#pzwiki_editing

1 messages Β· Page 27 of 1

languid kayak
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The ones we have are correct, the old ones were reversed then πŸ™‚

digital helm
proud cobalt
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New thursdoid πŸŽ‰

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Wow

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Every single xp value on the wiki will have to be updated

digital helm
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Almost every single 'thing' will need to be updated πŸ˜„

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The aesthetics are so good πŸ‘Œ

woven portal
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nah, looks right

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salmon is more reddish when raw

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freakin love salmon

languid kayak
languid kayak
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πŸ˜„

languid kayak
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are not the same that is

lucid junco
robust latch
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Should we revert the Calvybot's (Converted {{Pros-cons}} to wikitable)changes now that we have decided to permanently use proscons template instead of wikitable @proud cobalt, and also @digital helm?

proud cobalt
robust latch
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Alright

proud cobalt
languid kayak
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same with the link on the website and on reddit iirc

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@proud cobalt

As such, in B42 scrapping, dismantling and ripping items will no longer grant XP.
I wonder if it'll be disabled altogether or enable in sandbox? Would affect movables a lot

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So anyway here’s Brandenburg.
Name for Brandenburg verified πŸŽ‰

tulip kiln
digital helm
digital helm
digital helm
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When b42 goes unstable, should we expand the page version template, to make it clearer which pages have and haven't been updated?

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Currently it's collapsed intentionally, since everything is all updated to b41

proud cobalt
proud cobalt
serene sage
digital helm
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which is good, since there's a bit of a difference between those archaic skills and modern ones.

serene sage
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still interested in establishing a sweatshop when npcs arrive though

honest kraken
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only joined this discord to say that the item ID for mechanic books are wrong. gotta remove the S. goes for all the volumes

digital helm
honest kraken
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if i find more il consider it. yall have a nice evening

proud cobalt
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@languid kayak Been working on some APNGs for models, but just cant get the file size down to compare with gif

digital helm
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New consumables template mostly done. https://pzwiki.net/wiki/Template:Consumables/sandbox
Just some clean-up. All the values are now calculated for you, rather than having to manually calculate all the values when fresh, cooked, stale, rotten. And images fall back to image if nothing is defined for image_cooked, etc. So should be a lot easier for people to use.
Are we happy with this?

proud cobalt
digital helm
proud cobalt
languid kayak
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in that blog πŸ˜›

languid kayak
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I'll take a look later though

woven portal
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for those who will inevitably wish to remain on b41 until b42 works out its kinks and mods are updated

languid kayak
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it wa brought out a few times, way easier for us to not havong maintain 2 separate pages or info for both like in b41. I'd love to have history for the changes to see what's changed, but nothing was done here too

digital helm
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As Faal said πŸ˜„

woven portal
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so ig itll be viewing history like in tarkov wiki for older info

proud cobalt
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Bot does not like me tagging that many people πŸ€”

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Pros-cons should be fixed now

proud cobalt
languid kayak
languid kayak
woven portal
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you can view the history of a page

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which is all you need really

languid kayak
woven portal
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if you want the old way to do a quest or old ammo values

digital helm
digital helm
proud cobalt
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The idea was for the bot to get the revision ID of the last revision that contained page version 41.78.16 then put a link on the current page with that revision

proud cobalt
digital helm
proud cobalt
proud cobalt
# digital helm Looks like I set the template up for it https://pzwiki.net/w/index.php?title=Tem...

Looks definitely possibly using page.revisions (ignore the actual topic) just proves it exists. So can grab text from it and the revision id
https://stackoverflow.com/questions/63213660/wikipedia-revision-history-using-pywikibot

digital helm
proud cobalt
woven portal
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when going through the carpentry section i noticed theres no gate? unless its here and im blind

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we have a gate article though

digital helm
woven portal
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the gate that is pictured is indeed the crafted gate

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it has the recipie there too

digital helm
woven portal
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ooh its called double wooden door

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so the gate section is redundant?

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should be under entrances for sure though

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cause well, its an entrance

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lol

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its in the same section as the door in the carpentry build menu ingame too

digital helm
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It's very confusing πŸ˜„ because it's not very consistent. It's the only "door" that doesn't go in a doorframe. The metal ones are called gates, so I'm guessing that was the rationale?

woven portal
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Yeah, but regarding the section it goes into

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makes more sense to put it under entrances, since its called a door and is an entrance

digital helm
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oh, it's because all the metal gates are in fences... so I guess it was intentional? @proud cobalt

woven portal
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the wooden fence in the fences section is not the one the double wooden door goes into though

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its a small half fence

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the double door goes into the wooden wall frames

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aesthetically

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can also go into log walls which are again in the first section and not the 2nd

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so really, it makes even less sense to put it there now that i think about it since all the fences in the fence section are half height

proud cobalt
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Navbox hasn't been updated since the addition of meta articles, I think that's where you're getting confused

woven portal
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anyway the double door gotta move to the entrances section

proud cobalt
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It's in the fence section as it fit the definition we had for 'tall fences' which was the legacy category it was in

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It's not really an entrance

woven portal
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which no longer applies right?

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so it gotta move

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yes, but all the tall fences are not in that section

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and also, it is an entrance, not sure what makes it not an entrance

proud cobalt
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You can't walk through it

woven portal
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you cant walk through a closed door either?

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wdym

digital helm
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what about the metal fence gates though? That'd be why the double wooden door is there, to be consistant with the metal section

proud cobalt
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I didn't put door there I disagree with door being there

woven portal
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but that makes 0 sense regarding the carpentry section

proud cobalt
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Gates and fences go in the fence section

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Just like the metalworking part

woven portal
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all the walls and fences the wooden double door are in the 1st section, while the half fences are in the 2nd section

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im not sure why we're retroactively working to make it make sense

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when it doesnt really

proud cobalt
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I don't think it's that confusing

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The first section is for walls and door frames

woven portal
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and a door

proud cobalt
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Stairs should also go in other

woven portal
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they should

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but the section is titled Walls and Entrances

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excluding the wooden double door makes no sense

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its not confusing but it is inconsistent

proud cobalt
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A door isn't an entrance, a door frame and a window frame are

woven portal
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so the door should also then be removed?

proud cobalt
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A door is the opposite of an entrance, it prevents entering

digital helm
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I think the game's definition of things is what's making it confusing. Since a doorframe is considered a door

woven portal
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???

woven portal
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when a door is open, it is an entrance

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when a door is closed its not

digital helm
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is the door the entrance, or the doorway?

proud cobalt
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No it's an open door, the door frame is the entrance

woven portal
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ok we're getting philosophical here

digital helm
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I think that's Calvy's point

woven portal
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why not remove the door then

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where are you gonna put it

proud cobalt
woven portal
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yes i saw that message calvy

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that wasnt my question

proud cobalt
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Depends where it is in the context menu

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Probably other

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I don't have the game in front of me

woven portal
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the same as the Double door

proud cobalt
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Double door is in fence as it's the same as the big double pole gate with a different sprite

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It's obviously a fence gate

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Just had a bad name

woven portal
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its not in the carpentry menu

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its under door

proud cobalt
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No door section in the Navbox

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Put it in other if you really want

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Or add a door section

woven portal
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how do you do that

proud cobalt
woven portal
digital helm
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Would you want to put the metal gates under entrances then too? Or fence?

woven portal
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yes, but i dont see why metalwork and carpentry need to follow each other

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they should go under doors though

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separate section is better indeed

digital helm
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why wouldn't they need to be consistent?

woven portal
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because as i showed earlier it makes wooden double door stand out by itself

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door in first section, the taller fence walls that are meant for the double door in the first section, double door in second, half fences only in second

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this is somehow more consistent?

