#Custom Cards
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superpoly does removal by effect
it's not a bother
if you want to learn psct i'm happy to rant about it
anyway if you make any changes you want to make to the effect right now, you can send it and i can do the psct fix on it
Ok thank you. How about this?
"This card is always treated as a Utopia Card. You can special summon this card by using a "Utopia" monster as material, except "Number F9: Utopicat Future." This card cannot be destroyed by battle or card effects which do not target it, and you take no damage from battles involving it. You can only use the following effect of "Number F9: Utopicat Future" twice per turn. If your opponent would negate a "Dododo," "Gagaga," "Gogogo, "Utopia" or "Zubaba" card activation or effect, you can negate that effect and your opponent has to give you control of 1 of their monsters."
Just PTSC please if you don't mind.
2 Xyz Monsters with the same Rank
(This card is always treated as a "Utopia" card.)
You can also Xyz Summon this card by using a "Utopia" monster you control as material, except "Number F9: Utopicat Future". (Transfer its materials to this card.) Cannot be destroyed by battle or card effects which do not target it, also you take no damage from battles involving this card. When a card or effect activated by your opponent resolves which would negate the activation or effect of a "Dododo", "Gagaga", "Gogogo", "Utopia", or "Zubaba" card in your possession, you can negate that effect, also your opponent must give you control of 1 monster they control. You can only use this effect of "Number F9: Utopicat Future" up to twice per turn.
in the end i'm not sure about it
Thank you so much.
its a difficult kind of effect
It'd also be completely useless going first lol. Thank you again, you're such a wonderous help.
no prob i'm good with helping with psct on occasion as long as the person also makes an effort to learn psct
3+ Zombie monsters, including a Zombie Link monster
Your opponent cannot activate effects of banished monsters. You can only activate each effect of "Yuki-Onna, The Blizzard Mayakashi" once per turn. during your main phase, you can send 1 card from your hand to the graveyard, target 1 "Mayakashi" monster in your graveyard: special summon it. During your opponent turn, you can target 1 "Mayakashi" Link monster that is banished: return it to the graveyard, then negate the effect of face-up cards your opponent control, up to the number of that targeted monster Link Rating. When this card is sent to the graveyard by your opponent card effect or battle, you can target 2 "Mayakashi" monsters in your graveyard: special summon them.
Also opsie wrong attribute
@hoary basin
Link 4 Yuki-Onna already negates banished monsters id say make it shut down grave effect like dweller. For it's destruction effect id say make it like mirrorjade to where it activates anywhere as long as it leaves the field or make it so that it activates when destroyed by any card effects
Moraygon
3* / WATER
Sea Serpent / Effect
If this card is in your hand: You can reveal 2 Sea Serpent monsters with different names from each other and this card from your hand and/or Deck; Special Summon this card, and if you do, banish 1 revealed card face-down and send the other to the GY. You can only use this effect of "Moraygon" once per turn.
ATK 1350 / DEF 350
random
cool shion art, but i feel like it being twice per turn kinda negates any of the "positioning" counterplay especially within context of this screwing all decks including towers, since a lot of the time those arent immune to their own effects
could probably be a qp that applies this as phanton of yubel eff
Shinobi Synchron
2* / DARK
Machine / Tuner / Effect
If this card is sent to the GY, either by being destroyed, or being used as Synchro Material for the Summon of a Synchro Monster with "Warrior" in its original name: You can banish it. During your next Standby Phase, if this card was banished this way: Special Summon it, but if you do, you cannot Special Summon monsters from the Extra Deck this turn, except Synchro Monsters.
ATK 800 / DEF 150
thought of a weird way for a tuner to recur
Furigoma
Spell Card
Toss a coin 5 times and apply this effect.
• More heads than tails: Special Summon 1 Level 3 EARTH Beast-Warrior monster from your Deck.
• More tails than heads: Your opponent can Special Summon 1 Level 4 or lower monster from their Deck.
You can only activate 1 "Furigoma" per turn. You cannot Special Summon from the Extra Deck the turn you activate this effect, except EARTH Xyz Monsters.
this is meant to be support for the shogi monsters; it's based on the going first decision mechanic in real shogi. this being a coin toss card surely enables a lot of nonsense.
Proto-Synth Cyber Dragon
Level 3
Machine/Tuner/Effect.
Atk: 600 Def: 1100
Effect: This card is treated as Cyber Dragon in the GY. You can special summon this card by discarding a machine monster from your hand. If that monster was a 'Cyber dragon' monster. This monster's name becomes Cyber Dragon on the field and it's level 5 until end of turn. Once per turn except the turn this card is sent to the GY. You can banish this card and one machine fusion monster and apply the effect depending on the fusion monster's attribute.
Dark: Add power bond to your hand from the deck
Light: Add Overload Fusion to your hand from the deck.
"survive or be swallowed by the endless? The choice is yours"
Funny beatdown deck
Similar to Infernoid
I'm really sick of Thunder Dragon Colossus surviving when I kill him.
Say hello to the true creator
(note: this is a card that also appears in my fanmade story so yeah, you can guess it's a final boss like IC1000)
Lmao
@hoary basin
I was gonna say needs interruption but I mean I guess its a towers
I mean
He is god
The one who is gonna bring evolution back to it's first breath
Combines both regenesis lord and overlord power
It's summon can surpass every card restriction
(like you cannot special summon from the extra)
He can be summoned anyway
You cannot stop a god from reaching it's goal
Chakra's Eye
Spell Card
Add 1 non-Effect Ritual Monster from your Deck to your hand, and if you do, you can add 1 Ritual Spell mentioned on that Ritual Monster from your Deck or GY to your hand. During your Standby Phase, if this card and a Ritual Spell are in your GY: You can add this card to your hand. You can only use this effect of "Chakra's Eye" once per turn.
supporting old cards as always
Different Dimension Intervention
Normal Spell
Pay all but 100 of your LP and declare a card name; both players look among the face-down banished cards, then if there is a card with the declared name, flip that card(s) face-up, then you can banish face-down a banished card with a different name.
Gargantuan Giganotos
10* / FIRE
Dinosaur / Ritual
You can Ritual Summon this card with "Forbidden Restoration Technique".
ATK 4150 / DEF 2950
Forbidden Restoration Technique
Spell Card (Ritual)
This card can be used to Ritual Summon any Dinosaur Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. You can also use 1 Level 3 or lower Dinosaur monster from your Deck, by destroying it (but you cannot Special Summon monsters the turn you do this, except Dinosaur monsters).
there's a reason they don't print non-effect rituals anymore, even if they got support. dinosaur seemed like the right type to just be "beater". also they still don't have an official ritual!
Zombie metal dragon lord isnt that good considering zombies are kinda already lacking in boas monsters with decent interruption
Yeah
My friend told me to do other red eyes zombie variants
What do you think about other cards
Those are good though tbh I think it would've been better if perfectionism summoned one of the two from grave instead if they have the same level
Well you can send both mezuki and gozuki
Mezuki ss gozuki
And gozuki sends another zombie
Smol random
Brain Swap Scientist
3* / DARK
Psychic / Effect
If this card is Normal or Special Summoned: Remove up to 2 Psychic Counters from 1 "Brain Research Lab" on the field, and if you do, place the same number of Psychic Counters on this card, then change this card to Defense Position. Gains 500 DEF for each Psychic Counter on it.
ATK 400 / DEF 1400
let me run speed duel. let me design new cards for it. i'd be greeeeeat
Meteodactyl
7* / FIRE
Dinosaur / Ritual / Effect
You can Ritual Summon this card with "Forbidden Restoration Technique". During your opponent's turn (Quick Effect): You can destroy this card, and if you do, destroy 2 cards your opponent controls.
ATK 2700 / DEF 200
designing weak but interesting cards is my happy place
Magic Circle Sealing Spell
Continuous Trap
1 monster your opponent controls cannot activate its effects, declare attacks or change battle position, also if face-up it loses ATK equal to the highest level monster you control × 100. During the End Phase, if the chosen monster is no longer on the field or if you don't control a monster with more ATK than that face-up monster, destroy this card.
this doesn't counter ra's normal summon effect btw
Telecyber Tyrant
12* / FIRE
Psychic / Fusion / Effect
2 Psychic monsters + 1 Level 8 or higher Dinosaur monster
Must be Fusion Summoned with the above materials on the field. Can attack all monsters your opponent controls, once each. When an opponent's card or effect resolves during either Battle Phase, negate it unless your opponent pays half their LP.
ATK 4650 / DEF 3950
the only two types i support at this point are psychic and dinosaur
Lionhearted Locomotive said thamks
ANIME CARD MOMENT (with some fixed stuff)
B0-4R, the Megaton Juggernaut
10* / FIRE
Machine / Fusion / Effect
2 Machine monsters + 1 Beast monster
Unaffected by monster effects that target only this card. If this Fusion Summoned card destroys a monster by battle: Destroy as many monsters your opponent controls as possible, except those whose DEF is higher than the destroyed monster's ATK, and if you do, inflict 500 damage to your opponent for each destroyed monster.
