#pzwiki_editing

1 messages Β· Page 39 of 1

mild sierra
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I don't mess around :P

proud cobalt
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RC3 in string version doesn't mean anything, as it stayed RC3 for a long time

mild sierra
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Ah okidoki. Any idea what version the Mac/Linux versions from that link are, then?

languid kayak
proud cobalt
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oh that was good timing

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It's also possible that there was a double up, in which case we would have kept just the windows version

languid kayak
mild sierra
naive imp
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But we'll have to clean it up regardless

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Idk

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I still have yet to play but I'll get to it tonight and we'll see

languid kayak
naive imp
#

I was even thinking we forgo images until the pzmap is updated in order to avoid massive cleanups and make it less work

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Because we already don't want in-game images everywhere else

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So idk

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But I want everyone's opinion on that first before we make an objective formatting decision

proud cobalt
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There's no telling how long that will be. Not saying you have to do each one, but i dont think we should stop people from adding images. At least if its done by someone in the project we can expect half decent quality

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I think blindcoders estimate of January is quite ambitious

languid kayak
proud cobalt
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@languid kayak None of the icons i uploaded replaced B41 changes, so if there are changes in icons between 41-42 they won't be reflected on wiki yet

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I don't like the idea of overwriting everything (like i did with tiles πŸ˜‰ )

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We'll also have to do something about books and magazines in the item list. Ping @digital helm for that too

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Outputting Magzine (X) may be required?

languid kayak
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btw, nice for these to not use bandana icon anymore πŸ˜„

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btw @proud cobalt I noticed the new autogenerated pages have |model= filled, so that results in a big question mark; if model would be empty, it'd use the scaled icon instead which is what we'd want to until 3D models are there. Not sure it's something that can be easily changed now?

proud cobalt
languid kayak
proud cobalt
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I think he wanted it so that the icon can be clicked and model added, or when model was uploaded its already populated

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It is about 2000 pages though

languid kayak
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I think something's wrong with these pages too: https://pzwiki.net/wiki/Aiming_I:

languid kayak
#

I wonder if it's possible to have the icon clickable for the model upload, but actually show pixelated icon until then?

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The main issue is that the current version is kinda offputting for the casual viewer 😩

naive imp
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Romance getting in the way lol

languid kayak
proud cobalt
languid kayak
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I'd like other melee weapons to have books too

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not sure if they are shipped in the game?

proud cobalt
languid kayak
proud cobalt
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I saw this one lol

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I added the revision link to the stable version of page version. @digital helm Mostly a stop gap while articles are partly updated

languid kayak
proud cobalt
languid kayak
languid kayak
proud cobalt
languid kayak
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I wonder if the revision names will stay, so far that's the only number changing now

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behold Project Zomboid 0.2.0r RC2.9.9.17 (Build 42.0.0 rev:25072)!

proud cobalt
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(zb)(steam)

serene sage
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it'll get closer to but never reach 1.0

languid kayak
tulip kiln
languid kayak
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Also, not sure you guys realized, but the voices we got are the same as pictures and the missing one seems to be Dr Cortman's name

tulip kiln
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I guess I'll add this to the Knox Infection page, since it was about a military chemical spill occuring days before the outbreak.

serene sage
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chemical spill, eh?

tulip kiln
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Yeah there's quite a few stuff we can add to the lore pages, like the pic of St Peregrin being overrun

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The Evac Camp being overrun too

languid kayak
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πŸ€”

arctic flame
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how does the update work? if i want to, say, contribute to the wiki on locations is there a process or coordination on that

proud cobalt
# arctic flame how does the update work? if i want to, say, contribute to the wiki on locations...

This is the locations project managed by @naive imp , right now it hasn't been fully updated to include all the additions of B42 in its job board. Feel free to have a look around, get an idea of how articles should look, and start working on them.
https://pzwiki.net/wiki/PZwiki:Project_Locations_and_Maps

If this is your first time wiki editing, have a read of this too
https://pzwiki.net/wiki/Help:Contents

arctic flame
arctic flame
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i think the obvious thing to do is to just at least get the major topics like wheres the sanitorium, wheres the airport, etc

rotund echo
naive imp
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Articles follow a standardized formatting

arctic flame
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if it'd be helpful, i can try to contribute some basic info & screenshots of the major locations

naive imp
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You can use articles of locations in West Point as an example of standardized formatting

arctic flame
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i'll just toss them into a google drive folder bc i don't quite have the mental capacity to get my writer's groove on

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hopefully they can be helpful for somebody else picking up on it?

naive imp
arctic flame
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also do you know the best way to take screenshots w infinite zoom

tulip kiln
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Oh shit ye forgot, I'll add this photo of Cal Fairweather

naive imp
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If you'd like to put them in a gdoc or gsheet it would be best format

arctic flame
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i have a full res photo of the starting screen map

naive imp
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Screenshots are likely to look a bit janky for a while

arctic flame
naive imp
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Once the pzmap updates we will transition to that

arctic flame
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ok well guess we'll do it the old fashioned way

naive imp
naive imp
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If you gain access to anything else do let me know

arctic flame
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here's a better link

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best way to take screenshots i've found is debug mode + no zombies + real time (so you have more hours of daylight lol)

tulip kiln
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Oh yeah also, the reason Brandenburg looks fucked is because a lot of it had been hit by a tornado on April 18.

arctic flame
tulip kiln
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oh really?

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I hadn't been paying attention, I thought Brandenburg just got abandoned and overrun by crackheads tbh

arctic flame
tulip kiln
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ah yeah I see that now lmao

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no wonder it's not a spawn town

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Alright added a couple of new things to the Knox Event page from the newspapers.

arctic flame
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want to note all the major locations, roughly where they are, since there's (imo) too many to cleanly track on the wiki

naive imp
arctic flame
naive imp
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Look at the Louisville page

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Yup

arctic flame
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anyway my thinking is to create a page to sort of triage the most important pages and get them up first

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and then slowly fill in every spiffo's along the way

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and also note which pages need to be updated w/ the new basements & height limit

naive imp
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I'll handle it in a few hours

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Louisville is in a complicated state at the moment

arctic flame
naive imp
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I have to do a look and modify the job board

arctic flame
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i'm going to just add the new areas and call it a night in a bit

naive imp
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Project I mean

naive imp
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Except some have a completed articles section

proud cobalt
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That should be done by project leader when its completre

arctic flame
naive imp
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Thanks for asking and not just going ahead with it

arctic flame
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i'm currently adding in these sections, should i hold off on that?

proud cobalt
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You can add those

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Anything minor or new feel free to add/alter

naive imp
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We all learn someway. Are you new to wiki editing @arctic flame?

arctic flame
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but only minor things in the tf2 wiki and whatnot lol

lucid junco
naive imp
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You should look through all of the help Pages. They give you lots of useful information that can help you get started.

