#pzwiki_editing

1 messages Β· Page 17 of 1

robust latch
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No it shouldnt, -25 boredom is so unnecessary because everly line gives -25 boredom, a simple sentence should suffice. When people see a highlighted text they could go "Oh ok, this is somewhat different&important of a media".

digital helm
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  1. we were removing colours for the reason Faal stated, it was too hard to read. This is why the "person" was added to the transcript template. Also, I think some colours are wrong, at least in radio/tv, and don't correctly indicate different people talking in some cases (although rare)
  2. Changing to a table should clear this issue up - {{clear}} is a fine temporary solution, but can create big 'white space' gaps, which I think should be avoided. (more could be done on the css side for this)
robust latch
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Faal and i was thinking no colours aswell, i think its pretty much setted with no colours.

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For number 2, i have no idea :P. Whatever solution you deem fit is good for me.

digital helm
digital helm
robust latch
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Oh no no, in infobox its fine to have boredom. I misunderstood you lol

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Ok yeah it could stay as -25 per line in infobox

digital helm
robust latch
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Yep

lucid junco
robust latch
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Looks very good bruv

digital helm
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This is awesome, I love it! We may just want to look at using a flexbox, so the tables align better on smaller displays

lucid junco
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Is this true?

naive imp
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I don't think they should be worthy of a page. See slurp burp page

lucid junco
proud cobalt
proud cobalt
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Actually there may be another labratory πŸ€”

naive imp
lucid junco
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There are

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But in general no page mentions possibility of spawning on zeds/ as a part of the story

proud cobalt
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Maybe ill work on zombie spawns one day, gotta finish this one first

lucid junco
proud cobalt
lucid junco
robust latch
# lucid junco Maybe putting every ingame brands within one page?

There are many brands in the game, a lot of them have buildings&businesses that are already covered in businesses category. Scraping each one of them will require a lot of time and effort, you will have to go through all the medias to spot each, and look at the map for those may not be mentioned in any of the media, while also making sure they dont have a building (because they already have articles in wiki).

lucid junco
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For Valu its: Tires, Insurance, Tech
Citr: posters, Vending Machines, containers, adverts

digital helm
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or is this changed in the new version?

digital helm
lucid junco
digital helm
lucid junco
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Yea, so far Citr8 is a heavily advertised branding that has no actual products

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But its everywhere

proud cobalt
robust latch
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We can create a "Brands" page as a stub, to see how it gets shaped. You can maybe spearhead this if you want @lucid junco ?

digital helm
lucid junco
robust latch
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Thats why its a stub, we can delete it if we cant make progress

naive imp
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Valu-tech has a page that I plan on expanding so it could be included in there

lucid junco
# lucid junco

Imagine having adverts everywhere of a product that you cant even buy

robust latch
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Maybe the brands could be a subcategory in businesses i dont know, or maybe it can become like the Easter Eggs page

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depending on how much info and brands can be nitpicked

naive imp
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Agreed with @robust latch I think we're scraping too much here @lucid junco not everything deserves a wiki page.

Plus, what would we even say about citr? "They make posters and vending machines"?

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That's not enough for a dedicated wiki page imo

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Not a fan of the brands idea either

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But I do think valu needs expansion

lucid junco
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Aight, maybe somewhere in the future when we actually get our Citr8 soda

digital helm
proud cobalt
digital helm
proud cobalt
lucid junco
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@naive impShould I add Safehouse potential to buildings?

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A lot of businesses and building have it, so Im a bit unsure

proud cobalt
lucid junco
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It probably needs logo since it has one, but idk how to extract them from the game

digital helm
naive imp
lucid junco
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Just clarifying that Im was doing right

lucid junco
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Its in general

naive imp
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I'll take a look sometime this week

lucid junco
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Aight, I think Ill finish with Muldraugh today, there will be links with everything what Ive done in this chat

proud cobalt
digital helm
digital helm
proud cobalt
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Somehow even using the exact same code as last time i deployed the distribution tables im getting different results pepeclown

lucid junco
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B- Consistency drunk

lucid junco
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@naive imp @languid kayak Is this a "Radio relay station"?

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Same for this one

lucid junco
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They arent as far as Im aware

languid kayak
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We have Tooks and Incontivele already

languid kayak
tulip kiln
lucid junco
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But Ingame roomtypes/zombietypes give nothing

proud cobalt
proud cobalt
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The modders helped me find this

lucid junco
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I think whats left are Chances of spawning as random building/table stories

lucid junco
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This also is a bit lengthy way of saying "Has 23,28% chance of spawning in glovebox of every vehicle"

proud cobalt
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Might not be every glovebox

lucid junco
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Then what does "All" type mean?

proud cobalt
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That's a second roll

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So an ambulance has two chances one with ambulance and one with all

lucid junco
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So that means that cars that aren't within that list have only 23,28% and roll for it once, while cars within that list rolls twice

proud cobalt
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Kind of, rolls is an actual term used by Distributions which is taken into account for effective chance formula. It's more like you have two chances at 23% effective chance each

languid kayak
languid kayak
proud cobalt
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@digital helm I got zombie attatched spawning working, so am updating the tables now. Ive changed <div id="containers" style="flex-basis:50%"> to <div id="containers" style="flex-basis:30%"> so we can have 3 tables side by side. Still functions the same dynamically and no squish on the tables

lucid junco
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I think Muldraugh and Riverside are mostly finished

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There is one universal problem among them are Grocery stalls

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There are 4-5 grocery stalls in the map and Idk wether they deserve a page or not

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Im obviously speaking about them having shared page, not individual ones

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@languid kayak @naive imp what do you think?

naive imp
# lucid junco <@270429416155250690> <@715761446650249226> what do you think?

You mean the little street vendor type things? Eh, up to you. If they're really that small I wouldn't even bother.

Also I could've sworn all those stores you created had pages already, but I suppose I was wrong. I must've missed them in the rush to get everything done for a re-look. Thanks for catching it! πŸ˜€

lucid junco
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Oh shit, Ive completely forgotten about the West Point

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Its still unstandardized

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Oops

naive imp
lucid junco
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Aight, West Point Finished

languid kayak
lucid junco
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Gotcha

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Rn working on a Doe Valley page

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I will have to return Landmarks category to every page eventually, but not now

languid kayak
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Fixed Doodle, Pen and Pencil, so far only got English versions (gonna see the non-English ones)

languid kayak
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Also moved some obsolete pages

proud cobalt
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A good question from Sarah here if anyone knows the answer?
Does anyone know how many tiles is the radius from the gas pump in order to fill directly into a vehicle? For example, your car's gas cap has to be within 2 tiles from the gas pump in order to use the V menu to fill it up.
https://pzwiki.net/wiki/Talk:Gas_pump

lucid junco
proud cobalt
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The first wayback machine capture of pzwiki (that isn't an under-construction page)

sleek elk
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Hey sorry for the very late response, work's been supes busy and I've had no brain juice left for wiki editing at the end of each day.

I think this looks good as a "quick and dirty" separate from the more detailed "Creating a new page" section at the top. At the same time though, if someone isn't looking to read more than the quick and dirty "Editing for beginners" we may not want to be encouraging that person to create pages in the first place vs. just contributing edits to existing pages y'know? My thinking is JUST keeping 'Creating a new page' and have seeing it, clicking it, and reading it be a litmus test for whether that person is someone we want creating pages lol

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Also probably not a bad idea to have a "None of the above"/"Default" boilerplate but not sure what that'd look like. Just a very loose scaffold that at least ensures a baseline level of uniformity for stuff that doesn't fit one of the more specific templates. Plus that way you can include {{Underconstruction}} in any new pages by default which kinda forces page creators to learn how to use MBoxes and make sure they put an accurate one if merited

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I just wrapped up a big work project and another one wraps up this week so hopefully I'll be able to contribute a bit more actively

lucid junco
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I think boilerplates are better as examples to look at, rather than something to base a new page off

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As someone who joined wiki editing what, like a month and a bit ago(oh god it has already been a month since I joined), I found it better to start off with editing already existing pages and frankly using them as templates

languid kayak
# sleek elk Hey sorry for the very late response, work's been supes busy and I've had no bra...

