#pzwiki_editing

1 messages Β· Page 14 of 1

digital helm
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The 'consumed' tag/comment could be omitted and just use 'keep' if it's an ingredient (not sure if there are any that aren't a tool). Tool is assumed to be 'keep'. We may still want a comment/tag for workstation (only for heat currently)

proud cobalt
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Image size is something I'm not happy with yet, will need experimentation

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Haven't read yet but maybe there's a way to have the call template work out what template that recipe is in? Probably not without a dictionary though... Which isn't ideal

digital helm
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I didn't add translatability to infobox vehicle part yet. It's high on my to-do

proud cobalt
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Am adding that functionality now, calling it alternate ingredient

digital helm
proud cobalt
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So is this mainly a problem if i want to display them all on the same page? Could we make a subpage that only displays say carpentry, or do we need to show them at all when we have items pages?

digital helm
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this is all assumptions

languid kayak
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Was thinking about it too, they were added back when Ikip added them but said he's indifferent on keeping them, I think it was briefly discussed on Discord back then, but never returned. I only mentioned that we'd at least could use an unified format. There's one guy that does useful Zomboid videos, but I never contacted them (they aren't made for PZwiki specifically), plus we'd probably need a better embed for them to be really useful.

Plus it'd be hard to keep up after game changes (though probably existing areas won't get changed that much now

proud cobalt
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15k out of a million

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Can be found in the Parser profiling data: when editing a page

languid kayak
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I guess it renders fine? At least I don't see a problem?

digital helm
# proud cobalt 15k out of a million

that's only 59 recipes. I think the bigger problem with the old template was probably that it was multiplied when transcluded by the doc template. So removing the doc template and transcluding the page directly fixed the problem.

languid kayak
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I have no idea either πŸ˜„ I only assumed Dr. Cortman is a doctor behind Cortman Medical in Muldraugh. Casey-Jo might be https://www.mobygames.com/person/1248482/casey-jo-kenny/ but might be coindicence. I'm not sure whether someone asks about the other ones on Discord once?

proud cobalt
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Wait if I remove the use of the template on the page itself it drops dramatically

digital helm
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because I don't think that's that big of a deal. We could always present the recipes in another way, such as in a table with showing the item id

proud cobalt
proud cobalt
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Ok to summarise my testing, i don't think node count will be an issue until we get to 3500+ individual recipes on on template. Even displaying them all in documentation

digital helm
digital helm
proud cobalt
digital helm
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I went with "one of:" in the current template as it separates them (if multiple options, and other ingredients). Something like this will have a big list of "or"

proud cobalt
proud cobalt
digital helm
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look at the cooking recipes for example. Picture that in the current format

proud cobalt
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So maybe
Any
1
2
3
each

digital helm
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I'd stick with the smaller icons for the "any" ("one of:")

proud cobalt
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So for alt ingredients we use 16x16?
Not sure on any/each wording I'll try find something that fits

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One of might be best

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Because they'll have quantities next to them

digital helm
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one of is used in-game, hence why I used it

proud cobalt
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one of
Item x 1
Item2 x 1
|item3 x 1
Each
|Item4 x 2
|Item5 x 1

proud cobalt
digital helm
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would that need another meta/sub-template to simplify it?

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and reduce the repeated code

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the in-game one is actually really clear, just a bit small.

proud cobalt
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Aside from cooking, how many recipes actually have more that alternatives from 1 ingredient. Remembering cooking will have its own slightly different template

digital helm
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if some recipes end up being too long, we can consider using collapsible elements. Where you'd click the "One of:" to expand/collapse

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not many

proud cobalt
digital helm
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most of them are tools, which you've already sorted

proud cobalt
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Wait

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8

languid kayak
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I'm thinking of adding future and obsolete items to the navboxes πŸ€”. Last time I did it I removed the ones that had OBSOLETE=TRUE but kept the ones that can be spawned in debug, that's where I crossed the line – least I prefered that over a separate navbox for obsolete and future items, but I'm open for thoughs.

There are still items that have OBSOLETE=TRUE or are even removed, not sure how to proceed with these https://pzwiki.net/wiki/Category:Obsolete_items

I guess having a line to keep would be nice

proud cobalt
digital helm
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fishing rods, splint, molotov (which has 2 different recipes), crafted spear, and that's all, that I could find. But things will change in b42

proud cobalt
digital helm
proud cobalt
digital helm
languid kayak
languid kayak
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(btw, I'm catching with old messages now; might take me a while to respond, but I'll try to get through them)

proud cobalt
digital helm
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There's plenty more if they're needed. Just a little hard to find them from the naming...

languid kayak
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You gotta add the pixelclass class to it

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(went ahead a nd did it)

proud cobalt
proud cobalt
languid kayak
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icons are 32px though

digital helm
languid kayak
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so I guess 64px might be better

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oh nvm

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it's 64; thought it's 65 πŸ˜„

languid kayak
proud cobalt
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With the file link= can I use {{ll| in that?

languid kayak
languid kayak
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We kinda use the {{lcs}} for that, but I'm not 100% sure what's preferred?

digital helm
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yeah, seems you can use wikilinks inside images. [[File:Image.png|link=[[Link|Name]]]] works

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(think of {{ll| as a wikilink)

languid kayak
digital helm
languid kayak
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Not sure if/how helful the translate extenion would help on that, but it seems translateor often confuse what to translate sadly 😩

digital helm
proud cobalt
languid kayak
# digital helm yeah, images don't use quotations. Just used to html

Good to know there's nothing wrong on our side πŸ˜„ I like the tags to be clean (glad we got rid of the unclosed </div>, alt east I think so?) Though TBF I didn't delve deep into any templates as I said fo a while, just being there doing mundane MediaWiki text edits πŸ˜„

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Speaking of recipes, I talked about that with Vail back then, each recipe has an unique name in gmae files, maybe we can use that?

digital helm
languid kayak
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(unless there's been something we've missed ;D)

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but I think {{Clear}} is "clear" approach now? Didn't see its code, but I think it's mostly 1 to 1 what other wikis use?

proud cobalt
digital helm
proud cobalt
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I think the most painful part is going to be manually filling out about 1000 recipes

digital helm
proud cobalt
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I also won't have internet access for a few days over Easter BTW

languid kayak
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You have to do that manually? I guess some clever cutting with sed could help, though I'm not a sed wizard 😩

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Yeah, it was much needed πŸ˜„ People got hang of the template, but a lot could be optimized πŸ˜„ (though tbf, I never digged into the template code and didn't even think about it)

proud cobalt
languid kayak
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We could use models for product since they are bigger, but I'd think it'd be too confusing, so I'd pass I guess.

