#pzwiki_editing
1 messages ยท Page 40 of 1
huh, indeed
Quick check, nope, in game its still Window
Huh
One of these are for rent
Huh
This one has a crash on the screenshot
You can see it on the top left
Ivanov Golf clubs
Hmm... I'll come back to looking at this, but it looks like it's because of the way MediaWiki does line breaks. For text, in the edit field if it's on the line directly below, it doesn't have a line break. But with a code box it forces that line break.
The citizen skin also does some weird line break stuff, so could be that. This template was made before we moved over to citizen
MediaWiki 1.43 just released and this looks helpful. I'd been looking for something like this
* (T4085) Added new magic word {{USERLANGUAGE}} which returns the language code of the interface set by the user. @languid kayak
I'm not entirely sure what you mean ๐ค we don't maintain mod pages, if that's what you mean. We've discussed previously to not host individual mods, and only host lists to help mod makers, like tiledefs used by mods. Still deciding whether we have things like the modded weapons page, which has the potential to be ridiculously long
How good would that be
My remark was mostly that these are getting deleted right ? The reason I ask is because
- there's a mod which dates back from B40 in there
- we can't just keep lists of every modded items
- if it's a partial list, that's not even fair, and what would even be the point of such a list
Also idk who made these lists ... but these are only brita/arsenal
imo there should always be a hydrocraft page of some sort just because of how historically significant it is
i'm not really sure i understand what the mod item list pages are for though
Even got inconsistent writing in the table
The page in question
that's not the page that's the category
Nvm
yea
I'm going to be honest, as a new modder, I find it meaningless
I do not give a single fuck about Hydrocraft, nor do I know what the mod did bcs I only just heard about it, and the meme that people think Hydrocraft still exists when it doesn't
This page looks more like a wiki on how to play the mod
Which maybe that's fine to have on the wiki ? But depends on modders to setup those pages, and who will even maintain those when the modder is gone ?
i don't think many mods should have pages no but they mentioned they've already agreed on that
i don't think many mods
If it's not all mods, it should be no mods
Bcs who are we to decide which mod was the most significant in modding history ?
i don't disagree, but... it's hydrocraft
And Hydrocraft doesn't exist for me
Hydrocraft doesn't exist for all the players who joined PZ with B41
And we all know that's a hell lot of people
so the wiki shouldn't document history?
Do you want to document every single mods made in B41 ?
Bcs I can probably go on and on for pages of the Workshop of mods that were significant
And it's not going to make it less meaningless to the eyes of new players
Should we document Brita for what it brought to modders ? Le meme "Is it Brita compatible ?"
Should we document Common Sense and all the mods of Braven ?
Is it truly the job of the wiki to document the Workshop ? Maybe, but who, what and where ?
I'm personally certainly not doing that lol
I think this topic has already come up here
the base game is difficult enough to manage
Exactly
You already didn't have modders to add things to modders, and I don't even know if anyone will join me on this journey, and I'm not handling pages of old ass mods that do not exist anymore lol. I understand those mods mattered for old players, but tell these same person to go do something with these pages then, not me
We recently removed green fire because it was being left behind. Hydrocraft will likely suffer the same fate. It hasn't really been maintained since 2019, as we focus on the vanilla wiki.
Those mod lists also aren't really maintained by us. As we've said the modding part has been left because vanilla was so far behind
There's some discussion here
#pzwiki_editing message
honestly modders should pretty much be the people to document their own mods, and not put upon us wiki contributors the task of picking their mods apart for info
Also nobody here is expecting you to do anything, let alone update old outdated mod pages. Just work on what you want to work on
this is why I like, say, the Bandits mod because it has a nice little guidebook in its discussion page that acts as its own mini-wiki
That I would be fine to have mods use the wiki to document functionality to their mods, I think that brings something
But old mods ?
if a mod is that large the modder should be the first person to try and clarify it to players
I think such a category would need to be cleaned a bit from time to time
Or maybe not ? idk
But just like you said, by who?
if it's old and unmaintained it still doesn't really put us wiki people in the line of fire; we put the vanilla game first and that's already like 101% of our attention
Also is the wiki dying rn ? Can't seem to be able to open it
I guess it's like Albion said tho, it keeps an historic of mods
That way we could have modders utilize the wiki as a general source of information on their mods
Fine for me, what page?
no, at least I sure hope not
Any
Loading fine for me
like I said, the steam workshop gives you plenty of ways to document your mods, the description, a locked discussion post, links to other sites, etc
Ok it finally worked
I mean yeah
Might bring some difficulty to modders to have to learn the wiki to document their mod on there
While Steam guides or even Github with markdown keeps it simple
besides the vast majority of mods are not deep enough to warrant much more than two or three pages of information
yea
Felt like a possible good idea but these points definitely make it a nono
Is there a checklist on things that need to be done for the wiki?
A good place to start is here
https://pzwiki.net/wiki/PZwiki:Project_Build_42_Update
Also all of these pages need to be reviewed and any missing info added. https://pzwiki.net/wiki/Category:Autogenerated_articles_(B42)
The list Calvy shared is still a work in progress as we document all the things that need to be documented 
Should add that to the project if it isn't already
I agree with @flat sun a hydrocraft page should probably stay purely due to its historical significance in PZ. But not in its current capacity. It'd need to be completely rewritten.
I agree with you about the lists. Especially with how many mods there are now. Maybe before b41 it was realistic, but not anymore.
I wouldn't know if anyone even uses them
Maybe we should just get to adding a mod content policy on the wiki? Especially with b42 now out the gate @languid kayak @proud cobalt @naive imp
Start fresh
its historical significance in PZ
Is it tho, really. I personally consider Braven's mods to be more significant in the history of PZ modding
Seriously, this is only a question of POV
I removed some of the old mod pages; kinda kept Hydrocraft and modded weapons / armor, as they at least had some value, but yeah, like Vail said, we don't really cover those, so they remain left unmaintained
was kinda the case with Greenfire, though it was left unmaintained, so in the end was removed
don't think its worth keeping it especially since it needs a rewrite, work which no one we know has even considered taking it up, for a mod that's basically dead and pretty much two major builds behind
Can always do a simple page for that, similar to what we have for undeniable.info, though OTOH I think it may not be as needed anymore sadly, as no one really maintains it. Sadly Hydrocraft while really popular pre-b41 totally lost interst nowadays and unlike Stormy's and Thuztor's work, was never merged with the game. Sure, some of the crafting and animals we have now are similar to what Hydrocraft offered, but not really anything was taken from it.
I wonder if we'll get any mods info. Like I said in the past, I don't generally mind wiki hosting its infrastructure for popular wiki mods, especially as that'd bring possible new editors, though OTOH like it was with the other mods, they probably will fall from grace and will have to be removed in the end so kinda double-sided sword
The point of documenting history is for people that weren't around during that time though. I personally know nothing about Braven's mods, but I know of hydrocraft, and I've never used it. It's the same as the Dr. Oids game. That doesn't mean anything to anyone that started playing PZ post 2011, but is significant in the history of PZ.
Hydrocraft was around for several years and several builds, and one of the only mods that actually added stuff, prior to b41.
I don't know the history of Braven's or if there is any(?) so I'm not the best to comment on it, or action
I think that's an issue with a point @flint vapor mentioned, in that where do you draw the line? Because it's not fair that some mods get hosted but others don't.
You know, it's honestly kinda confusing how to describe the changes to stuff like metalworking/welding because we don't know exactly to what extent the various crafting trees have been implemented. Plus, it's possible we don't we have the full list in this current build because, purportedly, there's a bug that prevents recipes with duplicate inputs from showing up?
Yeah, part of why @proud cobalt and I are hesitant to put much work into crafting. It's likely to all just change
it's definitely not a good time to start adding in any of the crafting tech trees right now, they're still constantly changing them through patches and there are entire skill trees that haven't even been released
The only thing I'd be doing is set up a barebones script to automate the recipes. But only if I have spare time
Completely agree, i think we should get to moving the pages to their new names, but we cant put a significant amount of time into it. Particularly when other large systems are implemented like animal husbndry
Braven was an active modder who dropped banger after banger with original ideas. I was personally more marked by his work (tho I really don't like how he works himself) simply bcs you kept seeing his mods on the first page and those were all original stuff. In the same way, you can't just throw K15 out the window here, the guy basically made some of the most important vehicle mods on the Workshop and in my eyes he matters too
But I can find soooo many examples of modders who mattered for the modding community for their ideas
mod manager mod was the best
Like if you look at Slayer and his Bandits mod for example, he managed to utilize something available on zombies, which I myself wasn't aware of even tho I worked on zombies since I started modding (start of the year)
That too
Can you really ignore the mod that shaped what the current mod menu is in the game ?
God damn it, modding is a community effort, always has been and will always be
I do not see the point of sucking the dick of a single modder, Hydrocraft maybe was a significant mod but it did not shape modding did it ???