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Well now probably not since we have to redo a bunch of shit.

lucid junco
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Lv roofs were specifically outlined by devs

arctic flame
lucid junco
arctic flame
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b42 is definitely changing a lot on the map end, a quick L/R comparasion says that a lot of muldrough is redone

lucid junco
naive imp
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We are one of the more well-established and fleshed out once also, especially for locations read the boiler plate for info on standardized formatting.

lucid junco
arctic flame
lucid junco
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But if you don't know how to start, just poke at already existing page

arctic flame
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yeah for sure, once i'm awake i'll try to get a few things written out, i have next week on "holiday" so will be also getting some writing in hopefully

lucid junco
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@naive imp
Should also add a task of uploading new signs and logos

naive imp
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Agreed as soon as I have access to my PC tonight, I'll reorganize the job board so we can get focused.

proud cobalt
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Ok second time around, language pages updating to 42.0.0 37 hour ETA

tulip kiln
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For the lore pages, the newspapers mention dogs starting to attack residents and farm animals days prior.

tulip kiln
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There's also this, maybe affecting the local deer population?

digital helm
digital helm
digital helm
digital helm
proud cobalt
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@languid kayak ^

proud cobalt
proud cobalt
# digital helm I agree

I'll do this than, and shorten the locations section. Can revert if Faal has more feedback/objections

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I'm of two minds about this.

On one hand, the question marks show that something needs to be done. That's obvious to us as editors, is it obvious to users?

On the other hand, if we show the icon scaled up, that's a better experience for the user, but doesn't show that something needs to be done.

Maybe, something along the logic of
If model is a redlink, show icon upscale, and add to category "Articles requiring item models".

Or could add to image improvement cat, but that may cause confusion as no Mbox.

proud cobalt
digital helm
digital helm
proud cobalt
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@digital helm you ok if I wipe the name changes and new items from B42 update and link to item list and Autogenerated category?

digital helm
# tulip kiln Oh yeah also, the reason Brandenburg looks fucked is because a lot of it had bee...

Radio transcripts coming soon

person1|I lost everything...<br>
person2|Brandenburg needs your help.<br>
person3|It's like everyone's forgotten us...<br>
person2|The effects of spring's devastating tornado are still being felt.<br>
The federal government has promised financial assistance...<br>
... but Brandenburg needs help now.<br>
person4|My kids live in a motel. How long can this go on for?<br>
person2|Call 555-6782 to donate to the Brandenburg Local Relief Fund.<br>
Together, we can rebuild.<br>
Thank you.<br>
digital helm
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I still need to go through it after the release

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I was hesitant to add any future features until it was released since a lot of it will need to be wiped anyway

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There were also some changes, e.g. Barge-N-Clothes being changed to Barg-N-Clothes. I'll put together a list of changes another day

digital helm
digital helm
proud cobalt
digital helm
proud cobalt
digital helm
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@serene sage

  • I've conveniently added the new ones to the see also of these. Later I'd probably change these to relevant channels/stations.
  • I haven't gone through them at all. For the old ones I removed any blank time slots, i.e. <bzzt>. You will see some that start again at 9th July. This is because it's a new script entry. So I think these come some time later after the previous script entry (may be randomised?).
  • As mentioned above, I'll look at finding differences in the existing transcripts another day. This'd be an automated process.
digital helm
#

Confirmed, virus spreads through copper

digital helm
tulip kiln
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I added more photos to the knox event gallery. But I also decided to organise em chronically, we cool with this?

proud cobalt
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All internet archives related to pz preservation have now been taken down by the internet archive

digital helm
digital helm
digital helm
proud cobalt
proud cobalt
digital helm
proud cobalt
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A huge ddos attack

digital helm
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Axes in build 41 vs 42

proud cobalt
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Jesus

digital helm
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slightly concerned about load time

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Seems a lot more items use IconsForTexture now though. Instead of having several item IDs just for a different icon

proud cobalt
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Do they have sticky row and column too?

proud cobalt
digital helm
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long blunt before was 825 lines for the table, and it's now 1981

digital helm
proud cobalt
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Regarding Crafting recipes. I think we should wait for a reasonable amount of time, at minimum Until all the Crafting is implemented. It would be a waste to spend hours updating recipes every unstable patch. We have the note about being B41 on them for now. But I'm after thoughts and feedback/ solutions too. @digital helm @languid kayak @naive imp

digital helm
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to me everything else is more important right now πŸ˜„

proud cobalt
languid kayak
languid kayak
serene sage
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that certainly makes things easier

digital helm
serene sage
digital helm
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Verifying or updating any existing info (text) on that page is appreciated

serene sage
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a whole firearms revamp yet not even a single new gun

proud cobalt
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Oh there's an item called axe that's picking up the redirect from the old axe

fallen wren
fallen wren
proud cobalt
fallen wren
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oh now its even worse, i just scrolled till the axes part and i cant scroll further nor click any of the links

fallen wren
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is better,

digital helm
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Oh, you're on the item page. Yeah, that's going to be terrible with this update

fallen wren
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but yea its gonna suck lol

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it really has a long loading time

digital helm
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We'll likely have to completely redesign that page. It's far too long

fallen wren
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something like the drop down menus perhaps?

digital helm
fallen wren
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not even every item yet in the tables and its that bad

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i have only edited a few other wikis before, not sure what could be a good solution

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i could think of two solutions with what i know, either have links that link to their seperate categories, which already exist, or remove or do something about each item icon

digital helm
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I was looking at something like that a while ago. Just a list of each item with a link to the item's page. Which will still allow people to use find in their browser to quickly get the item they want https://pzwiki.net/wiki/User:Vaileasys/sandbox_3
We may have to do something like that

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we'd of course keep the links to the 'list' pages at the top. Just won't have all the tables of every item in the game on a single page

fallen wren
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there also something that needs to be done with duplicate entries, ones that have a different texture where its a gif that changes to each texture (still on the item page)

digital helm
fallen wren
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i see

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fish

digital helm
# fallen wren lol

I was thinking about filtering that one out πŸ˜„ but thought, nope, it's in the game now

fallen wren
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oh to kill zombies by slapping them with a fish

digital helm
fallen wren
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also shoutout to debug yardstick

arctic flame
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whats the ideal proportion for images?

lucid junco
arctic flame
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I'm trying to get a handle on this vsr, super frustrating to use

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apparently if I set my resolution high enough I can zoom out further

lucid junco
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Now that Im thinking about it.. @naive imp what if we used for now only the door images for infobox?

