#mod_development

1 messages Ā· Page 447 of 1

nimble spoke
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why would bikes counter zombies?

willow estuary
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Well, logistics mainly?
Quiet. Doesn't require gas.

hexed anchor
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I just think they're cool

willow estuary
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Like, not the balance issues of say boats, but personally, and I actually ride a bicycle in real life and love riding bikes?
But I'm absolutely a psycho asshole "KILL THE FUCKING PLAYERS AND MAKE THEM SUFFER" kind of Nethack/Tarkov masochist, and I wouldn't want them in vanilla?

hexed anchor
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both bikes and motorcycles

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and would like to see them added to the game

willow estuary
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Like, if bicycles were added to vanilla, I would seriously consider modding them out of the game for my server?
and I have like a fucking bicycle hanging from the wall of my apartment in front of me.

hexed anchor
#

Thing with boats is, we're like way into the US for boats to be a thing, sure, theres a river, but theres probably going to be a bridge to get to the other side, that is assuming the other side will have any content

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so they're extremely unlikely to add

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it's not like surviving isn't already easy as shit, you can just seclude yourself in the middle of bumfuck nowhere and live off cabbages, fish, and whatever stupid bird lands on your traps

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imo, they should just incentive players to just get out of their bases, right now theres no real reason to get out of your base ever if you seclude yourself to somewhere isolated near the river

sonic pivot
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zombies could grab you and yeet you off your bike

hexed anchor
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Spending too much time in a specific set of cell increases boredom/sadness even if you're outdoors

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would be a way to balance it nicely imo

sonic pivot
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theres def ways of making bikes balanced lol

hexed anchor
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I'm not talking about bikes though

sonic pivot
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ik i wasnt talking about boats

hexed anchor
#

Thing with boats is that, you eventually need to get supplies; fuel, food, water, etc

sonic pivot
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even if boats were added who would wnna live on one that's pretty damn boring just sitting out in the water, even if you had a bunch of supplies

hexed anchor
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the game doesn't really support "living in a vehicle like a bankrupt car salesman" thing

sonic pivot
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boats would be cool to have as transport

hexed anchor
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so you would need to settle somewhere to be able to farm, craft, etc

sonic pivot
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but to be fair none of the current map has like, places where a boat would be useful

hexed anchor
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People have hardons on these things because they're interesting, haven't been done and the novelty is nice, and would be interesting to see them in the game

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same thing with planes, bikes, etc

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it's the same reason why people have a hardon on ORGM even though the guns in ORGM are sometimes worst than vanilla

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it's interesting being able to choose from an arsenal worth of variety and picking one gun to be your "main" weapon instead of just

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"oh generic shotgun again" or "oh generic pistol again"

sonic pivot
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i just think its silly people are so quick to say "no no i dont want that its not BALANCED" as if anyone if gonna force you to use it or if it cannot possibly be balanced. Just cuz a boat would provide brief reprive doesnt mean its gonna become some big meta. same with helis even. itd be a fuck ton of work to get one but yeah being somewhat safe and being able to travel like that would be neat. Sure helis need to be balanced by having high fuel consum and maintaince but still

hexed anchor
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I honestly get where blair is coming from, but I do not think that people just want these things in because "they make the game easier"

sonic pivot
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yeah i feel that doki i personally love shotguns, so getting a good ole wood stock shotty that youd see in your grandfathers garage would be sick, even if it barely worked lol

nimble spoke
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I think bikes have their downsides too, many aspcets of the game right now would force you to leave it behind for example

hexed anchor
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For one, bikes would be tied to your physical capabilities

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if you have an unfit character

sonic pivot
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not even that, bikes are just a step up from running lol

hexed anchor
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you'll be extremely inefficient with it

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what good is a bike when you can only pedal it for 20m before getting tired and having to take a break

sonic pivot
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they tire you out, theyre just a bit faster then running, you can get knocked off, it can crash and you can get thrown off it, it requires some maintaince and needs chains for repairs. just with these things here they balance out as a starting, even temporary vehicle that you can find sometimes in garages and shit

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maybe put a basket on it for storage, maybe find a rare 2 seater

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tons of potential with so much shit yet way too many people say no right away cuz they immediately think "nope will make it too ez it isnt pz"

hexed anchor
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I just think these kinds of vehicles open up a whole world of possibilities for mapping

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specially boats

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just make the island big enough to justify putting some zombie spawners around it

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There could always be boats in the game files and not have them spawn in the actual vanilla map

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just as a thing mappers and mod makers can toy with

sonic pivot
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i wouldnt like that, if theyre in th code they should be somewhat in game

hexed anchor
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I don't think so, they could always make a separated map as a demonstration of it's features

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the thing that really doesn't make sense imo are planes though

willow estuary
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I mean, that's just my opinion and I have zero influence on the game so like, no need to go on this multi page rant just because I think they present balance issues šŸ˜„

sonic pivot
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devs would never put time into something that map makers and modders would only have. planes dont make sense

willow estuary
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But this is exactly an example of how people get so wildly intense about whatever pet interest they want included in the game šŸ˜„
Whether it's chainmail, basements, killdozers or helicopters.

hexed anchor
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but I'm not going on a multi page rant?

sonic pivot
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i mean who really cares anyways we can dream all we want its not like a dev will be like "yeah we're gonna do that"

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fun to talk about this type of stuff and brainstorm but yeah, doesnt matter in the end

hexed anchor
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I'm just giving you my insight into how I think it could be done and how could they help the game

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a different perspective of sorts

nimble spoke
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The great thing about pz is that we CAN mod boats and planes, we don't need the devs to add everything themselves

hexed anchor
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I feel like the killdozer thing is more of a meme than a serious suggestion

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Basements would straight up be useless, few exits/entraces is just a concrete coffin waiting to happen

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the devs wouldn't in their right mind ever put a killdozer in the game

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it's just ridiculous

shrewd grove
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ive been asked at least a dozen times to make a killdozer

nimble spoke
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I have an unfinished asphalt roller here

hexed anchor
sonic pivot
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tbf hydro gets the job done pretty well

shrewd grove
sonic pivot
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shrug, its there atleast

nimble spoke
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We already have a pretty good foundation to be honest

grizzled grove
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btw, is there a guide for doing vehicles? Got some stuff on my radar at some point

shrewd grove
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and just use an existing script and just simply make your values work.

grizzled grove
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oh, that's easy, thanks.

shrewd grove
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biggest work is making up your textures

sonic pivot
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seems to be a lot of hate around hydro

hexed anchor
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well to be fair, it's poorly optimized to say the least

shrewd grove
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not hate, its just a preservation project. its meant to keep a bunch of old mods preserved. thats it.

hexed anchor
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and hella bloated

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some people can ignore it, others can't

shrewd grove
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its bloated because its just preserving a bunch of old shit people want

hexed anchor
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yeah

shrewd grove
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hydrocraft just keeps slurping up mods that outdate

hexed anchor
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There were better ways to go about it though

sonic pivot
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i mean it looks like it adds a fuck ton of content but yeah some of the stuff in it is like, used for a single thing and then you never touch it

hexed anchor
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the only other game I see people trying to preserve old mods is rimworld

sonic pivot
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true

nimble spoke
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yeah, most stuff in there should probably be redone from scratch

sonic pivot
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yee but even so it adds in so much, I just worry some of the mods that are in it are like "this mod adds in copper and lead materials and are used to make 3 things" and thats it

