#pzwiki_editing
1 messages · Page 34 of 1
All good I've found them. It's a bunch of java files
@.shizuku.kuroe. soon, with b42 new liquid system 👀
Ksilems's from Turkey, but even where Discord's banned, people find the way to circumvent it usually 🙂
minor nit for plural is CDs (no apostrophe), otherwise looks fine at a glance (I'm on mobile so didn't chexk the code. Pinging @robust latch too
I patrol eaxh change and fix/revert as needed, so unless you edit thousand of pages it's easy 😄
I did a small change on the electrician
Engineer I mean
I'll goover it later, have busy weekend so either during week or next weekend but we also have other editors chexking it so if you screw something up, good xhsnce someone will fix it before me:D
Discord is banned in Turkey
It's a complicated situation but basically been blocked for 'child safety'
darn government policies interfering with the wiki 
alright, going to move forward with the work
how should references to external sites be formatted? I need to link to a wikipedia article for one of the CDs which happens to be an actual book
Alright 12 hours later and i now have a 325k line JSON file with every item that can spawn from distribution, foraging, vehicles, outfits, and random stories. At least i think it works, apart from a few bugs i already know about.
crazy how much stuff is actually in the game
One of the key policies of Wikipedia is that all article content has to be verifiable. This means that reliable sources must be able to support the material. All quotations, any material whose verifiability has been challenged or is likely to be challenged, and contentious material (whether negative, positive, or neutral) about living persons mu...
My script finds 1795 unique items that can spawn naturally
to think of how much more will be added in B42
all the weapons
tools
books and media
keyrings
My estimates are going from 2000ish items to just under 5000
does the ~1700 items include stuff like tiles?
No just actual items
I've played for 800 hours and I swear I've only seen like 500 unique items
theres like 12 variants of the same baseball cap
Yeah everything is a seperate item in pz
ItemName_Base.Hat_BaseballCapArmy = "Army Baseball Cap",
ItemName_Base.Hat_BaseballCapArmy_Reverse = "Army Baseball Cap",
ItemName_Base.Hat_BaseballCapBlue = "Baseball Cap",
ItemName_Base.Hat_BaseballCapBlue_Reverse = "Baseball Cap",
ItemName_Base.Hat_BaseballCapGreen = "Baseball Cap",
ItemName_Base.Hat_BaseballCapGreen_Reverse = "Baseball Cap",
ItemName_Base.Hat_BaseballCapKY = "Kentucky Baseball Cap",
ItemName_Base.Hat_BaseballCapKY_Red = "Kentucky Baseball Cap",
ItemName_Base.Hat_BaseballCapKY_Reverse = "Kentucky Baseball Cap",
ItemName_Base.Hat_BaseballCapRed = "Baseball Cap",
ItemName_Base.Hat_BaseballCapRed_Reverse = "Baseball Cap",
ItemName_Base.Hat_BaseballCap_Reverse = "Baseball Cap",```
13 lmao
rip default baseball cap that can’t be reversed
wait what about the clothing items that can be tinted
I think those are just a single item
wikipedia often cites its soirces, else it's [[Wikipedia:Page name]] interlink
can you compare to all items list so we can know what items do not spawn anywhere so we csn cross check it with the wiki? Previously doodle was marked obsolete but it does spawn in survivovr stories, also things like picture of kate or boopers were marked as futiue before but they do spawn.
yup, somw are hue some srw tine, but some ezist in variants. Some have recolored icons, too. Basicslly unique item = an item that can be spawned on debug
but vhs - home, vhs - retai and cd are single item otoh
It seems to be planned to be more unified in b42
maybe it’s time for a new keyboard Faal 
maybe it's time for a bigger phone then
or smaller hands 😄
I'll look into this
Enjoy the show!
Heres every ID that is in ItemName_EN but not found in any of my resources. @digital helm might want this too
Distribution table V4
Looks good
Ive read about it and its crazy
Unless you look at how the same situation would be treated in other Asian countries
Then its ordinary
fancy
I've adjusted the effective chance calculation, making things a little more accurate for the average player. Chance and rolls are set per item. Loot rarity and luck multiplier are at defaults, with loot rarity at 'rare' (60%) and luck being no luck changing perks. I'm using a set density of 5.2, this is about average between city vs town vs middle of nowhere. Here's the new equation. the result is rounded to 2 decimal places.
effective_chance = round((1 - (1 - (math.floor((1 + (100 * chance * loot_rarity * luck_multiplier) + (10 * density))) / 10000)) ** rolls) * 100, 2)
Ok after lots of testing i'm pretty confident in the output, so updates going up now
I juse wonder whether Embedded shold be renamed to Embedded on zombie? Could be clearer. Also for outdits, the GUID won't tell much, maybe we could pull a name for it? We also have some pages for NPC outfits and are mentioning other outfists elsewhere; maybe a page for each outfit wouldn't be a terrible idea? @digital helm what do you think? We have each page for a story noawadays too I believe?
Also, with the distribution table being complete, I think the next step would be tackling crafting, as that's what's missing from here (some items can only be crafted)
that would be a nice idea, I remember a lot of the randomized stories mentioning tons of different outfits
I literally have a folder full of screenshots of these outfits
Funny you mention this i had already changed it to Embedded in zombie. Outfit names are included in the outfit table, i would like to parse them into articles, might be the next thing i do. @digital helm wanted to do more clothing parsing though so might wait for that.
Crafting is a nightmare 
Another 100+ items now have location tables
And all the English ones should now be updated to V4
@proud cobalt looks like if the infobox is in the way of the dist table the foraging table goes out of bounds, see the article for Rosemary for example
nevermind seems like its only for the old Vector skin
Yeah i've seen this too, afaik the togglebox was meant to clear the rest by default. @digital helm might know what happened with that.
It definitely is happening on citizen too
the Rosemary article seems to be fixed on Citizen for me though
probably a width issue
When citizen is in its skinny mode it does it
The toggle box css element was supposed to clear though, im sure it used to do that
Hey @proud cobalt. How's it going?
Maybe we just did it in the template, I could add {{Clear}} to the location table template
Going very well, particularly in reference to tile pages
Good. Glad to hear. Yeah so the internal changes to the properties of tile definitions might confuse you since they'll be technical in their application / usage.
Something to definitely keep in mind.
Oh did you get some info for B42?
No. I'm speaking about the code I translated that modifies the properties from the game's engine.
Everything seems to be working quite well, i've gotten all the information i need for tiles atm
Thanks once again for your help with this, it has been immensly helpful to have tiles parsed like this
Glad to help.
This is what I'm here for.
I'm considering modeling out a UI / UX design for creating and rendering out ZedScript.
I have a parser and rendering library I wrote in early 2023 that'll be very useful for this sort of web solution.
Might work on this project next.
Hey, just saw you were confused about my pfp, is there anything I can do to help?
nah, we settled this just calling the category https://pzwiki.net/wiki/Category:Developer_images (though the name is still confusing, at least all the dev pictures are in one place :P)
though the developer pages' are lackluster, I want to update them once I find some time (currently I'm having backlog, so no ETA, as always, unless someone does it first)
Fair enough
If you need anything from me, feel free to give me a heckle and I'll provide what I can
[except for a human face photo]
found this on the Hard Hat article, is this really a con? sounds pretty good if it almost always stays on
Well, what do you think? Do you want your hats or facial accessories to fall off? 😂
Hey @serene sage i just noticed Rename all item icon names to a more sensible naming scheme; names are all over the place and wanted to let you know we use 1:1 icon names with the game itself. So while yes it is stupid, at least theres a reason for it
wahhh you looked 
anyways alright then
guess it’s not needed anymore
@languid kayak Minecraft wiki promoting Indie Wiki Buddy
https://puu.sh/KhArl.png
Yeah, luckily we don't have that problem, but they do have people redirected to fandom a lot I believe lol
maybe could be reworded to "has a chance"? There are bunch of hats with equal protection that have 0% chance to fall
btw, out of curiosity, what do you use to export outfits @proud cobalt?
btw, the https://pzwiki.net/wiki/Category:Incorrect_template_usage from https://pzwiki.net/wiki/Category:Site_maintenance skyrocketed to 371, probably require to taking a look at 😛
Warning: This page calls Template:Template translation which causes a template loop (an infinite recursive call).
Also seems that:
- links for the see also clothes don't have the (female outfit) or (male outfit) in them, so they link to either red pages or pages like https://pzwiki.net/wiki/Hunter
- some links to items are red too, we could make the redirects anyway, but ideally they could be resolved (I guess some pages still need splitting though?)
Mode for larger viewing window, screenshot, python script to crop it out, then photoshop batch tool to remove the background
Will look into this
Yeah I'm still working my way through them all
so they are still from a character creator?
btw, technically shouldn't it be Autogenerated articles (outfits) instead of Autogenerated articles (Outfits)? Vide https://pzwiki.net/wiki/Category:Autogenerated_articles_(media) or https://pzwiki.net/wiki/Category:Autogenerated_articles_(tags)
and see also is sometimes above code?
The
Source: [[1]]\outfit_parser
is a placeholder too?