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While whole building shots would be nice, they wouldn't be as good of quality as on pz map

arctic flame
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I have a 4k TV so I'll plug into that maybe and see how it looks

lucid junco
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Still thank you for doing thisspiffo

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As a sidenote, @naive imp Ive always thought about using map tool or building tool for some screenshots

arctic flame
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do you know why theres a delay in that?

lucid junco
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And other code that was used to generate map of pz

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Something to do with the new basement system

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And wildlife

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Not a proper coder to tell the details

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But it would take up to somewhere around January to fix it

languid kayak
languid kayak
digital helm
arctic flame
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wow

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well for now i'm taking on brandenberg, trying to build a rough annotated map w/ rough screenshots & a description of all the POIs

arctic flame
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this is my map, all i hope for is somebody with more vfx skills than i can clean it up a bit

serene sage
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I know from Reddit that one of them has some colorful words on it

arctic flame
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i'm going to execute MS paint

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it crashed and i lost like 45 mins of annotations

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that app cant be trusted 😠

tulip kiln
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Oh yeah, we've also got a possible explanation on the foul smell, so that could just be a red herring and not related to the outbreak.

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Potentially just invasive algae, but do keep in mind, this is just a geography teacher, not a team of scientists.

languid kayak
digital helm
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It only looks at the translation file. Ideally we'd look at the tile data directly

tulip kiln
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More photos for the timeline

digital helm
tulip kiln
tulip kiln
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Also does it make sense to change this part in the timeline? Cause that line feels like it implies Knox Telecommunications took the lines down for maintenance, but this newspaper story/statement from them indicates the whole system went down unexpectedly and they were trying to fix it.

languid kayak
tulip kiln
digital helm
tulip kiln
#

Yeah I could do that

digital helm
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Weird that a telecom company would intentionally cut wires for their customers, even if under the direction of the government

tulip kiln
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Also in the "weeks prior" section, would it be fair to add that rabies had been spotted in the region? While it wasn't explicticly said until July 6, there's stories about a deer acting unusually aggressive, a rise in dog attacks on people and livestock etc.

#

I feel like that sort of implies that "rabies" had been spreading among the animal population for weeks at least.

digital helm
digital helm
proud cobalt
digital helm
#

Should be on the forums

tulip kiln
#

I've uploaded like maybe nearly 2 dozen flyers already, so now those are all "misspelt" 😠

proud cobalt
digital helm
#

No idea if it works in b42

proud cobalt
digital helm
proud cobalt
proud cobalt
#

Btw grey lamp is used for 90+ different tiles πŸ˜†

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The joys of unstable

digital helm
proud cobalt
#

Have another 2 days off from tomrrow, may get to it then

digital helm
proud cobalt
digital helm
proud cobalt
#

Also need to check if there's any new parameters that need adding

digital helm
languid kayak
proud cobalt
digital helm
digital helm
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Just wondering if we should do that. On one hand it adds a LOT of new pages, some of which will have very few notes. On the other, it'll make it a lot easier to navigate.

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I look at the b41 page and it's so messy

proud cobalt
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It is a lot of pages, but also they dont really have any maintenance to them πŸ€”

serene sage
#

currently wasting time watching TV in PZ to figure out some information about these channels

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looks like there are insurance scams out there, someone bought car insurance for six bucks a year and it was a sham

languid kayak
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(in the history section)

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btw @proud cobalt is this edit is correct or do we keep Vegitation as I think that's how it's in game?

proud cobalt
languid kayak
# proud cobalt Updated the format of B42 page https://pzwiki.net/wiki/Build_42#Unstable_Build_4...

the "patch notes" for b42 are here on forums: https://theindiestone.com/forums/index.php?/topic/72761-build-42-unstable-released/ kinda

We also had a minor fix bumpbing revisions by a few numbers that removed the loading screens and main menu

The Indie Stone Forums

Build 42 Unstable is now available to play! Important Those who play Unstable must be aware that they’re playing a work in progress. This Unstable exists so we can collect player feedback to find bugs and improve our game. Some key features, primarily multiplayer, are initially disabled – they wi...

digital helm
serene sage
#

pretty typical scam

languid kayak
#

btw, anyone have any idea why the public build was updated? https://steamdb.info/app/108600/depots/

digital helm
tulip kiln
languid kayak
serene sage
#

b41 wasn't changed

languid kayak
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42.0.0 is unstable, public should be 41.78.16

digital helm
languid kayak
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I just don't want to switch version over and over, but if no one does I might πŸ˜„

serene sage
languid kayak
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maybe some announcement for b42 in b41? I'll see

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oh btw, file size of b42 vs b41. Though not so weird, especially as b42 doesn't have files compressed into archives (which I believe should be done at one point? as it should affect performance too, especially under Windows' NTFS, as small files are worse for game to handle than one big archive)

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Pinging @lucid junco as it was you adding it πŸ˜„

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I just realized it should be @serene sage to credit all the way along πŸ˜„

while reddit credited some random guy, it's the mid that was the pzwiki guy with a crystal ball; something definitely to note in the summary πŸ˜„

lucid junco
#

Dammit unhappy

proud cobalt
tulip kiln
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Mainly made it just so I have somewhere to put the newspaper images

proud cobalt
tulip kiln
#

Oh shit yeah it should, only just got aded in 42, it didn't exist before that.

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I'ma make a stub for the Louisville Sun Times as well, put pics of the newspapers there.

languid kayak
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(anyway, off to sleep, 4 am :D)

serene sage
serene sage
serene sage
tulip kiln
lucid junco
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I just started to believe

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Mid's crystal ball is never wrong

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If you exclude all the times it was

lucid junco
serene sage
naive imp
#

Woah where did the time go

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I load up b42 and after 2 hours it's suddenly been 8 hours

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Man it's Civilization all over again...

digital helm
# serene sage how should the main newspaper article be handled? currently it’s been updated to...

