#mod_development

1 messages ยท Page 445 of 1

severe ridge
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its not like clothing on which i can just tell to attach to a bone by code :x

tranquil field
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Are mods that add radio stations easy to make?

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I wanna get into modding and I have literally no clue how to code but I'm determined.

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Any advice in general, too?

wicked crane
old harbor
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someone even thinked of releasing a visible holster mod?

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like the ones of paw low lot

round zenith
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if getPlayer():getInventory(0) == GuitarAcoustic trrying to write lua to check if an item I am deconstructing is equal to a certain item but the if statement in LUA is messing me up, how badly off am I with this if statement? Is this not how I should be referencing the object that is being using in this crafting recipe?

sour island
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if you have the item as a variable already you can use instanceof to check it

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also, recipes can be done in scripts I thought? no need for lua

round zenith
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true they can but if for example I am trying to deconstruct something and always want to give wood but only some times other resources then I need Lua

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from my testing it seems to only work with a 1:1 ratio but 1:2 ratio for crafting recipes

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Also ideally I want it to only have one recipe but output differently depending on the resource deconstructed

sour island
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you could abuse OnCreate

round zenith
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I have the object spawning working its only the if statement tripping me up

sour island
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post the function here

round zenith
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function guitarCrafting_OnCreate(items, result, player)
if getPlayer():getInventory(0) == GuitarAcoustic then
player:getInventory():AddItem("wood")
if getPlayer():getInventory(0) == AmmoStraps then
player:getInventory():AddItem("string")
end

sour island
#

what is items in this case?

round zenith
#

GuitarAcoustic

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the plan is to then build additional if statements below it to handle different items

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@sour island does this make sense?

sour island
#

yah

round zenith
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cool wasnt sure.

sour island
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not 100% sure what your end goal is

#

but are you adding a context option for this deconstruction?

round zenith
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the end goal is to make it so that there is single recipe that has many different junk item to deconstruct without having to have a separate recipe for each item, so that you can queue up many at once

sour island
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like when you're calling guitarCrafting_OnCreate( is there an actual item in the items argument?

round zenith
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OnCreate:guitarCrafting_OnCreate,

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thats a no... unless its able to reference from the item in the recipe above it

sour island
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so this is like a "deconstruct all" kind of deal?

round zenith
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exactly so the recipe is like this without include a million items

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1 sec ill paste

sour island
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I would recommend using a for loop then

round zenith
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recipe Scrap Junk
{
GuitarAcoustic/AmmoStraps ,
keep [Recipe.GetItemTypes.Hammer],

   Sound:Hammering,
 Time:100.0,
 Category:Survivalist,=
 OnCreate:guitarCrafting_OnCreate,

}

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is there no way I can pass what the item in recipe to the lua oncreate?

sour island
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local playerInv = getPlayer():getInventory():getItems()

for i=0, playerInv:size()-1 do
local item = playerInv:get(i) --runs through player's inventory 1 item at a time
end

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this is what I use for autoeat

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I think you can use instanceof(item, X)

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I'm just not sure what X should be

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in the lua files they have "Food" or "HandWeapon"

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so it may be the class or type

wicked crane
round zenith
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@sour island thanks I think I have a solve, ill make it two recipes one to strip to core item and then final to process

sour island
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instanceof(item, "Moveable") instanceof(item, "InventoryItem")

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ok

round zenith
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ill dm you if i mess it up but I think this puts me on the right path towards something ill be ok with pushing live

sour island
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good luck

round zenith
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thanks

round zenith
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@sour island do items in the base game referenced in if statements need Base.ITEMNAME?

solar mulch
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life saver

plucky nova
# wicked crane

its kinda sad that everyone just kinda fuckin ignored this

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sorry about that bro

wicked crane
plucky nova
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what are you trying to point to lmao

#

me?

wicked crane
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ME

plucky nova
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bruh

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im sorry lmao

nimble spoke
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I'd say they will all get screwed like the beard I tried

undone elbow
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Is it possible to know (from Lua) which txt files are rewritten by mods?

cursive bramble
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So it would be correct to think there has not yet been any mods that added other particle effects or such effects like blood splatter? Smoke effects or some such. Either as a bunch of sprites or not.

cursive bramble
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Sadface. Maybe some fakery can be done using IsoObject...

drifting ore
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Is there a mod that makes walkie-talkies lighter when in hand or on belt? They are super heavy like bruh.

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@ me pls if ye

wicked crane
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@drifting ore what should it weigh iyo

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@drifting ore Considering the large metal sheet is 1.5 zomboid units lol; is that really that walkies vanilla weight or mod?

hollow shadow
drifting ore
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wtf

severe ridge
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lmao

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It's not very efficient to use that one-handed :p

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i mean, it is while you have stamina xP

tranquil field
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Going to try and make an Ouija Board mod

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where you find one, you click a button and there's a small chance you get a randomised response

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May allow questions to be asked

hollow shadow
hollow shadow
severe ridge
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rj nerf inbound

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heavy weapons are so bad at apocalypse, thats why tbh

hollow shadow
severe ridge
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but swords damage are high enough (?) well, at least it would be a guaranteed death even if tired i guess

#

gotta test it more

hollow shadow
severe ridge
#

๐Ÿค” probably the lower critical chance

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criticals are usually what oh-ko zombos

halcyon marlin
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if i add clothes do i have to make a male and female version? i am skimming through the clothes files rn and seeing an M and F_ prefix or Kate and Bob for all of them

severe ridge
#
<clothingItem>
    <m_MaleModel>skinned\clothes\bob_jacket</m_MaleModel>
    <m_FemaleModel>skinned\clothes\kate_jacket</m_FemaleModel>```
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ye, but you can use one for both depending :f

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they do use the same texture tho

halcyon marlin
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nice, i appreciate that

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i might try and make some new hats or helmets just to play with clothing without screwing with the rig too much

drifting ore
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BUT

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RADIOS

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for some reason

severe ridge
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rj katanas can cut through tanks and steel plates right

severe ridge
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Any idea on how to get the blood level value (bloody dirty) from weapons? 8l

undone elbow
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@severe ridge katana:getBloodLevel()

severe ridge
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so getBloodLevel is a thing? good

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couldnt find anything related on the current documentation

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get and set right?

undone elbow
severe ridge
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works perfectly

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can keep bloodlevel even after weapon change script

severe ridge
tough igloo
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medieval pog

hollow shadow
hollow shadow
hollow shadow
crisp trellis
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Is it just me? or is almost every custom sound for weapons super glitchy, flicking between ears and such as you turn or move while attacking or shooting, Ive noticed this with every weapon mod that has custom sounds.

hollow shadow
severe ridge
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I'm dying trying to make it attached to the back properly

willow estuary
topaz quiver
#

XaneToday at 5:44 PM
Yo folks! i hope all is good. Need some help. I use the cheat menu mod which works well for maxing all stats. BUT when you use a mod for example "better lockpicking". The cheat menu doesn't max that. I tried downloading a cheat script which kind of looks like this:
character:getXp():AddXP(Perks.PlantScavenging, 1000);