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by this logic, log wall should be in the second section

digital helm
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I think having a door section would avoid this issue

woven portal
digital helm
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then gates and doors can go in there. I think @languid kayak was part of the previous discussion

proud cobalt
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Apologies, I've been a bit over hostile. I'm tired at work and work is completely wrecked. Let me restart.

The double door is in fences because 1: it was already categorised there previously 2: it aligns with the metal fence gate naming scheme 3: when I was working on it I felt they fit best as gates as that's how they're mostly used.

I didn't make the generic articles nor add them to the Navbox. I have no issue with re-evaluating them and adding a new section if felt required

woven portal
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i think separating doors and gates will avoid it for both metalworking and carpentry

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as in, doors and gates in one section

proud cobalt
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Actually I did make door, I didn't make gate

woven portal
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im at work rn so can't get on it

digital helm
digital helm
woven portal
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thanks

woven portal
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it is a gate, i was looking for "gate", then for "door" in the entrances, thats why i missed wooden double door lol

proud cobalt
digital helm
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I'm moving log wall into fences too. Since it can be climbed over like other fences. I think wall = can't be climbed over, and fence = can

proud cobalt
woven portal
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you can climb the walls from wallframes too tho no?

digital helm
proud cobalt
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Yeah

digital helm
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had no idea πŸ˜„

woven portal
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the wooden walls we make kinda act like both fences and structure walls

proud cobalt
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Then you could say anything with wall in the name, but that would include sandbag walls

digital helm
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Leaving it where it is then... I don't want to overcomplicate things...

proud cobalt
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Which aren't really the spirit of the category

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Would be nice if you could spike the top of log walls like you can in the forest

digital helm
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oh true, that'd be good. Things like traps and defenses are a bit lacking

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We have things like campfire, tent kit, broken glass, and window in carpentry too. I'm guessing they can wait until b42, since this'll need to be reworked anyway

woven portal
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nice, i think it should go between wall and fences though

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just looks better

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its too barren to be top, plus thats how its laid out in the ingame carpentry menu

robust latch
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Can anyone here claim to have somewhat decent baseball knowledge? I am really struggling to dig out real-life baseball trivia or information out of 5 baseball home VHS tapes.

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Here are some names of teams if it rings any bells: Mothballs, Hurricanes, Honey Bears, Rangers

woven portal
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i know chat gpt isnt accurate, but you could use it to assist your understanding of it

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with some crossreferencing using a search engine

robust latch
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Players: Gaston Joe Johnson Damon Terry

robust latch
woven portal
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no baseball knowledge from my side unfortunately

robust latch
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Nonetheless I thank you for the suyggestioΔ±n bruv

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I guess I will finish the tapes first and only then look for trivia's

proud cobalt
robust latch
naive imp
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I've decided to remove interior shots of chains as the coordinates are more obvious. With singular locations the interior shots are more obvious due to them being in the gallery, and coords only in the infobox.

The coords are a lot more visible on chains due to the use of {{building multi location}}

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I like this idea

naive imp
naive imp
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If I find any more I'll mark em for ya

naive imp
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Am American know a bit about baseball

robust latch
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In any case the baseball VHSs are done

proud cobalt
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Ok so ive gotten a script that will automatically add the revision ID of the last article updated to stable for users who will still be on B41 during IWBUMS. So when the bot updates codeboxes and infoboxes, do we think it should update the page version to current? That way theres no confusion on the numbers in the infobox, even if not all the content in the article has been updated?

I feel like we need a way to tell a user that the article hasnt been updated (Likely page version) but the infobox has been. Currently the infobox version is a hidden parameter. Maybe it should be visible during IWBUMS then disabled again when stable? @languid kayak @digital helm

digital helm
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But if we did it, I'd stick it in page version. A single place for all of it

proud cobalt
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Yeah its a bit difficult when between versions

digital helm
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Maybe just a little disclaimer in page version when it's 41.78.16, that says "Infobox has been updated to {{current version|iwbums}}"

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Which could be a problem with your revision sceipt

proud cobalt
digital helm
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Might need an example, so we can visualise it. I'll think about it over the weekend

proud cobalt
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@robust latch ItemName_Base.Shirt_Baseball_Rangers = "Riverside Rangers Baseball Shirt", from the translation files. Rangers is the Riverside Rangers

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Heres all 3

    ItemName_Base.Shirt_Baseball_Rangers = "Riverside Rangers Baseball Shirt",
    ItemName_Base.Shirt_Baseball_Z = "Z Hurricanes Baseball Shirt",```
languid kayak
languid kayak
# proud cobalt It's in the fence section as it fit the definition we had for 'tall fences' whic...

the fences/tall fences are kinda confusing too I guess? At least I remember the carpentry section wasn't so clear about

Basically there's two types of fences

  1. The half-height ones you can always jump through
  2. The full-height ones you can only jump if you pass the strength/etc. check and you drop carried items – this includes walls without roof, such as log walls or regular walls without roof (including the preexisting tiles.

Then on top of that, some can be thumpable, some not, some can be dismantled some not, some can be be seen-through (metal fences), some not. So yeah.

languid kayak
languid kayak
languid kayak
proud cobalt
languid kayak
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like
The page has been updated to version xx, the infobox has been updated to version xy, the distribution has been updated to version xz, the code has been updated to version xa

Just less wordy and more concise πŸ˜„

digital helm
# languid kayak We can make infobox being updated visible? There's also distribution and codes ...

I'm kind of against indicating the infobox version. Just seems too messy. Would we then want to add one to indicate when the crafting was updated? A simple disclaimer in page version would be enough imo. Something saying "Some details in this page has been updated automatically to build 42". Could have the page version there, if @proud cobalt wanted to include in the infobox script.
Code is fine imo, because it's hidden.

digital helm
languid kayak
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(some details bit)

proud cobalt
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I think when B42 drops, we add it to stable, that way editors still have a way of knowing what pages need to be updated or not

digital helm
proud cobalt
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I think it's best if the script doesn't change page version. I think that should be left to editors when a page is completely updated

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Because that's how we track

digital helm
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Yeah, I agree

proud cobalt
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OK cool just want to make sure we're on the same page. No need to add it to unstable as we have a link to stable revision

digital helm
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So it'd need another parameter then {{{3}}}

proud cobalt
digital helm
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So you don't want to specify the version in the disclaimer? "Parts of this page have been automatically updated to: {page_version}"
Just have it generic like: "Parts of this page may have been automatically updated to b42."

proud cobalt
digital helm
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Sounds good. Keeps it simple πŸ˜„

proud cobalt
digital helm
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better than being done manually!

proud cobalt
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@languid kayak thoughts? Let's keep it simple and generic. Informs users and let's editors track articles

proud cobalt
digital helm
proud cobalt
digital helm
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Is this going to be a problem with your b41 revision link? @proud cobalt or should you just run it once first (before all the others) when b42 first drops and never again?
Since people still on b41 would be following that link specifically for a b41 version of the page

proud cobalt
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It wouldn't work as is running it before as it only changes pages that aren't on the stable build. The idea was to run it every few days to a week to add revision links to updated pages.

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But I can fix it and change it to be something to run beforehand

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I'll just get it to do all pages with a page version except the few I have blacklisted

digital helm
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bit annoying that you have to change it now though, since you basically had it finalised πŸ˜„

proud cobalt
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It'll keep the logic simple, grab the current page revision, put it into the page version. I suppose we should show the page revision on stable pages too then? After the disclaimer

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This might be too much info In one place. Now that we have proper automation tools, maybe we should have a transitional template that is added during times like this. Can go straight under page version. Show all these disclaimers, links to revisions etc. Then they can all go when we start getting stable B42 releases?

