#mod_development

1 messages Β· Page 448 of 1

fallow bridge
#

Aza wtf are those

#

Wings?

abstract raptor
#

they almost are

#

seems like I can get them to go everwhere except on the back 😭

olive axle
#

Are they just not centered properly when they were originally created?

abstract raptor
#

I have no fucking clue

#

I keep messing around but

#

they just keep getting further away no matter what direction I rotate or move them

#

this is driving me insane

quasi ginkgo
#

This is what you did to us

#

With your 10x10 office map

#

The devil always loses

abstract raptor
#

so close...

olive axle
#

zy

#

The wings fly away

abstract raptor
#

man

abstract raptor
grizzled grove
#

do you not have a character to place against in blender?

#

also be sure that you're applying transforms

abstract raptor
grizzled grove
#

yay πŸ˜„

late hound
#

Great!

abstract raptor
#

they don't look so great from the back

nimble spoke
abstract raptor
#

attached on spine1 vs attached as a backpack

nimble spoke
#

doesn't it move a little when it is attached as backpack? I don't know how that's handled for the backpacks

abstract raptor
#

the backpack version makes them horizontal but they come out of the appropriate spot on the back

nimble spoke
#

you can always tweak the model to find the best spot.... and angle too

nimble spoke
#

also, static models use the 0 0 0 point of origin and then get attached to the bone of choice in game

abstract raptor
#

I dunno

#

I tweaked and tweaked and tweaked but I can't get them to meet at the shoulder blades

#

I'm giving up on this for the rest of the day lol

nimble spoke
#

maybe you're using the wrong bone

#

I know there's left and right for torso animations, but I think there's one in the middle too

#

Are you using Spine? If so, try Spine1

abstract raptor
#

I was using spine1

#

Spine puts it closer to the waist

#

Might need to figure out a custom spot to put it if thats even possible.

nimble spoke
#

can you post a screenshot from the back?

abstract raptor
#

Im currently afk

#

But thats what it looks like from the back connected to spine1

nimble spoke
#

are they coming out of the shoulders?

abstract raptor
#

Yep :/

nimble spoke
#

just move the model in blender a little, in edit mode

abstract raptor
#

I tried that

olive axle
#

Oh shame it couldnt be easy

abstract raptor
#

Yeah ill take another wack it

#

I worked on this for like 5 hours today lol

nimble spoke
#

I know the feeling, tweaking these things can take forever to get just right

#

specially when for some crazy reason you think it is done, close blender, and then you have to import again, fix all import bugs and resume work lol

grizzled grove
#

you guys have been doing all these clothing models totally blind?

grizzled grove
nimble spoke
#

kinda yeah, most of mine are modified from an existing model so they're never far off in terms for placement, and size doesn't get screwed

grizzled grove
#

oh ok. was going to say that i was able to get this via some demo software, so it bungles the geo on purpose

#

but i don't have a proper bind pose for the joints

nimble spoke
#

there was a guy around here, nurver I think that was trying to convert the models, but he couldn't figure out a way to convert armature correctly

#

if you can get the armature right and working it would be awesome, because I think that's all we need to make skinned models properly

grizzled grove
#

wasn't exporting skinned geo also a problem?

nimble spoke
#

I don't know, because I can;t ever get my hands on them anyway

grizzled grove
#

i need to get back to work, i can play with it more later. I'm using PolyTrans here btw

nimble spoke
#

thank you for trying

grizzled grove
#

I found a maya plugin but for 2016

nimble spoke
#

blender fails to import that fbx for me

cunning canyon
#

β€œWill in blend?!”

#

No πŸ˜”

grizzled grove
nimble spoke
#

no error, just imports nothing at all

#

FBX importing is kinda problematic in blender too

#

at least from the vehicle models

grizzled grove
#

just tried this one in blender 2.8something, but it's teeny tiny

nimble spoke
#

I'll need to download a more recent blender version then

#

2.75 doesn't import anything

#

could you try to use it in place of the original just to see what happens?

grizzled grove
#

in place of what original?

nimble spoke
#

the male model

#

ohhh you'd have to convert it back to x

grizzled grove
#

oh, in game? yeah that, no

#

i'm not actually interested in modding clothes just yet, just thought i'd try to give the rest of you a leg up if i could

fallow bridge
#

@nimble spoke your gonna be making modded clothes?

nimble spoke
#

I already have a clothes mod on steam

fallow bridge
nimble spoke
#

awww shit, I downloaded blender 2.91 and it can import the model, but that version of blender doesn't export to X

grizzled grove
#

ain't it grand?

willow estuary
#

I like how there's this blender version minigame as part of making models for games.

nimble spoke
#

yeah, I have 3 versions installed now

#

X format is such a pain in the ass

#

importing and exporting starcraft 2's own M3 format with a community plugin wasn't this hard

grizzled grove
#

seems that way for maya too, all i can find are antique plugins

#

I'm holding out for AnimZed though, I don't have time for the low level nonsense for a pair of pants these days

#

TIS had that blog post recently-ish showing their woes trying to support blender, I'm a bit worried they'll overtune their fbx handling for blender and inadvertently break maya-based fbx files

nimble spoke
#

I guess I'll have to test as fbx

#

setting up a test

#

it WORKS!!!!!!

#

Amazing! I guess I'll test skinning stuff tomorrow to see how it goes

abstract raptor
#

hi uwu

shrewd grove
#

if i didnt have my semi truck project, like 200 math tests and online school id pick around aswell with that model, but still great to see people figuring it out

abstract raptor
#

can anyone hewp me pwetty pwease fix my wings uwu

#

jk, I just got back home bout to start the headache all over again

#

thanks blender

grizzled grove
nimble spoke
#

yes, it animates as it should

grizzled grove
#

sweeet

#

i'll work on getting the rest pose for sure. It looks like it's stored in the skin data, so i should be able to swing it. (in theory)

nimble spoke
#

I'll record it, just one sec

shrewd grove
#

wait soul, you're saying it animates clothes properly?

nimble spoke
abstract raptor
#

spooky

nimble spoke
#

Looks like we can just use that as a base for setting the bone weights and all that is needed for skinned clothes

abstract raptor
#

what way would I have to rotate this to get the wings a little less horizontal do you think?

shrewd grove
nimble spoke
#

don't rotate the camera though

#

select the view option

nimble spoke
grizzled grove
shrewd grove
#

so if thats the case...