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like it adds in a bunch of materials and items that are only used for their equivalent mod's recipes or uses

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thats sooo annoying and minecraft modpacks have had that issue for years

hexed anchor
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honestly, someone should just come up with a library of items, or the devs should do it, kind of like orelib from minecraft

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I'd reckon that when or if people in the future wanna make multiple mods that use the same ore/metal

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hell I could even see some use for it right now, with ammo, people add guns to the game and they could add their own specific ammo

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you could bundle it up all together with the library and just have the ammo of that mod work on the other mods

sonic pivot
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yeah thatd be super great

shrewd grove
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well when i get around to it, this UTV i made will use a custom set of parts which will be on the workshop as a base for anyone to use.

hexed anchor
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it was kind of dumb to just see vanilla ammo with ORGM and have the drop down thing to convert it to ORGM ammo

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but like

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you can't use vanilla ammo with orgm guns or vice versa

sonic pivot
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yee thats a problem in arma too

hexed anchor
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orelib in mc is kind of what makes everything fit together nicely, I could see something like that being used in pz at some point

latent orchid
willow estuary
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Ugh, I wish. Then the game would have the zombie bull sharks and zombie alligators necessary to properly nerf fishing...

pine tree
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concept art for a night vision mod id like to see one day

fallow bridge
pine tree
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yeah, not a fan of the way that one works

sonic pivot
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what about eris night vision

severe ridge
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yeah, its there already xD

drifting ore
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Based off of the fashion mod that lets you pick your starting clothes during character creation, and the old cheat menu/Necro Forge, could it be possible to create a mod/program/mod options menu to create a kit maker, to allow you to make and set customized starting equipment kits for the sandbox option Starting Kit that you can check/uncheck?

Essentially: Loadout Mod, that you could use to easily pick for example the Burglar Occupation and spawn in with a set amount of items themed or related to said occupation?

pine tree
# severe ridge

yeah except that ones kinda unrealistic, i like the narrow FOV and not brightness cheese

severe ridge
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you still cant see zombies coming from outside your vision, but yeah, everything gets bright

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and only properly works in the dark

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pitch dark

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it's a fancy code already tho, i wouldn't spend time improving it

humble kernel
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because of the guy that made the better lockpicking mod and the towing mod

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we know everything is possible to mod in the game

humble kernel
drifting ore
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Hey I've got a mod idea that I'd like to think is fairly simple, and texture related, albeit incredibly not lore friendly. Can someone who actually knows how to make a mod/do texture work get in contact with me or vice versa? I genuinely would like to see it come to fruition.

drifting ore
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I just thought it would be fun to find a beer in a road workers pickup

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I'm just going to vainly throw this idea out here in the hopes that a mod author likes the dumb idea enough to maybe make it:

Just like the mods that add extra hair colors and color options to clothes, why not a mod that adds cardinal colors as skin color options in character creation? Not lore friendly, but it'd be fun as hell to have crayola red skin or blue skin, like some sort of alien...

lost spear
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How modable are generators?

hollow shadow
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How modable are generators?
@lost spear very moddable if you can code xd

lost spear
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oof.

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been wanting to make it so you repair them with engine parts and they just dont work until they are repaired instead of exploding

torn stream
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Wow

quasi ginkgo
abstract raptor
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why does this happen

abstract raptor
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ahh, well after trying like 7 times I finally got it

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lol

hoary pelican
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hmmm can someone help me out with a large set of errors i keep seeing relating to filibusters used cars?

cunning canyon
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Channel is a bit async with feedback, might wanna drop the logs and the mods you have active

abstract raptor
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hmmm, I keep getting an error whenever I use my recipe, and 10 of the recipes don't show up in game for some reason....

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ERROR: General     , 1613777791003> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getTexture of non-table: null at KahluaThread.tableget line:1689.
ERROR: General     , 1613777791003> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: getTexture of non-table: null
    at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
    at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
    at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1481)
    at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1435)
    at zombie.ui.UIManager.update(UIManager.java:874)
    at zombie.GameWindow.logic(GameWindow.java:246)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.GameWindow.frameStep(GameWindow.java:721)
    at zombie.GameWindow.run_ez(GameWindow.java:637)
    at zombie.GameWindow.mainThread(GameWindow.java:464)
    at java.lang.Thread.run(Thread.java:745)
LOG  : General     , 1613777791005> -----------------------------------------
STACK TRACE
-----------------------------------------
function: addDynamicalContextMenu -- file: ISInventoryPaneContextMenu.lua line # 2562
function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 647
function: onRightMouseUp -- file: ISInventoryPane.lua line # 1173
hoary pelican
#
[19-02-21 17:24:30.471] ERROR: General     , 1613777070471> ExceptionLogger.logException> Exception thrown java.util.concurrent.ExecutionException: java.lang.NullPointerException at FutureTask.report line:122..
[19-02-21 17:24:30.471] ERROR: General     , 1613777070471> DebugLogStream.printException> Stack trace:.
[19-02-21 17:24:30.474] WARN : General     , 1613777070474> MeshAssetManager.loadCallback> Failed to load asset: AssetPath{ "media/models/Vehicles_PursuitSpecial.txt" }.
[19-02-21 17:24:30.474] ERROR: General     , 1613777070474> ExceptionLogger.logException> Exception thrown java.util.concurrent.ExecutionException: java.lang.NullPointerException at FutureTask.report line:122..
[19-02-21 17:24:30.475] ERROR: General     , 1613777070475> DebugLogStream.printException> Stack trace:.```

having this kinda error but for all the cars in filibuster used cars, the only other car mod i have is the m113 apc
hoary pelican
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oh yeah i cant post the full thing since text limit, but i get this error for ever car in filibusters used cars

stark abyss
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so im trying to edit the values of a trait that gives me more stamina regeneration would i change the value in the bottom right to modify it (+ 0.00015)

wicked yacht
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Anyone know if there is a lua function I can call to check to see if I'm running in single player mode?

Edit: getCore():getGameMode() returns a string for the gamemode. Doing if not (getCore():getGameMode() == "Multiplayer") then gives you that check.

twilit drift
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what's the difference between trousers_ and trousersmesh__ in the clothing textures

drifting ore
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I'm just going to put this here, because I don't know what is actually causing errors in my modded PZ, and after almost 12 hours of trying to troubleshoot, I'm at my wits end. I don't exactly know how to conveniently list all of my subscribed/enabled/disabled mods. I would greatly appreciate if someone, when convenient, could tell me what is wrong, or what to remove. I'm going to go play another game before I lose my cool until then.

quasi ginkgo
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@drifting ore a lot of the errors mention guns

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specifically

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"M1917Bayonet"

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"AKBayonet"

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are you using any gun mods?

drifting ore
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Brita's Firearms, and Build 41 Firearms, but those errors are definitely not the ones popping up the red error box in-game. I think there's a mod improperly affecting the distribution table of zombies for some God-forsaken reason.

