#mod_development
1 messages Ā· Page 447 of 1
Well, logistics mainly?
Quiet. Doesn't require gas.
I just think they're cool
Like, not the balance issues of say boats, but personally, and I actually ride a bicycle in real life and love riding bikes?
But I'm absolutely a psycho asshole "KILL THE FUCKING PLAYERS AND MAKE THEM SUFFER" kind of Nethack/Tarkov masochist, and I wouldn't want them in vanilla?
Like, if bicycles were added to vanilla, I would seriously consider modding them out of the game for my server?
and I have like a fucking bicycle hanging from the wall of my apartment in front of me.
Thing with boats is, we're like way into the US for boats to be a thing, sure, theres a river, but theres probably going to be a bridge to get to the other side, that is assuming the other side will have any content
so they're extremely unlikely to add
it's not like surviving isn't already easy as shit, you can just seclude yourself in the middle of bumfuck nowhere and live off cabbages, fish, and whatever stupid bird lands on your traps
imo, they should just incentive players to just get out of their bases, right now theres no real reason to get out of your base ever if you seclude yourself to somewhere isolated near the river
zombies could grab you and yeet you off your bike
Spending too much time in a specific set of cell increases boredom/sadness even if you're outdoors
would be a way to balance it nicely imo
theres def ways of making bikes balanced lol
I'm not talking about bikes though
ik i wasnt talking about boats
Thing with boats is that, you eventually need to get supplies; fuel, food, water, etc
even if boats were added who would wnna live on one that's pretty damn boring just sitting out in the water, even if you had a bunch of supplies
the game doesn't really support "living in a vehicle like a bankrupt car salesman" thing
boats would be cool to have as transport
so you would need to settle somewhere to be able to farm, craft, etc
but to be fair none of the current map has like, places where a boat would be useful
People have hardons on these things because they're interesting, haven't been done and the novelty is nice, and would be interesting to see them in the game
same thing with planes, bikes, etc
it's the same reason why people have a hardon on ORGM even though the guns in ORGM are sometimes worst than vanilla
it's interesting being able to choose from an arsenal worth of variety and picking one gun to be your "main" weapon instead of just
"oh generic shotgun again" or "oh generic pistol again"
i just think its silly people are so quick to say "no no i dont want that its not BALANCED" as if anyone if gonna force you to use it or if it cannot possibly be balanced. Just cuz a boat would provide brief reprive doesnt mean its gonna become some big meta. same with helis even. itd be a fuck ton of work to get one but yeah being somewhat safe and being able to travel like that would be neat. Sure helis need to be balanced by having high fuel consum and maintaince but still
I honestly get where blair is coming from, but I do not think that people just want these things in because "they make the game easier"
yeah i feel that doki i personally love shotguns, so getting a good ole wood stock shotty that youd see in your grandfathers garage would be sick, even if it barely worked lol
I think bikes have their downsides too, many aspcets of the game right now would force you to leave it behind for example
For one, bikes would be tied to your physical capabilities
if you have an unfit character
not even that, bikes are just a step up from running lol
you'll be extremely inefficient with it
what good is a bike when you can only pedal it for 20m before getting tired and having to take a break
they tire you out, theyre just a bit faster then running, you can get knocked off, it can crash and you can get thrown off it, it requires some maintaince and needs chains for repairs. just with these things here they balance out as a starting, even temporary vehicle that you can find sometimes in garages and shit
maybe put a basket on it for storage, maybe find a rare 2 seater
tons of potential with so much shit yet way too many people say no right away cuz they immediately think "nope will make it too ez it isnt pz"
I just think these kinds of vehicles open up a whole world of possibilities for mapping
specially boats
just make the island big enough to justify putting some zombie spawners around it
There could always be boats in the game files and not have them spawn in the actual vanilla map
just as a thing mappers and mod makers can toy with
i wouldnt like that, if theyre in th code they should be somewhat in game
I don't think so, they could always make a separated map as a demonstration of it's features
the thing that really doesn't make sense imo are planes though
I mean, that's just my opinion and I have zero influence on the game so like, no need to go on this multi page rant just because I think they present balance issues š
devs would never put time into something that map makers and modders would only have. planes dont make sense
But this is exactly an example of how people get so wildly intense about whatever pet interest they want included in the game š
Whether it's chainmail, basements, killdozers or helicopters.
but I'm not going on a multi page rant?
i mean who really cares anyways we can dream all we want its not like a dev will be like "yeah we're gonna do that"
fun to talk about this type of stuff and brainstorm but yeah, doesnt matter in the end
I'm just giving you my insight into how I think it could be done and how could they help the game
a different perspective of sorts
The great thing about pz is that we CAN mod boats and planes, we don't need the devs to add everything themselves
I feel like the killdozer thing is more of a meme than a serious suggestion
Basements would straight up be useless, few exits/entraces is just a concrete coffin waiting to happen
the devs wouldn't in their right mind ever put a killdozer in the game
it's just ridiculous
ive been asked at least a dozen times to make a killdozer
I have an unfinished asphalt roller here
yes but wouldn't it be better to have the official polish on it? a good foundation so modders could make better things from there?
tbf hydro gets the job done pretty well
it gets it done. not well.
shrug, its there atleast
We already have a pretty good foundation to be honest
btw, is there a guide for doing vehicles? Got some stuff on my radar at some point
jam it out in blender, export it as a FBX because pz now supports thats for cars
and just use an existing script and just simply make your values work.
oh, that's easy, thanks.
biggest work is making up your textures
seems to be a lot of hate around hydro
well to be fair, it's poorly optimized to say the least
not hate, its just a preservation project. its meant to keep a bunch of old mods preserved. thats it.
