#mod_development

1 messages Ā· Page 451 of 1

nimble spoke
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I wonder where all these will spawn

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I want a heavy plasma from X-Com..... lol just kidding

half chasm
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This XM25 is only 636 faces, it's not high poly

drifting ore
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i mean texturewise xD

half chasm
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if someone made a weapon model around 20~100k polygons, that's sorta high poly

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no, it's just 512*512, actually I'm going to use 256, if someone made a weapon uses 4k texture( actually using a 4k single texture is pretty optimized too), that's sorta "high poly"

drifting ore
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its cool weapon,hand it over to brita to include it xD

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its a very cool unique grenade launcher

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i used it back in modern warfare 3 days šŸ˜„

half chasm
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No it's gonna be personal weapon

drifting ore
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its gonna be weird having 2 weapon packs man xD

main lion
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glad you like it!

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Reising M50 / M55

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There will be an attachment update soon

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We're currently working on the last test and some fixes

drifting ore
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outstanding

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i bet i can take you ingame as my weapon engineer xD

half chasm
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PZ firing pose couldn't handle bullpops well

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so I had change it a bit

drifting ore
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i hope brita makes a low texture of this weapon,but eh oh well,im not gonna request more weapons for now as promised xD

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il let him finish his tests and fixes

severe ridge
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maybe when we are able to make custom weapon anims :x

half chasm
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Can't wait for that

zealous wing
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DAE "Animzed wen?"

severe ridge
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i mean, its probably possible but thats the kind of work im not even willing to do for myself without getting paid lmao

half chasm
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Absolutely

drifting ore
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i like the current anims for all weapons xD

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i can live with it

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this is a rts style tho

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not fps

half chasm
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no, we are talking about custom animations for weapons like RPG

drifting ore
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for this,i think pz may depend on it

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they didnt even add explosion sprites

half chasm
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It's not a hard thing

drifting ore
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yeah i do have some grenades too

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they dont cast explosion sprite too

half chasm
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Traps to kill zombies, automatic turrets, scripted air supplies, workbench or mills that you have to work nearby.... so many possibilities they could do

drifting ore
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ahh yes

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automatic turrets xD

half chasm
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but they are spending time on MP

drifting ore
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there is traps tho

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bear traps and spikes things

left plank
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they're mods not vanilla btw

drifting ore
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yeah thats true

half chasm
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But well, I ain't get paid neither, I just having my vacation in this lonely world, trying to make something because the working progress fun.

drifting ore
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well pretty much mods do the game more xD

iron salmon
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Martin's gonna have a look at it during the week šŸ™‚

craggy furnace
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praise

fallow bridge
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Tbh it’s better to simplify models a bit as your never going to see like 1/3 of the detail you put in

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Like that looks amazing in blender but in zomboid it’ll look completely different

fringe patio
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Ah

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So just do simple stuff

fallow bridge
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I mean do whatever you want but simplify the model a bit, britas weapons are a good example, simple model with texturing to make it have the details it needs

quasi ginkgo
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I'm not an engineer but vunder is right

fringe patio
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Engineer? XD

quasi ginkgo
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I recently downloaded s mod that significantly increases the resolution of some melee weapons and guns

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Didn't find much of a difference

fallow bridge
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That’s a thing?

quasi ginkgo
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It doesn't increase the resolution by 5 times or something

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But it's definetly better than vanilla

fallow bridge
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What’s it called?

fallow bridge
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Oh that mod

fringe patio
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I haven't played in a bit

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Kinda wish we had multiplayer

fallow bridge
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I hate his m9 replacement

drifting ore
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i use this xD

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its best remake,and it works for silenced too xD

fallow bridge
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Just use firearms B41 it has its own silencers

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And they are more balanced

fringe patio
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I saw an NPCs mod, how does that work? And does it work

drifting ore
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yes,it is work

fringe patio
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Neat

drifting ore
fallow bridge
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It ā€œworksā€

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No it ā€œworksā€

fringe patio
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In what way does it "work"

fallow bridge
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Buggy and broken as fuck

zealous wing
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yeah, it works, but you have to basically fiddle and jinagle it until it quasi works.

fallow bridge
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But the NPC’s do their things albeit they fucking suck XD

zealous wing
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E.G., a lot of the NPC behavior just... doesn't work.

fringe patio
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So broken ai?

zealous wing
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yeah.

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pretty much.

fringe patio
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Rip

fallow bridge
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I mean do realize that that NPC mod is the only one in the workshop (I say only one because every version was made by the same guy)

fringe patio
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I feel like it could be a cool core game addition

zealous wing
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Case in point, the Serious Survivors don't really do food, so they starve to death eventually.

fallow bridge
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B43 will have random NPC

zealous wing
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Godda turn food off to keep that from happening.

fringe patio
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Plenty of challenges but NPCs could be a cool new one

fallow bridge
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B42 will have simplified npc in the form of animals

quasi ginkgo
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B42 should come out in two months

fallow bridge
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@fringe patio as I said wait for B43

quasi ginkgo
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Right, @fallow bridge ?

fallow bridge
quasi ginkgo
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Why are you laughing?

fallow bridge
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No.

zealous wing
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I've said this before, but I'll say it again: If/when TIS implements AI and NPCs, they should really consider implementing something based off of the Squad System that Kenshi uses.

quasi ginkgo
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You're laughing

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The next major update will arrive in three years

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And you're laughing

quasi ginkgo
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No more jokes, vunder

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We're done

fringe patio
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Neat

quasi ginkgo
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Six months?

fallow bridge
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No

quasi ginkgo
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That's my bet

fallow bridge
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Not interested in Kendrick

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Stop

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Thats not funny

zealous wing
fallow bridge
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People will believe you about that

quasi ginkgo
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Well uhh

fallow bridge
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I don’t care for kenshi

quasi ginkgo
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Everything I say is random

zealous wing
fallow bridge
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Ok so don’t be random about the dates

fallow bridge
zealous wing
quasi ginkgo
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I mean

fringe patio
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So when do you think multiplayer will be out,6 months? 2 years?

quasi ginkgo
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I remember we had two major updates in less than a month

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Remember that @fallow bridge

fallow bridge
quasi ginkgo
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Wait is it me

fringe patio
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So sooner?

fallow bridge
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But exact guessing is impossible

quasi ginkgo
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Or graphics looks better?

fringe patio
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Well ya

quasi ginkgo
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Is there a comparison?

zealous wing
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Imagine starting with your toon. But, you can recruit other NPC survivors into your "squad." I.e., a NPC becomes a PC, and you can swap between them and your original toon on the fly. Rinse and repeat, and you can have a whole squad of badasses recruited from NPCs. That would be cool for PZ I think, as an expansion to the existing AI systems they seem to be working on.