#

i better not start more projects.

#

ill resist for now.

nimble spoke
#

I need something as a first test

willow estuary
#

πŸ˜›

abstract raptor
#

I'm really tempted to say "good enough" here...

#

It's better than being attached to the shoulders lol

#

how can you fly with wings on your shoulders XD

nimble spoke
abstract raptor
#

it literally like refuses

nimble spoke
#

how?

abstract raptor
#

Like, I make an adjustment, it gets further away, I go the other way, it moves to the same place

#

am I in hell

nimble spoke
#

how's that even possible lol?

abstract raptor
#

sometimes adjustments don't even seem to do anything

nimble spoke
# willow estuary

I will try it eventually but as a first test I need something simple in terms of bone weights, I think I'll make some kind of shoes

#

clown shoes!

willow estuary
#

AHahahaha, JINX

#

Not that it's surprising that that would be your first choice; but thanks for considering the one clothing item that I have the weird fixation on.

abstract raptor
#

like look BEFORE

#

literally nothing changed even though I moved the model

#

(and exported obvs)

#

this model just doesn't wanna touch the character -- Azakaela has cooties I guess

nimble spoke
#

Are you moving it in object mode? it should be in edit mode. Sorry it if is an obvious question but you need to be sure

abstract raptor
#

I have to move it in edit mode? :thonk:

nimble spoke
#

yeah

#

that's why nothing is changing

abstract raptor
#

ok just tried moving it in edit mode and I'm having the same problem, where it'll refresh but nothing noticably changes stressed

#

I even moved it super far away

#

just to see if it would work

#

but still

#

I feel like there's some weird shit going on, cuz like even the craziest adjustments I'm making aren't doing jack

nimble spoke
#

you are missing something.... review your steps. Are you sure you're saving the model used there and not a copy?

abstract raptor
#

Yeah, I am overwriting the file in my workshop folder

nimble spoke
#

import -> edit mode -> fix bugs if needed -> object mode -> export

shrewd grove
# nimble spoke clown shoes!

also can recommend a pair of dunlop rubber boots, since they will be alot more interesting in terms of working

abstract raptor
#

I think the file just bugged out or something

nimble spoke
#

I've never seen a model ignore changes like that

#

but if you have a previous version maybe you should use that

#

before you moved it in object mode

abstract raptor
#

It was making adjustments earlier, I don';t understand what changed

grizzled grove
#

are there unapplied transforms?

abstract raptor
#

I just restarted blender and it seems to be working now

nimble spoke
abstract raptor
#

Just wish I could get this to land in the right spot XD

nimble spoke
shrewd grove
#

i think ill have to grab that model and try my hand on some things now

#

say soul, thinking what im thinking?

nimble spoke
#

go crazy, I'm making a few simple test for today, real attempts to make clothes will start tomorrow

shrewd grove
#

i got something from payday 2 that'll make a return

#

medic bag.

abstract raptor
#

I THINK WE HAVE A WINNER GUYS

grizzled grove
#

i just realized what you're doing aza. the game parents the mesh to the bone in-game, so it gets the proper rotation then?

abstract raptor
#

soul filcher was right

#

I was doin' it wrong the whole time

#

I needed to be in edit mode to make the adjustments

#

and switch back to object to export

#

I feel dumb

#

πŸ˜„

shrewd grove
#

make sure someone gets a hold of paw low on this discovery

#

me and that man tried for months to get the animation set for skinned clothing

grizzled grove
#

we're not quite there yet

nimble spoke
#

as I feared, blender fucks up that too on export

grizzled grove
fallow bridge
abstract raptor
#

I made it so like

#

you make the horns or the wings by sacrificing a mirror

#

but thank you so much @fallow bridge

#

that was the validation I needed πŸ₯Ί

analog saffron
#

Can we fly with it? Kappa

abstract raptor
#

no animations for flying yet so no

#

iz just cosmetic

#

but the wings act like a backpack

fallow bridge
#

they should have a infinite carryspace

abstract raptor
#

nah just 22

twilit drift
#

how would one change the item area of a clothing item

#

i.e full head to face

abstract raptor
#

I suppose youd edit the xml

twilit drift
#

how does one allow hats to go over other hats i.e say a hat over a full-hatted item like the NBC hood and a helmet over it

#

i'm not seeing much in the terms of XMLs

abstract raptor
#

so like I found out the other day, but I closed the file

#

lemme do some searchin'

twilit drift
#

k thank you

abstract raptor
#

there's this file that sests clothes to be exclusive so textures don't overlap and stuff

#

tryna remember what it was called rn

twilit drift
#

do you have any idea where it was located in?

#

i could probably narrow it down if you did

abstract raptor
#

its this mawfucka I'm pretty sure

#

but like

twilit drift
#

thank you

abstract raptor
#

also if you say looked at a hat

#

like say

#

this one right here, in clothing/clothingItems

#

<?xml version="1.0" encoding="utf-8"?> <clothingItem> <m_MaleModel>static\clothes\m_bandana</m_MaleModel> <m_FemaleModel>static\clothes\f_bandana</m_FemaleModel> <m_GUID>0b210a48-3044-4f17-b35a-57d1d119363b</m_GUID> <m_Static>true</m_Static> <m_AllowRandomHue>false</m_AllowRandomHue> <m_AllowRandomTint>false</m_AllowRandomTint> <m_AttachBone>Bip01_Head</m_AttachBone> <m_HatCategory>Group01</m_HatCategory> <m_MasksFolder>media/textures/Clothes/Hat/Masks</m_MasksFolder> <textureChoices>bandanablack</textureChoices> <textureChoices>bandanablue</textureChoices> <textureChoices>bandanared</textureChoices> </clothingItem>

#

The Hat Category

#

if you remove that

#

then it's no longer exclusive

twilit drift
#

alright

abstract raptor
#

I had to do it to figure out how to get my character to wear her hair down while wearing a hat

twilit drift
#

alright thank you

#

i have gotten what i wanted working to work

#

it even fits nicely

abstract raptor
#

Screenshot? @twilit drift

twilit drift
#

i just wanted to get a helmet onto the NBC hood, worked pretty well

abstract raptor
#

very nice! Glad I was able to help

twilit drift
#

yeah thank you man

fallow bridge
#

the one with the overlays depending on your condition

twilit drift
#

yeah it reminds me of NMRIH

#

as in: blood appears on your screen when injured

#

very good mod

fallow bridge
#

what's it's name again?