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I'll probs have to disable one by one until I find le culprit, but that'll wait for a better day.

quasi ginkgo
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most likely build 41 firearms

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most of the errors have something to do with guns

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Usually if you get errors you ignore them, I get around 3K errors on average but the game runs fine

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If there's a problem with your game (flying zombies, no weapon textures, etc)

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then you list the log here

quasi ginkgo
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For example, raven creek causes errors every now and then

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But it doesn't actually break the game or cause any bugs ingame

craggy furnace
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green variant coming soon

tame mulch
frozen shale
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@frozen shale

lost fjord
keen edge
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Is there a way to get Superb Survivors to get in a car with me? šŸ˜…

old harbor
main lion
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I made some british firearms

hexed anchor
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looking good

main lion
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Thanks! There are more pictures..

lilac marsh
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Damn, those guns look awesome

main lion
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These weapons will be added as new weapons in Brita's weapon pack.

keen edge
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Nice! Those look awesome

solar mulch
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Jesus christ

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Goodluck through models look great

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Give us the ability to customize gun spawns individually soon too :)

hollow shadow
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yeah many people dont use the mod becouse of the lore unfriendlyness

autumn sierra
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The .22 rifle is pretty lore friendly but not much else lol

hexed anchor
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they're the same people that tell you to play dwarf fortress without a texture pack so fuck them

willow estuary
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I mean, it's fine to adhere to "Kentucky 1993" if that's your jam? But, like, that doesn't mean anything to a lot of people?

My server is set in 2018; a LOT of say Russian or Korean players want Russian or Korean maps + conversion stuff, and I'd guess don;t care about 1993?

I think nit picking at people for the dates of the stuff they have in their mods is just sad, typical fedora tipping "AKSHUALLY" bullshit?
It's more of that tedious internet gamer behaviour where they act like they get xp in real life for negging on other people's stuff?

I LIED on my police armored vehicle skins mod about not caring about 1993 with the police Hummer and APCs; in 1993 America law enforcement was absolutely using Hummers and APCs due to the war on drugs and a recent bill that allowed military surplus to be sold to police depts?
But every fucking fedora tipping incel asshole would "aKSHUALLY police didn;t have hummers in 1993" @ me so I just lied and said I didn;t care to shut those dumb assholes up.

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But it would be a simple matter for someone to make a patch for Brita's that removes all the post 1993 guns.
Dirt simple.
Would probably take less time than all the time people spend complaining about it.

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People complain to no end about ORGM having post 1993 guns, but there's a setting in the options to disable post 1993 guns.
But people are too busy being "AKSHUALLY" about ORGM to actually look at the options.

hexed anchor
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they just want something to complain about

cunning canyon
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Yo this is going to shock people

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But like

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Zombies didn’t exist in 1993

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0/10 unplayable someone patch them out

cunning canyon
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I will say however, I like adhering to 1993 as a creative constraint, but like, anyone that complains about that on mods should def be ignored. Just don’t install the mod if you don’t think it fits your play style

sonic helm
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Currently, our lore's apocalypse started in 2014 (Though, now it is 2029.) and we've decided our next lore is going to be in 2020

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Still

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I know ORGM had a cut off date for its firearms

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so if you wanted too, you could always just have it not spawn any firearms manufactured after 1993

cunning canyon
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I think what’s surprising to me is that this just isn’t really a big thing in the tabletop role playing scene. If a game master wants to tweak a setting or use additional content that’s not vanilla, you either agree to join their game or wait your turn to run one you like in your own style

willow estuary
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Yeah, all my stuff, off the top of my head, is 1993 friendly too? But I follow that as a creative constraint challenge + widespread utility for others, and not any sort of doctrine.

cunning canyon
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It’s a fun constraint to keep some consistency across mods, but also sometimes mods are incompatible either code wise or semantically and I think that’s ok

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There was actually an interesting video about someone theorizing about what it is to have a ā€œvanillaā€ Minecraft mod

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But at the end of the day people asking for weird features or complaining about what’s vanilla just boosts my steam workshop page’s engagement šŸ˜‚

willow estuary
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I mean, IDGAF about cross compatibility? Straight up, in that is just the road to insanity.
I tried making my shit play nicely with HYdrocraft and it was just a gigantic time sink and pain in the ass.
But also, like there's no way the gun mod FIli and I are doing is gonna work with other gun mods in any way shape or form?
And I can spend time making that the best gun mod I can, or I can spend time making it work nicely with the 389265498 other MP5s in mods?
And I know what I figure is a better use of my time.

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It's nice to have stuff in my mods work with other mods, but it's generally, aside from exceptions where I set out specifically to make it work with other specific mods, not practical?

cunning canyon
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As someone that is overwhelmed by gun mods I just install one at a time, any more than that and my head starts to spin

willow estuary
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Yeah, I think it's silly of people to use every gun mod at the same time and then complain on the workshop pages that the magazine from one mod's MP5 doesn't work in another gun mod's MP5?

But I see that all the time.

cunning canyon
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I think people don’t really see the artistic side of modding and how it’s also like, this free labor that we put in alongside our day jobs, family, and other obligations

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I’m happy to get suggestions, but it rubs me the wrong way when they’re asked like demands

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There might be a element of language barrier in that, which is understandable, but it seems to happen pretty often

willow estuary
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Hahaha, I'm a bad boy in that I just disable the comments on all my mod pages nowadays.
And also tell people not to DM me about mods when they do šŸ˜„

cunning canyon
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Looool I’m too afraid my mod is legit breaking something it shouldn’t

willow estuary
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I get so many random friend requests on Steam and I'm all "Oh no, not this guy"

cunning canyon
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Looool

willow estuary
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Well, I think I'm an outlier in that I have a stupid amount of mods on the workshop, so I was getting a stupid amount of stupid comments and it was a huge waste of time?

But also, in my own personal experience, 90-95% of bug reports are absolute horsehit, and usually are from someone trying to play PZ on a Windows 3 emulator on a gameboy that are using build 40 and are usuing 91749329477 mods including mods for build negative 19 that were last updated in 5000 BC and were written by a dog?

craggy furnace
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No, people do not see the art in modding at all

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People usually see mods in the same way they see condiments

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They throw that shit and have no second thoughts

cunning canyon
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Yeah the ones with people who don’t even have a mod list because it’s like 100+ mods I’m like loooool

willow estuary
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AHahaha

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I used to ask "*How many mods are you using?" before I just disabled comments.

craggy furnace
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You see, the chad move is to make others make patches for your mod šŸ˜‰

cunning canyon
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Looool

willow estuary
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"Using a LOT of mods?" Yeah, that's all your problem and not mine

craggy furnace
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So dumb

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It’s a rats nest

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ā€œI have a complicated issue and I am unwilling to un complicate it to troubleshoot!ā€

willow estuary
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Anyone who messages me about my mod stuff is lucky if I don;t block them w/o replying šŸ˜„

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These aren't mods for like a pacemaker or something

cunning canyon
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Tbh that’s why I got into game dev

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I never want to write life/finance/etc critical code

willow estuary
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Yeah, this is just a dumb hobby for me?
So people who get all anxious and shit at me about mod problems? Just fuck off TBH.

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Just Don't Use It Nobody is pointing a gun at your head.

