#pzwiki_editing

1 messages Β· Page 18 of 1

sleek elk
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It just flows weird when it's just sort of a specific topic thrown into a broad section y'know?

naive imp
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Plus maybe a more pronounced section will grab the attention of more people who'll be like ykw let's edit the wiki why not

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Tbh valley Station is so damn empty that a lot of those districts are mostly empty space.

I think east and west side simplifies it due to northern and Southern being mostly empty forest that has no reason not to be combined with Crossroads Mall

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The only reason Louisville needs that many districts is because of the sheer amount of shit in them

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At least imo

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Kinda the same reason why Muldraugh is just two yfm

lucid junco
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CL should be split :P

naive imp
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CL?

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Brain no work

lucid junco
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Central Louisville

naive imp
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Ah

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Smartn't

lucid junco
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The biggest district

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It is 2-4 times bigger than every other district

naive imp
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Tbh I don't think so. Could just rename it downtown

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Well just bc it's big doesn't mean it has to be splot

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It's a big area sure but there's several landmarks in different parts that can be used to navigate it

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Plus it shares the same features throughout

sleek elk
naive imp
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I mean we got the lsu campus fossoil field and the coastlines we can use to refer to stuff

lucid junco
sleek elk
lucid junco
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Its his mapπŸ˜„

naive imp
sleek elk
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I've done similar to outline the modded sections on my server, but I never could find a great way to really nail getting 1:1 with the isometric angles.

serene sage
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the dropdown menu at the bottom of every trait article lists Emaciated as a positive trait even though it isn't; just bringing it up because I have no idea how to edit it

lucid junco
naive imp
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A lot of those proposed districts are just mostly empty space

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Why not just combine them into residential and commercial a la muldraugh?

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I think you're overthinking this (respectfully of course)

lucid junco
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I do

naive imp
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To me it seems seperate just to he seperate I don't see how that helps

naive imp
lucid junco
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Muldraugh has mostly defined residential and commercial area

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It would be something like this

naive imp
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Ok, so large central commercial district with two residential districts in the west and north east

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Simple and to the point πŸ˜€

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I don't see how splitting that into 6 districts of mostly empty space would be better

lucid junco
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Like that?

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Looks fine to me, though it does leave out two locations

naive imp
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I was thinking more like this

lucid junco
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Forgot the upper western warehouse

naive imp
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And the stores on that one road

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But either or would work really

lucid junco
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And the racing track with summer camp

sleek elk
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Am I right to think these aren't defined in the code? Like, we can't just check and say "Ok this cell is this zone, that one is that zone"?

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Not that I think we'd necesarially have to be beholden to what the code says if that's not what "makes sense" in the actual game, just wondering if it might help inform these decisions at little.

languid kayak
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I wouldn't link to category in page, I'd rather link to [[tiles]], other than that, I guess it's better than no article?

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I thought so too, yeah, just never got into it, that's why it's still in tasks

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mention is fine, but it's not the main scope of the page πŸ˜„

lucid junco
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@languid kayak Can I get a yay or nay on any of these? πŸ˜…

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So far these 3 are the only options of remaking logos on the wiki

sleek elk
lucid junco
# lucid junco So far these 3 are the only options of remaking logos on the wiki
  1. Just align them vertically
    Pros:1. The fastest method
  1. Okay quality
    Con:1. Isnt really good as a logo
  1. Straighten them
    Pros:1. Still faster than remaking each logo
  1. Are actually looking like logos
    Con: 1. Can become blurry due to conversion loss
  2. Letters can become crooked, either requiring more time or maybe being less legible
  1. Remaking them
    Pros:1. Highest quality
  1. Easily adjustable to any res
    Cons:1.Will be done around b43 release
  2. Really tedious
sleek elk
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Alright cleaned up the language a bit on the Discord article and moved all the stuff specifically related to #pzwiki_editing to its own single section instead of disparately throughout the article.

proud cobalt
sleek elk
proud cobalt
sleek elk
proud cobalt
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The wiki officially has over 5000 articles πŸŽ‰

digital helm
lucid junco
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"in an area known as Knox Country"

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No shit Sherlock

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I think every area currently in game is in Knox County

proud cobalt
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I answered the first part for myself already

languid kayak
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There are some tiles that looks like they'd be moveable but aren't, but that would be listed in the tiles page hopefully. Back before I created the tables on wiki, gerras and I used to post a list of those tiles on forums πŸ˜„

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(independntly)

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  1. may be better, though it'll be a lot of pages πŸ€”. I don't mind, but how many items do we have right now, for comparison?

Also, indeed with that sheer amount having one page for 1 item is convinient, but we'd have to make a lot of disambigs, I'm still not sure I did right splitting shoes, though they do have different properties, and handling just 1 property per infobox is more convenient IMO (for bots or maybe if we ever get some way of actually dynamically creating lists based on the infobox properties it may come handy to have 1 unique property per infobox)

proud cobalt
languid kayak
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Yeah, not sure if you have control over it… For scaling it's nearest neighbour and ideally having to do it at even proportions, other than that I guess it's either that or that without having to basically redraw the whole thing

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(besides, tiles are not really pixel art as for example the icons)

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It does, but it's heavily cached, can take a few hours to update, but it will eventually

languid kayak
languid kayak
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(or can make a reddit post for bragging rights πŸ€”)

languid kayak
# lucid junco <@270429416155250690> Can I get a yay or nay on any of these? πŸ˜…

(just in case I wasn't clear, as I'm all over the place with replying, I missed a few messages πŸ˜› definitely yay for whatever version suits you, as you said, anything that's better is definitely fine πŸ‘Œ. You don't have to spend terrible amount of work to get them perfect, whatever you do will do and just in case someone will ever feel like recreating the logo, or they will be included in e.g., new literature in b42 or whatever, we can replace them)

languid kayak
lucid junco
languid kayak
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If it's upscaling, I wouldn't do that manually; we had upscaled icons, it's best to leave that to browser/css or mediawiki at worst case (though mediawiki scaling is buddy)

lucid junco
languid kayak
lucid junco
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But will look less like a logo

lucid junco
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I will still try to make them as straight as I can and less crooked

proud cobalt
languid kayak
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Back when I was just a regular casual editor, the feedback was good

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I think Vail posted there before too, even before me, or maybe I'm confusing things πŸ€”

proud cobalt
languid kayak
proud cobalt
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Light work for Faal these days

digital helm
digital helm
proud cobalt
lucid junco
proud cobalt
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I agree it's not good enough

lucid junco
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It will look even worse with signs that have crooked lettersGRIN

lucid junco
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@proud cobalt Is this intentional?