ATK 3100 / DEF 4600
more fusionslop here with a pig-faced tank
Anyone like making coustom cards wana give me thier toughts on mine so far...it is pendulum but im started with the ed mostly 1st so I can then balance the main deck around that
It's unfortunate that most people just see coustom pends and just nope out before even reading then
(Not sending b4 bc I feel I'll just be ingored-)
Ps:sorry if psct isn't the best
Shark Spirit
WATER Aqua Level 5 0 / 1500
You can discard a card to Special Summon this card from your hand.
The following effect of "Shark Spirit" can only be used once per chain:
- If you activate the effect of a Fish, Aqua, or Sea Serpent monster during the chain it was Normal or Special Summoned from your hand, you can activate that same effect with this card.
The following effect remains while this is face-up until your Standby Phase: - This card cannot be targeted for an attack, but does not prevent direct attacks.
Oh thats actually good (honestly might be too good though I dont think its searchable which sucks)
i think you should finish the archetype first
The thing is i'm stuck for most of the main deck.... I really don't want to just be the genderic normal summon search a rota a poplar ect
then i would say, look at a bunch of different archetypes and their effects
Total Defense Daimyo
9* / DARK
Warrior / Fusion / Effect
"Total Defense Shogun" + 2 Warrior monsters
All face-up Defense Position monsters you control can attack. All attacking monsters apply their DEF for damage calculation (if a monster has no DEF, treat it as 0). While you control no Attack Position monsters, your opponent cannot target this Fusion Summoned card with card effects, also it cannot be destroyed by your opponent's card effects.
ATK 2550 / DEF 3500
finally, i can defeat the wicked avatar reliably!
Eldritch Chronicler
DARK/Spellcaster/Effect LV 4 0/1800
If this card is Normal Summoned: You can set 1 "Eldritch Fusion" from your Deck. It can be activated this turn. If this card is Special Summoned: Banish all cards from the GYs. You can only use each effect of "Eldritch Chronicler" once per turn.
Eldritch Fusion
Quick Play Spell
Each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then you can apply the following effect.
• Fusion Summon 1 "Eldritch" Fusion monster from you Extra Deck, using monsters from your hand, field, or by banishing monsters face-down from either GY.
You can only activate 1 "Eldritch Fusion" per turn.
Eldritch Abomination Al-baal-thael
DARK/Fiend/Fusion/Effect LV 12 ?/?
1 "Eldritch" monster + 1+ monsters in the GY
This card gains 200 ATK/DEF for each banished card. (Quick Effect): You can banish this card until the End Phase; Special Summon 1 "Eldritch" non-fusion monster from your hand, GY or banishment. You can only use this effect of "Eldritch Abomination Al-baal-thael" once per turn.
just a concept i had in gen, maybe i'll expand it later
Dormouse from the top rope
True!
Injectopus
2* / LIGHT
Aqua / Effect
Once per turn: You can pay 800 LP, then target up to 8 other monsters on the field; those targets gain 800 ATK/DEF until the end of this turn.
ATK 800 / DEF 800
what's the most targets that a single effect can target? i think it's amusing that you'd have to target at least 1 opponent monster to do the full number of targets
Aint this just infinite link material?
Too OP
Festive Tree
Spell Card (Continuous)
If "Gift Exchange" is activated, each player banishes face-down 1 additional card from their Deck for the effect of that "Gift Exchange".
why has no one ever thought of a series of christmas cards that support gift exchange. oh wait, because it's march
You can banish it from gy, add it to hand, burn 2400, send to gy, banish, 2400, it's a loop
Yeah
I forgot to put a OPT on all the effects at the end
Mb
That's such an unfair ftk lol, I like the idea tho
Understandable
Grievous Undertaker Bee
5* / DARK
Insect / Effect
Once per turn (Quick Effect): You can target 1 monster on the field that was Special Summoned from the GY; send it to the GY. You must control this card to activate and to resolve this effect.
ATK 1750 / DEF 2100
real thing, look it up
Working on custom cards for a fanfic and I'd like to know which name you think sounds better?
Hello, here’s an archetype I created earlier. It is based around the card “Berserker Soul”. The kind fellow @shut coral has given me some great advice for improving it which i will do tomorrow but if any of you who check this forum have any extra feedback, i would really appreciate it. I will check tomorrow, have a good night all
First iteration of a random idea I had: Mixing Gemini and Pendulum monsters.
Core themes for the archetype:
All fairy, different archetypes
The idea of SSing cards on the field, both with Pendulum summon, and with specific effects on the Pendulum textbox to either to move Pendulums to the field, or to activate Gemini monsters.
Specifically supporting Gemini monsters offensively while they are Normal monsters.
Saving up the turn's Normal Summons to activate the monster's Gemini effect, which can hold defensive / utility effects, but will stop being supported by the ongoing Pendulum effects.
I would give my thoughts on this card, but i still don’t understand how pendulums work… x.x
Eh honestly I'm not sure how to approach this without more feedback on the concept...
Dino Deal
Trap Card (Counter)
When your opponent activates a Spell Card or effect while you control a Dinosaur monster(s): Pay 1000 LP; the activated Spell effect becomes "Your opponent destroys 1 card in their hand". You can only activate 1 "Dino Deal" per turn.
Card Dinostruction
Spell Card
Choose 1 or 2, then destroy that many random cards in your hand, and if you do, your opponent chooses and destroys that many cards in their hand, also each player who destroyed a card(s) by this effect draws that many cards. You cannot Special Summon the turn you activate this effect, except Dinosaur monsters. You can only activate 1 "Card Dinostruction" per turn.
two cards that could be improved by featuring a t.rex's tiny arms
@shut coral im gonna go one card at a time through that berserker archetype and post them here, starting with the effect monsters
i just got home lol ive ben itching to do this all day
The Solemn Berserker Knight
Level 4 / FIRE / Warrior / Normal
ATK 1500 / DEF 0
"A lone warrior who abandoned all defenses to master the art of relentless offense. His blade has never known a scabbard, and his enemies have never known mercy."
notes: it's just a garnet that probably wouldn't see much play except for fusion etc, but it's something i do want to keep in the deck
Berserker Harbinger
Level 4 / FIRE / Warrior / Effect
ATK 1400 / DEF 800
When this card is Normal Summoned: you can add 1 "Berserker" Spell/Trap from your Deck or GY to your hand. Once per turn (Quick Effect): you can reduce this card's ATK by 600; if you do, add 1 "Berserker" monster with 1500 or less ATK from your Deck to your hand, except "Berserker Harbinger." If this card is in your GY: you can discard 1 "Berserker" card; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Berserker Harbinger" once per turn.
notes: i removed a useless effect and added an effect to spec it back by discarding another berserker card. since im gonna do your advice of giving all these cards effects when they're either in grave or discarded by the effect of berserker soul this should help the consistency of the deck
Berserker Apostle
Level 2 / FIRE / Warrior / Effect
ATK 800 / DEF 400
This card cannot be destroyed by battle, and you take no battle damage from battles involving this card. After damage calculation, if this card battled: reduce this card's ATK by 400 (min. 0). When this card's ATK becomes 0 by this effect: send it to the GY; add 1 "Berserker" Spell/Trap from your Deck to your hand, and if you do, you can Special Summon 1 "Berserker" monster from your hand. You can only use the last effect of "Berserker Apostle" once per turn.
notes: i was going to add an excavation effect to this monster, but i think it has too many cool effects already, so i decided to leave it as it is, except changing some of the card text
Warlock of the Berserkers
Level 3 / FIRE / Spellcaster / Effect
ATK 700 / DEF 1800
Once per turn: you can banish the top 2 cards of your opponent's Deck face-down, then if "Berserker Soul" is in your hand or GY, draw 1 card. When this card is sent to the GY due to the effect of "Berserker Soul": Special Summon this card, then 1 "Berserker" monster you control can make 1 additional direct attack this turn. You can only use each effect of "Warlock of the Berserkers" once per turn.
notes: first card with a proper excavated effect. i think the problem solving card text is correct. let me know if it isnt
Berserker Ravager
Level 3 / FIRE / Warrior / Effect
ATK 1100 / DEF 300
When this card is Normal or Special Summoned: you can add 1 "Berserker" monster from your Deck to your hand, except "Berserker Ravager." When this card inflicts attack damage of 1500 or less: you can excavate the top 3 cards of your Deck; send any Monster Cards among them to the GY, then place the rest on the bottom of your Deck in any order. When this card is sent to the GY while excavated by the effect of "Berserker Soul": inflict 600 damage to your opponent. You can only use each effect of "Berserker Ravager" once per turn.
