#mod_development

1 messages · Page 478 of 1

solemn light
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you didn't need to comment at all, any ambiguity you might have suspected could simply have been kept to yourself

signal apex
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What in the chicken fried f**k kind of a conversation is happening here

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Bruh I'm just trying to get back into PZ and wanna learn a little bit about modding it

solemn light
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i made a joke because i've been trying to fix a (super simple custom profession) mod for a few days and then get weirdass responses 🤷‍♀️

errant meteor
solemn light
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@late hound there you go, i used a female emoji and brought balance to the force 🙂 🙂

winged phoenix
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To be quite honest both sides did end up beng rude, in differing ways - though perhaps in response to percieved rudeness.

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Always remember, buckaroos, on the internet when you're communicating via text your tonal intent will not translate to everyone.

solemn light
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if i were to bore you with the physical/emotional/mental/sexual abuse i've faced in the past few months alone (nevermind lifetime) then my irritability would be understandable; yet i still wasn't hostile, just shocked that even in this context i still face unnecessary negative bs

errant meteor
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Welcome to the internet

winged phoenix
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hey, that's fair. Naturally, nobody here was aware, but i had a hunch the moment you mentioned you'd had the lifestyle sorta forced on you to not end up on the streets.

signal apex
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So uhhhhh

winged phoenix
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but yeah uh

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i guess, topic?

signal apex
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Without having to dive into files since I'm at work

winged phoenix
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back to modding?

errant meteor
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Back to modding

winged phoenix
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latent orchid
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reminder that this channel is strictly for modding discussion

signal apex
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Anyone got like a sort of classlist of clothing models or items?

errant meteor
solemn light
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i still have plenty questions in regards to my custom profession but 🤷‍♀️

winged phoenix
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I mean, if it's modding related, shoot ♥ worst comes to worst nobody will have an answer

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best case, well, maybe someone will

errant meteor
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If you need someone, that is up for commissions talk to soul flicher

solemn light
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i've asked like 3 times: i heard this framework is supposed to make custom professions simple but the documentation is outdated and the author is unreachable (or at least, he declined my steam friend request)

solemn light
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how old is what, my profession?

errant meteor
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the doc

solemn light
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well pre B41

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2 pages on TIS forums

errant meteor
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That prob explains it

craggy furnace
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waiting on pouch finalization

winged phoenix
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It's likely quite outdated. It might be worth looking at profession mods that are definitely confirmed working in v53

errant meteor
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nice shark

craggy furnace
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making female/male stuff sucks

solemn light
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so it's not "designed to make it simpler", it's "designed to make it easier to google to find other people's answers to your problems"? i really don't see why my mod is having issues 😭

craggy furnace
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yep we are doing an update of the BDU mod

errant meteor
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hmm

solemn light
craggy furnace
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finally populating fixed military zombies and adding grooming standards now

craggy furnace
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i forgot to add staches

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honestly not a bad idea but i dont like how vanilla staches look

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too big

errant meteor
errant meteor
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yup

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The modder seems to be active, shoot a dm

craggy furnace
signal apex
errant meteor
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sexy

craggy furnace
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the vanilla helmet/vest are modeled on PASGT

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i ended up making a strapless version of the helmet too

errant meteor
signal apex
solemn light
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note i would like to release the custom profession as its own mod

craggy furnace
craggy furnace
errant meteor
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hmm

craggy furnace
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urban has been implemented too

errant meteor
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lol

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would it be possible to add those moonlights on the harness

signal apex
craggy furnace
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blair already does that

errant meteor
craggy furnace
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he also a separate version of ALICE that filibuster made and pawlow rigged

errant meteor
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What benefits will the harness have?

craggy furnace
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weight reduction and speed reloading

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might add about 4 for inventory space

errant meteor
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Will be great for ammo storage

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For my past questions I meant, would you add the classic desert and woodland to this suit?

errant meteor
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Thats a shame, I still like the base color doe, what stats will it have?

late hound
late hound
errant meteor
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Nice, thanks

shell geode
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love that show btw lol

glass rampart
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stupid question but still... how can i update a mod as a co-creator? should i just copy paste that mod to my zomboid/workshop folder, then add there a .txt and mod description copy from steam overlay(when you can edit the mod in steam)? or do i need to ask the creator to send me copy of .txt from his workshop folder?

sour island
glass rampart
sour island
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I know

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Steam doesn't let you upload to someonelse's workshop page.

glass rampart
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oh.... so whats the point of so called "co-creator" if i cant even update that mod?

sour island
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You can help with the page itself - and get the reward points 🤷‍♂️

glass rampart
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sounds like .... "very useful" .... damn

sour island
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They copy and pasted what they already had for Guides.

radiant ginkgo
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Or the creator of the mod himself adds you as a co-author

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But he publishes a mod

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There is simply no other option

sour island
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You could also rig github to publish to steam - but it doesn't work with 2FA/steam guard on

glass rampart
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i see... ty for clarifying that before i have done some thing stupid like trying to update existing mod!

sour island
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You can try- it will just not work

radiant ginkgo
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The co-author - is not the author of someone else's mod, it can be said that the person who helped you with the creation of mod

sour island
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You can also write a feature request thread on steam but there's literally one every other month or more

glass rampart
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well then the fastest way would be just to send the files that needs to be updated to original author of mod

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for him to update

sour island
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Yes but are you both working on it together?

radiant ginkgo
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It will be easier for you to ask him the right to change the mod and publish it with a link to the original

sour island
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Or is this just a 1 time thing?

glass rampart
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well, sort of

glass rampart
sour island
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You should look into using github

glass rampart
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yes, that's also good idea

sour island
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It will help with handling two authors at a time

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Also, if he doesn't use steam guard for what ever reason you can set up a github action to upload

glass rampart
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is there a guide some where on how to do that?

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i mean to set github like that?

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okay, well any way ty for help!

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by the way i also have few mod ideas (nothing grand) but sadly i don't have time/ability to implement them myself in the near future. if any one interested for details pm me.

sour island
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You can Google "workshop upload through github actions"

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Unless you mean using github in general- you can Google that too -- those guides are much more thorough.

sharp crystal
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Hello. I am using mods in this awesome game. What about errors on the loading? Should I really care about ALL of them?

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How to read the errors anyway? It´s in the folder C:\Users....\Zomboid in the file "console.txt". But there are ERRORs even without the red message when loading a new game

nimble spoke
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if it is all the same error repeated again and again something is failing constantly and you should worry

flint seal
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do you think executions would take place in a future build?

drifting ore
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hey, i have a problem
i cant open the "mods" tab
it crashes my game
even if i deleted all of my mods i cant open it

drifting ore
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the fix to this problem is to reinstall

agile coral
icy flint
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what game version is superb survivors with subpar survivors functional on

undone crag
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Looks fake

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You spelled dlscord with a l.

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Delet this

dry chasm
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<@&671452400221159444> ⬆️

undone crag
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Oh that account is in the hiveworkshop server too.

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It looks like a real account. o_O
Maybe it got haxed from him clicking the link himself?

cursive roost
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They're free to contact me on it, happy to unban on proof of hack eradication.

undone crag
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His account has spammed on the other server too. It has 14 pages of messages there before this.

cursive roost
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From what I've seen on these hacks, the account has probably gone through a dozen email and password resets by now.

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Still, they contact me and make me reasonably believe in the hack being gone, I'll be happy to unban.

fair frost
vapid lantern
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The scripts for my mod are not loading, anyone know why this would happen?

errant meteor
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That question will get you no help, find out a little more about your issue

vapid lantern
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well all I know is that when I load the game with it active, it never gets passed the loading scripts segment

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I removed the lua files to make sure they weren't doing anything

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ok, I narrowed it down the the recipe script I have

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God dame } were missing

round zenith
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DM me if anyone is interested in working on an early years of Fallout universe in PZ mod, targeting around the year 2085 so its been less than 10 years since the bombs dropped looking to treat the zombies as ghouls and insert as much lore, items and create a unique wasteland experience with Fallout and PZ mashed together. Currently at the planning and asset collecting stage
(Follow along via our Discord: https://discord.gg/UkttgXVD8K)

Previous mods I build are Currency Variety Mod [B41] and Vanilla Crafting Expanded [B41] so I have trying to take what I have learned so far and scale up to a bigger project.