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Yeah, being more encyclopedia-like and neutral just facts when possible (outside some guides bits, like following a first aid power leveling instructions, or setting a game server)

languid kayak
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Is it any difference computational-wise whether these are filled or is just ease-of-use? If the latter, I wonder what would be easier for editors; only filling it when the page is having (name) in it? (Though for that we could use {{DISPLAYTITLE}} too; Cyberpunk Wiki uses that πŸ€”

languid kayak
proud cobalt
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@languid kayak should I be using class pixel art on down scaling images? Probably not hey

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Oh I spoke to soon I broke tools pepeclown

languid kayak
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I'd actuslly have to check, there's some impromptu docs on my talk page, firefox uses different class thsn the rest of the browsere and iirc it shoul be better for downscaling

proud cobalt
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I just tested it in preview on your page

languid kayak
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neato!

languid kayak
naive imp
proud cobalt
languid kayak
languid kayak
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on one hand I'd future-proof it for that reaason, OTOH the whole crafting system will change diamtrally so idk

languid kayak
languid kayak
languid kayak
languid kayak
languid kayak
languid kayak
proud cobalt
naive imp
proud cobalt
proud cobalt
languid kayak
languid kayak
languid kayak
proud cobalt
languid kayak
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so some mundane tasks are fine till I wrap my head around πŸ˜› Like you probably notiec, I do spend time at least trying to keep track of what's left so it's fine πŸ‘Œ

loud anvil
loud anvil
loud anvil
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if anyone could make the recipe for the metal drum item? its 100 workable iron, tongs, and a ball-peen hammer

languid kayak
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btw @naive imp (or anyone partaking with the project location), one handy thing to note; when checking the room definitions on the map, sometimes it may not be obvious where it belongs as the map doesn't show zombie types, I verified the https://pzwiki.net/w/index.php?title=Doe_Valley&diff=253001&oldid=242895 in-game – just a little curiosity that might prove useful to you in the future πŸ™‚ It's the Character.Render.DisplayRoomAndZombieZone option in debug

languid kayak
loud anvil
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i guess i was weong

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u can fix that tho

languid kayak
proud cobalt
digital helm
digital helm
proud cobalt
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@languid kayak (and @digital helm if you know) Has the garage door tile been uploaded? I'm on mobile and search is really bad. If so could you link it for me please

digital helm
digital helm
digital helm
proud cobalt
proud cobalt
digital helm
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51+52+53

proud cobalt
digital helm
# loud anvil the shotgunshellsmold isnt the model used ingame though

It is. I've adjusted the lighting and reuploaded so it's closer to how it appears in-game. https://pzwiki.net/wiki/File:ShotGunShellsMold_Model.png
From my understanding, the model is defined for each item with the WorldStaticModel parameter (in each item block in the script). The value of that parameter is then used in models_items.txt to define the model and texture file path.
newitems.txt

    {
        DisplayCategory = Ammo,
        Weight = 0.5,
        Type = Normal,
        DisplayName    = 9mm Bullets Mold,
        Icon = BulletMold,
        MetalValue = 15,
        WorldStaticModel = ShotGunShellsMold_Ground, 
    }```

