#pzwiki_editing

1 messages Β· Page 19 of 1

proud cobalt
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But yes only 40 or so actual articles

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A couple tiles, and some dev stuff

digital helm
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do you think it's necessary having a dev one?

proud cobalt
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I even missed Experimental Combat Build

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Player should get one, i just dont know where πŸ€”

digital helm
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I wasn't sure either

proud cobalt
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Maybe just NPC... Even though its counter-intuitive, i think it makes sense

digital helm
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it'd go with zombie

proud cobalt
digital helm
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That might get combined with animals, and potentially renamed to be more inclusive?

proud cobalt
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Do you think it should be with hunting and livestock being expanded in B42?

digital helm
proud cobalt
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I see

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Like sub navboxes

digital helm
proud cobalt
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Is there a best way i can mark these uniquely for nuke? A category or speedy delete?

digital helm
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i's reserved for spam/advertising, but we don't really get that these days

proud cobalt
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Yeah had that 1 for USA flag last week which was a little funny. The filter does a pretty good job

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And i've not once been pulled up by it in 7500 edits

digital helm
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it's so much better these days

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It stopped working once and I spent an entire day deleting spam as it came in until Kirrus could fix it. So it's definitely doing a LOT

proud cobalt
digital helm
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I think the same about scam calls and emails (the obvious ones), but they must be getting some people

restive adder
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I checked the filter a couple days ago. Was like 2 false positives, out of 145 hits

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They do work for most out of the box mediawki installs, cos its out of the box filtering is nonexistent

digital helm
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Weird that they don't have at least something

lucid junco
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@languid kayak LSU Has stone fence as a part of one of its signs, should I include it?

swift warren
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Oh the wiki supports the dark theme! What a wonderful feature!

digital helm
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uses users system theme by default

swift warren
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So our customized vector dark theme is obsolete? πŸ˜‚

proud cobalt
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It will go back to light mode for users that like the vector layout

digital helm
proud cobalt
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But it was a good mid-point

swift warren
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The new skin comes a little late. πŸ˜‚

digital helm
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that skin is a mess

swift warren
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I also noticed you start using the color ball for task marking.

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It looks great.

proud cobalt
swift warren
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Is the 41 update project completely finished?

proud cobalt
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Yep, any last pieces were moved to B42 preperation project, which will turn into the B42 project

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Categories project was also completed

swift warren
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But the task list seems longer than I saw before. πŸ˜‚

proud cobalt
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With most project moving pretty slow alot of the tasks are getting done and replaced with new ideas

swift warren
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Oh so many projects have been closed.

proud cobalt
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Yes we have the new Lore project too

serene sage
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removed and future traits all have their own articles now, and the character stats navbox has been properly updated to reflect that as well, so that task can be crossed off now

naive imp
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@swift warren can I have your opinion on this?

lucid junco
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The N and O are missing a piece in em

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I thought I was going crazy and missed something

proud cobalt
proud cobalt
digital helm
proud cobalt
digital helm
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The way the list of tiles is presented currently needs to be adjusted, as it's not very mobile friendly. I'll work on this

proud cobalt
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And is missing the louisville tiles from Faals subpage

swift warren
naive imp
swift warren
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I'd say waiting for the translation extension. It has better tools to solve this.
Currently there is no best way to automatically mark page that need to be translated after you update the English page. I thought of using the revision page mbox but not good. So I just did nothing and waiting for Kirrus's response.

lucid junco
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There were so many details that my 2000x2000 tileset wasnt big enough

proud cobalt
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Replace old "Ingredients" section links to recipe ingredients with the new one (these require some research, some were changed manually, but many but don't link correctly at this moment, most notably in crafting recipes, though both the recipe ingredients page and crafting templates may be split/redone)
Not sure whos task this was, but happy to look into this now that bot tasks is thinned out a little. Just want some more info about what needs to be done

@digital helm @languid kayak

digital helm
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This is probably more of a manual task than a bot task

proud cobalt
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After some feedback for tile categories please

Current:

    >Appliance tiles
    >Barriers
        >Doors
        >Fences
        >Gates
        >Wall tiles
        >Windows
    >Comfort tiles
    >Container tiles
    >Crops
    >Decorations
    >Floor tiles
    >Lighting tiles
    >Movable tiles
    >Plumbing tiles
    >Stairs
    >Tables
    >Water sources```
Proposed:
```>Tiles
    >Appliance tiles
        >Ovens (Or 'Heat sources'?)
        >Fridges
        >Entertainment tiles (Maybe not final name?)
    >Barriers
        >Doors
        >Fences
        >Gates
        >Wall tiles
        >Windows
    >Comfort tiles
        >Beds
        >Chairs
    >Container tiles
        >Counters
        >Shelves
        >Bins
    >Crops
    >Decoration tiles (Renamed from decorations)
        >Sign tiles
        >Gravestone tiles
        >Paintings (Maybe 'Art tiles' or 'Wall decoration tiles'?)
        >Electronics tiles
    >Floor tiles
        >Carpets
    >Lighting tiles
    >Plumbing tiles
    >Stairs
    >Tables
    >Water sources
        >Sinks
        >Toilets
    >Vegetation tiles
    >Misc tiles```
digital helm
# proud cobalt After some feedback for tile categories please Current: ```>Tiles >Applianc...

I think they're really good.

Entertainment tiles (Maybe not final name?)
Assuming this is things like TVs and Radios, so I'd go with Communication tiles, to stick with in-game category and the items. Or even just re-use the items one, since they're all placeable tiles. https://pzwiki.net/wiki/Category:Communications

Ovens (Or 'Heat sources'?)
To me heat sources feels like something that provides heat (for the player) rather than something that cooks food - something I'd considered changing since b40 came out

Paintings (Maybe 'Art tiles' or 'Wall decoration tiles'?)
Previously I had thought Wall decorations, to include things like mirrors. That or Wall decoration tiles works

proud cobalt
digital helm
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I think you pretty much aced it first go

proud cobalt
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Sorry about recent changes pepegiggle

languid kayak
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Ir was mine, there are some links that link to sections, but they'd have to be listed manually,, if you'll have trouble, I'll take a look

languid kayak
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When B42 hits we'll be really torn between editing and playing πŸ˜„

languid kayak
languid kayak
languid kayak
languid kayak
lucid junco
languid kayak
lucid junco
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They look like ones from near bushes

languid kayak
lucid junco
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Since there are exactly 3 stonewall tiles that are present in a "one off signs" category

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I dont know why they are considered as signs and not as walls/fences

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That looks like an another bug πŸ˜„

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Ill check them out more closely when Im back home

languid kayak
proud cobalt
languid kayak
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Unless we'll want to split it πŸ˜„

proud cobalt
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If we got more variants maybe

languid kayak
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Anyway, about the recipe ingredients, the ones that link to sections that have e.g., uppercase "Ingredients" and those links are broken, but I can't find which πŸ€” https://pzwiki.net/wiki/Special:WhatLinksHere/Recipe_ingredients

But yeah, they'd ideally be split and revamped into dedicated pages. Smaugoferebor started the work briefly, but it is left in just basic state. The page itself is largely outdated anyway, with some comments in the code saying things as old as <!-- Last updated Build 34.28 --> Quite big task to tackle, so no one went into it, just doing small fixes here and there πŸ˜„

languid kayak
proud cobalt
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I wonder if modding should have a different colour to game and meta pages, as it doesnt really fit in either πŸ€”

languid kayak
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Three colors? That could actually work, the yellow would probably be fitting

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Something to add to project modding for throughts

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BTW, about tiles naming we briefly discussed with Vail "Traversable" instead of "Barriers", as that's the tiles that allow you to traverse through

proud cobalt
proud cobalt
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Something like this but works with the blue a little better

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Pinging @digital helm for thoughts of the overall idea too

digital helm
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We were considering removing the different colours early this year/late last year

proud cobalt
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New colours for meta articles?

digital helm
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yeah

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either way, it doesn't really matter

proud cobalt
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Something like this

digital helm
proud cobalt
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Or spiffo orange

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Needs to be adjusted too

digital helm
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yeah, doesn't work with the link colour

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Here's some of the colours I had played with previously. Infobox used to be a different colour based on the type

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All colours except community and default were taken from the book icons

proud cobalt
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It's hard to get an orange thats still readable. I think orange is the best bet if we change meta colour

languid kayak
# proud cobalt After some feedback for tile categories please Current: ```>Tiles >Applianc...

https://pzwiki.net/wiki/Category:Appliances (Appliance free too)
https://pzwiki.net/wiki/Category:Walls (Wall free too); should be a free category if we change to traversable
https://pzwiki.net/wiki/Category:Comfort (Comforts free too)
https://pzwiki.net/wiki/Category:Signs (Sign free too)
https://pzwiki.net/wiki/Category:Gravestones (Gravestone free too)
https://pzwiki.net/wiki/Category:Floors (Floor free too)
https://pzwiki.net/wiki/Category:Lighting (Lightning free too); maybe https://pzwiki.net/wiki/Category:Lights though (Light free too)?
https://pzwiki.net/wiki/Category:Plumbing (Plumbings free too)
https://pzwiki.net/wiki/Category:Vegetation (Vegetation is free too)

Not sure why Decorations got changed to Decoration tiles too? Guess it can be reverted.

Others should stay as is (Entertainment tiles, Container Tiles, Miscellaneous tiles)

Stairs would go to traversables following the change.

Not sure we'd need the redirects from plural to singular and I guess plural is preferred as did with items, except for things that are unaccountable.

There's also https://pzwiki.net/wiki/Category:Entertainment (it hosts TV/Radio/Walkie talkies)

digital helm
proud cobalt
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Users cant move without redirect afaik, i just havnt gone back to mark it for deletion yet

digital helm
languid kayak
proud cobalt
languid kayak
digital helm
languid kayak
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Crops is kinda subcategory of it too πŸ€”

digital helm
digital helm
proud cobalt
digital helm
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πŸ˜†

proud cobalt
languid kayak
# digital helm I think they're really good. > Entertainment tiles (Maybe not final name?) Ass...

Speaking of Entertainment/Communications, seems like TV, radio and walkie talkie are in both?
https://pzwiki.net/wiki/Category:Communications
https://pzwiki.net/wiki/Category:Entertainment

Also, communication may be more fitting for these, I don't consider ham radios and walkie talkie "entertainment", actually the arcade machines are more likely to be classified as entertainment TBF.

proud cobalt
languid kayak
proud cobalt
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I think we did that as part of navigation project, being quite liberal with secondary cats

digital helm
proud cobalt
digital helm
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gets pretty hard to organise (and even navigate) if do make them exclusive

proud cobalt
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And against the point of having them really

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They act as tags

digital helm
languid kayak
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Yeah, I redirected them to [[Soup]]

languid kayak
# digital helm I think they're really good. > Entertainment tiles (Maybe not final name?) Ass...

Good point about heat sources btw; Microwave isn't one for sure.

For Wall decorations, I decided to split them all into Curtains, and Mirrors in https://pzwiki.net/wiki/Tiles (Mirrors page was never created)

Weathered notices would go into trash

There are other things that correlate though, some drawings/signs are hanged (Muldraugh Elementary School for example), posters (movie ones), cork boards, flags…

proud cobalt
proud cobalt
digital helm
proud cobalt
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Same with weathered notices, would they be better in a trash category?

digital helm
languid kayak
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I'm not sure but I think weathered noticed or posters can't be used as fuel (yet?)

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And I always complained about wall clock not showing time when you are in the room without a watch on hand πŸ˜„

digital helm
languid kayak
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They are kind of decoration after all πŸ˜› Both for players and IRL can be too

languid kayak
proud cobalt
languid kayak
proud cobalt
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Only the decoration tiles were meant to be in it, non functional electronics

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Arcade machines etc

languid kayak
proud cobalt
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Only about 100 pages left to categorize before ill do the name changes, just taking a break after doing 650 of them and league international is on

languid kayak
# proud cobalt Arcade machines etc

Unless they will be made functional πŸ˜„ Though apparently they kinda serve purpose, they emit sounds when connected to power grid, though not sure if it attracts zombies or drains any geneator power. I think they don't emit light (yet)

languid kayak
proud cobalt
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Not sure it has to be renamed just category changed πŸ€”

languid kayak
languid kayak
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or we can change to Fridges in there?

proud cobalt
languid kayak
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yeah πŸ˜„

proud cobalt
languid kayak
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Fridge is more informal, though by the time game setting takes place, it'd be well-known (apparently it was 20th centuary). Also there seems to be no preference between US/UK spelling

proud cobalt
digital helm
proud cobalt
languid kayak
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Quick google search revealed some folks refer to "fridges" as something that doesn't have freezer (we have such tile in games), though I don't think that's the case πŸ˜„

proud cobalt
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I've never heard that before πŸ€”

proud cobalt
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Pretty much perfect timing for fridge to become more common

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I want to know what caused the drop from 40s-70s

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Because theres no jump in fridge

languid kayak
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cooler may be refering to adjective though I guess

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as in being cooler

languid kayak
# languid kayak As far as subcategories goes, the main page is where I put some effort (mirrors ...

I updated the https://pzwiki.net/wiki/PZwiki:Project_Navigation_and_Categories/Category_tree with the traversable changes and with some of the "categories" from main page and Tiles, the Comfort and Storage (Containers) not yet added (I just left the mark as a comment for later).

Some names differ (Communication vs Communications) and not sure about baths and showers (showers don't hold water and are not pickable currently, not sure if it ever changes and it seems there's just one bath type now).

All names avoid tiles when possible, but some names might change (like the Vegetables), so feel free to comment.

I have to go now, so hopefully I'll get back to it later πŸ‘Œ

lucid junco
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They cant be picked up

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Why tf does this cabin in the abandoned village has ammo in it

digital helm
lucid junco
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Each time I checked it - there were almost no loot there

robust latch
lucid junco
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You're calling this "hunting ground& camp"?

robust latch
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It is just that

lucid junco
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I aint seeing a church in a hunting camp

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Nor a pigsty

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And apart from this hunting shack, there are no other hunting related loot in here

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Nor is there any loot in general tbh

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Apart from one crate that spawns living room items

robust latch
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Hunting Ground, Camping Ground, even Abandoned Settlement is fine

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Never seen villagers sharing a public toilet

lucid junco
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Yeah, sucks that it isn't defined anywhere

languid kayak
digital helm
proud cobalt
digital helm
proud cobalt
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This could be really nice across the whole site tbh. But good to start with one section

proud cobalt
digital helm
proud cobalt
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Unless im missing something i dont think their implementation is better than ours

digital helm
lucid junco
proud cobalt
proud cobalt
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That would solve all the tooltip issues we have even with transcripts

digital helm
digital helm
proud cobalt
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Its hard to inspect it because it dissapears when you move the mouse lmao. They call it class tippy-popper

proud cobalt
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Theres going to be so many items...

digital helm
proud cobalt
digital helm
# digital helm We'd change the implementation. Just seemed like a good solution for b42

Welcome all, to Knox Event proceedings on this fair spring morning. What’s up first? LIFE’S A DRAG Something that, clearly, was fundamental to Build 41 was the new animations system – and thus far for Build 42 we haven’t mentioned any improvements to this. Importantly, it should be underlined that his work isn’t in the […]

digital helm
proud cobalt
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But its also all lua

digital helm
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I actually got the ingredients idea from their mboxes https://starcitizen.tools/Template:Stub they're hover instead of click

Star Citizen Wiki

Template:Stub is a template page used on the Star Citizen Wiki. Templates are pages that are embedded (transcluded) into other pages to allow for the repetition of information.

proud cobalt
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Theres no indication it expands though, which im not a fan of

digital helm
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I agree

proud cobalt
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I know youre just testing currently, but food for thought

digital helm
# proud cobalt I wonder how generic/specific the template should be? Should we have multiple te...

This is using a template. I think this implementation is fine. The only thing I'd consider changing is the parent div, should that be a template too?

<div style="display:block;">
{{User:Vaileasys/Sandbox|image=Acorn.png|item=Acorn|hunger=-10}}
{{User:Vaileasys/Sandbox|image=Avocado.png|item=Avocado|hunger=-15}}
{{User:Vaileasys/Sandbox|image=Baguette.png|item=Baguette|hunger=-5}}
{{User:Vaileasys/Sandbox|image=BeerBottle.png|item=Beer Bottle|hunger=-9}}
{{User:Vaileasys/Sandbox|image=BeerCan.png|item=Beer Can|hunger=-7}}
{{User:Vaileasys/Sandbox|image=BellPepper.png|item=Bell Pepper|hunger=-7}}
</div>
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We could consider the contents to be a separate template though

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*dropdown

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I guess that'd make it usable elsewhere too

serene sage
digital helm
proud cobalt
proud cobalt
proud cobalt
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Light and dark mode old vs new

digital helm
digital helm
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the header and infobox theme would need to be done css side

digital helm
naive imp
digital helm
swift warren
digital helm
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the plus/minus would be the easiest implementation. simple 1:1 replacement

swift warren
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oh the oni wiki uses + symbol. I missed it.

naive imp
proud cobalt
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If we have to change it, i vote up and down arrow

naive imp
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Makes it immediately obvious that it can be expanded bc everyone knows what those arrows mean

proud cobalt
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I think our arrow indicates up and down enough but maybe im wrong

digital helm
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it's a simple enough change, if it reduces any confusion

proud cobalt
swift warren
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I thought of up/down arrow on that time. Since it is on the right top corner of the element, I guess the right-top arrow would fit better. So I used it.

naive imp
proud cobalt
naive imp
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Even if we decide not to the triangle is too unconventional (which is saying something for me lol) that it causes confusion

naive imp
digital helm
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We'll look at changing it sometime soonβ„’ then

naive imp
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πŸ¦…

proud cobalt
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Proof of concept for toggleboxes: @digital helm @languid kayak @naive imp
https://pzwiki.net/w/index.php?title=Template:ToggleBox

  <div>{{#if:{{{title|}}}|{{{title}}}}}</div>
  <div class="mw-collapsible {{#ifeq:{{lc:{{{collapsed|true}}}}}|true|mw-collapsed|}}" id="mw-customcollapsible-togglebox-{{{id|}}}">
{{{content|}}}
  </div>
  <div class="toggle large mw-customtoggle-togglebox-{{{id|}}}" title="{{int:show}}/{{int:hide}}"></div>
</div></includeonly>```

Common.css
```div.toggle::after {
    content: "⏢";
    position: absolute;
    top: 0.1em;
    right: 0.4em;
    font-size: 2em;
    font-weight: bold;
    transition: transform 0.3s cubic-bezier(0.65, 0.05, 0.36, 1);
}