Discord

Discord is the easiest way to talk over voice, video, and text. Talk, chat, hang out, and stay close with your friends and communities.

shell geode
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is there a mod to install security cameras

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and be able to watch the feed through tv?

hard wedge
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that sounds like a neccesity

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especially when you get a solid base

late hound
quick moth
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What distro spawns items at the secret military base? I went there in debug mode but the location info doesn't match with anything in the distribution files.

nimble spoke
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in case there's no specific room definition it uses the "all" tables in Distributions.lua

sudden vigil
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anyone knows some must have mods?

vapid lantern
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display bars

sour island
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Usually a good place to start

edgy ruin
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also include version

sour island
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comment or +1 this thread, currently mod authors are the only ones able to upload updates - even if they add contributors

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ty

fallow bridge
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I’m not to sure as I haven’t dug around in that stuff

keen cape
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I want a mod of when you level a skill it plays "Woo! Yeah baby that's what I've been waiting for." Clip lol.

devout flint
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I guess you just have to access audio files and tweak skill level up sound to this audio clip.

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Talking about sound. Any idea where to access weapon data to tweak noise emission range?

It sounds like some melee weapon make way too much noise so it attracts zombies from all rooms and floors in a single building and I want to change that.

fallow bridge
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It’s “YOO! Yeeaaaahh Baby! That’s what I’ve been talking about!”

keen cape
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It's too early in the morning for this.

fallow bridge
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Fuck

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Naw I’m remembering wrong XD

winged phoenix
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rip

fallow bridge
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Haven’t seen the clip in a hot minute

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My bad

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@keen cape you are indeed the smarty pants here

keen cape
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I'll remember this forever

fallow bridge
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And I am the big dumb

short summit
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this guy's really out here owning his mistakes

fallow bridge
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Very rare I know

short summit
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the sheer integrity

fallow bridge
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Anyways

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We aren’t modding so let’s scram

short summit
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I am actively modding as we speak

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don't worry

keen cape
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Is it a car mod?

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We need more of those for sure. There's not enough car mods.

short summit
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good point, lemme drop everything and make 16 new car mods

keen cape
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IS IT sarcasm? teawithmilk

short summit
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cars are very serious business

fallow bridge
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Fuck man I gotta continue developing my gun mod

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But the MSR textures make my mouth foammmm

winged phoenix
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gotta remake the jato rocket car

keen cape
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Unless you guys making a jetpack

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I don't think another car mod will make things be a game changer

short summit
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nah man, my car mod has u n d e r g l o w

fallow bridge
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Hence why I’m making a gun mod

keen cape
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Undergrow.

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In the 90s?

short summit
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(I don't actually know anything about cars)

keen cape
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I was in the 90s. I don't remember people having under glow

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:p

winged phoenix
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said car, if you hit the boost, accelerates to the in engine speed cap in a very short time before violently ejecting chunky salsa as it pancakes against the first obstacle it encounters

keen cape
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PZ paradox. If you're driving at a speed in which could kill you, there will be a car wreck that will spawn perfectly to make that happen.

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Always

short summit
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now there's a game changing car mod

winged phoenix
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btw if anyone manages to make car washes functional....

fallow bridge
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I forget what it’s called

keen cape
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Kinda

fallow bridge
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But it’s something that happens a LOT

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Where people connect two things together because they happen to happen at the same time

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But in reality there is no connection

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I learned about it in math and finance

keen cape
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I use the mini map mod. I've seen vehicles spawn out of nowhere. Which gave me proof of the PZ paradox.

winged phoenix
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fallacy of correlation/causation

fallow bridge
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Pretty funny

winged phoenix
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i need a mod to make road cones wearable apparel ala tinfoil hats

keen cape
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I wanna make a straight forward road. Loooooooong road. And just drive at max speed.

fallow bridge
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Final warning

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Do it again and your socks are being confiscated

winged phoenix
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?

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of what

keen cape
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Tin foil hats don't protect you from government spying. Those just help with frequency. Kinda like old tvs using tin foil. You're making the signal stronger.

fallow bridge
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Don’t ya be pushin it matey

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Otherwise you’ll walk the plank

winged phoenix
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my bestie once drunkenly wore a cone is why i mentit wtf is changed

fallow bridge
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pirate noises

keen cape
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When ever we get npcs

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I want a pirate special npc

fallow bridge
winged phoenix
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ohhhhh

fallow bridge
winged phoenix
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so like coc but more fur

fallow bridge
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You can wear a cone on your head that turns you into a furry

keen cape
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You will get bonked

winged phoenix
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i just want catgirl ears for characters tbh

fallow bridge
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Lol

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And I want guns have visual magazine removing processes

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And visual slings

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I generally just want guns to have a bit more polish

winged phoenix
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functional ammo bandoliers

fallow bridge
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Unless you mean can carry ammo

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Than yeh

winged phoenix
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i found a bandolier but it didn't have a way to add ammo

fallow bridge
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Bandoliers can’t carry ammo but increase reload speed depending on what type you find

winged phoenix
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huh

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not exactly intuitive lr explaimed

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i just assumed it was an aesthetic clothing piece

fallow bridge
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Nope

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It’s got a function

winged phoenix
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based on, you know, no tooltip or description

fallow bridge
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It has a description

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Says “increases reloading speed on pistols and rifles”

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Or “increases reloading speed on shotguns”

winged phoenix
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hm, must have missed it

devout flint
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Anyone knows where I can find sound event scripts ? Somewhere where I can change a sound radius.

fallen solar
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how to do mods

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lmfao

devout flint
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X)

sharp crystal
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Hello. IS there a mod or a way to disable loot from bins, trash and corpses lying around?

devout flint
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I don't think so, but I guess it's easily moddable as there must be some kind of "loot list" somewhere. I'm not really into modding/mapping, so I can't help any further

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Oh and btw, I finally managed to fix partially that very noisy melee weapon sound.

However, it sounds like the game don't care about floors.
I mean that if a sound has a range of 1m, it will spread 1m around at each floor in a building. This makes so that a zombie right above this sound at the 5th floor will hear it, even if the noise is played at the 1st floor, while a zombie 2 meters away in the same floor won't hear it 🤔

fallen solar
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hey so downloaded a buncha mods, bound to get errors

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how do I know where the errors are

fallen solar
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also I can't rightclick on anything anymore?

vapid lantern
cerulean talon
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paste that into file explorer navigation bar and it will take you to the folder where "console.txt" is located, thats where the errors are

cerulean talon
fair frost
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Louisville Police and Jefferson County Police

devout flint
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depends on what comes behind 41

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check on bottom right, in-game or in menu

shell geode
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@devout flint

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i guess it didnt matter if i picked build 41 or iwbums build 41 in the beta list.. it still came out as iwbums lol

devout flint
shell geode
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btw what other QoL mods do you guys use?

shell geode
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these mean that its loaded and im ready to go ya?

dry chasm
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If you just set it, they're now enabled, as soon as you leave the mod selection screen they'll be loaded.
Some mods might require you to enable them and restart the game, though i do not think that there're a lot of those.
Additionally, you shouldn't need to re-enable them after each start, unless you set the mods for the savegames themselves(or when starting a new run)

errant meteor
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@craggy furnace This might already be in the game, but would you be willing to add neck gaiters to your mod, I think they look cool, and they keep shit out, and help out when its cold outside.

craggy notch
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Has anyone made more camos

errant meteor
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someone has made a tiger stripes camo

shell geode
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i installed some few crafting mods, but this one mod isnt showing up on the crafting list

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does this mean the mod isnt working?

errant meteor
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looks like its out dated, its fucked

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rip

shell geode
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i didnt have "Filter All"

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selected

errant meteor
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bruh

shell geode
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searching the primitive shit now works and it shows 😄

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tho i do see this pop up

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anyone know how to locate these errors?

shell geode
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LOG : Mod , 1630811551451> 2x version of hcFarming.pack found. LOG : Mod , 1630811551452> 2x version of hcBuilding.pack found.

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these usually means its working fine right?

dry chasm
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atleast not causing an error to popup, not sure in regards to packs on if any issues could appear due to ignoring one of them or something like that

errant meteor
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The mod is pre new loot tables, so nothing will spawn from that mod, only made

shell geode
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kk thanks

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Does having SSD help load the crafting menu when u got alot of mods?