Berserker Striker
Level 4 / FIRE / Warrior / Effect
ATK 1500 / DEF 1000
Once per turn: you can reduce this card's ATK by exactly 1000 until end of turn; if you do, this card can attack directly this turn, and if it inflicts battle damage of 1500 or less by that direct attack, you can activate 1 "Berserker Soul" from your hand without paying its discard cost. When this card is sent to the GY: add 1 "Berserker" Spell/Trap from your GY to your hand, except "Berserker Soul." You can only use each effect of "Berserker Striker" once per turn.
i kept this one the same
Leonidas, the Berserker King
Level 7 / FIRE / Warrior / Effect
ATK 2600 / DEF 1200
Cannot be Normal Summoned/Set. Must first be Special Summoned by Tributing 1 "Berserker" monster you control and 1 monster your opponent controls. If this card inflicts battle damage to your opponent by a direct attack, the damage becomes 1500. When this card is sent to the GY while excavated by the effect of "Berserker Soul": Special Summon this card, then gain 1000 LP. You can only use the last effect of "Leonidas, the Berserker King" once per turn.
based on d/d/d rebel king leonidas who has card art i love
Berserker Soulmeld
Level 3 / FIRE / Warrior / Effect
ATK 1300 / DEF 1100
When this card is Summoned: you can add 1 card that specifically lists "Berserker Soul" in its text from your Deck to your hand. During your Main Phase: you can discard 1 "Berserker" card; draw 2 cards, then if "Berserker Soul" is in your GY, inflict 500 damage to your opponent. When this card is sent to the GY while excavated by the effect of "Berserker Soul": add this card to your hand. You can only use each effect of "Berserker Soulmeld" once per turn.
Berserker Shroudbearer
Level 2 / DARK / Fiend / Effect
ATK 100 / DEF 100
This card can attack directly. Once per turn: you can discard 1 card; Special Summon 1 "Berserker" monster from your Deck with 1500 or less ATK, except "Berserker Shroudbearer." If this card is sent to the GY: add 1 "Berserker" Trap from your Deck to your hand. You can only use each effect of "Berserker Shroudbearer" once per turn.
Berserker Warlord, Oath Unbroken
Level 7 / FIRE / Warrior / Ritual / Effect
ATK 1500 / DEF 0
Must be Ritual Summoned with "Rite of Berserker's Fury." Cannot be destroyed by battle or card effects. When this card inflicts direct attack damage of 1500 or less: you can activate 1 "Berserker Soul" from your hand, Deck, or GY, without paying its discard cost. When this card is sent to the GY while excavated by the effect of "Berserker Soul": you can Special Summon this card. You can only use each effect of "Berserker Warlord, Oath Unbroken" once per turn.
Okay gonna have to read a lot
Spells
Berserker Vow (Normal Spell)
Add 1 "Berserker Soul" from your Deck to your hand. During your Main Phase, except the turn this card was sent to the GY: you can banish this card from your GY; Special Summon 1 "Berserker" monster with 1500 or less ATK from your Deck or GY. If this card is discarded: add 1 "Berserker" Spell/Trap card from your GY to your hand. You can only activate 1 "Berserker Vow" per turn.
Rite of Berserker's Fury (Ritual Spell)
This card is used to Ritual Summon any "Berserker" Ritual Monster. Tribute "Berserker" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you are Ritual Summoning. When a "Berserker" Ritual Monster is Ritual Summoned by this card's effect: add 1 "Berserker Soul" from your Deck to your hand. You can only use this effect of "Rite of Berserker's Fury" once per turn.
Berserker's Respite (Quick-Play Spell)
During the Main Phase: draw cards until you have 3 cards in your hand; then, if "Berserker Soul" was activated this turn, inflict 500 damage to your opponent for each card drawn by this effect. If this card is discarded: draw 1 card. You can only activate 1 "Berserker's Respite" per turn.
Berserker Fusion (Normal Spell)
Fusion Summon 1 "Berserker" Fusion Monster from your Extra Deck, using "Berserker" monsters from your hand or field as Fusion Material. If all Fusion Material monsters had 1500 or less ATK and are used from the field: the Fusion Summoned monster can attack directly this turn. If this card is discarded: add 1 "Berserker" Fusion Monster from your GY to your Extra Deck. You can only activate 1 "Berserker Fusion" per turn.
The Lust For Battle (Quick-Play Spell)
Target 1 Warrior-Type monster you control with 1500 or less ATK that has battled this turn; it can make 1 additional attack this turn. If "Berserker Soul" was activated this turn: Destroy all monsters your opponent controls. If this card is discarded: banish 1 monster from your opponent's GY. You can only activate 1 "The Lust For Battle" per turn.
Say why does this card just so happen to need to trigger its effect twice to do anything?
a lot of the other cards allow you to attack a second time with a monster
but if you think it should be changed i definitely could
Let me go through
It is a bit hard to gauge due to the sheer number of cards you went with for the set
i may have gone a bit overboard
I tried to read trhough, and stuff seems more coherent now
Less dead cards and so, more clear synergies
@lyric wraith i finished a 40-card deck using this archetype https://www.duelingbook.com/deck?id=19709432
thank you so much for helping me amek it it looks a lotbetter now
playtested it against meta and it neeeds to be able to be more powerful
i started by making a new monster and retraining the field spell
I might make some of the monsters tuners and throw in some synchros
Mmmh, one thing I can say is that sometimes more monsters isn't the issue
YGO has sadly evolved into a state where each card kinda has to justify itself by having a few effects or so
Try to see if the issue is the variety of effects or the effectiveness of each card by separate as well as all togetehr
This is Really cool
Appreciate you
I'm currently making more overframes
But it's hard to find good unofficial art
Of Joey monsters
Mmm
I'm tryna do a flame swordsman retrain next
Or like
A phoenix gearfried retrain that's actually for Joey's deck
I’ve got a super niche request of my own
Uh, not request, I’m not asking for anything
I just once heard that of the Five Signer Dragons there isn’t one for the Water Attribute
And since then I’ve wondered what one would look like
Closest I’ve ever come is Brionac or Zealantis
Let’s see… if they’ve done overframes for the heroes and the rivals
I was thinking of doing some for the "best friend" archetype, so Joey, then probably like
That’s Joey, Chazz?, hmm, there wasn’t a Red Dragon overframe though
Crow Overframe and like
I think that would be cool
😉
Rose Dragon is fire right?
Yeah
It is. You’re 3 for 3
I have no clue what the other one is
Red Dragon Archfiend is Dark
RDA is like dark I think idfk but I don't think I can think of anything else
Is there a light one?
Ancient Fairy Dragon is Light
Ohhh I forgot about AFD
And then Blackwing Dragon is also Dark
Yeah that's crazy
Dark always gets the glaze
I didn’t like it either.
So yeah, I wonder what a Water Dragon would look like
Anyway, back to the list
Joey
Chazz
I’m gonna say Jack cause he didn’t get one before
Shark
Declan
Soul burner?
Okay so for my custom archetype idea I boiled down some themes.
- Interacts with having different attributes on the field
- Pendulum Summon centric
- Gemini monsters, except that instead of the goal of the deck being to summon gemini monsters, the Gemini Effect side turn into utility tools, while Normal monsters get support from ongoing effects to push the offense of the deck
One problem is I cannot figure the right flavor for the boss monster. I felt that making it first was a good way to gauge the power ceiling of the deck but I don't feel it
Burn-Da-Mage
Continuous Trap
During your End Phase, target 1 Spellcaster on the field; Banish it face-down, and if you do, both players take 500 damage.
Enshrined Duality
Trap Card
If "Ultimaya Tzolkin" and/or "Phantasmal Lord Ultimitl Bishbaalkin" you control is destroyed: Target 2 Level 10 or 11 Dragon Synchro Monsters in your GY; Special Summon those targets, but negate their effects, also their original ATK becomes 0. You can only use this effect of "Enshrined Duality" once per turn. You can banish this card from your GY; once this turn, if your DARK Dragon Synchro Monster with original Level 12 would be sent to the GY (by a card effect, or by being destroyed by battle), it is not, and if this effect is applied, destroy all monsters your opponent controls.
Super-Harmonized Duality
Spell Card
If a Synchro Monster with original Level 10 or higher is in your GY: Target 2 Synchro Monsters you control; make one of those targets a Tuner, and if you do, the second target's Level becomes the same as the first target's. You can banish this card from your GY; return all Synchro Monsters in your GY to the Extra Deck, then if you returned "Ultimaya Tzolkin" and/or "Phantasmal Lord Ultimitl Bishbaalkin", draw 1 card. You can only use this effect of "Super-Harmonized Duality" once per turn.
this is manga support for tzolkin which i spiced up a bit. second effect of enshrined is meant to be bishbaalkin's destruction protection effect
R8 DARK Machine
ATK 1500 DEF 2500
2 Level 8 Machine monsters
You can only use the 2nd and 3rd effect of "Number 15: Gimmick Puppet Giant Grinder, Puppeteer of Pain" once per turn.
