#pzwiki_editing

1 messages Β· Page 20 of 1

lucid junco
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Im done.. for now

serene sage
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for the Suicide by Bleach story, the code seems to specify a minimum of 60 in-game days need to pass before it spawns, but I personally discover it much earlier

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my current character (rip her I abandoned her for the PZWiki) found one by day 10

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unless the days here are not in-game days πŸ€”

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I might need to test

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fly around in debug mode until I find it (or not)

lucid junco
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@languid kayak @digital helm
Logosstraight - Finished ones
signs - Raw sign files
Logo - All of currently assembled logos
I highly recommend only using those, that are within tile sheets(logos1,logos2, ect)
All of the logos files had been done by me, these should be 99% accurate and good to angle/straighten. I had a lot of issues with those, that I had worked on.(locations _greenes, shopsighs, etc)
As I've said multiple times, when I try to straighten them, letters were looking really crooked. Those Id not recommend using.

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I am around a bit more than half way done

serene sage
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I sound like a psychopath

lucid junco
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So far, the most pressing issue wasnt transparency, it was straightening them:

  1. Guessing how much space to leave in between words
    2)Having signs look like a bridge, even though there aren't any glaring misalignments
    3)Some logos/signs, even if aligned what feels like properly are clearly one pixel misaligned, but moving them up or down a pixel looks even worse.

But still, some transparent logos(Thunder gas, Bait & Tackle, and maybe more that I can't remember) become uglier with layers, and less readable.

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1 pixel off issue
(Look at the lower part of a big N)

frail fossil
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not sure what you mean

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there is a pixel mistake in the original logo?

serene sage
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misaligned bottom

lucid junco
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Sometimes they disappear when I compile them the second time, but not even after that it stopped being a bit misaligned

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Ill triple check it tomorrow

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This one though is definitely less me, and more transparency issue

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I had layered it untill it became solid, and suddenly, it became really jagged

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And ugly, if being honestjaques_beaver

frail fossil
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  1. you should not have to guess this, transform values should remain constant 2) i dont understand this one 3) i can see the pixel misalignement but i am not sure what would you like me to do about it πŸ˜„
lucid junco
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At last, the student union lacks chunck of its sign

frail fossil
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unfortunately i think there will always be problems with rectifying those logos as there are inconsistencies in how they were made

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only way really is to manually edit them

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but that might not be an option

lucid junco
serene sage
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oh hey the theme changed 😎

lucid junco
# frail fossil but that might not be an option

And thank you for the response. I think Ill have more concrete things to say when Im finished with them.πŸ˜„
As of now, LSU Student Union and Transparent ones have glaring issues with them that are 100% out of my control. Others can be attributed to me being not perfect.

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Oh, and AI upscale doesn't work all that well, especially on logos that are supposed to have neon lights in them(Diner for example)

frail fossil
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there is not pixel gap i can see on my side so it must come from your transform process

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there was indeed a missing piece on the N

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here is a fix version

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but please, i appreciate the commitment, but we have a massive amount of tiles, it's going to be hard for me to get pinged everytime there is a problem to one

lucid junco
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||Did I forget to remove the pingsstressed ||

frail fossil
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i completely understand that you are trying to make the most perfect result possible, and i fully respect that, but because PZ is still in development it does not make sense to polish to that level before we are further down the line

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anyway, i think you can fix those two mistakes with what i sent you

lucid junco
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Thank you as always, Ill do it tomorrow, cause its 00:29 for me

frail fossil
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πŸ˜‰

languid kayak
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That might work, yeah. especially when you mention survivor stories being a subpart of building stories (I assume you're right on this, I never went that far into it)

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yeah, I always wondered too, I'm not sure if I didn't hear some explanation somewhere?

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Categories layout is nice, and about the stories, are the stories in all caps indeed? I remember them being sentence case, even friday was lowercase…

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Yeah, it should I guess

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I think it was named as "and" since + can't be used, but we can use Displaytitle to set it

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(and refer it properly in the body)

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We had that discussion, the problem is it's references weirdly. I even mentioned that to Pat last time

languid kayak
serene sage
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or maybe tomorrow for him idk

languid kayak
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time is relative πŸ˜„

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but yeah, was an early gift πŸ˜„ I just made a site notice Vail left me, I might be a little tired, but I'm around for a while just in case someone want to ping me if something's wrong, but it was mostly @digital helm who took care of it. Can ping editors, but I don't think it's needed?

robust latch
languid kayak
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Keep in mind the pages won't be moved

languid kayak
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I gotta clear my backlog of zomboid pages to take a look later btw stressed

robust latch
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Anyawy thanks for deletions

languid kayak
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but np πŸ™‚

robust latch
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This is my second "Move" tool action but now i gotchu

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I have learnt

robust latch
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I have made the category, {{main}}, and header changes, they are consistent, as well as logical in respect to each other but i hope it is logical for the wiki too. To confirm this I need your feedback, because if something is off, which i dont think is, better solve the problem now than later before it becomes a soup (I hope this saying has a correspondence in English). I can explain the changes here If you dont want to check everything.

Also changed survivor stories text to randomized stories in various few articles we have. Made See Also's consistent. We currently dont have Building stories article, so there is that.

I am assuming https://pzwiki.net/wiki/Vehicle_stories, https://pzwiki.net/wiki/Zone_stories, https://pzwiki.net/wiki/Survivor_stories pages are considered complete, they dont have an mbox and struck in project page. Unless we want to expand the overviews a little bit more. I updated the project lore page so check it out.

Other than that, once the building stories meta page is complete, just the same as other 4, I think nothing is keeping editors from freely creating the stories under respective sections.

@serene sage, your thoughts are very important on these changes as you are the leader of Randomized stories.

serene sage
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@robust latch everything looks fine, thanks for your work on organizing the categories and whatnot πŸ‘

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I do have to say though

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you kinda overwrote the building stories page so now all the stuff in it's gone

robust latch
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No, they are in survivor stories, because they were survivor stories to begin with

serene sage
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oh right my bad

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then everything's fine

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nice work

robust latch
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Excellent work on your behalf bruv. Are you planning to split table stories or keep it as is?

