#pzwiki_editing
1 messages Β· Page 18 of 1
Yeah I see what you mean. I definitely think a section dedicated to pzwiki_editing would not only make more sense but also allow us to go into more detail if we want
Plus maybe a more pronounced section will grab the attention of more people who'll be like ykw let's edit the wiki why not
Tbh valley Station is so damn empty that a lot of those districts are mostly empty space.
I think east and west side simplifies it due to northern and Southern being mostly empty forest that has no reason not to be combined with Crossroads Mall
The only reason Louisville needs that many districts is because of the sheer amount of shit in them
At least imo
Kinda the same reason why Muldraugh is just two yfm
CL should be split :P
Central Louisville
Tbh I don't think so. Could just rename it downtown
Well just bc it's big doesn't mean it has to be splot
It's a big area sure but there's several landmarks in different parts that can be used to navigate it
Plus it shares the same features throughout
Yeah, I'm gonna see if I can go in that direction, pull it ouf of the disparate sections and give the Wiki related stuff in the article its own section in the same article.
I mean we got the lsu campus fossoil field and the coastlines we can use to refer to stuff
I was mainly speaking bout overview section
Any particular technique to make this map? Or are you just real handy with the pen tool in Photoshop? Because that is c r i s p .
Adress that to @proud cobalt
Its his mapπ
I don't understand
I've done similar to outline the modded sections on my server, but I never could find a great way to really nail getting 1:1 with the isometric angles.
the dropdown menu at the bottom of every trait article lists Emaciated as a positive trait even though it isn't; just bringing it up because I have no idea how to edit it
Doin like in Doe Valley - overview has multiple districts, but all businesses are combined
Yeah but Doe Valley is way larger than Valley Station
A lot of those proposed districts are just mostly empty space
Why not just combine them into residential and commercial a la muldraugh?
I think you're overthinking this (respectfully of course)
I do
To me it seems seperate just to he seperate I don't see how that helps
"Simplicity is the greatest weapon"- Einstein (?)
Its a bit harder to do than that though
Muldraugh has mostly defined residential and commercial area
It would be something like this
Ok, so large central commercial district with two residential districts in the west and north east
Simple and to the point π
I don't see how splitting that into 6 districts of mostly empty space would be better
I was thinking more like this
Forgot the upper western warehouse
And the racing track with summer camp
Am I right to think these aren't defined in the code? Like, we can't just check and say "Ok this cell is this zone, that one is that zone"?
Not that I think we'd necesarially have to be beholden to what the code says if that's not what "makes sense" in the actual game, just wondering if it might help inform these decisions at little.
I wouldn't link to category in page, I'd rather link to [[tiles]], other than that, I guess it's better than no article?
I thought so too, yeah, just never got into it, that's why it's still in tasks
mention is fine, but it's not the main scope of the page π
Fixed that, for that you have to edit https://pzwiki.net/wiki/Template:Navbox_stats
I see, thanks
@languid kayak Can I get a yay or nay on any of these? π
So far these 3 are the only options of remaking logos on the wiki
For now I'm just gonna move the wiki editing specific stuff to its own subsection so it at least flows better/is easier to port out later.
- Just align them vertically
Pros:1. The fastest method
- Okay quality
Con:1. Isnt really good as a logo
- Straighten them
Pros:1. Still faster than remaking each logo
- Are actually looking like logos
Con: 1. Can become blurry due to conversion loss - Letters can become crooked, either requiring more time or maybe being less legible
- Remaking them
Pros:1. Highest quality
- Easily adjustable to any res
Cons:1.Will be done around b43 release - Really tedious
Alright cleaned up the language a bit on the Discord article and moved all the stuff specifically related to #pzwiki_editing to its own single section instead of disparately throughout the article.
I made it in photoshop with the pen tool
I can fix that
Damn. Impressive. I tried to do that (well, Gimp, not Photoshop) but could never quite get it to line up how I wanted.
In photoshop at least if you hold down shift it will draw a perfect line between where you click
It's more getting that line to align to the isometric grid of the map instead of the "normal" orthoganal grid that I struggled with.
The wiki officially has over 5000 articles π
Is this a modded item? (yes). Do we want to keep these as {{Archive}}?
Mostly a question for @languid kayak
did you forget the link? π
"in an area known as Knox Country"
No shit Sherlock
I think every area currently in game is in Knox County
Yes... Im going too fast for myself
I answered the first part for myself already
There are some tiles that looks like they'd be moveable but aren't, but that would be listed in the tiles page hopefully. Back before I created the tables on wiki, gerras and I used to post a list of those tiles on forums π
(independntly)
- may be better, though it'll be a lot of pages π€. I don't mind, but how many items do we have right now, for comparison?
Also, indeed with that sheer amount having one page for 1 item is convinient, but we'd have to make a lot of disambigs, I'm still not sure I did right splitting shoes, though they do have different properties, and handling just 1 property per infobox is more convenient IMO (for bots or maybe if we ever get some way of actually dynamically creating lists based on the infobox properties it may come handy to have 1 unique property per infobox)
I'm already working on 1, pages are all up already. I will take responsibility for them as part of SYF
Here is the custom category for them. This is how i know what pages need to be done. First i need to get all of the correct images on them
https://pzwiki.net/wiki/Category:Articles_requiring_editor_verification
Yeah, not sure if you have control over it⦠For scaling it's nearest neighbour and ideally having to do it at even proportions, other than that I guess it's either that or that without having to basically redraw the whole thing
(besides, tiles are not really pixel art as for example the icons)
Do keep them though, we might use them for actual tiles images at https://pzwiki.net/wiki/Tiles and infoboxes for movables
It does, but it's heavily cached, can take a few hours to update, but it will eventually
was waiting for that :D. Will make a good announcement next month π
(or can make a reddit post for bragging rights π€)
(just in case I wasn't clear, as I'm all over the place with replying, I missed a few messages π definitely yay for whatever version suits you, as you said, anything that's better is definitely fine π. You don't have to spend terrible amount of work to get them perfect, whatever you do will do and just in case someone will ever feel like recreating the logo, or they will be included in e.g., new literature in b42 or whatever, we can replace them)
I think #2 is best
Definitely archive for all of them, yeah. Same for Greenfire items
I don't get the difference between 1 and 2 really; it's only about the size of them?
as in upscaling?
is it https://cdn.discordapp.com/attachments/473467044050894858/1237623679714852874/image.png?ex=663da3df&is=663c525f&hm=de1d9a59212dfbcfd9b4a74850a98de7feea18bf60ac27783a96e46231585151& vs https://cdn.discordapp.com/attachments/473467044050894858/1237626611197673492/image.png?ex=663da69a&is=663c551a&hm=9cf58faa0e366a8637bb9a1a0ea867adb57c55769a2ed11001aedd2dbdf00956&
?
- Aligning them vertically
2)Straighten them with Shear
If it's upscaling, I wouldn't do that manually; we had upscaled icons, it's best to leave that to browser/css or mediawiki at worst case (though mediawiki scaling is buddy)
It avoids blur and letters becoming crooked
Straighening them, yeah. The stitched ones will still be useful though, so keep both if possible and at least dump them in some google drive/zip file on Discord if you don't want to upload them, as they might be useful later π
But will look less like a logo
Gotcha
I will still try to make them as straight as I can and less crooked
Might be a good first post to see if there's interest in wiki updates on reddit
Back when I was just a regular casual editor, the feedback was good
I think Vail posted there before too, even before me, or maybe I'm confusing things π€
I can also look into Ai up scaling if it's something we're interested in?
That's not a terrible idea indeed
https://www.reddit.com/r/projectzomboid/comments/jutis5/i_spent_most_of_my_weekend_adding_stuff_to_the/ β ancient times, back when we used Unpacker instead of TileZed π
Also, just a weekend, how sweet π
A whole weekend 
Light work for Faal these days
I can't believe that was 4 years ago! Feels a lot more recent
I mostly posted on steam, I don't think I ever posted on reddit, I just answered questions once upon a time
Original vs two different upscaling models at 2x, its not amazing
Looses out neon tubing tbh
I agree it's not good enough
It will look even worse with signs that have crooked letters
@proud cobalt Is this intentional?
Many businesses have signs as a separate page, for some reason
Yes they are tiles

Maybe put them under one page though?
Not like they are different from one another
apart from width
Tf is that
Why would you split logo like that
Huh
Spiffo's logo is different than in game
It has a black overlay around burger
While in game its red
TileZed
I'd been meaning to ask how to extract stuff to work on furniture
I never noticed that it's a little raccoon burger
@lucid junco don't worry about disteicts and strategy and overview in Valley Station I'm starting on it now
Do feel free to standardize the location tables though π
Im currently working on logos
@naive imp Can we add this as an easter egg and trivia
Add it as an advertisement section and use transcript template
If it has further trivia worth to be mentioned, its up to you. You can create and write on trivia.
