#pzwiki_editing

1 messages Β· Page 36 of 1

rotund echo
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"Sport" is what it is said in the game

But sometimes "sports car" just sounds more right to be said in a sentence

rotund echo
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I think sports cars in this game are underrated 😭

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I believe the exotic ones, are just seen as meme vehicles, and to many, the sports sedans just exist

flat sun
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i'm curious, what do you find good about them? i'm partial to them myself but i don't really think they're good necessarily

serene sage
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I'm a Franklin All-Terrain enjoyer, I would also like to know your reasoning for sports cars being underrated

rotund echo
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They're more or less, great daily drivers. Sometimes you just want to run an errand, or just go driving around and killing zombies. Cargo capacity isn't the sole determining factor of how good a vehicle is...

And of course, any vehicle goes good when coupled with a trailer

proud cobalt
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I'm a no vanilla car will ever beat my car mods kinda player

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Driving around semi trailers with 1500 capacity

rotund echo
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Damn you mod vehicles!

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200 capacity in a step van as Organized is already luxurious!!!

flat sun
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to me the mobility is really fun but the cargo space stops them from being genuinely useful for most uses, i'm not often traveling without the intention of looting and even just bringing some supplies with me makes a relatively massive dent in that

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the scarcity of parts is also quite limiting

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i will when i can have a pet sports car for those quick trips between bases though

rotund echo
lucid junco
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I think its doable, though I don't know where to find info besides wiki news and this discord. Maybe its also worth checking tis forums ig

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This whole process would have to be done manually though

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And may loose info from the old tis forums that are only partially preserved

lucid junco
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Also, I think at some point history project would also require manual work to add in sprite and model changes

molten night
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Dude thanks, I've had to take a brake on editing becouse of that, I greatly aprecieted that

languid kayak
# lucid junco And may loose info from the old tis forums that are only partially preserved

forums were kept online for a while, before ultimately being taken down IIRC, I think Kirrus may have backups? Not sure.

And you speaking about the old versions, right? I got into it probably way more than I needed, but I like digging up obscure things and preservations, but we already have each major version so not that bad πŸ™‚

Maybe I could dig something else too, if I dig deep enough, just wasn't that extremely into it

lucid junco
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Is the old forum that is currently only partially available via wayback machine

lucid junco
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And may or may not contain some relevant info about early wiki

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It would also be cool to ask old wiki admins on their whereabouts maybe? Dont know if it would be interesting for readers or if we will include them in some capacity on the history page, but hell, Im just curious about it

serene sage
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I'm thinking of adding links from the randomized stories pages to the outfit pages (where they are mentioned) now that Calvy has gone ahead and done them all

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most outfits have both male and female variations that are in separate articles however, so I'm not sure if I should link to only one, both, or just give up on this entirely

languid kayak
languid kayak
proud cobalt
languid kayak
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both for the history sake and potentially avoiding confusion if anyone stumbles on the old posts from them

serene sage
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most outfits have two and I don't know how we could link them concisely

proud cobalt
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It can spawn both [[Fireman (female outfit)|female]] and [[Fireman (male outfit)|male]] versions of the <code>fireman</code> outfit.

serene sage
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I guess that could work

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not ideal imo but i guess that's the way it is

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guess I'll get going then

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might as well also proofread some of the text while I'm at it

languid kayak
#
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The first one is generic, not sure if it should be repurposed; the south louisville one is redundant now? The name was wrong?

proud cobalt
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I wouldn't mind making a page about the wiki itself, i dont think id take on that whole project though

languid kayak
tulip kiln
languid kayak
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fixed πŸ‘Œ

tulip kiln
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Wasn't expecting the Easter eggs page to get this out of control, in and out job, just a few references I figured

languid kayak
proud cobalt
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Beggin TIS not to add more easter eggs πŸ˜†

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Wait till newspapers drop

tulip kiln
tulip kiln
serene sage
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damn forgot about the newspapers

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an article for every newsprint from every publisher panic

lucid junco
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What I wanted to do is remove every redirect of Offices LSU Campus, since the name was changed

languid kayak
lucid junco
languid kayak
# tulip kiln Ye I used to be so sad for a while that whenever you searched PZ Easter eggs, th...
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languid kayak
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We seem to have these two:
https://pzwiki.net/wiki/Offices_(West_Central_Louisville)
https://pzwiki.net/wiki/Offices_(Central_Louisville)

Should https://pzwiki.net/wiki/Offices_(LSU_Campus) (and https://pzwiki.net/w/index.php?title=Offices_(lsu_campus)&redirect=no) redirect to any or is there a third offices?
also should https://pzwiki.net/w/index.php?title=Offices_(South_Louisville)&redirect=no redirec to something?

There are just two "Offices" building in the game (excluding named offices), right?

lucid junco
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I thought it was close enough to LSU so I could get away with inaccurate location. But ultimately scrapped it in favor of being closer to the actual location name

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So now LSU Campus(which is now a redirect) is redundant and can be deleted

glad moatBOT
glad moatBOT
lucid junco
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Damnunhappy

flat sun
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can the Aiming time parameter in item infoboxes be renamed to 'Aiming speed' or something? while the game calls it that internally it's actually the opposite way around and higher values require less time to aim πŸ˜… it's a little misleading as is

rotund echo
languid kayak
glad moatBOT
languid kayak
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I recently added background and color documentation to wiki, as well as the online ranks, handy if you want to check your rank without spamming a chat πŸ˜›

glad moatBOT
rotund echo
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Well at least he won't be laughed at anymore for embed failure

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Cuz, he can't embed fail now

lucid junco
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Damn is it old

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I dont think our city had at least 2g at this time drunk

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I think thats a possible reference

lucid junco
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@languid kayak So, doing some basic research Ive been able to get some datas. The wiki website was registered in 2011, but the first mentions I can find on forums is in 2013

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Old tis forums dont mention it in preserved wayback pages

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And reddit has a cap of 1000 posts max

languid kayak
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I think there was another domain that redirected to pzwiki.net, but not sure. Either way, the domain was kept and never redirected to wiki.projectzomboid.com or something as it was already well-established I presume

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I spoke yesterday with Calvy giving some details about the wiki based on what I encountered, though keep in mind I joined relatively late myself πŸ™‚

Older players and tis employees may know more

lucid junco
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Oldest copy of the wiki on wbm dates 2017

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and thats already in grey territory for now

languid kayak
lucid junco
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As far as Im aware Connall was the main admin since 2014-2018 until getting employed by tis

languid kayak
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The old revisions should be all in the database too, just in case we want to bring something back πŸ˜„

languid kayak
lucid junco
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I think @digital helm can cover the admin part of the history?πŸ˜…

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Doesnt seem to me like much was happening

languid kayak
proud cobalt
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Im already working in the admin part dw about that

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Also I have a download of each main page change

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And started on a timeline

tulip kiln
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Feels more like a Spiffo page trivia imo

onyx mesa
# lucid junco

Where to find more poster like that? And also newspaper maybe?

tulip kiln
onyx mesa
tulip kiln
onyx mesa
proud cobalt
onyx mesa
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I can make that on my own, but i dont have much time

languid kayak
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πŸ™‚

rotund echo
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Why does it have canned mushroom soup as the pfp

languid kayak
rotund echo
languid kayak
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IIRC there was just canned beans, canned soup and tinned tuna

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soup was renamed in b41

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tinned tuna before that, as part of my suggestions on GitHub πŸ˜„

quasi thunder
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Verify? What?..

languid kayak
lucid junco
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Carriying capacity reduced by 1
-1 carrying weight

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Its the same thing

rotund echo
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I verify it

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From game experience, stage 2 hunger debuff your carry weight by one, yes

lucid junco
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Everyone can verify it

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Though maybe because people think that hunger decreases strength

rotund echo
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I'm not very sure

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But I don't think my damage output is affected too badly by hunger

naive rock
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does it decrease damage?

I thought it did but I never tested that

proud cobalt
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Thoughts on moving tile list to furniture list? Then we can leave out the generic movable items and thumpables section, as well as being more accurate. @languid kayak

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Maybe one day in the future we will have a way to process thumpables

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Also should we change "is a movable [[tile]] " to "is a piece of [[furniture]]"

languid kayak
languid kayak
drifting seal
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I assumed initially that it was semi-colon because of other configuration files in the game.

languid kayak
drifting seal
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You know I've planned to fix things up there.

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But yeah it's important to know that tidbit.

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Been so busy elsewhere.

drifting seal
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Applied the edit.

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I also noticed that google search shows that people blindly copied the requirement line in their mods and caused concern / issue for people trying to use the mod.

