#pzwiki_editing
1 messages Β· Page 16 of 1
Im curious if there will be a feature to change logo pics with theme change
I want to avoid this thing
Every other logos have transparent bg don't they
This, I guess the straight logos will be redone at one point of time; the current ones are not straightended enough and have bad transparency.
We have a guide on straightening them and exporting with tilezed, but they are loose on talk pages and need cleanups and bringing to main pages such as https://pzwiki.net/wiki/TileZed
The video by Pohly is here: https://www.youtube.com/watch?v=29ZULSS6gvk
This video is supposed to give a demonstration on how to make the "diagonal" signs from the Zomboid game files intro straight-facing signs instead.
Just in case, here's an example page (not pixel-aligned) with more than 1 image in infobox https://pzwiki.net/wiki/Muldraugh_Elementary/sandbox
Our infoboxes should get some tweaks though, as they rely on javascript now and without that (and in preview) it's not shown
But the current multi-image implementaition in the location infobox is a bit lackluster, as the tooltips aren't supported
nah, just the images
btw minor nit, but maybe it should be "safe house" and not "safehouse"? Technically both are correct, but "safe house" seems to be more common spelling
https://books.google.com/ngrams/graph?content=safehouse%2Csafe+house&year_start=1800&year_end=2019&corpus=en-2019&smoothing=3
https://en.wikipedia.org/wiki/Safe_house
There's currently both "safehouse" and "safe house" spellings used
I felt that way, though I think I've been correctig them both ways π LanguageTool picks "safehouse" as error
Currently there's 107 results for "safe house" on wiki https://pzwiki.net/w/index.php?search="Safe+house"&title=Special%3ASearch&profile=all&fulltext=1 and 95 for "safehouse" https://pzwiki.net/w/index.php?search="Safehouse"&title=Special%3ASearch&profile=all&fulltext=1
lua/shared/Translate/EN/News_EN.txt:5178:Added confirmation before releasing a safe house
lua/shared/Translate/EN/News_EN.txt:5346:Fixed when a non-owner player quits a safe house, other players also getting kicked.
lua/shared/Translate/EN/Sandbox_EN.txt:432: Sandbox_SurvivorHouseChance_tooltip = "Increase/decrease probability of discovering randomized safe houses on the map: either burnt out, containing loot stashes, dead survivor bodies etc.",
but this in multiplayer π
All the tooltips are also "safehouse"
oh well, gonna change it all to "safehouse" potential and then if we ever settle on something else and/or it changes in game, we can change it back.
That or I can wait for more feedback π It all can be botted anyway, gonna add it to tasks on whatever we decide
Okay, I made https://pzwiki.net/wiki/Help:Boilerplate_location based on the https://pzwiki.net/wiki/User:ThinkDock1721/sandbox and existing pages; feel free to take a look @naive imp if I missed anything.
I didn't include the safehouse potential yet at all
I wouldn't include it, as it's not supposed to be used by every building
the safehouse potential? Then it should be good to go π
(unless you spot anything; feel free to edit)
Seems good to me! I don't see anything wrong with it
Thanks Faalagorn, you're a legend. Crazy to think that me editing a pickup truck page turned into all this lol
I'm happy to stay though π
haha π Well we're all in the same boat, random guys doing random stuff staying in this π
btw, for those not up to speed, I went through all the locations, added all captions, removed all the useless periods, removed the video headers and added tooltips for the galleries that missed it with minor changes/renames along the way. All locations now unfold the header too.
Probably took more than needed especially as some changes could be made by bot, but at least I did get the occasion to go though all of these pagues manually lol
Also, you'll have to wait a day more at least for the project Ksilem π Unless someone beats me with the project creation, I sidetracked too much this weekend π
Safehouse to me makes more sense, it's a noun, whereas safe house is an adjective and then a noun.
These distribution files are a nightmare, there's no consistency
Yea, wiki page is really lacking
It doesnt even have a link to the tilezed
And no at least basic steps to start
You mean regular/vehicle/foraging, or�
huh, I just realized Irvington name's kinda confirmed now https://projectzomboid.com/blog/content/uploads/2022/12/irvington_14-1024x673.png π Previous research was done before here: https://canary.discord.com/channels/136501320340209664/1195687717233770607
Its a b42 thing
Is this... Nurgburgring? 
I made some transcript format examples for the VHS tapes with back cover in here: https://pzwiki.net/wiki/The_Dog_Goblin
Let me know which is the best, or if you have a better format in mind please do share.
Or edit the page as Transcrip 4 and add your format for everyone to see
First one is honoring Fuberti's format
The other two i tried to utilize the template
Also, most importantly, @elder estuary has made a script to tremendously ease the process of adding texts for us.
Awesome
Absolutely no icon variations
Really good when you have to show that there are 4 different plates that can spawn
I either have to photoshop them to look distinct, or just say that there are 4 variants without showing them
I think just say that there are 4 variants?
that just means 40% chance to spawn nothing
Are they called every time it spaws food or only once per story?
How bout beverages?
All of it lol
Are there any experts on foraging here? Anyone that can explain how this file works. I can get the basics but like, what does bonusMonths itemSizeModifier etc do?
anybody know how the body location templates are made? {{Body location|body_location=Dress}} is looking like a common body location, but doesn't have a corresponding loadout
so all the dress or similar items have no body location or a {{Body location|body_location=Dress}} that yields a blank template
And how is it called, since there is only one instance of var 2 being called outside of these with int var2
The template is due to rework anyway :/ I noted it in tasks and in template, currently it confuses body location with body parts.
Fair enough! Iβll leave it be then, and maybe stick a βneeds workβ tag in their body location sections as a placeholder
The clothing is something I'd like to get back to soonβ’ though I get carried with usual duties then there's food too π
You can keep eye on https://pzwiki.net/wiki/PZwiki:Tasks as that's where most things are documented π
Speaking of which, should I know focus on updating these three boilerplates now:
- https://pzwiki.net/wiki/Help:Boilerplate_weapon
- https://pzwiki.net/wiki/Help:Boilerplate_clothing
- https://pzwiki.net/wiki/Help:Boilerplate_food
Or do you guys thing that the https://pzwiki.net/wiki/Help:Boilerplate_item is enough and the rest should be covered by the infobox documentation?
Though these pages have headers that are exclusive to them, such as repairing for weapons, body location for clothing or evolved recipes for food
I rewrote the https://pzwiki.net/wiki/Help:Editing_for_beginners#Creating_a_new_page as it wasn't updated since we rolled the new header; ket me knows if you think something's still missing guys!
It might look a little bland/too much text to be beginner-firendly, so idk π€. @sleek elk you mentioned it last time; mind taking a look? Any suggestions? I'll try to take a look at other pages and places you suggested it might be visible, too.
You meant linking it in that page? https://pzwiki.net/w/index.php?title=Special:CreateAccount
Also updated the https://pzwiki.net/wiki/Help:Creating_a_new_page
Took me a while, but I finally got myself to have set up a https://pzwiki.net/wiki/PZwiki:Project_Lore β it's pretty barebones, but should be enough to cover the missing VHSes, CDs and Survivors for now and also serve a use for when build 42 comes or the bits we get π
This is done now π Now, do we need each language variant for https://pzwiki.net/wiki/Category:Version as well as https://pzwiki.net/wiki/Category:Unknown_version seeing it's a maintenance category? Pinging @digital helm for this, currently just a few English pages are left and just in https://pzwiki.net/wiki/Category:Version_41
Well, did some catching up finally. Maybe I'll be able to get back into items to finally give a final push to the navboxes, items and boilerplates tasks, starting with weapons and https://pzwiki.net/wiki/Help:Boilerplate_weapon if we'll be going that way.
One more thing when it comes to the obsolete items, I think we should draw the line at when something is totally not present in the code (not even in obsolete tag), it should be merged to the existing pages. With that in mind, I'll probably clean up some of the forgotten/cluttering pages that are terrible to maintain in https://pzwiki.net/wiki/Category:Obsolete_items (or add some obsolete items).
TBF though, obsolete items are pretty much just the replacement for the 2 versions nowadays; I gotta see what happens when you try to spawn them in debug mode though π€
Var2 gets overwritten each time.
It sets var2 as rand.next(0,4). If it's 0-3 it returns the value of that case. If it's 3 then var2 ALSO gets replaced by a new random number and returns the corresponding case. The order it runs is from top to bottom
I.e. you can replace and reuse the same variables once you no longer need its value
Sneak peak
Now add in random building probabilities/j
Thanks both of you for an explanation
@quartz bear@digital helm
I wouldn't assume so, it doesn't use the gas 2 go tile pack apart from the gas pump area
Red tape isnt exclusive to gas 2 go
And the tiles for the pump are used in other gas stations that isn't gas 2 go
Yes but its the tile pack lol
Hm I've only ever seen the gas 2 go pumps and wall tiles be used
Never concrete so that's interesting
Didn't know that was a thing
But again I would assume its not gas 2 go as there are no clear signs to point to it being g2g
The concrete ones are used here
There are more signs of it not belonging to gas 2 go :P
That's what I'm saying
Did I word it bad lol?
That can be Thunder Gas station
Thunder Gas - green houses like shown here
I vaguely remember seeing a zombie around there with a gas 2 go t shirt on after I killed it
But that may have been a different gas station
I think they just spawn at gas stations in general
That arnt fossoil or thunder gas
What signs do indicate Thunder Gas Station?
Thunder gas logo
Well no because thunder gas has their t shirts too. That's how I distinguished the no signage ones on the thunder gas page
The username is dedication
Each Thunder Gas has a green building
Thanks lol
Ita not changes in uh like nearly a year
what are the coordinates
Just like with every other chain
i am still trying to find it on wiki lol
Rosewood, Fallas Lake
West Point
Coordinates of this?