I tried replacing Perks.PlantScavenging to Perks.Lockpicking but that didn't work.. How do i make a cheat to max a skill from a mod? Thanks!!

sour island
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you'd have to figure out what lockpicking is actually called as a Perk

topaz quiver
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@sour island and how do i do that?

hollow shadow
hollow shadow
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guys

shrewd grove
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lategame
yeah thats fine.

sour island
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wouldn't that break people who would play as a blacksmith or such?

hollow shadow
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It stops ppl from taking too much advantage of going metalworker and getting the best weapons ๐Ÿ˜›

hollow shadow
hollow shadow
hollow shadow
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would be neat if the characters would blink with their eyes, its a small detail but would make the chars alot more lively :I

sour island
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equip some eyelids

late hound
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and mouths!

severe ridge
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i thought about making a animated eye but there's no way to include gifs or anything to the textures :x would need to be made from scratch

hollow shadow
halcyon marlin
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@severe ridge do you know if there is a guide or youtube video out there to make clothes for b41, you are really good at it and i am curious where you learned

fallow bridge
late hound
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No you can make custom clothing, it just depends on what you want and if its possible and feasible.

halcyon marlin
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how was the swat pack made? Iโ€™m just curious in general how to do it so I can get some tips and research from there, i just dont really know where to start, but you definitely can make custom clothing

willow estuary
round zenith
#

for i=0, playerInv:size()-1 do
local item = playerInv:get(i) --runs through player's inventory 1 item at a time
print(item)
if item.ClothingItem == Necklace_GoldRuby then

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where am I going wrong with the above if statement?

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i have been stuck on this for hours

willow estuary
grizzled grove
wicked crane
round zenith
halcyon marlin
wicked crane
humble kernel
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do they spawn after a few days or can spawn in the first day?

cursive timber
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Quick question regarding using mods, do mods have to be loaded before starting a game? Attempted to switch mods partway through a play through and they don't seem to work, simple mods like weight adjustments ect

humble kernel
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yeah its recommended, some can break the save if you change them and then play on the save

crisp trellis
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Im gonna ask here because I dont know if this fits anywhere else.

Im building a base in creative and such using cheats for screenshots and just because Im bored, and I deleted a corner of a wall by accident and after an hour or so sifting through Necro forge and cheat menu and such I cant find a way to spawn it back, Is there something Im missing?

Really bugs me knowing its there even if its an area Im not going to go to much.

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Its the very corner and I didnt even know that could be deleted.

crisp trellis
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Alright found a copy paste feature in necro that worked fine, crisis averted.

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Its under brushes if anybody else is having a similar issue

cursive bramble
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another question from me - though more a seek for clarification
It looks like there is no event that fires on quit to main menu, either for single or multiplayer.

Im looking for an event that fires before - i need to interact with the players inventory just before state change.

cursive bramble
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alright. found OnSave on quit.

severe ridge
#

Guys, i might have fixed the Kitsune's Crossbow mod double racking thing :l just replace if youre willing to test properly

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im not making a 3rd "tweaked" mod for it xD

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yeah, found the only problem is that the crossbow model doesn't updates when racking (only after taking the bolt out without shooting) otherwise the crossbow string model updates works perfectly

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rather have a small visual problem than a broken mechanic :x

hollow shadow
severe ridge
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๐Ÿคท its probably harder to fix from the imported model

cunning canyon
#

crossbow_final_final_final

proven turret
#

if it a final version, please upload it on workshop ๐Ÿ™‚

abstract raptor
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looking for people who'd like who'd like to help with the dev of my Cyberpunk map

round zenith
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@abstract raptor might I recommend going to the mapping channel for that?

abstract raptor
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Well -- This isn't just a mapping thing. It's kinda an overhaul. Gonna need new items, models, weapons, all the things

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I'm even changing the zombie textures and doing custom tiles

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and sound effects

round zenith
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recipes and items are pretty easy, I would say you dont need experience to get that far, once you start to deal with stuff past that it gets a little more complex

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if you have graphics for items and idea lmk I can show you and get you at least pointed in the right direction

abstract raptor
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inhale

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I could do it myself, but I'm choosing to open this up for collaboration

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I believe things are better when a team works on them

round zenith
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dont you mean exhale?

abstract raptor
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No, I was inhaling cuz I felt you took me as someone who doesn't know what they're doing

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I've made lots of mods

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that do different things

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I was just seeing if anyone wanted to collab

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Because collaboration brings out REAL art.

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When people work together as a team, it's 100x more palpable

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for instance, I don't decide everything myself, a group makes compromises and through that a better product is made in the end

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I've already got a couple people on my team.

zealous wing
#

Is there a item tag that lets you replace an item with another item when it freezes or thaws?
I.e., something akin to "replace on frozen" or anything of the sort?

round zenith
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ReplaceOnRotten = IcecreamMelted,

zealous wing
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I know about replace on rotten, I'm asking if there's an equivalent relating to an item thawing/freezing.

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basically, I have an ice tray filled with water, I'd like it to turn into ice after sticking it in a freezer and waiting.

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Sigh, it doesn't exist, does it?

round zenith
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I dont think so, just looked at the items that I know can thaw

zealous wing
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Sad.

round zenith
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you could make it so that when its crafted its in the rotten state

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then use lua to freeze

zealous wing
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Lame. I'll just straight recipe it I guess.

polar flame
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Is it possible to just make a new type of chair furniture (maybe a pink chair for example) and add it to a save I already have, then spawn it in with say, necroforge? And would adding such things in the middle of an existing save be particularly dangerous to the integrity of the save? I ask because for a multiplayer server I would be interested in giving players custom flags on flagpoles for their bases and spawning them in to plant them in the ground, but I donโ€™t know if loading them in (the mod that adds said flag) now and then during an occasional server restart could harbor issues with the integrity of the save

topaz pendant
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say is/has anyone ever planned on making a mod similar to WPI (west point incident)mod?

craggy furnace
wicked crane
craggy furnace
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@wicked crane you wot

wicked crane
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Looks like the same helm. Either way, don't scrap it. Looks like it's gonna be neat

craggy furnace
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No, itโ€™s an M1 helmet

wicked crane
#

Ah, yeah tarky is ssh68 I think

craggy furnace
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I have a CVC helmet, Cavalry hat, and this currently in the works

wicked crane
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But still point being, don't scrap it looks good

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Is cvc one from fili wip

craggy furnace
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In all have about 7 different new items of clothing and Iโ€™ll be looking at adding rolling up sleeves and tucking in pants for army fatigues

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Yes

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I may redo it

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I was just redoing the UV for this model

wicked crane
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There's probably so many more tricky things you can pull

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I just don't know them

craggy furnace
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I have a pic

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Let me see if I can find it

severe ridge
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๐Ÿฅฒ we need it

craggy furnace
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Yes

severe ridge
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use clothing extra option lel

craggy furnace
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I tried lol

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It was a fuck

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I have it shelved for now pending the models being done and in the game

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Then Iโ€™ll move back into this and merge it

craggy furnace
abstract raptor
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can someone remind me how to inserts into the distrubtions?