div.toggle.small::after {
    font-size: 1.1em;
}

div.toggle.large::after {
    top: -0.15em;
    right: 0.5em;
}

div.mw-collapsed + div.toggle::after {
    transform: rotate(-180deg);
}```
digital helm
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actually, didn't realise the hide/show was the only template change you made πŸ‘Œ

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your css changes seems to break other templates though, such as mbox and navbox

proud cobalt
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And then changing the size had to change its position

digital helm
lucid junco
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159/423

digital helm
digital helm
# digital helm Interested in thoughts on this https://pzwiki.net/w/index.php?title=User:Vaileas...

Template for this created https://pzwiki.net/wiki/Template:Item_list
It has the ingredient parameters built into it, but with the option to expand it by using other templates in it. @proud cobalt
Basic usage

{{Item list|parent|
{{Item list|image=Acorn.png|item=Acorn|link=true}} <!-- no dropdown ->
{{Item list|image=Acorn.png|item=Acorn|some text}} <!-- custom dropdown -->
{{Item list|image=HerbBasil.png|item=Basil|hunger=-1|unhappy=-2|bored=-2}} <!-- using ingredient dropdown -->
<!-- other items go here -->
}}
proud cobalt
digital helm
lucid junco
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πŸ˜„

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Turned out that I was that man drunk

lucid junco
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Does anyone know where does this logo belong to?

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Nvm, found it

proud cobalt
digital helm
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I could add other sizes though, or the option to change it manually

lucid junco
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There are two Offices

digital helm
lucid junco
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How do we separate them?

