#Simple/Quick Questions (For more complex questions please make your own post)

6493 messages · Page 7 of 7 (latest)

gusty lance
#

Assuming you mean phase angle and not inclination…

It depends on the altitude of your station and how long your launch vehicle takes to get to orbit. Launching when the target is coming up over the horizon to the west is a good rule of thumb for low Kerbin orbit

hardy arrow
#

Its sitting about about 75,000 m above sea level. And is slightly off angle from the equator. Will definitely try that strategy thougj

short swift
#

quick question: how do i enable the EVA flashlight?

tropic shuttle
short swift
#

alright thx

stone granite
#

aigh is there any good way to give big craft steering?

#

has anyone gotten like robotic landing gears to work with few parts and keeping it light?

fair bison
#

you do not want robotic landing gear, ksp wheels already suck ass and mixing it robotics probably won't help

#
  • bump steering up if possible
  • reaction wheels or engine gimbal
  • no clue
stone granite
#

or I could make it a tail dragger

stone granite
#

tail dragger is actually not that bad

hardy arrow
#

is there any fuel tanks that store only liquid fuel besides the mark 1,2,and 3 spaceplane tanks?

#

or are there any tanks that store exclusively oxidizer?

tropic shuttle
hardy arrow
#

Are there mods
That add such tanks?

tropic shuttle
dire plume
#

you can do ox alone with that fuel switch

unkempt turtle
#

nvm i got it

late lantern
stuck wasp
#

such wheels will not be able to steer something that massive. I am surprised they even support it at all

stone granite
stuck wasp
#

Anyone know of any mods that enrich eva? Anything at all

tropic shuttle
stuck wasp
#

Thru eyes is great but I am looking more for mods that give kerbals more of a purpose (bg is a dlc). I should have been specific

#

Or even something dumb like eva minigolf

#

Id pay for that

tropic shuttle
#

i mean you have the eva placed expiremsnts

granite zephyr
stuck wasp
#

Yeah like I said, i know about bg but I am looking for more

#

Also bg is pathetic snd doesnt really add much. One experiment station per planet so its 5 minutes of gameplay tops lmao

latent yoke
#

Is there a max speed that the heat shield can tolerate before blowing up? On my way back from the Mun, I tried to go straight back into Kerbin's atmosphere as I had been told was fine, then I (3000+ m/s) burned up and exploded twice, but when I circularized and did a descent from a smaller apogee I was fine...

tropic shuttle
latent yoke
#

Like I shouldn't make it steep at all

tropic shuttle
#

what was the altitued?

latent yoke
#

Can't remember but I saw fire at around 60-70000

#

Speaking of which, does it even matter what altitude the perigee is as long as it's within the atmosphere

#

What might have happened is I got scared and overburned the orbit so the perigee went inside Kerbin and thus made my re-entry steeper?

tropic shuttle
latent yoke
tropic shuttle
latent yoke
#

I get to 3000ish m/s as I approach the perigee but nowhere near 3000 in the rest of the orbit

latent yoke
#

Kind of sort of

#

This is what I'm referring to, not interplanetary or anything, just getting back from the mun

tropic shuttle
#

still 35km is a good altitued. you can also directly eject from mun to that altitued

latent yoke
#

So if I keep perigee around 35 then I can directly go from Mun and land alive without circularizing?

waxen comet
#

There's no real advantage to direct ascent without circularisation, it just demands more precision and makes your life harder

tropic shuttle
#

i was more talking about from a mun orbit to a rrentry trajectory, without a high kerbin orbit between

balmy sapphire
#

I use 35km too

dire plume
#

i just use whatever Trajectories tells me is good klueless

balmy sapphire
#

Unfortunately trajectories sometimes glitched in that orbit

gritty frigate
#

guys is there a way to upgrade the dessert airfield

tropic shuttle
#

I don't think so

dire plume
#

is there a mod that adds a smaller radial decoupler? stock one is too big sometimes

stuck wasp
#

I use tweakscale to shrink it when I have the same issue

ember isle
#

what stat do i change in notepad to level a kerbal from 1 star to 5 stars

tall acorn
ember isle
#

thanks

vestal trout
#

anyone know what mod this part is from?

