#pzwiki_editing
1 messages Β· Page 14 of 1
Image size is something I'm not happy with yet, will need experimentation
Haven't read yet but maybe there's a way to have the call template work out what template that recipe is in? Probably not without a dictionary though... Which isn't ideal
I didn't add translatability to infobox vehicle part yet. It's high on my to-do
Am adding that functionality now, calling it alternate ingredient
and a dictionary in mediawiki would just be another switch
EvolvedRecipeName is definitely for renaming that ingredient in the dish name. I.e. instead of having "Berries Pie", it's just "Berry Pie".
I'm unsure about FoodType, but if Aiteron's description is anything to go by, it is used in recipes. https://pzwiki.net/wiki/Scripts_guide/Item_Script_Parameters/FoodType
So is this mainly a problem if i want to display them all on the same page? Could we make a subpage that only displays say carpentry, or do we need to show them at all when we have items pages?
I'm honestly not too sure on how it works. I suspect that if you want to return 1 item from a switch with 200 values, it'd use 400 nodes, and returning 2 would be 800.
So displaying a lot on one page would be a lot of nodes. (then also taking the use of parameters and other parser functions)
this is all assumptions
Was thinking about it too, they were added back when Ikip added them but said he's indifferent on keeping them, I think it was briefly discussed on Discord back then, but never returned. I only mentioned that we'd at least could use an unified format. There's one guy that does useful Zomboid videos, but I never contacted them (they aren't made for PZwiki specifically), plus we'd probably need a better embed for them to be really useful.
Plus it'd be hard to keep up after game changes (though probably existing areas won't get changed that much now
This is the node count for Crafting carpentry
ppvisitednodes":{"value":15363,"limit":1000000}
15k out of a million
Can be found in the Parser profiling data: when editing a page
I guess it renders fine? At least I don't see a problem?
that's only 59 recipes. I think the bigger problem with the old template was probably that it was multiplied when transcluded by the doc template. So removing the doc template and transcluding the page directly fixed the problem.
I have no idea either π I only assumed Dr. Cortman is a doctor behind Cortman Medical in Muldraugh. Casey-Jo might be https://www.mobygames.com/person/1248482/casey-jo-kenny/ but might be coindicence. I'm not sure whether someone asks about the other ones on Discord once?
Wait if I remove the use of the template on the page itself it drops dramatically
so it'd only be a problem if you're displaying every recipe on a single page? Is that what you mean?
because I don't think that's that big of a deal. We could always present the recipes in another way, such as in a table with showing the item id
Yes each call adds almost 400 nodes to the page, i removed the use and it was approx 817 total with 3 recipes, not sure how that scales with more recipes will test
More recipes don't add more nodes because its the same switch, its only the template call that add nodes. From testing each extra row in the table adds 264 nodes. So i tested 100 calls (the max {{Crafting/sandbox2 can handle currently) and its about 30k nodes total. Meaning 3400 recipes would be 900k nodes
Ok to summarise my testing, i don't think node count will be an issue until we get to 3500+ individual recipes on on template. Even displaying them all in documentation
I've uploaded the one I had https://pzwiki.net/wiki/File:ShotGunShellsMold_Model.png
There was also a BulletsMold one, so I'm guessing you added the wrong texture to the wrong model. Only the ShotGunShellsMold is used currently.
ah, well that's a relief. I guess that's the benefit of a single template then.
How do you find this?
https://pzwiki.net/wiki/Template:Recipe_list
the or? It could be a bit confusing, especially if there's multiple options, and a mix of options and required ingredients (if that makes sense).
I went with "one of:" in the current template as it separates them (if multiple options, and other ingredients). Something like this will have a big list of "or"
I can put an and between each ingredient but I don't think it's ideal to format it like that
But then how do we indicate that one of is no longer true and the rest are required?
look at the cooking recipes for example. Picture that in the current format
We're trying to go tall rather than wide though, keep a fixed amount of columns
So maybe
Any
1
2
3
each
yeah, I just mean use that recipe in your testing. I feel like it'd get confusing with which ones are required, and which ones are exchangable
I'd stick with the smaller icons for the "any" ("one of:")
So for alt ingredients we use 16x16?
Not sure on any/each wording I'll try find something that fits
One of might be best
Because they'll have quantities next to them
one of is used in-game, hence why I used it
one of
Item x 1
Item2 x 1
|item3 x 1
Each
|Item4 x 2
|Item5 x 1
Ahh I'll stick with that then
would that need another meta/sub-template to simplify it?
and reduce the repeated code
the in-game one is actually really clear, just a bit small.
Aside from cooking, how many recipes actually have more that alternatives from 1 ingredient. Remembering cooking will have its own slightly different template
if some recipes end up being too long, we can consider using collapsible elements. Where you'd click the "One of:" to expand/collapse
not many
That's not worded great... How many recipes have 2 or more ingredients that can be swapped
most of them are tools, which you've already sorted
So Max is probably gunpowder. Let's say up to 6 alternatives, for the first two ingredients. I don't think that needs a meta template
Wait
8
I'm thinking of adding future and obsolete items to the navboxes π€. Last time I did it I removed the ones that had OBSOLETE=TRUE but kept the ones that can be spawned in debug, that's where I crossed the line β least I prefered that over a separate navbox for obsolete and future items, but I'm open for thoughs.
There are still items that have OBSOLETE=TRUE or are even removed, not sure how to proceed with these https://pzwiki.net/wiki/Category:Obsolete_items
I guess having a line to keep would be nice
Read gunpowder wrong
fishing rods, splint, molotov (which has 2 different recipes), crafted spear, and that's all, that I could find. But things will change in b42
In items|Miscellaneous I'll add a row for future and Obsolete?
I've added the blacksmith tiles if anyone wants/needs them https://pzwiki.net/wiki/Category:Blacksmith_tiles
@loud anvil
all of the topless barrels are already in-game, with some functionality. https://pzwiki.net/wiki/Metal_Drum
I've been meaning to add to that
I haven't seen these, they look cool
been there for many years, since blacksmithing was first getting added, before it got shelved because it was "too minecrafty". Which is ironic because that seems to be the main inspiration for b42 π
Yeah, these like cool and were in game for ages π
yeah, took me a while to find that reference before ultimately adding them on wiki somewhere
(btw, I'm catching with old messages now; might take me a while to respond, but I'll try to get through them)
It's mostly template talk today, we've solved most issues
There's plenty more if they're needed. Just a little hard to find them from the naming...
I can add it if someone gives me the code for it pls
Ez
icons are 32px though
class="pixelart"
speaking of which; I also thought of adding "" but apparently they break things; not sure if it's something on our side or mediawiki?
With the file link= can I use {{ll| in that?
Faal already did it π https://pzwiki.net/w/index.php?title=Template%3ARecipe&type=revision&diff=293363&oldid=293315
I just tested it, it breaks it back, so I reverted it https://pzwiki.net/w/index.php?title=Template:Recipe&action=history
apparently yeah, we tested that with vVail
We kinda use the {{lcs}} for that, but I'm not 100% sure what's preferred?
yeah, seems you can use wikilinks inside images. [[File:Image.png|link=[[Link|Name]]]] works
(think of {{ll| as a wikilink)
so by extension [[File:Image.png|link={{ll|Link}}, though with the [[File:Image.png|link={{ll|Link|Name}} the Name would have to be manually translated
yeah, images don't use quotations. Just used to html
Not sure if/how helful the translate extenion would help on that, but it seems translateor often confuse what to translate sadly π©
but this is also also the same as writing [[File:Image.png|link=Link{{lcs}}|Name]]
Cool. I'll update the template with that too
Good to know there's nothing wrong on our side π I like the tags to be clean (glad we got rid of the unclosed </div>, alt east I think so?) Though TBF I didn't delve deep into any templates as I said fo a while, just being there doing mundane MediaWiki text edits π
Speaking of recipes, I talked about that with Vail back then, each recipe has an unique name in gmae files, maybe we can use that?
I think it was just the Template:Header
yeah, just that
(unless there's been something we've missed ;D)
but I think {{Clear}} is "clear" approach now? Didn't see its code, but I think it's mostly 1 to 1 what other wikis use?
I was planning on using item ids where possible. Tiles I will have to use something logical
that will be easy to add if needed. Can use |recipe_name|item_id = recipe as it's a switch
I think the most painful part is going to be manually filling out about 1000 recipes
That's what took the longest time last time. I was hoping we'd be able to re-use the existing template structure
I have to figure out some way to semi automate it I think. Will be a challenge because it's a completely different usage
I also won't have internet access for a few days over Easter BTW
You have to do that manually? I guess some clever cutting with sed could help, though I'm not a sed wizard π©
Yeah, it was much needed π People got hang of the template, but a lot could be optimized π (though tbf, I never digged into the template code and didn't even think about it)
I think I can get something to output all the parts free of clutter. But putting them in the right spot has to be done by a human
We could use models for product since they are bigger, but I'd think it'd be too confusing, so I'd pass I guess.
Yeah, being more encyclopedia-like and neutral just facts when possible (outside some guides bits, like following a first aid power leveling instructions, or setting a game server)
No models please

Is it any difference computational-wise whether these are filled or is just ease-of-use? If the latter, I wonder what would be easier for editors; only filling it when the page is having (name) in it? (Though for that we could use {{DISPLAYTITLE}} too; Cyberpunk Wiki uses that π€
When I tested it in-game, the FoodType was when you add multiple ingredients with the same food type, it changes the name. So if you add Onion and Lettuce, it'll get changed to "Vegetable Soup"
I can't believe this worked first try
@languid kayak should I be using class pixel art on down scaling images? Probably not hey
Oh I spoke to soon I broke tools 
Fixed
I'd actuslly have to check, there's some impromptu docs on my talk page, firefox uses different class thsn the rest of the browsere and iirc it shoul be better for downscaling
The answer is yes, the pixel art class does a hugely better job at downscaling to 16px
I just tested it in preview on your page
neato!
that's neat then! The issue could still pop when we'll get bazilion of permutation by something new added in b42, but guess then we'd just adjust the template ideally
So probably sane to remove them then
I don't think build 42 will be the problem directly, it would take over doubling the total number of recipes we have now, but it's possible with a few updates
There are a few; a lot of recipes has been changed to this type at one point in b41 I think
Mods can have more I guess, though we don't cover them yet
on one hand I'd future-proof it for that reaason, OTOH the whole crafting system will change diamtrally so idk
There's an in-game browser since one of the recent patches too. Handy.
