#Custom Cards

1 messages · Page 32 of 1

wanton tiger
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It doesn't? Mother- I'm guessing neither does superpoly?

storm pecan
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superpoly does removal by effect

wanton tiger
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Ok thanks.

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Have a wonderful life, sorry for being a bother.

storm pecan
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it's not a bother

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if you want to learn psct i'm happy to rant about it

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anyway if you make any changes you want to make to the effect right now, you can send it and i can do the psct fix on it

wanton tiger
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Ok thank you. How about this?

"This card is always treated as a Utopia Card. You can special summon this card by using a "Utopia" monster as material, except "Number F9: Utopicat Future." This card cannot be destroyed by battle or card effects which do not target it, and you take no damage from battles involving it. You can only use the following effect of "Number F9: Utopicat Future" twice per turn. If your opponent would negate a "Dododo," "Gagaga," "Gogogo, "Utopia" or "Zubaba" card activation or effect, you can negate that effect and your opponent has to give you control of 1 of their monsters."

storm pecan
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idk how balanced it is

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but i can proofread it

wanton tiger
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Just PTSC please if you don't mind.

storm pecan
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2 Xyz Monsters with the same Rank
(This card is always treated as a "Utopia" card.)
You can also Xyz Summon this card by using a "Utopia" monster you control as material, except "Number F9: Utopicat Future". (Transfer its materials to this card.) Cannot be destroyed by battle or card effects which do not target it, also you take no damage from battles involving this card. When a card or effect activated by your opponent resolves which would negate the activation or effect of a "Dododo", "Gagaga", "Gogogo", "Utopia", or "Zubaba" card in your possession, you can negate that effect, also your opponent must give you control of 1 monster they control. You can only use this effect of "Number F9: Utopicat Future" up to twice per turn.

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in the end i'm not sure about it

wanton tiger
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Thank you so much.

storm pecan
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its a difficult kind of effect

wanton tiger
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It'd also be completely useless going first lol. Thank you again, you're such a wonderous help.

storm pecan
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no prob i'm good with helping with psct on occasion as long as the person also makes an effort to learn psct

wanton tiger
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If any Utopia players see this, I'd love feedback too please.

eternal herald
jovial locust
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3+ Zombie monsters, including a Zombie Link monster
Your opponent cannot activate effects of banished monsters. You can only activate each effect of "Yuki-Onna, The Blizzard Mayakashi" once per turn. during your main phase, you can send 1 card from your hand to the graveyard, target 1 "Mayakashi" monster in your graveyard: special summon it. During your opponent turn, you can target 1 "Mayakashi" Link monster that is banished: return it to the graveyard, then negate the effect of face-up cards your opponent control, up to the number of that targeted monster Link Rating. When this card is sent to the graveyard by your opponent card effect or battle, you can target 2 "Mayakashi" monsters in your graveyard: special summon them.

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Also opsie wrong attribute

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@hoary basin

hoary basin
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Link 4 Yuki-Onna already negates banished monsters id say make it shut down grave effect like dweller. For it's destruction effect id say make it like mirrorjade to where it activates anywhere as long as it leaves the field or make it so that it activates when destroyed by any card effects

vernal patrol
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Moraygon
3* / WATER
Sea Serpent / Effect
If this card is in your hand: You can reveal 2 Sea Serpent monsters with different names from each other and this card from your hand and/or Deck; Special Summon this card, and if you do, banish 1 revealed card face-down and send the other to the GY. You can only use this effect of "Moraygon" once per turn.
ATK 1350 / DEF 350

random

eternal herald
strange obsidian
# eternal herald

cool shion art, but i feel like it being twice per turn kinda negates any of the "positioning" counterplay especially within context of this screwing all decks including towers, since a lot of the time those arent immune to their own effects

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could probably be a qp that applies this as phanton of yubel eff

vernal patrol
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Shinobi Synchron
2* / DARK
Machine / Tuner / Effect
If this card is sent to the GY, either by being destroyed, or being used as Synchro Material for the Summon of a Synchro Monster with "Warrior" in its original name: You can banish it. During your next Standby Phase, if this card was banished this way: Special Summon it, but if you do, you cannot Special Summon monsters from the Extra Deck this turn, except Synchro Monsters.
ATK 800 / DEF 150

thought of a weird way for a tuner to recur

vernal patrol
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Furigoma
Spell Card
Toss a coin 5 times and apply this effect.
• More heads than tails: Special Summon 1 Level 3 EARTH Beast-Warrior monster from your Deck.
• More tails than heads: Your opponent can Special Summon 1 Level 4 or lower monster from their Deck.
You can only activate 1 "Furigoma" per turn. You cannot Special Summon from the Extra Deck the turn you activate this effect, except EARTH Xyz Monsters.

this is meant to be support for the shogi monsters; it's based on the going first decision mechanic in real shogi. this being a coin toss card surely enables a lot of nonsense.

urban hinge
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Proto-Synth Cyber Dragon
Level 3
Machine/Tuner/Effect.
Atk: 600 Def: 1100
Effect: This card is treated as Cyber Dragon in the GY. You can special summon this card by discarding a machine monster from your hand. If that monster was a 'Cyber dragon' monster. This monster's name becomes Cyber Dragon on the field and it's level 5 until end of turn. Once per turn except the turn this card is sent to the GY. You can banish this card and one machine fusion monster and apply the effect depending on the fusion monster's attribute.
Dark: Add power bond to your hand from the deck
Light: Add Overload Fusion to your hand from the deck.

jovial locust
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"survive or be swallowed by the endless? The choice is yours"

jovial locust
jovial locust
hoary basin
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Funny beatdown deck

jovial locust
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Similar to Infernoid

vale tartan
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I'm really sick of Thunder Dragon Colossus surviving when I kill him.

jovial locust
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Say hello to the true creator

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(note: this is a card that also appears in my fanmade story so yeah, you can guess it's a final boss like IC1000)

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Lmao

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@hoary basin

hoary basin
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I was gonna say needs interruption but I mean I guess its a towers

jovial locust
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I mean

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He is god

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The one who is gonna bring evolution back to it's first breath

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Combines both regenesis lord and overlord power

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It's summon can surpass every card restriction

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(like you cannot special summon from the extra)

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He can be summoned anyway

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You cannot stop a god from reaching it's goal

vernal patrol
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Chakra's Eye
Spell Card
Add 1 non-Effect Ritual Monster from your Deck to your hand, and if you do, you can add 1 Ritual Spell mentioned on that Ritual Monster from your Deck or GY to your hand. During your Standby Phase, if this card and a Ritual Spell are in your GY: You can add this card to your hand. You can only use this effect of "Chakra's Eye" once per turn.

supporting old cards as always

uneven abyss
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Different Dimension Intervention
Normal Spell
Pay all but 100 of your LP and declare a card name; both players look among the face-down banished cards, then if there is a card with the declared name, flip that card(s) face-up, then you can banish face-down a banished card with a different name.

vernal patrol
# vernal patrol Chakra's Eye Spell Card Add 1 non-Effect Ritual Monster from your Deck to your h...

Gargantuan Giganotos
10* / FIRE
Dinosaur / Ritual
You can Ritual Summon this card with "Forbidden Restoration Technique".
ATK 4150 / DEF 2950

Forbidden Restoration Technique
Spell Card (Ritual)
This card can be used to Ritual Summon any Dinosaur Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. You can also use 1 Level 3 or lower Dinosaur monster from your Deck, by destroying it (but you cannot Special Summon monsters the turn you do this, except Dinosaur monsters).

there's a reason they don't print non-effect rituals anymore, even if they got support. dinosaur seemed like the right type to just be "beater". also they still don't have an official ritual!

jovial locust
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@hoary basin

hoary basin
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Zombie metal dragon lord isnt that good considering zombies are kinda already lacking in boas monsters with decent interruption

jovial locust
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Yeah

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My friend told me to do other red eyes zombie variants

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What do you think about other cards

hoary basin
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Those are good though tbh I think it would've been better if perfectionism summoned one of the two from grave instead if they have the same level

jovial locust
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Well you can send both mezuki and gozuki

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Mezuki ss gozuki

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And gozuki sends another zombie

jovial locust
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Smol random

vernal patrol
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Brain Swap Scientist
3* / DARK
Psychic / Effect
If this card is Normal or Special Summoned: Remove up to 2 Psychic Counters from 1 "Brain Research Lab" on the field, and if you do, place the same number of Psychic Counters on this card, then change this card to Defense Position. Gains 500 DEF for each Psychic Counter on it.
ATK 400 / DEF 1400

let me run speed duel. let me design new cards for it. i'd be greeeeeat

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Meteodactyl
7* / FIRE
Dinosaur / Ritual / Effect
You can Ritual Summon this card with "Forbidden Restoration Technique". During your opponent's turn (Quick Effect): You can destroy this card, and if you do, destroy 2 cards your opponent controls.
ATK 2700 / DEF 200

designing weak but interesting cards is my happy place

uneven abyss
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Magic Circle Sealing Spell
Continuous Trap
1 monster your opponent controls cannot activate its effects, declare attacks or change battle position, also if face-up it loses ATK equal to the highest level monster you control × 100. During the End Phase, if the chosen monster is no longer on the field or if you don't control a monster with more ATK than that face-up monster, destroy this card.