vestal trout
#

nvm solved

wet swallow
#

will this work as a minmus first stage

balmy sapphire
#

it works but overkill actually

wet swallow
#

im new to this game as in bought yesterday

#

so overkill is actually good i think

tropic shuttle
#

I highly recommend to play science mode, there you learn how you make smaller crafts which can go to their target without problems.

wet swallow
#

im playing sandbox to learn how to do stuff first (docking, orbit, landing, etc)

tropic shuttle
wet swallow
#

ok (most likely wont tho)

tropic shuttle
wet swallow
#

gotta learn somehowkrolless

tropic shuttle
wet swallow
#

great game

#

only the fairing worked

tropic shuttle
wet swallow
#

i quicksaved and my stages are gone

formal thorn
wet swallow
formal thorn
wet swallow
#

and i guess one parachute wasnt enough, now i have to do it all again

tropic shuttle
wet swallow
vestal trout
#

kerbals*

#

kerbol is the sun

wet swallow
#

I know

severe tiger
gritty frigate
#

why isn't my esc key working on ksp. It works for everything else though

#

damn this is inactive

waxen comet
#

you asked a vague question with no supporting information during boneyard hours of the day

#

¯_(ツ)_/¯

balmy sapphire
#

kerbal scam program OneTrueGod

analog valve
earnest schooner
#

How long is supposted to be a class i asteroid?
I just got near a class I asteroid but i see it looks like to have around 100m. But i have some doubts if it was supposted to be bigger, because before i found a class A asteroid with something like 30/40 meters. Could be because of some of my mods but idk.

gritty frigate
#

it had been 10 hours

#

eh yeah

#

so for some context

#

when i press the esc key in ksp

#

it does nothing

#

but every other program on my computer it works

ember isle
#

how do i disable this marker

glacial furnace
#

dont remember which one cuz i havent played in a while

ember isle
#

i tried em all, didnt work

#

it randomly disappeared though

glacial furnace
#

(make sure not to press alt+f4)

#

oh

#

oh thats good

dire plume
#

i sometimes see it when the game is lagging a bit and trying to load something
usually goes away on a scene change or whatever

azure crescent
#

do the deployable science processes itself?

#

or should I send one kerbal to monitor

#

do these yield much science?

#

should I prepare multiple identical deployable science unit for more science?

#

Do i have to comeback and retrieve for max science?

gritty frigate
azure crescent
#

he sacrifices himself for science$$

analog valve
#

Is there a list of parts that can be changed in Eva editor on orbit?

#

cs idk wich fuel tanks I can move f.e.

dire plume
dire plume
#

does anyone know if there is a mod that give Jool rings? can't seem to find one that gives only jool rings, only one is the one that gives EVERY stock body rings

waxen comet
#

I have an old mod lying around from my 1.3.1 install. I can't for the life of me track down where it came from, but it adds some rings to Jool. May or may not work.

#

needs kopernicus

azure crescent
formal thorn
dire plume
#

I’ll try both
also could always see how hard making a config manually is, might be a good learning experience

dire plume
dire plume
#

is there a way i could manually get the rings to be lit from both sides, like most other kopernicus planets? i do know large ring systems tend to be buggy
the rings only are lit on the side facing the sun, rather than both sides
the pack being:https://forum.kerbalspaceprogram.com/topic/189021-salus-a-j1407b-analogue 111/
the forum page has a video of it functioning, so i'm not sure why its broken for me and the last post on the page in particular

dire plume
#

nvm changing a random unrelated setting in salus's config fixed it lol

ember isle
#

Why do you need both sides lit?