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I think keeping it intact is fine because knitting needles&yarn on a table doesnt warrant an entire article imo

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I am noob at this section tho so

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Who knows

serene sage
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yeah the table stories are really insignificant so they'll be confined to their main article

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I don't think anyone wants to read an article about some bread on a table

robust latch
serene sage
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true

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you can mark it for deletion then

robust latch
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Yep

serene sage
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well since there's no more issues with the categories I will now fill in all the individual story articles

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the main page for the table stories is not done yet but it's too annoying to deal with right now

robust latch
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You are the captain, do whatever ya want

serene sage
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I know, just letting people know I don't have anymore concerns with how things are going

sleek elk
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Yeah the category makes sense if every possible table story were to have its own article but at least at present one still pretty small article calling out all the stories is probably sufficient.

robust latch
robust latch
sleek elk
serene sage
proud cobalt
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In tilezed the sign is called Wok & Rolls Sign

digital helm
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@robust latch @serene sage the item-columns are being used wrong on the story pages #pzwiki_editing message
You only need to include the div once, which wraps all the bullet points, rather than a new div every 3 bullet points.
See the Knox country page for an in article example.

I can fix later, unless you'd rather do it

serene sage
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I see

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I'll fix that then

digital helm
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Survivor stories looking good btw

serene sage
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finally, I finished all the articles for the survivor stories (what we used to call building stories)

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gonna need to check them over tomorrow but they're done at least

lucid junco
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I'd fallen sick after saying that I take a break from logos.
Seems that my body refuses to leave them unfinished/jcold

lucid junco
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Although I can search it fine after moving it?

lucid junco
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"I love Wok and Rolls" fits better: 1) since ad transcript says "love"
2)Since its a reference to the "I love Rocky Roads" song, "love" would fit better.
3)||Anything is fucking better than just Wok n Rollswell_fucked_up||

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We always can put: "I heart Wok n Rolls", "I *heart* Wok n Rolls", "Wok n Rolls" as redirects

pallid cave
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Is it really a reference to the song? I thought it just referred to rock and roll

proud cobalt
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It's definitely a reference to this
https://www.youtube.com/watch?v=d9jhDwxt22Y

Provided to YouTube by Legacy Recordings

I Love Rock 'N Roll Β· Joan Jett & the Blackhearts

I Love Rock 'N' Roll (Expanded Edition)

β„— 1981 Blackheart Records Group

Released on: 1981-11-18

Composer, Lyricist: Jane Hooker
Composer, Lyricist: Alan Merrill
Guitar, Vocal: Joan Jett
Drums: Lee Crystal
Bass, Vocal: Gary Ryan
Guitar, Vocal: Ricky By...

β–Ά Play video
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Incredibly popular song

digital helm
lucid junco
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Weird Al "I Love Rocky Road" is a homage itself?

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Official HD Video for β€œI Love Rocky Road” by β€œWeird Al" Yankovic

Listen to β€œWeird Al" Yankovic : https://weirdalyankovic.lnk.to/listenYD
Subscribe to the official β€œWeird Al" Yankovic YouTube channel: https://weirdalyankovic.lnk.to/subscribeYD
Watch more β€œWeird Al" Yankovic videos: https://weirdalyankovic.lnk.to/listenYC

Follow β€œWeird Al" ...

β–Ά Play video
proud cobalt
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Its a parody song yeah

digital helm
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It's weird al, of course it's a parody of another song πŸ˜„

proud cobalt
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Wiki has an api rate limit of 18 seconds right now unhappy

lucid junco
languid kayak
proud cobalt
digital helm
proud cobalt
digital helm
lucid junco
proud cobalt
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My tile uploads also have to be categorised

lucid junco
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They are written without spaces, apart from "Los Fartos de Mademoiselle Geline"(Its called correctly as a file, but It sounds funnier this way), cause I aint typing this shit out manually at 12 am

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Some have only the name, (Milk n more instead of MilkNMoreGroceriesLotteryTickets)

languid kayak
lucid junco
languid kayak
# lucid junco (TripleN, instead of "3NNewsNowNetwork" )

oh yeah, the TripleN is inconsistent too, not sure it's something you're interested in feedback too @thin cloud? Can't check on that PC (for the sake of it, I should install PZ just for the sake of checking the files), but I believe it's, other than not being called TripleN officially on the signs/adverts, it's both "TripleN" and "Triple-N", might be mistaken though.

digital helm
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btw @proud cobalt @lucid junco using msupload (uploading when editing a page) you can automatically add the category if done through the category page. E.g. dragging all the files here https://pzwiki.net/w/index.php?title=Category:Logos&action=edit then clicking upload, will add them to that category. This is incredibly helpful for a large number of files.

languid kayak
lucid junco
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"love" is taken from the advert

digital helm
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either way, it's fine as is πŸ˜„

proud cobalt
lucid junco
# lucid junco (TripleN, instead of "3NNewsNowNetwork" )

Logos archive is a bit less cleaner, I had put two faced signs in one file;different styles(some logos have differently looking signs, be it clearness or others) and spraypainted logos are ether called "SecureStorageSpraypainted", "SeahorseCoffee1" or are only present within tilesheets

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Thats why I said "Id only use tilesheets"

proud cobalt
digital helm
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electricwire is radio though

lucid junco
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"Come visit 'I heart Wok and Rolls' today!" - Advert

digital helm
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for wiki nav I love Wok and Rolls will do.

lucid junco
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We shouldnt overthink it

proud cobalt
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Polls are banned

digital helm
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at least you didn't get timed out this time

proud cobalt
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This time

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I didnt use markdown

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Ill do it the old way

digital helm
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with reactions?

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we can pin it

proud cobalt
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Yeah

lucid junco
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In any way, so far, its the only one that can be interpreted in conflicting ways

proud cobalt
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What is this business called
https://pzwiki.net/wiki/I_love_Wok_and_Rolls
1️⃣ I ❀️ Wok and Rolls
2️⃣ I ❀️ Wok & Rolls
3️⃣ I Love Wok and Rolls
4️⃣ I Love Wok & Rolls
5️⃣ Other

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Thoughts on a wiki editor ping?

digital helm
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oh that's the poll πŸ˜‚

lucid junco
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Poll of the century

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Entire wiki is crumbling untill its done

proud cobalt
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This has gone on for months

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For the record my vote is for 2. this line sells it for me.
Come visit 'I *heart* Wok and Rolls' today

lucid junco
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We will still have to put every combination into redirects anyway

proud cobalt
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No pepegiggle

digital helm
proud cobalt
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You cant say ampersand to mean and but you can say *heart* to mean ❀️

digital helm
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they're all correct πŸ™ƒ

digital helm
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If ❀️ wins, what do we call the page?

proud cobalt
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Can we have unicode in page titles?