Also, why are these folders? You made them youself or is it some other setting/tool? I remember tilezed just throwing them on the main folder
I could do that, I like mundane tasks sometimes, but if you can work it out, I'll probably move to something creative, plus no ETA when as I have backlog too π
aw, I'll be away with a Steam Deck, I'll see how much time I'd have too lol. Will probably use some external keybord for my own sanity, but might not be 100% convenient in those few days too π
yeah, a loose idea, probably a bad one as things don't have models and they aren't 1 to 1 π
Yeah, as much as I hate removing stuff, they aren't really well-maintained :/
Aren't the whole recipe system scrapped with the new UI though? Or maybe they'll just complement what we have now
In off to the middle of nowhere. I'll have internet access at night but it's satellite WiFi. I'm gonna take my laptop and try do some of the recipes off line. I'm hoping I don't finish and B42 gets announced the next day with completely different system and recipes
I'll be good to go over easter so I can take over a few administrative tasks if needed and policy allows
Who knows, all I can work with is what we have now
If you do want to do some just start on something other than carpentry lol. But don't put it in front of your other to do
yeah, we'll see tomorrow if there's any news; if not like you say unless we'll be able to get some bits elsewhere π
I'm so spoiled of having internet access everywhere so yeah xD Though will be traveling by train, signals are spotty then
me and Vail will be around, so you can ping us if attention is needed, though we've been fine recently so yeah π At server-breaking-end-of-world stuff there's also Kirrus too, though I prefer not to nag him too much π
Lol not only is it the middle of nowhere it's in a valley. Theres signal on top of the highest hill in the area π
Yeah, the problem is most of it requires me to focus a lot, and I have trouble doing that often, easily getting distracted or generally being tired after work so mostly just weekends for me π
so some mundane tasks are fine till I wrap my head around π Like you probably notiec, I do spend time at least trying to keep track of what's left so it's fine π
the shotgunshellsmold isnt the model used ingame though
nice! thanks, i was going to get around to doing that but you seemed to beat me to it haha
if anyone could make the recipe for the metal drum item? its 100 workable iron, tongs, and a ball-peen hammer
I may add it but maybe not at this moment as a stop-gap, but keep in mind that Calvy and Vail were discussing new crafting template today, so maybe we'll go that route
btw @naive imp (or anyone partaking with the project location), one handy thing to note; when checking the room definitions on the map, sometimes it may not be obvious where it belongs as the map doesn't show zombie types, I verified the https://pzwiki.net/w/index.php?title=Doe_Valley&diff=253001&oldid=242895 in-game β just a little curiosity that might prove useful to you in the future π It's the Character.Render.DisplayRoomAndZombieZone option in debug
btw @loud anvil in https://pzwiki.net/w/index.php?title=Appliances&curid=14061&diff=270067&oldid=264945 you mentioned that GigaMarts have ice boxes, but I browsed all the location on PZmap and can't find them π€ https://pzwiki.net/wiki/GigaMart
ah- sorry. that was when i thought the grocery store in rosewood was a gigamart and i thought they all had ice boxes
i guess i was weong
u can fix that tho
btw, I think most of stuff in https://pzwiki.net/wiki/Category:Version_41.73 would use a version bump, not sure anything really changed since that to 41.78.16? Though they may get bumped when getting overhauld over time, too
Will do
Besides rewriting etc, is this correct?
https://pzwiki.net/w/index.php?title=Template:Verify&diff=293837&oldid=36132
https://pzwiki.net/w/index.php?title=Template:Verify/doc&diff=293839&oldid=171531
These have only been used once ever, do we need them?
https://pzwiki.net/wiki/Template:Closed_Begin
https://pzwiki.net/wiki/Template:Closed_End
Forgot they existed... Can be marked for deletion
Other than the category missing, it's all correct. For the category we've been using {{ll| and placing on the line between closing the doc template and the noinclude tag
@languid kayak (and @digital helm if you know) Has the garage door tile been uploaded? I'm on mobile and search is really bad. If so could you link it for me please
I wouldn't think so. If icon_name is empty then it tries name. If they're both empty, it uses the display title (at least it's supposed to), so if that's changed, it'll use that. That would be more computational-wise from my understanding.
it hasn't that I know of. I'll look at adding one now.
That makes sense, and seems logical, since from my knowledge, EvolvedRecipe is for the actually recipe logic
Thatd be great if you could
Ty, is it meant to be 52 52 53?
I stuffed up the name, wait, I'm going to move it
51+52+53
Thought so
Ty
It is. I've adjusted the lighting and reuploaded so it's closer to how it appears in-game. https://pzwiki.net/wiki/File:ShotGunShellsMold_Model.png
From my understanding, the model is defined for each item with the WorldStaticModel parameter (in each item block in the script). The value of that parameter is then used in models_items.txt to define the model and texture file path.
newitems.txt
{
DisplayCategory = Ammo,
Weight = 0.5,
Type = Normal,
DisplayName = 9mm Bullets Mold,
Icon = BulletMold,
MetalValue = 15,
WorldStaticModel = ShotGunShellsMold_Ground,
}```
*models_items.txt*
``` model ShotGunShellsMold_Ground
{
mesh = WorldItems/ShotGunShellstMold,
texture = WorldItems/ShotGunShellsMold,
scale = 0.4,
}```
This is all in `ProjectZomboid\media\scripts`, btw π
Any more like this that deserve articles
Not off the top of my head. I'll let you know if I think of any
Should we start making some of these into stubs with future tag?
Helps if I add the link...
I guess we could. So long as we know they're coming.
TileZed throws them in the same folder, yeah. I used a python script to move them into a folder as they appear in TileZed.
Here it is if you want it. They need to be in a folder called "tiles" which is in the same folder as the script.
I also tried automating stitching the multi-sprite tiles with the pillow image library, but it ended up being more work than doing manually. I also struggled visualising how to get the layering right. https://github.com/python-pillow/Pillow/
I'm gonna focus on checking version pages first
I've used Pillow once and it was a nightmare
like tkinter, it's better than nothing, but I couldn't get my head around it
Are we happy if I verify Infobox against CodeBox and bump based on that?
maybe if you add a check for the version of the CodeBox?
I'm doing it manually while at work lol. But I'll check it and they should all be up to date now
oh, yeah I think that's fine then. Much easier to verify your edits than a bot's
I started trying to automate the recipe creation. I got as far as correctly splitting the current recipes into seperate files.
I think I'd rather output it all as ingredients and manually fix what should be a tool, than write it from scratch
Otherwise I think the backup plan is to make a super simple gui script that let's you just input the values and spits out a recipe. Maybe I'll do that one day anyway.
Man I wish I thought of that sooner
that's what I do π except I just use the terminal input. If I struggle to get something done in bulk, I get it to a point of doing it once and stick with it.
oh, wait. I misread. You mean input all the values of the recipe? Good fallback.
Will try to get it automated tomorrow, otherwise will move on. have the biggest bludger shift ever with public holiday pay
For my item parser I use startswith() and split() then add the id and properties to a dictionary, so the structure is data[current_module][current_type][prop]
I'll upload to github and send to you. Should be able to adapt it for recipes. It's currently hardcoded for items (probably not very good either, but it works)
Seems so? Pinging @digital helm for confirmation though
I don't think it was, yeah
(and yeah, realized Vail already responded to the previous one :D)
and the next one too; I should read more before responding to the pings π
The really hard part in automating it is seperating tools from the ingredients tbh. The rest is a relatively simple find and replace, with some processing to strip uneccesary parts like [[
I'm not even going to bother trying with the one ofs. I will do that manually afterthefact
Haha shows you read them though
Thought about it too, yeah. There are multiple of blog posts throughout the years so can use that as basis, some even show item names, at worst we can move them afterwards.
Did you figure out how the items are stitched? Or are they always stiched the same? Last time I did it it was manual work, but I bet the game has to store it somewhere.
Though keep in mind that last time I checked some items in-game were stitched wrong, mind you.
yup, sure. You did re-deployed the 41.78.16 codebox changes for items that already had it, or not? Though I doubt we'll have errors, really.
Yes anything that didn't match exactly the code and format got replaced
iβll be away for abt 24 hours, if anyone could possibly make the crafting recipe for the metal drum item??
u need 100 workable iron , tongs, and ball-peen hammer
also is there anything in the files for zomboid that shows all crafting recipes? im sure there is but i can never find it
anybody know where we find clothing weights? it's not in the code for the individual item and there's a lot of clothing pages that need some overhauls. I can find everything but weight and it's driving me bananas, coconuts, and any other tropical fruit you like
i'm partial to guava and tamarind myself but that's neither here nor there
also dear diary it has been xxx days since a thursdoid with information on food that hasn't been animal stock, how else are we supposed to know when The Grits Update is
wait dammit all
ok SOME of the clothing has weights and others don't, looking at YOU leather pants
Any item that doesn't have weight specified in the code defaults to 1 π
Leave the recipe for metal drum for now. The Crafting system is undergoing a complete overhaul both in game and on the wiki. It also can't be crafted in game yet
Now we're talking
AYEEE WE GOT A LOCATION NAME
Oh yeah i didnt notice that, nice spot! They also gave us footage from Ekron... thats underground
Yeah, gives me hope that we are getting some more suburb/location names then with that new panthlet feature that adds places onto your map
Cause I'd imagine all of them would have an address on that panthlet
Yeah that seems promising
200k, 4160 sq ft 
As far as the technicals go, I don't know how it's done by the game or tilezed. They seem to always be stitched the same. The z-axis would need to be determined first, then there's a 64px offset on the x axis (-/+ based on facing direction) and then 32px on the y.
This took so long... now i just have to get it to format it
Nice! Assuming this is converting the existing recipes?
Yeah the |mX_Y has been the biggest struggle
I could imagine!
it's beautiful π₯²
βοΈ 
at lot less impressive... but I added a sitenotice class so it can be modified per skin https://pzwiki.net/wiki/User:Vaileasys/sandbox
So that'll pop up soon
@languid kayak
Dont feel too bad something definitely broke
looks like the {{ll in an image π€
I think theres a }} in a few of the ids which is... not ideal lmao
Some of the recipes already started using ll |product_name={{ll|Denim Strips}}
Thats ok i can use regex in atom to remove them i think
I see it, looks good
She aint perfect, but its working. Now i have to iron it out
https://pzwiki.net/wiki/Template:Recipe_list
sitenotice added, but that never works out as expected... you add a style but mediawiki modifies it slightly... so may be some troubleshooting jsut with that π
Looks like its in one too many divs?
looks good. Some things like the redirect naming will need to be adjusted
yeah, I'll be working on it. Also it doesn't centre in vector-2022 for some reason
Works well in timeless π
Yeah lots of adjusting, and verifying against the current recipes. But it works and thats amazing. over 4000 lines of recipes in seconds... after 12 hours of python
I had to up the crafting template to 300 params max. This can be lowered if needed. With every recipe loaded on Template:Recipe list we are under 200k nodes
still probably would've taken longer to add all those recipes
manually, I mean
Days
also, interesting that the sitenotice doesn't change the date format based on user preference.
I was going to do this at work... i havnt even gotten ready for work yet lmao. guess ill do cleanup at work
How important do we feel the amount of units are for recipes with water? you cant see them in game afaik
liquids will be changing, so I'd skip it for now, then add later if needed
I've come around on the 64x64 product, i think it looks nice with the upscaling
I'm also going to seperate them into similar headers, e.g. Carpentry, Metalwork
it reduces all the empty space too
I see the problem. Same issue we had with translating, when we had it appear in chinese. Because the interface elements are heavily cached, it'll change to whoever's preference it loads when updating
Kinda funny
If that's the case, it might actually be good that you can't update the css per user. Would be funny if it occasionally loaded someone's custom css
What a nightmate
didn't see the videos yet, but Ekron was mentioned too
I've added pixelated image rendering to gallery images, so the icons are no longer blurry.
I was planning to also have them grow on hover, but the animation looks awful combined with the pixelated class.
So would this be preferred over having them grow?
Could we see the animation?
and here it is without pixelated
It's not bad, just not uneccesary I think. Not unless it was much bigger but user can also just click on it
yeah, it blurs it anyway. So making it bigger would be awful
@digital helm Any idea why on my sandbox {{ll|Shotgun Shells|Box of shotgun shells}} works but in Template:Recipe {{ll|{{{ingredient1}}}}} with the parameter ingredient1=Shotgun Shells|Box of shotgun shells doesnt?
https://pzwiki.net/wiki/User:Calvy/sandbox2
https://pzwiki.net/wiki/Template:Recipe
I'm exactly sure on the reason 'why', but I suspect it's similar to why translations don't change on template, but do on the content page
so it'll probably appear correctly on a different page. Maybe
Hmm not ideal but let me test that
Didnt help unfortunately
https://pzwiki.net/wiki/User:Calvy/sandbox2
Would LCS be better? I just hope the solution isnt going back to [[]]
ll and lcs are really the same... ll basically adds lcs to it. I'll look through what you have
[[Shotgun Shells{{lcs}}|Box of shotgun shells]]
{{ll|Shotgun Shells|Box of shotgun shells}}
These both have the same underlying code for the name changes.