tropic shuttle
#

is there a way how i can turn my controll point? the core dobt offer that option and i dont have a docking port on board

tropic shuttle
#

nvm, found a sup menu of smart a.s.s.

dire plume
analog valve
#

saw on yt there was a button "aim camera" for parts but I can't find it how to activate it?

analog valve
#

yap found it thx

tepid yarrow
#

any way to de-kraken rocer wheels once they've been krakened?

wet swallow
#

whats the setting that matt lowne uses that rotates your rocket while in orbit instead of keeping the rocket static

ember isle
ember isle
#

why doesn't this decouple? If I launch and press "decouple," nothing happens besides the decouple sound

stuck wasp
#

try using a decoupler, I dont know those fairing trusses work properly as decouplers

#

a 1.25m decoupler between the radial point and the truss should work

ember isle
ember isle
#

wont even let me take it off with eva construction

#

ive decided to just settle with making it really small and ignoring that the second decoupler exists

dire plume
#

any (non-graphical) mods that enhance Moho in some way (e.g. a moon)? in the modpack im working on every other stock planet get some form of change, which makes Moho kinda odd in comparison

analog valve
#

are props working in Jools atmosphere?

torn crag
#

my first probe over Duna has done 2 experiments, and each of them can be transmitted for 57%
NOW, does this mean i lose the 43% permanently, or can i just redo and retransmit the experiment?

analog valve
#

but redo first

torn crag
analog valve
#

but recovering will give more

balmy sapphire
analog valve
#

but nice then it could work thx

#

just don't know how to use props never took them😂

late lantern
#

Stratzenblitz75 and Duckweed used a combination of props and NERV for their Jool SSTO.

analog valve
#

ah ok good idea

neon swift
#

my menuever nodes dont have the "burn time ##" and "start burn in blank"

dire plume
#

was BDB meant to use a different tech tree than CTT? feels like the parts aren't in the correct nodes (i.e. RTGs in the nodes before the stock one)

stuck wasp
gusty lance
#

Double check, because that’s all it is

regal anchor
balmy sapphire
regal anchor
#

ok ill look at it @balmy sapphire

regal anchor
#

it didnt work @balmy sapphire

balmy sapphire
#

how about shipsectionscontinued?

#

another mod that output error is bdarmory, then I have no idea

regal anchor
#

but those worked before so i doubt its tem @balmy sapphire

#

it started when i forced the game into windowed fullscreen

azure crescent
#

simply ask if my laptop with i5-1035G1 can play ksp?

#

in 720P

#

I miss my 12600k with 3060ti

regal anchor
#

nvm i fixed it it was when i forced it into popupwindow it messed with scatterer and eve redux.

balmy sapphire
azure crescent
#

oh no

#

most time keep at 900mHx

#

mHz

#

sometime clock to 3.6GHz but very short moment

#

should I try remote play? but remote controlling a pc 21000km away may not be a good idea

balmy sapphire
#

Maybe

azure crescent
#

steam stream play performs very well
(at my home)
but I am not sure what will happen when my laptop is in north America while the pc is in Asia

balmy sapphire
#

lulz ping

azure crescent
#

is there a competible ver for B9part switch?

tropic shuttle
#

Thats fine

azure crescent
#

does anyone have idea why do the sticker gone mess?

#

and these are the mods I have

azure crescent
#

wait without mod the game can even go up to 170fps wtf

#

extremely smooth

azure crescent
#

does anyone know where can i find this?

#

i reinstalled all the 4 bluedogs but still fail

balmy sapphire
#

likely old parts that are no longer included

azure crescent
spiral hazel
#

what should i aim for on T/W during ascent

#

trying to tune staging

dire plume
stuck wasp
#

Not really, practically it will need to be 1.4 and above or you incur ridiculous losses to drag

edgy kayak
#

flags broken

formal thorn
stuck wasp
#

hey if you can make it work in KSP let me know. In most instances a TWR of about 1.11 does not work for me.