But the buildings on the map are color coded based on general type. I don't see how that could differentiate chains
The main building
Ohhhh you posted the map picture and I got confused
Not all Thunder Gas have the logo
Yeah, it's only one tile that faces in a single direction
So some can't
Why cant our character just.. turn around
How dare you speak such nonsense
Every gas station has its unique look actually
There are no gas 2 go zeds on 16x pop
Yeah thay may have been a different station. I vaguely remember one gas station being categorized like that so I thought it may have been that one
It doesnt belong to any of them
Its Gas N More
double snack shelves
red yellow outline but not over the top like fossoil
two phones
https://map.projectzomboid.com/?#3695x8497 this one also has double snack shelves
and only these two that are Gas N More, have 2 snack shelves
and 2 phones
Two phones are a regular occurrence
martins essentials have 2 phones aswell but that march ridge
location
does not have double shelves for snacks
True
Not that common
Thunder doesnt have it
Its definetely not fossoil or gas2go though
because those two have flashy shit on top * correction
True
But every gas n more is a wooden building with a proper roof
None of that concrete, brutalist shit
ajhah
actually good point
they are wooden-like
even the ground beneath pumps are wooden
hmm
The walls are alike, but really differently themed
maybe its an exception?
i mean if we were to consider being woodenlike is the primary variable, then i guess our location is martins essentials?
To put more salt on the wound, martins essentials also have double snacks and two phones
they have two phones but
not two rectangular snack shelves no
they are generic
check gas n more shelves
both of em
The long ones?
the tall ones ye
Im not so sure, to me every one of them has the around same interior
And it has roughly the same amount of similarities to both GasNMore and Essentials
Its a non-wooden Gas N More if i had to bet
Id call its unnamed, not enough proof that its gas N more
On the same note..
How can you tell that its Gas 2 Go :P
There is literally no indication that its gas 2 go
Maybe it was said in one of the patch notes or something, but there is literally no evidence that its gas 2 go
Yeah maybe keep it for the time being
Until you are sure its something else
I made up my mind with Gas N More π whatchya think it is
if you had to guess
Gas do seem like its owned by some random guy who is running that for 40 years
Its a random dude, who had the oppurtunity to make a station imo
Like some old dog
Ruby doesnt have phones or the tall rectangular snack shalves that i mentioned
and its woody as fuck
I mean, every independent station is unlike others
So there is a chance that its an independent station
There are only 2 Gas Stations : Fossoil and gas station
Every other stations are mental disorders
It doesnt
However its listed
Imo, new section in https://pzwiki.net/wiki/Gas_station should be added to account for an unnamed gas stations
I'll get on it sometime today if you don't get to it first
I would have done it after finishing with "Unnamed gun store(Doe Valley)", but you can if you want to
But Im still waiting for others to yay or nay this idea
Server up?
That's why I mentioned unless you get around to it first π
Ip?
Wrong chat bud
Heard
Some? You mean only Ruby's?:P
Were they green?
If yes - its thunder's
Thunder's has two stations with bed
Its every building that is looking west π
Thats where every Unnamed X comes from
Done
Unnamed_gun_store(Doe_Valley) my beloved
:)
Ive named it like other Unnamed gun stores
Shit
Ive named it Unnamed gun store(Doe Valley) not Unnamed gun store (Doe Valley)
I see

My bad
Cos noone's abused it so we haven't locked the move perms down
Apparently not! The only perm changes I've applied have been related to captchas
Does anyone know if this distrubution table right or not? https://pzwiki.net/wiki/The_Dog_Goblin#Distribution
Also how do you approach making distribution tables anyway?
Where do you start, after opening procedural.distr lua, and typing in vhs_retail
This is the new table, but im deploying them with the bot so dont worry about it right now. Tables have to be made with a script
https://github.com/CalvyPZ/pz-distribution-to-wikitable
Alright, thanks.
gas stations can be checked in-game by using zombie clothing overlay in debug
Is it in rmb menu or f11?
I think it is locked only if you are overriting a page
f11, let me see
Thats.. So fucking ridiculous
the burnt one doesn't spawn any particular zombie type, but probably because it was burnt down
It looks nothing like gas 2 go..
I'd take it with a grain of salt though, the zombie spawns were most likely added aferrtwards unlike the mapper's idea (assuming it was trhought-out), and may change in the future
it will spawn zombies with gas 2 go outfit though π€
Check GAS and Ruby's pls
Maybe thats just oddity of an independent gas stations
Check this for both cords
Im gonna loose my fucking mind, it doesn't even closely resemble Gas 2 Go

The theme consistency is in shambles
If you are sure it's wrong, I guess it could be reported as a bug (which it might as well be), though no fixes till b42 for sure so may take a while to confirm π€
we can note that on wiki till then, too
We cant possibly know if its gas 2 go or not though
By theme - it isnt gas 2 go, not even slightest resemblance
I dont believe that devs would ruin theme consistency that much
But by code is a Gas 2 Go
Where can I do it?
Bugs go here. Please save us the time to translate all the posts in different languages and post them in English instead.
Done, now I can sleep peacefully :p
Can't see it for some reason, maybe it needs to get through moderation first though
btw, are we even sure this https://pzwiki.net/wiki/Outreach_Center is a real location? The tile may as well be wronly stiched, seeing the https://pzwiki.net/wiki/File:Center_park_logo.png was wrong β may as well be "Outreach" and "Center" signs
Yea, I just wrote it
Posts from new accounts need to be verified by a mod because spammers are annoying, sorry. Someone will get to it soon
No big deal, not like we are in a hurry
I approved it now, should show up shortly:)
Dont think that something horrible will happen if we dont get the answer whether its a gas 2 go or not
Maybe I should have included the burned one, but there is no shot that its a Gas2Go
It would have had at least a resemblance of the chain, and/or Gas 2 Go Zed type all around it
And Gas 2 Go (nor any other Gas Station in fact) doesn't have a Camping Store within it, unlike this one
the burnt one doesn't have any zed spawn set though
Yep
@proud cobalt I guess this approach is better than having one distribution similar to how code is hidden? Not saying it's wrong, just asking π I guess it may be better with two separate headers anyway (beside me not lacking pages with too many items on them; I'll probably be doing some splits eventually anyway)
@languid kayak One more question, should notable locations with no name be called "Unnamed 'location' (Area)" or just "'location' (Area)"
Since there are both variations present in wiki
Was just thinking about that too, I'd rather be in favor of skipping "Unnamed", pinging @naive imp for opinion on that
Skip Unnamed. I was using it at first but then stopped I guess, literally only just now noticed lol
Thanks for pointing that out @lucid junco
Should think about something to avoid that pesky 2 here while at it https://pzwiki.net/wiki/Unnamed_gun_store_2_(Louisville)
like pointing to approx sublocation
Okay, I moved the pages, the only remaining is https://pzwiki.net/wiki/Unnamed_stores_(Riverside) and maybe some loose links
Okay, gonna go to sleep for the day, but I've started messing with the https://pzwiki.net/wiki/Items finally, starting with weapons and legend now β I briefly mentioned it in tasks and with Vail, but I want to replace the text with icons now that we have legends β anyone have idea for a nice icon for knockdown and knockback?
This was the best balance between space saving and usability I came up with.
You could put both into the same togglebox, but that makws it inconsistent and much harder for the bot to update in future updates. It also adds another layer of friction for the user that just wants to know where they can find the item.
Also it looks much nicer in citizen π it's not so wide
No big deal π
Should have asked it before creating unnamed gun store and unnamed camping store, but oh well
And the fallas lake with West point restaurants:p
Hey, is GAS station within Riverside outskirts or not?
Same for Tanglewood(CGE corp) and couple of small businesses near them
General Store, Bait & Tackle, Beef roundup and most importantly.. Public restroom
They are "Far west of the riverside", and funnily enough, have Riverside listed in their category
Yet none of them are present, nor acknowledged anywhere in the riverside page
Looks like an oversight to me, but maybe some wiki mastermind is planning to add them in as an outskirts of the upcoming city ;P
When I took charge of locations and maps, literally every town was EXTREMELY out of date, with a lot of locations not having dedicated articles even. So I focused on the main buildings in city limits and planned to revisit some outskirts locations later
You can ask @languid kayak it was really bad when I first started
Did quite a bit in "livening up the place" so to speak
I can put them into the outskirts then
That's fine. If anything I'll revisit them later. They might need some updates though, feel free to update the pages if you think information is lacking
no worries, we were undecided back then π
Its a radio station, yea?
Relay station, to be more precise
Thats.. really lacking
There is a big issue with the list
It uses transportation for gas stations
While others(this one is West point) Put them into utilities, along with Auto services and Laundromat
(March ridge)
I think putting Gas station with auto shop into utilities is fine
Then auto and gas to transportation and laundromat to..
Services?
@languid kayak @naive imp
Umm
The gta wiki was my reference when first doing the businesses page https://gta.fandom.com/wiki/Businesses_in_GTA_V
They have gas stations under utilities. And repair shops under garages
Here's the old businesses page https://pzwiki.net/w/index.php?title=Businesses&oldid=198931
Old business page is good actually
Everything thats related to government - service
Other - Utilities (?)
Laundromat doesn't feel right to me, to be in utility. Utility to me is more like gas, electric, water, etc.
Maybe Laundromat would go in "Other"?
Whats your idea then
Though I really find Others being a dumpster for notable features really bad
we had one editor doing some mess before sadly having to be blocked for behaviour by our moderators and it was left in unfinished state sadly; Vail brought it a little up to date and @naive imp was thinking about overhaling it
Keep in mind me and ThinkDock can add and update marks to the map, we just never had occasion to get to it π
Not sure about the actual categories, but can ask Blindcoder, he's usually busy though so may not be instantenous
I get it, I think thats a pretty good idea
And it resebles the game as much as possible
ooh, that's good idea, forgot about them
You weren't around that's why π
topohraphy as in iso/regular? If the latter, the in-game map allows you to switch both now (which is nice)
the map map, not map item π
Is everyone fine that Auto shops are now Industrial buildings? :P
I'm fine with this. Saves us having to think so hard
Alright then :)
Is this a church or a chapel?