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They are both in Central L

digital helm
lucid junco
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That was wrong

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It is nowhere near South L

proud cobalt
digital helm
proud cobalt
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Have you looked at how it would work in infoboxes yet or should i look into it?

digital helm
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My concern is the edge of the screen, I don't think it'd adjust its position automatically

lucid junco
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To differentiate which is which

digital helm
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street names would've been nice πŸ˜„

lucid junco
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It would be, yeah

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The western one is close enough to the LSU to call it Offices LSU

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If not, then "Offices Western Central Louisville"

languid kayak
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or about

languid kayak
lucid junco
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And Im also not sure about whether its a school, library, townhall or kindergarten

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Too small for a school

languid kayak
languid kayak
lucid junco
digital helm
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(noticed an issue with that skin here)

languid kayak
languid kayak
lucid junco
digital helm
languid kayak
lucid junco
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Should we keep it "Ruined" or change it to "burned down" or just "Burned"

digital helm
lucid junco
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Yea, maybe

languid kayak
proud cobalt
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Just change cat and remove WIP pls

languid kayak
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btw, now that all the pages are technically bumped to 41.78.16, what do we do with https://pzwiki.net/wiki/Category:Version, especially the non-English one?

Only the https://pzwiki.net/wiki/Category:Version itself and https://pzwiki.net/wiki/Category:Unknown_version have non-English counterparts, while the Version 41 and Version 41.78.16 are English-only. Should these be kept? Removed?

Also, are we keeping it as it is, or making some naming changes to it? We had discussion to potentially renaming it, but in the end we kept it as is.

Also, in https://pzwiki.net/wiki/Category:Site_maintenance (which itself needs more updates to include more pages, e.g., the ones I have listed and am eyeing in https://pzwiki.net/wiki/User:Faalagorn) it'll permanently be stuck at "2", with no option to go to 0 as other categories can, potentially confusing people there's still work to do with that.

Pinging @digital helm for this, as you've been mostly involved with this category. πŸ™‚

digital helm
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currently it probably looks a bit silly, as there's 3 categories each with only 1 in them, but we've had plenty of time since any new builds, so lots of time to catch up

languid kayak
lucid junco
#

@naive imp Is the laundromat(green) affiliated with the Gas N More?

naive imp
lucid junco
digital helm
naive imp
lucid junco
#

Aight

lucid junco
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@naive imp @languid kayak Do you think its a good idea to add in page for grocery stores, like the one for Laundromat?

naive imp
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Feel free to do that, just follow the formatting on the self storage page

languid kayak
lucid junco
tulip kiln
languid kayak
lucid junco
naive imp
languid kayak
lucid junco
#

Yes

naive imp
# lucid junco Yes

Take a look at their loot tables and if they're similar to convenience stores I say include rhem

digital helm
naive imp
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I would do that myself but I'm too busy atm

languid kayak
lucid junco
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Ill either way repost them with proper transparency for tiles

lucid junco
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Is it in the code?

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Oh, and a General Store

digital helm
lucid junco
#

These are 4(6) store related roomdefs:
General store
Grocery
Corner Store
Convenience store
Zippeestore
Gigamart

digital helm
lucid junco
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Apart from gigamart

languid kayak
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Good you left the "M" instead of "N" πŸ˜„

languid kayak
naive imp
naive imp
naive imp
lucid junco
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I knew that already

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Its the others (apart from gigamart) that rase some questions

digital helm
# naive imp I thought it was redundant, and also I think the quality is pretty bad. Could us...

I saw it and couldn't bring myself to delete it, so reused it. That's the quality of the tile in-game. You're probably right about it being redundant though.
@proud cobalt @languid kayak what are your thoughts on this type of tile? Re https://pzwiki.net/wiki/File:Location_restaurant_generic_01_46.png it's not movable and is only found on windows at buffets. Best to delete?

naive imp
lucid junco
naive imp
lucid junco
#

So:

  1. Grocery store
  2. Convenience store, Corner store (Zippie)
  3. General store
  4. Supermarkets
digital helm
naive imp
lucid junco
naive imp
lucid junco
#

Aight, will start with Corner stores after finishing up with another set of logos

#

Should I call it Convenience/Corner Stores or just Convenience Stores?

proud cobalt
proud cobalt
proud cobalt
languid kayak
digital helm
serene sage
#

I've uploaded a few images of various building stories and I'm finding that the article is getting really difficult to read: https://pzwiki.net/wiki/Survivor_stories

Would having all relevant images all compiled at the bottom of each section be preferable to having each image beside its respective building story? Each image is pretty large

Also we might want to consider reformatting the entire article, if not outright splitting it up into multiple separate ones, because it's an absolute eyesore right now pain

lucid junco
lucid junco
naive imp
#

Overthinking again lol

#

Remember keep it simple πŸ˜€

lucid junco
naive imp
digital helm
languid kayak
lucid junco
digital helm
#

Sorry, I missed this.

distro table is looking better now. The use of clear should be good to remove now, since the fixes to the tables. Percentages are great imo. I don't think including values for lucky/unlucky is necessary, as probability wouldn't change, I think it's just the number of rolls that increases.

The toggle box is my biggest concern currently. Multiple is a bit of an eye sore, but I have no good solution. Unless we could incorporate the new item list somehow https://pzwiki.net/wiki/Template:Item_list

Zombie attached items and survivor stories will need to be added manually. This is all stored in java afaik. Again, maybe item list template to be more presentable?

lucid junco
#

Anyway, 185/423

#

Now its time for Convenience store

#

@naive imp Is this necessary?

#

Laundromat looks better without it imo

naive imp
lucid junco
#

@languid kayak

#

Ews Ow Etwork

digital helm
# naive imp For now yeah, they've been a point of contention for a while though, what do you...

Are there many pages like it? As in a generic business/location page. Seems similar to something like a "restaurant" page. For tiles we recently decided to keep the generic articles so they can be in more detail about the overall functionality. But the only thing really interesting about locations/businesses, is the lore, loot and safehouse potential. The safehouse potential and lore isn't relevant here, so the main thing we're looking at is the loot. But I'm indifferent.

languid kayak
#

I recently removed the oens from the businesses that don't have a location, we briefly talked about them with Vail today

naive imp
languid kayak
digital helm
naive imp
#

Cool. @lucid junco feel free to remove

languid kayak
naive imp
#

And more readers is good, could mean more editors too

languid kayak
lucid junco
#

Fuckin hell

#

I cant create a page due to redirect

lucid junco
#

Not from an searchbox, link or crealing a link within another page

#

So I just remove redirect?

digital helm
#

Have to use the url bar or press the "redirected from"

digital helm
lucid junco
#

Aight, thanks

serene sage
serene sage
#

that sounded wrong whoops

lucid junco
#

nooo, my childpanic

languid kayak
#

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πŸŽ™οΈ Call Nurse on podcast https://anchor.fm/nurse8/message
πŸ’¬ Join Nu...

β–Ά Play video
digital helm
lucid junco
#

@naive imp I feel like its a bit too short

naive imp
serene sage
lucid junco
naive imp
#

If you don't I will lol

lucid junco
#

Ill start using caps and blocking your messages!/s

serene sage
lucid junco
#

@naive imp Is food market a grocery store or a supermarket chain?

naive imp
#

You could probably include it in both like Nourish Food Mart

lucid junco
#

But it has a butcher and a bakery in some of them

#

Like a supermarket of sorts

serene sage
#

Anyway is there anything else to do related to the locations and maps project? Or are we just waiting for B42 when they drop the new towns into the game?

lucid junco
#

Adding back removed locations from towns(eg Kate&Bob house, fenced community, secure houses ect), Ive personally butchered them while standardizing businesses since they were for some reason merged together.