So you mean the https://pzwiki.net/wiki/Help:Editing_for_beginners#Creating_a_new_page should effectively be just a link to the proper guide?

The boilerplates were (and still are, currently focusing on items), taking my mind lately πŸ˜› So far the https://pzwiki.net/wiki/Help:Boilerplate_tile https://pzwiki.net/wiki/Help:Boilerplate_location and https://pzwiki.net/wiki/Help:Boilerplate_item are revised, while I'll redo the weapons (hopefully soonβ„’), then after I finish checking weapon pages (got stuck in infobox a little), I'll be moving to clothing and then food.

Afterwards I'll probably think what other pages we'd need (vehicles, survivors), but you mean you'd want another boileplate that's none of these? For things not covered like generic pages for things like explaining game mechanics and such? These are indeed pretty much just the header, page version and potentially some mboxes/abouts and no standard section (no infobox, no navbox)

languid kayak
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I'm getting back to this, the issue is still that a weapon with 1 base condition and 10 lower condition chance would still be different than the 10 base condition and 1 lower condition chance. While both would have a calculated "base durability" of 10, the first one would always last for 10 hits while the second would be prone to the RNG as explained in the video: https://www.youtube.com/watch?v=Tf9FxOjqHI4

Vaileasys touched the https://pzwiki.net/wiki/Template:Durability_weapon and the table too, whether it should replace the value in infobox

The issues unsolved so far are:

  • Renaming durability to condition (I think we should follow that up, seems condition is used uniformly in-game now), including renaming base durability to something else, the naming is rather poor imo ("Average condition"? or maybe even more descriptive "Average number of hits before breaking" (tad long though)).
  • Do we still need the base durability in the infobox? C.f., https://pzwiki.net/wiki/Axe I initially thought of adding it as a tooltip, though there is an issue of it not viewable on mobile; does the table functionality replace it enough?
  • Do we want to add it back to the https://pzwiki.net/wiki/Weapons (doable, just gotta rename the value and come up with an icon)
proud cobalt
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I've been doing some data visualisation stuff as a break and I ended up with this image. It is an image of the entire wiki, with each dot being an article, and each line being what that article links to, and is linked from. It is clustered by an algorithm that creates 'communities' based off categories, and that creates distance based on the amount of relevant links to each other. I don't really understand it all and I'm still trying to identify all the communities still. But for the moment, pretty (and very large) picture

sleek elk
lucid junco
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@languid kayak How can I add it to services?

languid kayak
languid kayak
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locations*

lucid junco
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Since Ive seen (and used) pages without Strategy and even gallery sometimes

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And with Interior severed into Location and Loot

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Or something like this abomination :P

sleek elk
lucid junco
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I mean, we have entry for almost every business building

sleek elk
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Yeah I didn't realize there were ones for buildings at all

lucid junco
proud cobalt
lucid junco
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But yea, I think this mishmash of designs should end

languid kayak
# lucid junco Since Ive seen (and used) pages without Strategy and even gallery sometimes

Gallery is to be added on the pages missing them I guess; ThinkDock slowly does add internal and external images. I proposed adding them to infobox, testing can be seen in https://pzwiki.net/wiki/School_(Riverside)/sandbox and https://pzwiki.net/wiki/Muldraugh_Elementary/sandbox – we're not utilizing the multi image support for sandbox currently, ThinkDock was in favor of adding them to gallery instead.

The location infobox doesn't support alt names / tooltips for images currently, but that could be added (it's what is used for multe items such as https://pzwiki.net/wiki/Paint )

languid kayak
proud cobalt
languid kayak
proud cobalt
sleek elk
languid kayak
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Content before deletion was

{{Deprecated}}
There are several buildings in project zomboid which '''always''' have guns in them. Below is a list of those buildings.

I don't think there are buildings that always have guns, RNG can be a bitch

sleek elk
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Though a lot of my thinking on this is admittedly just because I'm thinking of how to use the data programatically for my own selfish interests lol

languid kayak
sleek elk
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I've been learning practical business applications for AI for work, both for my own benefit and to make sure we're not missing out on potential value, and using PZWiki to test theories on how I can get it to answer questions off of specific sites/data sets has been a bit of a pet project.

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Because I already know what answers I expect it let's me focus on whether it's the data or the query that needed improvement and how to improve it.

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Plus y'know legitimately handy when playing online to just ask Copilot a question instead of searching through multiple wiki pages.

lucid junco
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Boilerplate has essentially 5( or 4 if the building isnt a chain) paragraphs:
*Description
*Location
*Interior
*Strategy
*Gallery

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This is a page that roughly follows it:
*Description
*(No location because it isnt a chain)
*Interior
*Gallery

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This is a page that hates the rules and uses different paragraphs:
*Description
*Location
*Loot
*Safehouse potential

languid kayak
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I'm fine with changing it if needed though πŸ™‚

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Keep in mind I might be a little less helpful on this, as I'd mostly love to focus on weapons plus might be busy with some RL stuff, though I'm there to help if you need me/want a second though :p

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can stuck {{Improve}} tag on it till then, too

lucid junco
languid kayak
lucid junco
robust latch
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I added xp's and recipes to infobox item

proud cobalt
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@languid kayak Yeah i was going to make them sortable last night but instead spent till 4am fixing a different issue, will merge the request soon

sleek elk
languid kayak
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the zombie outfits should be parseable, and some rare clothing can be found that way

proud cobalt
lucid junco
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At least for building ones

languid kayak
lucid junco
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These are all .class

languid kayak
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Not sure where the code for survivor groups (the ones with the Base.Bag_SurvivorBag) are located, though I guess the bag content itself is in distributions

lucid junco
lucid junco
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When I personally tried to take a crack at it, it lead to very wip survivor stories page on wiki

languid kayak
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Or is it a separate thing?

languid kayak
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I'll link it at the main page later, maybe that way at least it gets picked up eventually πŸ˜„ Not only you have to work on it, and you did headstarted it anyway πŸ˜›

proud cobalt
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I have removed the last uses of the crafting header, and verified that each old crafting system page is now only transcluded by other depreciated templates. They have now all been marked for deletion. Once they are deleted i can replace Template:Crafting with Template:Crafting/sandbox2

lucid junco
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Technically

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These are "randomizedDeadSurvivors"

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And these are randomized buildings

proud cobalt
naive imp
lucid junco
naive imp
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Oh I guess someone renamed it to districts that doesn't really fit

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But yeah just use "different areas" or "different buildings" if you need to

languid kayak
languid kayak
lucid junco
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Its Restaurant

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Not RestarauntπŸ˜”

naive imp
lucid junco
languid kayak
lucid junco
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It should probably be reworded, especially the Trivia section

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Personally couldn't decide between

  • There is a gravel trail leading to the household, possibly meaning that they own the business
    And
  • There is a gravel trail leading to the household, possibly meaning that its a family business
languid kayak
languid kayak
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btw, I've been dipping into https://pzwiki.net/wiki/Scripts_guide a little after messing with the https://pzwiki.net/wiki/Template:Infobox_item (for which most parameters are heavily based on the scripts which I'm going to link, but I've been thinking of renaming the pages, partially to avoid subpages:

  • Scripts guide β†’ Scripts parameters
  • Scripts guide/Item Script Parameters β†’ Scripts item parameters (and similar for other pages)
  • Scripts guide/Item Script Parameters/Alcoholic β†’ Alcoholic (or Alcoholic (scripts item parameter))

Thoughts? There's quite some pages: https://pzwiki.net/wiki/Category:Item_script_parameters so that would be quite some renames, pinging @proud cobalt as that would be require bot to rename ideally (330 pages).

There's also a situation with https://pzwiki.net/wiki/Lua_Events https://pzwiki.net/wiki/Lua_Objects though I didn't get into it πŸ˜„ Those renames are kinda part of https://pzwiki.net/wiki/PZwiki:Project_Modding but it has been neglected for a while, the last really active contributor was Aiteron back then adding it all.

languid kayak
robust latch
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Settlement is fine imo

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we shouldnt add to navbox region, or perhaps we should because we have abandoned town there

languid kayak
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Not sure myself, I guess I'll get back to it later

robust latch
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Maybe it can be a, well, a business in Dixie Highway category? If that road is the Dixie Highway to begin with.