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Many businesses have signs as a separate page, for some reason

proud cobalt
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Yes they are tiles

lucid junco
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They can be movedpanic

proud cobalt
lucid junco
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Maybe put them under one page though?

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Not like they are different from one another

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apart from width

proud cobalt
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Different signs have different values

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Different weights etc

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Some require tools

lucid junco
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Tf is that

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Why would you split logo like that

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Huh

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Spiffo's logo is different than in game

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It has a black overlay around burger

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While in game its red

lucid junco
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Wait, is this a Weird Al reference?

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Mainly his "Rocky Roads" song

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No waystressed

sleek elk
sleek elk
naive imp
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@lucid junco don't worry about disteicts and strategy and overview in Valley Station I'm starting on it now

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Do feel free to standardize the location tables though πŸ˜€

lucid junco
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Im currently working on logos

lucid junco
# lucid junco

@naive imp Can we add this as an easter egg and trivia

robust latch
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Add it as an advertisement section and use transcript template

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If it has further trivia worth to be mentioned, its up to you. You can create and write on trivia.

languid kayak
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that's for @proud cobalt mostly

languid kayak
lucid junco
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Map shot

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There are.. a lot of logos missing

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Like a lot

lucid junco
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And for some reason Thunder gas lacks opacity

languid kayak
lucid junco
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Idk how to do this

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There are no tutorials

languid kayak
lucid junco
languid kayak
lucid junco
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Forums

languid kayak
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That's the Windows version

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from Steam

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assuming you have the game on Steam, I guess it'd be best to download the modding tools from there and try with that?

lucid junco
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Still doest work

sleek elk
languid kayak
# lucid junco Still doest work

I wonder why your UI is different? I'm not sure but there might be some extra step to import tiles I did once and forgot about it πŸ€”

sleek elk
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Also I think you can fix that in photoshop but idk exactly how

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The problem is if it's transparent in the game then it's probably designed to look "right" in front of a specific other tile

lucid junco
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Steam version to be clear

lucid junco
sleek elk
sleek elk
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I mean, that or export the wall tiles too, stack them up, and cut out the edges, but that is a lot of effort for something no one who isn't part of this conversation right now will ever notice lol

sleek elk
sleek elk
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Note the horizontal lines of the siding that you can see through the logo, and the more transparent parts that look like faded paint or underspray

lucid junco
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Just CtrlC CtrlV till it looks good enough

sleek elk
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good enough. If I'm feeling really ambitious later I might take a crack of getting this to look "true to game" but again, hour or so of effort and literally no one will ever notice lol

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(but it's going to bother some tiny part of my brain if I don't so...we'll see what wins out)

lucid junco
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Ive separated different versions of logos

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Thats about as far as I can do without Tilezed

lucid junco
languid kayak
languid kayak
proud cobalt
proud cobalt
digital helm
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They're capitalised in the body too

digital helm
proud cobalt
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I specifically made the page name sentence case because theyre title case by default stressed

proud cobalt
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But

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What i can do is make the new page with title case, then replace the old content with #REDIRECT [[XYZ]]

digital helm
proud cobalt
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Ok ill start on that

digital helm
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I'd wait for Faalagorn first

proud cobalt
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1500 edits later zombie

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Ill make the script so he can just give the go ahead, i think he'll agree

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Will only take me 5 mins

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@lucid junco here is an extract i did recently with the latest tile pack. In case you still didnt get yours to work

lucid junco
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Thought I still need to figure out how to extract them for future use

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Thinking bout it, what if buildings have some internal names that can be seen in editor?

digital helm
# lucid junco Thinking bout it, what if buildings have some internal names that can be seen in...

There's this, which is each building so you can view/edit it in the TileZed building editor https://theindiestone.com/forums/index.php?/topic/54395-vanilla-buildings-pool/ the unique ones have been removed though. So it's just a lot of generic residential or restaurant. The InternalName property seems to just be the roomdef

digital helm
lucid junco
lucid junco
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Thank you πŸ˜„

languid kayak
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would be handy, especially when checking things from code

digital helm
digital helm
languid kayak
languid kayak
lucid junco
languid kayak
languid kayak
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I mean I had put something in instinctively in there in my first video πŸ˜›

lucid junco
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Smf or something like that

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I put it there too so thats probably why it failed

proud cobalt
digital helm
proud cobalt
digital helm
proud cobalt
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4 Hours on the tile moves anyway

lucid junco
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I find sheets to be a bit easier to work with than separate images

digital helm
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The Indie Stone Forums

Tiles Tileset images These are the same tilesets released on February 16. For Windows TileZed + WorldEd 32-bit TileZed + WorldEd 64-bit The 32-bit version of WorldEd seems unable to load all the tilesets due to high memory usage, displaying ??? for some tiles. Linux TileZed + WorldEd 64-bit This ...

proud cobalt
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I cant get a sheet to export at all πŸ€”

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Individually will work perfectly

digital helm
# lucid junco

actually, I had a prefix, but doesn't work if I don't set one πŸ€”

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there's always pz unpacker, which extracts to spritesheets https://theindiestone.com/forums/index.php?/topic/3511-pz-unpacker/

lucid junco
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Holy fucking shit, whats that horror beyond my comprehentionpanic

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Every sign is on top of each other

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Though even in separate tiles they look really trippy

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(In tile zed)

lucid junco
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Media fire is blocked in my country

proud cobalt
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Here

digital helm
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beat me to it

proud cobalt
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It doesnt work for me

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But if it does for you all the better

proud cobalt
languid kayak
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I instinctively started anaylsing the cause before realizing it's a preview πŸ˜„

lucid junco
languid kayak
lucid junco
proud cobalt
digital helm
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it's the same for me

digital helm
languid kayak
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I wouldn't really rely on it, it's best to fix the TileZed, I don't have tilezed in here installed and won't be home till evening, but I think it throws errors when something's bad.