That way everything can go in one pass

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Since I have to fix the revision script anyway, it could all all of these at once when we get to/near iwbums

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Can be reused for B43, might be worth it?

languid kayak
digital helm
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Very helpful info. Same with farming

languid kayak
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It's Metalworking and Melding, which is where what was present in Blacksmith will likely go

proud cobalt
languid kayak
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more or less I guess, yeah. my note on b42 project could be reworded πŸ˜›

proud cobalt
languid kayak
digital helm
# proud cobalt This might be too much info In one place. Now that we have proper automation too...

Sorry, I missed this. We had {{Testing}} which was kind of like this. But we didn't have Page version back then (version was in the header). I had hoped page version would remove the need for anything else. Hence why it's technically a different template that gets displayed when it's b42
Also keep in mind b41 was in unstable for a couple of years before going to stable the first time (although there were much bigger core changes)

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my worry is having too much stuff at the top of the page that 99% of people won't read and will just scroll past.

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but idk, maybe another mbox for this would be good?

digital helm
proud cobalt
digital helm
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a mockup will be easy to put together to see how it fits

digital helm
languid kayak
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but it looks nice πŸŽ‰

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The IWBUMS that links to Steam, I have to take a look how IWBUMS looks like with GOG πŸ€”

digital helm
languid kayak
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btw, totally unrelated, but just figured today that we should add rank info to https://pzwiki.net/wiki/Discord – Specialist, Survivor etc. They can be checked with /rank by Lurkr bot in #general_chat but also on https://lurkr.gg/levels/projectzomboid – I know there was a table bot posted, but can't find it.

Survivor and Builder ranks are required to post images in some channels and some ranks are required to have access to some channels too. There's id:customize too, with the wiki editor giving access to @Wiki Editor pings (mostly monthly summaries).

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oh nvm, leaderboard has it

1 - Recruit
5 - Builder
10 - Survivor
18 - Specialist
25 - Veteran

proud cobalt
proud cobalt
languid kayak
glad moatBOT
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Did you know you can customize the progress bar in your leveling card? Use /colour to learn more!

proud cobalt
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I didn't think thatd show pepegiggle

proud cobalt
languid kayak
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maybe? Also /rank works here?

glad moatBOT
languid kayak
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huh

proud cobalt
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Lol

glad moatBOT
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Want to get a free 20% leveling boost? Use /vote to vote for Lurkr and enjoy the boost for 24 hours!

proud cobalt
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Exposing secrets

languid kayak
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huh, for some reason I can't rank you @proud cobalt? Changes to your user ID and shows just my rank no matter what

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I wanted to see if the Want to get a free 20% leveling boost? Use /vote to vote for Lurkr and enjoy the boost for 24 hours! displays only when you didn't vote for bot (I did)

proud cobalt
languid kayak
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tried both

languid kayak
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for page names yeah but in text sentence case, right? Since they are not a proper nouns

digital helm
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oh...

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sentence?

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Since they're not considered proper nouns IRL, they'd be sentence case

proud cobalt
digital helm
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I've made it so weight isn't displayed if it equals -

proud cobalt
proud cobalt
proud cobalt
digital helm
proud cobalt
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I would also like to move it to Empty Paint Bucket but as it also has the water bucket I wanted feedback on that. From @languid kayak too

digital helm
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water containers are weird... I'd say it's fine where it is, until we have name changes and new liquid system

neon bone
languid kayak
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But thanks a lot for all the contributions ❀️

languid kayak
languid kayak
neon bone
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Luckily for me the code for farming and fishing were done in Lua so I didn't need to decompile the java to look at it haha. I could just use VSCode to search the lua codebase for where the code hooks together.

languid kayak
neon bone
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I have it open so I'll test real quick.

neon bone
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I dismantled 16 TV's and only ever got 0.5 XP each.

languid kayak
lucid junco
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So its just a clarification then

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Since tvs aren't in electronics category

languid kayak
lucid junco
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Weird

languid kayak
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(same with other plants)

woven portal
languid kayak
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or do we want those trivias to be added to other shows too?

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Though I guess it's handy? Especially the date/hour parts

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pinging @robust latch for that

woven portal
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maybe just reword it

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we know it doesnt just appear to be identical, it is

neon bone
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If I remember the code, it is literally identical.

woven portal
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Something like "The VHS is recorded from the broadcast on Life and Living TV, on July 12, 1993 18:00 – 23:30."

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if someone already went to the trouble of checking the time and date for it, i dont think its a bad idea to keep it

languid kayak
neon bone
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The lines from the broadcast each have a unique ID and those ID's are referenced in the recorded_media.lua file to grant XP for the correct line.

woven portal
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funny that you gain xp twice even if you watched the broadcast though

languid kayak
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yeah, we had it mentioned here, Pat said that the XP will be capped in b42, so little less issue, but I wonder if the actual 2x gains will be changed?

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For the same reason watching TV doesn't affect the knowledge of VHS being marked

neon bone
woven portal
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ye, i know why it is but its funny that its a thing

neon bone
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#

There is no mention of radio scrambling in the Louisville page.

languid kayak
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huh, that's interesting indeed

neon bone
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The only page that seems to message scrambling is the AEBS page that mentions weather-related scrambling.

neon bone
#

Do we know if nutrients is affected by your character's gender?

robust latch
# languid kayak Actually, I've been patrolling these https://pzwiki.net/wiki/Exposure_Survival_E...

It is good to have it explained in some way. Although I must admit this information definetely doesn't belong to the Trivia, and is an overview sentence, atleast thats how I had dealt with shows that have TV counterparts. About 1-1 argument, yes some VHSs are exact 1-1 with the TV show, some of them are almost 1-1(There can be slight wording changes or missing&extra sentences in VHS tapes), and some just doesnt have a TV&Radio correspondance at all.
These VHS tapes doesn't have a TV verison for example: https://pzwiki.net/wiki/Dangerous_Strangers_with_Jemima_Bunny
https://pzwiki.net/wiki/Brushing_Your_Teeth_with_Zachary_Bunny

The ones that have a TV version, are relayed like so: https://pzwiki.net/wiki/QUIZ_SHOWS
https://pzwiki.net/wiki/DAD'S_TAPE_DO_NOT_TOUCH

robust latch
neon bone
# robust latch I dont think so
   public void update() {
      if (!GameServer.bServer) {
         if (SandboxOptions.instance.Nutrition.getValue()) {
            if (this.parent != null && !this.parent.isDead()) {
               if (!GameClient.bClient || this.parent.isLocalPlayer()) {
                  this.setCarbohydrates(this.getCarbohydrates() - (this.isFemale ? this.carbohydratesDecreraseFemale : this.carbohydratesDecreraseMale) * GameTime.getInstance().getGameWorldSecondsSinceLastUpdate());
                  this.setLipids(this.getLipids() - (this.isFemale ? this.lipidsDecreraseFemale : this.lipidsDecreraseMale) * GameTime.getInstance().getGameWorldSecondsSinceLastUpdate());
                  this.setProteins(this.getProteins() - (this.isFemale ? this.proteinsDecreraseFemale : this.proteinsDecreraseMale) * GameTime.getInstance().getGameWorldSecondsSinceLastUpdate());
                  this.updateCalories();
                  this.updateWeight();
               }
            }
         }
      }
   }
#

Am I reading this wrong?

languid kayak
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@robust latch not sure if it helps, but https://www.urbandictionary.com/define.php?term=TDTOE

The Devs Thought Of Everything
?

neon bone
#

It seems like they have support for it at least?

languid kayak
neon bone
robust latch
neon bone
#
   private float caloriesDecreraseFemaleNormal = 0.016F;
   private float caloriesDecreaseMaleNormal = 0.016F;
   private float caloriesDecreraseFemaleExercise = 0.13F;
   private float caloriesDecreaseMaleExercise = 0.13F;
   private float caloriesDecreraseFemaleSleeping = 0.003F;
   private float caloriesDecreaseMaleSleeping = 0.003F;

For a lot of the important things it seems to be the same for both genders. It seems to be mainly nutrients which we can't really see.