I didn't have time to look them up, but shouldn't they be Title Case?
that's for @proud cobalt mostly
huh indeed, minor so I didn't notice; is it the in-game shot though or the map? Might be better to check in game
no wonder; though extracting files with tilezed is really easy
Nothing happens when I press "Ok"
is it the most recent tilezed? You got it from https://steamdb.info/app/380880/ or the forums?
Forums
That's the Windows version
from Steam
assuming you have the game on Steam, I guess it'd be best to download the modding tools from there and try with that?
Still doest work
Me after Taco Bell
I wonder why your UI is different? I'm not sure but there might be some extra step to import tiles I did once and forgot about it π€
Also I think you can fix that in photoshop but idk exactly how
The problem is if it's transparent in the game then it's probably designed to look "right" in front of a specific other tile
It was the dark theme of the forum verson
Yeah here you go, it's designed to look like it's kinda cheaply painted onto the siding of the building, hence the transparency. I think the best "close enough" way to fix it would be to add a flat color layer closest to the normalized color of the wall under the transparent logo, then keep only what's outside the logo as truly transparent.
So its intentional?!
I mean, that or export the wall tiles too, stack them up, and cut out the edges, but that is a lot of effort for something no one who isn't part of this conversation right now will ever notice lol
Appears to be yes
Thats what I did
Note the horizontal lines of the siding that you can see through the logo, and the more transparent parts that look like faded paint or underspray
good enough. If I'm feeling really ambitious later I might take a crack of getting this to look "true to game" but again, hour or so of effort and literally no one will ever notice lol
(but it's going to bother some tiny part of my brain if I don't so...we'll see what wins out)
So far there are 93 files, including lined up sources
Ive separated different versions of logos
Thats about as far as I can do without Tilezed
It doesn't help that there are multiple tutorials on how to import your tiles with tilezed, but none on how to export themπ
for me it seems to work (WINE)
but yeah, https://pzwiki.net/wiki/Category:Articles_requiring_editor_verification are all sentence case π€. I guess they should be 1 to 1 as in-game, right? Pinging @digital helm for that too
I thought we were moving away from title case. I get so confused by this 
I cant move them with the bot and there's 750 of them. what i can do is copy them to a new page title case with a bot, then mark the old ones for speedy deletion?
I figured this was the reason too π
They're capitalised in the body too
If they get moved, best to have them redirect to the new page
I specifically made the page name sentence case because theyre title case by default 
I cant move that many pages, physically and mentally lmao. I have limits on my mere mortal editor account and bot doesnt have permission to move
But
What i can do is make the new page with title case, then replace the old content with #REDIRECT [[XYZ]]
I mean if you created the new ones, then change the existing to redirect
Ok ill start on that
I'd wait for Faalagorn first
1500 edits later 
Ill make the script so he can just give the go ahead, i think he'll agree
Will only take me 5 mins
@lucid junco here is an extract i did recently with the latest tile pack. In case you still didnt get yours to work
Thanks π
Thought I still need to figure out how to extract them for future use
Thinking bout it, what if buildings have some internal names that can be seen in editor?
There's this, which is each building so you can view/edit it in the TileZed building editor https://theindiestone.com/forums/index.php?/topic/54395-vanilla-buildings-pool/ the unique ones have been removed though. So it's just a lot of generic residential or restaurant. The InternalName property seems to just be the roomdef
Here, for the first time ever, you will find our library of buildings from the entirety of Knox Country, but excluding Louisville, for now. Some of the more unique "landmark" buildings from around the map have also been excluded for now. Keep a look out for future releases too! Buildings Catalogu...
still having trouble extracting tiles? Make sure you're leaving the 'prefix' field blank. It'll only extract files with that prefix, e.g. carpentry, camping or location_restaurant_diner. So blank will extract everything

That was probably an issue since I didn't leave it blank
Thank you π
Speaking of redirects, I should add a bot task, but I'd love to have redirects to each Item ID
would be handy, especially when checking things from code
same with the lowercase of each item
all good. Thought that might've been the problem, from your video
Sounds fine by me (changing to redirect and creating new pages anew)
well, that works too π
Ill try it out when I get back home
yeah; if you're adventerous you can compile it from code, but I don't think that's issue? https://github.com/timbaker/tiled
yeah, I think I confused the fields π
I mean I had put something in instinctively in there in my first video π
@languid kayak Thoughts on this
I'd say we're good #pzwiki_editing message
Did we want to go ahead with this too? This will be much easier than item IDs so can work on this first
I think we should. I add them manually anyway
4 Hours on the tile moves anyway
Been able to extract single images, but I cant extract them in tile sheets for some reason
I find sheets to be a bit easier to work with than separate images
Tilesheets doesn't work for me if a folder in the path doesn't exist, so make sure the folder is created first. Otherwise it worked fine for me.
I got tilezed from the forum https://theindiestone.com/forums/index.php?/topic/59675-latest-tilezed-worlded-and-tilesets-september-8-2022/
Tiles Tileset images These are the same tilesets released on February 16. For Windows TileZed + WorldEd 32-bit TileZed + WorldEd 64-bit The 32-bit version of WorldEd seems unable to load all the tilesets due to high memory usage, displaying ??? for some tiles. Linux TileZed + WorldEd 64-bit This ...
actually, I had a prefix, but doesn't work if I don't set one π€
there's always pz unpacker, which extracts to spritesheets https://theindiestone.com/forums/index.php?/topic/3511-pz-unpacker/
I wrote a tiny tool, for Un/Packing .pack files. .pack FormatThe .pack files contain all used textures in PZ.The structure is the following: Features:1. Unpack: .pack files into seperated .png files (extra info is saved in a .xml file)2. Pack: .pack file is (re)pack with the .xml file and all .pn...
Holy fucking shit, whats that horror beyond my comprehention
Every sign is on top of each other
Though even in separate tiles they look really trippy
(In tile zed)

Media fire is blocked in my country
beat me to it
Did they remove the veteran badge π€
previews in this case are disservice π
I instinctively started anaylsing the cause before realizing it's a preview π
I did the same
Thanks
A redirect yeah, they were added manually over time, most should be there but I bet not everything.
It doesnt
Yeah it hangs for me, i think the new pack file is too big
it's the same for me
just from Faal and I it seems π€
I wouldn't really rely on it, it's best to fix the TileZed, I don't have tilezed in here installed and won't be home till evening, but I think it throws errors when something's bad.
as in it logs it to a file
if it doesn't, you can launch it from command line to see there
it layers the tiles on top of each other, so it's unusable
yeah, noticed that too, at this point I'm just an addict, not a veteran I guess π (but to be frank, I never asked, maybe nasko knows?)
All I know I lost my Discord clown from april fools as it apparently was only for a month π¦
!leveling
seems spiffo is not working here either π€
Hmmm
Its not like tile zed isn't working, its that how it works its unexpected and not that usefulπ
It does put every sign into one sheet, but since they are on top of each other its cannot be used
Done
724 items pages missing lowercase redirects
Considering it was done manually and thats out of 2000 articles thats pretty good
How do we want to do this? I can have it either directly use the translations file, or i can check articles and scrape it from the infobox, but theres pages that use the same item id in the infobox
translation file would probably be easier. The problem is pages that are redirects
Am i crazy or is there a special page for redirects that link to redirects?
I cant find it
@digital helm Are the Crafting XYZ pages mostly waiting to be checked for translations?
https://pzwiki.net/wiki/Category:Pages_requested_for_deletion
I think so. I wasn't too sure what we were doing with translations for them
What do the crafted chairs need to be deleted for? Could they just be a redirect? https://pzwiki.net/wiki/Poorly_Crafted_Chair
Do you think its worth redirecting? I was just clearing out pages that were tiles but we already have pages on
That's what they're called. So I think it's worth it
I'll do that then instead
I'm guessing the hospital curtains would be the same?