The previous newspaper was renamed to old newspaper. I'll be working on the naming for the new newspaper items in https://pzwiki.net/wiki/PZwiki:Item_list#Literature

I think we should have the "Newspaper" article which can explain the functionality of the newspapers in general. Then get more specific about what is in each newspaper on their own pages. E.g. "Newspaper (Louisville Sun Times)"

digital helm
naive imp
#

Seriously underrated but the old games are BRUTAL

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And also made before I was born btw

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Feel old?

digital helm
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Yes... yes I do

naive imp
digital helm
naive imp
#

You looked through your dms didn't you

digital helm
#

where's my crystal ball

digital helm
naive imp
#

It does put you on a pedestal of sorts

digital helm
naive imp
#

Wisdom and whatnot

digital helm
#

I never noticed these emotes condition critchance attackspeed noise

digital helm
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Maybe. We're famous :3

lucid junco
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Was the first strategy game I had played

naive imp
lucid junco
#

Its funny how my gaming experience went from nokia red ball and skyscraper build, straight to xcom drunk

naive imp
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Xcom 2 is pretty good too love that character creator

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Not a fan of chimera squad tho

lucid junco
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Nah I mean, I didn't have a proper pc until 2012 xcom release

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So it went from nokia java mobile games to xcom with no intermission drunk

lucid junco
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Day 3 of no b42

naive imp
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Bc if so I have a potential fix for you

lucid junco
#

I have a dreaded life issue

naive imp
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rip

lucid junco
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Is there a hotfix to it

naive imp
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Stupid reality getting on the way

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Can't have shit in this metaphysical dimension

lucid junco
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2024+years without patches to real life

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Not even hotfixes

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Maybe more, but we've started properly naming quarters with no updates only 2024 years ago

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Anyway, Ill probably not be able to play it until I finish all the signs

digital helm
lucid junco
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Add more

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And there are some unique to fliers

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Like a West Point DIY

rotund echo
lucid junco
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It used to be just hardware store

rotund echo
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I know

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I mean I based and looted and the place so many times before

digital helm
#

I wonder if we should include cough_chance for smokable items in the item infobox. E.g. Cigar has a 1 in 5 chance with smoker trait, and 2 in 3 without @proud cobalt

proud cobalt
fallen wren
#

has anyone bothered to count how many items there are now

digital helm
digital helm
rain pewter
#

hey I'm looking to find how to make the crude saw, and I'd like to edit the wiki once I figure it out, is there not a recipie or can I be guided how to find it? I think I got the wiki editing after it down. I've noticed most of the pages are auto-generated so I think there isn't

proud cobalt
# rain pewter hey I'm looking to find how to make the crude saw, and I'd like to edit the wiki...

We're still discussing the best way to do new recipes. As it's quite a lengthy process to do all of them. Not sure whether we should start adding new ones now though. The issue is being this early into B42, and also not all Crafting implemented, it will all have to be redone likely multiple times. We were going to wait until a month or so before starting to update them. But new recipes can maybe be added if people want. I'll ping @digital helm and @languid kayak to spark some more discussion

rain pewter
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The pages are already there, I assume it can be edited in the event it's changed but for now the pages exist..

proud cobalt
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The pages are there mostly for the Infobox and location table, as they are already automated by me and @digital helm

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Also the tenplate is incredibly large, we were kind of hoping to have lua before B42

rain pewter
#

Oh, pardon me, I meant more along the lines of information on it and it's use, recipe wise for most new primitive items are underdefined, based on the file I see the crude saw is defined in the blacksmith_ii.txt which means I likely would find it in a forge but I'm unsure how that could work. If you can point me in the direction I'd greatly appreciate it, same with the other recipes perhaps such as the "butcher small animal" one, as I ran into an issue (I've reported it on the forums) but I've not sure as to why it's broken and not detecting a dead mouse correctly and wanted to see if I could figure it out.

As for your comment, what do you mean by having Lua before 42, like in the MediaWiki or something else?

proud cobalt
digital helm
#

As for the script files, everything has been reorganised, so we're still working through it. The entire format that recipes are defined has completely changed too. So we need to sort through that before we'll know which direction to take recipes

rain pewter
#

I completely understand MW can be terrible to work with and I love Lua, I've been using it for years it's so much better than that lol. I'm new to everything so I'm just trying to help out some people who are playing the beta in VC and we've started a test primitive run to see how we can survive off the land alone. It's not urgent at all, so please take your times, I understand everything is chaos right now.

proud cobalt
proud cobalt
fallen wren
serene sage
#

wonder what they’re planning

digital helm
digital helm
rotund echo
#

I wish you could read your own ID card that was provided automatically though

serene sage
serene sage
rotund echo
#

Looks like Zomboid map isn't actually named "Knox Country" and instead goes off irl counties

#

I found this sheriff car in the Riverside P.D. parking lot

digital helm
digital helm
rotund echo
digital helm
#

From a newspaper
military yesterday blocked roads and highways leading to and from the area of Kentucky known as "Knox Country", without declaring the reason for doing so.

serene sage
#

this makes the OG name of Knox County even more wrong

rotund echo
#

I think I heard on Reddit, that the dev mistakenly thought Muldraugh was in Knox, when it was actually in Meade

#

"Meade Infection"

serene sage
#

β€œmead infection”

#

zombies are just drunk people

rotund echo
#

Lmao, yes

digital helm
arctic flame
rotund echo
#

They add new county now to Zomboid - Breckinridge

rotund echo
lucid junco
#

I love the looks of the fresh install of windows

pure osprey
#

Hey yall, will running the online map github project thing work for b42?

arctic flame
#

apparently theres code issues that'll take a few weeks to work thru

pure osprey
#

aw man was hoping i could make my own local map

#

thx for responding so i dont waste my time though

flint vapor
#

Hello everyone, finally going to look into creating pages for the modding Wiki

proud cobalt
proud cobalt
digital helm
flint vapor
#

The main challenge is learning how to write in wiki

#

Tho I already came like 2 months ago to ask stuff about the wiki and took note of it on the modding Discord