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Need a carpenter, recruit an NPC with high carpentry. Need a doctor? Same story. Cop or Soldier NPCs would have high firearms stats, Firemen would have high meelee, etc. Could even recruit animals, depending on how far you take it.

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Squad system in a nutshell. I could go on, but I'd be writing paragraphs.

fringe patio
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I think it would be neat to assign them basic tasks or have them follow you as protection or pvp or something

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Settlement leader style

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Idk

quasi ginkgo
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It's a zombie game

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Death road to Canada

zealous wing
zealous wing
zealous wing
# fringe patio Settlement leader style

But yeah, you could have a group of survivors guarding your base, while controlling another group that's out foraging for supplies. Hot swap between groups and characters on the fly.

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I can also envision unique NPCs that have really high stats, Like the Woodcraft Guy, or Erin Fontane. Gen McGrew, et cetera.

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Just one man's thoughts. Let me know what you guys think?

drifting ore
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you truly are a legend

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hes not a legend

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hes a god

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he ported my guns faves

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and a zip 22

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cobray shotgun

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and a calico m950

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this man right here is literally a god

half chasm
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NPCs gonna cost a lot of CPU resources and become a new nightmare for MP, aka lags. If they really want to make a good MP experience. Asynchronous multiplayer mode is way better since the whole game map is cell based . You can walk into a cell of somebody's world and make some changes. Maybe you found somebody's safe house and you can loot it, maybe your safe house got looted when you went outside. The only thing to sync between players are random cell data and it's just some small files.

fringe patio
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You could just makes NPCs a single player only thing

zealous wing
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Singleplayer you could have a lot though.

half chasm
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Unless the NPCs are scripted, you'll never make NPCs looks alive. But scripted NPCs will become boring soon since you know what they gonna reacts to you

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But, a scripted NPC system provides possibilites to role play

fringe patio
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There could also be sort of a safezone settlements and bandit settlements

half chasm
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especially for the mod community if we got the tools

fringe patio
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Places to trade and all

drifting ore
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you could just do something like next day survival

drifting ore
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if anyones played that

half chasm
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Just like fallouts, you make choices and they reacts to your choice

drifting ore
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which also is just the settlements system kinda

quasi ginkgo
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Freeside locals rushing me with a knife

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And I'm wearing power armor

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Yeah let's ignore the fallout idea

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And make them use their brains

zealous wing
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The possibilites are quite frankly endless. they talked about having reactive NPCs and the like that play the game along with you. Should be fun, having to compete against bots.

fringe patio
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Who's up for zomboid fallout mod

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XD

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Does that exist already

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It could

quasi ginkgo
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No

fringe patio
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Ah

quasi ginkgo
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But there are a few mods here and there

fringe patio
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Could be neat

quasi ginkgo
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That add a few things from fallout

fringe patio
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Without NPCs may not give enough of a fallout feeling tho so maybe not

half chasm
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You found somebody who needs water, you can give 10 units of water to him and he has 30% chance to thank you ,10% chance to give you a piece of cake, 50%chance to run away without even a thanks, 10% it's a trap like shot you suddenly

zealous wing
fringe patio
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Like one of the text decision making games

half chasm
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squad is another thing, it's hard to code that

zealous wing
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Harder than coding an entire AI system?

half chasm
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yeah

drifting ore
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PZ except the survivors turn into dayZ players

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99% chance they shoot you immediately

zealous wing
quasi ginkgo
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When the NPCs treat you worse than actual players

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Jokes aside

half chasm
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I got experience for that

quasi ginkgo
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I wish they make it so NPCs can realise how dangerous you are

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So for example

fringe patio
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Well guns aren't super effective i feel

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Attract a lot of zombies

half chasm
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PZ did a great job on pathfinding

quasi ginkgo
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Raiders have a less chance to steal from a player with a high guns level and a lot of guns

quasi ginkgo
half chasm
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it's so great , it's like textbook level

autumn sierra
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I would be so happy if AIs can sneak up behind you and put a gun against your head and say ā€œgtfoā€ like that shit would really make project zomboid feel like a movie

fringe patio
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That sounds difficult

half chasm
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but pathfinding is just a small part of AI, and unless you are some god level programmer , you can't make a reliable AI system with such a small team

fringe patio
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XD

quasi ginkgo
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We don't want a movie

autumn sierra
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Like if you’re looting a safehouse that they own for example

quasi ginkgo
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We want a survival game

half chasm
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so scripted NPCs are better choice, also the asynchronous multiplayer mode

autumn sierra
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Sometimes this game just feels like a movie anyways lmao

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Whether that’s the point or not

fringe patio
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I feel like the best they could do Is say get out and then shoot or at least that's in most cases

half chasm
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You CAN make tons of scripts and save them on the server

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and randomly import the NPC and scripts into your world, it's not that difficult

quasi ginkgo
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Let's make it so that

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NPCs have a lower chance to be aggressive during the first few days

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It will make sense

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And it will make good balance

half chasm
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guys , we are repeatedly playing in the same world for years already

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when we create a new save, we know what we gonna do

fringe patio
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Personally I'm more excited for multiplayer

quasi ginkgo
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I'm not

half chasm
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helicopter will come in 7th days, we should loot some stores etc etc

fringe patio
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Gives some new options

quasi ginkgo
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Singleplayer is better

quasi ginkgo
fringe patio
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I like group warfare

autumn sierra
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I say once the power goes out then people get antsy and defensive

fringe patio
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TWD style

autumn sierra
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Like they hunker down in their based and threaten you if you enter

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*base lmao

half chasm
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To make the late game less boring, scripted NPCs (easy), more random events(easy), asynchronous multiplayer mode(pretty hard but do-able), AI based NPCs(super hard), server based self learning AI based NPCs( do you want a job in skynet?)

autumn sierra
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Project zomboid devs will like definitely go that extra mile

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Like they always do

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I’m hoping that when they add NPCs they won’t move like superb survivors do

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They make like sharp 45-90 degree turns

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It’s annoying to me how they sometimes just walk into a room and turn around and leave it feels so robotic

half chasm
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That's the AI based NPCs with basic pathfinding

autumn sierra
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Yeah

half chasm
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But if they use scripted NPCs

autumn sierra
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But I like how the AIs react to different situations I just wish they were smarter in terms of combat

half chasm
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you can see NPCs moves more reasonably, like go to somewhere together, like lock the door, build a safe house, the whole map is static, there are a lot rooms to script such things

quasi ginkgo
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Meta(llic) events

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I really like the current meta(llic) events

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The dog one is pretty scary though

half chasm
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Think about that, the whole map is based on cell, when you find an event house like survivor house, it's basically replaced that house to a survivor house

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with the same technology , a helipcopter crashsite, random supply boxes , nothing hard

autumn sierra
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I would enjoy if the gunshot events actually do something besides sound and reveal survivor camps, dead bodies, etc.