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That's sort of funny.

serene sage
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found on the moodles page

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β€œpainkillers and item”

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I’d certainly like to know what this β€œitem” is

proud cobalt
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[[Items#Alcohol]].

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Changed it to [[Item#Drink|alcohol]] for now

rotund echo
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Ah, whenever you are in pain, just resort to alcoholism πŸ˜‚

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Every time I'm sore from exercise, or have laceration, I just do alcoholism lol

mossy knoll
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Hello! How could I create a new language for translating the wiki?

lucid junco
mossy knoll
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Catalan

lucid junco
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Oh, definetly something new

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@languid kayak

languid kayak
# mossy knoll Catalan

You can start translating pages using /ca on them while I'll add it proper, https://pzwiki.net/wiki/Project_Zomboid_Wiki/ca would be a good place to start.

Do you have an account already and have you started translating anything yet?

There are sidebar stuff you may want to translate, they will show when you change your language to Catalan in https://pzwiki.net/wiki/Special:Preferences#mw-prefsection-personal-i18n (can be seen by going here too https://pzwiki.net/wiki/?uselang=ca )

For the sidebar see strings in https://pzwiki.net/wiki/Help:Translations#Sidebar (you can send it here, I will have to update them manually). There are also some autogenerated item pages if you want to contribute translations to @proud cobalt from https://pzwiki.net/wiki/PZwiki:Project_Translations

Oh, and I should probably add it to the help page already, but since the new skin we have this to translate, too:

PZwiki is the official wiki dedicated to sharing information about {{ll|Project Zomboid}}. It covers all content relating to its gameplay, lore, and development. This is an official site of {{ll|The Indie Stone}}, and is maintained by volunteers.<br>Want to contribute? Start on the {{ll|PZwiki:Community portal|community portal}}. For copyright information, please see {{ll|PZwiki:Copyrights|copyrights}}.

proud cobalt
# mossy knoll Catalan

If you're interested in helping the wiki would you be able to do a file that would let us automate the creation of the item pages?

languid kayak
zealous moth
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Just to notice that after 5 month of vanish for family reason i'm back for french translation. Their is lot of new awesome design. GG guys

zealous moth
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Btw when i translate a tag like [[axe]] i have to translate by [[axe/fr]] or [[axe/fr|hache]]

Sometimes the first solution automatic translate the word but sometimes not

mossy knoll
mossy knoll
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Translating the page you showed me is editing and changing text like for community translations, am I right?

languid kayak
languid kayak
languid kayak
languid kayak
# mossy knoll Translating the page you showed me is editing and changing text like for communi...

one little thing I didn't tell, main page may be a bad example as it skils the pipes, but for the links that are in the {{ll|name}} format, make sure to keep the English part first, else it will lead to wrong pages, take a look at how I changed it for the Catalonian main page πŸ™‚ https://pzwiki.net/w/index.php?title=Project_Zomboid_Wiki%2Fca&type=revision&diff=626363&oldid=626361 (plus minor fixes)

The documentation for the template of how it works can is here if you want to: https://pzwiki.net/wiki/Template:Localized_link

proud cobalt
# mossy knoll Do you mean like the page for "item names" in the pre-42 translations?

Kind of similar, we have our own custom one for translating wiki pages.

All you have to do is translate the sections on the right. Anything in curly brackets {} doesn't need to be translated. Anything in square backets [[]] only translate after the pipe |
The language used needs to be as generic as possible, as it will be used for all items. In gendered languages this can be difficult. For example in Italian, the translator used Il/la '''{lowercase_name}''' Γ¨ un [[Item/it|Oggetto]] in [[Project Zomboid/it|Project Zomboid]].. The point of this project is the get the items onto the wiki, to encourage people to edit them in their own language. It doesn't have to be perfect.

You can also skip the lines condition_categories and "\n\n{{{{Durability weapon|{condition_lower_chance}|{condition_max}|skill={skill_type}}}}}"

    "intro_template": "'''{lowercase_name}''' is an [[item/ca|item]] in [[Project Zomboid/ca|Project Zomboid]].",
    "headers": {
        "Usage": "Usage",
        "Condition": "Condition",
        "Location": "Location",
        "Code": "Code",
        "See also": "See also",
        "Consumable properties": "Consumable properties",
        "Repairing": "Repairing",
    },
    "help_text": "Help PZwiki by adding information to this section.",
    "translate_reason": "Translated using game translation files.",
    "condition_categories": ["Weapon", "Tool / Weapon"],
    "condition_text": (
        "The {name} has a maximum condition of {condition_max}. Its rate of degradation is influenced by the {skill_type_lower} and [[maintenance/ca|maintenance]] [[skill/ca|skills]]. The chance of losing [[durability/ca|durability]] can be simplified to the following formula: "
        "<code>1 in (35 + maintenanceMod &times; 2)</code>. Where \"maintenanceMod\" is calculated using the {skill_type_lower} and maintenance skills.<br>"
        "\n\n{{{{Durability weapon|{condition_lower_chance}|{condition_max}|skill={skill_type}}}}}"```
The next part is easier, you just have to translate the section on the right for each template. You can skip the | #default = {{Error|translation}} section. There is an example at the bottom.
If you need any specific help just message me.
languid kayak
rotund echo
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Seems about right

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I have had restored fuel tanks to 100% condition before

proud cobalt
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Currently working on getting a 'furniture' page generated the same way Vail had/has planned for items. Got a couple days off coming up so here's hoping

languid kayak
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I'm always asking as I know the least about vehicles πŸ˜› Thanks

lucid junco
languid kayak
languid kayak
serene sage
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more condition = more capacity

rotund echo
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Fuel tanks are like trunks, the more they are degraded, the less they will hold

languid kayak
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true

flat sun
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they're the values in the scripts

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the old version was the right numbers, just didn't match the axes

languid kayak
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Okay, since me and @proud cobalt (and Vail a little) spend (at least when it comes to me), probably way too much time digging the old PZ versions (and I will spend even more), I finally got myself to set the https://pzwiki.net/wiki/PZwiki:Project_History – also fills the gap to lackluster pages about the meta things like Project Zomboid (the game), The Indie Stone, missing developer pages and old unfinished games that are referenced in the game/lore/Easter eggs (PAWS, Dr. Oids, The Forgotten Element).

The project is still round the edges and I'm not sure who shall I put as a leader just yet. Calvy's already having his hands busy pretty much elsewhere and I'm without the project technically, but as I generally like manning other people in charge, especially as I'm generally slow to catch up πŸ™‚

serene sage
languid kayak
proud cobalt
languid kayak
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let me add it

languid kayak
# languid kayak mostly adding some missing versions that were not released (there were at least ...

As I'm cleaning the version history, what should I do with https://pzwiki.net/wiki/Version_history/no and https://pzwiki.net/wiki/Version_history/ja – straight up delete? (that's how the old version histories looked like before; by deleting we'd lose just the page title and intro as the actual notes were not translated and the page was never adjusted to dark mode and have some dead links and obsolete formatting)

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Actually, some 0.1.2a notes were translted to Japanese, though maybe we can just move it to the respective page?

proud cobalt
languid kayak
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btw, I spoke with Calvy (and Vail) in private before the project was created, but now that is is moving some discussion to public.

Anyway, do we know what versions were hosted on Desura? Mostly spoke with that with you @proud cobalt

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oh wait, I think I see it

RC 2.9 Build 0008b
seems to be first Desura build?