Thanks for the info. So significant for modders then too? Not just players.
But I think this is that problem again of where do you draw the line with mods and modders...
So I personally do not consider it fair to make such a page for a single mod, or even any mod, when every mods mattered
For modders I do not know if he mattered that much, but you can't deny his work has a big presence in the Workshop and the game overall
Look at Dane and 10 Years Later !!
The guy hates that his mod blew up so much
so the issue I have is that we have no idea where to draw the line
Yet you can't deny his mod mattered a fuck ton
I think youre a little confused. Nobody is sucking the dick of a single modder. Its up to modders to add their own mods and upkeep them if they wanted to. The wiki is a community effort. If a member of the comunity added informtion about that mod, who is to say they cant?
Talking about the "historic" aspect of mods here
if we limit the amount of mods we take in on the wiki it'll make the wiki seem closed-off, authoritarian , etc
Tho my expression was very exaggerated I can agree with that
if we let just any random modder add stuff it'll quickly become an unmaintainable mess
Yes, about reworking a page that already exists. Not creating a new page for one specific mod. Other mod creators, or members of the community are more than welcome to add their own mods too
Well we also have to remember that we have quality standards and pages must br maintained
Agreed
Yeah but I'm judging the existence of this page in itself
Can you elaborate?
Mah man I've expressed my points more than once, I invite you to read the discussion a bit further sry lol
My bad am at work
And who's keeping up these pages when the modders disappear ?
Np buddy
But then we go back to my previous reply which is that its up to the community or creators to maintain those pages. We're not picking and choosing what mods are or arent allowed
Nobody, hence why green fire was deleted
And when we got a thousand pages dedicated to different mods each, and you need to clean up, will you do it ?
Listen, I'm not very experienced with the Wiki, but that sure as hell sounds bad doesn't it ?
but we don't have a thousand pages dedicated to a different mods, we have literally one page
as far as i know nobody has been stopped from documenting their mods on the wiki and there's still only been a couple
Other mod creators, or members of the community are more than welcome to add their own mods too
On that point
We've only just gotten to the point of being able to get around to cleaning stuff like that. At the start of the year we had vanila pages on 0.2.0r still. Where does the priority lie, updating the wiki or house cleaning a seldom used category
What if it becomes a common thing
I agree with this. We need to pick and choose or it may balloon into a gigantic mess
Sure, when i have time. Or it can sit with an {{Outdated}} tag until then
The issue though is what mods do we deem significant?
Do we go by downloads?
Do we go by top of year?
I want consensus here on what we should go off of when it comes to mods
for what it's worth, i don't think mods should be documented on the wiki, at least not in great detail - but it seems strange to document the game but refuse to document the environment and community that it has always existed within and has shaped it
I'll come out with a bold opinion and say that mod stuff just shouldn't be on the wiki
Personally I believe that we should only host mods that change a significant thing within the game such as vehicles, weapons, libraries etc
Well we do have to remember PZ has a massive and vibrant modding community
Tbf I get that point, I agree, but what do we document ?
The Workshop is vague
Do you guys know what the chinese community does ? Bcs it sure is very active on the Workshop, yet we don't know shit about it
I dont think theres any need for restriction. It's been 10+ years since the game released and we have a grand total of 1 mod on the wiki
Idk I disagree with disallowing ALL mods
Agreed
But I do think there should be some kind of quality standard
If in a month we have 20, 50, 100? maybe we revisit the topic.
Also something to think about, build 42 unstable released less than a week ago
We already have a ton of shit to do
Maybe we should leave this as is for now and revisit later?
What do yall think
Personally I brought up the topic bcs I'm starting to work on the Modding category and saw this category "Mods" as quite useful for what it brought while I saw a use for most of the other stuff that were done in the main Modding category
But yeah sure this can be pushed for later
What we can agree on is that the categories describing modded items, clothings, weapons has no point to exist. And like I mentioned before, the only things there are Brita stuff which is quite weird imo
In my opinion I think that as of now modding pages should focus more on tools, techniques and how to mod
i just can't even imagine what those pages could even be useful for
Is my goal
Ahhhhh ok
But yeah agreed about the category being useless if it's just britas stuff
Can always be re added later and the mod is likely gonna change with build 42's change to the aiming system
Not my sauce to be into conspiracy theories, but the fact there's only Brita stuff is weird asf
Values gonna change etc etc
Yes. They're all great points. And as @proud cobalt said it's not really a problem right now.
@flint vapor if there's library mods, I think they'd could be important to get documented though. I don't see a problem with including them
Sounds like a sort of promoting or idk
Library mods, definitely agreed
Tbh I don't think there's anything too it. Someone made the page and it sat abandoned
It just happens to be the most popular. No conspiracy needed
It's not like anyone is pushing it
Yeah agreed lol
I'll just say that when it comes to dilemmas like these, the best course of action is to let someone else in the future deal with it
I even removed some promotion because i thought it went too far
https://pzwiki.net/w/index.php?title=Modded_weapons&diff=478299&oldid=477923
Just like yeah someone made that page, added Brita and said "well I'm done for today"
Definitely document libraries I don't see why not
Lol
The greenfire mod we deleted recently was added by the creators. At the time we were unsure what to do with it so left it. But I agree it's a bit weird
On the other hand, if you want to move the pages/categories around feel free, or feel free to ask and i'd be more than happy to help move them
๐
Are we at concencus to remove these two pages? I'll do it now so it doesnt sit around.
https://pzwiki.net/wiki/Modded_armor
https://pzwiki.net/wiki/Modded_weapons
In terms of mods for example that I will document, the Community Modding Projects will be the first one because it has numerous tools to develop mods and anyone can push modifications in the code of the mod to add new tools or fix stuff etc, and the mod updates automatically every friday (if I'm not mistaken)
Dismelion also has a collection of APIs and libraries for modders, which we helped give mods to put in there
https://steamcommunity.com/sharedfiles/filedetails/?id=3267261747
I'll probably not make a page for each APIs but maybe a page which explains various APIs available
I've only skimmed the discussion but my 2c
- having historic mods be described is interesting but more trivia, I don't know why a wiki user would want to read that page
this strikes me as a backpage thing like how Wikipedia has meta pages
- have current mods be documented on the wiki by the Devs is good, steam workshop sucks and it'd be good to have A Place where people are expected to dump documentation
- who updates it? the modder, with "the community" helping if they wish for major mods that significant proportions of the community uses (eg britas)
- this section is obviously unofficial content so it should be quarantined with a header saying this isnt stuff the wiki stands behind
also bc this is mods, there's no expectation or guarantee the community updates it, but a lot of this stuff is info black holes where you have to read random Google docs and that sucks
eg right now I google britas weapons and I find a random. guys reddit post, I'd rather he put this on the wiki
Why would there be a conspiracy? From a quick glance, this brita page looks like it was made before this Braven started making mods for PZ. Some editors decided to make pages for popular mods back in the day but that doesn't really happen anymore, no conspiracy, just that how the wiki is managed has changed overtime.
Ok forgot to do this earlier, I've added all the newspaper photos to their pages.
You got everything mixed up lol
Memento or Clothing category? (theres lot's like this. Ive made a memento category and added everything with the bot. Some memento items can be worn, some cannot) @languid kayak @digital helm
https://pzwiki.net/wiki/Baseball_Cap_-_Spiffo's_Logo
https://pzwiki.net/wiki/Category:Memento
https://pzwiki.net/wiki/Knox_Knews Ok I've added all the stories to the page, so people don't have to click on the pics to read em
Does make the page look quite bloated but I guess we can figure out formatting later
๐
Ye it'd probably work better as a dropdown box
There are so many fliers 
Same boat. I dont even know where to start
I know where to start but I lack the courage to do so
There are >35 tilesheets of new signs
Thankfully around 170 signs have been masterfully straightened, making them the best quality possible
Even though they probably weren't made specifically for us nerds that had been trying to have the best quality possible
I still appreciate it
Yall are lucky yall have material you can make pages on
I'm stuck here cataloging locations via notepad manually for these towns
But that document that that person put out (can't remember name off the top of my head) has come in handy
I should have something tangible in these next couple of hours
Ugh
What document
A list of some coords
It's back there somewhere in the conversations
I'm tired tho probably gonna sleep soon
I'll have updated information in the morning
@languid kayak @digital helm New category for fli(y)ers?
I think we had a boxing outfit with names.. any connections?
Not in b41 at least, not named
https://pzwiki.net/wiki/Boxing_Blue_(male)
https://pzwiki.net/wiki/Boxing_Red_(male)
Ooh, it was SashA
I remember that someone had a conversation about names on boxing outfit belts, so just making sure
Why screwdrivers? 
@languid kayak All the body locations have been updated so thankfully nobody got to that ๐
Thoughts on splitting built items out of recipe list? something like buildable list and called with {{construction or something along those lines? @digital helm @languid kayak
I'll report this
Sadly that's neater handwriting than mine lmao
Is it doctors handwriting levels of bad
More like verging on secret code that even I can barely read
Yeah that'll probably be needed.