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Like once they happen, those things would spawn in the area the shots came from

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A firefight meta event would be super cool too

half chasm
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Currently , dog event, gunshot event, barely does nothing

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even the helicopter event is just make random sound source to attract zombies walk towards you

autumn sierra
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Like a series of distant gunshots fighting and then eventually one dies down, and the last guy would fire until zombies get him

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Then all would be silent and you could go over and inspect what happened

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Yeah true

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I would like to see like a helicopter shadow when it gets right over you sorta like the clouds

half chasm
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PZ needs reasons to let people go out from their safe house

autumn sierra
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Yeah

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I like the save our station mod for that exact reason

half chasm
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yep

half chasm
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It's a good start

quasi ginkgo
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Cure zombies

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Accidentally make zombies black

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Repeat for eternity

half chasm
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Those are just loot tables

autumn sierra
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But actual meta events that actually happen and you can search them and reveal the story would be really cool

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Survivor journals is something else I would like to see

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Similar to annotated maps just in the form of a journal

half chasm
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For example, PC is currently can be find in military base only

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you need a reason to get that PC

quasi ginkgo
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Download project zomboid

half chasm
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you need a reason to go there

quasi ginkgo
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Download

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Project

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Zomboid

fallow bridge
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The rosewood facility is useless

quasi ginkgo
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Which one?

fallow bridge
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There’s only one

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Rosewood facility

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Everyone calls it a ā€œmilitary baseā€

half chasm
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I was trying to use NearbyItem to make some receipts only available when you nearby a PC

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Then I found it's not supported, NearbyItem only supports campfire and the anvil

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And military walkietalkie are pretty useless too

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how about you need a military walkietalkie to get the location of air supply or crashsite

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since they are very very rare in base game already

fallow bridge
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EBS I mean

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But you can use every radio for the EBS

half chasm
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yeah, then what's the point to get a military one, it's even much heavier than toy walkietalkie

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XD

quasi ginkgo
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It's called super duper secret military base

fallow bridge
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It looks nothing like one

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To me

half chasm
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And the whole game needs rebalance

quasi ginkgo
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It's a super duper secret military base

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You can call it s facility

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But it's best to call it a super duper secret facility

half chasm
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Fishing is OP, trapping does nothing, foraging is OP, Metalworking is pointless, electrical got no reason to levelup....

quasi ginkgo
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Welcome to project zomboid

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Wait

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Did I mention how a fookin burger flipper was more powerful than a veteran

half chasm
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And I think dev got a lot of ideas from <<the zombie survival guide>>

quasi ginkgo
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Uhh

half chasm
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so the katana is the most OP melee weapon in the game

quasi ginkgo
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Okay so

fallow bridge
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I’m not arguing about this here

quasi ginkgo
fallow bridge
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Call t whatever you wanna call it

coarse pollen
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its a military communications building

half chasm
drifting ore
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whats this outfit

half chasm
severe ridge
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nice!

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i see you did the backpack as well and such

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just make sure to fit the uv the closest you can get for the masking related, otherwise blood and holes wont work/appear (not that i care, i barely work this on my own stuff, but its good, who knows 🤷)

half chasm
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The biggest problem is we can't hide or mask the body model, and multiple layer weight painting is unreasonably difficult, thank god the base body mesh is very low poly so it's still possible

severe ridge
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HAHAHA

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i requested a way to work around masking so many times

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frustrating eh

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you can hide entire parts but not selective/custom

half chasm
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.x is such a magic format that you can import it but you never can export the same working file

severe ridge
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indeed, it just looses some info

half chasm
severe ridge
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just fbx now

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kenshi vibes lul

half chasm
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save some time XD

severe ridge
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ive been making the texture invisible by re-applying the whole body uv into an empty texture

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works okay :l

half chasm
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wait... it doesn't support multiple materials but it supports multiple texture?

severe ridge
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not really, you just select the whole body uv and stick it into a corner where no masking or texture applies basically :X

half chasm
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ah

severe ridge
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poor workaround

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but does the job lul

half chasm
#

yeah I was doing the same thing XD

severe ridge
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ill just wait for now :l feels like a waste of time releasing mods mid development

half chasm
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yeah the none hideable body is really annoying and now I understand why everybody's making heavy armor instead of some tight clothes

severe ridge
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i see no limitations :l but yeah, it can clip on movement

half chasm
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hats need to be rigged too?

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or there's a smart way? I see you made the shield attachment joint, I'm curious XD

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!

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let me try make a raincoat :DDD

severe ridge
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nah

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you can stick hats to the xml single bone definition

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but only if they're static :B

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a raincoat would need the link to the torso

half chasm
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ah, yeah, and we don't have source files of pose and anims for test... yeah you are right, maybe I'll just make some static stuff then

severe ridge
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depends, i rather use the whole skeleton now since you have real reference :x

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adjusting by the eye its just painful

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by now i have tons of files just for reference :X

half chasm
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I can't remember how many times I opened PZ and closed it after check the model

severe ridge
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you can stay in the game for model updates

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not for texture tho

half chasm
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my steam friend must be annoyed by seeing me playing PZ again and again and again and again XD

late hound
#

ikr

lunar abyss
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Is there a mod that makes it possible for zombies to be completely blind?

nimble spoke
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you can't make them blind. unless you go all the way and make them completely useless, like that one tutorial zombie. I'm working on a mod to make that possible

half chasm
#

WIP, gotta sleep :3

drifting ore
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Wish we could build a scrap junkcar with parts from cars.

potent violet
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Hey guys, i am trying to learn on making a map, after i made my map.bmp along with its veg map and import it into WorldED, i manage to do the BMP -> TMX, but after this stage when i click and open my cell 0,0, it shows nothing but red question marks everywhere. What can cause this issue?

late hound
#

Post that in #mapping , the people there will be happy to help!

half chasm
#

Gas mask

half chasm
quasi ginkgo
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What's that backpack

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And is it me or that gun has a shield in the middle of the barrel?

half chasm
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it's duffle bag from base game

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and yeah this gun got a shield

quasi ginkgo
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It would be cool if we can (someone) make it so you can protect your right arm with that shield

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So you won't get shot in your right arm with that thing equipped

half chasm
#

PawLow got a swat mod for the working shield, you can try that

quasi ginkgo
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Already have it

tame mulch
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Has anyone studied the code Superb-Survivors or tried create custom NPC mod?

craggy furnace
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work continues

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i dont know if PZ supports one sided masks

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i really want this thing to stop shining

tame mulch
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I can try make it flying later, if you want :)

craggy furnace
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sure, ill let you have the model if you want

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redoing the entire helicopter event at the moment with it, though

quasi ginkgo
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@craggy furnace what have you done

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Why is it y e l l o w

craggy furnace
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its a common paint scheme

vague bolt
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hope to see the g11 in brita s pack tho

main lion
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Gun Jesus

severe ridge
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lmao

radiant ginkgo
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Soon in Workshop

sour island
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Are you wondering about anything in particular?

tame mulch
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No, just interesting. I am starting working on Companion mod

sour island
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Ah nice, I would recommend utilizing Say()'s seven or so arguments- setting the type to "radio" let's you use colored text.