twilit drift
#

all i've been seeing for the past

#

7 ingame days is

#

blood red because

#

fractured ribs exist

fallow bridge
#

lol

#

prepare for at least a month too two months of that

#

might as well just fast forward

twilit drift
#

i'm uh

#

i'm on 3x day length with wakeful

#

fast forwarding isn't much of an option

abstract raptor
#

Now I need to learn how to like

#

make a tail

#

in blender

twilit drift
#

i mean, you made wings

#

shouldnt be hard

abstract raptor
#

(I used free models)

twilit drift
#

oh

abstract raptor
#

BUT

#

it took a lot of fanagaling to get them in game lol

#

I have yet to make my own model and I will

#

And once I get the hang of it, I'll know how to put in game way easy

#

alternatively

#

I could be lazy and spend money to buy a good model

#

stimulating the modeling community's economy

#

XD

#

here's my first attempt

#

XD

grizzled grove
#

the maya .x translator i found doesn't seem to work on pz files 😦

#

But PolyTrans had an option to reset to bind pose before export, as well as not exporting with an animation. So I guess I'm stuck with fixing the model now

#

fixed the male's polygons, just have to deal with UVs, I'll get Female going tomorrow. (probably the stupidest thing i've done in a while)

quasi ginkgo
#

Epic

ember geode
#

a mod that lets you allow to attach 2 weapons on your bag

humble kernel
#

dayZ intensifies

drifting ore
#

You know what would be pretty pog? a rescue mod where like a heli or something else like a boat you can contact and they can come and rescue

#

i know that isn't the point of the game being an unescapable hell but it would be neat

quasi ginkgo
#

extremely rare

#

maybe every day theres a 0.1% chance for this to occur

drifting ore
#

or a higher chance for a heli to rescue you during the helicopter event?

#

even tho it's best to let the helicopter not see you at all cost anyhow

quasi ginkgo
#

I doubt that

#

the heli attracts zeds

drifting ore
#

yeah and it follows you if it sees you

quasi ginkgo
#

I doubt someone with two braincells will try to rescue you

quasi ginkgo
drifting ore
#

maybe it's mentioned on tv?

#

well we dont know if its a news helicopter or a military one so idk

quasi ginkgo
#

It's pretty obvious a news helicopter

#

the military one makes less sense

#

the news one makes sense

drifting ore
#

they both still make sense

#

or y'know news one is sent out by the military or something

quasi ginkgo
#

news reporters will do anything to get footage of a survivor inside the knox event zone

quasi ginkgo
#

the military is trying to hide it

drifting ore
#

what is there to hide?

quasi ginkgo
#

the zombies

drifting ore
#

besides i dont think they'll just let a random news chopper out in the zone

quasi ginkgo
#

if people saw that's inside the exclusion zone

#

they will go nuts

quasi ginkgo
drifting ore
#

is it known by the public tho?

quasi ginkgo
#

they didn't know about the zombies

#

they knew it was an infection

drifting ore
#

if you watch the news ingame there are riots and panic and shid

quasi ginkgo
#

this is after a photo of a man in west point gets leaked

drifting ore
#

what photo of a man

quasi ginkgo
#

read the lore

drifting ore
#

thought there was barely in lore in the first place

quasi ginkgo
#

there is

#

its actually pretty good

drifting ore
#

thats pretty epic ngl 😳

#

doesnt seem like alot tho

quasi ginkgo
#

its not too much

#

its there for the people who want it

nimble spoke
#

don't need to convert animations, those are in separate files. armature with t-pose would be enough

#

But I really think that going with FBX instead of X is the right approach

nimble spoke
#

I tried converting the model through Autodesk/s FBX converter but it says the file is corrupted. I can convert the model I exported through blender to ascii format, but I have nothing to compare it to

grizzled grove
nimble spoke
#

I'm not sure overriding will work though, you have to change the xml file and use a new model name

quasi ginkgo
#

any mod recommendations?

#

gonan start a new playthrough

grizzled grove
#

ok so here's what I guess i'll call a "proper" base male body v1_final_final for now.
I ran into a a bit of a snag, I noticed when i export from polytrans in Bind Pose with no animation, the joint orients are totally different from the export with straight animation. For example, the spine/neck/head joints in the BP version use Y for up, but in the Anim version, X is up for those.

#

I can't say for certain which is correct, it could be a quirk from polytrans. But when I tried to pull the matrices data manually from the .X into maya, they're equally wrong. I'd expect skinned geo to work fine, but this may need to be adjusted if it's incorrect for animations. (or wait/ask TIS for a proper fbx from 3dsmax)

#

Also, from those of you that have already done clothing mods, is this at the correct scale?

grizzled grove
#

the head edit is intentional, i'm replacing the default male body. however, joint orients are definitely jacked up, and i can't move.

shrewd grove
#

yeah, this is big brain time

#

definitely looks like its working

grizzled grove
#

it's also interesting, since the head joint was one that i manually fixed because i thought it was wrong. So I guess their skeleton is just borked.

#

but I gotta stop here for now

#

oh, looks like PZ uses FBX version 2014/2015, doesn't look like Blender has any version option, at least in the copy i'm using.

abstract raptor
abstract raptor
grizzled grove
#

also the mesh needs to be a single entry, so i've combined the skirt back and exported as 2014

nimble spoke
#

blender only uses 2011 version, I tried using autodesk's fbx converter but it only covers up to 2013

#

it said the model was corrupted anywya and couldn't convert

severe ridge
#

isnt it ASCII?

nimble spoke
#

nope

late hound
nimble spoke
#

this model doesn't work for me

#

so weird

#

something needs to be reverted to your first model, that one animated just fine

grizzled grove
nimble spoke
#

doesn't work in game, doesn't even show up

#

if you think that was disturbing

#

this one works, and only the head is out of place

#

obviously I made it so the clothing item doesn't replace body parts lol

abstract raptor
#

.....................................................

chrome zealot
#

maybe it's just me but ever since b41 beta hit i've seen such a big influx of cool mods

plucky nova
#

yeah me too, i guess its just more people playing and making mods?