*models_items.txt*
```    model ShotGunShellsMold_Ground
    {
        mesh = WorldItems/ShotGunShellstMold,
        texture = WorldItems/ShotGunShellsMold,
        scale = 0.4,
    }```
This is all in `ProjectZomboid\media\scripts`, btw πŸ™‚
proud cobalt
#

Any more like this that deserve articles

digital helm
proud cobalt
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Should we start making some of these into stubs with future tag?

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Helps if I add the link...

digital helm
digital helm
proud cobalt
proud cobalt
digital helm
proud cobalt
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Are we happy if I verify Infobox against CodeBox and bump based on that?

digital helm
proud cobalt
digital helm
proud cobalt
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I started trying to automate the recipe creation. I got as far as correctly splitting the current recipes into seperate files.
I think I'd rather output it all as ingredients and manually fix what should be a tool, than write it from scratch

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Otherwise I think the backup plan is to make a super simple gui script that let's you just input the values and spits out a recipe. Maybe I'll do that one day anyway.

proud cobalt
digital helm
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oh, wait. I misread. You mean input all the values of the recipe? Good fallback.

proud cobalt
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Will try to get it automated tomorrow, otherwise will move on. have the biggest bludger shift ever with public holiday pay

digital helm
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For my item parser I use startswith() and split() then add the id and properties to a dictionary, so the structure is data[current_module][current_type][prop]
I'll upload to github and send to you. Should be able to adapt it for recipes. It's currently hardcoded for items (probably not very good either, but it works)

languid kayak
languid kayak
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(and yeah, realized Vail already responded to the previous one :D)

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and the next one too; I should read more before responding to the pings πŸ˜„

proud cobalt
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I'm not even going to bother trying with the one ofs. I will do that manually afterthefact

proud cobalt
languid kayak
languid kayak
languid kayak
proud cobalt
loud anvil
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i’ll be away for abt 24 hours, if anyone could possibly make the crafting recipe for the metal drum item??

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u need 100 workable iron , tongs, and ball-peen hammer

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also is there anything in the files for zomboid that shows all crafting recipes? im sure there is but i can never find it

dusk yew
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anybody know where we find clothing weights? it's not in the code for the individual item and there's a lot of clothing pages that need some overhauls. I can find everything but weight and it's driving me bananas, coconuts, and any other tropical fruit you like

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i'm partial to guava and tamarind myself but that's neither here nor there

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also dear diary it has been xxx days since a thursdoid with information on food that hasn't been animal stock, how else are we supposed to know when The Grits Update is

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wait dammit all

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ok SOME of the clothing has weights and others don't, looking at YOU leather pants

proud cobalt
proud cobalt
proud cobalt
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Now we're talking

tulip kiln
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AYEEE WE GOT A LOCATION NAME

proud cobalt
tulip kiln
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Cause I'd imagine all of them would have an address on that panthlet

night sphinx
digital helm
proud cobalt
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This took so long... now i just have to get it to format it

digital helm
proud cobalt
digital helm
digital helm
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it's beautiful πŸ₯²

proud cobalt
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☝️ pepesurprised

digital helm
proud cobalt
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Dont feel too bad something definitely broke

digital helm
proud cobalt
digital helm
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maybe use {{lcs}} unless it's something else

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ah, yeah that'll break it

proud cobalt
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Some of the recipes already started using ll |product_name={{ll|Denim Strips}}

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Thats ok i can use regex in atom to remove them i think

proud cobalt
digital helm
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sitenotice added, but that never works out as expected... you add a style but mediawiki modifies it slightly... so may be some troubleshooting jsut with that πŸ˜„

proud cobalt
digital helm
digital helm
proud cobalt
proud cobalt
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I had to up the crafting template to 300 params max. This can be lowered if needed. With every recipe loaded on Template:Recipe list we are under 200k nodes

digital helm
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manually, I mean

digital helm
proud cobalt
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I was going to do this at work... i havnt even gotten ready for work yet lmao. guess ill do cleanup at work

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How important do we feel the amount of units are for recipes with water? you cant see them in game afaik

digital helm
proud cobalt
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I'm also going to seperate them into similar headers, e.g. Carpentry, Metalwork

digital helm
digital helm
digital helm
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If that's the case, it might actually be good that you can't update the css per user. Would be funny if it occasionally loaded someone's custom css

languid kayak
digital helm
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I've added pixelated image rendering to gallery images, so the icons are no longer blurry.
I was planning to also have them grow on hover, but the animation looks awful combined with the pixelated class.
So would this be preferred over having them grow?

digital helm
digital helm
proud cobalt
# digital helm

It's not bad, just not uneccesary I think. Not unless it was much bigger but user can also just click on it

digital helm
proud cobalt
digital helm
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so it'll probably appear correctly on a different page. Maybe

proud cobalt
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Hmm not ideal but let me test that

proud cobalt
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Would LCS be better? I just hope the solution isnt going back to [[]]

digital helm
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[[Shotgun Shells{{lcs}}|Box of shotgun shells]]
{{ll|Shotgun Shells|Box of shotgun shells}}
These both have the same underlying code for the name changes.

digital helm
proud cobalt
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I dont love having to use that but it should work. Id rather that than adding another param for name

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Ty been in templates too long

digital helm
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this is why they're all moving to lua πŸ˜›

proud cobalt
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Any thoughts on fixing the image? its set to 16x16

digital helm
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the multi-ingredient ones are correct
[[File:{{{alt_ingredient_image1_3}}}|16x16px|class=pixelart link={{ll|{{{alt_ingredient1_3}}}}}]]

proud cobalt
digital helm
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also missing a line break after the multi-ingredients. So later ingredients appear on the same line

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I'd probably do something like {{#if:{{{alt_ingredient2_1|}}}{{{ingredient1|}}}|<br>}} so it doesn't get added if there's no more ingredients

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add that between alt1 and alt2, then add it again between atl2 and ing1 removing the check for alt2. Let me know if that doesn't make sense

proud cobalt
digital helm
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if either of those aren't blank, it'll add <br>

proud cobalt
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Ahh ok. What if i add {{if# {{{alt_ingredient1_1}}}{{{alt_ingredient2_1}}} | <br>}} to the start of ingredient 1?

digital helm
proud cobalt
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Yeah

digital helm
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if you have 2 alts though i.e. alt_ingredient1 and alt_ingredient2, then you'll need to add it between them too. Unless you already have something like that

proud cobalt
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Alt 1 is always on top and every other alt already has a br built into the start

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I put the alts before the ingredients so i could hard code it