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My english just pressed F

languid kayak
proud cobalt
proud cobalt
lucid junco
lucid junco
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Because I think "abandoned village" is something that comes up first when you look at it

lucid junco
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Though it already passes a duck test, so we can call it Pile O crepe regardless

lucid junco
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Fuckin hell

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Did no one bother with checking the roomtype?

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Its literally called "Kitchen_crepe"

proud cobalt
lucid junco
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One less unnamed restaurant πŸ˜„

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@languid kayak @digital helm how can I change the page name? Or is it mods only?

proud cobalt
lucid junco
proud cobalt
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That has to be done by an admin. Mark it with an Mbox {{Delete|Moved to [[XYZ]].}}

proud cobalt
proud cobalt
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I cant seem to get apngs to be smaller than gifs without crunching colours. admitedly im using the gif as the starting point. Were you remaking them from scratch?

lucid junco
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Doe Valley done!... Almost

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@naive imp @languid kayak Heyy, which part of the Camp Busy Beaver is actually Camp Busy Beaver and not Deerhead Lake Park Ranger?

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In game map shows this
(Blue - Community services
Yellow - Entertainment)

proud cobalt
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Only this building can actually be confirmed as camp busy beaver afaik. But its heavily implied that the entire area is Deerhead lake. Camp busy beaver is a business that runs inside the park. And the park rangers office is just that building and picnic area

lucid junco
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Personally found it to be around like this

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Since all of these are yellow I think they are indeed campgrounds

lucid junco
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And its this suspiciously ranger looking house with a gun locker

proud cobalt
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The change rooms could be maintained by the rangers, or the business. I would lean towards it being a public change room based on your map having it as blue

lucid junco
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This area is unmarked, being neither a Camp or a Rangers

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This area is ||(fucking dumb)|| also unmarked

proud cobalt
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I think the difference is that Deerhead lake park ranger is a building that can be identified, the hunting lodge cant be. Whereas busy beaver all match and are in a localised area

lucid junco
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This area really looks like an extention of a busy beaver camp

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Since it has almost the same theming as other buildings in the camp

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But it has neither the entertainment, nor community tag

proud cobalt
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I agree with you but its not provable. It could just as much be a camping ground rented out by the county

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The change rooms have the same building design

lucid junco
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Yeah.. Id say that everything above the lake is busy beaver and below is ranger's, but without that much evidence wont be able to confidently add them together

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So for now everything within this area is busy beavers

proud cobalt
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I would say thats accurate

lucid junco
proud cobalt
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That's not enough proof in these parts. I said the same thing about a couple of knox bank locations that also had the same interiors

lucid junco
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And I dont know where to put it if it isn't :P

proud cobalt
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Unnamed hunting lodge (Deerhead lake)

Speaking of. Deerhead lake could probably be its own subregion of doe valley @naive imp

lucid junco
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Maybe, Id say to let others say their opinion and then decide

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So lets wait

lucid junco
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Should I do something like this

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Or like this?

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I find bland text descriptions a bit underwhelming tbh

proud cobalt
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Who tf decided putting signs in the middle of other signs would be a good idea

languid kayak
proud cobalt
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But i understand why

languid kayak
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for mass uploading

proud cobalt
lucid junco
naive imp
lucid junco
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Its a bit harder to split busy beavers into chunks though

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It would be something like this, which is a bit arbitrary

naive imp
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Make different subheadings for the three spots under the different areas section and then include Isometric views of all three in the gallery

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That's what I'd do personally

lucid junco
naive imp
lucid junco
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There are churches that dont come up in a table for some reason

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After the Doe Valley one should be an Abandoned village one and then a bradenburg

lucid junco
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Ill call it a day for now, unless we are definite about what is and isnt a Deerhead Lake Park Ranger. @naive imp , ping me when you are ready :)

restive adder
restive adder
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Edited, try again now @proud cobalt ?

proud cobalt
restive adder
proud cobalt
restive adder
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I've added webp to the list of allowed files as well

naive imp
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@lucid junco Sorry I couldn't get to this earlier, I'm at work at had to wait for my lunchbreak.

Personally I think that the park Ranger building page should only contain that house and the Ranger outpost.

On top of that, I think camp busy Beaver can easily be applied to all campsites in the general area. I don't see a need to overthink this.

Remember, not everything is worthy of inclusion into a wiki page. A campsite with a few picnic tables isn't enough content for a standalone page. If we're too absolutist in including everything, we will end up with pages that say

"There is a campsite here. It has 4 tables and a fire pit." Or similar, and nothing else. That contributes nothing of value to the reader.

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Thank you though for clearing up that Riverside restaurant, it's an old page and I wasn't as good as I am now at differentiating locations before πŸ˜€

lucid junco
naive imp
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That's how I'd do it

lucid junco
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Alright, Ill start working on it after a small break

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I think after that whats left is to bring back the notable locations category within town pages

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I had chopped it off since previously it was an amalgamation of Businesses and Landmarks

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I had left it in Riverside to see how it looks

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Currently it will look somewhat like that

naive imp
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Well notable locations in the overview section? That was just to give a quick synopsis of the most valuable loot spots

lucid junco
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Honestly had been one of the best months I've ever experienced after a while and made me feel like Im actually doing something useful/important again

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I had almost forgotten how it feels to start doing something and becoming so passionate that I didn't notice how 5 hours had passed

proud cobalt
naive imp
proud cobalt
proud cobalt
naive imp
lucid junco
proud cobalt
lucid junco
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Or without any transparency at all

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Rip dark theme users

proud cobalt
proud cobalt
lucid junco
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Good night

proud cobalt
languid kayak
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Actually, may be better to switch exclusively to ECT nowadays, as it does extra optimization passes zopfli doesn't do and it uses zopfli under the hood – I didn't knew it back then, but you can pass any number to it, 9 isn't the limit, though it will take exponentially more time for jew a byte or so, and you have to compress each frame individually, then stich it, then optimize, there's no easy to use tool for APNG to do it right 😩 (or at least there wasn't one before)

languid kayak
languid kayak
# restive adder are they a different extension -- do they end in .apng instead of .png?

You can name them just .png though @proud cobalt , but yeah, I see that's solved πŸ˜› And may be not a bad idea to call them APNG to find them easier.

As far as animations goes though, I'd have to elaborate case-by-case whether we even need them? Thanks to multiple images in crafting templates and infoboxes just having all pictures separately may be preferred

languid kayak
restive adder
languid kayak
languid kayak
restive adder
languid kayak
languid kayak
proud cobalt
lucid junco
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In any case, that's 100x better than this

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Or this 2.5d monstrosity

proud cobalt
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@restive adder Could we request a dump of the logos before they're sliced into tiles? That would be an insane help. Even if theyre already perspective warped

proud cobalt
proud cobalt
proud cobalt
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Remove ==See also== that's empty; navboxes are not part of the "see also" section sadly (though ideally every page should have see also that is filled).

I don't agree with this. Why aren't navboxes part of see also? It's how a user can see other relevant sections from the article they're on.

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I dont agree with calling a see also section is empty if it has a navbox in it

lucid junco
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Civilian station can be found in radios

proud cobalt
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All of them

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And the last section is see also, which is a section for navigation

lucid junco
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Hey, how can I answer to these?