#

Many, and I mean Tons of businneses in Louisville lack proper description

#

And galleries

serene sage
#

ok so there’s still stuff to do

#

cool cool

#

I’ll see what my PZ photography skills can contribute later

lucid junco
#

And double checking every business chainπŸ˜…

#

Mainly Seahorse and Zippee

#

@languid kayak

#

Its library in the roomdef

serene sage
lucid junco
#

Locations

#

While doing Central L businesses part, I found out that many seahorse buildings were left out for some reason

#

And Im a bit busy(lazy) to add them myself

#

Oh, and creating General store, Grocery store and Supermarket pages

lucid junco
#

@naive imp Is this an Unnamed Laundromat or is it a part of ZIppee

#

It shares entrance and building, doesn't have a definite name

#

I know that its like the Gas N More one, but still would like to hear your opinion

naive imp
lucid junco
#

Too late for thathoovie

#

14 unnamed laundromats

#

I predict the same with convenience stores, grocery stores, general stores and even supermarket

#

I personally didn't expect so many supermarkets being unnamed, but there is only one actual, 100% supermarket chain - Gigamart

#

Nourish and Food markets are both groceries and supermarkets(of sorts)

#

And that's about it

#

Surprising that something that is actually one of the biggest and important buildings to be nameless

#

But oh well

lucid junco
#

Done

#

ProbablyπŸ˜…

#

I cant believe that there are only 6 conv stores

serene sage
# lucid junco

damn I didn’t know there were that many Zippee markets

lucid junco
#

Just wait till you see how many Seahorse cafes are out there

#

and 80% of them are in Louisville

#

Thats the list that ive come up with

#

All of them are either corner stores or conv stores

languid kayak
# lucid junco <@270429416155250690>

yeah, I noticed that. I was thinking the library was part of a school, but I started having second thoughts too that's why I left it untouched πŸ€”

#

seems the schools (at least the Muldraugh ones) use classroom tiledef, so it might indeed not be a school

#

Checked LV, Riverside and others, all use classroom or classroom2 so it might indeed not be a school

naive imp
#

I don't understand

languid kayak
#

We're not sure if it's a school or a library or god-knows-what πŸ˜„

#

Might indeed be a library (or a town hall), seeing as the playground is separated by a fence

#

I initially assumed it's a part of ther building and it has to be a school (or kindergarten), which might not be a case indeed

serene sage
#

anyone want to check over my redesign for the main survivor stories article before I make it official? https://pzwiki.net/wiki/User:Mid/sandbox/survivor_stories_test_mid

Basically instead of this article trying to list every single story possible, it only provides an overview of the four types of survivor stories and lists a few of the most notable ones, with a link to an article that goes over stories of that particular type in more detail

digital helm
serene sage
#

I'll try to see if I can come up with something that lists everything without being too bloated

serene sage
#

The only other options I've come up is either putting all the images in a gallery under their corresponding header or we put them in a table similar to how locations of businesses are listed on the wiki

#

or y'know, just split the article πŸ™ƒ

digital helm
digital helm
serene sage
#

it doesn't actually look half bad actually

#

it's just a lot of vertical/blank space

serene sage
#

alright I filled in all the images that I've uploaded and paired them with their corresponding description

#

let me know if it works because I don't want to start screenshotting the other stories until we have a format that we like

digital helm
serene sage
#

well it didn’t hurt to try

#

I’ll experiment with it more tomorrow

serene sage
#

since we’re no longer working with a bloated design it doesn’t make sense to keep using the version with β€œbloated” in its name

proud cobalt
#

@languid kayak Did you want all angles of tiles?

digital helm
digital helm
serene sage
#

still gonna keep it though for now in case I have a big brain moment and figure out how to make it work

digital helm
lucid junco
#

@naive imp @languid kayak Should we count overall number of locations within one business, or only those that are appropriate for the page?

proud cobalt
lucid junco
lucid junco
#

So I was thinking about putting it in conv store page with 1, and on a grocery page with 4

languid kayak
languid kayak
languid kayak
languid kayak
languid kayak
#

I wouldn't put much effort into it TBH

languid kayak
digital helm
lucid junco
#

Ive written 1 for milk n more (since only 1 store has roomdef conv store and looks like conv store) and 2 for Martin's (since third is a gas station, both by look and roomdef)

#

That may look too tedious and detailed, but it would make more sense for something like a supermarket

#

Nourish foodmart and Food markets are both grocery stores and a supermarkets, but it doesn't make sense to write the overall amount of locations into both grocery page and supermarket page

#

That's why Id count and write the amount of supermarkets and grocery stores separately

languid kayak
languid kayak
#

Although I did check all the milk n more and all are grocery roomdef… you mean the layout is different?

lucid junco
#

Check the Louisville one

#

The boxy looking

languid kayak
languid kayak
lucid junco
#

One is in Riverside

lucid junco
#

Im referring to this one, near TIS construction

languid kayak
#

ah, makes sense

lucid junco
#

Its a convenience store

#

And lack grocery display to prove it even more

languid kayak
lucid junco
#

Yeah, sorry for not giving the link directly

languid kayak
#

unrelated, in https://pzwiki.net/wiki/Milk_N_More I'm thinking whether we should put alt text for SEO or when image is not loaded/can't be seen, the "drinks", "food" and "lottery" of the sign is nowhere in the page πŸ˜›

languid kayak
lucid junco
#

So yeah, 1 Milk n More conv store

lucid junco
languid kayak
#

but yeah, I guess your way was the right one, not all locations of a franchise are of same type, kinda reminds me the situation with Gigamart HQ and Gas 2 Go (or was it Fossoil?) rafinery

lucid junco
#

Both refineries

languid kayak
#

Speaking of Fossoil, the stdium is named after them IIRC, not sure if it's mentioned in the fossoil page?

lucid junco
#

Not sure either

languid kayak
#

just checked

lucid junco
#

Oh, forgot to log in

#

How do I

#

Aight, I think I'll better be doing it proper when Im back home

languid kayak
#

I guess there are four? And yeah, now to think of, without coordinates it's not so obvious lol

lucid junco
#

4, 3 in Central LV, 1 in WP

lucid junco
lucid junco
#

Chains
Chains
Chains

#

Maybe being more descriptive, instead of rewording "We don't know its name"

proud cobalt
#

Does tilezed just not work when unpacking floors or vegetation? Is this a known thing? its driving me mad

digital helm
proud cobalt
digital helm
#

seems there's a lot missing πŸ€”

#

can get it directly from the spritesheet

proud cobalt
#

Yeah many many of the floors_ are missing

digital helm
#

yeah, you're right. I've only got the burnt and some sand

#

@proud cobalt extracted from Tiles2x.floor.pack

#

all the flooring is in there too

proud cobalt
robust latch
lucid junco
robust latch
#

For every single businesses, building that doesnt have full evidence of belonging to a chain?

robust latch
#

Thats better imo

lucid junco
#

These 4 are currently used

#

Im personally in favor of ether listing each unnamed business individually or putting them into separate list like I did

#

@languid kayak @naive imp What do you think?