#

either my stages burn out too quickly due to gravity losses or some other engineering problem

#

but yeah it did, you're right

formal thorn
#

It just had lots of fuel

stuck wasp
#

fair enough

formal thorn
#

And efficient engines

#

And ksp fuel tanks are really heavy

quasi talon
#

There’s also not a lot of atmosphere on kerbin so you don’t need to worry as much about drag

balmy sapphire
azure crescent
azure crescent
#

be ware not to hit terminal speed

severe tiger
#

i cant get my col more fowards

stuck wasp
#

most of my launch stages for KSP dont bother with vacuum engines, I just use the launch engines

formal thorn
severe tiger
#

so i just went with a small drone instead

neon swift
#

wheres your engines

#

are they under the wings?

#

you could try to mvoe them back as a coutnerweight

severe tiger
#

i didnt add those yet

neon swift
#

o

#

are they like juno sized?

severe tiger
#

thats all i had

neon swift
#

oh

#

you can try to add them lik

severe tiger
#

im just gonna make one later instead

#

cause i also only got the shitt nonretracting gear that are usless on anythign that isnt small

latent yoke
#

"Build a new unmanned probe that has an antenna and can generate power"
"The probe must be fully assembled when launched"

I built a probe, I got it to the orbit that the contract wanted, it had the parts it needed, it has an antenna and is actively transmitting data back to Kerbin, and as a result all but one of the items on the contract (the one in quotations) is green

#

So does this mean I have to start from scratch and build a completely new probe?

#

What I did was just take an old rocket that already had a probe in it, moved around some machinery and added some more boosters, that doesn't count?

neon swift
#

is there a way to make mechjeb

#

match the inclination of a target orbit?

tropic shuttle
neon swift
#

o

#

i try that thx

#

yayy its working

neon swift
tropic shuttle
neon swift
#

like did u try like on a moon or

#

kerbin

#

holty shit

tropic shuttle
neon swift
#

o

neon swift
#

only the node appearing thing is appearing

#

after i installed RO it no longer showed the "start burn in"

#

and the other one i forgot

severe tiger
#

how can i guarantee i have enough dv for the mun cause idk in what pov the dv map reads, like kerbin sea level or vacuum?

waxen comet
#

Always read your dV in a vacuum, the only atmosphere stat that matters is launch TWR.

severe tiger
waxen comet
#

which is the reason

#

you'll achieve most of your vacuum efficiency quite quickly post-launch

severe tiger
#

?

#

ok

soft vessel
#

That should show you the correct deltaV in upper stages

waxen comet
#

what's the confusing part here

soft vessel
#

Ok

severe tiger
#

i was saying idk what the dv map was set for

waxen comet
#

dV map is calibrated to vacuum

severe tiger
#

ok

#

thats what i needed to know

waxen comet
#

didn't quite read the question properly first time

gusty lance
severe tiger
#

cause i was busy playing ksp right then

neon swift
#

my ascent guidance makes me pitch down to the -40 degree vector as soon as i decouple my srbs are a high altitude in ro heres my setting stuff

severe tiger
#

i need help moving a part to the field science node

#

how exactly would i type it out in the tech required area?

severe tiger
#

i need help

#

my plane keeps falling apart

#

or shattering the moment i try to pitch

#

it either wont survive 2 seconds after spawning or falls apart the moment i pitch during flight

#

and i need it cause its a drop plane for my rocket plane

toxic sapphire
#

does anyone remember for stock tourism contracts : if the order of the itinerary matters ? Or can I do in whatever order I want?
Thx

formal thorn
waxen comet
#

order in tourism contracts is irrelevant

toxic sapphire
dire plume
#

i gotta ask: what is the Mite SRB for? i think its genuenly the only engine ive never used, and im not sure what it's for

stuck wasp
#

early game sounding rocket is what I used it for

#

not much else

#

sometimes I use it for a small TWR bump for early game launch stages

dire plume
#

the thing with that is where it is in the tech tree
its not a particularly early game part, you get it at the same level as the Skipper and Pollux

azure crescent
#

does anyone know how to calculate the mining rate?
in this page it said if I am mining on an asteroid, the base rate is 5
but how do i check the ore concentration? is it 100% in my scenario?
Also how do I meet the 500k thermal efficiency? mine is only 3K

overall the thoretical mine rate is 5x100%x100%*1.25(5 star engineer) is 6.25/s
but the mine is only 1.8e-3 ore /s