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Should I edit them or just add in another topic?

proud cobalt
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Its almost like i said thats what i disagree with pepethumbs

languid kayak
languid kayak
proud cobalt
languid kayak
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and see also not being a mandatory field?

lucid junco
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And with that, I think that businesses in main game area are finally finishedπŸ˜„

languid kayak
languid kayak
robust latch
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infobox item/tr had the attack_speed argument instead of base_speed

languid kayak
languid kayak
lucid junco
languid kayak
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Maybe indeed, just want to get over and add it to region if everything's fine, though I know I brought this up and never made up my mind hence going back into this πŸ˜„

lucid junco
languid kayak
#

btw @proud cobalt I saw you added code to a lot of pages missing it; do you know if there are any more pages lacking it or have you checked it with a script or metodically somehow?

languid kayak
proud cobalt
proud cobalt
robust latch
#

I fixed those

quartz bear
#

whats the difficulty in doing that

proud cobalt
#

Did you read his message at all?

quartz bear
#

just add additional checker wikitext

proud cobalt
#

The issue has nothing to do with changing the template

lucid junco
quartz bear
#

fixed lel

#

lucky me that wikimedia functions don't consume brackets as references

lucid junco
languid kayak
quartz bear
#

won't push it into prod though because it's heavy on the processing side

#

(my capacity calculator template was probably heavier)

#

(does that even exist at this point?)

languid kayak
#

That was the plan, yeah, though the existing pages are [[[[Lousiville]]]] then πŸ˜„

quartz bear
#

anyway, {{#ifexist:{{{loc1|{{{t1|}}}}}}|[[{{{loc1|{{{t1|}}}}}}]]|{{{loc1|{{{t1|}}}}}}}}

#

i probably cant make a sandbox of a template and i dont really want to

#

application

#

and yes I triple checked that the locations are actually set to that

#

and yes they lead to the same page

#

tested edge cases: 0

#

i could flex replacing all the loc* references in this template with a selfbot but i am certainly too lazy for that

#

wikitext ftw

#

as i said, not pushing this into prod

languid kayak
quartz bear
#

Wow

#

JPEG really took a toll on this thumbnail icon

languid kayak
proud cobalt
languid kayak
#

Okay, I kinda caught with the backlog, now @digital helm do you think we're at the point where we can remove old notices, infoboxes, navboxes and old crafting templates? @proud cobalt marked them all for removal and hand changed te missing pages, not sure there's something we'd lose yet? You mentioned the tooltips in infobox item needs to be moved for some languages, not sure there are any translations left.

I only have to update the following pages (including non-English ones) for some of the obsolete items (gotta do some research whether they should be removed, merged or whether they can be spawned in debug/found in code at all nowadays), along with the few items from https://pzwiki.net/wiki/Category:Obsolete_items:
https://pzwiki.net/wiki/Kindling
https://pzwiki.net/wiki/Hot_Cuppa
https://pzwiki.net/wiki/Broccoli_Chicken_Casserole
https://pzwiki.net/wiki/Bowl_of_Ramen_Noodles

Then there's some cleanups of the https://pzwiki.net/wiki/Recipe_ingredients splitting by https://pzwiki.net/wiki/Special:Contributions/Smaugoferebor though I wish I'd at least go through weapons and clothing first before diving deep into food (there's a lot of things done for food but clothing needs some new templates)

proud cobalt
languid kayak
# proud cobalt Whoever ends up doing it if they could go through this at the same time https://...

I was going through these today πŸ˜„ Cleaning some old backlocks that I never made my mind about.

BTW, you asked about the old traits back in the day and the same goes to Salesman, I'd personally keep them myself, they don't seem like high mainteneance and maybe one day in long distant future I can actuall go through old zomboid versions and add all the historical info that's missing (old icons, old trait descriptions) etc. so I'd keep Salesman too.

proud cobalt
#

Can automatically add to a category and have description Please do not mark this page for deletion without discussion

#

That would satisfy me, that way at least its not bringing down the average quality of the current wiki

languid kayak
#

Also, I guess I can remove these for now?
https://pzwiki.net/wiki/File:TIS_logo_official_bg.png
https://pzwiki.net/wiki/File:Reddit_logo_official_bg.png
https://pzwiki.net/wiki/File:X_logo_official_bg.png
https://pzwiki.net/wiki/File:Discord_logo_official_bg.png

Can go back to the white icons eventually, but the white ones should do until then I guess (they aren't totally invisivle even on white citizen layout)

proud cobalt
#

Vail's been busy lately we still have some css to do on citizen before looking at default deployment

languid kayak
# proud cobalt But it adds no value to the wiki, and has no references that it will actually be...

Well, if it'll be added then it'll be no sooner than after build 42; probably even after NPCs πŸ˜„

As far as linking, we have it mostly at:

Anyway, I'll take a look at it later, we kinda have https://pzwiki.net/wiki/Template:Obsolete but it serves similar purpose to https://pzwiki.net/wiki/Template:Future too, just hard to say what is obsolete cut content and what is future content (future I'd like to cover, obsolete merge to the page that replaced it)

proud cobalt
#

Template automatically changes based on the article type like other Mboxes

proud cobalt
languid kayak
dusk yew
#

stub pages no longer in triple digits- it absolutely will not last but we take the temporary milestones where we can get them

#

also @languid kayak , know you said this was on the backburner, but just so I dont forget: found a few more catagories without body location graphics. I said screw it and put them in anyway, so if/when they get resolved they'll just autoupdate on their respective articles. They're body locations (Fullsuit), (Dress), and (UnderwearExtra1), respectively.

#

going to try to knock all the clothing entries out of stubs since those are the ones where at least I know what's needed, but we'll see

quartz bear
#

where's the page with all red hyperlinks in one place?

#

I forgot how MediaWiki works

lucid junco
#

Good morning nerds

robust latch
#

Bruh. Good afternoon

languid kayak
#

Though if you added them, maybe now they aren't that terribly wrong lol

#

(although things like underwear doesn't protect any part even a tiny bit, they are just easthetics, no effect on gameplay whatsoever except a tiny bit of encumbrance)

languid kayak
# quartz bear where's the page with all red hyperlinks in one place?

https://pzwiki.net/wiki/Special:SpecialPages list it all, but I think you mean this one https://pzwiki.net/wiki/Special:WantedPages – keep in mind it lists all the language ones though and no easy way to filter them out yet (maybe with translate extension/MediaWiki language extension bundle there will, not sure)

There's also https://pzwiki.net/wiki/Special:WantedCategories as well as https://pzwiki.net/wiki/Special:WantedTemplates and https://pzwiki.net/wiki/Special:WantedFiles

proud cobalt
languid kayak
#

I actually didn't realize we had page for Salesman πŸ˜„ And that was before occupation splitting too

proud cobalt
#

I noticed it in febuary thats why when i marked it for deletion

#

No content changes since 2011

#

It has been a future occupation for 13 years

languid kayak
#

Speaking of removals, I took a look at https://pzwiki.net/wiki/Special:UnusedFiles as I also have some unused trait icons uploaded there and stumbled on this one https://pzwiki.net/wiki/File:-Users-lina-Downloads-Barg-N-Clothes.jpg – I guess it's best to remove?

I think it was planned to be used for Barg N Clothes judging by https://pzwiki.net/wiki/Special:Contributions/IndiePz1027 and Vibrance just categorized it as a screenshot, but I don't think we need it really? Pinging @naive imp, I'll mark it as potential remove till then

#

browsing the recent changes and seeing https://pzwiki.net/w/index.php?title=HottieZ&curid=16917&diff=332623&oldid=329945 (a good change! No longer a stub with distrubtion filled indeed), I guess we don't need textual description following the distribution table? I've found myself removing them in the past, but asking you guys what you think.

Pinging @proud cobalt @dusk yew and @digital helm for opinion, but anyone's feel free to comment πŸ‘€

proud cobalt
#

I did just fix the wording under the distro table though

languid kayak
proud cobalt
robust latch
#

include the bot flag too? ok

#

I ll change the script

proud cobalt
robust latch
#

Okey dokey

#

I think home vhs's are the single exception for not adding the distribution explanation

#

There is only one of each in the entire world of Zomboid

proud cobalt
#

Oh if its inside the template it will get wiped every build update

robust latch
#

Can it somehow ignore the aricles in home vhs category

proud cobalt
robust latch
#

For now its no biggie, but once we deploy more than 100 home vhs tapes its going to be counterproductive to revert every single one everytime there is a distribution update. So it is what it is atm.,

languid kayak
#

scarecrows*

proud cobalt
#

Thats how i interperated your message, i couldnt figure out how to get one

languid kayak
#

Ah, I missed the details, sorry. Anyway, ffmpeg should be fine though I used cwebp for that, webp should give tangible gains from pngs, and are fast to convert, so should work relatively fine. As far as AVIF goes, the only gains are apparently to lossy images and we don't have much (actually the zomboid maps are internally lossy webp, back when I tested AVIF had a minor gain, but less than JPEG anyway, so not worth IMO. Not sure I linked it but this is relevant https://cloudinary.com/blog/jpeg-xl-and-the-pareto-front

Version 0.10 of libjxl, the reference implementation for JPEG XL, has just been released. The main improvement this version brings, is that the so-called

#

oh nvm, I see a message below πŸ˜„

proud cobalt
languid kayak
#

But yeah, I guess I wasn't clear enough πŸ˜› The mannequins in the tile format were only present in the old versions.

