#pzwiki_editing

1 messages · Page 15 of 1

digital helm
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Just note they're not packaged with the game, so appear invisible. Which is the reason people believe they're hidden stashes

digital helm
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It is, just have to be autoconfirmed user. Meaning you've made X edits (I forget how many)

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Also, looks like it does, to me. coordinates, coordinates2, etc.

restive adder
robust latch
# digital helm Also, looks like it does, to me. `coordinates`, `coordinates2`, etc.

Interesting because netiher |coordinates nor |coords seems to generate the translated value. It looks like almost none of the pages are using multiple coordinates in infobox, instead they are using {{Building location}} such as in here; https://pzwiki.net/wiki/Burgers, https://pzwiki.net/wiki/Saucy. Perhaps removing all other coordinates 2,3,4,5 argument and only keeping coordinates is the way to go? It could mess up the exceptions though, there might be some of them hidden amongst hundreds of businesses.

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Maybe its a bit of "cut the arm" sort of approach. Maybe not.

proud cobalt
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Yeah some are quite rough. Wouldn't be a bad idea to get that done before B42

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What's the best way to go about replacing the Crafting system on language pages. The most active is Turkish by @robust latch The only thing that needs to be manually translated is the table headers and anything that doesn't use the same name as the page title (E.g. Recipe ingredients). Should the rest just be moved to the english template until a contributor takes the time to translate it?

@digital helm @languid kayak

proud cobalt
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@digital helm We could do this and have translators just put the title translations in the English template?

{{#switch: {{#explode:{{PAGENAME}}|/|-1}}
| en = Hello!
| fr = Bonjour!
| de = Hallo!
| es = ¡Hola!
| it = Ciao!
| #default = Default
}}

https://pzwiki.net/wiki/User:Calvy/sandbox/fr

Fr
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If it works how I'm thinking you just put in your language code and after = put a new line with all the translations?

proud cobalt
proud cobalt
proud cobalt
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It seems to work, other than the translation error at the top

lucid junco
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Done(?), think it looks decent and themed to the page well enough

digital helm
digital helm
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the point of having the translations on a language subpage, was to 1) keep it all together, 2) not have to edit the main template, 3) the doc can be in that language

digital helm
digital helm
lucid junco
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How can I look into uploaded wiki files and take a file from there?

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No way that no one hadn't uploaded them to the wiki

digital helm
digital helm
# lucid junco How can I look into uploaded wiki files and take a file from there?
The Indie Stone Forums

Tiles Tileset images These are the same tilesets released on February 16. For Windows TileZed + WorldEd 32-bit TileZed + WorldEd 64-bit The 32-bit version of WorldEd seems unable to load all the tilesets due to high memory usage, displaying ??? for some tiles. Linux TileZed + WorldEd 64-bit This ...

digital helm
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actually, you don't need the tileset images, but that's a way to get the textures without extracting them.

lucid junco
digital helm
lucid junco
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Huh

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I think the wording "as of build 41" is fine, but then we should find when were they removed

digital helm
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to me that sounds like they were removed in that version. But I get your meaning with it.

lucid junco
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I just noticed that small crates were left out from the container page entirely

languid kayak
languid kayak
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It was taking a while to pck up

lucid junco
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Huh, so not every vegitation is the same one

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This one cant be used as a container

proud cobalt
digital helm
proud cobalt
proud cobalt
digital helm
proud cobalt
digital helm
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I don't know... I just find subpages a lot cleaner and easier to manage

proud cobalt
naive imp
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Don't see how the additional coordinates could be causing that issue with translatability, but I suppose it's worth at least looking into

lucid junco
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You need farming to pick up a mail box?

proud cobalt
lucid junco
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Looks okay to me

digital helm
robust latch
robust latch
lucid junco
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@digital helm Hey, Im a bit split up about adding more image variants to the Containers page and how to do it

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Eg, each counter has a corner, a front and a floating variant, I dont know whether its eye friendly or not

digital helm
lucid junco
lucid junco
dusk yew
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( @proud cobalt @digital helm quick aside but thanks for y'alls help a few days ago, been offline a bit but this is exactly the kind of info I was looking for at the time, I'll try and put it to good use in the future!)

lucid junco
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Like adding zombie corpses to this table, but I dont know the ID's and dont want to leave them empty

languid kayak
languid kayak
proud cobalt
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Should i replace any non tr navboxes with english navbox items? that way we can clear out the old templates?

proud cobalt
languid kayak
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oh, I removed the links as I couldn't find 1 to 1 name in gamwle, but can revert if needed. Thiugh I guess they shoyld be title case as other items are?

proud cobalt
proud cobalt
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The differences for each level, how much delayed car input is, fatigue amounts etc

digital helm
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Looks good btw

digital helm
digital helm
proud cobalt
digital helm
proud cobalt
digital helm
# proud cobalt Yes pls

add this to the end |class=pixelart|32px, such as after |link= . Remove the pixelart class if you think it looks weird

lucid junco
digital helm
proud cobalt
lucid junco
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I think the page is about done then

digital helm
lucid junco
digital helm
lucid junco
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Im a bit.. undelighted by calling this "Unnamed gunstore(Doe valley)", but it seems that there is no name for it

ocean agate
lucid junco
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"can be found as an item"

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Or as a prop

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Which is more appropriate?

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Thinking about it, I think sets of items should be added, either in an items page or separate one

languid kayak
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I believe some distribution may be outdated, I guess it'd be best to use the script on eveyrthing, though @proud cobalt said he want to work on it further? Especially as it doesn't take into account foraging (@digital helm was working briefly on foraging, but I don't think he went as far as the chances goes)

Also, the items that can be spawned as part of clothing are not included either

lucid junco
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But Im not sure how many sets there actually are

naive imp
lucid junco
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Just take an L

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Oi, can you check how do item sets spawn?

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Im not sure how hard it is to find them

lucid junco
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Human readable

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But there cant be only one table story

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Cereal, electronic, videogame

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Curious

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Like its (arbitrary number after adding them all up)/(another arbitrary number)?

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Chance of every individual story?

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Or there is a chance of the story being spawned, then there is a 11.1% chance of each story?

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Because if there are 9 stories, each with 11.1% spawn, then there would be no empty tables

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Alright

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Huh?

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Is this actually for the table story event?

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Ive never seen meat on the table

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Oh

dusk yew
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y'all, what are we thinking on jewelry items listing in codeboxes. Stuff like bangles and bracelets have a different codebox depending if they're on the left hand or the right arm. And rings do a different one for ring and middle on both left and right hands as far as I can tell, so like 4 versions of 5 items. I can list all of them, or should I just do an example one of each?

dusk yew
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thought that might be the case, fair enough

proud cobalt
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History is bound to repeat itself

robust latch
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Or no general "tools", i am confused

digital helm
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nearly a year later 😆 still not done

digital helm
proud cobalt
digital helm
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true, wiki and game were so small then too

proud cobalt
digital helm
# proud cobalt I wish i could see what it looked like before it got deleted

Decreases or nullifies weather effects such as getting a cold, it also increases the player orienteering ability.

'''Outdoorsman''' is an "exclusive [[Traits|trait]]", also known as a [[perk]], for the [[Park ranger|Park Ranger]] occupation.

Described as: ''Not effected by harsh weather conditions'' and ''Extra orienteering ability''.