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i currently have this game on HDD, and opening crafting/looking for shit in the menu... would freeze my game for like 3-10seconds

errant meteor
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I have an ssd and it freezes for me a few seconds, its always better to have games on a ssd

shy quiver
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what is a good mod that adds more bags and pouches?

shy quiver
drifting ore
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Has anyone managed to make a mod for modifying cars?

drifting ore
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Ooooh

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Also that pictures from a mobile game lol

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Oh man this is sick thanks

errant meteor
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yup

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np

warped moat
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Survivors and raiders don’t seem able to be killed. I’ve beat both of them for an hour with a pipe and no go. Am I missing something?

drifting ore
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You using super survivors?

warped moat
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Yes and subpar

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I don’t see an option for immortality or anything

drifting ore
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if it's green, click on it and make it red to do damage

sharp crystal
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There is a great mod which adds extra atmosphere into the game:

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But unfortunately the game lags too much after activating it. Is there somebody who could help me out to sort it out somehow?

half oracle
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Guys i cant find any of these vehicle in my save (new) . Does it need some special thing to spawn or something?

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& whats thos map ij the background looks pretty good

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& the mod looks awesome

warped moat
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I actually have!

half oracle
warped moat
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It’s odd. Even if the green box is red I still can’t kill anyone.

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I can beat them for hours and eventually they kill me

half oracle
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Insee

flint seal
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hey, do you think executions would take place in a future build?

oak cipher
errant meteor
half oracle
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🥲

errant meteor
hybrid silo
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Anyone have good tables for the World Item Removal List?

fair frost
errant meteor
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nice

errant meteor
hybrid silo
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I mean, I just didn't know if anyone had a better custom list for item removal. Its not a needed thing, just for future playthroughs. I dont like seeing items sit on the ground all over the place indefinitely

shell geode
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what mods can add alot of base building recipes?

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is it even possible? im kinda disappointed there isnt much post about people's crazy bases that they made lol

winged phoenix
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there's one minor one that adds a small selection of extra constructables

sharp crystal
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Another thing I would like to know. Is it possible to disable or change the default key-binds for the Crafting menu when having it open?

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I want to disable or change the ESC for closing the crafting menu.

icy flint
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that gave me an idea for a mod for changing more keybinds

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but on further inspection there seems to be a way to somehow change the keybind for that since it uses getKey just above that

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oh or is that for when you're using a controller

shell geode
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Does this include hostile survivors? I wanna get into some shootouts.

sharp crystal
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It does. You can find the setting in the options. But. You will experience lag. And.... lag.

sharp crystal
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No no. It´s not about spec I have. (i7 2070 Super, 32 GB RAM) even if you set up the NPC population to the minimum there will be occasional lags. With normal population there are lags everywhere.

late hound
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- AuthenticZ 9-6-21 Update -
*New Zombies*
-Mimes
-Pennywise
-Ghost Face
-Joker
-Waldo

*Other Features*
-More bright colors for the clown hair!
-Intestines color has been darkened
-New Brain model
-New Left 4 Dead Hand model
-New Jason Vorhees Mask

--FASHION MONTAGE SUPPORT!--
Dress up your character with the new separate branch for use with the Fashion Montage mod.
Note: The sole reason why it is a separate branch is that it does not work with the Paw Low Loot mod, so don't enable "Authentic Z - Fashion Montage" if you intend on using Paw Low Loot and visa versa.

-Note: The old and the new branch are slowly going to merge. I am gradually moving the new stuff into the old branch. I know what caused the World Dictionary error that temporarily broke saves, so I am making sure no end-user encounters that again.

Have fun!
kind fossil
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Hey guys do you know if it is possible to force the settings for all the players (like zoom) joining the server?

rare wind
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Is there like a list of "must have" mods for build 41? I haven't really seen or heard about anything amazing so far (pretty new to the game)

devout flint
sharp crystal
topaz pendant
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hay anyone know what mod causes carpentry, like trying to build crate, to stop working? every time i try to build a crate the error ping pops up

errant meteor
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@lethal sparrow How is the update going for your soda mod, I really hope I can play with it when the new update comes out, are there going to be any new additions?

tough blaze
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yo, is there a way to test compatability/conflicting mods...added a few at once and getting the red error on the bottom at a lil play it crash

marsh beacon
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If you say its a "few" mods, then trial and error would work

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Otherwise read or post the log

lethal sparrow
echo leaf
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Did this get uploaded and then immediately removed?

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Seems so, pity!

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Looked neat.

errant meteor
fair frost
meager lichen
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Is there a way to possibly turn off burnt houses only for randomized house stories?

solar peak
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how does PZ store its animations? if i import animations from other games, will they be compatible?

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the file is just .X and i have no idea what to do with that information

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wait is that a directX file

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hmm

umbral karma
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Anyone use ed's auto shop mod as base?

solar peak
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i've used it once. its really good

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too good

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so i started again. I'll loot it and use it as a gas station in the middle of the map

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but i won't live there

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too OP

umbral karma
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Did you end redecorating or painting it? I'm having trouble with one room painting.

north ledge
solar peak
umbral karma
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I see, ty for the reply

north ledge
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ah

long grove
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can I just open the game files with a code editor/IDE or do I need to decompile them first somehow?

long grove
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OK I found them and yes you can open them in ordinary notepad++ but not the java files obviously - thanks for the help :/

brittle prairie
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Anyone else running into an issue with not being able to barricade while running Superb Survivors? I've also tried it with Subpar Survivors - no dice

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I would try to debug it myself but I have no experience with Lua

half oracle
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Hey i actually forgot how to change the settings for an pre-existing save , can someone please tell me again 😅

sharp crystal
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Could a more zombie loot mod cause lags?

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zed loot I thing it's called

dry chasm
rich current
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just wondering

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can i do a manual fix for the lack of ^" and ~ ?

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just for my game

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since i play in portuguese

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i know it's coming next update

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but can i manually do it?

ruby urchin
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yeah

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...\ProjectZomboid\media\lua\shared\Translate

flint seal
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HEY! do you all think that executions would take place in a future build?

marsh beacon
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I mean I guess its possible

#

But is it really different than point a gun to the back of someones head

keen cape
#

Is there a mod for a higher chance for maps to spawn off zombies?

devout flint
#

you can change this in game settings in sandbox mode

shell geode
#

anyone have a good QOL mods that they recommend?

dry sparrow
#

Anybody familiar with the vehicle class? I know I can get the vehicle the player is in with "player:getVehicle()" but I don't see vehicle in the outdated javadocs. I want to check the "frontEndHealth" property.

kind surge
dry sparrow
#

Thanks! So just player:getVehicle().frontEndHealth then? I'll give it a test!

kind surge
#

player:getVehicle().frontEndDurability for the maximum, and player:getVehicle().currentFrontEndDurability for the current value would be what I would try

dry sparrow
#

Awesome, thank you!

shell geode
#

are there a mod that puts what u have equiped on the top of ur inventory?

#

also is there a mod that seperates and includes category for items like food, weapons, etc?

keen cape
#

That'd be neat if you could have "transfer food" "transfer books" etc.

shell geode
naive furnace
#

and also and option for crates to only allow certain items to be put in them, would make organizing so much easier

sullen hull
#

I was thinking very loosely about something and it's literally just adding the Nissan Skyline as a vehicle you can find to the sports category. Like it was would be the r32-r34 due to time period, but having an actual sports car that looks like a sports car would be cool

mental shell
#

i hope this is the proper place to ask...

im currently running PZ with the latest IWBUMS patch 41.53 and i found that some of my weapon mods altering the propane torch thus giving me a multitude of errors when equipped on the primary slot

any1 had the same problem as i have??

thx in advance btw

rich current
fading egret
#

hey guys does anyone know what mod this is?

fading egret
reef hatch
reef hatch
#

should be an option in your settings, i couldn't say of the top of my head

reef hatch
#

just un-tick the first four

fading egret
reef hatch
fading egret
#

Whats the point of the mod tho

#

should I just remove it

errant meteor
#

It is mainly used with britas gun mod, beware doe, the power is bring will be hard to let go once used

fading egret
#

What do you mean?

errant meteor
#

look what it adds in

fading egret
#

what do you mean by "the power is bring will be hard to let go once used"

errant meteor
reef orbit
#

okay so i enabled Subpar Survivors both of the mods is there anything i need to do to get the mod working?

errant meteor
#

what dose the workshop page say

#

just follow that, anything else do not do

reef orbit
#

ahh

#

create a new save

#

the mod is working! yay.

vital tide
#

Hi!

umbral karma
#

this military store is the new brita jackpot for me

west relic
errant meteor
#

its the new army surplus one right?

dim zodiac
#

Do mods need to specifically be updated to 41.53 to work?