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I wanna make a custom container

polar flame
wicked crane
polar flame
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I see, thanks

wicked crane
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The chill sack

hollow shadow
#

Someone make a mod where u can stack vehicle wheels and place them as cover / barricade / wall :p

severe ridge
#

didnt snake did something related? /hmm

hollow shadow
#

what would yall think if i made a mod that made some items visible when carried in hands? like bound log stacks.

nimble spoke
#

I'd say you may end up doing something the devs might want to do later

abstract raptor
nimble spoke
#

if you think that's worth your time, then go for it anyway

tawdry kelp
#

thought of something that might be worth implementing into the game via modding- being able to turn off static appliances like fridges/box freezers/street lamps to save generator power. i like having fridges for storage but i'm not thrilled to have them waste fuel if there's nothing actually important in them. i also wish vaulting low fences didn't make you trip like an idiot and break your clothes all the time even when completely calm, it's super annoying.

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the most annoying part about it is that it never happens if you use "walk to" and it's not even dependent on your panic level, so even if you're just leisurely hopping a fence you might ruin your clothes.

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i definitely like the idea of tripping and hurting yourself but the only time it ever happens is when i'm just carrying logs back to my base or something, never when it would actually be kind of interesting (i.e. when you're being chased down)

vestal umbra
#

how to update the vorpal weapon mod?

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i saw the pastebin link but dunno what to do

analog saffron
#

Hello, I have resumed the work on the creation of buildings that I had started a little while ago before version 40, I would like to know if the .tmx files are still necessary in the workshop files! Thank you.

analog saffron
#

ok thank's! ๐Ÿ™‚

drifting ore
# craggy furnace

I can't wait to see your mod roll out eventually, more clothing more fashion!

hollow shadow
tame mulch
hollow shadow
tame mulch
#

set it on 1.0 1.0 1.0

hollow shadow
#

might be the straps causing issues idk

hollow shadow
tame mulch
hollow shadow
#

lmao nice

#

i just noticed that i have been updating kate model instead of bob model rj

drifting ore
#

Crazy, is that your scrap armor or is that some new armor mod of yours? Wood armor?

hollow shadow
#

yes i made the scrap armor mod, i was limited to retexturing existing vanilla clothing there, im trying to add new custom models now, what you see on that pic is just a placeholder

drifting ore
#

Hum, well if it works it works! Viability is what sustains me, so I'll most likely love it either way!

hollow shadow
#

so it works, i can make custom models for armor pieces as long as its attached to one limb, meaning u can have 2 different ones on each side of upper arm :v

#

time to make high quality scrap armor with spikes, sawblades, whatever i fkin want

cursive bramble
hollow shadow
cursive bramble
#

if you know rick and morty. give me a helmet from that mad max style episode...for giggles.

hollow shadow
severe ridge
severe ridge
severe ridge
tawdry kelp
#

love the backwards text, good touch

severe ridge
#

uehauhuae its not mine, im just bringing it back with a little help

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but its cool indeed

tawdry kelp
#

ahh

severe ridge
willow estuary
#

T.A.W.S. is my favoritest van brand!

severe ridge
#

๐Ÿ˜†

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ECNALUBMA its a nice as well

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but the side one makes no sense right?

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golly

willow estuary
#

Yeah, just flip the two side logos in the png and it'll be fine?

severe ridge
#

opens photoshop with game and blender running
laptop is crying ๐Ÿฅฒ

craggy furnace
drifting ore
craggy furnace
latent monolith
#

you like apparent holsters

tawdry kelp
drifting ore
#

Yessssssssssss

cursive bramble
# severe ridge tawssss

I am constantly wondering....Is it at all possible to dynamically change cars model? i mean there is textures for lights - i dont know how involved modded vehicle making is BUT could we in theory have like a pickup truck (or to my culture a bakkie) without a flatbed canopy and add one later (perhaps increase in trunk space?)

frail brook
#

anyone knows how can i get exact offset and rotation coordinates for weapon attachments?

drifting ore
#

Hi I am new looking for a way to replace characters model and animation

hollow shadow
drifting ore
#

Hmmm so you mean I have to change the game it self but I can't mod it ๐Ÿ˜…

drifting ore
hollow shadow
#

i think so

drifting ore
#

Ok ๐Ÿ‘Œ

abstract raptor
#

heya, can anyone help get custom items to spawn on zombies?

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I tried making a table insert for the things but they're not showing up; think I did something wrong

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oops that's the same thing twice

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lol

#

oof how do I keep forgetting simple stuff like a singular {

tame mulch
#

boolean algebra is OP rj

severe ridge
#

you can array it too but gotta call it

        rolls = 1,
        items = {

            --"Base.", 0.05,

        }
    },
    inventoryfemale = {
        rolls = 1,
        items = {

            --"Base.", 0.05,
        }
        
    },```
gaunt pendant
#

You should probably let the game do the merging, instead of overriding the base game values @abstract raptor

abstract raptor
#

ahh

gaunt pendant
#

Plenty of mods with... questionable implementations regarding loot tables ๐Ÿ˜…

#

There's also events for it: OnPreDistributionMerge / OnPostDistributionMerge

abstract raptor
#

hm... gosh I dunno what I am screwing up, I feel so dumb >.< Been at this all morning drunk

abstract raptor
#

@gaunt pendant hey, I was trying it out but I'm not sure what I'm doing wrong. The items still don't show up on corpses or crates

gaunt pendant
#

Mhh dunno, maybe try to isolate what's working and what isn't

#

e.g. dump SuburbsDistributions in the OnPostDistributionMerge event, see where your stuff ends up

#

example ```local function postDistributionMerge()
-- dump the final loot table (post merge) to logfile in debug mode:
if getDebug() then
print("[LOOTDEBUG] postDistributionMerge: SuburbsDistributions =")
debugLuaTable(SuburbsDistributions, -5)
print("[LOOTDEBUG] ---------------------------------------------")
end
end

Events.OnPostDistributionMerge.Add(postDistributionMerge);```

abstract raptor
#

I commented on that link you shared

#

new to that site

gaunt pendant
#

I think you're missing at least a closing bracket between #24 and #25

abstract raptor
#

๐Ÿ˜ญ The evil missing bracket strikes again

gaunt pendant
#

additionally

#

you're missing a couple commas

#

at end of each item line

abstract raptor
#

.< thanks for catching that

gaunt pendant
#

magic ๐Ÿ™‚

abstract raptor
#

whats even more magic; Haxxing the system with ur l33t skillz to spawn urself cigarettes drunk

quartz sage
#

Hey Mod Makers, suggestion: Make the screen flash red and maybe a heartbeat noise play when the character is near death.

Source: I just got killed by a backpack.

nimble spoke
#

@cursive bramble Totally possible, you can set models and their visibility for any part you want

wicked crane
quartz sage
wicked crane
quartz sage
#

Yep, I installed it, it's working exactly how I wanted. Thank you!

wicked crane
#

Is there a way to enable Zombie inventory weight? Or simulate it?