I see what you're trying to do now. It's because a pipe | thinks it's another parameter, so you'd need to use {{!}}
i.e. |ingredient1=Shotgun Shells{{!}}Box of shotgun shells
Oh because its in a template not wrapped in [[]] of course
I dont love having to use that but it should work. Id rather that than adding another param for name
Ty been in templates too long
this is why they're all moving to lua π
Life saver
Any thoughts on fixing the image? its set to 16x16
there's no size [[File:{{{ingredient_image1}}}|link={{ll|{{{ingredient1}}}}}]]
You can either use {{!}} again in recipe list, or hardcode it at 32px in the recipe
[[File:{{{ingredient_image1}}}|link={{ll|{{{ingredient1}}}}}|32px]]
the multi-ingredient ones are correct
[[File:{{{alt_ingredient_image1_3}}}|16x16px|class=pixelart link={{ll|{{{alt_ingredient1_3}}}}}]]
Ahh youre right, multi ingredient and product are hard coded, the rest arent. Ty again
also missing a line break after the multi-ingredients. So later ingredients appear on the same line
I'd probably do something like {{#if:{{{alt_ingredient2_1|}}}{{{ingredient1|}}}|<br>}} so it doesn't get added if there's no more ingredients
add that between alt1 and alt2, then add it again between atl2 and ing1 removing the check for alt2. Let me know if that doesn't make sense
Does this {{#if:{{{alt_ingredient2_1|}}}{{{ingredient1|}}}|<br>}} act as an and as in if alt_2_1 and ingredient1 exist do this
as an OR
if either of those aren't blank, it'll add <br>
Ahh ok. What if i add {{if# {{{alt_ingredient1_1}}}{{{alt_ingredient2_1}}} | <br>}} to the start of ingredient 1?
you can do that too. Might be better
That would work the same without needing it for every alt?
Yeah
if you have 2 alts though i.e. alt_ingredient1 and alt_ingredient2, then you'll need to add it between them too. Unless you already have something like that
Alt 1 is always on top and every other alt already has a br built into the start
I put the alts before the ingredients so i could hard code it
should be ready to change the theme tomorrow. Just a couple minor things first, like the infobox and navbox.
Done, i somehow broke it, then broke what i broke which fixed it lmao
This is looking nice, a dark mode before B42 is crazy, gonna be lots of traffic on default skin soon
Unfortunately I wasn't able to change the edit window.
Yeah its technically an extension so im not surprised. One day soon we'll get visual editing, hopefully by end of '24
I think auto infoboxes is practically impossible btw. Theyre all so unique
you mean to update with a bot?
Update and create
May be better for updating a specific property then
Create probably more possible, but update practically not
OK I've done recipes up to wooden wall frames. About a quarter way there I think. Will do the rest mostly off line over the next few days and hopefully when I'm back they will be ready to deploy
Wiki is going read only for a bit for a security update
update complete, wiki now readwrite
?
I just want to say that I can confirm Rimworld is very detrimental to productivity
I may or may not have postponed some things π
coworker of mine used to be into extremely into rimworld, I watched a few youtube vids and was like "yeah, I can't ever play this, i'd like it too much"
also, what's folk's idea of a way to uniformly phrase "fashion item" for pros and cons table for clothing? there's a lot of items that provide zero protection from zombies and weather but their primary use is just making you look fresh in the zombie apocalypse, but that's not very wiki-table-cut-and-dry
so far "allows for player self expression" but that seems janky
"allows for character customization" is technically true, but that works for every clothing item by the same technicality
also, @proud cobalt , do you have a preference for how I tag articles without a distribution table that need one? so far I've been going with {{Improve|section=true|Add new distribution table}} , feels weird to slam a whole page in stub just for that one section
and now that I have spammed the channel I must go and make a club salad so potent I could add it to the blunt weapons section of the wiki
should we really go one by one and add a page for every single item coming in b42? this seems extra and waste of time.
some of the items could for one, not even be used in b42. two, we don't have even have models, proper names, or descriptions for majority of the items. i personally just think the items that we've only seen in thursdoids and clips shouldn't have pages until they're actually in the game
i still think its a good idea to make sure all the "unused" assets and features in the game now should get their page made though, which is why i did that
again i just think its best to step away from some b42 items and workshops until it actually drops
i could get making infoboxes, navboxes, and boilerplates now but
Yep, I still gotta do the painting page but I'm too busy trying to completely finish Half Life Alyx, it's taking up quite a bit of my storage.
We're changing to a dark theme over the weekend. Main changes will be happening today #pzwiki_editing message. Been in the works for a while now.
#pzwiki_editing message #pzwiki_editing message
At this point we're just changing to a dark theme, then later we'll look at adding a background image. #pzwiki_editing message
Appreciate any feedback π
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
meant to be a reply
I don't think pros/cons should be used unnecessarily. In that case I wouldn't use it at all. Maybe just mention that it gives no functional advantage, and is just used for cosmetics
I don't think so. A lot of the stuff in the b42 prep project is just to list what we know. It's split into 3 sections,
- Preparation stuff for b42 https://pzwiki.net/wiki/PZwiki:Project_Build_42_Preparation#Prepare_for_build_42
- What is currently in the game but is function-less https://pzwiki.net/wiki/PZwiki:Project_Build_42_Preparation#Build_41_unused_features
- Things that are not in the game and will be coming in b42 https://pzwiki.net/wiki/PZwiki:Project_Build_42_Preparation#Build_42_features
The pages listed in the 3rd should wait until b42 is playable. The 2nd is a bit of, you can if you want, but can also wait for b42
yeah im a collaborator for b42 project- i did all the pictures of ______ , metal drum item, and smithing magazines
If you're looking for things to do outside of that project, since things are a bit stale currently, I've added splitting the skills, moodles, and traits pages to tasks. Can ignore the infobox for now
https://pzwiki.net/wiki/PZwiki:Tasks#Skills
https://pzwiki.net/wiki/PZwiki:Tasks#Moodles
https://pzwiki.net/wiki/PZwiki:Tasks#Traits
work on changing the theme will start in about 30 minutes.
updating the theme now. Please let me know if anything seems off
theme for what? wiki in general?
yeah
Don't say that or I'll play rimworld again π
Uhh not sure. Maybe a category because I can't see from the improve category what is improve for what
I actually wouldn't advise this right now there's a bug overhaul coming to how Traits, Occupations, and potentially skills works
Looks good
I'd like to at least get them onto their own pages, so they can be built upon from there. Should help with those changes in b42
still a few minor things, but it's mostly done for now. Everything should be useable at least.
I want to change the background colors for the containers on the main page, but what I've done works for now.
Yeah preferences look a little weird but that's fine until we look at a full skin (For reference I think citizen is better)
I didn't check that! I'll add it to the list, to do later. thanks π
site notices are up (different one for logged in and not) and will stay for a couple of weeks. Still some minor things need to be done. The ones I know about are listed here https://pzwiki.net/wiki/User:Vaileasys/Sandbox#Vector-2022
Notice anything else, let me know
@languid kayak fyi
I'd say yeah, I was adding the parameters manually for some galleries; glad you solved it now β I guess they can be removed now π
keep in mind that the effect might differ on Chrome and chrome-based browsers and Firefox. Not sure what Safari on Mac uses.
Was wondering; if {{ll}} basically serves the same purpose kinda; where lcs is better to be used?
There are some people who aren't fond of editing wiki without visual editor, so we lose some potential contributors by that I guess
Zomboid too π
I was wondering about that too; I', more into protection values for the min-maxing, but I know there are folks who are more into fashion and things are rare. Though some could potentially be useful for things like being hidden in grass in pvp multiplayer servers with nametags disabled or on hover?
It will, but I dob'r mind that. Keeps me track those pages easier
I was talking with Vail about it briefly; some names pops on the devblog videos, no real clarification whether they aren't placeholders/internal only, but I guess those can be assumed. I don't think doing them is anyway mandatory for overall health of the wiki, but as long as they are categorized and people want to make it, I don't think adjusting them after b42 will be really hard.
on a VR? I'd have to finish other half-lifes first, but I am eyeing the VR for soonβ’
I made it a pin though π
On VR, yeah it's fucking amazing. Highly recommend getting a headset when you get around to it.
You can also play the other half lifes on VR since there's some pretty decent mods for em
Yeah, I'm eyeing Index headset, or maybe something future from Valve, but the other issue is that I'd have to make space for it π
https://youtu.be/-0IoH7lIXYs?t=1 -I realized a lot of items (Chips - Plain, Baseball Bat - Wooden, Socks - Long) will get renames following what some of the most popular caegorizaion mods do; interesting, will add it to build 42, bu it's gonna be lots of renames when b42 hits π
only problems i see with this is that some text colours are barely readable now
It's because the text goes light for the dark background.
@digital helm Could this be updated dynamically, otherwise the simple solution is to remove the background colour on all projects
Hmm... Could change the default font colour in the project template. I won't have time to do that for a while, feel free to do it if you'd like
@digital helm I don't like the dark theme, I prefer the original white theme instead. Why do I have to make an account to get the old theme back? That's lame. Please switch it back.
What is it that you don't like about it?
You have to create an account as it needs to save to your preferences. This is a limitation of the mediawiki software (software the wiki uses), so unfortunately there's anything we can do.
It's even quicker to change your preference than it is to edit a page #pzwiki_editing message
No reason. I just enjoy the white theme over the black theme. I find it stupid & unnecessary now that I have to make a project zomboid wikipedia account to get the old theme back. Why couldn't have you just made the black theme optional and not default for everyone? π
It's also simply just easier to read with the white theme compared to the dark theme, though that may vary from person to person
dark mode is definitely better
It's definitely personal preference, and will always be a web dev debate of light vs dark. Dark is more common for gaming websites and apps, and also fits the PZ theme. The other TIS websites have already changed to a dark theme. The light theme won't be going anywhere
Thoughts on removing the ability to customise the project background/border? Or should we just add an option to change the font colour?
@languid kayak @naive imp
The PZwiki is official and is moving to be consistent with the design language. Light mode is still available for users who want it.
Also peak times are European and USA evenings, where light mode causes increased eye strain
Don't take this the wrong way but I honestly do not care lol
Either or is fine with me
All good. Wanted to check in case you did π
Thanks for asking my friend. Gonna go to sleep π
You can change skin when not logged by using the useskin=vector option, e.g., https://pzwiki.net/?useskin=vector but you'd have to be register for it to be done automatically for every page you vixist
has that happened already? I don't see the issue miles postetd above on my side, though generally yeah, I'm fine with getting rid of it
yeah, I removed the background, and decided to keep the border
btw, do we need this section anymore @digital helm? https://pzwiki.net/wiki/PZwiki:Project_Build_42_Preparation#Meta_Job_board
nah, I think that can go
Looks good
Are all the businesses in completed towns up to date? Such as these --> https://pzwiki.net/wiki/Category:March_Ridge, https://pzwiki.net/wiki/Category:Rosewood
I think @naive imp was working on them. Maybe @loud anvil too
I'm unsure if they're considered complete
They can be considered complete, yes. Feel free to translate away
Alright then
I think level one door image is a bit broken in Door>crafting
Thanks! I'll fix that. I noticed another glaring issue on that page which I've just fixed.
Gas station page has a slight design oversight
https://pzwiki.net/wiki/Gas_station
Thanks. I just fixed that one a moment ago too. Press ctrl + F5 on chrome to clear your cache, otherwise it'll update itself eventually
Nice
@proud cobalt this one was missing from SCC https://pzwiki.net/wiki/Wooden_Pillar I've added it now, with a barebones infobox. It didn't even have a header or category
i was yes i could revisit them though
btw guys, one thing that I didn't have set in stone is about the see also section β should it be alphabetized or sorted by relevance?