In the code section
Yeah
Should only be around until I get them done anyway
Still going through them all
I noticed the animation frames are different, so it makes sense 🙂
Also, realized the hairs are all the same, which is probably sane since they are totally randomized 😛
Not Placeholder
not readable without parsing then, right?
Yeah they are actually defined sometimes in zombie zone definitions. But I'm not interested in figuring that out 😂
Maybe a side job for Jab lol
Yep that's the parsed output
You're using Vail's script or something entirely else? I still have it pinned to this chat: #pzwiki_editing message
Nah it's readable, someone just has to go in game and make each character
I adapted @digital helm script into the wiki parser but it outputs a json instead of a txt file
is the repo's public to add to the https://github.com/stars/Faalagorn/lists/pzwiki-scripts or not?
Collection of random scripts that can help PZwiki in some way or another
as in choose them manually? That might be doable, I like mundane works often as a "refreshment" 😄
btw, addressed some of the issues in https://pzwiki.net/wiki/1_RJ_Test_(female_outfit) manually btw if you want to take a look
There is a thing called speedy deletion?
yes it is deletion but f a s t
on a more serious note, a speedy deletion is basically a deletion that requires no discussion and will automatically be done in a few (three?) days
it's used for stuff like spam/stupid pages and other stuff like that
found on the survival guide, I wonder where I can find these "regular" traits
kinda reserved for spam, but we really sparsely use it
and yeah, I removed the days indication, as it's all depending whether me and Vail have a look at, they are very vague, but basically something that's unarguably easy to delete can use speedy (personal tests, mistakes, spams etc.)
Aren't profession traits white? If not anymore, they were https://pzwiki.net/wiki/File:3cPMleH.png (these images needs updates anyway)
Yes profession traits are white
Ngl I wish more professions had their own unique trait
Though for Security Guard Night Owl, I wish it was a choosable one
And not useless or ridiculously overcomplicated one like dietologist(or what's called) or axeman
yeah, same
I guess axeman is the complicated one :P?
but yeah, nutritionist as a job perk is uesless. I sometimes take it as I like to know nutrition values, but it's not worth 4 perks. I suggested back then it would be cool if it could approximate how far toward the next spoiling stage food is.
btw @proud cobalt will you be bothering changing the {{Autogenerated|Outfit}} to {{Autogenerated|outfit}} to make pages going from https://pzwiki.net/wiki/Category:Autogenerated_articles_(Outfits) to https://pzwiki.net/wiki/Category:Autogenerated_articles_(outfits) or don't bother? Asking, as I want to add it to https://pzwiki.net/wiki/Category:Site_maintenance
240 pages, so not that much I guess?
Not bothering, i only expect it to exist for a week or two
won't you leave it for the future for editors to fix? as it is with the https://pzwiki.net/wiki/Category:Autogenerated_articles_(media) and https://pzwiki.net/wiki/Category:Autogenerated_articles_(tags) ?
Nah im gonna do them all they wont stay autogenerated
and fix = add some flavour and fix errors if any and remove the tag 😛
ah, as in checking the 240 pages yourself?
Yeah
I just need a few days break i did like 1200 edits in one day
Being first broken literally then consumed by players not getting if its upsides apply to both zeds and trees the same way, yeah, Id say its complicated
haha, expected
will give me time to catch up 😄
Seems the other perks are broken too, as they are expected to give recipes they don't, so they are inferior to the chosen ones (cook or mechanic)
Mechanic is inferior to the pickable mechanic?
Looks superior to me
about halfway into the CDs now
got most of the annoying CDs out of the way now (audiobooks, documentaries)
kinda scared about b42 now
what if it changes all of the CDs and I have to redo them all
Well since Zomboid wiki editors are volunteers and are technically not obligated to edit it...
you mean I should follow in the footsteps of my father?
I mean, if you can't be fucked to edit all CD pages, then you don't have to do it lol (wait for someone else do notice it and do it for you, EZ)
Well there was a person that had abandoned improving upon what they had done badly, leaving it in as a chore for the entire wiki community to fix and improve... But if the page does not hurt you physically when you look at it, then its fine to leave it as is for now
True...


Huh
ah, true, I xonfused them :). Still different thiugh so kinda odd as the perka are named the samw
I think there was an issue with Cook
This looks oddly familiar
Like they've just copy pasted the wiki's wrong data that Ive updated on may 30th
Or even april 8th
God was it that long ago?
we forgot to replace them or did someone replace it back?
Nah, I was just reenacting how it was before we've changed them to straightened w/o bg with html editing
https://pzwiki.net/wiki/Enigma_Books
Also, isnt it "EnigmaBooks" and not "Enigma Books"?
Especially since its a reference to EnigmaGrey
@thin cloud ? Is it https://pzwiki.net/wiki/Enigma_Books or EnigmaBooks?
huh, just realized by https://pzwiki.net/wiki/File:Outfit_boxing_blue_male.png and https://pzwiki.net/wiki/File:Outfit_boxing_red_female.png that there's a reference to Pandorea most likely
Enigma Books probably
@proud cobalt this is marked for deletion, but is linked in tile list: https://pzwiki.net/wiki/Special:WhatLinksHere/Left_Bar_Wall_Shelves
Tile list uses the translation file for its tiles. As far as i can tell it doesn't exist in the game and is the old/unused version of left bar wall bar. Happy to be proven wrong
100 finished
I think red and blue are pretty common boxing gear colours
nah, I mean the Sasha text on the clothing
Oh right. Yeah probably is
Distribution table looks sick btw.
I'll see what we can do about the foraging section and infobox overlapping. Might need to use clear to the template if we're using the foraging table 🤔 or even better would be to add a media query to the stylesheet so it only adds it for certain viewport widths
Cheers, I don't think I can go back to CSV after using JSONs now. Doing it dynamically would be cool, also might be able to play with the Inline css in the template itself.
Me too. CSV is really only good for visualising it in a table imo.
Since we have the location template now, it should be fine just doing it in there
CSV is a great output for everyone, it's just a big excel sheet. But json now that I know what I'm looking at is so much easier to work with
It's actually so easy it makes me wonder why they use these huge conveluted lua tables and zed script
@languid kayak https://homemovies.fandom.com/wiki/Walter_and_Perry
https://pzwiki.net/wiki/Walter_%26_Perry_Legal_Firm
May be an easter egg?
Spooky spiffo today. Hopefully they scare us in the spookdoid with a release date 
Happy Halloween 
I'm actually screwing I can't wait for the thuesdoid lmao
Even if they don't drop a release date (they won't, and that's ok) I just love this game so much
Thursdoid is usually the highlight of my month
Project Zombobid Halloween CTF
seems familiar
Project Zombobid, I like it😄
Guess who's back?
Back again?
Shady's back
Tell a friend
Guess who's back?
Guess who's back?
Guess who's back?
Guess who's back?
Guess who's back?
Guess who's back?
(Chorus)
Lol
It seems a lot has happened in my absence
@lucid junco care to give me a lowdown on the progress of Locations and Maps? I see you were doing some work
So the KY team is the Binkies
Ye but Riverside Rangers are where it's at
But that right there is another Easter egg to add to the page
"east main street" implies almost every street will probably be named
Got side tracked at around the offices so halfway into checking boilerplates.
All of the businesses are likely added in including offices.
Created pages for unnamed pawnshops
Updated some loc pics
Hd fossoil logo
Fixed some facts and location info
Added in Riverside location of the Seahorse coffee to the loc table. Removed Valley station Diner location and put it into the new page
Added in gallery on a lot of pages
@naive imp I thought we were leaving safehouse potential for businesses with certain good and distinct aspects
Also, will we add streets to the infoboxes?
Flyers list addresses on them
@languid kayak How do I get higher res flyers?
Trying to download from the projectzomboid.com gives me 724 × 1,024 resolution
and you've updated it with much higher one
uou have address of the Fossoil Field too, and both the FOSSOIL FIELD and FOSSOIL logos are straigtehened
Likely local cache in your browser. Clear cache then try again
Dont think so
All of the pics in the https://projectzomboid.com/blog/news/2024/10/hallodoid/ give 724 × 1,024 resolution when I download them
Are you opening the picture in a new tab or just saving it?
Indifferent, both result 724x1024
Weird
Lemme see
Interesting
There are multiple resolutions under the same upload
Not really
Raise a hand if your resolution is 212x300
Either way, og resolution of the image is 1240x1754
So both of us had resized images
Greene's in erkon
Man, I've actually been to the Fossoil Field before
But by the time I've gotten there uh, I think trees were already overgrowing on the field
Dafuq, they're trying to sell us a Tanglewood house?
Yes
Ahh, "renovation" they say
This one
20k for this, or 43535.01 nowdays
5$ per hour 
Oh wait
Inflation
IDs in the game
Cant wait to use them as an Id for roblox account
honestly better than the 2 million dollar storage containers here
Too sharp perhaps
just remove the 724x1024 from the URL
I've figured it out
ID card was there before: https://pzwiki.net/wiki/PZwiki:Project_Build_42_Preparation#Other_items
Ive already updated the fossoil logo since its good enough as is
I'll probably take another shot at fossoil field one, its surrounded by yellow border and its a bit harder to extract
Ive tried to delete all intermediate colors but it looks a bit too sharp to my liking
https://www.youtube.com/watch?v=NFGHGU1kf18 apparently a crowbar could be used now to open doors? That's neat
There seems to be a new icon for buildables?
btw, with all the street names in the flyers, it might eventually be possible to make a PZ map with street names and numbers for each house
Finally, always used common sense mod for this
I think they mentioned a new menu in a previous thursdoid not sure which one
What a fantasy/nightmare
I guess the bits in https://pzwiki.net/wiki/Common_Mallow#Location could mostly be removed now that we have foraging table?