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while 2.9.9.17 is the version that gave Steam keys, not sure how many Desura builds were released after

glad moatBOT
rotund echo
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Should the thumbnails of Valley Station and Louisville be changed? I don't think they really capture the true scale of those cities

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Valley Station thumbnail is especially guilty

lucid junco
rotund echo
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Valley Station is the entire area south of the exclusion zone fence and north of the Salt River

lucid junco
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Im fine with making images larger

rotund echo
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There's a pretty clear boundary between what's Louisville and what's Valley Station at least lol

lucid junco
lucid junco
rotund echo
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The current VS thumbnail is only in that little shoebox neighborhood

lucid junco
lucid junco
# rotund echo

This cuts off the neighborhood in lv that is above the river

rotund echo
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Yeah that black line is just the fence

lucid junco
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Id put the line on the road instead

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But maybe Im just nitpicking

rotund echo
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Well, technically there are two lines lol

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I've explored the fence like, 4 times already

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I know it pretty well

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Lots of guns and ammo, but the soldiers threw all the M16s into the river smh

lucid junco
languid kayak
languid kayak
# rotund echo

I guess Exclusion zone border overlaps Valley Station?

languid kayak
languid kayak
# lucid junco More technically we have a no tv border that devs had added to lv

I am still having in the back of my head we should add this somewhere: https://theindiestone.com/forums/index.php?/topic/43067-4161-released-4160-changelog-inside/&tab=comments#comment-327937

LOUISVILLE AND OVERALL GAMEWORLD

  • Louisville added
    • Venture into the massive city by following the highway up north from West Point and through Valley Station (North East of the map).
    • Added Radio obfuscation inside of the Louisville zone for the following vanilla frequencies:
      LBMW - 93.2, NNR - 98.0, KnoxTalk - 101.2, Triple N - cable 200, WBLN - cable 201, Turbo - cable 204
      • Applies a 85% scramble on transmitted lines once player enters or starts in the zone, scrambling persists afterwards when leaving zone.
      • Scramble line greyed out color has slight red tint to distinguish from storm interference.
      • When a line gets scrambled radio codes (for skill gain etc) are removed.
      • Added the above to regular weather interference as well.
proud cobalt
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Wow Louisville was released so late into B41

lucid junco
lucid junco
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Tables with team members removed

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Redirects to main pages of dev teams

proud cobalt
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Do you think we could work the version history link into development, rather than just see also?

rotund echo
lucid junco
proud cobalt
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Ok latest update of item history has been pushed to the wiki, lots of fixes, as well as being more accurate with the extra versions we have found. Also trying out collapsed by default for history tables. Open to feedback on this.

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Linking to the item script parameters works very well. Thanks @languid kayak again for that idea

lucid junco
lucid junco
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Though depends on if we want to have just general info on it or info + history

proud cobalt
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Oh i just meant linking [[Version history]] in the development section of your sandbox

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But it could probably do with a rework too, its more of a link to other pages kind of page

lucid junco
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I just thought about adding in the info about its first creation, hindrances, initial concept ect

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But, it got me thinking if its a reference to another film

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Id call this a "maybe", but still want to have yay or nay on that

serene sage
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anything can be a reference if you set your mind to it

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but yeah it seems pretty close

lucid junco
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Wait

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It was already in the Easter Eggs page

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But had a wrong reference in trivia

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Huh

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https://theindiestone.com/forums/index.php?/topic/3067-dr-oids-2/
@proud cobalt Huh, in which version of the game was this a thing?

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By the date it looks late RC 2.9

languid kayak
languid kayak
lucid junco
languid kayak
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Okay, so I've updated the https://pzwiki.net/wiki/Version_history – was hard to come with grouping, as alpha/pre-alpha term was never clear, I though of separating 0.2.0 releases from 0.1.x releases as they were plenty and some different. I also thought of separating them by Steam and Desura, but the change was not so obvious.

In the end they are grouped as "alpha" (tech demo, 0.1.x and 0.2.x releases), "release candidate" (RC 2.9, RC 2.9.8 aka RC 2.9 - Build 0008, and RC 2.9.9 up to an including the 2.9.9.17 Steam release being the last one, though the 2.9.9.17 numbering continued up to build 26 it seems. Then the rest are under "early access", all using the build nomenclature starting with Build 14

proud cobalt
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Only fair to share it with the class

serene sage
lucid junco
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Though music really slaps

lucid junco
proud cobalt
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Kind of, they're quite busy and dont really have many of the old versions

lucid junco
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Not sure if they are mentioned anywhere?

proud cobalt
languid kayak
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I found a 0.1.5b Rus torrent, but there's no seeds. Other than that, the 0.2.0q seems to have three different version (regular, test and combat build, found the file list for the combat build), after friday I may be able to get them.

Other than that, pretty much only dead links to alpha.projectzomboid.com stored on Amazon AWS and dead mirror from one of the users.

A lot of versions were kept in Russian website, but they seem to update the game with each version, which is hosting only 41.78.16 now, some of the missing versions I found had the URL to the website packed inside though. If someone would like more info, I can DM the link, as I don't want to share the pirated links, though nasko (and I think lemmy before that), confirmed piracy is the for the old builds.

The list in the project is pretty accurate of what we need.

lucid junco
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None of them have working ones, so the best we can do is ask admins torrent admins for a chance that they still have it somewhere

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This whole thing could have been avoided if Amazon wouldn't be a shitty company that charged tis a lot and then shut it down w/o a chance of recovery

languid kayak
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There was one repo on GitHub with these I found, but it had the version we already owned πŸ˜›

lucid junco
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I think we've probably used same sites

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Though maybe its worth using yandex as its a worse version of Google that propagates torrents more

languid kayak
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I was able to download some version from a Polish website where dump their files, I'm sutptised it still stands. You have to either pay to download something bigger than 50 MB or share a lot (luckily I could do that with 5 PLN phone charge I'd lost in a few days anyway, so was able to download some for essentially free)

languid kayak
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mind posting the link btw?

lucid junco
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Oh, old tis forums

languid kayak
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not the website?

languid kayak
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yeah, wesbite πŸ˜„

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oh there's a photo we don't have too

lucid junco
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I was browsing the old website for any new info and found the old about us page

languid kayak
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oh yeah, that's where I saw it. It's not the raider name but a placeholder/not a photo of one of the initial contributors to the game

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Boring news, we know – but we like it. It’s always nice to see Afekay’s Bob image being given a new lease of life too.
Maybe the arts are by them?

languid kayak
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Well, there are quite some people who went on and off Zomboid over time, the game credits aren't 100% up to date either. I tried tracking the source images of the NPC portraits once, but to no avail, Vail don't remember them either

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Speaking of history, I think I only posted that to Calvy but I found the oldest posts mentioning wiki, let me find it

languid kayak
lucid junco
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Oh, I found their portfolio

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For some reason

proud cobalt
lucid junco
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Same thing

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Oh and their stolen art on Pinterest

languid kayak
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but yeah, funny how it redirects to 404, I guess it could be disabled

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(the redirect, on the browser level)

proud cobalt
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Can anyone link the PZwiki logo? i literally cant find it

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Or is it not uploaded as a file, i will upload if not

languid kayak
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or I think it's not?

proud cobalt
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Ok i will upload it i want to use it

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πŸ˜†

languid kayak
#

sec

proud cobalt
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Tyty

languid kayak
#

btw, I was thinking, we moved the main page from pzwiki.net/wiki/Main Page as per Vibrance's suggestion back then https://pzwiki.net/w/index.php?title=Main_Page&action=history but if we'd write a page about PZwiki then the https://pzwiki.net/wiki/Project_Zomboid_Wiki would be a fitting title πŸ˜›

Was thinking about renaming back, since the "Main Page" is linked to on blogs still and the Main Page terminology is used on other wikis anyway, but I'm not sure how good it is to move it back and forth, especially for search engines πŸ€”

#

Also, the name of the wiki is an interesting stroy, as it was being referenced by various names (casing and spaces)

  • PZWiki
  • PZwiki
  • PZ Wiki
  • PZ wiki

I used PZwiki for everything as I think it's the name of the namespace defined

proud cobalt
#

Or it could slot into PZwiki:About

#

But i think thats more technical?

rotund echo
#

Ok, I think I see many incorrect information

Like how it says or implies the fuel tanks want different mechanics levels.

#

After I have adequate Mechanics levels I don't really pay attention to the level requirements anymore though xD

#

For fuel tanks, I am definitely sure it needs Mechanics 5 across the board

#

Only one way to prove whats right or wrong though...

languid kayak
proud cobalt
#

Unless about went to statistics. But I think history is still the way to go

languid kayak
#

I will be fixing it, but I think we could benefit from redirects from version numbers too, pinging @proud cobalt for that

rotund echo
#

Hey, anyone every seen a nameless CD that can't be played before?

This CD spawned in a bag worn on a zombie

languid kayak
#

or alternatively you can attach the file save for any of us to fiddle, though I have no idea where I'd check it πŸ˜„

rotund echo
languid kayak
#

and any other mods?