this doesn't counter ra's normal summon effect btw

vernal patrol
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Telecyber Tyrant
12* / FIRE
Psychic / Fusion / Effect
2 Psychic monsters + 1 Level 8 or higher Dinosaur monster
Must be Fusion Summoned with the above materials on the field. Can attack all monsters your opponent controls, once each. When an opponent's card or effect resolves during either Battle Phase, negate it unless your opponent pays half their LP.
ATK 4650 / DEF 3950

the only two types i support at this point are psychic and dinosaur

uneven abyss
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Lionhearted Locomotive said thamks

eternal herald
jovial locust
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ANIME CARD MOMENT (with some fixed stuff)

vernal patrol
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B0-4R, the Megaton Juggernaut
10* / FIRE
Machine / Fusion / Effect
2 Machine monsters + 1 Beast monster
Unaffected by monster effects that target only this card. If this Fusion Summoned card destroys a monster by battle: Destroy as many monsters your opponent controls as possible, except those whose DEF is higher than the destroyed monster's ATK, and if you do, inflict 500 damage to your opponent for each destroyed monster.
ATK 3100 / DEF 4600

more fusionslop here with a pig-faced tank

mellow knoll
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Anyone like making coustom cards wana give me thier toughts on mine so far...it is pendulum but im started with the ed mostly 1st so I can then balance the main deck around that
It's unfortunate that most people just see coustom pends and just nope out before even reading then
(Not sending b4 bc I feel I'll just be ingored-)
Ps:sorry if psct isn't the best

uneven abyss
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Shark Spirit
WATER Aqua Level 5 0 / 1500
You can discard a card to Special Summon this card from your hand.
The following effect of "Shark Spirit" can only be used once per chain:

  • If you activate the effect of a Fish, Aqua, or Sea Serpent monster during the chain it was Normal or Special Summoned from your hand, you can activate that same effect with this card.
    The following effect remains while this is face-up until your Standby Phase:
  • This card cannot be targeted for an attack, but does not prevent direct attacks.
hoary basin
storm pecan
mellow knoll
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The thing is i'm stuck for most of the main deck.... I really don't want to just be the genderic normal summon search a rota a poplar ect

storm pecan
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then i would say, look at a bunch of different archetypes and their effects

vernal patrol
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Total Defense Daimyo
9* / DARK
Warrior / Fusion / Effect
"Total Defense Shogun" + 2 Warrior monsters
All face-up Defense Position monsters you control can attack. All attacking monsters apply their DEF for damage calculation (if a monster has no DEF, treat it as 0). While you control no Attack Position monsters, your opponent cannot target this Fusion Summoned card with card effects, also it cannot be destroyed by your opponent's card effects.
ATK 2550 / DEF 3500

uneven abyss
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finally, i can defeat the wicked avatar reliably!

gray elk
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Eldritch Chronicler
DARK/Spellcaster/Effect LV 4 0/1800
If this card is Normal Summoned: You can set 1 "Eldritch Fusion" from your Deck. It can be activated this turn. If this card is Special Summoned: Banish all cards from the GYs. You can only use each effect of "Eldritch Chronicler" once per turn.

Eldritch Fusion
Quick Play Spell
Each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then you can apply the following effect.
• Fusion Summon 1 "Eldritch" Fusion monster from you Extra Deck, using monsters from your hand, field, or by banishing monsters face-down from either GY. 
You can only activate 1 "Eldritch Fusion" per turn.

Eldritch Abomination Al-baal-thael
DARK/Fiend/Fusion/Effect LV 12 ?/?
1 "Eldritch" monster + 1+ monsters in the GY

This card gains 200 ATK/DEF for each banished card. (Quick Effect): You can banish this card until the End Phase; Special Summon 1 "Eldritch" non-fusion monster from your hand, GY or banishment. You can only use this effect of "Eldritch Abomination Al-baal-thael" once per turn.
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just a concept i had in gen, maybe i'll expand it later

lusty pier
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Dormouse from the top rope

gray elk
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True!

vernal patrol
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Injectopus
2* / LIGHT
Aqua / Effect
Once per turn: You can pay 800 LP, then target up to 8 other monsters on the field; those targets gain 800 ATK/DEF until the end of this turn.
ATK 800 / DEF 800

what's the most targets that a single effect can target? i think it's amusing that you'd have to target at least 1 opponent monster to do the full number of targets

eternal herald
eternal herald
hybrid osprey
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Here's my custom card! I tried to make an Overframe Red Eyes

boreal tendon
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Aint this just infinite link material?

jovial locust
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Too OP

vernal patrol
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Festive Tree
Spell Card (Continuous)
If "Gift Exchange" is activated, each player banishes face-down 1 additional card from their Deck for the effect of that "Gift Exchange".

why has no one ever thought of a series of christmas cards that support gift exchange. oh wait, because it's march

worldly jasper
# hybrid osprey

You can banish it from gy, add it to hand, burn 2400, send to gy, banish, 2400, it's a loop

hybrid osprey
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I forgot to put a OPT on all the effects at the end

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Mb

worldly jasper
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That's such an unfair ftk lol, I like the idea tho

hybrid osprey
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It's supposed to say "you can only use each of "_" effects OPT"

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But I just forgot

worldly jasper
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Understandable

vernal patrol
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Grievous Undertaker Bee
5* / DARK
Insect / Effect
Once per turn (Quick Effect): You can target 1 monster on the field that was Special Summoned from the GY; send it to the GY. You must control this card to activate and to resolve this effect.
ATK 1750 / DEF 2100

real thing, look it up

hollow shoal
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Working on custom cards for a fanfic and I'd like to know which name you think sounds better?

idle drum
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Hello, here’s an archetype I created earlier. It is based around the card “Berserker Soul”. The kind fellow @shut coral has given me some great advice for improving it which i will do tomorrow but if any of you who check this forum have any extra feedback, i would really appreciate it. I will check tomorrow, have a good night all

https://www.duelingbook.com/deck?id=19704850

shut coral
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First iteration of a random idea I had: Mixing Gemini and Pendulum monsters.
Core themes for the archetype:
All fairy, different archetypes
The idea of SSing cards on the field, both with Pendulum summon, and with specific effects on the Pendulum textbox to either to move Pendulums to the field, or to activate Gemini monsters.
Specifically supporting Gemini monsters offensively while they are Normal monsters.
Saving up the turn's Normal Summons to activate the monster's Gemini effect, which can hold defensive / utility effects, but will stop being supported by the ongoing Pendulum effects.

idle drum
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I would give my thoughts on this card, but i still don’t understand how pendulums work… x.x

shut coral
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Eh honestly I'm not sure how to approach this without more feedback on the concept...

vernal patrol
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Dino Deal
Trap Card (Counter)
When your opponent activates a Spell Card or effect while you control a Dinosaur monster(s): Pay 1000 LP; the activated Spell effect becomes "Your opponent destroys 1 card in their hand". You can only activate 1 "Dino Deal" per turn.

Card Dinostruction
Spell Card
Choose 1 or 2, then destroy that many random cards in your hand, and if you do, your opponent chooses and destroys that many cards in their hand, also each player who destroyed a card(s) by this effect draws that many cards. You cannot Special Summon the turn you activate this effect, except Dinosaur monsters. You can only activate 1 "Card Dinostruction" per turn.

two cards that could be improved by featuring a t.rex's tiny arms

idle drum
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@shut coral im gonna go one card at a time through that berserker archetype and post them here, starting with the effect monsters

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i just got home lol ive ben itching to do this all day

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The Solemn Berserker Knight
Level 4 / FIRE / Warrior / Normal
ATK 1500 / DEF 0
"A lone warrior who abandoned all defenses to master the art of relentless offense. His blade has never known a scabbard, and his enemies have never known mercy."

notes: it's just a garnet that probably wouldn't see much play except for fusion etc, but it's something i do want to keep in the deck

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Berserker Harbinger
Level 4 / FIRE / Warrior / Effect
ATK 1400 / DEF 800
When this card is Normal Summoned: you can add 1 "Berserker" Spell/Trap from your Deck or GY to your hand. Once per turn (Quick Effect): you can reduce this card's ATK by 600; if you do, add 1 "Berserker" monster with 1500 or less ATK from your Deck to your hand, except "Berserker Harbinger." If this card is in your GY: you can discard 1 "Berserker" card; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Berserker Harbinger" once per turn.

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notes: i removed a useless effect and added an effect to spec it back by discarding another berserker card. since im gonna do your advice of giving all these cards effects when they're either in grave or discarded by the effect of berserker soul this should help the consistency of the deck

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Berserker Apostle
Level 2 / FIRE / Warrior / Effect
ATK 800 / DEF 400
This card cannot be destroyed by battle, and you take no battle damage from battles involving this card. After damage calculation, if this card battled: reduce this card's ATK by 400 (min. 0). When this card's ATK becomes 0 by this effect: send it to the GY; add 1 "Berserker" Spell/Trap from your Deck to your hand, and if you do, you can Special Summon 1 "Berserker" monster from your hand. You can only use the last effect of "Berserker Apostle" once per turn.

notes: i was going to add an excavation effect to this monster, but i think it has too many cool effects already, so i decided to leave it as it is, except changing some of the card text

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Warlock of the Berserkers
Level 3 / FIRE / Spellcaster / Effect
ATK 700 / DEF 1800
Once per turn: you can banish the top 2 cards of your opponent's Deck face-down, then if "Berserker Soul" is in your hand or GY, draw 1 card. When this card is sent to the GY due to the effect of "Berserker Soul": Special Summon this card, then 1 "Berserker" monster you control can make 1 additional direct attack this turn. You can only use each effect of "Warlock of the Berserkers" once per turn.

notes: first card with a proper excavated effect. i think the problem solving card text is correct. let me know if it isnt

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Berserker Ravager
Level 3 / FIRE / Warrior / Effect
ATK 1100 / DEF 300
When this card is Normal or Special Summoned: you can add 1 "Berserker" monster from your Deck to your hand, except "Berserker Ravager." When this card inflicts attack damage of 1500 or less: you can excavate the top 3 cards of your Deck; send any Monster Cards among them to the GY, then place the rest on the bottom of your Deck in any order. When this card is sent to the GY while excavated by the effect of "Berserker Soul": inflict 600 damage to your opponent. You can only use each effect of "Berserker Ravager" once per turn.

