#mod_development
1 messages ยท Page 445 of 1
Are mods that add radio stations easy to make?
I wanna get into modding and I have literally no clue how to code but I'm determined.
Any advice in general, too?
download survivor radio and take a peek at it.
smacks lips
someone even thinked of releasing a visible holster mod?
like the ones of paw low lot
if getPlayer():getInventory(0) == GuitarAcoustic trrying to write lua to check if an item I am deconstructing is equal to a certain item but the if statement in LUA is messing me up, how badly off am I with this if statement? Is this not how I should be referencing the object that is being using in this crafting recipe?
if you have the item as a variable already you can use instanceof to check it
also, recipes can be done in scripts I thought? no need for lua
true they can but if for example I am trying to deconstruct something and always want to give wood but only some times other resources then I need Lua
from my testing it seems to only work with a 1:1 ratio but 1:2 ratio for crafting recipes
Also ideally I want it to only have one recipe but output differently depending on the resource deconstructed
you could abuse OnCreate
I have the object spawning working its only the if statement tripping me up
post the function here
function guitarCrafting_OnCreate(items, result, player)
if getPlayer():getInventory(0) == GuitarAcoustic then
player:getInventory():AddItem("wood")
if getPlayer():getInventory(0) == AmmoStraps then
player:getInventory():AddItem("string")
end
what is items in this case?
GuitarAcoustic
the plan is to then build additional if statements below it to handle different items
@sour island does this make sense?
yah
cool wasnt sure.
not 100% sure what your end goal is
but are you adding a context option for this deconstruction?
the end goal is to make it so that there is single recipe that has many different junk item to deconstruct without having to have a separate recipe for each item, so that you can queue up many at once
like when you're calling guitarCrafting_OnCreate( is there an actual item in the items argument?
OnCreate:guitarCrafting_OnCreate,
thats a no... unless its able to reference from the item in the recipe above it
so this is like a "deconstruct all" kind of deal?
I would recommend using a for loop then
recipe Scrap Junk
{
GuitarAcoustic/AmmoStraps ,
keep [Recipe.GetItemTypes.Hammer],
Sound:Hammering,
Time:100.0,
Category:Survivalist,=
OnCreate:guitarCrafting_OnCreate,
}
is there no way I can pass what the item in recipe to the lua oncreate?
local playerInv = getPlayer():getInventory():getItems()
for i=0, playerInv:size()-1 do
local item = playerInv:get(i) --runs through player's inventory 1 item at a time
end
this is what I use for autoeat
I think you can use instanceof(item, X)
I'm just not sure what X should be
in the lua files they have "Food" or "HandWeapon"
so it may be the class or type
@sour island thanks I think I have a solve, ill make it two recipes one to strip to core item and then final to process
ill dm you if i mess it up but I think this puts me on the right path towards something ill be ok with pushing live
good luck
thanks
@sour island do items in the base game referenced in if statements need Base.ITEMNAME?
life saver
its kinda sad that everyone just kinda fuckin ignored this
sorry about that bro
<--------------------------------------------------------
Apparently no one has noticed until this scrub did |
ME
I'd say they will all get screwed like the beard I tried
Is it possible to know (from Lua) which txt files are rewritten by mods?
So it would be correct to think there has not yet been any mods that added other particle effects or such effects like blood splatter? Smoke effects or some such. Either as a bunch of sprites or not.
Sadface. Maybe some fakery can be done using IsoObject...
Is there a mod that makes walkie-talkies lighter when in hand or on belt? They are super heavy like bruh.
@ me pls if ye
Like it totally should be lighter when equipped
@drifting ore what should it weigh iyo
@drifting ore Considering the large metal sheet is 1.5 zomboid units lol; is that really that walkies vanilla weight or mod?
when u mix PLL with Scrap Armor
wtf
lmao
It's not very efficient to use that one-handed :p
i mean, it is while you have stamina xP
Going to try and make an Ouija Board mod
where you find one, you click a button and there's a small chance you get a randomised response
May allow questions to be asked
it hits super fast lmao, faster than a salvaged shiv
feels lighter than cardboard
you should make it 4x as slow but 2x damage
but swords damage are high enough (?) well, at least it would be a guaranteed death even if tired i guess
gotta test it more
i was using the katana before, it felt stronger than your sword, shouldnt be, considering that your sword is alot more rare than the katana which can be found on zombs
if i add clothes do i have to make a male and female version? i am skimming through the clothes files rn and seeing an M and F_ prefix or Kate and Bob for all of them
<clothingItem>
<m_MaleModel>skinned\clothes\bob_jacket</m_MaleModel>
<m_FemaleModel>skinned\clothes\kate_jacket</m_FemaleModel>```
ye, but you can use one for both depending :f
they do use the same texture tho
nice, i appreciate that
i might try and make some new hats or helmets just to play with clothing without screwing with the rig too much
All things are lighter when equipped.
BUT
RADIOS
for some reason
katanas can cut through tanks and steel plates right
Any idea on how to get the blood level value (bloody dirty) from weapons? 8l
@severe ridge katana:getBloodLevel()
so getBloodLevel is a thing? good
couldnt find anything related on the current documentation
get and set right?
I haven't tested it. You can check ALL available functions on weapon. https://pastebin.com/k7PgtWDL
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
trying to find new ways to animate a shield
god
medieval pog
thought about giving it flashlight anims too, but i think the default anim looks better when the character is running
i guess its better if you are using a very very large shield
tbh i do be lookin kinda smooth while using handguns ;v;
Is it just me? or is almost every custom sound for weapons super glitchy, flicking between ears and such as you turn or move while attacking or shooting, Ive noticed this with every weapon mod that has custom sounds.
thats a game bug ๐
When 32x32 is too small PT2
I'm dying trying to make it attached to the back properly
Plugging the loot from other mods into the labs mod.