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as in it logs it to a file

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if it doesn't, you can launch it from command line to see there

digital helm
languid kayak
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All I know I lost my Discord clown from april fools as it apparently was only for a month 😦

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!leveling

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seems spiffo is not working here either πŸ€”

proud cobalt
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Hmmm

lucid junco
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It does put every sign into one sheet, but since they are on top of each other its cannot be used

proud cobalt
proud cobalt
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724 items pages missing lowercase redirects

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Considering it was done manually and thats out of 2000 articles thats pretty good

proud cobalt
digital helm
proud cobalt
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I cant find it

proud cobalt
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Ahh that will come in handy then

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Knew i'd seen it

proud cobalt
digital helm
proud cobalt
digital helm
proud cobalt
digital helm
proud cobalt
digital helm
languid kayak
languid kayak
proud cobalt
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2013 pages in the items category excluding 2 boilerplates

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and all subcategories*

digital helm
languid kayak
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oh nvm

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I saw Vail posted that right below πŸ˜„

languid kayak
proud cobalt
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I thought you meant the translation docu

lucid junco
proud cobalt
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2013 in items category

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πŸ€”

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Ok i figured out the issue. The search script appended onto the end of the last search. Theres 1274 pages in the items category and subcats. 2 of those are boilerplates

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The pages that arent using the infobox look pretty standard, havn't gone through the whole list

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It's beautiful

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Found 3 more added deletion notices

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And crafting/doc

digital helm
digital helm
proud cobalt
digital helm
proud cobalt
digital helm
digital helm
digital helm
proud cobalt
digital helm
proud cobalt
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Mcwiki uses 41.1

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πŸ€”

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Ok i must have misunderstood something

digital helm
proud cobalt
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@restive adder Happy Friday, would there be significant issues or upkeep with enabling Scribunto? Even just for investigating our usecase

restive adder
restive adder
proud cobalt
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Item redirects done, will look at item ids tomorrow

languid kayak
proud cobalt
digital helm
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@proud cobalt are you able to look at adding them back with your bot?

proud cobalt
lucid junco
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@naive imp Sville?

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Where is it at?

proud cobalt
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Looks like the middle of a loui'sville' sign

lucid junco
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Fucking hell XD

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I feel dumb now

proud cobalt
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pepegiggle No harm in asking

lucid junco
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Tf is it doing in the middle of other signs

proud cobalt
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Some of them are very out of order

naive rock
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The recent changes to the weapons page on the wiki make it so much harder to gauge how durable something is at a glance.

I have no idea why basecondition was removed, swapping the 1 in X chance to lose durability for a percentage table might look nice, but makes it way harder to calculate durability when factoring in maintence and weapon levels

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@languid kayak I'd strongly request that you revert those to changes in particular. Base condition, while not an actual value, was very useful for being able to see how many swings a weapon would last on average at a glance.

digital helm
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@languid kayak I'm happy to change these back, I've got plenty of time. As I've said before, I think this value is really useful for quickly comparing the condition of weapons. The condition max and 1 in x chance aren't very helpful on their own, making the reader having to do some dodgy mental maths to get a general idea idea of which one is better.

proud cobalt
proud cobalt
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ll usage has been removed from navbox items due to performance issues, and as a bit of an experiment for the crafting system. Until the language extension is available we have to make some concessions about languages. This means languages will need their own subpage with their own version of the template.

I Have attached a version with /tr already appended to each page name, titles will need to be translated manually (titles themselves have not changed, so current translations should just be copy and paste). Any other languages please use a text editor and replace /tr with /(Your language code) @languid kayak @digital helm @robust latch

digital helm
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We currently only have tr and ru

digital helm
languid kayak
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Would be nice to convert the chance to % too while at it, or just leave it. I do kinda find it useful now that I know how it works, though the added maintenenance and weapon condition complicte things further 😩

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but yeah, without at least indepth explanation, I guess it's hard to compare, yeah. And instinctively comparing the highest values works πŸ˜„

Good it was broght back, I might not have much time this weekend in the end, even less than expected, but I'll get back to things I missed later πŸ™‚

digital helm
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I also link to the condition page, and see about expanding that section πŸ€”

digital helm
robust latch
robust latch
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What is the good way to approach automatically adding 333 medias, when there are some already edited.

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First problem that may occur that i could think of was having 2 pages covering the same media, because of the existing VHS articles.

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Nevermind. I can just take a note of current vhs&cd articles and remove them from the output, and give that version to Calvy, which should solve the issue. And the existing articles can be added by hand from the output, while keeping the original edits.

lucid junco
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I feel like Im doing some sort of a puzzle/lego, but with instruction being printed on 1980's printer

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Especially with logos that dont have any border or have letters that arent connected in any way

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So the best source I have is the wiki and the pzmap

lucid junco
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@proud cobalt@naive imp Im probably either missing something or being illegally blind again

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Sorry, It was THE Havishham Hotel suites

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Forgot that you need to be really specific when looking for things on wiki

proud cobalt
digital helm
# languid kayak Would be nice to convert the chance to % too while at it, or just leave it. I do...

I don't think a percentage is going to work here. You'd have to compare it to the condition max value, which is exactly what "base durability" does. Base durability is just the first row of this table https://pzwiki.net/wiki/Axe#Condition except as a whole number, displaying it as "average number of hits before breaking", instead of as a fraction.