Also, as far as tables goes; wouldn't it be better to input "0" for skill instead of "-"? Also for month names, I've been thinking whether the names or numbers are preferred 🤔. Especially for localization
There's also a bug in https://pzwiki.net/wiki/Corpse_(male)#Location – should probably be Type: All and then Seat as Container
We mentioned as a general rule previously that 0 would be used where it's defined, and - when it's absent in the source
I guess it make sense to be 0 here though?
There's some stuff there that's doubled-up now. But the trait, magazine and occupation stuff could stay imo
not sure I'll update it now, I have other backlog to do, but something to keep in the back of the head I guess
or add to https://pzwiki.net/wiki/PZwiki:Tasks which I didn't update for a while too 😄
Dont think that would be possible unless we get a flyer for each street
Though address as Ive said would be something we could add
Yeah i'm removing them when i see them. Lots of them just say "XYZ cannot be found and only foraged" or something along those lines. Also removing Building and NPC sections now that we support outfits
Interesting, i wonder if its only for the corpses, they are a weird case
I'll look into that, but probably not tonight
It doesnt require foraging 0 it has no skill definition, i think - still works best here
could add an optional field to infobox I guess?
That's from the game? Interesting
Looks like someone from TIS got bored and thought nobody will see it anyway "CustomName": "bleh" 😆
Only for locations with a lot of good things going for them. 95 percent of locations do not
The only thing going for the gun store in terms of sadehouse potential is the shutters
@proud cobalt https://pzwiki.net/w/index.php?title=Grape_Leaves&curid=10958&diff=597713&oldid=597711 – this is temporary or…?
Do we need them if we have location table?
If they're confirmed on the flyer I don't see why not.
oh right, I didn't realize 😄
Though we may want to put the address instead of just the street, I think that makes more sense
then yeah, should be fine
Going further though, is https://pzwiki.net/wiki/Template:Distribution_foraging still needed? It seems to be yours @digital helm ?
Agreed
I've added the parameter to infobox location, use it with |address=
@lucid junco too
finished all the CD articles, now I can hopefully move on to more useful stuff
skimped a bit on the last few songs descriptions because I didn't really know how to describe them but other than that they're pretty good
browsing reddit, I realized someone did a proper guide on highest protection in vanilla: https://www.reddit.com/r/projectzomboid/comments/1gh7nu3/best_clothing_protection_setup_a_cheat_sheet/ 🙂
btw @proud cobalt you think moving see also could be botted? https://pzwiki.net/w/index.php?title=Fireman_Stripper_(male_outfit)&type=revision&diff=599889&oldid=598309
I've been experimenting with it, but also i will move them all as i work on them. I realised i forgot to on the ones ive done already
There's not that many outfits luckily.
I've been also wondering how we could sort the outfits in the outfit navbox…
We have few types of outfits:
- Lore ones (named)
- Regular ones
- Testing ones
The lore are one gender only and the testing are all female, but the regular ones sometimes also have only one gender variant
oh and tutorial outfits
These will need some love down the line along with the Jane Doe:
Yeah i agree it needs to be split. Havn't put much thought into hows yet. THis seems fine
It would be nice if the male and female could be switched to easily; maybe ==Variants== would help?
These are only really for the outfits, its seperate to NPCs like Woodcut vs Woodcut (male outfit) but yeah they will get love as i work my way down the list
Yeah, though Woodcut and its outfit are really closlely related 😄
I also noted there's no outfit for Jane Doe, I guess it's not an outfit but a player preset I guess, the image was uploaded by Roudrick https://pzwiki.net/wiki/File:Jane_doe_tutorial.png
from the character screen I guess
actually it's just being used to remove a board that's mostly obscured by the roofing
true 😩 There's the hope going
I doubt these could be automated, but maybe at least we could find the old history entries for list and fix manually? https://pzwiki.net/w/index.php?title=Battery&type=revision&diff=601191&oldid=599265
I wish we had an ability to look at each version of the game for that like we have with minecraft..
as in Minecraft wiki? Though going to ancient versions could be kinda excessive
As a minecraft overall, since it has almost every snapshot accessible and testable at the click of a few buttons
If I need to test whether or not something was implemented before version 1.10 or after, I can just download these ancient versions and verify it myself
you can download any version of the game that's been on steam with steamcmd
wait really
I thought its only for open betas
you can, doesn't even require steamcmd, you can do that with Steam's debug console, but they aren't launchable through Steam
The officially available versions are only b38, b39, b40 and few older b41 builds: https://steamdb.info/app/108600/depots/
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite..
Project Zomboid Steam charts, data, update history.
the latter
@naive imp Should we get rid of this half used thing in the navbox?
Only old pages have it
And some have only stairway or floor count
And this
The Ekron and Brandenburg names are 100% confirmed with these btw
And fallas lake
Since Ive found that some still have doubts that is called fallas lake
yup
And possible homeward expansion in the riverside
since the address is wilson riverside
Which is apparently https://pzwiki.net/wiki/Abandoned_town, nicknamed Tanglewood
Is it though?
It looks like Call Us we are in wilson riverside
Not Call Us, house address is wilson riverside
ah, so the actual company is Riverside, but the house not?
Also, would be nice if the PZ map could also switch to the non-isometric map view
"located in a historic area" btw
The house is Riverside/Bradenburg
I guess.. we will have to see untill the b42 drops
Or another homeward flyer
yeah, equi-distant… but it's way closer to Riverside than Brandenburg 😄
Is it though
well, maybe you're right, those are farms indeed
Its closer to the Scenic groove, but not riverside
And I guess that we will have to write riverside/bradenburg outskirts for locations in between
the farms?
The Gas, General Store, Beef Roundup and Bait & Tackle.
They are all in between both towns
I was gonna put it into the newer ones I've just been forgetting tbh
I do think it's useful info
Also yes I realize I accidentally duplicated gun store image
Though yeah, they're not filled, but arguably useful, especially parking
I'll take care of it later
pff, https://pzwiki.net/wiki/Category:Incorrect_template_usage skyrocketed to almost 1000 pages now
I think it's https://pzwiki.net/wiki/Category:Pages_with_template_loops to blame?
!!
Nasko says b42 is next few months
Holy FUCK I have to hustle
Oh no
it'd be a translation that's missing. The template loop is just caused by the error template.
I'll see if I can figure out what's causing it
This can probably go now. It was only used on a couple of pages.
It's essentially the same as Calvy's foraging table
Cant be automated IMO, if there's a common string between them all i can find them though. Bot is updating language pages atm though its gonna take 27 hours
Oh @digital helm made a script to compare the version files, i wonder if thats worth persuing downloading each version
Oh it is likely something i did with TT template, and new ones will be because the translation parameters arent added yet. Should be able to fix in the next few hours
This one is empty now
I think its just some parameters missing from translations for the new location table, i should get to it this afternoon if you dont
This should be fixed, its a matter of waiting for cache now
I just sat down looking for it and was scratching my head wondering why I couldn't find it 😄
Sorry for the delay with this. The headings for the crafting table are now translatable https://pzwiki.net/wiki/Template:Crafting#How_to_translate. Everything else (One of, units, and, none) will have to wait as it'll make the template even more cumbersome than it already is.
Much better https://pzwiki.net/wiki/Help:Contents
yup, the errors are now gone, thank you guys!
Template cascade to blame
Looks way better to me
@naive imp kinda question to you I guess? https://pzwiki.net/wiki/Talk:Pastor_Samuels (Ksilem has Discord blocked, so best to respond on the talk page I guess)
@proud cobalt I noticed you replaced this https://pzwiki.net/wiki/File:Fire_01_1.png – it's used in infoboxes though, not sure which one was better? Pinging @digital helm for that too
(the old one was cropped and pixelartsy)
Would have been included in the overwrite, happy for you to revert. I havnt gone through all the new tile images yet only a few hundred
Yeah, we probably have a lot of duplicates too 😄
The fire will have more sprites, not sure we'll cover it though? Especially as fire will be revamped eventually (though no ETA, not making to at least early b42 version pretty much for sure at this point)
https://pzwiki.net/wiki/Bird_Bath would have to check in-game, but I guess it's correct? When rotated it changes its look 😄
if so, definitely worth adding to trivia
Yep, once the furniture page is redone then It will be easy as I can use Unused images category for the majority. I want all tile images to use their sprite ID instead of "stove.png" etc.
I'd also have to check in game, but I believe it does in the very back of my head Im sure I remember it
I'll revert it. I'll assume cropped is preferred
btw, to have outfits linked in the new location table, a script has to be updated, right?
Also, I guess we'll keep the naming as-is? With the (male outfit) and (female outfit) always added, even if there's only one variation?