XaneToday at 5:44 PM
Yo folks! i hope all is good. Need some help. I use the cheat menu mod which works well for maxing all stats. BUT when you use a mod for example "better lockpicking". The cheat menu doesn't max that. I tried downloading a cheat script which kind of looks like this:
character:getXp():AddXP(Perks.PlantScavenging, 1000);
I tried replacing Perks.PlantScavenging to Perks.Lockpicking but that didn't work.. How do i make a cheat to max a skill from a mod? Thanks!!
you'd have to figure out what lockpicking is actually called as a Perk
@sour island and how do i do that?
search thru the mod idk
guys
what do yall think of a lategame recipe needing a small amount of the combat skill?
lategame
yeah thats fine.
wouldn't that break people who would play as a blacksmith or such?
Not realy, as its a very low recruirement of level 1
It stops ppl from taking too much advantage of going metalworker and getting the best weapons ๐
i havent heard of a blacksmith that didnt at least practice once a week with their own weapons :v
Also, they can still craft the lower tier weapons such as scrap blade, scrap machete, etc.
would be neat if the characters would blink with their eyes, its a small detail but would make the chars alot more lively :I
equip some eyelids
and mouths!
i thought about making a animated eye but there's no way to include gifs or anything to the textures :x would need to be made from scratch
it would be realy cool tho :I
@severe ridge do you know if there is a guide or youtube video out there to make clothes for b41, you are really good at it and i am curious where you learned
You canโt really make clothing atm, well you can but it breaks, at least thatโs what pawlow has told me when I asked for a parka
No you can make custom clothing, it just depends on what you want and if its possible and feasible.
how was the swat pack made? Iโm just curious in general how to do it so I can get some tips and research from there, i just dont really know where to start, but you definitely can make custom clothing
for i=0, playerInv:size()-1 do
local item = playerInv:get(i) --runs through player's inventory 1 item at a time
print(item)
if item.ClothingItem == Necklace_GoldRuby then
where am I going wrong with the above if statement?
i have been stuck on this for hours
Not a lua modder, but shouldn't that be Base.Necklace_GoldRuby (or wherever it comes from)?
It's called "Locksmith"
didnt fix it Error: ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: Necklace_GoldRuby of non-table: null at KahluaThread.tableget line:1689.
progress is good ๐ was missing a : and some "s
do they spawn after a few days or can spawn in the first day?
Quick question regarding using mods, do mods have to be loaded before starting a game? Attempted to switch mods partway through a play through and they don't seem to work, simple mods like weight adjustments ect
yeah its recommended, some can break the save if you change them and then play on the save
Im gonna ask here because I dont know if this fits anywhere else.
Im building a base in creative and such using cheats for screenshots and just because Im bored, and I deleted a corner of a wall by accident and after an hour or so sifting through Necro forge and cheat menu and such I cant find a way to spawn it back, Is there something Im missing?
Really bugs me knowing its there even if its an area Im not going to go to much.
Its the very corner and I didnt even know that could be deleted.
Alright found a copy paste feature in necro that worked fine, crisis averted.
Its under brushes if anybody else is having a similar issue
another question from me - though more a seek for clarification
It looks like there is no event that fires on quit to main menu, either for single or multiplayer.
Im looking for an event that fires before - i need to interact with the players inventory just before state change.
alright. found OnSave on quit.
Guys, i might have fixed the Kitsune's Crossbow mod double racking thing :l just replace if youre willing to test properly
im not making a 3rd "tweaked" mod for it xD
yeah, found the only problem is that the crossbow model doesn't updates when racking (only after taking the bolt out without shooting) otherwise the crossbow string model updates works perfectly
rather have a small visual problem than a broken mechanic :x
btw the metal crossbow has flipped normals :v
๐คท its probably harder to fix from the imported model
crossbow_final_final_final
if it a final version, please upload it on workshop ๐
looking for people who'd like who'd like to help with the dev of my Cyberpunk map
@abstract raptor might I recommend going to the mapping channel for that?
Well -- This isn't just a mapping thing. It's kinda an overhaul. Gonna need new items, models, weapons, all the things
I'm even changing the zombie textures and doing custom tiles
and sound effects
recipes and items are pretty easy, I would say you dont need experience to get that far, once you start to deal with stuff past that it gets a little more complex
if you have graphics for items and idea lmk I can show you and get you at least pointed in the right direction
inhale
I could do it myself, but I'm choosing to open this up for collaboration
I believe things are better when a team works on them
dont you mean exhale?
No, I was inhaling cuz I felt you took me as someone who doesn't know what they're doing
I've made lots of mods
that do different things
I was just seeing if anyone wanted to collab
Because collaboration brings out REAL art.
When people work together as a team, it's 100x more palpable
for instance, I don't decide everything myself, a group makes compromises and through that a better product is made in the end
I've already got a couple people on my team.
Is there a item tag that lets you replace an item with another item when it freezes or thaws?
I.e., something akin to "replace on frozen" or anything of the sort?
ReplaceOnRotten = IcecreamMelted,
I know about replace on rotten, I'm asking if there's an equivalent relating to an item thawing/freezing.
basically, I have an ice tray filled with water, I'd like it to turn into ice after sticking it in a freezer and waiting.
Sigh, it doesn't exist, does it?
I dont think so, just looked at the items that I know can thaw
Sad.
you could make it so that when its crafted its in the rotten state
then use lua to freeze
Lame. I'll just straight recipe it I guess.
Is it possible to just make a new type of chair furniture (maybe a pink chair for example) and add it to a save I already have, then spawn it in with say, necroforge? And would adding such things in the middle of an existing save be particularly dangerous to the integrity of the save? I ask because for a multiplayer server I would be interested in giving players custom flags on flagpoles for their bases and spawning them in to plant them in the ground, but I donโt know if loading them in (the mod that adds said flag) now and then during an occasional server restart could harbor issues with the integrity of the save
say is/has anyone ever planned on making a mod similar to WPI (west point incident)mod?
probably gonna ditch this style
Take a look at commanders hobby mod
@wicked crane you wot
lel, it's tarkov. Is that not what you're modeling?