By the time skeletons and scarecrows were added they only exist as a 3D model and they can be found (though skeleton isn't a container)

languid kayak
#

cwebp -lossless -q 100 -m 6 Lighting_indoor_01_0.png -o Lighting_indoor_01_0.webp 374 bytes vs 474 bytes (and much faster than zopfli, for larger files it takes hours). All lossless

proud cobalt
#

Completely lossless

proud cobalt
languid kayak
#

you can test one if it works fine :ok_hand:

proud cobalt
#

WebP

restive adder
restive adder
proud cobalt
lucid junco
#

Because what is the best way to get a good looking photo of the location? To literally screenshot them in pz map :P

restive adder
lucid junco
lucid junco
proud cobalt
restive adder
proud cobalt
languid kayak
languid kayak
proud cobalt
dusk yew
#

Glad this article in particular is complete cause I may or may not have convinced a friend to play and then razzed them when we found a hottiez because I thought it was a mod cause I’d never actually run into one in all my playing and we got one the first time they hosted with their mod pack

#

β€œCome educate yourself at the freshly updated Project Zomboid wiki, never jokingly accuse your friends of downloading a porno mag mod again!”

sleek elk
#

Is the ability to add a Table of Contents disabled or am I just stupid?

#

I tried __TOC__ and __FORCETOC__ and neither seems to do anything

quartz bear
sleek elk
#

nvm confirmed I'm an idiot. It's on the left instead of in the actual article

sleek elk
#

Are there any generic/standard icons for the wiki like ⚠️ or something to draw attention to an important item/instruction?

robust latch
sleek elk
#

@languid kayak not sure if it's because I'm new but I'm getting this when I try to hit 'Save page' on my Discord Integration page. Hope you don't mind figured I'd try a quick ping here before emailing.

I didn't do anything weird I just wrote the article, previewed it a bunch without issue, then hit 'Save page' when I was sastified it looked good.

restive adder
#

The spam filter is good, but does catch people when it shouldn't from time to time. If you email me with the details, I can train it

sleek elk
#

I do use a VPN idk if that's a known issue

restive adder
#

You might be able to click back and keep your work, v or I might be able to pull it from the spam filter. Will try and check tomorrow or next week

sleek elk
restive adder
#

That's good, sorry for the delay. Should be able to boop the filter once I'm at my laptop tomorrow

sleek elk
#

No worries! I was the one who did an end-run around the instructions so it's more on me than you anyway haha

#

Also just to note the error doesn't actually clear the text box, so it's not like if you click save and get spam detected you lose your work

#

Unless you then navigate off the page

#

So here's a question we should probably be kicking around as wiki contributors;

Most of the wiki content that is build specific is written for Build 41, very little seems to predate it which makes sense because no one is really playing on Build 40 anyway. However given how much the mechanics are changing in 42, and the likely time gap before popular mods fully work on 42, there's probably going to be a good amount of time where people are still playing on 41 even aftere full release of 42.

So the question is, do we replace, append, or fork?

Replace: like it says on the tin. Anything that changed in Build 42 we delete the old 41 info and replace it with the new info.

Append: articles where parts are specific to Build 41 get that section split into a "Build 41" subsection which is unchanged, and a "Build 42" subsection which describes the new mechanic

Fork: Existing articles that are specific to Build 41 get (Build 41) appended to their title and a new article is written off of it with (Build 42) appended.

My personal thinking is that we do a hybrid of append and fork, append when it's a minor change like, say a weapon does a little more damage now, fork when it's a major mechanics change like the anticipated changes to Skills and Occupations where very little from Build 41 will be truly relevant.

#

Just throwing it out there for everyone to mull over as before we know it it'll be time to make and execute on a concrete decision peepoSit

proud cobalt
sleek elk
proud cobalt
#

Yes

lucid junco
#

Good morning nerds

proud cobalt
#

Good afternoon

lucid junco
#

Can anyone tell what affects radio/tv signal clarity? Ive previously thought that its affected by weather, radio type(Walkie talkie, radio, Ham radio) and how far are you from the source. But after a bit of testing, it feels like the weather is the only one that actually matters.

proud cobalt
#

@languid kayak I've done a blitz on finding tables that have been made by the script but arent used on the wiki. There were about 350 and now 126. Most are movable tiles. So in saying that, how do you want to handle those? They don't have articles yet, and dumping them on the tiles page seems wrong.

sleek elk
# proud cobalt Yes

What's your reasoning for completely deleting Build 41 info instead of forking/"archiving" it, if you don't mind me asking?

proud cobalt
sleek elk
#

I mean what I said? You're saying we should remove anything Build 41 related so it's no longer available, and ONLY have Build 42 info as quickly as possible when Build 42 drops. To me this would seem to screw over anyone still on Build 41 so I'm wondering what the positive is of no longer having that old info available.

#

I think we should at least for a while have both so people still on Build 41 aren't SOL

proud cobalt
#

Imagine if every update had its own axe article. It would be mayhem. There were hundreds of B41 updates

sleek elk
proud cobalt
# sleek elk Why would I imagine doing that when all I'm saying we should do is keep the B41 ...

I don't see any value in at hosting outdated information "even after the full release of 42".
The fork idea involves renaming one page, then creating a new page, then at an arbitrary time in the future deleting the first page and potentially changing the name of the second.

B41 was the biggest update the game has ever received. It took over 2 years to get every page up to B41. B42 is going to be even bigger, and you want to double the workload to cater to people who are playing on an outdated version

sleek elk
#

On what planet is editing a copy of document twice the work of editing the original? I'm gonna drop the topic, whatever if you have different thoughts on the best course of action but if you can't even honestly engage with what others are saying...

proud cobalt
#

I don't know why you feel the need to say i'm not engaging with what you're saying. Please correct me if this is not the system you are suggesting.
Current system:
Edit 'Axe' page
Save

Proposed system:
Move 'Axe' to 'Axe (Build 41)'
Create 'Axe (Build 42)', copy the information from the original page, then edit it to be up to date with B42
Redirect 'Axe' to 'Axe (Build 42)'
At an arbitrary time in the future delete 'Axe (Build 41) and rename 'Axe (Build 42)' to 'Axe'

sleek elk
#

Not even close, but I'd like to drop this topic because I'm becoming frustrated.

naive imp
# sleek elk I mean what I said? You're saying we should remove anything Build 41 related so ...

Have to agree with @proud cobalt here. We'd have to maintain both pages which would be a lot of work on top of getting all the new content up. We're a wiki with a very small team for how big the game is. We have to work in the most efficient way possible to get the most possible work done.

Like Calvy mentioned, updating to build 41 alone took almost two years. It's not like all the content is just going to be replaced overnight.

While I do think forking or archiving stuff is a great idea on paper, in practice the idea will likely falter as now we're splitting articles that may unintentionally make the articles more difficult to navigate for some readers.

At the end of the day, all versions of all articles are viewable, as it's a function built into MediaWiki via the "view history" function. They can always look at an older revision of the article, as there will be mboxes at the top of each page that will state if the article refers to IWBMS features and what exact version the page is updated towards.

Trust me, I understand what you're getting at. I personally will be playing all of my actual leisure, non-wiki purposes saves on build 41 still until 42 is stable because I love mods. However, we simply can't afford to wait ar extend the workload.