#

Those could affect it, even if by mistake, I guess anything that modifies loots

lucid junco
#

Jokes aside, Ill have to push all of my wiki contributions to weekends so that I can finally get my art projects done

#

Ill try to finish up all of my wiki projects next week, but after that Ill take a backseat for some time

#

||(I really hope that Tis doesn't push out b42 in December 2nd drunk)||

rotund echo
serene sage
#

they can’t be played and an error pops up when I click on em

#

I assume it’s just a CD the game failed to initialize properly

#

also they basically appear in equipable containers (not furniture) e.g bags and modded cd cases

rotund echo
#

From a bag worn on a zombie

serene sage
#

at this point I’m just collecting them as cursed trinkets

rotund echo
#

Lmao fair

#

I always pick up Home VHS as trinkets too

serene sage
rotund echo
#

Yeah, I play lightly modded

serene sage
#

I can not stop adding more vanilla friendly mod items to the game

#

as long the game doesn’t crash there’s room for more mods

rotund echo
#

Dancing mod, which adds dance magazines and another kind of cereal

#

VFE, which you can clearly guess, adds lots of guns and attachments, and also a magazine book

serene sage
#

my favorite mid-save addition is the m65 field jacket

#

it’s just a cool jacket

#

the army variant is the coolest though because of the american flag patch

#

just a little reminder for the zeds where in the world they are in

languid kayak
serene sage
serene sage
#

I just added it in

#

I wonder what other bugs might be notable

#

Project Bugs anyone?

languid kayak
#

not a probject πŸ˜„ But a template would be nice

#
Bug

A bug is an error (in performance) or a flaw (in design) in a game which prevents it from working as intended. This includes things such as graphical glitches, incorrect processing of player input, or other features not working properly. ArenaNet sometimes includes bug fixes in their game updates.
In contrast, an anomaly describes a situation in...

#

btw, I updated each version on https://pzwiki.net/wiki/Version_history to follow the new naming and added a missing ones. Some things I'm not sure:

serene sage
languid kayak
languid kayak
rotund echo
#

This should be mentioned, the Garden Saw can't saw off shotguns, only the Hacksaw can

#

Yes, this is vanilla

quartz bear
#

Or pzWiki like we're doing Hungarian notation

rotund echo
#

Already did

languid kayak
rotund echo
#

Why doesn't Kitten Knives have a logo?

#

I don't use any map-altering mods

languid kayak
#

probably a game bug with hiding objects? Check in debug on vanilla and try teleporting/going to higher z level

lucid junco
lucid junco
languid kayak
languid kayak
lucid junco
#

It could be the same problem as with County offices

#

Or country ces as it is currently in game

rotund echo
#

I'm "player", not "debugger" 😭

lucid junco
rotund echo
#

(albeit I sadly soon died in that run)

lucid junco
#

Removed from wiki editors

#

Lifetime ban

rotund echo
#

Curse you!!! Real players have the best knowledge!!!

lucid junco
#

No wiki editor had actually played the game for >1 year

rotund echo
#

You know why I overhauled Topcrown Plaza and Valley Station?

lucid junco
rotund echo
#

T-t-they just wouldn't stop coming

#

Topcrown is a cramped office building with an absolute shittons of zombies
Valley Station has zombies everywhere for no reason bro 😭

lucid junco
#

Yeah i get that feeling

lucid junco
rotund echo
#

Knob Creek Hunting Lodge is pretty decent, but it's a PITA to get to

lucid junco
rotund echo
lucid junco
#

Ive never been bamboozled in my entire experience of the game, than when I expected there to be gun stores in the valley station

#

Technically you can find guns in the "Straight shooter"

rotund echo
#

Guns on biker zombies I guess?

#

I found a good amount of biker zombies too near the Scarlet Oak Distillery

lucid junco
#

Nah, there is a chance for shotty spawn in the bar (I think)

rotund echo
#

Oh?

lucid junco
#

Or is it just britas..

#

I'll check

rotund echo
#

Oh well

#

Seeing Heat of the Night, I believe things will get better for Valley Station

rotund echo
#

You guys ever find a car with duplicate keys before?

#

They're always event vehicles for me

serene sage
#

either that or I've never noticed

rotund echo
#

Apparently purses are also forageable hahaha

rotund echo
#

They're always event vehicles like wheel swap or ambulance

lucid junco
#

I think Ive encountered them with vehicles that have keys in the building, and then got one from zeds

lucid junco
#

@proud cobalt

proud cobalt
#

Yeah we have these ones

lucid junco
proud cobalt
#

Yeah its not the experimental build

proud cobalt
#

Theres 0.2.0q 0.2.0q test, and 0.2.0q experimental combat

languid kayak
# lucid junco OohπŸ˜…

at least; yesterday I found another 0.2.0q that have slight differences to both the 0.2.0q and 0.2.0q test, least that's how I indentified them.

#

They are easy to mistake, as experimental combat build never had the official version number in it on the forum, but had it like that in https://www.youtube.com/watch?v=kZtVcCgH6jk

Also in experimental combat build, the weapons didn't spawn and the links to 0.2.0q test were swapped with experimental one https://web.archive.org/web/20120920020101/http://theindiestone.com/community/viewtopic.php?f=39&t=7418

I found some torrents with experimental build but no seeds. There's one that has file lists, now that you mention it, I actually should get back to it to compare with the ones we have.

I have links to three other versions of 0.2.0q on a polish website you have to pay for transfer but I believe they are the same; if I'll decide to download them and not something else, I'll do that before the Friday.

A build so that the new combat can be tested

Download for combat build: http://theindiestone.com/community/viewtopic.php?f=21&t=7231

I hope you enjoy, feel free to leave comments and ratings, they're much appreciated.

Buy the game here - http://projectzomboid.com/blog/index.php/buy-our-games/

Facebook: http://www.facebook.com/pages/DiGiExPo...

β–Ά Play video
#

With 0.2.0q, there are versions that don't have stormy's item inside and some do. I believe it's test build that has it, even if it's not mentioned in patch notes at all.

#

zomboid020test.zip is the file name for experimental combat build, in case someone wonders

lucid junco
#

@naive imp Whats ur opinion on creating pages for unnamed gas stations?

naive imp
#

In general unnamed locations should not have their own page. We do have some left over from previous formatting and editing strategies but they will get repurposed later down the line

#

I'll be online more lately as I'm finally going to be out of training phase at my job and will have more time

#

So hopefully this will all be able to get straightened out

lucid junco
#

Eg Gun stores

naive imp
#

Thus making those pages obsolete

#

BUT if you wanna create them for now that way they're documented until then I could copy the info and delete the individual pages later πŸ€”

#

Because it would help readers ro know where they are

#

And I can just repurpose them later πŸ€”

lucid junco
#

Eh, we'll see

#

There are not currently that many unnamed businesses that are usefull aka may need their own page

#

Id maybe create pages for hardware stores, since they have valuable loot

#

Oh, speaking of hardware stores

#

Maybe we should make a page for it?

#

There are enough stores for that + they have usefull loot in them

languid kayak
#

Also, if someone happen to have the game files or more info about the gameplay, it would be nice to add too πŸ™‚

#

I remember seeing some YouTube video covering history of The Indie Stone / Project Zomboid covering it, but I can't find it now

languid kayak
#

yeah, the music is from paws

#

paws1.ogg

#

oh I didn't think of backing the old video from Turbo, now it's gone 😦

#

nothing much interesting now I guess, interactable arcade machines on pre-b41 version

#

changed lightings and played some random tunes, both redundant in b41 and I think it didn't play any dr. oids stuff so maybe I'll remove the mention of it

zealous moth
#

I don't understand what you're expecting. If you need me to translate a file, just give me the file's URL. If you need me to translate a page, no problem.

As I mentioned in DM, I'm not very active because I don't have the time to follow every discussion or complex project. I only have free time during medical treatments when I just have to wait with my computer. Sometimes, I find time before sleeping or during bouts of insomnia.

I'm just a basic soldier who follows clear missions. Give me a task board and instructions, and I'll be the most efficient French translator xD.

I'll be much more involved as soon as I can.

languid kayak
# zealous moth I don't understand what you're expecting. If you need me to translate a file, ju...

hm, for some reason the link may not work, but it'd basically be this:

"fr": {
    "intro_template": "'''{lowercase_name}''' is an [[item/fr|item]] in [[Project Zomboid/fr|Project Zomboid]].",
    "headers": {
        "Usage": "Usage",
        "Condition": "Condition",
        "Location": "Location",
        "Code": "Code",
        "See also": "See also",
        "Consumable properties": "Consumable properties",
        "Repairing": "Repairing",
    },
    "help_text": "Help PZwiki by adding information to this section.",
    "translate_reason": "Translated using game translation files.",
    "condition_categories": ["Weapon", "Tool / Weapon"],
    "condition_text": (
        "The {name} has a maximum condition of {condition_max}. Its rate of degradation is influenced by the {skill_type_lower} and [[maintenance/fr|maintenance]] [[skill/fr|skills]]. The chance of losing [[durability/fr|durability]] can be simplified to the following formula: "
        "<code>1 in (35 + maintenanceMod &times; 2)</code>. Where \"maintenanceMod\" is calculated using the {skill_type_lower} and maintenance skills.<br>"
        "\n\n{{{{Durability weapon|{condition_lower_chance}|{condition_max}|skill={skill_type}}}}}"
#

All you have to do is translate the sections on the right. Anything in curly brackets {} doesn't need to be translated. Anything in square backets [[]] only translate after the pipe |
The language used needs to be as generic as possible, as it will be used for all items. In gendered languages this can be difficult. For example in Italian, the translator used Il/la '''{lowercase_name}''' Γ¨ un [[Item/it|Oggetto]] in [[Project Zomboid/it|Project Zomboid]].. The point of this project is the get the items onto the wiki, to encourage people to edit them in their own language. It doesn't have to be perfect.