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Berserker Striker
Level 4 / FIRE / Warrior / Effect
ATK 1500 / DEF 1000
Once per turn: you can reduce this card's ATK by exactly 1000 until end of turn; if you do, this card can attack directly this turn, and if it inflicts battle damage of 1500 or less by that direct attack, you can activate 1 "Berserker Soul" from your hand without paying its discard cost. When this card is sent to the GY: add 1 "Berserker" Spell/Trap from your GY to your hand, except "Berserker Soul." You can only use each effect of "Berserker Striker" once per turn.

i kept this one the same

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Leonidas, the Berserker King
Level 7 / FIRE / Warrior / Effect
ATK 2600 / DEF 1200
Cannot be Normal Summoned/Set. Must first be Special Summoned by Tributing 1 "Berserker" monster you control and 1 monster your opponent controls. If this card inflicts battle damage to your opponent by a direct attack, the damage becomes 1500. When this card is sent to the GY while excavated by the effect of "Berserker Soul": Special Summon this card, then gain 1000 LP. You can only use the last effect of "Leonidas, the Berserker King" once per turn.

based on d/d/d rebel king leonidas who has card art i love

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Berserker Soulmeld
Level 3 / FIRE / Warrior / Effect
ATK 1300 / DEF 1100
When this card is Summoned: you can add 1 card that specifically lists "Berserker Soul" in its text from your Deck to your hand. During your Main Phase: you can discard 1 "Berserker" card; draw 2 cards, then if "Berserker Soul" is in your GY, inflict 500 damage to your opponent. When this card is sent to the GY while excavated by the effect of "Berserker Soul": add this card to your hand. You can only use each effect of "Berserker Soulmeld" once per turn.

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Berserker Shroudbearer
Level 2 / DARK / Fiend / Effect
ATK 100 / DEF 100
This card can attack directly. Once per turn: you can discard 1 card; Special Summon 1 "Berserker" monster from your Deck with 1500 or less ATK, except "Berserker Shroudbearer." If this card is sent to the GY: add 1 "Berserker" Trap from your Deck to your hand. You can only use each effect of "Berserker Shroudbearer" once per turn.

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Berserker Warlord, Oath Unbroken
Level 7 / FIRE / Warrior / Ritual / Effect
ATK 1500 / DEF 0
Must be Ritual Summoned with "Rite of Berserker's Fury." Cannot be destroyed by battle or card effects. When this card inflicts direct attack damage of 1500 or less: you can activate 1 "Berserker Soul" from your hand, Deck, or GY, without paying its discard cost. When this card is sent to the GY while excavated by the effect of "Berserker Soul": you can Special Summon this card. You can only use each effect of "Berserker Warlord, Oath Unbroken" once per turn.

shut coral
idle drum
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Spells
Berserker Vow (Normal Spell)
Add 1 "Berserker Soul" from your Deck to your hand. During your Main Phase, except the turn this card was sent to the GY: you can banish this card from your GY; Special Summon 1 "Berserker" monster with 1500 or less ATK from your Deck or GY. If this card is discarded: add 1 "Berserker" Spell/Trap card from your GY to your hand. You can only activate 1 "Berserker Vow" per turn.

Rite of Berserker's Fury (Ritual Spell)
This card is used to Ritual Summon any "Berserker" Ritual Monster. Tribute "Berserker" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you are Ritual Summoning. When a "Berserker" Ritual Monster is Ritual Summoned by this card's effect: add 1 "Berserker Soul" from your Deck to your hand. You can only use this effect of "Rite of Berserker's Fury" once per turn.

Berserker's Respite (Quick-Play Spell)
During the Main Phase: draw cards until you have 3 cards in your hand; then, if "Berserker Soul" was activated this turn, inflict 500 damage to your opponent for each card drawn by this effect. If this card is discarded: draw 1 card. You can only activate 1 "Berserker's Respite" per turn.

Berserker Fusion (Normal Spell)
Fusion Summon 1 "Berserker" Fusion Monster from your Extra Deck, using "Berserker" monsters from your hand or field as Fusion Material. If all Fusion Material monsters had 1500 or less ATK and are used from the field: the Fusion Summoned monster can attack directly this turn. If this card is discarded: add 1 "Berserker" Fusion Monster from your GY to your Extra Deck. You can only activate 1 "Berserker Fusion" per turn.

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The Lust For Battle (Quick-Play Spell)
Target 1 Warrior-Type monster you control with 1500 or less ATK that has battled this turn; it can make 1 additional attack this turn. If "Berserker Soul" was activated this turn: Destroy all monsters your opponent controls. If this card is discarded: banish 1 monster from your opponent's GY. You can only activate 1 "The Lust For Battle" per turn.

shut coral
idle drum
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a lot of the other cards allow you to attack a second time with a monster

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but if you think it should be changed i definitely could

shut coral
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Let me go through

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It is a bit hard to gauge due to the sheer number of cards you went with for the set

idle drum
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i may have gone a bit overboard

shut coral
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I tried to read trhough, and stuff seems more coherent now

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Less dead cards and so, more clear synergies

idle drum
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thank you so much for helping me amek it it looks a lotbetter now

idle drum
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playtested it against meta and it neeeds to be able to be more powerful

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i started by making a new monster and retraining the field spell

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I might make some of the monsters tuners and throw in some synchros

shut coral
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Mmmh, one thing I can say is that sometimes more monsters isn't the issue

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YGO has sadly evolved into a state where each card kinda has to justify itself by having a few effects or so

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Try to see if the issue is the variety of effects or the effectiveness of each card by separate as well as all togetehr

nova sentinel
hybrid osprey
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I'm currently making more overframes

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But it's hard to find good unofficial art

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Of Joey monsters

nova sentinel
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Mmm

hybrid osprey
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I'm tryna do a flame swordsman retrain next

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Or like

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A phoenix gearfried retrain that's actually for Joey's deck

nova sentinel
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I’ve got a super niche request of my own

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Uh, not request, I’m not asking for anything

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I just once heard that of the Five Signer Dragons there isn’t one for the Water Attribute

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And since then I’ve wondered what one would look like

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Closest I’ve ever come is Brionac or Zealantis

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Let’s see… if they’ve done overframes for the heroes and the rivals

hybrid osprey
nova sentinel
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That’s Joey, Chazz?, hmm, there wasn’t a Red Dragon overframe though

hybrid osprey
#

Crow Overframe and like

nova sentinel
#

😉

hybrid osprey
#

Rose Dragon is fire right?

nova sentinel
#

Yeah

hybrid osprey
#

Stardust is wind

#

Life Stream is earth I think?

#

I have no clue

nova sentinel
#

It is. You’re 3 for 3

hybrid osprey
nova sentinel
#

Red Dragon Archfiend is Dark

hybrid osprey
#

RDA is like dark I think idfk but I don't think I can think of anything else

#

Is there a light one?

nova sentinel
#

Ancient Fairy Dragon is Light

hybrid osprey
#

Ohhh I forgot about AFD

nova sentinel
#

And then Blackwing Dragon is also Dark

hybrid osprey
#

Dark always gets the glaze

nova sentinel
#

I didn’t like it either.

#

So yeah, I wonder what a Water Dragon would look like

#

Anyway, back to the list

#

Joey

#

Chazz

#

I’m gonna say Jack cause he didn’t get one before

#

Shark

#

Declan

#

Soul burner?

shut coral
#

Okay so for my custom archetype idea I boiled down some themes.

  • Interacts with having different attributes on the field
  • Pendulum Summon centric
  • Gemini monsters, except that instead of the goal of the deck being to summon gemini monsters, the Gemini Effect side turn into utility tools, while Normal monsters get support from ongoing effects to push the offense of the deck
#

One problem is I cannot figure the right flavor for the boss monster. I felt that making it first was a good way to gauge the power ceiling of the deck but I don't feel it

uneven abyss
#

Burn-Da-Mage
Continuous Trap
During your End Phase, target 1 Spellcaster on the field; Banish it face-down, and if you do, both players take 500 damage.

vernal patrol
#

Enshrined Duality
Trap Card
If "Ultimaya Tzolkin" and/or "Phantasmal Lord Ultimitl Bishbaalkin" you control is destroyed: Target 2 Level 10 or 11 Dragon Synchro Monsters in your GY; Special Summon those targets, but negate their effects, also their original ATK becomes 0. You can only use this effect of "Enshrined Duality" once per turn. You can banish this card from your GY; once this turn, if your DARK Dragon Synchro Monster with original Level 12 would be sent to the GY (by a card effect, or by being destroyed by battle), it is not, and if this effect is applied, destroy all monsters your opponent controls.