its bloated because its just preserving a bunch of old shit people want
yeah
hydrocraft just keeps slurping up mods that outdate
There were better ways to go about it though
i mean it looks like it adds a fuck ton of content but yeah some of the stuff in it is like, used for a single thing and then you never touch it
the only other game I see people trying to preserve old mods is rimworld
true
yeah, most stuff in there should probably be redone from scratch
yee but even so it adds in so much, I just worry some of the mods that are in it are like "this mod adds in copper and lead materials and are used to make 3 things" and thats it
like it adds in a bunch of materials and items that are only used for their equivalent mod's recipes or uses
thats sooo annoying and minecraft modpacks have had that issue for years
honestly, someone should just come up with a library of items, or the devs should do it, kind of like orelib from minecraft
I'd reckon that when or if people in the future wanna make multiple mods that use the same ore/metal
hell I could even see some use for it right now, with ammo, people add guns to the game and they could add their own specific ammo
you could bundle it up all together with the library and just have the ammo of that mod work on the other mods
yeah thatd be super great
well when i get around to it, this UTV i made will use a custom set of parts which will be on the workshop as a base for anyone to use.
it was kind of dumb to just see vanilla ammo with ORGM and have the drop down thing to convert it to ORGM ammo
but like
you can't use vanilla ammo with orgm guns or vice versa
yee thats a problem in arma too
orelib in mc is kind of what makes everything fit together nicely, I could see something like that being used in pz at some point
quit the bullshit, i know thats your alt account lemmy101 š
Ugh, I wish. Then the game would have the zombie bull sharks and zombie alligators necessary to properly nerf fishing...
concept art for a night vision mod id like to see one day
There is already one in the works
yeah, not a fan of the way that one works
what about eris night vision
Based off of the fashion mod that lets you pick your starting clothes during character creation, and the old cheat menu/Necro Forge, could it be possible to create a mod/program/mod options menu to create a kit maker, to allow you to make and set customized starting equipment kits for the sandbox option Starting Kit that you can check/uncheck?
Essentially: Loadout Mod, that you could use to easily pick for example the Burglar Occupation and spawn in with a set amount of items themed or related to said occupation?
yeah except that ones kinda unrealistic, i like the narrow FOV and not brightness cheese
you still cant see zombies coming from outside your vision, but yeah, everything gets bright
and only properly works in the dark
pitch dark
it's a fancy code already tho, i wouldn't spend time improving it
because of the guy that made the better lockpicking mod and the towing mod
we know everything is possible to mod in the game
Anxiety wolf

Hey I've got a mod idea that I'd like to think is fairly simple, and texture related, albeit incredibly not lore friendly. Can someone who actually knows how to make a mod/do texture work get in contact with me or vice versa? I genuinely would like to see it come to fruition.
I just thought it would be fun to find a beer in a road workers pickup
I'm just going to vainly throw this idea out here in the hopes that a mod author likes the dumb idea enough to maybe make it:
Just like the mods that add extra hair colors and color options to clothes, why not a mod that adds cardinal colors as skin color options in character creation? Not lore friendly, but it'd be fun as hell to have crayola red skin or blue skin, like some sort of alien...
How modable are generators?
How modable are generators?
@lost spear very moddable if you can code xd
oof.
been wanting to make it so you repair them with engine parts and they just dont work until they are repaired instead of exploding
Project Zomboid new mod trailer with yachts, swimming, and many other things!
Apply to join the club - https://steamcommunity.com/sharedfiles/filedetails/?id=2392987599
Initial briefing - https://steamcommunity.com/workshop/filedetails/discussion/2392987599/5750503966477870476/
Members' contributions - https://steamcommunity.com/workshop/filede...
Wow
Is not hard
Also the boat mod
why does this happen
might be a connection issue: https://theindiestone.com/forums/index.php?/topic/16905-failed-to-create-new-workshop-item-result2/
hmmm can someone help me out with a large set of errors i keep seeing relating to filibusters used cars?
Channel is a bit async with feedback, might wanna drop the logs and the mods you have active
hmmm, I keep getting an error whenever I use my recipe, and 10 of the recipes don't show up in game for some reason....
ERROR: General , 1613777791003> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getTexture of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1613777791003> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: getTexture of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1481)
at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1435)
at zombie.ui.UIManager.update(UIManager.java:874)
at zombie.GameWindow.logic(GameWindow.java:246)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:721)
at zombie.GameWindow.run_ez(GameWindow.java:637)
at zombie.GameWindow.mainThread(GameWindow.java:464)
at java.lang.Thread.run(Thread.java:745)
LOG : General , 1613777791005> -----------------------------------------
STACK TRACE
-----------------------------------------
function: addDynamicalContextMenu -- file: ISInventoryPaneContextMenu.lua line # 2562
function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 647
function: onRightMouseUp -- file: ISInventoryPane.lua line # 1173
[19-02-21 17:24:30.471] ERROR: General , 1613777070471> ExceptionLogger.logException> Exception thrown java.util.concurrent.ExecutionException: java.lang.NullPointerException at FutureTask.report line:122..
[19-02-21 17:24:30.471] ERROR: General , 1613777070471> DebugLogStream.printException> Stack trace:.
[19-02-21 17:24:30.474] WARN : General , 1613777070474> MeshAssetManager.loadCallback> Failed to load asset: AssetPath{ "media/models/Vehicles_PursuitSpecial.txt" }.
[19-02-21 17:24:30.474] ERROR: General , 1613777070474> ExceptionLogger.logException> Exception thrown java.util.concurrent.ExecutionException: java.lang.NullPointerException at FutureTask.report line:122..