Looks like the same helm. Either way, don't scrap it. Looks like it's gonna be neat
Ah, yeah tarky is ssh68 I think
I have a CVC helmet, Cavalry hat, and this currently in the works
In all have about 7 different new items of clothing and Iโll be looking at adding rolling up sleeves and tucking in pants for army fatigues
Yes
I may redo it
I was just redoing the UV for this model
That will be neat. You going to completely redo the pant to have a "cuff" model at boot hight, or do what pants / tights /leggings do, and just be smaller than the boot so they don't clip?
There's probably so many more tricky things you can pull
I just don't know them
๐ฅฒ we need it
Yes
use clothing extra option lel
I tried lol
It was a fuck
I have it shelved for now pending the models being done and in the game
Then Iโll move back into this and merge it
can someone remind me how to inserts into the distrubtions?
I wanna make a custom container
I donโt really understand how it relates to my question from what Iโm looking at here
Because his mod adds a new texture pack, collectible items that you can place on the ground, counter surface level, etc
I see, thanks
Good luck, I don't know how much works in b40 or if it's relatively the same.
I want bean bags :/
The chill sack
Someone make a mod where u can stack vehicle wheels and place them as cover / barricade / wall :p
didnt snake did something related? /hmm
what would yall think if i made a mod that made some items visible when carried in hands? like bound log stacks.
I'd say you may end up doing something the devs might want to do later
if you think that's worth your time, then go for it anyway
thought of something that might be worth implementing into the game via modding- being able to turn off static appliances like fridges/box freezers/street lamps to save generator power. i like having fridges for storage but i'm not thrilled to have them waste fuel if there's nothing actually important in them. i also wish vaulting low fences didn't make you trip like an idiot and break your clothes all the time even when completely calm, it's super annoying.
the most annoying part about it is that it never happens if you use "walk to" and it's not even dependent on your panic level, so even if you're just leisurely hopping a fence you might ruin your clothes.
i definitely like the idea of tripping and hurting yourself but the only time it ever happens is when i'm just carrying logs back to my base or something, never when it would actually be kind of interesting (i.e. when you're being chased down)
Hello, I have resumed the work on the creation of buildings that I had started a little while ago before version 40, I would like to know if the .tmx files are still necessary in the workshop files! Thank you.
nope
ok thank's! ๐
I can't wait to see your mod roll out eventually, more clothing more fashion!
me trying to bypass armor modeling be like:
mmm, incorrect scale on model)
set it on 1.0 1.0 1.0
might be the straps causing issues idk
where can i edit that? i think i already got it on 1 1 1
lmao nice
i just noticed that i have been updating kate model instead of bob model 
IT WORKS
Crazy, is that your scrap armor or is that some new armor mod of yours? Wood armor?
yes i made the scrap armor mod, i was limited to retexturing existing vanilla clothing there, im trying to add new custom models now, what you see on that pic is just a placeholder
Hum, well if it works it works! Viability is what sustains me, so I'll most likely love it either way!
so it works, i can make custom models for armor pieces as long as its attached to one limb, meaning u can have 2 different ones on each side of upper arm :v
time to make high quality scrap armor with spikes, sawblades, whatever i fkin want
so i can mad max my character ?
yesss
if you know rick and morty. give me a helmet from that mad max style episode...for giggles.
dont worry guys, special weapons and tactics is on the way lel
sharp
zzzzzz
love the backwards text, good touch
uehauhuae its not mine, im just bringing it back with a little help
but its cool indeed
ahh
had to implement some new stuff like blood and new physics but its safe, i swear lmao
T.A.W.S. is my favoritest van brand!
Yeah, just flip the two side logos in the png and it'll be fine?
soon
Would it be possible to convince you to release the swat van in the tiny form as a separate joke mod? It's soooo adorable I need it to break my immersion.
you like apparent holsters
seconded, a mod that just makes all the vehicles tiny would be great
Yessssssssssss
I am constantly wondering....Is it at all possible to dynamically change cars model? i mean there is textures for lights - i dont know how involved modded vehicle making is BUT could we in theory have like a pickup truck (or to my culture a bakkie) without a flatbed canopy and add one later (perhaps increase in trunk space?)
anyone knows how can i get exact offset and rotation coordinates for weapon attachments?
Hi I am new looking for a way to replace characters model and animation
not possible afaik
Hmmm so you mean I have to change the game it self but I can't mod it ๐
@hollow shadow
i think so
Ok ๐
heya, can anyone help get custom items to spawn on zombies?
I tried making a table insert for the things but they're not showing up; think I did something wrong
oops that's the same thing twice
lol
oof how do I keep forgetting simple stuff like a singular {
boolean algebra is OP 
you can array it too but gotta call it
rolls = 1,
items = {
--"Base.", 0.05,
}
},
inventoryfemale = {
rolls = 1,
items = {
--"Base.", 0.05,
}
},```
You should probably let the game do the merging, instead of overriding the base game values @abstract raptor
ahh
Plenty of mods with... questionable implementations regarding loot tables ๐
There's also events for it: OnPreDistributionMerge / OnPostDistributionMerge
hm... gosh I dunno what I am screwing up, I feel so dumb >.< Been at this all morning 
@gaunt pendant hey, I was trying it out but I'm not sure what I'm doing wrong. The items still don't show up on corpses or crates
Mhh dunno, maybe try to isolate what's working and what isn't
e.g. dump SuburbsDistributions in the OnPostDistributionMerge event, see where your stuff ends up
example ```local function postDistributionMerge()
-- dump the final loot table (post merge) to logfile in debug mode:
if getDebug() then
print("[LOOTDEBUG] postDistributionMerge: SuburbsDistributions =")
debugLuaTable(SuburbsDistributions, -5)
print("[LOOTDEBUG] ---------------------------------------------")
end
end
Events.OnPostDistributionMerge.Add(postDistributionMerge);```
I think you're missing at least a closing bracket between #24 and #25
๐ญ The evil missing bracket strikes again
magic ๐
whats even more magic; Haxxing the system with ur l33t skillz to spawn urself cigarettes 
Hey Mod Makers, suggestion: Make the screen flash red and maybe a heartbeat noise play when the character is near death.