The names in the table are currently different, though
GOG's kinda neglected but I think that https://pzwiki.net/wiki/Startup_parameters could mention steps for non-Steam users I guess; kinda low priority though 🙂
Oh that's right, turkey blocked it
Lame
I'll respond today with my girl atm
The lack of comma make me read it as that 😄
Yeah, script would need to be added. We probably could check if they're the same (sub- female and male) then only output it once? But there are technically 2 separate outfits for it @proud cobalt
@languid kayak you do know what atm means? Idk if the meaning gets lost on you since you're polish lol
It's an acronym
yeah I know both meanings (at the moment and automated teller machine) 😄
Ok lol just making sure
Because my generation has invented so many goddamm acronyms for texting a lot of people who aren't like 19 or 20 now can't keep up
It's exhausting even for me
That'd be the steps before "Steam application", right? It's just that steam has a simplified way of doing it
I slowly got used to "fr", my mind's always thinking of "French" 😄
yeah. I'm not sure if GOG has a similar way?
Girl atm is crazy 😄
fr confuses me too! Anything post-millennial goes straight past me 😄
Yeah when you're used to international contexts it's more difficult. Americans in my experience lack that international context
Fr=For real? (Are you serious?)
Yeah i'll update the script... I'm not 21 hours into updating the language pages or anything 
yup, I once actually read all the terms on wikipedia to catch up, some I never saw being used though https://en.wikipedia.org/wiki/List_of_Generation_Z_slang
The following is a list of slang that is used or popularized by Generation Z (Gen Z), generally those born between the late 1990s and early 2010s in the Western world. Generation Z slang differs from slang of prior generations. Ease of communication with the Internet facilitated the rapid proliferation of Gen Z slang.
Many Gen Z slang terms were...
"asl" will forever be a question to me!
We try not to use a lot of them in public situations
It's mostly between us
Asl= As hell (expresses emphasis)
It comes from AS helL
Hence ASL
asl = "Age/Sex/Location?"
it'd be the opener on chat rooms
Never heard it used in that context
That must've been after me
I guess there's multiple meanings
Thats insane
ASL will always be age/sex/location to me
I'm only 23
phew... I'm not alone 
Well I'm not on chat rooms a lot so maybe that's it
Idk I've always seen it as as hell maybe I'm wrong idk
The outfits for male/female are actually quite different. As i go through them the females always have huge amounts more jewelry 😆
Me either these days lmao
This and my personal discord is about it
it was mostly time or IRC and chat rooms; way before Discord was even concieved really
Best to keep it simple then. The tin foil outfit seems to be a one off
I have reddit but eh that's really all
And discord
Social media is brainrot a lot of the time
I think chat rooms died with discord (or sooner?)
I never got used to ASL as by that time I mostly hanged on Polish chat rooms / communicators back in my early internet days 😄
sooner I guess;
chat rooms → forums → discord
My early internet days were spent crawling flash game websites
Rip flash you are missed
Except kinda not really for security vulnerabilities
But still
my first time on the internet was an internet caffe looking for newsgrounds, as I played Pico from a CD 😄
Americans lack knowledge of British English
Not as much nowadays
A lot of us moderately know
Buts it's definitely not broad knowledge
I still have to reword some British words like flat
It'd actually taught in school now the difference
That's a relief. Once it was like it never existed
Yeah
Flat=apartment
Saloon=sedan
Tyre=tire
Etc
Queue
here in Canada we simply mix n match american and british english
depends on the person
Same. In Aus we say elevator instead of lift
Same
sometimes arguments simply arise from whether color is spelt like that or “colour”
Ive been taught British English but movies, games and talking to people lead to me using more American words
Aus is so weird with words. We have our own, then we also copy Brits and Americans, its more of a generational thing too
hmm autocorrect thinks “color” is wrong
My discord does too
Color is American and colour is british
I like it with no “u”
yup 🙂
https://pzwiki.net/wiki/Category:Site_maintenance looking better and better each day 😄
Same
It makes sense for how NA says it, but 'ou' definitely fits better in UK
In Aus it would be 'Culla'
new Aus dictionary
Armor vs armour
Meter vs metre
Lol
Metre?
I heard somewhere (in a book) that in australia you can call a pickup truck a “ute” or something like that
seems false but idk
we use both depending on the context
Yeah I have to be hyper aware of these when editing
That's true
“over here’s my ute”
Center VS center
Whaaat
Everyone uses both
Meter is American???
impossible
They dont even use this system 
"I think I left it in my pick-up truck"
Actually a lot of things we do now
Especially science stuff
time for some chips!
which one am I referring to?
I assme this is correct? https://pzwiki.net/w/index.php?title=Scripts_guide/Recipe_Script_Guide&curid=22035&diff=598699&oldid=418057 Can someone verify?
In Australia its "Chips" and "Hot chips"
I like Chipsy
the answer is neither, it’s time for some (wood) chips
lies! In US there's only miles! /s
(though I see you discussed it below already :D)
The military uses metric
Meters km
so is science
Tango front 2 kliks
imperial units are even more confusing, as there are nautical miles and so on 😩
5280 feet in a mile
true, I think I heard it in milsims
I thuink
Football fields *
I'd say it's safe to assume it doesn't exist. It's not used at all. I'd trust Albion's knowledge here
Football fields per bald eagle
Washing machines per Browning Hi-Power
you mean a footy oval?
AFL 👎
Soccer!
But yeah, the Football confusion is confusing too 😄
In here we always say "American Football" to differentiate
(this one reminds me to move the https://pzwiki.net/wiki/Scripts_guide/Recipe_Script_Guide pages too 🤔 )
Football is so overrated imo
Both kinds
both? lol
Theres three types of football here
Ob yeah rugby
AFL, NRL, and 'Soccer'
Thats real footy 😉
Aren't there some minot differences?
Idk
I don't watch sporrs
*sports
They literally call "National Rugby League" "Footy" 😆
If you want the actual answer why it's pretty lame
Americans call it Football because it's played on one's feet
As if we could play it on our hands or something
Idfk
start calling every sport with a ball football
The freedom density
I know we had talk about it, but can someone verify this trivia? I cleaned up a little, but can't say if it's indeed appearing once? @serene sage maybe? https://pzwiki.net/wiki/Church#Trivia
original trivia was this: https://pzwiki.net/w/index.php?title=Church&curid=27655&diff=560565&oldid=425169
I believe that “story” does exist but I’ve never been able to spawn it in like other randomized stories
I think it’s just some rare zed outfits that some people mistake for a story
hm
It is not a story
There are predefined zed table that can spawn zeds with various outfits
And bride outfit is one of them
I reworded it https://pzwiki.net/wiki/Church#Trivia – if we find more info, then we can improve it from there
could link to Groom / Bride maybe
(the outfits)
-- you have a 50% chance of having this zone spawning, to bring more randomness to the world
chanceToSpawn = 50,
-- max 1 wedding per map
toSpawn = 1,
-- Mandatory zed
WeddingDress = {
-- name of the outfit
name="WeddingDress",
-- number to spawn
toSpawn=1,
-- The wedding dress is only on female
gender="female",
-- we will be forced to spawn this one
mandatory="true",
-- need to be in that exact room
room="church",
},
Groom = {
name="Groom",
toSpawn=1,
gender="male",
mandatory="true",
room="church",
},
Priest = {
name="Priest",
toSpawn=1,
gender="male",
mandatory="true",
room="church",
},
-- Others
Classy = {
name="Classy",
-- Chance at 75 means 75% of the zombies spawning (except mandatory) will have this outfit, the other 10% will have generic, the total chance of them all should be <= 100
chance=75,
-- no gender selected because we have Classy outfit for both gender
},
Waiter = {
name="Waiter_Classy",
chance=15,
}
};```
Yeah, I was planning on adding them but currently I think the gallery will be too big
huh
Only one?
What about Wedding zombie type
toSpawn = 1,```
So theres a 50% chance it spawns on the map at all, and if it doesn it only spawns 1
So the whole "modern church" is misleading
So it should read *There is a 50% chance that one church on the map will spawn a wedding
Oh its the first thing in zonedefinition.lua lol
Literally the example zone lol
Technically still incorrect
Only Churches with Wedding zed type can spawn them
Though wait
you have a 50% chance of having this zone spawning, to bring more randomness to the world
Does this mean that zed types should have 50% of spawning?
I think its 50% chance that it will even try to add the zone when you start a save
I dont think thats true
How else can you iterperate these two together
chanceToSpawn = 50,
-- max 1 wedding per map
toSpawn = 1,```
I dunno, thats why Im asking
I though zed type is predefined
and it looks like it is
Hmm, i mean the comments could be wrong. It wouldnt be the first time. All the comments about handy skill are wrong
Are any of those actually groom?
Oooh wait
room="church",
Im dumbg
There she is
Damn she is rare
1/200
Waaait
New save, now no wedding zeds
Yeah
So even though the zone is hard coded into the map whether that zone is actually used can be up to chance
(Fallas lake church had spawned the zone again though)
Pretty much
So if the church has a wedding zombie type
If it is activated
If the zed spawns in a church
There is a chance that it will be a bride
Or groom
And only if no other church has a bride and groom right -- max 1 wedding per map toSpawn = 1,
Otherwise it will just spawn the classy type
Naturally, without using debug
Yeah
Probably😅
I think that makes sense
@naive imp In the case of the business being crammed into the building with other, bigger ones, should we just have its doors and sign visible for Isometric view in the infobox?