[[Category:traits]]
proud cobalt
digital helm
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I'd put the game description in a quote

proud cobalt
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That's what ive been doing

digital helm
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You can't undelete can you? @proud cobalt

digital helm
# proud cobalt Nope

let me know if you want to see any other deleted edits. Most should be fine to see

digital helm
proud cobalt
digital helm
proud cobalt
proud cobalt
digital helm
proud cobalt
proud cobalt
# digital helm yeah

Should be able to get that in tomorrow, been particularly slow at work after the chaos of last week

digital helm
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Very hard since my day job is typing and clicking all day

proud cobalt
digital helm
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So I'm still checking discord and replying if I need to. I read all messages 😄

proud cobalt
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Thats the only reasn they do it lol costs them $$

digital helm
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I'm a bit of a workaholic, so really my own fault. Just taking it easy. But if things get bad, certainly

proud cobalt
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And lots of rotator cuff injuries

digital helm
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oh damn. At least if it's common and well known, they should at least be prepared to help

proud cobalt
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Yeah but only to a certain extent. When theres 3,000 people in my role alone workers comp just becomes part of the cost

naive imp
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I could never stand big corpo desk jobs personally. That's actually why the car sales gig didn't work out for me

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I just gotta do something yk

lucid junco
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So there is a separate rng calc of which items will be present?

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If I knew where it is I would

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Its a path to a file?

dusk yew
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am I friday brained, or are the underlines new?

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if so, it's nice for visual parsing

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if not, you never saw this and I instead posted a gif of like a zombie eating a hoagie or something

lucid junco
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The ones that appear after using ---- ?

dusk yew
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the ones under Distribution and Variants

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yeah, the === types

languid kayak
languid kayak
languid kayak
dusk yew
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friday brain is a hell of a drug

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also, thoughts on listing things that don't exist as 0%s? it would mean adding a lot of 0% neck protection to things, but the boilerplates are pretty out of date so I'm not sure which is the best method. maybe just leave out neck protection except for the ones that actually do give it, and list all the stats for the others?

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yeah, was the same conflict for me. too many zeros bogs down the information and makes the eyes skate over, too few or the stat not being present leaves the possibility for the question "is this even included at all"

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though i guess that's why the code is important

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not sure how much your average joe actually engages with the codebox, though

naive imp
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If you want my two cents is keep it hidden personally. I think it just looks bloated with all the 0s

languid kayak
languid kayak
languid kayak
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yeah, I have that as well :/ Sometimes I just like to follow what's in code/scripts instead

dusk yew
dusk yew
digital helm
proud cobalt
digital helm
proud cobalt
digital helm
proud cobalt
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Ok i've finished transfering everything to new infoboxes and marked all the templates for deletion. The only remaining ones are infobox/sandbox and infobox as far as i know. Sandbox is WIP and infobox has pages under admin protection

languid kayak
digital helm
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not sure when that'll be though 🤔 hopefully I'll be able to dedicate some time tomorrow

languid kayak
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I'll be adding some NPC/zombie outfits that are available in the debug either at character creation or zombie spawning https://youtu.be/JbxJGvinhM4?t=24 – anyone have an idea who John may be? Do you think it might be https://pzwiki.net/wiki/General_John_McGrew Though I'm not 100% sure since he doesn't wear anything military

If you enjoyed this video please like and subscribe :D

Project Zomboid is an open-world isometric survival horror video game in development by British and Canadian independent developer The Indie Stone. The game is set in a post-apocalyptic, zombie-infested world where the player is challenged to survive for as long as possible before inevitab...

▶ Play video
languid kayak
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The video misses the Woodcut too, which seems to be the guy from Woodcut as it's shirtless (so sorry guys, seems the Woodcraft guy didn't make it after all 😭 )

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I'm optimizing the images and will upload them to wiki shortly for those curious 🙂 Was a long todo on my wishlist, but I only realized you don't have to use zombie spawner to showcase them 😄

lucid junco
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Uhhh, I feel dumbfrog

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Ive read through source code and didnt find anything related to spawn chanse

languid kayak
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Male (clothing colors are randomized and body/hair/beard are not set)

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(will update the pages later today, so dumping it here till then)

robust latch
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The world doesnt need the guy

languid kayak
robust latch
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Bruh

lucid junco
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The .class files

robust latch
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Are we planning to add every VHS to the wiki one day

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both retail and home

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maybe even CD's too

lucid junco
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yep

languid kayak
robust latch
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First of all, this category -> https://pzwiki.net/wiki/Category:VHS_tapes needs to have 2 subcategories, namely Home VHS and Retail VHS, respective existing VHS tape articles should go into these subcategories.
And then have this page as its only article: https://pzwiki.net/wiki/VHS
After that, if we are happy with current format (a brief text-usage-distrubiton-transcript-see also(i dont know when to put see also)) of VHS's, i can take a look and slowly start making new VHS pages and everything else mentioned above.

robust latch
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Need to finish 2 more tr and the liquor store first tho

robust latch
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OK i think we are happy with the current VHS page, no need to split it right?

languid kayak
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I know Vail still want to to improve on the transcription template as listed on his user page https://pzwiki.net/wiki/User:Vaileasys keep in mind, the new transcription template is partially included in some media pages already, but not everywhere

robust latch
languid kayak
# robust latch I could hold on until that template arrives then

You mean with translations or adding VHSes? You can add categories and redlink the pages, I think you can use the new transcription template but yeah, the transcriptions on existing templates will change and I'm not sure the template is translatable just yet?

robust latch
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I mean by adding VHSes

languid kayak
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You can add them, just use the new transcript template for those I guess. The existing VHSes don't use it at all I believe

robust latch
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OK my bad, for ome reason i thought the template was underconstruction

languid kayak
lucid junco
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I was using some shitty decoder, now I see

robust latch
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Actually there are only 2 VHS on this category, perhaps their content is also a media content on TV or Radio? Hence their uniqie categorization? If thats the case, its another thing to consider upon creating new VHSs.

languid kayak
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Hm, not sure we actually need transcripts anymore

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As I just merged transcripts to the regular pages

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@digital helm are we fine with getting rid of transcripts?

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I added support of outfits to https://pzwiki.net/wiki/Template:Infobox_character/sandbox as I guess we have enough of unique survivors following my additions in https://pzwiki.net/wiki/Survivor#Unique_survivors prompting that change. I also removed the personality as only https://pzwiki.net/wiki/Kate_Smith and https://pzwiki.net/wiki/Bobby_Collins had it filled (not even Bob Smith and Jack Bloggs had it filled), all the others are either not filled at all, or "Unknown" or "''Unknown''" (with italics) and we don't really know how NPCs will work following the addition in build 43 or whenever they will come.

Also, @digital helm can you tell me where does the official artworks and names comes from? The "Jack Bloggs" and "Bobby Collins" specifically.

languid kayak
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Ironically, dough is a long standing on my to-do list 😄

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I remember adding it back then to check it up, researching what it actually is used for, but in the end it fell into my backlog 😩

lucid junco
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@quartz bear Hey, does Rand.NextBool(0) means that nothing will spawn?

proud cobalt
lucid junco
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I see

languid kayak
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Also the ''Axe'' is a part of the page? I guess it's for pages that have multiple items in it?

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(another reason why I like having them split :P)

digital helm
languid kayak
digital helm
# robust latch We shouldnt put Home VHS:

I was thinking about this recently. I think the Home VHS: should be removed. We had it because of the whol "named as it appears in-game", but I think this is unneeded for this type of item. Same with future newspapers, which I think will be the same, "Newspaper: xyz"

digital helm
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Jack Bloggs* I mean

languid kayak
proud cobalt
languid kayak
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oh wait nvm

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The Jack is the named one, and Bobby isn't, but it is in Steam https://steamdb.info/app/108600/communityitems/

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Just the last names aren't named

proud cobalt
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I go on leave at the end of this week. Distributions might be my project for my time off

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Also i have the formatting bot running atm fixing the empty line under navboxes and sub-headers (Which should fix ==Buildings== i think), and removing whitespaces

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Please let me know if you notice anything weird, been monitoring it for about 5 hours

languid kayak
# proud cobalt Also i have the formatting bot running atm fixing the empty line under navboxes ...

Some of the old tasks could be run periodically too 😄 Like whitespace removal at the end of the line, as they creep up from time to time.