You can also skip the lines condition_categories and "\n\n{{{{Durability weapon|{condition_lower_chance}|{condition_max}|skill={skill_type}}}}}"

#

(quoting Calvy)

lucid junco
#

Eeeh.. Technically demo is still readily available

flat sun
#

both claims i removed are entirely untrue though

#

it is not available on steam and there is no intention to ever have a demo again

languid kayak
#

(I like the raider art on it, though)

languid kayak
#

(the links added by script automatically especially)

lucid junco
#

Technically(If I remember correctly) you can find burgers in the paper bags

#

but yeah, you cant for the most part

languid kayak
#

I', not sure if the actual changelogs were kept anywhere else?

proud cobalt
languid kayak
#

and it used generic sound effects IIRC anyway

#

oh, I see artimedias shared it recently too πŸ˜„

#

(on a few occasions)

proud cobalt
languid kayak
languid kayak
#

oh wait, I think all catepillars lack the distribution table?

proud cobalt
languid kayak
rotund echo
#

I am 100% sure that bandits/survivor zombies are random spawns

#

I see them all over the place! There's not one location that consistently spawns survivor zombies

proud cobalt
languid kayak
lucid junco
languid kayak
#

browsing the 0.1.2a files, it seems that the Raider was named "Earl" internally?

#

The Bobby Colins name we have probably was from https://www.youtube.com/watch?v=to4lNOuE3FU and follow up https://www.youtube.com/watch?v=gP-1IELr6cY where he realized it's not Bobby anymore πŸ˜„

Part 1 of my test drive of Project Zomboid "alpha tech-demo".

Project Zomboid is a Zombie Survival RPG that takes place in a massive, open-ended sandbox world. You build, craft, fortify, salvage, eat, fight and more, while trying to survive the zombie apocalypse!

Project Zomboid is currently still in development but you can get gain access...

β–Ά Play video

Part 2 of my test drive of Project Zomboid "alpha tech-demo".

Project Zomboid is a Zombie Survival RPG that takes place in a massive, open-ended sandbox world. You build, craft, fortify, salvage, eat, fight and more, while trying to survive the zombie apocalypse!

Project Zomboid is currently still in development but you can get gain access...

β–Ά Play video
lucid junco
#

Its a bit hard to figure out the correct filters with original resolution being 256x256

rotund echo
#

Looks nice, encompasses the entire village

lucid junco
#

There is a cool Frosted glass effect that I find aesthetically fitting

languid kayak
#

Updated https://pzwiki.net/wiki/Version_history#Pre-alpha_tech_demo as a part of https://pzwiki.net/wiki/PZwiki:Project_History – the trivia section may require a bit of cleanup, but wanted to share the info we have. Calvy is getting the new archive.org mirror of the versions we retrieved, all should be playable on a modern computer (Windows only, but I believe these can be made to run on Mac and Linux as well). Missing builds are still on https://pzwiki.net/wiki/PZwiki:Project_History – we'll update as we find more info. I have some more clues for the missing versions (dead links, file lists, file sizes and we have patch notes), but getting them off the public sources may be hard without asking people that used to have the game or getting the builds elsewhere.

I'll do some further cleanups to the version history, but it's shaping good over time πŸ™‚

#

Also, the https://pzwiki.net/wiki/PZwiki:Project_History is mostly a project of me and @proud cobalt right now, but as it's lacking leadership and @lucid junco has taken some interest to it and are without the project currently (with the other projects like Lore and Location having a leader right now, and sharpgolden being productive overall). What do you all think about potentially having sharpgolden as a leader for it?

languid kayak
lucid junco
#

So I vote for me as a leaderdrunk

languid kayak
lucid junco
#

And Im not sure why LV isnt finished if we have already crossed out all of the businesses

languid kayak
# languid kayak oh btw, if someone want to do more digging as part of project history, I recentl...

Found more btw, the only ones without forum links are:

If someone founds a forum links to these, I'll link them.

Other than that, there are some dead links, so can't cross-check what we have on wiki unless someone finds a backup/video with the changelogs, but hopefully what we have is right 🀞

naive imp
#

Also Louisville isn't closed out because I'm still doing my final sweep even if it is taking forever

#

Not to be condescending or anything just saying why

#

I should have time tonight to get to a lot of stuff

languid kayak
lucid junco
languid kayak
#

oh nvm, both were listed πŸ˜„

#

all four wikis are archived in varying qualities btw

languid kayak
# proud cobalt Definitely exists in 2.9.9.17 Lmao this is pretty funny

I guess
https://pzwiki.net/wiki/Build_14
https://pzwiki.net/wiki/Build_19
https://pzwiki.net/wiki/Build_19_(hotfix)
https://pzwiki.net/wiki/Build_20
https://pzwiki.net/wiki/Build_21
https://pzwiki.net/wiki/Build_23
all show 2.9.9.17 in the main menu? I found someone playing https://www.youtube.com/watch?v=xtRsYC7UwEQ but the camera is where the string is shown πŸ˜„

If so, should we even be calling them builds?

What about the https://pzwiki.net/wiki/Build_24 ? I kno Build 25 is displayed as such: https://youtu.be/U2Kmde9Gbx0?feature=shared&t=854

#
#

oh, the 2.9.9.17 is what was adopted to "build" I guess? https://www.youtube.com/watch?v=V-l4RYKVRew I think @proud cobalt was mentioning it too πŸ€” It says 17 (00012a), so it'd be "RC2.9.9.17 - Build 00012a) I guess? Would it make it Build 12 then?

By our versioning it'd be build 14 https://pzwiki.net/wiki/Build_14

Project Zomboid is a hardcore Zombie Survival RPG for PC, Mac and Linux! In Project Zomboid you'll be tasked with building, scavenging, fortifying, eating, sleeping, surviving and so much more. The game is currently in development and on Steam Early Access! For those asking there is no multiplayer YET but is a planned implementation once the gam...

β–Ά Play video
#

technically it's funny, as PZ never reached the https://pzwiki.net/wiki/0.2.0r_RC3, with the most recent build being technically 0.2.0r RC2.9.9.17 (build 41.78.16) πŸ˜‰

#

Also funny how gradually everything was dropped over time πŸ˜„

  • 0.2.0r RC2.5
  • 0.2.0r RC 2.9
  • 0.2.0r RC2.9.9.6
  • 0.2.0r ~~RC2.9.9.~~17 (0001)
  • 0.2.0r RC2.9.9 .17 (**Build ** 21~~)~~
flat sun
#

extremely funny that that a version of the game over a decade old with almost none of the content now existing was considered a 'release candidate'

languid kayak
#

yeah, naming for PZ versions was never good to begin with πŸ˜„

languid kayak
#

@proud cobalt @digital helm's old foraging template seems to say the Weather modifiers are in %, if so, maybe the template could be adjusted?

#

I'll be removing the template, however, for Rose Hips the Calvy's template is having different values than Vail's one; I guess Calvy's's one is the one correct? Worth checking to be sure though

#

Rose hips can be found sitting on the ground as part of survivor stories. They do not spawn naturally inside containers.
Is it correct?

#

(template removed now btw, was only used on this page and three foraging plants/wild plants/wild herbs), the Calvy's template entirely replaced it πŸ™‚

languid kayak
#

searchinf for older patch notes, I stumbled upon this https://projectzomboid.com/blog/news/2015/09/post-egx/ – some developer photoes, and backstory behind the Spiffo we have here: https://pzwiki.net/wiki/Spiffo#Physical_community-created_merchandise (not so 100% unofficial then?)

For the past four days the Project Zomboid team have been spreading our infection at the EGX games show in Birmingham. It was pretty staggering, really. Talking to so many passionate PZ players and (hopefully) introducing a bunch more to the Survivor pool was an amazing experience. Right now the almost the entire PZ team […]

#

oh, Tooks Bear is also a reference to a developer Tooks: https://projectzomboid.com/blog/news/2015/09/pre-egx/ maybe I'll add it myself, but pinging @tulip kiln as always πŸ˜„

It’s a busy, busy week at TIS Towers this week as the vast majority of the dev workforce and a considerable chunk of community will be heading to Birmingham (UK version) later this week to attend the EGX games show and to shove Zomboid into the faces of the assembled masses. If you fancy coming […]

#

well, maybe not a developer, but someone close to the team for sure πŸ™‚

languid kayak
#

and Tooks is the author ofthe cake and 3D printed Spiffo from that gallery

proud cobalt
proud cobalt
languid kayak
proud cobalt
proud cobalt
languid kayak
proud cobalt
proud cobalt
# languid kayak I'll be removing the template, however, for Rose Hips the Calvy's template is ha...