Afaik when the player reanimates the Zed doesn't care if you were overweight for example, it could turn instantly into a sprinter.

If the AI can be "effected by weather", surely there must be a way to achieve something like this?

cursive bramble
#

first i need to remember how on earth i made an IsoThumpable persist between my save + load

strong spindle
#

hi everyone you know how to spawn alone with the Serious Survivors and Superb Survivors mod because every time I spawn with NPC and he pulls me up

humble kernel
#

settings > superb survivors > wife/husband spawn > off

#

@strong spindle

strong spindle
#

not that it is at the beginning I spawn with 5 NPC and 2 or 3 NPC its hostile and we shoot above as possible to sapwn with my wife alone and the others in other house

humble kernel
#

weird idk

strong spindle
#

so there is nothing i can do for sapwn alone with my wife

hollow shadow
strong spindle
#

I don't know if I put them because I suck at English because I am French

prisma wren
#

can someone make a stalker clothing mod

hollow shadow
#

can someone make a stalker clothing mod
@prisma wren a lot easier said than done

prisma wren
#

as expected

carmine cosmos
autumn garnet
#

Hello everyone, my first model on blender and my first mod in progress ๐Ÿ™‚ it's air horn to attract zombies

twilit python
#

Simple concept and looks great. Very cool man!

severe ridge
#

fuoooo

autumn garnet
#

Thanks, I was inspired by this scene

analog saffron
#

Cool, an alternative to the car siren! ๐Ÿ™‚

hollow shadow
#

yall think its possible to easaly add another welding mask item? which would have the same functinality as the vanilla one?

strong spindle
#

@carmine cosmos because every time I spawn I get shot

carmine cosmos
# autumn garnet

Perhaps it could be rigged with a timer?
Dunno how that would work conceptually, but it would be incredibly useful ๐Ÿค”

prisma wren
#

like a clamp that squeezes the air horn thing after its released by something once the timer ends

willow estuary
#

Air horns only hold seconds of air in them.

autumn garnet
autumn garnet
hollow shadow
severe ridge
#

dude is full scrap nihongo with a fat ass nodachi

#

pretty cool

hollow shadow
elder cobalt
#

when will we have full plate armor

hollow shadow
severe ridge
#

kind of

hollow shadow
#

but i will make craftable version ๐Ÿ˜›

severe ridge
#

:v

hollow shadow
#

damn im jelly i also want full armor set irl

severe ridge
elder cobalt
#

dope

severe ridge
#

before nerfs

wicked crane
hollow shadow
hollow shadow
wicked crane
#

Anyone know the name of the "warming up" animation when your character sits at a fire and holds their hands out?

hollow shadow
severe ridge
#

ha

#

if we could use filters/materials properly eh

#

pretty nice

craggy furnace
wicked crane
#

Does anyone know if it is possible to make an item permanently equipped to the player? Like soulbound item almost

severe ridge
#

if you set as a wound, the only way to remove is dropping and reloading the save. not sure about creating more restrictions e_e

#

theres probably a way to hide it from the inventory

#

i thought about that before when i was tripping about how mutations could work in pz

#

or gore

late hound
#

@wicked crane The name for that animation is : Bob_SitGround_WarmHands

wicked crane
# autumn garnet

Hmm.. If you expand on this, you should make a "Train Horn" item. Rare spawn in trunk of pick-ups / garages, hook up to new item "Air Tank (compressor)" + "Air Hose".

This way, you could actually have it go off for say ~~ 10~ minutes~~ a reasonable amount of in game time for a decent sized tank. I'm thinking like a large compressor- one you'd see in a auto or machine shop.

Bonus to include a makeshift horn recipe (just use vanilla amplifier I think? + integrate vanilla remote detonators?

autumn garnet
drifting ore
#

i wanna start modding any trail on how to begin

hollow shadow
drifting ore
#

add new items to the game with its recipes maybe you have been doing that for long enough @hollow shadow so i guess your very good at that

#

i did go through a lua tutorial and some basic concepts on making recipes on github but it wasn't enough to start

frail brook
#

just a bit lazy to attach their respective textures back t them. just a quick collaje of some complete helmets.

#

btw, if anyone can help me with night vision (LUA/script) , please dm me.

hollow shadow
#

someone make a mod where we can throw every single item that exists at zombies ๐Ÿ˜›

frail brook
hollow shadow
analog saffron
#

cool ๐Ÿ˜‰

old harbor
wicked crane
frail brook
latent monolith
#

Pawlow

lost spear
#

Scrap weeburia armor

#

Seems legit

#

Also, is it possible to add no clip on vehicles? Or could you man the collision box not defect anything?

#

Iโ€™d assume thatโ€™s not possible

clear lodge
#

Project zomboid lacks lighting sources

hollow shadow
lost spear
#

haha hey, not saying I dont like it

#

Just memeing about weeb stuff cause memes

willow estuary
lost spear
hollow shadow
lost spear
#

Jesus really?

hollow shadow
#

yeeah, i cannot add animated clothing so i would ahve to cut them in pieces and attach them to every single bone seperately

lost spear
#

So.

#

Im curious with importing say chest armor froma game.

#

Youd have to import it then add it to the chest bone?

#

Or what ever that bone is called

hollow shadow
#

yes, and you would have to position it, lower the poly count, test that it doesnt clip ingame, add values and stats, etc etc etc

lost spear
#

Jesus christ.

hollow shadow
#

if u gave me 1 armor set i would have to cut it into these bones

#

and the positioning is also very cancer

hollow shadow
# lost spear Jesus christ.

the armor set i showed above took me arround 24 hours to make? and i made about 3 different armor sets already

lost spear
#

Jesus christ.

#

Hahaha I have some ideas for stuff I wanna do so if you dont mind, im the future I may come screaming your way uwu

#

But I wanna do it myself so I can learn how to do it

#

Cool thanks man

sour island
#

does lua respect () in OOP?

#

if true and true and (true or true) then

#

etc

fallow bridge
#

so nurver just said makin custom animations in PZ is currently possible, this true fam?

#

if so than Anim Zed is a lie

late hound
#

It's theoretically possible, all Anim Zed is - is the dev's tool for modders to make new animations without the use of their software.