#

(Its more of a question for all of you hereπŸ˜„)

digital helm
# lucid junco

I like how you've done it here. With the changes suggested by Ksilem.

#

The descriptions add a lot

lucid junco
#

It feels like a more of a middleground between just linking it and creating a page about it

digital helm
lucid junco
#

@languid kayak

#

THE Hardy Har Bar was correct

lucid junco
digital helm
#

I even read it as delivery

serene sage
#

how'd you find the info that the corpses were 5 to 20 days old?

digital helm
robust latch
#

Which reminded me Calvy's suggestion of dividing project into subdivisons, i think it'd be nice to have someone take charge of Survivor Stories explicitly. It looks like this is going to be a whole new section.

#

Especially seeing as many people have interest in Survivor Stories lately

digital helm
proud cobalt
digital helm
proud cobalt
digital helm
#

@robust latch here it is if you want to use it, it's just a table. I'm not sure about the other's but I'm happy to just chip away at survivor stories as is. But happy to split off into a subproject. Let me know if you need any help, and I can do so tomorrow


{| class="wikitable theme-red"
! colspan="4" | Subprojects
|-
! Status
! Task
! Description
! Sub-project leader
|-
| πŸ”΅
| [[Animal]]s
| Update existing, and create new articles relating to [[Animals]], hunting, fishing raising livestock, and processing their products.<br>Deploy new infobox and navbox for animals.
| -
|-
|}```
robust latch
#

I should apply this once I have people willing to be leaders of these sub projects

#

Personally i think Survivors and Survivor Stories both warrant their own leaders.

thin cloud
#

Probably the best place to ask: are there any typos/weirdnesses in any of the radio/TV broadcasts? Currently polishing it.

lucid junco
#

@robust latch @proud cobalt

serene sage
robust latch
serene sage
#

I've spent too much time on this thing anyway

robust latch
robust latch
lucid junco
#

Half way there!HYPERS

digital helm
#

That's all off the top of my head. I'm sure I saw 1 or 2 typos, but not sure where - in radio data

lucid junco
#

@digital helm @languid kayak @naive imp What do you think?

naive imp
lucid junco
#

Aight

naive imp
lucid junco
robust latch
#

@serene sage, I added the subproject section to https://pzwiki.net/wiki/PZwiki:Project_Lore. You can add new necessary tasks to already existing Survivor Stories section. Feel free to ask questions regarding formatting and categorization, or creation of new pages, so that everyone can chip in ideas and offer corrections if needed. I will be here to help, so will everyoneelse.

naive imp
#

Yeah, I was thinking about that too. I know I'm usually all about standardization, but with some of these chains I think we should make exceptions.

For example, random editors can see milk and more, see the one, and them absentmindedly correct it without checking roomdefs (a lot of people dont do this)

#

@lucid junco

#

An easy solution would be to change the intro text to "xxx business is a grocery store AND convenience store chain blah blah blah"

#

On the milk and more oage

#

I'll get to that shortly

#

Plus these pages are in an early rendition, things will likely change anyway, especially with the new towns coming in b42 so I wouldn't stress about it too too much

#

Also on the topic of supermarket vs grocery, both have similar loot so I suppose both should be in the same page anyway. The supermarket page would only have like 2 total locations anyway. It would actually be better to just keep them kn grocery stores i think

#

@lucid junco sorry for the sudden change my brain thinks a bit on the short term with stuff like this

naive imp
#

Except I'd make unaffiliated a header not subheader but that's super super minor nbd really

lucid junco
#

Since it has its own table, more closely resembling one from general store

naive imp
#

I don't think we need a supermarket page then, considering gigamart is the only one

#

Again sorry for the spontaneousness

lucid junco
#

Np

#

Though Id add gigamart to the general store tbh, since loot is generally the same(can spawn toys, meds, farm supplies ect)

#

And every other one to the grocery store

lucid junco
naive imp
#

General stores can also have tools too

#

I guess it depends on how specific we really want to be

#

@languid kayak @digital helm what do yall think? Personally I think GigaMart is kinda it's own thing but open to more feedback

serene sage
#

I finished the test survivors stories page and should be ready to be copied over to the actual page if there are no problems

#

I've also made a copy of the current survivors stories page as well

woven portal
#

heyo

#

im away from pc so just quickly, the individual pages for Military boots, Boots and Desert boots have wrong insulation on them, its minor but worth fixing

serene sage
woven portal
#

theyre correct on the main clothes page

#

with military being the highest insulation and desert being the lowest

serene sage
#

ok let me fix that real quick

woven portal
#

nice, thanks

languid kayak
# thin cloud Probably the best place to ask: are there any typos/weirdnesses in any of the ra...

Some transcripts have Churn R Us and some Churn R' Us https://pzwiki.net/wiki/Adverts – might be worth to decide on one and unify.

There are some inconsistencies with the names in advers and signs too, it's Wok and Rolls in transcript and Wok & Rolls in the sign https://pzwiki.net/wiki/Wok_%26_Rolls_Sign

Maybe https://pzwiki.net/wiki/Jolly_Good_Fish_and_Chips too, but it doesn't have & specifically in it.

There might be some more discrepancies between movable names, but I fixed some in the past, I think I fixed the ones in clothing names.

Can't remember more off the top of the head, will say if they are more, but those would be nice to have a deep look at.

Also, there was some black fonts being used that were barely visible. I think some times were a little short to read, but forgot which ones.

I think I found some .. instead of ... (or … actually), though I'm not 100% sure? I think there was some typo too, but I never went through them all, maybe you found them already πŸ˜„

#

Ther's also inconsistency of I love Wok and Rolls and I *heart* Wok and Rolls – we actually had a description whether the I <3 is a part of the name which could be indicated by a single quote in this line πŸ€”

Come visit 'I heart Wok and Rolls' today!

languid kayak
# languid kayak Some transcripts have `Churn R Us` and some `Churn R' Us` https://pzwiki.net/wik...

Actually, my bad, it was .... four dots, unless it's intentional everywhere, e.g.

_TVRADIO_TRANSLATIONS/RadioData_0_PL.txt:1311: ////433. ORIGINAL: Shut this all.... <bzzt> <fzzt>
_TVRADIO_TRANSLATIONS/RadioData_0_PL.txt:4344: ////1444. ORIGINAL: There were gunshots, and then there was this....
_TVRADIO_TRANSLATIONS/RadioData_0_PL.txt:4692: ////1560. ORIGINAL: After the.... what do we call them?
_TVRADIO_TRANSLATIONS/RadioData_0_PL.txt:7230: ////2406. ORIGINAL: ... gangs of youths....
_TVRADIO_TRANSLATIONS/RadioData_0_PL.txt:9978: ////3322. ORIGINAL: Product may cause swelling of the urinary tract....
_TVRADIO_TRANSLATIONS/RadioData_0_PL.txt:10614: ////3534. ORIGINAL: Vegetables, meat, your favourite snack....
_TVRADIO_TRANSLATIONS/RadioData_0_PL.txt:11538: ////3842. ORIGINAL: Welcome to.... Triple-N. <fzzt>
_TVRADIO_TRANSLATIONS/RadioData_0_PL.txt:12267: ////4085. ORIGINAL: I.... Die!
_TVRADIO_TRANSLATIONS/RadioData_0_PL.txt:13473: ////4487. ORIGINAL: Right as rain today, sick tomorrow....