I'm not fond on the 'a' 'b' 'c' etc naming. If someone was searching hospital curtain they'd get the article before they got to c
I thought so too, I'll delete them
wait, it was tilezed? I gotta check that in home but I'm pretty sure I didn't have issues with it⦠Or maybe I used PZ unpacker back then, and it was definitely an old build (early b41 IIRC when I started)
We have 2000 item pages? Exactly? Would be nice to count them so we can compare to the debug counter
I didn't realise you already replaced the translations, I vaguely remember discussing it. I'm happy to delete them. @languid kayak ok with that? All documentation will need to be rewritten anyway
yup, was waiting for you to confirm so good to go π
Oh yeah the actual uses have all been changed to the new template with ll usage
I thought you meant the translation docu
It was tilezed, I had used "Create single sheet" option instead of singular ones and it gave me said result
1188 uses of infobox item
2013 in items category
π€
Ok i figured out the issue. The search script appended onto the end of the last search. Theres 1274 pages in the items category and subcats. 2 of those are boilerplates
The pages that arent using the infobox look pretty standard, havn't gone through the whole list
It's beautiful
Found 3 more added deletion notices
And crafting/doc
You might want to get rid of this too now @digital helm
good to move to sandbox2 to Template:Crafting when you're ready
might leave this for the new crafting templates
Tysm. 133 pages for 1 system. Absolutely nuts
a lot of them was because of different languages though
Looks like Sarah is running into the post-expand include size limit on the pt-br crafting page. I guess fixing this will be more urgent than i thought. @languid kayak @digital helm
MCwiki uses a variety of lua templates
https://minecraft.wiki/w/Category:Lua-based_templates
I was just thinking about this. I think we should stick with a simple list with the id. Rather than displaying the recipe. In the doc we can include how to test the recipe
e.g.
| Toast || toast_cooked
everyone's gone lua now. Easier to make and quicker to run
Even on articles? https://pzwiki.net/wiki/Crafting
This is where shes having the issue
oh... I was thinking recipe list
Yeah this snuck up on me because the english page sneaks under the limit
We need 1.42 for https://www.mediawiki.org/wiki/Extension:Scribunto
we may have to say goodbye to ll then...
it's been around for a while, that's probably just the latest version
@restive adder Happy Friday, would there be significant issues or upkeep with enabling Scribunto? Even just for investigating our usecase
Link please? Will look later, not good day today
No trouble. Heres the link
https://www.mediawiki.org/wiki/Extension:Scribunto
Previously denied due to security and performance concerns
Understood
Item redirects done, will look at item ids tomorrow
nice, I should have some spare time tomorrow to keep up hopefully π€
OK ItemID redirects should be started
<@&1205891296565268520> minor change to the style guide. The File: prefix should now be included in the gallery section. It previously stated to omit it. It helps with locating images in an article, for human and bot.
https://pzwiki.net/w/index.php?title=Help%3AStyle_guide&type=revision&diff=343863&oldid=331077
@proud cobalt are you able to look at adding them back with your bot?
Im away from tomorrow till at least Friday, if you add it to bot tasks i will get to it
will do π
No harm in asking
Tf is it doing in the middle of other signs
Some of them are very out of order
The recent changes to the weapons page on the wiki make it so much harder to gauge how durable something is at a glance.
I have no idea why basecondition was removed, swapping the 1 in X chance to lose durability for a percentage table might look nice, but makes it way harder to calculate durability when factoring in maintence and weapon levels
@languid kayak I'd strongly request that you revert those to changes in particular. Base condition, while not an actual value, was very useful for being able to see how many swings a weapon would last on average at a glance.
@languid kayak I'm happy to change these back, I've got plenty of time. As I've said before, I think this value is really useful for quickly comparing the condition of weapons. The condition max and 1 in x chance aren't very helpful on their own, making the reader having to do some dodgy mental maths to get a general idea idea of which one is better.
Item IDs should be done. I'll be mostly unavailable until next Saturday. I might do some light editing in the evening when i have reception
ll usage has been removed from navbox items due to performance issues, and as a bit of an experiment for the crafting system. Until the language extension is available we have to make some concessions about languages. This means languages will need their own subpage with their own version of the template.
I Have attached a version with /tr already appended to each page name, titles will need to be translated manually (titles themselves have not changed, so current translations should just be copy and paste). Any other languages please use a text editor and replace /tr with /(Your language code) @languid kayak @digital helm @robust latch
Will also need to run a bot replacing {{Navbox items}} with {{Navbox items/xx}} based on the language code. But that can wait until you get back
We currently only have tr and ru
@robust latch I've done the /tr navbox, since it wasn't clear where the translations needed to go or what they should be. The headings may just need some proofreading https://pzwiki.net/wiki/Template:Navbox_items/tr
Cheers
sure, go on, you can stick some placeholder icon, though I think ideally all three can be kept?
Would be nice to convert the chance to % too while at it, or just leave it. I do kinda find it useful now that I know how it works, though the added maintenenance and weapon condition complicte things further π©
but yeah, without at least indepth explanation, I guess it's hard to compare, yeah. And instinctively comparing the highest values works π
Good it was broght back, I might not have much time this weekend in the end, even less than expected, but I'll get back to things I missed later π
I was thinking of replacing the 1 in x chance with it. But I can keep both if you want
I also link to the condition page, and see about expanding that section π€
All good with the time. Nothing's burning down. I'll be around all weekend anyway
Alirght thanks
This is in a way good because now you can use pipes in original template if you want
What is the good way to approach automatically adding 333 medias, when there are some already edited.
First problem that may occur that i could think of was having 2 pages covering the same media, because of the existing VHS articles.
Nevermind. I can just take a note of current vhs&cd articles and remove them from the output, and give that version to Calvy, which should solve the issue. And the existing articles can be added by hand from the output, while keeping the original edits.
I feel like Im doing some sort of a puzzle/lego, but with instruction being printed on 1980's printer
Especially with logos that dont have any border or have letters that arent connected in any way
So the best source I have is the wiki and the pzmap
@proud cobalt@naive imp Im probably either missing something or being illegally blind again
Sorry, It was THE Havishham Hotel suites
Forgot that you need to be really specific when looking for things on wiki
I can automatically detect if a page exists and not overwrite it then write a file with all the pages it didn't add
I don't think a percentage is going to work here. You'd have to compare it to the condition max value, which is exactly what "base durability" does. Base durability is just the first row of this table https://pzwiki.net/wiki/Axe#Condition except as a whole number, displaying it as "average number of hits before breaking", instead of as a fraction.
So I'll leave condition chance as is, and add a column for base durability, which I might rename to 'average durability'? I'm not sure "condition" works here. But we can change later.
decided on average condition π
I've added this value back. Thank you for bringing up
Thank you!
should think about improving mobile support on the site, looks kinda janky at the moment compared to other wikis
Do we have any frontend devs here or just wiki editors? what framework is this on
current font size is nice, maybe some of the tables should scale to 100 vw (100% width) on mobile and be horizontally scrollable, since they currently leave blank space anyways
this area is the most critical issue
could probably be a floating sidebar with a button to open and close it, but there might be something more eloquent
@sudden smelt the wiki uses mediawiki, which is the same as wikipedia. We've made a lot of improvements for mobile support this year. We're currently trialing the citizen skin, which will likely become the default skin. You can test it here https://pzwiki.net/w/index.php?title=Axe&useskin=citizen and even change to it permanently if you create an account
I'll look at table scaling
citizen theme looks great for mobile. I was unaware. great job
I was a big pusher for a more mobile friendly skin. It was a big reason i wanted to try citizen over other skins. We're just customising it to fit us properly still
@proud cobalt @digital helm I cant overwrite this image for some reason
It logs me out when I try to do it
There's caching issues with some images. Try overwriting it through the upload page https://pzwiki.net/wiki/Special:Upload just make sure to check "ignore any warnings" (unsure if that's an admin thing)
Ive just ended up uploading it with a different name
That works ig :P
At least it isnt bugged
that works, if you do, just add a deletion notice {{Deletion}}. Clicking "View source" will still go to the edit page
I cant find it nowπ
don't worry about this one. I'll delete it. Just for any future ones, add the deletion notice
Store A max has 2 themes
Im curious why devs bothered with choosing different colors for differently facing signs
You can actually just click view source and it acts as the edit button
Figured that out a bit ago
You can edit it and your account is attributed correctly and whatnot
A bit counterintuitive
And its avoiding the problem, not solving it
Yeah idk what that's all about but that's how I deal with it
@naive imp Can you give your opinion on which one to use with sprayed signs?
Not just stor A max, but in general
I think the lighter color one is more visible imo
The 2 and 3?
The clear one is made by stacking original a bunch of times
Scraped one/less clear one is the original
Can you link the msg? I'm blind asf cant find it
this one
Ohhhhhh
Or this one
Ima be honest I can barely tell the different between u store it
But if it looks all beat up then I think some optimizations are good
Aight, Ill use the clearer one
It does look a bit jagged, but Its more readable in my opionion
It is π
I cant stop writing buisness instead of business
Or restaurant, not restaraunt
That metal beam stuff can go
nice job
I made the redirects now, but yeah, you have to set it up manually, the search finds text in pages good, but the results preview relies only on redirects π
12 logos per day will take me ~15 days to finish it
Percentage would work, it's literally just the chance for weapon to drain 1 durability, one in X, if we don't account in skills.
It's caching on some pages that makes it appear you are logged out, I usually work it out by adding ? to the end of the URL, so cloudflare cache treats it as a different page. Not sure if something can be done about it
Might be a mistake, or they wanted to address shading? Though yeah, all's manual so there's bound to be inconsistencies
I already said so on different occasions, but LanguageTool does wonder correcting those typos. π Though it isn't available in some one sized fields such as the edit summaries
They probably did want to give them spraypainted aesthetic
yeah. I have some catching up to do, but so far seems like a great work π I just randomly optimized one of your sign, as I saw the size is a little big, though in the end we might move to webp which is even smaller without losing any quality
Caching is a bitch 
I now regularly backup pages Im working on or try to finish them in one go so that I dont get logged out
I use Grammarly each time I write something in wiki, works out okay so far
languagetool is actually better and support more languages π
Ill try it out after finishing with logos
the free version is good enough (it just lacks AI rephrasing and n-gram and some picky rules plus has a field size limit for the free version), but even the paid one is actually not terribly expensive for the paid one too, and can be self-hosted for everything other than AI.