So I'll leave condition chance as is, and add a column for base durability, which I might rename to 'average durability'? I'm not sure "condition" works here. But we can change later.

digital helm
digital helm
naive rock
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Thank you!

sudden smelt
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should think about improving mobile support on the site, looks kinda janky at the moment compared to other wikis

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Do we have any frontend devs here or just wiki editors? what framework is this on

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current font size is nice, maybe some of the tables should scale to 100 vw (100% width) on mobile and be horizontally scrollable, since they currently leave blank space anyways

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this area is the most critical issue

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could probably be a floating sidebar with a button to open and close it, but there might be something more eloquent

digital helm
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@sudden smelt the wiki uses mediawiki, which is the same as wikipedia. We've made a lot of improvements for mobile support this year. We're currently trialing the citizen skin, which will likely become the default skin. You can test it here https://pzwiki.net/w/index.php?title=Axe&useskin=citizen and even change to it permanently if you create an account

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I'll look at table scaling

sudden smelt
proud cobalt
lucid junco
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@proud cobalt @digital helm I cant overwrite this image for some reason

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It logs me out when I try to do it

digital helm
lucid junco
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Ive just ended up uploading it with a different name

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That works ig :P

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At least it isnt bugged

digital helm
lucid junco
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I cant find it nowπŸ˜…

digital helm
lucid junco
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Store A max has 2 themes

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Im curious why devs bothered with choosing different colors for differently facing signs

naive imp
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Figured that out a bit ago

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You can edit it and your account is attributed correctly and whatnot

lucid junco
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And its avoiding the problem, not solving it

naive imp
lucid junco
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Not just stor A max, but in general

naive imp
lucid junco
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The 2 and 3?

lucid junco
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Scraped one/less clear one is the original

naive imp
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Can you link the msg? I'm blind asf cant find it

lucid junco
naive imp
lucid junco
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Or this one

naive imp
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Ima be honest I can barely tell the different between u store it

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But if it looks all beat up then I think some optimizations are good

lucid junco
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It does look a bit jagged, but Its more readable in my opionion

naive imp
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English hard

lucid junco
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Though I'll leave og's near them in sheets

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@sleek elk If you need them

lucid junco
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I cant stop writing buisness instead of business

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Or restaurant, not restaraunt

lucid junco
naive imp
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That metal beam stuff can go

lucid junco
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Got it

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Ive finished... 36 logos so far

sudden smelt
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nice job

languid kayak
lucid junco
languid kayak
languid kayak
languid kayak
languid kayak
lucid junco
languid kayak
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yeah. I have some catching up to do, but so far seems like a great work πŸ˜„ I just randomly optimized one of your sign, as I saw the size is a little big, though in the end we might move to webp which is even smaller without losing any quality

lucid junco
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I now regularly backup pages Im working on or try to finish them in one go so that I dont get logged out

languid kayak
lucid junco
languid kayak
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languagetool is actually better and support more languages πŸ˜„

lucid junco
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Ill try it out after finishing with logos

languid kayak
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the free version is good enough (it just lacks AI rephrasing and n-gram and some picky rules plus has a field size limit for the free version), but even the paid one is actually not terribly expensive for the paid one too, and can be self-hosted for everything other than AI.

lucid junco
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Also, Im curious if some sort of bot could be written to remove every <--tag--!>

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Since Im seeing a lot of <-- General--!>

languid kayak
# lucid junco Also, Im curious if some sort of bot could be written to remove every <--tag--!>

you mean in infoboxes? It can, we had a brief discussion and so far kept them, for now – I also kept them in boilerplates, but I think they can actually go, plus sometimes the are <!--General-->, sometimes <!--GENERAL-->, sometimes they aren't present or present in different spots too,

Keep in mind though that some comments are left intentionally, e.g., the comments in distributions and some comments in the recipe pages, as they are meant to be seen only by edtors, though the recipe page is due for a cleanup eventually.

lucid junco
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Im mainly speaking about infoboxes, since they are the ones to have leftovers from templates

naive imp
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I found this snacks stand in the Louisville article, but I don't really think that it's enough for a dedicated page. I think kts just part of the park. What do yall think?

https://pzwiki.net/wiki/Snacks

languid kayak
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But yeah, they don't seem to be a part of a brand name, as it's stylized in the same name as restrooms

robust latch
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No harm in deleting that page imo

naive imp
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Not that I can see

languid kayak
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The snacks stall was mentioned here, pinging @proud cobalt for that too πŸ™‚

lucid junco
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I think these small stalls maybe will be fitted into one page(Grocery, snacks, that burger store in Muldraugh)

naive imp
lucid junco
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These old logos are horrendous

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I know Im meticulous, but how could someone look at them and say "Yep, Ill leave it as is".

lucid junco
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My Contribution log now looks messy from all that updating

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Thought it turns out that many logos that Ive already aligned before extracting new ones from tilezed are really off

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Either its just a property of specifically those textures, or Ive got my hand around perfectly aligning signs, the older ones still come out crooked while newer ones dont

digital helm
digital helm
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I think the infobox ones could be removed too @languid kayak @proud cobalt

languid kayak
digital helm
languid kayak
digital helm
digital helm
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btw, I was talking to Calvy about the node limit and long load times on the crafting and items pages on non-English pages. Currently only an issue for the front pages. It's caused by {{ll}}, so we were thinking as a temporary solution (at least until translate extension), to change it back to not transclude all the pages. These pages are going to be a lot longer in b42...
Thoughts?

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@languid kayak

languid kayak
languid kayak
digital helm
#

The items page is way too long as it is. I was thinking of eventually simplifying it, to something like the oni db https://oni-db.com/

digital helm
digital helm
#

I don't know about the maintenance for that though... Unless we automated it

languid kayak
digital helm
#

eh, it was an idea

proud cobalt
proud cobalt
proud cobalt
#

For huge infoboxes they're helpful, but overall can be removed

proud cobalt
proud cobalt
proud cobalt
digital helm
lucid junco
digital helm
#

Finally fixed this behaviour on the transcript template. Turns out it was much simpler than I expected. Sorry it took so long

lucid junco
languid kayak
proud cobalt
languid kayak
#

oh one thing; seems the "Weight" should be changed to "Encumbrance" in the tables now

proud cobalt
languid kayak
#

The infobox is correct though

languid kayak
#

btw, I also know that links in https://pzwiki.net/wiki/White_Fridge#See_also would need to be fixes (some are red, some are just redirects), but I don't see the reasoning for some… Were they chosen at random? I guess it should rather list different fridges instead of Large Medical Bed, Zippee Corner Counter or Hardwood Wall Shelves in this case

proud cobalt
#

There's 750 of them for me to go through

digital helm
digital helm
robust latch
#

thanks in advance bruv

proud cobalt
#

Just don't feel the need to, I created the articles so I'll get to them

proud cobalt
digital helm
robust latch
#

You mean the "Stub" tags? No i didnt put Stub template in the script

digital helm
robust latch
languid kayak
#

But we have pages for some NPCs that are only mentioned

robust latch
#

OK then just 3 should suffice

robust latch
#

These pages are nice to have, there are some important people that are well deserved to have their own pages, even if they are not present in a file