Super-Harmonized Duality
Spell Card
If a Synchro Monster with original Level 10 or higher is in your GY: Target 2 Synchro Monsters you control; make one of those targets a Tuner, and if you do, the second target's Level becomes the same as the first target's. You can banish this card from your GY; return all Synchro Monsters in your GY to the Extra Deck, then if you returned "Ultimaya Tzolkin" and/or "Phantasmal Lord Ultimitl Bishbaalkin", draw 1 card. You can only use this effect of "Super-Harmonized Duality" once per turn.

this is manga support for tzolkin which i spiced up a bit. second effect of enshrined is meant to be bishbaalkin's destruction protection effect

vocal token
#
R8 DARK Machine
ATK 1500 DEF 2500

2 Level 8 Machine monsters
You can only use the 2nd and 3rd effect of "Number 15: Gimmick Puppet Giant Grinder, Puppeteer of Pain" once per turn.
(1) Cannot be destroyed by battle unless it battles a "Number" monster.
(2) You can detach 1 material from this card; Destroy all monsters your opponent controls that were Special Summoned, then inflict damage to your opponent equal to the combined ATK of Xyz monsters destroyed by this effect. This effect is a Quick Effect if your opponent controls an Xyz monster.
(3) If this card is sent from the field to the GY: You can place 1 "Rank-Up-Magic" Spell from your Deck, GY or banishment on top of your Deck.```
vocal token
#
L7 DARK Fiend Pendulum
ATK 2500 DEF 1800
Scale 3

Pendulum Effect
While this card is face-up in your Pendulum Zone, your opponent cannot negate the Summon(s) of your "Abyss Actor" monsters, also they cannot activate cards of effects in response to the summoning of your "Abyss Actor" monsters. You can shuffle 1 "Abyss Script" in your GY: Draw 1 card. You can only use this effect of "Abyss Actor - Superstar, Spotlight!" up to twice per turn.

Monster Effect 
You can only use the 1st and 2nd effect of "Abyss Actor - Superstar, Spotlight!" once per turn.
(1) If this card is Summoned: Set 1 "Abyss Script" Spell from your Deck to your field, then if this card was Pendulum Summoned, while you control a Set Card, your opponent cannot target "Abyss Actor" cards you control with card effects until the end of the next turn.
(2) (Quick Effect) You can reveal 1 "Abyss Script" in your Hand: Apply it's effect upon activation, then you can Set that card on your field.```
kind venture
#

The intention behind this card is to punish specifically a negation focused combo endboard that do not have a way to quick-effect pop or negate.

It turns primarily engine backrow into both bodies and battle removal, allowing you to play out the rest of your turn unmolested.

However, the lingering effect at the end of the turn makes it so that the going 2nd player can't completely overwhelm their opponent.

#

R12 DARK Machine XYZ
ATK 5000 DEF 2500

2+ Level 12 monsters

During the turn, or turn after, your opponent Special Summoned 3 or more monsters, you can also Xyz Summon this card by using 1+ Spell/Trap Cards you control as material.

If you do, your opponent takes no damage for the rest of this turn, also during the End Phase of this turn, if you control more cards than your opponent, send cards you control to the GY until you control the same number of cards as your opponent. 

After this card attacks, detach 1 material from it, also it can make 1 additional attack in a row.```
#

Thoughts?

gray elk
#

Well the psct is non existent

#

And it does it's job badly

#

And that niche is already covered by typhon

#

The name is rad tho

hybrid osprey
#

No effect yet

#

Just made an Obelisk Overframe to see how it'd look

#

I'ma give it effects soon

#

Ignore the stats, I just pulled it off from the Red Eyes I made previously

urban hinge
#

D.D. Rescuer
Light attribute
Level 3
Psychic type
Atk: 1300 Def: 800
Effect: If your opponent activates a monster effect that targets one of your monsters. (Quick effect) you can send this card from your hand to the GY and banish one card from your hand or deck, negate the activation and if you do banish it. You can banish this card from the GY, shuffle monsters back into the deck from your GY and banish except this card for a psychic fusion monster and special summon it. This effect is treated as a fusion summon. You can only use each effect of this card's name once per turn.

#

(Is this card okay or does it need more work?)

kind venture
#

Plus you can effectively turn your S/T into removal or into a body for starting

#

It would also still allow you to make compact boards after using it

#

For example in cyberse, you could dump Small World and Mining if you already have your starter/extender, punch 3 monsters off the board, end on a Darkfluid Neo Tempest Terahertz + like a maliss trap or the Mathmech trap for additional interaction

#

It'd punish people for having leftover stuff they don't need on their board and encourage more restraint for going 1st since if you don't have a lot of stuff, this thing would just Evenly your opponent at the end

gray elk
#

Typhon uses one card to remove 2 on average so the only upside of this is that you can have your mp2 to combo off, which you can't do much with because of the evenly clause

#

This just doesn't cut it cause it trades s/t one to one at best

kind venture
#

Well the first S/T is two punches. The second S/T is diminishing returns but the option is there

gray elk
#

Yes and typhon turns off multiple monsters just by using one card

#

This card just doesn't scale well

#

I think you're thinking of very specific situations that don't actually happen that often

kind venture
#

Yeah Typhon still has a niche since you'd prefer it in S/T decks or if you can eat up a lot of your opponent's follow-ups.

This thing would be more for regular monster decks that are going second into a full combo board.

#

For example if I was on Maliss, I could summon this thing with like

#

GWC

#

punch two things, end on Hearts Crypter and then I'd have a bunch of HTs from draws and a non-targetting banish

gray elk
#

You're bringing up maliss again

kind venture
#

It'd be less niche than Ty-Phon

gray elk
#

A deck that is famous for having little to no cards on board and then shitting out everything with one card

kind venture
#

Another example is K9VS then

#

You can clear the board and then just play on your opponents turn

#

Same thing with RT which is much harder but doable. You'd be ending on like Fenix and Varuroon in Hand, keeping a single MST on field and sending your Maghala and Link 2 into the grave

gray elk
#

You'd be ending on 3 or so cards on average on board, ignoring the body the xyz makes itself cause you can just yeet it

#

If we're talking literal spamming omni bodies that you walk over, decks like that rarely have backrow, they'll pretty much have 0-1 cards on board

kind venture
#

Yeah it's not the best. But you're not supposed to have anything coherent after using stuff like Ty-Phon.

It's a slog but it turns a 90% chance to lose into something remotely winnable

gray elk
#

I really don't see it

#

You're cherry picking examples

kind venture
#

Is that not what Ty-Phon does

gray elk
#

Wdym

kind venture
#

There's so many examples where ty-phon just doesn't help, but it's there as an option in the few scenarios it does help

#

This would be similar

#

Different strengths and weaknesses to Ty-Phon

#

Some decks can't run Ty-Phon but can run this thing instead. Some decks can't run this because they don't have enough S/T so they use Ty-Phon.

gray elk
#

Well you keep bringing up those scenarios then don't actual type out any

#

Like what's a board this deals with and not typhon

kind venture
#

Crystron Board. Synchron Endboard. A fuckload of negates but not anything targeted.

Ty-Phon doesn't really do that well into backrow negates either

#

Also this thing can be a zeus if you'd really need it to be one, but ofc if resolution you can't play anything but HTs

#

Since Ty-Phon can't deal with backrow.

#

Blue-Eyes endboards too if they get like triple spirit dragon since the spirits will tag out anyways

gray elk
#

Crystron board is a terrible example

#

Considering it literally has the thing that you made the card counterable by

#

Typhon does fine into backrow negates, you don't have to use his effect

#

Bewd turbo combo is a better example but also assumes they didn't open primite at all

#

I could see it being better there, but again, blazar can simply negate either typhons or this card's summon

#

And if it doesn't do crimson dragon shenanigans they'll end on one body really

kind venture
#

Yeah it's not the best into everything. Like I said. But it has it's uses still and even some overlap with typhon too with like you said, turning one card into 2 removals.

gray elk
#

Well you still haven't given me a good situation where this is a better option than typhon, but w/e

kind venture
gray elk
#

No i asked for actual boards

#

You gave me two where both typhon and this card are bad into

kind venture
#

Yeah, because two cards can serve similar purposes but go about them in different ways

gray elk
#

My point is that you say this has situations where this is better than typhon, but you're only talking about what boards you can set up in the vacuum of "oh i killed their board". The evenly part of this is very relevant and your mileage will vary wildly on how many cards will be kept after the attacks go through

#

Some combo decks will have no backrow, some will

#

Which is why I'm asking for actual boards

kind venture
#

Or if it's dire, I leave interaction on field and hope to survive through it going into the next turn with whatever is on field and non-engine

#

Heck, forget competing with ty-phon too, it can also just be Ty-Phon once you're done punching stuff

#

Ty-Phon but instead of being made with a random body, it can be made with a backrow card, punch 2 things with 5K attack, but you evenly yourself at the end.

storm pecan
#

i think it should have a summon 1/turn

slim arch
#

The true way to destroy Yugioh.

#

Double Method Cards, simple.

silent marten
#

Technically pendulum extra deck monsters exist 🤷🏾

slim arch
#

Make it worse and make it a Pendulum.