(1) Cannot be destroyed by battle unless it battles a "Number" monster.
(2) You can detach 1 material from this card; Destroy all monsters your opponent controls that were Special Summoned, then inflict damage to your opponent equal to the combined ATK of Xyz monsters destroyed by this effect. This effect is a Quick Effect if your opponent controls an Xyz monster.
(3) If this card is sent from the field to the GY: You can place 1 "Rank-Up-Magic" Spell from your Deck, GY or banishment on top of your Deck.```
L7 DARK Fiend Pendulum
ATK 2500 DEF 1800
Scale 3
Pendulum Effect
While this card is face-up in your Pendulum Zone, your opponent cannot negate the Summon(s) of your "Abyss Actor" monsters, also they cannot activate cards of effects in response to the summoning of your "Abyss Actor" monsters. You can shuffle 1 "Abyss Script" in your GY: Draw 1 card. You can only use this effect of "Abyss Actor - Superstar, Spotlight!" up to twice per turn.
Monster Effect
You can only use the 1st and 2nd effect of "Abyss Actor - Superstar, Spotlight!" once per turn.
(1) If this card is Summoned: Set 1 "Abyss Script" Spell from your Deck to your field, then if this card was Pendulum Summoned, while you control a Set Card, your opponent cannot target "Abyss Actor" cards you control with card effects until the end of the next turn.
(2) (Quick Effect) You can reveal 1 "Abyss Script" in your Hand: Apply it's effect upon activation, then you can Set that card on your field.```
The intention behind this card is to punish specifically a negation focused combo endboard that do not have a way to quick-effect pop or negate.
It turns primarily engine backrow into both bodies and battle removal, allowing you to play out the rest of your turn unmolested.
However, the lingering effect at the end of the turn makes it so that the going 2nd player can't completely overwhelm their opponent.
R12 DARK Machine XYZ
ATK 5000 DEF 2500
2+ Level 12 monsters
During the turn, or turn after, your opponent Special Summoned 3 or more monsters, you can also Xyz Summon this card by using 1+ Spell/Trap Cards you control as material.
If you do, your opponent takes no damage for the rest of this turn, also during the End Phase of this turn, if you control more cards than your opponent, send cards you control to the GY until you control the same number of cards as your opponent.
After this card attacks, detach 1 material from it, also it can make 1 additional attack in a row.```
Thoughts?
Well the psct is non existent
And it does it's job badly
And that niche is already covered by typhon
The name is rad tho
No effect yet
Just made an Obelisk Overframe to see how it'd look
I'ma give it effects soon
Ignore the stats, I just pulled it off from the Red Eyes I made previously
D.D. Rescuer
Light attribute
Level 3
Psychic type
Atk: 1300 Def: 800
Effect: If your opponent activates a monster effect that targets one of your monsters. (Quick effect) you can send this card from your hand to the GY and banish one card from your hand or deck, negate the activation and if you do banish it. You can banish this card from the GY, shuffle monsters back into the deck from your GY and banish except this card for a psychic fusion monster and special summon it. This effect is treated as a fusion summon. You can only use each effect of this card's name once per turn.
(Is this card okay or does it need more work?)
Does it do its job badly? The last effect shouldn't trigger negates since there's no activation
Plus you can effectively turn your S/T into removal or into a body for starting
It would also still allow you to make compact boards after using it
For example in cyberse, you could dump Small World and Mining if you already have your starter/extender, punch 3 monsters off the board, end on a Darkfluid Neo Tempest Terahertz + like a maliss trap or the Mathmech trap for additional interaction
It'd punish people for having leftover stuff they don't need on their board and encourage more restraint for going 1st since if you don't have a lot of stuff, this thing would just Evenly your opponent at the end
Typhon uses one card to remove 2 on average so the only upside of this is that you can have your mp2 to combo off, which you can't do much with because of the evenly clause
This just doesn't cut it cause it trades s/t one to one at best
Well the first S/T is two punches. The second S/T is diminishing returns but the option is there
Yes and typhon turns off multiple monsters just by using one card
This card just doesn't scale well
I think you're thinking of very specific situations that don't actually happen that often
Yeah Typhon still has a niche since you'd prefer it in S/T decks or if you can eat up a lot of your opponent's follow-ups.
This thing would be more for regular monster decks that are going second into a full combo board.
For example if I was on Maliss, I could summon this thing with like
GWC
punch two things, end on Hearts Crypter and then I'd have a bunch of HTs from draws and a non-targetting banish
.
You're bringing up maliss again
It'd be less niche than Ty-Phon
A deck that is famous for having little to no cards on board and then shitting out everything with one card
Another example is K9VS then
You can clear the board and then just play on your opponents turn
Same thing with RT which is much harder but doable. You'd be ending on like Fenix and Varuroon in Hand, keeping a single MST on field and sending your Maghala and Link 2 into the grave
The deck needs both the link and likely a ripper on board to search izuna to do that, and if you don't open razen specifically you probably need to madlove for field
You'd be ending on 3 or so cards on average on board, ignoring the body the xyz makes itself cause you can just yeet it
If we're talking literal spamming omni bodies that you walk over, decks like that rarely have backrow, they'll pretty much have 0-1 cards on board
Yeah it's not the best. But you're not supposed to have anything coherent after using stuff like Ty-Phon.
It's a slog but it turns a 90% chance to lose into something remotely winnable
Is that not what Ty-Phon does
Wdym
There's so many examples where ty-phon just doesn't help, but it's there as an option in the few scenarios it does help
This would be similar
Different strengths and weaknesses to Ty-Phon
Some decks can't run Ty-Phon but can run this thing instead. Some decks can't run this because they don't have enough S/T so they use Ty-Phon.
Well you keep bringing up those scenarios then don't actual type out any
Like what's a board this deals with and not typhon
Crystron Board. Synchron Endboard. A fuckload of negates but not anything targeted.
Ty-Phon doesn't really do that well into backrow negates either
Also this thing can be a zeus if you'd really need it to be one, but ofc if resolution you can't play anything but HTs
Since Ty-Phon can't deal with backrow.
Blue-Eyes endboards too if they get like triple spirit dragon since the spirits will tag out anyways
Crystron board is a terrible example
Considering it literally has the thing that you made the card counterable by
Typhon does fine into backrow negates, you don't have to use his effect
Bewd turbo combo is a better example but also assumes they didn't open primite at all
I could see it being better there, but again, blazar can simply negate either typhons or this card's summon
And if it doesn't do crimson dragon shenanigans they'll end on one body really
Yeah it's not the best into everything. Like I said. But it has it's uses still and even some overlap with typhon too with like you said, turning one card into 2 removals.
Well you still haven't given me a good situation where this is a better option than typhon, but w/e
Need to be able to summon after getting rid of your opponent's negates?
No i asked for actual boards
You gave me two where both typhon and this card are bad into
Yeah, because two cards can serve similar purposes but go about them in different ways
My point is that you say this has situations where this is better than typhon, but you're only talking about what boards you can set up in the vacuum of "oh i killed their board". The evenly part of this is very relevant and your mileage will vary wildly on how many cards will be kept after the attacks go through
Some combo decks will have no backrow, some will
Which is why I'm asking for actual boards
Well the idea is that if you dismantle only part of your opponent's board, you'd be able to keep more stuff like leaving a few of their lesser threat things on the field to keep 2 or 3 cards while being able to play through.
Like the example with BEWD no drillbeam. I can leave Mausoleum, True Light and one of their extra bodies if they summoned something using the true light
Or if it's dire, I leave interaction on field and hope to survive through it going into the next turn with whatever is on field and non-engine
Heck, forget competing with ty-phon too, it can also just be Ty-Phon once you're done punching stuff
Ty-Phon but instead of being made with a random body, it can be made with a backrow card, punch 2 things with 5K attack, but you evenly yourself at the end.
i think it should have a summon 1/turn
Technically pendulum extra deck monsters exist 🤷🏾
You get what I mean though. 2 Super types like Synchro/Xyz mixed.
Make it worse and make it a Pendulum.
Triple Method.
Global Threat Interception Platform
11* / EARTH
Machine / Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can discard this card; this turn, monsters in your possession cannot be Tributed by your opponent, or used as material for your opponent's Fusion, Synchro, Xyz, or Link Summons. You can only use this effect of "Global Threat Interception Platform" once per turn. During the End Phase, if this effect was activated this turn (and was not negated): Special Summon this card in Defense Position. This face-up card cannot be Tributed.
ATK 650 / DEF 3050
unique def value + nibiru hate + kaiju hate
Better (or worse) version of Revolution Cyber Dragon
Mekangaroo
5* / EARTH
Machine / Fusion / Effect
1 Machine monster + 1 Level 4 or higher Beast monster
This card can attack while in Defense Position. If it does, apply its ATK for damage calculation. At the start if the Damage Step, if this Defense Position card is attacked: Destroy the monster that attacked it.