#

🤔 why are my mods missing im so confused

#

well I started my game and they're back 😳 strange

umbral karma
#

@errant meteor yeah that one, way easier than the military base

#

Then a little further north is another gun store

mental shell
#

how do i say this... hmm.. the mods, somehow, disabled after a session ends

#

but when clicking the Mods menu, the mods immediately enabled

mental shell
#

just be sure always read the description, or at least that's what i do before installing anything

dim zodiac
#

Yeah all of mine are 41.50+ i'm pretty sure, i enabled them all but they literally weren't there in the mods menu

#

only minimal display bars was there - restarting the game fixed it though idk what happened

buoyant mural
vital tide
dim zodiac
vital tide
#

Are you pll? The one and only?

dim zodiac
#

no :o

vital tide
#

Aw man

#

Got me hopes high up there

#

Wet suits make you look like a ninja along with a balaclava spiffo

inner abyss
#

Anyone here good with map mods specifically? I'm trying to figure out how to eliminate all spawn points on a modded map without the benefit of having a version of that map with coordinates available

#

Well, all points except one

errant meteor
#

There is a channel just for mapping lol

inner abyss
#

Just found it. Thanks Para 👍

errant meteor
#

Would this be possible to mod in?

latent orchid
#

wait....is wbfactory back into PZ modding?

errant meteor
#

No Idea, just found it on steam

umbral karma
#

@buoyant mural yeah true, I'm only saying cause there's more then a dozen or two containers with ammo, then about a dozen clothing racks, I'm might try a crossbow, katana, pistol only next playthrough

proud fern
winged phoenix
#

here's a silly question; would changing the ham radio UsesBattery to FALSE make them function only on electrical grid connections?

#

cos it really feels silly that ham radios are battery only to me and i'd prefer the big ham sets to be electrical than battery operated

slim patrol
fading frost
#

... guys, when you upload a mod to the workshop, for sanity's sake, PLEASE add B41 or B40 to your mod tags!

#

i keep missing some pretty amazing mods since i almost filter to game versions > < the workshop is flooded with B40 mods afterall. and i don't know how to filter out specific game versions so it only shows "Mods" and "B41" but not "B40", if that's even possible.

#

we need to rally! make it known! increase awareness of mod tagging!

agile coral
# slim patrol Hmmm I'm trying to debug my game? inventory stuff stutters my game.. ISInventory...

After a quick look, here's a summary of the errors in your log: 1) "Invalid axis in gamepad mapping" means there's a mis-mapped joystick in PZs gamepad config. 2) GunNut mod. 3) ProfessionFramework mod. 4) ZREs mod. 5) CocoLiquidOverhaul mod. 6) Hydrocraft mod. 7) LockpickingOnly mod. 8) KnoxMap mod. 9) Demonius Vaccine mod. 10) LetUsFarmLettuce mod. 11) Demonius Recipes mod. 12) Barbed Wire Crafting mod. 13) TurningTime mod. 14) Water Purification Tablets mod. 15) REMOD mod. 16) REWMOD mod. 17) Silencer mod. 18) CAN_CAN_JerryCan mod.

#

From there it looks like one of those broke an item and that keeps causing the ISInventoryTransferAction error.

#

And the problem with most of the above mods not working is they're not updated for b41.53 yet

willow estuary
#

LOG : Lua , 1631060801999> Loading: B:/Steam/steamapps/workshop/content/108600/2571138672/mods/Pharmacymeds/media/lua/server/Distributions.lua
PharmacyMeds mod is overwriting the entire freaking Distributions.lua file (which is a super not good), and, consequently, fucking up the distributions in a ton of other mods on account of them attempting to reference the current, proper, Distributions.lua file.

agile coral
#

Oof, yeah that's a big no-no

twilit hearth
#

hi all, im an animator and 3d artist. (i already know how to animate and model) is there a guide on how take a zomboid 3d model and an9imate it?

fair frost
neon lintel
#

do you guys have lag when you open the crafting tab with the britas weapons mod?

#

and if so you guys know any way to stop it from laggin? it kinda sucks since now i've totally never been crafting since it lags like crazy

neon lintel
#

actually you know what... its not really much of a problem since i can still craft things just as long as i dont open the menu 😅

winged phoenix
#

one of the mods i have goes about distributions in a very different way to the gold standard Oh God Spiders distro insertion and i wanted to check if it's just as valid as the known good Spider solution or if it's gonna cause big issues...

since the mod only adds two entries they did it like this

local distributionTable = 
{
  bathroom = 
  {
    counter = 
    {
        items = 
        {
            "Base.Soap2",10,
        },
    },
  },
  Bag_SurvivorBag = 
  {
    items = 
    {
        "Base.Soap2",30,
    },
  },
}
table.insert(Distributions, distributionTable);```

whereas OGSN uses a different insert structure and starts with ```require 'Items/Distributions'
require 'Items/ProceduralDistributions'
SuburbsDistributions = SuburbsDistributions or {}
ProceduralDistributions = ProceduralDistributions or {}```

is the top code gonna screw up anything or is it functionally a different way of achieving the same thing and therefore ok
#

i'm mega tempted to just remove the mod in question anyway but it's good to ask

fading frost
nimble spoke
warped moat
#

Where do I find a log for the red errors that appear in the bottom right hand corner when loading a game? I've only got 5 so hypothetically it shouldn't be too difficult to sort out the cause. Is there a way to adjust load order too?

dry sparrow
dry sparrow
warped moat
#

Ah, cool. Same directory as saves basically. Thanks for that. Do you know if load order can be adjusted? 5 conflicts shouldn't be too terrible to figure out.

hexed arrow
#

is it possible to cycle between diffrent sounds for the same animation/action?

dry sparrow
#

Not sure about load order.

warped moat
#

LOG : Mod , 1630819458524> 2x version of grapeseed.pack not found.
ERROR: Mod , 1630819458526> ChooseGameInfo.readModInfoAux> tiledef=ttools 2592 file number must be from 100 to 1000
LOG : Mod , 1630819458538> 2x version of diederiks_tile_palooza.pack not found.
ERROR: Mod , 1630819458539> ChooseGameInfo.readModInfoAux> tiledef=diederikv_tile_def 7001 file number must be from 100 to 1000
LOG : Mod , 1630819458543> 2x version of fortknox.pack not found.
ERROR: Mod , 1630819458545> ChooseGameInfo.readModInfoAux> tiledef=customtiles 2800 file number must be from 100 to 1000
LOG : Mod , 1630819458564> 2x version of swws_weather_station.pack not found.
ERROR: Mod , 1630819458565> ChooseGameInfo.readModInfoAux> tiledef=swws 6941 file number must be from 100 to 1000
LOG : Mod , 1630819458575> 2x version of RC_01.pack not found.
LOG : Mod , 1630819458592> 2x version of NZTILEPACK.pack not found.
ERROR: Mod , 1630819458592> ChooseGameInfo.readModInfoAux> tiledef=NZNEWTILES 1200 file number must be from 100 to 1000
LOG : Mod , 1630819458593> loading modoptions

#

There they are. I'm not even sure that's a really critical issue. I haven't personally experienced any missing tiles.

nimble spoke
#

those are irrelevant, and not the ones that show red box counter

vapid lantern
#

my brain is too small to mod right(I need lot's of help with a ton of things)

#

@ me if you know how applying textures work

warped moat
#

Should I look for stack trace instead or what should I be looking for in the log?

warped moat
#

Wow, and here I was thinking I'd be able to discern the logs... Any help with this?

#

All I can gather is something about PawLowLoot -- I can provide a list of the mods I'm using.

