#Simple/Quick Questions (For more complex questions please make your own post)

1 messages · Page 6 of 1

midnight bane
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For moons and planets with no atmosphere, what TWR do I need to do a horizontal takeoff to just immediately put myself in orbit?

north egret
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I just set up a satellite around the Mun in a (roughly) semi-synchronous orbit, but im orbiting in the wrong direction, would this make it a semi-semi-synchronous orbit?

obtuse inlet
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Is it possible to change my ingame language ?

midnight bane
# azure crescent at least 1

Well I know that. But if I had a TWR of like 1.5, then I would start thrusting horizontally and then crash into the surface because I stopped thrusting vertically

midnight bane
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The only orbits that matter are encounters, keostationary, and orbits that dip into the atmosphere

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Oh and polar orbits for scanners

azure crescent
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1.5 is quite large
I took off a 1.2 from duna with insane drag

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practice more

midnight bane
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I wanna know how much TWR I need to launch with my rocket horizontal on the ground

dusk ember
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does this contract need to be a manned vessel or can it be a probe?

midnight bane
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It should say

dusk ember
midnight bane
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Hm

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It doesn’t mention crew at all so I assume it can be either

dusk ember
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ok

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i hope a probe is ok because i'm playing with kerbalism and no reverts

midnight bane
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Ohhhh

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Well

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Bring lots of science I guess

waxen comet
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If something is a requirement, a contract will mention it. If it doesn't, then it doesn't matter.

unborn gust
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what caused this?

gusty lance
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now, what caused that? no idea

unborn gust
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i have many mods

gusty lance
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probably one of them

unborn gust
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yeah or incompatibilty

gusty lance
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physics range extender, through the eyes, and scatterer all mess with the camera plane distances

vestal inlet
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are there no other flat servos than f-12?

dire plume
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yeah, its the only one

severe tiger
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why can't i fix any engine on the falcon large tank?

severe tiger
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i need to know this

dire plume
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does anyone know of a tech tree mod that adds a few more nodes, but not as many as CTT? i have a few part mods installed, which means that the stock nodes are somewhat cramped while the CTT nodes are still pretty sparse, some entire branches having just a few parts. i know theres some way to add nodes without a specific mod for it, since SSPXR adds a node when CTT isn't installed.

balmy sapphire
dire plume
balmy sapphire
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the problem is most mod support CTT and don't support other tech tree

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unless you have tech tree that based on CTT (like probe before crew)

dire plume
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i assumed most didnt, since i cant find one that supports EVERY mod i have

balmy sapphire
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wonder if jadeofmaar make a tech tree in the future lmao

dire plume
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wish i could easily get CTT to only generate some of the nodes so things like SSPXR parts in the habitation branch still get forced into the stock structural branch

dire plume
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tree ended up not really doing much
the lower branch is a bunch of random SSPXR parts
i guess i dont have enough mods (or ones that support CTT) that it would be necessary

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i mean i do plan on getting a few more parts mods (really just NFLV and NFP) so maybe that'll change something but just stock+OPM+MPE doesnt really need that kind of thing

tropic shuttle
serene cairn
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why does my rover lean forward so much when pressing W and lean backwards so much when pressing S?

dire plume
waxen comet
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or rebind your drive keys to something other than your PYR keys.

serene cairn
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thanks I'll try that!

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what is considered a suborbital space flight?

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like hitting space and just coming down?

dire plume
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orbit means it has made a full orbit around the planet

austere cloak
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Should i go into a prograde or retrograde trajectory around Kerbin if I wanna go to Eve

austere cloak
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Got it

queen fractal
austere cloak
queen fractal
# austere cloak Meaning? Can you pls put it simpler

So if you're using ions for ejection burn and solar panels for power, your ejection burn might happen on the darkside of kerbin. That would mean you can't execute the burn because you don't have power to do so.
But swapping from prograde to retrograde orbit has the same ejection burn on the other side of the planet allowing solar panels to work.

austere cloak
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Oh

tropic shuttle
queen fractal
tropic shuttle
austere cloak
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I noticed that I can't try to send a bit of data to the science lab, if I failed to do so before (reason being the lab is full of data)
Is there any way to actually try to send that thing of data?

tropic shuttle
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No. Once in a lab you can only transmit it after processing

austere cloak
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I mean, when I fail to put it in the lab, it says in the experiment module, and I can't try to put it into the lab again.

tropic shuttle
austere cloak
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It says Cannot analyze data as the lab is full of data

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@tropic shuttle

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And after that, the science beaker is grayed out

tropic shuttle
austere cloak
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Got it

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How long do I gotta wait for?