#

idk

severe ridge
#

im still playing ninja, with zombies :l

nimble spoke
#

now the resulting FBX from blender can be converted by autodesk's FBX converter, but still won't show in game. But at least now I got an ascii model

hollow shadow
#

Yall making some weird shit, wish i got time to work on my scrap stuff again, can yall make some kind of monster creatures in the meantime xD

nimble spoke
#

If anyone wants to take a look at the ASCII version of the model here it is. there's some weird shading going on, but it still shows in game. I will try to compare with whatever blender spits out and try to figure why one works and the other doesn't.

fallow bridge
#

plus some other things

plucky nova
#

true

fallow bridge
#

fuck me making this edited hawaiian shirt into it's own shirt type is fucking agony

#

i don't understand any of it

#

XD

#

i've got this going but i don't know what to do with it

nimble spoke
#

xml

fallow bridge
#

uhhh

#

no clue where that is

#

and this guide i've got open speaks gibberish to me

nimble spoke
#

open pz folder, go to media/clothing/xlothingitems/ copy shirt_hawaiianTINT.xml to your mod and edit

fallow bridge
#

don't even have a mod folder set up

#

i know nothing about this

#

and i'm not trying to swap the hawaiian shirt, i'm trying to add another shirt entirely

nimble spoke
#

uuuhhhhh, maybe take several steps back and find a guide for that then

fallow bridge
#

i have the guide for it open

#

and i don't understand ANY of it

nimble spoke
#

first you need to know how to set up a mod

fallow bridge
#

i'm guessing it's good as it's from Fwolfe

zealous wing
#

I need ice cream flavors.

#

For something I'm making.

#

Taking any and all suggestions.

late hound
#

@fallow bridge I wrote the tutorial there on custom clothing. Follow it and you'll get it.

fallow bridge
#

@late hound yeah i was looking at it and was totally lost

#

when i say i know nothing about pz modding

#

i mean i'm fucking blind when it comes to it

#

exploring the files i can do

#

but making the files and understanding them

#

fuck no

nimble spoke
#

understanding can come from a lot of exploring

fallow bridge
#

true

#

but so far i haven't seen any mods add a custom shirt via just renaming and adding it's own variation of a vanilla shirt

#

so far it's either been retextures or full new clothing

#

from what i know

#

i'm sorry i'm terrible at this shit

#

must be fucking migraine inducing dealing with me

late hound
#

Well I don't think any of us fully understood the PZ filetypes and terminology when we started. It took lots of patience and troubleshooting to learn and understand the intricate rules of the engine and code.

torn stream
#

Is there any vehicle mod tutorial out there btw? I think I saw one once but can't find it now

#

Thx in advance

twilit drift
#

@zealous wing do bubblegum icecream

hoary pelican
#

hmmm what kinda energy drinks were around in the early 90s

abstract raptor
#

there weren't really

#

I lived in the 90s as a kid

olive axle
#

I wished I was born in the 90s so I was actually far away from the current gen

#

My brothers only 4 years younger and they think completely different, and they confuse me

fallow bridge
#

The only younger sibling I understand is my younger sister and that’s because I raised her so she imprinted off of me @olive axle

olive axle
#

Fair nuff

fallow bridge
#

My younger brother made me so confused I used to get mad

willow estuary
olive axle
#

oooo

#

Whatchu makin blair

willow estuary
olive axle
#

ooo big bins, the models pretty nice too

muted grail
#

is there already a DBZ clothing mod? I need it to become Super Saiyan

cunning canyon
#

πŸ˜‚

grizzled grove
cunning canyon
#

just chillin my man

#

wat u starin at

fallow bridge
#

closest we have is a few texture edits and paw low loots fantasy pack

olive axle
#

Make the joints real busted

nimble spoke
#

Because we try to pass our joke mods as serious mods.... and nobody noticed

olive axle
#

Absolute jammin hat

grizzled grove
#

mmk, i'm totally stumped here. continuing on from yesterday with the skinned model stuff

#

there were some weirdnesses in the skeleton, so i rebuilt it all with what i assume should be proper transforms for now, but the game doesn't load this fbx at all. I can't find the difference from what I had working yesterday

nimble spoke
#

It's all dark magic... the model looked fine with the exception of the head of course

#

yesterday I spent some time trying to figure out what exactly breaks the model after going through blender

grizzled grove
#

oh, i think i found the difference. I had pushed rotation to joint orient, and i'm going to guess that's no bueno in pz

#

breaks, like a pile of poly soup on the floor?

nimble spoke
#

no, breaks like won't show up

olive axle
#

Yummy

nimble spoke
#

one thing I noticed is that blender recalculates the normals using a different method, it was easy to compare in ascii

#

but that's not the only difference

grizzled grove
#

all the 3d programs do, it's annoying actually.

nimble spoke
#

things I need to figure out in export settings: Axis, scale, what to include and what not to include in the file

grizzled grove
#

I suspect they use Z up, but i haven't gotten that far yet. I can help you get the rest sorted once I figure this stuff out on my end

shrewd grove
#

clothing defaults to Z up. if thats useful at all

grizzled grove
#

strange, using Y or Z up on export seems to do nothing?

nimble spoke
#

maybe -Z up?

#

and which one would be front?

#

forward, whatever that's called

#

should I apply transforms on export?

#

I'll export Z up and -Y forward now

#

looks like I got it right this time

nimble spoke
#

Hooray! I fixed the beldner model enough to make it appear!

grizzled grove
#

nice!