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Unicode Character β€œβ™₯” (U+2665)

digital helm
proud cobalt
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Yes we can

digital helm
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I think it might be better to use displaytitle here though...

proud cobalt
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The fact that the name of the business is in quotes in the ad i think removes 3,4 and 5

languid kayak
languid kayak
proud cobalt
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Any more pages i should run the bot on to make redirects for sentence case searching?

languid kayak
# proud cobalt Any more pages i should run the bot on to make redirects for sentence case searc...

I think some tiles still need to be manually moved? I hand-searched for them. Also some tiles can be overriden by the fixes in https://github.com/TheIndieStone/ProjectZomboidTranslations/blob/master/EN/Moveables_EN.txt

GitHub

Translation files for Project Zomboid. Contribute to TheIndieStone/ProjectZomboidTranslations development by creating an account on GitHub.

proud cobalt
digital helm
digital helm
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@proud cobalt can you please add the associated category to these images? Remove existing category if it's Category:Item_images otherwise should be good to leave it
Category will be above each group of files.

I'll add to bot tasks

proud cobalt
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Sounds easy enough

digital helm
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hold off on the clothing icons, seems a lot are already categorised

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clothing and accessory

proud cobalt
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I can have the bot skip the pages

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Just add it to bot tasks with what needs to actually be done and ill get started after redirects

digital helm
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will be task 4

lucid junco
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Cold cant stop me from editing the wikicold

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Im kidding, aint that mad to sit in front of my pc for 5 hours straight as always

robust latch
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Get well bruv

lucid junco
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But Ill upload straightened logos Ive completed yesterday

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@digital helm Citizen looks like something for see through tbh(I dont remember who pushed is as a default)

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Trying to manually update logos takes longer with it

proud cobalt
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Switch back to the old skin while you upload if its easier

digital helm
languid kayak
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(but yeah, jokes aside, get well! Thoughat least that can keep you occupied, though get a lot of rest when needed :P)

digital helm
lucid junco
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Pz wiki my main one

lucid junco
proud cobalt
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Click / for search shortcut

lucid junco
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Is there a shortcut for "Upload a file"?

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Having it in a sidebar is more convenient when creating the gallery

digital helm
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alt shift u

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best if you upload through the category page though

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thinkdock spent a lot of time categorising the logos

proud cobalt
digital helm
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Uploading a new version of an existing file is preferred

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@proud cobalt you can run reports too, right? As in return a list of files ending with Model and add Category:Item models

proud cobalt
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Yeah should be able to

digital helm
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I'll add that too then

proud cobalt
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I need to do the tile images

digital helm
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yeah, I'm trying to ignore them πŸ˜„ but there's so many

proud cobalt
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Ill try get to them tonight, will just be lots of copy paste

digital helm
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would you want to keep it simple and categorise similar to how they're named?

proud cobalt
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Tbh id be happy with 'Tile images'

digital helm
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me too

proud cobalt
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Api rate limit is 35 seconds right now

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This might have to wait

digital helm
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yeah... that is absurd

languid kayak
# lucid junco Eg, more mouse movements and keypresses to get where I want to

We actually did talk about it with Vail, I got a similar impression; not sure why the search bar defaults to creation of a page? Keep in mind the new skin will get updates, so some things will change, see https://starcitizen.tools/ for the bleeding edge version of it live

Feel free to report issues directly too for that matter, we got one with page not being available on revision and it got a fix we'll get eventualy 🀞too

https://github.com/StarCitizenTools/mediawiki-skins-Citizen/commit/996947993859a8ddac6943904eb9693851085624

Star Citizen Wiki

The Star Citizen Wiki: Everything you need to know about the next Best Damn Space Sim Ever from Cloud Imperium Games crowdfunded by the community.

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And yeah, I did started utilizing keypresses more πŸ˜„

languid kayak
digital helm
languid kayak
digital helm
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and while at it, remove the custom width/height for the gallery

languid kayak
digital helm
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That medal one was pretty sick too πŸ‘Œ

languid kayak
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I should probably post my keychain too πŸ˜› That or make more out of scrap materials, but I'm lazy.

I think I didn't post it here IIRC

proud cobalt
proud cobalt
digital helm
proud cobalt
digital helm
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There are quite a few images with redirects. A lot of them for ease of use

digital helm
proud cobalt
# digital helm removed

Ahh ok, theres quite alot the bot is running into. I have it set to skip them now. Should i get a list of them?

proud cobalt
digital helm
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I created that category today, purely as a dumping place anyway

proud cobalt
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Ok my tile images should be categorised now

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And the models are going will go overnight

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Gonna archive files like this, i dont know where theyre from and theyre not used, @languid kayak

digital helm
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yet

proud cobalt
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Good to keep archived than

lucid junco
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But I do agree, it looks slick on mobile

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No need to zoom in and out, trying to press what you want to. Its neatly packed, the drop down menu is better for mobile users, since there isn't that much screen room in an average phone.

digital helm
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This would be the reason they've done it the way they have imo

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The improvements on mobile significantly outweigh the drawbacks on desktop

lucid junco
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Isnt there a way to detect when its a desktop user and mobile user?

serene sage
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the vehicle stories are done, man was it painful

digital helm
digital helm
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the hockey psycho one took me long enough πŸ˜„

serene sage
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I feel carpel tunnel setting in

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it was worth it

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the PZWiki is indeed like crack

lucid junco
digital helm
languid kayak
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Spiffo got confused as a red panda twice though πŸ˜„

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But one friend instantly recognized it

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They aren't as durable though

proud cobalt
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Thats awesome

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I love my steadfast spiffo

lucid junco
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Its a Nurse youtuber reference, duh/j

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Being honest, each one of them looks like a reference

serene sage
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panic nooo my childhood innocence

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why

lucid junco
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The burying event is for me too random to not be a reference to something

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Where there are a bunch of graves with one(?) still open and a cross behind them all

serene sage
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I mean they could be references but they’d be pretty generic ones tbh

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except for that piece of Nurse slander

lucid junco
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I mean, yeah, a lot of horror movies had a scene like this

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1990th "It" comes to my mind, but Im sure it isn't the only one that has it

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Maybe its a general "Horror movies" reference, rather than a specific one

serene sage
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mm hmm

lucid junco
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Searching "Ambulance Sexy Time" came up with.. A bit expect results

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I dont think that's the one we are looking fordrunk

serene sage
lucid junco
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Unless its a reference to.. One of the devs tastes/j

serene sage
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I feel like the devs have gone a more interesting route for these stories

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check out the article on β€œstudent night” I wrote yesterday

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thought it was like a study group but nope

proud cobalt
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Ok i categorised a whole bunch of screenshots and ui images. Bed time

lucid junco
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It might sound stupid, but what if we use this sign to name the Unnamed Motel in Central L