E.g., in https://pzwiki.net/wiki/Empty_Pop_Can should it be:
==See also==
*[[Pop]]
*[[Empty Beer Can]]
*[[Empty Tin Can]]
or rather
==See also==
*[[Empty Beer Can]]
*[[Empty Tin Can]]
*[[Pop]]
If they're relevant I don't think it matters
Same with the amount. Most have 3, some have 1, some have 5
I aim for 3
https://pzwiki.net/w/index.php?search="Food%23Non-Perishable"&title=Special%3ASearch&profile=all&fulltext=1 and https://pzwiki.net/w/index.php?search="Food%23Perishable"&title=Special%3ASearch&profile=all&fulltext=1 still have some instances, could probably be botted, but maybe I'll fix them manually tomorrow π
gonna go to sleep now
Because there'll only be a few, alphabetised would be fine. Relevance could be subjective.
@proud cobalt btw im the person who was asking for ur wiki user π
its me
on tiktok
Adds up lol
Check my discord @ username
That includes mix and matching order? As in items, skills, general articles etc?
I also don't like to linking to section and/or renaming the links here, but what in this case?
I've been also wondering about the "a/an" part, a lot of, mostly food, pages don't start with "a" or "an", but instead just the bold item name; should I change them all to "a" and "an"? https://pzwiki.net/wiki/Help:Style_guide#Introduction
so, in case of Saw
==See also==
*[[Axe]]
*[[Carpentry]]
*[[Garden Saw]]
*[[Hammer]]
hmm, I don't know... I'll let you decide π
I'm not a fan of linking to sections and renaming them either. Linking to sections could be necessary though
looks good
Only if it makes grammatical sense, i.e. not plural
Should get to this tomorrow
Hey, had anyone factchecked the first aid page?
(https://pzwiki.net/wiki/First_Aid)
It claims that infected wounds will have slower regen time and that "Infected wounds cause additional pain". However, there were some tests done by Retanaru and just by experience, It feels like infected wounds have the same healing rate. If it was patched I think a line in the trivia about it should be added for future source. If it isn't, it should be mentioned somewhere along the disinfection part.
(A video by Retanaru about it https://youtu.be/bIa4M5Jda4s?si=4zsWRwVi0sAB4l3i)
You can not see when you have the zombie infection, but all those normal infections on your scratches just scream to be taken care of right? The answer may not satisfy you.
Builds 41.77.9 and unstable 41.78.1
Song:
OSRS - Back to Life
Created using intellectual property belonging to Jagex Limited under the ter...
The only thing I know for sure is that they cause more pain
Hey, maybe it is late for this suggestion, as dark theme work is advanced, but what you think of making wiki color scheme more Spiffo-matching, like this
I've been playing with these colors and it feels more pleasant than blue links
For comparison - current page look
These are my changes I made in browser dev tools:
:root {
--link-mw: #e8952f;
--color-red: #100d0c;
--border-red: 1px solid #ba6a09;
}
div.navbar.theme-red > a.mw-selflink {
background-color: #ab6712;
}
div.navbar.theme-red > a:hover {
background-color: #493217;
}
.vector-toc-collapse-button, .vector-toc-uncollapse-button {
color: #f59620;
}
/* "Crafting" section header, element style */
color: #5881b5;
Looks nice I guess; @digital helm ?
I could work on it to make fully working CSS proposal
The only thing I am worried of are template styles. They tend to be put inline and may not work well with dark/light mode switching
Ehhhh, not a fan personally. I actually really like the blue with the gray. Plus I think yellow text looks a bit jarring, but that's just a personal preference I guess?
Maybe the links could be softer and lighter blue for better constrast (#518ce3)
I find the dark blue hard to read, so the lighter links work well for me
Yeah, I'm not happy with the current link colour. Definitely needs some fine tuning
Orange spiffo coloured works quite well I think
I like the orange too.
I'll change it to the softer blue #518ce3 for now. Then if others like the orange, we'll change to that <@&1205891296565268520> #pzwiki_editing message
Btw, these wikis are the biggest references for the dark theme. A consistent colour scheme is something I was hoping for
https://bg3.wiki/
https://hollowknight.wiki/w/Hollow_Knight_Wiki
Welcome to Baldur's Gate 3 Wiki! We aim to provide a clean, detailed, up to date wiki for Baldur's Gate 3 by Larian Studios.
Indeed, they look really nice and consistent
I have wanted to do the first aid page for a long time because i always fracture my skull and it's all hard to read, and just wrong. If you ever want to look at doing it i recommend this blog Faal showed me.
https://www.pseudonymouscodeviews.com/2021/10/do-fastslow-healer-traits-affect.html
I actually like both. The red is nice and with slightly brighter links would be basically perfect. Pure red light is also better for eye strain. But the orange is really nice too and is a little nod to spiffo
I considered using red for the links, like the headers, but we need to be able to differentiate between a link and a broken link. Orange is a nice balance imo
I think the current colours are good.
I think I will start doing something with first aid today. However, I will start with just corrections and clarification within it, and then consider full rework of it if necessary
This is like 99% done, I think I've got all the logic down, along with a bug or two. Recipes should be correct apart from anything that uses units. I do have to verify it again once everything is done. Other than that, feedback? Mostly visual as there's no documentation right now.
https://pzwiki.net/wiki/Template:Recipe_list
Also ended up being about 550k nodes
Looking really good! I think make the 'progress bar' height smaller. Very minor, but I'd also use a multiply symbol instead of an 'X', it's in Special characters > symbol in the editor
btw @digital helm are we dead-set on removing code blocks on non-English pages? There are still some pages that have it
Also @loud anvil are we fine with removing https://pzwiki.net/wiki/Butcher_shop_(Fallas_Lake) and https://pzwiki.net/wiki/Unnamed_bakery_(Fallas_Lake) as per your discussion with ThinkDock or is there anything left to move?
I am, for the reasons mentioned previously. I think @robust latch agreed (unless I'm misremembering)
Yeah, I remember Ksilem being fine too. Was giving it some time, but I guess I'll proceed with removal of the ones I find from now on π
its alright
Done and done
@digital helm i know its not standard practise but can multiple documentatiom/sandbox templates be called on one page? Would this stop the Template too large and will not display issue im having on recipe list?
Thats why its not in one currently
Probably could. Could also see if it does it if transcluding like I did for infobox item. Documentation is in /doc, which is transcluded to the main page.
Yeah wanted to avoid that since we're moving away from the old /doc usage, but it may be the only way
I think there may be no avoiding it in some situations. Which is the case for infobox item. But should be done only where essential imo
@digital helm How can i insert TOC on a template? __TOC__ isnt working
Try wrapping it in a div
Didnt work unfortunately
I deployed the new crafting system to a few pages with the bot and seemed to have no issues. Are we good if i deploy?
https://pzwiki.net/wiki/Special:Contributions/CalvyBot
@digital helm @languid kayak
Looks fine by me π₯³
BTW; in the end, did you add all the recipes manually or by a bot?
(I still have some catching up to do when it comes to the recent changes)
Also, would it be possible to add the recipe name somewhere? It was something I was talking with Vail briefly
I was able to get a script to do 80% of the work, then had to manually fix some things, then verify everything
neat; are the hidden metallurgy recipes included too?
I was thinking about this, not sure where or how best to add it
I didnt add anything that wasnt already a recipe on the wiki
To clarify, Do you mean the ID like used to be 001 or recipe as in what its called in game/
ah, makes sense. I thought tou were parsing the txt files π
as they are called in game
I parsed the {{Crafting XYZ pages we had, was easier because recipes arent consistent in the files
(that's the translations, don't have PZ installed here, but if my memory serves right they are also stores in scripts/ folder
Only has recipes from in the crafting menu
Which not all our recipes are
yeah, no carpentry/metalurty/farming
and no vehicle
Thats something that could be added afterthefact too so ill get started on this. That would just need another header and some more recipe logic
If it's doable, then I'd be nice; maybe we can get back to some more-sane approach of automatically pulling the translation info too. Previously they were stored with Translation template, but that proved to be too burdensome. And a lot of languages have it translated already.
Would be really simple if we want it actually basically just adding
| {{#if: {{{recipe_name|}}} | {{{recipe_name}}}}}
to the end of recipe and adding the header to crafting/sandbox2 i just wonder if it makes it wider than it needs to be
This too, idealy id like to have one template without subpages
All the links auto translate, headers and none i dont know though
Should i only bot english pages for now?
https://pzwiki.net/w/index.php?title=.44_Magnum_Round/ru&diff=prev&oldid=295329
I guess? You can wait for Vail on second though, I guess they'll be directly translatable afterwards too
I think the general route is to make all the templates translatable by itself now, i.e. just outputting {{template}} instead of {{template/xx}}
Ok all the english pages that dont contain cooking should be updated now, ill have to figure something out to leave cooking while removing the rest, then when i get to cooking i can do it all in one go. Will wait to see what Vail says about language pages
I will still get to this lol. Lots of template work atm
Here's a visual example of rounded tables
https://pzwiki.net/wiki/User:Calvy/sandbox2
Yeah it looks a lot nicer. Could probably use first-child and last-child to change corners dynamically. I'm just not sure how it'd work with rows that have multiple headings. Something to experiment with
For translating, the header would be fine. We can just use the language code subpages the same as other templates, but you can't really do that for the recipes... I'm not too sure on the best solution for that, that's intuitive for editors.
Most recipes would be autotranslated if the page exists, but links that have a different name to the link, won't π€
I think you can go ahead with the other languages for now. We can decide on something more permanent later. They'd all be in English currently anyway
The issue with this implementation is that for the borders to curve it needs style="border-collapse: separate;
Without it looks like this, but with it it creates a background (ive coloured it red) that moves the table out of position. And i dont know enough about css to remove it
I'll take a look tonight and see what we can do. Would be good to get this added
No rush just threw it together last night
do y'all think the torch page should just disambiguate between propane and hand torches or should the flashlight also be there since it's so similar to the hand torch?
I think torch being a disambiguation page would be good. All three should definitely have a disambiguation notice. I don't think hand torch and flashlight should be merged though, as although similar, their properties are very different.
this look good?
perfect π
aight, gonna write a change note and you should be able to see it live in a moment
does the chipped stone count as a knife?
machettes are knives but do you guys think they should be in the knives disambiguation?
they can be used same as knives but maybe they're too different?
I don't think many people searching knife are looking for machete. I think disambiguation pages are mostly for when one word could be searching for multiple items like torch
Does bandaging the deepwound affect its healrate?
There's also the item tags page that Calvy set up recently for stuff like that https://pzwiki.net/wiki/Item_tags#tag-SharpKnife
I never looked into deep wound, sorry. Would have to test it
Np, still first aid page is still wip
https://pzwiki.net/wiki/Bandage
Bandage page corrected, but still requires File:BandageDirty_Model.png.
uploading now
https://pzwiki.net/wiki/Adhesive_Bandages
Page corrected, but no 3d models of Adhesive Bandage
Working good
Should I add this to common.css or just vector-2022.css? i.e. all skins or just the default
border-collapse: separate;
border-spacing: 0;
border: none;
background: none;
}
table.wikitable > * > tr:first-child > th:first-child,
table.wikitable > * > tr:first-child > td:first-child {
border-top-left-radius: var(--border-radius);
}
table.wikitable > * > tr:first-child > th:last-child,
table.wikitable > * > tr:first-child > td:last-child {
border-top-right-radius: var(--border-radius);
}
table.wikitable > * > tr:last-child > td:first-child,
table.wikitable > * > tr:last-child > th:first-child {
border-bottom-left-radius: var(--border-radius);
}
table.wikitable > * > tr:last-child > td:last-child,
table.wikitable > * > tr:last-child > th:last-child {
border-bottom-right-radius: var(--border-radius);
}```
Not verified but I believe it only stops bleeding. Only stitching reduces deep would time afaik
Some recipes don't use tags and just list like 7 different knives
Common pls
Does this have the same issue with margins around it from the invis background?