#

I think most of the messages are in British English, where I guess they should be US one?

#

And Dr.Oids, Dr. Oids and Dr Oids

digital helm
digital helm
naive imp
naive imp
#

I'll take a more detailed look once I'm home I'm out with my girl atm

proud cobalt
sleek elk
#

What is a ladder but really really steep stairs?

#

What are stairs for that matter but a jagged ramp?

sleek elk
#

@languid kayak saw your note to use the built-in ordered list on the discord article, I kept the headers as is for ToC lmk what you think. I can make it just one big long numbered list too I just thought it was complicated enough to still merit ToC
https://pzwiki.net/wiki/Discord

digital helm
sleek elk
#

Yeah that was my thinking. I can def nest it so it's like 1 - a b c, 2 - a b c

#

etc.

#

But I feel like it'd get hard to follow and you lose the ToC

digital helm
#

We used sections like that when we used to have more step-by-step guides. They're much better

proud cobalt
#

Most tiles now have images, mostly paintings and curtains left

digital helm
lucid junco
#

Good morning nerdsbreakdance

proud cobalt
lucid junco
proud cobalt
#

Starting to move categories will be messy until im done

languid kayak
languid kayak
# proud cobalt >"Sewer stairs" >Is obviously a ladder https://pzwiki.net/wiki/Sewer_Stairs

Not sure they are used anywhere yet, we had some questionable things before like https://github.com/TheIndieStone/ProjectZomboidTranslations/pull/437 – though in its defense, it didn't have details back in 1x tiles so might as well identified as an air blower originally when movables were added πŸ˜›

languid kayak
proud cobalt
proud cobalt
#

Calvybot has just hit 50k edits which is about 20% of all edits on the wiki

lucid junco
#

@languid kayak With 9 compression, files weight even LESS than by Ikip

proud cobalt
#

Webp gets even smaller

digital helm
lucid junco
#

Which one is better as a logo?

digital helm
proud cobalt
lucid junco
#

What bout this one?

proud cobalt
#

Bigger one

digital helm
digital helm
lucid junco
#

Its definetly something to do with old sprites

proud cobalt
proud cobalt
#

Oh thats on me

#

Not the bot

#

Fixed

digital helm
#

I'll let you know if there's more then

#

May want to get the bot to update, since all the pages will be wrong too

proud cobalt
#

Doing the media pages for Ksilem. One of the names of the pages is #012 but it wont let me (i assume mediawiki issue) name the page with # at least as the first character

digital helm
proud cobalt
digital helm
#

it takes you to the main page πŸ˜„

digital helm
proud cobalt
robust latch
#

calling it 012 and then {{DISPLAYTITLE:#012}}? Sure

#

There is also an Ohio River VHS tape.

serene sage
#

@digital helm since you seem to be working on the table stories article I’d like to inform you to not work on the building and vehicle stories pages since I’m working on those and might overwrite your work (or vice versa)

digital helm
proud cobalt
#

How are we feeling on making citizen default @digital helm @languid kayak

digital helm
proud cobalt
restive adder
#

It's not gonna be today, priority TIS task has taken all my spoons and knocked me into Post Exertion Malaise. Will try and get it done tomorrow @digital helm

#

Sorry!

digital helm
proud cobalt
#

So we are having individual pages for each type of story and each individual story now? I havn't been keeping up

digital helm
proud cobalt
digital helm
proud cobalt
#

And we were worried we wouldnt have b41 done before b42 dropped pepesurprised

digital helm
#

it's been a helluva year so far

proud cobalt
#

9,300 edits and counting, so close to that 10k mark

digital helm
#

keep going with those tile pages, you'll get there πŸ˜„

proud cobalt
digital helm
languid kayak
#

And yeah, it's pretty much 24% of all edits πŸ˜†

proud cobalt
languid kayak
languid kayak
serene sage
languid kayak
#

(though I'm not as keep to pick bot errors due to that, sadly, so it's a good dose of trust involved)

digital helm
digital helm
digital helm
languid kayak
# lucid junco Its definetly something to do with old sprites

not sure if that's what you mean, but back when I was stiching tiles (using PZunpacker back then) when I updated the tiles pages back then, I had some tiles that were 1 or so pixels off, I checked in-game and it was the same. Not sure if I reported it back then or whether if it was fixed or not πŸ€”

Probably something to keep track of.

Speaking of which, sometimes to note, we should probably add some way to track issues/bugs/typos etc. so they can be easily fixed by TIS when necessary, I was pretty much talking evertything off my head to Pat – I thought about it, seeing it on wikis such as GWW or TF2W

#

(and for tiles that are stiched wrongly in-game we should definitely add it to trivia if possible, maybe with a template similar to {{sup|bug}} like {{verify}} so it automatacailly add categories?)

languid kayak
#

Though keep in mind fandom doesn't have the DISPLAYTITLE extension so it might behave differently

digital helm
languid kayak
languid kayak
digital helm
proud cobalt
digital helm
proud cobalt
serene sage
digital helm
#

That's sorted then πŸ˜„

#

Any other issues before I rollout more?

#

Including bag pages

proud cobalt
proud cobalt
digital helm
lucid junco
#

As much as Restarant did

naive imp
#

That's what's good about a wiki, everything evolves and gets better over time

languid kayak
lucid junco
#

I went to check the amount of conv stores in there, but found only 3

digital helm
lucid junco
digital helm
languid kayak
digital helm
languid kayak
digital helm
lucid junco
#

Tough one

#

Its angled

#

But hand made by Pohly

#

I dont really want to change it

robust latch
#

I cant share a text, test.