Hmm the months are not correct. Everything else is

        type = "Base.Rosehips",
        minCount = 3,
        maxCount = 6,
        skill = 4,
        xp = 5,
        rainChance = 20,
        snowChance = -100,
        categories = { "WildPlants" },
        zones = {
            Forest      = 10,
            DeepForest  = 10,
            Vegitation  = 10,
            FarmLand    = 10,
            Farm        = 10,
        },
        months = { 1, 2, 5, 6, 7, 8, 9, 10, 11, 12, },
        bonusMonths = { 9, 10, 11 },
        malusMonths = { 5, 6 },
        spawnFuncs = { doWildFoodSpawn, doRandomAgeSpawn },
        altWorldTexture = worldSprites.shrubs,
    },```
languid kayak
languid kayak
#

sadly no longer active similar to Twiggy

proud cobalt
#

Some small but meaningful changes going up for distributions. Links to outfits in both container and attached weapon sections. And a fix for foraging

languid kayak
languid kayak
lucid junco
languid kayak
#

and indeed, back then and now

#

Not sure if you want to confirm @proud cobalt but I think the table we have now is correct now? If so, I'd remove the verify

proud cobalt
languid kayak
#

btw, we don't really have any norsk and Japanese translators, but we have some Russians,

I removed these redirects yesterday as they were leading to now removed outdated version history, but if anyone will want to recreate the pages, these can be brought back (and used as {{Title}}, as that was the only thing of importance lost

Japanese: https://pzwiki.net/w/index.php?title=バージョンε±₯ζ­΄&action=edit&redlink=1
Norwegian: https://pzwiki.net/w/index.php?title=Versjonshistorikk&action=edit&redlink=1

and Russian:
https://pzwiki.net/w/index.php?title=ΠŸΡ€Π΅_ΠΠ»ΡŒΡ„Π°&action=edit&redlink=1 and https://pzwiki.net/w/index.php?title=Π˜ΡΡ‚ΠΎΡ€ΠΈΡ_вСрсий&action=edit&redlink=1 (it had two redirects (version history and pre alpha)

#

BTW, another thing to discuss; I briefly talked with @proud cobalt following the brief discussion about linking to each build in history section.

I initially though of grouping the old pages together, as we do with the newest builds starting from the 2.9.9.17, but now I'm instead thinking, maybe we should have split the newer build pages instead?

Currently, the Build 41 page is a monstrous and the largest page on the wiki (see https://pzwiki.net/wiki/Special:LongPages). It's really unwieldy to edit (LanguageTool chuckles on a paid plan and won't work for free plans at all due to sheer size of the page) and linking to each build is hassle (like, it was added in [[Build 41#Unstable Build 41.78.14|build 41.78.14]], when after splitting it'd simply be it was added in [[build 41.78.14]]).

Build 42 will probably be no smaller, and we learned after build 42 that minor versions can change a lot (new foraging, new items), and it's confirmed not all build 42 features will make it to the initial builds, which will surely lead to the same situation.

I also think it'd be easier for bots to update these pages at glance due to consistent formatting, and certainly will make linking to a specific version in https://pzwiki.net/wiki/Template:HistoryTable easier.

The only drawback may be more clicking to cycle through versions – on one hand, we can make an overview page for each big build. But do keep in mind that the difference between Build 8 and Build 9 is literally one change compared to gazillion changes from Build 41 to Build 42.

#

Pinging @digital helm for thoughts too

#

i saw that you added a brief summary about the machete location in https://pzwiki.net/w/index.php?title=Machete&curid=14611&diff=627435&oldid=624107 @rotund echo – I've been recently removing them, as they were often outdated and the new location table kinda covers it, but I know that kind of text is sometimes easier to read than the table πŸ€”.

I know we had discussion about it, but I don't remember the conclusion; what is our current stance on this topic? Pinging mostly @proud cobalt for that

#

I think we should add it to style guilde of what we want it and where (over or under the table)

proud cobalt
#

Kind of leaving it for important items, and removing it from others particularly if its wrong or outdated. I think some good points were made by @naive imp about the readability of location tables, even if I don't necessarily agree with all of them. Keep it simple and easy to verify against the table and i'm chill.

proud cobalt
rotund echo
#

Forgot "factory" and "warehouse" lol

proud cobalt
#

Yeah factory and warehouse have a smaller chance than the others, so wasn't including all of them

rotund echo
#

House garage loot is underrated ngl

#

I've seen machetes and sledgehammers in 'em

proud cobalt
#

I'm a long blade lover myself

rotund echo
#

This guy gets it

proud cobalt
#

Did anything ever come of collaborating with blindcoder on editing the map POIs? @naive imp @languid kayak

rotund echo
#

Here's one of my pet peeves with the Zomboid Map Project

#

The general store in West Point is wrongly labeled as "Hardware Store" on the Zomboid Map Project

#

This has actually caused some confusion amongst players, with them traveling to the place thinking it has tools, only to be disappointed it has food and clothes instead

proud cobalt
#

Yeah there was hope we could get these updated with at least Faal being given access.

#

But that was some time ago

lucid junco
proud cobalt
#

I'd love to get some of it done, if others are busy

lucid junco
#

And after logging in with my account pz map stopped working altogether

proud cobalt
lucid junco
#

Id have added them if I could, not that big of a deal

#

Maybe whiped all of the old submissions, with a few notable exceptions and added in all the businesses in the locations table

#

Since there are a number of duplicate submissions and some that are completely wrong & spread misinfo

proud cobalt
#

Personally I would wipe them all and start from scratch

#

I was working on my own alternative but that's on pause for a while

lucid junco
#

Id do it if I knew how, as ive said its just going through the Businesses table on each location page and adding them in, then maybe finishing off with notable locations like parks, isolated cabins, settlements, ect

proud cobalt
#

I don't think it needs every one of them, but actual places of interest yeah

#

You have to be given permission by blind coder

lucid junco
#

So they are pretty much useless if we want to tie it to the future location in the wiki

naive imp
#

I plan to get around to it at some point

#

Probably after most wiki articles are in a solid state

naive imp
#

Eta

languid kayak
languid kayak
#

The plan was (and I guess to a degree still is), to have the same coordinated on the wiki and map. I think this could even be automated, but I hope I'd find more time for coordination :D. I think that if you would have some ideas, you could ask blindcoder, though I think he doesn't have much time to spare nowadays for the map sadly.

But yeah, me, ThinkDock and vail got a POI manager access https://map.projectzomboid.com/POI/index.php/login – blindcoder initially wanted to have accounts with less privilages, but there's only one global now. There are a lot of user-submitted POIs (anyone can do them), but I never went through them, really (nor Vail or Thinkdock).

Also, I have no idea what the plans are for b42 as far as map goes.

#

I think the b41 will have to stay at least for a iwbums? MP will be 41.78.16 for a while still

languid kayak
languid kayak
languid kayak
languid kayak
digital helm
languid kayak
digital helm
languid kayak
languid kayak
#

lots of wrong dead links

proud cobalt
# languid kayak may not do it right away, but <@191537586542608384> <@109658126805905408> are yo...

I can see two ways about this, an article for each minor build, and an article for each patch. As an editor and user i lean towards each minor build. So 41.78 would have a page, but 41.78.16 would just be a section inside of that. OTOH that sounds like a nightmare to try code the history table generator around πŸ˜† I'm not against one for each patch, But maybe Build 41 for example remains an overview page for all changes

proud cobalt
proud cobalt
proud cobalt
proud cobalt
#

There was an all things zomboid podcast with some TIS staff on it. I wonder if they have any of it archived? Everything ive found is dead

#

How do we want to name mondoid/thursdoid/monthdoid archive? @lucid junco @languid kayak ideas?

#

I figured just the name of the blog would be enough. Hallodoid for example

serene sage
#

maybe at most just prefix the title whether its a thursdoid or mondoid (depends on the age of the blog post)

lucid junco
#

If you are asking about name of the archive - News archive or Articles archive

languid kayak
languid kayak
lucid junco
#

At least for some

#

The burglary statement has raider in the preview on moddb

proud cobalt
#

Blind coder gave me access to POIs. I have started working on the over 2,500 pending

languid kayak
#

For the most part, the mondoids and thursdoids is something of the main focus

#

so if those are the same (and I think they should), should be fine.