#

Triple Method.

vernal patrol
#

Global Threat Interception Platform
11* / EARTH
Machine / Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can discard this card; this turn, monsters in your possession cannot be Tributed by your opponent, or used as material for your opponent's Fusion, Synchro, Xyz, or Link Summons. You can only use this effect of "Global Threat Interception Platform" once per turn. During the End Phase, if this effect was activated this turn (and was not negated): Special Summon this card in Defense Position. This face-up card cannot be Tributed.
ATK 650 / DEF 3050

unique def value + nibiru hate + kaiju hate

jovial locust
#

Better (or worse) version of Revolution Cyber Dragon

jovial locust
vernal patrol
#

Mekangaroo
5* / EARTH
Machine / Fusion / Effect
1 Machine monster + 1 Level 4 or higher Beast monster
This card can attack while in Defense Position. If it does, apply its ATK for damage calculation. At the start if the Damage Step, if this Defense Position card is attacked: Destroy the monster that attacked it.
ATK 1900 / DEF 2600

small generic fusions pls. i could have fixed speed duel

kind venture
#

I never run more than one typhon or zeus so that thought slipped my mind

kind venture
#

I wonder if this can be summoned in Ryzeal because of the lock mhxthink

slim arch
slim arch
#

Got bored and made a stupidly impossible card.

jovial locust
#

"They said digging holes wasn't enough, here we are"

kind venture
jovial locust
#

Real XD

#

Maybe add a traptrix and a hole trap

#

That mentions traptrix mahbe

#

So

#

For the first new traptrix i wanted to make a turn 0 plus disruption (if going second)

#

And a 1 card combo

#

Similar to hollie sue

#

Also i way to grab back traptrip garden

#

Second card:
Get a better backrow, maybe a very soft cost

#

Would have been better a discard or more

#

Plus a banish, shuffle and draw like normal

#

The xyz monster is an insect (i wanted to make it balanced between plants and insects)

#

Similar effect to pinguicula and allomerus

#

Ofc all based to real creatures

#

To be fair

#

With this cards i wanted to make it good

#

At least tier 3

#

Hope i managed to do my best to improve this archetype and maybe in the future konami thinks about upgrading this deck a bit

#

Ofc

#

I'm not asking to make 9-10 cards like rda

#

At least 2-3 cards to give a better performance

terse fiber
urban hinge
#

Psychic Barrier Force
Trap Card
(This card is treated as a teleport card)
If you control a psychic monster that was special summon from the extra deck. You can activate this card from the hand. All monsters you control cannot be destroyed by battle or card effect during the battle phase. If your monster battles an opponent's monster and your opponent's monster is still on the field. Banish that monster during the end phase of this card's activation. Any battle damage you receive is doubled until the end phase of this card's activation.

vernal patrol
#

Jellyfishroom
3* / WATER
Plant / Effect
When your opponent Special Summons exactly 1 monster from the Extra Deck while you control no monsters Special Summoned from the Extra Deck (Quick Effect); You can target that monster; equip this card to it as an Equip Card with this effect.
• Take control of the equipped monster, but negate its effects, also its ATK becomes half its original ATK.
ATK 700 / DEF 1250

wanted to do something fun but didn't want to make it too generic. it's an interaction from the field

eternal herald
lusty pier
#
Level 4/Light/Warrior/Tuner/Effect

(This card’s name is always treated as “Visas Starfrost”.) You can only use each effect of this card’s name once per turn. You can reveal this card in your hand; send 1 monster with 1500 ATK and 2100 DEF from your Deck to the GY, except “Visas Nirvana”, and if you do, Special Summon this card. For the rest of the Duel, you cannot send monsters with the same name as a monster previously sent by the effect of your “Visas Nirvana”. If this card is Normal or Special Summoned: you can add 1 Level 4 Warrior monster with 2100 DEF from your GY or banishment to your hand. 
ATK: 1500
DEF: 2100```
#

Tried to make fallen of white for visas but eh

jovial locust
jovial locust
#

"Increase the dread with the new Ghostrick supports, designed to double the fun for these mischievous rascals (description given by the one and only Angel of Mischiefs)"

eternal herald
#
Field Spell 
Once per Chain, if a "Flower Cardian" monster(s) is Normal or Special Summoned: You can excavate the top card of your Deck, then you can place it in the top or bottom of your Deck. Once per turn: You can add 1 "Flower Cardian" monster, or 1 Normal Spell that has "Flower Cardian" in its text, from your Deck or GY to your hand. If this card is discarded, and you control a "Flower Cardian" monster: You can shuffle this card into the Deck, then you can activate 1 "Hanafeudalist Gallery" from your Deck or GY.```
mellow knoll
#

My coustom arctype is almost finished I'm so excited
Gona use random anime images that were my inspiration for some of them so they not blank and can tell what they are at a glance

modern elm
#
Harpie's Elegant Egotist
Normal Spell Card
If you control a "Harpie Lady": Special Summon, either 2 "Harpie Lady" or 2 "Harpie" monsters with different names from your Deck, except "Harpie Lady", also you cannot Special Summon monsters for the rest of the turn, except Winged-Beast monsters. You can banish this card from your GY; Add 1 "Harpie" Spell / Trap from your Deck to your hand, except "Harpie's Elegant Egotist". You can only use 1 effect of "Harpie's Elegant Egotist" per turn, and only once per turn.
dire dew
hoary basin
hoary basin
#

Sad cant activate it the turn its set though

jovial locust
jovial locust
jovial locust
#

The trap or xyz

#

If the trap yes you can

hoary basin
#

Darlingtonia

jovial locust
#

Well

#

Darlingtonia trap can be activated during opponent turn

#

This card was meant to work like hollie sue

#

Work as a 0 turn interaction

#

And negate a bit of action

hoary basin
#

Nah if its set on the opponent's turn unless stated otherwise you cant activate it until its your turn.

eternal herald
vocal token
#
L4 DARK Machine
ATK 1600 DEF 1200 

You can only use the 1st, 2nd and 3rd effect of "Gimmick Puppet - Deviled Egg Head" once per turn.
(1) If this card is Normal or Special Summoned: You can set 1 Spell card that mentions "Gimmick Puppet" from your Deck to your Field.
(2) You can send the top card of your Deck to the GY: This card's level becomes 8, and if you do, inflict 400 damage to your opponent.
(3) If this card is detached from a DARK Machine Xyz monster: You can take 1 face-up card from your banishment, and either add it to your Hand or send it to the GY```
wind nebula
#

Though what will the artwork be like?

idle drum
#

Ledger Wraith
LV11 DARK Fiend
ATK ? DEF ?

This card’s ATK/DEF are each equal to the number of cards and effects your opponent has activated this turn x 800. During your Main Phase, if your opponent activates a Spell/Trap Card that negates the activation of a card or effect you control: You can discard 1 card and send this card from your hand to the GY; negate that effect.

#

better called by would probably be limited to 1

#

maybe if it had some restriction it would be better balanced

jovial locust
uneven abyss
#

Innocuous Housepet's Secret
WATER Level 3 Beast Gemini Effect 500 ATK / 1700 DEF
(gemini text, normal in field and gy until you normal summon this face-up card...): This card gains 1500 ATK. Once while this effect monster is face-up on your field and your opponent's monster declares an attack (Quick-Effect): you can send 1 Trap card from your hand or field to the GY, or from your opponent's face-up field, to destroy all Special or Tribute Summoned monsters your opponent controls.

slim raft
#

ngl send 2 kinda seems mid in yummy

steep lotus
#

2nd effect is definitely the best

slim raft
idle drum
#

new custom archetype, i used ai generation for the card arts for now because im lazy, i'll replace them with better ones later

#

i only found out just now that the archetype name is already used xD so i'll fix that later also

#

it ends on a nice endboard from 1 card combo though

#

some redundant stuff that im gonna replace later

idle drum
#

i feel like the endboards aren't all too unique, so i would really appreciate feedback on how to make this deck cooler

jovial locust
#

Obliterate everything in your way with "Infinitruck Builder Fortress". But Remember to bring your machines with you, preparations first!

idle drum
#

making good archetypes is a surprisingly difficult task

jovial locust
#

Also to make them unique

cursive girder
#

Fan made several Red Eyes cards since I’m tired of waiting for support

#

Note: I made a spelling error on “Red-Eyes Legendary Army” where it says precious instead of previous

eternal herald
gray elk
#

i'd move the boost to a continuous effect so that normal summoned charmies are affected

#

would also make the last effect slightly less convoluted

#

(also i hate that this is charmie support, it's evil)

eternal herald
eternal herald
vernal patrol
#

Gathering of Forces
Trap Card
Add 1 "Exiled Force", "Missing Force", or "Nomadic Force" from your Deck to your hand, then immediately after this effect resolves, Normal Summon 1 monster with 1 of those names, and if you do, for the rest of this turn you can activate the effects of monsters with those original names as Quick Effects.

let the "things that should not be supported" continue.

vernal patrol
#

Dunames Endless, the Chaotic Valkyrian
7* / DARK
Fairy / Fusion / Effect
1 LIGHT Fairy monster + 1 DARK Fairy monster
If this card is Fusion Summoned: For each Normal Monster on the field that was used as Fusion Material for this card's Summon, draw 1 card and banish face-up 1 random card from your opponent's hand. You can only use this effect of "Dunames Endless, the Chaotic Valkyrian" once per turn. While face-up on the field, this card's Attribute is also LIGHT.
ATK 2800 / DEF 2050

is this specific enough to not be busted

jovial locust
#

New fanmade archetype: Mirrortale.
"Let the mirrors speak about long aged tales and reveal the truth to whoever speaks the false"

#

@hoary basin is the wording understandable? It reveals itself but it doesn't special summon, only by another mirrortale effect

#

I can like "if this card is revealed by a "Mirrortale" card effect, except this one

hoary basin
#

I font think you need to add the quick effect part.

jovial locust
#

Even in case during opp turn?