Source: I just got killed by a backpack.
@cursive bramble Totally possible, you can set models and their visibility for any part you want
This is why I play with Immersive Overlays but everyone gets annoyed with it after awhile because they force their char past their limits
It hasn't been updated since 2015, does it still work?
@quartz sage ye
just fine
Yep, I installed it, it's working exactly how I wanted. Thank you!
Is there a way to enable Zombie inventory weight? Or simulate it?
Afaik when the player reanimates the Zed doesn't care if you were overweight for example, it could turn instantly into a sprinter.
If the AI can be "effected by weather", surely there must be a way to achieve something like this?
then one of the mods i am making will have even more features if i figure how to or get someone to collab on the vehicle additions i dream of...
first i need to remember how on earth i made an IsoThumpable persist between my save + load
hi everyone you know how to spawn alone with the Serious Survivors and Superb Survivors mod because every time I spawn with NPC and he pulls me up
not that it is at the beginning I spawn with 5 NPC and 2 or 3 NPC its hostile and we shoot above as possible to sapwn with my wife alone and the others in other house
weird idk
so there is nothing i can do for sapwn alone with my wife
did you set raider spawn to instant?
I don't know if I put them because I suck at English because I am French
can someone make a stalker clothing mod
can someone make a stalker clothing mod
@prisma wren a lot easier said than done
as expected
Why would you want to do that? Sharing is caring ๐ซ
Hello everyone, my first model on blender and my first mod in progress ๐ it's air horn to attract zombies
Simple concept and looks great. Very cool man!
fuoooo
Cool, an alternative to the car siren! ๐
yall think its possible to easaly add another welding mask item? which would have the same functinality as the vanilla one?
@carmine cosmos because every time I spawn I get shot
Perhaps it could be rigged with a timer?
Dunno how that would work conceptually, but it would be incredibly useful ๐ค
like a clamp that squeezes the air horn thing after its released by something once the timer ends
Air horns only hold seconds of air in them.
Good idea, i will try i'm new in everything ๐คฃ blender, lua ... but it's good for training
The more we use the air horn, the more quickly the state will drop
Yeah, parts of it is definately inspired by the samurai armor
paw low alrdy made :v
kind of
but i will make craftable version ๐
:v
damn im jelly i also want full armor set irl
yeah, some day i'm just going to discard everything and make custom models properly :v
dope
Would pair nicely with the SoC Cursor ๐
how has the new shield animation been working for you?
its very painfull to do :I all the progress i showed so far took me about 50 hrs or so, i just got lots of time becouse of my 1 week holiday ๐
Anyone know the name of the "warming up" animation when your character sits at a fire and holds their hands out?
heavy WIP
Does anyone know if it is possible to make an item permanently equipped to the player? Like soulbound item almost
if you set as a wound, the only way to remove is dropping and reloading the save. not sure about creating more restrictions e_e
theres probably a way to hide it from the inventory
i thought about that before when i was tripping about how mutations could work in pz
or gore
maybe via a hidden perk?
@wicked crane The name for that animation is : Bob_SitGround_WarmHands
Hmm.. If you expand on this, you should make a "Train Horn" item. Rare spawn in trunk of pick-ups / garages, hook up to new item "Air Tank (compressor)" + "Air Hose".
This way, you could actually have it go off for say ~~ 10~ minutes~~ a reasonable amount of in game time for a decent sized tank. I'm thinking like a large compressor- one you'd see in a auto or machine shop.
Bonus to include a makeshift horn recipe (just use vanilla amplifier I think? + integrate vanilla remote detonators?
Thank you ! I take all the ideas, we will start with something basic and then evolve it, the main objective will be to distract the zombies without using a car or shooting bullets because in a post-apocalyptic universe cars and bullets will be precious
i wanna start modding any trail on how to begin
depends what you want to make
add new items to the game with its recipes maybe you have been doing that for long enough @hollow shadow so i guess your very good at that
i did go through a lua tutorial and some basic concepts on making recipes on github but it wasn't enough to start
i have done them partially.
just a bit lazy to attach their respective textures back t them. just a quick collaje of some complete helmets.
btw, if anyone can help me with night vision (LUA/script) , please dm me.
someone make a mod where we can throw every single item that exists at zombies ๐
mod request: ability to stow guns like this
cool ๐
maybe in the future this will be in the vanilla game, i hope
๐ hmm
looks really nice.
Pawlow
Scrap weeburia armor
Seems legit
Also, is it possible to add no clip on vehicles? Or could you man the collision box not defect anything?
Iโd assume thatโs not possible
Project zomboid lacks lighting sources
i made sure theres not only "weeb" looking armor available... lol..
Add a sick helmet with horns kinda like this
Actually question @hollow shadow if I have the models from another game, how hard would it be to import the armor into zomboid and use it?
lets say, 1 single shoe would take me 1 hour tio import x)
Jesus really?
yeeah, i cannot add animated clothing so i would ahve to cut them in pieces and attach them to every single bone seperately
So.
Im curious with importing say chest armor froma game.
Youd have to import it then add it to the chest bone?
Or what ever that bone is called
yes, and you would have to position it, lower the poly count, test that it doesnt clip ingame, add values and stats, etc etc etc
Jesus christ.
if u gave me 1 armor set i would have to cut it into these bones
and the positioning is also very cancer
the armor set i showed above took me arround 24 hours to make? and i made about 3 different armor sets already
Jesus christ.