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@tropic shuttle

tropic shuttle
austere cloak
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Do I just wait till the lab can accept the value

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Ohhh

untold plinth
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I need to to do temperature recordings on the surface any tips on how to land accurately (they're right next to the KSC and I don't have any wheels or plane parts)

tropic shuttle
untold plinth
tropic shuttle
tropic shuttle
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yes. just make a "roller"

untold plinth
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would it work with 2 mk1 pods?

tropic shuttle
untold plinth
tropic shuttle
untold plinth
austere cloak
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When people refer to the delta v to get somewhere, like in this map, are those numbers based on what I see for delta v in the VAB?

tropic shuttle
austere cloak
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Ohhh

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Thanks, I never new that existed.

tropic shuttle
austere cloak
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That's really cool

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I forget, does the game tell you it has these tools?

tropic shuttle
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the game (tutorial) dont really tell you anything

austere cloak
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It really should.

tropic shuttle
austere cloak
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Ik this is off topic for a help channel but wtf
That's like Microsoft pushing out a new excel version without listing changes

tropic shuttle
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i mean ksp is just a game, exele is something people work with. But yes. because of that is it (in my opinion) important to watch a toutorial series. i also lernerd after 150h something

hushed wolf
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Quick question. How can I change it back to the scroll thing?

vestal trout
hushed wolf
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THX

cursive trout
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Hi. my problem with KSP is that I can't figure out how to land properly in KSP.

I recently just started playing the game as my new computer can handle KSP at high framerates. I got the game on the Epic Games Store for free back in January 2023.

Anyways, anyways, how I land is that I try to get between 0 and -5 m/s on my Vertical Speed Dial. Doesn't work, keeps crashing the plane.

tropic shuttle
cursive trout
tropic shuttle
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Nah. You plane looks fine

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It just a bit tricky

cursive trout
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It crashes

cursive trout
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Yeah my microphone is too quiet

primal wigeon
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try landing somewhere flatter?

cursive trout
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I don’t think KSP is my thing so…yeah I probably shouldn’t touch it

primal wigeon
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just try something else

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like launching a rocket

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I sucked when I first started (still kinda do) but I got better

cursive trout
queen fractal
# cursive trout Yeah

Wheels are notoriously finicky and can get explode happy.

It seems you're coming in too hard on an incline. Or stalling at around 80m/s and falling out of the sky.

5m/s descent speed is a good suggestion but when landing on an incline it might by 15m/s vertical speed upwards to get a soft landing.

There's a flat piece of ground around ksc, try to land on that instead.(or the runway, but that's a small target)

I notice the wings just stop existing on each touchdown with the tail.

Either you're coming in hard or the craft just doesn't like wing attached gear for some reason. Try attaching the gear to the fuselage and use the translation widget with shift pressed to move them under the wing. Could also add more main gear in parallel and see if that helps

Finally you could add more lifting surface to lower stall speed and see if that helps, though 120m/s shouldn't be too fast for ksp.

strong sigil
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how do i remove parachutes from the staging sequence altogether? there's no option for that with the part itself (advanced tweakables enabled)

waxen comet
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Only decouplers and fairings can be removed from the sequence, others cannot

strong sigil
waxen comet
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maybe if you knew C# but the ability to to this is built into the code of the functionality in question

primal wigeon
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can anyone give me help with the space dust mod

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in the sense of harvesting things with the sift-o-tron

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I just need the sift-o-tron and nothing else or what

quasi talon
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is there a way to remove all debris in a save?

tropic shuttle
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at one click?, no

quasi talon
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damn

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do you know if theres any mods that can?

tropic shuttle
# quasi talon damn

I looked it up a long while ago. I actually found what but did installed it

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I don't remember the name

quasi talon
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alright, ill loook into that, thanks

waxen comet
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or go into settings and set max debris to 0, load it up and poof

quasi talon
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oh cool

serene cairn
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why can't I get the green check mark for landing the ore on Kerbin? Because I'm in the water?