Also, Im curious if some sort of bot could be written to remove every <--tag--!>
Since Im seeing a lot of <-- General--!>
you mean in infoboxes? It can, we had a brief discussion and so far kept them, for now β I also kept them in boilerplates, but I think they can actually go, plus sometimes the are <!--General-->, sometimes <!--GENERAL-->, sometimes they aren't present or present in different spots too,
Keep in mind though that some comments are left intentionally, e.g., the comments in distributions and some comments in the recipe pages, as they are meant to be seen only by edtors, though the recipe page is due for a cleanup eventually.
Im mainly speaking about infoboxes, since they are the ones to have leftovers from templates
I found this snacks stand in the Louisville article, but I don't really think that it's enough for a dedicated page. I think kts just part of the park. What do yall think?
Didn't we have more of those stands? Or are these the only ones?
But yeah, they don't seem to be a part of a brand name, as it's stylized in the same name as restrooms
No harm in deleting that page imo
Not that I can see
The snacks stall was mentioned here, pinging @proud cobalt for that too π
Im not against it
I think these small stalls maybe will be fitted into one page(Grocery, snacks, that burger store in Muldraugh)
I'll think about it. Might be worth it but tbh I don't think so. Just too small to be worthy of an article
These old logos are horrendous
I know Im meticulous, but how could someone look at them and say "Yep, Ill leave it as is".
Bumped it up to 65
My Contribution log now looks messy from all that updating
Thought it turns out that many logos that Ive already aligned before extracting new ones from tilezed are really off
Either its just a property of specifically those textures, or Ive got my hand around perfectly aligning signs, the older ones still come out crooked while newer ones dont
Yeah, I realised after writing π I still think percentage creates more confusion though. Since it's more complicated than that
note that these tags will become common place if we get the translate extension. They'll be autogenerated for each paragraph, something like <!--T:5-->
I think the infobox ones could be removed too @languid kayak @proud cobalt
Best to remove them from boilerplates and infobox usage first then, then add a bot task so they will hopefully be removed from there
BTW, I rewrote https://pzwiki.net/wiki/User:Faalagorn/Image_compression a little β do you guys think it will be good to keep somewhere in PZwiki: namespace or maybe merge it with https://pzwiki.net/wiki/Help:Images (except the test results, but example usages can be good, though I guess most folks don't go that far and just save the image with whatever graphic tool) ?
I think so. It could be merged with Help:Images, except I'd put it in a h2 called something like "Advanced", at the bottom.
as compression? Though an overview of each format could probably be used insted or below the general summary, so at least folks know pros and cons of each file format.
I think it should be kept brief at the top, so as to not overwhelm new users. Maybe an anchor link in this section https://pzwiki.net/wiki/Help:Images#SuppΠΎrted_media_types_for_images so it takes them to that section for more info
btw, I was talking to Calvy about the node limit and long load times on the crafting and items pages on non-English pages. Currently only an issue for the front pages. It's caused by {{ll}}, so we were thinking as a temporary solution (at least until translate extension), to change it back to not transclude all the pages. These pages are going to be a lot longer in b42...
Thoughts?
@languid kayak
you mean removing {{ll}} or removing trabsclusions on https://pzwiki.net/wiki/Items ?
removing the transclusions
So just switching it to link then? Could work, we won't have a page with every item for easy search though, mind you.
The items page is way too long as it is. I was thinking of eventually simplifying it, to something like the oni db https://oni-db.com/
A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Learn how to obtain or transform a specific material. Find relations between elements, information and attributes. Explore all the Oni element, building, plant, seed, critter, egg and food.
we have the navbar anyway. The thing people will miss is the ability to just search that single page
All the other pages would remain as they are, such as Weapons. This would just be items. So it's just a simple list of all items
I don't know about the maintenance for that though... Unless we automated it
yeah, we already have the double mainteneance effort, or triple actually
- Items page
- Infobox on the actual page
- Navbox (the last one is just names though)
yeah... it'd only work if it was automated. But maybe not, since it'd just be this page https://pzwiki.net/wiki/PZwiki:Item_list which takes a while to load
eh, it was an idea
Clearer one looks better for the wiki, at the trade off of not being 1:1 with in game. But some of the logos are complete recreations so i think visibility is more important
No preference for it. If it exists no point deleting it though
Put it in bot tasks if not already
For huge infoboxes they're helpful, but overall can be removed
Agree with Vail, help:Images is the best place for it. And an advanced header before it
I swear there was a website that had all the items and their parameters. @languid kayak has linked it a few times
Hmm it might be this one. I remember it being a few patches out of date but still 41. It does use pages too though. Was thinking of linking here if users want to search for all items?
that undeniable one used to be tied to the spiffo bot, and you could search an item in the wiki discord channel for info on it
They also can look a bit too sharp, but overall I think the same
Finally fixed this behaviour on the transcript template. Turns out it was much simpler than I expected. Sorry it took so long
At least they have some valuable loot in them, unlike public restrooms and changing rooms :p
hm, @proud cobalt why was it needed? The old ones seemed to work and is actually preferred π https://pzwiki.net/w/index.php?title=Espresso_deluxe&curid=41399&diff=336383&oldid=335123
Hmm don't remember. I wouldn't have changed it if it was working
seems it does π https://pzwiki.net/w/index.php?title=Espresso_deluxe&oldid=335123
oh one thing; seems the "Weight" should be changed to "Encumbrance" in the tables now
Idm if you want to revert it
Does tilezed say weight or encumbrance
yeah, I just thought the same; maybe it's called Weight internally still π
The infobox is correct though
Even funnier, the icon broke in between edits π
btw, I also know that links in https://pzwiki.net/wiki/White_Fridge#See_also would need to be fixes (some are red, some are just redirects), but I don't see the reasoning for some⦠Were they chosen at random? I guess it should rather list different fridges instead of Large Medical Bed, Zippee Corner Counter or Hardwood Wall Shelves in this case
They were completely random from the list of other tiles. I wouldn't check them to closely yet Faal I haven't had a chance to start work on them
There's 750 of them for me to go through
pretty sure it's called weight everywhere internally and the tools
Just let us know when they're ready for humans - they've been glaring at me too π
Following that, I have just sent the entire output file to Calvy. He will do some bot magic whenever he has time.
thanks in advance bruv
@languid kayak You're both welcome to edit them, especially fixing/uploading images. I just haven't exactly figured out what i/we want to do with them
Just don't feel the need to, I created the articles so I'll get to them
Np man, no access to the bot atm while I'm away
Are you hoping to get stub pages created with the transcripts?
You mean the "Stub" tags? No i didnt put Stub template in the script
Or if you meant what will they look like you can refer to https://pzwiki.net/wiki/Granny_Nani and https://pzwiki.net/wiki/A_Boy_from_Kentucky
nah, I meant get the pages generated with a bot, so you can just fill in any missing details. Rather than do it all manually, as there's a lot of VHS tapes...
@languid kayak , in this page https://pzwiki.net/wiki/Survivor#Unique_outfits other than the John, West Point Mayor and Woodcut do we have any other missing survivors?
Just these three have any signs in game files (outfits) and can potentially be found as zombie somewhere in game (not sure how to check that in game files), might be in java stories
But we have pages for some NPCs that are only mentioned
OK then just 3 should suffice
I realized the last two weren't categorized π
General John McGrew is an example for that i am assuming
These pages are nice to have, there are some important people that are well deserved to have their own pages, even if they are not present in a file
Extremely nice work btw
You and everybody else
yup, but there's more:
- https://pzwiki.net/wiki/Cal_Fairweather
- https://pzwiki.net/wiki/Dawn_Stevenson
- https://pzwiki.net/wiki/Jonas_Underwood
- https://pzwiki.net/wiki/Pastor_Samuels
- https://pzwiki.net/wiki/The_President
- https://pzwiki.net/wiki/John_Spifenmeister
- https://pzwiki.net/wiki/Kevin_Spifenmeister
I don't mind having them when people add them, though I removed links to most that were not created, as there aren't that many material about them yet.
I understand. It is quiet tedious task to determine whether if a mentioned person whom isnt in game files is worthy to have its own page. And only then creating and elaborating the page.
I'm going to add the John to the Triple-N page before we forget
As far as i understand, besides those 3 people i have mentioned, Survivors are pretty much done..?
A lot of wikis have a page for just about everyone and everything. So I don't see why not have a page. It's just that there's other priorities
But some people are only mentioned once in a VHS or TV program or something.