#

I'm still stuck with a flipped spine and walking parallel to the ground. it's weirding me out that nothing that i'm changing is having any positive effect

abstract raptor
shrewd grove
#

first trailer for my project is basically complete now

nimble spoke
grizzled grove
#

i never did

nimble spoke
#

What? Your model works for me, just the edited big head is wrong

grizzled grove
#

only difference today is the corrected head orientation πŸ™‚

nimble spoke
#

awwww shit

grizzled grove
#

so i'm wondering how you got yours standing upright

nimble spoke
#

are you replacing malebody? I'm actually using it in a clothing item

grizzled grove
#

i am replacing malebody

nimble spoke
#

maybe that's why we have different results?

grizzled grove
#

must be

#

oh, the other difference today is that i can now walk around

#

turns out that the base bodies need a node called "Translation_Data"

nimble spoke
#

Do you want the file to make a quick test with clothes?

grizzled grove
#

yeah that'd be great

nimble spoke
grizzled grove
#

thanks! uhh noob me wants to know how to quickly spawn one

nimble spoke
#

I use the necroforge mod, or the debug launch option, it has an item spawner too

grizzled grove
#

aaa this is great

#

i noticed in the character setup before play starts that the females get broken by having a broken male in the folder somehow

nimble spoke
#

You just made a swim mod

short forge
#

Where do i find the files for world tiles

grizzled grove
#

if you're talking about sprites for mapping, it's in the workshop tools

#

well cool

short forge
#

Where are the workshop tools

abstract raptor
abstract raptor
#

From there, you'll find all the tiles in C:\Program Files (x86)\Steam\steamapps\common\Project Zomboid Modding Tools\Tiles

grizzled grove
#

what's interesting is that the skirt part of the mesh isn't visible there. But the game has some sort of masking system in play, doesn't it?

short forge
#

Oh ok

abstract raptor
#

So, ya'll know that really cool VHS tapes mod?

#

I was thinking about makin' an expansion for it that was compatible with Survivor Radio, and also just adding in a bunch of movies. Like remember how Survivor Radio used to have "The Big Lebowski" and "Pulp Fiction" in it?

grizzled grove
#

not a bad idea πŸ™‚

abstract raptor
#

It looks like it calls to the Broadcast keys; so I tried swappin' one of these values with one of my own from my own radio xml file, however, when I inserted the tape, it didn't work :/

wicked yacht
#

I vaguely remember seeing a tutorial shared in here on adding mod options to the options screen. I think it was done in a way that didn't require overriding any base files? Anyone know what I'm talking about?

short forge
#

interesting

short forge
#

anyone know where this dirt barrier is under? i cant find it under either fences or bushes which is what its surrounded by

abstract raptor
#

never seen that before

grizzled grove
#

fencing

short forge
#

it doesnt exist in either the fencing or fencing burnt tiles

grizzled grove
#

aza. more cursed coming your way

short forge
#

i think it might be under vegetation walls but for some reason i dont have that file

grizzled grove
#

there are tiles the game has but the editor doesn't

short forge
#

bruh moment

grizzled grove
nimble spoke
grizzled grove
#

idk how to work blender, doing even basic shit is infuriating

#

if i could somehow rotate the model by 90 degrees and keep the skinning...

#

anyway, if you can fix that, this should be a functional base for blender for you guys. that video is me testing the output straight from blender, just that the mesh sits funny when i imported it

nimble spoke
#

hhmmmm weird. I'll try to adjust it, but the model will never be the same again. I've copied over huge chunks of your file just trying to get a better result in game but so far it is a mess

grizzled grove
nimble spoke
#

It will probably make it worse

nimble spoke
# grizzled grove

Again, how? I'm baffled, the big head version appears correct when I import it

abstract raptor
#

hm I'm so stumped right now

grizzled grove
#

oh

abstract raptor
#

theoretically, all I should have to do is like change out this broadcast line. I wonder if for some reason it only pulls from RadioData.xml and not other radio xml files

grizzled grove
#

actually SF, let's take this private and not clog the channel

nimble spoke
#

yeah

grizzled grove
#

ok so yay

#

skinned models working out of maya, sounds like Soul Ficher has it working from Blender now

late hound
grizzled grove
shrewd grove
#

if you guys need me to, i can try to shit out a jacket on a model to test this out

#

my talent is dumping models out that are of average quality

nimble spoke
shrewd grove
#

i remember i tried this before months ago, and managed to get down to the rigging bones. that was it.

nimble spoke
#

There's a weird texture/lighting/transparency glitch that needs to be fixed but that's it

shrewd grove
#

so this is working for singular clothing items aswell, such as just pants etc, not just full body items?

grizzled grove
late hound
#

Thats epic @grizzled grove

grizzled grove
#

SF, that lighting is strangely alluring

nimble spoke
#

but I don't see why they wouldn't work

shrewd grove
#

need a model to test it with soul, or are you gonna just distort the hell outta some base clothes?

nimble spoke
#

I'm just going to attach some cubes to the hands or whatever and make it an item

shrewd grove
#

makes sense

nimble spoke
#

then we can start brainstorming

#

I want 90s shoulder pads lol

shrewd grove
#

also, regarding the lighting, idk if you guys have tested ir or not, or if im just pouring a cup of water into the ocean, but check the normals and make sure they're correct.

nimble spoke
#

yeah, I think that the glitch comes from e not copying over the edited nromals

abstract raptor
#

ugh I wanna throw this computer out the window

shrewd grove
#

cause you and throttle have been testing this for days now and i dont wanna be throwin around shit y'all already did

abstract raptor
#

wish I could get a hold of Tiax and figure out why I can't add new broadcast keys

shrewd grove
#

on the same token aswell, wrong normals would sometimes make textures invisible.

#

so, it could or could not be that

nimble spoke
#

I'm testing that right now

shrewd grove
#

will say, no matter what it is, its still a huge breakthrough on the clothing modding

grizzled grove
#

where pawlow at

shrewd grove
#

working i think

nimble spoke
#

yeah, updating the normals fixed it

shrewd grove
#

haha

nimble spoke
#

Now I'm going to test the cubes

shrewd grove
#

probably do some rectangles aswell to see if they move properly?

nimble spoke
#

yeah

#

rectangle arms

shrewd grove
#

cause im wondering for the models for clothing if they move based on the model below, or the mesh its put to for the clothing

grizzled grove
late hound
#

xD

shrewd grove
#

well thats that question

#

lmfao

#

throttle, i need to see that hold a gun

#

i need some laughs

grizzled grove
#

uvs are wrong for that texture πŸ™‚

shrewd grove
#

more than likely, the UV for the clothing needs to overlap the existing player UV.

nimble spoke
grizzled grove
#

^

shrewd grove
#

so technically, any amount of faces then should work for clothing

#

be it 200 or 2000

grizzled grove
#

media\models_X\Skinned\Clothes\

nimble spoke
#

in theory yeah, all you need is to respect the base body armature

shrewd grove
#

wait, yall got FBX clothing models working?

grizzled grove
#

i don't know if you need to hide the .x version of the model or not, but i did

nimble spoke
#

game sues x or fbx, it doesn't really matter

#

uses

#

the catch was to convert a body properly so we have it as a base

shrewd grove
#

soul, mind dm'ing me the base thingy you guys are using so i can make up a test model?