digital helm
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should be ready to change the theme tomorrow. Just a couple minor things first, like the infobox and navbox.

proud cobalt
proud cobalt
digital helm
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Unfortunately I wasn't able to change the edit window.

proud cobalt
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I think auto infoboxes is practically impossible btw. Theyre all so unique

digital helm
proud cobalt
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Update and create

digital helm
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May be better for updating a specific property then

proud cobalt
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Create probably more possible, but update practically not

proud cobalt
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OK I've done recipes up to wooden wall frames. About a quarter way there I think. Will do the rest mostly off line over the next few days and hopefully when I'm back they will be ready to deploy

restive adder
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Wiki is going read only for a bit for a security update

restive adder
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update complete, wiki now readwrite

loud anvil
naive imp
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I just want to say that I can confirm Rimworld is very detrimental to productivity

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I may or may not have postponed some things πŸ˜†

dusk yew
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coworker of mine used to be into extremely into rimworld, I watched a few youtube vids and was like "yeah, I can't ever play this, i'd like it too much"

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also, what's folk's idea of a way to uniformly phrase "fashion item" for pros and cons table for clothing? there's a lot of items that provide zero protection from zombies and weather but their primary use is just making you look fresh in the zombie apocalypse, but that's not very wiki-table-cut-and-dry

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so far "allows for player self expression" but that seems janky

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"allows for character customization" is technically true, but that works for every clothing item by the same technicality

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also, @proud cobalt , do you have a preference for how I tag articles without a distribution table that need one? so far I've been going with {{Improve|section=true|Add new distribution table}} , feels weird to slam a whole page in stub just for that one section

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and now that I have spammed the channel I must go and make a club salad so potent I could add it to the blunt weapons section of the wiki

loud anvil
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should we really go one by one and add a page for every single item coming in b42? this seems extra and waste of time.

some of the items could for one, not even be used in b42. two, we don't have even have models, proper names, or descriptions for majority of the items. i personally just think the items that we've only seen in thursdoids and clips shouldn't have pages until they're actually in the game

i still think its a good idea to make sure all the "unused" assets and features in the game now should get their page made though, which is why i did that

again i just think its best to step away from some b42 items and workshops until it actually drops

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i could get making infoboxes, navboxes, and boilerplates now but

tulip kiln
digital helm
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We're changing to a dark theme over the weekend. Main changes will be happening today #pzwiki_editing message. Been in the works for a while now.
#pzwiki_editing message #pzwiki_editing message
At this point we're just changing to a dark theme, then later we'll look at adding a background image. #pzwiki_editing message

Appreciate any feedback πŸ™‚

Discord

Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.

digital helm
digital helm
digital helm
# loud anvil should we really go one by one and add a page for every single item coming in b4...

I don't think so. A lot of the stuff in the b42 prep project is just to list what we know. It's split into 3 sections,

  1. Preparation stuff for b42 https://pzwiki.net/wiki/PZwiki:Project_Build_42_Preparation#Prepare_for_build_42
  2. What is currently in the game but is function-less https://pzwiki.net/wiki/PZwiki:Project_Build_42_Preparation#Build_41_unused_features
  3. Things that are not in the game and will be coming in b42 https://pzwiki.net/wiki/PZwiki:Project_Build_42_Preparation#Build_42_features
    The pages listed in the 3rd should wait until b42 is playable. The 2nd is a bit of, you can if you want, but can also wait for b42
loud anvil
digital helm
digital helm
#

work on changing the theme will start in about 30 minutes.

digital helm
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updating the theme now. Please let me know if anything seems off

loud anvil
digital helm
proud cobalt
proud cobalt
proud cobalt
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Looks good

digital helm
digital helm
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I want to change the background colors for the containers on the main page, but what I've done works for now.

proud cobalt
digital helm
digital helm
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@languid kayak fyi

languid kayak
languid kayak
languid kayak
languid kayak
languid kayak
languid kayak
languid kayak
languid kayak
languid kayak
tulip kiln
#

You can also play the other half lifes on VR since there's some pretty decent mods for em

languid kayak
loud anvil
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only problems i see with this is that some text colours are barely readable now

proud cobalt
proud cobalt
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There's a couple elements in recent changes too

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And the wiki task title

digital helm
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Hmm... Could change the default font colour in the project template. I won't have time to do that for a while, feel free to do it if you'd like

arctic bloom
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@digital helm I don't like the dark theme, I prefer the original white theme instead. Why do I have to make an account to get the old theme back? That's lame. Please switch it back.

digital helm
proud cobalt
arctic bloom
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It's also simply just easier to read with the white theme compared to the dark theme, though that may vary from person to person

dapper arrow
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dark mode is definitely better

digital helm
digital helm
proud cobalt
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Also peak times are European and USA evenings, where light mode causes increased eye strain

naive imp
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Either or is fine with me

digital helm
naive imp
languid kayak
languid kayak
digital helm
languid kayak
robust latch
digital helm
naive imp
robust latch
#

Alright then

lucid junco
#

I think level one door image is a bit broken in Door>crafting

digital helm
lucid junco
digital helm
lucid junco
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Nice

digital helm
loud anvil
languid kayak
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btw guys, one thing that I didn't have set in stone is about the see also section – should it be alphabetized or sorted by relevance?

E.g., in https://pzwiki.net/wiki/Empty_Pop_Can should it be:

==See also==
*[[Pop]]
*[[Empty Beer Can]]
*[[Empty Tin Can]]

or rather

==See also==
*[[Empty Beer Can]]
*[[Empty Tin Can]]
*[[Pop]]
proud cobalt
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Same with the amount. Most have 3, some have 1, some have 5

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I aim for 3

languid kayak
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gonna go to sleep now

digital helm
loud anvil
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@proud cobalt btw im the person who was asking for ur wiki user πŸ™‚

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its me

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on tiktok

proud cobalt
languid kayak
languid kayak
languid kayak
digital helm
digital helm
lucid junco
#

It claims that infected wounds will have slower regen time and that "Infected wounds cause additional pain". However, there were some tests done by Retanaru and just by experience, It feels like infected wounds have the same healing rate. If it was patched I think a line in the trivia about it should be added for future source. If it isn't, it should be mentioned somewhere along the disinfection part.

#

(A video by Retanaru about it https://youtu.be/bIa4M5Jda4s?si=4zsWRwVi0sAB4l3i)

You can not see when you have the zombie infection, but all those normal infections on your scratches just scream to be taken care of right? The answer may not satisfy you.

Builds 41.77.9 and unstable 41.78.1

Song:
OSRS - Back to Life

https://ko-fi.com/retanaru

Created using intellectual property belonging to Jagex Limited under the ter...

β–Ά Play video
naive imp
violet grove
#

Hey, maybe it is late for this suggestion, as dark theme work is advanced, but what you think of making wiki color scheme more Spiffo-matching, like this