#

Realistically I would say it would come out in Q4 2021

fallow bridge
#

yeah

#

and anim zed will certainly make animating in PZ 100% easier

#

@severe ridge did you know that Pawlow loot includes a gun that only has one working model of IRL

#

you know which gun that is my friend pawlow?

severe ridge
#

rj it's optional now

fallow bridge
#

also wrong chat oops

#

@severe ridge now saying it's a bad thing

#

just wondering if you know what gun it is

severe ridge
#

everyone will add their own AA12, USAS and famous auto shotties, lemme do the snowflake one

#

๐Ÿ˜†

fallow bridge
#

YES

#

you know

#

you did your research

severe ridge
#

even fake hydro 41 has a fake aa12

#

which is awful

fallow bridge
#

@severe ridge you could of done a Six12 though

severe ridge
#

u.u

#

ew no

fallow bridge
#

the Six12 is literally the Pancor but NOT one working model

#

also

#

what guns does your mod add specifically?

severe ridge
#

i like its design u_u fashion

fallow bridge
#

it's design is very unique

#

sad it was a POS

severe ridge
#

ppsh41, s&w500, pancor jackhammer, vz skorpion 61, lewis gun and a big ass tankgewehr

fallow bridge
#

why make such a weird combo?

severe ridge
#

on the fantasy you got a fat ass minigun, an heavy booty mk19 and the mp5 with m203

#

oh, theres a m79 as well, in core

fallow bridge
#

heavy BOOTY

severe ridge
#

rn the guns in fantasy dont spawn because i dont wanna watch confused streamers

fallow bridge
#

lol

severe ridge
#

ikr

#

theres a mas38 as well

#

before i forget

fallow bridge
#

oh question, did you decide if you wanna do the thing i asked about in DM's or naw?

severe ridge
#

i don't know, i went for uncommon stuff

#

because weapon mods aren't really what im focusing on

#

but i like my burst fire please

fallow bridge
#

lol

severe ridge
#

if i have the time e.e" its not hard like i told ya but yeah, would be nice

fallow bridge
#

want me to send you a full like picture list of the object?

#

so you know exactly what it is and how it looks and shit

severe ridge
#

i get a little dry between the legs when i grab some brita's LMG and it fires like im spinning a gatling hand crank

fallow bridge
#

lol

severe ridge
#

but it will be reworked ikr

fallow bridge
#

but yee paw, you want a better image set of the compression shirt from Division 2 so you know how it looks better

#

i know the first pic i sent... is a little hard

fallow bridge
#

so how do i make custom traits

#

i wanna make a Division trait for my character

sour island
#

trying to work out something:

local Original_HotbaronKeyPressed = ISHotbar.onKeyPressed

ISHotbar.onKeyPressed = function(key)
Original_HotbaronKeyPressed(self)
end

#

is it right to assume the key argument is getting lost this way?

#

trying to patch a mod and I need to overwrite their overwrites back to vanilla lol

#

the code above is in the original mod as well - but I don't think it works?

fallow bridge
#

so this isn't a real modding question but it does involve fucking with textures and i bet you guys will know it most... where is the union suit aka long johns texture is? i wanna change it to a darker color

sour island
#

did you look in textures?

fallow bridge
#

yeah i can't see it

sour island
#

LongJohns ?

fallow bridge
#

long johns

sour island
#

yeah the file is there

#

named LongJohns

fallow bridge
#

oh fuck found it

#

dope

sour island
#

there's a top and bottom

fallow bridge
#

i know

#

i need the full one

#

well

#

technically the top would be best

#

BUT there is no only top

#

it's either bottom or full

#

fuck now i gotta make the texture darker without fucking it over to much

#

boom did it!

#

@sour island thanks man, i was just being dumb xD

sour island
#

np

fallow bridge
#

now i would add this as a mod... if i knew how to mod pz xD

#

fuck

#

@sour island i need you to give me the vanilla texture for the long john xD i forgot to copy it xD

sour island
#

back up and verify cache

fallow bridge
#

and i can't verify game files

late hound
fallow bridge
#

i've got changes

#

i don't wanna do

late hound
#

thats my current guide on how to make custom clothing with reusing vanilla 3d clothing models

sour island
fallow bridge
#

thanks again chuck

#

i owe ya

sour island
#

@late hound do you know anything about overwriting another mod's function calls which overwrite vanilla calls?

late hound
#

Can you reiterate that?

sour island
#

I'm trying to patch another mod

#

local Original_HotbaronKeyPressed = ISHotbar.onKeyPressed

ISHotbar.onKeyPressed = function(key)
stuff here
Original_HotbaronKeyPressed(self)
end

fallow bridge
#

@late hound what about making custom traits?

#

you have a guide on that?

sour island
#

the original mod has 'stuff here' that I don't want

#

they have the original function 'stored'

late hound
#

no I never made a custom trait mod

sour island
#

I'm trying to scrap the contents of their modded vanilla function

#

but I'm pretty sure the original mod didn't link the vanilla at the end right to begin with

#

I'm fairly new to lua- but I don't see how key is getting used there?

#

idk if that was any clearer

#

unless there's a way to have the game ignore a file outright

#

I kind of don't want to clean up someone else's mod for the sake of my own

sour island
#

quick and dirty solution is to just copy the vanilla functions in

#

๐Ÿ˜ฆ

cursive bramble
#

@fallow bridge try downloading custom or more traits mods and reading their code - Its how ive been modding lately. just reverse engineer other code into my own needs..

willow estuary
#

I mean.... ....the more straighforward solution is to just put a disclaimer on your mod page that your mod has a conflict with another mod instead of somehow trying to disable functions that the other mod uses?

I mean, that's gonna cause all sorts of confusion for the end users + whomever is managing that mod that you're trying to disable functions of, so seems counterproductive.

cursive bramble
#

if its a breaking issue then yeah as @willow estuary says - disclaim. Maybe even detect the mod in question and warn users?

try to contact original developer or who ever maintains. see if a patch/fix can be worked out

#

i wish i could do art. rather than using crate sprite over and over with editted pixels

sour island
#

it's not disabling features- the other mod overwrites functions it doesn't have to and actually breaks vanilla features - I assume because of how old it is

#

@willow estuary you can dm me if you're curious

hollow shadow
frail brook
#

Nice texture, but don't those micro details turn into just some noise on texture in game? Like ones around lower right surface

hollow shadow
#

Nice texture, but don't those micro details turn into just some noise on texture in game? Like ones around lower right surface
@frail brook some people might not see it, but it still looks cool and I learn how to make better models faster.. if I ever decide to make models for a different game. This will bean advantage

frail brook
#

I would suggest to download high poly models from internet, with more complex UV and materials... and try to increase you texturing skills with that. low res/low poly modeling can make false feelings. D.

hollow shadow
#

I donโ€™t want to use any assets from the internet, I make my own models

#

low res/low poly modeling can make false feelings . D.
@frail brook also not Sure what you mean

frail brook
hollow shadow
pine tree
#

So if I wanted to edit rain so that it has more of an effect that could possibly be found in rainmanager.class?

#

or climatemanager?

wicked crane
drifting ore
#

meh

wicked crane
drifting ore
#

at me

#

looks cool

#

how are you guys doing mods

#

is it magic

solid frigate
#

how?

wicked crane
solid frigate
#

Not. I ask how he connected the bot and the mod?

#

I'm trying to use lua sockets, but it doesn't work(

#

Is there a way to use full Java for modding?