What about sterilized bandages, I think Ive heard that they improve healing rates of every wound, but I cant find the source of it
They are probably in a Java file somewhere, I don't have access to it Rn unfortunately
only seems to be for timeless. I'll see what's doing it and see if I can fix. vector legacy is also adding 2px borders for some reason...
Oh of course. I just so happened to test it 10 minutes after switching back to timeless
it's that div.content-table-wrapper again. Which also created the problem with squishing the table next to an infobox
nvm it's just extra styling it adds for wikitable. I'll remove it
I had to apply some fixes for sortable tables. Essentially, rounded corners won't be added for a header (!) on last row, or data (|) on the first row if using wikitable sortable. But I don't know where would ever need to do that
Some problems with using rowspan. which I'm not sure can be fixed... @proud cobalt
https://pzwiki.net/wiki/Refried_Beans#Distribution
Hmm that's annoying. Is rowspan used in many other places?
I don't think so...
It can be fixed inline, but not in the stylesheet
but not sure you'd want to add that to the logic of the script π
Either way I have to rerun all the distribution tables to either add inline or remove rowspan. They already use inline so maybe we just add inline?
should be easier to do inline if run separately. Would just need to add style="border-bottom-left-radius:var(--border-radius);" to the last rowspan and style="border-bottom-left-radius:0;"| to the last *container
I kind of need to redo the whole script anyway. Even since I made it I have learnt heaps and am not particularly happy with it.
I could just add the line for now though
if the last roomdef doesn't have a rowspan it can be skipped
So it only breaks if the last building/room is rowspan?
Happens all the time..
yeah
OK maybe I'll do that, and redo the script when I get to vehicles and foraging
because it adds the rounded corner to the first td in the last row. With rowspan, the first becomes the 2nd column
Some positive feedback about dark mode
I think citizen may be the way to go. built-in light/dark and mobile. Also looks really nice
I agree, from what I've looked at citizen is the best. When I was looking around at how different wikis did Crafting, citizen was used in a couple and worked very well on mobile
Is there any particular requirement that needs to happen before we can test it?
Nothing, I think. Could probably be done now
I'd rather hassle Kirrus with that stuff when he's going to be changing stuff anyway. I don't know what's involved with installing
Would be nice to test, then people that like the old style can use V22 for dark or Vector for light
first time renaming page, which do I select?
page is "Torch", trying to make it "Torch (disambiguation)"
I'm guessing PZWiki or (Main) but I ain't sure
Leave it as main
Hey, can anyone recommend what should I do with sickness, cold and general injury?
I dont know whether I should put them under First aid, or make a different section for them
I've been thinking about the dark/light mode switch in CSS on the other hand, should be doable, Vibrance mentioned it too
AS ThinkDock said; PZwiki is reserved for metapages about the PZwiki itself: https://pzwiki.net/wiki/Special:AllPages?from=&to=&namespace=4
https://pzwiki.net/wiki/First_Aid
First revision done 
Needs some clarifications and tests, but should be good for now
I think what you've done with internal health problems is fine. I will note though that 'First Aid' is a skill, so only things that are relevant to the skill should be included. Other things can go on the health page. They can also be linked to in 'see also' or touched on briefly if relevant to the section. You can make use of Template:Main too
Wanted to get all the non cooking tables done today but looks like i might not get to it. 200mm of rain today and work is hectic
I put it on the theme talk page already, but saying it here too for visibility: seems worth considering using https://developer.mozilla.org/en-US/docs/Web/CSS/@media/prefers-color-scheme to respect user preference for the theme
I like the idea, and seems to work well after testing. My only concerns:
- this would remove the option to opt-in/out on the site level. Personally, in windows I use dark for window mode, but light for apps, then I choose light or dark mode for the sites and apps separately, so people like me would be stuck in light mode although they may want dark mode (but maybe that's just me)
- it would remove the idea of the 'default' theme, as both light and dark would be the default. So, any decisions with colours would need to take both light and dark into consideration. Then also, it'd have to be added to the stylesheet instead of inline, which is fine for a website, but not so good for a community wiki (since it would need admin implementation). (the citizen skin light/dark mode would have this same problem)
Fairly minor problems, but that's just my thoughts
A slightly more complicated solution could involve the use of JavaScript to detect the value & setting a css variable for light/dark (see https://developer.mozilla.org/en-US/docs/Web/API/Window/matchMedia). Then users could use a custom css file to set the css variable, or there could be a toggle option for it. Potentially an overengineered solution, though
I suppose that doesn't really provide a response to #2. I think it'd probably be a good for any decisions surrounding colors to consider both light & dark. This is coming from someone who much prefers dark themes, but I'm sure those who prefer light themes would appreciate it
Yea, I guess you're right, I think Ill remove it when updating the sterilized bandages fact. Probably link moodles in the see also since they already have description of how to treat them
After looking into the citizen skin a bit more, all our problems would be solved. It has 3 theme options, auto (which changes based on browser preference), light and dark, all of which can be chosen without logging in. So, we may just end up going with that, instead of trying to redesign something that's already better than what we could achieve. https://starcitizen.tools/ https://www.mediawiki.org/wiki/Skin:Citizen
The default dark theme was really just a bandaid solution that was a little rushed... People wanted a dark option and this was the quickest way to get that going without fiddling with the back-end. So, I think that what we have is fine for now (which was never going to be final). Most wikis (from what I've seen) require you to login to change the theme. Although not ideal having to login and change to an old skin/layout, a light theme is at least still an option.
Yeah, I think moving it may be best. I haven't reviewed it properly yet either
is @restive adder back from his time away? How hard would it be to get Citizen on for testing?
#pzwiki_editing message sorry, should've been a reply to your message
I think it's just a case of popping it into a folder and changing a setting. But it's never that easy, is it? https://www.mediawiki.org/wiki/Manual:Code#skins/
This page describes top-level directories in the MediaWiki core code repository.
See also the following pages in the versioned MediaWiki documentation site (auto-generated using Doxygen ):
Alright, thank you for your time and feedback 
Of course not. It's 4am in the UK anyway so ill just leave him a ping for when he gets back, if he's back from being away
Infobox vehicle part can be translated now π https://pzwiki.net/wiki/Template:Infobox_vehicle_part#How_to_translate
Thank you
Added to my to-do list to investigate/install. Recovering from a crash caused by working on a priority task, will ping if it's installed
Sounds good, welcome back π
https://pzwiki.net/wiki/First_Aid
Removed internal injuries
Now Cold and Sickness are in see also page
@proud cobalt I know I pinged you a while back re: tags for still needing distribution tables, and that sticking them in "in need of improvement" wasn't necessarily specific enough- but I'm also not sure how I would tag them so I could be specific? Is there a way for me to flag you on that rather than just posting here? I don't want to spam you and all that jazz. On that note, while I'm thinking of it, looks like we need tables on bowling shirt , boxing shorts , bacon, and candy corn. Thanks for all your work on automating this, it's a huge timesaver!
also, anybody know the location of the file that lists what zombies wear what? It's useful for some of the more niche clothing items to have the info, and I know it's real, but I can't find it for the life of me
The outfits are stored in a couple of xml files fileGuidTable.xml (for the guid) and clothing.xml (for the outfits). It's not easy to navigate, because you have to jump between each file finding and searching the guid.
I wrote a script to put it into 1 txt file so it's easier to read https://github.com/Vaileasys/pz-convert-clothing-outfits
Here's the output.
You could add it to bot tasks. https://pzwiki.net/wiki/PZwiki:Tasks#Bot_tasks
Similar to how I did with the icons that needed to be replaced. Here's the revision https://pzwiki.net/w/index.php?title=PZwiki:Tasks&oldid=283151#Bot_tasks
I used a collapsed table so it didn't clutter the page.
Here's the table source, in case you're not comfortable with doing it yourself
|+
!Item
|-
| <!-- item missing distribution table goes here -->
|}
Add this to the bottom of the page. It will be invisible to the user but will add the article to the category so I can see it
[[Category:Articles requiring distribution tables]]
Need a bit of a break from templates. Trying to get this script to replace everything except cooking is doing my head in. Also been flooding all last night.
Might try knock out some pages that need models
This feels very misleading and confusing: It is not possible to mix classes of car parts. For example, a standard class brake cannot be fitted onto a sport class vehicle. It is possible, however, to mix types of brakes, as long as they are the same class.
https://pzwiki.net/wiki/Brake
On the table "tier" is defining; old, regular, performance. Vehicle type is defining; standart, sport, heavy duty.
In this text this time class is used for vehicle type. But then type is used to define tier.
Perhaps only using tier and vehicle type is better?
Additionally, "class" and "tier" have very close meaning.
I think the table should be reorganised to have the rowspan as vehicle type, then the middle as tier then braking force. Otherwise three seperate tables to indicate they can't be mixed
I was going to take a look at models too! Maybe it'll be the thing to do when we need a break π
Funnily enough I did Louisville to take a break from models. It all comes back around
when looking through vehicle parts recently, class was being used to represent the 'level' (bad, average, good). Since we use "vehicle type" everywhere, I think we should use that when referring to the vehicle itself. I started using tier in those tables instead of class, as it seemed less similar to 'vehicle type'. So, I think tier should be used for the 'level'.
I intended to change it all over to tier and vehicle type, but I must've got bored...
It certainly does! But I think that's what's good about the wiki. There's so many different things to do and learn. At one point I even started looking into modding
Looking into modding was how I first started using the wiki. Wanted to make a map, but never dedicated enough to actually do it. I prefer this now anyway
That's a big undertaking... I never went that direction. I only looked into lua and scripts. Would be helpful knowing how to use those tools properly though
I wanted to do a map of my local area for me and a mate to coop. I got copies of local street maps from the 90s, got as far as getting the streets done before I realised anti aliasing was on in photoshop so all the colours would be mixed and worldzed wouldn't accept it...
Ouch! That would've been painful. I've done similar stuff like that in games, like sim city and then cities π
I'm was gonna start on T shirts BTW so if you do start maybe start on not clothing
Did you try cities 2? I tried it on release but didn't run well. Only had it on game pass
Yeah, I was going to do that. I was looking at bagel the other day, but couldn't find a rotten texture, and nothing in the models script. I wonder if there's more rotten, cooked, burnt models like that
Nah, not yet. I'm very cautious with sequels now. Like KSP
which was one I was really looking forward to, as I loved the first so much that it got me doing an astrophysics elective in uni
I have a combined folder of all textures I could find and no rotten bagel texture. Maybe check in game if it even exists?
Astrophysicist was my dream job in high school, but I fell out of love with maths by year 11.
We have very similar taste
Do you like logistical games?
Although I dropped out of uni for this job and I love it so can't complain
I checked in-game, and it does. It's a slightly darker texture, so I wonder if it uses the same texture and just darkens it
Like factorio and ONI? Yes π
I dropped out of uni for my job too! In my final year, and hated where it was going. Now I've forgotten it all π
Yeah it's probably just an exposure change or something. Interesting... And kind of annoying lol. Never know if something exists in this game or not 
Haha yes exactly factorio. I have 1000 hours in satisfactory across steam and epic games
I dropped out 6 weeks in luckily! Was doing a double degree and started regretting it already realising it would be 6 years deep. Said if I got the job I'd drop out and did just that. Great decision.
Still had like 12k in HECS
damn... 12k for 6 months... Similar reason I left, in Science it doesn't just end with a degree, there's so much postgrad stuff, which I didn't have the passion for. Working on the wiki at the time helped me realise that
6 weeks lol. Charged me for the whole semester. What was your degree in if you don't mind me asking
oh... I misread. wtf that sucks. Were you overloading too? I think mine was 1k a unit, which you'd do 4 a semester
Science! Bachelor of Science. My major was Biochemstry
I don't even remember really, it was a huge shitshow anyway which didn't help. And an hour travel each way. I really didn't enjoy uni life.