#

Is there a limit of pinging users

robust latch
#

Yes its me lol. I am trying to share a paragraph, i pinged 4 people it keeps getting deleted

#

Maybe there is a limit? I dunno

#

We have; Survivor Stories, Zone Stories, Vehicle Stories, Building Stories and Table Stories.
Here is what I have in mind for categorization, and it is very, very much open for suggestions:
1- We have the Lore category. Under this lets create a Randomized Stories category.
2- Have this page as the only article inside Randomized Stories category (Just like "VHS", "CDs" "Skills" pages) -> https://pzwiki.net/wiki/Survivor_stories. Also change the displaytitle to "Randomized Stories".
3- Under the Randomized Stories category, create; Zone Stories, Vehicle Stories, Building Stories and Table Storiescategories. Under the Building Stories category, create Survivor Stories category (survivor stories only spawn inside buildings, as seen in debug afaik). So for example the https://pzwiki.net/wiki/Hockey_Psycho_(friday_13th!) article does actually fall into survivor stories and not building stories. Because building stories are made of; clinic, safehouse, school, bar, burnt, looted etc.
4- Under the Randomized Stories category have these articles: https://pzwiki.net/wiki/Table_stories, https://pzwiki.net/wiki/Vehicle_stories, https://pzwiki.net/wiki/Building_stories (the context should be changed to building stories and survivor stories must be moved), https://pzwiki.net/w/index.php?title=Zone_stories. Under the Building Stories category have the Survivor Stories article.
5- Finally now that everything is set in regards to navigation, create relevant articles under the freshly created Zone Stories, Vehicle Stories, Building Stories, Survivor Stories and Table Storiescategories.

@serene sage @digital helm and everyone.

Let me know if i misunderstood the context somewhere, or that you have a better idea. This is the same approach that took place with recorded medias.

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Also @languid kayak and @lucid junco , now that i can ping you without getting auto-deleted

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So for instance: Lore->Randomized Stories->Building Stories->Survivor Stories->Hokey Psyhco

serene sage
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(oh no what have I gotten myself into)

lucid junco
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Table stories in the same folder as Building stories, you want to put them into the Randomized Stories or Building stories

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@robust latch

lucid junco
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I personally gave up since not Im too bad at programming to get what it means

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And I dont fucking trust what chatgpt says when I throw code at it

serene sage
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I asked them where he found stuff like how old the bodies were

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he said to "look in the java files"

lucid junco
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Thats not the code to calculate probability

serene sage
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so they just set the bar really high

lucid junco
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Ive personally used Visual Studio code with a plugin to open the .class java files

robust latch
lucid junco
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What do you want to steal from mestressed

robust latch
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Your brain and edits

lucid junco
robust latch
lucid junco
serene sage
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stupid me tried looking at the .class files in notepad

lucid junco
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You can spawn them in in devmode by rmb inside of the house

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Usefull for screenshoting

serene sage
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also is the β€œSexy Time” zone story a reference to anything? For context the vehicle is always an ambulance

serene sage
lucid junco
serene sage
lucid junco
serene sage
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a lot of houses have most stories disabled

serene sage
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screw them

lucid junco
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YOU AND ME PALπŸ˜„

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I hadnt been able to manually spawn them

serene sage
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the amount of times a sewing kit looked like a pair of scissors is not even funny

lucid junco
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So my strategy was running around like an idiot

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Till I found something

serene sage
lucid junco
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So yeah, RSS is easier than RTS

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Its nice, setChance

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So is RBS

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But RTS gives me head aches on how complicated it is

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When you try to calculate chances of each one spawning

serene sage
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mm hmm

lucid junco
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So, lets say that its a 10% chance

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Overall for story to spawn

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Now, what are the fucking chances for a spoon to spawn

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I still dont know

serene sage
lucid junco
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It may be 100%, may be 33%, maybe I will never fucking know

serene sage
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I wonder

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do the devs themselves even know anymore?

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maybe it's documented

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but maybe not

lucid junco
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People who know java should know

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But I dont even know python that well

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And all of them are busy with other stuff

robust latch
digital helm
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something with a weight of 10, is 10 times as likely as something with 1

lucid junco
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It was as an example

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Obviously its not a 10%

digital helm
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I'm catching up, I likely missed something πŸ˜„

robust latch
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Also i am glancing at RandomizedZombie aswell 🀨

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Ok that is Survivor Stories i checked it with debug

digital helm
serene sage
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ok time to open PZ in debug mode

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I'll try to see if I can spawn the table stories

robust latch
serene sage
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PZ updated and I thought it was B42 but turned out it was just a mod update 😭

robust latch
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I have made my peace with December 31th release date

digital helm
serene sage
digital helm
robust latch
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I will start the categorization tomorrow probs

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Now that we all are on board with this

digital helm
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@languid kayak thoughts on this? The stories are displayed in debug in caps (like everything else).

serene sage
lucid junco
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@naive imp (And everyone here as always)
Shouldnt this be called Purple plus black or Purple + Black

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Also another one to the Weird Pros & Cons collection

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Somewhere along with No Fridge

naive imp
lucid junco
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  • or "plus"
naive imp
lucid junco
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Aight

naive imp
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You are a madman for going through all this, maybe even more than me lol

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Fr tho thanks for your help seriously

lucid junco
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πŸ˜„ Thats what happens when person with enough dedication has free time to do this

lucid junco
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Why is it just "Wok n Rolls"

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I was expecting "I <3 wok n rolls" "I ❀️ wok n rolls" "I love wok n rolls" I heart wok n rolls"

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Or something along these ones

naive imp
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I just haven't gotten around to moving it

lucid junco
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I agree with anything but "Wok n Rolls"

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It will go into redirects

naive imp
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What do you think @languid kayak @proud cobalt

lucid junco
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Come on, thats one of my favorite Weird Al songs

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"Love" would fit even better instead of heart, since "I love rocky roads"

serene sage
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oh no, I just finished the zone story article; now I have to go through each and every story to write their article panic stressed pain

lucid junco
lucid junco
serene sage
lucid junco
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Wait

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Send me how it looks for you

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For me it looks fine..?

serene sage
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it's skipping lines, as you can see the line numbers make periodic jumps and stuff

lucid junco
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It wasnt this extension

serene sage
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oh

lucid junco
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Name: Extension Pack for Java
Id: vscjava.vscode-java-pack
Description: Popular extensions for Java development that provides Java IntelliSense, debugging, testing, Maven/Gradle support, project management and more
Version: 0.26.0
Publisher: Microsoft
VS Marketplace Link: https://marketplace.visualstudio.com/items?itemName=vscjava.vscode-java-pack

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SorryπŸ˜…

serene sage
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I see, thanks

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(stressed Stress -5)

lucid junco
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stressed Stress +5

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At least I hope so

serene sage
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wonderful, it works now

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stressed Stress -30
angry Anger -10
bored Boredom -40

lucid junco
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Project zomboid TableStories code
Effects
Boredombored +10 per line
Anger angry +15 per line
Stressstressed +15 per line
Unhappiness unhappy +15 per line

serene sage
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queasy Sick +30

robust latch
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Should we just copy paste the Survivor story article and then delete it

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So that we can create Randomized stories page&category and paste there

serene sage
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which one?

robust latch
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Because I cant create a secondary survivor stories, as i moved them to randomized

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The main one

serene sage
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link? I thought the name was changed?

serene sage
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I see

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yeah you can delete the ones named β€œsurvivor stories”

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seems they’re just redirects

robust latch
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Ok copy the article i will do the same

serene sage
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I already copied it over somewhere else

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it’s in my user sandbox

robust latch
serene sage
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correct πŸ‘

lucid junco
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What does this say..

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Los Fartos de Mademoiselle Geline

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Close enough

serene sage
lucid junco
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238/423