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The other types ignore color- not sure as to why but setting it to radio doesn't impact in any another way.

tame mulch
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thanks

sour island
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Np, good luck

tame mulch
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I want create companion like fallout, with dialogue system. I checked mod - this will be a lot of work šŸ˜…

sour island
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It's alot of work but totally doable.

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If I remember correctly someone on the forums had combat mechanics on NPCs

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Thy would proitize not dying, over exact orders, and return when able.

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Idk if it ever became a mod- but it looked much more capable than SS

half chasm
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trying to make a raincape today

coarse pollen
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superb been throwing like 65 errors for me lately i had to stop using it

main lion
half chasm
#

Random design XD

main lion
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coool

half chasm
tame mulch
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added hit animation to companion

left plank
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damn that's really responsive

shrewd grove
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looks really smooth

wet dune
# tame mulch

What exactly is gonna make this different from superb survivors?

tame mulch
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I want create one companion mod like fallout

wet dune
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Will you find companions in the wild?

vast dune
#

space gun

tame mulch
wet dune
half chasm
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next I'm going to make another bakcpack

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any idea for the text instead of ubereats ? :p

vast dune
#

Knox Nocks

half chasm
#

Jeez I almost forgot about the burger

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we got Spiffo's already

coarse pollen
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is the cape just cosmetic or does it carry stats?

half chasm
#

I didn't put any special feature for it, it's just another scarf atm

severe ridge
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lmao

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if we only had bikes

vast dune
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im more surprised somebody made a boat mod before a bike mod

nimble spoke
#

considering we can't make the character visible in a vehicle....

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anything before a bike

shrewd grove
# half chasm

this for some reason reminded me of that teddy bear backpack from arma 2 Dayz Origins for no reason

placid breach
#

Maybe a Tron light-cycle mod then.

plucky nova
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i was thinking of just a bike that acts like an item, that you equip, and just speeds up your character and uses less stamina or something

vast dune
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i would not mind a immersion breaking bike where the character is invisible

plucky nova
#

because if you cant make the character visible when its classed as a vehicle, then you can just make it an item or somethin

plucky nova
#

like how soul filcher did this

vast dune
#

ohhhhhh

#

so wait you would be carrying the bike

#

in your hands

#

and get a speed boost?

zealous wing
#

Honestly until Animzed is a thing, peeps are gonna have to settle for stupid shit like that.

#

I wonder if it's possible to give fridge capabilities to a bag. I.e., turn a bag into a fridge.

#

I had an idea for a cooler full of ice to keep stuff cold without power, but no idea how to implement it.

fallen quest
#

or maybe its a mod i have

left plank
#

the "cooler" item is vanilla

#

it's new

fallen quest
#

okay so my dumbass was using it with a cold pack in it

#

i guess it will eventually get implemented..?

half chasm
#

The "cooler" item in vanilla does nothing , it's just another container

coarse pollen
#

rollar skates

half chasm
half chasm
#

My new fav gun instantly

main lion
half chasm
low yarrow
#

Is there somewhere a offical rig of the character to download? Playing for a while with the though to mod project zomboid, but not sure where to start in terms of bringing the objects into game.

grizzled grove
fallow bridge
#

that's a really big thing

#

many of the popular mods right now get so many people bitching it's insane

sour island
#

Peach is pulling off decent animations- he could probably get something resembling a bike rider. Though I don't actually know what he's using.

craggy furnace
#

adding interiors

#

the side window looks off šŸ˜’

nimble spoke
#

The bike as an item could be done, but I expect many situations that can't be properly handled. I was working on a skateboard but decided it was not polished enough for release

sour island
craggy furnace
#

@sour island next to the cockpit door

#

resized it anyways

sour island
#

Keep up the great work

#

The minigun will look rad

craggy furnace
#

minigun 🤨

sour island
#

Machinegun?

#

Does the military not use miniguns anymore :(

dawn wraith
main lion
sour island
#

:0

viscid kelp
#

sexy

half chasm
#

awesome šŸ˜„

quasi ginkgo
#

Just don't tell him he needs to make a crashed helicopter version

quasi ginkgo
#

Gameplay over realism

dawn wraith
#

Most vehicle modders seem to care about that

quasi ginkgo
#

Hurley

#

Also while it's true they didn't use miniguns too much

#

I'm pretty sure they will use it in a code red situation

craggy furnace
#

@main lion gimme

main lion
#

I'm going to tweak the model a bit and then re-texture it

craggy furnace
#

yeah, it needs some crisper work on the edges

#

just some darker lines

low yarrow
#

Yay, my first modding attempt in PZ šŸ˜„

#

(just replaced the handaxe to test model)

half chasm
#

A very good start! It's really easy to define a new item by writing some simple txts, let's try that šŸ˜„

low yarrow
#

Yea thats what i will try next. I think i just look what the other modders have done and reverse-engineer from there šŸ˜„

half chasm
#

Yeah that's a great idea XD

drifting ore
#

@low yarrow i started doing that XD

#

but then a nightmare happened

low yarrow
#

A nightmare? 😮

drifting ore
#

the one we call debugging

low yarrow
#

Oh, well šŸ˜„

#

I mostly just plan to add weapons for now without much technical coding stuff since i am not a coder. So i will probably run into less debugging nightmares šŸ˜„

#

I think one day it would be great to be able easly add custom animation for each weapon, once we get the animation modding tool.

vast dune
half chasm
low yarrow
#

Just downloaded a older version of blender to be able to use a .x export script šŸ˜„

grizzled grove
low yarrow
#

Alright.
Yea, i totally support the move to fbx

main lion
#

Remington 870 series

zealous wing
main lion
#

Wingmaster / Police / Marine / MCS / CQB / Breaching Tool / Express

grizzled grove
#

pz really mulches the darker end of colors, i'd like to see them brightened up just a bit maybe

drifting ore
#

Let's say I'd like to create some mods for my private server. Are the pinned guides good or I need something else to know?

coarse pollen
#

that would depend on what you want done'

drifting ore
#

@coarse pollen just something to handle accounts maybe

#

their data like hours played

#

something like that

#

it's just an example

willow estuary
#

That's in the sphere of one of my current projects, and, IMO, I'd strongly suggest starting with super simple modding stuff as exercises and working your way up to account-associated stuff; the current way the java/lua split works, there really is no modding support for account associated stuff and you'd have to build the tools up from scratch.