Also, when I was editing https://pzwiki.net/wiki/Template:Infobox_character/sandbox I was comparing it to the https://pzwiki.net/wiki/Template:Infobox_item - I noticed the formatting is a bit different (I get lost even with the indents :D), I think it should be unified at one point, with newlines whitespaces and whaton; you mentioned it someday too I believe @digital helm?

proud cobalt
languid kayak
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(Speaking of which, you can take a look, but after I'll finish updating the existing NPCs, the sandbox can be merged if there's no sissues). Also, I have some recent changes catching to do, but are we at the point where the old infoboxes are good to go? Not sure they are used anywhere else? (And yeah, I still have to update the boilerplates :D)

digital helm
digital helm
languid kayak
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I should also shuffle some headers in https://pzwiki.net/wiki/VHS and https://pzwiki.net/wiki/CD to be better sorted (and bump CD while at it), but I assume the list is complete, so we can add them to the navboxes too. VHSes definitely could use splitting.

The known material section in-game list them all, and we'll get more lore leaflets in build 42 too, seems it's not just newspeper spippings as we assumed based on the last blog post: https://projectzomboid.com/blog/news/2024/03/zaumby-thursday/

VHS
CD

Hey all, here again for the March Thursdoid. Lots of stuff from lots of different areas of the game this time, we do hope you enjoy. STRIKE A POSE We’ve mentioned the fact that Build 42 will have a variety of readable materials that you can loot and inspect, but we hadn’t shown them off […]

languid kayak
proud cobalt
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Yeah thats all infoboxes is waiting for then it can be verified and removed from tasks

robust latch
languid kayak
robust latch
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Alright

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I think i should stay away from adding -5 boredom, a text should only be highlighted if it causes stress or gives skill xp

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imo

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"The player can reduce boredom by -5 for each line of dialog when in the vicinity of a television playing the VHS." This text by Fuberti should suffice no?

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Yeah, ithink i ll definetely not add boredom as a tooltip

languid kayak
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Anyway, I removed the transcript category now and fixed categories for radio and tv stations 👌

lucid junco
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But IG, almost every line of dialog from VHS/CD and TV/radio will reduce players boredom and anxiety

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There are exceptions to this, eg priests death will give player.. Some negative moodle that Ive forgotten

lucid junco
robust latch
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AEBS doesnt give a single boredom reduction it appears

robust latch
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Atleast not every show from what i ve gathered

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Paws for instance can drop boredom, drop unhappines, drop both or drop neither in a single text

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75px infobox model do fix the issue tho, since every infobox model for vhs's are same, maybe its sane to render it down to that?

languid kayak
robust latch
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Its the transcript, there is the infobox worth of space between the "Kevin:" and Cape Canaveral Began in the lat...

languid kayak
# digital helm I have no idea where the concept art came from (some uploaded before me). I thin...

I categorized them all in https://pzwiki.net/wiki/Category:Character_concept_arts – the Bob, Kate and Raider ones were uploaded by the same person back in 2013 https://pzwiki.net/wiki/Special:Contributions/Majorpickle01 – they also have the same filenames, though I couldn't track them down. Google pointed down to moddb news from 2011 (subsite of Desura back then), but nothing I could find there even on web archive – maybe it originated somewhere from there.

Weird they have different sizes too.

Well, I guess it doesn't matter in the end, would just be nice to see where they come from and whether there's something extra added to them.

robust latch
languid kayak
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Seems to be some issue with the theming and/or the actual template; I guess it'll be fixed eventually by that

lucid junco
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It is correct for a second, then it goes down for some reason

languid kayak
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It's lacking clear's functionality it seems, not sure I'll be able to fix it but can try. If you hide the general and effect stions it will go up too

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@proud cobalt, pinging @digital helm too, but also asking you guys, I've been thinking, maybe "Distribution" should be renamed to "Obtaining", and things like marking that items can only be obtained by debug mode/admin, crafting or as zombie clothing should be marked there? Distribution suggests only finding it through loot (be it normal, procedural, vehicle or stories). There are also things attached to zombies, something Lethal mentioned in https://pzwiki.net/wiki/User_talk:LethalCitizen#Zombie_impale_times

robust latch
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2nd one is better

languid kayak
robust latch
languid kayak
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Well, it kinda is distributed on zombies too, I guess just crafting is the exception

languid kayak
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Okay, I cleaned up survivors pages a little. Not sure I wanna force myself to create 4 new pages for the remaining ones: https://pzwiki.net/wiki/Survivor#Male_only

outfit: Woodcut
guid: f10e62e7-021e-4af7-81b3-8a0fb9561b41
items: WristWatch_Left_ClassicBrown, Trousers_JeanBaggy, Socks_Ankle, Underwear_Boxers_Hearts, Shoes_ArmyBoots

outfit: Sir_Twiggy
guid: 5acf3308-6fb9-42ae-b971-1aff1f363e15
items: Tshirt_WhiteTINT, Vest_Waistcoat, Shirt_Lumberjack, Trousers_JeanBaggy, Socks_Ankle, Shoes_BlackBoots, Glasses_Normal

outfit: Rev_Peter_Watts
guid: 2fec0fa0-7d17-45a6-9127-f36b5f46d5af
items: Shirt_Priest, Tshirt_WhiteTINT, Trousers_Suit, Ring_Right_MiddleFinger_Silver, Socks_Ankle, Shoes_Brown, Glasses_Reading

outfit: Mayor_West_point
guid: f09812df-4f0a-48f2-94b3-78fe228cac0c
items: Tie_Worn, Shirt_FormalWhite, Trousers_Suit, Socks_Ankle, Shoes_Brown, Ring_Left_RingFinger_Gold, WristWatch_Left_ClassicGold

Reverand Peter Watts is linked in few other places. There are also links https://pzwiki.net/wiki/Special:WhatLinksHere/Richard_Gershwin and https://pzwiki.net/wiki/Special:WhatLinksHere/Romain_Dron (apparently RJ is a lore character :D), at that point we could probably use a navbox for survivors. I kept https://pzwiki.net/wiki/John_Spifenmeister and https://pzwiki.net/wiki/Kevin_Spifenmeister though these are probably the littlest of value, as the brothers was only mentioned once, but won't hurt having it, even if it's minor I guess. So far I removed links to other minor characters mentioned in lore, but if people would like to these can be created too.

At that point, I wonder if we should make a new project for lore; that's a topic that pops from time to time, and people contribute to it (Knox Event, VHS tapes, survivors), thoughts? May be a good way to coordinate VHS/media/survivor cleanups and transcription template. Pinging @robust latch and @digital helm for thoughts.

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Also a fitting name and leader could be chosen (maybe you'd want to be one @robust latch

lucid junco
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Its only linked to certain radio events(death of priest, distress call, lbmw Jonas takeover)

lucid junco
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They increase panic and fear

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Separately

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Stress - maybe

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I can check the code for it, using proper decompiler and my amateur programming skills

languid kayak
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At least the videos I found 😄

lucid junco
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There is also an anger increasing broadcast thats undocumented as far as Im aware

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First noon broadcast has some strange properties as it seems

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Not only it increases anger, but also the fatigue for some reason?

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Or its believed to do so, dont write about something without checking it yourself

languid kayak
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Also, while technically navbox do kinda serve as see also, I'm always feeling something's amiss if there's just navbox under "See also" 😛 https://pzwiki.net/wiki/Windchill#See_also

Guess it's a habit from browsing/editing Wikipedia and other wikis where see also is option while we have it on pretty much all the pages 😄

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BTW, welcome back @tough depot 😄 Was wondering whether to ping you about https://pzwiki.net/wiki/User:Sarah52/pageTemplate but Calvy did at least commented out the old infobox update; I'll have it bookmarked to improve https://pzwiki.net/wiki/Category:Boilerplates which I do still have to do but I'm doing really lazily recently. Also, I'm keeping eye on these two redirects for berries https://pzwiki.net/w/index.php?title=Blue_Berry/pt-br&redirect=no https://pzwiki.net/w/index.php?title=Black_Berry/pt-br&redirect=no just in case you'll want to translate berries someday 😛

languid kayak
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similar to Sanity

robust latch
# languid kayak Okay, I cleaned up survivors pages a little. Not sure I wanna force myself to cr...