#

lua is very bad for this

shadow walrus
#

How hard work it be to make a mod that makes it so that when you wear a hat with longer hair, instead of putting it in a pony tail or mullet would it just drape down from the sides of the hat?

deep dust
#

It would need lots of custom 3d models

shadow walrus
#

which i'm assuming is relatively hard to do

#

I have a small amount of modeling experience but not in pz

deep dust
#

I have 0 modding experience, but this is probably not too complicated. What it will be is tedious and hard to do in a way that doesnt mess up with the vanilla art style

shadow walrus
#

All I want it to look like is something like the Long center parting with a hat covering the top half of it. Wondering how I'd do it

shadow walrus
#

Damn thats sick

#

Did you just whip that up?

wicked crane
#

I'm basically cheatin,

#

using a hairstyle as a wig

#

like 90% of hats clip thru hairstyle

shadow walrus
#

Ah like how paw low does?

wicked crane
#

exactly

#

so if you just mask out the top parts of the "wig"

#

it might work better

shadow walrus
#

I see

wicked crane
shadow walrus
#

It's surprising it doesn't clip too bad

wicked crane
#

ya you could probably cut away / mask the parts that clip and it would be pretty sweet lookin

shadow walrus
#

I'll look into it and fiddle around with what's available to me

#

Hopefully one day maybe something like that would make it into vanilla

wicked crane
#

I think the only two hat hair styles are that like pony tail and the short hair style . Yeah it would be nice

cursive bramble
#

ive seen comments how it depends on zoom levels too.

mellow oyster
#

Ok so this is weird, glock 18 is from britas gunpack right? Should allow you to attach the red dots but it isnt working for me lol

#

Also are there any fps boosting mods for b41?

frail brook
#

fps boost mods are possible (ie: super-duper low texture pack/"voxelated" models and etc) but i don't think it will make any difference other than slightly reducing loading time

hollow shadow
#

Also if you want higher fps you can decrease zombie pop

shrewd grove
#

meh, mods dont really lag the game.

#

unless you grab stupidly broken crap.

mellow oyster
#

Does britas guns even work properly?

#

I noticed it seems to be pretty borked rn despite being for b41.

hollow shadow
mellow oyster
#

I don't care about the lore lol

#

I just want a orgm type gun mod for b41

#

Heck i don't even know the lore lol

hollow shadow
mellow oyster
#

All i know is ohnoes knox virus and its somewhere in kentucky and their tryna keep it there.

hollow shadow
mellow oyster
#

True

#

But i mean who doesnt want an akm?

hollow shadow
#

akm is still a bit lore friendlwy, since its a very common gun

#

but im not an expert myself and dont live there soo

willow estuary
#

Mosins and SKSs are very common guns in north america FYI.
Surplus imports and all.

mellow oyster
#

I dont mind finding russian guns in kentucky.

#

True

#

Sks is too nice a gun for us americans to not go O=O

hollow shadow
#

ah yes, SKS is one of my favorites

mellow oyster
#

We prolly heard how it sounds and went O-o

#

Is there a beta orgm b41 mod?

hollow shadow
#

I hope the icons for the new gun mod will fit the vanilla style this time

hollow shadow
#

probably better that way

mellow oyster
#

Is it still downloadable somewhere, had to do digging for the beta b41 hydro.

mellow oyster
#

Lol, the way you say that makes me feel like you a dev and you posted the beta somewhere

hollow shadow
#

some people got a test version, excluding me

mellow oyster
#

Awwww

#

Im gonna tie one of em up and hold my 2$ flashlight in their face, and then imma interrogate them. Works every time.

#

I'll let you know if i find the beta somewhere tho dj

#

Ug couldnt find one.

#

Im just gonna wait till it comes out.

mellow oyster
#

I'm literally just gonna walk up behind a zombie and use that.
Maybe make a tv show or something about it idk

late hound
#

@autumn garnet How large is the sound radius?

hollow shadow
#

69 tiles

autumn garnet
late hound
#

Nice

autumn garnet
#

I don't know if it's too much or not enough

late hound
#

250 is as loud as the loudest vanilla gun - the sawed-off shotgun

autumn garnet
#

Exactly, I took this as an example

late hound
#

house alarms and sirens are 600, helicopter is 500 but moves (these are the loudest sounds in the game)

#

but cool!

mellow oyster
#

Idk if that realistic, being compressed air prolly isnt as loud as a sawn off, still better than my car tho lol

late hound
#

there needs to be more noisemakers in the game

mellow oyster
#

There does.

#

Especially since my stupid character cant seem to figure out how to throw the alarm clocks

autumn garnet
#

Thanks for the information, I'll do some research to make sure the sound is as accurate as possible

solar mulch
#

britas gun mod is not low quality and yes their guns work properly, it wouldn't be so high rated it if it was shit ๐Ÿ™‚ through the biggest flaw with is that it's not lore friendly for those that care about that and the guns are def stronger than vanilla, also lack visible muzzle flash as of now all that aside. britas is one of the nicest gun mods with custom models and sounds that are available rn.

wicked crane
mellow oyster
frail brook
hollow shadow
#

thought so

#

maybe not that much but ye

wicked crane
frail brook
#

I mean US has some 400 million guns in circulation. let's say only 1 percent belongs to AK family.. (lot's trophy guns from Vietnam/First gulf war ... and I think I underestimate it ...

fallow bridge
#

Yโ€™all sure this is a modding convo?

hollow shadow
#

yes

hollow shadow
fallow bridge
#

Ah ok

#

I don wan a ak In pz

hollow shadow
fallow bridge
#

I just donโ€™t feel like pinging moderators constantly thatโ€™s why I Asked

fallow bridge
#

Already pinged em for a gross meme posted in general offtopic

wicked crane
fallow bridge
#

I didnโ€™t see that Iโ€™m sorry alright? Holy fuck

wicked crane
#

Does anyone know how to hide an item from the player while it is inside inventory? Like a debug token

tawdry kelp
craggy furnace
#

๐ŸคŒ

fallow bridge
plucky nova
# craggy furnace

I have wanted rolled up sleeves for a very long time, i cant wait lol, also, can you eventually add a 2/3 rolled option?

hollow shadow
#

๐ŸคŒ
@craggy furnace can you make T-shirtโ€™s be worn over long sleeves?

craggy furnace
#

@hollow shadow @plucky nova possible for both

hollow shadow
#

ATM you can only wear formal shirts

#

Over longsleeves

craggy furnace
fallow bridge
craggy furnace
#

its going vanilla+

#

i will be adding in the stuff TIS either doesnt want to add or doesnt care enough to add

fallow bridge
#

Nice, any idea when itโ€™ll come out? I already need this in my life XD

somber patio
#

Where do I get the models of the male/female so that I can import them into blender?

craggy furnace
#

i have no eta's

#

but probably once i complete this, add the CVC helmet, redo my cavalry hat, ill think about it

wicked crane
#

@hollow shadow just need to change the body slot the T-shirt take up, they're fighting for the same slot those particular styles

fallow bridge
wicked crane
#

The shirts that are fighting for the same slot need to have new slots defined for them. Or split into existing categories that won't conflict with the same layer.