#

Ah, I found the 90s rebalance says to disable the gun pack. Trying that now.

nimble spoke
warped moat
#

Gotta be PLL Gun Pack

#

Gah, I'm glad I'm not a java dev. A lot of my ST's appear to be distro-list related.

willow estuary
#

Just so people are aware,** the overhaul of the distro-lists by The Indie Stone is a current work in progress and isn't finished yet.**

That means that:

  • there will be further distro-list related mod issues with further updates to PZ b41
  • be aware that "fixing" the distro issues with mods now might be frustrating if future updates require one to do all that work all over again.
    🤷
fair frost
rich current
#

hey, where can i change trait costs and profession point cost in the game?

#

(as in the lua files)

shy quiver
#

can anyone recommend a mod that adds onto farming and/or cooking?

craggy furnace
#

i am on my bullshit again

vapid lantern
craggy furnace
vapid lantern
#

a low more polygons then I thought

craggy furnace
#

you dont know what you are talking about lol

#

its just a chopped up body

vapid lantern
#

I just heard models in game are low poly

#

that was what I was told when I was making a model for an item myself

craggy furnace
warped night
shell geode
supple briar
#

i like this reskinning thing

sharp crystal
#

Hello. I just want to ask something which bothers me for some time already. Where should I start if I want to make a minimap plugin? What do I need? Which tools? There is a lua file and some map tile textures in every minimap plugin. Where do I get the map tile textures from a specific map pls?

drifting ore
#

Would a b42 multiple mod work or is that too hadd

#

41*

short summit
#

Are you asking if modders could make their own b41 multiplayer mod?

#

Because the answer to that is probably no, and if it's technically yes, I doubt it's feasible or worth the effort

drifting ore
#

so its basically the same

short summit
#

No idea tbh

drifting ore
#

it would be pretty cookl

#

not that i know how to make mods, just a thought

pure zephyr
#

I wish I could split the audio and screens up in two monitors for splitscreen

sour island
#

co-op is 10x scarier

#
  • when my buddy goes afk I go deaf from the zombies eating him
pure zephyr
#

Can't 2 people steam link with each other. And if you do so is it still splitscreen?

sour island
#

steam remoteplay = the same as local play

#

steam remoteplay = hamachi if you've ever used it

#

it's virtualizing a second input - and receiving those inputs from the other player

#

so two players can't use keyboard and mouse either

pure zephyr
#

Damn

sour island
#

the audio could probably be split though

#

I retract my statement

pure zephyr
#

Really, how-

sour island
#

might actually be impossible lol

pure zephyr
#

Oh unhappy

sour island
#

yeah

#

if you imagine it's local play - you'd be hearing the same audio cause it's the same game window

#

could probably be managed with some tinkering by the devs

#

iirc co-op players are assigned numbers

#

idk enough about steam remoteplay though

#

@iron salmon is this something that was looked into / perhaps proved to be not feasible?

iron salmon
#

Splitscreen sadly not something that sees enough playtime to warrant such a thing

sour island
#

Fair enough

#

being only 1 person needs to own the game though - it's a great way to get people into the game

iron salmon
#

Stuff like 3D TVs and monitors that are able to split the image on one screen, and the player with 3d glasses on would see their own screen, etc

sour island
#

I already have 2 friends looking to grab the game

#

this is strictly the audio

iron salmon
#

I know, was just listing an example

sour island
#

which right now everyone hears everyone else's

#

ah

iron salmon
#

for other cool stuff that would be splitscreen specific

sour island
#

Would it be possible to generate multiple windows for each player?

iron salmon
#

If it was somehow a thing that had to be remade, I don't think we'd even be looking into splitscreen at the moment.

sour island
#

or would that also break steamremote play

iron salmon
#

It's really that low on the priority list

sour island
#

Fair enough

iron salmon
#

That I do not know.

sour island
#

most people don't like the controller play and that usually kills co-op from what I've seen

iron salmon
#

The way Steam handles it is just the same as local splitscreen though

#

so the workaround would be just stretching the bordered window across a multi monitor setup

#

Not sure Steam would be handling two different windows. Dunno a game that does it, so can't test

sour island
#

also I found it really not intuitive to set up the characters - often I'd "screw up" and lock out adding another character cause I used the controller at any point

#

Yeah, I tried googling around for a similar audio issue with steam remote play and can't find anything

#

most remote play friendly games aren't splitscreen/multicamera to begin with

undone heron
#

Sad 😦 the modded passive skills seem like they will still be broken in the next update (according to what patch notes we have so far)

iron salmon
sour island
#

that's true

iron salmon
#

Splitscreen died over the last decade or two, so it's hard to find a game supporting it now, even 😄

#

What was the EA game called recently

#

The one specifically splitscreen

sour island
#

a way out?

iron salmon
#

It Takes Two

sour island
#

oh

iron salmon
#

that one too, yeah

sour island
#

Looking into some dev articles on it - and yeah it'd take a fair bit of re-implementation and you'd have to some how sync a second audio device (even virtual) to someone else's audio remotely.

#

the issue will be moot once MP comes around I guess

wet dune
rich current
#

I think custom zombies (as in the mod already exists)

But should be implemented as default

#

Nasko, on that note, zombie population in the advanced settings could be a x/y graphic that you could tinker with instead of numbers. Would be far more intuitive.

X as days and y and zombie population, it would offer way more leway.

#

Y as* zombie population

sour island
#

If you have questions let me know

wet dune
#

I was gonna make the map kinda like how aza does the images in her backrooms mod

sour island
#

What I do for the nemesis AI is run the spotted function on the same player

#

So the zombie constantly spots the same player

wet dune
reef hatch
wet dune
#

Scp 096 and scp 106

reef hatch
#

im still trying to figure out how to make my character invisible for video editing

wet dune
#

096 isn't in the game world and is only triggered by looking at images of him

#

106 is completely random

reef hatch
#

honestly dude god speed, i know that would be a big mod if done correctly

wet dune
#

I was gonna use chuck's technique for custom zombies

reef hatch
#

two thing i want is a slow-mo mod and invisible mod but my skills are lacking

wet dune
#

Nevermind

next leaf
#

Help. How would I go ahead to merge two or even three occupations into one? I wanted to merge Lumberjack with Park Ranger. I can not even see where the "forest" trait is in the files... The axemen trait is simple to find.

#

Anyway. Anyone willing to help?

round zenith
#

profession functionality just got revamped, i would recommend looking at the guides pinned on this channel

round zenith
#

look at blair pinned about perks

#

if that doesnt make sense using what he has find a mod on the workshop that is similar to what you want to do and look at their code and how they did it.

next leaf
# round zenith look at blair pinned about perks

I still dont see where you mean. I see a bunch of channels but no guide channels. In this thread I have no idea how to find guides.
I have for a while been looking for such a mod, but not one mod shows how to reach the "park ranger forest trait" (as its not really treated as a trait)

rich current
#

hey, where can i change trait costs and profession point cost in the game?
(as in the lua files)

next leaf
next leaf
#

I have figured out a lot of things with the help of "Banjo New Professions And Traits" mod. Sadly I still have no IDEA whatsoever how to add park rangers forest perk.
@willow estuary would you happen to know how to do that, using that mod as a basis? Maybe you could make a quick edit on one of the poccupations of that mod and post here?