I was doing double bachelors of data science and information and communication technology with a major in cyber security. Had early acceptance too. Now I work on trains
lol, I had an hour travel each way too, which definitely doesn't help. It'd get to 2PM so instead of staying and studying, I'd just go home to skip the traffic, then not do any work at home.
Oooh, data science. I wish I did a data science elective, so I'd actually know what I'm doing with Python, instead of fluffing about π
cyber security to trains is an interesting shift
Oh yeah a complete 180 too. I don't even work in systems or anything I'm in daily operations on board
As long as you're doing something you enjoy, that's what's important. And you've got the wiki now to help scratch that itch
hey, I've been avoiding doing anything major otoh π Should probably start, but you guys did great job this month (tomorrow's the summary btw; assuming nothing unexpected happens)
modding (simple QOL stuff) is something I was (and kinda still am) planning to take a look eventually, but not sooner than after b42 for sure. OTOH we'll have hands full with wiki and then there's translations which will be a lot (last time it was pretty much geras doing everything but maybe this time I'll at least try to help a little, was only submitting minor fixes for Polish translations in b41)
I guess everyone has that moment π I also wanted to model my own time, and when walking I often get feeling how a particular area would perform in a zombie apocalypse or how it would look like in PZ π
the rotten/cooked/burnt is all around; there's 5 variations technically but they do share models and icons so it's complicated. I have to get into food properly one day.
Factorio is a game I was always eyeing but never bought becuase it doesn't have sales and got price increase (but is not really expensive), though I am worried I might be too stupid to grasp it π©
I don't think that at all. Factorio is only as complicated as you make it. And there's lots of guides for getting started
Well, I managed to finish first degree somehow but dropped with the Magister degree so welcome in the club I guess π Was haunting for a longish while, but mostly passed with time.
yeah, I guess, had no issues with CDDA and Dwarf Fortress though the latter I only played briefly π
(unless you count sinking too much time into it an issue)
oh and ADOM, all are on Steam now btw, I should someday buy them.
though I think I got ADOM from a friend
I only got into simple QOL stuff. Anything too complicated and my brain melts.
I didn't find the learning curve in factorio that bad, but things may have changed, as it's been several years since I played. Dwarf Fortress scares me for that reason.
Congrats it takes dedication
If you're worried about complexity satisfactory is simpler to start but has the same kind of problem solving especially late game. And is first person 3d
I love factorio but I hate starting over. The first 10 hours feel so slow but after that it's like 10 hours a session
That's probably why I haven't played in so long. That's precious time. I put a lot of games off these days because I know they'll consume me.
Yeah especially with other commitments. Or even just life. Same reason Ive hardly actually played zomboid since like January. Though I did slip into minecraft this week
woops! There goes the rest of April!
You can finish off Crafting for me right
Not like you've got templates to do
HA! I wouldn't know what I'm looking at.
Lol only because MediaWiki rules state your code must be on one line or it won't work 
Hmm should we add loops when we add ifs
Nah who would ever need that
Those few times I had to look at it was painful π so much easier reading your own templates. I was planning on going through it and seeing if I can improve the readability. I've got a pretty good grasp on what can and can't be on a new line.
and something as simple as an OR
Oh yeah for sure, it makes sense to me, but even when I edit it I have to split apart the lines, edit it and put it back together. Otherwise it's a mess of curly brackets nobody could read
God forbid they add the basic logic gates 
Same. You'll probably notice in my more complicated templates, I put comments everywhere (which also adds to the confusion because no highlighting)
lol, even minecraft has logic gates
Only 185 template docs left to merge. About 40 are English https://pzwiki.net/w/index.php?title=Special:WhatLinksHere/Template:Documentation&hideredirs=1&hidelinks=1&limit=500
btw @digital helm I guess the thick lines were made like that on purpose; you think they look better that way? I kinda feel they are too thick.
Especially as the outher ones are thinner
is there a way to change some information in pz wiki
like that cakes doesnt go bad if you make them (as i tested)
but those ones that are in game made does!
Should this be capitalized? https://pzwiki.net/w/index.php?title=Louisville_border_camp&curid=17737&diff=294377&oldid=289545 I think border camp was not part of a proper name?
well, all wiki is editable, so yeah π But if you mean the cake not going bad, then you can either make two separate pages (which I prefer) or try to include both in the infobox
which cake is it?
the normal one
I had the similar "problem" with the https://pzwiki.net/wiki/Pancakes_(crafted) and https://pzwiki.net/wiki/Fried_Shrimp_(crafted) and in the end split the pages
The only cake page is the https://pzwiki.net/wiki/Cake_Preparation though the rest is a redirect to https://pzwiki.net/wiki/Recipe_ingredients which we plan on splitting
i just need to add a note
so that i can explain if you make the cake the game wont make it rotten
but if you find 1 already in some bakery containers
it will go bad
Done. and thank you for your help
I believe its a byproduct of making the borders seperate, both cells now have a border
Is the weird thing with the collar and V a me thing? its too small in game for me to see. It doesnt happen with other textures?
It looks fine to me
Yeah, it's from when we added the curved corners. I couldn't find a way to fix it. Looks like the citizen skin has curved corners and normal border width. I didn't look at how they did it though
yeah, weird indeed π
btw https://pzwiki.net/wiki/Workman_Shirt and https://pzwiki.net/wiki/Lumberjack_Shirt overlap, are we sure workman shirt have so many variants? Maybe I'll check later
IconsForTexture = ShirtDenimBlue;ShirtDenimLightBlack;ShirtDenimLightBlue;ShirtLumberjackBlue;ShirtLumberjackGreen;ShirtLumberjackGrey;ShirtLumberjackRed;ShirtLumberjackYellow,
yeah, just wanted to post that too π
This looks like from a PS1 game π https://pzwiki.net/wiki/File:Ghillie_Trousers_model.png
(not that all models in zomboid aren't, but guess it's the most visible on this one :P)
@proud cobalt these are still used in other pages: https://pzwiki.net/wiki/File:DenimJeans_Model.png
Yes I had a little laugh at this one
Should we not keep them seperate for ease of addition and in case it changes later?
I gotta go back to boilerplates, not sure I'll get myself to do it today or maybe next week, but generally, the usage section always give me questions, I guess the crafting should be a subheading of it? Sometimes it's called "Crafting", sometimes "Recipes" I guess these need the most unifying: https://pzwiki.net/wiki/Bag_of_Plaster_Powder#Usage
What do you mean; keep the model you marked for deletion? My memory is blurry, but back then when I was researching clothing I remember a lot of them shared models so I made it a trivia, but I'm not 100% sure which one is which π Just noticed you marked it for deletion while it's still used
@naive imp I've been sitting on the https://pzwiki.net/wiki/Special:Contributions/WegoBOOM_Bois contribtuions for a while, but I think at this point we can start calling the unfinished area a Brandenburg as part of https://pzwiki.net/wiki/PZwiki:Project_Build_42_Preparation and https://pzwiki.net/wiki/PZwiki:Tasks#Editor_tasks, we have enough evidence to back it up so far and people will call it that way anyway, and at worst we can move/rename stuff afterwards
Imo
==Usage==
===Crafting===
====How to craft====
====What it crafts====
maybe swap what it crafts to used to craft
Oh I get what you're saying. I was still talking about the lumberjack shirts.
I didn't realise denim jeans was still used. I marked for Deletion in favour of blue, lightblue, and lightblack variants. I'll swap those pages to the new model when I'm home
https://pzwiki.net/wiki/Last_President_of_the_United_States β I guess this page will stay as it is? I wasn't sure about it but seems fine? By https://pzwiki.net/wiki/Special:Contributions/Vosle
The president is not named I guess; maybe just move to "Last president of the United States" or some better name?
I'm happy with this
I think just calling them President would be better. I think that's how they're referred to
or "The President"
It's a statement from the President distributed to all media.
The President has released a statement asking for calm.
The President has reacted with anger.
While we work on that, the President this morning addressed the nation.
This morning's statement by the President...
There's 64 references in TV/radio https://pzwiki.net/wiki/User:Vaileasys/sandbox_2
Feel free to move if you wish, if not I'll get back to it later π
I seem to have added some improve tags to articles requiring new tables, so I guess they should be moved π Maybe I'll do that later
(for now at least giving heads up)
Np, just cant guarentee ill see them in improved. Ill try go through them soon though
I guess we'll just keeping it without the reupload tag until we split the page? The variants are currently listed in a table https://pzwiki.net/w/index.php?title=T-shirt&curid=15271&diff=297479&oldid=295937
(gas stations, rock t-shirts, fast food etc.)
And in this, is it because there's no separate rotten model @proud cobalt? https://pzwiki.net/w/index.php?title=Fish_Sushi&curid=16655&diff=297477&oldid=293607
Yeah checked in game no model change
I thought they had all been split already? thats why i removed
nah, it were different items π
Also @proud cobalt something seems to have broken by CalvyBot in in https://pzwiki.net/wiki/Hammer/ru π€
Bot ran on live by accident instead of sandbox, thought i caught them all. Ill revert it now
I'm very hesitant to do stuff like this before official confirmation, but I suppose we could just move the page
Yeah, not a priority, as we have old build stuff left to do, but no real harm either, we'll have to rename it for something in the end anyway, so here's hoping it's all accurate π. But based on the research done by folks here on Discord it might be π
How do we feel about only being able to call one value in the new navbox items? the switch for multiple isnt working the way i thought and to fix it would require alot of functions. The navbox already adds about 90,000 nodes to any page its on
@languid kayak for food categories, should it basically be this bar perishable and non perishable? Because things like canned food are in non perishable too. How should the navbox be organised?
https://pzwiki.net/wiki/Category:Food
I think leave perishable and non-perishable out of the navbox. Those categories are just a side category, like the materials (wood, metal, fabric)
I think calling only one is fine. We do similar with the header, i.e. having to pick the 'main' one
And just chosing one as a primary? I guess it'd do
Yeah, the general categorization as in the https://pzwiki.net/wiki/Food page should be roughly followed IMO, though I've gotta gring myself going through all of them once as some may be wrongly categorized
Can always be upgraded in the future if a solution is found. I'm starting to deploy it
Alright first 200 deployed with no issues so im gonna head to bed
Okay <@&1205891296565268520>s first Sunday of the month marks a March 2024 summary! Enjoy reading, and thank you everyone for the very fruitful contributions this month! π₯³ https://pzwiki.net/wiki/PZwiki:News#March_2024(7_April_2024)
Well, I am the only one slacking with my bot π There's some ratelimits in place too, but for the amount of edits we do it's fine π
a
the sad (or maybe not so sad, as the crafting was always overengineered) is that we changed the crafting template again π Well, technically both still are in place but there's a new one in place
yeah, it's all under control π
(at least we believe to, Calvy's sleeping and I just went back :D)
Look ma I'm on tv
doesn't help it changes daily π I'm trying to keep up with all the changes, but if we ever get an inflix of editors I wonder how I will too π
Probably will set some thresholds then
At this pace we are going to finish up the wiki for build 42
There is still alot of stuff to be done and tested though
First aid page showed that there are still alot of misconceptions and guesswork
Nothing too bad, a case of people thinking that the game is more complex than it actually is
Eg, infections halting or hindering wound healing rate( they dont)
Thought there is still untested fact about sterilized bandages (that they speed up the recovery)
yeah, gonna wait for GPT-5 /s
I guess the same could be said about farming or carpentry sadly
or food ilness
Also, like I said on several occasions, while on one hand, I'm really proud of how far we've come to and how complete the wiki is compared to what it used to be back then, there's still lots of things that would be good to have done, most are outlined in https://pzwiki.net/wiki/PZwiki:Tasks nowadays
As far as item pages goes, the clothing and then food are the ones needing the most love nowadays.