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I'll do a quick test in debug skipping roughly a day to see what happens

flat sun
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isFemale is never set to true

neon bone
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Just tested, nutrition is identical after 24 in-game hours.

lucid junco
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@robust latch @languid kayak To what extend do we count something as lore providing?

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I dont think there is any lore in ere apart from adverts

lucid junco
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To be more specific, to those weird messages that said Metallica is demon's music and other things

lucid junco
#

I think its a reference to this one

neon bone
woven portal
woven portal
#

they are, but what ones are different?

#

sorry if youre about to post it and I messaged ahead of time

robust latch
robust latch
# woven portal they are, but what ones are different?

There are some home VHSs and retail VHSs that have their counterparts in https://pzwiki.net/wiki/PawsTV, some of these VHSs are from "Hug Bunnies" show and some are from "Magical Woodland": https://pzwiki.net/wiki/The_Magical_Woodland_E1, https://pzwiki.net/wiki/The_Magical_Woodland_E2, https://pzwiki.net/wiki/Dad's_shows and so on. But also, in the text you have replied me with has two tapes that are from the "Hug Bunnies" "universe", despite that, they are not present in the PawsTV or any other media

woven portal
#

Yeah, it makes sense than vhs taped shows arent present on the TV though, since they could have been recorded pre 9th july

robust latch
#

Most of them are recorded before the shit hit the fan

#

Oh btw I just misread your first sentence as "are" instead of "aren't" lol

digital helm
#

nvm, you've changed that πŸ˜„

digital helm
digital helm
proud cobalt
proud cobalt
#

Unsure what to do with pages like this. I dont think this warrants a generic page, the item names are different, theres only two varaints, and theyll have variants sections on the pages. Best to delete IMO
https://pzwiki.net/wiki/Angler_USA_Magazine

digital helm
proud cobalt
digital helm
# proud cobalt On the fence about splitting these. Thoughts? <@270429416155250690> <@1096581268...

I'm on the fence too... and if so, would the different sensor variants be split? And would all the upgrades info be on the individual pages for the upgrades, or the "Smoke Bomb" page? πŸ€”
Leaving as is may be simplest imo. But if Faal or others want it split, I'm fine with that too. Just don't know what info would be split... without repeating it too much. Since the upgrades info is relevant for the standard item, and the upgrade

proud cobalt
#

This can just be one of the few pages that can be updated manually

digital helm
proud cobalt
languid kayak
lucid junco
#

I just dont know what and if I need to reword it to

languid kayak
#

though I bet some exceptions could be made

languid kayak
languid kayak
languid kayak
languid kayak
digital helm
digital helm
languid kayak
#

@digital helm Do you think we we can gut out the incver out of https://pzwiki.net/wiki/Template:Retrieved and especially https://pzwiki.net/wiki/Template:CodeSnip (it's still in examples), realized it caused https://pzwiki.net/wiki/Talk:First_Aid to get categorized πŸ˜›

I removed the usage out of the few remaining pages by searching for it https://pzwiki.net/w/index.php?title=Special%3ASearch&search=incver

Now it's just non-English help pages that has it (they should be updated, but maybe I'll just remove it there) and mostly inactive user pages

languid kayak
digital helm
digital helm
languid kayak
digital helm
languid kayak
#

I still think it might be better to have them split, though I'd have to see about the duplicated info

digital helm
#

ok, that's fine. Looking at it, it could probably be skimmed down anyway

#

I might do that today if I have time, or at least start one of them

languid kayak
digital helm
languid kayak
languid kayak
#

in sentence cases?

digital helm
digital helm
digital helm
#

vold 3 and 4 use the same model

languid kayak
#

Yeah, icons are shared too

#

so they are a little messed up πŸ˜„

#

Not sure if it isn't already changed for b42, we'll see I guess

#

Till then, I'll add it to trivia I guess.

#

(also called "Generator Monthly")

#

If they were a monthly issue why they are so damn hard to find πŸ˜„

digital helm
#

Sure must get boring after a few months

digital helm
#

@languid kayak would you split the different sensor upgrades? Again, having the info on one page would be better πŸ€”

#

For the traps/bombs

languid kayak
digital helm
digital helm
# languid kayak Yeah, I mean then instead of having the text on both pages, maybe just say: "For...

How's this? I've trimmed down the info on the main page (Aerosol Bomb) and moved the in-depth info to the dedicated pages.
https://pzwiki.net/wiki/Aerosol_Bomb
https://pzwiki.net/wiki/Remote_Aerosol_Bomb
https://pzwiki.net/wiki/Aerosol_Bomb_with_Timer
https://pzwiki.net/wiki/Aerosol_Bomb_with_Sensor

I'm unsure what to do with the sensor. It's got 3 tiers, but they're all called the same thing. So if we split them, what would "Aerosol Bomb with Sensor" have on it? I'm not sure a meta/list page fits here. @proud cobalt too

languid kayak
#

btw, I updated https://pzwiki.net/wiki/Recipe_magazines – turned out the page required more changes to the ll usage we did on other pages πŸ˜›

Anyway, it still uses https://pzwiki.net/wiki/File:RecipeMagazineAnim_120px.gif – I'd like to replace it to a non-animated image, easier to maintain, beside we don't carry 120px upscaled images anymore, but what should I use?

https://pzwiki.net/wiki/Skill_books doesn't have infobox at all.

digital helm
languid kayak
robust latch
#

This is a small, insignificant inconvinence but for some reason when I first open the wiki I am not logged in and only after clicking something I am logged in. Does anyone else have the same issue?

woven portal
#

yeah, i have to click log in and i cant do it on a specific wiki page, has to be on the main wiki page

lucid junco
#

And it isnt so small inconvenience for me

#

It sometimes takes me five minutes to log in

robust latch
#

Interesting

languid kayak
#

Something Kirrus would probably have to take a look… I don't have issues on my side though

#

Might be region-dependent, too

languid kayak
#

other than that, probably did me longer than it should, but I did some cleanups to the magazines following the splitting πŸ™‚

languid kayak
#

Seems we'd need separate models for the now-split Bowling Shirts

#

I'll try to mark them, but if not at least letting you know πŸ™‚

digital helm
#

I'll pop on my to-do. I was also going to look at parsing the recipes, but that might have to come later

languid kayak
digital helm
languid kayak
#

Well, already done πŸ˜„

But a lot of links should be updated accross the wiki following the splitting

#

I update them when I see them

digital helm
digital helm
languid kayak
#

only some

languid kayak
#

btw, here's some missing clothes from a zombie I just killed in Fossoil Field

#

so you can assemble the missing parts πŸ˜„

#

These outfits are relevant too (from Vail's post I pinned here)