Showing the whole building is a bit excessive to me
But showing only the outside of it is a bit confusing and not centered on the business itself
it's not a 50% chance that one spawns at all, it's a 50% chance each time you approach a new church that that one will be picked to be the one
So lets say i approach a church, that one has a 50% chance to hit, if it doesnt, the next church i go to has the same. but if that one does hit than no other church will?
Faal asked me the same. Imo it's a case by case by case basis. For a building like you showed, where it's a only like three businesses I think it should be shown. But for the big big strip malls it's better just to do the one business
That's why in the description I mention "It is x unit with x sign"
Plus cuts down on the amount of files we have to manage
Though are all churches listed on a page identified as a possible location? I'd say Brandenburg and burnt ones probably aren't?
Smaller ones arent viable also
Yeah, I saw the discussions; in case it wasn't already, should definitely be put on the wiki, good research everyone!
Only ones with the wedding zombie type zoning
We could note them in the table I guess?
so keep them unused for now?
Technically gallery has no limit if you'd want to add them, but I can get what could you mean, especially as we have the infobox images with floors in gallery too
btw @lucid junco this one's marked for deletion https://pzwiki.net/wiki/File:Zlatko's_and_Coven-U-Mart_(Louisville_south_of_LSU).png as duplicate of https://pzwiki.net/wiki/File:Zlatkos.png but it's used in https://pzwiki.net/wiki/Conven-U-Mart
https://pzwiki.net/w/index.php?title=Game_modes&curid=859&diff=567215&oldid=525041 – wasn't the awesome, wonderful and must-play wording originally a description in the game?
just checked, that is indeed what it says in-game
hm, I guess this should be reverted @proud cobalt ? https://pzwiki.net/w/index.php?title=School_Bag&curid=9814&diff=618795&oldid=594779
Yeah i think so
there isn't a school defined as a room btw?
No looks like they're all hall locker
seems the school isn't even the best place to look for them, too
@languid kayak Should we remove items and just link to the outfit?
https://pzwiki.net/w/index.php?title=Dean&curid=39145&diff=618809&oldid=598285
Really? It was previously sitting either in zlatkos infobox or gallery, so I assumed it was another extra pic
may as well, yeah. WE're duplicating info.
BTW, we still want to maintain two pages, right? So the one for NPC and one for the outfit?
I guess we will leave it then
Reverted
btw, I lost the link now, but there's a mod that fixes some misspellings in distributions, sometimes items does not spawn due to a typo. Sharpgolden also found a lot of rooms that spawn wrong items
I wonder if the script lists them too
Do you think its worth trimming back usage again? I remember a conversation about avoiding repeating information from the infobox in article
https://pzwiki.net/w/index.php?title=Duffel_Bag&diff=618775&oldid=618759
was mentioned here: https://www.youtube.com/watch?v=8Bhjr9pMjGo
Steam Workshop Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3115293671
This link is to the newly uploaded version by the creators of the stale zombie part of the fix.
https://steamcommunity.com/sharedfiles/filedetails/?id=2896255721
This link is the older zombie fix I reference in the video.
Reddit Post:
https://www.reddit.co...
This mods fixes many typos in the distributions.
List of typos fixed :
CrateCompactDisks -> CrateCompactDiscs
BakeryDonuts -> BakeryDoughnuts
CrateSandbags -> CrateSandBags
SportsStoreSneakers -> SportStoreSneakers
PlankStashWeapon -> PlankStashGun
ElectronicStoreComputer -> ElectronicStoreComputers
ElectronicsStoreMusic -> ElectronicStoreMusic
CrateNapkins -> CratePaperNapkins
MusicStoreAcoustic -> MusicStoreGuitar
Additionnally, this fixes some other stuff :
Added missing golf store loot tables : "golfstore" , "golffactory" , "golfshipping". The golf store in Louisville now finally has golf loot : lots of golf clubs, golf bags, golf balls, golf-related clothes, and metalworking supplies.
Added a missing loot table for the sewing store that was referenced but never implemented : it contains the Tailoring Skill books. See, that's why no one ever found Tailoring Skill books in these stores.
Added missing loot tables that was referenced but never implemented : in the railyard : (railyardstorage, railyardrepair, traincar). Now the Railyard east of Muldraugh is a great loot location for metalworkers and mechanics.
Added a 'classroom2" loot table to fix the March Ridge's School loot, because the room name of the classrooms in that school is 'classroom2" instead of 'classroom'.
Added a missing 'GunStoreGuns' loot table that was referenced but never implemented : in the Pawn Shop Offices.
Added a missing laboratory loot table for counters.
Added a missing plumber loot table, containing plumbing supplies.
This is the kind of stuff that should have been a 41.78.17 update.
I understand not diverging your branches all the time, but come on
I've definitely seen this one GunStoreGuns
I get that they probably weren't thinking how much time build 42 will take, but yeah, this kind of fix could be made. On one hand it's more and more pointless to add anything now, but OTOH the b42 won't be MP on release anyway and will be unstable for even longer.
I hope the majority of this stuff is actually patched a long time ago, just waiting for a public release
Also you dont have to move the see also on the outfit pages if youre trying to catch up on recent changes, i will go through them again and do it as i do the outfits
Also i removed all the 'NPCs' sections of distribution i had the bot find, will work on 'buildings' too soon
I think it is, the loot changes widely. Also I wonder how b42 will be, but b41 had its habit of adding really big changes with seemingly small patches, that's why things were not so clear as a lot of info was added on wiki at different times
And i used the bot to rearange item pages to be in as much of style guide order as possible. Only compatible with item pages currently, but should come in handy in B42
There was a patch that changed loot tables a lot, there was a patch that added a lot of food items, there were new clothes being added (and some are left unfinished), louisville was added mid-patch, heck, even some early b42 content we have has snuck in 😄
Assuming outfits and character pages are split, I guess we could change "Items" to "Outfit" in infobox person?
oh wait, we have outfit already, so just remove items and link to outfit
Didn't see this, yeah one page for NPC and one for outfit i think is best, will let us expand in future with NPCs too. Link to outfit in the NPC infobox
btw, not sure you saw my previous post or I missed the reply, but we're not touching the naming I guess? As in always stating the (male/female and outfit) in the name?
like https://pzwiki.net/wiki/Groom_(male_outfit) won't collide with https://pzwiki.net/wiki/Groom
Yeah at least for outfits that have both we definitely should. They can have significantly different loot pools.
Could be condensed to Groom (outfit) too.
do we need an (outfit) though?
For ones that dont have an opposite version, maybe we don't. But like Dean would need (outfit) at least. Same with all other NPC ones
I know we'll be bound to get some collisions eventually, but it's where we get the paranetheses then?
yeah, for NPCs we could. Also, we may actually get NPC names eventually, like we have https://pzwiki.net/wiki/Bobby_Collins but https://pzwiki.net/wiki/Raider_(male_outfit)
huh https://pzwiki.net/wiki/Joan – that's Fuberti's edits, where does it in the blog post that was probably going to be referenced for that is mention of these outfits appearing in build 42?
She currently can not be found in the game, but this is going to change when build 42 is out, because Her and all Lore Characters will be official found and Spawn in the world in their respective workplaces and where they apparently died.
How do, all. CRAFTING CONSOLIDATION At this point the main element of the Build 42 update that’s been holding stuff back has been the substantial crafting overhaul that’s been underway. When we set out with B42 our main ambition has been to fill out the crafting potential of the game to vastly expand the end […]
same with https://pzwiki.net/wiki/John
Fubertis edits have been very poor particularly lately. I've left a message on their talk page but they continue to edit with no change. I've been trying to follow their edits around to make them better, but have resorted to simply reverting quite a few now
oh wait
As another part of us bedding down in the lore, meanwhile, we are also making sure that characters in broadcasts, flyers and newspapers who have an evident place of work (or place of demise) have their zombified forms spawn at the relevant location on the map.
sadly it's the case for a year already 😄 Would be nice if Fuberti would respond. I've been clearing them out too, as they do have a grain of usefulness, but are always too wordy and chaotic
They sadly are very speculative
Very chaotic, i prefer not to simply revert an editors work, even though im against mass future features in trivia (or trivial). So have been redoing them and marking them with {{Sup|Future}} to track down later
I find much of it is not relevant and just requires deleting though. I try leave whats relevant in a cohesive manor
funny is how I realized that too but when I wanted to change it it was already done 😄
https://pzwiki.net/wiki/John#Outcome – is this even a standard header? (outcome, level 2)
I did a few and realised if i want to be cheeky i should fix my own articles first 😄
Was there before, though https://pzwiki.net/w/index.php?title=John&oldid=546417
since the beginning, actually https://pzwiki.net/w/index.php?title=John&oldid=347761
Can likely be merged into overview right?