hoary basin
jovial locust
hoary basin
#

You can just put "if this card is revealed by a mirrortale card;"

hoary basin
#

Unless if you want to say "if this card is revealed to activate a mirrortale card effect except its name;"

jovial locust
#

That too

hoary basin
#

Could be missing something there though so sticking to the former one might be better

jovial locust
#

If you get itz the archetype is based around revealing

#

All about revealing

#

Even spell/traps gonna do that

#

I just need to think about summoning method

#

Probably fusion

hoary basin
#

Yep got it. Its like VS but you benefit off the reveals rather than the attributes

gray elk
#

Valkyrie tends to post just generic one of cards

#

I'm sure it's just related to [dunames dark witch]

viral tapirBOT
burnt crane
#
  • Dark Witch
  • Neither DARK nor Spellcaster
gray elk
torn gazelle
#

hello everyone

#

I need help with a deck I'm trying to build

#

I feel like it's both too weak and too strong

uneven abyss
#

Great Babylunny
Level 9 EARTH Rock
2000 ATK / 2850 DEF
You can pay LP in multiples of 1000, then your opponent can pay up to the same amount of LP in multiples of 1000, then for each 1000 LP your opponent didn't pay, destroy 1 card they control.

eternal herald
eternal herald
eternal herald
silent marten
jovial locust
#

Ragebait card

idle drum
idle drum
#

this deck is meant to be about rogue/low tier 2 in power

jovial locust
jovial locust
#

@hoary basin rate these

hoary basin
#

I cant because I know nothing about how R.B plays 😭

#

But doesnt r.b have a lock to 1500 or less machines?

jovial locust
#

The other cards already do that

hoary basin
jovial locust
#

Only from extra

#

The lock affects the extra deck only

eternal herald
eternal herald
wooden needle
#

Decided to try my hand at some Goblin Biker support. I’d like to think it would make the deck meta relevant without being too custom… but I’m also aware it very well might over over or undershot what I was aiming for

jovial locust
#

Looks decent

#

I like it

mental citrus
#

the three Kings of the Gods

mental citrus
eternal herald
vernal patrol
#

Psychic Assailant
4* / DARK
Psychic / Effect
If this card is Normal or Special Summoned: You can pay 700 LP; add 1 Equip Spell from your Deck to your hand, then you can add 1 Equip Spell with the same name as that card from your GY to your hand.
ATK 1200 / DEF 1200

dark assailant is armed with the "psycho sword" in lore, but he is incompatible with [psychic sword]. fixed that.

viral tapirBOT
idle drum
jovial locust
#

What is this wall

short lodge
#

Any advice for making a Yubel handtrap?

forest vortex
#

Mind on Air as a Jinzo Support Retrain

#

Art my MoltenGates btw

gray elk
#

The text could use some work

#

And it isn't amazing either

uneven abyss
#

what if the field traps were searched?

uneven abyss
#

got the idea for trap search jinzo but it would unfortunately permit gravekeeper's trap and true light

pure eagle
#

gonna return to the ancient guidance to try and shake some rust off

#

main deck, levels 9, 10, and 11, dark and wind, warrior, fiend, and thunder

hmmm

uneven abyss
uneven abyss
#

obviously, the amplifier part would be a nightmare to resolve if this didn't already reveal everything

#

(it also wouldn't stop chaining play-while-set traps or makyura the destructor either)

vernal patrol
#

Dark Senju
4* / DARK
Fairy / Effect
If this card is Normal or Special Summoned: Banish from your Deck face-up, 1 Ritual Monster and 1 Ritual Spell mentioned on that Ritual Monster, but if you do, you cannot Special Summon from your face-down Extra Deck until the end of your turn. If this card is sent from the field to the GY: Add 1 each of your banished Ritual Monsters and Ritual Spells to your hand. You can only use each effect of "Dark Senju" once per turn.
ATK 1000 / DEF 1400

dark counterparts are good

eternal herald
eternal herald
uneven abyss
eternal herald
eternal herald
eternal herald
gray elk
#

Well that's a 3 of staple in every deck if i ever saw one

#

Destroying 2 as a ht if they have a link is kinda insane

eternal herald
#

well you can't blow up the link so

gray elk
#

I really don't like the thought that if i make ip i have to say goodbye to other board pieces

honest bane
#

How would I word something along the lines of "Your opponent must send half the cards they control to the GY (rounded up. They choose which ones)"

Cannot be Special Summoned, except by the effect of a "Rhine" card. You can send 2 "Rhine" cards you control to the GY; Special summon this card from your hand. [[[If this card is Special Summoned: Your opponent must send half the cards they control to the GY (rounded up). You can only use this effect of "Rhine Experiment 'Awaken'" once per turn.]]] If this card in its owner's control is sent to the GY by an opponent's card: You can banish 1 "Rhine Experiment" or "Rhine Vision" monster you control; Special Summon this card.
proven crescentBOT
#

No card found for “If this card is Special Summon…”

pure eagle
#

Curse of the Artifacts
Continuous Spell
If a card you control would be destroyed by battle or card effect, you can destroy 1 set "Artifact" Monster Card you control instead. During your opponents turn, if an "Artifact" monster is Special Summoned, you can set 1 "Artifact" monster from your hand, deck, or GY in your Spell/Trap zone as a Spell card, but destroy it during the End Phase.

dire leaf
#

You need to specify "Artifact" Monster Card to allow this to pop your backrow.

#

You don't need to specify the "as if by its own eff". Dagda and the quickplay don't.

#

This one is more of a personal preference, but this kinda feels more like a field spell esque eff, imo. Throw in a ATK boost eff at the front (could make it somewhat interesting like boosts stuff revived from GY instead of just Artifact) and name it like Artifact Armory/Arsenal/Vault or smthg where they are "unleashed" from.

#

Would also not clog your limited 5 backrow slots.

pure eagle
#

honestly fair yeah

pure eagle
boreal tendon
#

Sanctum is the field to ever spell if we're going by artwork anyway

pure eagle
#

true

#

personally I'd do Artifact Vault for such a thing

old lake
#

The Phantom Knights of Tipped Scales
Level 2 / DARK
Warrior/Effect/Pendulum
300/500
Pendulum scale 3
Pend effect : You can pendulum summon banished DARK warrior monsters, and if you do, you cannot special summon for the rest of the turn, except for XYZ monsters. You can banish one "The Phantom Knights" monster from your graveyard: increase or decrease this cards pendulum scale by 1
Monster effect : An XYZ monsrer that was XYZ summoned using this card as material cannot he destroyed by card effects until the end of your opponents next turn after it was summoned. You can banish this card from your graveyard: set one "Phantom Knights" spell/trap from your deck facedown. You can only use each effect of "The Phantom Knights of Tipped Scales" once per turn.

#

Sorry if some of the text is incorrect, im not sure specifically how to word it

pure eagle
#

the first monster effect should go something like "An Xyz monster that was Xyz summoned using this card material cannot be destroyed by card effects until the end of your opponents next turn after it was summoned" or something like that I believe, at least that's how I'd do it

The scale effect should probably just be "Target 1 or more of your banished Dark warrior monsters; Special Summon them, also you cannot Special Summon monsters for the rest of the turn, except Xyz monsters. (This is treated as your Pendulum Summon for the turn).

not a ton of precedent for something like that. Graveyard is shortened to GY nowadays, also you don't need to specify setting a card face down, setting already implies that it's face down

old lake
#

The set it facedown was mostly to prevent jus throwing another copy into the pendulum zone. I just always thought that PK deserved some pend support after all rhe other arc-v yu-boys archetypes did

pure eagle
#

pendulum monsters are ONLY spells while actively in the pendulum zone, so it's already not a valid target anyways

#

since it's a monster while in the deck

old lake
#

Oh

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Thank you

pure eagle
#

np

old lake
#

I appreciate all the help

#

Ill be honest, I lowk thought I would get laughed out for making a dumb card

#

Thank you, amigo

pure eagle
#

oh please we've all made dumb stuff before
my earliest customs project was a fusion deck about making fruit salad monsters

old lake
#

That genuinely sounds amazing

#

It sounds funny as hell

pure eagle
#

it was very messy but i did most of it while bored in high school so

old lake
#

How many different fruit salads can there even be?

pure eagle
#

god i'm cringing reading over the old reddit posts i did for them
they were more just benefitting from having as many differently named monsters on the field as possible

old lake
#

Thats cool

dire leaf
eternal herald
pure eagle
#

does DM REALLY need on resolution negation

boreal tendon
#

Unironically yea it does

pure eagle
#

I wish I had a better reason to disagree beyond “on resolution negates are stupid and the fewer of them exist the better” and being the local DM hater

But imo this just falls into the same trap that’s kept DM from getting actually interesting cards. The design philosophy konami uses for dm (and yugi stuff in general a lot of the time) is so boring

eternal herald
eternal herald
uneven abyss
#

Mystical Cylinder
Trap Card
When your opponent's monster declares an attack while you control a Level 6 or higher Spellcaster, target 1 opponent's monster; Negate the attack, and if you do, Special Summon this card as an Effect Monster (Spellcaster/LIGHT) with that card's ATK, DEF (if applicable), and Level. While this card is an Effect Monster, it gains the following effects:

  • When this card is Special Summoned by its own effect, the monster that was targeted declares an attack on this card (Switch it to Attack Position if it is not.).
  • Your opponent takes any damage you would have from battles involving this card.
  • After the Damage Step if this card battled: Send this card to the GY.
gray elk
#

You move into unknown territory by making an effect monster have no def

#

Tbh I'd just make the trap have 0 def

#

And just copy atk

#

Also you have a weird bit where you declare an attack on attack declaration

crimson spoke
#

feel free to add whatever art you deem fitting for this custom card i just thought up.