The mondoids were posted on Facebook too initially, they noted formatting difference

proud cobalt
#

It will take about 48 hours to update, according to blind coder. Then we can see what is missing

languid kayak
proud cobalt
languid kayak
# proud cobalt Most of the news & dev posts are up now. A couple got blocked by the spam filter...

I think the names and casing would have to be adjusted? https://projectzomboid.com/blog/news/2014/11/i-w-bums-and-i-cannot-lie/

Hello, a short and sweet Mondoid this week – primarily due to the awesome contained within. First off, you know Build 30? That awesome one with all the Medical advances, the Erosion integration and the cool split-screen bizness? Well it looks like this in a surprisingly well-produced, and consistently French, video as produced and directed […]

#

The name on wiki is File:Hallodoid image1.png

proud cobalt
rotund echo
#

The entire thing only weighs 2.0 encumbrance

languid kayak
#

the best chair (not ironically)

rotund echo
#

Underrated I'd say

#

Especially if you like heavier weapons such as fire axe, the piano stool is great to have

#

Its so light for a chair, you really can just stash it in your backpack

#

With Organized you can put one into a fanny pack

tulip kiln
naive imp
#

NEW THURSDOID

#

UNSTABLE PLANNED BEFORE CHRISTMAS panic stressed

#

OVERDRIVE INITIATE

tulip kiln
#

Us having to rework every damn page

naive imp
languid kayak
tulip kiln
#

Can't wait for it to come out, play for like 5 mins and then completely put it on hold for the new pages.

languid kayak
naive imp
#

All depth to exploration just gone lol

#

Sacrifice was worth it tho

languid kayak
#

this menu is neat too

languid kayak
naive imp
#

@ruby moss what's the plan

ruby moss
#

I don't get the beta any sooner than you do, so once it's out, and I find the time, I'll update and upload it, then discuss with TIS when to release it

#

usually that's no sooner than two weeks after release

#

mainly because I'm slacking on the update, rather than TIS asking me to delay it :D

#

(they never have, but I talk to them about it anyway)

languid kayak
ruby moss
#

awesome! They went through all the POIs, too, so the submission queue is empty for the first time since public submissions became a thing!

tulip kiln
ruby moss
tulip kiln
#

Only figured that out when I got told about the map site

ruby moss
#

haha, yeah, the game doesn't really tell you

#

you can see it if you look at the map files, but that's it

tulip kiln
#

Well now it's easier since you can find maps of other towns in-game so you'd probably piece it together at that point

ruby moss
#

ah right, that's a thing now

#

I haven't played myself in so long

tulip kiln
#

The amount of time I've spent on wiki stuff than playing the actual game has been a bit much lmao

ruby moss
#

haha, I get you

#

I played zomboid since it was on desura, and the hours logged on steam are rivalled only by Kerbal Space Program and Dyson Sphere Program

tulip kiln
ruby moss
#

yeah, Mathas and Nerdcubed did a LOT of zomboid stuff

tulip kiln
#

This was after many years of thinking to myself "god I want a zombie survival with no cure"

ruby moss
#

bought it June 3 2011 myself

#

How do I know? Because that's the day THIS comic went online

tulip kiln
#

Oh my god, I only know about that Comic cause of that popular loss meme template

ruby moss
#

I may be fgsOld

#

popular loss?

tulip kiln
ruby moss
#

Oh... THAT one.

tulip kiln
#

But yeah I only really showed up in the pz community for the first time when I showed up here a few years back to propose my stupid new idea that "when zombies eat your corpse sometimes you shouldn't come back because they ate into your brain"

#

I apparently forgot that we have an excellent device called a skull that protects our brain from that very thing

ruby moss
#

Braaaaains

#

alright, I need sleep. Doesn't help with the looks, but keeps the crankyness at bay :D

#

Good night y'all

proud cobalt
lucid junco
proud cobalt
#

OK the map cache is well and truly updated. Feel free to start making submissions or let me know of errors and I'll get them fixed up/ approved

proud cobalt
#

I guess it's finally time to gear up for B42, I'll start preparing my order to complete

lucid junco
proud cobalt
#

But I will be putting everything else on the back burner to prepare now.

languid kayak
# proud cobalt But I will be putting everything else on the back burner to prepare now.

There's still some things I'd like to finish, mostly pages from the the https://pzwiki.net/wiki/Category:Site_maintenance – the only thing I don't know, how far are we with splitting? There's 15 pages in https://pzwiki.net/wiki/Special:WhatLinksHere/Its_variants and more in https://pzwiki.net/wiki/Category:Articles_to_be_split but is everything marked?

#

Also should add yours autogenerated categories there πŸ˜„

languid kayak
#

oh and body part / body location, IIRC @digital helm was working on it?

#

Also the modding section, that's neglected and we don't have a leader really 😩. @fallen egret posted this https://github.com/Project-Zomboid-Community-Modding/pz-community-modding/issues

I though of putting it in the wiki in some form maybe? So we can track the issues by editing wiki as well? Also give blank canvas for the new modding stuff.

GitHub

Project Zomboid Community Modding. Contribute to Project-Zomboid-Community-Modding/pz-community-modding development by creating an account on GitHub.

proud cobalt
lucid junco
#

Today I got older by one year, thanks everyone in the wiki community (and general pz discord community) for being so friendly spiffo

Image featuring Griefer Jeebus that was testing out the game with me in the devmode and plushies representing yall(igdrunk)

flat sun
#

happy birthday!

languid kayak
serene sage
#

dang I'm gonna have to prepare project lore for b42

#

I'm looking over the tasklist but it seems there's not much else to do in the meantime other than maybe preparing the books and flyers article

languid kayak
languid kayak
languid kayak
#

I moved the individual changelogs from https://pzwiki.net/wiki/2.9.8 into respective pages – the individual builds are now only linked in the infobox currently, but how do we want these build summary pages to look like? Pinging @lucid junco and @proud cobalt for that

#

I think the first "true" build seems to be Build 26? Build 1-25 are just 2.9.9.17 build x

#

Though even since they are named, the number of versions are just once and release dates of build 26-30 are close to each other

proud cobalt
languid kayak
proud cobalt
languid kayak
rotund echo
#

Hey, I found the rigged house annotated map now

Can zombies set off the bombs and traps?

lucid junco
#

Its probably currently hindered by lack of other 2.9.8 builds like 2.9.8c, test 001,002,003

#

And that you cant access it unless you go to the 2.9.9 build page and then go back

proud cobalt
#

Wiki got a feature in the latest Atomic duck video

proud cobalt
#

Should the about template be removed now that B41 project is closed? @languid kayak

lucid junco
#

@naive imp I cant get over the McCoys page πŸ˜…

#

It has the same situation as StorAMax

#

Where there are a lot of loading containers all over, and Im unsure on how we should manage them

#

Though unlike storamax mccoys are currently belonging to the company and are being used in the proper way

#

So maybe refer to it as "logging company with the main logging camp near the Muldraugh"

proud cobalt
#

(I can't believe this was 4 months ago) Just want to check we're still happy with this discussion?
1: Add the revision numbers to all the page version templates. I will likely do this in the next few days
2: Add a disclaimer to page revision that parts of it may be updated to the latest build
3: Add a Site notice that says something along the lines of "B42 has released to unstable beta. Parts of articles may contain updated data." then a call to action of some kind
4: Only editors will update the page version number once they are happy with its contents
@digital helm @languid kayak

#

Also I'm going to go through the B42 project board to prepare it, should we change its name now?

proud cobalt
#

@languid kayak ive split the electric guitar and bass into Electric Guitar (colour) not realising they are named Colour Electric Guitar. Are you able to move them and overwrite the redirects that currently exist. I'll fix the double redirects and Variants sections in the morning

lucid junco
#

@rotund echo what had west point done to you? πŸ˜›

rotund echo
#

One thing I didn't like about the pzwiki.net article on West Point is that, it says the loot is bad

#

But I've recently realized that the loot is good, throughout much of the city

#

GUNS EVERYWHERE BRO

#

WEST POINT MADE ME INTO A GUNS ENJOYER

lucid junco
#

Fr fr

rotund echo
#

Like, I'd be surprised if you didn't find at least 2-3 guns in one of the bigger houses

lucid junco
rotund echo
#

Yep, tends to be like that

#

Also, the dense heatmap makes it that there are more loot

#

You can find some pretty sweet things in the house garages in West Point

rotund echo
lucid junco
rotund echo
#

9x is crazy

lucid junco
#

The game and my pc couldn't handle that zeds were already swarming me the second I spawned