#

Basically what I want is an occupation that is both Park Ranger and Engineer in the same occupation. The problem is that the park rangers mvement speed bonus is impossible to code in for me. I can not figure out how that is added asa it does not appear to be in the MainCreationMethods.lua

sharp crystal
#

Hello. I just want to ask something which bothers me for some time already. Where should I start if I want to make a minimap plugin? What do I need? Which tools? There is a lua file and some map tile textures in every minimap plugin. Where do I get the map tile textures from a specific map pls?

gleaming sleet
#

Anyone know how to fix the subpar survivors lag Im getting?

signal eagle
#

alright i need help boiz
theres a mod with "Hat_SPHSurvivalist" that keeps crashing my game and i can not figure out what or where it is

slow graniteBOT
#

If you have issues with mods, try disabling them one by one or in batches to figure out which specific mod is causing the problems.
Do it on a new save to to prevent any issues on your current playthrough as removing mods can cause items to be permanently deleted.
After you find out which mod is problematic, report the problem to the mod creator on their workshop page.

signal eagle
#

yeah i've been trying to do that, unfortunately i can't deduce which mod it's coming from

#

i fixed it, dont know which mod it was but found it

proud fern
quiet rampart
#

Is there a quick loading scenario I can use for mod conflict debugging?

next leaf
#

Anyone who can help me with my above question about park ranger forest bonuses?

errant meteor
#

@hexed arrow hear me out, can we use your spiffo helmet to mind control zombies

#

Maybe there could be a spiffo restaurant runned, by zombies, and could act as a NPC trader for burgers and fries and soda pop

craggy furnace
#

@signal eagle send me a log

dry sky
#

if u wana help me figure out whats causing the issues in my modlist

craggy furnace
#

Users\YOURUSER\Zomboid\Logs

#

only interested in debugging my own mods, sorry

dry sky
#

found it

craggy furnace
#

nice

dry sky
#

are there general errors to look out for

#

like typical noob modding shit u see

#

that might be here

#

how would i go about fixing something like this

craggy furnace
#

you dont

#

looks vanilla

dry sky
#

so i just keep looking for more warnings msgs that use mod files?

#

how do i tell the diff between modded WARN files and vanilla WARN files

#

im guessing this is either something to do with britas weapon mod

#

or something that adds guns?

willow estuary
#

Those are not error or warning messages or anything else of concern.
That's absolutely normal. It's just information sent to console.

  • Okay the part about Base importing itself is an "error" but not something that should cause crashes etc. Sorry, looked at that post on my phone and missed those.
dry sky
#

oh i just went through my modlist

#

i think im retarded

slow graniteBOT
#
emiya😈#0001 has been warned

Reason: Bad word usage

dry sky
#

i dont know how i missed out on enabling fort knox

#

ok i think i can work on this from here

#

ill post if i have more questions

latent kite
#

It seems that the mod superb survivors is causing game crashes for me when my character sleeps. Anyone know why this might be?

#

Or if I can fix the problem?

icy flint
#

i cant even get the mod to work, npcs cant damage zombies at all

#

subpar survivors seems to break it even more

willow estuary
#

You could try using the subpar survivors addon for superb survivors. And reducing the NPC population in the options can help with performance issues.

But just be aware, none of the NPC mods are going to be free of janky/issues/problems.
Really, the honest, correct answer to 99% of inquiries regarding them could be "Don't use them unless you're resigned to live with all the problems"?
Not any failure on the part of the mod authors; it's just that they're pulling off shit that the engine does not handle very well etc.

icy flint
#

im either gonna make my own npc mod or patch the bugs for superb survivors since its a very nice concept for a mod

willow estuary
#
  • for whatever reasons, they just don't work properly for some people. Might be some corner case hardware/operating system issue? I dunno, PZ is notoriously finicky in that regard without throwing hugely system resource intensive NPC mods on top of that.
icy flint
#

its definitely an issue with the mod itself, and considering the sheer amount of content superb survivors has it will probs take ages to make it function properly on latest versions

glad coral
#

what do you guys think of making it so that every action you do is sped up by 10% if youre sitting on a chair

#

makes the furniture a bit more useful and the books less painful to read

next leaf
#

Asking again. With the help of "Banjo New Professions And Traits" mod can I somehow add Park ranger forest bonuses? i see not mods that add this and I can not find this in the lua files anywhere... Anyone want to help me mod it in and post here?

marsh beacon
#

If the bonuses are not in the lua, then the only other place would be the java files

next leaf
marsh beacon
#

I use intellij idea

next leaf
#

It could be in "IsoPlayer.class" or "IsoTree.class" as when opening these files "park ranger" is mentioned. However they are encryped and notepad++ cant read most things in it. Would you know how to open these files? Is these java?

next leaf
dry sky
#

does anyone know what causes this blank ui

#

when selecting some furniture on modded maps

#

nvm got it working it was a bug with the build menu mod

willow estuary
#

🤷

#
  public float getSlowFactor(IsoMovingObject paramIsoMovingObject) {
    float f = 1.0F;
    if (paramIsoMovingObject instanceof IsoGameCharacter) {
      if ("parkranger".equals(((IsoGameCharacter)paramIsoMovingObject).getDescriptor().getProfession()))
        f = 1.5F; 
      if ("lumberjack".equals(((IsoGameCharacter)paramIsoMovingObject).getDescriptor().getProfession()))
        f = 1.2F; 
    } 
    if (this.size == 1 || this.size == 2)
      return 0.8F * f; 
    if (this.size == 3 || this.size == 4)
      return 0.5F * f; 
    return 0.3F * f;
  }
next leaf
willow estuary
#
  • that's java from an older build, so might no be representative of what's in the current build.
next leaf
#

Oh wow that looks super complicated for me. I would not know how to turn that into a mod or into another occupation sadly.

#

Thanks for showing me the designs @willow estuary

#

As for now I will have to multiclass only the occupations that I know how to, into a mod.

#

I really wanted the axeman and park rangers fast speed bonus (instead of lumberjacks slow speed)

sour island
#

That code isn't for assigning the profession - it's to calculate the speed modifiers @next leaf. Could definitely be improved to include custom jobs/any job. You can modify the speed yourself by doing another calculation in player update().

#

Player calculations are also one of the few hooks which lets you overwrite the entire function

wanton cosmos
#

we need a freecam so i can prove to you all that the player and the zombies aren't actually standing on the ground

worldly olive
sour island
#

If I recall there's something in the java called player calculate stats - which calls on player update BUT also has a Hook too.

#

Events add onto the function, Hooks (should) bypass it.

#

So if the player update Event is called after the stat is calculated you can use player update -- if not you'd have to rewrite the whole calc function into Lua to make your own changes.

#

As an example, zombie run speed is determined by sandbox settings during stat calculation. You can set their runtype but their actual speed is calculated after ZombieUpdate using runtype. This example is a little bit more complicated due to there being sandbox settings involved.

runic peak
#

Does anyone know what MetalValue means in the item parameters for the Axe?

sour island
runic peak
#

Thanks

nimble spoke
#

that value is how much metal you get by throwing it in a furnace

next leaf
sour island
#

Although, you could ask the author of that mod to include some extra functionality?

spiral plover
#

I've only not touched Facility-7 for a couple months and it already feels like it's breaking sweat

#

I gotta catch up and fix all these weird little things that keep popping up. Like now the players always spawn in the same spots?? Gotta fix the procedural distributions now, ahck!

rich current
#

quick question: any way that i can change the location of the mods folder? instead of having everything on the myusername/zomboid folder, can i have everything on the pz folder itself

sour island
rich current
#

any mods that add alcaholic trait?

#

alcoholic*

next leaf
misty lake
#

Hey guys do you know how to access other ppl inventory from Superb Survivors?

hexed arrow
#

is there a tutorial for dummies like me that teaches the modding basics and the best way to approach stuff? Ive been looking through other peoples stuff which tells me a lot but still I lack the basics

willow estuary
#

Fenris' guide is the closest thing to a "best practices" guide I'm aware of, albeit it's not comprehensive.

hexed arrow
#

very helpful thanks

main jacinth
#

AuthtenticPeach has a good guide if you plan on making clothing items as well https://theindiestone.com/forums/index.php?/topic/37647-the-one-stop-shop-for-3d-modeling-from-blender-to-zomboid/

north ledge
#

i can't make the flies cure with smoker mod XD

undone crag
#

Is it possible to make a zombie wear something after it has spawned, without using outfits, and without the zombie being a reanimated player, and without making the clothing as attached weapons?

nimble spoke
undone crag
#

All right I will try some more in a different way some time later and see if that works :d

shell geode
#

hey if i want to add more ways to repair a machete

#

do i just add a new line to this?