[19-02-21 17:24:30.475] ERROR: General , 1613777070475> DebugLogStream.printException> Stack trace:.```
having this kinda error but for all the cars in filibuster used cars, the only other car mod i have is the m113 apc
oh yeah i cant post the full thing since text limit, but i get this error for ever car in filibusters used cars
so im trying to edit the values of a trait that gives me more stamina regeneration would i change the value in the bottom right to modify it (+ 0.00015)
Anyone know if there is a lua function I can call to check to see if I'm running in single player mode?
Edit: getCore():getGameMode() returns a string for the gamemode. Doing if not (getCore():getGameMode() == "Multiplayer") then gives you that check.
what's the difference between trousers_ and trousersmesh__ in the clothing textures
I'm just going to put this here, because I don't know what is actually causing errors in my modded PZ, and after almost 12 hours of trying to troubleshoot, I'm at my wits end. I don't exactly know how to conveniently list all of my subscribed/enabled/disabled mods. I would greatly appreciate if someone, when convenient, could tell me what is wrong, or what to remove. I'm going to go play another game before I lose my cool until then.
@drifting ore a lot of the errors mention guns
specifically
"M1917Bayonet"
"AKBayonet"
are you using any gun mods?
Brita's Firearms, and Build 41 Firearms, but those errors are definitely not the ones popping up the red error box in-game. I think there's a mod improperly affecting the distribution table of zombies for some God-forsaken reason.
I'll probs have to disable one by one until I find le culprit, but that'll wait for a better day.
most likely build 41 firearms
most of the errors have something to do with guns
Usually if you get errors you ignore them, I get around 3K errors on average but the game runs fine
If there's a problem with your game (flying zombies, no weapon textures, etc)
then you list the log here
For example, raven creek causes errors every now and then
But it doesn't actually break the game or cause any bugs ingame
Big gun for big deal
@frozen shale
Suicide mod? I think it's necessary function for Zomboid
Is there a way to get Superb Survivors to get in a car with me? š
In my playthrough they do that automaticaly
looking good
Damn, those guns look awesome
These weapons will be added as new weapons in Brita's weapon pack.
Nice! Those look awesome
Jesus christ
Goodluck through models look great
Give us the ability to customize gun spawns individually soon too :)
yeah many people dont use the mod becouse of the lore unfriendlyness
The .22 rifle is pretty lore friendly but not much else lol
they're the same people that tell you to play dwarf fortress without a texture pack so fuck them
I mean, it's fine to adhere to "Kentucky 1993" if that's your jam? But, like, that doesn't mean anything to a lot of people?
My server is set in 2018; a LOT of say Russian or Korean players want Russian or Korean maps + conversion stuff, and I'd guess don;t care about 1993?
I think nit picking at people for the dates of the stuff they have in their mods is just sad, typical fedora tipping "AKSHUALLY" bullshit?
It's more of that tedious internet gamer behaviour where they act like they get xp in real life for negging on other people's stuff?
I LIED on my police armored vehicle skins mod about not caring about 1993 with the police Hummer and APCs; in 1993 America law enforcement was absolutely using Hummers and APCs due to the war on drugs and a recent bill that allowed military surplus to be sold to police depts?
But every fucking fedora tipping incel asshole would "aKSHUALLY police didn;t have hummers in 1993" @ me so I just lied and said I didn;t care to shut those dumb assholes up.
But it would be a simple matter for someone to make a patch for Brita's that removes all the post 1993 guns.
Dirt simple.
Would probably take less time than all the time people spend complaining about it.
People complain to no end about ORGM having post 1993 guns, but there's a setting in the options to disable post 1993 guns.
But people are too busy being "AKSHUALLY" about ORGM to actually look at the options.
they just want something to complain about
Yo this is going to shock people
But like
Zombies didnāt exist in 1993
0/10 unplayable someone patch them out
Yeah... I second this sentiment
I will say however, I like adhering to 1993 as a creative constraint, but like, anyone that complains about that on mods should def be ignored. Just donāt install the mod if you donāt think it fits your play style
Currently, our lore's apocalypse started in 2014 (Though, now it is 2029.) and we've decided our next lore is going to be in 2020
Still
I know ORGM had a cut off date for its firearms
so if you wanted too, you could always just have it not spawn any firearms manufactured after 1993
I think whatās surprising to me is that this just isnāt really a big thing in the tabletop role playing scene. If a game master wants to tweak a setting or use additional content thatās not vanilla, you either agree to join their game or wait your turn to run one you like in your own style
Yeah, all my stuff, off the top of my head, is 1993 friendly too? But I follow that as a creative constraint challenge + widespread utility for others, and not any sort of doctrine.
Itās a fun constraint to keep some consistency across mods, but also sometimes mods are incompatible either code wise or semantically and I think thatās ok
There was actually an interesting video about someone theorizing about what it is to have a āvanillaā Minecraft mod
But at the end of the day people asking for weird features or complaining about whatās vanilla just boosts my steam workshop pageās engagement š
I mean, IDGAF about cross compatibility? Straight up, in that is just the road to insanity.
I tried making my shit play nicely with HYdrocraft and it was just a gigantic time sink and pain in the ass.
But also, like there's no way the gun mod FIli and I are doing is gonna work with other gun mods in any way shape or form?
And I can spend time making that the best gun mod I can, or I can spend time making it work nicely with the 389265498 other MP5s in mods?
And I know what I figure is a better use of my time.
It's nice to have stuff in my mods work with other mods, but it's generally, aside from exceptions where I set out specifically to make it work with other specific mods, not practical?