#
outfit: BaseballFan_KY
guid: 4310e63e-105c-47b3-b140-c8dd6f122b28
items: Hat_BaseballCapKY, Hat_BaseballCapKY_Reverse, Shirt_Baseball_KY, Socks_Ankle, Socks_Long, Shoes_TrainerTINT, Trousers_DefaultTEXTURE_TINT
subitems: Hat_BaseballCapKY_Reverse, Socks_Long

outfit: BaseballFan_Rangers
guid: cf848bfb-3b59-4b61-bf9d-79361abe4a1f
items: Hat_BaseballCapGreen, Hat_BaseballCapGreen_Reverse, Shirt_Baseball_Rangers, Socks_Ankle, Socks_Long, Shoes_TrainerTINT, Trousers_DefaultTEXTURE_TINT
subitems: Hat_BaseballCapGreen_Reverse, Socks_Long

outfit: BaseballFan_Z
guid: 2906e66f-d282-44fc-9937-d9bf4a1a96d2
items: Hat_BaseballCapBlue, Hat_BaseballCapBlue_Reverse, Shirt_Baseball_Z, Socks_Ankle, Socks_Long, Shoes_TrainerTINT, Trousers_DefaultTEXTURE_TINT
subitems: Hat_BaseballCapBlue_Reverse, Socks_Long

outfit: BaseballPlayer_KY
guid: 003f6782-c24b-47ef-9c6b-7d069e3b2224
items: Hat_BaseballHelmet_KY, Shirt_Baseball_KY, Socks_Ankle, Trousers_WhiteTEXTURE, Shoes_TrainerTINT, Gloves_FingerlessGloves

outfit: BaseballPlayer_Rangers
guid: 86d96a79-76b7-4057-bf02-49a6983e4aad
items: Hat_BaseballHelmet_Rangers, Shirt_Baseball_Rangers, Socks_Ankle, Trousers_WhiteTEXTURE, Shoes_TrainerTINT, Gloves_FingerlessGloves

outfit: BaseballPlayer_Z
guid: d8e5e532-9387-480b-8604-2bbc3ef914a9
items: Hat_BaseballHelmet_Z, Shirt_Baseball_Z, Socks_Ankle, Trousers_WhiteTEXTURE, Shoes_TrainerTINT, Gloves_FingerlessGloves
digital helm
languid kayak
digital helm
digital helm
digital helm
#

Can't think of any others right now

proud cobalt
proud cobalt
digital helm
languid kayak
#

(reuploads that is; models still waiting)

digital helm
digital helm
#

nvm boiled egg still exists. Just doesn't turn into it when cooked EggBoiled

robust latch
#

So I'd wager Kentucky Baseball team is Payneville Honey Bears

#

Hmm the game actually has a horse track and a baseball stadium I now realise

#

I wonder if the game also has a football stadium

#

Oh we do have an article for baseball stadium ok

digital helm
robust latch
#

Ok very nice

#

I know that atleast 1 horse race is held in there, not sure about the second

digital helm
#

I've added some redirects to help find it

naive imp
languid kayak
languid kayak
#

okay, as previously discussed on a few occasion, few big movings happened:
https://pzwiki.net/wiki/Traits β†’ https://pzwiki.net/wiki/Trait
https://pzwiki.net/wiki/Skills β†’ https://pzwiki.net/wiki/Skill
https://pzwiki.net/wiki/Moodles β†’ https://pzwiki.net/wiki/Moodle

This hopefully allow for easier linking so the [[Traits|trait]] won't be needed anymore, as simple [[trait] would do.

The old pages should be redirected properly, but old links were not yet updated on the pages, but let me know if there's any issues!

The next in line will be Tiles β†’ Furniture and maybe Items β†’ Item and Vehicles β†’ Vehicle

thin cloud
languid kayak
digital helm
languid kayak
proud cobalt
#

Ok i have combined my infobox, codebox, and formatting scripts into one updater script, so all can be done at once, which will make updating item articles much more efficient

#

It also has a blacklist of articles it will skip now, to find what articles need to be skipped i have to find which ones it breaks, hence you may have noticed an increase in bot errors i've had to fix/undo. This should significantly reduce errors of this nature

digital helm
proud cobalt
#

Also we're down to only 91 articles with more than 1 infobox, if we dont include water bottles or canned food. And that includes the 30+ marked to split

proud cobalt
#

But the last 200 should just be happening now, then when an update comes out its just one save per page instead of 3

#

times that by every IWBUMS, times what will be 2500ish pages, at a guess. Thats alot of edits saved

proud cobalt
#

Just hit 75k though

digital helm
#

I've working on parsing the weapon fixing too, so we'll be adding that into it too (unless b42 changes that mechanic)

proud cobalt
#

Now to figure out the best way to work the automatic article uploader. I think ill use the dictionary we were prototyping. Not sure if i added that here. @languid kayak may also be interested. This is the most up to date version.

#

For context, this is every page with infobox item, and its associated item IDs

digital helm
#

Yeah, I sent that to Faal last night. I think he already fixed some things πŸ˜„

proud cobalt
#

So i think the script will grab the item id of the output from parser, check it against this, and if it doesnt exist upload the article

proud cobalt
digital helm
#

I'd like to use it for the script parser too, for links, rather than relying on the display name

proud cobalt
#

Yeah translations are good but doesnt help when we use specific descriptors for article names

digital helm
proud cobalt
#

The codebox updater also gave me some of the codesnips that were broken so i was able to fix those up. Article updater now showing 0 articles (items specifically) with incorrect data or formatting

#

Which is crazy to see

digital helm
#

wow, that is crazy. So the wiki is complete? at last? πŸ˜„

proud cobalt
thin cloud
languid kayak
proud cobalt
digital helm
#

Descriptions will be adjusted to explain what the percentages mean, and why/how they change

proud cobalt
#

Ok i tested the new article creation script on light bulb articles, it worked well. I have it set up to work like this #pzwiki_editing message and also can do custom lists. It also automatically makes sentence case redirects for the article (but not currently itemID redirects. Is this something we want too?)
https://pzwiki.net/w/index.php?title=Yellow_Light_Bulb&diff=prev&oldid=440227
(Disclaimer, this revision is not up to date and has been fixed since)
https://pzwiki.net/w/index.php?title=Yellow_light_bulb&redirect=no

proud cobalt
proud cobalt
languid kayak
digital helm
#

Just unsure if the condition mechanic will change, since being broken seems like it's going to change to a new 'broken' variant

digital helm
proud cobalt
digital helm
#

So, because Bath Towel has the wet and dry id, in that dictionary, it'll only try to write to "Bath Towel" and not "Wet Bath Towel"?

proud cobalt
digital helm
#

Got it. That'd make splitting a lot quicker

proud cobalt
# digital helm Got it. That'd make splitting a lot quicker

Yeah was made with the ability to automatically look at the CSV and figure out what items are new to B42 and upload those, it also has a blacklist of articles it's not allowed to make ever, such as all the water bottle variants.

The only reason it could do those light bulb articles is because I manually changed what was in the queue. It shouldn't have to overwrite redirects any other time

digital helm
#

Btw @proud cobalt looking through article.py, looks like you're currently looking at the value of 'category' from the infobox to determine if it's a weapon, etc.
Each item has a 'Type' property, such as 'Weapon', 'Food', 'Drainable', 'Normal', which determines what properties it can have, so it may be helpful if we added the 'Type' to the infobox, which is hidden like the version. Then use that instead. Since some weapons are 'Sport', 'Instrument', etc. Thoughts?