I hope this helps you understand.

sleek elk
#

I've said twice I want to drop this topic PLEASE do not respond to that request by pinging me back into it.

quartz bear
#

when has cleantalk not been an annoyance

languid kayak
sleek elk
#

I'm not opposed to adding it to discord but it'd quintuple the length of the article even before B42

languid kayak
# sleek elk So here's a question we should probably be kicking around as wiki contributors; ...

we had a similar situation during build 41, hopefully build 42 deployment will be smoother as build 41 took a while to get mp working.

It was a mix of append and generally being outdated, less than ideal, I think replacing is the best way, though maybe at least we can keep some important info in the history so at least people will know what changed by just looking at the history tab and not going through the patchlogs.

The history section was there on the oldest wiki pages, but no one really maintained them afterwards, maybe we will be able to pull it off if we finish ironing out other things on time.

TF2 wiki has it like that (automatically pulled whenever files are changed; something I've been eyeing too https://wiki.teamfortress.com/wiki/Scout#Update_history)

languid kayak
languid kayak
quartz bear
#

Hm, how silly would it be to make a navigation box that would just refer you to the last version of the page which was written for game version x?

#

Using the wm commits

#

Or whatever they're called

#

I'm a git person

#

It'd be problematic for modular pages like HUD though

languid kayak
sleek elk
#

I just suspect the 41/42 overlap is going to be significantly bigger/longer than 40/41

languid kayak
quartz bear
#

am i the only one who thinks this is counterintuitive

#

why is red finished and green ongoing ☹️

languid kayak
languid kayak
languid kayak
#

such as all kind of guides; the Survival Guide is rarely visited even, yet alone FAQ and Multiplayer FAQ

quartz bear
#

ironic

#

faq is rarely visited

#

😭 what is this icon

sleek elk
#

Bart Simpson specifically requested the opposite of this.

quartz bear
#

I feel like the majority of the Plumbing section can go bye bye

#

I'm not sure whether the better idea is to make a screenshot or to rip the assets from the game

sleek elk
quartz bear
#

wow wtf

languid kayak
# quartz bear I'm not sure whether the better idea is to make a screenshot or to rip the asset...

The page lacks the https://pzwiki.net/wiki/Template:Infobox_tile, so it can actually replace the need for image altogether

The asset is here: https://pzwiki.net/wiki/File:Well.png

The plumbing is indeed not really related to the page.

I guess it should be reworked as a part of https://pzwiki.net/wiki/PZwiki:Project_Seat_Yourself_Furniture really though that's on backburner for so long 😩

quartz bear
#

why not at least have the cute animated icons

languid kayak
proud cobalt
quartz bear
#

this feels too intentional to be a placeholder

#

i think it should stay

proud cobalt
#

I picked it because i liked how stupid it was. I wouldn't mind it staying

quartz bear
#

it is indeed stupid

#

well

#

it's funny as fuck

proud cobalt
quartz bear
#

+1 to the person who added disorganized to the calc

#

i forgot that thing existed

languid kayak
quartz bear
#

Do I really need this?

#

You can't take a Well as an ingame item so you can't really place it

#

I haven't done pzwiki editing for ages

languid kayak
#

I think all parameters are optional; also keep in mind that this infobox never got proper attention yet

quartz bear
#

they are

#

I know that

#

except Category... smh

languid kayak
quartz bear
#

wait

#

was i working on the water dispenser page

#

i think i wasnt

#

nevermind i was

#

the first commit on this page

restive adder
# quartz bear (barely)

Its positive to *false positive ratio is like, 50:1.. it is saving the wiki editors a significant account of effort cleaning up after spammers

#

Just cos you see the occasional false positive doesn't mean you see the flood of positive hits it's protecting the wiki from!

languid kayak
#

We had like maybe 2 or 3 spammers I had to manually ban for the whole year; looking at wiki history there was literally hundreds back then lol

#

So yeah, I say it's doing its job fine πŸ˜„

restive adder
languid kayak
# restive adder Ping me if you see spammers? So I can train it on positives πŸ™‚

Well, maybe it was more than three I had to block πŸ˜„ Though one was banned by Vail. For some it's diffs to existing pages, for other you'd have to check deleted contributions

https://pzwiki.net/wiki/Special:Contributions/Rasa123 10 February
https://pzwiki.net/wiki/Special:Contributions/Marlon_Morton 25 January
https://pzwiki.net/wiki/Special:Contributions/Signicolor 3 January
https://pzwiki.net/wiki/Special:Contributions/Marcel41 1 December 2023
https://pzwiki.net/wiki/Special:Contributions/Worldpassport 23 November 2023
https://pzwiki.net/wiki/Special:Contributions/CollinOShanassy 25 October 2023
https://pzwiki.net/wiki/Special:Contributions/Yhdj67 13 February 2023

https://pzwiki.net/wiki/Special:Contributions/Yhdjf56767 this one was the one you blocked on 13 October 2022, so that marks all the bots we had πŸ˜„

quartz bear
#

No changes were found matching these criteria.

languid kayak
restive adder
#

My bad, should have said to tell me!

quartz bear
restive adder
#

If you see people complaining about their edits being blocked, please do ask them to follow the instructions in the error message! I can only train cleantalk on what I know about

quartz bear
#

what's the latest coolest way to rip item icons from the game in form of, well, icons and not spritesheets

#

or did absolutely nothing change since build 40

languid kayak
#

I'm not sure I uploaded the icons that are in the game folder though (some radio ones maybe), though not sure if they are duplicated or not.

They are all optimized with zopfli by me back then, but we may change to webp since it's smaller πŸ˜›

lucid junco
#

@languid kayak @naive imp is there an up to date game map of the area/locations name?

#

Im mainly asking because of the area in between west point bridge and Louisville(circle on the screenshot)

#

I know there is a Valley station, but nothing else

quartz bear
#

what's a varnish

languid kayak
#

Varnish is a reverse caching proxy used as HTTP accelerator for content-heavy dynamic web sites as well as APIs. In contrast to other web accelerators, such as Squid, which began life as a client-side cache, or Apache and nginx, which are primarily origin servers, Varnish was designed as an HTTP accelerator. Varnish is focused exclusively on HTT...

quartz bear
#

i see

quartz bear
#

😭

lucid junco
#

Why are there 4 identical bleach bottles

proud cobalt
lucid junco
#

Thats really excessive :P

#

They are literally identical, so why not just have two icons?

#

Mayo is looking fine with just two icons

proud cobalt
#

I think its fine with 2

#

Even 1 if theyre the same

naive imp
#

I'm working on that area so I should be able to get it all done soon, just gotta finish up Crossroads Mall and double check all the locations around there

languid kayak
#

The icons, models and names are sometimes slightly different for normal/empty/water/gas πŸ€”. Maybe with the new liquid system things will be better, right now the water containers are a little mess sadly :/

rigid zodiac
#

Skibidi toilet sigma

languid kayak
idle wing
lucid junco
languid kayak
#

and yeah, for bottles it's not looked through :/

lucid junco
#

I think everyone would notice if sadness from being around the corpses :P

proud cobalt
#

We hit 1 million unique visitors in April alone
1 Million unique visitors in a month is crazy

lucid junco
proud cobalt
#

.jpg stressed

quartz bear
#

@restive adder @digital helm is there a way to configure user permissions in a way that would allow removal of pages under their own user profiles, e.g. User:Alluseri/Test1

#

I feel like I asked this inb4

proud cobalt
languid kayak
#

Friendly reminder this channel is for discussing pzwiki editing, occasional meme is fine, but for spamming with irrelevant images it's not the right spot

loud schooner
#

iirc

languid kayak
#

(and not sure about that, never researched it really)

sleek elk
proud cobalt
languid kayak
languid kayak
sleek elk
past glacier
#

Our normal views are not that high but the TV show came out and shot it through the roof!!

past glacier
languid kayak
#

🀞 the same will happens to us without issues when b42 hits πŸ˜„

#

2024β„’

past glacier
#

Without issues yea exactly! Problem with fallout is I just wasn’t prepared, but you will be!!

languid kayak
#

All up to Kirrus our sysadmin wizard πŸ˜„ But I'm pretty sure he is

lucid junco
past glacier
#

I know RIGHT

quartz bear
lucid junco
#

Lets hope that b42 update comes up a bit after that explosion, or pz wiki servers will have a resonance cascade

quartz bear
#

Just lock the registration temporarily

#

That's the weak point

#

All pages are cached by Cloudflare and Varnish so it shouldn't be that much of an issue

#

Assuming... They got the caching setup properly

#

For unregistered users

languid kayak
#

I think unregistered are more cached than registered ones

quartz bear
languid kayak
#

so yea

quartz bear
#

dynamic

#

πŸ’€

#

so cloudflare is just here for antiddos

#

and for caching we pray to varnish

restive adder
#

Easier to cache pages at varnish, gives us more control. Media's the bandwidth problem

#

Can cache all logged out at cloudflare, have tried that before, but have run into problems with it not tracking users properly and giving people each other's cookies

mortal chasm
languid kayak
#

The best list of the old occupation would be https://pzwiki.net/wiki/Player/fr I guess (I didn't dig old pages from that time though), seems Salesman was scrapped in the beginning

Fr
sleek elk
#

There is something extremely amusing about following the existing template but every section basically says NM_peepoShrugSmile

#

Oooh I didn't realize you could do mboxes in-line, thanks whoever added "Future feature" to the discord updates GWseremePeepoHappy

digital helm
# quartz bear <@136497401379815424> <@109658126805905408> is there a way to configure user per...