If its church, then it can be called a graveyard by definition, if not - its Chapel and Cementery
In the meantime, I had found another unnamed Gas station
To cut the chase short, It has a gas 2 go zombie type attached to it
I was even able to find zed with a gas 2 go logo
As some of you can see, its about as close to the Gas 2 Go as Fossoil to Gas, so Im really confident that its just another wrongly typed Gas Station
I personally think it's a little too vague, which is why I'm working on something better for the future. However, finishing all the location articles takes precident so the business page is on the back burner for me.
If you guys want to improve it a bit in the meantime as an ad-hoc solution feel free to, but I am gonna overhaul it in the future
bug hunting in build 42 be likeβ¦ π
I guess sticking, at least for core areas, to official name as a start is a good start at least. Can split them down later on of course.
I really hope that bug hunting in b42 will be like this, and not something that everyone will notice/experience :)
(but better to have clear guidelines, so folks know how to add it)
Back To The Nurture Chiropractic Services
Retail & Commercial
Small amount of trolling
Some of them are categorized by.. intuition
Mainly the car salvage field
And some of them(Sweet Pea restaraunt, Pharmahug) were categorized by their title/other buildings
Because devs didnt bother with splitting building colors
Had started standardizing Doe Valley Businesses, will probably finish when Im back home
Broken heavy load moodle deleted
thank you π
I personally do agree that "Other" was fucking ridiculous :p
Pretty much a dumpster of landmarks, industrial buildings, communities, prisons, theaters(the list goes on)
Having general, yet legible lists is better than having more descriptive, yet illegible ones
And dont forget that readers can sort the list by descriptions
Ok distribution tables are finally deploying. Ive watched the first 150 with no issues apart from some minor manual fixes caused by the old distribution tables having some errors. I'll be up for another hour or so, but let me know if you see any issues.
Any articles starting with A or B will have incorrect chance columns, these have to be redone tomorrow (hopefully)
Most excellent news bruv
is it cool if i redo the cooking page? it seems really rough π
Sure thing
Ok there's no more instances of the old distribution table on english pages which is all im getting the bot to do right now. Please flag any articles missing distribution pages with
[[Category:Articles requiring distribution tables]]
@digital helm @languid kayak Should we add notpageimage to infobox models? i think the icons would make better popups, smaller file size, and more recognisible for players
https://pzwiki.net/wiki/Doe_Valley#Businesses
- Buisnesses reorganised
- New ones added, old ones renamed if necessary
Some issues with Grocery stalls and Pony Roam O
- Is it okay to name them "Grocery stalls" or should we give them a different name?
- Pony Roam O isnt present on the map, so I put it into the Entertainment category, if anyone thinks that it should go into some other category - tell me
On the side note, seeing how many buildings have no name is painful to me
It feels like Indie Stone left some places unnamed just to troll on people people, who wanted to categorize them in the future
You mean as in residential buildings?
Many of the businesses have names as far as i saw
No, I mean Restaurants, cafΓ©s, gun stores, camping stores, notable buildings in general
Some dont though you are right
Like come on, we can see the front of this ice-cream shop
Why it has no name
Why do I have to write "Ice cream shop"
Instead of "Billy's popsicles" or whatever 
The doe valley alone has 7 unnamed businesses
Or 8 if you count controversial gas station
And 14 named
1:2 ratio in the least business dense region of the map
Hm, I like models, icons are low res and will get stretched in browsers I guess?
I'll try to do that in the spare time, thanks!
I am surprised how many are named, but yeah, poor places might never get the proper treatment thanks to the the isometric view π¦
I agree with Faal, the models are fine to me. Problem with the image selection is that each image is given a score, with images less than 119px rated highly negatively.
https://m.mediawiki.org/wiki/Extension:PageImages#Image_choice
The PageImages extension collects information about images used on a page.
Its aim is to return the single most appropriate thumbnail associated with an article.
PageImages also provides OpenGraph protocol metadata for articles on the wiki for 3rd parties like Facebook to extract.
So any other image will likely be chosen over the icons
Interesting read, i guess if it prefers 4-600px models are perfectly sized
I mean, thats better than being "Ice cream shop", at least some people could become interested in the funny named shop
Im fine with buildings that are facing west to be unnamed, but not those that face east
We can give them fake names untill indie stone notices
But it would be already too late, since everyone will refer to them by the old name
Thought Im personally not a fan of intentionally gaslighting people :P
Billy's popsicles is the only one that Im fine with
Also wdym, Billy's popsicles is the official business in the Doe Valley π
Is this location within Riverside area
Error in the McGrew page. The "John" outfit is actually the very minor Triple-N presenter, not McGrew https://pzwiki.net/wiki/General_John_McGrew
Also there's still a lot of fan fiction going on in the Knox Event timeline for the <bzzt>ed tweets
Looks like you got your answer @languid kayak #pzwiki_editing message
We just opened project lore to expand and verify the accuracy of lore on the wiki. Any info would be a great help
i had a quick look out of curiosity and. come on man
Thanks! I was wondering about that; I added the "pressumably" note as I wasn't sure about it
I think most of these were done by halosammy with a fair bit of speculation #pzwiki_editing message. This is likely one of the pages that will change the most from project lore
For the lore characters in general, their main pic shouldn't be those outfits, the outfits should just be a picture at the bottom
For the tweet stuff, anything not directly mentioned in a tweet should be removed. If there's not enough info in the tweet, remove the reference. This includes stuff like the "... billions..." and the Saint Mont Michel reference
Pinging @robust latch for future reference
Pat is a writer
You know I'm an indie stone employee right? I'm just sneaky π
I can pass on requests
I was thrown off a bit π
...
How can you look at this station and go "Yep, that Gas 2 Go"
Its not part of Doe Valley, you can consider that as a small village&farm, located at the southeastern outskirts of Riverside.
https://pzwiki.net/wiki/Rosewood#Business
Business category standardized
It wasnt as bad as Riverside and Doe Valley
https://pzwiki.net/wiki/March_Ridge#Businesses
March Ridge was the easiest one so far
Yeah, except we don't have anything else sadly π¦ Can go back to placeholder images, though IMHO something is better than nothing I guess? Though I did note the hairstyles and facial features are undefined.
We had a brief discussion here too, but that didn't spark the interest back then, will gladly get back to it though now that you sparked interest, especially as we got a https://pzwiki.net/wiki/PZwiki:Project_Lore freshly set up π
Pinging @robust latch for that too and maybe @digital helm in case we'd have to adjust the infoboxes for that (we also don't have survivor navbox)
Either way, I fixed the John one, thanks!
oh, I just did an edit
so seems it is for me
Working fine for me
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That apparently was the case with the "Crystal Pie Place" on the official map, though in case of Valley Station it was made official
:P
About the ask for staff we had some of that back in the days, but we'd have to ask mappers about that from waht Bren said back then β I guess it's doable? We'd just have to gather all these questions in one place like https://pzwiki.net/wiki/PZwiki:Project_Locations_and_Maps#Questions_for_the_game_staff and then try to reach people. Though I guess a lot will change after b42 anyway and they don't want to spoil it too much π
I was a bit thrown off to see Mormix McFudgington's on the side facing coffee shop
It turn out to be another gaslight
Its Seahorse Coffee
I hope Gas stations will change
3 Unnamed Gas stations is too much for my liking
Back down for me at least, i guess thatll do for tonight
Different cloudflare error, 525 SSL handshake failed
Got it; something to note for @naive imp too
I am currently trying to figure out;
1- How to add proper wiki-like tooltips (mood, xp) in Thing II's script to the transcript template part. For now all i managed to extract from the script is FRM+1 and not something like Farming {{mood|+1}}. Boredom shouldnt be included as every line in every vhs reduces boredom by 5.
2- How to (maybe) add tooltips to infobox in the script. This one can get confusing because not every line always give same amount of panic&stress&fear etc. Maybe its best to hand write this information to the infobox.
3- Somehow identify each individual just like Vaileasys's output. Achieving this would extremely ease the editors life.
{{tooltip|Dig some earth.|FRM+1}}
I think we should avoid tooltips, they cant be viewed on mobile
Don't use the map project poi names for wiki articles a lot of them are wildly incorrect
But some kind of solution to show them nicely would be ideal
As for that Seahorse Coffee I believe I caught that one in kts article
I didnt, but I use it for easy top down view of the location to check businesses
@languid kayak@naive impDoes this look alright?
Giga mall gas station?
Damn, I really suck without autocorrection π
Huh
So the Giga Mart can now be considered as a Gas Station? :P
Unmentioned gas station
They ll essentially look like this https://pzwiki.net/wiki/Granny_Nani#Transcript. Keep in mind tho, this isnt from script, i manually put the tooltips myself on this one.
https://pzwiki.net/wiki/Gas_station#List_of_chains
Added Gigamart and Martins essentials
Added in Gas Stations w/o any affiliations
Why are they in gas stations?
@quartz bear Dev suggests;
They can use the chunk debugger tool to see the room definitions in a building, you can even see those on the online map, and that could be used to make reasonable deductions
Re west facing unknown buildings
They have gas stations
As shown previously
Martins
Gigamart
Cool, where can I toggle it?
In the f11 menu?
Add -debug in launch options and then it's in one of the debug menus, don't know which sorry
This thing?
Online doesn't show anything apart from room name
Impossible to click on mobile. Best I can do is highlight. But I don't have any ideas on a better system
Aye, they're saying you might be able to work out what least more of the buildings purpose, it may not be named
I think this is a it is what it is situation for mobile? I have 0 cluse as to how to fix this
Or make it applicable to mobile
It is good for some buildings. Identified some zippee marts from the room names
Do you have coordinates of both Martins and Gigamart fuel pumps?
or gas stations
Ill be more clear with our problem: We know what the buildings are, but we cant find the name or any look alike to pin to. It doesnt help that there are unproperly named/placed zombie types within those buildings that lead to even more confusion
Thank you
Example is the gas station that Ive previously mentioned. While being nothing like Gas 2 Go and having no name associated with it, for some reason there is a Gas2Go zombiesType attached to it, raising more questions than it answers.