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Don't write me some paragraph with a bunch of crying emojis about a mod issue, for the love of gawd.

cunning canyon
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If someone takes the time to file a bug report I’m ok with that, but yeah there’s definitely some toxic engagement that honestly is probably helped by steam having pretty much nonexistent moderation

willow estuary
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Yeah, TBH and trying not to be cranky, I think there;s a loud, demanding, entitled, and partially straight up insane/idiotic minority that ruin it for the rest of the peeps?

It's always the same handful of characters I see being a gigantic pain in the ass on workshop pages.

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"Oh, this guy again"

cunning canyon
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Afaik there is no way to mute individual posters from your workshop pages

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Which would help

willow estuary
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I KNOW

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I fucking BEGGED the devs for that ability šŸ˜„

cunning canyon
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Yeah content moderation is just not what valve wants at all, it’s a shame

willow estuary
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Which is out of their hands, I get it, but oh lordy that would help.

craggy furnace
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just lock that bitch up

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and forget about it

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if there is an issue someone i respect will tell me

cunning canyon
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Aaaanyways, I installed your MRE mod I’m looking forward to finding that stuff. One of the ideas I had kicked around in my head for a future map mod was adding a bunch of random doomsday prepper stashes / camps / etc

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I’d consider making some custom loot tables for that

craggy furnace
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ive had the same idea

willow estuary
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But also if someone if geing toxic on workshop pages if it;s brought to the dev's attention they will take action FYI.

craggy furnace
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TIS has "private militia" set as a sort of group spawn

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ive read it a few times

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i wanna toy with that

cunning canyon
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Oh that’s good to know, I did t know they had that moderation ability

willow estuary
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Oh cool! Yeah, I have some ideas re caches myself, randomized spawns of them inthe woods and stuff.

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Oh yeah, they just don't know about it in most cases unless someone says something?

cunning canyon
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I need to investigate car zone spawns too, I want to be able to reliably create double stack burnt out cars

craggy furnace
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you can have them spawn in specific areas

cunning canyon
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You can ā€œkindaā€ get away with the traffic jam zones, but the density isn’t high enough for my taste

craggy furnace
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a bit tricky but it can be done

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iirc blair has some army stuff spawning on the road out of the north east of the map

cunning canyon
#

There’s a junk yard in my SOS mod that has some burnt out cars

craggy furnace
#

still need to mess your mod

cunning canyon
#

ā¤ļø

craggy furnace
#

ive been busy with mine and wanting go play the witcher 3 after it

cunning canyon
#

Totally understand, I have a backlog of folks mods I need to try out

#

Mine is also somewhat time consuming unless you start on 6 mo’s layer

#

Later*

craggy furnace
#

id like more pseudo quest mods

cunning canyon
#

Yeah I’m really thinking hard about those

#

I feel like raw supplies aren’t enough of a reward

craggy furnace
#

i have like

cunning canyon
#

It would have to be like Commander’s hobby mod, where you get something unique and collectible

craggy furnace
#

a quarter done helicopter

#

i was planning on implementing it

cunning canyon
#

Like crash sites?

craggy furnace
#

i wanted to have it spawn crashed randomly on the map

#

yeah

#

for heavy weapons or cool gear

#

but have it 3 weeks later

cunning canyon
#

You know those little beep beep location finder things, I was thinking maybe having one of those

#

And you I could use them to find stashes

craggy furnace
#

idk maybe we could work something out and it could let off some weird emergency transponder

cunning canyon
#

Yeah I’ll let you know if I work on anything like that

craggy furnace
#

šŸ‘Œ

cunning canyon
#

Ideally I’d make it versatile so other mods can make it go off

#

Like I split the SOS mod up that way, it’s would be somewhat trivial for other maps to support it

craggy furnace
#

id just like more significant random events

cunning canyon
#

Yeah for sure

craggy furnace
#

especially since guys like blair and vilespring have heavy weapons

#

and i have some rocket launchers waiting around

cunning canyon
#

Nice

craggy furnace
#

i need the new FX and animzed

cunning canyon
#

I need to get into cloth modding, it’d be fun to make super unique items you can only find in certain spots

craggy furnace
#

it wont make a massive explosion

#

its just enough to take out the tank mods and vehicles in general

#

too weird to mess with now

hoary pelican
#

Harry's better ammo icons mod doesnt seem to work and cant find any errors that would explain why, sorry for the huge modlist I have a problem

willow estuary
hoary pelican
#

fair

#

it really is my fault for just, having a brain thats like "oh thats neat" and adding shit

#

and not thinking "i should stop"

willow estuary
#

Yeah, the Katamari Damacy thing just does not work well with PZ mods.

craggy furnace
#

if it messes with icons

#

its probably doing it

hoary pelican
#

i can live with it, i just wanted to see if it was a "Im stupid and cant see the problem" problem i frequently have... besides the "I have too many mods" one

#

But yeah eventually ill prob clean my mod list, thanks for the advice!

main lion
#

more weapons.. and gas mask

hoary pelican
#

nice

severe ridge
craggy furnace
hollow shadow
hard temple
#

Idk if this is the right channel, but, for some reason i cannot make the Scrap Pads from the Scrap Armor mod despite having the metalworking skill and all needed tools and ingredients to make em

drifting ore
willow estuary
#

šŸ˜„

#

You release a version that adjoins the vanilla map instead of being a separate world yet šŸ˜›

hoary pelican
#

Hmmm does the access road and fort redstone mods conflict

#

cause I cant seem to find either drivin around where they should be

cunning canyon
#

let me double check @hoary pelican

hoary pelican
#

if they do work can you screen shot where they are and just pm me them since i am very bad at directions both irl and in games lol

cunning canyon
#

Sorry for the abysmal color scheme, this really is just meant as a tool for mappers to ensure they don't step on each other's toes

#

but as you'll see Fort Redstone and the Secret Base Road (i assume that's what you mean by the access road?) do not conflict

#

if you're driving west on the road towards fort redstone the secret access road should be about 300 meters before it

drifting ore
hoary pelican
#

thanks, i am just not good at directons

cunning canyon
#

happens to the best of us

hoary pelican
#

hmmm guess they aint spawning cause i loaded them in while i was in the military base lol

#

eh im not afraid of cheatin to get back to where i was

old harbor
#

SWAT PACK ?

drifting ore
#

Hey can someone make a mod for me

cunning canyon
jovial summit
cunning canyon
#

I think it’s fine to cheat your loot back in

drifting ore
#

Hey can someone make a mod for me. Dm me if you eant to try ita a simple mod

hoary pelican
#

no promices though

#

modders tend to do their own ideas first

drifting ore
#

Ik just a small suggestion

hoary pelican
#

honestly just say it here and maybe someone will take it as an insperation

drifting ore
#

Its like new design for the rv a more apocalypse version

#

Or a more apocalypse version of some other cars i just think needs a revamp

cunning canyon
#

If you crash your car enough it’ll start lookin pretty mad max

hoary pelican
#

hmmm maybe some day vehicle additions will support like, upgrading a car instead of simpley replacing parts

#

thats prob what will lead to what you want, if your talking about like bolting armor and spikes to your pickup

cunning canyon
#

Yeah currently there’s no way to mod in attachments to cars

#

To me it’s not worth adding a Miata to the game until car attachments are in and I can do little flippy headlights

drifting ore
#

Ooooh ok true ig

hoary pelican
#

maybe the devs will do that, maybe modders will, for now its saddly not in the cards with the current tools people have

zealous wing
#

@cunning canyon I took special care to make sure that SBR and FR did NOT conflict.
Also, you should add the cells that West Point Strip Center adds. I can confirm that it conflicts hard with WPE.

cunning canyon
#

@zealous wing could you drop a link to the west point strip center?