#

i gotta dip my toes down into this water

grizzled grove
shrewd grove
#

that'll convert fine into blender throttle?

grizzled grove
nimble spoke
#

I'll send the ASCII version in case you want to follow my copy/paste method of fixing it, because blender will screw up that

shrewd grove
#

somethin seems off yikes

grizzled grove
#

blender joints are so oogly

shrewd grove
#

they dont seem correctly placed

grizzled grove
#

it's possible. i know on my end in maya, they're correct.

nimble spoke
#

Here is ASCII version. What I did to get my model working was to convert it to ASCII too and then copy mesh, vertex, edge, normals into that file

#

using autodesk's FBX converter

shrewd grove
#

hmmm, my blender all of a sudden doesnt support ASCII

nimble spoke
#

it doesn't

#

iport the binary version

#

then later use the ascii version to fix your model

shrewd grove
#

oh, i get what you're saying now

#

winded up here back in binary form

#

so when im done, convert it through the format back to ASCII?

nimble spoke
#

edit, export using Z up and X forward, convert to ascii, copy stuff over

#

I can send a screenshot of what exactly needs to be copied

shrewd grove
#

so by edit, you mean create a piece of clothing, correct?

#

im making sure i do it right so i dont create a fuckin mess lmao

#

also, @grizzled grove on crosschecking these models on eachother, my blender imported that maya one completely fine.

nimble spoke
#

yeah, create in the same mesh, don't create a new one or I won't know what you will need to copy later

shrewd grove
#

so throttle, what ways do i export yours out?

#

im testing yours since it seems to be complete for me

grizzled grove
#

I suspect that blender users won't need to do the copypaste ascii thing, I was able to get a crappy version exported to the game straight from blender, but i don't know blender well enough to try to fix it

#

#mod_development message
despite the name, this linked file is a different copy with bad skin weights, but it (kinda) works in-game. So maybe you guys can brainstorm over that one a bit

#

i'll work on getting the female body base tomorrow btw, gotta run now

shrewd grove
#

currently checkin out to see if my edits worked or not

#

if it did, i have an idea on how to make singular clothing items.

nimble spoke
#

I compared throttle's file and the resulting blender file in ascii and I think it was easier to fix everything by copying, but hey, if you feel you don't need it I'm ok with that

shrewd grove
#

well, im already loadin up the model ingame to check it around

#

that went as well as i expected it to πŸ˜„

#

i think until the systems refined down ill let you guys pick with it

#

when it comes down to editing and picking with files, its not exactly my strong suit

nimble spoke
#

did you go with just using the resulting blender file?

shrewd grove
#

yeah

#

and exported it out with the proper orenitation, just invisible

nimble spoke
#

yeah, that's what I get even if I don't touch the model I imported, not your fault

#

let me finish my tests here with my method

shrewd grove
#

yeah no worries

#

it be a whole lot simplier if they had given us animzed πŸ˜›

nimble spoke
#

since when we wait for official support? lol

shrewd grove
#

never hehe

#

on a side note, it appears that custom clothing DOES work for tearing

#

i tore cube man 😦

#

but he did show the proper clothing underneath

#

probably be hopping off for the night aswell, been up since 7 am, had 6 online school classes and then finished modding my semi truck along with starting a box trailer

#

im mentally gone atm lmao

nimble spoke
#

I know the feeling

#

tomorrow I'll have some results to show, I think

shrewd grove
#

just my 2 cents, but i think for jackets it has a special tag to show the characters model

#

same with all clothing that isnt full body

#

probably something related to the masks

#

the hazmat occupies these

#

while the jacket does not.

#

so, i think in order to show the model, you gotta have the right sections loaded.

nimble spoke
#

yeah, I already checked that 4 and 6 are the hands

short forge
#

Yeah i actually discovered that a couple days ago too lol

#

The masks hide certain parts under the clothing i think

#

I got rid of the masks on the clothing that made like for instance arms invisible and it worked

#

How hard is it to make this into an item that can actually be picked up?

abstract raptor
#

one sec I know how to do that

#

just working on something else right now

#

I think you need to define it as a movable

short forge
#

I did

#

The thing is there isnt an item named it i think is the problem

abstract raptor
#

But then you might also need to add it into the scripts

#

and make sure it has a name and a group name etc

nimble spoke
#

yeah, tiledefinitions

#

Now I just need to figure if weights are wrong or I need to copy something else to fix it

short forge
#

yess it works

eternal garnet
#

Anyone taking mod commissions (paying) for custom models in game

fallow bridge
#

Hey quick question, how difficult would t be to make a mod that uses clothing system (hoodies up/down and hats backwards/forwards) for clothing? I already know I could never do it but perhaps if it’s fairly easy I’d be willing to (once I get the funds) pay someone to make a mod that makes it so almost every long sleeved piece of clothing could have folded sleeves

muted grail
#

well, if you gonna pay somebody, let them also integrate a keybottun for put the hoodie off/on.

fallow bridge
#

I first need to know if it’s easy or not

#

If it won’t work I ain’t paying shit

muted grail
#

i think you can do it, if you believe in yourself and with the power of friendship

#

but, i have no clue if its easy or not. but i hope the mod will come

plucky nova
craggy furnace
#

yes

plucky nova
#

also, while im here, anyone know if there is a way to increase player speed on the fly? like in game, whenever

#

because i have a mod idea

#

(not like i can even make it but whatever lol)

abstract raptor
fallow bridge
plucky nova
#

oh, actually, im not sure

#

ask him!

sour island
#

Is it me or do some clothes have color masks while others do not?

#

(colored on the fly, where the default assets are white or black)

fast girder
#

So, I've looted every police station in the world, but i want full rogue set or hecu (pawlow loot), any idea where they are located ?

fallow bridge
#

Like pink T-shirt and shit

#

They usually have a white texture

sour island
#

You have to have a white (or black) texture for color blending to be effective.