Not sure how those recipes work in the new system yet
Yeah me either
Also, I thought you had uploaded all fli(y)ers
So I was quite surprised to see so many fliers in the folder
Minor, but Idk if this flier is supposed to have a crash in the location screenshot
He's slacking off as usual
Nah, got a bit sidetracked by lore stuff
I see
The forgotten element showing in the onlyx drive in
Done
Though Im more looking on the right man's in overalls
Thats some Jerma's level
Holy caked up
Even woman to the left is flatter
(Context)
Anyway @proud cobalt @languid kayak (and others)
Maybe add a founding date into the infobox?
Many fliers feature the date
We have Founder and Founded
But I dont feel like they are appropriate
Also, Im not uploading Homeward fliers rn, there are 21 of them, so Id like to consolidate before dumping them to the gallery
@rotund echo Valley Station doesnt exist
(green dot - poc location)
Who is this then?
I cant find newspapers in the files
Only pics
president of Iraq, so it could be Saddam
Or they've gone for a fictional version
Damn, he looks closer to how I imagined Mc Crew
Citr8 and Slurp& blurp cars
John McCoy
Sun Ballz
@languid kayak Spiffo's taxi ad was removed
Who is this
Meade county
Interesting
I wouldn't mind hosting even all the mods if we had the manpower to do so (which we don't :D) So I guess a simple pages is all we can have unless that changes. As far as crossing the line, guess it's the hardest part. Also whether they even belong to project modding is questionable. Maybe it'd be best to remove them from modding navbox altogether and stick a note that these pages are unmentioned? And as far as Hydrocraft goes, it indeed is only archival purpose at this point, as b42 and forward adds a lot of what Hydrocraft initially did so I don't supose it will be brought back
That's the biggest problem tbh ๐ We already had to delete greenfire as no one bothered updating the crafting recipe. Hydrocraft is a little lighter, though we did remove the unused hydrocraft icons (these are all in the github repo), I just linked the GH repo with b41 version of it, though I guess that if it won't be updated then
a) the page may be indeed worth deleting anymore
b) the page may be trimmed and kept similar how I did with useul links turning to https://pzwiki.net/wiki/Undeniable.info
First step of a recipe parser finished @digital helm
I'd say clothing first memento second? We had some junk items in b41 eventually being moved to equipment or other because they were functional, so I guess it's fair?
(though tbf I find memento category a bit too vague; I'd rather love to have clothings sorted by purpose and not looks/rarity in the invnetnory :P)
neat! Also good to know Janine Cortman is 100% confirmed ๐
yeah, both images and pages. I just didn't get to b42 stuff properly yet, will during the week hopefully ๐ค
Well that and it sort of HEAVILY implies that the disease jumped from animals to humans. Because people getting bit left and right at the start, with these doctors thinking it's some rabies outbreak, means that people were getting bitten by feral dogs.
Cause if it was people getting bitten by other people at the start, you'd think these doctors would notice that people are biting eachother, since I'd imagine a bite from a dog would look incredibly different from a person's.
Yeah, gotta figure out the new meta clothings now ๐
sounds sane I think?
probably worth reportint too ๐
Seems good idea
IIRC there's a John McCoy's residence in the map, if memory serves me right, name's visible on the new spawn map
should upload it and mark as obsolete then
so it was Spiffo biting people that started it all along? ๐
That's sick. This is definitely usable. Good work
Just need to decipher what each of the flags mean, and whether we want to look at parsing recipecode.lua for the OnCreate functions
Yeah i think the hard part is going to be matching everything and probably recreating the recipe template. i have made duplicate sandboxes for both
https://pzwiki.net/wiki/Template:Recipe/sandbox
https://pzwiki.net/wiki/Template:Recipe_list/sandbox
And i havnt even looked at the other files, this is scripts only
Also noticed they use tags for crafting too
CanBeDoneInDark
RightClickOnly
Oh i see what you mean "OnCreate": "CraftRecipeCode.GenericFixing.OnCreate",
InHandCraft too
"tags": "ChoppingBlock", have to figure out what each of these workstations is too
It might be under entity. But I'm not sure
I pushed the recipe parser along with a placeholder recipe format, also restructured the extra parsers into the parser folder. You'll need to update
I'll take a look tomorrow
there's a significant number of these CraftRecipe lua files
Hmm I haven't looked yet. They used to be in just recipecode
On second look theres 7, including 1 template and 1 test file
I didnt split item defs yet, pita thinking about it lol
Secure firearm storage? Where are all the guns now? At the bottom of the river?
Ive never edited wikis before Is there anything I need to know other than the style guide. I just wanted to correct a bit of incorrect trivia.
Not really. Correcting something should be straightforward. You will need to create an account though, then just edit away ๐
Here's a beginner guide https://pzwiki.net/wiki/Help:Editing_for_beginners
Did you mean the txt files in scripts? I did take a very quick look at them.
There's a lot more recipes...
Just under 600 recipes, the files in resources/scripts/recipes
There is now a zombie on loading screen
Now I get panic every time I load
@languid kayak The "Tiled" legend is a colorblind mode
Ummm
Are they supposed to be zooming like that?

@naive imp Should I somehow mark new changes to the map?
@serene sage
49 new annotated maps
@proud cobalt If you havent seen yet, we now have actual names for LV districts

That's cool
Died in b42 release, got added in b42 release
Welcome back fallas lake vegetation
Remember unbuild shopping mall?
Well, this is it now
Empty bunker..
How do you create a new subcategory ?
Like that?
Wdym

Like a subpage? We hardly use those around here
I was so confused like, does no one knows those lmao ?
It's not witchcraft is it lol
Yeah those I actually don't know tho
@languid kayak @proud cobalt ^
@naive imp Im honestly so lost on where to start
I've just been compiling locations on my pc's notepad for now
It's gonna take a bit
Before we have anything tangible
Where you get that reaction image I want it
Is it a server emote?
Yea
Damit
If you wanna start on something feel free
I dont know on what ๐ญ
EVERYTHING had changed
Im overstimulated with the changes
If it's anything to go off of I've been using notepad for coords
Aimleslly walking around and pocking at things
I WAS gonna do some stuff this morning but who woulda thought that staying up until 0300 would make you sleep in late as fuck
Now I gotta get ready for work
Goddammit
Curse you night shift!
Why does it look like a gingerbread house
Is it possible to rename pages ?
You can move them
I think those names way too overcomplicated for the pages
I think the pages are fine overall
But the name just really isn't
Script guide written two times
The name feels bulky for no reason, I really feel like it would deserve a bit of simplification of the names
I would also probably have renamed the subcategory from "Script guide" to just "Scripts"
Thats weird
There is a new Twiggy bar story
That has Sir Twiggy in it
But we know that he had escaped the border
Or rather, he wouldnt be in the bar probably
Woodcraft Guy
Doe Notdean
Dean Is dead
Yeah, funny is that it's an apng in the game files.
Yeah, I saw that too. Neat addition, though I don't know anyone who's colorblind to test how good it is ๐
And they're still simply called "Annotated Map" ๐ฉ
@rotund echo There is now genuinely no way to be door bitten
There is a loud and annoying noise that tells you that the car door is open
Character always closes the door upon getting onto the seat
Driving off during door closing doesnt interrupt it
is it a shopping mall though?
Absolutely not
Its sanatorium
Or more like asylum
You don't "create" subcategories, you just categorize a category in the category that is a parent.
E.g., in Category:Weapons you enter Category:Items, so the Category:Weapons is subcategory of Category:Items. Keep in mind the last category from the header is also automatically adding the page to the category, so if there's {{Header|Items}} it will be categorized as [[Category:Items]]
hmm
The "guide" name isn't really needed. We had a brief discussion about the naming here, we moved some stuff but left others for now.
Just never had time to deep dive as b42 hit us ๐
yeah, that ๐
Yea that's fair, good we think the same at least
Also I'd refrain from using / subpages, we moved al ot of these out of them
The pages were done by Aiteron, I think before I was a proper admin even. Then Aiteron was hired by TIS and nobody really adjusted the pages. Some I think still are in Russian.
Aiteron is russian ?
You will see only Calvy or CalvyBot in the history, as Calvy had to move these pages without admin privileges
Some of the parameters might need updating, idk I haven't looked in detail
Well, for sure they are b41 ๐
If they are B41 that's good enough for now
We actually had this discssion with Lethal yesterday?
There are some inconsistencies with zombie spawns and lore, I think it will be all retconned when NPC will arrive in b43 or whenever
Saw some were deprecated, I feel like noting it in the title would help people ignore the obsolete parameters
(please let my beloved dean survive ๐)
Anyway, implementation of this is very weird
Jane has two instances of being spawned
One in randomized building, other in randomized zone
I tried to do it on purpose
I can't get the door left open
I think that's reasonable. To follow current naming schemes add (deprecated) to the end
It would make it much harder to link to. They're linked to in history sections
They'd be redirected though, think that'd help?