I think it would be a good idea to create such project, to give tapes, cds and lore some love. I am unsure if i am up for the task, there are some people out there who are very invested in the lore and more knowledged than i am. Maybe some of them are in the wiki. I am interested with VHS tapes and CD's these days. At the very least i would be a contributor to such project though. In summary, if anyoneelse wants to take the lead, they should, if not then i could try.

languid kayak
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Okay, improved the https://pzwiki.net/wiki/Help:Boilerplate_tile a little – expect the next boilerplates to follow the same pattern, so if you have any comments guys, take a look there and let me know! Also pinging @proud cobalt as it was yours work mostly. 🙂

@naive imp you want to update https://pzwiki.net/wiki/Help:Boilerplate_location yourself, or should I try doing it myself based on the https://pzwiki.net/wiki/User:ThinkDock1721/sandbox of yours?

languid kayak
proud cobalt
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In saying that, distribution could be a subheader of obtaining

proud cobalt
proud cobalt
proud cobalt
proud cobalt
languid kayak
languid kayak
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Would be nice to have it documented though

digital helm
languid kayak
digital helm
languid kayak
digital helm
languid kayak
# digital helm Project for lore could be good

Yeah, may take me a while to set it up though, unless some of you want to kickstart it; so far my vote goes for Ksilem as we don't really have many really active editors and would be nice for Ksilem to be able to contribute, at worst can switch leaders later 🙂

digital helm
digital helm
languid kayak
digital helm
languid kayak
languid kayak
#

I think crafting should be a subsection I guess?

languid kayak
#

If that's fine, then I'll follow with other boilerplates; probably not sooner than tomorrow though. The infobox item is in WIP otherwise

#

If everything's fine then these three will remain:
https://pzwiki.net/wiki/Help:Boilerplate_weapon
https://pzwiki.net/wiki/Help:Boilerplate_clothing
https://pzwiki.net/wiki/Help:Boilerplate_food
with detailed use-case

Though https://pzwiki.net/wiki/Template:Infobox_item#Detailed_usage covers more use-cases if we want to keep them 🤔 (Roughly mirroring the old infoboxes)

Unless you guys think the extra weapon/clothing/food boilerplates are not needed too, though weapons, clothing and food have unique properties not found elsewhere

languid kayak
proud cobalt
#

e.g. Amatuer mechanic

languid kayak
#

There's less occupations and they are more prominent in character creation

#

Also, occupation can never be losts, some traits can, so yeah, occupation seems to take priority

digital helm
languid kayak
#

till then, gonna go to sleep 😄

proud cobalt
proud cobalt
proud cobalt
#

@languid kayak Whats the overall plan with SYF? Whats the ideal end goal

#

Hello

proud cobalt
languid kayak
# proud cobalt <@270429416155250690> Whats the overall plan with SYF? Whats the ideal end goal

The ideal end goal is me getting into it 😄 But yeah, adding at least the sane amount of missing tiles. Probably not going over extreme like adding 1x version of times, all angles or adding all the flat tiles and walls (just some basic floors that can be picked) or flora.

Ideally every time that is named and/or can be picked should be included.

I'd also love to have infobox tile adjusted (never took a deep look onto it) to have some properties about tiles, like is it a half tile, is it jumpable or is it smashable with sledgehammer (not all are if memory serves right).

languid kayak
proud cobalt
#

Can you think of any Navboxes we need before i mark off the task @languid kayak?

languid kayak
proud cobalt
#

Theres a couple, I think some deserve to be in multiple spots, i tried to have the most relevant one open on the items page

languid kayak
#

Yeah; there's some overlap in household but I don't think it was that?

#

idk; maybe it wasn't as important, maybe I just saw the header twice and though it's the same 😄

#

I'd actually shuffle some items around if you don't mind, just not sure if now or when

#

I'm just not sure whether or not to touch the IDs to translate 🤔. Guess I could as long as I update it in Turkish simultanously

#

This one should probably be Satio'''e'''ry, but these are the items I split differently https://pzwiki.net/wiki/Items#Repairing – I think it's sane to assume that duct tapes, glues and such will still primarily be used as a repair tools even past build 42, though we'll likely see

digital helm
proud cobalt
digital helm
digital helm
proud cobalt
#

Yep timeless

digital helm
#

i see... I'm not sure there is a fix... because the tables are so wide

robust latch
robust latch
#

We may have to find a way to abandon pipes? For magazine maybe instead of putting disambugiation link, putting individual links without pipes is good? Compromising closed umbrella to just umbrealla, removing extra canoe paddle. So on so forth. If you guys are good with this i can start removing pipes from naxbox item.

proud cobalt
robust latch
#

That should help too

languid kayak
#

Yeah

Add missing parameters for tiles (ID, thumpable, storage types (it's in comments), half-tile, can be gone through, hanging etc.).

#

There's a nice dbug option to allow to see it visually; I think the half-tile means it donesn't block vision but also I think is a requirement so you can crouch-walk on them when entering through window or similar

#

Actually @proud cobalt if you want, since you don't have any active project currently, I can pass the leadership to you if you want to coordinate it. I still want to get back to it, but I always find myself occupied elsewhere 😄

#

And you handled the SCC pretty well

lucid junco
#

..For some reason

#

It also increases... Hunger?

#

And boredom

robust latch
lucid junco
languid kayak
#

As in test the system

#

it apparently also changes fatigue

lucid junco
languid kayak
#

As far as actually changing hunger it's not that inappropiate I guess, as I always think of "hunger" with the nutrition on to be more like perceived hunger. Just dying out of it makes no sense lol

#

dying out of malutrition, that can technically happen though I never experienced so, seems more sane IMO. Would be nice if the character could really feel the malnutrition effects, like after eating cabbages all year round

naive imp
naive imp
#

Ngl still tryna establish that myself

naive imp
languid kayak
languid kayak
#

Though the existing things like survivors were nevered covered by any project to begin with 😄

#

btw @naive imp @robust latch remember that recently we went through a change that the periods / full stops are not used in infoboxes and images, especially some locations still have it :P. I think it could be changed with a bot though, it was just the images in galleries that went through that change automatically 😛

naive imp
naive imp
languid kayak
#

remove entire wiki!

languid kayak
#

BTW @proud cobalt about your question from yesterday, I realized later that you asked about the trait inherited from occupation, but I also noticed that Occupation itself are not on the tasks, I guess we want to split them too? @digital helm

languid kayak
#

whoo, that's a milestone; 2400 up-to-date (more-or-less at least) pages with the recent version vs just 199 not (least in English)

proud cobalt
proud cobalt
digital helm
digital helm
digital helm
proud cobalt
digital helm
proud cobalt
digital helm
#

Added when the category was set up. As the Wip template used to just add the improvement category

digital helm
proud cobalt
#

Out of curiosity, whats the most visited page bar the home page if thats it. If that info is available

languid kayak
languid kayak
digital helm
languid kayak
languid kayak
languid kayak
languid kayak
proud cobalt
proud cobalt
proud cobalt
languid kayak
proud cobalt
#

Also the fact that IWBUMS 41 was 4 years ago is crazy

restive adder
languid kayak
#

2020 was before b41 mp I think

#

I remember some fixes were made, but not sure if multiplayer is truly fixed? I remember back then you could just restart the server and shows cycled

robust latch
proud cobalt
#

@dusk yew Ive added removing the 0% lines from infoboxes to bot tasks. Should get to it by the end of the weekend

languid kayak
#

yeah, looks sane 😛 I still plan to do one sweep to check if all pages are included or need splitting and categorized, but looks fine

#

@digital helm are we planning on splitting the skill books eventually? Right now it's just one item in that subcategory.