That would overview the entire story
Maybe? The NPC pages have the timeline on them, similar to radio stations, I wasn't that much up to speed with the lore so I never got these much though
Anyway https://pzwiki.net/wiki/Joan https://pzwiki.net/wiki/John and https://pzwiki.net/wiki/Kirsty_Cormick are a little cleaned; more could follow I bet
oh and https://pzwiki.net/wiki/Jackie_Jaye too
Looks good
Ive sorted the see also sections on the outfit pages that should basically be done, the rest will be sorted as i get through them now
Also any ideas of what else to add to this page? I'm not sure on the best way to add to it.
https://pzwiki.net/wiki/Outfit
oh there's Duke, Dean and Frank too, gonna fix those too
Well, the other pages like https://pzwiki.net/wiki/Vehicle have table with images, so I guess something like that?
Cleaned up https://pzwiki.net/wiki/Triple-N#Trivia too
I moved https://pzwiki.net/wiki/User:Cheezlover100/Other_Countries for now to not straight up remove it, but not sure if there's anything of value really 😩
(and it was mostly prompted by the deletion notice saying it was moved to talk page, when it was not)
Do we need this at all? https://pzwiki.net/w/index.php?title='Til_Death_Us_Do_Part&curid=1000&diff=577901&oldid=577891 K&B story is already present in some way, not sure if b42 will change it really and the note about music feels redundant at best
https://pzwiki.net/w/index.php?title=LBMW_-_Kentucky_Radio&curid=14183&diff=577905&oldid=527327 – is that change correct?
It was. The user deleted it
https://pzwiki.net/w/index.php?title=User_talk:Cheezlover100&diff=578223&oldid=577923
https://pzwiki.net/w/index.php?title='Til_Death_Us_Do_Part&curid=1000&diff=577891&oldid=577889 it was supposed to link to https://www.youtube.com/watch?v=7uxFzOie7ro – I still think it's redudant at best?
Due to popular demand from comments and PMs alike, here's the rest.
New music from the recent build (0.2.0f) of The Indie Stone's Project Zomboid. The title is simply what it appears as in the music files, and I do not know if they have an actual name beside that. As this was not uploaded anywhere else, I decided to put these amazing new tracks...
Yes not particularly needed
Are these zone stories? https://pzwiki.net/w/index.php?title=Zone_stories&curid=49559&diff=577875&oldid=529621
No they're building stories
https://pzwiki.net/wiki/Building_stories#Looted_Shop
https://pzwiki.net/wiki/Building_stories#K&B_story
I wonder if the text in https://pzwiki.net/wiki/TV_Magazine#Location should be deleted or kept, there's a location table, but it doesn't explain all the quirks
@lucid junco the https://pzwiki.net/wiki/Deep_Fried_Heaven should probably have its own screenshot? It currently shares it with the https://pzwiki.net/wiki/Ol'_Scratch
There's an actual West Point mayor character??
What
I thought I had changed it
Ooh
Ikip
Why would you use the same image in two infoboxes
Ill upade both images when im back home
yup, people said they found the character and twiggie over one YouTube video, but I'm not sure if it truly spawns?
IIRC it was one of the comments here https://www.youtube.com/watch?v=JbxJGvinhM4
If you enjoyed this video please like and subscribe :D
Project Zomboid is an open-world isometric survival horror video game in development by British and Canadian independent developer The Indie Stone. The game is set in a post-apocalyptic, zombie-infested world where the player is challenged to survive for as long as possible before inevitab...
the video misses Raider outfit and I think one more though 😛
oh yeah, it misses Woodcut 😛
https://www.youtube.com/watch?v=JbxJGvinhM4&lc=UgxoAP9_BW0SSSezylB4AaABAg
Not sure how true it is, or was it just a random zombie looking similar.
Would be nice if we could have the spawns extracted on wiki to confirm, assuming that's even possible?
If you enjoyed this video please like and subscribe :D
Project Zomboid is an open-world isometric survival horror video game in development by British and Canadian independent developer The Indie Stone. The game is set in a post-apocalyptic, zombie-infested world where the player is challenged to survive for as long as possible before inevitab...
I saw you removed the speculation bit @proud cobalt but what is orange and blue label gasoline? Initially I though they meant bottle of gasoline, but maybe it's soemthing from a mod? https://pzwiki.net/w/index.php?title=Fire_Bomb&diff=619143&oldid=619139
Also, I think that while the info about bottles is sane, especially as Molotov can use a few bottles, repeating the recipe is excessive
Orange soda vs water bottle?
wait, so can fire bomb be crafted with bottles of gasoline?
I'd have to boot the game, our recipe nor https://pzwiki.net/wiki/Bottle_of_Gasoline doesn't mention it
It seems that our easter egg page was popular enough to be made onto a video 😄 @tulip kiln https://www.youtube.com/watch?v=WM5haLSFzMw
(sorry for the ping, random person)
Babe wake up, komp uploaded
🌲 Check out Pine Hosting and get 30% off with the code: KOMP 🌲
https://pine.host/komp1
If you enjoyed this video please like and subscribe :D
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0:00 - Intro
0:16 - Pop Culture
0:37 - Sponsor
1:19 - Pop Culture Continued
3:39 - The Indie Stone
...
@tulip kiln
oops, thanks!
ayeee, I remember watching as many of those types of vids as I could to try and see any easter eggs we missed.
I see some were missed, ironically the two that are on the thumbnail are not covered 😄 (Will Porter's lunchbox and chainsaw)
I also watched the https://www.youtube.com/watch?v=zz9igp7iIEQ
It has tenatively useful bits, though again, not exhausitve.
I wonder where is this location? https://youtu.be/zz9igp7iIEQ?feature=shared&t=33 and whether it's indeed intentional?
The fort area being speculated as Fort Knox is something that was discussed a lot, but never confirmed.
I think we don't mention Brian Hicks music on the easter eggs too.
The black squares on map sometimes can be squares that get converted to wooden floor too (default tile).
Telecorn was something that was officially said being a meme (I think by nasko)
I make video about toilet paper house
If you enjoyed this video please like and subscribe :D
Patreon: https://patreon.com/kompwv
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0:00 - Intro
0:24 - The Map
1:40 - Telecorn
2:19 - Toilet Paper House
2:50 - Main Menu
3:31 - Man on Shirt
3:51 - Secret Radio
Project Zomboid is an open-world isometric survi...
I make video about toilet paper house
If you enjoyed this video please like and subscribe :D
Patreon: https://patreon.com/kompwv
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0:00 - Intro
0:24 - The Map
1:40 - Telecorn
2:19 - Toilet Paper House
2:50 - Main Menu
3:31 - Man on Shirt
3:51 - Secret Radio
Project Zomboid is an open-world isometric survi...
not sure what to think about this edit… https://pzwiki.net/w/index.php?title=Knox_Event&type=revision&diff=578187&oldid=463995 seems it's forced?
Personally I don't like it. It's pretty obvious that some remnants of humanity will survive the zombie apocalypse, just that most won't and society has completely collapsed. So I don't think we need reminders that humanity isn't going to go extinct over it.
yeah, same, I think I'll just revert it
They aren't cited in the source tweets so feel excessive
Not just that, it feels more like something somebody would say to motivate other survivors, when the page is actually just about how fucked everything is getting.
@proud cobalt what are Outfit_ locations about? Are these the actual outfits? This one's from https://pzwiki.net/wiki/Rock_Gods#Location
but is it the same as the https://pzwiki.net/wiki/Student_(female_outfit) and https://pzwiki.net/wiki/Student_(male_outfit) or https://pzwiki.net/wiki/Varsity_(male_outfit) or https://pzwiki.net/wiki/Varsity_(female_outfit) ?
I guess it has a chance to be added to these outfits?
If so, that's something we're curently not listing, pinigng @proud cobalt for that.
Also, seems the gender doesn't matter / needs to be defined here.
oh btw @lucid junco thanks for all these location edits btw, I'm now going through a backlog of changes before writing a summary today :D.
One minor nit is I tend to add newlines before headers, as in https://pzwiki.net/w/index.php?title=The_Orange_Anchor&type=revision&diff=619257&oldid=578289 – though I think one of Calvy's scripts would fix it eventually for them to be uniform?
The fort was there for some time after lv was added. It is on the left corner of the map
yeah, it's quite well known, I saw a lot of people refering to it as of Fort Knox, though we have nothing to back it up so may as not well be 😄 I think we had a brief discussion about it
Especially since https://pzwiki.net/wiki/File:Welcome_to_fort_knox.png exist (and it's not there)
It is probably a testing ground or just a leftover like bradenburg or other upcoming locations that are currently present as a rough sketches
It is definetly not fort knox
Fort would be waaay bigger
Less abandoned
And had some modern things in it
Since people were captured in it for testings
Thinking about it, it looks more like an historical sight
Aaanyway, I dont think this is cannon in any shape or form
It is really far from the "border" of the map
So I dont think players were ment to see this
It isnt a wooden floor
Since it would look more like a dark floor
And not a bit miracilously looking void
Honestly, not to hate on guy, but the way he presents this is really clickbait-y
Ive never liked his vids because of that
If you go to the areas in game, there will be nothing "spooky" or "mysterious" about it
They are probably just rendering errors
New image
Storage unit
My favourite hairdresser
I think the single black squares on the map were fixed, but were present before the last map export, going there just resulted in wooden board, as I tested it myself. Not sure if any more are present on the map?
but if so, you are correct 😄
The ones present on the map are not the ones I've been thinking of
There is a single wooden board that Im aware of and it shows black on the map, but its obviously a floor that is missing, not a backhole
You can only make a fire bomb with the empty water bottle (WaterBottleEmpty) but you can use the petrol from bottle of gasoline in the recipe
recipe Make Flame bomb
{
[Recipe.GetItemTypes.Petrol]=4,
RippedSheets/RippedSheetsDirty/DenimStrips/DenimStripsDirty,
WaterBottleEmpty,
Result:FlameTrap,
Time:80.0,
NeedToBeLearn:true,
Category:Engineer,
}
(The one near Bens cabin that ive shown)
ah, true, thanks 😄
that's nice; seems the wiki doesn't acknowledge that in the actual recipe yet?