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Its only second one that exists in the game, first one being Muldraugh Sunstar Motel

serene sage
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ah yes, the "vacancy motel"

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very nice place

lucid junco
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What, isnt the most stupid name out there

serene sage
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don't go to the hidden backroom though

serene sage
lucid junco
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Although if in b42, any other unnamed motel uses it - we will have to rename it back

lucid junco
# serene sage I guess so

Tanglewood (Or abandoned town in the Riverside outskirts) isnt the only place where "Tanglewood" graffiti is present

serene sage
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b42 won’t come until 2093

serene sage
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I’d say its fine though

lucid junco
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Fair point

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But I hate unnamed things

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Gas stations and convenience stores bug me to this dayunhappy

serene sage
lucid junco
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General stores will drive me mad even more

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Almost all of them are copies of one another, which can imply that they are from the same chain

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Yet none, not even a single one has a logo or a sign

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Making them one of the biggest unnamed chains

serene sage
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sounds rough

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welp time to deal with the zone stories now

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if I don't return well then that's that

lucid junco
serene sage
lucid junco
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General Store, is called a General Store

serene sage
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it's a "general" store

lucid junco
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Snacks and Restrooms stalls are called Snacks and Restrooms

lucid junco
lucid junco
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Indeed

serene sage
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wow

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the game has cool stuff like "The Grand Ohio Mall" and "Louisville Expo Center"

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then we have these immersion breaking stuff

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WAIT

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I categorized all the vehicle stories wrong

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welp time to fix those articles first

lucid junco
serene sage
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whew

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that was close

serene sage
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the amount of work to list one zone story's loot drops

languid kayak
languid kayak
serene sage
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what gun uses the "varmint rifle" icon? found it specified in the game code but no idea what gun it's refering to, and no English article on the wiki uses it

languid kayak
serene sage
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it seems to be the one gun that I never touch

lucid junco
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I read it as ATMS at first and was like, "Oh yeah, its definitely a western country, when something that should be free costs 55$"

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Its either a misspelled RMC

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Or PMS?

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Google really isn't helpful rn

serene sage
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Room Service?

lucid junco
serene sage
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ikr

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who knew

lucid junco
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We can actually calculate the inflation within the usa in game

serene sage
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hmm

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ok I think I got it

lucid junco
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So, we can use current estimates on how much RSM costs

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Any year can be selected, then the average prices converted into how much they were worth in 1990

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Would it be accurate? Idk

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Then we subtract this value from 55$

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That would be pre Knox event

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To calculate how much it would worth (I dont know at which point, probably before world collapse), we seek out inflation in countries during the disasters

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And we get our answer

serene sage
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the average inflation irl would be 1.75% a year

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so an average motel would cost $75 from $40 in 1990

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in game a $55 motel would be $96 in an isometric 2024

lucid junco
serene sage
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though actually

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I might have not taken rms in 1990

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I'll be back

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ok scrap that can't search up RMS on google

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there's too many identical acronyms

lucid junco
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Room Service

serene sage
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right

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alright so it comes down to a 1.70% inflation rate

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so irl it's $59 to $100

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in-game its $55 to $93

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so yeah stuff is cheaper in game

lucid junco
serene sage
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no wonder why so many people in Kentucky have like no money at all

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all the more reason to live in the world of Project Zomboid

lucid junco
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But hey

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Thats just a theory

serene sage
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a game theory?

lucid junco
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A GAME THEORY

serene sage
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ah yes

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sharpgolden

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the new matpat

lucid junco
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What

serene sage
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damn gonna have to explain the joke

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isn't the game theory guy called matpat?

lucid junco
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Oooh, I get it πŸ˜„

serene sage
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yeah there we go

lucid junco
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Ill now drop a new vid about pz game theory

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Right after learning how to montage

serene sage
serene sage
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zone stories are done

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I wonder what's next-

languid kayak
#

What about the 49 cents / 99 cents sign πŸ˜„

languid kayak
digital helm
#

Air conditioned, TV rooms for $55

#

That's how I always read it at least

serene sage
#

I found a way to spawn the table stories in

#

was right under our noses

#

I just looked through the menu used to spawn in the house stories and found something called "RBBASIC"

#

apparently that thing spawns a random table story somewhere in the house

#

it's all random chance

#

but still better than just noclipping everywhere until you find it

#

now the table stories will no longer be those stubborn little things that's preventing me from finishing this subproject

digital helm
#

Good to know

#

Did you figure out the profession ones?

serene sage
#

you mean the ones that say "carpenter" or "nurse"?

digital helm
#

Yeah

#

When I tried them they didn't seem to do anything

serene sage
#

I'll try them

digital helm
#

From memory the spawn conditions in the java file weren't clear either

serene sage
#

@digital helm it seems to affect the type of loot you can find in closets and stuff

#

take this closet in West Point

#

clicking on "Carpenter" gives us carpentry-themed loot

#

clicking on Nurse gives use medical supplies

#

then farmer would give us farming stuff

#

and electrician will give us electrical stuff

#

it also doesn't apply to only closets: a select few other containers will be affected as well

digital helm
#

Seems to be containers with crate and metal_shelves

serene sage
#

either that or the article can’t load on mobile

proud cobalt
#

Which article

proud cobalt
#

It is loading exceptionally slow @digital helm

digital helm
#

This page is much slower than the average. But the average has increased a bit since changing skins. Unsure if just a coincidence. I'll monitor over the next couple of days. I think this page needs to be changed anyway, so it's not so long, just unsure how to split it.

#

Items and tiles pages should also be changed to at least a temporary fix

#

I'll look at these pages tonight. At work currently

proud cobalt
#

@digital helm Both of those bot tasks should be done now

lucid junco
#

πŸŽ‰

serene sage
#

πŸŽ‰drunk

proud cobalt
lucid junco
lucid junco
#

There are no tvs

#

Nor any A/C

languid kayak
#

One side is 49 cents and when rotated it's 99 cents, though hard to say what it refers to πŸ˜›

lucid junco
#

There is also 5 bux or less

#

But we dont know what is 5 bucks and what is (and how much) less

lucid junco
#

Oh my fucking god

lucid junco
#

@languid kayak @naive imp What do you think about creating a Stalls page?

#

They will have mainly Grocery stalls, Chain stalls(Pizza whirled, Burgers), stalls within summer fair and others

#

Not sure about restrooms, they have almost nothing apart from wa'er and trash

digital helm
digital helm
lucid junco
digital helm
digital helm
lucid junco
#

How are these called?