PRESS ALL THE RED BUTTONS
Looks like this confirms that we should split all the recipe magazines @languid kayak
The second requires something a little more complicated: the recipe system allowing for dynamic result items so that a single recipe can handle packing or unpacking for several different item types. In 41 each recipe could only have a fixed item as the result: for example when opening canned food we needed one recipe for each canned food type. With the changes weβre making we can have a single βopen canned foodβ recipe for everything, and the recipe will create the proper result item.
This will simplify things which is nice, there will be some changes to recipe list made
Not every building has a name, or has a defined zombie zone. Those are the minority and the exception, not the standard
So yeah, some West facing buildings just don't have names
Alright, Im fine with that. Then its just a matter of removing bugs/misplaced ZombiesType, since it means that Gas 2 Go Zeds will spawn in non Gas 2 Go stations like shown previously and move on. Thanks for the help and info :)
Check the gas pumps look, they should have branding as well. Otherwise, send a map link /coordinates links to the bugs section of the forums
Tooltips are fine to have, but should be complimented to the legend. I'll be working on improving the items page first
looks fine to me π
It's GigaMart btw π
I wholeheartedly recommend Languagetool π Does wonders and is free and open souce too, can be self-hosted if you wish too
We're past that already π We even go further as checking the zombie spawns
Though this allowed us to spot some few rooms, yeah
The one on map is really handy
I know, just typed it in offhand
It's the same option as I showed you, it also shows zombie type (that's not on map)
I think that the gas station page is about done then
We have found and written about every gas station currently within the game
Its now just a matter of creating a page for each unnamed one and linking them
I think we should just make legend similar to ref for those
otoh
Spears have been rethought, and many of the spears that you may be used to in B41 have been removed. However, there are also many new spears β and many different ways to make a spear compared to whatβs out there currently.
Also interesting bit for you @proud cobalt for recipes:
The second requires something a little more complicated: the recipe system allowing for dynamic result items so that a single recipe can handle packing or unpacking for several different item types. In 41 each recipe could only have a fixed item as the result: for example when opening canned food we needed one recipe for each canned food type. With the changes weβre making we can have a single βopen canned foodβ recipe for everything, and the recipe will create the proper result item.
oh, missed that π
wrong chat?
@proud cobalt relevant from Sarah in case you missed it, not sure it's all translatable yet?
I think the effect part in the infobox is redundant, we already have tooltips in transcript template. Also the moodle icons dont feel like they belong there. If we ever feel the urge to specify the effects further, a solution may be to include additinoal vague information about it in overview. I really need your ideas about this.
Changed the Usage to Overview, feels beter
folks have an opinion on the distribution section for clothing items with the new tables? should we still put the vehicles, foraging, and building sections under the table when all that info is already in the table? The npc section stays for obvious reasons, but I don't wanna duplicate work if its not necessary
or keep adding them since the spawn table is for containers, and not locations? though that would only apply to buildings, the cars are kind of self explanatory
I don't think the Unnamed gas stations should have their own page for each station. I'd say we make a page for all of them and copy the table into it a la self storage page
They're all fairly similar
Each chain has a page for their own chain, make more sense to group all the Unnamed ones together
Not sure what this means. I'll guess distributions? They can be translated, container links are ll. Just remove the bot flags
I say remove them all except npcs. They're from before the tables but its hard to do as a bot task
What should be done about the usage of {{Crafting header}} on this page? i'm really trying to remove them all and its the last one (in english)
Looks like theres more that have custom recipe uses
https://pzwiki.net/wiki/Boring_Soup
I meant that as "If we wanted to", In general we can just link the Gas station#Gas stations w/o any affiliations
@digital helm @languid kayak Navbox items is noticeably causing increased loading times, its about 90,000 nodes and I'm pretty sure its because of ll usage. It may be best to have separate language pages particularly with wildly increased item numbers in B42. Thoughts? It would mean every single item would have to be maintained for that language.
Sounds like the way things used to be. The problem was that there was a massive disconnect between English and other languages, so as English got updated, other languages became more and more outdated. The use of ll and tt (i.e. have a single core template that every language refers to) was supposed to make it easier to update each language with each new update (update in 1 place).
So, that's the history, but if it's becoming a load time problem (Vibrance advised against merging the item navboxes for this reason) I guess we can either go back to splitting the navboxes, or go back to having a separate Navbox for each language. π€
Since the wiki is more active these days, I guess we could go with the latter? Different Navbox for each language. Although it'll still be difficult for an English editor to update
When I did the first couple of VHS examples, i added up all the Moodle effects, to display the total effect the VHS will have on the character's mood. Rather than as the transcript is, shows for each line. Also, having it in the infobox solves the problem of not being able to view the tooltip
Overview is good in this situation imo
Yeah, definitely need to do something. As it'll just get worse as the game is updated
I think the headers can't be translated?
in the actual distribution template
We seem to be going circles with this one π Maintaining a good translatability on the wiki is hard unfortuantely π©
Without sacrifices
There's no template used, it can be translated in article
I think I forgot to paste the link lol now I have to find it
Are you sure it's not the template?
But yeah, that's the table in the template, but I think we moved out from having to copy the whole template and instead on just translating the specific bits in question?
Oh this is crafting not distribution
Let me have a look
I havn't looked at translatability at all for it. But i think if the translator just copies the whole includeonly and then translates the headers
! Ingredients
! Tools
! Requirements
! Workstation
! XP```
and uses the english recipe names to call them
```{{Crafting/sandbox2/pt-br
|plank
|flashlight
}}```
That would work. @digital helm Does that seem sane?
Also meant to be a reply to @languid kayak
That looks good to me, from what I remember about the template(s)
ah, I said distribtution? My mind wasn't set straight then π
On the wiki end we have to add icons and arguments for XP giving skills then. This encompasses all survival, firearm and crafting skills, but also lightfooted, short blade and long blunt too. Lastly, for the 8 recipe giving tapes, maybe just one recipe icon will do?
I think editors will have to manually add that information to the pages
I can "try" to add xp arguments to infobox, if we are agreeing on this.
Maybe we can add "Author" arg to the infobox for CD's?,
https://pzwiki.net/wiki/A_Boy_from_Kentucky or we can just keep it within transcripts π€
Also i decided to remove RecMedia from infobox, feels way too technical
The 'effect' moodles were added for food items, they were just being used for media too. I could add a "Skills" or "Skill(s) gained" parameter
And author
on that, I'm not sure of the change from "Media ID" to "ItemDisplayName" π€
RecMedia["89108e07-fc70-4eec-a267-790d6f4b9831"] = {
itemDisplayName = "RM_d088ff63-6c0d-43b0-bcd6-b023967a1b1a",
title = "RM_b4d7598e-1b9c-45a9-af70-fa23dd0b822f",
subtitle = nil,
author = "RM_0e84d884-926a-4a3a-b9eb-81361afe491a",
extra = "RM_4e88a7a8-31c5-4177-bde3-a34df6e88cca",```
ah, I see it was changed to RecMedia
Only the itemDisplayName is useful, it has same value with github, and also same with recordedmedia.en.txt
what do you mean with github?
Skill(s) gained would be nice i think
That's just for translations though. The RecMedia is the id for the media item, in the same way as the guid is for clothing, and Base.Axe is for items.
Honestly it felt like the only useful piece of code to me
I can add recmedia back, if you think its important
I need a second opinion for that, does the current format of this new cd i just shared please the eye? Is it awkward?
to me it just seems like the all encompassing id for it, whereas the other's are just the strings. Either way, not a big deal which we choose, I just think the terminology "Media ID" is more recognisable π
Ok i am changing itemdisplayname to Media ID
It does feel like something is missing in the infobox. Everything else seems fine
Thoughts on the positioning of the transcript section? Should that go above or below "Distirbution"? I feel like it should be above
Could be better, yeah. Lemme try like that
If its not a big deal i am keeping the translation id then, (naming it Media ID)
Usually there are no problems and it looks good, but sometimes it leads to this->https://pzwiki.net/wiki/Granny_Nani
Author and Production can be added to infobox. We can also have the info beneath the transcript with paper icon just like back cover of retail vhs's.
Adding clear beneath the overview seems to solve the issue, with a so to speak slight format compromise
I think i shouldnt add {{clear}}to the script, if the outcome is bad, editors can manually add {{Clear}}. Because tapes and vhs's that dont require {{Clear}} is good as is and is ruined upon the addition of the template.
don't add clear, it'll need to fixed on the template side. I was planning on changing it to a table, which should fix these issues. I just haven't had the time lately. I looked at a simpler fix when it was brought up last time, but it wasn't a simple fix (at least for my knowledge)
All Template:ll does is add the /language to the end of a link right? @digital helm
that's right
So if i remove all the language stuff from navbox items, then write a simple script that would take the english navbox and add the language to the end of each [[link]], that would reduce nodes by ~70,000 and help with maintenence. thoughts and @languid kayak too
That'd work. Only problem is future proofing. As not everyone is prepared to run a py script
(sorry for always being devil's advocate π )
Keep all the titles with translatability so titles dont have to be manually translated every time too? the list of title translations would stay at the top?
sounds good to me
Would only be a single python script no pywiki nonsense, even the most basic of editors could work it out if they tried
This would kind of fix renamed links too. Assuming every item gets added quickly to the English navbox, it would only have to be done once per stable build
I'm happy with it
Ill investigate then, Pretty consistently getting .5 second faster server response in browser debug, and .5-.8 seconds faster cpu usage time in article parser after removing ll links
pretty significant improvement. Seems it'll be worth it
1300 ll links
yeah, just adds the language code of the current page to the end of the link https://pzwiki.net/wiki/Template:Localized_link
1300 ll template calls in one template
I think the legend/icon isn't needed here, just a footnote like in books or some tables we already have (not in the middle of the page, but right under the transcriptions)
because of the way templates work in mediawiki, it increase the node count, which slows down page load times
No idea, all i know is it doubles cpu use time and increases page load time for users
Writing a custom solution isnt the problem
I'm starting to think more and more like the translate extension will be the solution to our problems. It'd likely remove the need for ll. I imagine we have a similar problem with the items page. I remember that taking a while to load, which I'm sure ll has made worse
I guess everything we're doing now is a temporary solution?