#

I'm mostly thinking about splitting jeweleries and underwear, as of late, too, though no ETA on that

#

(otoh those are really miniscule items)

languid kayak
#

I have some spare time today, so slowly catching up; was thinking of setting project lore anyway, even if might not be 100% needed pre-b42 better set it now than later but do you guys have any idea for a fancy name? If not I'll simply call it "Lore" but might be a missed opportunity 😛 Pinging @robust latch @naive imp @digital helm and @proud cobalt if you guys have any ideas, but everyone's free to throw some 👀

robust latch
#

Lore: Awakening

#

I think "Lore" is fine.

digital helm
digital helm
proud cobalt
languid kayak
#

ChatGPT came up with "Project Muldraugh Chronicles" but I don't think it's descriptive enough 😄

#
Project Knox Lore
Project Muldraugh Tales
Project PZ Lore Logs
Project Knox Codex
Project Survival Lore
Project Zomboid Mythos
Project Muldraugh Memoirs
Project Apocalypse Lore
Project Zed Lore
Project Knox Chronicles

I'm not impressed 😄

digital helm
#

best one is Project Knox Lore imo

languid kayak
robust latch
#

PrOJeCt zOmBoiD mYtHOs

languid kayak
robust latch
#

yes

sleek elk
#

Heya waves long-time technical writer first time wiki editor. Quick question, and sorry if I'm missing something obvious or this is answered somewhere and I just didn't see it, but how do I create (or request to create) an entirely new page?

I ask because I just got the Discord integration up and working, and it took a bit of conflating multiple documentation sources and my own technical knowhow, so I wanted to take some time to write a dedicated article that is a Discord Integration overview and setup guide.

Unless y'all think this should be part of the "Discord" article, but that article explains what Discord is and talks about this server, whereas the Discord Integration is a feature of the Zomboid server, so to my eye they're separate if somewhat related topics.

sleek elk
#

Ope, sorry, answered my own question. I was looking at "Rules" totally missed that there was a whole-ass "Editing help" section of the wiki with a "Starting a new page" article.

#

I knew I had to have been missing something obvious 😅

dusk yew
naive imp
languid kayak
sleek elk
#

Since most if not all account creators are creating accounts so they can contribute.

languid kayak
sleek elk
#

Probably include those in rules either way tbh, whether you only link rules after account creation or not

naive imp
robust latch
#

🔥

languid kayak
#

Like Vail uploaded a lot of the blacksmithing tiles, but they are not yet used

#

They are ordered by upload date too, that often helps in judgment

#

Anyway, I'll try to set up the project lore tomorrow, but as far as NPC goes, it seems that Fallout Wiki makes pages even if the character was mentioned only once in one franchise, not sure how far we'd come? https://fallout.wiki/wiki/Cadillac_Bob

Fallout Wiki

Cadillac Bob is a character mentioned in the Fallout Television Series.

proud cobalt
digital helm
digital helm
digital helm
#

Also, documentation for discord integration should be very helpful 🙂

digital helm
proud cobalt
lucid junco
#

@digital helm Im still a bit unsure about item sets

#

I was thinking about making a separate page about them, but dont know whether it's necessary or not

#

Though just listing them individually on each item that can spawn in them is a bit lacking

#

Maybe as a branch or a subarticle in items page

restive adder
#

@proud cobalt @languid kayak @digital helm Citizen theme installed. Made a mistake when installing that meant I had to rotate the DB password if you noted a glitch, and the install instructions were wrong. Also, it's a pain because it's downloaded separately from the other extensions so i'm potentially gonna have to keep an eye on it directly. Have a play and let me know if you wanna keep it or not

proud cobalt
proud cobalt
#

Some screenshots from mobile. Already feels much more responsive. Will require some more config (See footer text). @digital helm happy to help look into this too

robust latch
#

Looks smooth for a wiki

proud cobalt
#

Search is nice too. I wonder how the images for the article are set? Could we make it the same as the Infobox icon 🤔

naive imp
#

Won't be for some time though

robust latch
#

Should we name the advertisments "Adverts" or "Pizza Whirled", "Star-E-Plex" and so on?

robust latch
#

This ofcourse assuming there isnt some gal or pal in the recording coming up with "This is X"

robust latch
#

Knockback is when you succesfully fend off a zombie attack, and knockdown is when you manually push zombies with weapons or by hand to the ground by pressing space or left click... right_?

languid kayak
#

idea was to put it onto build infobox, but we may actually keep them in some build gallery I guess? Just in case we'll be more into archeology at one point 😄

#

Some are also elements of the old page, we kept them too

languid kayak
languid kayak
languid kayak
languid kayak
languid kayak
#

The actual names aren't defined too, right? Just the colors (which we currently don't keep track, but might in tooltip or somewhere I guess)

languid kayak
languid kayak
# proud cobalt Some screenshots from mobile. Already feels much more responsive. Will require s...

I can set the text, though no idea what it should be like 😄

Glad the skin is working for you btw; I can't see the benefit myself, editing pretty much just from the convinent PC (and even when editing from mobile, I do it so sporadically I just feel better with whatever look I have on PC :P)

Too bad it lacks (or I don't see it) a full screen editing mode yet?

Also yeah, CSS tweaks are needed for background and such but it looks nice 😄 I kinda am looking forward at vector-2022 fullscreen editing, maybe I'll switch then.

Gotta decide which skins to maintain too and which use as a main for editing help (so far the screens are from old vector). I guess we're keeping Timeless and Monobook too? Won't hurt having them, unless they'll be too much burden (though we minimized amount of CSS tweaks last time, there's still one with bullet points that's behaving awkward)

EDIT: Nevermind, I see Citizen supports full-width

robust latch
#

They arent defined no, i search them in the text. I am content with project lore. I think Vaileasys mentioned project knox lore, which is also nice. My vote goes for dark blue or white.

proud cobalt
proud cobalt
#

Hello <@&1205891296565268520>s and users. I'm bringing back the decision of orange or red for the new theme in testing. Please watch the two videos including both light and dark mode for both colour schemes and reply with your preferences. Lurkers too pepewave2

inland pulsar
#

why not have a toggle between what theme you want?

proud cobalt
inland pulsar
#

ah, too bad

#

i personally prefer red, but the orange is better for accessibility

#

Can you edit the HTML directly? or is the wiki done through a host like miraheze?

inland pulsar
#

from what i can find, TIS looks like a "building block" style web host, in that case it could be a problem to have 6 themes, including light and dark mode

inland pulsar
#

-_-

#

i should've known that

#

i thought you meant the service

#

boy i can be dumb sometimes lmao

#

i see now

proud cobalt
#

Its an official site

inland pulsar
#

i thought it was communally hosted, but my assumption was wrong

#

thank you for letting me know

proud cobalt
drifting seal
#

I should check to see if I have API access to the backend for macro-editing via bot.

#

Been a minute.

#

I had escalated privileges last year.

inland pulsar
proud cobalt
drifting seal
#

Gotta find the bots page. One sec.

drifting seal
#

Yup I'm still good.

somber jolt
drifting seal
#

Thanks for the link.

#

Ancient fart checking in.

#

I focus on writing tools for documentation purposes in modding so I'm very adjacent to the wiki community in that regard.

proud cobalt
#

I've seen your name around on the wiki, cool to see you exist lol

drifting seal
#

I'm glad too. Just got out of a major surgery.

#

Brain

proud cobalt
#

Jeez, hope youre recovering well

drifting seal
#

They got rid of the bad Lua code.

#

Be careful when you mod.

#

I'm working on PZ stuff to get my mind off the recovery.

#

It feels good to further work on the tools people still use actually.