Hahaha I have some ideas for stuff I wanna do so if you dont mind, im the future I may come screaming your way uwu
But I wanna do it myself so I can learn how to do it
Cool thanks man
so nurver just said makin custom animations in PZ is currently possible, this true fam?
if so than Anim Zed is a lie
It's theoretically possible, all Anim Zed is - is the dev's tool for modders to make new animations without the use of their software.
Realistically I would say it would come out in Q4 2021
yeah
and anim zed will certainly make animating in PZ 100% easier
@severe ridge did you know that Pawlow loot includes a gun that only has one working model of IRL
you know which gun that is my friend pawlow?
it's optional now
also wrong chat oops
@severe ridge now saying it's a bad thing
just wondering if you know what gun it is
everyone will add their own AA12, USAS and famous auto shotties, lemme do the snowflake one
๐
@severe ridge you could of done a Six12 though
the Six12 is literally the Pancor but NOT one working model
also
what guns does your mod add specifically?
i like its design u_u fashion
ppsh41, s&w500, pancor jackhammer, vz skorpion 61, lewis gun and a big ass tankgewehr
why make such a weird combo?
on the fantasy you got a fat ass minigun, an heavy booty mk19 and the mp5 with m203
oh, theres a m79 as well, in core
heavy BOOTY
rn the guns in fantasy dont spawn because i dont wanna watch confused streamers
lol
oh question, did you decide if you wanna do the thing i asked about in DM's or naw?
i don't know, i went for uncommon stuff
because weapon mods aren't really what im focusing on
but i like my burst fire please
lol
if i have the time e.e" its not hard like i told ya but yeah, would be nice
want me to send you a full like picture list of the object?
so you know exactly what it is and how it looks and shit
i get a little dry between the legs when i grab some brita's LMG and it fires like im spinning a gatling hand crank
lol
but it will be reworked ikr
but yee paw, you want a better image set of the compression shirt from Division 2 so you know how it looks better
i know the first pic i sent... is a little hard
trying to work out something:
local Original_HotbaronKeyPressed = ISHotbar.onKeyPressed
ISHotbar.onKeyPressed = function(key)
Original_HotbaronKeyPressed(self)
end
is it right to assume the key argument is getting lost this way?
trying to patch a mod and I need to overwrite their overwrites back to vanilla lol
the code above is in the original mod as well - but I don't think it works?
so this isn't a real modding question but it does involve fucking with textures and i bet you guys will know it most... where is the union suit aka long johns texture is? i wanna change it to a darker color
did you look in textures?
yeah i can't see it
LongJohns ?
there's a top and bottom
i know
i need the full one
well
technically the top would be best
BUT there is no only top
it's either bottom or full
fuck now i gotta make the texture darker without fucking it over to much

boom did it!
hai cutie
@sour island thanks man, i was just being dumb xD
np
now i would add this as a mod... if i knew how to mod pz xD
fuck
@sour island i need you to give me the vanilla texture for the long john xD i forgot to copy it xD
back up and verify cache
and i can't verify game files
thats my current guide on how to make custom clothing with reusing vanilla 3d clothing models
@late hound do you know anything about overwriting another mod's function calls which overwrite vanilla calls?
Can you reiterate that?
I'm trying to patch another mod
local Original_HotbaronKeyPressed = ISHotbar.onKeyPressed
ISHotbar.onKeyPressed = function(key)
stuff here
Original_HotbaronKeyPressed(self)
end
the original mod has 'stuff here' that I don't want
they have the original function 'stored'
no I never made a custom trait mod
I'm trying to scrap the contents of their modded vanilla function
but I'm pretty sure the original mod didn't link the vanilla at the end right to begin with
I'm fairly new to lua- but I don't see how key is getting used there?
idk if that was any clearer
unless there's a way to have the game ignore a file outright
I kind of don't want to clean up someone else's mod for the sake of my own
@fallow bridge try downloading custom or more traits mods and reading their code - Its how ive been modding lately. just reverse engineer other code into my own needs..
I mean.... ....the more straighforward solution is to just put a disclaimer on your mod page that your mod has a conflict with another mod instead of somehow trying to disable functions that the other mod uses?
I mean, that's gonna cause all sorts of confusion for the end users + whomever is managing that mod that you're trying to disable functions of, so seems counterproductive.
if its a breaking issue then yeah as @willow estuary says - disclaim. Maybe even detect the mod in question and warn users?
try to contact original developer or who ever maintains. see if a patch/fix can be worked out
i wish i could do art. rather than using crate sprite over and over with editted pixels
it's not disabling features- the other mod overwrites functions it doesn't have to and actually breaks vanilla features - I assume because of how old it is
@willow estuary you can dm me if you're curious
Nice texture, but don't those micro details turn into just some noise on texture in game? Like ones around lower right surface
Nice texture, but don't those micro details turn into just some noise on texture in game? Like ones around lower right surface
@frail brook some people might not see it, but it still looks cool and I learn how to make better models faster.. if I ever decide to make models for a different game. This will bean advantage
I would suggest to download high poly models from internet, with more complex UV and materials... and try to increase you texturing skills with that. low res/low poly modeling can make false feelings. D.
I donโt want to use any assets from the internet, I make my own models
low res/low poly modeling can make false feelings . D.
@frail brook also not Sure what you mean
You don't need to use downloaded models in game. I mean just for increasing your texturing skills. PZ modding is very bad place to start SP. You gonna make single material textures with lack of shading and stuff for a very long time.
So if I wanted to edit rain so that it has more of an effect that could possibly be found in rainmanager.class?
or climatemanager?
Hotline Miami Biker Helmet if anyone wants it. (lightened visor a bit from ss- probably still too dark)
meh
What are you mehing at?
how?
webhook probably
Not. I ask how he connected the bot and the mod?