And by the sheer amount we have it's hard to keep them all consistent π
I was thinking about filling up missing key spots on the map, especially the west highway is completely empty as far as Im aware
@tulip kiln not sure it's something we want to add to Easter eggs page? https://pzwiki.net/wiki/Fedora#Trivia It's just the texture name that references Indiana Jones and the Man from Del Monte, though I guess it may suffice?
oh btw @naive imp and others I guess, I only mentioned it briefly with Vaileasys, but I'm slowly removing the full stops / periods in the infobox and I think the ones under images doesn't belong there, seems I was mistaken and both Wikipedia and other wikis as well as books and publications don't end sentence with a full stop. I added a potential bot task for removing the ones from images https://pzwiki.net/wiki/PZwiki:Tasks#Bot_tasks
I guess it doesn't matter in the end that much but if nothing's against it, I can add it to the style guide for it to be clear π
Hopefully I'll manage to scrat some time during weekend, but if not maybe at least next weekend I'll be able to get over them, at least I won't have catching up and writing a summary then π
I think some frog meat textures are broken? Though someone else should verify to it's not something on my side
The ones with the broken ones are rotten ones
btw @proud cobalt and @digital helm I know we talked about the HottieZ and Comic Book, but any reason we're not adding their model and instead using an icon? They have unique model, different than the regular Magazine, TV magazine, Crossroads or Wordsearch Magazines and the skill magazines or things like book or newspaper or even journals (all all laid on the ground; the hottiez and comic book are the open purple ones, though journal+newspaper share model too and so are doodle+empty notebook)
Also found this template; is is still useful or not? https://pzwiki.net/wiki/Template:Coordinates
Also @proud cobalt @digital helm about this https://pzwiki.net/w/index.php?title=Franklin_All-Terrain&curid=10616&diff=274895&oldid=266469 maybe we should go through all the cars and maintain the code section in them as well?
It seems to be the only cehicle with the code in it? Also pinging @naive imp for it as the ex vehicle project manager
Also @proud cobalt and @naive imp shouldn't https://pzwiki.net/wiki/Template:Navbox_locations be expanded to the Businesses, Points of interest or Services too? Also I noticed that some pages don't have see also and so does https://pzwiki.net/wiki/User:ThinkDock1721/sandbox β do you think not mandating see also is the way to go for the location pages? I've also linked your sandbox in https://pzwiki.net/wiki/Help:Boilerplate_location as I think it's the one that's going to replace it eventually.
I'm was also thinking about unified order of items in the
- Main page
Itemspage- Navboxes
@proud cobalt β may be worth a look for you in the navboxes π
Currently, for items, for the main page and items page, it's Weapons β Clothing β Equipment βΒ Food β Medical βΒ Literature βΒ Other (more detailed on the Items page)
while for the navbox it's slightly different at Weapon βΒ Equipment β Clothing βΒ Food β Media β Miscellaneous β Materials
Though I know the line at Equipment and other other gets blurry though.
Equipment currently host both items that are similar to weapons (tools) and clothing (bags), though I remember bringing clothing higher for the reason of it getting more attention in b41 in general.
I also think your bot added double newlines when changing the navbox types @proud cobalt
This one is kinda dependant on what kind of boilerplates we want to have too, I've been eyeing them now. Pinging @digital helm for thought too https://pzwiki.net/wiki/Category:Boilerplates
There's currently boilerplate for weapon, clothing and food βΒ these ones will stay for sure, but do we need one for ammo for example? Also, do we need a generic item one? https://pzwiki.net/wiki/Help:Boilerplate_item
There's one for https://pzwiki.net/wiki/Help:Boilerplate_literature too, and in navbox it's Media (so it covers VHSes too)
I don't think there's any reason. Just didn't end up doing it
I didn't know it existed. For the infoboxes I just add it manually. Though I guess I could make use of it. It'd make the code a lot nicer to look at
What language is the wiki made in? HTML?
Probably, but I don't think the code for vehicles is that simple... Not sure if was new in later versions of b41, but there's a huge file for each vehicle and variant
Might be a dumb question
MediaWiki markup. Most html works too though
Damn, got stuff to learn
Should be easier tho
does the wiki plan to move off fandom or nah?
Would be best to upload these models then, instead of replying just on the icons π€. I'll add trivia that they share icons and bring back reupload then, until someone does it.
It's not on fandom. Self hosted
Has been since 2011
Here's a cheatsheet https://m.mediawiki.org/wiki/Cheatsheet
Wikis use symbols such as asterisks, single-quotes, square-brackets and braces to represent formatting elements like making words into links to other sites or articles, or creating tables for layout and dividing the text into headings. This kind of text markup used in the MediaWiki (Wikipedia) project is called wikitext.
Below is a table of the...
Maybe π pzwiki.net
Thereβs probably some tutorials on it too
The text editor toolbar has a lot of the basics
Apparently this comes up first on my laptop not my phone tho, net comes up first
@languid kayak do you remember the extension to hide fandom wikis and show self hosted ones instead?
I think you are π The wiki is hosted at https://pzwiki.net/ and if you install https://getindie.wiki/ or similar extension, it should link you properly
Ye I see.
Server should get an anti fandom bot that just terrorises links
I've never noticed that problem... I guess as pz got bigger, so did that wiki, so overtook us at some point π
yeah, kinda shame, given it's so undeveloped (it came later and got no backing from the community or TIS whatsoever). Some people contribute there as fandom is being so much on SEO stuff, the extensions help with that.
Fandom also pays for ads and stuff so I think itβs just bloated
yeah, a lot of wikis moved off fandom for various reasons. Especially since they own gamepedia now. Though alternatives have popped like wiki.gg.
Either way, pzwiki.net was never on fandom or gamepedia, was self-hosted until TIS took care for the server. Brief history is in https://pzwiki.net/wiki/PZwiki:About
we also have affiliation with https://fallout.wiki/ which switched hands several times (fandom, gamepedia, now independent of those)
Main reason is excessive ad control and the whole freedom of speech editing thing
Well, either way, at pzwiki there's none of those π The only tracking is that of https://matomo.org/ and it's GDPR compliant, not even plain Google Analytics was there.
I'm not sure you can have a hard rule for it like that. As a general guide, sure. But some items aren't that clear, e.g. a screwdriver can be used as a weapon, but its main purpose is as a tool. (It's weapon in the header because I did weapons first)
yeah, line's always blurred. Either way, would be nice to have them more or less unified.
I am mostly thinking what types of boilerplates we require
for sure these three, as they are widely different with different infobox parameters and sections
- Weapons
- Clothing
- Food
But what beside that?
Currently there's
https://pzwiki.net/wiki/Help:Boilerplate_literature
and
https://pzwiki.net/wiki/Help:Boilerplate_ammo
Not sure how much they are needed.
Also not sure we need the generic https://pzwiki.net/wiki/Help:Boilerplate_item anymore?
Also one minor nit, when I type {{sup|future}} should I have a space between the text? Like Text {{sup|future}} or should it be without a space, like Text{{sup|future}}? I guess the first approach is the right one?
I see... Maybe a media one (instead of literature). Other than that and a general 'items' one, I don't think we need any more. We could keep splitting to things like medical, materials, etc. but I don't know if that's necessary. Also the lines may get blurrier in b42
No space before superscript. This is standard for referencing
so no space? Guess I was following it right but then I got a second doubt π
So you think of keeping https://pzwiki.net/wiki/Help:Boilerplate_item for everything else that's not weapon/clothing/food?
Yeah. Linking to the others at the top would be helpful too, as in "check if one of these are more appropriate"
So basically these three + a generic one then? Seems it's indeed weapons, clothing and food that are separate enough to warrant their own boilerplates and the rest just being a generic "item"
Makes sense especially now that we have one infobox for everything
I think those items are better shown as their icon. Maybe a second entry in the Infobox should be used for the model?
But for example hottiez the joke is the cover which you can't get from the model
Looks like no
Never actually looked at vehicles. I'll see if the script found them
Do you mean having it open on the relevant one? If so yes, I just haven't implemented the logic
Would have been pages with two navboxes, it'll have to wait until I run the page formatting bot again
This website is useless lol

I think the magazine variants with a model texture like their icon are an exception to this. E.g. recipe magazines and crossword, etc.
nice π
Anyway, gonna go to sleep now. I just finished fishes. A lot of them have those weird checkerboard textures = no textures, so they'll stay as is. The icons aren't simpler either, I'll have to figure where fishes take their icons from, but currently it's a lot of aliases
https://pzwiki.net/wiki/File:FishCooked.png
https://pzwiki.net/wiki/File:FishRotten.png
https://pzwiki.net/wiki/File:FishOverdone.png
I suspect it'll change in build 42 though.
The size is dependant on the actual fish size, whish is nice, though.
Also visible are frogs, I'll get into other meat later.
all the fish!
π‘
@languid kayak Sorry about recent changes lol, had to do a couple of pages navboxes manually
Checkboard fish, my favorite! 
Crafting cooking seems to be more basic than i thought. I may be able to just implement it into recipe list
https://pzwiki.net/wiki/Template:Crafting_cooking
I have TT template loop with https://pzwiki.net/wiki/Template:Navbox_items/tr.
Like this: https://pzwiki.net/wiki/Car_Battery/tr
Oh interesting, @digital helm would have a better idea of whats going on here
I'll take a look
Weird that medical is the only one that didnt have an issue i only added that this afternoon
It's missing the pipes | so it's not recognising any case. I'll fix it
I also added survival which was missing. @robust latch you may want to translate it https://pzwiki.net/w/index.php?title=Template%3ANavbox_items%2Ftr&type=revision&diff=301113&oldid=301111
Thanks guys
I think it had navbox medical instead of navbox items, that must be why
that's another thing I've just fixed. I'm adding it to the tr template
all done. Let me know if any issues https://pzwiki.net/w/index.php?title=Template%3ANavbox_items%2Ftr&type=revision&diff=301121&oldid=301113
Fixed the main template/doc too https://pzwiki.net/w/index.php?title=Template%3ANavbox_items&type=revision&diff=301117&oldid=301099
the name parameter is the template that it gets the translations from. So it was getting the translations from Navbox medical
Tyty, must have missed it
all good. Easy mistake
I should have noticed the pipe thingy, this one was a simpler fix
About 6 hours later and im deploying the new crafting system to all english pages including cooking
@digital helm Didnt encounter any issues with nodes, but did reach the Post-expand include size limit of 2MB, which i think means its impossible to show all recipes on one page
hmm... May have to stick with a table or something then listing the products. Unless we went with separate pages?
Can we remove blue pen, red pen and just keep the {{ll|Pen}} in here --> | list = {{ll|Bare Hands}} β’ {{ll|Pen|Blue Pen}} β’ {{ll|Pen}} β’ {{ll|Pencil}} β’ {{ll|Pen|Red Pen}}
Under the weapons, other
Or i can create red pen, blue pen completely identical with pen besides color definitons and then we could have new links accordingly idk π
I think that would be reasonable. Then the link name would work properly
Hey, Im curious whether or not secret stashes should be put into the Containers page
Go say hi to Alison
https://www.twitch.tv/alison_adventures
There's 3 hidden containers next to a building in Fallas lake. I guess you could call this an easter egg, but I think it may be a mistake. Anyway there's a giant map out there to search for more of them and I'm not doing it. Good Luck.
B41
https://www.twitch.tv/retanaru
Song:
Outwa...
I mean they are in the game, accessible without cheats or mods and usable
There's stashes on that page https://pzwiki.net/wiki/Containers#Stashes it just hasn't been updated to include them. I don't know when these were added.