There's an extension for it https://www.mediawiki.org/wiki/Extension:DeleteUserPages but It's simple enough to just add {{deletion}} or ping an admin here

MediaWiki

This extension lets users delete their own user pages and user talk pages. Two permissions are added (by default not granted to anyone) which control whether or not one can delete their own user page or their own subpages. This extension does not allow users to delete pages that are not their user page or subpages of their user page. The user do...

digital helm
digital helm
#

(sorry for late replies, been very sick)

proud cobalt
proud cobalt
proud cobalt
digital helm
proud cobalt
proud cobalt
digital helm
proud cobalt
digital helm
proud cobalt
languid kayak
proud cobalt
#

No it just doesnt work lol

#

Like at all

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It was very proof of concept only worked on those files

#

I may look at it agian one day, but just going to wait to see if we can get official first. That would be the highest quality

languid kayak
proud cobalt
#

Finishing off occupations now then will update

proud cobalt
languid kayak
languid kayak
proud cobalt
languid kayak
#

so yeah, different πŸ˜„

proud cobalt
#

Maybe ill make a new one quickly (later) unless you beat me to it

languid kayak
#

Though clothing are all over the place, as in stats are not consistent and sane

languid kayak
proud cobalt
#
    {
        DisplayCategory = Fishing,
        Type                =            Normal,
        DisplayName            =            Fishing Tackle,
        Icon                =            FishingTackle,
        Weight                =            0.1,
        FishingLure         =           true,
        Tooltip = Tooltip_FishingTackle,
        SurvivalGear = TRUE,
        WorldStaticModel = FishingTackle,
    }``` Looks like its a tag?
languid kayak
#

oh, so the script picked it as name?

proud cobalt
proud cobalt
restive adder
#

Re the icons from the Devs;

if they are fine with isometric tiles then all signs are in the tilesets

languid kayak
#

Calvy wanted to straighten the tiled ones, but they have to be done manually really, unless there's some easier stiching method I din't find πŸ€”

proud cobalt
proud cobalt
# restive adder How come?

Direct art would be the highest quality, as well as not be isometric. Otherwise we have to hand stitch all of the signs together (About 2,500 images) and try to perspective warp them. It would also avoid this mess of transparency we have right now.

frail fossil
#

@proud cobalt we do not have the flat versions for a bunch of signs, especially for the earliest ones. They might get redone depending on dev needs, but i would not hold my breath for it... if using the tilesets png is too time consuming then i would recommend taking ingame screenshots at 100% zoom. and maybe wait for B42 as the new renderer will yield better results

proud cobalt
lucid junco
#

So manually stitching we go zombie

languid kayak
#

I linked the video from the tutorial from Pohly here before, but couldn't find it at glance, sorry

lucid junco
frail fossil
#

if you are going the way of stitching back and unwarping all signs, i can give some recommendations for better results: - using PS would help for unwarping as recent versions enable AI resampling that will look better; it's under sampling, enhanced resize 2.0. - for transparency issues, some old signs for some reason have some inconsistency in the alpha channel, in order to fix that you can simply save the shape selection of the sign, and double (or triple) the sign layer, then erase outbounds to keep the correct AA on the selection.

naive imp
frail fossil
#

nah, thank you guys for the wiki, it's very helpful πŸ™‚

naive imp
naive imp
#

It actually all started with me noticing an incorrect spawn for a pickup truck lol what a butterfly effect

frail fossil
#

i realize that from a visual standpoint the pages would look better with the flat logos, but as mentioned earlier, i think the ingame screenshot is a good compromise between quality and ease to do

frail fossil
naive imp
#

That's what we're tryna fix atmπŸ˜€

frail fossil
proud cobalt
#

@languid kayak Do you know where the tile information is in code form? Like the half tile stuff?

Or any TIS employees if they know πŸ˜‚

proud cobalt
lucid junco
#

Ill try to do at least a few of them on holidays

naive imp
lucid junco
#

@naive imp Louisville page makes my head spin tbh drunk
It is hard to fact check and look for any missing businesses/ categorize them into regions since idk where one ends and other begins.

proud cobalt
proud cobalt
#

I did it street by street

#

Although it is using the old Location and category from before standardisation

naive imp
lucid junco
proud cobalt
#

Only ones i missed were the ones inside the stadium afaik but theyre added now

#

I knew keeping that file would come in handy

lucid junco
proud cobalt
#

There were no louisville pages

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To standardise lmao

lucid junco
#

That's why Im asking for spellchecks on pages I made/edited

proud cobalt
lucid junco
#

Should I merge chain buildings into one row?

proud cobalt
#

The borders are as straight forward as i could make them. But they're made up because theres no proof

lucid junco
proud cobalt
lucid junco
proud cobalt
#

I always meant to come back to Louisville but never did

lucid junco
#

I can tell why

proud cobalt
#

It was a big project and i was still a very new editor. About 2 weeks into editing

lucid junco
#

Its 3 times as big as every other location page combined

#

Im already feeling a bit hesitant on doing it, but oh well, I should finish what Ive started
||Right, Table Stories?πŸ˜…||

naive imp
quartz bear
#

Updating town info must be so fucking lame lmaoo

naive imp
# quartz bear Updating town info must be so fucking lame lmaoo

I don't know if you meant it that way, but when you put it like that it comes off as very disrespectful and rude.

We pour our valuable time and effort into these articles, and I really don't appreciate you directly mocking 90 percent of my contributions to this wiki.

Not cool. At all.

#

@languid kayak @digital helm

quartz bear
naive imp
naive imp
restive adder
#

Leave it here, I've pinged the mods

naive imp
sleek elk
# lucid junco

As an aside, while I enjoy all the pun names for everything, Pile o' Crepe is the only one that made me laugh out loud.

naive imp
#

Yeah we don't talk about Bruno lol

languid kayak
proud cobalt
digital helm
#

I'm moving the core infobox templates around. If anyone notices any issues, please let me know.

proud cobalt
#

They had already parsed it all into an excel file

#

I'm going to make a script that will automatically make tile articles, much like the home video ones. That way at the very least we have stubs. But going to try have them be as fleshed out as possible

lucid junco
#

Good morning nerds Spiggo

proud cobalt
#

Good idea

languid kayak
# digital helm I'm moving the core infobox templates around. If anyone notices any issues, plea...