#

Extremely nice work btw

#

You and everybody else

robust latch
#

I understand. It is quiet tedious task to determine whether if a mentioned person whom isnt in game files is worthy to have its own page. And only then creating and elaborating the page.

digital helm
robust latch
#

As far as i understand, besides those 3 people i have mentioned, Survivors are pretty much done..?

digital helm
robust latch
digital helm
robust latch
#

The only stretch with those can be maybe creating "Other Survivors" page and clamping all of them there, as they really have nothing to go about

digital helm
digital helm
lucid junco
#

@proud cobalt @naive imp What should I use if there are two versions of logos

#

Im talking about cases like UStoreIt, which has spraypainted logo and a sign

digital helm
#

I'd suggest using the clearer one and put the other in the gallery

lucid junco
#

By clearer you mean more high res?

digital helm
#

yeah, less blurriness

digital helm
#

I see the problem, they both look good πŸ˜„

#

I'd personally go with the first one (straightened obviously)

lucid junco
#

I dont mind either logos, but I wanted to hear others out

digital helm
#

Site notice removed. We'll likely add it back in a week's time when we switch to the citizen skin, which is MUCH better than the current one. By default the theme will match the device settings (light/dark mode), but can be toggled without logging in. The page width, font-size and line height can also be modified by the user. It's also significantly better on mobile. I'd definitely recommend trying it out https://pzwiki.net/w/index.php?title=Special:Preferences&useskin=citizen#mw-prefsection-rendering
Example: https://pzwiki.net/w/index.php?title=Axe&useskin=citizen

Once we switch, the vector-2022 skin (current default) will eventually change back to a light theme. This is because there's updates coming that will break it, and there isn't any need to maintain it when Citizen is already far better.

naive imp
lucid junco
#

I think this can go into Easter Eggs

#

@robust latch About Adverts, Idk how should I implement them into Transcript

#

Something like this?

robust latch
lucid junco
#

Done

lucid junco
#

BoopBrery

languid kayak
lucid junco
#

Oops

languid kayak
lucid junco
#

UpSobility

languid kayak
digital helm
#

I'm currently doing radio/tv transcript stuff, then I'll move onto that

naive imp
#

@swift warren quick question, do you think it'd be a good idea to put the "translation needed" mbox onto English high-traffic pages that could use translation updates or don't have them yet?

I.e. the various town pages, skills, etc

#

I think it would get more people to notice the translations

naive imp
#

I don't think they warrant a page, but roudrick already made a bunch of em

languid kayak
naive imp
languid kayak
#

The survivors we have right now are just a few bits really, I guess we'll see by the time b43 will be approaching if anything changes, or at least thrtsdoids teases us.

robust latch
lucid junco
#

This is a tough one

#

Both of them look ass

#

Idk which one to pick

lucid junco
#

100 logos done

lucid junco
#

@languid kayak Ill prematurely say sorry because each and every one of them are(and will be) in .png formatπŸ˜…

#

But Ill upload both straightened and original logos, along with sheets to make it easier to edit and correct them

#

Ill try to make it easier and more manageable to guide through

languid kayak
#

Though I noticed you don't use compression, or a very low one? Are you using GIMP?

#

These are what I save with GIMP

#

btw @proud cobalt https://pzwiki.net/wiki/Broken_glass and https://pzwiki.net/wiki/Broken_Glass are due to be merged

I'm moving things that you couldn't move right now, though there's still few things I wonder if can be botted πŸ€”. Well, for sure most of the images broke since spaces were removed πŸ˜„ Secondly, the item name ideally should be lowercase in actual page (like items are), but not sure it's easy for a bot. And I find random see alsos often all of the place, some are redlinked too for whatever reason πŸ˜›

lucid junco
dusk yew
languid kayak
languid kayak
naive imp
languid kayak
languid kayak
proud cobalt
#

Oh no idea, I have a file with a list of all articles that failed

#

But it's on my computer

languid kayak
#

ah, okay

#

I can't find a few more, maybe that's why

#

Gee, tiles page need so much love 😩 But at least I put some initial work to some of the initial work thanks to Calvy's addition of all the tiles πŸ™‚

#

65 pages out of 41.65 πŸ˜„

languid kayak
proud cobalt
languid kayak
digital helm
digital helm
digital helm
languid kayak
#

Also wasn't sure about the category of broken glass, in-game it's classified as Junk, but it's type is movable. I guess what's displayed in-game takes priority?

digital helm
lucid junco
#

Any number on the amount of businesses overall?

#

Im curious on how many logos left

digital helm
lucid junco
digital helm
lucid junco
#

:p

lucid junco
#

Aight 100/423 done then

#

More, if you include those that were remade by you already

digital helm
#

100 is a huge effort, in only a few days

lucid junco
#

But I think Ill just put og one, since it isnt that important to angle

#

Logo should be in the infobox

digital helm
#

I might rename them then

lucid junco
#

There isnt much that I can do when letters arent aligned within each other

#

No matter how much I try, they look a bit off

languid kayak
digital helm
digital helm
languid kayak
#

(though old habits die hard, I get to double check in-game)

languid kayak
#

Especially as it's almost impossible to make them ideal (except for remaking which is really huge time effort to get right, and even then there's bound to be flaws/differences with what we might get in future if any; like logos in future media)

lucid junco
#

Id be depressed if they turned out worse than what was before Pistol unhappy

#

Not to hate on the Ikip, but idk how you make logos so fucked up

#

Maybe they thought that since the wiki was white theme only, logos dont need transparent bg

#

But thats just excuses to not do it properly

#

Thunder Gas one of the worst out there

#

Ill redo it, but it still at least is legible

digital helm
#

I'd probably replace the pile o crepe one with the full name

lucid junco
lucid junco
digital helm
lucid junco
#

This one?

digital helm
languid kayak
lucid junco
languid kayak
#

ah, decals are here: https://pzwiki.net/wiki/T-shirt#Gallery (I should probably make a new category just for decals), the decals are what's on the t-shirt and those are loose .png files in game files (not having to be extracted with TileZed).