I'd say so. At least until b43 comes around, or we get more transcripts in b42
The only stretch with those can be maybe creating "Other Survivors" page and clamping all of them there, as they really have nothing to go about
Those ones I'd probably skip. Such as the happy birthday vhs
I did that in the past π https://pzwiki.net/w/index.php?title=Triple-N&diff=322867&oldid=318535
I meant mentioning that there's an outfit for him. I'll add it to the gallery
@proud cobalt @naive imp What should I use if there are two versions of logos
Im talking about cases like UStoreIt, which has spraypainted logo and a sign
I'd suggest using the clearer one and put the other in the gallery
By clearer you mean more high res?
yeah, less blurriness
(For reference)
I see the problem, they both look good π
I'd personally go with the first one (straightened obviously)
I dont mind either logos, but I wanted to hear others out
Site notice removed. We'll likely add it back in a week's time when we switch to the citizen skin, which is MUCH better than the current one. By default the theme will match the device settings (light/dark mode), but can be toggled without logging in. The page width, font-size and line height can also be modified by the user. It's also significantly better on mobile. I'd definitely recommend trying it out https://pzwiki.net/w/index.php?title=Special:Preferences&useskin=citizen#mw-prefsection-rendering
Example: https://pzwiki.net/w/index.php?title=Axe&useskin=citizen
Once we switch, the vector-2022 skin (current default) will eventually change back to a light theme. This is because there's updates coming that will break it, and there isn't any need to maintain it when Citizen is already far better.
Use the sign whenever possible imo
I think this can go into Easter Eggs
@robust latch About Adverts, Idk how should I implement them into Transcript
Something like this?
Yes, use https://pzwiki.net/wiki/Adverts to see if its a radio advert or tv advert. Or both.
Done
BoopBrery
It was already there π
Oops
https://www.reddit.com/r/sbubby/ material π
UpSobility
btw; just 150 pages that aren't technically updated to the most recent version π https://pzwiki.net/wiki/Category:Version_41 (at least in English and assuming there's no errors, but there's bound to be some :P)
getting them up to date before b42 would be fantastic. Would be easier to keep track of any changes and update affected pages
I'm currently doing radio/tv transcript stuff, then I'll move onto that
@swift warren quick question, do you think it'd be a good idea to put the "translation needed" mbox onto English high-traffic pages that could use translation updates or don't have them yet?
I.e. the various town pages, skills, etc
I think it would get more people to notice the translations
Do we really need pages for those kinds of people? I.e. dawn Stevenson? They're not particularly important to the lore atm and have basically nothing ti go off of
I don't think they warrant a page, but roudrick already made a bunch of em
The translation extension is supposed to help things like that
Right but I think it'll be a good placeholder for now until it gets deployed
Doesn't hurt really I guess; maybe they will have some lore in them, who knows π
The survivors we have right now are just a few bits really, I guess we'll see by the time b43 will be approaching if anything changes, or at least thrtsdoids teases us.
Exactly what i was thinking.
@languid kayak Ill prematurely say sorry because each and every one of them are(and will be) in .png formatπ
But Ill upload both straightened and original logos, along with sheets to make it easier to edit and correct them
Ill try to make it easier and more manageable to guide through
nah, it's fine π
Though I noticed you don't use compression, or a very low one? Are you using GIMP?
These are what I save with GIMP
btw @proud cobalt https://pzwiki.net/wiki/Broken_glass and https://pzwiki.net/wiki/Broken_Glass are due to be merged
I'm moving things that you couldn't move right now, though there's still few things I wonder if can be botted π€. Well, for sure most of the images broke since spaces were removed π Secondly, the item name ideally should be lowercase in actual page (like items are), but not sure it's easy for a bot. And I find random see alsos often all of the place, some are redlinked too for whatever reason π
I didn't use any compression since I was never sure about its affect on output quality
I can try and check in on this too: stub articles I can maybe chip away at a little more, but a bunch of the remaining things are beyond my personal experience since I'm not as familiar with locations.
for PNG it's pretty much only time it takes to save the file (1-2 seconds on compression 9 on modern hardware unless it's terribly big file), maybe some memory usage, but PNG is so old by today's standards it doesn't matter π
Is it Al's Autoshop or should it be rather Al's Auto Shop based on the logo? Pinging @naive imp for that https://pzwiki.net/wiki/Al's_Autoshop
Autoshop I think is fine but I'm indifferent tbh
Fridge Build-in Trailer,-,Fridge,Build-in Trailer,yes,Small,Wood,Electric,-,fridge,20,-,5,-,yes,-,yes,100,Hammer,2,-,-,-,-,-,-
Is this missing on wiki totally? Can't find it anywhere
Not sure what you mean
oh, I just can't find it in the wiki, the built-in trailer from https://pzwiki.net/wiki/Appliances
Oh no idea, I have a file with a list of all articles that failed
But it's on my computer
ah, okay
I can't find a few more, maybe that's why
Gee, tiles page need so much love π© But at least I put some initial work to some of the initial work thanks to Calvy's addition of all the tiles π
65 pages out of 41.65 π
https://pzwiki.net/wiki/Sofa
https://pzwiki.net/wiki/Bathtub
https://pzwiki.net/wiki/Faucet
https://pzwiki.net/wiki/Toilet
I wonder if those pages are still needed?
That's an interesting question actually π€ https://pzwiki.net/wiki/Talk:Metal_Crate
Probably should turn into disambig pages
thought about it too, yeah
Okay, I kinda merged https://pzwiki.net/wiki/Broken_Glass now though this one is not so straight forward as it has tag; it's both a tile and an item, but it;s usiling tile infobox now π
definitely at least disambig pages
I'll look at adding the tag key to the tile infobox
Ill use it from now on
Done. Seems broken glass is the only tile that has one currently @languid kayak
That can work too π
Also wasn't sure about the category of broken glass, in-game it's classified as Junk, but it's type is movable. I guess what's displayed in-game takes priority?
Yeah, I think in-game takes priority. But I guess for ones that are just 'movable' they can be something that makes sense?
there's 506 pages in the businesses category
By pages you mean lists of business or pages for each business
looks like separate pages for each business. A lot of them won't have a logo though https://pzwiki.net/wiki/Category:Businesses
Thats more appealing, than 508 pages that list every business in the game
:p
423 in the logos category. Which seems more accurate https://pzwiki.net/wiki/Category:Logos
100 is a huge effort, in only a few days
do we need them both?
https://pzwiki.net/wiki/File:Twiggy's_logo.png
https://pzwiki.net/wiki/File:Twiggy's.png
Sign will go to the gallery
But I think Ill just put og one, since it isnt that important to angle
Logo should be in the infobox
I might rename them then
I hope that the quality doesn't suffer from thisπ
There isnt much that I can do when letters arent aligned within each other
No matter how much I try, they look a bit off
They appear as "Furniture" in-game, and I think that's how the ones Calvy added are classified, so I guess it's ok π
that too. I'm stuck in the pre-DisplayCategory era
You asked π but I'm sure they'll be better quality regardless
Yeah, the time it hit was really late in the patch, so even folks playing b41 in its primne days didn't get to experience it till one of the lst patches; me included, but luckily I did played after 41.78.16 hit a few times to get accustomed to it π
(though old habits die hard, I get to double check in-game)
I think the original logos are so poor quality due to how quickly they were made, but the ones you make @lucid junco are definitely better π
Especially as it's almost impossible to make them ideal (except for remaking which is really huge time effort to get right, and even then there's bound to be flaws/differences with what we might get in future if any; like logos in future media)
Id be depressed if they turned out worse than what was before

Not to hate on the Ikip, but idk how you make logos so fucked up
Maybe they thought that since the wiki was white theme only, logos dont need transparent bg
But thats just excuses to not do it properly
Thunder Gas one of the worst out there

Ill redo it, but it still at least is legible
you're welcome π I think that was me
actually, no. I did these ones https://pzwiki.net/wiki/File:Pile_o'_Crepe_Logo.png https://pzwiki.net/wiki/File:Pizza_Whirled_Logo.png
I'd probably replace the pile o crepe one with the full name
Ikip did thunder gas
Ill try to find one
starting at location_restaurant_pileocrepe_01_16.png
This one?
that's the one
it's shirt decal; we don't have anything else out there I bet?
We do have the spraypainted one
ah, decals are here: https://pzwiki.net/wiki/T-shirt#Gallery (I should probably make a new category just for decals), the decals are what's on the t-shirt and those are loose .png files in game files (not having to be extracted with TileZed).
I think any clothing can have decals, but only t-shirt got it outside of mods.