BTW, I think I mentioned it before, but I'm still puzzled on https://pzwiki.net/w/index.php?title=LBMW_-_Kentucky_Radio&curid=14183&diff=577905&oldid=527327 – was the old date wrong?
Yeah... petrol is an item tag, which I didn't add for ingredients yet (a fair bit of work when it'll likely change come b42). Unless we wanted to dive into using liquids early? Like I was testing here https://pzwiki.net/wiki/User:Vaileasys/Crafting (gas currently links to the gas station called "gas")
@proud cobalt I removed https://pzwiki.net/w/index.php?title=Military_Helmet&type=revision&diff=619311&oldid=599071 but I wonder maybe some bits should stay? Also pinging @digital helm for that?
I also kept this https://pzwiki.net/wiki/Military_Helmet#Trivia but not sure we need such trivias, at the extreme we could have said the same at any item that someone can remotely assign with a profession
I suppose it's true btw? I'd have to check. If so, it needs an icon: https://pzwiki.net/w/index.php?title=Park_Ranger&curid=11335&diff=581263&oldid=459161
My problem is that where the outfits can be found is being removed. Which wouldn't be a problem if the outfits were linked, as that page would specify where they can be found. So, solved with adding links? @proud cobalt
Not trivia. Otherwise you'd specify that for everything. Fire fighter, police, etc. I think we need to expand the style guide for trivia tbh
from wikipedia's style guide. https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Trivia_sections
Trivia sections should be avoided. A list of arbitrary points risks becoming a trivia magnet, which grows increasingly unwieldy as things are added on.
Avoid creating lists of miscellaneous information. It was once common practice on Wikipedia for articles to include lists of isolated information, which were often grouped into their own section. These sections were typically given names such as "Trivia", "Facts", "Miscellanea", "Other information" and "Notes" (not to be confused with "Notes" se...
E.g. I don't think this should be in trivia. If anywhere, it can go in location. https://pzwiki.net/wiki/Ranger_Hat#Trivia
Just checked. Ranger Hat can be added. I'll add the icon
@quasi thunder I updated https://pzwiki.net/wiki/Trapping a little, just in case you want to move the changes to https://pzwiki.net/wiki/Trapping/uk as I see you translated the page recently
Heh, some of these changes I’ve already incorporated into the translation. I’ll add the rest now.
Or not now🤷♂️
Leaving it here as Ksilem can't access Discord: https://pzwiki.net/wiki/Talk:Washington_High_S5.01 in case anyone knows where is it from. There are more Ksilem couldn't identify what are based on/refering to, including https://pzwiki.net/wiki/Talk:Ballincoolin_S1.01 and maybe some from https://pzwiki.net/wiki/Category:Autogenerated_articles_(media) as they wasn't updated yet since automatic generation.
Pinging @tulip kiln in case you want to deep dive into more possible Easter eggs 😄
Yeah nah I 100% won't be able to figure these out. Closest I can think of to Ballincoolin is Father Ted, but it likely isn't that, only similarities I can think of is it that the main characters are priests and both set in Ireland.
I found https://www.youtube.com/watch?v=YEX35bqvMms but not sure it address these? Which brought me on how many interesting video are on that channel 😄 Not sure I'm gonna watch them now, but eventually I will
In build 41.54, the developers of Project Zomboid added VHS tapes. Some of these tapes are Home VHS tapes, with each one spawning only once in the entire world. In this video, we'll be looking at interesting Home VHS tapes that I've managed to find.
0:00 - Intro
1:18 - Tape #1
2:00 - Tape #2
3:26 - Tape #3
4:13 - "L&S"
4:27 - Tape #4
4:54 - Tap...
hm, it seems the gallery in https://pzwiki.net/wiki/Stor-A-Max is low, but the page should use a building multi location template? Also it's not just Muldraugh
We've discussed it earlier with thinkdock
It seems as store a max either renting out its trailers/containers
Or they were salvaged by other companies and put to other use
While it may be a great trivia, in which we could list a table where all of the containers with their logo
We had argued whether it would be of some value or something completely unnecessary
Although, we had discussed about listing them all in gallery, not in a neat, location table
@languid kayak How do I make sandbox again?
@naive imp Case to case issue had arrived
Should we use pics of individual signs for the lower businesses in the infobox, pic of the entire strip mall or something else?
add /sandbox to the end of the URL of any page (including yours)
(something like this)
I'd say whole, but @naive imp may know better
Why didn't you make a regular footnote with <reference>? or like in the screenshot.
Without <ref>
@languid kayak @naive imp
minor changes, https://pzwiki.net/w/index.php?title=User%3ASharpgolden%2Fsandbox&type=revision&diff=619683&oldid=619681 but I like it that way otherwise
Enter Sandman, Metallica, covered by Gun Drummer
Hearing Protection: Code: GunDrummer10 = 10% off @ISOtunesSport
Link: https://bit.ly/GunDrummer10
Join mailing list to get new videos: https://gundrummer.com/pages/vip
Support on Patreon: https://patreon.com/gundrummer
Bullet Riddled Cymbals: https://bit.ly/3qm4Hr9
My recommended optic: https:...
Okay, <@&1205891296565268520> this time of month again, monthly summary for October 2024 is up! https://pzwiki.net/wiki/PZwiki:News#October_2024_summary
Only cannons are instruments
btw, I seem to have missed one contributor, but is https://pzwiki.net/w/index.php?title=Server_settings&diff=prev&oldid=591855 true?
Also Calvy this month 
compare with me
How do I check my contributions?
Well, actually, what NeGat1FF did doesn't really need to be considered anymore, since I completely redid the main page. He is currently working on the Survival Guide
; the last tile I asked him, it was about 50%, and now I think it's around 70%. Also improved and created several weapon articles. And sheesh, Ukrainina😂
@frail fossil
This I also reworked
https://pzwiki.net/wiki/Special:Contributions/Sharpgolden and if you're using the Citizen skin, it shows at your user page 🙂
Thanks
Thanks, fixed 😄
Also, I guess all contributions matters, even if in the end they have to be redone 🙂
it's the Wiki Editor role, you must have clicked on it before, see #frequentlyasked message from #frequentlyasked
Hey I'm there
Thanks. So, then I think it would be appropriate to write something like: he fixed and created several articles related to weapons. Especially since he hasn't been active on the wiki for a long time, and this is his first contribution since January)
Aaaah, that is, because of the skin, I can't see the nummber of edits🤦♂️
Especially since there is such a mention😂
which is true 😄 https://pzwiki.net/w/index.php?title=Survival_Guide&diff=prev&oldid=568679 minor but hey, still counts
I kinda mentioned you all guys in minor this time, sometimes I skip but generally I try to mention everyone that's been active since the last summary in any way
Sometimes hard to properly credit the amount of work; I've been thinking of alphabetizing minor edits, especially as this month I basically just did the summary of the last 20+ days over the course of the weekend lol
Here, I said about this. Lol, almost everything on 5.10.
Where do you check for active?
Here, or?
"Active users"
active users, yeah, it's https://pzwiki.net/wiki/Special:ActiveUsers and it should be linked in the news post too
Hm, I'm slowly getting into categorizing the location images, mainly the ones from https://pzwiki.net/wiki/Category:Location_images since there's not that many of them (prompted by Sharpgolden's huge amount of work toward LV locations :P).
So far there's few things that I'm not sure of:
- https://pzwiki.net/wiki/File:Burnt_Mobile_Home_Park.png – I guess this is a part of the https://pzwiki.net/wiki/Burnt_town ? It is not mentioned on the page though, only on the https://pzwiki.net/wiki/Exclusion_Zone_border which burnt town belongs to (though funnily the burnt town is split in two)
- https://pzwiki.net/wiki/Louisville_border_camp – is this part of https://pzwiki.net/wiki/Exclusion_Zone_border ? Currently it's classified as "Louisville"
- Similarily, does https://pzwiki.net/wiki/File:93.2_trailer.png belong to https://pzwiki.net/wiki/Category:Exclusion_Zone_border_images ?
Pinging @lucid junco and @naive imp for opinions?