eternal herald
vernal patrol
#

Training Wheels
Spell Card (Equip)
Equip only to a Level 4 or lower Machine "roid" monster. It can attack directly. If the equipped monster inflicts battle damage to your opponent by a direct attack: Banish this card, also banish the equipped monster (until your Standby Phase). When the equipped monster returns to the field, equip this card from your banishment to it, then you can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using Machine monsters from your hand, Deck, or field, including the equipped monster.

i think it would be funny if this anime card just included a fusion

gray elk
#

uh switch the order of the banishments, otherwise the equip is immediately destroyed before it gets banished

#

or banish them simultaneously

vernal patrol
#

Embryonic Archfiend
2* / DARK
Fiend / Effect
Cannot be destroyed by battle. If this card on the field is destroyed by a card effect: Special Summon 1 Level 6 or higher "Archfiend" monster from your Deck, and if you do, if it was destroyed by the effect of a card in your possession, you can shuffle 1 monster your opponent controls into the Deck.
ATK 500 / DEF 750

old ps2 games interaction, embryonic beast + time wizard = summoned skull

vernal patrol
#

De-C Spray
Trap Card
Your opponent shuffles as many cards as possible from their hand into their Deck, then draws 1 card. Your opponent must have 12 or more cards in their hand to activate and to resolve this effect. If this is the only card in your hand, you can activate it from your hand.

is 12 enough for it not to be a broken handrip, as opposed to its intent as a punisher of mass-draw handtraps?

crimson spoke
pure eagle
#

#shitposts_memes

#

Gold Pride Photo Finish
Continuous Trap
While your LP is lower than your opponents, your opponent cannot respond to the activation or effects of "Gold Pride" monsters you control that were not Summoned from the Extra Deck. Once per turn you can tribute 1 "Gold Pride" Fusion, Synchro, Xyz, or Link monster that was summoned using a monster listed in it's effect text as material; Special Summon 1 "Gold Pride" monster from your Extra Deck.

vernal patrol
#

(no title for this one)
Spell Card (Continuous)
Apply these effects.
• If a player would add a card(s) from their Deck to their hand, they draw that many cards instead.
• If a player would send to the GY, or banish, a card(s) from their Deck, they instead send to the GY/banish that many cards from the top of their Deck.
• If a player would Special Summon a monster(s) from their Deck, they instead excavate cards from the top of their Deck until they reveal a monster that can be Normal Summoned/Set, Special Summon that monster, then place the other cards on the bottom of their Deck at random.

i think it would be funny. i can't think of a theme for it

pure eagle
#

Tbh that last one I’d almost do it as “
Excavate until another valid target for the effect is found

vernal patrol
#

Red-Eyes Eternal Darkness Dragon
11* / DARK
Dragon / Fusion / Effect
1 "Red-Eyes Black Dragon" on the field + 1+ Dragon monsters
Must be Special Summoned from your Extra Deck by Tributing the above materials from your field and/or hand. You can only Special Summon "Red-Eyes Eternal Darkness Dragon" once per turn. If this card is Special Summoned: You can activate this effect; you cannot activate monster effects in the GY until the end of your turn, also send Dragon monsters from your Deck to the GY up to the number of this card's materials, and if you do, destroy that many cards your opponent controls. Gains 300 ATK for each Dragon monster in the GY.
ATK 3000 / DEF 2000

tried not to make mass gy dump broken

eternal herald
vernal patrol
#

Mind of Greed
Spell Card
If you control 2 or more monster Types among Spellcaster, Psychic, and Illusion, and no monsters of other Types: Draw 1 card, or if you currently control all 3 of those Types, draw 3 cards instead. You can only activate 1 "Mind of Greed" per turn. You cannot Special Summon the turn you activate this effect, except monsters of any of those mentioned Types that you controlled when this card resolved.

vernal patrol
#

Spear Dragonute
2* / DARK
Dragon / Effect
If this card is Normal Summoned: You can change the battle position of 1 monster your opponent controls, and if you do, Special Summon 1 Level 3 or 4 DARK Dragon monster from your Deck in Attack Position. You cannot Special Summon from the Extra Deck the turn you use this effect, except Dragon Fusion Monsters.
ATK 1100 / DEF 100

Sickle Dragonute
3* / DARK
Dragon / Effect
If this card is Normal or Special Summoned: You can add 1 "Dragon's Mirror" or 1 "Offering to the White Altar" from your Deck or GY to your hand. If this card on the field is Tributed, or sent to the GY as Fusion Material: You can place this card on top of your Deck. You can only use each effect of "Sickle Dragonute" once per turn.
ATK 1300 / DEF 1500

Dragonute Mist
Spell Card (Continuous)
Dragon monsters you control that were Tribute Summoned or Fusion Summoned cannot be destroyed by battle. When an opponent's monster effect resolves that targets a Dragon monster you control that was Tribute Summoned or Fusion Summoned, negate that effect unless your opponent sends 1 Spell from their Deck to the GY. You can only control 1 "Dragonute Mist".

me doing white horned dragon support again, like the good old days. the fusions are coming eventually

vernal patrol
#

Offering to the White Altar
Spell Card
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using Dragon monsters from your hand and/or field as material, and if you do, it gains the following effect.
• Once per turn, during your Battle Phase, if this card battles an opponent's monster: You can activate this effect; this turn, this card gains ATK equal to the total ATK of all other Dragon monsters you control, also it inflicts piercing battle damage if it attacks a Defense Position monster. You cannot attack with monsters other than this card the turn you activate this effect.

ygo r rules + white-horned dragon's original user used union attack

vernal patrol
#

Spawning of the High Queen
Spell Card (Ritual)
This card is used to Ritual Summon "Insect High Queen". You must also Tribute monsters whose total Levels equal 11 or more from your field and/or hand. If you Tribute an Insect monster equipped with a Monster Card(s), you can use the Equip Card's original Level as part of the requirement.

Insect High Queen
11* / EARTH
Insect / Ritual / Effect
You can Ritual Summon this card with "Spawning of the High Queen". If this card is Ritual Summoned: Equip 1 monster your opponent controls to it, plus up to 1 additional monster for each Equip Card that was equipped to Insect monsters Tributed for this card's Ritual Summon. Once per turn (Quick Effect): You can target 1 card your opponent controls or in their GY; banish 1 Equip Card equipped to this card, and if you do, negate that target's effects until the end of this turn.
ATK 3200 / DEF 3400

what if weevil found rituals. what then. it would be frightening.

eternal herald
vernal patrol
#

Stoat Scout Soldier
4* / EARTH
Beast-Warrior / Effect
You can discard this card; add 1 "Sogen", or 1 card that mentions it except "Stoat Scout Soldier", from your Deck to your hand. You can only use this effect of "Stoat Scout Soldier" once per turn.
ATK 1600 / DEF 0

meant to be used with replied

eternal herald
atomic dew
#

forgive me for this

Continuous Trap
This activated card's name becomes "Umi" while face-up on the field. WATER monsters on the field are also treated as FIRE. If a Pyro monster is Normal or Special Summoned: You can destroy this card, and if you do, during the End Phase of this turn, destroy all monsters on the field. You can Banish this card and 1 "Oil" from your GY; Special Summon 1 Fish monster from your GY, then add 1 WATER monster from your deck to your hand. You can only use each effect of "Oil Spill" once per turn.```
eternal herald
gray elk
#

this is uh

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like i know that all of the ennea cards are bad in some regards just cause if they were good they'd be broken

#

but this is like unplayable

eternal herald
pure eagle
#

Also none of the other Ennea spells have a hyphen to my knowledge

gray elk
#

you'd never search this or want to open this

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you already have grind game in release and the small ones searching follow up

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and you can't set up the add t1

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and you can't even send it to gy in archetype to even have the second bullet be live

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and no one will pop this

eternal herald
#

i see

gray elk
#

for all intents and purposes the card only has "Each time an E.C. Counter(s) is placed on a card on the field, gain 450 LP for each." as it's text

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and that is beyond horrible

#

by the time it'd matter you have 9 counters to kill them with field

#

it'd be more interesting if there was a third way to move scales out now that we have a 5th searcher but that's superfluous at that point

#

you already clear them twice with field into reverth so you can resolve all 5 but you usually don't need that

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idt the deck lacks anything rn balance wise, it's designed clunky on purpose

eternal herald
#
● If a card or effect is activated, except "Enneacraft Reverb": You can target 1 "Enneacraft" card in your Pendulum Zone, or 1 "Enneacraft" monster in your GY; either return it to the hand, or Special Summon it in face-down Defense Position.
● If your "Enneacraft" monster(s) is flipped face-up: You can add 1 "Enneacraft" card from your banishment or face-up Extra Deck to your hand, then you can place 1 "Enneacraft" Pendulum Monster from your hand in your Pendulum Zone.```
#

this should be a much better version of the card, given your feedback

gray elk
#

well now we're talking

#

you say Revertebration and Reverb in two separate instances though

eternal herald
#

yeah psct herrors. i'll fix those later.

gray elk
#

this is cute

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i'd def play this and i think it pushes the deck forward a lot

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just idk if i'd play this as a 3 of to confirm the search but that's otherwise inconsequential

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having more triggers for the flips by rotating them is great

eternal herald
#

there we go. that should be the final version with fixed psct.
(who knew sarama would be a great idea for this deck)

gray elk
#

i will also note that this adding another way to have a situation where you have cl1 flip eff cl2 your trigger to threaten spia is insanely good

lusty pier
#
Machine/LIGHT/Pendulum/Xyz/Flip/Effect

Pendulum Effect:
Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. During your Main Phase: you can destroy this card, and if you do, place 1 “Enneacraft” monster from your Deck or face-up Extra Deck in your Pendulum Zone, except “Enneacraft Sin Aggregator”.