#

ie
under scotchtape
Fixer : twine=3,

#

but i was wondering, do i input this whole file in my mods folder (user directory)

#

or is there a way to seperate this section (machete repair) and add that only to my mods folder?

agile coral
#

I haven't specifically used the fixing{} type of recipes yet since they're for weapons, but yeah it should just take more lines. So in your own mod, you'll have your own (renamed) copy of the item and add whatever other fixing items to it like you have above

shell geode
#

also if i want to add a function that requires 2 items to repair, like need 1x plank, 1x twine.. how can i do that?

shell geode
#

ducttape and scotchtape will still be there ?

agile coral
#

I'm not sure, I haven't tested it myself since I don't have actual fixing{} type recipes. Mine are just recipe{} types

#

Your copy of the file should probably be something like Base { fixing Fix Machete { Fixer : DuctTape=2, Fixer : Twine=2, Fixer : ScotchTape=3 } }

shell geode
shell geode
#

thought of something thats a bit more realistic with repairing that requires multiple items tho

agile coral
#

I'm not sure. Each type of craftable has a different set of requirements to make it work and I don't have experience with others besides standard recipe{} type ones. Modders who make weapons would be the best to ask

cyan drum
#

question: if you're making a custom player model, does it have to have the same UVs as the original if you plan on making your own texture for it?

shrewd ether
#

what does workshop item version is different than servers

#

what does that mean

#

i cant run a server and ive gone through all of my mods with no luck

nimble spoke
cyan drum
#

Okay

wooden lodge
#

hey guys does anyone have all maps together to mod All in Zomboid map pack ? like i cant find any of these map and idk where iam 😄

wooden lodge
reef hatch
#

it has most of the popular maps on it

wooden lodge
#

nice 😄 now i only need to find my self on it 😄

#

thx dude

reef hatch
willow estuary
#

Important Tip Regarding Setting Up Item Distributions With Your Mods
Do not overwrite Distributions.lua with you mod, even if you've seen other mods do it.
It breaks the item distribution of other mods being used at the same time, and will make you mod spectacularly incompatible with future changes to how PZ spawns loot.
Don't do it. Just don't.

tacit bison
#

if the card looks like the walking dead?

shell geode
#

where are errors located

#

trying to figure out what would be causing my lamp pillar to bug out (not being able to get any context menu show up for em)

latent orchid
#

console.txt file under your users \ [username] \ zomboid folder

shell geode
#

if a mod is conflicting with vanilla lamp on pillar

#

would it show as an error?

#

when i right click on the lamps

LOG : General , 1631744167514> IGNOREGENS=2 instanceofgen=false LOG : General , 1631744168026> IGNOREGENS=2 instanceofgen=false LOG : General , 1631744173246> EXITDEBUG: ToggleEscapeMenu 1 LOG : General , 1631744173247> EXITDEBUG: ToggleEscapeMenu 3 LOG : General , 1631744173247> EXITDEBUG: ToggleEscapeMenu 4 LOG : General , 1631744173248> EXITDEBUG: ToggleEscapeMenu 5 LOG : General , 1631744173248> EXITDEBUG: setGameSpeed 1 LOG : General , 1631744173314> EXITDEBUG: setGameSpeed 3 LOG : General , 1631744173314> EXITDEBUG: setShowPausedMessage 1 LOG : General , 1631744173314> EXITDEBUG: setShowPausedMessage 2

#

dont see anything related about lamps tho lol

#

i searched for lamp in the notepad and these are the ones that comes up

LOG : General , 1631744308529> Base.Lamp: DisplayCategory, Junk LOG : General , 1631744369262> Base.Lamp: DisplayCategory, Junk LOG : Lua , 1631744371046> Loading: media/lua/server/Map/MapObjects/MOLampOnPillar.lua LOG : General , 1631741267491> Base.Lamp: DisplayCategory, Junk LOG : Lua , 1631741341041> Loading: media/lua/server/Map/MapObjects/MOLampOnPillar.lua LOG : General , 1631742398123> Base.Lamp: DisplayCategory, Junk LOG : General , 1631742426400> Base.Lamp: DisplayCategory, Junk LOG : Lua , 1631742483105> Loading: media/lua/server/Map/MapObjects/MOLampOnPillar.lua

dry chasm
willow estuary
#

If another mod fucks up the lamp functionality, there's no reason for it to even throw an error necessarily.
Something could have just overwritten the code that it uses.

dry chasm
#

but in regards to log, one'd have more success searching for an error than to search for "lamp" keyword or similar i think

shell geode
#

ERROR: Mod , 1631744813860> ZomboidFileSystem.loadModTileDefs> tiledef fileNumber 1200 used by more than one mod

#

where can i find which mod is causing this?

#

btw should i delete my console.txt? in game it says i have 26 error, but in the notepad it shows 2k+ errors (i assume it logs over old dates files aswell)

dry chasm
#

2k+ errors, or over 2k+ lines?

shell geode
dry chasm
#

IIRC it should replace the old one and not just add on to it, not sure though

shell geode
#

@willow estuary@dry chasm i think its a vanilla bug, i have disabled all my mods and lamp pillar doesnt work

willow estuary
#

Not all errors are red square errors.
And some error messages in the console are errors in the sense of a teacher grading a test and saying "This isn't really the way it should be", such as the messages that that say there's an error about a missing translation, versus error messages that say "Something's fucked up that's fucking up your game", which are the red square errors.

willow estuary
shell geode
#

when i RMC

#

ok i spawned in a battery

#

and now i get an option

#

wtf

#

but when i made the lamp pillar it already included a battery

willow estuary
#

There isn't a complex computer game on the planet that doesn't feature that sort of zaniness somewhere in it.

shell geode
#

ok renabled all mods

#

and have battery in my inventory..

#

now im able to rmc and have the option to insert battery/fuel

#

and lamp pillars works xd

shell geode
#

i might of found a bug that i wana report but i wana see if others are also running into this issue or if its just me

willow estuary
#

Oh, I've dealt with the battery thing before. If you wanna report it as a bug the steam forums have a channel for that.

shell geode
#

ooh so its a known issue with lamps pillar ?

willow estuary
#

I dunno about "know"? I just remember dealing with it myself ingame.

sour island
#

In case anyone is having issues with distributions, I wrote a distro table dump to be read from console.txt. Requires -debug to work.
Paste this anywhere in your mod, and once you've loaded a save: simply hit 0.

function RTP_indent(n) local text = "" for i=0, n do text = text.."   " end return text end
function RecursiveTablePrint(object,nesting,every_other)
    nesting = nesting or 0
    local text = ""..RTP_indent(nesting)
    if type(object) == 'table' then
        local s = '{ \n'
        for k,v in pairs(object) do
            local items_print = false
            if k == "items" then items_print = true end
            if type(k) ~= 'number' then k = '"'..k..'"' end
            if (not every_other) or (every_other and (not (k % 2 == 0))) then s = s..RTP_indent(nesting+1) end
            s = s..'['..k..'] = '..RecursiveTablePrint(v,nesting+1,items_print)..", "
            if (not every_other) or (every_other and (k % 2 == 0)) then s = s.."\n" end
        end text = s.."\n"..RTP_indent(nesting).."}"
    else text = tostring(object) end
    return text
end
function PrintProceduralDistributions() print("ProceduralDistributions:"..RecursiveTablePrint(ProceduralDistributions).."\nEnd Of ProceduralDistributions") end
Events.OnKeyPressed.Add(function(key) if getDebug() and key == Keyboard.KEY_0 then PrintProceduralDistributions() end end)
#

Dumps looks like so:

craggy furnace
#

@latent orchid pin pls

latent orchid
#

@willow estuary can pin. i cant 😦

drifting ore
#

do you guys know where can i find ressources on how to create mods for PZ

#

since it's my first mod i don't wanna do something complicated i just want to change the game textures featuring fictional brands into the actual one like spiffo's = wendy or whatever

#

same with items and maybe cars

zealous glade
#

is it possible to change Character's age?

zealous glade
drifting ore
#

thanks

drifting ore
zealous glade
#

Just cannot locate the right file to edit

drifting ore
#

then you could probably use the debug menu

drifting ore
#

however the file is either compress or crypted and i'm not knowledgable on which one it is i tried to put it through a hex file converter to text but it didn't work

zealous glade
#

thanks, I've checked my save, there is a player.db file, which is out of my editing ability

drifting ore
#

how can i make a mod that overwrite the game textures, basically a texture pack ? if you know please explain it to me like im 5 i never modded before

zealous glade
#

is there a list of all skills? Like Aiming, Reloading, etc?

drifting ore
#

yes there is i think it's in media -> script

drifting ore
drifting ore
#

and finally got it to run in game

zealous glade
#

what happened to your head, lol

drifting ore
#

it's a bandana T-T

dry chasm
#

lies, it's the chess-flow-beer that you're drinking!

vital tide
sour island
#

Depends on how they wrote it

#

Looks like they kept the original name included so it could be generated off script manager

#

Or they modified each items script one by one

vital tide
#

Thanks @sour island ! I guess I'll just have to try it then.

willow estuary
#

Two spicy new options for modding in 41.54

- Added outfit zombie distribution (see example in Distributions.lua). Allows modders to add items to specific zombie outfits (e.g. bigger chance of finding ammo on police zombies, etc)
    Quick example, add Outfit_ in front of the outfit name, like Outfit_Generic01 and define your loot table.