#

I noticed some items appeared to do this- but I also noticed there's like 8 shirt icons in the .pack files

nimble spoke
#

those are not tinted, they have variations, like the lumberjack shirt

#

or is it the lumberjack shirt? I don't remember

sour island
#

Yeah I was wondering why

#

I assume it's more expensive to color on the fly, but then you'd have unlimited colors

#

I used to work on a proof of concept where all the assets were white. The concept involved building objects using different materials (metals) that could be mixed.

#

Metals were given rgba defines

#

While something like that would be overkill for Zomboid, I was curious for things like mugs that are all blue - how much work would it take to have them initialize off a set of colors.

#

I stayed away from textures and models in most of my mods.

nimble spoke
#

with tint you don't have control over which colors spawn. Not all clothes should work like that

sour island
#

Not all clothes should, but solid colored clothes would look fine?

nimble spoke
#

yeah, but are there any solid color clothes that don't have a tinted version?

sour island
#

Are they being blended on the fly?

#

Cause their item icons suggests not

main lion
#

new firearms!

nimble spoke
sour island
#

The icons in pack are colored

#

Not white

eternal garnet
#

If anyone knows how to put custom clothes in game, hit me up, commission of $100 for the job

nimble spoke
sour island
#

And if their textures are colored when packaged too this makes them not colored "on the fly"

nimble spoke
#

Sweater receive tint even though their textures are colored

sour island
#

Just to clarify, there's a texture for each color of sweater and then there is a "tint" applied during game too?

#

That seems like the least effective approach if true

nimble spoke
#

they are separate items

#

sometimes you want to control which version will spawn in a zombie

chrome zealot
eternal garnet
chrome zealot
eternal garnet
sour island
#

@nimble spoke but wouldn't the overhead be the same if you just colored it from the getgo and not having multiple icons/textures?

#

That's the thing I'm curious about

nimble spoke
sour island
#

Not sure what you mean by this? Colored items could be any color you want?

nimble spoke
#

For example a tinted tie can spawn as black, but I can't use the tinted tie in an outfit I want to add because it must always be black, so I need a separate item that is always black, and I need to add a black icon for it

#

they are random

sour island
#

Well... they don't have to (should) not be

#

But thank you for clarifying stuff

#

I was wondering about this while at work so I couldn't check

fast girder
fast girder
main lion
fast girder
#

American soulPistol shotgun drunk

main lion
jovial summit
#

Is it possible to create/edit a trait via mods?

grizzled grove
eternal garnet
#

The job is still open to anyone reading as well

severe ridge
#

depends if its applicable to actual limitations πŸ€”

abstract raptor
#

my script broke cheat menu and the debug item list

#

I dunno what the issue is exactly

plucky nova
plucky nova
#

I LOOOOVE you mod btw, best gun mod out there imo

severe ridge
abstract raptor
fallow bridge
severe ridge
#

welcome to tee vee em!

grizzled grove
#

yay big progress

#

today i did:
Processed female body.
Fixed problems with male body and it's skeleton.
Exports working from maya and blender now!

#

For blender users, import the Y Up versions and let that be the base for your modeling and skin weight copying. I've been exporting as -Z forward, Y Up and it seems to work just fine. That's what's pictured in the female hazmat suit above.
(just wanted to point out there's no need for any conversion or copypaste that Soul Filcher was having to do before, you export as fbx straight to the game now)

#

Cool stuff aza!

#

pass that file around to anyone, I don't know who was all doing clothing mods

abstract raptor
ripe basalt
#

lets say i wanna get into modding PZ, where do i start?

carmine cosmos
#

Does anyone know if OnKeyPressed works for joypad buttons?

shrewd grove
#

how does this look for a 26 foot reefer (stubby trailer for anyone wondering)

ebon dagger
#

Looks alright

#

Like this, yeah?

shrewd grove
#

no

ebon dagger
#

I literally googled 26 foot reefer is that

#

is that not what that is

ebon dagger
#

Huh

#

I don't think I've ever seen one of those, that's neat

shrewd grove
#

its not exactly a reefer atm, as its not refrigerated

#

their used in areas where the deliveries have super small roads

ebon dagger
#

Like rural kentucky! That's neat

shrewd grove
#

im also gonna make the 52 foot version

#

im just wondering if itll fit in the vehicle editor even

nimble spoke
carmine cosmos
#

No, I checked, unfortunately it doesn't

#

Or at least I doubt it because it gets called from GameKeyboard class

ebon dagger
#

Vorpal Weapons looks neat

ebon dagger
#

Are there any mods that add a sharpened shovel? Or an entrenching tool?

nimble spoke
#

New hair and beard are now possible

plucky nova
shrewd grove
#

paw low's definitely gonna like this

#

@severe ridge

severe ridge
#

πŸ‘€

shrewd grove
#

you thinking what im thinking pawlow?

shrewd grove
#

holy fuck those bananas bring back memories

abstract raptor
shrewd grove
#

i am a professional modder who takes my work very seriously

ebon dagger
#

Mood

#

I keep my programming homework in files labeled "this fucking shit" and my prof loves it

severe ridge
#

my modding folder is like a hikikomori's room

fallow bridge
ebon dagger
#

Brilliant

late hound
shrewd grove
#

i understand i have bad ideas

#

but is this too far for pz

ebon dagger
ebon dagger
zealous wing
#

Some icons I made:

#

Can you guess the flavors?

hexed anchor
#

bottom one is strawberry?

zealous wing
#

Yiss

severe ridge
severe ridge
abstract raptor
#

yay

severe ridge
#

nothing solid so far πŸ˜…

abstract raptor
#

sure was a fuckin' ordeal getting these tapes to spawn lol

severe ridge
severe ridge
zealous wing
#

Got a question here: Does it look like the lid's off of this tub of ice cream?

#

A variant:

#

lid on for comparison:

grizzled grove
#

by comparison it does

#

there's not a lot of room to play with there. I'd maybe suggest making the ice cream much brighter, and try placing the lid standing up and behind?

hexed anchor
#

I think placing the lid standing up behind it would be the best way to show it's open

zealous wing
#

Improved?