Also, a bit late, but a summary of the project location from ThinkDock was added now 😄
Most of them I've already categorized but I'm sure there's more. To answer,
I think all those should be put under "Louisville images"
Yeah, most are Louisville, I'll be going through them sporadically one by one in my spare time slowly, but the questions are more about the edge cases listed below 😛
btw, seems there are just three pages with low quality in-game screenshots of the front; I updated them all with reupload accordingly
https://pzwiki.net/wiki/County_Clerk_and_Records
https://pzwiki.net/wiki/Greenwood_Office_Building
https://pzwiki.net/wiki/High_Street_Apartments
While the improvements to the rest are also welcome, these three are the last ones that needed {{Reupload}} tag
I dont think Burnt mobile park belongs to the burnt town
Though I had added it to the main border page fairly recently
While it has absolutely no value to the player, it is something that we should mention
Kinda like we treat Scenic Grove separately as well?
Yeah, especially as it might have some lore value. Or geography/roleplay/whatever.
Maybe, but less important and not deserving of its own page
I doubt we'll ever get its name, though I can imagine some NPC down the road referencing some weird locations eventually.
Maybe add a small section about if I hadnt done it already and thats it
There are screenshots with visible ui of pzmap
I dont know if I had cleaned them all out yet, since Im going page by page, removing them as I go
yeah, sadly. These are just the worst offenders.
yeah, I noticed 😄 Tremendous work btw; do you have any progress of how many locations are left for you to check?
I am currently at the offices section
and going off whatever is in the Louisville page?
Speaking of office, this https://pzwiki.net/wiki/File:Offices_logo.png is still not used 😄
@languid kayak I noticed you removed Louisville images category for the palette pop art supplies in the mall. That was intentional, since the mall is in Louisville I put both, kinda like it's a sub-location of Louisville
I do the same for Crossroads Mall and valley station
And Offices are still not reworked

Was thinking about it, but since you did the same for Crowssroads Mall, then it should be back; wasn't sure whether you confused both 😄
All good 😀
Some outfits exist in distributions/proceduraldistributions. I don't actually know how it works they're just containers. I assume when they die that determines what spawns on the corpse? Other than the outfit the zed itself is wearing? Will likely use redirects for it as its direct from the code
@naive imp we've discussed some time in the past about what should we do with Storamax trailers, can you approve or disapprove this implementation?
Yeah updater should catch that
btw @proud cobalt I just started watching https://www.youtube.com/watch?v=xb266CS3r80 and it pretty much goes by your distribution list on the wiki, it still uses the old tables 😄
Not sure about you, but I guess it feels nice seeing people actually conting on it 😛
Short answer: no. Long answer: no, but you can get very close...
After spending an unusual amount of time staring at my inventory, a grand idea was conjured up in my mind! Why don't I try to collect all the items in Project Zomboid? This video, that took forever to make, answers that question.
Animations made in Blender.
----------------------...
Nope leave liquids in the void until B42 😄
Yep outfits will be linked just needs an update to the script to format them properly. Next table update will include links
I'm happy with this, in conjunction with above
Many of them were also just wrong. Things that sound like they could be true, like school back packs being most common in schools, but they're not. It's good to have something solid to back that up
We'd have to add 1000 Trivia for every clothing item for what CANT be chosen by each lol
Vail beat me to it
yeah, best to be gone except for clothing that are actually on the professions. Unless we can included that on the script (is it even worth it?)
https://youtu.be/xb266CS3r80?feature=shared&t=939 funny how we had the discussion about the wedding story today 😄
Also, the video must have been in a making for a while (no wonders), seeing how a lot of the wiki wasn't even at 41.78.16 back then 🙂
Short answer: no. Long answer: no, but you can get very close...
After spending an unusual amount of time staring at my inventory, a grand idea was conjured up in my mind! Why don't I try to collect all the items in Project Zomboid? This video, that took forever to make, answers that question.
Animations made in Blender.
----------------------...
Doesn't make sense to me. 100 is a value in Ms for ping. 0 would be off. Could be wrong
I've been busy 😆
yeah, gotta cross check that 🤔
Imo just the trailer itself isn't worth having images for all of them, but if you maybe wanna put a picture of one as some world building or whatever in the gallery of the stor-a-max article I don't see an issue
Oh thanks
Hi
Yeah it's cool, I've seen a few videos in tiktok showing them too. Nice to see it being used. Much happier with V4 though
The project zomboid community is so nice
@lucid junco I've been back and forth about strip malls and plazas myself. The gist essentially is if it's a big one like acorn Plaza, Cardinal Plaza, or those rows of businesses in Louisville then it's a standalone pic. If the strip mall is small then you could include the whole thing but honestly it's case-by-case at this point
We're chill
Just don't bring up multihit or axe vs crowbar again lol
Actually, it's 100 indeed
Ja du bist nett
Do u know what I just said?
Bro I'm American lol I wish I knew other languages
LoL
Interesting
Definitely took quite some time. Wiki goes from light mode V1 tables to dark mode vector With V2 tables 😆
@proud cobalt https://youtu.be/xb266CS3r80?feature=shared&t=1639 I guess it has changed? https://pzwiki.net/wiki/Nuclear_Biochemical_Mask
Short answer: no. Long answer: no, but you can get very close...
After spending an unusual amount of time staring at my inventory, a grand idea was conjured up in my mind! Why don't I try to collect all the items in Project Zomboid? This video, that took forever to make, answers that question.
Animations made in Blender.
----------------------...
finger crossed we can keep up the pace with B42, heck then the wiki will get useful
I want to look at this when I get home as I don't have access to the files. What I think happened is it's defined but never actually used. But I have to check
Seeing the state of the wiki from this, even from 7-8 months ago is wild
V1 was wild and practically a proof of concept. It never actually checked if something was used only if it existed
You can also see the Crafting rewrite during the video
a little further in a video handy combination of tilezed and worlded loading the game map and overlaying rooms (which pzmap does), but also zombie spawns is shown, something that surely can come handy for us, I'll have to take a look at this
If he waited 6 months this challenge would be so much easier. Proper coverage of home VHS, better distribution and Crafting tables, outfit spawns etc.
Yeah I saw that, he seems to be able to filter it too
Oh and random stories
yeah, overlaying this is definitely handy!
This one has Citizen skin and V3 tables
In this video, I go through the list of the 22 sets (yes, sets, but not all of them are sets) of the rarest items in Project Zomboid. If you think there's an item that belongs on this list, let me and others know about it in the comments down below!
Inspired by my previous video, which you could live your life without watching, but there's no h...
it's the next on my watch list 😄
speaking of, I think SQz is not doing the artworks for the newspapers? I know unconid is, but the SQz name came familiar too
I've watched multiple of his other videos in the past. They're quite good
do Perogies (Pierogi) even spawn? https://pzwiki.net/wiki/Perogies#Location
We currently have an empty table as well as a misleading note of "Perogies can often found inside displays in restaurant." (yeah, apprently they can't be found at all)
This should be marked future as well I guess https://pzwiki.net/wiki/Combination_Padlock
The video says 133 tapes, we have 135? https://pzwiki.net/wiki/Category:Retail_VHS
a few of your items have _ in the btw @proud cobalt https://pzwiki.net/w/index.php?title=Dr._Oids_Poster&type=revision&diff=619947&oldid=583431 – I'm fixing them as I spot them, not sure if there's a way to find them all?
Also, some movables have different casing, not sure which one is used in-game, as I'd have to check that
Yeah I've seen those, something to do with an issue parsing the translations but only for a few of the tiles
Empty location table is a by-product of a bug in V3. I thought I removed them all as they were meant to be blacklisted, but considering I've never even heard of this item, it's been missed lol. I doubt it spawns if the table is still empty in V4. Means it had nothing to add to it
🤔
yeah, seems both perogies and combination padlock can be marked with {{future}}, IIRC we already did that for the canned fruits or whatever it was called
Yeah
If you have access to distributions and proceduraldistributions atm could you do a quick search for Hat_NBCmask
once I saw a YouTube short about removed character traits and it showed a bunch of screenshots of the trait articles I created a few months ago
SQz is a pretty underrated channel
someone said they can be found, but it might as well be a mod (or a server mod)
Yeah I saw this, I figure it must be a mod
And that video still says nuclear biochemical mask can be found in the location, but seems it's not in a V4 distribution? (the laboratory crate), as it's empty https://pzwiki.net/wiki/Nuclear_Biochemical_Mask#Location
btw, what caused the changes to be recalculated? Some error in a formula?
V4 formula is more accurate. Has a better average density, and uses default 60% loot rarity for apocalypse, rather than 100% in V3
Yeah I trust V4 over V3 but it's still possible it's a bug in the script. That's why I want to check
i see it in my copy
it's in the TestingLab proc distribution which spawns in laboratory crates, desks and metal shelves
the mask? Apparently, there's no location with these in the vanilla map. Though the Calvy's V4 script doesn't even have that listed.
in the video it only shows it spawning in crates so i don't think even the old version was quite correct
Yeah, that's inteseting indeed; pinging @proud cobalt for that too
Hmm so it must be a bug. I'll have to investigate that when I get home
btw, it took me a while, but I went (at a glimps) through all your reworks of the tiles; two questions:
- Which script are you using to generate the pages? Is it public and are you doing it by hand?
- How accurate is Vail's https://pzwiki.net/wiki/PZwiki:Tile_list ? There's still a few red items and then there's a https://pzwiki.net/w/index.php?title=Left_Bar_Wall_Shelves&oldid=580027 that's marked for deletion now