#

This wiki is going to be hectic when 42 shines.

languid kayak
drifting seal
languid kayak
drifting seal
#

I'm sort of "Wiki'ing" it up for the modders.

languid kayak
#

okay, ttyl guys, will be afk for an hour or so

drifting seal
#

Like I said I'm adjacent to wiki goers because it's basically what I do.

loud schooner
#

they're easy to switch between

#

but yeah the orange is nicer

digital helm
lucid junco
#

I had found that every item that can spawn via table story (item sets), doesn't have it anywhere mentioned on their page

#

Nor is there any mentions at all on any of the pages in the wiki

#

So I was thinking about adding them in, but unsure in wich way

digital helm
#

Gotcha. I'm not sure how many there are, but I guess you could do something similar to item tags https://pzwiki.net/wiki/Item_tags I was going to expand this further to have a section for each tag, expanding on it

#

Wouldn't have been included because it's stored in java from memory, so not as easy to view as lua

#

ideally it would be mentioned on each page that can be found as part of these table stories

digital helm
# proud cobalt Search is nice too. I wonder how the images for the article are set? Could we ma...

for the thumbnails in search, it needs an extension. I believe it's this one https://www.mediawiki.org/wiki/Extension:PageImages

MediaWiki

The PageImages extension collects information about images used on a page.
Its aim is to return the single most appropriate thumbnail associated with an article.
PageImages also provides OpenGraph protocol metadata for articles on the wiki for 3rd parties like Facebook to extract.

lucid junco
digital helm
digital helm
proud cobalt
lucid junco
digital helm
#

probabilities is really hard to maintain for normal distirbutions, since it's a weight, so each new item will change the probability

lucid junco
#

Maybe we can make something like:
Electrician
Description

  • Electric magazines(images separated by comma) - each has a 25% chance to spawn
#

For electrician its easy, since its guaranteed to have 4 items, (screwdriver, scrap, one of the magazines, one of the electronic gadgets)

#

Not so for something like cereal breakfast which I still don't understand fully

robust latch
proud cobalt
robust latch
#

Sometimes i find myself confused when i see the directions specified in some articles. The way i am understanding directions is basically can be determined with movement: W is north, A is west, S is south, and D is east. WD is northeast. And so on.
But then there is this sentence which to my understanding is wrong: "The Rosewood restaurant is next to Spiffo's on the way into Rosewood from the main highway heading East-West."

#

Because that highway to my knowledge is on the northwest and southeast line.

#

So i wanted to double check with you guys and verify this before i go rogue on these articles, changing directions.

lucid junco
proud cobalt
robust latch
#

The line that cuts the horizontal river perpendicularly is the "north" then.

digital helm
lucid junco
#

Since the code itself is a bit messy and inconsistent at least for an amateur like me

restive adder
proud cobalt
robust latch
#

I think this new gargantuan Louisville is ready for translations, right?Pinging @proud cobalt and @naive imp too.

#

Btw Calvy, amazing job with Louisville my bruv

proud cobalt
#

Good work overall for you too, Turkish is coming along really well

robust latch
naive imp
robust latch
#

Ok nevermind i ll hold for now then

proud cobalt
naive imp
#

Like the town article itself and not the individual locations

#

I got Co fused 😀

robust latch
#

I ll just stay away from Louisville 😄

#

For the time being

robust latch
robust latch
#

In distributions table, is there a more efficient way than checking every single link one by one to see whether if they are going to container page or their respective tile page and only then doing this edit-> https://pzwiki.net/w/index.php?title=Pen/tr&diff=316649&oldid=316647 ? So far this is the only solution i have come up with. I couldnt figure out how to redirect links to containers/tr sections, as it does automatically in english table. Any help is deeply appreciated on this one.

languid kayak
lucid junco
#

Or just copy pasting containers template

languid kayak
languid kayak
lucid junco
restive adder
languid kayak
restive adder
languid kayak
#

This template has include size exceed btw, not sure is that's what causes food recipes to be odd? Pinging @proud cobalt for that

languid kayak
torpid sage
#

me after every night out

robust latch
#

Interesting

proud cobalt
robust latch
#

Thank you very much!11!

proud cobalt
proud cobalt
robust latch
languid kayak
robust latch
#

Oh, noice

proud cobalt
# proud cobalt If you're around <@270429416155250690> Could you please change `--background-mw-...

If this could be added to https://pzwiki.net/wiki/MediaWiki:Citizen-footer-desc please

PZwiki is the official wiki dedicated to sharing information about [[Project Zomboid]]. It covers all content relating to its gameplay, lore, and development. This is an official site of [[The Indie Stone]], and is maintained by volunteers. <br>Want to contribute? start [[PZwiki:Community portal|here]] For copyright information please see [[PZwiki:Copyrights|here]].

languid kayak
proud cobalt
#

Oh i also missed a period after [[PZwiki:Community portal|here]]

proud cobalt
tribal laurel
#

im dumb, how do we edit the wiki?

proud cobalt
tribal laurel
#

thanks!

proud cobalt
#

np

lucid junco
lucid junco
#

As I said, Its easy with Electronic, since it lacks any variations

#

Its guaranteed to have 4 items, of which 2 have humane rng

proud cobalt
lucid junco
#

If yes, now whats left is to write out odds of each item in each story(aka set)

proud cobalt
digital helm
digital helm
lucid junco
digital helm
#

should be able to use |thumb or |right

languid kayak
lucid junco
languid kayak
languid kayak
languid kayak
proud cobalt
languid kayak
# proud cobalt Doesnt work great in light mode

Maybe I'll try adding a slight dark background to the icons, so they display on the shiwte background better; I actually used the same icons that are on the main page as forums is linked on the sidebar, though that can be changed.

There also comes translatability of these two, let me see if it works for Polish first.

#

Hard to say whether we won't make some visual styles to Cosmic anyway; not sure Vail touched it yet?

#

Also not sure I mentioned, the line height doesn't seem to work for me at all 😛

proud cobalt
languid kayak
#

Yeah; gotta do that with the icons we have now as well 😛 They are smaller and optimized and the Discord one you used was actually an old one before they changed it 😄

#

I should have the original projects, I did went through them back then

proud cobalt
languid kayak
#

hm, maybe not then? I remember we had an old one back before I changed it, it was before Twitter rebranded to X

proud cobalt
#

I have a solution to this just in the middle of a cs game

robust latch
#

Pros cons tables should have periods at the end of the sentences right?

languid kayak
# robust latch Pros cons tables should have periods at the end of the sentences right?

yup. Though not sure whether or not we'll just use the tables? I initially though the pros-cons is preferrable, but @digital helm mentioned the tables may be sufficient enough? I remember you used the table too before? Not sure where it finished, but I also noticed you translated the template 😄

Vehicles don't seem to use the pros-cons template currently, too.

robust latch
#

I am using pros cons, i made a pros cons /tr

languid kayak
robust latch
#

I changed wikitables in turkish vehicle parts to pros cons tr aswell

languid kayak
robust latch
robust latch
naive imp
languid kayak
proud cobalt
languid kayak
proud cobalt
languid kayak
robust latch
#

I dont mind, we will have to add a lot of potentials though

robust latch
#

How about the gallery section when it comes to addition of periods?

#

It looks so inconsistent

#

Like eitherway is fine but its always changing

#

I suppose only long sentences have periods?

lucid junco
#

Aight, this is also kinda easy

#

Hey, what about these things?

digital helm
lucid junco
#

I assume that it just guaranteingly adds eithr jam or marmalade

digital helm
#

jam and maramalade seems to be 50% chance for either

lucid junco
digital helm
#
      kitchenSinkItems.put(2, "CleaningLiquid2");
      kitchenSinkItems.put(3, "Sponge");
lucid junco
digital helm
#

if it's a kitchen and a sink, there's a chance all 3 items spawn

            var6 = this.getFacing(var5.getSprite());
            if (var6 != null) {
               this.generateSinkClutter(var6, var5, var1, kitchenSinkItems);
               var2 = true;
            }```
#

is Rand.NextBool(4) 1 in 5?

digital helm
#

Here's all the items. For the probability of each, you'd have to check RBBasic because that's just too much for me 😄
It seems to check for the roomdef, then the presence of things like sink, stove, counter, etc. then there's a probability of spawning those items

lucid junco
#

and bedroom clothes

digital helm
#

yeah, there's heaps of things...