#

Unless you wanted to just reference the parsed data to get it? I was going to add a function to get the item_data from an item_id anyway, to simplify that. I'm also changing the parsed data to a global variable

proud cobalt
digital helm
proud cobalt
digital helm
#

Also, there's a lot of changes to the script parser on my branch, since I added parsing fixing, so the way we get the parsed data has changed. I hope to push it to main tonight. In case you've been changing anything on yours. @proud cobalt

proud cobalt
#

Done enough scripting the past few days pepegiggle

#

As a general update, most uses of ==Types== and ==Item IDs== have been replaced with variants to standardise usage. I think there's only 2 'Types' left that made more sense than variants. There's some 'Item IDs' left mostly on language pages.

languid kayak
#

btw, we still plan to adjust the {{Autogenerated}}, right? Right now the two pages that clearly have nothing left to do are popping in https://pzwiki.net/wiki/Category:Site_maintenance under https://pzwiki.net/wiki/Category:Articles_requiring_editor_verification

Also, I guess the wording could be adjusted? "It may contain weird formatting." no longer applies to the autogenerated pages I guess?

And for things like https://pzwiki.net/wiki/PZwiki:Item_list the "This notice can be removed after manual editor verification." will be replaced with a github link to edit the script

languid kayak
# proud cobalt i've made some fixes today too. Has actually been super handy. Some of the skill...

One thing I had in mind, and talked with @digital helm would be cross-checking it with the parsed game files or https://pzwiki.net/wiki/PZwiki:Item_list for the matter. I also wanted to include OBSOLETE = TRUE items to cross-check the IDs there and also one thing I never got into checking is what happens when you try to spawn an obsolete item via admin command (or anyting else, though they don't appear in debug menu item spawner).

proud cobalt
digital helm
#

Also, I actually think they are parsed, they're just filtered out in the item list output. Everything else has them. But I'd have to check. What was it you wanted to cross reference for? @languid kayak
If they're not obtainable by any means in-game (without modding), I don't think they need to be included

digital helm
proud cobalt
digital helm
#

Most of them were removed/replaced in b41

digital helm
digital helm
languid kayak
#

Also can't see in-game again, but is Fixer being used only in the code or how is it shown in-game?

digital helm
#

If it's influenced by maintenance or the weapon skill, that'd be a generic thing, which'd need to go in the description, outside of the table.
I need to look into it more

digital helm
#

So, after looking into it.
Chance of success is only based on a skill if there is a required skill (e.g. Carpentry for wood glue), otherwise it's not affected by a skill.
If it is:

  • if the player's skill is less than the required skill, it's decreased by (player's skill - required skill) * 30

  • else it's increased by (player's skill - required skill) * 5

  • It's also affected by how many times it's been repaired. Decreased by 2% each time.

  • It's then also -/+5% for unlucky/lucky

digital helm
languid kayak
#

some should be obsolete while not though, like belt

languid kayak
languid kayak
#

Also, do obsolete items disappear when they get a flag? Can be easy to test, just edit the txt I guess

digital helm
#

So I expect there to be more of a clean up with b42, since there's a lot more items and changes

digital helm
#

But with the differences between each major version now, saves breaking is kind of expected

cyan nest
#

Hey, I dont plan to make an account on the wiki just to fix this but, on the map (item) page, there is a symbol listing missing for the Spades icon. So, if that could be fixed that would be cool.

robust latch
languid kayak
flat sun
#

marking an item obsolete is just the 'proper' way to remove it, removing its script outright throws some warnings

cyan nest
proud cobalt
#

Trying to get some processes down for B42. What should come first, updated infoboxes, or new item articles? @languid kayak @digital helm

digital helm
#

Any idea how long it would take, if we had for example, 500 new items?

proud cobalt
#

I'd say more realistically 1500 pages, which would be about 3 hours. And more likely a rate limit of 10-15 seconds, which would up it to over 6 hours on the worse end of that. We currently have about 1700 item articles to update, at the same rate limits so bordering 5-8 hours

digital helm
#

That's about the range I was thinking. 500 was a minimum πŸ˜„

#

So only expect to run it once a day then?

proud cobalt
# digital helm So only expect to run it once a day then?

That's the hope. The first update may onlt be a few hundred new items, because of the split, or it could be all the items in the code but only a few hundred in the game... That would be a nightmare To manage. Then the updator script would run over the top of everything for each update too

proud cobalt
#

For reference, the new elden ring dlc added about 150 items

digital helm
naive imp
#

Nobody is going to be seeing this for info, it's more for history purposes which makes the most sense to archive it

digital helm
naive imp
#

Hot cold cuppa delete

#

Stuff like this archive

#

But then again that's up to interpretation

languid kayak
digital helm
naive imp
digital helm
naive imp
digital helm
naive imp
proud cobalt
#

I also do not like removed things in navboxes, see https://pzwiki.net/wiki/Template:Navbox_stats

But I'm not an archivist. I can see the value in having old things, but if it were my decision they'd be nuked (good thing it's not my decision). A page for removed features could be good though. At least they'd have a reason for being on the wiki

naive imp
languid kayak
languid kayak
languid kayak
naive imp
#

Plus it'd be nice for readers to be able to catch up on game history

robust latch
#

@serene sage dont forget you can always write a monthly summary for annotated maps, you are da leader bruv

serene sage
#

too many unfinished games in my steam library right now drunk

#

almost finished Portal though

robust latch
#

Alrighty

serene sage
#

actually scratch that looks like someone finished the LV article for me

robust latch
#

indeed they did

serene sage
#

well that's great

#

I was getting tired of writing "there are guns and ammo in this house" like a thousand times

robust latch
#

I get the same feeling while editing hundreds of recorded media's inital sentences

#

I think I burnt myself though

serene sage
#

same here

#

apparently it's not healthy to type for like ten hours a day

digital helm
naive imp
naive imp
digital helm
proud cobalt
proud cobalt
languid kayak
languid kayak
languid kayak
# serene sage almost finished Portal though

Portal 1 or Portal 2? I left Portal 2 in the middle of gameplay πŸ˜„ But I liked it. Portal 1 I wanted to finish the achievements, but never got to it (just challenges left for me)

serene sage
#

only spent an hour in 1 and as stated before I’m almost done so it’s pretty short

#

after Portal 2 there’s only 14 more games to finish before clearing my backlog drunk

languid kayak
#

My backlog is so long that I have a backlog for backlogs πŸ˜„ (though I stopped caring; sadly, I have a tendency to spend absurd amount of time and abandoning games in the middle for insert reason here.

Last was Cyberpunk I found minor all the collectibles for I couldn't get used to 2.0 patch, I'd still love to finish it someday, though.

digital helm
proud cobalt
digital helm
digital helm
#

Maybe I'll look through the dictionary. I've got a pretty good idea of what was pre-41

proud cobalt
digital helm
#

To be a template, it'd be something like:

|{{History_line|version|description}}
|{{History_line|version|description}}
|{{History_line|version|description}}
|{{History_line|version|description}}
|{{History_line|version|description}}
}}```
proud cobalt
#
|+ style="caption-side: bottom;" | Help PZwiki by adding to this history.
|-
! style="width: 20%;" | Version
! style="width: 50%;" | History
|-
| 41.78.16
| Released on or before this version.
|}```
proud cobalt
#
| 41.78.16
| Released on or before this version.
|}```
#

I know we try to avoid just table header templates now

digital helm
#

Yeah, it's just because it's left open πŸ€”

#

as in, the whole table isn't contained within the template

proud cobalt
#

If named History header that may clue people in that its an opener only

digital helm
#

I guess that'll work

| 41.78.16 || Released on or before this version.
|-
| 41.78.16 || Released on or before this version.
|-
| 41.78.16 || Released on or before this version.
|-
| 41.78.16 || Released on or before this version.
|}```
proud cobalt
#

@languid kayak Thoughts?

digital helm
#

@proud cobalt here's all the items from the versions I have. Names could be missed up since I'm getting translations from 41.78.16

proud cobalt
#

Oh great, ill look into that soon, currently adding distribution to my update script

naive imp
#

But knowing yall I'm sure it will be exhaustive lol

#

Quit my job at the animal shelter btw

#

I work at a nuclear pharmacy now

digital helm
naive imp
#

I deliver radiology stuff yk for like stress tests and other cardiovascular stuff

digital helm
#

All that stuff is pretty cool, regardless of which end your on. Used to love the lab environment

languid kayak
# digital helm We could start that now. At least with a placeholder. Something like "Added to b...