I'm trying to use lua sockets, but it doesn't work(
Is there a way to use full Java for modding?
lua is very bad for this
How hard work it be to make a mod that makes it so that when you wear a hat with longer hair, instead of putting it in a pony tail or mullet would it just drape down from the sides of the hat?
It would need lots of custom 3d models
which i'm assuming is relatively hard to do
I have a small amount of modeling experience but not in pz
I have 0 modding experience, but this is probably not too complicated. What it will be is tedious and hard to do in a way that doesnt mess up with the vanilla art style
All I want it to look like is something like the Long center parting with a hat covering the top half of it. Wondering how I'd do it
Not really.
I'm basically cheatin,
using a hairstyle as a wig
like 90% of hats clip thru hairstyle
Ah like how paw low does?
I see
It's surprising it doesn't clip too bad
ya you could probably cut away / mask the parts that clip and it would be pretty sweet lookin
I'll look into it and fiddle around with what's available to me
Hopefully one day maybe something like that would make it into vanilla
I think the only two hat hair styles are that like pony tail and the short hair style . Yeah it would be nice
ive seen comments how it depends on zoom levels too.
Ok so this is weird, glock 18 is from britas gunpack right? Should allow you to attach the red dots but it isnt working for me lol
Also are there any fps boosting mods for b41?
No
if you want fps boost you gotta disable mods...
fps boost mods are possible (ie: super-duper low texture pack/"voxelated" models and etc) but i don't think it will make any difference other than slightly reducing loading time
the glock might be from b41 weapons mod
Also if you want higher fps you can decrease zombie pop
im on b41, population is insane but at start its only .20 of the pop as it should be.
https://steamcommunity.com/sharedfiles/filedetails/?id=2288903432 these are my mods
Does britas guns even work properly?
I noticed it seems to be pretty borked rn despite being for b41.
I never tested it, i heard its pretty low quality mod tho, and that it bloats the game with tons of guns that dont fit the lore :I
I don't care about the lore lol
I just want a orgm type gun mod for b41
Heck i don't even know the lore lol
one is being worked on since b41 first released, its gonna be much more polished and lore friendlwy
All i know is ohnoes knox virus and its somewhere in kentucky and their tryna keep it there.
with this i mean, finding russian military guns in muldrough lol
akm is still a bit lore friendlwy, since its a very common gun
but im not an expert myself and dont live there soo
Mosins and SKSs are very common guns in north america FYI.
Surplus imports and all.
I dont mind finding russian guns in kentucky.
True
Sks is too nice a gun for us americans to not go O=O
ah yes, SKS is one of my favorites
I hope the icons for the new gun mod will fit the vanilla style this time
yes but its not puplic
probably better that way
Is it still downloadable somewhere, had to do digging for the beta b41 hydro.
idk ๐
Lol, the way you say that makes me feel like you a dev and you posted the beta somewhere
some people got a test version, excluding me
Awwww
Im gonna tie one of em up and hold my 2$ flashlight in their face, and then imma interrogate them. Works every time.
I'll let you know if i find the beta somewhere tho dj
Ug couldnt find one.
Im just gonna wait till it comes out.
I'm literally just gonna walk up behind a zombie and use that.
Maybe make a tv show or something about it idk
@autumn garnet How large is the sound radius?
69 tiles
I tested with 250 ^^'
Nice
I don't know if it's too much or not enough
250 is as loud as the loudest vanilla gun - the sawed-off shotgun
Exactly, I took this as an example
house alarms and sirens are 600, helicopter is 500 but moves (these are the loudest sounds in the game)
but cool!
Idk if that realistic, being compressed air prolly isnt as loud as a sawn off, still better than my car tho lol
there needs to be more noisemakers in the game
There does.
Especially since my stupid character cant seem to figure out how to throw the alarm clocks
Thanks for the information, I'll do some research to make sure the sound is as accurate as possible
britas gun mod is not low quality and yes their guns work properly, it wouldn't be so high rated it if it was shit ๐ through the biggest flaw with is that it's not lore friendly for those that care about that and the guns are def stronger than vanilla, also lack visible muzzle flash as of now all that aside. britas is one of the nicest gun mods with custom models and sounds that are available rn.
Allocate more ram to the game will help slightly
How?
I can't even attach a dot scope to my glock. Nor can i pre load mags and put them in.
And the reload animation freezes earth.
@hollow shadow American civilians buy as many AK's as the Russian military and police combined - "DailyNews".
https://steamcommunity.com/app/108600/discussions/0/1849197902661943772/
might work, might not. Idk. people tell me this or that, yet the game does infact show increased memory usage in task manager for sure.
I mean US has some 400 million guns in circulation. let's say only 1 percent belongs to AK family.. (lot's trophy guns from Vietnam/First gulf war ... and I think I underestimate it ...
Yโall sure this is a modding convo?
yes
we talkin about how likely it is to find AKs in muldrough
altho you should leave to the mods what belongs to modding / offtopic / pzchat
I just donโt feel like pinging moderators constantly thatโs why I Asked
bruh get over yourself
#funny #discordmod #meme
Already pinged em for a gross meme posted in general offtopic
they sent a single message about balancing weapons compared to real life
I didnโt see that Iโm sorry alright? Holy fuck
Obviously not
Does anyone know how to hide an item from the player while it is inside inventory? Like a debug token
DBDU choco-chip ๐ฉ
๐ค
Ooo folded sleeves, love it already
I have wanted rolled up sleeves for a very long time, i cant wait lol, also, can you eventually add a 2/3 rolled option?
๐ค
@craggy furnace can you make T-shirtโs be worn over long sleeves?