#

i build these maps off the workshop files

hoary pelican
#

I do agree bird dude the ability to cover my car in spikes is something i want, it would make mechanics and metalworking more fun

zealous wing
#

@cunning canyon You beat me to it.
Anyways, shame about that mod. It had the simple best piece of real estate I've ever looted in this game.

cunning canyon
#

is it not compatible with b41?

zealous wing
#

Technically speaking, all maps are compatible with B41. šŸ˜›

cunning canyon
#

yes but practically, if it's pretty broken and not likely to be maintained i probably won't add it to the map

zealous wing
#

Eh, it's up to you. It adds a couple of lot's worth of buildings in the area WPE occupies.

#

I used it a couple of times in B41 and never noticed issues.

#

40, 23 and 41, 23 respectively. The lots it changes.

hollow shadow
#

i could try to fix it but it would just get replaced in a few days

shadow dust
cunning canyon
#

they can

#

the mods listed in that image are all for overwritting vanilla knox country cells

shadow dust
#

Would it be douchey to overwrite all of the vanilla knox county cells rj

cunning canyon
#

what would be the point

hoary pelican
#

seems kinda round about

#

might as well make ya own map

shadow dust
#

im just bad at following text guides lol

hoary pelican
#

fair

#

guess keep practicin till you figure outs whats borkin them

#

and of course start small

muted grail
#

question, the AZA flags, does it contain the flag of the Netherlands?

quasi ginkgo
#

You should ask aza

#

She talks from time to time

muted grail
#

i thought i just drop it here šŸ™‚

#

saw a jacht mod, does that one works proper? how can you get in/ out the water?

quasi ginkgo
#

You can't get it out of the water

#

And yes

#

It works properly

#

Wait here

#

This will show you what to do once you find the boat trailer

muted grail
#

thnx very much

#

question nr2. my Z dont wear any shoes, and they seem to be wearing lesser then expect. what mod does that

quasi ginkgo
#

What are you using @muted grail

main lion
#

New weapons for .38 caliber

cursive pewter
#

9mm right?

main lion
#

They will use vanilla .38 special

quasi ginkgo
#

Epic

muted grail
abstract raptor
topaz pendant
#

what does this mean >.>

WARN : Lua , 1613943475063> LuaManager$GlobalObject.require> require("Boats/AquaConfig") failed

muted grail
abstract raptor
#

😭

fallow bridge
#

Browning’s use 9mm

muted grail
#

btw, those hallbards/ and or spears are realy OP aren't they

fallow bridge
#

Lol spears op

muted grail
fallow bridge
#

Le funny

#

I’m a gun enthusiast

muted grail
#

USA i suppose?

#

not to be offending, but isnt therea USA guy who isn't a gun enthusiast?

#

btw that Hobby mod, found some toys but, how do i place them?

fallow bridge
muted grail
#

only the ones who cant handle them :X

fallow bridge
#

I’ve grown up around guns and have a admiration for them

muted grail
#

i can understnad

#

dont have guns here but i can get the feeling about liking them

old harbor
#

someone know the name of that mod who alow us to punch zombies?

rare vortex
#

@old harbor I think it's a job/trait mod, with the martial art trait

old harbor
#

Ohh, thanks, im gona search for it

#

cant find it

rare vortex
#

i myself removed it because it was a bit buggy

#

i will try to find it again but maybe the author removed it

#

martial artist

sudden lichen
#

Gotta ask here as you guys may be more up-to-date with the topic; if I extracted tiles with TileZed, why not all tiles seems to be extracted? I seem to miss construction_01_23 floor even if I can see it in-game. Is it because it's not updated toward build 41?

grizzled grove
sudden lichen
#

oh right, that's it, thanks šŸ˜„

old harbor
#

@rare vortex thanks bro

hoary pelican
#

nvm mind it was blackbeards i think, i reconise the ammo boxes from the ones i found

willow estuary
#

I need to fine tune the crafting recipes, and get better tile sprites, but my MP mod for needing to click on an installed Key Rack or Key Cabinet to claim residential safehouses, and a Key Cabinet to claim a non-residential safehouse are in the bag.
They require a Key Ring to craft, and I have a companion MP mod where you only get a Key Ring with your first spawn into the server.

lost spear
#

@fallow bridge id say most that hate guns have never handled or shot one before

This is true in my experience

autumn sierra
#

True, or their parents raised them to be scared of all guns for whatever reason

placid breach
#

It's fucking stupid to love or hate guns.

lost spear
#

Hey, I love guns they are a fun hobby to have

#

But they sure as hell ain’t my life though haha

fallow bridge
#

you don't just slap a bullet in a stick and expect it to work right

#

designing a gun is a work of art

autumn sierra
#

it really is

#

guns are really so technically advanced its amazing how old they are

main lion
fallow bridge
#

wood grips on Beretta's always confuse me

#

i'm used to polymer

ember geode
#

i have a mod idea: make a FOOTSTEPS mod. when you walk on snow you make footsteps or when you driving over it. when you walk on water pattels you also make footsteps on dry floor!

fallow bridge
#

That would involve engine work to do ifaik

ember geode
#

😦 always wanted to see footsteps

coarse pollen
#

or steaming piles of evidence that someone had recently been through the area, or yellow snow letting your know something stopped to color the snow.

quasi ginkgo
#

Whenever someone mentions a mod idea

#

9 out of 10 times the engine can't handle it

coarse pollen
#

that just shows these are ideas that someone allready came across

muted grail
#

i put on a bag on my back, and normally the bag i have equipted retuns in my hands... now its just dissapair

#

only happens to the big bags

#

o im a dummy, its on the floor now :S

rough sandal
#

Advise the modifications, please. To be useful, interesting and so on

muted grail
#

i use all the mods :S

carmine cosmos
carmine cosmos
#

More specifically the snow footsteps are something I was requested to do by Raven

#

Will get on it as soon as I finish up with all my current projects

tame mulch
main lion
#

new weapons!