serene cairn
balmy sapphire
strong sigil
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i have two hinges set to symmetry and i've bound the "toggle hinge" to an action group but only one side rotates. why? i've got pistons bound to the same action groups and they work just fine, symmetrically as they should

strong sigil
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replaced the parts and now it works. weird...

strong sigil
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it happened again! is there something about clipping hinges that prevents them from working?

stuck wasp
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clipping shouldn't change part functionality unless you were moving something with same vessel interaction enabled. It's off by default, assuming you haven't changed it, it's just robotics being utterly brokenly buggy

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which is normal for robotics sadly

high fractal
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Hello y'all I need help with making rockets, I'm still new into this, I've seen videos and all, nothing seems to help...

I wan't to make a rocket that can go further than a low orbit (Kerbin), I ass more boosters and engines, but I don't go any farther, sometimes not even low orbit, it's almost like the more propulsion I try to put, the more weight it goes into the rocket, basically giving the same result as always

primal wigeon
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and how are you launching it

high fractal
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Should I send a screenshot of the rocket that made it into orbit

primal wigeon
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both

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the one you tried to improve and the original

high fractal
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ok

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Red circle on what got into orbit

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Has just enough fuel to get off the orbit

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and return

primal wigeon
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ok

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so

high fractal
primal wigeon
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for first stage use a liquid engine

high fractal
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Same orbit, nothing better

primal wigeon
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the middle booster

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second use bigger srbs

high fractal
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I'm playing career rn

primal wigeon
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ah

high fractal
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Mhm

primal wigeon
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ok

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that complicates things

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alr

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use those SRBS for radial

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like you have

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but

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replace middle one

high fractal
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okay

primal wigeon
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with a liquid engine

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prob vector

high fractal
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Activate the 4 boosters at the same time?

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Or 2 at a time

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Or I could put 50% max power on the 4

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Imma do that

primal wigeon
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all firing

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maybe limit the SRBS to 70

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what’s ur TWR

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I will have to leave soon just FYI bc I have exams tmrw and I need to sleep

high fractal
primal wigeon
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yes

high fractal
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Ok changed to 70 limit

primal wigeon
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what engine for upper stage?

high fractal
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Above the thing we modified, a Hammer, then a swivel

primal wigeon
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why hammer?

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testing?

high fractal
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that I used that hammer to finish getting out of the atmosfere

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💀

primal wigeon
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the first stage should take yo our if atmo

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-dvmap

fickle bloomBOT
high fractal
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I love the game but oml im new into this rocketry stuff

primal wigeon
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you have enough DV?

high fractal
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How do I check

primal wigeon
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screen shot of entire screen

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should be in bottom right corner tho

high fractal
primal wigeon
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XXXXX M/S

high fractal
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oh ok

primal wigeon
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you have 100 percent enough

high fractal
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hm

primal wigeon
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might be the way you fly it

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you should have 400 m/s left

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in orbit

high fractal
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I think

primal wigeon
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alr I have to go

high fractal
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Okay

primal wigeon
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you should make ur own post in this section

high fractal
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Aight

primal wigeon
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I can help more tmrw morning

high fractal
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Sure thing

primal wigeon
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but exams so I have to sleep🫡

high fractal
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Thanks for helping

primal wigeon
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np

high fractal
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Have good exams!

primal wigeon
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thx

dire plume
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does anyone know of a mod that adds more gold foil parts, like more gold fuel tanks and probe core variants? trying to make more aesthetic probes but stock doesnt have many options other than slapping the shit into golden structural panels or using the small handful of foil tanks

silver cloud
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at what altitude should deploy my fairings?

tropic shuttle
silver cloud
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oh i normally do that around 60

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40 should be fine then

tropic shuttle
silver cloud
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i have plenty of delta v so it's not that important

waxen comet
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no reason to drop them if you're still coasting through the atmosphere. Drop them in space.

gusty lance
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right, if your engine isn't on then you don't get any benefit from popping the fairing, and it will increase drag

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if you have a very underpowered upper stage then you might need to start circularization while still in atmo. there's pretty minimal drag above 50km

spark prism
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How to position satellites in specific orbits?

queen fractal
queen fractal
# spark prism Singular satellite

If highly inclined, timewarp until KSC is in the orbital plane of the target orbit. (Ideally a bit before). Then try to launch roughly into the correct inclination and pus apoapsis to match the periapsis of the target orbit(just numbers to be the same, location doesn't need to be close.)