@hollow shadow @plucky nova possible for both
other things just have my attention now
I love how they still look vanilla, Iโm eager to see these mods get released
its going vanilla+
i will be adding in the stuff TIS either doesnt want to add or doesnt care enough to add
Nice, any idea when itโll come out? I already need this in my life XD
Where do I get the models of the male/female so that I can import them into blender?
i have no eta's
but probably once i complete this, add the CVC helmet, redo my cavalry hat, ill think about it
@hollow shadow just need to change the body slot the T-shirt take up, they're fighting for the same slot those particular styles
Doesnโt the lumberjack shirt and the button up one take up the same slot? Wouldnโt that make it so the T-shirt would replace the lumberjack? If thatโs the case than it wouldnโt work out very well right?
The shirts that are fighting for the same slot need to have new slots defined for them. Or split into existing categories that won't conflict with the same layer.
IE. How the Hawiann shirt is in another category compared to the Plain T-Shirts.
Mhm
I just worry that I canโt wear a tshirt with a lumberjack shirt if thats how itโll be done
...............................................................................
Goodnight Vunder
it'll use 2 separate body slots different categories, it won't matter :stressed:
Why would you fix the issue for Tshirts and Long Sleeves and then CREATE the same issue for other shirts???
BodyLocation = ShortSleeveShirt, etc etc etc etc
If someone compiles me a list of the shirts they think are "supposed" to be layered- I will attempt to fix them.
alright i get it now
was just a lil confused ๐
@fallow bridge My apologizes if this came off as rude\
is it possible to refer to a n array's associations?
I've done it in other languages- but I can't find documentation on lua being able to
for example:
local array = {[a] = "1"}
array["1"] -> a
even if I have to do a for loop is there a way to get [a] to be returned?
I think I got it- for key,value in pairs(array) do
ty google
uh???
can someone do something about this>
i am glad that there is already a copyright claim though
stolen mods are kinda fucked up imo
contact Vilespring about it (original author)
what a fucking cocksucker
the copyright claim is mine
Kudos to you man, fuck the thief
weird, his acc is 6 yo, and he doesn't claim ownership
ah
wasn't there before I DMCAed it
and he has no reason to reupload it, I'll still go through
because like. I have literally no remorse
download and check- best case you clean up some bugs lol
I don't think it's worth scrounging through every file looking through what he changed
he didn't even change the mod name
it says he's from tokyo but he speaks russian so...
he even reused the profile pic too hah
yeah like upped the saturation and brightness
It's showing it's been dmcad
good
Yes it's new :/
is it a good idea to rip gran turismo 2 models to use them for car mods ?
from like PS1?
can't hurt to try lol
i don't even have pz lmao imma do it anyway
what a chad
wtf should i do with you now (succesfully extracted from gt2 to something usable)
@shrewd grove get over heeeeee
car
well, from looking at it
its basically unusable ingame without cutting and additions
the wheel wells need to be hollowed, the lights need to be defined since they are indentations
then it needs a load of texturing work
i'm gonna try and see if i can get the textures as well but they say it's basically fuck impossible
how so
you will see straight through the hollow parts
that should do it
LMSConditions.MoodleTable = { [MoodleType.Panic] = {level = 0, filters = {LMSConditions.Stammer_Filter,LMSConditions.Swear_Filter} } }
Why does #filters return 0, like it's an empty table?
gabagool
"Hotter than my Mama's macaroni with some gabagool"
working on a dynamic dialogue system
each moodlet(or event) has a phrase list and associated filter(s)
the stammering is meant for cold
so this is an example of out of ammo phrases + cold
It will be awesome if with your creativity, type a LOT of phrases, even if they look a bit similar, just changing a grammar here and there, but to add flavor you know?
Like in that example: "Gun's-s out-t of ammo!"
one or more flavor like: "Gun's o-out of ammo! Brrrrr"
that's what the filtering would ideally do
there's RNG in the stammering filter
Hm but the list of possible phrases is the same, right?
higher level moodles are also taken into account
yeah, the default phrases are static
For example that list of the Ammo, from the pic
if you could like double the different possible phrases would be great
I don't have a lot of imagination
but thats what I mean, even if the phrases are the same, you could add more, with a lil tiny differences
๐ if you get what im trying to say. ^_^
I do, but the filters would apply minor changes
does anybody know how to change the firearm on backpack placement for female models? with Firearms B41 no longer changing the locations itself i need to do it myself to get rid of the horrid clipping female models have with bags and basically ANYTHING on them 
im confused...did someone try to pass off the APC mod as their own?
yeah
@latent orchid they did a garbage job at it... didn't even change the file name so it still had the OG authors name in it xD
ye dmca is already being processed
Morning all, is there a MOD for a Bicycle/BMX/Mountain Bike and Ebike?
no
and sadly it's not really possible atm
as there is no character inside of vehicles
but once the vehicle rework comes out a mod will 100% be possible
That's cool to know cheers.
mhm
oh yeah i forgot hurley was making a bike model
hello rust
the roof texture is drawn off the hood texture
that's gonna be weird
or if i can figure out how uv mapping works
Show 2d view?
this ?
i'm sure that's not how it's done that the rust has to be its own layer
but i still have that on the gimp software so i can just have the rust
you could just leave the rust layer a blank png i guess
and leave the rust "baked" into the uv
to save yourself time
but that means it stays rusty ?
yeah :/
You'll have to remove rust from that uv
then i'm not gonna cut that corner
just paint over the rust and make your own rust layer.
and iirc wheels are separated but I'm not a car guy
shouldn't that work ?
yep
You have this w.o rust
idk why i thought it had rust from before
So looks like you figured it out now?
just remove rust from this
i really don't know
this is correct
that would be the normal texture
from the game
lucky me all the cars have two textures for lights on and off
This is the rip?
yes
God matches the art style so well lel
i have to check how they do the different paint colors
texture paint poly face iirc
the converting thing seems to go through all textures for colors but i can't find it
oh nvm it does have all the colors i just thought it were for LODs
Cheers for that, that looks sick,
Noice. I hope it won't clash too much with the style of the vanilla vehicles.