Could you link it? The most discussion was before i started editing. Any extra info about our use case would help too
keeps track of the differences between english and other languages. Each line is translated separately, which the wiki keeps track of
Speaking of dirty temporary solutions... this works and i could do it with the same script...
[[Crafted Timer/{{SUBPAGENAME}}]]
And cuts 2/3 of the nodes out
Other than title translation which i havnt really looked at
hmm... pretty dirty solution. I don't like it if I'm honest π But if it works without issue, go ahead I guess?
LL is just an overcomplicated way of adding {{SUBPAGENAME}} by looks of it,
right now navbox calls ll 1300 times
Each ll calls lcs
Each lcs basically just adds {{SUBPAGENAME}}
Unless im mistaken?
And what was this waiting on?
pretty much right. There's just some checks to make sure it's a language code
fair bit of work on Kirrus' end from my understanding
also, since it changes a lot, he was going to set up a test mediawiki environment
Ahh ok
@digital helm Any idea how i can get the tt in titles to grab the translations from the same page the template is on. For example,
Im on Template:Navbox items/sandbox/tr
i want both the template and the translations to be on Template:Navbox items/sandbox/tr
And i want to call {{Navbox items/sandbox/tr}} in the article
Here's the current page, maybe i'm going about it the wrong way
https://pzwiki.net/wiki/Template:Navbox_items/sandbox/tr
Hang on
I might have an idea
not entirely sure what you're trying to do here. tt gets the translations by transcluding the page and checks for the value in a switch. So it's either tt OR use the template for the navbox, not both
I don't either, but it's above my head π€·
Yeah i think that was my issue
If you wanted to do that you'd have to use a subpage, but you may as well just replace the values with the translation
That's right. It's still in a template, just means translating the navboxes will be a little more manual
Here's more info on the node count issue if you want to read about it https://en.wikipedia.org/wiki/Help:Template_limits
The MediaWiki software that powers Wikipedia has several parameters that limit the complexity of a page, and the amount of data that can be included. These limits mainly concern data that is transcluded or substituted during expansion of a page, as opposed to data directly in the source of the page itself. This page explains how and why these li...
I think Calvy's set for that. Just need to update the templates from referencing the parent, instead of being used for translating
Yeah its not really about hardcoding it, that's the very last option
Thats why we're investigating it
Could be a nicer solution instead of adding new arguments to the infobox actually
Interesting details I found in the latest thursdoid
Read it if you haven't already it's a good and juicy one
Different kinds of generators too
Weapon balancing implications too, should add all this to b42 prep project
Also want to maybe make the existing weapon pages easily expandable and set up infrastructure too
Just a thought
Pinging @digital helm for this, thoughts?
Will do +, forgot to read yesterday :P.
Mods and obsolete items are kinda things we're undecided, I think I'll remove some of those old items, but not initially, I want to move as much info to relevant pages first and maybe keep some obsolete items that can still be spawned in debug / found in the files now.
As far as mods goes, I don't really mind hosting the pages (could be interesting to see mod authors being active and using it as documentation IMO), though that's not the case and they get into mainteneance burden area pretty soon.
Currently compiling info from the lua and java files regarding statics on vehicles. Is this something that the wiki team would be interested in adding to the wiki?
for example wiki doesn't show maxSpeed of vehicles which is something im sure people will be interested in
same for steering efficiency and damage protection
That sounds like something that could go into a code section or infobox. Maybe a new section called "Statistics", "Vehicle Properties" etc. would have to be made for each vehicle.
Pinging @naive imp for this. Keep in mind that we have a project for vehicles and it has been completed. https://pzwiki.net/wiki/Category:Vehicles_and_Mechanics_(Project)
Although despite project being complete, i think it'd be definetely nice to be added to wiki
I think this is good info but not sure how we would go about including it. @languid kayak @proud cobalt what do yall think
Yes, these would be helpful. From memory they vary between variants, otherwise I'd consider adding some of it to the infobox. A table would be good though. May also want to consider adding maxSpeed to the table on the vehicles page
I'm not fully understanding all this. Is this about the moodles and skills from media? For displaying that in the body of the page, I don't think an icon is necessary. If a tooltip for the line isn't sufficient, you could add it beneath the transcript. I'd like to see it in the infobox too though, totalling the moodle and skill changes.
Ok, final decision: We only add icons of moods and xp's to infoboxes. No text or section will specify effects or amount of skill xp gained.
Transcripts as usual will have tooltips.
I don't mind the pages, its that they use the old Crafting headers with a custom recipe
I also took the existing wiki chart and added a few extra columns (ignore the tierlist part)
There are some details about cars that can be ignored. It's easier to have a simple statement about glove compartments (heavy duty is 20, sports and standard is 10)
I also find the "Total Storage" to be redundant. We don't have large seats anymore so most seats are relegated to holding a bag or furniture which includes encumbrance reduction.
I know people cared about it more with the 6-seater but, again, large seats aren't a thing anymore and 6-seater is the slowest car in the game
(Sorry I meant to reply to the post above)
I'd say the parameters would go to the infobox and spawn changes to distribution table.
Also, I pointed recently about vehicles lacking the code section, they could get some as well (though I suppose it's scattered between java and lua)
I also think it's what made Vibrance getting a break from editing. Also part of me I've not been focused on doing translation (side) work myself π
BTW guys, we've been discussing weapon durability with Vail internally, but gonna move it to the chat βΒ the mechanics are explained in https://pzwiki.net/wiki/Durability but currently there are two properties that define that:
condition_maxβ indicating the weapon condition/durability in pointscondition_lower_chanceβ a chance (1 incondition_lower_chanceat level 0 maintenance and weapon skill) that the weapon will drop a point fromcondition_max
Since the values were hard to directly compare to, @digital helm came with a new property back then, base_durability. This property is explained in https://pzwiki.net/wiki/Durability#Base_durability and used only on the wiki. This is a property that is calculated at level 0 of maintenance and weapon skill by simply multiplying both values.
I was thinking of unifying the look of tables at https://pzwiki.net/wiki/Weapons and https://pzwiki.net/wiki/Template:Infobox_item and when it comes to weapons reducing the amount of tables (we currently have three for a durability)
Now, a few questions:
- How useful is the calculated value? Is it indeed better than listing
condition_maxandcondition_lower_chanceseparately? - If it is, how about the renaming it? The "Base" part in the name is a bit confusing IMO, I thought of either simply naming it "durability" or more descriptive "Hits to break" and explain details (average, as it's still RNG and assumes level 0 maint + skill within the formula). It seems people are using "base durability" to explain something else already, e.g., https://www.reddit.com/r/projectzomboid/comments/nanqvs/how_is_durability_of_crafted_weapons_such_as/ β the term is used exclusively for the wiki
On the other hand, I've been thinking how much useful is the base durability after all; it is really simple to calculate knowing both conditon_max and condition_lower_chance which are right beside it, so it seems redundant (and troublesome to update/maintain when changed, prone to errors), though there are still issues with having to research how it works and not so easy to compare.
Fyi I didn't come up with base dhrability. Someone else did and added it to the weapons tables. I just added it to the infobox because j thought it was helpful
ah, that explains more!
kinda relevant video, but that predated the condition lower in chance as well as base durability on the wiki π https://www.youtube.com/watch?v=Tf9FxOjqHI4
Here's my rant of the week. I just don't understand why they needed to add two separate invisible stats in order to get a working durability system.
I also watched some deep-dive videos about combat in https://www.youtube.com/@Trombonaut/videos I'd love to get all that into the wiki at one point, though that might take a while π
Nothing here but Project Zomboid! Stick around for news, walkthroughs, and code-based tips about my favourite zombie survival game from (the fabulous) The Indie Stone. Welcome!
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There's less accurate version in Steam forums at https://steamcommunity.com/app/108600/discussions/0/3415432483391552578/ too but it does list the actual modifiers for the damage (22.5x for melee and 105x for firearms), other videos include zombie health, we don't cover both on wiki
In the wiki it lists the damage output for weapons these typically range from 0.1 to 3, but if you use a mod to display damage you'll see that zombies have between 140 and 170 health, and weapons do way more damage than the values stated in the WIKI. I wanted to write up how this woks since I couldn't find anyone explaining it anywhere else. The...
Durability is on my top 10 do not translate yet list
Thing II just added each individual person to script but there are still couple things left to decide or wait, before we mass produce 333 recorded medias:
1- We can make all, some or none of the media coloured. This will require some changes to Transcript Template in wiki. The script has values for colors, ready to be used.
2- The Infobox Item will have new moodle and skills changes. These moodles and skill changes can be easily added by editors by hand to infobox, as all they will have to do is look at tooltips. For boredom they have to multiply line count with -25.
3- Vaileasys's solution to buggy lengthy sentences. I believe he is looking for a fix. I brought up manually adding {{clear}} while editing (script wont have {{clear}}) if there are any issues.
4- Is current format good, assuming the above 3 topics have been agreed upon or done?
I personally have a set mind with the format, but i am open to suggestions.
For Retail VHS, Home VHS and CD you can refer to respectively; https://pzwiki.net/wiki/The_Dog_Goblin
https://pzwiki.net/wiki/Granny_Nani
https://pzwiki.net/wiki/A_Boy_from_Kentucky
I did get some inspiration by Roudrick's "Back Cover" section.
yo
Colored as in the actual text in transcripts? Though keep in mind we had that before, it can be hard to read sometimes. Other than that it seems fine π.