#

Barely got away to the outskirts mansions

naive imp
#

I do still think most of the loot in the suburbs are pretty bad aside from guns. While there is the possibility of finding stuff in the garages the most common weapons are pipes amd such

rotund echo
#

Hey, I was an "average" skill player who chose to spawn there (West Point kicked my ass until I became a good player)

naive imp
rotund echo
#

Also metal bars and hammers don't suck as weapons, they're underrated

naive imp
#

Not sure why you decided to remove the part gat most of the best loot is in the downtown area that was objectively true

naive imp
#

They're great if you know how to use them but the majority doesn't

rotund echo
naive imp
#

Forgive the phone pic my chromebooks discord is broken

rotund echo
naive imp
#

I apologize for the phone pic lol but my chromebooks discord is broken

rotund echo
#

Its in the "Overview" section

#

I mean

#

"Districts" section

naive imp
#

But maybe that's just an opinion?

rotund echo
naive imp
#

@rotund echo By the way one thing I massively disagree with is the changes to the districts saying that the garages can spawn sledge and machetes. Yeah they can but the chance is actually really small

#

You have people thinking they commonly spawn the way its worded

#

I think it's too rare to even mention tbh

#

Also it's not like west point garages have a separate roomdef, all garages can spawn those

#

I think you may have based these edits a little too much off of anecdotes imo

#

But then again I did so too when I slandered the place

#

@languid kayak @proud cobalt what do yall think?

rotund echo
naive imp
rotund echo
#

But that doesn't mean we should bend over to popular belief or myths

naive imp
#

I think we should to an extent

#

Obviously not just regurgitating stuff but we have to cater to our popular audience and I don't think some of the edits made to west point reflect that imo

#

I think it's a bit too catered towards people who are already pretty good ar the game

#

Matter of fact is its a tough town to spawn in which may be good for people like you or me who like a challenge but for the people who don't that warning I put there made sense

#

Again not trying to argue or be rude just disagree with a lot here

#

And in sorry if I come off argumentative that's not my intention

rotund echo
naive imp
#

And how good certain weapons are is not one of them because it's often entirely opinion, preference, and skill based, except for things like the machete and katana which are objectively good

#

Loot spawns too

#

Just because you can find a machete in a west point garage, it shouldn't be mentioned as you can find em in literally every other garage and they're stupid rare in a garage

rotund echo
#

K, k, I'll roll the edit back

#

But wait, I ain't on my PC

naive imp
#

I was just stating what I disagree on

#

How about this @rotund echo, I'll make some changes and then you tell me if you agree and we can go from there?

rotund echo
#

You roll it back, or someone else

naive imp
#

I don't want to roll everything back and I want us both to be satisfied with the article

rotund echo
#

Hell, the majority of my edits to the wiki were sourced from my own game experience

#

Not what I browsed on r/projectzomboid or seen on YouTube

naive imp
#

And I don't mean to be rude I'm sorry if I came off that way

#

I know sometimes I'm not good at communicating what I actually mean

#

Words are hard

rotund echo
#

So, frankly

  • do not add anecdotes
  • cater to noobs, and popular beliefs somewhat
naive imp
rotund echo
#

Whole reason why I edit the wiki in the first place was to try to spread my knowledges to others

naive imp
#

I mean I once had no good weapons spawn in a fire station that doesn't mean they're bad for weapon spawns

naive imp
#

Hence why we had this conversation and not an edit war

#

I'm sorry if I came off argumentative I didn't mean it that way

rotund echo
#

You've said that multiple times before πŸ˜„

naive imp
rotund echo
naive imp
rotund echo
#

Personally one thing I really disagreed in the WP strategy section was how its said that "will overwhelm any player regardless of how prepared"

naive imp
rotund echo
#

God damn it I once had an impromptu shotgun fight and won in a WP helicopter event

naive imp
#

Guns in WP are very fun

rotund echo
#

And very handy

naive imp
#

Tbh I don't use em much but in wp there kinda mandatory lol

#

Otherwise you get exhausted

#

And then ded

rotund echo
naive imp
#

@rotund echo I just saved my changes to the west point page. I wanted to combine your changes with mine, keep most of the overall meaning intact but just change some of the wording and add a few things. What do you think? Open to feedback πŸ˜€

rotund echo
#

Ok, it's good

naive imp
#

You change your mind ping me and I'm happy to discuss whatever πŸ˜€

rotund echo
#

No problems with the new edit

languid kayak
languid kayak
languid kayak
#

that was ad.1 and maybe ad2. , the rest seems fine

languid kayak
#

(oh wait, nvm, I think you solved it already :P)

languid kayak
#

I wonder if this is really needed @proud cobalt – technically the page will have a build 41 to indicate it's outdated, it technically could be improved now too, but I agree with the radical fishing changes in build 42, it may be of a short purpose

proud cobalt
proud cobalt
#

Done

rotund echo
#

Trauma bags are the exact same thing too

#

They're just reskins

proud cobalt
flat sun
#

the different duffel bags aren't meant to be recognisable as different items, it's just a hack for their loot system

#

it would be very weird to split them imo

languid kayak
# proud cobalt Im assuming you meant to link the fishing page. I replaced Improve to Rework. Wi...

I get the point and your'e probably right, though keep in mind the old fishing could still serve some use till b41 will hit stable/multiplayer πŸ€” The problem we've been talking about I guess; on one hand not wanting to hinder our progress on the other hand it's still valuable info (guess that should technically the history section serve for, but hard to show all the differences for the pages as old like that :D)

Also, I think maybe instead of {{Rework}} a {{Note}} would be be better? It would prevent a page from appearing in https://pzwiki.net/wiki/Category:Site_maintenance for now, and up to the release of b42 there's nothing yet to rework yet.

Also definitely should make it a task for b42 project @digital helm

languid kayak
languid kayak
#

The only bag I'd consider splitting to make our life easier would be military bag, as it has a different icon and texture (hence the model), and also item that may most likely be renamed uniquely

proud cobalt
proud cobalt
languid kayak
proud cobalt
languid kayak
proud cobalt
languid kayak
languid kayak
frail fossil
#

So true

molten night
#

NO WAY, I'm listed in there.

That's sick

lucid junco
#

When its mostly your and calvys contribs and me just being enthusiastic about history in the free time

languid kayak
#

even minor things that come from being enthusiastic about something contribute to the bigger picture πŸ˜›

#

And even if not someone directly doing the edit, is prompting into the right direction that often matters πŸ˜›

kindred fulcrum
#

Hey, that's me! Hooray!
Good job to everyone who made minor or major contributions to the wikipedia during November.

languid kayak
#

https://pzwiki.net/wiki/The_Forgotten_Element is up based on the info I could find. I'll add images source, and remove duplicates. Also found one more trivia suggested by @digital helm that I missed that the https://pzwiki.net/wiki/File:Annesia_perfume_for_her_billboard.png seems to be Mia.

Things I've been wondering:

Most of the Forgotten Island content seems to be lost due to time, with the website being hosted on the now dead CG Empire, as long with the forums. I linked all the sources I could find. If anyone have more info, feel free to add!

lucid junco
#

When was it developed though?

languid kayak
#

oh and whether to make several galleries, too

  • Screenshots (all images are 320x200px), this includes character photos
  • Wallpapers (1024x768)
  • Animations (two are 64x64, one is 128x128)
  • The rest
languid kayak
#

links and all the info pretty much stopped by 2010 though

lucid junco
#

Aight, was just wandering where to put it in both Chris Simpsons and Andy Hodgetts page

languid kayak
#

For those wondering, no, it wasn't TIS at the time, though Mash and Nickstein were involved later too. Here's a bit of discussion from back on 2020 on Discord (though it wasn't released it seems) #pz_b42_chat message

lucid junco
#

I opened the web archive page of the forgotten element and thought there was nothing in it

languid kayak
languid kayak
languid kayak
#

Also, Mia is always barefoot

languid kayak
#

I also wonder if any of the remaining unidentified posters from https://pzwiki.net/wiki/Painting are any references to The Forgotten Element. I remember @tulip kiln was doing research on this? (This page needs splitting too, pinging @proud cobalt in case we have any plans for it?)

languid kayak
#

ah, apparently it never happened

If you would like to be involved in beta testing the AGS plug-ins, or indeed the Forgotten Element, please reply to this thread.

Thank you,

lemmy

#
#
#

I thought Nickenstien was a type, but apparently that's how Nick was called?

languid kayak
languid kayak
languid kayak
languid kayak
proud cobalt