Yeah
Otherwise we could make also make a deprecated mbox, like the template one, but for mods
Redirects would be fine
Or if we had a modding namespace we could reuse it and just check for that
Modding namespace is something we've considered, though also makes linking more complicated
The recipe is so long discord makes it a txt file
That could work, we can even adjust the template to detect when it's at I guess?
Requires renaming a page tho, idk how to do that
you move a page for that
Should be in the menu at the top right of the page

Otherwise give us a list and I'm happy to do it when I can
๐
https://www.mediawiki.org/wiki/Help:Moving_a_page#:~:text=This is done by using,associated talk page"%20option%20ticked.
Moving (renaming) a page means giving it another name.
This is done by using the "move" action of tab "More" at the top.
The tab is not visible if you are not logged in.
Then enter the new name and click "Move page".
Normally you would want to leave the "Move associated talk page" option ticked.
If you move page "A" to a new title "B", this oper...
I'm not talking about moving a page for that one, but renaming it lol
Please read the first 2 words
Can't check rn, I'll check later
Moving (renaming) a page means giving it another name.
Yeah, it's literally in the preview
Moving = renaming ๐
Doesn't make much sense lol, for me moving is like category but okay sure
Page name is tied to the url. So it's moving it to a different url. At least that's how I look at it.
Then the old page becomes a redirect to the new url
I see
Starting to make progress on recipes, really not looking forward to inputs and outputs though
name: ('MakeFirecracker', 'Make Firecrackers')
inputs: None
outputs: None
requirements: None
workstation: Any surface
xp: -``` -Console output atm
So this
Yes but deprecated lowercase after the page name
AimingMod (deprecated)
Fixed it up
https://pzwiki.net/wiki/AimingMod_(deprecated)
I guess we keep B42 in upcoming until stable?
https://pzwiki.net/w/index.php?title=Upcoming_versions&curid=1747&diff=739195&oldid=626387
Redirect links get displayed as the redirect location name. Creates some confusion, but we rely on this fairly heavily for translations
๐
I don't remember what we've done previously ๐ค I guess this is fine until it goes to stable?
At least it's progress. At least the json output structure seemed really good and usable.
I guess some of the huge lists of potential items could be annoying...
Annoying to display on a page I mean
Yeah its going to be interesting
I guess a Lua database would be useful for all the OnCreate functions ๐
I don't know about b42, but they were used for things like multiple outputs
Basic outputs are working, anything that uses the mapping doesnt work yet, mostly because i have no idea how it works
name: ('MakeOilPress', 'MakeOilPress')
inputs: None
outputs: {'outputs': {'output1': {'raw_product': 'Base.OilPress', 'translated_product': 'Oil Press', 'products_number': 1}}}
requirements: None
workstation:
xp: Woodwork 5```
Uh
Oh the caps
Simple inputs kinda finished
name: ('MakeFirecracker', 'Make Firecrackers')
inputs: {'tools': {'tool1': [{'raw_name': 'Base.Scissors', 'translated_name': 'Scissors'}]}, 'ingredients': {'ingredient1': {'items': [{'raw_name': 'Base.Glue', 'translated_name': 'Glue'}], 'flags': [], 'amount': 1}, 'ingredient2': {'items': [{'raw_name': 'Base.GunPowder', 'translated_name': 'Gunpowder'}], 'flags': [], 'amount': 1}, 'ingredient3': {'items': [{'raw_name': 'Base.SheetPaper2', 'translated_name': 'Sheet of Paper'}, {'raw_name': 'Base.GraphPaper', 'translated_name': 'Graph Paper'}, {'raw_name': 'Base.Brochure', 'translated_name': 'Brochure'}, {'raw_name': 'Base.Flier', 'translated_name': 'Flier'}, {'raw_name': 'Base.Paperwork', 'translated_name': 'Paperwork'}, {'raw_name': 'Base.LetterHandwritten', 'translated_name': 'Handwritten Letter'}, {'raw_name': 'Base.Doodle', 'translated_name': 'Doodle'}, {'raw_name': 'Base.DoodleKids', 'translated_name': 'Doodle'}], 'flags': [], 'amount': 1}, 'ingredient4': {'items': [{'raw_name': 'Base.Twine', 'translated_name': 'Twine'}], 'flags': [], 'amount': 1}}}
outputs: {'outputs': {'output1': {'raw_product': 'Base.Firecracker', 'translated_product': 'Firecrackers', 'products_number': 1}}}
requirements: None
workstation: Any surface
xp: -```
Wow that does not look good on discord lol
Hmm requirements might be tricky. Theres
"NeedToBeLearn": "True",
"AutoLearn": "Cooking:7"
Which are fairly straightforward. But NeedToBeLearn seems to sugges needing a recipe, which i dont know where to get from
Looks even better on mobile /s
Recipe names are in the item script
I mean the book that gives it, i have the recipe name itself. I guess ill have to parse items and find each
"Herbalist",
"MakeStoneBlade",
"FireHardenSpear",
"MakeCrudeWhetstone",
"MakePlantainPoultice",
"MakeComfreyPoultice",
"MakeWildGarlicPoultice",
"Black Sage Growing Season",
"Broadleaf Plantain Growing Season",
"Comfrey Growing Season",
"Common Mallow Growing Season",
"Wild Garlic Growing Season",
"BindSpear"
],```
Ah, yeah it'll have to
Bot fixing double redirects, this could take a while
is there a page for the new liquid system and the kinds of liquids u can find/drink
Not yet, I'm working on a script for that today
gotcha
Only a few fluid containers...
Found 135 items that are a fluid container
Found 73 items with a fluid
You can if: You interrupt getting into the car, useless since you will close it anyway upon entering
Interrupt getting out of the car, at which point its entirely your fault
And there will now be a very loud and annoying sound when you have it open
Which attracts zeds.. I think
Yeah I also got it to work like that and noticed the chime. Good addition as a stop-gap to doors actually opening
Moved a couple skill pages and such to their new names. Left warnings that their content has not been updated
Page for fluid containers created https://pzwiki.net/wiki/Fluid_containers
Still very much a WIP
No article for fluids yet, but 'categories' of fluids are:
- Beverage
- Alcoholic
- Hazardous
- Medical
- Industrial
- Colors
- Dyes
- HairDyes
- Paint
- Fuel
- Poisons
- Water
These are different to actual fluids. E.g. the fluid 'Water' is aBeverageandWater
Looks good. Some obvious debug items in there. Wonder if they will be removed for stable. The hair dyes are a bit frustrating
Currently working on the hair dyes. They're no longer named, just an RGB value. So I'll display the colour with css.
nice
do the same as well for the other liquids too
Looks good. I also added a task to the project to clean up hair dye
thanks
I think the hardest part is collecting everything that needs to be done and having it in the project 
And jumping between finding things and actually doing things ๐

And jumping between the 6 things you know need to be done and starting something new
@digital helm is this the output from your transcript script?
https://pzwiki.net/w/index.php?title=USR&diff=prev&oldid=700617
Yeah, I was meaning to check that
Seems to be a bug in the EN translation file
RD_dfa64f59-9873-488e-ae19-102c874904fd = "[img=music] Two ounces of tobacco, the milk of a cow... [img=music",
lol @proud cobalt are you reporting?
Oh wow, thats a bit.. dissapointing
Looks like riverside got a short end of the stick when it came to b42 revision
Of course Ive only looked into the businesses, but still is this a short list of changes
Most of them come down to "Rearranged containers, added in one more shelve, removed one shelve, added an elevator, added a roof access, decorated roof, new room decorations"
@naive imp Its safe to say that RV doesnt need that much of attention currently, only thing that is worth updating is a large basement under the Nuts&Tools store
I've been focusing on the new towns
Echo creek mainly for now as its a spawn town
I updated current version to 42.0.2 but dont want to touch news, too scared to break something ๐ @languid kayak
Ill first update older towns
Muldraugh has the highest amount of overhauls
Totally not biased towards original town
Tanglewood had a huge addition of the sanatorium/asylum/clinic/morgue
Holy shit does Deerhead ranger lounge has a lot of loot now
Hell yeah teamwork
There is a new underground bunker near the Jamieton army surplus
Whats funny about it is that there is an old generator right in the room with it
So if you were to turn it on- you would die
"safe" doomsday bunker
(location)
I've done it @languid kayak
Im curious how are you supposed to find it legitimately
Thanks
Its in the middle of nowhere with no indication/signs
Could be a testing mistake? as in mistake by the devs
Like in the good old days
Randomly
You have to be either be looking for it, or completely lost in the woods behind the army surplus
That's fun though
I remember when the research lab became a thing
And the map was yet to be updated
There were literally just a handful of players that knew about it
Its also the only standalone bunker like that
Others are either obvious like march ridge or bradenburg
You know, I wonder
Could these bunkers be made randomized
The game has tech to place objects randomly in a zone
Could that be used to make some abandoned barns/bunkers appear randomly
Basements are supposed to be random
At least some are
True
And they're able to make above-ground extensions to buildings for entrance
Where's our god damn randon bunkers
I love how room types are very descriptive yet not detailed at all
Thatโs sick
As a fact- yes
As a looting/base location - uuh
Its too remote
No roads
Are there anymore bunkers in the map?