Monster Effect:
5 Level 9 Monsters
You can Special Summon this card from your Extra Deck in face-down Defense position during the turn you activate an “Enneacraft” monster effect in the hand. You can only Special Summon “Enneacraft Sin Aggregator” once per turn.  (Quick Effect) If you control a card(s) with E.C. Counters on them, you can change this face-down card you control to face-up Defense Position; remove all E.C. Counters from cards you control, and if you do, your opponent takes 900 damage for each counter removed, then you can apply the following effect:
-Return Monster Cards from either player’s field to the hand, up to the number of counters removed, and if you do, both players Special Summon monsters from their hand in face-down Defense position, equal to the number of their Monster Cards returned by this effect. 
You can only use this effect of “Enneacraft Sin Aggregator” once per turn.

ATK: 3000
DEF: 2500
Scale: 0```
#

Wall of text

gray elk
#

what's up with the ennea cards today lmao

#

it's cute

#

not sure if the opt on the quick eff is needed

#

cause it will flip up, and you can only reuse it if you flip it down

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which would reset it anyway

#

iirc

lusty pier
#

Probably not needed then, I didn’t really think about it

#

Just didn’t want ppl to be able to just ss 3 of this in a turn but that doesn’t really address it anyway

gray elk
#

that being said imo put a hopt on it

#

otherwise you can use reset to uh

#

reset it

lusty pier
#

I was trying to think about how fast you can actually kill someone if it isn’t hopt

#

But it’s probably too fast

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Yeah being able to flip it twice is like 7200 minimum lol

#

Fixed

gray elk
#

imo even without the burn the card is nuts due to you as an ennea player have a disruption you can activate without the input of your opponent

#

it's something they lack by design

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so i'm not sure if it's the best idea to add but as an ennea player i would kill for this

lusty pier
#

In theory it’s just another way to reset your cards while also being a decent interrupt

#

Plus you can actually kill whenever instead of having to wait for the end phase

lusty pier
#
Rank 8/LIGHT/Fairy/Xyz/Effect

3 Level 8 Monsters
(This card is always treated as a “Burning Abyss” card.) Once per turn, you can Special Summon this card by using 1 “Dante” monster you control as material (transfer its materials to this card). After this card is Special Summoned from the Extra Deck, you cannot activate monster effects for the rest of this turn, except “Burning Abyss” monsters. (Quick Effect) You can detach 1 material and send 1 “Burning Abyss” monster from your Deck to the GY; apply that monster’s effect when it is sent to the GY. If this card is in your GY and you control a “Dante” monster: You can Special Summon it, then you can attach 1 “Burning Abyss” monster from your hand or GY to this card as material. You can only use each effect of this card’s name once per turn. 

ATK: 2800
DEF: 3500```
full yarrow
modern elm
#
10* / LIGHT
Fairy / Synchro / Spirit / Effect
1 Tuner + 1 non-Tuner Spirit monster
For the Synchro Summon of this card, you can treat 1 Spirit monster ypu control as a Tuner. Spirit monsters you control cannot be returned to the hand by their own effects. When this card is Synchro Summoned: You can Special Summon 1 Spirit monster from your hand or Deck, ignoring the summoning conditions. You cannot Summon monsters during the turn you activate this effect, except "Shinato" monsters or Spirit monsters.  When this card is destroyed by your opponent's card effect: You can Special Summon 1 "Shinato, the King of a Higher Plane" from your hand or Deck (this is treated as a Ritual Summon by "Shinato's Ark"). If this card destroys a monster by battle: Gain LP equal to the DEF of the destroyed monster, and if you do, inflict damage equal to the original ATK of the destroyed monster. You can only use each effect of "Shinato, Supreme King of the Higher Plane" once per turn.
ATK 3700 / DEF 3300
atomic dew
#

Morphtronic Faxen
level 5 WIND Machine/Effect
ATK ? / DEF ?
You can tribute 1 Tuner; Special Summon this card from your hand. This card’s Original ATK/DEF each become the combined Original ATK/DEF of the monster Tributed for its Summon. If this card is Special Summoned by Tributing a “Morphtronic” monster with its own effect: You can Special Summon 1 Token with the same original Name, Type, Level, Attribute, ATK and DEF of the monster Tributed by this card’s effect. You can only use each effect of “Morphtronic Faxen” once per turn.

full yarrow
dire leaf
#

Thinking on a Striker Xyz that takes a Striker Link (maybe 2 or higher) as material, so we can have another way to get rid of Combined Maneuveur or an Impermed Zero that isn't Linkage, then convert to Kagari or Shizuku etc.

#

But the ED is tight as is.

#

Could make it a Nomi that can summon itself from Deck, but that has it's own host of problems.

#

I think I can go the WAlbaz route and make it compete with Raye, so it's not uber free + lock you to Strikers or smthg.

#

Sky Striker Ace - Raye 0
Effect Monster Level 4 DARK/Warrior 1500/1500
(This card is always treated as "Sky Striker Ace - Raye".)
Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a "Sky Striker" card. You can Tribute 1 monster; Special Summon this card from your hand or Deck, then, immediately after this effect resolves, you can Link Summon 1 "Sky Striker Ace" Link Monster using monsters you control, including this card, also you cannot Special Summon monsters for the rest of this turn, except "Sky Striker" monsters. If a face-up Sky Striker monster leaves the field by an opponent's card: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Sky Striker Ace - Raye 0" once per turn.

gray elk
#

why

dire leaf
#

Why not?

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Sky Striker Ace - Roze 0
Effect Monster Level 4 LIGHT/Warrior 1500/1500
(This card is always treated as "Sky Striker Ace - Roze".)
Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a "Sky Striker" card. If this card is Special Summoned: You can target any number of your banished "Sky Striker" cards; return them to the Deck, then you can draw 1 card for every 3 Spells returned this way. If a monster in the Extra Monster Zone leaves the field by your card effect, while this card is in your hand or GY; You can Special Summon this card, then you can negate the effects of 1 face-up Spell/Trap your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze 0" once per turn.

#

Tried to sprinkle in some references to Engage, Linkage, Lemnis while making the effs variants of the original in some way.

dire leaf
#

Got an idea for the original Xyz version I had planned.

dire leaf
#

Sky Striker Aces = A.V.I.M.
Xyz Monster Rank 4 DARK/Machine 2500/2500
2 Level 4 "Sky Striker" monsters
You can only Special Summon "Sky Striker Aces = A.V.I.M.(s)" once per turn. You can also Xyz Summon this card by using a Link 2 or higher "Sky Striker" monster you control as material. If Summoned this way, the following effect cannot be activated this turn. You can detach 1 material from this card, then send 1 "Sky Striker" Normal or Quick-play Spell card from your Deck to the GY; apply that card's activation effect. If this card is sent from the field to the GY; You can add 1 of your banished "Sky Striker" cards to your hand. You can only use 1 "Sky Striker Acs = A.V.I.M." effect per turn, and only once that turn.

vernal patrol
#

Psychic Circus
7* / FIRE
Psychic / Effect
Both players play with the top card of their Deck revealed. Once per turn, if this card's battle position is changed by a card effect: Banish the top card of your opponent's Deck, face-down. Once per Chain (Quick Effect): You can pay 200 LP, then activate 1 of the following effects (but you cannot activate that effect of "Psychic Circus" again this turn);
• Shuffle both players' Deck.
• Change the battle position of all monsters on the field.
ATK 2000 / DEF 2700

clown control, but make it psychic

eternal herald
full yarrow
#

If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Neos, the Bond Crystal Beast" once per turn. If your opponent activates a card or effect while you control a face-up "Crystal Beast" or "Ultimate Crystal" monster (Quick-Effect): You can Special Summon this card from yout hand. While this card is treated as a Continuous Spell: Fusion Summon 1 "Rainbow Neos" from your Extra Deck by shuffling the listed materials from your field, GY or banishment into your Deck (this card is treated as "Elemental HERO Neos").

gray elk
#

Psct looks fine to me

#

And besides the obvious typo, not sure why the third effect makes it neos

#

Considering you can't use it as a material

#

Cause pretty sure if don't explicitly mention you can use cont spells, he most definitely is not a monster

full yarrow
#

Also where's the typo? I gotta fix it

gray elk
#

Special Summon this card from yout hand

full yarrow
gray elk
#

I'd word the fusion eff as this
If this card is a Continuous Spell: You can Fusion Summon 1 "Rainbow Neos" by shuffling Monster Cards from your field, GY and/or banishment into your deck.
And then just have a cont effect of
This card's name becomes "Elemental HERO Neos while face-up on the field or while treated as a Continuous Spell

#

That way you explicitly let him be used from s/t zone with the effect, and also if you happen to somehow have a different effect to fuse you can use it while it's a monster

atomic dew
#

Me and a friend tasked each other with converting Yugioh cards to mtg (him) and mtg cards to Yugioh (me). I like how this one turned out, but I’m conflicted on whether it’s broken or not. Thoughts?

Once Upon a Time
Quick-play Spell
Excavate the top 5 cards of your Deck, and if you do, place 1 of them on the top of your Deck and the rest on the bottom in any order, then, if this card was the first card you activated this Duel, draw 1 card. During your opponent's turn, if you control no cards and your opponent controls 2 or more, you can activate this card from your hand.
eternal herald
gray elk
#

We really like making more handtraps for kewl tune huh