- Added ISLiteratureUI.SetItemHidden(fullType, hidden) function so mods can prevent items being displayed in the Training Materials ui.
drifting ore
#

so how easy would it be to implement rotatable 3D objects pre-placed in locations?

#

e.g a golden trophy on a counter in a modded map in a building

errant meteor
opaque fiber
#

splendid

#

time to do a smash and grab with spiffo spiffo

iron salmon
#

that's already pinned

craggy furnace
#

was it really?

#

ah didnt check this morning

#

maybe throttle did it

#

and also yes 😉

nimble spoke
craggy furnace
#

boner appetite

radiant ginkgo
#

@iron salmon Are the new sounds unavailable for viewing or any modification of them? Because I think they are enclosed in .bank

errant meteor
#

Are all of the food items in vanilla PZ 3d?

opaque fiber
#

yes

#

i think

errant meteor
errant meteor
#

Kk

#

urban uniform zombies, nice

drifting ore
#

my goal to add real life brands in game is coming along slowly

#

still have issues with vehicle since this is my first time making a mod i have no idea on how the fix the issues i encounter, at least this way i'm getting the basic down step by step

sharp crystal
#

FOr a long time I just want to scale/ make bigger the overhead text because I am playing in 4K a this text is really tiny. Today afetr the new patch there is an addition in the patch notes:

#

Added static class HaloTextHelper.java for more universal use of the overhead text.

#

So it´s possible to scale the overhead text now pls?

royal chasm
#

is there a way to make the clock larger, as it was in 41.53? ahaha

sharp crystal
#

the developers have stated that this will be fixed in a hotfix

shell geode
#

soo they made clock smaller ;/

#

anyone know how to make clock size bigger?

#

and rip they still didnt fix battery flashlight bug

reef hatch
royal chasm
#

thank you! 🤩

shell geode
#

do we have to keep doing this every update?

royal chasm
#

let's write it somewhere else too, people have to know 😮

alpine shard
#

Does that hunting mod still work? I haven't found any animals yet.

#

Unless I didn't read closely enough and they're for catching, not shooting.

reef hatch
warped moat
#

It would be safe to say that the VHS mod is basically redundant now, eh?

agile coral
#

I'd say that's a good thing. If your mod is good enough to be officially added to the game, then you made a mod that got the attention it truly deserved

marsh beacon
#

I would say that is a stretch to think that vhs mod affected them being put into vanilla

#

They were working on that system for a long time along with the other media changes

warped moat
#

I'm asking if I can unsubscribe from the mod - which I'm expecting is a yes.

flat wing
#

Yes i believe so

#

Does anyone know if Superb survivors / subpar survivors works in this version?

warped moat
#

It did appear so last night while I was playing, yes.

#

I still have an issue with broken PVP and immortal NPCs so I have my spawns set to very low.

flat wing
#

excellent Ill probably end up having to unsub from my mod list and go back through what works and doesnt. I know that the 41.53+ patch for hydrocraft doesnt work since im getting errors from "Function: GatherSeeds"

warped moat
#

I do.

flat wing
#

ah interesting haha i wonder if the new version might have messed with subpar survivors and ruined the immortal npc glitch

#

So far from what little I have seen during a raider attack in 41.53 before I had gotten subpar survivors the only way to deal damage or kill the raiders was with a gun I got from britas

warped moat
#

That sounds about right. I tried beating a raider with a bat till it broke, I was completely winded, etc. and then he just stabbed me to death.

#

But the occasional NPC wandering around is kind of immersive so I've kept it even if it doesn't work as intended.

flat wing
#

I had a similar story I was beating him with a bat, then a metal pipe, then a street knife from a mod and none if it worked until I used a gun haha

#

I totally feel you there It really makes the world feel more alive

tepid river
#

Love the npc mod

flat wing
#

Before I go about unsubbing from mods do you know if #old_techsupport is the channel to post my console.txt to find out what mods are causing issue with the new version?

#

Like I know for sure i dont need Immersive cd players or the VHS tape mod anymore

warped moat
#

I believe this is actually the channel for it but I haven't been here long and could be wrong.

tepid river
#

I dont think indie stone can help with mods you need to talk to the modder @flat wing

#

I think

#

Comment on their mods and say they are broken or something

flat wing
#

thats fair I had figured since the version came out only hours ago it would take some time for mods to update but i didnt know if commenting will help as in if the modder will be able to see it

#

in notification i mean

#

Eh ignore my previous messages Ill look through my error messages and comment on mods that appear there

tepid river
#

Ye

errant meteor
#

Will modders be able to use the vanilla 3d models to add different brands?

nimble spoke
#

yeah, models are defined in a txt script. You can use any model file and then define a texture for it

tough stone
#

Was running IWUMBUS with my wife. Played a couple of times with no problem, but ran into an on-load crash error. Anyone familiar enough with the console.txt log to help me figure out what went wrong so I can try to avoid it? Asking here because there are a handful of mods I'm guessing messed it up.

tepid river
#

Can we create custom backpacks bags etc with mods lets say i wanna make a mod can i then make a nike bag or adidas

sturdy otter
#

Could you theoretically remove the texture for the error box and replace it with a transparent one to "remove" it?

agile coral
#

Hiding the error doesn't make it go away. At that point you'd just have a broken game and would never know why

#

It's like removing a flood/hurricane/tsunami siren

drifting ore
#

than add a custom texture

#

change the texture and then item name than add it into the loot table

#

i might be wrong i'm really new to modding

agile coral
#

that sounds correct

drifting ore
#

do you know where is the folder in charge of how much the player can zoom in

#

is ?

#

or do you guys know a mod that can make it so that i can zoom in more

round zenith
#

lolol just spent an hour wondering why my custom sound wasnt working when I crafted an idea, turns out the audio only plays during the action and not the length of the file TIL

narrow crown
#

Once I got the console.txt open and I found things that cause errors, what do I do with the information, anything to do other than uninstall that particular mod?

round zenith
#

unless you can fix it no.

#

@narrow crown and by fix it I mean adjust the code of the mod itself

narrow crown
#

ah

#

just thought material type leather was base game, not understanding why that causes issues

topaz tundra
#

if i wanted to make a filibuster version of vehicle chop shop, having the expanded capacity and such, how would one go about it?

topaz tundra
#

wait, can i just duplicate the file that chop shop uses and rename the parts to the filibuster ones?

winged phoenix
#

CatGoBrrr
okay i'm starting to wonder which mods are now redundant with the vanilla update

so uh, anyone know if these are now redundant? based on patch notes i'd assume some might be.

1 show skill up name
(which simply shows a floating text saying what skill levelled up when you level a skill)

2 taped tv shows
(adds vhs tapes of every episode of the three life and living shows so you don't need to camp out by a tv in the first week which is an annoying meta, so if the vhs tapes added to the game actually have all the shows on them i'd love to know)

3 vehicle recycling
(apparently you can dismantle wrecks now, but this mod lets you do the same to an entire car that isn't technically classed as a wreck, so i assume it's not yet obsolete)

eternal stirrup
#

I'd say 1 and 2 are redundant now

winged phoenix
#

do we have confirmation that the VHS tapes definitely include all the life and lifing shows or an alternative skill booster?

#

actually, what am i doing, i can look in the game files

#

or maybe it's more complicated than that hmm...

#

i'm seeing three added items, with a mediacategory for the two non-blank tapes

#

now to see if i can find where in the world media categories are defined

#

oh wait found it

#

awesome!

#

ok it is obsolete

#

though it's gonna be a hell of a thing finding the shows when there's so much more that a tape could have on it :D