March ridge cold war bunker
And Bradenburg bunker
Secret research military lab is a semi bunker semi cave
Maybe more
Havent looked into every basement yet
Woah, could you send the locations of those first two bunkers?
That's yours work or something off the internet?
Elevators work now? Would be sane I guess with the extra levels? If so, do these work as expected (sounds, needs electricity, etc)?
I doubt the place ("Tanglewood") got actual in-world name?
Speaking of which, does generators actually cause death now? IIRC in b41 they only caused HP to fall to 1 but not actually die till you got a damage off of other source
I still hope for some health/first aid overhaul down the road, wasn't teased for b42 soi I guess later (with NPC maybe?)
weirdly it was teased for b42 very early on, but literally never mentioned again afterwards
first aid revamp? I don't even remember tbh, if so I probably missed it. Then again, some things were teased even for b41 but were postponed, like fire revamp
they just mentioned it, never gave any details, i assume it's something they want to do sooner or later but didn't actually start on
i'll see if i can dig up which thursdoid later
mentioned way back in 2021: https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Howdy survivors! Another crazy week for us, weโre still in a bit of a daze! Just a few more days until the entire team are back together after the various international holiday periods have all come to an end, and weโre looking exceedingly forward to fixing up a few of the big issues that have [โฆ]
I should probably remove it from my "all b42 features" doc
https://pzwiki.net/wiki/Template:Navbox_regions I added Echo Creek, Salt River and removed future from Brandenburg, Ekron and Irvington; have we decided what to do with Louisville districts yet?
added Jefferson Forest too
You got Hog Wallow in there too?
There's also Dark Wallow Lake
thanks, gonna add. The Lake I think doesn't have a page yet, so will add it as red then
You first loose 35% of health, then after a couple of hours you get drowsy, then tired, then very tired and start to rapidly take head+torso damage
I didn't test the dying though... Will do it in the next session
so it changed or was it like that in b41 too?
Dunno, I have never tested it in b41 tbh
Thats mine work
Not that I can tell, I think they are still currently just a decorative addition to the building with no functionality
But I'll double check
It didn't
Thats why I call it Tanglewood
I like that name too, though I guess that with the grafittis all around the world, the name would not stuck I pressume ๐ฆ
As with Ekron and Valley station
We can call them anything we want until devs tell us their actual name
And with a new huge 8 floors + basement asylum and 2 additional residential buildings, this could happen sooner than later
Lmao that's probably why nobody took it over. The original owner tried to hide out there during the outbreak and basically ended up accidentally gassing themself to death while trying to use the generator in the bunker.
Ekron is confirmed though, was on flyers
Ye Ekron is confirmed, has been before the build even came out, they showed teasers of it in the blogs.
I mean when people called fallas lake ekron
ah
Thing about that is that tanglewood graffiti is present in a few other places
I just call that abandoned factory town or some shit
CGE corp town
Yup
Also, 30 years sounds like nothing tbh
lmao, not even 30. That's like almost 20. SInce it opened 61, shut down in 80.
That's not that long for some "heritage" lmao
Like for some small business, that's a long time. But for some factory that had a town built around it?
That is so damn short.
To be fair, town was very small, so could have been built in a short time
Apart from giant asylum though
That asylum irl went from 1910-1961, god damn
And two large apartment buildings
Maybe thats why its even more abandoned in game than cge and houses?
Like walls crumbling and plants setting in the building abandoned
Oh 100%, I'm pretty sure a lot of those old asylums were long abandoned in america during the 90s?
Like 50s or 60s a lot of em probably shut down I'd imagine
Valley Station seems to be refered in game though:
lua/shared/StashDescriptions/WorldStashDesc.lua:157:--WorldMap13 (survivor house, Valley Station)
lua/shared/StashDescriptions/WorldStashDesc.lua:169:--WorldMap14 (survivor house, east of Valley Station)
lua/shared/Translate/EN/Recorded_Media_EN.txt:2130:RM_37c19819-800a-4047-8ec0-11b6afe7199f = "S2.05 - The Haunted Hunting Lodge of Valley Station"
lua/shared/Translate/EN/Recorded_Media_EN.txt:2132:RM_6ab35417-8370-4317-ada7-2ebce4c9546c = "... to a small town by the Ohio River named Valley Station."
lua/shared/Translate/EN/Recorded_Media_EN.txt:2152:RM_9d9db46b-bbf3-4c52-8f45-9e57c16c37c9 = "... or is there a lodge near Valley Station, filled with long deceased lodgers..."
There are valley station t-shirts ingame too.
yeah, from b41
Used not to be referenced and just something that only players used to reference it
I think
https://en.wikipedia.org/wiki/Valley_Station,_Louisville IRL it seems like it's part of LV now, but that merger happened only in 2003.
Valley Station, Kentucky is a former census-designated place in southwestern Jefferson County, Kentucky, United States. The population was 22,946 at the 2000 census. When the government of Jefferson County merged with the city of Louisville, Kentucky in 2003, residents of Valley Station also became citizens of Louisville Metro. As a result, Vall...
oh, I just realized it's "CGE Corp" and not "C.G.E. Corp", though both are kinda correct, like "U.S." and "US"?
Well I'd figure officially it'd be C.G.E, it'd probably stand for something.
Its C.G.E as a logo on the building
Ya ingame it 's C.G.E
So it probably goes by both.
That and judging by that flyer, the company probably doesn't really exist anymore? And that flyer isn't even made by the company, it's just some random local.
CGE stands for CGEmpire
So the local could've just got the name wrong and wrote it as CGE
I think it was blindocder who started namng that area valley Station first, and like a lot of PZ towns, it was mislabeled first ๐
Its not an asylum per say, but has very suspicious rubber rooms
oh and Valley Station apparenly was called like that back in 2021 ๐ https://projectzomboid.com/blog/news/2021/12/b41-mp-test-41-60-branch-released/
Yes, you read that right! As many will know weโve been aiming for a December release for the multiplayer. As Xmas approaches, we have been fighting each day to get a build we feel the community will enjoy and feels stable enough for players to enjoy the multiplayer. This build contains: 16 player multiplayer, dedicated [โฆ]
In game it's referenced to as a sanatorium
Ya I think it was made for people suffering from tuberculosis
Hence why that tunnel was named the death tunnel irl
During some period of time, they'd use that to move bodies to the ambulances.
Well I dunno if it was called the death tunnel irl, but from what I'm reading, that tunnel was definitely used to transport corpses during some period of time.
Originally it was just for supplies
three years ago already...
Its also weird how popular it is for an abandoned building
Yeah I'd imagine the heatmaps are still a work in progress. so it'd probably get it's population reduced eventually.
I still wouldn't be surprised to see some zombies there. Some squatters or addicts took over part of the place, turned into zombies or whatever.
That or they were hosting tours there
Though no signs of hobos putting something like barrels for fire and mattresses
Unlike cge
Which has at least some signs of being occupied by them
And like, population in there gets up to 200
Which is not normal
Oh ya I ain't disagreeing, just finding explanations on why you'd find some zombies in there.
Not their current number ofc.
I think current heatmap is broken
oh 100%, super early unstable? Heatmaps needs quite a bit of fixing
Busy beaver camp has hundreds of zeds near the one north cabin
Which was a weird thing to see
@lucid junco have you visited Valley Station in 42?
Only the shooting range
And gingerbread house
Is the zombie heatmap still as insane as used to be?
Idk, haven't payed attention
Knob creek gingerbread house got all of my attention
These textures make it look like a gingerbread house
Especially with the Christmas lights in the front
don't shittalk my gingerbread house, I paid good money for it
Oh and there is a foliage in the left window
I guess balance of weird foliage was broken when devs removed it from fallas lake townhall and march ridge apartments
So they had decided to put it in knob creek
Were there zombies all over the road and coming out of the trees?
Tanglewood ate them
They're in an asylum now
C.G.E. Corp?
Thank God, sounds like they addressed the insane zombie heatmap
Yeah
Fluid parser is working well. Should have them on the wiki in some capacity by the end of the day
Nice work, pc is rendering the map so I'm out of commission until after that
No problem. I'm looking at doing a list for now, then I'll worry about the infobox
List of fluids and their properties added https://pzwiki.net/wiki/Fluid
@fallen wren ^

on my way to make the forbidden cocktail (every liquid mixed together)
nice
from what i have experienced so far with drinks except water, it seems that even just 1/4 of a liquid would satisfy you immediately lol, though ofc its still unstable
Vodka + bourbon + rum + tequila
I've reported it. They put you in the negative ๐
Weirdly water and tainted water seem to be fine
@languid kayak Clarification: You dont die with a generator
Your health will look like this at max
As a sidenote, there no matter how much the building is open - you will die from fumes
Oh wow, a shelter, it must have something good in it
Its not even underground
These are the only underground bunkers
Most of the basements are more closer to the average household basement
Oh no
what a lovely overpriced tomb
You can see where tornado went by trail of ????