Bikers jacket has it on the back
logos category needs a clean up. Business logos should be split from other logos
It's not a decal though, it's a part of the texture in case of biker jacket
the decals (loose png files) is what is applied at random on clothings
I had a bit brainstorming back then, not sure if you find anything useful in my babbling from back then if you are curious π #pzwiki_editing message
There should be basically three categories
- Decals (as in decals that are 1x1 to what's in shirts/game files
- Logos (recreated logos that are flat, or found in other sources, such as blog posts)
- Sign tiles (the tiles images need a lot of categorizing β image categorization was done only very briefly as part of https://pzwiki.net/wiki/PZwiki:Project_Navigation_and_Categories and it's still in the back of my head)
we've also got logos like these in there https://pzwiki.net/wiki/File:TIS_logo.png https://pzwiki.net/wiki/File:Chevalier_Samara_Logo2.webp
I think we should move everything to Category:Business logos then manually move stuff out. Since there's 400+ business logos and not many other logos
I think if signs are isometric they can go in a tiles category
yeah, I'd say fix it
Done
There is clearly something amiss
There used to be a lot of tiles that had random red dots. Seems to just be these new ones
As the others were fixed
@robust latch Were you thinking of separating home and retail VHS in the navbox? I've got them ready to add
may just need to make them alphabetical π€
The latter is from mod, though
yeah, so it needs to be in a different category. A mod category I think
yeah, on one hand I hate removing stuff people created and don't want to really discourage potential people who would like to use some of our wiki tools for helping covering their mods, but right now everything is pretty much beyond our scope, we don't even have anyone manned for modding project yet π
(and modding project is mostly just covering pages that are modding documentation; basically what Aiteron was working too)
till then I guess Calvy's {{Archive}} can do too
so at least we have them impromptu categorized
sure, the red dots are a long standing issue; they happen when exporting, there's still some of them in-game. Back in days I had a bug report for those π https://theindiestone.com/forums/index.php?/topic/28388-list-of-red-pixelsdots/#comment-291297
If time permits, I guess I can repeat that after build 42 lol
Strangely enough, It is present in srites, but not in game
Or at least not in pz map
pz map uses compression and stiches maps differently than Tiled (and TileZed), so I'd check that in-game
you can use brush tool in debug
Yes Home VHS and Retail VHS should be seperate.
I was thinking of a "Mod images" category
I am thinking about creating: Annotated Maps, Flyers, Books and Newspapers categories in Media category -> https://pzwiki.net/wiki/Category:Media
Any suggestions&counter ideas?
Pretty much exactly what I had planned on the category project
CD and VHS added to navbox
I wasn't sure what to do with the VHS page, so I moved it to Devices, as CD was already there
Good call
That image reminds of when we added clothing π all the broken links
So much to work for lol. I need an army of editors to tackle this
I did mention in Lore Project that TV and Radio Stations should have a standardized format. But that is all i could detect. Is there any other improvements or additions that this subject need that i am not aware of, as i will add them to project if any. Overall these are the most concrete Lore subjects in the Wiki imo. Looks very updated and nicely detailed.
Survivors also look pretty good, i dont see any other improvement that can be made other than adding that 3 missing individuals to the wiki.
Standardised format was the only thing I noticed. I finished changing over the transcripts today
Don't we have such category yet?
but yeah, add to there definitely π
Yep, I was just blind π couldn't see it the first look
You want to have one page per annotated map? That would probably debloat the https://pzwiki.net/wiki/Map_(item)#List_of_annotated_maps and It'd be possible to cover the loot and lore in there (I think each is predefined)
Also, I might have to re-read the blogs, but I guess flyers and books were teased there? Memmory's fuzzy π
Being able to go into detail about them would be good
I think the flyers were things like the Nolan's one, and I've seen the novel icon in the blogs, I just don't remember the context
https://pzwiki.net/wiki/File:NolanUsedCars.png
In total (For b41 atleast) there will be 6 Annotated Maps pages: Louisville, Rosewood, March Ridge, Muldraugh, Riverside, West Point.
Yeah, some were still until recently placeholders but @dusk yew (Angostura) is the one proudly destubbing them one by one π
I remember that. I think I was on a break, came back and they were mostly all done
I am thinking about adding Books and Annotated Maps items to https://pzwiki.net/wiki/Literature.
Newspapers and Flyers items will go into https://pzwiki.net/wiki/Media.
Ofcourse in future that is.
Which made me think maybe the categorization should be similar too π
Perhaps changing https://pzwiki.net/wiki/Category:Literature category to this: {{Header|Project Zomboid|World|Lore}}?
Media-Lore-Literature feels to me they have to be connected somehow
Adding the media category would be good. But I think "Items" is their primary category
Just a [[Category:Media]] then?
yeah
We actually use "Cartography" in the navbox. Which is the in-game category. Would that be more fitting? Then we can also put "Map (item)" in there
Cartography under the Literature category?
Am I going crazy, or is it a bit angled
I dont think it is angled.
Since we added [[Category:Media]] to Literature category, maybe we can put all books, newspapers, flyers and cartography subcategories to Literature category? I think this is the way to go. Although i still really appreciate all the ideas because this categorization is really messing with my head tbh :D.
One last and very important topic: Should I add {{Stub}} to Script? So that both editors and readers can easily understand the page isnt yet ready?
I have had cold feet to do so, simply beacase there would be 300+ new stub pages in stub category.
yes I agree
This is why the category project took so long π
Man. I can God damn imagine
I'll create an mbox quickly, add that instead
That would be divine
@robust latch add this {{Autogenerated|media}}
https://pzwiki.net/wiki/Template:Autogenerated
add media so we can create a unique category for it
since we have a lot of furniture already... https://pzwiki.net/wiki/Category:Articles_requiring_editor_verification
perfect π
Code section should be above Trivia right?
code below trivia https://pzwiki.net/wiki/Help:Style_guide#Article_sections
I never remember and have to check
What to do with this page https://pzwiki.net/wiki/Category:Locations_and_Maps_(Project) ? I am assuming we will never add hundreds of pages to this category. So maybe appointing this to project is better https://pzwiki.net/wiki/Category:Locations, i am not fully sure tho. @naive imp
I was roving about other project categories to get an idea for Lore
Ngl I was just thinking about that
It's a holdover from when the project just started, and got left behind. Tbh I don't see the value in it anymore
Could just be deleted and I don't think it'd affect anything
What would be the new project category, locations is good or nah
I think Lore is in the same boat with Locations, more than 400 articles will be a part of this project so i made the project category simply this, should suffice: https://pzwiki.net/wiki/Category:Lore
@robust latch bless you for the non-unilateral 300+ stub addition question, I'm doing a last winnow down to see which stubs I know how to fix, which just need distrib tables, and which need to be handled by someone else entirely (or I need to learn new skills/get bolder with the edits)
that said being on a different time schedule is sometimes funny, you get to wake up to
Thank you :D. The tapes and cds will use the new template Vaileasys made. I sometimes do somewhat similar of editing like you but only in Turkish. Good to have you explicitly tackling these cheeky Stub&Improve tagged pages.
Honestly i should make some memes too these are very good
I had something of a meme in my mind back in past, here it is; waiting patiently in a cave or hideout to translate in a peacful fashion while everyone else is hardcore working on extremely tedious maintaining&updating&automating tasks lol
Edited 4 times
i'll be completely real with you, I thought the "edited 4 times" was another layer to the joke lmao, because I know for sure I'll think I'm all done updating a page and get meticulous about the description notes, only to notice typos like three times and layer the edits to hell in the recent changes log
we all lift together, much like a terrible horde that crashes into your base: just because someone goes for the ankles and someone goes for the side door doesn't mean the survivor don't get ate
I don't think we even need a project category, never liked the idea
Because it'd already on the job board what needs to be done, no need for it
None of them are categorised currently. It's only a place holder category. Moveables should be basically empty by the time I'm done.
That's exactly what would have happened. We didn't even know about it until we started testing dark mode.
Doesn't this already exist π€
Whoa that's some real long rows
Faal is two steps ahead
Just tread the line of interperatation and speculation carefully
I should've done this from the start tbh
That could have explained it if original sign files werent transparent already
Yes I have no idea why they would have specifically added the background
And it doesn't explain the bad cropping and jagging on them
I agree. When I set up projects they were just copied from how wikipedia did them. I don't think there's any need for them on our wiki. I'll add a bot task to remove them @proud cobalt
I've adjusted the font-size and the top/bottom margin for navboxes. It has a bigger effect on citizen than the other skins
Yeah, the project is mostly about VHS tapes till build 42, other than maybe taking care of the loose NPC pages people add, but the annotated maps and survivor stories is definitely something nice to have covered in that too (we didn't really had manpower to assign much love into it, and that's vaulable info you can't really find without digging into game files otherwise, basically what sharpgolden started π
I guess; I know magazines and books will get some love too, but I guess it's just new types and renamed, you won't be able to actually read the book contents from what I think.
if you did it a template, I guess Calvy's bot could change the hardcoded mbox into it, unless it was already did, I'm not up to speed with over aweek backlog to go through π
Not done yet. I actually went to get Calvy's mbox but noticed it wasn't a template π
This'd make it easier to remove once reviewed without errors. I'll add to bot tasks @proud cobalt
The week you're away and there's so many new bot tasks π
categorising books and magazines, even if they don't have transcripts, would still be good, especially if there's a lot of them
I had a brief discussion with wife, as i was wondering whether to change it, but she said the order is probably fine as it is, but I'm open for suggestion.