#

the 0.36 is per 2 drills and wraped 100 times

dire plume
#

right click on a tank on the first craft, pin it, then right click on a tank on the second craft
you'll then get the fuel transfer options
theres also a mode called "Fuel My Ship" where you can jsut click on one side of the docking port and it'll move fuel to every tank on one craft

stuck wasp
azure crescent
severe tiger
#

whats the minimum twr for a plane to reach mach 1?

gusty lance
#

It’s not really a question of twr, rather thrust needs to be higher than drag all the way up to Mach 1. Drag is nonlinear with speed

severe tiger
#

and i forgot to autstrut my new subsonic plane so it fell apart

#

and apperently for some damn reason it didnt get crew put in it

latent yoke
#

WHAT IS IT with my re-entry stage that makes it blow up every single time? I'm coming back from Minimus and despite setting Periapsis to 35-40 km and having a heat shield, not once have I brought back the poor Kerbins alive. Is my design just horrible?

tropic shuttle
latent yoke
tropic shuttle
latent yoke
tropic shuttle
#

also move the parachutes up or you will flip while descent

latent yoke
#

Luckily I did save just before I launched the rocket

#

I trust this will work better now

tropic shuttle
#

looks good

severe tiger
#

i may or may not have given myself a landed state and took off with it

#

and i failed to land to fix it so im just reverting

latent yoke
tropic shuttle
latent yoke
tropic shuttle
latent yoke
#

It's just that the first stage of my Minimus rocket is SRBs and they veer off/don't respond to my controls until I turn on the Liquid booster

#

And I think the few tutorial videos I've watched use liquid instead of solid

#

Maybe I should just go liquid, those seem to work better

tropic shuttle
latent yoke
#

I don't know how I was able to get all the way to Minimus insertion on my first try with the last rocket, but all I did was change the position of the stage separator and the electrical equipment for this one

#

So it should really not be any different from a propulsion standpoint

latent yoke
severe tiger
#

whats the full list of kerbin biomes?

latent yoke
#

I'm at around ~730 m/s of Delta V left. Do I stand a chance to get back home?

tropic shuttle
#

Its more as enough

#

To just return

latent yoke
#

Can one feasibly shrink the perigee of said orbit with a mere 700 m/s?

tropic shuttle
severe tiger
#

you come out closer that way

latent yoke
#

And, my orbit is nearly perpendicular to everyone else

severe tiger
#

-gravassist

fickle bloomBOT
severe tiger
#

this functionality works even when escaping an orbit

#

when you escape in the oppisiite direction of a planet/moons orbit, you dont come out as fast as that bodie's orbit

latent yoke
#

But then can I get from 1.4million to 35,000 with the remaining 400

#

(Assuming I do a retrograde with this new orbit)

#

Actually I'm thinking of the wrong sized orbit, I probably should be able to make it

severe tiger
#

yeah

#

and im also close to getting the mechjeb accent guidance function

#

im just 100 science short rn

#

but a full biome pull gives be around 75

latent yoke
#

S c i e n c e F a r m i n g

severe tiger
#

how many data points?

