on the quality you use. If you use a jpg base layer with quality 80 and a webp upper layers with lossless compression at 60, it can be less than 200gb. That's with omit level 1 which removes the most zoomed in level. Without omit 1 it's closer to 500gb. With omit 1 and png base layer it's about 750gb

#

Without omit with just png it's about 2.5Tb

proud cobalt
proud cobalt
#

So adapt that to whatever CPU you have

pure osprey
#

Tyty

#

Are you the person who made the pz map project?

proud cobalt
pure osprey
#

Sick, is there anything else I should know about before running the GitHub project? Do I need to already have a save on b42 or anything like that

naive imp
proud cobalt
#

OK the map has moved to my nas now so it should be up unless it restarts, let me know if it's ever down

sturdy sinew
#

Are there plans on making the map public or is it a private thing only?

tulip kiln
lucid junco
#

You can follow the guides to create your own pz map

#

Or just wait until official map updates

proud cobalt
# sturdy sinew Are there plans on making the map public or is it a private thing only?

As sharp said, it's hosted on my personal pc at home so I can't make it public, my ISP and cloud flare would probably both be very mad at me if 40,000 reddit users tried to access it at once.

However, there is a very small chance I will be able to make a very large image of the map. It's something I would like to do for the community, but technically difficult to achieve.

The good news is, it proves the updated version of the tool works. Which means it's just up to blindcoder to run and set up once he has time.

tulip kiln
proud cobalt
languid kayak
proud cobalt
languid kayak
violet wedge
#

I found myself looking at the bags page due to struggling in my endless CDDA pursuits and trying to find my best options and decided to just try and update it myself for b42. Bags are interesting because they are containers that have different encumbrance rating based on traits as well as whether or not they are equipped (or in a car trunk, for example). Anyways, hereโ€™s what Iโ€™ve got so far, all data has been cross referenced with in game testing.

#

Interestingly, did you now? Military and Large Backpacks have been unified statisitcally, fanny packs now have increased encumbrance reduction and so do normal hiking bags?

violet wedge
lucid junco
#

The new logo comes from the in printMedia/logos folder

#

Which is technically closer to in game logo since it was officially done by devs

languid kayak
#

The arron one is from the dev blog too ๐Ÿ™‚

#

The colors are just a tad changed it seems

#

other than that (and the resolution and border you cropped), it's the same, it just seems the one they posted on the blog is of higher quality

lucid junco
#

Fossoil, spiffos, Louisville bruiser

#

Ive cropped out spiffos and LB because they didn't look good

#

But fossoil looks fine as is

lucid junco
#

I think the newer one was taken from the latest flyer tease, so its pretty much what we got in the end release

languid kayak
#

Okay, while I was adding the https://pzwiki.net/wiki/Mod_optimization to the https://pzwiki.net/wiki/Template:Navbox_modding
I've decided to remove the mods section from it, since I think we decided we're not gonna cover mods, at least not as a part of modding project @flint vapor

With that in mind, are we agreeing to remove this point from https://pzwiki.net/wiki/PZwiki:Project_Modding since

Maybe start adding some mods down the road, potentially splitting the project if more collaboration happens.

Also, while at it, I moved https://pzwiki.net/wiki/Hydrocraft to this page. The mod seems to be still known, although not developed with its losing its purpose following b42 and people losing interest of PZ and not catching up with the 3D models โ€“ if we want, I don't mind having it as a part of project history @lucid junco (which is a project that can get attention when we're bored/not busy with anything else and can sit there).

Finally, are we all agreeing on removing https://pzwiki.net/wiki/Modded_weapons and https://pzwiki.net/wiki/Modded_armor ?

#

oh yeah, as far as Hydrocraft too, here's the relevant discussion from their Discord (and HydromancerX's last venue seems to be Rimworld mods in 2023, so it'd be the robot ex140 or someone new most likely)

lucid junco
#

There are actually multiple Kentucky herald logos there

languid kayak
#

interesting

lucid junco
#

As well as some unused images in the newspapers folder

proud cobalt
#

Map down while I update it

lucid junco
#

While house basements are generated post factum when loading the game, pre generated ones could be mapped

proud cobalt
#

It goes down to layer -8 currently

lucid junco
#

Its uncanny how close I was with some logos

flint vapor
#

Project History sounds way more fitting for this

digital helm
# violet wedge I'm casually updating the Bags/Containers page on my test page and wanted to inc...