As someone that is overwhelmed by gun mods I just install one at a time, any more than that and my head starts to spin
Yeah, I think it's silly of people to use every gun mod at the same time and then complain on the workshop pages that the magazine from one mod's MP5 doesn't work in another gun mod's MP5?
But I see that all the time.
I think people donāt really see the artistic side of modding and how itās also like, this free labor that we put in alongside our day jobs, family, and other obligations
Iām happy to get suggestions, but it rubs me the wrong way when theyāre asked like demands
There might be a element of language barrier in that, which is understandable, but it seems to happen pretty often
Hahaha, I'm a bad boy in that I just disable the comments on all my mod pages nowadays.
And also tell people not to DM me about mods when they do š
Looool Iām too afraid my mod is legit breaking something it shouldnāt
I get so many random friend requests on Steam and I'm all "Oh no, not this guy"
Looool
Well, I think I'm an outlier in that I have a stupid amount of mods on the workshop, so I was getting a stupid amount of stupid comments and it was a huge waste of time?
But also, in my own personal experience, 90-95% of bug reports are absolute horsehit, and usually are from someone trying to play PZ on a Windows 3 emulator on a gameboy that are using build 40 and are usuing 91749329477 mods including mods for build negative 19 that were last updated in 5000 BC and were written by a dog?
No, people do not see the art in modding at all
People usually see mods in the same way they see condiments
They throw that shit and have no second thoughts
Yeah the ones with people who donāt even have a mod list because itās like 100+ mods Iām like loooool
AHahaha
I used to ask "*How many mods are you using?" before I just disabled comments.
You see, the chad move is to make others make patches for your mod š
Looool
"Using a LOT of mods?" Yeah, that's all your problem and not mine
So dumb
Itās a rats nest
āI have a complicated issue and I am unwilling to un complicate it to troubleshoot!ā
Anyone who messages me about my mod stuff is lucky if I don;t block them w/o replying š
These aren't mods for like a pacemaker or something
Tbh thatās why I got into game dev
I never want to write life/finance/etc critical code
Yeah, this is just a dumb hobby for me?
So people who get all anxious and shit at me about mod problems? Just fuck off TBH.
Just Don't Use It Nobody is pointing a gun at your head.
Don't write me some paragraph with a bunch of crying emojis about a mod issue, for the love of gawd.
If someone takes the time to file a bug report Iām ok with that, but yeah thereās definitely some toxic engagement that honestly is probably helped by steam having pretty much nonexistent moderation
Yeah, TBH and trying not to be cranky, I think there;s a loud, demanding, entitled, and partially straight up insane/idiotic minority that ruin it for the rest of the peeps?
It's always the same handful of characters I see being a gigantic pain in the ass on workshop pages.
"Oh, this guy again"
Afaik there is no way to mute individual posters from your workshop pages
Which would help
Yeah content moderation is just not what valve wants at all, itās a shame
Which is out of their hands, I get it, but oh lordy that would help.
just lock that bitch up
and forget about it
if there is an issue someone i respect will tell me
Aaaanyways, I installed your MRE mod Iām looking forward to finding that stuff. One of the ideas I had kicked around in my head for a future map mod was adding a bunch of random doomsday prepper stashes / camps / etc
Iād consider making some custom loot tables for that
ive had the same idea
But also if someone if geing toxic on workshop pages if it;s brought to the dev's attention they will take action FYI.
TIS has "private militia" set as a sort of group spawn
ive read it a few times
i wanna toy with that
Oh thatās good to know, I did t know they had that moderation ability
Oh cool! Yeah, I have some ideas re caches myself, randomized spawns of them inthe woods and stuff.
Oh yeah, they just don't know about it in most cases unless someone says something?
I need to investigate car zone spawns too, I want to be able to reliably create double stack burnt out cars
you can have them spawn in specific areas
You can ākindaā get away with the traffic jam zones, but the density isnāt high enough for my taste
a bit tricky but it can be done
iirc blair has some army stuff spawning on the road out of the north east of the map
Thereās a junk yard in my SOS mod that has some burnt out cars
still need to mess your mod
ā¤ļø
ive been busy with mine and wanting go play the witcher 3 after it
Totally understand, I have a backlog of folks mods I need to try out
Mine is also somewhat time consuming unless you start on 6 moās layer
Later*
id like more pseudo quest mods
Yeah Iām really thinking hard about those
I feel like raw supplies arenāt enough of a reward
i have like
It would have to be like Commanderās hobby mod, where you get something unique and collectible
Like crash sites?
i wanted to have it spawn crashed randomly on the map
yeah
for heavy weapons or cool gear
but have it 3 weeks later
You know those little beep beep location finder things, I was thinking maybe having one of those
And you I could use them to find stashes
idk maybe we could work something out and it could let off some weird emergency transponder
Yeah Iāll let you know if I work on anything like that
š
Ideally Iād make it versatile so other mods can make it go off
Like I split the SOS mod up that way, itās would be somewhat trivial for other maps to support it
id just like more significant random events
Yeah for sure
especially since guys like blair and vilespring have heavy weapons
and i have some rocket launchers waiting around
Nice
i need the new FX and animzed
I need to get into cloth modding, itād be fun to make super unique items you can only find in certain spots
it wont make a massive explosion
its just enough to take out the tank mods and vehicles in general
too weird to mess with now
Harry's better ammo icons mod doesnt seem to work and cant find any errors that would explain why, sorry for the huge modlist I have a problem
I'm going to be honest and straight up with you in that with that sort of huge mod list, practically speaking, it's just not feasible to figure out the issue, and you're just going to have to resign yourself to either using less mods; living with these issues; or learning how to troubleshoot and fix those issues yourself.
fair
it really is my fault for just, having a brain thats like "oh thats neat" and adding shit
and not thinking "i should stop"
Yeah, the Katamari Damacy thing just does not work well with PZ mods.
i can live with it, i just wanted to see if it was a "Im stupid and cant see the problem" problem i frequently have... besides the "I have too many mods" one
But yeah eventually ill prob clean my mod list, thanks for the advice!
nice
Metal Gear Solid
Revolver Ocelot scene from mgs playstation version
If you like it subscribe!
https://youtu.be/MhdSi-4Zl8s?t=41 add this to scrap armor?