#

IE. How the Hawiann shirt is in another category compared to the Plain T-Shirts.

fallow bridge
#

Mhm

#

I just worry that I canโ€™t wear a tshirt with a lumberjack shirt if thats how itโ€™ll be done

wicked crane
#

Goodnight Vunder

wicked crane
#

If someone compiles me a list of the shirts they think are "supposed" to be layered- I will attempt to fix them.

fallow bridge
#

was just a lil confused ๐Ÿ˜…

wicked crane
#

@fallow bridge My apologizes if this came off as rude\

sour island
#

is it possible to refer to a n array's associations?

#

I've done it in other languages- but I can't find documentation on lua being able to

#

for example:
local array = {[a] = "1"}
array["1"] -> a

#

even if I have to do a for loop is there a way to get [a] to be returned?

#

I think I got it- for key,value in pairs(array) do

#

ty google

plucky nova
#

uh???

#

can someone do something about this>

#

i am glad that there is already a copyright claim though

#

stolen mods are kinda fucked up imo

late hound
#

contact Vilespring about it (original author)

craggy furnace
#

what a fucking cocksucker

turbid gale
#

the copyright claim is mine

fallow bridge
sour island
#

weird, his acc is 6 yo, and he doesn't claim ownership

turbid gale
#

yeah this is new

sour island
#

ah

turbid gale
#

wasn't there before I DMCAed it

#

and he has no reason to reupload it, I'll still go through

#

because like. I have literally no remorse

sour island
#

"I have not met. In this mod, I fixed some bugs."

#

I'd be curious lol

turbid gale
#

like... what

#

there's no bugs I know of that are glaring without an easy fix

sour island
#

download and check- best case you clean up some bugs lol

turbid gale
#

I don't think it's worth scrounging through every file looking through what he changed

#

he didn't even change the mod name

sour island
#

it says he's from tokyo but he speaks russian so...

late hound
#

he even reused the profile pic too hah

turbid gale
#

he editied it like. a bit

#

lmao

late hound
#

yeah like upped the saturation and brightness

wicked crane
plucky nova
#

good

wicked crane
charred ridge
#

is it a good idea to rip gran turismo 2 models to use them for car mods ?

sour island
#

from like PS1?

charred ridge
#

yes

#

i think the graphics styling would fit

sour island
#

can't hurt to try lol

charred ridge
#

i don't even have pz lmao imma do it anyway

wicked crane
charred ridge
left plank
#

@shrewd grove get over heeeeee

charred ridge
#

n24zn that's what they called their model name

#

so that's a 240z most likely

shrewd grove
#

what

#

what am i needed for

left plank
#

car

shrewd grove
#

well, from looking at it

#

its basically unusable ingame without cutting and additions

#

the wheel wells need to be hollowed, the lights need to be defined since they are indentations

#

then it needs a load of texturing work

charred ridge
#

i'm gonna try and see if i can get the textures as well but they say it's basically fuck impossible

shrewd grove
#

still need to cut out those wheel wells

#

regardless

charred ridge
#

i know

shrewd grove
#

definitely need to seal that up aswell

#

hollow cars will break shit

charred ridge
#

how so

shrewd grove
#

you will see straight through the hollow parts

charred ridge
sour island
#

LMSConditions.MoodleTable = { [MoodleType.Panic] = {level = 0, filters = {LMSConditions.Stammer_Filter,LMSConditions.Swear_Filter} } }

Why does #filters return 0, like it's an empty table?

charred ridge
wicked crane
craggy furnace
sour island
#

working on a dynamic dialogue system

#

each moodlet(or event) has a phrase list and associated filter(s)

#

the stammering is meant for cold

sour island
#

so this is an example of out of ammo phrases + cold

proven turret
#

Like in that example: "Gun's-s out-t of ammo!"
one or more flavor like: "Gun's o-out of ammo! Brrrrr"

sour island
#

that's what the filtering would ideally do

proven turret
#

Ahh

#

I see.

sour island
#

there's RNG in the stammering filter

proven turret
#

Hm but the list of possible phrases is the same, right?

sour island
#

higher level moodles are also taken into account

#

yeah, the default phrases are static

proven turret
#

For example that list of the Ammo, from the pic

#

if you could like double the different possible phrases would be great

#

I don't have a lot of imagination

#

but thats what I mean, even if the phrases are the same, you could add more, with a lil tiny differences

#

๐Ÿ™‚ if you get what im trying to say. ^_^

sour island
#

I do, but the filters would apply minor changes

fallow bridge
#

does anybody know how to change the firearm on backpack placement for female models? with Firearms B41 no longer changing the locations itself i need to do it myself to get rid of the horrid clipping female models have with bags and basically ANYTHING on them bored

latent orchid
#

im confused...did someone try to pass off the APC mod as their own?

fallow bridge
#

yeah

#

@latent orchid they did a garbage job at it... didn't even change the file name so it still had the OG authors name in it xD

wicked crane
graceful salmon
#

Morning all, is there a MOD for a Bicycle/BMX/Mountain Bike and Ebike?

fallow bridge
#

and sadly it's not really possible atm

#

as there is no character inside of vehicles

#

but once the vehicle rework comes out a mod will 100% be possible

graceful salmon
#

That's cool to know cheers.

fallow bridge
#

mhm

fallow bridge
#

oh yeah i forgot hurley was making a bike model

charred ridge
#

the roof texture is drawn off the hood texture

#

that's gonna be weird

#

or if i can figure out how uv mapping works

wicked crane
charred ridge
#

i'm sure that's not how it's done that the rust has to be its own layer

#

but i still have that on the gimp software so i can just have the rust

wicked crane
#

and leave the rust "baked" into the uv

#

to save yourself time

charred ridge
#

but that means it stays rusty ?

wicked crane
#

You'll have to remove rust from that uv

charred ridge
#

then i'm not gonna cut that corner

wicked crane
#

just paint over the rust and make your own rust layer.

#

and iirc wheels are separated but I'm not a car guy

charred ridge
wicked crane
wicked crane
#

idk why i thought it had rust from before

#

So looks like you figured it out now?

charred ridge
#

maybe

#

maybe not

wicked crane
charred ridge
#

i really don't know

wicked crane
charred ridge
#

from the game

#

lucky me all the cars have two textures for lights on and off

wicked crane
#

This is the rip?

charred ridge
#

yes

wicked crane
#

God matches the art style so well lel

charred ridge
#

i have to check how they do the different paint colors

wicked crane
#

texture paint poly face iirc

charred ridge
#

the converting thing seems to go through all textures for colors but i can't find it

#

oh nvm it does have all the colors i just thought it were for LODs

graceful salmon
craggy furnace
#

fuck me

#

i cant display watches or jewelry with these rolled up sleeves

charred ridge
#

guess i figured out UV mapping

cold bloom
#

Noice. I hope it won't clash too much with the style of the vanilla vehicles.

tranquil field
#

I want to make a mod where the player can cover themselves in objects like paint and bleach to mask their scent.

fallow bridge
#

but sure that could be cool

tranquil field
#

I mean it'll be called 'scent' but it'll just make zombies not agro on you.

#

So in reality it'll just impact their sight.