Omfg the entirety of bandengurg is covered in question marks
"Secret flavouring"
"Substance RTMS-M1A1" https://pzwiki.net/wiki/Classified_M1A1
The isometric only map is not finished, and has surpassed 700gb, with no basement layers, and only. Up to layer 8 ๐
@lucid junco good news hopefully coming soon! Just not to the public. You and thinkdoc will be the first to know if I make it privately available though. Otherwise a full res image may be coming. Lots of testing to do yet

Really hyped
To be honest this will be my first look at a huge portion of the map too I have yet to actually play any since the day after release
when i drank 1/4 of a soda it took a while before i could drink it all (they removed the feature where if u cancel halfway u only eat or drink that amount)
soda giving -85 thirst is so op lol
Would be a huge boost to locations project
in game map(s) are not detailed at all
And miss some buildings
Do we assume Bright Valey Traler Park will be a separate location, similar to how we handle other trailer parks? If so, then Weaverly Hills Sanatorium seems to use the same big letters. Pinging @naive imp too
Is this a Tanglewood sanatorium?
I also added links to the new places https://pzwiki.net/w/index.php?title=PZwiki%3AProject_Locations_and_Maps&type=revision&diff=750543&oldid=740177 โ so far things are named like they are on the map (except the P.S. Delilah, as we had it under its full name). For things like "Detention Center" or "Steel Factory", do we assume the casing just like on the map, or if it's not a proper noun should be just sentence case? Pinging @digital helm for this
Also, there still seems to be some places not linked that appear on the map, mind you.
I'd say they're still generic nouns. A map isn't necessarily going to use proper grammatical rules, and would be more of a stylistic choice, based on importance and visual clarity. E.g. Muldraugh is written MULDRAUGH, because it's a major town/region. We won't be move the page to MULDRAUGH.
If they're proven to be a proper noun, then yes, they should be capitalised. But I wouldn't go based off of the map
There are some that are more name-like that I would capitalise, like "Camp Arthur", but not "Water Treatment" or "Scenic Lodges"
I've got fluid infoboxes generated. Unsure about the naming of some of the keys. E.g. "Mixable".
I went with mixable because from what I can tell each fluid has one or more categories, which determine what fluids they can be mixed with. E.g. if they have "Beverage" in the whitelist (mixable), it can be mixed with fluids that have "Beverage" category.
https://pzwiki.net/wiki/User:Vaileasys/sandbox_2
https://pzwiki.net/wiki/Template:Infobox_fluid
If you ask me, that pink line is what I'd say is the boundary between Brandenburg and Riverside
Old map and new map boundary line xD
Renamed some, but will adjust as we go I guess https://pzwiki.net/w/index.php?title=PZwiki%3AProject_Locations_and_Maps&type=revision&diff=750559&oldid=750543 (based on the tiles and names in the media)
Waverly Hills Sanatorium is a real place in Kentucky, although in a different location. It's just south of Louisville
The Waverly Hills Sanatorium is a former sanatorium located in the Waverly Hills neighborhood of Louisville, Kentucky.
In the early 1900s, Jefferson County was ravaged by an outbreak of tuberculosis โ known as the "White Plague" โ which prompted the construction of a new hospital. The Sanatorium opened in 1910 as a two-story facility able to acc...
Same like Rosewood and Riverside
I'm pretty sure it's supposed to be Sunderland hills or something like that. It's referred to as such in the flyers I think
But they're in Muhlenburg and Warren counties respectively, not the Zomboid map
wasn't sure the Sanatorium is a part of the name, thanks!
or Muldraugh or Valley Station ๐
Valley Station was actually absorbed into Louisville
Waverly hills is just a notable landmark like Camp busy beaver and Fitzgerald
I had to restart because the creator of the tool fixed a bug, rerunning now overnight, tomorrow is Christmas so not sure if I'll have time. Otherwise I'll try get something basic working asap.
Turns out the images are just way to fucking massive to stitch together the way I wanted, so all in on hosting a private version of the map. @naive imp too
Are these the only Knox Telecommunications logo, or do we have the van in the game? Pinging @lucid junco for a possible logo to the https://pzwiki.net/wiki/Knox_Telecommunications
Yeah, but it's pretty low quality, and has a door in it
from the hood
this is vehicle_vanknoxtelecomshell.png btw
at least it's better to work with than the ones from the photo; though weird that the ones in the photo has door in another place?
Also, the more numbers I see, the more I want to make a list of all the numbers in PZ ๐
same place, there's 2 doors.
555-xxx ones. Would be nice for some lore down the line, or maybe a mod.
Same tbh
should we include in the infobox?
the number? I think we can, especially as otherwise the numbers can't be searched through the images. (Ideally I'd love all the text on images be written somewhere on the page; should help with accessibility). Tthough list of them all still is something I'd love to have somewhere ๐
While at it, did you add the infobox entry for founding/creation date to buildings?
I haven't. I'll note them down now
@serene sage well, you did expect it on that date though ๐ https://pzwiki.net/w/index.php?title=User:Mid&curid=40695&diff=720023&oldid=720021
Should've been prepared ๐
oh, I just realized that with the b42 seems the DisplayNames were updated with an actual fixes from the English "translation", so there's no longer confusing old names that are overriten by English translation files? If so, then awesome! Noticed it here https://pzwiki.net/w/index.php?title=.223_Bullet_Mold&type=revision&diff=746519&oldid=648047 Pining @proud cobalt and @digital helm as you guys probably had the most experience with the new names as far as item list goes ๐
Also, if the DisplayName will be independent of English, could the script for English be simplified to not pull from translations too? Though I guess that in the end if doesn't matter really, as it's not taking that long to generate I pressume, and might be handy, especially if we ever get en-UK too.
(btw, speaking of en-uk, I found that "flyers" were refered a lot more in the blogs than "fliers" ๐ https://projectzomboid.com/blog/?s=flier vs https://projectzomboid.com/blog/?s=flyer
All the item scripts get the name from the English translation file. DisplayName is just a fallback if it doesn't exist for some reason. Since the game references the translation file for the names, I think we'll stick with that. It also makes translating a lot simpler, instead of doing it 2 different ways, we do it one way. No real performance issues currently
"Flyers" is also used everywhere in the game files ๐ I honestly had no idea "flier" was even an alternative spelling
https://pzwiki.net/wiki/The_President is it The President or The president or maybe just "President"?
same ๐ en-uk when ๐?
I'd go with "President". To me it's like having "A Baseball Bat"
I saw it's being refered to as "The President" in that page, bus is it verbatim as in game or paraphrased?
Seems to be lowercase "the" Earlier today the President made the following statement:
My discord died on pc for some reason
But yeah, flier is used in US and flyer is used in UK
based on stuff from lua/shared/Translate/EN/Print_Media_EN.txt it's mostly President (uppercase), but not consistent it seems
lua/shared/Translate/EN/Print_Media_EN.txt:453:"<type:text, x:15, y:240, r:0, g:0, b:0, a:0.9, scaleX:0.4, scaleY:0.4, autoWidth:380, textTracking:0.4, textLeading:3, font:UIFont.SdfOldRegular> BAGHDAD, Iraq - In a press conference on Monday, the Iraqi pres- ident said that the country may stop cooperating with the United Nations on the destruction of non-conven- tional weapons if a stand- off over missile site monitori ng is not quickly resolved. "The Americans think we are weak," said the president from his palace. "We have weapons of such awesome power that they would cry like dogs were they even to learn of them. And yet, we are willing to give up such things, and pursue a path of peace, if we are dealt with fairly." A spokesman for the US president refused to com- ment on speculation that the president's c ancella- tion of his attendance at the G7 meetings in Tokyo, scheduled to begin on Wednesday, were related to the Iraqi announce- ment.
btw, the game does refer to (at least past) U.S. presidents by their names:
lua/shared/Translate/EN/IG_UI_EN.txt:3603: IGUI_BookTitle_ReaganActingPresident= ""Reagan: Acting President", by Wes John Sawyer",
lua/shared/Translate/EN/IG_UI_EN.txt:3623: IGUI_BookTitle_LincolnTheKentuckyPresident= ""Lincoln: The Kentucky President", by Marie Andrews",
but yeah, we have lua/shared/Translate/EN/IG_UI_EN.txt:4773: IGUI_Photo_aPresident = "a President",
a President
so uppercase President, but not necessarily eventhe
Nixon too
lua/shared/Translate/EN/Recorded_Media_EN.txt:803:RM_481f6f65-c140-403c-b107-b3320cbf35a3 = "Excerpts from, and commentary on, speeches and tapes of President Richard Nixon about the
not exactly changing this very instant but if we'd like to https://pzwiki.net/wiki/The_President and https://pzwiki.net/wiki/Special:WhatLinksHere/The_President (not much, mostly from the infobox)
Keep in mind not all references to the president are of the U.S. one ๐
in the game media that is
I thought the crystal ball was joking
Guessing here, but it's probably 'a' because we don't know which president? But on the wiki, when we're referring to the current president, we should use "the".