The second chapter of Buster Scruggs, James Franco's neck in a noose, says: ā...That Pan-Shot son' bitch, back at the bank donāt hardly fight fair in my opinion.ā
Idk if this is the right channel, but, for some reason i cannot make the Scrap Pads from the Scrap Armor mod despite having the metalworking skill and all needed tools and ingredients to make em
so many mods an no Cherbourg. I take it personnally
š
You release a version that adjoins the vanilla map instead of being a separate world yet š
Hmmm does the access road and fort redstone mods conflict
cause I cant seem to find either drivin around where they should be
let me double check @hoary pelican
if they do work can you screen shot where they are and just pm me them since i am very bad at directions both irl and in games lol
Sorry for the abysmal color scheme, this really is just meant as a tool for mappers to ensure they don't step on each other's toes
but as you'll see Fort Redstone and the Secret Base Road (i assume that's what you mean by the access road?) do not conflict
if you're driving west on the road towards fort redstone the secret access road should be about 300 meters before it
oh well. here is something that is not going happen!!
thanks, i am just not good at directons
happens to the best of us
hmmm guess they aint spawning cause i loaded them in while i was in the military base lol
eh im not afraid of cheatin to get back to where i was
Hey can someone make a mod for me
Yup those chunks would already be loaded
no
I think itās fine to cheat your loot back in
Hey can someone make a mod for me. Dm me if you eant to try ita a simple mod
if its a good enough idea someone down the line might try and make it
no promices though
modders tend to do their own ideas first
Ik just a small suggestion
honestly just say it here and maybe someone will take it as an insperation
Its like new design for the rv a more apocalypse version
Or a more apocalypse version of some other cars i just think needs a revamp
If you crash your car enough itāll start lookin pretty mad max
hmmm maybe some day vehicle additions will support like, upgrading a car instead of simpley replacing parts
thats prob what will lead to what you want, if your talking about like bolting armor and spikes to your pickup
Yeah currently thereās no way to mod in attachments to cars
To me itās not worth adding a Miata to the game until car attachments are in and I can do little flippy headlights
Ooooh ok true ig
maybe the devs will do that, maybe modders will, for now its saddly not in the cards with the current tools people have
@cunning canyon I took special care to make sure that SBR and FR did NOT conflict.
Also, you should add the cells that West Point Strip Center adds. I can confirm that it conflicts hard with WPE.
@zealous wing could you drop a link to the west point strip center?
i build these maps off the workshop files
I do agree bird dude the ability to cover my car in spikes is something i want, it would make mechanics and metalworking more fun
@cunning canyon You beat me to it.
Anyways, shame about that mod. It had the simple best piece of real estate I've ever looted in this game.
is it not compatible with b41?
Technically speaking, all maps are compatible with B41. š
yes but practically, if it's pretty broken and not likely to be maintained i probably won't add it to the map
Eh, it's up to you. It adds a couple of lot's worth of buildings in the area WPE occupies.
I used it a couple of times in B41 and never noticed issues.
40, 23 and 41, 23 respectively. The lots it changes.
the mod is being remade
i could try to fix it but it would just get replaced in a few days
Wait hold on, so custom maps can't have their own worldspace?
they can
the mods listed in that image are all for overwritting vanilla knox country cells
Would it be douchey to overwrite all of the vanilla knox county cells 
what would be the point
yes
I tried 5 times and it always borked
im just bad at following text guides lol
fair
guess keep practicin till you figure outs whats borkin them
and of course start small
question, the AZA flags, does it contain the flag of the Netherlands?
i thought i just drop it here š
saw a jacht mod, does that one works proper? how can you get in/ out the water?
You can't get it out of the water
And yes
It works properly
Wait here
You can see the current state of the mod in this video: https://www.youtube.com/watch?v=ttrAFKhPP1Y
Or download it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2392987599
This will show you what to do once you find the boat trailer
thnx very much
question nr2. my Z dont wear any shoes, and they seem to be wearing lesser then expect. what mod does that
What are you using @muted grail
New weapons for .38 caliber
9mm right?
They will use vanilla .38 special
Epic
what not
no not yet; planning on adding some more flags soon here
what does this mean >.>
WARN : Lua , 1613943475063> LuaManager$GlobalObject.require> require("Boats/AquaConfig") failed
i love you for what you do, i dis-love you for not adding the Dutch flags right away :C
š
Is that bottom right gun a browning?
Browningās use 9mm
btw, those hallbards/ and or spears are realy OP aren't they
Lol spears op
muricaa
USA i suppose?
not to be offending, but isnt therea USA guy who isn't a gun enthusiast?
btw that Hobby mod, found some toys but, how do i place them?
There is a lot of US citizens who hate guns
only the ones who cant handle them :X
Iāve grown up around guns and have a admiration for them
someone know the name of that mod who alow us to punch zombies?