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I've been playing with these colors and it feels more pleasant than blue links

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For comparison - current page look

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These are my changes I made in browser dev tools:

:root {
--link-mw: #e8952f;
--color-red: #100d0c;
--border-red: 1px solid #ba6a09;
}

div.navbar.theme-red > a.mw-selflink {
    background-color: #ab6712;
}
div.navbar.theme-red > a:hover {
    background-color: #493217;
}

.vector-toc-collapse-button, .vector-toc-uncollapse-button {
    color: #f59620;
}

/* "Crafting" section header, element style */
    color: #5881b5;
languid kayak
violet grove
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I could work on it to make fully working CSS proposal

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The only thing I am worried of are template styles. They tend to be put inline and may not work well with dark/light mode switching

naive imp
violet grove
restive adder
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I find the dark blue hard to read, so the lighter links work well for me

digital helm
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Yeah, I'm not happy with the current link colour. Definitely needs some fine tuning

restive adder
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Orange spiffo coloured works quite well I think

digital helm
#

I like the orange too.
I'll change it to the softer blue #518ce3 for now. Then if others like the orange, we'll change to that <@&1205891296565268520> #pzwiki_editing message

#

Btw, these wikis are the biggest references for the dark theme. A consistent colour scheme is something I was hoping for
https://bg3.wiki/
https://hollowknight.wiki/w/Hollow_Knight_Wiki

Hollow Knight Wiki

Hollow Knight Wiki is the wiki that focuses on the independent action-adventure Metroidvania games, Hollow Knight and Silksong, developed by Team Cherry.

violet grove
#

Indeed, they look really nice and consistent

proud cobalt
# lucid junco Hey, had anyone factchecked the first aid page? (https://pzwiki.net/wiki/First_A...

I have wanted to do the first aid page for a long time because i always fracture my skull and it's all hard to read, and just wrong. If you ever want to look at doing it i recommend this blog Faal showed me.

https://www.pseudonymouscodeviews.com/2021/10/do-fastslow-healer-traits-affect.html

proud cobalt
digital helm
robust latch
#

I think the current colours are good.

lucid junco
proud cobalt
#

This is like 99% done, I think I've got all the logic down, along with a bug or two. Recipes should be correct apart from anything that uses units. I do have to verify it again once everything is done. Other than that, feedback? Mostly visual as there's no documentation right now.
https://pzwiki.net/wiki/Template:Recipe_list

#

Also ended up being about 550k nodes

digital helm
languid kayak
#

btw @digital helm are we dead-set on removing code blocks on non-English pages? There are still some pages that have it

digital helm
languid kayak
tulip kiln
proud cobalt
#

@digital helm i know its not standard practise but can multiple documentatiom/sandbox templates be called on one page? Would this stop the Template too large and will not display issue im having on recipe list?

#

Thats why its not in one currently

digital helm
proud cobalt
digital helm
proud cobalt
#

@digital helm How can i insert TOC on a template? __TOC__ isnt working

proud cobalt
languid kayak
#

(I still have some catching up to do when it comes to the recent changes)

#

Also, would it be possible to add the recipe name somewhere? It was something I was talking with Vail briefly

proud cobalt
languid kayak
proud cobalt
proud cobalt
proud cobalt
languid kayak
proud cobalt
languid kayak
#

(that's the translations, don't have PZ installed here, but if my memory serves right they are also stores in scripts/ folder

proud cobalt
#

Which not all our recipes are

languid kayak
#

and no vehicle

proud cobalt
languid kayak
proud cobalt
#

Would be really simple if we want it actually basically just adding
| {{#if: {{{recipe_name|}}} | {{{recipe_name}}}}}
to the end of recipe and adding the header to crafting/sandbox2 i just wonder if it makes it wider than it needs to be

proud cobalt
#

All the links auto translate, headers and none i dont know though

languid kayak
languid kayak
#

I think the general route is to make all the templates translatable by itself now, i.e. just outputting {{template}} instead of {{template/xx}}

proud cobalt
#

Ok all the english pages that dont contain cooking should be updated now, ill have to figure something out to leave cooking while removing the rest, then when i get to cooking i can do it all in one go. Will wait to see what Vail says about language pages

#

I will still get to this lol. Lots of template work atm

proud cobalt
digital helm
digital helm
# proud cobalt Ok all the english pages that dont contain cooking should be updated now, ill ha...

For translating, the header would be fine. We can just use the language code subpages the same as other templates, but you can't really do that for the recipes... I'm not too sure on the best solution for that, that's intuitive for editors.
Most recipes would be autotranslated if the page exists, but links that have a different name to the link, won't πŸ€”

I think you can go ahead with the other languages for now. We can decide on something more permanent later. They'd all be in English currently anyway

proud cobalt
digital helm
proud cobalt
rigid ledge
#

do y'all think the torch page should just disambiguate between propane and hand torches or should the flashlight also be there since it's so similar to the hand torch?

digital helm
digital helm
rigid ledge
#

aight, gonna write a change note and you should be able to see it live in a moment

rigid ledge
#

does the chipped stone count as a knife?

lucid junco
#

No

#

The makeshift knife does

rigid ledge
#

machettes are knives but do you guys think they should be in the knives disambiguation?
they can be used same as knives but maybe they're too different?

proud cobalt
lucid junco
#

Does bandaging the deepwound affect its healrate?

digital helm
digital helm
lucid junco
#

Np, still first aid page is still wip

lucid junco
digital helm
# proud cobalt The issue with this implementation is that for the borders to curve it needs `st...

Working good
Should I add this to common.css or just vector-2022.css? i.e. all skins or just the default

    border-collapse: separate;
    border-spacing: 0;
    border: none;
    background: none;
}
table.wikitable > * > tr:first-child > th:first-child,
table.wikitable > * > tr:first-child > td:first-child {
    border-top-left-radius: var(--border-radius);
}
table.wikitable > * > tr:first-child > th:last-child,
table.wikitable > * > tr:first-child > td:last-child {
    border-top-right-radius: var(--border-radius);
}
table.wikitable > * > tr:last-child > td:first-child,
table.wikitable > * > tr:last-child > th:first-child {
    border-bottom-left-radius: var(--border-radius);
}
table.wikitable > * > tr:last-child > td:last-child,
table.wikitable > * > tr:last-child > th:last-child {
    border-bottom-right-radius: var(--border-radius);
}```
proud cobalt
proud cobalt
proud cobalt
lucid junco
proud cobalt
digital helm
proud cobalt
digital helm
#

nvm it's just extra styling it adds for wikitable. I'll remove it

digital helm
proud cobalt
digital helm
#

It can be fixed inline, but not in the stylesheet

#

but not sure you'd want to add that to the logic of the script πŸ˜„

proud cobalt
digital helm
proud cobalt
digital helm
#

if the last roomdef doesn't have a rowspan it can be skipped

proud cobalt
#

So it only breaks if the last building/room is rowspan?

proud cobalt
# digital helm yeah

OK maybe I'll do that, and redo the script when I get to vehicles and foraging

digital helm
#

because it adds the rounded corner to the first td in the last row. With rowspan, the first becomes the 2nd column

proud cobalt
#

Some positive feedback about dark mode

digital helm
proud cobalt
#

Is there any particular requirement that needs to happen before we can test it?

digital helm
#

I'd rather hassle Kirrus with that stuff when he's going to be changing stuff anyway. I don't know what's involved with installing

proud cobalt
rigid ledge
#

first time renaming page, which do I select?
page is "Torch", trying to make it "Torch (disambiguation)"

#

I'm guessing PZWiki or (Main) but I ain't sure

lucid junco
#

Hey, can anyone recommend what should I do with sickness, cold and general injury?

#

I dont know whether I should put them under First aid, or make a different section for them

languid kayak
languid kayak
lucid junco
#

Needs some clarifications and tests, but should be good for now

digital helm
proud cobalt
#

Wanted to get all the non cooking tables done today but looks like i might not get to it. 200mm of rain today and work is hectic

royal sluice
#

I put it on the theme talk page already, but saying it here too for visibility: seems worth considering using https://developer.mozilla.org/en-US/docs/Web/CSS/@media/prefers-color-scheme to respect user preference for the theme

MDN Web Docs

The prefers-color-scheme CSS media feature is used to detect if a user has requested light or dark color themes.
A user indicates their preference through an operating system setting (e.g. light or dark mode) or a user agent setting.

digital helm
# royal sluice I put it on the theme talk page already, but saying it here too for visibility: ...

I like the idea, and seems to work well after testing. My only concerns:

  1. this would remove the option to opt-in/out on the site level. Personally, in windows I use dark for window mode, but light for apps, then I choose light or dark mode for the sites and apps separately, so people like me would be stuck in light mode although they may want dark mode (but maybe that's just me)
  2. it would remove the idea of the 'default' theme, as both light and dark would be the default. So, any decisions with colours would need to take both light and dark into consideration. Then also, it'd have to be added to the stylesheet instead of inline, which is fine for a website, but not so good for a community wiki (since it would need admin implementation). (the citizen skin light/dark mode would have this same problem)
    Fairly minor problems, but that's just my thoughts
royal sluice
#

I suppose that doesn't really provide a response to #2. I think it'd probably be a good for any decisions surrounding colors to consider both light & dark. This is coming from someone who much prefers dark themes, but I'm sure those who prefer light themes would appreciate it

lucid junco
digital helm
# royal sluice I suppose that doesn't really provide a response to #2. I think it'd probably be...

After looking into the citizen skin a bit more, all our problems would be solved. It has 3 theme options, auto (which changes based on browser preference), light and dark, all of which can be chosen without logging in. So, we may just end up going with that, instead of trying to redesign something that's already better than what we could achieve. https://starcitizen.tools/ https://www.mediawiki.org/wiki/Skin:Citizen

The default dark theme was really just a bandaid solution that was a little rushed... People wanted a dark option and this was the quickest way to get that going without fiddling with the back-end. So, I think that what we have is fine for now (which was never going to be final). Most wikis (from what I've seen) require you to login to change the theme. Although not ideal having to login and change to an old skin/layout, a light theme is at least still an option.

digital helm
proud cobalt
digital helm
digital helm
lucid junco
proud cobalt
digital helm
robust latch
#

Thank you

restive adder
proud cobalt
lucid junco
#

Now Cold and Sickness are in see also page

dusk yew
#

@proud cobalt I know I pinged you a while back re: tags for still needing distribution tables, and that sticking them in "in need of improvement" wasn't necessarily specific enough- but I'm also not sure how I would tag them so I could be specific? Is there a way for me to flag you on that rather than just posting here? I don't want to spam you and all that jazz. On that note, while I'm thinking of it, looks like we need tables on bowling shirt , boxing shorts , bacon, and candy corn. Thanks for all your work on automating this, it's a huge timesaver!

#

also, anybody know the location of the file that lists what zombies wear what? It's useful for some of the more niche clothing items to have the info, and I know it's real, but I can't find it for the life of me

digital helm
# dusk yew also, anybody know the location of the file that lists what zombies wear what? I...

The outfits are stored in a couple of xml files fileGuidTable.xml (for the guid) and clothing.xml (for the outfits). It's not easy to navigate, because you have to jump between each file finding and searching the guid.
I wrote a script to put it into 1 txt file so it's easier to read https://github.com/Vaileasys/pz-convert-clothing-outfits
Here's the output.

GitHub

Converts outfits from Project Zomboid into plain text - Vaileasys/pz-convert-clothing-outfits

digital helm
# dusk yew <@191537586542608384> I know I pinged you a while back re: tags for still needin...

You could add it to bot tasks. https://pzwiki.net/wiki/PZwiki:Tasks#Bot_tasks
Similar to how I did with the icons that needed to be replaced. Here's the revision https://pzwiki.net/w/index.php?title=PZwiki:Tasks&oldid=283151#Bot_tasks
I used a collapsed table so it didn't clutter the page.
Here's the table source, in case you're not comfortable with doing it yourself

|+ 
!Item
|-
| <!-- item missing distribution table goes here -->
|}
proud cobalt
proud cobalt
#

Need a bit of a break from templates. Trying to get this script to replace everything except cooking is doing my head in. Also been flooding all last night.
Might try knock out some pages that need models

robust latch
#

This feels very misleading and confusing: It is not possible to mix classes of car parts. For example, a standard class brake cannot be fitted onto a sport class vehicle. It is possible, however, to mix types of brakes, as long as they are the same class.
https://pzwiki.net/wiki/Brake

#

On the table "tier" is defining; old, regular, performance. Vehicle type is defining; standart, sport, heavy duty.
In this text this time class is used for vehicle type. But then type is used to define tier.

#

Perhaps only using tier and vehicle type is better?

#

Additionally, "class" and "tier" have very close meaning.

proud cobalt
#

I think the table should be reorganised to have the rowspan as vehicle type, then the middle as tier then braking force. Otherwise three seperate tables to indicate they can't be mixed

digital helm
proud cobalt
digital helm
#

I intended to change it all over to tier and vehicle type, but I must've got bored...

digital helm
proud cobalt
digital helm
proud cobalt
digital helm
#

Ouch! That would've been painful. I've done similar stuff like that in games, like sim city and then cities πŸ˜„

proud cobalt
proud cobalt
digital helm
digital helm
proud cobalt
proud cobalt
#

Although I dropped out of uni for this job and I love it so can't complain

digital helm
digital helm
digital helm
proud cobalt
proud cobalt
proud cobalt
#

Still had like 12k in HECS

digital helm
proud cobalt
digital helm
digital helm
proud cobalt
digital helm
proud cobalt
digital helm
languid kayak
languid kayak
# digital helm It certainly does! But I think that's what's good about the wiki. There's so man...

modding (simple QOL stuff) is something I was (and kinda still am) planning to take a look eventually, but not sooner than after b42 for sure. OTOH we'll have hands full with wiki and then there's translations which will be a lot (last time it was pretty much geras doing everything but maybe this time I'll at least try to help a little, was only submitting minor fixes for Polish translations in b41)

languid kayak
languid kayak
languid kayak
# digital helm Like factorio and ONI? Yes πŸ˜„

Factorio is a game I was always eyeing but never bought becuase it doesn't have sales and got price increase (but is not really expensive), though I am worried I might be too stupid to grasp it 😩

proud cobalt
languid kayak
languid kayak
#

(unless you count sinking too much time into it an issue)

#

oh and ADOM, all are on Steam now btw, I should someday buy them.

#

though I think I got ADOM from a friend

digital helm
digital helm
proud cobalt
proud cobalt
digital helm
proud cobalt
digital helm
proud cobalt
digital helm
proud cobalt
#

Hmm should we add loops when we add ifs
Nah who would ever need that

digital helm
digital helm
proud cobalt
#

God forbid they add the basic logic gates stressed

digital helm
languid kayak
#

btw @digital helm I guess the thick lines were made like that on purpose; you think they look better that way? I kinda feel they are too thick.

#

Especially as the outher ones are thinner

frigid cairn
#

is there a way to change some information in pz wiki
like that cakes doesnt go bad if you make them (as i tested)
but those ones that are in game made does!

languid kayak
languid kayak
#

which cake is it?

frigid cairn
#

the normal one

languid kayak
languid kayak
frigid cairn
#

i just need to add a note

#

so that i can explain if you make the cake the game wont make it rotten

#

but if you find 1 already in some bakery containers

#

it will go bad

frigid cairn
proud cobalt
#

Is the weird thing with the collar and V a me thing? its too small in game for me to see. It doesnt happen with other textures?

digital helm
languid kayak
proud cobalt
languid kayak
#

yeah, just wanted to post that too πŸ˜„

#

(not that all models in zomboid aren't, but guess it's the most visible on this one :P)

proud cobalt
proud cobalt
languid kayak
#

I gotta go back to boilerplates, not sure I'll get myself to do it today or maybe next week, but generally, the usage section always give me questions, I guess the crafting should be a subheading of it? Sometimes it's called "Crafting", sometimes "Recipes" I guess these need the most unifying: https://pzwiki.net/wiki/Bag_of_Plaster_Powder#Usage

languid kayak
#

@naive imp I've been sitting on the https://pzwiki.net/wiki/Special:Contributions/WegoBOOM_Bois contribtuions for a while, but I think at this point we can start calling the unfinished area a Brandenburg as part of https://pzwiki.net/wiki/PZwiki:Project_Build_42_Preparation and https://pzwiki.net/wiki/PZwiki:Tasks#Editor_tasks, we have enough evidence to back it up so far and people will call it that way anyway, and at worst we can move/rename stuff afterwards

proud cobalt
#

maybe swap what it crafts to used to craft

proud cobalt
languid kayak
#

The president is not named I guess; maybe just move to "Last president of the United States" or some better name?

digital helm
#

or "The President"

#
It's a statement from the President distributed to all media.
The President has released a statement asking for calm.
The President has reacted with anger.
While we work on that, the President this morning addressed the nation.