Also, this one was not from our US president
"The Americans think we are weak," said the president from his palace
I'll move it now if we're happy
yeah, so simply President right? And link as the [[President]] where relevant?
All done
I might also want to take a peek, I need some of the location images of the new TV/radio stations for the articles
Those are some chunky buildings
They're beautiful just as they are
OK links to the private map have gone out to those that need it most, unfortunately as it's hosted on my home server I can't share it with the world.
Hey I love a building with some curves
@naive imp how should we go about updating info on businesses?
Calcutt4 Had added in a Build 42 section to the page, so now Im unsure if we should overwrite entire Overview section or add in a b42 subsection
Same applies to pictures too
*Sees Topcrown
Uh oh
That place, I guarantee it, it's gonna be raining zombies hell
Thatโs sick man, how did you make the map?
we should petty much boldly update to b42 and then use oldid to point to b41.78.16 revision, HOWEVER if the picture will be overwirtten, an old image on the 41.78.16 revision won't be used, that's something to confisder, pinging @naive imp
(same applies to templates, any change we do now won't be in the oldid)
Split roads (and added some new ones), forests and bodies of water fro mthe rest; probably can add more now, I'll be on it later ๐ https://pzwiki.net/wiki/Template:Navbox_regions
there's been a rise in people stealing generators in Muldraugh
Add in a new image? Though that will definitely bloat the amount of images very fast
Imo the page should be completely remade to focus only on the build 42 version of the location, if it had been updated in any way, no matter how small. They can use the oldid function on {{pageversion}} to go back to the build 41 revision if needed.
As for images, we will have to leave the old images up for now and there will be people looking at build 41 pages I guarantee it
But I think we should make a category for 41 and 42 images and then use a bot to sort them
Ex. All locations images in their various categories added to build 41 images category but not removed from any categories they're already in
And then all new b42 images go into a separate new category
That way when it comes time to delete them an admin can just go through the old b41 category and nuke everything in there
Easy
Gathering info manually is a pain so I'm glad we have private map for that now
I'm gonna focus on knob creek for now as it's a spawn town
Can anyone point me in the direction of learning how to make text hoverable with additional information, within a table? Like this:
these for fact are automatically generated and it's the case for most infobox entries. However, if you want to add it yourself manually, you can use the https://pzwiki.net/wiki/Template:Tooltip like that {{Tooltip|Text|Tooltip}}
Thank you ๐ Exactly what I was looking for
updated https://pzwiki.net/wiki/Locations too โ I didn't list all the new named locations in it (namely forests and bodies of water), so additions (and imrpovements) welcome as always ๐
yeah, that's what I was thinking of. Of course the old ones would be eventually removed, but that's still double the work
I guess it'll be the way, yeah. The oldid solution isn't ideal, but we'll stick to it.
Two things though:
- A new preferred naming would have to be made for lcoations, especially as it was mostly you working on it
- Some images will undoubtly be replaced by others (and that also happened with other minor images already too, but that's of less issue).
And yeah, the categories will have to be made.
Is there a better solution vs the oldid that you have in mind?
Also I will stick with the concept that locations should be named how they are on the signs on their respective wiki pages, with limited exceptions
Basically the same way we've always done it, don't see why to change it
BTW @languid kayak @digital helm I was thinking, should be put {{archive}} on the b41 images as a temporary measure? That way we don't forget and accidentally delete them
Or someone else marks them or whatnot
not really, least not anything feasable, as keeping two versions just to eventually get rid of the b41 one is pointless; just pointing it's not ideal ๐ Though I yearn the date when we'll be able to get rid of it till b43 ๐
yup, especially as it's what Pat confirmed too. Any inconsistencies we can report now since the game's back in dev. As far as map goes, we can assume it's just for the brevity.
That could work, yeah.
Rendered it using this tool
https://github.com/cff29546/pzmap2dzi/tree/b42
Thanks!!
How much file space is needed for b42?
Personally, I'd just upload a new version of the image. I highly doubt the b41 revisions are going to be used that much. That way you're preserving what it used to look like and making it easier for yourself with naming and changing the file links.
We'll have the same problem with templates. As we update templates like the recipes the old revisions will use the new version of the template.
Using the oldid isn't perfect, but it's better than nothing. And I feel it's more for the text on the articles than images and templates
Just keep in mind tooltips can't be viewed on touchscreen devices. So if it's important, and you're able to include it as normal text, it may be better to do that instead Just depends on the situation
You know what, in hindsight I think I like this idea better
You've spent enough time renaming files ๐
I didn't even get to all of them 
I'm casually updating the Bags/Containers page on my test page and wanted to include encumbrance values as affected by Organized and Disorganized but didn't want to make a clogged table with so many extra columns. I figured since that is trait specific information that not everyone will need, it was better to hide it away in a tooltip. Thank you though that's good to know for future reference.
Depends on the quality you use. If you use a jpg base layer with quality 80 and a webp upper layers with lossless compression at 60, it can be less than 200gb. That's with omit level 1 which removes the most zoomed in level. Without omit 1 it's closer to 500gb. With omit 1 and png base layer it's about 750gb
Without omit with just png it's about 2.5Tb
I see, thank you
There's new ones too from new editors. Named whatever their screenshot was named. Usually a random alphanumeric string
Also on a 5800x with 16 threads it takes about 4 hours to run
So adapt that to whatever CPU you have
No, that's someone else. I am a mod on the Pz map though.
Sick, is there anything else I should know about before running the GitHub project? Do I need to already have a save on b42 or anything like that
I haven't actually been on the wiki as much, trying to get location info manually so when I see em I'll correct it (unless you want to feel free)
Just need to have B42 installed and set the install location in conf.yaml
Also set any other settings you want there. If you have enough ram enable memory sharing too. I suggest webp with a jpg bottom layer, and omit 1. Especially if it's just for personal use
OK the map has moved to my nas now so it should be up unless it restarts, let me know if it's ever down
Are there plans on making the map public or is it a private thing only?
Private? We don't keep the map private, it's just that the guy running the interactive map site is on holiday rn
It will probably remain private due to Calvy running it on his own pc or server, so it cant handle that many visitors like official pz map
You can follow the guides to create your own pz map
Or just wait until official map updates
As sharp said, it's hosted on my personal pc at home so I can't make it public, my ISP and cloud flare would probably both be very mad at me if 40,000 reddit users tried to access it at once.
However, there is a very small chance I will be able to make a very large image of the map. It's something I would like to do for the community, but technically difficult to achieve.
The good news is, it proves the updated version of the tool works. Which means it's just up to blindcoder to run and set up once he has time.
Ah right, didn't read that, my apologies
All good. I wish I could make it public
keep in mind we have option to automatically calculate the (dis)organized values, but yeah, space was always issue for those tabls on what to include (maybe not so much for bags, but still).
I also am no sure if we will get automatically generated pages for the new items eventually? So far these are all items from b41 sadly
It will likely be generated one day. List work is mostly being worked on by @digital helm but the focus is on weapons, clothing, and new fluids for reasonable obvious reasons.
@lucid junco are we wanting a new version of the AAron hunting over the last one from the blog? Colors differe a little, but the older one is higher resoltution and has no border:
old: https://pzwiki.net/w/images/archive/3/30/20241221192055!Aa_ron_hunting_supply.png
new: https://pzwiki.net/w/images/3/30/Aa_ron_hunting_supply.png
I found myself looking at the bags page due to struggling in my endless CDDA pursuits and trying to find my best options and decided to just try and update it myself for b42. Bags are interesting because they are containers that have different encumbrance rating based on traits as well as whether or not they are equipped (or in a car trunk, for example). Anyways, hereโs what Iโve got so far, all data has been cross referenced with in game testing.
Interestingly, did you now? Military and Large Backpacks have been unified statisitcally, fanny packs now have increased encumbrance reduction and so do normal hiking bags?
This was all in response to >>>. Anyways, merry christmas all! or Happy holidays, whatever you celebrate!