ATK 1900 / DEF 2600
small generic fusions pls. i could have fixed speed duel
thats a good idea 
I never run more than one typhon or zeus so that thought slipped my mind
so Ryzeal gets to kill someone even easier?
I wonder if this can be summoned in Ryzeal because of the lock 
That's...a really good question. I guess Not, since it's also a Synchro monster, which would be breaking the rules of the lock to ONLY summon Xyz monsters. Even if you summoned it using the Xyz method.
Got bored and made a stupidly impossible card.
"They said digging holes wasn't enough, here we are"
you should make pre-preparation if you made preparation
Real XD
Maybe add a traptrix and a hole trap
That mentions traptrix mahbe
So
For the first new traptrix i wanted to make a turn 0 plus disruption (if going second)
And a 1 card combo
Similar to hollie sue
Also i way to grab back traptrip garden
Second card:
Get a better backrow, maybe a very soft cost
Would have been better a discard or more
Plus a banish, shuffle and draw like normal
The xyz monster is an insect (i wanted to make it balanced between plants and insects)
Similar effect to pinguicula and allomerus
Ofc all based to real creatures
To be fair
With this cards i wanted to make it good
At least tier 3
Hope i managed to do my best to improve this archetype and maybe in the future konami thinks about upgrading this deck a bit
Ofc
I'm not asking to make 9-10 cards like rda
At least 2-3 cards to give a better performance
Psychic Barrier Force
Trap Card
(This card is treated as a teleport card)
If you control a psychic monster that was special summon from the extra deck. You can activate this card from the hand. All monsters you control cannot be destroyed by battle or card effect during the battle phase. If your monster battles an opponent's monster and your opponent's monster is still on the field. Banish that monster during the end phase of this card's activation. Any battle damage you receive is doubled until the end phase of this card's activation.
YO FELLOW ABYSS ACTOR FAN
Jellyfishroom
3* / WATER
Plant / Effect
When your opponent Special Summons exactly 1 monster from the Extra Deck while you control no monsters Special Summoned from the Extra Deck (Quick Effect); You can target that monster; equip this card to it as an Equip Card with this effect.
• Take control of the equipped monster, but negate its effects, also its ATK becomes half its original ATK.
ATK 700 / DEF 1250
wanted to do something fun but didn't want to make it too generic. it's an interaction from the field
Level 4/Light/Warrior/Tuner/Effect
(This card’s name is always treated as “Visas Starfrost”.) You can only use each effect of this card’s name once per turn. You can reveal this card in your hand; send 1 monster with 1500 ATK and 2100 DEF from your Deck to the GY, except “Visas Nirvana”, and if you do, Special Summon this card. For the rest of the Duel, you cannot send monsters with the same name as a monster previously sent by the effect of your “Visas Nirvana”. If this card is Normal or Special Summoned: you can add 1 Level 4 Warrior monster with 2100 DEF from your GY or banishment to your hand.
ATK: 1500
DEF: 2100```
Tried to make fallen of white for visas but eh
Last touch
"Increase the dread with the new Ghostrick supports, designed to double the fun for these mischievous rascals (description given by the one and only Angel of Mischiefs)"
Field Spell
Once per Chain, if a "Flower Cardian" monster(s) is Normal or Special Summoned: You can excavate the top card of your Deck, then you can place it in the top or bottom of your Deck. Once per turn: You can add 1 "Flower Cardian" monster, or 1 Normal Spell that has "Flower Cardian" in its text, from your Deck or GY to your hand. If this card is discarded, and you control a "Flower Cardian" monster: You can shuffle this card into the Deck, then you can activate 1 "Hanafeudalist Gallery" from your Deck or GY.```
GAMBLING MENTIONED
My coustom arctype is almost finished I'm so excited
Gona use random anime images that were my inspiration for some of them so they not blank and can tell what they are at a glance
Harpie's Elegant Egotist
Normal Spell Card
If you control a "Harpie Lady": Special Summon, either 2 "Harpie Lady" or 2 "Harpie" monsters with different names from your Deck, except "Harpie Lady", also you cannot Special Summon monsters for the rest of the turn, except Winged-Beast monsters. You can banish this card from your GY; Add 1 "Harpie" Spell / Trap from your Deck to your hand, except "Harpie's Elegant Egotist". You can only use 1 effect of "Harpie's Elegant Egotist" per turn, and only once per turn.
This is broken and I love it. Feels like a reverse Mayakashi but good.
I like these
Sad cant activate it the turn its set though
I'm glad you liked it, i wanted it to work with DARK Fiends only, so unchained, you got some negates and stuff
I didn't wanted to make them too broken, but acceptable
Which one
The trap or xyz
If the trap yes you can
Darlingtonia
Well
Darlingtonia trap can be activated during opponent turn
This card was meant to work like hollie sue
Work as a 0 turn interaction
And negate a bit of action
Nah if its set on the opponent's turn unless stated otherwise you cant activate it until its your turn.
L4 DARK Machine
ATK 1600 DEF 1200
You can only use the 1st, 2nd and 3rd effect of "Gimmick Puppet - Deviled Egg Head" once per turn.
(1) If this card is Normal or Special Summoned: You can set 1 Spell card that mentions "Gimmick Puppet" from your Deck to your Field.
(2) You can send the top card of your Deck to the GY: This card's level becomes 8, and if you do, inflict 400 damage to your opponent.
(3) If this card is detached from a DARK Machine Xyz monster: You can take 1 face-up card from your banishment, and either add it to your Hand or send it to the GY```
Though what will the artwork be like?
Ledger Wraith
LV11 DARK Fiend
ATK ? DEF ?
This card’s ATK/DEF are each equal to the number of cards and effects your opponent has activated this turn x 800. During your Main Phase, if your opponent activates a Spell/Trap Card that negates the activation of a card or effect you control: You can discard 1 card and send this card from your hand to the GY; negate that effect.
better called by would probably be limited to 1
maybe if it had some restriction it would be better balanced
Innocuous Housepet's Secret
WATER Level 3 Beast Gemini Effect 500 ATK / 1700 DEF
(gemini text, normal in field and gy until you normal summon this face-up card...): This card gains 1500 ATK. Once while this effect monster is face-up on your field and your opponent's monster declares an attack (Quick-Effect): you can send 1 Trap card from your hand or field to the GY, or from your opponent's face-up field, to destroy all Special or Tribute Summoned monsters your opponent controls.
2nd effect is definitely the best
yeah i seen that yummy didnt have a rota so might aswell give it one
new custom archetype, i used ai generation for the card arts for now because im lazy, i'll replace them with better ones later
i only found out just now that the archetype name is already used xD so i'll fix that later also
it ends on a nice endboard from 1 card combo though
some redundant stuff that im gonna replace later
alll fixed up now
i feel like the endboards aren't all too unique, so i would really appreciate feedback on how to make this deck cooler
Obliterate everything in your way with "Infinitruck Builder Fortress". But Remember to bring your machines with you, preparations first!
making good archetypes is a surprisingly difficult task
True
Also to make them unique
Fan made several Red Eyes cards since I’m tired of waiting for support
Note: I made a spelling error on “Red-Eyes Legendary Army” where it says precious instead of previous
i'd move the boost to a continuous effect so that normal summoned charmies are affected
would also make the last effect slightly less convoluted
(also i hate that this is charmie support, it's evil)
🤔 will give this a tumble in the mind
Gathering of Forces
Trap Card
Add 1 "Exiled Force", "Missing Force", or "Nomadic Force" from your Deck to your hand, then immediately after this effect resolves, Normal Summon 1 monster with 1 of those names, and if you do, for the rest of this turn you can activate the effects of monsters with those original names as Quick Effects.
let the "things that should not be supported" continue.
Dunames Endless, the Chaotic Valkyrian
7* / DARK
Fairy / Fusion / Effect
1 LIGHT Fairy monster + 1 DARK Fairy monster
If this card is Fusion Summoned: For each Normal Monster on the field that was used as Fusion Material for this card's Summon, draw 1 card and banish face-up 1 random card from your opponent's hand. You can only use this effect of "Dunames Endless, the Chaotic Valkyrian" once per turn. While face-up on the field, this card's Attribute is also LIGHT.
ATK 2800 / DEF 2050
is this specific enough to not be busted
New fanmade archetype: Mirrortale.
"Let the mirrors speak about long aged tales and reveal the truth to whoever speaks the false"
@hoary basin is the wording understandable? It reveals itself but it doesn't special summon, only by another mirrortale effect
I can like "if this card is revealed by a "Mirrortale" card effect, except this one
I font think you need to add the quick effect part.
Even in case during opp turn?
But it reveals for cost no?