This morning's statement by the President...

There's 64 references in TV/radio https://pzwiki.net/wiki/User:Vaileasys/sandbox_2

languid kayak
#

Feel free to move if you wish, if not I'll get back to it later πŸ˜›

languid kayak
#

(for now at least giving heads up)

proud cobalt
#

Np, just cant guarentee ill see them in improved. Ill try go through them soon though

languid kayak
#

(gas stations, rock t-shirts, fast food etc.)

proud cobalt
proud cobalt
languid kayak
#

nah, it were different items πŸ˜›

proud cobalt
naive imp
languid kayak
proud cobalt
#

How do we feel about only being able to call one value in the new navbox items? the switch for multiple isnt working the way i thought and to fix it would require alot of functions. The navbox already adds about 90,000 nodes to any page its on

proud cobalt
digital helm
digital helm
languid kayak
languid kayak
proud cobalt
proud cobalt
#

Alright first 200 deployed with no issues so im gonna head to bed

languid kayak
languid kayak
#

Well, I am the only one slacking with my bot πŸ˜„ There's some ratelimits in place too, but for the amount of edits we do it's fine πŸ™‚

frail fossil
#

a

languid kayak
#

the sad (or maybe not so sad, as the crafting was always overengineered) is that we changed the crafting template again πŸ˜„ Well, technically both still are in place but there's a new one in place

#

yeah, it's all under control πŸ‘Œ

#

(at least we believe to, Calvy's sleeping and I just went back :D)

languid kayak
#

doesn't help it changes daily πŸ˜„ I'm trying to keep up with all the changes, but if we ever get an inflix of editors I wonder how I will too πŸ˜„

#

Probably will set some thresholds then

lucid junco
#

At this pace we are going to finish up the wiki for build 42drunk

#

There is still alot of stuff to be done and tested though

#

First aid page showed that there are still alot of misconceptions and guesswork

#

Nothing too bad, a case of people thinking that the game is more complex than it actually is

#

Eg, infections halting or hindering wound healing rate( they dont)

#

Thought there is still untested fact about sterilized bandages (that they speed up the recovery)

languid kayak
#

yeah, gonna wait for GPT-5 /s

languid kayak
#

or food ilness

languid kayak
#

Also, like I said on several occasions, while on one hand, I'm really proud of how far we've come to and how complete the wiki is compared to what it used to be back then, there's still lots of things that would be good to have done, most are outlined in https://pzwiki.net/wiki/PZwiki:Tasks nowadays

As far as item pages goes, the clothing and then food are the ones needing the most love nowadays.

#

And by the sheer amount we have it's hard to keep them all consistent πŸ˜„

lucid junco
#

I was thinking about filling up missing key spots on the map, especially the west highway is completely empty as far as Im aware

languid kayak
#

@tulip kiln not sure it's something we want to add to Easter eggs page? https://pzwiki.net/wiki/Fedora#Trivia It's just the texture name that references Indiana Jones and the Man from Del Monte, though I guess it may suffice?

languid kayak
#

oh btw @naive imp and others I guess, I only mentioned it briefly with Vaileasys, but I'm slowly removing the full stops / periods in the infobox and I think the ones under images doesn't belong there, seems I was mistaken and both Wikipedia and other wikis as well as books and publications don't end sentence with a full stop. I added a potential bot task for removing the ones from images https://pzwiki.net/wiki/PZwiki:Tasks#Bot_tasks

I guess it doesn't matter in the end that much but if nothing's against it, I can add it to the style guide for it to be clear πŸ™‚

Hopefully I'll manage to scrat some time during weekend, but if not maybe at least next weekend I'll be able to get over them, at least I won't have catching up and writing a summary then πŸ˜„

languid kayak
#

I think some frog meat textures are broken? Though someone else should verify to it's not something on my side

#

The ones with the broken ones are rotten ones

languid kayak
#

btw @proud cobalt and @digital helm I know we talked about the HottieZ and Comic Book, but any reason we're not adding their model and instead using an icon? They have unique model, different than the regular Magazine, TV magazine, Crossroads or Wordsearch Magazines and the skill magazines or things like book or newspaper or even journals (all all laid on the ground; the hottiez and comic book are the open purple ones, though journal+newspaper share model too and so are doodle+empty notebook)

languid kayak
#

It seems to be the only cehicle with the code in it? Also pinging @naive imp for it as the ex vehicle project manager

languid kayak
#

Also @proud cobalt and @naive imp shouldn't https://pzwiki.net/wiki/Template:Navbox_locations be expanded to the Businesses, Points of interest or Services too? Also I noticed that some pages don't have see also and so does https://pzwiki.net/wiki/User:ThinkDock1721/sandbox – do you think not mandating see also is the way to go for the location pages? I've also linked your sandbox in https://pzwiki.net/wiki/Help:Boilerplate_location as I think it's the one that's going to replace it eventually.

languid kayak
#

I'm was also thinking about unified order of items in the

  1. Main page
  2. Items page
  3. Navboxes
    @proud cobalt – may be worth a look for you in the navboxes πŸ˜›

Currently, for items, for the main page and items page, it's Weapons β†’ Clothing β†’ Equipment β†’Β Food β†’ Medical β†’Β Literature β†’Β Other (more detailed on the Items page)

while for the navbox it's slightly different at Weapon β†’Β Equipment β†’ Clothing β†’Β Food β†’ Media β†’ Miscellaneous β†’ Materials

Though I know the line at Equipment and other other gets blurry though.

Equipment currently host both items that are similar to weapons (tools) and clothing (bags), though I remember bringing clothing higher for the reason of it getting more attention in b41 in general.

#

I also think your bot added double newlines when changing the navbox types @proud cobalt

languid kayak
digital helm
digital helm
crude ginkgo
#

What language is the wiki made in? HTML?

digital helm
crude ginkgo
#

Might be a dumb question

digital helm
crude ginkgo
#

Damn, got stuff to learn

#

Should be easier tho

#

does the wiki plan to move off fandom or nah?

languid kayak
digital helm
#

Has been since 2011

crude ginkgo
#

Really?

#

I must be looking at the wrong wiki dawg 😭

digital helm
# crude ginkgo Damn, got stuff to learn
MediaWiki

Wikis use symbols such as asterisks, single-quotes, square-brackets and braces to represent formatting elements like making words into links to other sites or articles, or creating tables for layout and dividing the text into headings. This kind of text markup used in the MediaWiki (Wikipedia) project is called wikitext.
Below is a table of the...

digital helm
crude ginkgo
#

There’s probably some tutorials on it too

digital helm
#

The text editor toolbar has a lot of the basics

crude ginkgo
#

Apparently this comes up first on my laptop not my phone tho, net comes up first

digital helm
#

@languid kayak do you remember the extension to hide fandom wikis and show self hosted ones instead?

languid kayak
crude ginkgo
#

Server should get an anti fandom bot that just terrorises links

digital helm
#

I've never noticed that problem... I guess as pz got bigger, so did that wiki, so overtook us at some point πŸ˜”

languid kayak
crude ginkgo
#

Fandom also pays for ads and stuff so I think it’s just bloated

languid kayak
crude ginkgo
languid kayak
# crude ginkgo Main reason is excessive ad control and the whole freedom of speech editing thin...

Well, either way, at pzwiki there's none of those πŸ˜„ The only tracking is that of https://matomo.org/ and it's GDPR compliant, not even plain Google Analytics was there.

Matomo's the Google Analytics alternative that protects your data and your customer's privacy. A powerful web analytics platform with 100% data ownership.

digital helm
languid kayak
#

Also one minor nit, when I type {{sup|future}} should I have a space between the text? Like Text {{sup|future}} or should it be without a space, like Text{{sup|future}}? I guess the first approach is the right one?

digital helm
digital helm
languid kayak
languid kayak
digital helm
languid kayak
#

So basically these three + a generic one then? Seems it's indeed weapons, clothing and food that are separate enough to warrant their own boilerplates and the rest just being a generic "item"

#

Makes sense especially now that we have one infobox for everything

proud cobalt
proud cobalt
proud cobalt
proud cobalt
digital helm
languid kayak
#

Anyway, gonna go to sleep now. I just finished fishes. A lot of them have those weird checkerboard textures = no textures, so they'll stay as is. The icons aren't simpler either, I'll have to figure where fishes take their icons from, but currently it's a lot of aliases

https://pzwiki.net/wiki/File:FishCooked.png
https://pzwiki.net/wiki/File:FishRotten.png
https://pzwiki.net/wiki/File:FishOverdone.png

I suspect it'll change in build 42 though.

The size is dependant on the actual fish size, whish is nice, though.

Also visible are frogs, I'll get into other meat later.

languid kayak
#

all the fish!

proud cobalt
#

🐑

#

@languid kayak Sorry about recent changes lol, had to do a couple of pages navboxes manually

proud cobalt
robust latch
proud cobalt
proud cobalt
#

Weird that medical is the only one that didnt have an issue i only added that this afternoon

digital helm
robust latch
#

Thanks guys

robust latch
digital helm
digital helm