@old harbor I think it's a job/trait mod, with the martial art trait
i myself removed it because it was a bit buggy
i will try to find it again but maybe the author removed it
martial artist
Gotta ask here as you guys may be more up-to-date with the topic; if I extracted tiles with TileZed, why not all tiles seems to be extracted? I seem to miss construction_01_23 floor even if I can see it in-game. Is it because it's not updated toward build 41?
it's for PZwiki at #pzwiki_editing
be sure to unpack tiles2x.floor.pack, some sheets get split on packing
oh right, that's it, thanks š
@rare vortex thanks bro
nvm mind it was blackbeards i think, i reconise the ammo boxes from the ones i found
I need to fine tune the crafting recipes, and get better tile sprites, but my MP mod for needing to click on an installed Key Rack or Key Cabinet to claim residential safehouses, and a Key Cabinet to claim a non-residential safehouse are in the bag.
They require a Key Ring to craft, and I have a companion MP mod where you only get a Key Ring with your first spawn into the server.
@fallow bridge id say most that hate guns have never handled or shot one before
This is true in my experience
True, or their parents raised them to be scared of all guns for whatever reason
It's fucking stupid to love or hate guns.
Hey, I love guns they are a fun hobby to have
But they sure as hell aināt my life though haha
i respect guns, they're is a certain level of beauty and intelligence in making them
you don't just slap a bullet in a stick and expect it to work right
designing a gun is a work of art
PPK, Colt M1903 and Beretta 85F!
oh now i see it
wood grips on Beretta's always confuse me
i'm used to polymer
i have a mod idea: make a FOOTSTEPS mod. when you walk on snow you make footsteps or when you driving over it. when you walk on water pattels you also make footsteps on dry floor!
Unfortunately I donāt think thatās possible
That would involve engine work to do ifaik
š¦ always wanted to see footsteps
or steaming piles of evidence that someone had recently been through the area, or yellow snow letting your know something stopped to color the snow.
Omg
Whenever someone mentions a mod idea
9 out of 10 times the engine can't handle it
that just shows these are ideas that someone allready came across
i put on a bag on my back, and normally the bag i have equipted retuns in my hands... now its just dissapair
only happens to the big bags
o im a dummy, its on the floor now :S
Advise the modifications, please. To be useful, interesting and so on
i use all the mods :S
This is why the game should have Java mod support
This idea might become a reality, just needs a bit of time š
More specifically the snow footsteps are something I was requested to do by Raven
Will get on it as soon as I finish up with all my current projects
Here my collection: https://steamcommunity.com/sharedfiles/filedetails/?id=2395746959
more lever actions is always good
is there a mod that adds spawn points for ravens creek?
i'm curious to see when your mod releases
All these weapons will be updated in brita's weapon pack Please look forward to it!
oh neat
sadly i can't use brita's
causes extreme FPS loss for me
for some reason
Odd
yeah it's funny, i love the fact i can run CYBERPUNK pretty much 40 FPS
but i cannot run PZ that well
120 with major drops
XD
You consider 120 low FPS?
no
i considering getting locked in at 10 fps for 4 minutes low FPS
@carmine cosmos
Interesting that you used that number then
i have 120 normally
but for no fucking reason
i drop to 10 for like minutes on end
and than recovers
out of nowheres
Are you running all settings on ultra?
nope
I would recommend lowering everything on lowest
already is
How much graphical mods are you running?
none
Have you tried running with no mods at all?
I guess you tried restarting
You on an AMD graphic card?
Did you update your drivers?
Time to try rolling back then š
PZ might not interact well with new GPU drivers
I am running on like 5 years old drivers
if your suggesting i go back to vomit 40
than i'd rather put a round through my head
Right, well that is my suggestion anyway
i man
Try rolling back your GPU drivers
naw
And see if the problem persists, go one or two major version back
the fps loss isn't that much of a problem to me
i used to play AAA on a trash $600 laptop
i'm used to less than 5 FPS
trash $600 laptop
that's not my current gear
Looks like our conversation just ended š
Have fun š
YOOKS
your being big dumb
i don't play on a $600 laptop anymore @carmine cosmos
been awhile
yooks don't be big dumb
Calling a $600 laptop trash... is just beyond privileged
@carmine cosmos it took me nearly 2 years to get the laptop
That's the last I will say on the topic
and why did this go about privilege?
i was just saying
and $600 laptop is garbage
in american standards
because 500 can get you high tier Nvidia shit
My new mod: Mods presets (for build 41)
https://steamcommunity.com/sharedfiles/filedetails/?id=2404803647
automatic subscribe on that one!
thats an amazing mod
anyone know of a cod zombie style mod/map for pz?
Now that's a god-tier quality mod
Thatās gunna help me mod a ton
Yes
Working on custom faction mod stuff for when MP drops; it's a segment of a larger, complex, hardcore PVP orientated system, but the idea with this is that the faction tag and color is locked when you create the faction.
The color locking is important in that the faction color will interact with other planned features of factions systems + upgrades, such as uniforms and vehicles.
@willow estuary by the way, is it possible to make it so you wear vests (from advanced gear mod) over bulletproof vests
Better version of the faction creation screen.
SUPER COOL DUDE
i just burned the main house of a military outpost with my granade launcher
what effect will the faction color have?
It determines what color the visible faction tags are, in vanilla as well, but it'll have some sort of integration with stuff like dyeing faction uniforms and painting faction vehicles down the line as I plug more functionality into this system.
neato! flags/paint tags might be a neat idea so people can mark faction bases
Yeah, that's definitely possible as well.
Does anyone know if KahluaTable members are reachable?