#

then you also have the dead survivors

lucid junco
#

..Oooh Im blind, its in the same folder as table stories

lucid junco
#

Which is.. oh my.. 46 entries

digital helm
lucid junco
lucid junco
digital helm
#

table stories are, but not most of the general randomized building stuff

lucid junco
#

Though the special ones should be included

#

"Looted Store" "Toilet paper freak" are too good to be left out

digital helm
#

they should all be included in some aspect. Even if just on the item's page. E.g. for soap: it can sometimes be found in the kitchen on the sink

lucid junco
#

Though its hard to play dnd campain and think about the wiki at the same time. :P
So for now I'll stick to thinking about table stories.

digital helm
robust latch
#

Keep it? Kill the quote completely? Make it so that quote only has the "necessary" sentences?

#

Pinging @naive imp and @languid kayak for this one

#

But ofcourse any idea is appreciated

#

from everyone

naive imp
#

I don't think we need the advert section if its already in the quote

robust latch
#

I think the new transcript template is going well with advertisement sections of businesses though

lucid junco
#

Short answer: No

#

Long answer: Range not affected, and even if chances are lower, you will still be spotted pretty much instantly as usual

#

Interesting

#

There is an RB Kate and Bob event

#

Which will never occur since chance is 0

#

and it needs their house to spawn

#

There is also Table story.. That is ouside of table story folder and clasification

lucid junco
languid kayak
languid kayak
languid kayak
languid kayak
# lucid junco Hey, what about these things?

These are kinda world stories too, right? Also, slightly offtopic, but I wonder if that will ever be changed as we currently have both tile overlays as those stories when it comes to sinks; as in dish cloth is not pickable 😄 I wonder if a mod could be made to allow to change these based on the items held (probably a nice mod idea tbf)

languid kayak
# robust latch What do we think about articles with both advertisement sections and in-game adv...

Seems redundant indeed 🤔. Also needless to maintain it twice in case it changes. The https://pzwiki.net/wiki/User:ThinkDock1721/sandbox doesn't include advert section, but I think it should be standardized optional one, same with safehouse (it's gonna go into https://pzwiki.net/wiki/Help:Boilerplate_location I'll do that maybe tomorrow, depends how much time I'll scrape)

languid kayak
languid kayak
robust latch
#

While translating

#

You can leave me dixie mobile park, scenic grove mobile park businesses

#

and muldraugh bussinesses

#

When it comes to coordinates, transcript template and "dot" removal checks.

languid kayak
#

ThinkDock is aware too and I'm watching recent changes all the time in case something splis through

robust latch
#

You are the Overseer

languid kayak
#

Especially since we no longer have code in there

#

And the new infoboxes are deployed which already have encumbrance; can slap the {{Outdated}} in them instead

lucid junco
languid kayak
#

You plan on moving other survivor stories here? Zones, buildings, vehicles?

languid kayak
#

neat; when (semi) done, I'll link it to the main page 🙂

lucid junco
#

Though its gonna become very tedious and boring real soon

lucid junco
languid kayak
lucid junco
#

Eg clothes on the bed, soap on the sink

lucid junco
#

The problematic part is actually understanding the code and probabilities

#

And writing coherent sentences apparently

languid kayak
naive imp
#

That's why I changed the status

languid kayak
#

I guess it's fine to remove the mention of Crossroads Wall from it though?

#

To avoid confusion that it's a blocker?

naive imp
#

Especially after those last two specific stores are done

#

I say just leave it for now

languid kayak
#

Okay, but is Ohio Mall also holding off Louisville?

languid kayak
#

BTW; I noticed some pages that don't have a full building in the infobox, but instead just the entrance. I guess they will be replaced with a full screenshot as the time goes on? Should I mark them somehow like with {{Reupload}} or will it be ironed out during Louisville sweep?

naive imp
languid kayak
#

Also, if a building has 1 floor; should "floors" in infobox be filled?

#

I think not, as other buildings don't have it, and besides it says "1 floors" anyway

naive imp
#

I think so yeah because sometimes it can be hard to tell from the exterior

#

Plus more detail is good I think

languid kayak
#

I removed two of them so far, as most didn't have it filled, but I guess going into much more details at some point could be interesting.

I know Lethal was filling some parking spots info in the past, but there are more fields to be filled, following the merge with "building" infobox:

<!-- Building -->
|size=
|roof=
|top_floor=
|floors=<!-- or |floor_count = -->
|material=
|entrance_count=
|stairway_count=
<!-- OTHER -->
|number_of_stores=
|number_of_rooms=
|number_of_suites=
|number_of_restaurants=
|number_of_bars=
|facilities=
|parking=

#

Akthough not sure all fields are really needed?

naive imp
#

Not always all need to be used no

languid kayak
#

Nah, not at all

naive imp
#

I think gallery works best because the images are more easily visible. Not everyone is going to think to click on multiple images

languid kayak
#

but I'm not sure the numer_of_stoes is applicable? Unless for things like Crossroads Mall, then maybe

naive imp
#

I was thinking that'd be good for chains

languid kayak
#

Useful for e.g. planning building or general exploration

#

though for multiple locaitons, I think the template is best

naive imp
#

Well yeah but we would need separate captions for all the images and I just think it translates better on gallery imo

#

As in looks better

#

More natural etc

languid kayak
naive imp
#

Yeah but Isometric and interior views are different. Plus a bigger image is better for showing interior details. It's a lot easier to make out he actual interior of the building in gallery since the image is a lot bigger.

If people are looking at interior images it's because they want to know what rooms are where etc.

That's a lot easier with a bigger image

#

Having it shrunk into the infobox would defeat the purpose imo

languid kayak
naive imp
#

I mean you can click on images to enlarge them but not e1 is gonna do that

#

Plus you can put other stuff in gallery too if you want

#

That way it's all in one place

#

Also makes pages easier to edit bc a lot of people dont fuck with templatsz

#

Gallery makes it easier for others to contribute at a low skill floor too

#

Imo it would be kinda a pointless change to put it in infobox

languid kayak
#

Same in Vector 2022

naive imp
#

I guess that's a moot point yeah

#

I think it's just easier in gallery

languid kayak
# naive imp I think it's just easier in gallery

Might keep both too, if needed. I'm just curious of the multi-image in locations with different floors as we have different models in infoboxes. Though there are few key points indeed

  1. Right now infobox don't show in previews for whatever issue
  2. The image would have to be pixel-aligned for best effect
naive imp
proud cobalt
proud cobalt
#

Updated version with pt-br translation by Sarah52 and Turkish by Ksilem

| en = PZwiki is the official wiki dedicated to sharing information about {{ll|Project Zomboid}}. It covers all content relating to its gameplay, lore, and development. This is an official site of {{ll|The Indie Stone}}, and is maintained by volunteers. <br>Want to contribute? Start {{ll|PZwiki:Community portal|here}}. For copyright information, please see {{ll|PZwiki:Copyrights|here}}.
| pl = PZwiki to oficjalna wiki poświęcona dzieleniu się informacjami na temat {{ll|Project Zomboid}}. Obejmuje wszystkie treści związane z rozgrywką, fabułą i rozwojem gry. Jest to oficjalna strona {{ll|The Indie Stone}} i jest utrzymywana przez wolontariuszy. <br>Chcesz się przyczynić? Zacznij {{ll|PZwiki:Community portal|tutaj}}. Informacje o prawach autorskich znajdziesz {{ll|PZwiki:Copyrights|tutaj}}.
| pt-br = A PZwiki é a wiki oficial dedicada a compartilhar informações sobre o {{ll|Project Zomboid}}. A wiki cobre todo o conteúdo relacionado a gameplay, história, e desenvolvimento do jogo. A PZwiki é um site oficial da {{ll|The Indie Stone}} e é mantida por voluntários. <br> Gostaria de contribuir? Comece por {{ll|PZwiki:Community portal|aqui}}. Para informações sobre os direitos de uso (Copyrights), por favor, verifique {{ll|PZwiki:Copyrights|aqui}}.
| tr = PZviki, {{ll|Project Zomboid}} hakkında bilgi paylaşmaya adanmış resmi vikidir. Oynanışa, hikayeye ve geliştirmeye dair tüm içeriği kapsar. Bu {{ll|The Indie Stone}}'un resmi bir sitesidir ve gönüllüleri tarafından bakımı sürdürülmektedir. <br>Katkıda bulunmak mı istiyorsunuz? {{ll|PZwiki:Community portal|Buradan}} başlayın. Telif hakları için, lütfen {{ll|PZwiki:Copyrights|buraya}} bakınız.
| #default = Footer not translated for your language. If you would like to contribute a translation, please join our {{ll|Discord}}.<br>PZwiki is the official wiki dedicated to sharing information about {{ll|Project Zomboid}}. It covers all content relating to its gameplay, lore, and development. This is an official site of {{ll|The Indie Stone}}, and is maintained by volunteers.<br>Want to contribute? Start {{ll|PZwiki:Community portal|here}}. For copyright information, please see {{ll|PZwiki:Copyrights|here}}.
}}```
lucid junco
#