I was mass updating logos and barely payed attention
The new logo comes from the in printMedia/logos folder
Which is technically closer to in game logo since it was officially done by devs
The arron one is from the dev blog too ๐
The colors are just a tad changed it seems
other than that (and the resolution and border you cropped), it's the same, it just seems the one they posted on the blog is of higher quality
btw: funny minor thing I noticed:
the old golden logo was horizontal: https://pzwiki.net/w/images/archive/a/aa/20241221194016!Golden_dragon_buffet_logo.png
now it's stacked: https://pzwiki.net/w/images/a/aa/Golden_dragon_buffet_logo.png
When you'll get to it, we have two from the blog posts in here: https://pzwiki.net/wiki/HomeWard_Real_Estate
Its like that for many logos
Fossoil, spiffos, Louisville bruiser
Ive cropped out spiffos and LB because they didn't look good
But fossoil looks fine as is
I will remove the older one and update the newer
I think the newer one was taken from the latest flyer tease, so its pretty much what we got in the end release
Okay, while I was adding the https://pzwiki.net/wiki/Mod_optimization to the https://pzwiki.net/wiki/Template:Navbox_modding
I've decided to remove the mods section from it, since I think we decided we're not gonna cover mods, at least not as a part of modding project @flint vapor
With that in mind, are we agreeing to remove this point from https://pzwiki.net/wiki/PZwiki:Project_Modding since
Maybe start adding some mods down the road, potentially splitting the project if more collaboration happens.
Also, while at it, I moved https://pzwiki.net/wiki/Hydrocraft to this page. The mod seems to be still known, although not developed with its losing its purpose following b42 and people losing interest of PZ and not catching up with the 3D models โ if we want, I don't mind having it as a part of project history @lucid junco (which is a project that can get attention when we're bored/not busy with anything else and can sit there).
Finally, are we all agreeing on removing https://pzwiki.net/wiki/Modded_weapons and https://pzwiki.net/wiki/Modded_armor ?
It'd leave us with https://pzwiki.net/wiki/Template:Mod and https://pzwiki.net/wiki/Category:Mods hosting just Hydrocraft for now then. I though of removing https://pzwiki.net/wiki/Category:Hydrocraft_mod but it's used as example of the template โ do we even need it? Pinging @digital helm for opinion
oh yeah, as far as Hydrocraft too, here's the relevant discussion from their Discord (and HydromancerX's last venue seems to be Rimworld mods in 2023, so it'd be the robot ex140 or someone new most likely)
Hydrocraft also mentions https://pzwiki.net/wiki/Undeniable.info which I updated with the link to it
btw @lucid junco where was it from? https://pzwiki.net/w/images/archive/1/1e/20241221202204!TheKentuckyHerald-Copy.png
printedMedia/logos
There are actually multiple Kentucky herald logos there
so it's an alternative possibly unused version?
interesting
Yeah, there are some(a lot technically) of unused logos in the folder
As well as some unused images in the newspapers folder
Map down while I update it
huh, I'm surprised this was redone and with the banner sockets https://pzwiki.net/wiki/File:Louisville_music_festival_1993_logo.png
Do you think there will be a possibility that we get a basement map?
While house basements are generated post factum when loading the game, pre generated ones could be mapped
The basement layers already exist, it's just that layer 0 can't be toggled off right now
It goes down to layer -8 currently
I honestly feel like they had remade logos based on our work at least for some
Its uncanny how close I was with some logos
Nice sounds good !
Project History sounds way more fitting for this
Keep in mind we will be autogenerating the data tables like that of bags. Clothing and bags should be done next.
Also as @languid kayak mentioned we have these templates to help with calculating the capacity and weight with the organised and disorganised traits. Calculations haven't been checked for b42 yet.
https://pzwiki.net/wiki/Template:Container_capacity
https://pzwiki.net/wiki/Template:Container_weight
@languid kayak @naive imp All fliers are up now
Cateogry:Hydrocraft_mod can go. No point keeping it now. We only had it for all the item pages that we had (many got deleted in my early days).
Agree with everything you've said about modding here too btw
The most glaring issues so far are in homeward real estate ones
btw if you upload in the edit window for a category, it'll automatically add the files to that category. Also allows you to upload them all at once
This was wrong on two levels lol. City on top is the general location of the building and adress at the bottom is its adress
Not Homeward's location adress
That would have been good to know.. maybe a week ago
I dont think we had the category up at that point though?
I only made it yesterday
At least we know now ๐
Yeah, so after mine and lethal citizen upload
@tulip kiln in case you don't know #pzwiki_editing message
That's a thing? Damn I've been making it so much more tedious than it needed to be
ah right it only came out yesterday
Nah, been out for a while, it's just that the category was created yesterday. Just a lesser known feature
I didn't know there was a select files button. I've been dragging in thousands at a time from Windows Explorer ๐
I do that too. I only just noticed when taking the screenshot...
Reported
Unreport 
This was just me referencing my previous believe that the location of the flier is actually a location of a new homeward location
The fliers are fine
Done
Is that area bedrooms and bathrooms not wrong though?
Nope, its just as barebones in game
No furniture so no dark squares
You know what is wrong?
@proud cobalt Curious if you notice it ๐
The floor plan is wrong
Nope
Maybe not what you're thinking, but the door is definitely not in the right side of the wall ๐
Otherwise idk
It uses "Ingame" view of the map
Instead of the original view
Oh instead of the normal one
I noticed it looked weird, but didn't pick up that it was an error. I havnt looked at enough of these fliers
Map likely won't be up until morning, I'm adding the highest zoom level and unsurprisingly it takes a fair bit of time to unzip 43 million or so images
I wonder why
Ive already uploaded some images
Is the first location to be updated
Ooh, This one is also wrong
It uses the old screenshot of the building
Newer version has a second floor now if I remember correctly
huh, I'm surprised an arrow is part of the Onyx Drive-In logo https://pzwiki.net/wiki/File:Onyx_drive-in_theater_logo.png
weird this one's without a splash too https://pzwiki.net/wiki/File:Palette_Pop_Art_Supplies_logo.png
This one's without the logo too https://pzwiki.net/wiki/File:Pet_health_pawmise_logo.png
I wonder whether we'd want to include some of these old versions too somewhhere in the page?
(similar situation to Window/Windows)
The last two in deed seem to differ only by a background? I wonder if the first one is being used or not somewhere ๐ค
it might be that some of the work predates yours, since it was going for a while. Veaileasys did some rework of the logos in the past too, but that was actually prior they got someone from TIS doing them ๐
Sick! Glad to have been able to help
Honestly basing my assumptions of some very similar logos, eg wooden stein cup wasnt actually part of the logo, but a separate thing
Or
But I will say that its a coincidence more than anything
I wanted to remove it initially, but then saw it's being linked in the template. Seems that the templates in https://pzwiki.net/wiki/Template:Mod/fr and https://pzwiki.net/wiki/Template:Mod/tr display them as [[:Category:Hydrocraft mod /fr|Hydrocraft mod]]. and [[:Category:Hydrocraft mod /tr|Hydrocraft mod]] respectively.
Do we want to gut it out from the template before removal?
Gotcha. Yeah I'll remove it. I assume adding individual pages for all of a mod's item's should be discouraged?
didn't see much diffrence at glance, but there are indeed some; guess for the sanity everything should be rescreenshotted ๐
I'd think so yeah, at least based on the amount of contributions we got in the past? It seems just the Hydrocraft was a major thing, ORGM didn't get attention back then, and Brita only got a table of custom weapons it seems.
ORGM and Hydrocraft are the mods that are still in https://pzwiki.net/wiki/Undeniable.info โ we don't mention ORGM anywhere at all.
Difference is mostly inside
There is just an additional powerbox(?) on the wall outside
some of the new logos are big, I think I'll compress them when I'll have time.
BTW, I wonder if compressing pngs in the game would actually give any benefit in PZ. They sure will result in smaller game on disk and somewhat smaller size for download (though not as significant since files should be compressed by Steam and GOG I think).
However, while I'm not 100% sure about lwjgl, but most games have to uncompress PNG to change them to DXT files so they can be used by GPU and are stored uncompressed in VRAM anyway, but having lower game file (and no extra medatadata, though I thinki it's discarded); might cause the files to load a tad faster (especially on slower drivers), so potentially less loading stutter?
There are some faser variants of lodepng / libraries loading PNG, but that's another matter entirely ๐
(I did move Hydrocraft to Project History from mods and removed the extra category for it btw)
so it's just the modded items/armor left to decide in https://pzwiki.net/wiki/Category:Mods
Forgot to reply:Im fine with adding in history of some mods that were very popular
And/or relevant to future pz development
Yeah, Ive noticed that too
They are ~1-3 mb in size
Ok the map is back up, completely new render with max zoom level, and the trees are less eye popping
This is on the NAS so shouldnt go down
Did anyone notice the second airport out of Brandenburg?
Oh, the totallylegitb42mapdonotshare.html? Sweet
Oops
How could you
Yeah, so there are 2(3?) airports in the game now
you have summoned the (reddit) horde
what have you done
Sharp just reminded me, i also rendered all the other layers, so top view, foraging, rooms, object, and zombie heatmap should all work
that's on the spawn map though, isn't it?
Probably, my first time noticing it ๐