#

Winchester 1866 / 1873 / 1903 and MP7

hoary pelican
#

more lever actions is always good

#

is there a mod that adds spawn points for ravens creek?

main lion
#

and last... Jatimatic SMG

fallow bridge
main lion
fallow bridge
#

oh neat

#

sadly i can't use brita's

#

causes extreme FPS loss for me

#

for some reason

drifting ore
#

Odd

fallow bridge
#

eh

#

just my PZ

#

my PZ has always been fucky

drifting ore
#

I've been able to run it fine in the past on my potato laptop

#

Just finicky I guess

fallow bridge
#

yeah it's funny, i love the fact i can run CYBERPUNK pretty much 40 FPS

#

but i cannot run PZ that well

#

120 with major drops

drifting ore
#

XD

carmine cosmos
fallow bridge
#

no

#

i considering getting locked in at 10 fps for 4 minutes low FPS

#

@carmine cosmos

carmine cosmos
#

Interesting that you used that number then

fallow bridge
#

i have 120 normally

#

but for no fucking reason

#

i drop to 10 for like minutes on end

#

and than recovers

#

out of nowheres

carmine cosmos
#

Are you running all settings on ultra?

fallow bridge
#

nope

carmine cosmos
#

I would recommend lowering everything on lowest

fallow bridge
#

already is

carmine cosmos
#

How much graphical mods are you running?

fallow bridge
#

none

carmine cosmos
#

Have you tried running with no mods at all?

fallow bridge
#

well it's been happening even with vanilla

#

yep

#

there is no reason for my shit

carmine cosmos
#

I guess you tried restarting

fallow bridge
#

i have a good computer too

#

bro i deleted the entire game

#

like

#

EVERY folder

carmine cosmos
#

You on an AMD graphic card?

fallow bridge
#

no

#

Nvidia

carmine cosmos
#

Did you update your drivers?

fallow bridge
#

yep

#

already done everything

carmine cosmos
#

Time to try rolling back then šŸ˜„

fallow bridge
#

rolling back?

#

to what 40?

carmine cosmos
#

PZ might not interact well with new GPU drivers

#

I am running on like 5 years old drivers

fallow bridge
#

if your suggesting i go back to vomit 40

#

than i'd rather put a round through my head

carmine cosmos
#

Right, well that is my suggestion anyway

fallow bridge
#

i man

carmine cosmos
#

Try rolling back your GPU drivers

fallow bridge
#

naw

carmine cosmos
#

And see if the problem persists, go one or two major version back

fallow bridge
#

the fps loss isn't that much of a problem to me

#

i used to play AAA on a trash $600 laptop

#

i'm used to less than 5 FPS

carmine cosmos
#

trash $600 laptop

fallow bridge
#

that's not my current gear

carmine cosmos
#

Looks like our conversation just ended šŸ˜„

fallow bridge
#

yooks

#

i literally said USED TO

carmine cosmos
#

Have fun šŸ‘‹

fallow bridge
#

YOOKS

#

your being big dumb

#

i don't play on a $600 laptop anymore @carmine cosmos

#

been awhile

#

yooks don't be big dumb

carmine cosmos
#

Calling a $600 laptop trash... is just beyond privileged

fallow bridge
#

@carmine cosmos it took me nearly 2 years to get the laptop

carmine cosmos
#

That's the last I will say on the topic

fallow bridge
#

and why did this go about privilege?

#

i was just saying

#

and $600 laptop is garbage

#

in american standards

#

because 500 can get you high tier Nvidia shit

tame mulch
nimble spoke
#

automatic subscribe on that one!

shrewd grove
#

thats an amazing mod

tranquil forge
#

anyone know of a cod zombie style mod/map for pz?

hexed anchor
#

Now that's a god-tier quality mod

cunning canyon
abstract raptor
#

anyway to like

#

force female hair to not go into a ponytail when wearing a hat

hexed anchor
#

make a wig hat thing

#

like pawlows

#

but other than that, it's complicated iirc

abstract raptor
#

just

#

these devil horns look terrible with a ponytail

twilit drift
#

are there any mods to wear

#

multiple hats and such

abstract raptor
twilit drift
#

Yes

willow estuary
#

Working on custom faction mod stuff for when MP drops; it's a segment of a larger, complex, hardcore PVP orientated system, but the idea with this is that the faction tag and color is locked when you create the faction.

#

The color locking is important in that the faction color will interact with other planned features of factions systems + upgrades, such as uniforms and vehicles.

quasi ginkgo
#

@willow estuary by the way, is it possible to make it so you wear vests (from advanced gear mod) over bulletproof vests

willow estuary
#

Better version of the faction creation screen.

ember geode
#

SUPER COOL DUDE

#

i just burned the main house of a military outpost with my granade launcher

hoary pelican
#

what effect will the faction color have?

willow estuary
#

It determines what color the visible faction tags are, in vanilla as well, but it'll have some sort of integration with stuff like dyeing faction uniforms and painting faction vehicles down the line as I plug more functionality into this system.

hoary pelican
#

neato! flags/paint tags might be a neat idea so people can mark faction bases

willow estuary
#

Yeah, that's definitely possible as well.

carmine cosmos
#

Does anyone know if KahluaTable members are reachable?

#

That class is not directly exposed, but we are still handed a references to it when we work with mod data. So my question really is if anyone knows if indirectly exposed classes are themselves exposed and if so to which degree?

#

My initial tests could not reach any members of KahluaTable, every call on a method in that interface resulted in a nil value so i am assuming they are not exposed.

drifting ore
carmine cosmos
quasi ginkgo
#

It's 2021

#

It's not that hard to get a good computer

carmine cosmos
#

Not everyone is sponsored by their parents

quasi ginkgo
#

Because believe me

#

You're making it sound like buying a nuclear bomb is cheaper than buying a decent computer

#

It's not too hard to save for a decent PC

#

And building it from scratch is cheaper too

#

You can make a good computer than can run most games just fine under a thousand dollar

carmine cosmos
#

Not when it's daddy's money you are buying it with

quasi ginkgo
#

You know pocket money exists for a reason

#

And it's not that hard to save it

#

I bought my PC using my own money

#

Just save up for a few months and you should be able to buy a decent PC for a cheap price

#

Build* not buy

old harbor
quasi ginkgo
#

My PC is around 500 dollars and it can run red dead redemption 2 on medium settings 55+ FPS

#

I never got below 30 FPS on highest setting except in some specific locations with a lot of enemies

#

Can we have a mod that changes west point's location so it's on the west side?

shrewd grove
quasi ginkgo
#

Ikr

radiant ginkgo
#

Working on Baby šŸ™‚

quasi ginkgo
#

Looks good

abstract raptor
quasi ginkgo
#

What the hell is this

shrewd grove
#

aza, what was breaking it after?

abstract raptor
#

nothing?

#

šŸ˜•

#

I dunno I got it working

#

but this shit had to go so I could wear my hair down

#

<m_HatCategory>Group02</m_HatCategory>

olive axle
#

Oh okay

hexed anchor
#

I remember pawlow saying it was shit to do tho

#

guess they changed it

cunning canyon
quasi ginkgo
#

Most people have access to it

cunning canyon
#
  • Most of the world is in poverty

Ok....

quasi ginkgo
#

I'm talking about people in general

sour island
#

Saving up for a computer isn't a privileged position lol

#

He wasnt even the one to say a $600 computer is trash

quasi ginkgo
#

Laptop, actually

cunning canyon
#

When you have a family, medical or student debt, etc, it can be

#

But ok

quasi ginkgo
#

I was talking about people in general

cunning canyon
#

Sure šŸ™‚

olive axle
#

I mean I still save up for things even with my student debt

sour island
#

Mr philosophy, aptly named, rescue us

quasi ginkgo
#

You're making it sound like we're still in the great depression

cunning canyon
#

I just would never make assumptions about someone’s finances when a lot of my friends have struggled with homelessness

quasi ginkgo
#

Again

#

For the last time before I stop talking

#

I was talking about people in general

cunning canyon
#

Ok šŸ™‚

olive axle
#

I only have to pay like 100 or so a month for debt and then rent on top

#

Theres people always who are in poverty

#

Its something that happens, Its not good but it happens

sour island
#

Where do you live that your expenses are 100

olive axle
#

Thats my debt from loans

#

I have to pay way more for rent etc

sour island
#

Oh my b, I misread

hollow cloud
#

Hello all. What are the odds of getting someone to update another persons mod? It has been close to five years since this one was last updated.

quasi ginkgo
#

What's the mod?

sour island
#

Shark tank it

#

tense music

olive axle
#

If you look at rimworld millie updates shittons, and as long as the code isnt to bad it prob wouldnt be awful to update

#

Look for a investment smh

hollow cloud
#

It works fine by the way just asked for a feature three years ago.

quasi ginkgo
#

You can ask a modder to update it

#

The author gave the okay

#

And he gave the source code

hollow cloud
#

Where would I be able to put out the call to see if anyone is interested?

quasi ginkgo
#

Here

hollow cloud
#

Heh

quasi ginkgo
#

Or just ask any modder

sour island
#

What does it do?