I want to make a mod where the player can cover themselves in objects like paint and bleach to mask their scent.
there is no scent in the game so it would be kinda... pointless?
but sure that could be cool
I mean it'll be called 'scent' but it'll just make zombies not agro on you.
So in reality it'll just impact their sight.
But you'll just say it's their smell
ah ok
What zombies do have smell
There is a proposal to create a tool for creating modpacks like in minecraft. But for this need to copy the materials of other mods into modpack so that everything works well and can delete unnecessary things to have a more interesting gaming experience. Here copyright issue. how best to solve it?
add links to mods?
Also make that you can't turn on other mods when turn on modpacks, so if player want play with your mod without modpack he need download it from your steam page (as idea)
this makes it possible to create interesting bundles of mods, customize them. Give life to old mods.
P.s. need you opinion, I think I can create that tool
No they donโt
The โsmellโ mechanic doesnโt actually exist
The setting is completely useless
https://www.youtube.com/watch?v=1xeG3fzv7S4
a friendly reminder that this exists
After hundreds of hours of work, the Ultimate Sound Overhaul - Complete project is complete.
It replaces every single sound the player could hear in Project Zomboid (and a few of the unused ones) with self-recorded, hand-crafted high-quality samples.
It is the single biggest audio project ever for Project Zomboid, replacing well over 600 sound e...
wait hold up, is sitting on a chair/sofa and sleeping animation in the game >.>
not yet I used peach 's authentic animations mod for that
just to add some flair to the trailer
bc i know most people are visual creatures rather than aural, that's why there hasn't been an uproar regarding pz audio properly yet
this on steam?
like is it on the workshop
no it isn't unfortunately
fuckkk i wanted to try it
I can't agree to the steam workshop terms of service so it's not on there
it is freely available though
through the discord server
whats wrong with the workshop TOS?
and i personally don't wanna manually install... i hate doing that
you sign rights to your work to stem and the devs when you upload to the workshop
well this would require a manual install even if it was on the workshop
as it modified the core files
huh
but i mean i personally don't see anything wrong with that, i'd be honored if the devs even blinked in eye at a mod of mine (which there are none)
but i can get why someone wouldn't like the ToS i guess
I use my recordings for paid commissions too so can't do that, plus the devs already publicly said they have this covered
ahhh
ok i 100% get it now
the sounds in the video seem a little to loud though, is that just in the video or is that normal?
well most of the sounds seem off tbh
a shotgun firing is quieter than the shells loading is a little iffy
I can't do anything regarding the levels, that's vanilla limitation
i'm a nitpicker i apologize
like, I can only replace the assets, not the mix, since that's something that the devs set up
hell i'm the reason Nurver is working on fixing the female weapon on bag clipping , and yeah i getcha
tbh the issues you raise are one of the reasons I'm not updating that project anymore - no reason to work on something that can't ever overcome the issues the devs left in
it replaces all the sounds in the game, so it's complete, but it can't ever sound the way I'd like it to
for situations where I actually have control of the mix, check out the other designs I have on my channel
it's still really cool too see that though
Finally got stuttering to loop a few times based on intensity
Also added swearing- the "Shit" in front is added dynamically
damn man nobody stutters that much xD
I have to tweak it a bit
i-i-i-i-i-i-i-i-ii-i-i-i-i-i-i Nn-n-n-n-n-n-n-n-n-eed t-t-t-t-t-t-t-t-t-t-t-to r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-reload xD
I think I figured out how ot prevent the same filter passing multiple times- I'd have to check
it's cool
atm both cold and panic apply stammering
i like the idea of our character speaking
just nobody would stutter like that
unless they are like freezing to death
OR they have a naturally really bad stutter
ayy, it does prevent the same one applying again
which i infact used to have a bad stutter
yeah atm it works off moodle level = intensity
huh
but I have to figure out a way to add a more controlled approach
Moodles usually range 1 - 4
it looks really good though man
at most max panic would be I-i-i'm out of a-ammo
atm it's working off that 1-4
@sour island hmm, I donโt think everyone would stutter if theiy are panicked? Tbh Iโd prefer if theyโd scream or swear or shout idk
Just my opinion tho
the stammering will be tweaked down- just had to make sure it works lol
screaming / swear interlacing is in the works
next we just need a mod that fixes female weapon on bag clipping ๐
Great work, except for some sounds like gunshots, hit sounds, injury sounds , and hammer sounds. The ambience like rain, cars etc is excellent.
I tend to shy away from any mods that are vast overhauls in any game, as I find they focus on too many things. That is different if the mod is segmented for combat sounds, ambience, etc.
In my gameplay the main audio that becomes very annoying is flies, digging/furrowing, unloading revolvers, and maybe the lack of my character making noise.
can't forget MSR gunshots
I've not shot the MSR yet, Ill have to listen to it
i seriously don't know why and how they let those gunshots in and said "this is a good gunshot"
thx, as I said, some things can't be changed, for example there's only one melee sound for all blunt weapons
Yep, your mod is great so far, I just hope I have the ability to choose parts of it, for example ambience.
you can yeah
though it's limited by the separation used by the devs
but yeah most of the ambient sounds is detachable of youre in just for that
there's no "so far". that thing is done and done, I've not updated it in 2 months
Lmao
lol
lol
don't let me ever have power
I see you were able to spawn them
I bet he spammed the spawn key under the escape button and spawned a bunch of raiders xd
No theyโre normal
I died and just wanted to see what would happen
Lel one time i did that with serious survivors on, pz turned into a last of us remastered factions battle, it was kinda fun
Ugh I hate how superb survivors fucks the zombie sounds
Until one of the raiders spawned with the salvaged sniper rifle, i died then
I rly want factions battle for tlou2 ik the story is shit but the gameplay is good
in what direction should the car be facing in blender before exporting
and in what format should i export it for b41
ok so that should work