#

So I'll try stuff

digital helm
# flint vapor The main challenge is learning how to write in wiki

Here's a cheatsheet for the basics https://www.mediawiki.org/wiki/Cheatsheet

MediaWiki

Wikis use symbols such as asterisks, single-quotes, square-brackets and braces to represent formatting elements like making words into links to other sites or articles, or creating tables for layout and dividing the text into headings. This kind of text markup used in the MediaWiki (Wikipedia) project is called wikitext.
Below is a table of the...

flint vapor
#

Didn't have that one, thx

digital helm
#

such as tables

flint vapor
#

Yea I had that link, got to read it

loud anvil
#

are we to add 42.00.1 hotfix to the build 42 page?

digital helm
#

We'll be adjusting the way the changelog is recorded though compared to previous versions

loud anvil
#

ah alright, thanks for letting me know

rotund echo
#

I let a cow out of a trailer and mfer gave me a groin laceration in return

flint vapor
#

So, you don't have pages based on versions of the game do you ?

rotund echo
#

The hell

#

Wrong channel

digital helm
#

We use {{Page_version|42.0.0}} to signify when it was updated to

flint vapor
digital helm
#

In the page name, maybe just include (Build 41) or something

flint vapor
#

So two different pages ?

digital helm
#

Yeah, I think that's fine. Especially for right now when b41 is the stable version

flint vapor
#

Bcs I don't feel like it's worth doing two pages, there's going to be some explanation of what accessing the java is for etc which should be the same for any version

digital helm
#

It's up to you tbh. But if you wanted to, that's fine

flint vapor
#

Hmm

digital helm
flint vapor
#

Not sure what's that even used for or what it means ngl

proud cobalt
proud cobalt
flint vapor
#

Do you guys have an example page which you think would be fitting visually for a guide on how to decompile the java ?

proud cobalt
#

However, feel free to create a new style that is better. These were only pieced together by different editors

flint vapor
#

It's mostly for an example of what's possible and fitting for such a page, thank you

proud cobalt
#

Np

flint vapor
#

Soooo what the fuck is this typing exactly

{{About|[[modding]] to create new dynamic radio broadcasts|a list of radio channels|Radio#Frequencies and broadcasts}}

Bcs this makes me extremely confused on how it can even output a proper sentence

proud cobalt
digital helm
digital helm
flint vapor
#

Isn't there an equivalent to simple code like on Discord ?

proud cobalt
flint vapor
#

Thx !

digital helm
proud cobalt
#

Cleanup looks good btw, not sure if i replied to your message last night @digital helm

digital helm
#

Now just to find all the new changes stressed

flint vapor
#

Any tutorial on code snippets ? There seems to be quite a few parameters

flint vapor
#

Thx !

proud cobalt
# flint vapor Thx !

You can use codesnips outside of codeboxes on modding pages, just use your discretion if theyre huge. we keep them in codeboxes on regular articles.

flint vapor
#

I see thank you

proud cobalt
#

Why did they have to move Axe to firefighter axe and then add a new axe with the same name drunk

flint vapor
flint vapor
#

Bcs fuck you probably

#

:D

proud cobalt
#

Yeah Base.Axe_old DisplayName = Axe,

#

I'm going to have to replace the redirect, and because of the navbox i cant really find what links to it directly...

#

Oh and also have to keep the skill distinguished πŸ˜†

#

πŸ˜†

digital helm
#

@proud cobalt did you want workstation stuff moved to SYF project?

proud cobalt
digital helm
#

I'll add a new section underneath the rest called Build 41

proud cobalt
#

@digital helm Does the weapons list use the item id dictionary at all?

proud cobalt
#

Im just wondering how to handle these forged items

digital helm
#

Most of my scripts use it when generating the link utility.get_page

proud cobalt
proud cobalt
#

Alright theres quite a few to do first

#

I'll have to give you an updated item dictionary when im done

digital helm
#

I'll need to do the same with newspapers, etc.

proud cobalt
#

Alright ill work on creating pages for 'forged' items, we will likely need to add about to each forged/non forged version too. @languid kayak so he can add that when he sees it too

arctic flame
#

anyone want to work on map updates tonight

serene sage
#

this is devastating

#

turns out annotated maps can now lead to places outside of the main towns

#

and the stash debugger tool no longer teleports you to the area when you spawn a map in

#

I have to literally guess where something like this is

flint vapor
#

Turns out a page about decompiling already existed so I just updated that one, which was basically empty

#

I hope this starts putting in motion the creation of a bunch of modding resources which for some we already have in our own format on the modding Discord

digital helm
flint vapor
#

Thanks πŸ‘Œ

#

I've marked myself as leader for the modding project

#

Not like anyone's gonna give a shit anyway I feel like

#

Next page will be about code optimizations I think, I'll see

digital helm
flint vapor
#

πŸ‘€

proud cobalt
#

We're faster than TIS pepegiggle

digital helm
proud cobalt
digital helm
proud cobalt
#

If there was one to leave, its probably weapons

digital helm
#

That's the one most people are after it seems

digital helm
lucid junco
#

No it isn't?

#

The name in the vhs is Jacqueline

rotund echo
digital helm
#

I think it's enough to say it is

#

Here's the full transcirpt

"Home VHS: Wedding video!!!!"
"We are gathered together here to join this man and this woman in matrimony."
"If anyone can show just cause why this man and this woman may not lawfully"
"be joined together..."
"... let them speak now or hereafter remain silent."
"Sam. Will you take this woman to be your wedded wife,"
"To live together in the estate of matrimony?"
"Will you love, honor and keep her..."
"...in sickness and in health ..."
"... and forsaking all others, keep yourself only unto her."
"As long as you both shall live?"
"I will."
"Jacqueline, will you take this man to be your wedded husband."
"Will you love, honor and keep him..."
"... in sickness and in health..."
"... and forsaking all others, keep yourself only until him..."
"... so long as you both shall live?"
"<bzzt> <fzzt>"
"Now, by the authority vested in me by the State of Kentucky..."
"... and the Office of Mayor of the City of Muldraugh..."
"... I pronounce you to be husband and wife..."
"... and extend to you my best wishes for a long and happy life together."
"Ladies and gentlemen..."
"May I present Mr. & Mrs. Jaye!"
lucid junco
#

Still, I don't feel like it is worth mentioning

rotund echo
#

I mean, someone added a trivia, and that trivia, at the very least, seems correct

lucid junco
#

There are probably more than one Jackie in the world

digital helm
#

Really? Why not? It's an article about Jackie Jaye, so I think a reference to her is worth mentioning

#

but more than one Jackie Jaye?