That class is not directly exposed, but we are still handed a references to it when we work with mod data. So my question really is if anyone knows if indirectly exposed classes are themselves exposed and if so to which degree?
My initial tests could not reach any members of KahluaTable, every call on a method in that interface resulted in a nil value so i am assuming they are not exposed.
^ My current gear but knock the price down a few more hundred bucks
Same over here š
Not everyone is sponsored by their parents
Is that supposed to make fun of me
Because believe me
You're making it sound like buying a nuclear bomb is cheaper than buying a decent computer
It's not too hard to save for a decent PC
And building it from scratch is cheaper too
You can make a good computer than can run most games just fine under a thousand dollar
Not when it's daddy's money you are buying it with
You know pocket money exists for a reason
And it's not that hard to save it
I bought my PC using my own money
Just save up for a few months and you should be able to buy a decent PC for a cheap price
Build* not buy
a colorful armband with the faction color would be awesome, like dayz
My PC is around 500 dollars and it can run red dead redemption 2 on medium settings 55+ FPS
I never got below 30 FPS on highest setting except in some specific locations with a lot of enemies
Can we have a mod that changes west point's location so it's on the west side?
lmao idk why you seem so butt hurt over this
Ikr
Working on Baby š
Looks good
it wasn't complicated, you just need to remove the Hat Category in the relevant xml file.
What the hell is this
aza, what was breaking it after?
nothing?
š
I dunno I got it working
but this shit had to go so I could wear my hair down
<m_HatCategory>Group02</m_HatCategory>
Oh okay
Imagine thinking everyone has access to āpocket moneyā oof
Most people have access to it
- Most of the world is in poverty
Ok....
You're making it look like this is some sort of money crisis
I'm talking about people in general
Saving up for a computer isn't a privileged position lol
He wasnt even the one to say a $600 computer is trash
Laptop, actually
I was talking about people in general
Sure š
I mean I still save up for things even with my student debt
Mr philosophy, aptly named, rescue us
You're making it sound like we're still in the great depression
I just would never make assumptions about someoneās finances when a lot of my friends have struggled with homelessness
Again
For the last time before I stop talking
I was talking about people in general
Ok š
I only have to pay like 100 or so a month for debt and then rent on top
Theres people always who are in poverty
Its something that happens, Its not good but it happens
Where do you live that your expenses are 100
Oh my b, I misread
Hello all. What are the odds of getting someone to update another persons mod? It has been close to five years since this one was last updated.
What's the mod?
If you look at rimworld millie updates shittons, and as long as the code isnt to bad it prob wouldnt be awful to update
Look for a investment smh
It works fine by the way just asked for a feature three years ago.
You can ask a modder to update it
The author gave the okay
And he gave the source code
Where would I be able to put out the call to see if anyone is interested?
Here
Heh
Or just ask any modder
Oh I see its a hot key for quick loot with a filter for junk
Works the mechanics. Changes nothing to loot
Sounds easy to update
Just wanted an option to move blocked loot to the ground
Block as in too heavy?
It's not that hard to implement
Nah the junk marked items
No. You have the option of looting a corpse of things you want. Things you do not want you block it. But I am heavy into fighting and was tired of looking in the same corpse over and over.
So started to move things to ground so that I can see at a glance that a corpse has been looked at by me already
So I asked the author about this option.
He said it was easy enough to add but I do not have the skill set for this
I mean
A lot of people don't know basic coding
If you're a coder
It's actually easy
Compared to other stuff
Lua is easier to learn than C#
And it's easier to read too
Someone with no coding experience can read Lua code and get a hang of what the code is supposed to do
C# is a different story
That's why most games use LUA for modding
Lua is easy, simple and effective
You won't find standalone games that purely use LUA though
I learned how to program on a C++ derivative- picking up Lua has been pretty straight forward
There's weird quirks to it though
The whole, everything is a table, threw me off for a bit
They choose Lua because it's easy for people to pick up not because it's effective
If they wanted modding to be effective they would have created a Java API
Yeah lua coding just in general seems way easier
What I meant with effective
Is that it gets the job done
That is only if you don't know Java
In case of PZ it is extremely limiting, it is the main reason 9/10 suggestions cant be implemented
Lua doesn't have alot of utility to go along with their everything is a table- I had to write at least a dozen functions
One of which is to check if something is in a table
Like how
Welcome to Lua
Yeah doesnt seem super efficient
Also the fact by default all tables are numbered, unless you assign keys for quicker ussage- then you can no longer access the table in any meaningful order
What do you mean by this, don't think I follow š¤
If you forget to assign a key for a table
You won't be able to access the table in a meaningful order
No, if you do you can't
For'ing through a keyed table has no order to it
The only reason you can do it with unkeyed is cause default keys are numbers
You can't pick the the first entry to a table with keys
Even for'ing through it gets you a random result
They seen to use the term interchangeably on sites
key=value
Yes
And you are talking about preserving insertion order?
But if you don't assign a key yourself Lua gives it a number
What do you mean don't assign a key yourself?
How else are you going to enter a value in a table?
I must be missing something...
Table = {a,b,c}
local myTable = {}
myTable.someKey = someValue
Yea so you are talking about lists
If anyhow possible you should use ArrayList for managing lists
That's guaranteed to preserve insertion order
Yeah
So far I haven't had an issue
My point was it was a weird concept to figure out
You'll have to walk me through utilizing arraylists
Time for you to start learning Java
:'(
Don't take away my Lua nuggies
Lua isn't that bad actually
We can call him Carl Mangerman
With "isn't that bad"
I meant the only victims are mod authors
We, as users, won't suffer
You are going to have to learn it sooner or later if you want to do advanced modding
I don't know how far we are going to take cnd_speech but eventually you will hit an obstacle that you will not be able to overcome without knowing Java
If nothing it gives you the ability to read what is going on in PZ backend
We are mod authors...