I think any clothing can have decals, but only t-shirt got it outside of mods.

lucid junco
digital helm
languid kayak
lucid junco
#

Oh

#

I see

languid kayak
#

the decals (loose png files) is what is applied at random on clothings

#

I had a bit brainstorming back then, not sure if you find anything useful in my babbling from back then if you are curious πŸ˜„ #pzwiki_editing message

languid kayak
# digital helm logos category needs a clean up. Business logos should be split from other logos

There should be basically three categories

  • Decals (as in decals that are 1x1 to what's in shirts/game files
  • Logos (recreated logos that are flat, or found in other sources, such as blog posts)
  • Sign tiles (the tiles images need a lot of categorizing – image categorization was done only very briefly as part of https://pzwiki.net/wiki/PZwiki:Project_Navigation_and_Categories and it's still in the back of my head)
digital helm
digital helm
lucid junco
#

Should I fix this logo?

#

It has these weird red neon dots

digital helm
lucid junco
#

Done

lucid junco
#

There is clearly something amissguest_thinking

digital helm
#

There used to be a lot of tiles that had random red dots. Seems to just be these new ones

#

As the others were fixed

#

@robust latch Were you thinking of separating home and retail VHS in the navbox? I've got them ready to add

#

may just need to make them alphabetical πŸ€”

languid kayak
digital helm
languid kayak
#

yeah, on one hand I hate removing stuff people created and don't want to really discourage potential people who would like to use some of our wiki tools for helping covering their mods, but right now everything is pretty much beyond our scope, we don't even have anyone manned for modding project yet πŸ˜›

#

(and modding project is mostly just covering pages that are modding documentation; basically what Aiteron was working too)

#

till then I guess Calvy's {{Archive}} can do too

#

so at least we have them impromptu categorized

languid kayak
# lucid junco It has these weird red neon dots

sure, the red dots are a long standing issue; they happen when exporting, there's still some of them in-game. Back in days I had a bug report for those πŸ˜„ https://theindiestone.com/forums/index.php?/topic/28388-list-of-red-pixelsdots/#comment-291297

If time permits, I guess I can repeat that after build 42 lol

The Indie Stone Forums

Two of the usual red pixel is visible near these boxes in Muldraugh's Greene's grocery.

lucid junco
#

Or at least not in pz map

languid kayak
#

you can use brush tool in debug

robust latch
digital helm
robust latch
#

Any suggestions&counter ideas?

digital helm
#

CD and VHS added to navbox

#

I wasn't sure what to do with the VHS page, so I moved it to Devices, as CD was already there

digital helm
#

That image reminds of when we added clothing πŸ˜„ all the broken links

robust latch
# digital helm

So much to work for lol. I need an army of editors to tackle this

#

I did mention in Lore Project that TV and Radio Stations should have a standardized format. But that is all i could detect. Is there any other improvements or additions that this subject need that i am not aware of, as i will add them to project if any. Overall these are the most concrete Lore subjects in the Wiki imo. Looks very updated and nicely detailed.

#

Survivors also look pretty good, i dont see any other improvement that can be made other than adding that 3 missing individuals to the wiki.

digital helm
languid kayak
#

but yeah, add to there definitely πŸ˜›

digital helm
#

Yep, I was just blind πŸ˜„ couldn't see it the first look

languid kayak
languid kayak
digital helm
digital helm
robust latch
languid kayak
digital helm
#

I remember that. I think I was on a break, came back and they were mostly all done

robust latch
#

Ofcourse in future that is.

#

Which made me think maybe the categorization should be similar too πŸ˜„

#

Media-Lore-Literature feels to me they have to be connected somehow

digital helm
robust latch
#

Just a [[Category:Media]] then?

digital helm
digital helm
robust latch
#

Cartography under the Literature category?

lucid junco
#

Am I going crazy, or is it a bit angled

robust latch
#

I dont think it is angled.

robust latch
#

One last and very important topic: Should I add {{Stub}} to Script? So that both editors and readers can easily understand the page isnt yet ready?

#

I have had cold feet to do so, simply beacase there would be 300+ new stub pages in stub category.

digital helm
#

This is why the category project took so long πŸ˜„

robust latch
#

Man. I can God damn imagine

digital helm
robust latch
#

That would be divine

digital helm
#

add media so we can create a unique category for it

robust latch
#

Code section should be above Trivia right?

digital helm
#

I never remember and have to check

robust latch
#

Forgot that page existed

#

Thanks

robust latch
#

I was roving about other project categories to get an idea for Lore

naive imp
#

It's a holdover from when the project just started, and got left behind. Tbh I don't see the value in it anymore

#

Could just be deleted and I don't think it'd affect anything

robust latch
#

What would be the new project category, locations is good or nah

dusk yew
#

@robust latch bless you for the non-unilateral 300+ stub addition question, I'm doing a last winnow down to see which stubs I know how to fix, which just need distrib tables, and which need to be handled by someone else entirely (or I need to learn new skills/get bolder with the edits)

#

that said being on a different time schedule is sometimes funny, you get to wake up to

robust latch
#

Thank you :D. The tapes and cds will use the new template Vaileasys made. I sometimes do somewhat similar of editing like you but only in Turkish. Good to have you explicitly tackling these cheeky Stub&Improve tagged pages.