I don't get, you want a page called "Added to build 41 or prior"? Or category?

I think the ==History== section would do, just need to be maintained.

Can indeed add it to all items, tiles, vehicles, locations and maybe a few other pages with the "*Added before build 42" (and then change the numbering to whatever first public b42 build will actually be) and encouragement to fill later, and then add the respective changes by bot (like hunger changed from x to x) (which is already parsed by Calvy's bot, the old value is just not kept but thrown away).

We should have a script to compare checksums for files to see if model or icon changes too, but could do without it at the start.

At least that's how I'd see it

digital helm
languid kayak
#

as in a template header to opem a table

languid kayak
#

can add some prompt to allow people to easily contribute (like "needs filling") or something like that. That, or if we would like to do that ourselves, I guess it'd be possible to download each depot one by one from Steam to fill (but would take some time, so kinda like low priority I guess).

#

I think it could actually be automated with steamcmd actually

digital helm
digital helm
languid kayak
#

it doesn't compare images like Github does (which is even nicer), but shows if a file is different

digital helm
languid kayak
#

for how GitHub compares images see https://github.com/I-am-Erk/CDDA-Tilesets/pull/2463/files#diff-34a80ad1c3f72e10718e653638bc0887a27aeafd0d83e99574731ed3a4b4e101

More than a curiosity, I don't plan having such functionality on wiki, for us the icon changed is enough and just mark that the icon has changed in the history

GitHub

Summary
[MSX] Denoise shady zombies
Content of the change
Shady zombie cleanup
Testing

Additional information

languid kayak
#

but it being a template I can do later, unless you want me to do it on your sandbox πŸ˜›

digital helm
proud cobalt
#

How feasable would it be to get more versions of this? @digital helm

digital helm
digital helm
proud cobalt
digital helm
languid kayak
digital helm
#

A link to version history is good

naive imp
#

BTW I sent you a friend request, I want to dm you something

naive rock
proud cobalt
naive rock
#

right

but thats a lot more inconvient to have to go to each invidiual page when before you could get all that info from the main page

#

that would be like if the weapons list moved all of the stats to only being on the weapons individual page instead of the master list

proud cobalt
#

Splitting the skills allows them to be covered in more depth, the page was already far too long, it was one of the longest on the wiki, and b42 is adding even more

#

There's links to each individual skill on the page to make it easier to see more in depth information, this is just a general page about skills

naive rock
#

They are covered in more depth on each individual page, but this is just the table itself thats more useful to have on the full page

#

its pretty annoying to have to swap back and fourth multiple times when you want the raw stats for each skill, just like it would be for the weapons page

proud cobalt
distant osprey
naive imp
#

That's what I thought too

#

I was like tf?

#

Maybe it translated roughly in good translation so I figured I'd ask, thx! πŸ˜€

digital helm
# naive rock its pretty annoying to have to swap back and fourth multiple times when you want...

A couple of options with this, since it'd need to be reworked if the tables were added back (having tables in tables is not good).

  1. keep it as is, with tables only on individual skill pages
  2. Have each skill as a section (heading) rather than a table row
  3. Split the section groups (Agility, Combat, etc.) to separate pages and do number 2. Leaving the skill page with the general info

For now there are 7 new skills coming in b42, 6 of which are crafting.
Thoughts @languid kayak

#

Weapons page is really long too

naive rock
#

It might be long but its also incredibly convenient

digital helm
digital helm
naive rock
#

I think waiting 4 seconds for a page to load is well worth not having to have 15 tabs open to compare various weapons

digital helm
#

Yeah, and I wouldn't split it because of its convenience

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but it's something we need to be mindful of

naive rock
#

Alright cool

wont lie I got scared there for a second KanakoHaha

digital helm
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Behind life and living it's our most popular page, so we're all scared to touch it

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Every change we've made (even small ones) has had to be reverted

proud cobalt
naive rock
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Because it's the most useful page on the wiki. Tons of data on hand at a glance, I use it all the time for calculations

and without it, people are going to have to resort to opening several new tabs

#

Like

its so useful

digital helm
#

I'm thinking this may eventually just be a dummy parameter. Since we're splitting item pages, only 1 history table should exist

proud cobalt
#

Will be able to put a script together to do that, probably tonight

digital helm
#

All good. We get there eventually πŸ˜„

proud cobalt
digital helm
#

I've got these all generated

proud cobalt
digital helm
proud cobalt
digital helm
#

fixed. It'll be inline now. It was only on its own line and the clickable space spanned the page

digital helm
#

@proud cobalt I decided to add the tags table to the script https://github.com/Vaileasys/pz-script_parser/blob/main/item_tags.py
For some reason yours was missing some tags. https://pzwiki.net/w/index.php?title=Item_tags&type=revision&diff=443233&oldid=351401
Also (not sure which is right) but yours got all the 'Tags', whereas mine overwrites it and only gets the last 'Tags'.
So, if we have Tags = HasMetal and Tags = RiceRecipe for a single item, yours gets both, and mine only gets RiceRecipe.

GitHub

Parses Project Zomboid 'scripts' files and outputs in a selected format. - Vaileasys/pz-script_parser

proud cobalt
digital helm
#

Oh yeah, I sorted items too

digital helm
proud cobalt
digital helm
proud cobalt
#

But mine is missing some too?

digital helm
#

It's missing Camera and Rope

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and HoldDirt

#

For mine, the tags that are missing seem to be for b42 anyway. So will probably be fixed

languid kayak
languid kayak
languid kayak
languid kayak
languid kayak
languid kayak
proud cobalt
#

Also I have a preference, but I think everyone knows what it is already pepegiggle

digital helm
#

redirects help for searching too

proud cobalt
#

Level I think is the same

#

But allocation panel can definitely go

#

Oh yeah Vail is right, Skill point sentence case

languid kayak
languid kayak
# proud cobalt <@270429416155250690> heres a permanent link to the item dictionary, this is whe...

btw, thanks, I have changed The Smithing Magazine to disambig, so what's mostly left are:

  1. Clothing (and jewelry)
  2. https://pzwiki.net/wiki/Recipe_ingredients
  3. Things we're not decided, but could be split I guess (water containers and throwable electronics/bombs)

However, there are some other things like chips, eggs, wallets, etc.

Somegeneric pages and potential disambigs could use having to take a look too.

Some things will likely stay (opened cans, bandages, towels, things with old IDs, we can just cross-check them with the obsolete ones)

digital helm
#

Recipe_ingredients
This is a complicated one (maybe we can write a script to help with the ingredients?)

water containers
Wait until b42

throwable electronics/bombs
Split, I started with aerosol bomb https://pzwiki.net/wiki/Aerosol_Bomb

#

eggs split too. Chips and wallets is up to you all

languid kayak
#

I think these water/gasoline ones will probably all get obsolete like the half whisky bottle in b42

digital helm
proud cobalt
# languid kayak btw, thanks, I have changed The Smithing Magazine to disambig, so what's mostly ...

Recipe ingredients is difficult. It definitely needs some good effort out into it, and should probably be last when we nail what we want to do.

I know Vail was against splitting wallets and chips. I think we should still, but descriptors can be tricky for these. Variant list helps with that.