#

In Muldraugh?

rotund echo
digital helm
#

From that I think it's safe to say we know she's married to a man named Sam

lucid junco
#

And we still dont know how she looks

#

Its weird how much it feels like we know about Jackie, yet how little there is actually about her or most of the reporters

digital helm
#

Maybe that's why we're starting to see little things like this? To flesh out their characters

#

I imagine them being living NPCs would help too

lucid junco
#

At least they would talk something about themselves

rotund echo
#

I wonder if Jackie Jaye zombie actually spawns in the game world

proud cobalt
tulip kiln
#

By that one group that takes over the station

echo herald
thin cloud
digital helm
tulip kiln
#

we might need a dr cortman page now too.

#

Isn't there a picture of them as an item. Plus they get interviewed in one of the newspapers (and is probably 100% dead by the time that newspaper gets published lmao)

digital helm
tulip kiln
#

Then the day after that interview, the whole area is quarantined? Doesn't sound like great chances.

digital helm
#

That's a good point

tulip kiln
#

Still a chance tho, cause from what she said, people were being sent over to a military hospital near/at Fort Knox due to how many cases.

digital helm
#

Hmm.. may see her there then?

#

I haven't read it yet

languid kayak
languid kayak
tulip kiln
#

Imagine being that one poor fuckin bastard that wins the mega jackpot on the scratch ticket and then the military mysteriously quarantines your entire area lmao

languid kayak
languid kayak
proud cobalt
#

Oh i didn't see that. nice!

languid kayak
tulip kiln
#

jagged alliance fans rise up

languid kayak
proud cobalt
#

Oh... so thats cool unhappy

digital helm
proud cobalt
#

The pot and pan one are split already. Copper pan is going to need to be added for all the variants. pasta, rice, soup, stew, etc

#

Aka, theyre linking correctly, for the ones that exist already

digital helm
#

I'll add it later. Unless you want to. Kind of over editing that file at this point

proud cobalt
#

Just leave it there for now

#

Also i'm going to leave movables for now, most of it is parsing right, but development is far too early for things to be worth adding. Like i said yesterday i think, 100 or so tiles still use gray lamp placeholder

#

@languid kayak I added autogenerated B42 to site maintenance too. Sorry there's an extra 2000 or so articles πŸ˜„

languid kayak
echo herald
#

Nolan spawns at his dealership now

#

A great name he has

digital helm
#

Poor Nolan unhappy

echo herald
#

There are a few other zeds that spawn but I'm yet to find them naturally

#

Oh right Twiggy spawns at his spot

#

This might be WP mayor

languid kayak
# proud cobalt We're still discussing the best way to do new recipes. As it's quite a lengthy p...

recipes at 41.78.16 were barely accurate; the problem is we don't know how widely different the new crafting will be and how long will it take; there are other tasks to do till then indeed, but having a good crafting would help a lot of people to get into editing wiki much and having them up to date would save some edits for them.

In any case, it's fine to update the recipes manually till then anyway I'd say.

digital helm
tulip kiln
#

He's also noted in the WP town description to frequent Twiggy's

#

that'd have to be him

echo herald
proud cobalt
echo herald
#

The zombie was way paler

proud cobalt
#

I thought it was just a profile picture change

digital helm
tulip kiln
#

I'm the original.

echo herald
echo herald
tulip kiln
#

whodat

echo herald
#

Twiggy

tulip kiln
#

That makes no sense lol

#

Twiggy is literally interviewed on the radio

echo herald
#

Yeah

tulip kiln
#

Dude left the area days prior

echo herald
#

But that is twiggy

tulip kiln
#

Ok twiggy jumped the fence back in, to run the bar, he's that dedicated.

echo herald
#

He has his own zone definition

#

The shirt is randomized, everything else seems to be the same every time

#

Or actually

#

Well the baldspot is the same

digital helm
proud cobalt
digital helm
echo herald
#

He's an older man now

#

Here are some character zone spawns

#

Some of the character spawns are defined in the building story though

#

Like WP mayor is

tulip kiln
#

there's no woodcraft host there tho right?

#

He survived?

echo herald
#

Of course he did

#

The survivalist guy didn't though

#

Shameful

echo herald
#

||Dean might be a random spawn? He appears to spawn alongside a makeshift camp||

languid kayak
languid kayak
digital helm
languid kayak
languid kayak
lucid junco
#

It is

rotund echo
echo herald
languid kayak
lucid junco
echo herald
#

Yep he chills at ||his show stage||

digital helm
#

At least that's how I think it should be

echo herald
languid kayak
proud cobalt
echo herald
#

One of the news hosts

#

There are quite a bit of characters now

languid kayak
rotund echo
#

Anyone found a purpose to the "Bolt Cutter" item yet?

lucid junco
rotund echo
#

Nope

#

What I do know?

#

Shit can't cut or remove mesh fences

digital helm
languid kayak
rotund echo
languid kayak
# flint vapor Not like anyone's gonna give a shit anyway I feel like

haha, that was quick πŸ˜„ But yeah, I don't think I mind (and yeah, nothing that technically prevent anyone to self-add themselves, and the spot was open πŸ˜› We had a few people contributing and discussing, but none really went up to edit wiki. Unfortunately most of our skilled modders are either already with hands full as were hired after b41 success and worked for b42 success, or just aren't really fond of wiki editing.

And yeah, like Vail said, the modding is more lenient, most of the style guides don't really apply strictly to modding, as these are the few pages that are written as guides that we kept (the game guides, other than Survival Guide) were outdated and removed eventually, as Steam guides basically took their place).

languid kayak
languid kayak
flint vapor
languid kayak
flint vapor
languid kayak
languid kayak
flint vapor
#

And for the leader role, at this point no one really showed interest to do documentation for the modding community and I was basically the main person doing small guides, organizing the modding Discord pinned messages and reformating those into proper guides. However I feel limited by Discord a lot to share information, just didn't have time the past 3 months to do much on PZ

languid kayak
flint vapor
languid kayak
flint vapor
proud cobalt
#

It didnt work in 41

flint vapor
#

Really ?