#

Honestly i should make some memes too these are very good

#

I had something of a meme in my mind back in past, here it is; waiting patiently in a cave or hideout to translate in a peacful fashion while everyone else is hardcore working on extremely tedious maintaining&updating&automating tasks lol

#

Edited 4 times

dusk yew
#

i'll be completely real with you, I thought the "edited 4 times" was another layer to the joke lmao, because I know for sure I'll think I'm all done updating a page and get meticulous about the description notes, only to notice typos like three times and layer the edits to hell in the recent changes log

dusk yew
lucid junco
#

128/423

#

Maybe more like 138/423 in actuality

naive imp
#

Because it'd already on the job board what needs to be done, no need for it

proud cobalt
proud cobalt
proud cobalt
proud cobalt
proud cobalt
proud cobalt
proud cobalt
lucid junco
proud cobalt
lucid junco
#

And it doesn't explain the bad cropping and jagging on them

digital helm
digital helm
languid kayak
# robust latch Survivors also look pretty good, i dont see any other improvement that can be ma...

Yeah, the project is mostly about VHS tapes till build 42, other than maybe taking care of the loose NPC pages people add, but the annotated maps and survivor stories is definitely something nice to have covered in that too (we didn't really had manpower to assign much love into it, and that's vaulable info you can't really find without digging into game files otherwise, basically what sharpgolden started πŸ˜›

languid kayak
languid kayak
digital helm
#

The week you're away and there's so many new bot tasks πŸ˜†

digital helm
languid kayak
# digital helm I never remember and have to check

I had a brief discussion with wife, as i was wondering whether to change it, but she said the order is probably fine as it is, but I'm open for suggestion.

The "code" section is detached from everything else though, as it's mostly for quick lookups for either modders or the editors, as the bits for casual users should all be carried in infobox

#

I initially though of moving Distribution down below, but we nt against it in the end, as wife said that distribution is vauable information regular uses would be searching for

digital helm
languid kayak
digital helm
languid kayak
languid kayak
languid kayak
proud cobalt
languid kayak
proud cobalt
proud cobalt
languid kayak
# digital helm categorising books and magazines, even if they don't have transcripts, would sti...

I still have to get through Calvy's splitting; is the naming correct? As in sentence case? I initially wasn't sure but I guess it is? https://pzwiki.net/wiki/Carpentry_skill_books

Or do we want to go even fuerther and spit them into individual pages likes French ones did? They are currently scheduled for deletion https://pzwiki.net/wiki/Category:Pages_requested_for_deletion

proud cobalt
languid kayak
proud cobalt
languid kayak
proud cobalt
proud cobalt
digital helm
digital helm
digital helm
proud cobalt
digital helm
#

Retail at least could be split by movies, skill vhs, and instructional. Or something like that.

#

CD has songs and audiobooks

lucid junco
#

@languid kayak History repeating πŸ˜„

robust latch
lucid junco
#

@languid kayak @naive imp Should I dump logos and different styles of signs into gallery?

naive imp
serene sage
robust latch
#

I dont know myself i am afraid, would be nice to learn tho.

digital helm
# serene sage could anyone who knows how the template translation section is supposed to be wr...

The how to translate section is only for translating the contents of {{tt}} https://pzwiki.net/wiki/Template:Template_translation. It can be a bit confusing, so if you're having problems, just ping me.

Note that {{ll}} is just a link that adds the appropriate language code to the end of it. You'll see this used on the group/row heading on other navboxes to link to a category, such as {{ll|:Category:Weapons}}. As this will be translated automatically to the linked page's DISPLAYTITLE, you don't need to include in the "How to translate". Navboxes usually don't need to use {{tt}} as they normally use {{ll}} instead for the links.

To use {{tt}} though, it is {{tt|name=TEMPLATE NAME|default=DEFAULT|arg1=ARGUMENT}}. You will replace this with the English word, i.e. instead of DEFAULT.

  • TEMPLATE NAME: This is the name of the template, e.g. Navbox survivors
  • ENGLISH: This is the default value to be displayed, i.e. the English string, e.g. Characters.
  • ARGUMENT: This is passed to the language subpage as the parameter name. E.g. characters. (this should be lowercase, and spaces changed to underscores)
    So, in the "How to translate" section, this line would look like | characters = Characters - in which Characters gets translated

If {{tt}} isn't used in the template, there is no need to include the list of strings in the "How to translate", just use {{Translation guide}} and it will display stating the template is automatically translated.

Also note this #pzwiki_editing message

#

If it's just too much, let me know, and I'm happy to fix/add for you

serene sage
#

if everything's fine I guess I'll mark the navbox as complete

#

oh boy time to copy the navbox to all the survivor pages

proud cobalt
proud cobalt
serene sage
pallid cave
#

thank you for the TV radio transcription πŸ™ I used to have a hard time figuring out who was talking

languid kayak
languid kayak
lucid junco
#

Something like this is present as tiles

#

Ive aligned them, but I cant be bothered straightening something that wont be on the wiki

languid kayak
lucid junco
#

At least, not untill I'm done with the main ones

languid kayak
#

but I remember people saying they spotted Sir Twiggy or West Point Mayor in-game

digital helm
digital helm
digital helm
languid kayak
#

I'd still split the characters with outfits, so at least people are aware they "exist" in game files.

digital helm
languid kayak
#

The onlt possible question is whether list Bob, Kate and Raider twice πŸ€”

#

And whether to list tutorial characters πŸ˜„

digital helm
digital helm
#

I also wonder if the items section is needed in the infobox. This was leftover from when they'd have only a couple of items. I think the clothing can go in the body of the page

lucid junco
#

I dont think that's actually true

digital helm
digital helm
lucid junco
#

Itsn the only time where Bob, Kate and the raider can spawn is the RBKate&Bob?