Just FYI, I didn't get into removing the marked for deletion yet, but we mentioned them briefly that they should be. Might not do that immediately, might spend some less time on wiki this week, but if I do, it'll probably be the first thing I do, so if any of you spot anything still refering to the old tables marked for removal or want to move some transaltions, now's the time πŸ˜›

We have the tooltips backed up locally if someone would like to see old translations for languages lacking current translators, just in case though.

languid kayak
digital helm
digital helm
languid kayak
proud cobalt
#

I do a weekly or so search of "wiki" to look for feedback

digital helm
#

I've just removed the 'gradient scrollbar' that the citizen skin adds to tables, as it was causing some issues. If anyone uses the citizen skin, interested if any feedback

digital helm
lucid junco
#

Fuckin hell, Louisville page is a mess

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Its completely unsorted

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It definitely looks like someone had been tired after putting each business in, said "Fuck it" and dumped most of them into "Other" :P

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Because this is awful

proud cobalt
#

There were set categories and everything else had to go into other

lucid junco
#

Id believe that, if they werent already in other categories

proud cobalt
#

Anything that didnt fit into these had to go into other to be standardised with the other articles. And the tables themselves are sortable, theyre in whatever order i found them

lucid junco
#

Like school was already in Services, Haidressers were in every category, City Hall was in Services in other towns even before standardization, so were churches

proud cobalt
#

Yeah there was no consistency lmao. It was whatever felt right

lucid junco
#

Thats what Im saying, absolutely no consistency, like it was abandoned 1/4th way in

#

Still, at least every buisness is in it, so I dont have to go and check

#

(But I still will)

#

It has no page

proud cobalt
#

Good spot

lucid junco
#

The snacks stall is missingpanic

#

Where were you looking at?! stressed

proud cobalt
#

Lol where is it

lucid junco
proud cobalt
#

Wait i did get this

#

Central louisville "Snacks" "Snack store"

lucid junco
#

Where was I looking?!unhappy

#

@proud cobalt Just to clarify, this is the border of the center louisville, right?

#

The pink line

proud cobalt
#

Found it @lucid junco

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This is what i based my regions on

lucid junco
#

(Repost for convenience)

proud cobalt
#

I was looking for the original but couldnt find it. Knew i posted it here at some point

#

Actually its pretty high quality if you download it you can zoom in a fair bit

lucid junco
#

Either you had accidentally put some businesses in central, instead of east, or Central Louisville had won against East and annexed some territory :P

#

This complex is put in Central Louisville

proud cobalt
#

Yeah i likely didn't realise what side of the road it was on

lucid junco
#

Roughly it CL is like this

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Got it

proud cobalt
#

Yeah theyre on the left side of that north south road

lucid junco
lucid junco
lucid junco
proud cobalt
#

Probably not on there, i wouldnt have thought that was a bar

proud cobalt
#

You can just add them my man idk what i missed it was months ago

lucid junco
#

Well, a lot tbh :P

#

Many Seahorse cafe's were just named Cafe

proud cobalt
#

If they can be proven as Seahorse go for it

lucid junco
#

I think they can be

proud cobalt
#

I was told that's not enough proof

#

Has to be a sign or roomdef

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That was the rules for Louisville at least when i did it

lucid junco
#

And the March one ridge also doesnt have a sign, yet its still a part of the chain

proud cobalt
#

I wholeheartedly agree with you

lucid junco
#

Then fuck it, its a part of Seahorse unless it can be proved that it isnt

lucid junco
#

@naive imp Does Hardy Har Bar have a page? I can't find it on wiki

lucid junco
#

Its THE hardy har bar

#

aight

naive imp
#

Seems calvy had my back lol

lucid junco
#

Yoga Room is called Bakery

proud cobalt
#

Ive never seen so many TIS staff online pepesurprised pepegiggle

naive imp
#

I do t think we can call that a Bakery there's yoga mats on the floor and not a single table or chair lol

lucid junco
#

Can you guess what shop it is?

#

The answer is fucking Zippee

proud cobalt
#

@languid kayak Work in progress, but this page was made entirely automatically

lucid junco
#

Fuckin hell

lucid junco
#

Seahorse Coffe is getting bigger and bigger

lucid junco
#

Im fucking done

#

Holy shit it took me waaaay longer than I had expected

#

And Im still sure that there are some that Ive missed still

#

@naive imp Seahorse needs update on locations paragraph, since there are multiple undocumented locations within central louisville alone

#

So does the Zippee

lucid junco
#

Because many of them were already there, thank to the @proud cobalt that I didn't need to do it entirely from scratch, but named inaccurate

lucid junco
#

@languid kayak Pls raise the template limit, 20 is not enough for churches

lucid junco
#

Its extremely quiet today

lucid junco
languid kayak
languid kayak
#

I moved some wrong names in the past

lucid junco
#

Nevertheless, it has a zombies type, so it counts

#

(About seahorse cafe)

languid kayak
languid kayak
languid kayak
lucid junco
#

Finallytired

#

Its almost 3 am

#

Valley station is all whats left

#

Thought as I said, Louisville central definitely still need to be checked to see if there are still some missing

#

After that, I think Ill at least try recreating every logo proper

languid kayak
lucid junco
#

Ill start with Riverside(my beloved) and see how tedious it is

#

If it is, then I guess every other business is out of luck :P

#

I hope that it would actually be a "five minutes in and out"

languid kayak
languid kayak
lucid junco
#

Its not worthy of the THE

lucid junco
#

@languid kayak

digital helm
digital helm
proud cobalt
proud cobalt
# languid kayak not sure I replied or just emojied but looks nice! Would definitely help us get ...

At the moment it captures all the moveables because that's what was in the excel file. Realistically that covers 99% of the tiles people actually want to know about. The other ones being how to break through metal barriers on gun stores.

There's about 700 articles it can make right now, but I think I can get it up to 800. Not sure whether the best course of action is to get them on the wiki. I think the options are:

1: have the bot create each page and fill it with the content it has, so long as a page with that name doesn't exist already. Then manually mark any duplicates for Deletion.

2: Manually create the pages and copy paste the content into the page.

Personally I prefer 1. I think it would be faster and less vulnerable to human error. Each article has to be manually verified and updated by an editor anyway so can be marked for Deletion by that editor when they get to it.

Another thing to be aware of is how the game decides what a unique tile is. For example, the game counts "Large locker" "Military locker" and "Yellow locker" as three different tiles.

Thoughts @digital helm too.

proud cobalt
#

I think if we are covering tiles we should have a page for each tile. An 'Oven' page (currently we just have heat source as the generic page) is useful in its own right. But I think one page per tile.

digital helm
proud cobalt
digital helm
lucid junco
#

Hang on..

#

@languid kayak The main issue with this is the blur that shear tool and manuall upscaling creates

#

While shear tool is mostly still sharp(screenshot from gimp)

#

Manual upscaling looks a bit blurry to me

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While anything is better than this, Id like to get your opinion

#

Angled signs is highest quality, but it doent fits that well as logo

lucid junco
#

Idk about you, but for me it looks a bit scuffed

#

And I cant tell wether I had aligned them badly or its just the quirks of the interpolation

#

@digital helm Hey, does updating pics work properly?

proud cobalt
#

it does, you will have to wait for the cache to update after you replace a file

lucid junco
#

I see, thanks

proud cobalt
digital helm
lucid junco
#

@digital helm where did you get the logos?

#

Like a pharmahug one

#

It doesn't look like its from tileset

digital helm
lucid junco
digital helm
#

it's way too much work. especially with how many signs there are now

lucid junco
#

But I think thats the best quality logo can get

#

Ive tried out to shear some logos and the letters in them can become really crooked

digital helm
#

Just do what you can. There's so many logos and they take long enough to do already, without trying to make them all perfect

proud cobalt
digital helm
languid kayak
languid kayak
lucid junco
#

Its a go to if I play with high zed density

#

@languid kayak @naive imp Is there a map with regions of Valley station?

#

If not, I had came up with a rough idea of how it would be

#

1 - Central
2 - Western (Residential)
3 - Northern
4 - Crossroads mall
5 - Southern

#

Maybe add in 6 - eastern

proud cobalt
#

@languid kayak Are you happy with this level of detail so i can look at starting to deploy them?

sleek elk
#

Just spitballing, should the language in the Discord article about the PZWiki channel and how to search it be moved to "Editing for Beginners"? Strikes me as a "Wiki editing help" item moreso than a "Discord" item.

https://pzwiki.net/wiki/Discord

#

Since y'know, the majority of users searching Discord on the Wiki are looking for information about the discord server or the integration, not information on how to get help on editing the wiki

#

I've been taking a few passes trying to make those parts feel cleaner and I'm starting to think they just don't belong in the main Discord article

naive imp
sleek elk