Yes
It should be a cost, cuz it shuffles back, so i guess the ";" is missing
You can just put "if this card is revealed by a mirrortale card;"
Yup then dont put "effect"
Unless if you want to say "if this card is revealed to activate a mirrortale card effect except its name;"
That too
Could be missing something there though so sticking to the former one might be better
If you get itz the archetype is based around revealing
All about revealing
Even spell/traps gonna do that
I just need to think about summoning method
Probably fusion
Yep got it. Its like VS but you benefit off the reveals rather than the attributes
Valkyrie tends to post just generic one of cards
I'm sure it's just related to [dunames dark witch]

hello everyone
I need help with a deck I'm trying to build
I feel like it's both too weak and too strong
Great Babylunny
Level 9 EARTH Rock
2000 ATK / 2850 DEF
You can pay LP in multiples of 1000, then your opponent can pay up to the same amount of LP in multiples of 1000, then for each 1000 LP your opponent didn't pay, destroy 1 card they control.
Funny seeing one of my favorite vanguard cards in yugioh form lol
Ragebait card
https://www.duelingbook.com/deck?id=19877887 Wow it's an Egyptian God archetype how creative
please tell if it is good ..
I've swapped out the regular gods with retrains. Is it necessary to have all the protections on the field spell now? I was thinking of removing the protection that protects the God cards, and keeping the field spell protection, but i can't decide
this deck is meant to be about rogue/low tier 2 in power
Time to upgrade
@hoary basin rate these
I cant because I know nothing about how R.B plays 😭
But doesnt r.b have a lock to 1500 or less machines?
The other cards already do that
Then why does one of them have 1800 attack?
Decided to try my hand at some Goblin Biker support. I’d like to think it would make the deck meta relevant without being too custom… but I’m also aware it very well might over over or undershot what I was aiming for
the three Kings of the Gods
Psychic Assailant
4* / DARK
Psychic / Effect
If this card is Normal or Special Summoned: You can pay 700 LP; add 1 Equip Spell from your Deck to your hand, then you can add 1 Equip Spell with the same name as that card from your GY to your hand.
ATK 1200 / DEF 1200
dark assailant is armed with the "psycho sword" in lore, but he is incompatible with [psychic sword]. fixed that.
What is this wall
Any advice for making a Yubel handtrap?
what if the field traps were searched?
got the idea for trap search jinzo but it would unfortunately permit gravekeeper's trap and true light
gonna return to the ancient guidance to try and shake some rust off
main deck, levels 9, 10, and 11, dark and wind, warrior, fiend, and thunder
hmmm
When this card is Summoned or a Spell/Trap is Set (Quick Effect): Reveal all face-down cards in both players' Spell/Trap zones, then destroy any Trap cards among them, also destroy any Trap cards that are face-up. If "Amplifier" is on either side of the field (even face-down), Traps are not destroyed on that side of the field by this card's effect.
obviously, the amplifier part would be a nightmare to resolve if this didn't already reveal everything
(it also wouldn't stop chaining play-while-set traps or makyura the destructor either)
Dark Senju
4* / DARK
Fairy / Effect
If this card is Normal or Special Summoned: Banish from your Deck face-up, 1 Ritual Monster and 1 Ritual Spell mentioned on that Ritual Monster, but if you do, you cannot Special Summon from your face-down Extra Deck until the end of your turn. If this card is sent from the field to the GY: Add 1 each of your banished Ritual Monsters and Ritual Spells to your hand. You can only use each effect of "Dark Senju" once per turn.
ATK 1000 / DEF 1400
dark counterparts are good
time to pay 8000
you are meant to pay half, which i forgot to add.
Well that's a 3 of staple in every deck if i ever saw one
Destroying 2 as a ht if they have a link is kinda insane
well you can't blow up the link so
I really don't like the thought that if i make ip i have to say goodbye to other board pieces
How would I word something along the lines of "Your opponent must send half the cards they control to the GY (rounded up. They choose which ones)"
Cannot be Special Summoned, except by the effect of a "Rhine" card. You can send 2 "Rhine" cards you control to the GY; Special summon this card from your hand. [[[If this card is Special Summoned: Your opponent must send half the cards they control to the GY (rounded up). You can only use this effect of "Rhine Experiment 'Awaken'" once per turn.]]] If this card in its owner's control is sent to the GY by an opponent's card: You can banish 1 "Rhine Experiment" or "Rhine Vision" monster you control; Special Summon this card.
No card found for “If this card is Special Summon…”
Curse of the Artifacts
Continuous Spell
If a card you control would be destroyed by battle or card effect, you can destroy 1 set "Artifact" Monster Card you control instead. During your opponents turn, if an "Artifact" monster is Special Summoned, you can set 1 "Artifact" monster from your hand, deck, or GY in your Spell/Trap zone as a Spell card, but destroy it during the End Phase.
You need to specify "Artifact" Monster Card to allow this to pop your backrow.
You don't need to specify the "as if by its own eff". Dagda and the quickplay don't.
This one is more of a personal preference, but this kinda feels more like a field spell esque eff, imo. Throw in a ATK boost eff at the front (could make it somewhat interesting like boosts stuff revived from GY instead of just Artifact) and name it like Artifact Armory/Arsenal/Vault or smthg where they are "unleashed" from.
Would also not clog your limited 5 backrow slots.
honestly fair yeah
i see where you're coming from, field spell prob woulda been my go to if the card idea hadn't started with the name lmao
Sanctum is the field to ever spell if we're going by artwork anyway
The Phantom Knights of Tipped Scales
Level 2 / DARK
Warrior/Effect/Pendulum
300/500
Pendulum scale 3
Pend effect : You can pendulum summon banished DARK warrior monsters, and if you do, you cannot special summon for the rest of the turn, except for XYZ monsters. You can banish one "The Phantom Knights" monster from your graveyard: increase or decrease this cards pendulum scale by 1
Monster effect : An XYZ monsrer that was XYZ summoned using this card as material cannot he destroyed by card effects until the end of your opponents next turn after it was summoned. You can banish this card from your graveyard: set one "Phantom Knights" spell/trap from your deck facedown. You can only use each effect of "The Phantom Knights of Tipped Scales" once per turn.
Sorry if some of the text is incorrect, im not sure specifically how to word it
the first monster effect should go something like "An Xyz monster that was Xyz summoned using this card material cannot be destroyed by card effects until the end of your opponents next turn after it was summoned" or something like that I believe, at least that's how I'd do it
The scale effect should probably just be "Target 1 or more of your banished Dark warrior monsters; Special Summon them, also you cannot Special Summon monsters for the rest of the turn, except Xyz monsters. (This is treated as your Pendulum Summon for the turn).
not a ton of precedent for something like that. Graveyard is shortened to GY nowadays, also you don't need to specify setting a card face down, setting already implies that it's face down
The set it facedown was mostly to prevent jus throwing another copy into the pendulum zone. I just always thought that PK deserved some pend support after all rhe other arc-v yu-boys archetypes did
pendulum monsters are ONLY spells while actively in the pendulum zone, so it's already not a valid target anyways
since it's a monster while in the deck
np
I appreciate all the help
Ill be honest, I lowk thought I would get laughed out for making a dumb card
Thank you, amigo
oh please we've all made dumb stuff before
my earliest customs project was a fusion deck about making fruit salad monsters
it was very messy but i did most of it while bored in high school so
How many different fruit salads can there even be?
god i'm cringing reading over the old reddit posts i did for them
they were more just benefitting from having as many differently named monsters on the field as possible
Thats cool
Sanctum was one of my name suggestions, before I remembered the card already exists.

does DM REALLY need on resolution negation
Unironically yea it does
I wish I had a better reason to disagree beyond “on resolution negates are stupid and the fewer of them exist the better” and being the local DM hater
But imo this just falls into the same trap that’s kept DM from getting actually interesting cards. The design philosophy konami uses for dm (and yugi stuff in general a lot of the time) is so boring
Mystical Cylinder
Trap Card
When your opponent's monster declares an attack while you control a Level 6 or higher Spellcaster, target 1 opponent's monster; Negate the attack, and if you do, Special Summon this card as an Effect Monster (Spellcaster/LIGHT) with that card's ATK, DEF (if applicable), and Level. While this card is an Effect Monster, it gains the following effects:
- When this card is Special Summoned by its own effect, the monster that was targeted declares an attack on this card (Switch it to Attack Position if it is not.).
- Your opponent takes any damage you would have from battles involving this card.
- After the Damage Step if this card battled: Send this card to the GY.
You move into unknown territory by making an effect monster have no def
Tbh I'd just make the trap have 0 def
And just copy atk
Also you have a weird bit where you declare an attack on attack declaration
feel free to add whatever art you deem fitting for this custom card i just thought up.