Benelli M4 shotgun
oooo nice model
Don't worry
Just get used to it
I am, also, some kind of a modder
With "some kind of a modder" I meant I just edit a mod and balance it
I did try to do a thing or two using Lua
Failed because the engine can't handle 90% of anything we ask for
No, I will not get use to it, that's why I am building modding tools

Then decided to let others do the dirty work
sketchfab is cool
I just clean them
Uhh
you can find lots of good free stuff on there
Aza are you drunk
NOT YET
Sadly
the Backrooms?
No
uhh
it's 10x10 cell building
Why do you make us suffer
@olive axle Are you also a modder?
Most mods are good
Nah not really need to learn more coding mostly just know batch coding
But aren't well balanced
Blair's mods are one example
The mods themselves are good
But the balance isn't the best
I had to change some stuff here and there with his advanced gear mod
Also the MRE mod, not only is the MRE itself so good, it's also very common
I think large mods would benefit from being on github
To streamline those kinds of tweaks
So not to interrupt but did anyone speaking here want to take up that mod?
Or should I check back in at a later time and ask again?
What do you mean with take up?
Adding a command to drop things out of the corpse instead of leaving them in.
It sounds like a simple thing, any reason why you couldn't do it?
Nursing background. Not done much in coding except to modify some GreaseMonkey scripts
If it is a one line add then maybe not even update the mod. As it is it still works even after all this time.
Okay, just this one time, what items in Advanced GEAR are too common/too OP, in your estimation?
I will warn you that I want nothing to do with people's suggestions or requests, and find them annoying and a waste of time.
But if there are things that you think are too OP in it, I will hear you out on this one occasion.
and last... TEC9
Nothing, really
And yes, I know you don't do requests
It's more of a personal preference
Like the fact that I couldn't place 9mm rounds on ammo straps
I don't know if this was intentional or its bugged
Either way I just made it so that I can put anything on it
But in-game I only put ammo on ammo straps
Don't know what to tell you, works fine for me. Probably another mod interfering. Regardless, this is exactly why I'm not fussed about these sorts of issues and have comments disabled.
That's why I told you its bugged for me
Don't really want to bother you
If I want something changed in a mod I just do it myself
Just one of the many advantages of learning Lua
I dont understand
you mod?
What the hell is going on
i just want mods to delete that offensive message
Why?
What's offensive?
Oh
ty moderatory na mna seru twl
That makes more sense
ist racist cringe and it taste like eminem polefky
Epic
žereŔ pražakov?
can u guys shitpost somewhere else I'm tryna get help!
reeeee
I think the problem is that this model had an animation
I can help after lunch Aza
But to start youāll wanna uv unwrap with the box projection I think
Overwatch mod when @abstract raptor
lol
Yeah can we @ a mod actually lol
Adkys stop
This is kind of a drag
STFU ADKIS
don't make me ping the almighty nasKo
world health organisation ?
@iron salmon
You're clogging up the modding forum with pointless emoji shitposts
Stop the shitpostin ffs
ANYWAY, I found this model on sketchfab. for some reason -- I dunno what I'm doing -- buuut, I should be able to select both deez wings, but I can't 
Is the other wing in a weird bugged state where it doesnt technically exist?
Yeah, I don't really know blender all that well yet, but it seems like it
I just wanna export the uv texture
I havent used blender in 3+ years tbh
Oh lol 90 messages of spam
Where is ORAVA?
I haven't worked with the latest version of Blender but you need to merge the objects
Both wings are probably treated as separate objects
I think that's the purpose
Yeah
ta
Mod is here
ruh roh
@abstract raptor Try CTRL + J -> Join selected meshes
First select both wings then do the key combo
just tagging on to this, aza was in edit mode in that pic, but needs to go back to object mode to do the join. (i don't know blender that well)
Yes, you need to be in object mode as far as I remember
Can you give me a link, I wanna join
hmmm
when I do that I get a "no mesh data to join" thingy
furthermore, the option to export the uv map to png is missing
finally found it
man that was an ordeal
lol
ok so I figured out the object was "mirrored"
Ohyeah that would do it
hm, still shows up as transparent tho
Oh
LMAO
I am a genius sometimes 
lets see deez wings yo
darn they're still not showing up
Oh
fuck man, I dunno what I'm doin' wrong
rip
This is normal
You're modding project zomboid
What did you expect
That reminds me of my Info processing class I literally would have to go around the room looking at ppls code and telling them what they did wrong
wants to scream
God honestly that class was mostly me doing others work
lets see if I can clone a backpack first I guess
then we'll see if I can get the fuck damn wings to show up
me rn
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lmao
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GIVE ME MY WIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINGS
Can you just not make custom backpacks?
What?
if someone could send Aza a blend file they KNOW works with export settings they KNOW work, that may help her troubleshoot. Unfortunately I only know blender, not how those exports get into the game, so i can't provide any advice š
we tried flipping normals
my guess is the scale is way off or something
and the wings are appearing as super smol
II havent used blender in recent years so im not the most help
I was just thinking it was something to do with attaching to the back
is there a way to open and view .x files?
If its text based you can use a basic text software
convert to obj and open in blender
What
finally got it to show up but the texture is way out of control
What did you just do, aza
First of all
You made that office hell 10x10 cell map
Now what?
Can't we casual players sleep?
Oh no
man
I can't maneuver these at all
no amount of scaling or rotating is updating the thing
Time for you to experience the pain