#

the name parameter is the template that it gets the translations from. So it was getting the translations from Navbox medical

digital helm
robust latch
#

I should have noticed the pipe thingy, this one was a simpler fix

proud cobalt
#

@digital helm Didnt encounter any issues with nodes, but did reach the Post-expand include size limit of 2MB, which i think means its impossible to show all recipes on one page

digital helm
robust latch
#

Can we remove blue pen, red pen and just keep the {{ll|Pen}} in here --> | list = {{ll|Bare Hands}} β€’ {{ll|Pen|Blue Pen}} β€’ {{ll|Pen}} β€’ {{ll|Pencil}} β€’ {{ll|Pen|Red Pen}}

#

Under the weapons, other

#

Or i can create red pen, blue pen completely identical with pen besides color definitons and then we could have new links accordingly idk πŸ˜„

digital helm
lucid junco
#

Hey, Im curious whether or not secret stashes should be put into the Containers page

#

I mean they are in the game, accessible without cheats or mods and usable

digital helm
# lucid junco Hey, Im curious whether or not secret stashes should be put into the Containers ...

There's stashes on that page https://pzwiki.net/wiki/Containers#Stashes it just hasn't been updated to include them. I don't know when these were added.
They should certainly be there too though. Not entirely sure of the purpose of them, since they're basically impossible to spot outside of debug. Their loot isn't anything special either.

        rolls = 1,
        items = {
            "Battery", 2,
            "BluePen", 8,
            "Book", 10,
            "BoxOfJars", 0.01,
            "Candle", 2,
            "Cigarettes", 8,
            "EmptyJar", 0.5,
            "Eraser", 8,
            "Glue", 2,
            "HandTorch", 8,
            "JarLid", 0.5,
            "Lighter", 4,
            "Magazine", 10,
            "MagazineCrossword1", 0.5,
            "MagazineCrossword2", 0.5,
            "MagazineCrossword3", 0.5,
            "MagazineWordsearch1", 0.5,
            "MagazineWordsearch2", 0.5,
            "MagazineWordsearch3", 0.5,
            "Matches", 8,
            "Newspaper", 10,
            "Notebook", 10,
            "Paperclip", 10,
            "PaperclipBox", 1,
            "Pen", 8,
            "Pencil", 10,
            "RedPen", 8,
            "RubberBand", 6,
            "Scissors", 2,
            "Scotchtape", 4,
            "SheetPaper2", 10,
            "Tissue", 10,
            "Torch", 4,
            "Twine", 10,
        }```
#

looks like they're intended to be fruit bushes. Which used to be a thing. Unsure if they were suppose to be removed, or if fruit bushes are still a thing

lucid junco
digital helm
#

here it is in-game with no texture.

robust latch
#

I am adding missing titles to navbox items/tr whenever i see a template loop, such as; TV stations, VHS tapes, cleaning, t-shirts and so on. And it fixes the loop. Should i add missing titles to "How to translate" after i am done with Turkish? Are we going to only use navbox items for every item from now on? And delete every other navbox related with items?

digital helm
robust latch
#

Okey then

proud cobalt
#

Yeah please, I tried to get all of them but the template is fucking huge

proud cobalt
#

Not something I've looked into at all

digital helm
proud cobalt
lucid junco
digital helm
#

Unless I'm mistaken?

lucid junco
digital helm
lucid junco
#

Wiki states that berry bushes are spawned after erosion, but there is obviously no erosion day 1

#

And there is no berries inside of these "bushes"

proud cobalt
#

I don't think it's the same bush

digital helm
lucid junco
#

Which sounds reasonable

digital helm
#

I just realised I don't even remember what the old foraging system was like, before b41...

lucid junco
#

Huh, is it the same one?

proud cobalt
digital helm
lucid junco
#

Where you choose what to look for

digital helm
lucid junco
#

Thought it should be checked whether March Ridge one is the same and not some other unused stash

digital helm
#

I've checked b40 and they were definitely berry bushes back then. Guessing they got removed, or believed to be removed? Seems to be unrelated to erosion. That statement about them being part of erosion may have just be an assumption, in all honesty, as it'd be something you'd stumble across.

#

the loot table changed in b41

lucid junco
digital helm
lucid junco
#

Nor the berries arent able to get spoiled

#

So either this should be entirely removed/reworked, or it says about a different thing entirely

digital helm
lucid junco
#

What bout march ridge apartments?

digital helm
#

I'll check in a minute

digital helm
#

I'll check apartments now, then I need to run.

digital helm
lucid junco
#

But I think its safe to assume that wiki is talking about the same bushes

#

So they(along with corn) can go into unused/removed category

robust latch
#

"Silahlar", "Ezici Silahlar" is the location where chainsaw is.

#

I ve tried to implement what other navboxes do such as navbox skills for {{sup}}. But no vail

lucid junco
#

Now to test whether its just using bandages or using sterilized ones

lucid junco
#

@digital helmIs this a good change or not? It used not to show random frequency broadcasts, which was strange

robust latch
#

Imo more information the better but i ve never tackled with media before

lucid junco
lucid junco
#

There is no fucking difference between bandages

#

Im dissapointed a bit tbh

lucid junco
lucid junco
#

Funnily enough, it does break upon attempting to pick it up, even attracting zeds that were nearby

languid kayak
languid kayak
languid kayak
languid kayak
languid kayak
#

Though the timeline somewhat intertwined

#

oh you meant the even older foraging then maybe, yeah

#

wasn't playing that much then

languid kayak
digital helm
digital helm
digital helm
digital helm
digital helm
proud cobalt
#

Also in regards to last night and looking at a way to have language templates just be translations, i think we don't put the time into that because all the logic can just be copy pasted from the English one, so we just keep that one updated

lucid junco
#

The only difference of infected vs non inf, is pain threshold

lucid junco
#

I mean, yea, but I personally thought there is a different between sterilized bandages and non sterilized

#

Ivs heard that they improve healing time, but I've been lied to

#

Sterilized also slowly removes infection, but its effectively nothing of a difference

proud cobalt
#

Its a fucking mess

lucid junco
#

The foraging containers are also an indicator of how much stuff there is still lingering on from build 29 or even longer

lucid junco
#

I can do that, not that hard

#

Can you check other pills?

#

Doesnt taking pills drunk negatively effect you or something?

#

I see

#

Probably will have to write it down on every pill page drunk

#

So sleeping tablets, antibiotics and antidepressants do stack?

#

They are one use

#

Effectively coffee without any food components in them

#

I mean, it would be horrible if sleeping tablets didn't wear off after a nap

#

So, If you take them for the first time, you have to wait 10000 t.u. before they kick in

#

Then if you take them while they are active, this wont happen and they will reset their usage time instantly

#

No waiting required

#

Thats convoluted, no shit no one had actually used them to notice that

#

So: Antidepressants dont stack, kick in after 10000 t.u. delay if you take them first* time, but they will reset their active timer when taken continuously

lucid junco
#

Instant S tier trait

#

Zombie infected?

#

A new cold treating tech found

lucid junco
#

They are affected by code spaghetti monster?

#

I can check that manually then, np

#

My favorite food

#

I think sleeby pills are left

#

So they dont reset upon continuous usage.. But dont stack(technically speaking) either?

#

I remember, I was talking bout taking sleeping pills while drunk

#

Haha

#

Yea, I didn't notice anything amiss and was confused

#

So they do stack, but you should take 9 max

#

"Man, If the wiki has some sort of misconception about sleeping pills Im gonna scream"

#

How much pills would it take then?

#

I see

#

Hooray, thank you for finding it all

#

Kinda

#

Dont know whats more interesting, doing in game research/ code research, or write/correct coherent page about something

digital helm
lucid junco
#

How can I call this location?

#

"West highway"?

proud cobalt
#

I believe its an unnamed section of doe valley

lucid junco
#

Im not sure it's in a doe valley tbh

#

Oh well, the wiki says it is

ocean agate
#

Maybe this will help

#

To give it some kind of a name

lucid junco
#

It takes 6 pills to kill you while drunk

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And 5 to cripple

digital helm
lucid junco
#

Im not sure about this one

digital helm
# lucid junco Uuhh

yeah... these types of tables are hard to do. Would it be better as dot points?

lucid junco
digital helm
#

nested bullet list, I mean.

*Sober
**
**
*Drunk
**
**

Would that work?

digital helm
lucid junco
#

I think Im fine with that

lucid junco
#

Uuuuhhh?

#

Is this actually true?

proud cobalt
digital helm
proud cobalt
#

Beta blockers is true

#

But firearms are being overhauled in B42

lucid junco
#

And crit chance

proud cobalt
#

Yes its true

lucid junco
#

Really? I had ever noticed that

proud cobalt
#

Yeah it takes so many more hits to kill

robust latch
robust latch
languid kayak
languid kayak
#

oh nvm, I'm blind, you noted it already πŸ˜„

lucid junco
#

@digital helm or anyone else, can I get an unused bush texture in high res if possible?

#

I think something like this should be good

languid kayak
languid kayak
naive imp
naive imp
robust latch
digital helm