I had to do the jankiest workaround stuff to handle super basic account associated mod stuff.

drifting ore
#

Well what i meant is if we had a chance to work server-side and client-side 😸

willow estuary
#

Actually thinking on it, my project is fairly niche and weird so I might be unintentionally exaggerating the difficulty?
But I still think that it's not a good first PZ modding effort if you don't already know the ropes?

But also, my server had tools like that, but we used javascript bots that accessed the server log text files to evaluate information and send output to our discord server?
So that might be an easier way to handle that sorta stuff.

sonic flame
#

is it possible for a mod to handle distributions so badly that they break the entire table?

willow estuary
#

Absolutely. Especially given that :

  1. Tons of updates to b41 changed the distributions tables, sometimes every week or two, and broke the distro tables in a lot of mods, many of which never got updated to the current loot tables.
  2. I've seen a fair amount of mods overwrite the vanilla loot tables instead of appending to them.
sonic flame
#
  1. is what I need to understand. if I can find it I can deal with it
#

I thought it was out of date distributions, but these are mods that have updated in like the last week or so, and it's basically every mod with a distribution file

willow estuary
#

Just keep in mind, although a mod may have been updated recently, or is super popular, that does not mean that the mod author has a good handle on how distribution table stuff works? Fucked up shit in the distro table files, even for recently updated/popular mods, is something I see constantly.

sonic flame
#

that's fair, but I doubt all of these mods are that behind on distribution

zealous wing
#

What blair said. I have about 20 patches I've made that exist to un-fuck distro tables.

zealous wing
sonic flame
#

jesus

willow estuary
#

Also, given how many times the distro tables have changed with the PZ b41 updates, I wouldn't put a bunch of effort into fixing that stuff until b41 is finished and stable.

sonic flame
#

well I thought they could be using old distro, but I'm getting nil tables on tables that absolutely exist in the vanilla distro files

zealous wing
#

If some mod author doesn't copy the entirety of Distributions.txt into their mod, they're copying it and then truncating it, which is substantially worse.

sonic flame
#

so I've been wondering if something fucky is going on

zealous wing
#

A lot of times they use weird lua fuckery to put their items into the game world too.

sonic flame
#

yeah those are the ones I've been eyeing

zealous wing
#

99.99 percent of the time, a simple TableInsert is all you need.

sonic flame
#

so this is relatively safe?

#

(I've been wondering what those middle lines are)

zealous wing
#

Fuck, you don't even need the 3rd and 4th lines.

sonic flame
#

I see that a lot

zealous wing
#

require 'SuburbsDistributions' and go from there.

sonic flame
#

that's all they need on requires?

zealous wing
#

Example time:
`require 'Items/SuburbsDistributions'
require 'Items/ProceduralDistributions'

table.insert(SuburbsDistributions["burgerkitchen"]["fridge"].items, "AAApoc.AAATomatoSlices");
table.insert(SuburbsDistributions["burgerkitchen"]["fridge"].items, 1);
table.insert(ProceduralDistributions["list"]["StoreShelfSnacks"].items, "AAApoc.AAAGelatinMix");
table.insert(ProceduralDistributions["list"]["StoreShelfSnacks"].items, 1);`

#

That's it.

sonic flame
#

gotcha, thanks for the info

#

got class right now but I'm gonna mess with it in a bit

zealous wing
#

That's really all it is. And then you got Peach straight up duplicating Distro.txt, or a few others that use advanced lua to put a widget into a crate.

#

Table.insert folks, it's magic.

coarse pollen
#

with green fire if i dont use blairs update to it i dont see bongs pipes or rolling papers, if i use the other patch i dont see those items drop at all

zealous wing
#

Green fire is mentioned
Have Nam flashback to debugging

#

That guy was hiiigh when he coded that.

coarse pollen
#

its a fun mod

zealous wing
#

Don't look at the code.

#

Like, ever.

#

Don't do that.

#

You will be compelled to hang yourself with your shoelaces from the nearest light fixture.

drifting ore
#

aha

#

can i see it pls

#

šŸ˜„

zealous wing
#

Steam\steamapps\workshop\content\108600\1703604612\mods

#

Lay a tarp out first, easier for the MEs to clean up.

coarse pollen
#

lately too i have had to shut survivor off its been throwing around 65 errors at me and im still figuring out why

#

probably one of the outdated mods in my list

zealous wing
#

Imma wait for an update for stable before I touch the Surviviors mod.

coarse pollen
#

im positive my problem with it is being caused by an older mod

zealous wing
#

Bethesda method.

#

Disable mods until the errors stop.

#

When the errors stop, you've found your culprit.

coarse pollen
#

bethesda was easier to work with, i had better tools to debug and to get my load orders

zealous wing
#

Those tools exist because modding their games is a nightmare without them.

#

At least with PZ you don't have to worry about a load order.

coarse pollen
#

you kind of do though depending on some mods

zealous wing
#

You aren't wrong there. I have about 20-30 unpublished patches that exist solely to un-fuck issues I've had with mods.

craggy furnace
#

off to be textured

nimble spoke
#

Now.... GET TO DA CHOPPA

drifting ore
#

We can fly this over the map without issues

#

now we need a arm prosthetic to make a punished snake gameplay

craggy furnace
#

@drifting ore heh

#

i had those thoughts making this

sonic flame
#

ayyyy I worked it out

#

first of all, the mod presets mod is a godsend and I wish I had found that earlier

#

Two of my mods tried to edit distributions in the format that the vanilla distributions file does and both broke distro

#

So @nimble spoke none of your Time mods have bad distribution, it was another mod breaking my shit. You're good

willow estuary
#

What two mods? Trying to evaluate the exact how and why's re certain mods breaking distros is something Andre and I have knocked around with in the past, so the more samples we have the better.

sonic flame
#

The crossbow and canteen

#

Neither of them use the regular table insert methods

willow estuary
#

Oh my, that canteen mod has some generous spawn values.