I think Vail did a good job with aerosol bomb. Level differences can be in one article, but the actual variants have their own pages.

Water containers I'm on the fence. They are actually different items with different IDs. it's not just a change of the value because of how the game is coded. To me that's a different item, but if it was just codes to have a fill amount value then it would be the same item.

#

I think Faal is right, we know liquid handling is changing in B42, it will likely make all the pages Obsolete. It may be best to not split them until we know for sure.

digital helm
proud cobalt
proud cobalt
#

We know there's some pretty advanced liquid handling changes coming

languid kayak
digital helm
digital helm
proud cobalt
proud cobalt
#

Are you happy with this @languid kayak #pzwiki_editing message we just leave water containers as they are until at least B42

languid kayak
languid kayak
digital helm
proud cobalt
#

Build 40 was 6 years ago πŸ˜†

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We're on build 41

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But hopefully not for much longer

proud cobalt
languid kayak
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Had to clean up after my Skill/Trait/Moodle renames πŸ˜„

proud cobalt
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Although that would be no different than carpentry

digital helm
proud cobalt
#

Currently we have

Cooking
Cooking (crafting)
Recipe Ingredients

digital helm
#

yeah, one too many there

robust latch
#

Maybe after everything is done we can create a stub for radio and a task in the project page

#

Lore technically has a task rn to improve radio and tv anyhow

languid kayak
#

For evolved recipes, it's where it started btw: https://theindiestone.com/forums/index.php?/topic/18102-released-build-3410-food-tracker-build/ (fond in my memory as that's where I got more into community testing)

The Indie Stone Forums

FOOD TRACKER BUILD Hello! As many of you know we're working on making PZ's food system and its impact on Survival more realistic. To do this we need your help! It's gonna be hard to balance, hence why we really need your help here, but please stay on the subject, you can sure comment if you think...

proud cobalt
# digital helm yeah, one too many there

Are we gonna get the same feedback about everything being on the same page again though. That article is a bit of a nightmare if you don't know what you're looking at

digital helm
proud cobalt
digital helm
proud cobalt
robust latch
proud cobalt
digital helm
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And whatever you do, don't touch life and living πŸ˜† or at least it'll need a lot of discussion. It's our most viewed page

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might actually move to either 'frequencies' or 'broadcasts', rather than both πŸ€”

proud cobalt
digital helm
#

those transcript pages are pretty painful to do πŸ˜„

languid kayak
digital helm
robust latch
proud cobalt
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That will have to be added to recipe requirements too

languid kayak
#

Totally offtopic, I should probably go back to updating/reshuffling the links on https://pzwiki.net/wiki/Project_Zomboid_Wiki plus on non-English pages, but I still have a few big renames in mind

  • Tiles β†’ Furniture
  • Vehicles β†’ Vehicle
  • Items β†’ Item possibly

And some new generic pages may be created.

The locations lack new locations too (and not the b42 locations, more like burnt town, abandoned settlement, malls).

When we'll get back to SYF things can rotate too, plus we can link to the generic pages more often, too

digital helm
proud cobalt
digital helm
proud cobalt
proud cobalt
languid kayak
#

btw, might not get to it soon, but do we agree the "Function" should be removed from infoboxes in favor of updating the page's ==Usage== section instead? @digital helm (but anyone feel free to comment)

Reasons:

  • Can't be parsed automatically
  • Has to be maintained twice (contains errors/inconsistencies)
  • Hard to keep consistent
#

If so, I guess could be added as a bot task, though some manual checking could be welcome, too

digital helm
#

Already deprecated on the infobox I believe

languid kayak
digital helm
#

They'll all need to be checked when we can

proud cobalt
digital helm
#

Are we happy to go through with these changes now? (modifying {{Autogenerated}})

languid kayak
#

same

digital helm
digital helm
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It's also the surrounding area

languid kayak
#

so revert I guess?

languid kayak
#

see above πŸ˜„

digital helm
#

and they weren't necessarily 'cut' either. They were doing "maintenance"

robust latch
digital helm
languid kayak
robust latch
digital helm
robust latch
#

So;
1-Inside the Exclusion Zone phones are completely down.
2-In Louisville phones are up.
3-North of the river&off map areas have their phones down aswell (somehow)

#

Can you recall any example of a person calling from north of the river or from off map

#

It feels weird that only the Louisville have access to the phonelines but everywhere else around it don't.

digital helm
#

actually, seems right. They mention 'on the other side of the water'

Christian:

Sure did.
I don't know what's happening on the other side of the water...
But it's not good.
You can smell it in the air.
Something's smelled bad for weeks, it gets into your lungs.
That's what's behind it.

https://pzwiki.net/wiki/KnoxTalk_Radio#timestamp_1800

#

Probably referring to the river north of West Point rather than the Ohio river

robust latch
digital helm
digital helm
languid kayak
digital helm
robust latch
#

I think it is

digital helm
#

or is it 12 minutes per unit πŸ€”

#

oh... it is per unit. So 6.4hrs for toilet paper

languid kayak
digital helm
languid kayak
#

Don't forget about crafting, recipes and non-English pages

digital helm
#

and tiles

languid kayak
proud cobalt
#

Ok IDs are being added into history templates now

proud cobalt
#

@languid kayak @digital helm Every page that currently has |function=
Less than i thought, considering it has all the tiles too, which can definitely go.

digital helm
#

maybe remove the furniture ones first?

proud cobalt
proud cobalt
digital helm
proud cobalt
digital helm
proud cobalt
robust latch
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In order to prevent too many sections

proud cobalt
#

πŸ€”

#

Must be cache

#

Ahh definitely cache, as it shows view source instead of edit

digital helm
#

yeah, can never trust images

languid kayak
languid kayak
languid kayak
# robust latch Yeah could be. Even though this person is "free" from exclusion zone, the teleco...

I'm a little confused now, so guess https://pzwiki.net/w/index.php?title=Knox_Telecommunications&type=revision&diff=445563&oldid=428265 is still incorrect, as LV phones didn't work?

Also, I asked about the Knox Telecommunication logo @lucid junco mentioned the van has it in #pzwiki_editing message

but I can't find it either in https://pzwiki.net/wiki/Chevalier_Step_Van or https://pzwiki.net/wiki/Franklin_Valuline including the teased gallery; is there a logo anywhere? Also checked the https://pzwiki.net/wiki/Advert_Trailer

#

following our splitting?

lucid junco
languid kayak
#

Was weird that Vail kinda confirmed it below πŸ˜›

#

Thought it was me missing something

naive rock
#

https://pzwiki.net/wiki/Suture_Needle#Stitch

changed this page, since it previously said that healing with an unbandaged stitch was faster. After debug testing twice, I can confidently say this isnt true
https://cdn.discordapp.com/attachments/136501320340209664/1269406019520565258/Untitled_video_-_Made_with_Clipchamp_19.mp4?ex=66aff1fb&is=66aea07b&hm=b6f9403d21ee37b7bf6d27fe5b3cb79202ddb0e43e74a25b9d1fe35f8acfa2d2&

both times the bandaged and stitched version healed fully before the stitch only even reached halfway to healed

languid kayak
#

Thanks ❀️

naive rock
#

shoutout to whoever added these lil tables

I appreciate them

#

I'll probably still use the big block but these are convenient

languid kayak
#

Still have to solve the general skill page lacking tables you posted above btw, but will at least wait till tomorrow I guess, after I wrap my head around the monthly summary

naive rock
#

all good

sorry for coming in so combative about that

languid kayak
digital helm
digital helm
digital helm
proud cobalt
#

Quickly catching 6000 articles, even before B42