Training Wheels
Spell Card (Equip)
Equip only to a Level 4 or lower Machine "roid" monster. It can attack directly. If the equipped monster inflicts battle damage to your opponent by a direct attack: Banish this card, also banish the equipped monster (until your Standby Phase). When the equipped monster returns to the field, equip this card from your banishment to it, then you can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using Machine monsters from your hand, Deck, or field, including the equipped monster.
i think it would be funny if this anime card just included a fusion
uh switch the order of the banishments, otherwise the equip is immediately destroyed before it gets banished
or banish them simultaneously
Embryonic Archfiend
2* / DARK
Fiend / Effect
Cannot be destroyed by battle. If this card on the field is destroyed by a card effect: Special Summon 1 Level 6 or higher "Archfiend" monster from your Deck, and if you do, if it was destroyed by the effect of a card in your possession, you can shuffle 1 monster your opponent controls into the Deck.
ATK 500 / DEF 750
old ps2 games interaction, embryonic beast + time wizard = summoned skull
De-C Spray
Trap Card
Your opponent shuffles as many cards as possible from their hand into their Deck, then draws 1 card. Your opponent must have 12 or more cards in their hand to activate and to resolve this effect. If this is the only card in your hand, you can activate it from your hand.
is 12 enough for it not to be a broken handrip, as opposed to its intent as a punisher of mass-draw handtraps?
#shitposts_memes
Gold Pride Photo Finish
Continuous Trap
While your LP is lower than your opponents, your opponent cannot respond to the activation or effects of "Gold Pride" monsters you control that were not Summoned from the Extra Deck. Once per turn you can tribute 1 "Gold Pride" Fusion, Synchro, Xyz, or Link monster that was summoned using a monster listed in it's effect text as material; Special Summon 1 "Gold Pride" monster from your Extra Deck.
(no title for this one)
Spell Card (Continuous)
Apply these effects.
• If a player would add a card(s) from their Deck to their hand, they draw that many cards instead.
• If a player would send to the GY, or banish, a card(s) from their Deck, they instead send to the GY/banish that many cards from the top of their Deck.
• If a player would Special Summon a monster(s) from their Deck, they instead excavate cards from the top of their Deck until they reveal a monster that can be Normal Summoned/Set, Special Summon that monster, then place the other cards on the bottom of their Deck at random.
i think it would be funny. i can't think of a theme for it
Tbh that last one I’d almost do it as “
Excavate until another valid target for the effect is found
the rush-ificator?
Red-Eyes Eternal Darkness Dragon
11* / DARK
Dragon / Fusion / Effect
1 "Red-Eyes Black Dragon" on the field + 1+ Dragon monsters
Must be Special Summoned from your Extra Deck by Tributing the above materials from your field and/or hand. You can only Special Summon "Red-Eyes Eternal Darkness Dragon" once per turn. If this card is Special Summoned: You can activate this effect; you cannot activate monster effects in the GY until the end of your turn, also send Dragon monsters from your Deck to the GY up to the number of this card's materials, and if you do, destroy that many cards your opponent controls. Gains 300 ATK for each Dragon monster in the GY.
ATK 3000 / DEF 2000
tried not to make mass gy dump broken
Mind of Greed
Spell Card
If you control 2 or more monster Types among Spellcaster, Psychic, and Illusion, and no monsters of other Types: Draw 1 card, or if you currently control all 3 of those Types, draw 3 cards instead. You can only activate 1 "Mind of Greed" per turn. You cannot Special Summon the turn you activate this effect, except monsters of any of those mentioned Types that you controlled when this card resolved.
Spear Dragonute
2* / DARK
Dragon / Effect
If this card is Normal Summoned: You can change the battle position of 1 monster your opponent controls, and if you do, Special Summon 1 Level 3 or 4 DARK Dragon monster from your Deck in Attack Position. You cannot Special Summon from the Extra Deck the turn you use this effect, except Dragon Fusion Monsters.
ATK 1100 / DEF 100
Sickle Dragonute
3* / DARK
Dragon / Effect
If this card is Normal or Special Summoned: You can add 1 "Dragon's Mirror" or 1 "Offering to the White Altar" from your Deck or GY to your hand. If this card on the field is Tributed, or sent to the GY as Fusion Material: You can place this card on top of your Deck. You can only use each effect of "Sickle Dragonute" once per turn.
ATK 1300 / DEF 1500
Dragonute Mist
Spell Card (Continuous)
Dragon monsters you control that were Tribute Summoned or Fusion Summoned cannot be destroyed by battle. When an opponent's monster effect resolves that targets a Dragon monster you control that was Tribute Summoned or Fusion Summoned, negate that effect unless your opponent sends 1 Spell from their Deck to the GY. You can only control 1 "Dragonute Mist".
me doing white horned dragon support again, like the good old days. the fusions are coming eventually
Offering to the White Altar
Spell Card
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using Dragon monsters from your hand and/or field as material, and if you do, it gains the following effect.
• Once per turn, during your Battle Phase, if this card battles an opponent's monster: You can activate this effect; this turn, this card gains ATK equal to the total ATK of all other Dragon monsters you control, also it inflicts piercing battle damage if it attacks a Defense Position monster. You cannot attack with monsters other than this card the turn you activate this effect.
ygo r rules + white-horned dragon's original user used union attack
Spawning of the High Queen
Spell Card (Ritual)
This card is used to Ritual Summon "Insect High Queen". You must also Tribute monsters whose total Levels equal 11 or more from your field and/or hand. If you Tribute an Insect monster equipped with a Monster Card(s), you can use the Equip Card's original Level as part of the requirement.
Insect High Queen
11* / EARTH
Insect / Ritual / Effect
You can Ritual Summon this card with "Spawning of the High Queen". If this card is Ritual Summoned: Equip 1 monster your opponent controls to it, plus up to 1 additional monster for each Equip Card that was equipped to Insect monsters Tributed for this card's Ritual Summon. Once per turn (Quick Effect): You can target 1 card your opponent controls or in their GY; banish 1 Equip Card equipped to this card, and if you do, negate that target's effects until the end of this turn.
ATK 3200 / DEF 3400
what if weevil found rituals. what then. it would be frightening.
Stoat Scout Soldier
4* / EARTH
Beast-Warrior / Effect
You can discard this card; add 1 "Sogen", or 1 card that mentions it except "Stoat Scout Soldier", from your Deck to your hand. You can only use this effect of "Stoat Scout Soldier" once per turn.
ATK 1600 / DEF 0
meant to be used with replied
forgive me for this
Continuous Trap
This activated card's name becomes "Umi" while face-up on the field. WATER monsters on the field are also treated as FIRE. If a Pyro monster is Normal or Special Summoned: You can destroy this card, and if you do, during the End Phase of this turn, destroy all monsters on the field. You can Banish this card and 1 "Oil" from your GY; Special Summon 1 Fish monster from your GY, then add 1 WATER monster from your deck to your hand. You can only use each effect of "Oil Spill" once per turn.```
this is uh
like i know that all of the ennea cards are bad in some regards just cause if they were good they'd be broken
but this is like unplayable
mind explaining, then?
Also none of the other Ennea spells have a hyphen to my knowledge
you'd never search this or want to open this
you already have grind game in release and the small ones searching follow up
and you can't set up the add t1
and you can't even send it to gy in archetype to even have the second bullet be live
and no one will pop this
i see
for all intents and purposes the card only has "Each time an E.C. Counter(s) is placed on a card on the field, gain 450 LP for each." as it's text
and that is beyond horrible
by the time it'd matter you have 9 counters to kill them with field
it'd be more interesting if there was a third way to move scales out now that we have a 5th searcher but that's superfluous at that point
you already clear them twice with field into reverth so you can resolve all 5 but you usually don't need that
idt the deck lacks anything rn balance wise, it's designed clunky on purpose
● If a card or effect is activated, except "Enneacraft Reverb": You can target 1 "Enneacraft" card in your Pendulum Zone, or 1 "Enneacraft" monster in your GY; either return it to the hand, or Special Summon it in face-down Defense Position.
● If your "Enneacraft" monster(s) is flipped face-up: You can add 1 "Enneacraft" card from your banishment or face-up Extra Deck to your hand, then you can place 1 "Enneacraft" Pendulum Monster from your hand in your Pendulum Zone.```
this should be a much better version of the card, given your feedback
well now we're talking
you say Revertebration and Reverb in two separate instances though
yeah psct herrors. i'll fix those later.
this is cute
i'd def play this and i think it pushes the deck forward a lot
just idk if i'd play this as a 3 of to confirm the search but that's otherwise inconsequential
having more triggers for the flips by rotating them is great
there we go. that should be the final version with fixed psct.
(who knew sarama would be a great idea for this deck)
i will also note that this adding another way to have a situation where you have cl1 flip eff cl2 your trigger to threaten spia is insanely good
Machine/LIGHT/Pendulum/Xyz/Flip/Effect
Pendulum Effect:
Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. During your Main Phase: you can destroy this card, and if you do, place 1 “Enneacraft” monster from your Deck or face-up Extra Deck in your Pendulum Zone, except “Enneacraft Sin Aggregator”.