#

I cant find them on wiki

digital helm
#

The page needs some improvement - I was planning on it a couple of months ago, but never got around to it πŸ˜„

digital helm
robust latch
lucid junco
#

Add in unnamed ones

robust latch
#

I dont think that is the way to go

lucid junco
#

Which Think dock gave me as a reference

robust latch
#

It is a meta page

lucid junco
robust latch
#

In the main page under locations and under businesses, there are all-encompassing meta pages

#

Or like gas stations

lucid junco
#

No, I mean what difference does this make whether its a meta or not

digital helm
#

To me, loot is the most important info on a building page for the reader, and should be easy for them to find

languid kayak
lucid junco
languid kayak
lucid junco
#

I dont know why Corn Maze and Summer Fair is separated

digital helm
#

I'm not even sure it's corn

#

maybe it is πŸ€”

languid kayak
lucid junco
digital helm
digital helm
lucid junco
#

Its like separating Music festival Stage, and music festival itself

digital helm
#

exactly

#

or playground at the park

lucid junco
#

So that we wont need to wait for everyone to agree that everything is good / bad each time

serene sage
#

In RBTableStory.class (which defines how table stories spawn) I found this code block that could be a definition for a table story, but I'm not sure if it's just something used for testing or if it's actually a table story that can spawn. Would try to spawn it in but can't boot the game up at the moment

#

also how does this translate to a percentage chance? Tried looking up what Rand.next() did but that didn't help at all

lucid junco
#

Generate number between 0-100 and compare if its less than 70?

serene sage
#

probably

digital helm
#

it's 70% chance

serene sage
#

really?

#

so it includes 0

#

so it's not 69%

#

not nice

digital helm
#

Rand.Next(100) is 0-99
< 70 is numbers from 0-69

serene sage
#

right

#

ok

#

well then

digital helm
serene sage
#

in a different file I found if(Rand.Next(70) < 100) which makes no sense if we interpreted the previous condition correctly

#

it would be a 100% chance

#

which makes no sense since why write the condition in the first place

#

if its 100% going to spawn everytime

digital helm
#

weird. That'd always be true

serene sage
#

might be a mistake by a dev

digital helm
#

possibly

#

Unless they were balancing and found that 100% was best, so left it and moved on - keeping the code format

lucid junco
naive imp
naive imp
robust latch
#

I will remove Improve tag thats all if its good

naive imp
lucid junco
#

And unnamed stores

digital helm
#

Thoughts on this format as a replacement for the items page? https://pzwiki.net/wiki/User:Vaileasys/sandbox_3 (header, nav and all the text would be added) @proud cobalt @languid kayak
Replacing the tables, all the stats and icons, with just a link to the item. Users will still be able to search the page for a specific item. The nav buttons will still be there too.

This is because load times are way too long for a lot of users.
These images are a direct comparison of the same amount of sections/items.

#

this would be the same for the tiles page

lucid junco
digital helm
lucid junco
#

Is this LBMW mobile trailer mentioned anywhere?

#

I think its the one where Jackie takes her interviews?

lucid junco
#

Shouldnt it go to the Locations?

digital helm
#

it's in businesses

#

it's more media/lore than location imo

#

since it's not just about that location

lucid junco
#

Military blockade also isnt on the wiki?

#

Apart from side mentions

naive imp
# lucid junco Shouldnt stores include loot section?

With locations that aren't part of a chain and thus don't use the locations table, the loot goes in the interior section.

If there is more than one location (the location table is used) then loot goes into the loot section.

lucid junco
#

Border camp, right

#

Its does not include other, smaller checkpoints.. nor military homes

digital helm
#

would be nice if eventually the map had a link to the wiki page for a location

digital helm
lucid junco
#

Its within border

#

Or is... heavily militarized

digital helm
#

I consider them just being occupied by the military - one is being used as a field hospital

#

storage etc.

#

Maybe I'm getting into semantics here πŸ€”

lucid junco
#

I aint asking is it a military house,where military lives, or they just use them, Im saying that they are nowhere in the wiki

#

Houses, along with these areas are left out, while having valuable loot in em.

digital helm
#

I'm sure it was discussed at some point, about creating a page for it, or the border/blockade itself - I'm unsure what happend with that

lucid junco
#

What Im saying is, we can create either one single area, since technically they share the border, like Camp Busy Beaver, DeerHead Ranger.

#

"Military blockade" page

digital helm
#

Those 2 smaller blockades could use a page imo. But couldn't the tower area be included in the burnt village page?

lucid junco
#

I did put it there

lucid junco
#

Blocade is the whole area:
Main checkpoint
Smaller ones
Burnt town
Military homes

digital helm
digital helm
lucid junco
#

military blockade - LBMW
military blockade - NNR
the blockade -KnoxTalk

digital helm
#

I think "Exclusion Zone border" would be the way to go - since the area being fenced off is the Exclusion Zone

lucid junco
#

And all others into redirect, right?

lucid junco
#

Maybe something like a mix of both Camp Busy beaver page and general area page? (Having small descriptions of poi, and having a link for their own page if they are big enough)

naive imp
serene sage
serene sage
#

MugFulll.png

robust latch
#

Yesss

serene sage
#

weird

#

ok so there's the first table story done

robust latch
#

yay

serene sage
#

well except for the image because spawning the stories in are really annoying

#

the game spawned in this much stuff before the breakfast story spawned

robust latch
#

Seems like an everyday base to me

serene sage
lucid junco
#

(Fucking gimp, why cant i properly stroke the pathangry )

#

Something like this?

#

It includes every border camp, burnt areas, and checkpoints

serene sage
#

these blatant breaks in the naming convention of images is really bugging me

#

cereal is "Cereal.png"

#

Coffee is "Coffee.png"

#

salad is this abomination

lucid junco
#

@naive imphttps://pzwiki.net/wiki/User:Sharpgolden/sandbox

#

Maybe add in a "Lore" Category?

lucid junco
#

Done

lucid junco
serene sage
lucid junco
#

RBTableStory

serene sage
#

the file? sorry still can't understand which "tablestory" you're referring to

lucid junco
#

How could you

lucid junco
#

Its so obvious

serene sage
#

oh that one

#

right

#

it seems to be the default base

#

for all the table stories

#

it does have some item definitions but it never is spawned in-game

lucid junco
serene sage
#

probably

#

I have seen most of them in normal gameplay though

lucid junco
#

Their condition to spawn is really delicate

#

And they can be easily confused with RBBasic(If I remember correctly)

serene sage
#

yeah

#

RBBasic just seems to be everything wrapped into one "story"