They should certainly be there too though. Not entirely sure of the purpose of them, since they're basically impossible to spot outside of debug. Their loot isn't anything special either.
rolls = 1,
items = {
"Battery", 2,
"BluePen", 8,
"Book", 10,
"BoxOfJars", 0.01,
"Candle", 2,
"Cigarettes", 8,
"EmptyJar", 0.5,
"Eraser", 8,
"Glue", 2,
"HandTorch", 8,
"JarLid", 0.5,
"Lighter", 4,
"Magazine", 10,
"MagazineCrossword1", 0.5,
"MagazineCrossword2", 0.5,
"MagazineCrossword3", 0.5,
"MagazineWordsearch1", 0.5,
"MagazineWordsearch2", 0.5,
"MagazineWordsearch3", 0.5,
"Matches", 8,
"Newspaper", 10,
"Notebook", 10,
"Paperclip", 10,
"PaperclipBox", 1,
"Pen", 8,
"Pencil", 10,
"RedPen", 8,
"RubberBand", 6,
"Scissors", 2,
"Scotchtape", 4,
"SheetPaper2", 10,
"Tissue", 10,
"Torch", 4,
"Twine", 10,
}```
looks like they're intended to be fruit bushes. Which used to be a thing. Unsure if they were suppose to be removed, or if fruit bushes are still a thing
Its an interesting case, some people point these to the corn container, others to berry bushes, and some say they are leftovers from build 29 foraging update
Indeed. These are certainly bushes though. I couldn't find the texture for the tiles (and couldn't see it in-game without debug) but here they are in TileZed. They can be picked up with shovel and level 2 gardening. Weigh 5. And they seem to use one of the old moveable icons when picked up.
here it is in-game with no texture.
I am adding missing titles to navbox items/tr whenever i see a template loop, such as; TV stations, VHS tapes, cleaning, t-shirts and so on. And it fixes the loop. Should i add missing titles to "How to translate" after i am done with Turkish? Are we going to only use navbox items for every item from now on? And delete every other navbox related with items?
Yes please. That'll be helpful. And I think that was the plan, to just use items @proud cobalt @languid kayak
Okey then
Yeah please, I tried to get all of them but the template is fucking huge
Yeah just the one. Would even be nice to somehow only have items/tr have the translation, so only English needs to be updated and ll will do the rest. But not sure how possible that is
Not something I've looked into at all
You mean to have it reference the English page if the translation doesn't exist, in, e.g. /tr?
Or so you don't need to use {{tt}}?
I don't think either are possible, tbh
Nah have all the actual content in the English page, then language templates would just have the translation for titles. Would be similar to how Crafting header works know what I mean?
So, is it the same berry bush that wiki refers to, or a completely different one?
Seems like its a different one
forgot that was there (although it's directly beneath stashes). Yes, it would be the same berry bush
Unless I'm mistaken?
Im not so sure
Oh, I see. Yeah, that's ideal. Which'd be part the reason Faal and I advocate for splitting pages so much π
Wiki states that berry bushes are spawned after erosion, but there is obviously no erosion day 1
And there is no berries inside of these "bushes"
I think it depends on whether they'll remove it in Build 42 or not. Seems like a relic of the old foraging system
I don't think it's the same bush
I can't confirm if that's still true. I think I wrote that in 2018. The use of fruitbushc is the container name, which is the same as these bushes.
As I said, some point to the build 29 foraging update
Which sounds reasonable
I found the textures for the tiles btw. As I mentioned, they're not packaged with the game (anymore?) and only come with the TileZed tiles. Here's 1
I just realised I don't even remember what the old foraging system was like, before b41...
Huh, is it the same one?
Maybe something to add to B42 prep? Have a relook at erosion, particularly with the new survival map
The panel one?
I don't even remember tbh
Where you choose what to look for
Sounds good. There was going to be improvements to house plants too
I think an unused/removed stashes section can be added at the end of the page, not that hard, I can do it when Im back home
Thought it should be checked whether March Ridge one is the same and not some other unused stash
Sounds good.
I've checked b40 and they were definitely berry bushes back then. Guessing they got removed, or believed to be removed? Seems to be unrelated to erosion. That statement about them being part of erosion may have just be an assumption, in all honesty, as it'd be something you'd stumble across.
the loot table changed in b41
Does it get removed upon being empty?
nope
Nor the berries arent able to get spoiled
So either this should be entirely removed/reworked, or it says about a different thing entirely
I'm thinking it's about the same thing. But I don't know for sure
This is the same location in b41 and b40 btw in Fallas Lake https://map.projectzomboid.com/#7310x8341
What bout march ridge apartments?
I'll check in a minute
So, I'm now thinking they may be separate, unless something changed along the line. In b40, berry bushes were invisible, same container ids (e.g. fruitbushd), berries in them spoil, and spawn in the same place every game.
I'll check apartments now, then I need to run.
I couldn't find any in March Ridge in b41. But found 1 in b40, in the same spot every new game. Approx. here, on the edge of the road https://map.projectzomboid.com/#9890x13132x2262
So my guess is that they're an old feature that was suppose to be removed. Based on the fact that the texture isn't packaged with the game, this one was removed and there's no longer a loot table for them in b41.
Then all there is left is to check whether any bushes spawn after prolonged erosion, which is idk how hard it is
But I think its safe to assume that wiki is talking about the same bushes
So they(along with corn) can go into unused/removed category
This {{ll|Chainsaw}}{{sup|{{tt|name=Navbox items|default=future|arg1=future}}}} creates template loop for some reason in https://pzwiki.net/w/index.php?title=Template:Navbox_items/tr. Another template loop does appear on Tv adverts and radio adverts section, i tried everything but probably am missing something simple, i dont know really. It can be seen under "Medya", "Elektronik Medya" in this pages navbox --> https://pzwiki.net/wiki/Car_Battery/tr
"Silahlar", "Ezici Silahlar" is the location where chainsaw is.
I ve tried to implement what other navboxes do such as navbox skills for {{sup}}. But no vail
So using bandages does in fact speed up the recovery 2-3 times
Now to test whether its just using bandages or using sterilized ones
@digital helmIs this a good change or not? It used not to show random frequency broadcasts, which was strange
Imo more information the better but i ve never tackled with media before
Sterilized bandages do not give any boost towards deep wounds
There is no fucking difference between bandages
There is none, you've been lied to kiddo.
Im dissapointed a bit tbh
https://pzwiki.net/wiki/First_Aid
Finally done and fact checked
I found it
Funnily enough, it does break upon attempting to pick it up, even attracting zeds that were nearby
I think they are removed? I used to hunt them down back when I was active in the seat yourself furniture, never researched them fully but mentioned in https://pzwiki.net/wiki/User:Faalagorn/Unused_tiles#Removed
the icon was used by corns, but also logs IIRC
yeah, seems it's the plan, similar with the infobox. The boilerplates will be there for different types, dpending how much we'll need to showcase each main use-case
It might be wrong, yeah. I tried researching it but never did it properly
old foraging was just looting standing it place, it predates even that π
Though the timeline somewhat intertwined
oh you meant the even older foraging then maybe, yeah
wasn't playing that much then
well, the whole first aid is lackluster sadly; hopefully it'll get revamped, but not in initial b42 from waht was teased I guess
I'll have to take a look later. Ideally we could build the translation into the sup template. Which may be difficult since we translate that differently
I think this is good. We may want to go further and add a separate column for frequency
Yeah, sterilized, normal, dirty is purely for managing infection iirc
Like other moveables, there's a chance of breaking depending on your gardening skill
Yes! That was it! You'd stand in a specific spot and just wait for your inventory to fill up, as you quickly get exhausted
Interesting, the original idea was to move future/obsolete items into their own category, this would remove the need to use sup at all. Might still be worth doing
Also in regards to last night and looking at a way to have language templates just be translations, i think we don't put the time into that because all the logic can just be copy pasted from the English one, so we just keep that one updated
Yep, bandaging power (time before becoming dirty) and adhesive bandages being consumed upon removal is the only difference
The only difference of infected vs non inf, is pain threshold
I mean, yea, but I personally thought there is a different between sterilized bandages and non sterilized
Ivs heard that they improve healing time, but I've been lied to
Sterilized also slowly removes infection, but its effectively nothing of a difference
Its a fucking mess
The foraging containers are also an indicator of how much stuff there is still lingering on from build 29 or even longer
I can do that, not that hard
Can you check other pills?
Doesnt taking pills drunk negatively effect you or something?
I see
Probably will have to write it down on every pill page 
So sleeping tablets, antibiotics and antidepressants do stack?
They are one use
Effectively coffee without any food components in them
I mean, it would be horrible if sleeping tablets didn't wear off after a nap
So, If you take them for the first time, you have to wait 10000 t.u. before they kick in
Then if you take them while they are active, this wont happen and they will reset their usage time instantly
No waiting required
Thats convoluted, no shit no one had actually used them to notice that
So: Antidepressants dont stack, kick in after 10000 t.u. delay if you take them first* time, but they will reset their active timer when taken continuously
Will write it down

Instant S tier trait
Zombie infected?
A new cold treating tech found
Leave rotten food until you get a cold, then use it to recover faster with full stomach
They are affected by code spaghetti monster?
I can check that manually then, np
My favorite food
I think sleeby pills are left
So they dont reset upon continuous usage.. But dont stack(technically speaking) either?
I remember, I was talking bout taking sleeping pills while drunk
Haha
Yea, I didn't notice anything amiss and was confused
So they do stack, but you should take 9 max
"Man, If the wiki has some sort of misconception about sleeping pills Im gonna scream"
How much pills would it take then?
I see
Hooray, thank you for finding it all

Kinda
Dont know whats more interesting, doing in game research/ code research, or write/correct coherent page about something
Discussing what to do then doing nothing. That's me 
Relatable
How can I call this location?
"West highway"?
I believe its an unnamed section of doe valley
Maybe this will help
To give it some kind of a name
beautiful π
yeah... these types of tables are hard to do. Would it be better as dot points?
But you cant put it down
Uuuhh, I also dont know about that
I was thinking nested lists. Or you can look at doing a definition list.
I.e.
:definition1
:definition2
;item2
:definition1
:definition2```
nested bullet list, I mean.
*Sober
**
**
*Drunk
**
**
Would that work?
Like that?
Yeah. I think that's alright. Are you happy with that?
Which part?
Pretty sure the accuracy is at least. The other parts I don't know
Yes its true
Really? I had ever noticed that
Yeah it takes so many more hits to kill
Chance to fail engine start on each try is 30 / (quality + 50) * 100% --> is this %100 meant to be something else in https://pzwiki.net/wiki/Engine#Engine_quality. We are just multiplying it with 1
I think this doesnt have "coordinates" or "coord" argument --> https://pzwiki.net/wiki/Template:Infobox_location
Removed %100 there
I think the idea behind it is to add the % in it, but yeah, seems pointless math-wise π
@robust latch Is this good to go or do you need to move something out of it still? https://pzwiki.net/wiki/Template:Navbox_equipment/tr
oh nvm, I'm blind, you noted it already π
@digital helm or anyone else, can I get an unused bush texture in high res if possible?
I think something like this should be good
browsing your changes reminds me in how poor some item pages are π¦ Slight upgrade though they still lack basic elements π
Still gotta focus on English ones first, though, doing just the minor fixes here and there π
https://pzwiki.net/wiki/Template:Consumables/ru needs some love for example, it uses a really old design on several of the pages
Keep in mind they might not exist in better versions, but if they do you should be able to use TileZed for those; can wait for Vail to respond though π€
Accuracy no, just the damage and critical chance
Doe Valley is very loosely defined tbh, I'll have a look over it later when I'm home and I'll see about it
This page isnt actually under protection, i just realised
I shared this one. Will have to send the others later if you need them. #pzwiki_editing message