Keep in mind we will be autogenerating the data tables like that of bags. Clothing and bags should be done next.

Also as @languid kayak mentioned we have these templates to help with calculating the capacity and weight with the organised and disorganised traits. Calculations haven't been checked for b42 yet.
https://pzwiki.net/wiki/Template:Container_capacity
https://pzwiki.net/wiki/Template:Container_weight

lucid junco
#

@languid kayak @naive imp All fliers are up now

digital helm
lucid junco
digital helm
lucid junco
#

This was wrong on two levels lol. City on top is the general location of the building and adress at the bottom is its adress

#

Not Homeward's location adress

lucid junco
#

I dont think we had the category up at that point though?

digital helm
#

At least we know now ๐Ÿ˜…

lucid junco
#

Yeah, so after mine and lethal citizen upload

digital helm
tulip kiln
#

That's a thing? Damn I've been making it so much more tedious than it needed to be

#

ah right it only came out yesterday

digital helm
#

Nah, been out for a while, it's just that the category was created yesterday. Just a lesser known feature

proud cobalt
digital helm
lucid junco
#

This was just me referencing my previous believe that the location of the flier is actually a location of a new homeward location

#

The fliers are fine

proud cobalt
#

Is that area bedrooms and bathrooms not wrong though?

lucid junco
#

No furniture so no dark squares

#

You know what is wrong?

#

@proud cobalt Curious if you notice it ๐Ÿ˜„

proud cobalt
#

The floor plan is wrong

lucid junco
proud cobalt
# lucid junco Nope

Maybe not what you're thinking, but the door is definitely not in the right side of the wall ๐Ÿ˜‚

#

Otherwise idk

lucid junco
#

Instead of the original view

proud cobalt
#

Oh instead of the normal one

lucid junco
#

Yeah

#

But bonus points for seeing lack of the door

proud cobalt
#

I noticed it looked weird, but didn't pick up that it was an error. I havnt looked at enough of these fliers

lucid junco
#

Every flier uses normal map

#

Exept for this one

proud cobalt
#

Map likely won't be up until morning, I'm adding the highest zoom level and unsurprisingly it takes a fair bit of time to unzip 43 million or so images

lucid junco
#

I wonder why

#

Ive already uploaded some images

#

Is the first location to be updated

#

Ooh, This one is also wrong

#

It uses the old screenshot of the building

#

Newer version has a second floor now if I remember correctly

lucid junco
#

Old screenshot

languid kayak
#

(similar situation to Window/Windows)

languid kayak
# lucid junco

The last two in deed seem to differ only by a background? I wonder if the first one is being used or not somewhere ๐Ÿค”

languid kayak
proud cobalt
lucid junco
#

But I will say that its a coincidence more than anything

languid kayak
lucid junco
digital helm
languid kayak
languid kayak
lucid junco
#

There is just an additional powerbox(?) on the wall outside

languid kayak
#

some of the new logos are big, I think I'll compress them when I'll have time.

BTW, I wonder if compressing pngs in the game would actually give any benefit in PZ. They sure will result in smaller game on disk and somewhat smaller size for download (though not as significant since files should be compressed by Steam and GOG I think).

However, while I'm not 100% sure about lwjgl, but most games have to uncompress PNG to change them to DXT files so they can be used by GPU and are stored uncompressed in VRAM anyway, but having lower game file (and no extra medatadata, though I thinki it's discarded); might cause the files to load a tad faster (especially on slower drivers), so potentially less loading stutter?

#

There are some faser variants of lodepng / libraries loading PNG, but that's another matter entirely ๐Ÿ˜„

#

(I did move Hydrocraft to Project History from mods and removed the extra category for it btw)

lucid junco
#

And/or relevant to future pz development

lucid junco
#

They are ~1-3 mb in size

proud cobalt
#

Ok the map is back up, completely new render with max zoom level, and the trees are less eye popping

#

This is on the NAS so shouldnt go down

#

Did anyone notice the second airport out of Brandenburg?

lucid junco
#

Oops

proud cobalt
#

How could you

lucid junco
serene sage
#

what have you done

proud cobalt
#

Sharp just reminded me, i also rendered all the other layers, so top view, foraging, rooms, object, and zombie heatmap should all work

languid kayak
proud cobalt
lucid junco