The "code" section is detached from everything else though, as it's mostly for quick lookups for either modders or the editors, as the bits for casual users should all be carried in infobox
I initially though of moving Distribution down below, but we nt against it in the end, as wife said that distribution is vauable information regular uses would be searching for
I think it should be at the bottom of the page. I think it's the least relevant bit of info on a page for the majority of readers
#pzwiki_memes channel when π
I'd thought similar with distribution and crafting, but realised it's just because they vary in length. I think they're fine as they are. The potential length of the crafting section can be a problem. But this may not be an with collapsible sections in citizen
Literally first time it happened to me, it's usualy me replying to an old threads π
Well, we had that disussion already; we already have {{Verify}}, but didn't we also add some speculation template too?
Yeah, they were just sloppily made unfortunately π¦ on one hand, props for intentions, but the end effect is that you have to remake them anyway π
Add a list of the names to bot tasks too please
I think we're slowly at the point to change to Citizen being default π€. Had such discussion with Kirrus, might be worth waiting a few days maybe, but if no one is disagreeing, I guess it's best not to linger it for that long. Might take a few days, Kirrus will have to flip the switch anyway.
Hmm I think I'd rather try split them further. It's still just a block of text. Just don't have any idea how yet. @robust latch
Gives me something to do when I get back. Got another week of time off after I get back
I still have to get through Calvy's splitting; is the naming correct? As in sentence case? I initially wasn't sure but I guess it is? https://pzwiki.net/wiki/Carpentry_skill_books
Or do we want to go even fuerther and spit them into individual pages likes French ones did? They are currently scheduled for deletion https://pzwiki.net/wiki/Category:Pages_requested_for_deletion
We're these made or just discussed. I think the main page we have speculation issues was Knox Event
yeah, there were some minor issues with VHS tapes and survivor tapes too, I mostly cleaned them by hand
Do some last checks and flip it over on Friday for the weekend. Thoughts? @digital helm
as in Code Yeah, that was the though.
Splitting by skill I think was a good idea, even though originally I was for keeping them merged. I think splitting by book is too far, the only gameplay difference is page length and skill level
Yeah this was to bring it in line with English which we then decided to split halfway 
My guess is that it got removed, as we already had {{Verify}} and {{Unverified}}
I'm thinking start of next week #pzwiki_editing message. I just want a chance to make any remaining changes I notice. Don't want to change things too much for people. We would've already changed the skin twice for people in only a few months π
I agree, but I don't know if it can be split any further, unless you went into something like genres, which I'm not sure about...
Maybe just a couple line breaks?
Hmm, I'm not a fan of that.
Retail at least could be split by movies, skill vhs, and instructional. Or something like that.
CD has songs and audiobooks
@languid kayak History repeating π
You mean the VHS and CD's? They cant be split further
@languid kayak @naive imp Should I dump logos and different styles of signs into gallery?
I personally think only one logo or sign is needed, and we should use the highest quality available. Alternate logos that are less visible or otherwise lower quality contribute nothing due to the presence of the better logo
could anyone who knows how the template translation section is supposed to be written tell me how it's written? I just finished the main navbox for https://pzwiki.net/wiki/Template:Navbox_survivors but I have no idea how to edit the "How to Translate" section to match the navbox
I dont know myself i am afraid, would be nice to learn tho.
The how to translate section is only for translating the contents of {{tt}} https://pzwiki.net/wiki/Template:Template_translation. It can be a bit confusing, so if you're having problems, just ping me.
Note that {{ll}} is just a link that adds the appropriate language code to the end of it. You'll see this used on the group/row heading on other navboxes to link to a category, such as {{ll|:Category:Weapons}}. As this will be translated automatically to the linked page's DISPLAYTITLE, you don't need to include in the "How to translate". Navboxes usually don't need to use {{tt}} as they normally use {{ll}} instead for the links.
To use {{tt}} though, it is {{tt|name=TEMPLATE NAME|default=DEFAULT|arg1=ARGUMENT}}. You will replace this with the English word, i.e. instead of DEFAULT.
- TEMPLATE NAME: This is the name of the template, e.g.
Navbox survivors - ENGLISH: This is the default value to be displayed, i.e. the English string, e.g.
Characters. - ARGUMENT: This is passed to the language subpage as the parameter name. E.g.
characters. (this should be lowercase, and spaces changed to underscores)
So, in the "How to translate" section, this line would look like| characters = Characters- in whichCharactersgets translated
If {{tt}} isn't used in the template, there is no need to include the list of strings in the "How to translate", just use {{Translation guide}} and it will display stating the template is automatically translated.
Also note this #pzwiki_editing message
If it's just too much, let me know, and I'm happy to fix/add for you
thanks, I edited "How to Translate" to fit the contents of the navbox so it should be fine now
if everything's fine I guess I'll mark the navbox as complete
oh boy time to copy the navbox to all the survivor pages
Yeah I didn't really think they could. It's just an offensive block of text
How many are there? Feel free to add it to bot tasks if there's enough to be worth it
nah it's fine there were a bunch of survivor articles but it wasn't too much so I just did them all manually
thank you for the TV radio transcription π I used to have a hard time figuring out who was talking
at least it wasn't during b42 so folks on a break won't notice the old skin π
you can zip then and post on Discord at least I guess; are these straightened or unstraigthened?
Unstraightened
Something like this is present as tiles
Ive aligned them, but I cant be bothered straightening something that wont be on the wiki
it'll probably by handy for https://pzwiki.net/wiki/PZwiki:Project_Seat_Yourself_Furniture
At least, not untill I'm done with the main ones
I guess we can split some survivors into those having an outfit; I suspect they are at least present as zombiefied version, that or they are yet unused
but I remember people saying they spotted Sir Twiggy or West Point Mayor in-game
You're welcome! I appreciate that it's been noticed. I had the same problem, so wanted to improve it. We're doing the same for the VHS and CDs, but they will take a bit longer
looks complete to me, until we get more characters. Thanks for doing π
This is quite hard to verify without sifting through game code for spawn conditions
yeah, something I'd love to dig into someday π
I'd still split the characters with outfits, so at least people are aware they "exist" in game files.
Already done, from what I can tell.
In https://pzwiki.net/wiki/Template:Navbox_survivors ?
I'd split the ones with https://pzwiki.net/wiki/Category:Outfit_images from the mentioned-only
For example, the President, McGrew, Jonas or Spiffmeisters are mentioned-only
The onlt possible question is whether list Bob, Kate and Raider twice π€
And whether to list tutorial characters π
ah, I get yeah. Yes I agree. Mentioned only would be ones that don't have an outfit, i.e. are only mentioned in media
I don't think a separate tutorial characters are needed, at least for now. At this stage, I think we stick with the current state of the game. previously existing characters (that don't have an outfit) can go in "unimplemented"
I also wonder if the items section is needed in the infobox. This was leftover from when they'd have only a couple of items. I think the clothing can go in the body of the page
As I said, Ill dump every tile I've worked on here when Im done
I dont think that's actually true
Never mind. Maybe tutorial characters could be added π€ I didn't realise they had unique outfits π I thought it was just random, and a random character
which part of it?
Itsn the only time where Bob, Kate and the raider can spawn is the RBKate&Bob?
Which will never happen in vanilla, since its set to 0
oh, the spawning naturally. Yeah I'd say that's right
Wasn't there doubts if it's really 0?
if so, feel free to clarify π
As I said, It feels like the only one where they should be able to spawn
Hair, clothes, color is set here
yeah. That trivia section is only referring to the outfit which isn't used to define hair and beard
And items on him
worth adding to gallery somewhere imo, noting that it's not enabled in the game yet
Maybe in the til death do us part page?
hm, so I guess it's just the debug that doesn't define hairs? If so, I can remake the outfits
(the screenshots); might not be this instant, but I'll remember, do you have the code for everything?
yeah, I'm assuming debug just looks at the outfit. The hair, beard and clothing colours is defined in the class that spawns them.
that's neat, will remake the screenshots and hand pick the hairs when I'll have some free time then
Bob:
- Hair: Baldspot
- Hair colour: ImmutableColor(0.337F, 0.173F, 0.082F)
- Beard: None
- Clothing colours:
- "Trousers_DefaultTEXTURE_TINT" tinted to ImmutableColor(0.54F, 0.54F, 0.54F)
- "Shirt_FormalTINT" tinted to ImmutableColor(0.63F, 0.71F, 0.82F)
I'm unsure how the colour gets translated
Boredom change seems to be -5 per line instead of -25
SO i will change it to -5 in script, funny thing is it was stated as -5 per line in overview text but was -25 in infobox. Weird mistake on my behalf
note that the {{Mood}} template calculates the in-game value based on the value in the files. So codes = "BOR-1" will be -5 boredom. The mood template would then be used as {{Mood|1}} to display as 5.
Thinking about it, this is probably better to be hardcoded by the script, than add the extra calculations on page load
This feels like an overkill, we have a stable -5 boredom per line for every vhs and cd, unless i am missing something
yeah, it was set up for radio/tv
unnecessary when we use a script to generate it though
skills are multiplied by 12.5 I think
I'll go through radio/tv one day and remove mood too
And now lets remove "2" from 30 recorded medias lol
RGB it seems
and I guess the range is from 0 to 1?