Monster Effect:
5 Level 9 Monsters
You can Special Summon this card from your Extra Deck in face-down Defense position during the turn you activate an “Enneacraft” monster effect in the hand. You can only Special Summon “Enneacraft Sin Aggregator” once per turn. (Quick Effect) If you control a card(s) with E.C. Counters on them, you can change this face-down card you control to face-up Defense Position; remove all E.C. Counters from cards you control, and if you do, your opponent takes 900 damage for each counter removed, then you can apply the following effect:
-Return Monster Cards from either player’s field to the hand, up to the number of counters removed, and if you do, both players Special Summon monsters from their hand in face-down Defense position, equal to the number of their Monster Cards returned by this effect.
You can only use this effect of “Enneacraft Sin Aggregator” once per turn.
ATK: 3000
DEF: 2500
Scale: 0```
Wall of text
what's up with the ennea cards today lmao
it's cute
not sure if the opt on the quick eff is needed
cause it will flip up, and you can only reuse it if you flip it down
which would reset it anyway
iirc
Probably not needed then, I didn’t really think about it
Just didn’t want ppl to be able to just ss 3 of this in a turn but that doesn’t really address it anyway
I was trying to think about how fast you can actually kill someone if it isn’t hopt
But it’s probably too fast
Yeah being able to flip it twice is like 7200 minimum lol
Fixed
imo even without the burn the card is nuts due to you as an ennea player have a disruption you can activate without the input of your opponent
it's something they lack by design
so i'm not sure if it's the best idea to add but as an ennea player i would kill for this
In theory it’s just another way to reset your cards while also being a decent interrupt
Plus you can actually kill whenever instead of having to wait for the end phase
Rank 8/LIGHT/Fairy/Xyz/Effect
3 Level 8 Monsters
(This card is always treated as a “Burning Abyss” card.) Once per turn, you can Special Summon this card by using 1 “Dante” monster you control as material (transfer its materials to this card). After this card is Special Summoned from the Extra Deck, you cannot activate monster effects for the rest of this turn, except “Burning Abyss” monsters. (Quick Effect) You can detach 1 material and send 1 “Burning Abyss” monster from your Deck to the GY; apply that monster’s effect when it is sent to the GY. If this card is in your GY and you control a “Dante” monster: You can Special Summon it, then you can attach 1 “Burning Abyss” monster from your hand or GY to this card as material. You can only use each effect of this card’s name once per turn.
ATK: 2800
DEF: 3500```
10* / LIGHT
Fairy / Synchro / Spirit / Effect
1 Tuner + 1 non-Tuner Spirit monster
For the Synchro Summon of this card, you can treat 1 Spirit monster ypu control as a Tuner. Spirit monsters you control cannot be returned to the hand by their own effects. When this card is Synchro Summoned: You can Special Summon 1 Spirit monster from your hand or Deck, ignoring the summoning conditions. You cannot Summon monsters during the turn you activate this effect, except "Shinato" monsters or Spirit monsters. When this card is destroyed by your opponent's card effect: You can Special Summon 1 "Shinato, the King of a Higher Plane" from your hand or Deck (this is treated as a Ritual Summon by "Shinato's Ark"). If this card destroys a monster by battle: Gain LP equal to the DEF of the destroyed monster, and if you do, inflict damage equal to the original ATK of the destroyed monster. You can only use each effect of "Shinato, Supreme King of the Higher Plane" once per turn.
ATK 3700 / DEF 3300
Morphtronic Faxen
5 WIND Machine/Effect
ATK ? / DEF ?
You can tribute 1 Tuner; Special Summon this card from your hand. This card’s Original ATK/DEF each become the combined Original ATK/DEF of the monster Tributed for its Summon. If this card is Special Summoned by Tributing a “Morphtronic” monster with its own effect: You can Special Summon 1 Token with the same original Name, Type, Level, Attribute, ATK and DEF of the monster Tributed by this card’s effect. You can only use each effect of “Morphtronic Faxen” once per turn.
Thinking on a Striker Xyz that takes a Striker Link (maybe 2 or higher) as material, so we can have another way to get rid of Combined Maneuveur or an Impermed Zero that isn't Linkage, then convert to Kagari or Shizuku etc.
But the ED is tight as is.

Could make it a Nomi that can summon itself from Deck, but that has it's own host of problems.
I think I can go the WAlbaz route and make it compete with Raye, so it's not uber free + lock you to Strikers or smthg.
Sky Striker Ace - Raye 0
Effect Monster Level 4 DARK/Warrior 1500/1500
(This card is always treated as "Sky Striker Ace - Raye".)
Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a "Sky Striker" card. You can Tribute 1 monster; Special Summon this card from your hand or Deck, then, immediately after this effect resolves, you can Link Summon 1 "Sky Striker Ace" Link Monster using monsters you control, including this card, also you cannot Special Summon monsters for the rest of this turn, except "Sky Striker" monsters. If a face-up Sky Striker monster leaves the field by an opponent's card: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Sky Striker Ace - Raye 0" once per turn.
why
Why not?

Sky Striker Ace - Roze 0
Effect Monster Level 4 LIGHT/Warrior 1500/1500
(This card is always treated as "Sky Striker Ace - Roze".)
Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a "Sky Striker" card. If this card is Special Summoned: You can target any number of your banished "Sky Striker" cards; return them to the Deck, then you can draw 1 card for every 3 Spells returned this way. If a monster in the Extra Monster Zone leaves the field by your card effect, while this card is in your hand or GY; You can Special Summon this card, then you can negate the effects of 1 face-up Spell/Trap your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze 0" once per turn.

Tried to sprinkle in some references to Engage, Linkage, Lemnis while making the effs variants of the original in some way.
Got an idea for the original Xyz version I had planned.
Sky Striker Aces = A.V.I.M.
Xyz Monster Rank 4 DARK/Machine 2500/2500
2 Level 4 "Sky Striker" monsters
You can only Special Summon "Sky Striker Aces = A.V.I.M.(s)" once per turn. You can also Xyz Summon this card by using a Link 2 or higher "Sky Striker" monster you control as material. If Summoned this way, the following effect cannot be activated this turn. You can detach 1 material from this card, then send 1 "Sky Striker" Normal or Quick-play Spell card from your Deck to the GY; apply that card's activation effect. If this card is sent from the field to the GY; You can add 1 of your banished "Sky Striker" cards to your hand. You can only use 1 "Sky Striker Acs = A.V.I.M." effect per turn, and only once that turn.
Psychic Circus
7* / FIRE
Psychic / Effect
Both players play with the top card of their Deck revealed. Once per turn, if this card's battle position is changed by a card effect: Banish the top card of your opponent's Deck, face-down. Once per Chain (Quick Effect): You can pay 200 LP, then activate 1 of the following effects (but you cannot activate that effect of "Psychic Circus" again this turn);
• Shuffle both players' Deck.
• Change the battle position of all monsters on the field.
ATK 2000 / DEF 2700
clown control, but make it psychic
If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Neos, the Bond Crystal Beast" once per turn. If your opponent activates a card or effect while you control a face-up "Crystal Beast" or "Ultimate Crystal" monster (Quick-Effect): You can Special Summon this card from yout hand. While this card is treated as a Continuous Spell: Fusion Summon 1 "Rainbow Neos" from your Extra Deck by shuffling the listed materials from your field, GY or banishment into your Deck (this card is treated as "Elemental HERO Neos").
Psct looks fine to me
And besides the obvious typo, not sure why the third effect makes it neos
Considering you can't use it as a material
Cause pretty sure if don't explicitly mention you can use cont spells, he most definitely is not a monster
I didn't know exactly how, but I wanted it to make Rainbow Neos
And I figured that maybe it could work if the card was treated as the exact material needed.
Kind of like "A Legendady Ocean" can be searched despite it not even existing technically
Also where's the typo? I gotta fix it
Special Summon this card from yout hand
fixed
I'd word the fusion eff as this
If this card is a Continuous Spell: You can Fusion Summon 1 "Rainbow Neos" by shuffling Monster Cards from your field, GY and/or banishment into your deck.
And then just have a cont effect of
This card's name becomes "Elemental HERO Neos while face-up on the field or while treated as a Continuous Spell
That way you explicitly let him be used from s/t zone with the effect, and also if you happen to somehow have a different effect to fuse you can use it while it's a monster
genius
Me and a friend tasked each other with converting Yugioh cards to mtg (him) and mtg cards to Yugioh (me). I like how this one turned out, but I’m conflicted on whether it’s broken or not. Thoughts?
Once Upon a Time
Quick-play Spell
Excavate the top 5 cards of your Deck, and if you do, place 1 of them on the top of your Deck and the rest on the bottom in any order, then, if this card was the first card you activated this Duel, draw 1 card. During your opponent's turn, if you control no cards and your opponent controls 2 or more, you can activate this card from your hand.
We really like making more handtraps for kewl tune huh
LIGHT •
Level: 4
Equip Spell