#

Alternate edit:

grizzled grove
#

yes πŸ™‚

jovial summit
#

The little lean makes it a lot nicer

zealous wing
#

Thanks.

craggy furnace
hollow latch
#

Hi guys, are there any good mods which expand on the base building aspect? More stuff to build, etc

zealous wing
#

Made some Ice Cream Sandviches:

hollow latch
#

Thanks πŸ™‚

fast girder
willow estuary
severe ridge
#

almost 100% people, just need to fix some uv related to the player model and it's good to go. all you need its to group your desired mesh to the specific linked vertex group in the model and remove the vertex groups you're not using.

The only workaround is... You can't delete parents of a vertex group or bone, so you have to hide the necessary parts in the UV, there's probably a better way to do this, but mission accomplished

#

@grizzled grove luv ❀️

#

It's some work but now everything is possible

#

btw, use FBX to this, don't even mind about DirectX wizardry

#

I'll probably explore and try more stuff before updating anything, no rush :B but we can pretty much use any model right now and link it separately in the player model

#

Still using old Blender for weapons and such tho 8V lul

willow estuary
fallow bridge
old harbor
main lion
fallow bridge
#

Oh neat

main lion
fallow bridge
#

It’s basically a not trash pancor jackhammer

#

That actually works

main lion
fallow bridge
#

You got a saiga in there as well?

main lion
#

saiga too

#

and vepr12

fallow bridge
#

Niceee

#

Hmm

#

AA12?

main lion
fallow bridge
#

Looks hot

main lion
#

thanks)

fallow bridge
#

They also look like vanilla guns almost

#

Which few people do

#

@main lion how many guns have you textured/made so far?

main lion
#

for the new update?

fallow bridge
#

For your mod in general

#

Speaking of your mod what is it called? @main lion

#

Or will be called

main lion
#

Brita's Weapon Pack

fallow bridge
#

Fuckkkk

#

I have fps issues with that

main lion
#

Currently, there are about 120 gun variants in the mod.

#

and There are about 120 ~ 140 new weapons available for the new update.

severe ridge
#

i remember i had the same issues when i first started to play skyrim years ago

drifting ore
#

@main lion Same guy who does the nice guns.......nice to meet a gun maker. Anytime you'll be doing a minigun or a nuke or a rpg?

main lion
drifting ore
#

Ah. So your only a gun maker or?

zealous wing
#

A nuke is waaay too much bullshit for this game.

#

A man portable minigun is almost as much bullshit.

#

An RPG or its US equivalent would make marginally more sense for this game. BARELY.

craggy furnace
#

i should finish mine

drifting ore
#

I want to see a town or louisville get nuked.

craggy furnace
#

an M72 makes sense and is very balanced

#

it gets used and then is worthless

#

practically a directed pipe bomb

zealous wing
#

Semi-related, but that happens in the Return of the Living Dead.

#

Louisville actually gets nuked.

#

IIRC, TIS choosing KY as the setting was mostly inspired by those early zombie movies?

craggy furnace
#

nope

#

just because its next to fort knox

zealous wing
#

Huh.

#

Weird they'd fixate on Fort Knox.

#

πŸ˜›

craggy furnace
#

its that military area they like

#

also, the road system there is unique in the US

severe ridge
#

i have a minigun on debug lul

#

m134

#

but yeah, i can't see it fitting in the game, i just use it for the luls

drifting ore
#

Too overkill? Hmm.....what if we made a interesting ice sword?

zealous wing
#

A man portable minigun weighs, what? 50 kilos?

severe ridge
#

πŸ˜† maybe for fantasy oriented items, but even so, less is more in PZ

#

mine's around that /hmm, without 6> str its just always burdening

#

but nobody really carries a m134 ofc

#

even less a mk19 :p

craggy furnace
#

PZ already has an ice sword

drifting ore
#

what is it? a popsicle?

main lion
#

like gas mask

severe ridge
#

πŸ‘Œ

drifting ore
#

What about gauntlets?

severe ridge
main lion
#

I haven't tried it yet because I don't know how to handle the bones of 3d tools (

drifting ore
#

Maybe for protection, pawlow makes a spiked gauntlet for the fantasy pack so i can get some pieces together from other mods to make a bad ass Ash williams character.

main lion
#

I don't know how to apply clothes and equipment in-game yet, so I try to focus on the guns..

main lion
drifting ore
#

They look good for a hazmat suit or combat.

main lion
#

I have plans to make multiple gas masks

#

by referring to my gas mask

#

like M45, MCU2P

drifting ore
#

What about those paint masks?

main lion
#

I haven't finished that work to release yet ((

craggy furnace
#

@main lion i have an M45 if you require good reference images

craggy furnace
#

neat

main lion
craggy furnace
#

i thought they only circulated in the US

#

they are very rare

main lion
#

yep very rare one )

craggy furnace
#

i have an SF10 too

main lion
#

nice!

#

I have an N10

craggy furnace
#

neat

#

i want to get a hood for it

main lion
#

Isn't the hood expensive?

#

This is my N10 mask

craggy furnace
#

it depends on the source

#

neat

autumn sierra
#

I feel like a sako 85 or a Winchester model 70 would fit the game well, if you need more gun suggestions

#

There’s a sako 85 in like every zombie game for some reason

fallow bridge
main lion
#

oh, I made sako85 last week

#

Savage Model 12 and Sako 85

severe ridge
#

cute

autumn sierra
#

Dang bro that looks great! Really does look vanilla which is perfect

autumn sierra
#

Yeah np

main lion
#

The first model weighs 5.7 kg

severe ridge
main lion
severe ridge
#

Yeppers, im using @grizzled grove models and grouping the parts i want to vertex groups related to those bones

grizzled grove
#

nice!

severe ridge
#

still learning lmao

grizzled grove
#

should be able to copy skin weights from the base body in most cases

#

like boom, done

severe ridge
#

it is

#

once i set the model for the hierarchy i want to modify

#

its save and roll

blazing totem
#

@severe ridge + Brita = Zomboid essential mods

eternal garnet
#

Job is still open

Payment: $100
Job description: Adding custom clothes to the game.

half chasm
#

What kind of cloth do you want?

zealous wing
#

I've made a 'pint' sized version of the Ice Cream item for my WIP mod. Thoughts?