#

Ah, okay, I think that helped root out how some of these mods fuck up item spawns.
Compare this from the canteen mod

 fossoil =
    {
        counter ={
            rolls = 1,
            items = {
                "CAN.CanteenEmpty", 20,
            },
        },```
#

vs the vanilla Distro data

    fossoil =
    {
        isShop = true,
        counter ={
            rolls = 4,
            items = {```
#

Which, according to my patchy knowledge of how the item spawns work, ordinarily the fossoil counters make 4 rolls for every item that's on the list for it to check for spawning?

#

But the canteen mod changes that to 1 roll, meaning only 25% as much stuff spawns in the fossoil counters when using the mod.

sour island
#

Aren't the items list an intermingled list of types and values?

#

I remember someone else posting insert()s of the whole array rather than the type and chance respectively

#

Also wouldn't writing that chunk of script completely overwrite the fossoil counter's distro entirely to only have canteens?

#

as far as I'm aware it shouldn't be able to add onto vanilla that way- unless distros are handled differently to items

#

would be nice to review mods somehow

sonic flame
#

The xbow and canteen both edit that way and both broke my distribution

#

The spear fix also broke shit, but I dont know if it also does that, just wanted to get rid of it

zealous wing
#

Yeah, don't use those mods in their current forms @sonic flame. if you want a canteen, use Marcin Items Mod or Blair's GEAR mod. More Pole Weapons also has all the spear you'll ever want or need. You can make a goddamn naginata with that mod.

sonic flame
#

Roger that. Theres nothing I like desperately need, just took me too long to figure out why things were broken at all

#

Is that distribution method flat out wrong, or is it just being done incorrectly?

zealous wing
#

Flat out wrong. With that distro table set up that way, just about every mod that adds something to distributions would break.

#

Especially if the mods are loaded after the Canteen mod. and since that mod id starts with a C, that would be most of them.

nimble spoke
#

that method is overriding the original table and thus deleting all vanilla items, as well as mod items that were loaded before that mod

#

never do that people, you're screwing with the tables for absolutely no reason

drifting ore
#

is that why MREs never spawn for me anymore?

#

i noticed that they wouldn't spawn but i have a canteen mod

sonic flame
#

If it's the one that recently released, then yeah, it's breaking your distribution

sour island
#

are the authors to these mods still around?

sonic flame
#

I'm sure the canteen author is. the mod was released like 10 days ago

sour island
#

well hopefully they care enough to fix it lol

hollow shadow
#

Did something change with distributions? Is my mod broken now?

half chasm
half chasm
low yarrow
#

I have used "ItemZed" to create a mod and to add a new item.
So it spit out this piece of god here, but i do not find my item ingame within the cheatmenu:

#

Does it needs more then this code?

half chasm
#

I never used cheatmenu, I made a debug receipt

low yarrow
#

Oh, like a really cheap recipe? Good idea

half chasm
#

recipe Who needs money?
{
RippedSheets/DenimStrips/RippedSheetsDirty,

    Result:Money,
    Time:5.0,
}

recipe Purchase something
{
    Money,

    Result:something,
    Time:100.0,
}
low yarrow
#

I see šŸ˜„

half chasm
#

kill a zombie or just tear your Tshirt, swap it to money and buy your stuff

low yarrow
#

yea i try that

half chasm
#

Sale

low yarrow
#

oh, seems like i had to add this "base" thing here in order to find it with the cheat menu:

half chasm
low yarrow
#

Alright, i came so far that it shows the icon of the weapon. (Took me a while to realize that i mistakely exported in 64 bit PNG)
But the Model wont show up, no matter what

#

I added that here which basically should link it to the model:

#

And the texture it probably grabs from the counter part in the texture folder with the same name

sour island
#

if cheatmenu only operates with Base you would have to "import" it

#

coincidentally, the vanilla farming module imports base

sour island
#

replacing vanilla assess gets finicky - you'll have to rename it to something unique

low yarrow
#

Thank you for the anwser.
I just managed it to make it work now.
I added this this "attachment world"
Also re-exported the mesh and changed the "weaponsprite" name (I thought it uses the icon as weaponsprite)

So not really sure what of those has fixed it šŸ˜„

sour island
#

changing the weaponsprite name might have done it

#

I forget which var is which though- icon, static model, weaponsprite -- two of them are interchangeable and weaponsprites are actually 3D models (I think?)

low yarrow
#

Yep i think too. I just deleted this "attachment world" code and it still works.

#

Yes, the weaponsprite seems to be 3D

sour island
#

yeah, I think the name is a leftover when the game was using 2D assests

low yarrow
#

could be

#

A little bit confusing tho šŸ˜„

sour island
#

yeah

#

static model is used for in-world only iirc

#

if you wanted your item to appear on the ground

#

also, if you're modifying vanilla items I would recommend itemtweaker

#

it will help avoid some of the finicky behavior and make your mod more compatible overall

low yarrow
#

I have no staticmodel, but yet the 3D model appears on the ground

sour island
#

I think it's icon = staticmodel = icon in the code then

#

I remember running through the java and seeing one of the vars grabs the other if blank

low yarrow
#

yea, could be the icon which has appeared on the ground

#

So if i add a static model it becomes 3D?

sour island
#

it would need a model defined too

low yarrow
#

would be kinda cool

sour island
#

I haven't looked at scripts for a while

#

attachment world defines angles and such - you could have it standing up or not

#

the model would need a mesh and texture though

low yarrow
#

Oh, now i get it what this attachment world is for

sour island
#

but yes static model should define whats on the ground

#

or it might use weaponsprite

#

I would have to look in the code again

#

I don't have staticmodel defined for some items in my mod- so I assume it's actually weaponsprite = staticmodel

low yarrow
#

Just tested it quickly. Adding a static model does not change the apperance of the items on the ground yet

sour island
#

yeah so it must be that then, the 3D model vars are interchangeable

#

or one inherits the other

#

hold on I'll open my IDE

low yarrow
#

removing the sprite and only keep the static model makes all models invisible ingame šŸ˜„

#

Like zombies and the character

sour island
#

you pooped the renderer I imagine

#
   public String getStaticModel() {
      return this.staticModel != null ? this.staticModel : this.weaponSprite;
   }
#

so specifically, staticModel inherits weaponSprite if static isn't defined

low yarrow
#

alright

#

Well, i keep the sprites for now on the ground as they are good enough.
Thank you anyway!

sour island
#

np

craggy furnace
#

inside needs more TLC but atleast the major work is done

half chasm
#

Can anybody help me to code something which you have to stay nearby to access the recipe. Just like the NearbyItem from the base game? NearbyItem only supports Anvil and campfire so far.

zealous wing
#

I made a tissue box:

#

Needs more work I think.

craggy furnace
#

@zealous wing its missing something

left plank
craggy furnace
zealous wing
#

I think it was the outline:

#

Empty:

zealous wing
#

Brown and Green variants:

#

What do you think is a good count for total # of tissues?