#

it is also the most annoying table story I have come across

lucid junco
#

It technically isnt a table story

#

Since it spawns items separately

serene sage
#

yeah

#

I'm still counting it though since they're kinda like table stories

#

problem is

#

there are a lot of items it can spawn

#

I have to list each one for the sake of not leaving out details

serene sage
#

oh shi-

#

-there are chances?

lucid junco
#

I mean

#

If there were no chances, each room would have something in it from RBBasic

#

Since they dont, that means somewhere chances are calculated

serene sage
#

I think my brain is fried enough from today's work

lucid junco
#

Understandable

serene sage
#

at least Ksilem gave me an award

lucid junco
#

"An Award for doing the shit we weren't decisive enough to do"

#

Or "for doing something mad, we were too sane to do"

#

Ive got this award too

serene sage
robust latch
#

Should I change these Occupation#Park Ranger old links to "Occupation" or "Park Ranger"

#

Park Ranger seems to be the more sensical option

proud cobalt
proud cobalt
proud cobalt
#

Your version is obviously faster still

#

I think its mainly image loading, but that seems important. Maybe we at least keep the tables but remove images?

#

Dropped another 0.3 seconds by removing {{lcs}}

digital helm
#

In the game files I mean. The "Icon" parameter in scripts

proud cobalt
digital helm
digital helm
#

Seems a lot better. If it works then we go with it? My problem (and the reason for ll and lcs) is quickly updating other languages, rather than having to update each value separately

#

But I guess that's only a now problem, as it should be fixed with translate

proud cobalt
#

Yeah it all comes back around to languages

#

Its still 1 second or longer load times comparing to your sandboxes 0.2 second. I just think the tables are really good to have for a quick view of stats

digital helm
#

I know, but that page is ridiculously big, and will get a lot bigger in b42. The tables would still be there on their source pages. I was hoping {{main}} would be good enough

proud cobalt
#

Hmm in that case i think we could do that

#

Keep the tables on the individual pages and have the items page as a list with main, just make it clear that the tables are on the main pages

digital helm
#

Yeah, the intention was to keep the ability to just search that page for an item (had some backlash when removing it before)

serene sage
#

I'm missing like two table story images that spawn on dining tables

#

I've been clicking RBBASIC for three minutes straight and nothing has spawned on the table

#

it's spawning a lot of them in the kitchen instead

#

what the hell happened here

proud cobalt
#

Remove the kitchen lmao

serene sage
#

sure I'll burn it down

#

did it

#

wait

#

if I burn the kitchen down when I try RBBASIC the game throws an error

proud cobalt
#

Hmmm

serene sage
#

yeah so looks like RBBASIC doesn't work if the tile is nonexistent

proud cobalt
#

Does the table have to be in the kitchen roomdef?

serene sage
#

don't know

proud cobalt
#

I think it might

serene sage
#

yeah probably

#

oh no we got a problem

proud cobalt
#

Using a ranking algorithm to automatically redo the see also pages for tiles based on relevance, and only use existing pages. Seems to be working well. Saves me 650 manual see also edits

digital helm
#

Are the arrows not displaying for anyone else? Assuming it's just my phone, but I never noticed it until now

#

I was planning on having a closer look at them anyway. But may need to revert to the old arrows

proud cobalt
proud cobalt
serene sage
#

finally

#

table stories is done

#

after 8 hours

lucid junco
#

In some its a kitchen and living room

#

In others it's only single room

#

It also checks if table is at least two tiles wide for some of them before spawning shit

hoary python
#

Hello wiki people thanks for maintaining our community sanity

serene sage
#

wait how did the Spiffo bot get triggered?

hoary python
#

Hello

serene sage
#

was it the "hello?"

#

oh ok

hoary python
#

Dang you been locked in the wiki so long you don't even see people say hello

serene sage
#

just spent 8 hours on one article

lucid junco
serene sage
#

works for "howdy" as well

digital helm
proud cobalt
digital helm
lucid junco
#

Never used it, so I am a bit confused

digital helm
languid kayak
digital helm
digital helm
digital helm
languid kayak
languid kayak
lucid junco
#

Site was sold when I found out about it, but it sounded like a great addition to the spawn table, since it showed probability of certain items to spawn by coloring the map

digital helm
#

I didn't know it existed until now

#

Hopefully we could go into more detail with the loot sections eventually. Maybe a template for each roomdef, to list the items. One day..

lucid junco
proud cobalt
proud cobalt
digital helm
lucid junco
#

Holy shit, my fps

#

Tutorial constantly plays noise around the player, that is bigget than the map

proud cobalt
lucid junco
#

You cant rmb to show the menu

#

Aiming and fitness are modified

#

I cant die now :<

#

Oh wait, Im oob

languid kayak
# proud cobalt Theres a task to fix this, we've been working on it slowly

the location images is something I guess was never standardizes? I noticed @naive imp uses short names, but maybe we should come up with some better naming scheme to make our (and potentially bots) name easier?

But yeah, the previous discusion about item icon names is something that adds a lot of confusion 😩. We are working on removing duplicate icons, so the only ones that there are 1x1 in-game name (I worked on that in the past, optimizing the PNGs, though we may change to WebP at one point) except the Icon_ prefix (was discussed briefly, but in the end we decided it might not be worth it, though technically doable if we ever change our mind).

And yeah, the images is something I'd love to get back at one point, too πŸ™‚ (pinging @serene sage for that as it was actually Calvy's response lol)

languid kayak
digital helm
proud cobalt
#

I never want to touch tilezed again after this

digital helm
proud cobalt
#

god forsaken program

#

Tile IDs should be done for all pages now except signs (too many tiles per sign i dont wanna do it right now) and plants (literally cant get them without being in game)

digital helm
proud cobalt
#

I've officially hit 10,000 edits (and 11,000 now)

digital helm
#

Woo! Nice job!

proud cobalt
serene sage
#

just finished resizing all the images on the table stories article, so I'd say it's done now

#

next up is the building stories like survivor homes (safehouses)

#

after that is just some general cleanup and polish and I'm done with this sidequest

languid kayak
digital helm
digital helm
#

We'll look at a better fix

languid kayak
serene sage
# digital helm what do you mean by resizing?