#

like how many pieces of data

latent yoke
#

Note this is all dependent on my ability to actually land this thing on Kerbin

#

Which I tried nearly 10 times with a slightly worse lander design, each time failing

severe tiger
#

well how many data pieces do you have?

latent yoke
#

Eva - 8 points
Pressure - 30 points
Temp - 20 points
Goo - 25 points
Materials - 62.5 points
Goo - 40 points
Pressure - 48 points
Temp - 32 points
EVA - 32 points

severe tiger
#

not science points

#

like how many experiment runs did you do

#

or did you only do all those once?

latent yoke
#

I have two of each

#

But thanks for reminding me to do them again I just milked another 50 points hehe

severe tiger
#

whats the most data points youve ever had?

#

and again as in numebr of experiment runs

latent yoke
#

I only recently learned how to do EVAs and get the Kerbins to store data from earlier points in the flight

#

So not much

severe tiger
#

well i normally get all the science i can from kerbin

#

my record rn is around 100

latent yoke
severe tiger
#

so anything able to be rerun can make as many as you want

#

but the collector only allows 1 of each kind per biome

latent yoke
#

More specifically

#

I actually have Bob, Jeb and Valentina together

#

With one of those passenger capsules

#

Only Bob and Jeb can't get out for some reason

severe tiger
#

im having a bit lower than normal fps

latent yoke
#

And since Bob is a scientist he can restore the materials study/goo

#

It's just that he's refusing to come outside.

#

I don't know, I was able to get Valentina out on a spacewalk, she was originally in the passenger cabin, but now that Valentina is back in the pilot capsule and Jeb/Bob are passengers I can't get them to switch back

severe tiger
#

idk why im getting lower fps

latent yoke
#

That has....nothing to do with our present discussion.

severe tiger
#

and my fps isnt that slow so it isnt a need for its own post

latent yoke
#

Close any unneeded apps to save computer resources

severe tiger
#

it came back after a minute

latent yoke
#

Often it's just slow at first launch but when you drop the first few stages it fixes itself

severe tiger
severe tiger
#

how does the accent guidance from MJ work

latent yoke
#

The GUI controls are all for Valentina

#

I mean, can't the passenger capsule store experiments as well?

gusty lance
#

I don't think so

latent yoke
#

Possibly a more significant challenge - I forgot to enable the mirror mode when putting on the parachutes

#

Let's see if one radial parachute is enough

latent yoke
#

Getting rid of all the junk at the bottom and such

#

WE DID IT

#

WE MADE IT BACK FROM MINIMUS ALIVE

latent yoke
severe tiger
#

what was the inclination of minmus's orbit so i can put it back without having to close and reopen the game?

#

cause i hyperedited its inclination to 0 but forgot the original inclination

dire plume
#

just delete the hyperedit config like it tells you to
gamedata ->kerbaltek -> hyperedit -> the config

severe tiger
#

wtf

latent yoke
#

What shall I purchase first with my newly upgraded R&D station

tropic shuttle
#

There is no keybind for that

#

By right-click a part

#

Mods. Like editor extensions redux

#

Console?

latent yoke
short swift
#

can drills get damaged when nthey overheat or do they just loose efficency

azure crescent
dense yoke
# severe tiger um

Add a launch clamp (but I think the main issue is the weird and wacky balance of it)

severe tiger
dense yoke
#

I always smack a launch clamp on anyways, it's best practice from a realism standpoint, too.

#

They can keep your rocket powered while it's on the pad and before your engines are running, too.

dense yoke
latent yoke
waxen comet
#

The Science Jr is also extremely fragile and will explode on the slightest contact with plasma, and the entry vehicle has its centre of mass far too high to stay stable. Even just a pod over a crew cabin is next to impossible to keep stable without help, let alone with another part on the bottom.