#

I'm leaning toward 50.

#

Gonna treat it as a drainable container, with a recipe to take a tissue at a time.

tame mulch
left plank
#

when the pickup truck RKOs a zombie

drifting ore
#

Bottle flip car edition

low yarrow
#

Another tool the "Cheap Survival Knife" for the bushcraft series i am working on šŸ™‚

jovial summit
#

Nice!

half chasm
#

looks very clean šŸ˜„

low yarrow
#

Thanks!

nimble spoke
sour island
#

couldn't you just copy how anvil handles it?

half chasm
sour island
#

if you use any type of IDE you could advance search the lua files

half chasm
#

I'm a noob at coding :S

sour island
#

I would first not use notepad if that's what you're using

#

I would recommend intelliJ

#

you can choose how complex you'd want it to be

#

but with that program you can use ctrl+shift+f to search all files at once for specific text

#

I hope/assume stuff like atom or notepadd ++ have that too

zealous wing
#

I mean, I use Notepad++ for PZ modding. But if you're getting balls deep into java/lua, yeah, use a proper coding app. šŸ˜„

half chasm
#

Well, I know nothing about programming, all I know is easy stuff like those txts in the scripts folder

sour island
sour island
half chasm
#

That's french to me XD

sour island
#

my current setup predicts potential functions/vars

#

otherwise you'd have to dig through pz lua, the java, or other's mods

half chasm
#

Actually I'm not even an english speaker, I have to google translate "potential" and "vars" to understand , that's why I'm asking for help for coding XD

sour island
#

ah

#

unfortunately, programming languages are in English- so that's going to makes things more complicated

#

what's your native language, if you don't mind?

half chasm
#

programming language is in another thing...

#

I speak chinese, english, japanese, and mongolian

sour island
#

impressive

#

"programming" is a language onto itself- but the words are terms are usually in English- is what I meant

half chasm
#

well for example, the gif you just post

#

I can read that but I don't understand why you write that

#

my main job uses some programming language maybe based on java too

#

I can change the value and copy&paste something really easy but I don't know why and what kind of format I should write..

sour island
#

if you keep at it you'll eventually get it

#

once you learn 1 programming language the rest can come easily as well

half chasm
#

I couldn't ,after working with it for 14 years

sour island
#

well were you working in something that corrects you if you're doing something wrong?

half chasm
#

I hired someone to do that for me , I tell him the feature I want, ask if that language can supports that, and we discuss and I let him make that for me ...

sour island
#

that's one way of doing it

#

Lua is fairly easy to understand- I would give it a shot

#

it uses words instead of symbol operators (although you can use those if you want)

#

whatever program you use make sure it colors the code (markdown)

half chasm
#

sorry but I got confused instantly XD

sour island
#

you won't be programming in java for PZ

#

go to file > open > and look for the directory of your mod

#

or the PZ media folder

half chasm
#

alright... let me try...

sour island
#

don't try to "create" a new project, just exit that

half chasm
#

Alright , I got my mod directory for work

sour island
#

should look like this

half chasm
#

yes

sour island
#

the lua folder has the lua code

#

if you hold down ctrl+shift+f

#

you can search the entire directory for the word- anvil for eaxmple

#

an see how an anvil is mentioned

half chasm
#

Ah

#

yeah you mean the PZ media folder

sour island
#

this is a quicker way to dig through the code in a primative way

half chasm
#

how can I open another ... address

#

it's bit different under macOS

sour island
#

if you opened the project window onto media

#

the lua is included

#

idk what the command for advanced search is on OSX

#

I assume cmd + shift + f ?

half chasm
#

no I mean

#

I can't access the media folder for PZ with that app

sour island
#

uh

half chasm
#

in macOS that folder is inside the package

sour island
#

do you know where it is installed?

#

oh

half chasm
#

yeah, but it's packaged

sour island
#

what does your PZ directory look like

half chasm
sour island
#

that's it?

half chasm
#

you haven to right click the PZ, choose open the package

#

Then contents->Java->Media and such

#

oh

#

I think I did it

sour island
#

I guess OSX have to decompile first then?

half chasm
#

by draging the whole media folder into it lol

sour island
#

idk how macs work

#

ah, ok

half chasm
#

oh and

#

Ah, I did it šŸ˜„

sour island
#

šŸ‘Œ

#

If you want the predictive text thing you'd have to install more stuff- but this should help you atleast get started

half chasm
#

I was opening every lua and ctrl+F to search lol

sour island
#

I feel your pain

#

you may have to install a plugin for lua markdown

#

file > settings > plugins
select marketplace at the center/top

#

look for EmmyLua

half chasm
#

I thought like "there must be something to define how NearItem (for scripts) should work with which object"

sour island
#

unfortunately isNearItem is on the java side

half chasm
#

ah

sour island
#

so Lua won't offer an easy copy and paste

#

you'd have to write your own IsNearItem

#
   private static boolean isNearItem(Recipe var0, IsoGameCharacter var1) {
      if (var0.getNearItem() != null && !var0.getNearItem().equals("")) {
         for(int var2 = var1.getSquare().getX() - 2; var2 < var1.getSquare().getX() + 2; ++var2) {
            for(int var3 = var1.getSquare().getY() - 2; var3 < var1.getSquare().getY() + 2; ++var3) {
               IsoGridSquare var4 = var1.getCell().getGridSquare(var2, var3, 0);
               if (var4 != null) {
                  for(int var5 = 0; var5 < var4.getObjects().size(); ++var5) {
                     if (var0.getNearItem().equals(((IsoObject)var4.getObjects().get(var5)).getName())) {
                        return true;
                     }
                  }
               }
            }
         }

         return false;
      } else {
         return true;
      }
   }
#

this is the java for it

half chasm
#

my savior !

sour island
#

this wouldn't work as a lua mod though

#

you'd have to translate it basically

half chasm
#

but how... can I use it

sour island
#

OR you could get hacky and try to use isNearItem as is

#

but the first argument HAS to be a recipe

half chasm
#

well, my purpose is make something really heavy or stationary stuff , like a workbench

#

and force player go for it to make ammos

sour island
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do you want the workbench to be required?

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. _ .

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you can use the recipe system for this

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there's a variable in scripts called NearItem

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it just has to match the workbench

half chasm
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yes, but it only supports anvil and campfire

sour island
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it shouldn't matter

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the word anvil doesn't appear at all in java

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so it's entirely on lua and scripts

half chasm
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This right?

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I've tested it and it only works for anvil and campfire... I tried to make it work with vending machine but it doesn't work...