I screenshotted all the images weird so I had to crop them last night, then this morning I had to change the sizes of the images themselves on the page so that they were a consistent size on the page. All of them are now the same size and aspect ratio on the page apart from TablestoryButcher.png which was too small to crop and might need a reupload soon

languid kayak
languid kayak
digital helm
serene sage
languid kayak
serene sage
serene sage
digital helm
serene sage
#

yeah totally forgot that article exists drunk

#

honestly though it would be nice if people could access the icons just by guessing their names like I did

digital helm
#

the image redirects is fairly new (I only noticed it recently), it used to not work unless you moved an image

serene sage
#

how do I interpret the odds of the Spiffo Mug spawning in RBSpiffo.class? Rand.NextBool() jumps straight to 30 from 3

digital helm
#

so the Mug Spiffo is really rare

serene sage
#

how do we put it as a number

#

I'm assuming 1 single Rand.NextBool() is a 50% chance for a true

digital helm
#

50%
33%
33%
3.33%

serene sage
digital helm
#

3 is 33%

#

1 in 3 chance

serene sage
#

I see

#

java is weird

digital helm
#

it can be confusing because 30 is actually 0 to 29 - which is 30 values

serene sage
#

I mean it's still 30

#

it just starts at 0

digital helm
#

yeah, but that's where it catches me out πŸ˜„

serene sage
#

wait that means some of the odds for the table stories are wrong then

#

dang

#

gonna need to edit the article again

#

it's fixed now

#

surprisingly most of it is correct

digital helm
#

I've added it to the ones you've already done

serene sage
languid kayak
serene sage
#

Should most of the building stories should just be part of the main building stories article like how the table stories article works? Of course stuff like Safehouse and Burnt might warrant their own article, but I would be hard pressed into thinking that stuff like Clinic deserve their own article

#

everything in there is all we can really say about the story since it's basically just a glorified table story

naive imp
#

@serene sage @proud cobalt

serene sage
#

nice

#

the item icons really are something though

#

probably gonna add it to my to do list once I figure out how bots on the wiki work

robust latch
#

Oh you mean like not creating an article for each and every building story?

serene sage
#

yeah

#

a lot of them are going to have pretty short articles

robust latch
#

Sure whatever article you deem too short can go into building stories, similar to table stories, worst case scenerio if a way to healthily expand those pages is found we can just move the section to the new article.

#

I am assuming you mainly refer stories between School and Clinic, including both. Also the Proffessions?

proud cobalt
serene sage
proud cobalt
restive adder
proud cobalt
digital helm
digital helm
serene sage
#

very cool people, but also once I make a script how can I test it without making permanent changes to the site?

#

I don't think it'd be a good idea for the first run to be done on the site itself

proud cobalt
proud cobalt
#

I had to have something like 63 bot edits rolled back because of a stupid error i missed in testing

#

It happens

serene sage
#

damn

#

reminds me of the time I nuked my own private discord server because of a bug in one of my bots

#

on accident of course

#

now no one wants to join any of my new servers unhappy

proud cobalt
#

Lol i made a discord music bot and my friends purposely queued up as many 10 hours videos as they could because they knew it would download and store them locally

digital helm
#

sounds like you have good friends

proud cobalt
proud cobalt
serene sage
#

uhhh

proud cobalt
#

Any idea what area?

serene sage
#

well

serene sage
#

ok nevermind

proud cobalt
serene sage
#

I was going to say a brick building in Louisville

#

I know very helpful

proud cobalt
digital helm
#

or maybe even create a mod to add these tiles. Should just be a case of copying one of the tile script entries and replacing the tile id

proud cobalt
digital helm
serene sage
#

the articles can now be nuked safely

digital helm
#

didn't know that updated to b41

serene sage
#

wait what building story is this? a bunch of raiders in a Spiffo's with ten corpses

#

there are also some cops as well

serene sage
# lucid junco

yeah seems like a combination of a bunch of survivor stories

#

lucky

digital helm
# proud cobalt In addition to this, the API rate limit seems to be automatic, never drops below...

Some changes to the bot policy. Mostly just updates and clarifications https://pzwiki.net/w/index.php?title=PZwiki%3ABots&type=revision&diff=381167&oldid=313175
@proud cobalt none of these would affect what you've been doing. I decided to keep the rate limits, as I'd feel much more comfortable having something there, rather than relying purely on this being automatically set, since the limit set for bots is 90 edits per minute.

languid kayak
#

and in b41 there's a brushzed or whatever it's called that let you spawn any tile in-game

#

in 41.78.16

#

I didn't have it back when I was doing SYF πŸ˜„

languid kayak
proud cobalt
proud cobalt
#

I've been thinking about making more of my pwb scripts public but some of them have personal info id have to scrub first

#

Hard coding file paths is a bad habit but so easy pepegiggle

#

Actually i need to investigate where the capacity of the containers went

languid kayak
# proud cobalt Tile articles are finally getting into a much better state https://pzwiki.net/wi...

Yeah ,seems fine, only nit I guess is a description should start with A and have the name in lowercase, i.e., "A bar corner counter"

I think the infobox should explain some properties in tooltip (we should make infobox tooltips mobile friendly too), like what exactly are "is low".

Also, is the "thumpable" defined anywhere? As in, can it be attacked by zombies? Or is it uniformly true for all moved tiles?

I just remember reporting composers not being thumpable which was later fixed

proud cobalt
# languid kayak Yeah ,seems fine, only nit I guess is a description should start with `A` and ha...

Still working on that kind of stuff, hard to do for a bot, i would guess most need to start with A but some will sound wrong with it.

Agree on islow, currently working on infoboxes to build them out, added dissasembly last night so verifying it all went well (Looks good so far).

I'd have to investigate how i could find that out. If you know a way let me know. Might be true for all movables πŸ€”

languid kayak
#

I guess is low is for defining all of these?
a) whether a tile can be mounted on top of it
b) whether it's blocking line of sight
c) whether a walking animation continues when the tile is right next to window?

languid kayak
proud cobalt
#

I would say no to the grass image but keep the player

languid kayak
proud cobalt
#

Do fridges need tools to move, i cant remember and cant check right now

#

(Said dissassemble meant move)

#

I think its electrical 3 and a screwdriver

serene sage
#

I don't remember needing any skills to move them

#

I'll quickly check though

#

been a long time since I needed to move one

proud cobalt
#

You might be right, i think the thread i found was outdated

#

The tile definitions have PickUpLevel 3 though so im a little confused

serene sage
#

@proud cobalt can confirm

#

fridges can be picked up even if your character is a nobody

proud cobalt
languid kayak
digital helm
proud cobalt
#

The Tdefs dont seem to contain any information on thumpable

digital helm
digital helm
proud cobalt
#

Some humour in the comments

    if props:Is(IsoFlagType.vegitation) then return false end```
lucid junco
#

@serene sage Hey, are car events considered anywhere on your page?