#

Bruh

proud cobalt
#

Yeah

#

Didnt spawn her

tulip kiln
#

Probably just debug stuff

languid kayak
# tulip kiln *jagged alliance fans rise up*

Before zomboid, I was mostly active with JA2 community πŸ˜„ There was a Polish website Liberate Arulco I was active with, but it sadly didn't survive. Admin didn't have time and I wasn't up for the task eithert, even had a wiki I was an admin of. Then I moved to Bear's Pit after a while, especially with JA2 1.13.

cobalt mulch
#

Whats with this crap? Had to risk everything to clear a safehouse with NO loot

languid kayak
tulip kiln
#

Feels like more of a thing you say in pzchat

languid kayak
languid kayak
languid kayak
languid kayak
#

Which is funny, how with Mac ditching OpenGL and Windows' support for OpenGL being in bad shape (is it better now?) especially in AMD side, might make Linux the best in theory. Though OpenGL is getting phased out eventually with Vulkan and zink I guess, though it will take a while.

languid kayak
echo herald
digital helm
languid kayak
proud cobalt
languid kayak
#

The name's there, as well as gender.

proud cobalt
#

Mine doesn't have gender actually

digital helm
digital helm
languid kayak
# proud cobalt I never carry my ID anymore. Only use digital id

I do carry my own, but the digital is nowadays accepted everywhere. I did cast voting with mine as I misplaced the original one.

The digital can be used as an authenticator, as it has an NFC chip, but I never tried that, as I have an online account with SMS verification (SMS aren't ideal either, but I don't think you can authenticator or token for logging in for example, at least yet).

The only places where online won't work is the outside the country, on the european union and I think some other aspect they didn't adjust yet.

EDIT: It seems that banks may still require a physical one to confirm th anti-money laundering verifications and it will change starting with the 1st September, and when requesting a new (physical) ID, the rest works with the ID on a phone. I think the EU will adjust eventually too, but it's hard to have a common base accross all the countries.

flint vapor
#

I don't even have a digital one I think

digital helm
#

We only just got digital ones a few months ago

echo herald
#

||I couldn't figure out where Duke spawns but here's how he looks||

proud cobalt
digital helm
somber yoke
#

done with b42 page french translaton

digital helm
#

cough_chance and cough_chance_smoker added to item infobox https://pzwiki.net/wiki/Template:Infobox_item
I may need to also add a smoker parameter for sick, unhappiness and stress. Sick is 0 for smoker for smoked items.
Unhappiness and stress is reduced by the item's value, but then also reduced further only for unhappiness and stress caused by not smoking πŸ€”

proud cobalt
#

Im trying to rewrite the room define to wiki script into the parser, but the output is literally so big i cant preview or even save the page

proud cobalt
#

@languid kayak @digital helm

#

I have the script working in wiki parser now. So i can reformat it pretty much any way we want. though still painful. Splitting these to different pages is a terrible experience

languid kayak
#

tho eiither we need to do that or push lirrus for lua,would it help?

proud cobalt
#

I dont even know if lua would help in this case. Not sure tbh

digital helm
proud cobalt
digital helm
#

It's one of the longest pages

digital helm
proud cobalt
rotund echo
#

So... just leave it out?

proud cobalt
#

Just dont edit that parameter. You can update the actual version. That parameter is set by the bot so people can go back to the B41 version of the page

rotund echo
#

I don't know that kind of wiki editing ok

languid kayak
#

yea, till b42 goes stable

rotund echo
#

So I just copy and paste from other page, I don't know what it means

proud cobalt
proud cobalt
rotund echo
#

Just felt weird Blacksmith page don't get updated even though it became a real occupation

proud cobalt
#

Its been 2 days lol. There's 7,500 (english) pages for us to update

rotund echo
#

Wonder how you grind Tailoring in the new update

tulip kiln
#

We'll be behind on it for a long time, so much new pages to make, old ones to overhaul, plus more patches creating even more work

serene sage
serene sage
serene sage
serene sage
rotund echo
#

So... Picking Hunter trait means you also unlock military green camo clothes and hunting vests in character creation

serene sage
#

geez that was a lot of messages to read through

rotund echo
#

I just realized your pfp is a Zomboid woman, that is crouching(?)

digital helm
rotund echo
#

Man, Scarlet Oak Distillery

serene sage
rotund echo
#

Why can't I get the goodies inside the kegs bro

#

WHY

serene sage
#

near infinite booze

rotund echo
#

It felt underwhelming for THE bourbon distillery

serene sage
#

day one generator magazine

#

two katanas on day three

#

axes in March Ridge

rotund echo
#

NOOO I need a generator manual 😒

digital helm
#

With the new fluid system it's possible we could still see the kegs filled eventually

rotund echo
#

Or Electrical Vol. 1

digital helm
#

Or empty. Since that'd be looted first 😏

serene sage
rotund echo
#

Not exactly sure on Louisville + muscle strain though

rotund echo
#

Did you realize just how hard it is to find guns now??

serene sage
rotund echo
#

House guns? Gone

serene sage
#

I'm currently using wooden handles like a caveman

rotund echo
#

I went into the Riverside PD, usually there was 1-3 guns or so, but today I checked

#

ZERO GUNS

#

I also saw this basement full of ammo, NO GUNS

#

Where'd all the guns go?

serene sage
#

certain loot is now tied to zombie density, if there's too few zombies in the area then you will have terrible luck finding any cool weapons

#

it's a sandbox option (thankfully)

rotund echo
#

Back in our day we used to find guns in houses

#

Even in Riverside

rotund echo
#

17 boxes of 5.56, for guns that are already long since at the bottom of the Ohio River...

serene sage
#

the silly day three rush to Jamieton is dead

rotund echo
#

I think I also hear horror stories of Rosewood P.D.

#

No guns too

#

Used to be able to find at least one, two, or three guns there

#

House guns have also just vanished

serene sage
#

didn't they nerf the Riverside PD by making the two shelves that used to spawn ammo spawn junk now?

rotund echo
#

Bro I swear to God, how were these stupid liberal gun grabbers successful in taking people's guns away?

serene sage
#

damn liberals took our guns away, now they want to eat us!

rotund echo
#

The defunded the police, they de-armed all of us

#

How were we so stupid to fall for them

#

It was all a trick so they can eat us alive with little resistance

rotund echo
#

I had to painstakingly beat that door down with a crowbar

#

Obviously I was pissed to not find even a single firearm in that "armory"

serene sage
rotund echo
#

What else are they gonna do after they threw all their M16s (and probably all other guns as well) into the river?

serene sage
#

dang, once again we've taken over the wiki editing channel

lucid junco
#

Hey, had anyone tried to run Tilezed?