#

But you'll just say it's their smell

fallow bridge
#

ah ok

drifting ore
#

What zombies do have smell

tame mulch
#

There is a proposal to create a tool for creating modpacks like in minecraft. But for this need to copy the materials of other mods into modpack so that everything works well and can delete unnecessary things to have a more interesting gaming experience. Here copyright issue. how best to solve it?
add links to mods?

#

Also make that you can't turn on other mods when turn on modpacks, so if player want play with your mod without modpack he need download it from your steam page (as idea)

#

this makes it possible to create interesting bundles of mods, customize them. Give life to old mods.

#

P.s. need you opinion, I think I can create that tool

fallow bridge
#

The โ€œsmellโ€ mechanic doesnโ€™t actually exist

#

The setting is completely useless

analog sandal
#

https://www.youtube.com/watch?v=1xeG3fzv7S4
a friendly reminder that this exists

After hundreds of hours of work, the Ultimate Sound Overhaul - Complete project is complete.
It replaces every single sound the player could hear in Project Zomboid (and a few of the unused ones) with self-recorded, hand-crafted high-quality samples.
It is the single biggest audio project ever for Project Zomboid, replacing well over 600 sound e...

โ–ถ Play video
topaz pendant
#

wait hold up, is sitting on a chair/sofa and sleeping animation in the game >.>

analog sandal
#

not yet I used peach 's authentic animations mod for that

#

just to add some flair to the trailer

#

bc i know most people are visual creatures rather than aural, that's why there hasn't been an uproar regarding pz audio properly yet

fallow bridge
#

like is it on the workshop

analog sandal
#

no it isn't unfortunately

fallow bridge
#

fuckkk i wanted to try it

analog sandal
#

I can't agree to the steam workshop terms of service so it's not on there

#

it is freely available though

#

through the discord server

fallow bridge
#

whats wrong with the workshop TOS?

#

and i personally don't wanna manually install... i hate doing that

analog sandal
#

you sign rights to your work to stem and the devs when you upload to the workshop

#

well this would require a manual install even if it was on the workshop

#

as it modified the core files

fallow bridge
#

huh

#

but i mean i personally don't see anything wrong with that, i'd be honored if the devs even blinked in eye at a mod of mine (which there are none)

#

but i can get why someone wouldn't like the ToS i guess

analog sandal
#

I use my recordings for paid commissions too so can't do that, plus the devs already publicly said they have this covered

fallow bridge
#

ahhh

#

ok i 100% get it now

#

the sounds in the video seem a little to loud though, is that just in the video or is that normal?

#

well most of the sounds seem off tbh

#

a shotgun firing is quieter than the shells loading is a little iffy

analog sandal
#

I can't do anything regarding the levels, that's vanilla limitation

fallow bridge
#

i'm a nitpicker i apologize

analog sandal
#

like, I can only replace the assets, not the mix, since that's something that the devs set up

fallow bridge
#

hell i'm the reason Nurver is working on fixing the female weapon on bag clipping , and yeah i getcha

analog sandal
#

tbh the issues you raise are one of the reasons I'm not updating that project anymore - no reason to work on something that can't ever overcome the issues the devs left in

#

it replaces all the sounds in the game, so it's complete, but it can't ever sound the way I'd like it to

#

for situations where I actually have control of the mix, check out the other designs I have on my channel

fallow bridge
#

it's still really cool too see that though

analog sandal
#

I wish there wad a way to fix all eBay

#

that

#

lol auto correct

sour island
#

Finally got stuttering to loop a few times based on intensity

#

Also added swearing- the "Shit" in front is added dynamically

fallow bridge
sour island
#

I have to tweak it a bit

fallow bridge
#

i-i-i-i-i-i-i-i-ii-i-i-i-i-i-i Nn-n-n-n-n-n-n-n-n-eed t-t-t-t-t-t-t-t-t-t-t-to r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-r-reload xD

sour island
#

I think I figured out how ot prevent the same filter passing multiple times- I'd have to check

fallow bridge
#

it's cool

sour island
#

atm both cold and panic apply stammering

fallow bridge
#

i like the idea of our character speaking

#

just nobody would stutter like that

#

unless they are like freezing to death

#

OR they have a naturally really bad stutter

sour island
#

ayy, it does prevent the same one applying again

fallow bridge
#

which i infact used to have a bad stutter

sour island
#

yeah atm it works off moodle level = intensity

fallow bridge
#

huh

sour island
#

but I have to figure out a way to add a more controlled approach

#

Moodles usually range 1 - 4

fallow bridge
#

it looks really good though man

sour island
#

atm it's working off that 1-4

#

ty ty

fallow bridge
#

at most max panic would be I-i-i'm out of a-ammo

hollow shadow
#

atm it's working off that 1-4
@sour island hmm, I donโ€™t think everyone would stutter if theiy are panicked? Tbh Iโ€™d prefer if theyโ€™d scream or swear or shout idk

#

Just my opinion tho

sour island
#

the stammering will be tweaked down- just had to make sure it works lol

#

screaming / swear interlacing is in the works

fallow bridge
#

next we just need a mod that fixes female weapon on bag clipping ๐Ÿ˜›

sour island
fallow bridge
#

oh boy

scenic pivot
#

I tend to shy away from any mods that are vast overhauls in any game, as I find they focus on too many things. That is different if the mod is segmented for combat sounds, ambience, etc.

#

In my gameplay the main audio that becomes very annoying is flies, digging/furrowing, unloading revolvers, and maybe the lack of my character making noise.

scenic pivot
#

I've not shot the MSR yet, Ill have to listen to it

fallow bridge
#

i seriously don't know why and how they let those gunshots in and said "this is a good gunshot"

analog sandal
scenic pivot
#

Yep, your mod is great so far, I just hope I have the ability to choose parts of it, for example ambience.

analog sandal
#

you can yeah

#

though it's limited by the separation used by the devs

#

but yeah most of the ambient sounds is detachable of youre in just for that

#

there's no "so far". that thing is done and done, I've not updated it in 2 months

sour island
#

hungry and scared ๐Ÿค”

hollow shadow
#

Lmao

somber patio
#

lol

round zenith
#

lol

fallow bridge
wicked crane
hollow shadow
#

I bet he spammed the spawn key under the escape button and spawned a bunch of raiders xd

fallow bridge
#

I died and just wanted to see what would happen

hollow shadow
#

Lel one time i did that with serious survivors on, pz turned into a last of us remastered factions battle, it was kinda fun

fallow bridge
#

Ugh I hate how superb survivors fucks the zombie sounds

hollow shadow
#

Until one of the raiders spawned with the salvaged sniper rifle, i died then

#

I rly want factions battle for tlou2 ik the story is shit but the gameplay is good

charred ridge
#

in what direction should the car be facing in blender before exporting

#

and in what format should i export it for b41

frail brook
#

fbx

#

I think, it should be in the centre and shoud face to Y axis

charred ridge
#

ok so that should work

frail brook
#

apply location/rotation /scale and it should work

#

but import vanilla car to scale it correctly

#

Steam\steamapps\common\ProjectZomboid\media\models_X\vehicles