#

Isn't there a vanilla loot all?

olive axle
#

Oh I see its a hot key for quick loot with a filter for junk

hollow cloud
#

Works the mechanics. Changes nothing to loot

olive axle
#

Sounds easy to update

hollow cloud
#

Just wanted an option to move blocked loot to the ground

sour island
#

Block as in too heavy?

quasi ginkgo
#

It's not that hard to implement

olive axle
#

Nah the junk marked items

hollow cloud
#

No. You have the option of looting a corpse of things you want. Things you do not want you block it. But I am heavy into fighting and was tired of looking in the same corpse over and over.

#

So started to move things to ground so that I can see at a glance that a corpse has been looked at by me already

#

So I asked the author about this option.

#

He said it was easy enough to add but I do not have the skill set for this

quasi ginkgo
#

I mean

#

A lot of people don't know basic coding

#

If you're a coder

#

It's actually easy

#

Compared to other stuff

olive axle
#

I know batch coding lmao

#

Need to learn lua and c#

quasi ginkgo
#

Lua is easier to learn than C#

#

And it's easier to read too

#

Someone with no coding experience can read Lua code and get a hang of what the code is supposed to do

#

C# is a different story

#

That's why most games use LUA for modding

#

Lua is easy, simple and effective

#

You won't find standalone games that purely use LUA though

sour island
#

I learned how to program on a C++ derivative- picking up Lua has been pretty straight forward

#

There's weird quirks to it though

#

The whole, everything is a table, threw me off for a bit

carmine cosmos
#

If they wanted modding to be effective they would have created a Java API

olive axle
#

Yeah lua coding just in general seems way easier

quasi ginkgo
#

Is that it gets the job done

carmine cosmos
#

In case of PZ it is extremely limiting, it is the main reason 9/10 suggestions cant be implemented

sour island
#

Lua doesn't have alot of utility to go along with their everything is a table- I had to write at least a dozen functions

#

One of which is to check if something is in a table

#

Like how

quasi ginkgo
#

Welcome to Lua

olive axle
#

Yeah doesnt seem super efficient

sour island
#

Also the fact by default all tables are numbered, unless you assign keys for quicker ussage- then you can no longer access the table in any meaningful order

carmine cosmos
quasi ginkgo
#

If you forget to assign a key for a table

#

You won't be able to access the table in a meaningful order

sour island
#

No, if you do you can't

#

For'ing through a keyed table has no order to it

#

The only reason you can do it with unkeyed is cause default keys are numbers

#

You can't pick the the first entry to a table with keys

#

Even for'ing through it gets you a random result

carmine cosmos
#

Are you talking about lists?

#

Lua tables work like Java properties

sour island
#

They seen to use the term interchangeably on sites

carmine cosmos
#

key=value

sour island
#

Yes

carmine cosmos
#

And you are talking about preserving insertion order?

sour island
#

But if you don't assign a key yourself Lua gives it a number

carmine cosmos
#

What do you mean don't assign a key yourself?

#

How else are you going to enter a value in a table?

#

I must be missing something...

sour island
#

Table = {a,b,c}

carmine cosmos
#
local myTable = {}
myTable.someKey = someValue
sour island
#

Is the same as 1=a to Lua

#

If you do for k,v it will return 1 for k

carmine cosmos
#

If anyhow possible you should use ArrayList for managing lists

#

That's guaranteed to preserve insertion order

sour island
#

Yeah

#

So far I haven't had an issue

#

My point was it was a weird concept to figure out

#

You'll have to walk me through utilizing arraylists

carmine cosmos
#

Time for you to start learning Java

sour island
#

:'(

quasi ginkgo
#

I mean

#

He's not working

#

On java

carmine cosmos
#

I am totally imagining your face right now:

abstract raptor
#

sweet doggo

#

I want to boop the snoot

sour island
#

Don't take away my Lua nuggies

quasi ginkgo
#

Lua isn't that bad actually

carmine cosmos
#

We can call him Carl Mangerman

quasi ginkgo
#

With "isn't that bad"

#

I meant the only victims are mod authors

#

We, as users, won't suffer

carmine cosmos
#

I don't know how far we are going to take cnd_speech but eventually you will hit an obstacle that you will not be able to overcome without knowing Java

#

If nothing it gives you the ability to read what is going on in PZ backend

carmine cosmos
main lion
#

Benelli M4 shotgun

olive axle
#

oooo nice model

quasi ginkgo
#

Just get used to it

#

I am, also, some kind of a modder

#

With "some kind of a modder" I meant I just edit a mod and balance it

#

I did try to do a thing or two using Lua

#

Failed because the engine can't handle 90% of anything we ask for

carmine cosmos
abstract raptor
quasi ginkgo
#

Then decided to let others do the dirty work

abstract raptor
#

sketchfab is cool

quasi ginkgo
#

I just clean them

quasi ginkgo
abstract raptor
#

you can find lots of good free stuff on there

quasi ginkgo
#

Aza are you drunk

abstract raptor
#

NOT YET

quasi ginkgo
#

Sadly

olive axle
#

Those remind me of mercy

#

Why not?

quasi ginkgo
#

By the way @abstract raptor

#

What happened to that office hell map you made

abstract raptor
#

the Backrooms?

quasi ginkgo
#

No

abstract raptor
#

uhh

quasi ginkgo
#

The one that looks like a nightmare

#

And everything is orange

quasi ginkgo
#

Oh no

#

Yup

#

That

abstract raptor
#

it's 10x10 cell building

quasi ginkgo
#

Why do you make us suffer

carmine cosmos
#

@olive axle Are you also a modder?

abstract raptor
#

good luck escaping

#

cuz I am the pz devil

quasi ginkgo
#

Most mods are good

olive axle
#

Nah not really need to learn more coding mostly just know batch coding

quasi ginkgo
#

But aren't well balanced

#

Blair's mods are one example

#

The mods themselves are good

#

But the balance isn't the best

#

I had to change some stuff here and there with his advanced gear mod

#

Also the MRE mod, not only is the MRE itself so good, it's also very common

sour island
#

I think large mods would benefit from being on github

#

To streamline those kinds of tweaks

hollow cloud
#

So not to interrupt but did anyone speaking here want to take up that mod?