if (Rand.NextBool(0)) {
var3 = Rand.Next(0, 4);
switch (var3) {
case 0:
this.addWorldItem("Base.Orange", this.table1.getSquare(), 0.703F, 0.765F, this.table1.getSurfaceOffsetNoTable() / 96.0F, Rand.Next(0, 360));
break;
case 1:
this.addWorldItem("Base.Banana", this.table1.getSquare(), 0.703F, 0.765F, this.table1.getSurfaceOffsetNoTable() / 96.0F, Rand.Next(0, 360));
break;
case 2:
this.addWorldItem("Base.Apple", this.table1.getSquare(), 0.703F, 0.765F, this.table1.getSurfaceOffsetNoTable() / 96.0F, Rand.Next(0, 360));
break;
case 3:
this.addWorldItem("Base.Coffee2", this.table1.getSquare(), 0.703F, 0.765F, this.table1.getSurfaceOffsetNoTable() / 96.0F, Rand.Next(0, 360));

#

Uh.. Im usure that this code will run?

#

Huh, thats weird

lucid junco
#

This definetly looks like a bug

#

Other times it spawns with 4 items like usual

lucid junco
#

I couldnt get it honestly

#

Rand.NextBool(ean) is used to generate random number

#

Then Boolean translates that number to true or false?

#

Ooh, I see

digital helm
lucid junco
#

Im a bit..confused now

#

This is(nt) a table story?

#

At least not a preset inside of RBTS

#

So.. this is from the rbbasic

digital helm
#

I guess that makes sense... one needs 2 tables, the other just needs a counter?

lucid junco
#

There is "cereal" inside of "breakfast"

#

And "cereal" inside of base

digital helm
#

just to keep it simple for you

lucid junco
#

Ill just name it "breakfast"

#

Though its really hard to take pics of different table sets

#

@quartz bear Is electronic misc guaranteed to spawn via Electronic story or not?

#

Im a bit confused

digital helm
lucid junco
#

But there is something wrong with this

#

Second time I dont find anything within this list

#

Ah yes, a table

#

aight

#

@digital helm There are two sets of RBTSSewing

#

Should I use Gif to show them, or just show two different sets under one category

digital helm
#

Any idea what this is supposed to be a picture of? Apparently it's the old graceful trait icon

lucid junco
#

@digital helm Can you upload socks icon, there are seemingly none on wiki

#

Nevermind

lucid junco
#

Yep, thanks

#

they didnt come up upon search, so i thought there were no reference picks

#

How do can I separate them?

digital helm
digital helm
proud cobalt
lucid junco
digital helm
#

Yeah that could be fine, if it's of the same location. I think we discussed previously using apng instead of gif though

lucid junco
#

unreal

#

There is no way that Im going to find two same spawns without going crazy

#

Unless there is a way to spawn them manually

#

Finally found dinner

lucid junco
proud cobalt
lucid junco
#

Maybe you can, but there is no button like for others

languid kayak
digital helm
digital helm
languid kayak
# proud cobalt Updated version with pt-br translation by Sarah52 and Turkish by Ksilem ```{{#sw...

It works, added that now, thanks! I just slightly modified the links to avoid possible mystery meat navigation (Google doesn't like it either) https://en.wikipedia.org/wiki/Mystery_meat_navigation#"Click_here", Turkish @robust latch and Portugese @tough depot could use update 😛 being

Also updated Polish while at it, see https://pzwiki.net/w/index.php?title=Project_Zomboid_Wiki/pl&uselang=pl&useskin=citizen

Mystery meat navigation (also known as MMN) is a form of web navigation user interface whereby the target of each link is not visible until the user points their cursor at it. Such interfaces lack a user-centered design, emphasizing aesthetic appearance, white space, and the concealment of information over practicality and functionality. The ter...

lucid junco
#

Never seen or heard of them

digital helm
lucid junco
#

And I think that random ones dont matter

languid kayak
lucid junco
#

If we are to add rooms to the wiki - they should go there

#

Because its just a list of items that can spawn in each room

languid kayak
lucid junco
#

Oh, nvm

proud cobalt
#

Hmm i guess non articles dont have a language code on them unless we put them manually. Articles without one default to /en so it shows the correct footer, but templates and other namespaces don't so they have the Footer not translated line. Would we prefer to just leave this or just switch default to the basic english footer? @digital helm @languid kayak

digital helm
# proud cobalt

I think default to the English is fine. I don't think the "no translation" line is needed

#

We can include it in the translation guide

proud cobalt
#

Sounds good to me

lucid junco
#

Means that I just need to run around trying to find table stories

digital helm
digital helm
lucid junco
languid kayak
#

is GigaMart supposed to be in two categories here?

#

Retail and

Grocery & liquor stores

lucid junco
#

It only spawns in Kate and Bob scenario

#

I mean It could, if it was enabled

#

Oooh, nwm

#

It can spawn in normal game

proud cobalt
languid kayak
#

Not a proper name I guess? Or is it? We're mostly sentence case anyway, except item names pretty much

#

and traits

#

Gonna make redirects for pages ending with a period else discord links won't work 😄

#

I made redirect, so should work, but otherwise it skips the trailing period 😄

languid kayak
#

the main image in infobox is supposed to be the one covering full building with structure I pressume? E.g., in this https://pzwiki.net/wiki/Fossoil_Field the image from gallery should be used, right? What to do with the remaining ones showcasing just the entrance/logo/banner? Should it moved to gallery? Removed? Most pages done by Ikip had just the logos (mostly LV stuff) but the new ones seem to have buildings following merging buildings with locations infoboxes?

Similar, in https://pzwiki.net/wiki/Drag_Racing a whole track image should be used in the infobox, right?

Pinging @naive imp for opinion, but anyone's free to throw their ideas 😛

restive adder
#

I've applied a bugfix release to the citizen theme, let me know if anything breaks @proud cobalt

languid kayak
#

or maybe not

#

seems the line height works, but only when width is not 100vw

naive imp
languid kayak
languid kayak
naive imp
#

Ikip was never a fan of neatness it seems

languid kayak
#

(luckily ;P)

#

As it means they should mostly be picked up during a LV cleanup job

naive imp
#

I was Co sidering doe Valley first but lv is probably higher priority

languid kayak
#

I'm slowly finishing going through all the pages adding captions and fixing minor issues down the road, may take a break soon, but should finish it later. After that gonna update the location boilerplate so we hopfully have that set up 🙂

#

Kinda sidetracked from what I originally planned to do but well 😄

restive adder
#

included bugfix

mediawiki: 🐛 image clipping in packed gallery

languid kayak
robust latch
#

Yeah, would be better for english users imo.

languid kayak