As far as Vail works, he's on a break this weekend, so may not be right now, but indeed the clear functionality should ideally be added to the template. I probably won't look at that myself, as I'm focusing on items now (weapons currently), but the template should be up for editing if anyone wants, if not, let me know, I'll take a look
BTW, I just realized, the KnockdownMod property which is used on the weapons infobox and https://pzwiki.net/wiki/Weapons apparently is deprecated so I guess it does nothing? According to the https://pzwiki.net/wiki/Scripts_guide/Item_Script_Parameters/KnockdownMod
If that's right, then I guess there's no point to list it in the table and include in the infobox.
had a quick look, definitely seems deprecated
Actually, it should be condition β that's the actual wording in-game (and in code too)
With that in mind that's another argument to actually get rid of base durability IMO π And with things like comparing damage not being 1 to 1 anyway, do we really need a simplified formula for condition/durability?
Thanks! Seems it's best to remove it then to stop confusing people when comparing.
Okay, I updated the https://pzwiki.net/wiki/Weapons page with the legend, starting with the https://pzwiki.net/wiki/Weapons#Axes
Other than some icons being placeholders, I think it'd be best to remove the base durability altogether for now. Maybe someday in the future we will add calculated values to the table, but right now, it seems extra maintenance to update manually, especially as it's not accurate and the name is simply wrong. Pinging @digital helm for thoughts.
Also pinging @proud cobalt for the legend and table on mobile and @robust latch for tooltip explanation under the table in case you were looking for something like that in transcripts. π
@languid kayak Should I apply categories to smaller communities like for big cities
Some (Dixie as an example) have too few info to make it look good
But others (Fallas lake as an example) have every building category
Categories as in [[Category:Dixie Mobile Park]]?
a week or so when we added the lore project?
Categories in businesses I mean
but yeah, those are added in the bottom of the business page π€ Unless I'm missing something
No, I mean categorizing businesses in these relatively small communities within the game, like we have done with Riverside, doe valley and Rosewood
Since Dixie doesn't have that many businesses, It would be like :
Entertainment & Restaurants :
- Diner
Commercial and retail:
Pretty much every other business
And I don't know if its good looking or not
The point isnt wether I should include a business, but rather should I categorize businesses within Dixie in a categories like before
oh, you mean the tables on the page? Well, I don't think a table with one entry is still harmful though? And if there are two at least then it's even better, plus we don't know if build 42 or later won't bring some new ones, so I guess it's fine
Its like, two categories in there, I dont know if two different tables are necessary there
Only for the sake of standardizing every page
Im mainly asking due to your answer to this
Idk, but there was a suggestion to do this only in core locations, so Im just reasking
These subtowns either have too many on the one category, or too many scattered, so Idk if It would look good though
Maybe, I should actually do it as a wip instead of bragging about it :P
I dont think we will add a legend, mood&xp information in infobox should suffice (for mobile esp).
My vote also goes for no colours. But lets see maybe we ll witness different opinions.
That was about the in-game map categories; guess the tables are about that? I'll take a look at your edits later when I'll be catching up (might be tomorrow), but if that's that, then it's fine π
oh, I think I get it now. Yeah, the core maps are the only ones with these categories, but I guess it can be made in other pages too
the colors are kinda what allows to recognize different people speaking in-game, right? If that's the case, we already have that solved with the current transcript template anyway
Blunt weapons table should be done now π
Few minor things
- I think I'll follow up the removal of base durability for the reasons I explained before, at worst we can revert that in the future, but that will lighten the page a little more and will give us less maintenenance. I'll also take care of durability page I'll redirect to condition now
- some icons are placeholders, they will be updated,
- I think the tooltip explanation should be repeated for each table for clarity, though
*Limited impact when used one-handed.is repeated a few times. - I'm not 100% sure about https://pzwiki.net/wiki/Weapons#Improvised knockback, the crit seems to be explained in https://youtu.be/8iniNs5wEyA?feature=shared&t=28 though the video is a year old now and I'm not sure it's up to date, if it's not, do fix me
The description are not sections; I wanted to avoid that as we don't have a general "Blunt" and "Blade" now, but the drawback is that they can't be linked to. Alternative would be splitting the descriptions to Short Blunt and Short Blade and include it below the table (I'll think about it) Now only short/long blade needs splitting and verification
Combat in Project Zomboid is all about critical hits, so whether you're a beginner, intermediate, or advanced player, fighting with guns or melee, check out this video for *everything there is to know about critical hit combat strategies and mechanics.
*There is SO much going on here so if I missed something, let us know in a comment and I wil...
Citizen and V22
At a guess you're using a % for the width?
Actually nothing's used right now π€ Citizen's not so terrible but indeed Vector 2022 is
nvm, it had width 50% π
@languid kayak@naive imp Is this Medical Building a "Doctor's office" or a "Medical clinic"?
Check the wiki page on it - clinic
Check the Doe Valley buisnesses page - Doctors
Fallas Lake page - clinic
Pz map - Doctors
btw @proud cobalt since you are adding distribution tables everywhere now, what do you think of shuffling the header order a little and moving trivia higher and distribution lower so that both code and distribution are closer together? I had that issue yesterday, but forgot to ping you, IMO pages look weird with two collapsed tables and text in between π
It also has a brother within Doe Valley with similar issue :P
Can you link them all? Though I guess ThinkDock will help you more π
The priority when it comes to naming is In-game map items (if labeled) βΒ Wiki (based on the info we have βΒ PZmap (it's all community-based as well, but some things were accepted as canon)
I though it was doctor's office, but I'm not sure
https://map.projectzomboid.com/#7296x8390x1431 PZ map
https://pzwiki.net/wiki/Medical_clinic_(Fallas_Lake) Wiki page about it
https://pzwiki.net/wiki/Doe_Valley#Medical Wiki page about businesses within doe valley
https://pzwiki.net/wiki/Fallas_Lake#Services Wiki page about businesses in Fallas lake
It has a "Medclinic" in one room
And "Pharmacy storage"
huh, indeed. Looks a little like doctor's office, as it has separate bedroom (I think it does, right? In the corner) and a TV + kitchen, though might as well be it's for the doctor's residing it and it's just small for the town. Though I guess it's all oversimplificates when it comes to room and zombie types, different people focusing on different stuff π (mappers, and then people adding loot and zombies on top)
Separate bedroom, office, kitchen and a living room
Thought its called bluntly "medical"
and other doctor's offices?
Medclinic, pharmacy, pharmacystorage, janitor, office, bathroom
And by the look its more like a clinic with rows of seats and waiting room
So I think it would be appropriate to call this a clinic

Why is it called "Self storage" if there is a Big sign that says "Clark storage"
That's a good question π€ And it was moved from Clark Storage, seems you missed it @naive imp π https://pzwiki.net/w/index.php?title=Clark_Storage&action=history
I guess this was what you meant by the description @robust latch? https://pzwiki.net/w/index.php?title=Granny_Nani&type=revision&diff=325343&oldid=324461
or will this message get overriten by the script?
@proud cobalt is it possible to list pages that have {{Navbox locations}} verbatim? (as in no added pipe after locations? That'd allow me to list locations that are not added to navbox yet, and it seems there are some π€.
Regular search and API seems to ignore the { signs
Here ya go
You mean the business table?
Yes
They were being done at different times by different persons over time, guess that's why. WEll, more work to you then I guess π
Anyway @lucid junco this stays as medical clinic, right? https://pzwiki.net/wiki/Medical_clinic_(Fallas_Lake)
If so, I'll rename it in the infobox
Personally think thats its an doctors office while the other is medical clinic
This case is more of "Which definition does it fit better"
Welp, so far I uniformly made it Medical clinic; if we change our minds we can rename it later π
That, or build 42 brings something new
(or some blog posts)
(or tweets or confirmations from devs or whatever :P)
Alright
I will finish Muldraugh page and then its pretty much over.. for main area of the game
Im a bit afraid to look at Louisville page π
What do we want to do with pages using crafting header that no longer have a recipe in game. Such as old items like boring food etc. @languid kayak
Doodle will stay, it might be repurposed in the future, not sure about the recipe, we decided not to include it in the template, but can keep that for historical purposes (same goes to all Pens and Pencils) some of the old recipes like Boring/Tasty/Simple salads/soups should be merged with respective pages since code isn't there and they aren't to maintain, same with whiskey bottle βΒ can be marked for removal but not instantly removed; I'll hopefully get to them when I'll do food, but that will be a while π©.
The Boilerplates will be revamped in the order weaponβclothingβfood.
The Squid Calamari and Kindling is something I'd have to check
The regional variants of irrelevant pages should probably be looked upon, at worst we can remove the non-translated bits or comment them out
The Greenfire mods is similar to Hydrocraft, kept for historical reasons, but always creeps with those lists π€, that's the discussion we have here and then π
Yeah but what do we do about the usage of crafting header. i want to get rid of the template entirely
You can comment them out I guess, though the doodle should be at least converted to a textual note on the relevant pages π€
as in with <nowiki>, just gotta remember and do that at one point :D. Probably worth sticking {{Improve}} to it too
Ok i'll do this then, at least i can get most of it done tonight then
while you are there, take a look at this before you go if you don't mind π I think I'll change the order if no one minds @proud cobalt
Yeah I don't mind this
Is there a better way to do this? I cant get it to nowiki and be in a comment, and just a comment doesnt work.
well, I guess it can be like that for now, we'll have to solve it manually anyway. Just stick improve on that so we don't forget and hopefully get over that eventually
The weapon boilerplate I'll do right after I finish browsing recent changes π
(at least I plan to :D)
@proud cobalt I wonder whether for things like that we should explicitly mark they don't spawn as part of other distribution systems (regular distribution, foraging, vehicles, random storiesβ¦) else I can imagine someone (maybe even me :D) sticking that category again β don't you think so?
https://pzwiki.net/w/index.php?title=Ranger_T-shirt_(colored)&curid=37455&diff=321701&oldid=311565
Lease we can stuff "only" till then π€
Yeah maybe a comment in the distribution section would be best. That or only
Is the distribution table due to be changed further? Despite having containers/tr, links are red
I guess the containers is something we will tackle as a part of SYF; might take a while I guess? Unless Calvy plans on tackling it before that.