I was just playing with that. And it seems it is.
hard to determine the colours in-game though. And appears to be some shading added, so they appear darker than the rgb value
Can always compare with sharpgolden's screenshots #pzwiki_editing message
Added itas a note in project lore so we won't forget π
just finished splitting up the characters this way; so far I donβt have a good descriptor for characters with outfits so I just put them under βoutfitsβ
I've just finished getting all the info for the 'dead survivor' survivor stories, and I'm wondering if we should split each story into a separate page? Or at least the more 'story' ones, i.e. not "there's some sandwich ingredients on this table". I feel like this page is going to be too long and hard for readers to get through https://pzwiki.net/wiki/Survivor_stories
Here's the dead survivor survivor stories as dot points
https://pzwiki.net/wiki/User:Vaileasys/sandbox
Indeed quite big at this moment π€. We can definitely spli it by type, i.e. vehicle/table/zone/survivor stories, but that might not be enough π
It's probably fine being a list, but once you start adding info and screenshots, it's gonna be long... Maybe I'll put together a mock-up page and see
@robust latch I've noticed the new transcripts for vhs and cd aren't formatted correctly. The /row template is closed too early, so they're not being indented correctly, making it harder to determine who's talking. The template should be closed after each person block. For the new ones it's being closed after the first line. See the comparison and the fix https://pzwiki.net/w/index.php?title=TDTOE&type=revision&diff=348305&oldid=348223
note the spacing between each line will eventually be reduced
Havent encountered this issue in articles like the dog goblin
where we have multiple speakers
Idk why are some of them twisted and others arent
I am taking a look tho
Readers and editors alike fall under how hard it isπ
To be clear, these 3 have a built in outfit with hair and everything, not just Bob(Bald)
bzzt's have different color therefore act as a different "person". I am assuming you want the <bzzt> text to be displayed like a sentence spoken instead of having it beneath the person 1 person 2 etc
Kate:
- Hair: Rachel
- Hair colour: ImmutableColor(0.83F, 0.67F, 0.27F)
- Clothing colours:
- "Skirt_Knees" tinted to ImmutableColor(0.54F, 0.54F, 0.54F)
- She will always spawn as a crawler that
- Has blood on her entire Left Leg
Raider: - Hair: Crewcut
- Hair colour: ImmutableColor(0.37F, 0.27F, 0.23F)
- Beard: Goatee
- Clothing colours:
- "Trousers_DefaultTEXTURE_TINT" tinted to ImmutableColor(0.54F, 0.54F, 0.54F)
- "Vest_DefaultTEXTURE_TINT" tinted to ImmutableColor(0.22F, 0.25F, 0.27F)
- Will spawn with a shotgun on his back
- Has baseball bat and shotgun shells in his inventory
nice; do you have other survivors at hand (the radio ones, Twiggy, West Point Mayor?) Also, we could probably verify the spawn stories I guess?
I think they should be. I tend to name the person "static"
I don't think they exist. Since there's no event for them to spawn. Or at least I haven't seen one
aw, that's a shame then, so they all don't have defined hairs and colors yet?
Nah. Unless I just can't find it. It's all in java, which I haven't dug around much in
Ready for deletion
https://pzwiki.net/wiki/Category:Locations_and_Maps_(Project)
https://pzwiki.net/wiki/Category:Seat_Yourself_Furniture_(Project)
https://pzwiki.net/wiki/Category:Electricals_and_Transmission_(Project)
https://pzwiki.net/wiki/Category:Spiffo's_Construction_Crew_(Project)
https://pzwiki.net/wiki/Category:Vehicles_and_Mechanics_(Project)
Bob Kate & Raider are more of a lucky exception than a rule
Their appearance is hard coded within the RBKate&Baldspot file
I believe this is ready to delete also https://pzwiki.net/wiki/Template:Img_item
Ill do the translations bot task next so we can also get subpage removed
Are we interested in an "On this day" section? Or even just having the knox event in real time show during the outbreak month
Example https://Starcitizen.tools
knox event could be interesting
For a short time I had it so spiffo would show during christmas and halloween time
Crazy timing @languid kayak I went to delete these just now
Was wondering whether you're also doing that as I saw a reaction π
And yeah, I think img_item is good to go too; wanna take a second look?
I'll look at it now
Interesting indeed; you can fiddle with main page sandbox, poor page is being changed over and over xD
https://pzwiki.net/wiki/Template:Translation should be good too including all language sub-templates
Looking at subpage right now too
Oh and https://pzwiki.net/wiki/Template:T is ready too
They should all be here for your convenience
https://pzwiki.net/wiki/Category:Pages_requested_for_deletion
all gone. End of an era π’
Ok i think i got all of the translation templates marked for deletion, which means subpage is ready too
https://pzwiki.net/wiki/Template:Subpage
Hopefully another step closer to better translation accessibility
Are these capacities labelled correctly? https://pzwiki.net/wiki/Gas_Tank
@naive imp
Maybe we need to move it out of infobox and into a table. Thoughts, @digital helm and @languid kayak Too
you mean the tooltips aren't shown in mobile?
I think its unintuitive even with the tooltip
Would be better with X and Y axis headers imo
That would work, yeah. The vehicle parts actually got the least love, at least I didn't π I remember there were some vehicles using wrong infobox, or has it been changed?
Not a whole lot of thought went into the vehicle parts infobox. Just wanted to be done with the infoboxes. So can definitely be improved
your bot found a template I wasn't even aware of existing Calvy π https://pzwiki.net/wiki/Template:ModdingFunction β probably since it's not categorized and I never went that much into detail into templates π
I saw this lol, no idea what it was but i put it back to how it was 
Seems it's used for modding pages, the modding section is something to touch and link more; I remember we talked briefly about renaming them, but not something I put up to tasks, I think the Lua Event ones could not use subpages as well and be linked more often, either directly from infobox or at least the infobox documenation. I never made a mode, but these are handy informational pages, even for regular players sometimes!
And I think people rarely discover them unless explicitly searching for them or being linked to as they aren't really linked anywhere lol
I can't wrap my head around for bigger tasks lately and weekends are busy for me, so I'm more just checking Discord TBF π
to at least try to keep with you guys π
I'm gonna get stuck into the tile pages i created after i smash out these bot tasks. And waiting on fixes with the transcripts to get those pages up too for Ksilem
yeah, it's on my breakdown https://pzwiki.net/wiki/User:Vaileasys/sandbox#Specific_Profession
I didn't know either! Bot task to eventually remove imo
I added it to bot tasks. Should be able to be moved with a bot by an admin
Chuck it in lol, i got 8 done so far, infobox comments being removed as we speak. 1600 pages with them
4 hours eta
I could also copy the text to the new page and make a redirect or mark for deletion
or that
Idk how strong your mass delete tools are, it would be a fair few
245 files so far, though I think that tile sheets are the only usable ones in here
Great job, you have much more patience than me
I'm a bit pressed for time, so I'll put it here to add later.
- remove
{{ModdingFunction}} - add
__NOTOC__to top of page - replace the following parameters with headings
namewith ==Event==descriptionwith ==Description==paramterswith ==Parameters==see_alsowith ==See also==
Ive got more patience to do it, than actually play pz
no mass delete, only rollback. So it'd be manually deleted
but, we can do it
I havn't seriously played since i started editing in january. 500 hours in 41.78.16 and im (im)patiently waiting for B42
Rn Ive dropped it a bit due to exams||My 50 Hour long HOI4 world conquer||, but think about getting back to it today-ish
Added
@languid kayak @naive imp Is it meant to be 7 different pages for LSU?
I thought we put parts of the business into overview section
Thoughts on putting
DaysTotallyRotten = Y,```In the infobox for food?
We could probably condense them. Ll take a look later
They're pretty similar iirc, Mostly loot differences, and some trivia
@languid kayak Any issue if I bump these pages to 41.78.16? They should be looked at later as part of SYF anyway
https://pzwiki.net/wiki/Appliances
https://pzwiki.net/wiki/Storage
||And the shit load of signs||
Oh some of them have it, some don't
at this point I guess I can give you the SYF leadership officially I guess π
It's up to you, i will get these pages done but no promises about any others
15 pages left outside of 41.78.16
Never had to use them, but they should suffice
Yeah, you can bump them, just keep in mind they don't have LV tiles (but it's marked in SYF). I'll make you leader in a few.
Just this + recipes left, recipes is something that can be bumped too, I just never got into it lol. With that in mind, it'd be it I guess.
Will do now then. The vast majority of articles were still correct as per the current codebox. A couple mistakes and a couple formatting issues is all.
Ok and with that all pages are now in 41.78.16
I've marked the last two empty categories for deletion
actually, nuke should be able to do it. I thought it was just for deleting by editor
only had to use it a couple of times for spam
Ensure each page have a matching navbox These are all the pages with an infobox that dont have a navbox just for reference
surprisingly only a few
Oh i also cut out all version/build pages, and anything in the help, template, or pzwiki namespace