#

Or should I check back in at a later time and ask again?

carmine cosmos
#

What do you mean with take up?

hollow cloud
#

Adding a command to drop things out of the corpse instead of leaving them in.

carmine cosmos
#

It sounds like a simple thing, any reason why you couldn't do it?

hollow cloud
#

Nursing background. Not done much in coding except to modify some GreaseMonkey scripts

#

If it is a one line add then maybe not even update the mod. As it is it still works even after all this time.

willow estuary
main lion
#

and last... TEC9

quasi ginkgo
#

And yes, I know you don't do requests

#

It's more of a personal preference

#

Like the fact that I couldn't place 9mm rounds on ammo straps

#

I don't know if this was intentional or its bugged

#

Either way I just made it so that I can put anything on it

#

But in-game I only put ammo on ammo straps

willow estuary
quasi ginkgo
#

That's why I told you its bugged for me

#

Don't really want to bother you

#

If I want something changed in a mod I just do it myself

#

Just one of the many advantages of learning Lua

drifting ore
#

<@&671452400221159444>

#

pls delete this message

#

this

olive axle
#

I dont understand

drifting ore
#

you mod?

quasi ginkgo
#

What the hell is going on

drifting ore
#

i just want mods to delete that offensive message

quasi ginkgo
#

What's offensive?

drifting ore
#

this thing

#

in my language its very offensive

olive axle
#

Oh

drifting ore
#

ty moderatory na mna seru twl

olive axle
#

That makes more sense

drifting ore
#

ist racist cringe and it taste like eminem polefky

abstract raptor
#

hmmm

#

I can't like

#

get a uv map of both wings

quasi ginkgo
#

Epic

drifting ore
#

žereŔ pražakov?

abstract raptor
#

can u guys shitpost somewhere else I'm tryna get help!

#

reeeee

#

I think the problem is that this model had an animation

cunning canyon
#

I can help after lunch Aza

#

But to start you’ll wanna uv unwrap with the box projection I think

late hound
#

Overwatch mod when @abstract raptor

abstract raptor
#

lol

cunning canyon
#

Yeah can we @ a mod actually lol

abstract raptor
#

Adkys stop

cunning canyon
#

This is kind of a drag

drifting ore
#

STFU ADKIS

abstract raptor
#

don't make me ping the almighty nasKo

drifting ore
#

world health organisation ?

abstract raptor
#

@iron salmon

drifting ore
#

EZ ban

#

L

abstract raptor
#

You're clogging up the modding forum with pointless emoji shitposts

drifting ore
#

😮

#

O___O

olive axle
#

Stop the shitpostin ffs

abstract raptor
#

ANYWAY, I found this model on sketchfab. for some reason -- I dunno what I'm doing -- buuut, I should be able to select both deez wings, but I can't unhappy

olive axle
#

Is the other wing in a weird bugged state where it doesnt technically exist?

abstract raptor
#

Yeah, I don't really know blender all that well yet, but it seems like it

#

I just wanna export the uv texture

olive axle
#

I havent used blender in 3+ years tbh

abstract raptor
#

@rose leaf help

#

(not with my problem, with the shitposting)

carmine cosmos
#

Oh lol 90 messages of spam

drifting ore
#

Where is ORAVA?

carmine cosmos
#

Both wings are probably treated as separate objects

olive axle
#

Thats just racist

#

And plz move over to offtopic or one of the other chats

carmine cosmos
olive axle
#

Yeah

carmine cosmos
#

Moderators are not interested šŸ˜„

#

The badge is just for status

drifting ore
#

epicc

#

ORAVA gaming

iron salmon
#

ta

olive axle
#

Mod is here

drifting ore
#

ruh roh

carmine cosmos
#

@abstract raptor Try CTRL + J -> Join selected meshes

drifting ore
#

O___O

#

Orava emote

carmine cosmos
#

First select both wings then do the key combo

drifting ore
#

pls add

#

pls help idk what to do about this

grizzled grove
carmine cosmos
#

Yes, you need to be in object mode as far as I remember

carmine cosmos
drifting ore
#

I cant it seems blocked

#

i think it got something to do with ORAVA

abstract raptor
#

hmmm

#

when I do that I get a "no mesh data to join" thingy

#

furthermore, the option to export the uv map to png is missing

#

finally found it

#

man that was an ordeal

#

lol

drifting ore
#

i found it

#

its blocked from this place Jammer ORAVA

abstract raptor
#

ok so I figured out the object was "mirrored"

olive axle
#

Ohyeah that would do it

abstract raptor
#

if that's the case then

#

shouldn't the uv map for one wing work?

olive axle
#

Yeah

#

It prob just flips whatevers on the one side so mapping prob would just work

abstract raptor
#

hm, still shows up as transparent tho

olive axle
#

Oh

abstract raptor
#

lol omg

#

it wasn't showing up because I forgot to rename a folder

#

XD

olive axle
#

LMAO

abstract raptor
#

I am a genius sometimes drunk

#

lets see deez wings yo

#

darn they're still not showing up

olive axle
#

Oh

abstract raptor
#

fuck man, I dunno what I'm doin' wrong

olive axle
#

What if you unmirrored it and re did it?

#

Maybe its some weird import bug

abstract raptor
#

maybe

#

I do want TWO wings tho

#

lol

#

fuck I'm starting completely over

olive axle
#

rip

quasi ginkgo
#

You're modding project zomboid

#

What did you expect

olive axle
#

That reminds me of my Info processing class I literally would have to go around the room looking at ppls code and telling them what they did wrong

abstract raptor
#

wants to scream

olive axle
#

God honestly that class was mostly me doing others work

abstract raptor
#

lets see if I can clone a backpack first I guess

#

then we'll see if I can get the fuck damn wings to show up

#

me rn

#

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olive axle
#

lmao

#

This is the mood also

abstract raptor
#

GIVE ME MY WIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINGS

abstract raptor
#

Can you just not make custom backpacks?

quasi ginkgo
#

What

#

I do not understand

olive axle
#

What?

abstract raptor
#

;adrlfj

#

FUCK

cunning canyon
#

if someone could send Aza a blend file they KNOW works with export settings they KNOW work, that may help her troubleshoot. Unfortunately I only know blender, not how those exports get into the game, so i can't provide any advice šŸ˜…

#

we tried flipping normals

#

my guess is the scale is way off or something

#

and the wings are appearing as super smol

olive axle
#

II havent used blender in recent years so im not the most help

abstract raptor
#

I was just thinking it was something to do with attaching to the back

supple briar
#

is there a way to open and view .x files?

olive axle
#

If its text based you can use a basic text software

abstract raptor
#

convert to obj and open in blender

abstract raptor
#

...

#

lol

quasi ginkgo
#

What

abstract raptor
#

finally got it to show up but the texture is way out of control

quasi ginkgo
#

What did you just do, aza

#

First of all

#

You made that office hell 10x10 cell map

#

Now what?

#

Can't we casual players sleep?

olive axle
#

Oh no

abstract raptor
#

man

#

I can't maneuver these at all

#

no amount of scaling or rotating is updating the thing

quasi ginkgo
#

Time for you to experience the pain

abstract raptor
#

helpful