#

Which will never happen in vanilla, since its set to 0

digital helm
languid kayak
lucid junco
#

Its 0

#

At least for RB

languid kayak
#

if so, feel free to clarify πŸ˜›

digital helm
#

The weight is 0

#

the hair etc. is also set there

lucid junco
#

As I said, It feels like the only one where they should be able to spawn

#

Hair, clothes, color is set here

digital helm
#

yeah. That trivia section is only referring to the outfit which isn't used to define hair and beard

lucid junco
#

And items on him

digital helm
#

interesting that he has the KatePic

#

and Kate is set to be a crawler

lucid junco
#

Realistic Id say

#

It also adds a pillow near her

#

and a shotgun to the raider

digital helm
#

yeah

#

and burnt pot of soup in the oven πŸ˜„

lucid junco
#

Ive send it here in the past

#

Here

digital helm
#

worth adding to gallery somewhere imo, noting that it's not enabled in the game yet

#

Maybe in the til death do us part page?

languid kayak
#

(the screenshots); might not be this instant, but I'll remember, do you have the code for everything?

digital helm
languid kayak
digital helm
#

I'm unsure how the colour gets translated

robust latch
#

Boredom change seems to be -5 per line instead of -25

#

SO i will change it to -5 in script, funny thing is it was stated as -5 per line in overview text but was -25 in infobox. Weird mistake on my behalf

digital helm
#

Thinking about it, this is probably better to be hardcoded by the script, than add the extra calculations on page load

robust latch
#

Its BOR-1 all around with no exceptions, so -5 seems fine

#

IDk where -25 came from

robust latch
digital helm
#

unnecessary when we use a script to generate it though

#

skills are multiplied by 12.5 I think

robust latch
#

That is correct

#

I changed script to -5 per line

digital helm
#

I'll go through radio/tv one day and remove mood too

robust latch
#

And now lets remove "2" from 30 recorded medias lol

languid kayak
#

and I guess the range is from 0 to 1?

digital helm
#

hard to determine the colours in-game though. And appears to be some shading added, so they appear darker than the rgb value

languid kayak
#

Added itas a note in project lore so we won't forget πŸ˜›

serene sage
digital helm
#

I've just finished getting all the info for the 'dead survivor' survivor stories, and I'm wondering if we should split each story into a separate page? Or at least the more 'story' ones, i.e. not "there's some sandwich ingredients on this table". I feel like this page is going to be too long and hard for readers to get through https://pzwiki.net/wiki/Survivor_stories

Here's the dead survivor survivor stories as dot points
https://pzwiki.net/wiki/User:Vaileasys/sandbox

languid kayak
digital helm
digital helm
#

@robust latch I've noticed the new transcripts for vhs and cd aren't formatted correctly. The /row template is closed too early, so they're not being indented correctly, making it harder to determine who's talking. The template should be closed after each person block. For the new ones it's being closed after the first line. See the comparison and the fix https://pzwiki.net/w/index.php?title=TDTOE&type=revision&diff=348305&oldid=348223

#

note the spacing between each line will eventually be reduced

robust latch
#

Havent encountered this issue in articles like the dog goblin

#

where we have multiple speakers

#

Idk why are some of them twisted and others arent

#

I am taking a look tho

lucid junco
lucid junco
robust latch
lucid junco
# languid kayak hm, so I guess it's just the debug that doesn't define hairs? If so, I can remak...

Kate:

  • Hair: Rachel
  • Hair colour: ImmutableColor(0.83F, 0.67F, 0.27F)
  • Clothing colours:
  • "Skirt_Knees" tinted to ImmutableColor(0.54F, 0.54F, 0.54F)
  • She will always spawn as a crawler that
  • Has blood on her entire Left Leg
    Raider:
  • Hair: Crewcut
  • Hair colour: ImmutableColor(0.37F, 0.27F, 0.23F)
  • Beard: Goatee
  • Clothing colours:
  • "Trousers_DefaultTEXTURE_TINT" tinted to ImmutableColor(0.54F, 0.54F, 0.54F)
  • "Vest_DefaultTEXTURE_TINT" tinted to ImmutableColor(0.22F, 0.25F, 0.27F)
  • Will spawn with a shotgun on his back
  • Has baseball bat and shotgun shells in his inventory
languid kayak
digital helm
digital helm
languid kayak
digital helm
lucid junco
#

Their appearance is hard coded within the RBKate&Baldspot file

proud cobalt
#

Are we interested in an "On this day" section? Or even just having the knox event in real time show during the outbreak month

digital helm
#

For a short time I had it so spiffo would show during christmas and halloween time

digital helm
languid kayak
#

And yeah, I think img_item is good to go too; wanna take a second look?

languid kayak
proud cobalt
#

Looking at subpage right now too

digital helm
proud cobalt
proud cobalt
proud cobalt
#

Are these capacities labelled correctly? https://pzwiki.net/wiki/Gas_Tank
@naive imp
Maybe we need to move it out of infobox and into a table. Thoughts, @digital helm and @languid kayak Too

languid kayak
proud cobalt
#

Would be better with X and Y axis headers imo

languid kayak
digital helm
languid kayak
proud cobalt
languid kayak
#

Seems it's used for modding pages, the modding section is something to touch and link more; I remember we talked briefly about renaming them, but not something I put up to tasks, I think the Lua Event ones could not use subpages as well and be linked more often, either directly from infobox or at least the infobox documenation. I never made a mode, but these are handy informational pages, even for regular players sometimes!

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And I think people rarely discover them unless explicitly searching for them or being linked to as they aren't really linked anywhere lol

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I can't wrap my head around for bigger tasks lately and weekends are busy for me, so I'm more just checking Discord TBF πŸ˜›

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to at least try to keep with you guys πŸ˜„

proud cobalt
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I'm gonna get stuck into the tile pages i created after i smash out these bot tasks. And waiting on fixes with the transcripts to get those pages up too for Ksilem

lucid junco
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Just found it

digital helm
digital helm
proud cobalt
proud cobalt
proud cobalt
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Idk how strong your mass delete tools are, it would be a fair few

lucid junco
proud cobalt
digital helm
lucid junco
digital helm
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but, we can do it

proud cobalt
lucid junco
lucid junco
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@languid kayak @naive imp Is it meant to be 7 different pages for LSU?

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I thought we put parts of the business into overview section

proud cobalt
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Thoughts on putting

DaysTotallyRotten = Y,```In the infobox for food?
naive imp
proud cobalt
lucid junco
proud cobalt
languid kayak
proud cobalt
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15 pages left outside of 41.78.16

languid kayak
languid kayak
proud cobalt
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Ok and with that all pages are now in 41.78.16
I've marked the last two empty categories for deletion

digital helm
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only had to use it a couple of times for spam

proud cobalt
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Ensure each page have a matching navbox These are all the pages with an infobox that dont have a navbox just for reference

proud cobalt