#

For some reason I cant run it

rustic ginkgo
#

guys Did anyone know the new muscle strain mechanism of B42?How it works and can we do something like exercise to reduce or eliminate the effects of muscle strain

serene sage
#

to reduce it you need to level up in a certain weapon skill

#

using the weapons belonging to that skill will make muscle strain way less severe

#

if you do get muscle strain currently you will just have to wait it out

serene sage
lucid junco
#

Nvm

#

Its probably something on my end

#

Pz also refuses to run

serene sage
#

it works for me, loaded up my one and only map just fine

#

so definitely a sharpgolden only issue

rustic ginkgo
serene sage
lucid junco
languid kayak
lucid junco
#

Every other app/game runs just fine

#

Ahh, ofc

#

I needed to turn it off and on

#

I can finally access those new signs

#

... I forgot to reinstall gimp drunk

flint vapor
lucid junco
#

Who is mad Den

serene sage
lucid junco
#

The only new billboard ad

#

New tents, sleeping bags, composters, barrels..

#

Furniture overall.. many new workbenches..

flint vapor
#

Is it possible to save a draft of a page edit ?

lucid junco
#

Plants, now they can be covered in snow..

lucid junco
#

You either apply it and come back later

#

Or copy to a notepad and save it for later

flint vapor
#

So no auto save either I guess lol ?

lucid junco
lucid junco
#

Changeable water tanks in coolers

serene sage
#

yet only one new billboard?

lucid junco
#

yep

#

Though now they have lighting

#

New church windows.. very fancy

serene sage
#

worst thing that B42 hasn't fixed is that there is still no car symbol for you to mark on the world map

#

there's a boat symbol which is pretty stupid

serene sage
lucid junco
#

I dunno

#

Doesnt seem so

#

Oh, now the signs have a back lit versions

serene sage
#

pretty cool

lucid junco
#

That reminds me of a time when they had locked me in a room.. a rubber room..

#

Oooh!

#

Paws & Friends are now in schools

#

Somewhere

lucid junco
#

And now there are blackboards with math equasions

serene sage
#

horrifying

#

math in PZ

languid kayak
lucid junco
#

@naive imp @languid kayak Some businesses now have neon logos

#

Or logos with backlighting

#

Which ones should be used?

serene sage
#

PAWS roaster

lucid junco
#

Its nearly 12 am ok

serene sage
#

ok, just saying that I would like a PAWS roaster

lucid junco
#

Coming in b43

serene sage
#

can't wait

lucid junco
#

Can I get uuh, a 15%off out of gas

lucid junco
#

There is a second one

#

Its along other advert tiles

#

There are roughly 40 tile sheets full of business logos/signs

serene sage
#

sounds like a lot of fun

lucid junco
#

And some signs have neon/lighted versions

#

So I will have to overlay them

flint vapor
#

CodeSnip seems to have a problem with the Source thing

The first screenshot uses this code

===Examples===
Optimizing code that runs a lot, like for zombies for example, matters especially a lot. Let's take for example a simple mod with the goal of setting every zombies as skeletons using <code>IsoZombie.setSkeleton</code>.

{{CodeSnip
| lang = java
| line = true
| start = 4789
| source = IsoZombie.class
| path = ProjectZomboid\zombie\characters
| retrieved = true
| version = 42.0.1
| code =
public void setSkeleton(boolean var1) {
   this.isSkeleton = var1;
   if (var1) {
      this.getHumanVisual().setHairModel("");
      this.getHumanVisual().setBeardModel("");
      ModelManager.instance.Reset(this);
   }
}
}}

Notice the line in between which I have to leave before CodeSnip, if I don't I end up the second screenshot for this typing

===Examples===
Optimizing code that runs a lot, like for zombies for example, matters especially a lot. Let's take for example a simple mod with the goal of setting every zombies as skeletons using <code>IsoZombie.setSkeleton</code>.
{{CodeSnip
| lang = java
| line = true
| start = 4789
| source = IsoZombie.class
| path = ProjectZomboid\zombie\characters
| retrieved = true
| version = 42.0.1
| code =
public void setSkeleton(boolean var1) {
   this.isSkeleton = var1;
   if (var1) {
      this.getHumanVisual().setHairModel("");
      this.getHumanVisual().setBeardModel("");
      ModelManager.instance.Reset(this);
   }
}
}}
#

This is inconsistent with CodeSnip without a Source field where I don't need this extra empty line (first screenshot)

==Local, not global==
Accessing a global is more costly than having a variable be local. This can simply be achieved by never using global variables. This principle is the direct reason why caching should be used, as described in a later part.
{{CodeSnip
| lang = lua
| code =
-- bad
myVariable = "Hello World!"

-- better
local myVariable = "Hello World!"
}}

While if I have the line, in the second screenshot

==Local, not global==
Accessing a global is more costly than having a variable be local. This can simply be achieved by never using global variables. This principle is the direct reason why caching should be used, as described in a later part.

{{CodeSnip
| lang = lua
| code =
-- bad
myVariable = "Hello World!"

-- better
local myVariable = "Hello World!"
}}
#

I'm not familiar with how all these automatically happen, but leaving this here if that's not supposed to be a problem

#

It's not a huge problem, but I was confused why that was happening, so felt like reporting it

naive imp
#

I'm trying to catalog everything so I can get the tables of locations finished

lucid junco
#

Wait

#

there are 184 logos in it

#

Had anyone uploaded them yet?

naive imp
#

I would myself but im at work rn

lucid junco
#

I will update them

#

They look much better than in game ones

naive imp
lucid junco
flint vapor
#

Names for sections probably require some rework, and I got a bunch of stuff I want to add later down the line

languid kayak
lucid junco
flint vapor
lucid junco
#

Even these logos got a rework

languid kayak
lucid junco
languid kayak
languid kayak
#

yeah πŸ˜„

flint vapor
lucid junco