OK. I ll be on my safe locations island ποΈ .
There is a secret drug lab in Muldraugh?
Yes
I dont have any plans for SYF or containers at the moment
Redirects have to be created for each container link, not all will need articles. Most just link to the container page
But that comes with the issue of redirect names
I was confused when I found a shack and a trailer with loads of guns
It doesn't have a page in wiki though
Nor does the abandoned village in the eastern part of the Muldraugh
@languid kayak@naive imp How do we deal with multiple unnamed buildings?
There is this "Autoshop Muldraugh"
Okay, can you run the script again when you will have time? Seems I tackled them all, the only remaining should be generic pages and radio stations, I'll think what to do about them later.
But there is also this Autoshop Muldraugh?
"Autoshop Muldraugh Western Outskits" aight
Is that autoshop by the factories? If so it's already covered in that page for the factories themselves no need for an extra oage
Same for the office buildings there too
Not page, I mean splitting Factories into Factories and Autoshop in the businesses category
Also, something for later, but I just changed every description to "Isometric view of XXX" but I've been thinking whether they should all be called "Exterior view of the XXX", as I see the galleries have it. Should be relatively easily botted, pinging @naive imp for that but I have to take a nap now π
Going through all the recent changes you guys did was huge, you are all active a lot lately π
Have a nice one :)
I don't think that's necessary. The autoshop is part of the factory complex and can be assumed that they used it for fleet maintenance
Okay
Oh, nice, didnt notice It π
Sure thing, here's the results
Well, the logos do require remaking at one point, though till then, I use the ones we already have
Are we ever going to make police station articles?
Isn't it filtered to English only now?
Individual ones? Depends on you guys I guess π
Its just everything else is so throughly covered, except this one topic
no?
Maybe we can add task to locations project, or is it redundant to add them?
The more I look at locations, the more it looks like a swiss cheese
So police stations arent the only one to be left out
There are almost 500 business articles and most of them are up to date π€
Maybe, Im not gonna check :p
In any case, yep, I think we should
Nope π
https://pzwiki.net/wiki/Muldraugh#Businesses
- Standardized
- Businesses added
Actually, on a second though, I guess it's best not to touch it, as people would probably like to know how to get the item before delving into trivia. My issue was with the table being full width and auto-generated, similar to the code one.
With that in mind, however, there are a few things, we'd still all have to discuss and solve eventually:
The auto-generated table is nice, as it's easy to generate and update and free of errors, but we'd have to think how understandable it is by casual wiki users / new/casual Zomboid players browsing the wiki. So far, the most clear for me is LootZed in-game, though I believe percentages are hard to calculate and can change depending on lucky/unlucky/sandbox/multiplayer settings? For starters, I think some explanation for casual users would be nice, I guess. Either link to an article explaining it, or explain how rolls and chances are calculated side by side.
I also think whether a collapsed by default table like code is readable enough, or will be skipped β maybe we can come up with something like what we have on https://pzwiki.net/wiki/Seed_Bag#Usage eventually? I guess we can modify the script for that. Pinging @digital helm for brainstorming whenever there'll be time (though anyone's free to throw their two cents).
The links to furniture items are nice, I hope they will be more complete when we touch SYF. π I guess it'd be possible to have them changed to a human-readable tile names, then? Though I know now, all tiles have their names. Something we'll probably solve down the road.
I also wonder, I've been removing the descriptive texts like "Can be found on shelves in grocery stores", I guess that's a right way since we have more accurate script now?
Finally, unless I'm mistaken, the scripts don't take into account items found on zombies (clothing, embedded spears/knives/katanas and no random stories (houses, vehicles, survivor, annotated maps))? If so, we'd still have to include them in distribution I guess?
Also, might a bit technical, but I guess we can link to https://pzwiki.net/w/index.php?title=Room_definitions_and_item_spawns for room names
I just realized that for seed bag we already had a table for vehicles previously; was the previous one added by hand? It seems a little bit more clear to read I guess? (Albeit less technical for modders and power users)
I don't think they're needed personally. It would be more of repeating the same thing, which I'd like to avoid if the locations aren't explicitly named
Literally had no clue this existed. Wow.
I mean there isn't much there to note though? The antique oven is really the only thing that stands out to me
Always wanted to make a base thereπ
Its more of a notable place in general, like Tanglewood
Well we have abandoned town so I don't see why there shouldn't be a page?
Yeah was thinking the same thing
And yeah most business articles are up to date. There are some important places that are better placed in general articles imo, like police and fire stations, as a lot of these are very similar to each other and I'm trying to avoid bloat.
However, once I get through with standardizing Louisville and finishing up Doe Valley and Valley Station I do want to change how we list Unnamed locations
I've got an idea working in my head but don't have quite enough for a proof of concept yet
Also, does anyone know why Abandoned town in Riverside is referred by many as "Tanglewood"?
I think because there's graffiti somewhere
Can't remember off the top of my head
I read on wiki that its because of the graffiti, but it isn't the only place where this graffiti is painted
Tbh I have never heard that name before in my life but I may have just been an outlier?
Idk
Yeah the name like that didn't really hold up to me either but I suppose it's worth mentioning? Or maybe not?
If you want to remove that notion I don't see any harm in it
Being honest, Im already attached to the name, so Id personally just correct the trivia to it
Since you are working on Louisville, should I standardize the business category, or you will do it yourself?
Well personally I'm still finishing up Valley Station and Crossroads Mall, but Louisville I think is the one town that may require a bit of a different approach.
What @proud cobalt has already set up I think is great, it's more so all the individual articles that need standardizing based on established formats.
Essentially all that needs to be done is the removal of safehouse potential on the vast majority of articles and updates to syntax and a bit of formatting
If you're looking for a project though Doe Valley could use some love
Page has been a bit abandoned since it's creation and I haven't had time to get back to it
https://www.reddit.com/r/projectzomboid/comments/pxfaik/fascinating_new_vanilla_map_area_tanglewood/
I know, currently on my nerves are:
- Doe Valley
- Muldraugh
- Riverside
What's wrong with muldraugh and Riverside exactly? I hadn't noticed anything when I updated them but I may have missed some things
I also found this https://www.youtube.com/watch?v=PTc8X_TJqoM but the Reddit post was before that IIRC
Heya Planeteers!
It is time for some good old fashioned builder survival. Say hello to Bob Bunn, a construction worker that wakes up in Riverside with the idea to rebuild the entire destroyed town to the west, Tanglewood.
Can we build a safe zone, a new start and give some kittens and dogs a new home? (Thats right, we have kitten and dog mods ...
The relay station is missing
Ive passed it so many times in my playthrough that I feel that its a crime to leave it out :P
Okay, going out for a while, will be back in an hour or so π
At least as a key location in the outskirts, since it takes a good portion of the map around it
I see. Just be sure to fully update and standardize the article if you add any actual pages to the town links, just to make sure that it all looks neat and updated and not just a random stub in the middle of everything π
I haven't been on the wiki a whole lot lately, kind of in a Rimworld obsession and my girl's family is out of the country so yeah lol
I usually finish what Ive started unless It becomes too unbearable. Looking at you table stories
I mean standardizing the main Louisville page, since every other city and town has them updated like so
Lol yeah I noticed. I haven't actually been on the recent edits page to check in some time which is why I threw that out there, not accusing you of anything π
Right but Louisville has several sections, unless you mean just keeping the sections of diddrent parts of the city and standardizing the format within them?
I may have misunderstood.
I mean changing names and tables, not the businesses inside of them or their names, like what we've done with other cities
Right that's what I'm saying. I was just mentioning the "central Louisville" and whatnot lists because there are different tables for different districts
Feel free to work your table magic I like what you're doing
Eg. Retail & Stores -> Retail & Commercials
Moving medical businesses to a separate medical
Aightπ
https://pzwiki.net/wiki/Abandoned_village
Page created
I feel like its too empty and too bloated at the same time :P
I dont think its a village..? Maps says its camping grounds and it could be true.
That's why I created tasks π Then it's Calvy that maniaclly does it all over the course of a week and I have to come up with new ideas to keep Calvy occupied π¦Ή
You think it's a village?
oh right, I think it is
Or a settlement maybe
It's been there for a while on the official map too, I'm not sure we ever got any foreshadowing/backstory bits about it at all
The most interesting thing about this settlement is that it has a graveyard
Did some testing and I found out a few things about the speed of cars in this game:
Ranger version of the Nyalia is noticibly slower than the regular and taxi versions (90 vs 70 speed)
Masterson Horizon is NOT the same as the Dart. Engine power and loudness are the same but the Horizon is significantly faster (90 vs 70 speed)
Spiffo Van, while having higher engine power as the normal Valuline is actually 10 speed slower than the Oil version. So tier looks something like Normal < Spiffo < Oil < Ambulance
Also spent about 2 hours last night verifying the formula of car speed. The stat definitely affects it so it's active in the source code
the snippet in https://pzwiki.net/wiki/Engine slightly misaligns with my tests
In the same testing environment, Valuline 6 seat with 260 hp reached 60 mph in 17 seconds and max speed around 70 mph, while Valuline Ambulance with 490 hp reached 60 mph in only 4.6 seconds and max speed around 85 mph.
Wiki reports 70 and 85
My top speeds were 65 and 85 respectively
Also, the given speed stat in the lua files dont necessarily reflect top speed in-game but it definitely represents the minimum top speed it will reach.
examples:
Dart maxSpeed = 70. In-game speed reaches 88
Chevalier Nyalia Police maxSpeed = 100, in-game speed was 117
Franklin All-Terrain maxSpeed = 90, in-game speed was 100
6-seater Valuline maxSpeed = 65, in-game speed was 65
Chevalier Cossette maxSpeed = 120, in-game speed was 120 (max)
with that out of the way, here is my spreadsheet to make the wiki folk's lives easier to update. Please let me know if you need anything else.
https://docs.google.com/spreadsheets/d/1xUZxljUT7InucHDCrsG3aVIIRrI57Ug6cX5BI_Zn6pY/edit#gid=1186433915
(Following up from the other day)
D for death good one.
ignore my tierlist. That's mainly for me and my friends π
although I should re-evaulate them now. Dash Elite seems a lot more appealing now that I know it doesn't go any faster than a Masterson Horizon
yep. the only downside is that it is large.