latent yoke
#

Someone else helped me already, all I did was redesign to put the experiments on a lower stage (I didn't realize I could just EVA to pick them up) then drop that stage and land only with the command capsule/passenger cabin

latent yoke
#

Now I spent a good like two hours trying to line up my new rocket's orbit with a broken Satellite that I've been contracted to repair, but because Bill can't do SAS and I forgot to add batteries to the Probodobodyne, that never worked

dense yoke
#

If you match up the orbit and then offset it a little, if the satellite isn't near you, you can catch up or fall behind depending on whether you burn retrograde (shorter orbit, you catch up to the probe) or prograde (longer orbit, you fall behind towards the probe)

latent yoke
#

Based on the tutorials I just skimmed through this seems like it would be impossible without SAS so that's issue #1

dense yoke
#

it is possible without SAS as long as your ship doesn't spin when you're burning

latent yoke
#

Without SAS I was only ever able to get like 5-10 km away at best

dense yoke
#

Once you match the orbits and know where the probe is relative to you, you can just adjust from there.

#

Start with matching the orbit 1:1

latent yoke
#

But, say, I reach the orbit and the satellite needing repairs is ahead of me

dense yoke
#

Burn retrograde

#

just a little, change your orbit by like 1km or something

#

then wait a few orbits, each time you cross paths with the original orbit, the probe will be closer and closer

latent yoke
dense yoke
#

once you've matched positions, burn prograde again and circularize/match whatever the probe was doing

latent yoke
dense yoke
#

So like, half an orbit away?

latent yoke
#

Because that's what'll inevitably happen since I'm just so bad at the game itself

dense yoke
#

What's the probe's orbit?

#

Where are we trying to meet up?

latent yoke
#

Uuhhh somewhere in the neighborhood of 20,000,000 m

dense yoke
#

Oh yeah, you can safely drop like.

#

Whatever, really.

#

Start by matching orbits, then dropping yours by like 50km

#

On one side though, you want the orbits to meet at one point still

formal thorn
dense yoke
#

Yep. As you go round in this lower orbit, you'll actually be orbiting faster despite having burned retrograde to get there. You'll catch up over time.

#

Keeping the intersection lets you plan out the intercept.

#

If you know how much to burn, you can do the meetup in one orbit but it's way more efficient to do a small burn and wait several orbits.

#

This does depend on if your mission is time sensitive or not. You might run out of mission time, or ec, or life support, or whatever if you wait too long.

formal thorn
dense yoke
formal thorn
#

I was thinking of the game reentry

dense yoke
#

retrograde/prograde. If the target's less than half an orbit ahead, it's more economical to do retrograde for the sync burn.

formal thorn
#

You can fly Gemini and they uplink the burn data to you

dense yoke
#

lol

#

here in Kerbal we have to calculate that on the fly

formal thorn
#

Yeah

#

I’ve done it many times

#

I love how in ksp you can just timewarp for 5 years

dense yoke
#

I normally have life support installed so that doesn't always work

formal thorn
#

In stock I mean

dense yoke
#

If my ship is indefinitely sustainable, sure, I can wait for 10 years for an orbit to match

formal thorn
#

Like in transfers

#

They don’t take 10 years quite but it’s funny

dense yoke
#

Some do, when you're doing weird multi-burn deep space stuff.

#

Sometimes it takes several years for the transfer window to come up.

formal thorn
#

I like rp1 since you gotta just set the vessel to go to mars and then forget about it for ten months until your alarm goes off

latent yoke
#

This is all on a timescale of just a few days

#

And, after circularizing I can pull up the apogee and there is a point at which it meets the orbit (or at least the orange signs show up for the closest approach to the satellite needing repair)

#

I just need a way to lower the distance gap (anywhere between 5-50 km) between the Satellite and Me so I can actually fix the satellite

#

And for that I have been recommended retrograde burns?

formal thorn
#

If you are behind the satellite in your orbit

#

Then you should burn retrograde to speed up and catch up

#

And vice versa

#

The lower your orbit, the faster you go

dense yoke
#

Yes, when you're in a matched orbit but still very far from your target, the burns work kinda opposite from what you'd expect. Because a lower orbit is literally shorter in terms of distance, you burn retrograde if you need to go ahead, and prograde if you need to fall behind.

short swift
dense yoke