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so for example, if I want it work with a vending machine... can you tell me what should I do ?

sour island
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media\lua\server\BuildingObjects\ISAnvil.lua

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that's where anvils are defined

half chasm
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I think vending machine is a world object ?

sour island
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you should be able to play around with this

half chasm
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oh but thanks for the IntellJ IDEA... I think I got something for the world object names... let me try if NearItem:fridge works...

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no it doesn't :S

sour island
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did you try capitalizing Fridge?

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also look into media\lua\server\BuildingObjects\ISAnvil.lua

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you can define a workbench using anvil as a template

half chasm
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I used microwave instead since there are many fridges, I 've tried NearItem:Chrome_Microwave, NearItem:microwave, none of them worked

sour island
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šŸ¤·ā€ā™‚ļø

half chasm
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yeah.... it's weird that nearitem only works for anvil and campfire

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when I googled about more information I see someone had the same issue in the forum

sour island
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it looks like it's using the names of the object

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not path/type

half chasm
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for example... microwave, there is only 1 microwave in the game...

sour island
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are microwaves ISBuildingObject like anvils?

half chasm
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no

sour island
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the java says it's looking for a Name via .getName()

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an IsoObject (basically anything) and get Name that's it

half chasm
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for example, a microwave please ?panic

sour island
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you can try using SetName()

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it may not actually have a "name"

half chasm
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eh...where shall I put the SetName()...

sour island
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not actually sure-it would probably be easier to overwrite getNearItem to look for type or Name rather than just Name

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but this means you can make the workbench

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if you just use Anvil as a template

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cause it has a setname in there

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if you wanted to confirm this before trying

half chasm
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I think finding and replace the graphic of Anvil is easier to me now but I don't want to replace the original file...

sour island
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you could enter a setName on microwave's UI function

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like turning it on set's the name

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to test if it is an issue of Name

half chasm
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It's too hard to me šŸ˜‚ I think I'll make an item with 40weight to simulate" this thing is too heavy so you can't bring it all the time" feeling then

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But, stationary object like workbench should make PZ more fun and give people a reason to go out + some realistic feeling. Like machine mills , they are so heavy in real life and cannot be moved by a single guy. so you have to go to workshop to craft metal stuff etc...

willow estuary
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OnNearItem has been obsolete for this purpose for months now? OnCanPerform was added to make things easier for modding in this sort of thing.

There should be an example in the recipes.txt file of the new method + more details in the patch notes from when the new OnCanPerform parameter was added.

half chasm
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/*
/* Example using OnCanPerform and Tooltip */
recipe HockeyMaskSmashBottle
{
WineEmpty/WineEmpty2/WhiskeyEmpty,
Result:SmashedBottle,
Time:20,
OnCanPerform:Recipe.OnCanPerform.HockeyMaskSmashBottle,
Tooltip:Tooltip_Recipe_HockeyMaskSmashBottle,
}
*/

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ah yes I found this one!

zealous wing
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@willow estuary Hey, speaking of, can you help me with that later? Totally forgot. At work though right now.

willow estuary
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@zealous wingyou got it šŸ˜‰

coarse pollen
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im thinking i want to make a necklace that holds that marching powder in it , key bumps all day

half chasm
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Great news to gun makers!

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yes it's no the best , if you use a long range weapon you'll know it doesn't targets where you are pointing well, and shooting to downstairs acting weird too. Also thrown weapons doesn't hurts zombies in the different floor

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and shotguns for multiple target, doesn't works well too. the targeting angle is not believable whatever you adjust in script

sour island
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shouldn't the scripts file be updated if there's new methods?

willow estuary
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The gun code is getting rebuilt after build 41 is finished.
I wouldn't worry overmuch regarding it's shortcomings in the meantime.

half chasm
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ok, didn't know that plan, well it's just some random thoughts

drifting ore
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Oh my god, it's planetgol

zealous wing
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Looks good at least.

half chasm
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Pretty fun arcade game, at least a good example of the shooting/targeting part

grizzled grove
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reminds me of the old sigma team games, alien shooter, zombie shooter, etc

half chasm
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you kiting enemies and shoot while moving , sometimes dash to avoid dangerous attacks, pretty much like what we do in PZ

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and yes I know PZ is more like a zombie apocalypse survivor simulator instead of a shooting game.

tame mulch
grizzled grove
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oh wow!

sour island
jovial summit
pulsar mango
drifting ore
drifting ore
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is there a variable or function that declares or determines if a weapon can be sheathed into belt or back?

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if so i cant seem to find it

sour island
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AttachmentType in scripts iirc

drifting ore
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got it thanks

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isnt that for zombies though?

sour island
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that'd be under models

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item scripts have AttachmentType too

drifting ore
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aight found it fixed it

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thanks chunk

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u dah best

drifting ore
sour island
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not easily

drifting ore
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let me guess

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i have to create a seperate sheathed model

sour island
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I know attachmentworld lets you change angles- idk if you can do that with item's attach points in scripts

drifting ore
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hey only one way to find out

regal shuttle
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@tame mulch lol thats sick heli mod would be so rad

grizzled grove
main lion
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FAMAS F1 / G2 / Felin

quasi ginkgo
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Brita is doing god's work

main lion
clear lodge
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Honestly the best mod

main lion
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LVOA-C

sour island
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Looking good

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Do you have an album on imgur or some such?

main lion
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Nope I'm only posting on Discord..

fallow bridge
low yarrow
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Nope, its no "Fiskars". Its a "Rancher" šŸ˜„

main lion
fallow bridge
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Idr

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Up to you man your the cool gun guy

main lion
little kraken
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Brita, is bayonet still not compatible with suppressor?

opaque fiber
main lion
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Only one of the two can be installed

craggy furnace
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dont bother

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its being torn out

zealous wing
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Scripts for items, weapons, etc. is in Steam/steamapps/common/ProjectZomboid/media/scripts if you want to waste your time.

fallow bridge
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Y’all are talkin bout B42 right

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Cause there’s the firearm rework in there?

quasi ginkgo
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He's

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Yes *

quasi ginkgo
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And I don't think B42 is coming anytime soon

sonic flame
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is it possible to patch the map? Like adding objects to the game world without having to replace it entirely?

willow estuary
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Yes, but not really a beginner level project?

sonic flame
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eh I can learn and it would start out relatively small

quasi ginkgo
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?

sonic flame
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I've wanted street signs in this game for as long as I've played, and I figured I could start with dotting the highways with numbered signs

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because adding individual street signs (with the functionality I want) is a much bigger project

quasi ginkgo
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Good start, definetly not gonna help much but it will show you the basics of the program

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It's kind of like the GECK

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Hard to use at first