#

Tire changing, police blockade, sewage inspectors

languid kayak
proud cobalt
#

Cropped but with the tile name. I cropped some but not all (or probably most). When I go through page by page I plan to redo them now that I have the tile names saved and uploaded

#

Uncropped can look really bad, especially small tiles like floors and windows

languid kayak
#

You can move the existing ones to a new name too, just mark the old redirect to delete then πŸ™‚

#

There are still some red links in https://pzwiki.net/wiki/PZwiki:Item_list#Furniture that probably should be manually(?) redirected to (I guess those are the names from https://github.com/TheIndieStone/ProjectZomboidTranslations/blob/master/EN/Moveables_EN.txt

and some missing in https://pzwiki.net/wiki/Room_definitions_and_item_spawns

The red links in https://pzwiki.net/wiki/Tiles are the non-movable ones for the most part, though some movable ones are still there πŸ€”

GitHub

Translation files for Project Zomboid. Contribute to TheIndieStone/ProjectZomboidTranslations development by creating an account on GitHub.

digital helm
robust latch
#

@lucid junco and @naive imp are Burnt Town and Abandoned Settlement complete, and good to go for translation? Will hop into these if so

lucid junco
#

Abandoned settlement is one some of us are unsure on name of, while I at this point agree that it can be called like 50 fucking different ways, so we all either have to ignore this issue for now and deal with more problems later, or choose its name

lucid junco
#

Unless it was done already, I didn't watch it all that much after changing its name

robust latch
#

Ok I ll just hold on for a while. Lets see if they change or not.

#

I will probably start applying new business table changes then

languid kayak
proud cobalt
languid kayak
#

As I think only movables are linked there (unless we speak of tiles pages, then it's a lot of non-movables :P)

proud cobalt
#

Plus any other notable tiles that need their own articles

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It would be cool to get a page for all non moveables too but I don't think there's any real way to automate that

languid kayak
proud cobalt
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I have a list of all the articles that failed to upload because a page already existed with that name on my pc. Iirc there's not many and they aren't that important

languid kayak
proud cobalt
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I don't really remember to be honest πŸ˜†

proud cobalt
digital helm
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I agree that it'd be good to keep the type of screenshot separated. Just about everything could go in screenshots otherwise

digital helm
# languid kayak Not sure I get it, I guess all movable gets a name but the order is `GroupName` ...

Like the DisplayName for items gets overridden by ItemName_EN, the tile names also get overridden by Moveables_EN. Because these are separate, sometimes they have 2 different names, such as "Microwave" (item name) and "White Microwave" (tile name). From memory, the item name is only used if found as an item, otherwise as soon as it's placed and picked up, it'll use the tile name.

I don't remember if non moveables have names. Should be in tilezed.

We can put together a list of tiles from the translations easily to see which (if any) are missing.

languid kayak
proud cobalt
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My edits will drop this week. Working on automatically parsing the tile info into a longer usage section. Already did placement type, but need to figure out how IsLow and tabletop work too. Also back to work as of today, and working on a personal project outside of wiki

digital helm
languid kayak
proud cobalt
digital helm
digital helm
# digital helm Like the DisplayName for items gets overridden by ItemName_EN, the tile names al...

the item name is only used if found as an item (and spawned with debug), otherwise as soon as it's placed and picked up, it'll use the tile name.
Verified this. It's taking the info from the tile id (tiledef), rather than the item id. Item id is only for spawning it as an item. I imagine this is why there's a different context menu for placing and picking up traps, because it's using a different mechanic

proud cobalt
digital helm
#
        rolls = 1,
        items = {
            "Mov_Microwave2", 20,
            "Mov_Microwave2", 10,
            "Mov_Microwave", 20,
            "Mov_Microwave", 10,
            "Mov_Toaster", 20,
            "Mov_Toaster", 10,
        },
        junk = {
            rolls = 1,
            items = {
                "Mov_Microwave2", 50,
                "Mov_Microwave", 50,
                "Mov_Toaster", 50,
            }
        }
    },```
proud cobalt
digital helm
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I also removed the use of {{ID}} to hopefully speed up load times a smidge

languid kayak
languid kayak
languid kayak
# proud cobalt I have a list of all the articles that failed to upload because a page already e...

Feel free to pass the list though, maybe I can have a look πŸ™‚

There seems to be some tiles either missing or named different than the ones in-game, I guess it's because there's 4 layers game picks

  1. GroupName CustomName
  2. Displayname
  3. Name from translations
  4. And if in containers, name from the item lists (this one I have to check)

For example I don't recall https://pzwiki.net/wiki/Large_Cardboard_Box and "Cardboard Box" (Base.Mov_CardboardBox from https://pzwiki.net/wiki/PZwiki:Item_list#Furniture)

digital helm
serene sage
#

why are school bags so rare

digital helm
serene sage
digital helm
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ah... weird

serene sage
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the bags are common in the lockers

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but the ones found beside a desk are rarer than a katana

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though with the amount of desks in a school it's probably effectively more common

digital helm
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true. I've never seen any πŸ€” but I spend little to no time in schools

digital helm
robust latch
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I had checked the school building story couple days ago it does frequently spawn school bags on the classroom floor.

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So maybe that indicates something else?

serene sage
languid kayak
digital helm
# serene sage why are school bags so rare

It's per tile in the classroom. There's some for loops higher up so that it iterates over each tile. So you'll get an average of 1 school bag every 120 tiles in a classroom.

      for(int var3 = var1.x - 1; var3 < var1.x2 + 1; ++var3) { // x-coord
         for(int var4 = var1.y - 1; var4 < var1.y2 + 1; ++var4) { //y-coord
            for(int var5 = 0; var5 < 8; ++var5) { //z-coord (level)
               IsoGridSquare var6 = var2.getGridSquare(var3, var4, var5); 
               if (var6 != null && this.roomValid(var6)) { // checks if current tile is a 'classroom'
digital helm
#

I keep starting things and not finishing them

languid kayak
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oh wait, it's an ominous sign

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I think calvy exported it shortly before and it stayed as a layer πŸ˜› Pinging you @proud cobalt just so you know πŸ˜„

serene sage
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this is basically spaghetti code

digital helm
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All the building stories seem to be like that πŸ€” just look for those 3 for loops I mentioned and IsoGridSquare

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I'm not sure how the survivor stories choose their positions. I don't know why it couldn't be the same as that for positions

serene sage
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or maybe just generally some kind of story couldn't be spawned in normally and needed a different way to spawn

languid kayak