I think this vehicleDistributions deserves it's own page
Yeah, I think vehicles will need some love somewhere down the line too. Pinging @naive imp again for that just in case, though if someone want to steps in with the vehicles, be my guest too π
I think Delta can step in and edit? We can also help&contribute along the way
BTW, I've been nibbling the item infobox a little, and I've been wondering whether the "Function" is really needed there β it's hard to keep it consistent and item functionality are already explained by category, tags and general page content.
For example most axes are "Chop tress" but this one is "Chopping trees" https://pzwiki.net/wiki/Wood_Axe and while most items don't list being weapons, this one does: https://pzwiki.net/wiki/Kitchen_Knife
Pinging @digital helm for that too
Yeah we can remove that why not. The info it gives is extremely basic anyway
Going further; we have attack_speed as well as base_speed π€. Seems to be the same
I remember reading there are two kinds of weapon attack speed
One of them is actual data in files, the other value depends on weapon type, so that not every 1 attack speed weapon does have same attack speed. Something like that
#attack speed differences in Weapons
combat speed vs attack speed π€
The note you are referencing is the Attack speed differences in https://pzwiki.net/wiki/Weapons
But yeah, the attack speed differ by animation, but in script files there's only one value, not sure why infobox has two; I really dout someone actually measured animation frames or something along the lines
nvm, combat speed is for clothing CombatSpeedModifier
But the fun fact is that filling attack_speed fills Combat speed π
Bruh
-->{{#if:{{{combat_speed|}}}{{{attack_speed|}}} | {{Infobox/sandbox/row
|{{tt|name=Infobox item|default=Combat speed|arg1=combat_speed}}
|{{#if:{{{combat_speed|}}}
|{{#iferror:{{#ifexpr:1 >= {{{combat_speed}}}
|{{#expr:{{{combat_speed}}} * 100 round 0}}% <!-- 1 or less -->
|{{{combat_speed}}} <!-- greater than 1 -->
}}
|{{{combat_speed}}} <!-- error -->
}}
|{{{attack_speed}}}
}}
}}}}<!--
so yeah, combat_speed or attack_speed π
or is it and?
Anyway, below it's
-->{{#if:{{{base_speed|}}}{{{atack_speed|}}} | {{Infobox/sandbox/row
|{{tt|name=Infobox item|default=Attack speed|arg1=attack_speed}}
|{{#ifeq:N/A|{{{base_speed|{{{atack_speed|}}}}}}|{{tooltip|N/A|Attacks are near instant, and not influenced by a speed stat}}|{{{base_speed|{{{atack_speed|}}}}}}}}
}}}}<!--
Well, there's three values where two serve the same purpose in infobox π Should actually be called "base speed" https://pzwiki.net/wiki/Scripts_guide/Item_Script_Parameters/BaseSpeed
Fixed that in https://pzwiki.net/wiki/Template:Infobox_item/sandbox2
I wonder if they would fix this so that there would be a universal attack speed
where weapon types doesnt affect anything
in b42 i mean
Not sure how the attack speed works, I didn't seem to find (or search for) videos tackling that aspect tbh though
Pz map said that its a "camping grounds", but just by the looks and buildings themselves it's more like a village
And the room types
Anyway, I deployed a slightly modified infobox at https://pzwiki.net/wiki/Axe (with no function, and no knockback since it was deprecated, though their functionality isn't straight out removed)
Here are the parameters that are not in the infobox (not marked with ! or _ (deprecated or not verbatim included)
! item Axe
{
! DisplayCategory = ToolWeapon,
! MaxRange = 1.2,
_ WeaponSprite = FireAxe,
MinAngle = 0.72,
_ Type = Weapon,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.002,
! Categories = Axe,
! ConditionLowerChanceOneIn = 35,
! Weight = 3,
SplatNumber = 3,
! PushBackMod = 0.3,
_ SubCategory = Swinging,
! ConditionMax = 13,
MaxHitCount = 2,
! DoorDamage = 35,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
! DisplayName = Axe,
! MinRange = 0.61,
_ SwingTime = 3.0,
HitAngleMod = -30,
SplatSize = 5,
_ KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
! Icon = Axe,
RunAnim = Run_Weapon2,
! TwoHandWeapon = TRUE,
DoorHitSound = AxeHit,
HitSound = AxeHit,
HitFloorSound = AxeHit,
SwingSound = AxeSwing,
BreakSound = AxeBreak,
! TreeDamage = 35,
! MetalValue = 120,
! CriticalChance = 20,
! CritDmgMultiplier = 5,
! BaseSpeed = 1,
! MinDamage = 0.8,
! MaxDamage = 2,
WeaponLength = 0.38,
! DamageCategory = Slash,
DamageMakeHole = TRUE,
! AttachmentType = BigWeapon,
! Tags = ChopTree;CutPlant,
}
(discord broke some formatting)
Probably the most interesting not included on the infobox is WeaponLength https://pzwiki.net/wiki/Scripts_guide/Item_Script_Parameters/WeaponLength
But there's also the ones that involve multi-hit: MaxHitCount https://pzwiki.net/wiki/Scripts_guide/Item_Script_Parameters/MaxHitCount and MinAngle https://pzwiki.net/wiki/Scripts_guide/Item_Script_Parameters/MinAngle and HitAngleMod https://pzwiki.net/wiki/Scripts_guide/Item_Script_Parameters/HitAngleMod (at least I understand the MinAngle and HitAngleMod are for multi hit only)
But there are dressing rooms and public toilets though
( should be excluded too, it's deprecated)SwingAmountBeforeImpact
And there are no ground to grow crops in or shelter the livestock
I'm still genuinely interested in the graveyard lol
There's animal stables(?) too
Actually yeah i might be on wrong here
Doesnt look like dressing rooms, the one building on west
A s*it ton of loot on the shelves of western cabin
A lot of ammo-> correction just ammo. no guns
But the alaturca public toilets are there, also ammo is just openly on the shelves in that western cabin
found some recipe magazines in this, one of them is a hunter magazine (could be a considence)
Coincidence :P
Its just that the building had a living room type all over it, so it spawns Items like in living room
crack π
room definitions are interesting tough
So a pig sty, a church and a hunting storage room. The rest are regular homes (hunting cabins?) with bathrooms
If i didnt see the western cabin with its public toilets and ammo shelves
I wonder why this is classified as livingroom though I guess it might as well be a bug
this one?
This one's weird building too, but probably the damaged/unfinished construction
There's this estimates from https://pzwiki.net/w/images/5/58/Map-will-3_estimates.jpg at https://discord.com/channels/136501320340209664/1195687717233770607 estimating the locations but nothing about it in particular, and I'd take it with a grain of salt anyway
Funny how there's no zombies there too
This one parameter I don't fully understand: https://pzwiki.net/wiki/Scripts_guide/Item_Script_Parameters/KnockBackOnNoDeath βΒ is the description right?
It shouldn't have been but I'll run a search shortly
I have absolutely no idea how it's calculated otherwise I would have looked into it. I considered not including rolls at all and just having a dictionary for chance. Something like
<0.01 extremely rare
0.01-.1 very rare
0.1-1 rare
1-10 common
10-100 very common
I prefer the collapsed table. If someone's looking for it they will find it. But if they're not it's easy to skip it, unlike a list of up to hundreds of locations
Only reason the descriptive lines still exist is because it's too hard to determine what to keep and what not to with a bot.
It does not include items found on zombies. I don't know how that works
Other table format could be done, would just require more work
I do do that 
You seem to be the most knowledgeable about this. Have you considered adding the info yourself. Its simple to get started
Here
I dont have much experience in editing wikis but I can try.
Can I just directly edit the vehicles page?
current plan is to remove the "Total Storage" and "Glove Compartment" section in https://pzwiki.net/wiki/Vehicles#Available_vehicles
and add maxSpeed and brakingForce
and somewhere else in the same page, summarize Glove Compartment sizes and have a general statement about brakingForce vs maxSpeed
I would like to remove mentions is 'horsepower' as the game doesn't really use that as a measurement.
I hope people like this format more
Another evidence that it had been abandoned
And also the overgrown path to it :P
I think there is more evidence that its a village, than the camping grounds. Though I think the best way to definitively find out is asking devs
Also good morning nerds
while there's no visual editor (yet), it's not so hard really, definitely easier than coding unless you touch core templatse (but we try to make it as easy as possible on editors to just click edit and change value; there's a pinned video about a speedrun to do so) π
And for the rest there's https://pzwiki.net/wiki/Help:Contents β I tried it to be accurate, but if there's something missing (other than old screenshots; we changed the default theme, but you can swap them in preferences after logging), let me know!
thanks for the resources
@languid kayak I merged your requests, also i think i figured out spawning give me some time and i might have an example ready
spawning as in what?
Loot spawn chances
New image after some tweaks
Updated -> Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits
There's some overly complicated stuff in infobox_item, so may need to relook at some parts
function can be removed if obvious/redundant
My preference is to be the total change from the vhs/cd. But if it's like this, I think it should be -25 per line (keep it simple)
Hi Vaileasys
I think you know I liked the 'base durability' stat for the reason this video even exists. "Durability/Condition is overly complicated". Base durability was the average number of hits it would take for a weapon to break, at level 0 in maintenance and that weapon type. Which to me was far easier for comparing weapons, since that's what actually mattered to the reader. Otherwise the reader needs to do some mental maths themselves to determine what that value is. Since trying to compare weapon's "Max condition" or "Condition lower chance" doesn't tell anything on their own. A weapon can have a high max condition, but low condition lower chance, and vice versa. So the only value, in my view, that the reader would care about, is combining those values for an average (something that they can actually compare with each other)