Once you get to Ap lift your Pe to make a circular orbit. Now either:

Schedule a burn at An/DN node to fix inclination and then lift AP to the correct spot.

Or

Schedule a burn at target orbit Pe to lift Ap to roughly the right altitude and then fix inclination.

Some final tweaks should get you close enough.

If you need a specific point in an orbit, say above KSC, You want a parking orbit at ~80-120km and make a save. Then schedule a burn to lift ap to target orbit, execute and see where ksc is once at Ap. Reload save and adjust burn, save, and try again until you get the right spot.

serene flint
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why is there lift when no wings ?

primal wigeon
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those are lifting bodies

forest sky
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im trying to switch the resource mined for these MKS drills,but for some reason it keeps saying im missing materialkits to do it,even though i have a construction plane with lots of them connected to the miner with a KAS resource transfer pipe in docked mode,any idea what could be going wrong here?

stuck wasp
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I am sorry, I am unfamiliar with material kits but holy crap your vehicles and machines look so awesome, I wish I could get this level of awesome with low part counts

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thats all, thank you for posting the pics

forest sky
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thank you,no problem

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main reason the miner looks good is because i worked from a reference image i found though

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just googled scifi mining device or something similar and found something that looked good

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Partcount doesnt matter as long as you dont get above ~300(and even then you can go way further before the game really dies),ive found it somewhat hard to actually detail my craft properly since i tend to overoptimize which leaves them looking somewhat bland.For something like this miner which will just be sitting there alone mining resources and not next to some huge colony with a massive partcount you dont really have to worry about optimizing partcount

stuck wasp
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I just want my FPS to be as high as possible so I keep it to about 200 parts or less to keep it >30 fps

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it's a compromise I guess

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thats across all ships loaded at any one time

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so my tiny little base helicopter is gonna be like 30 parts if I can lol

forest sky
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yes it is needed sometimes,just depends on your FPS tolerance and device

dire plume
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is there a way to get mechjeb to only make a maneuver in the current orbit? it'll usually do this, and if i tell it to make a maneuver at any other point (i.e at periapsis) it gives an error

high fractal
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What keybind do I use to use that action group? Do I need to set one?

high fractal
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ok ty

formal thorn
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(Saturn v stock recreation i did)

forest sky
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Yes it definitely does,I’ve done similarly high partcounts on colony ship launches before,I just mentioned 300 as the point where in my experience it becomes somewhat noticeable

gusty lance
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It’s really going to depend on your pc specs and mods installed

serene flint
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why is the lift so much in the front

gusty lance
blissful gust
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i can't deselect parts anymore. i right clicked on a fueltank

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clicking anywhere else, right clicking, pressing ESC, none of these work

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there's no button on the tooltip to close the window, just the pin button

waxen comet
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If you've alt-tabbed in and out of the game, your alt key might have got stuck on. Press alt once and see if that returns it to normal.

blissful gust
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i actually tried this before i asked and that didn't work but spamming it certainly did! thanksce

hushed wind
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Help, autostrut wont show up, advanced tweakables is on and i even installed a mod that automatically autostruts for me, i am using KSRSS bdb habtech2 sspx redux parallax eve scatterer and so on

gusty lance
main vine
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Odd question: is solid rocket fuel a transferable resource; or in other words, can I asparagus stage solid rocket boosters?

gusty lance
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no

gritty frigate
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may I ask how many hours of flight at 100m/s would be able to go around kerbin around 5000m above sea level?

gusty lance
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kerbin is 600km radius

gritty frigate
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no

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like how many hours of flight would i need

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also why do vehicles keep on sliding on the ksp when they have their brakes on

gusty lance
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605,000m * 2 * pi / 100 m/s = 38,013s = 10.55 hours

gritty frigate
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thanks

blissful gust
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dw i keep forgetting simple math too. i'm 25 and i still forget how to calculate the volume of a cylinder

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i look it up regularly, so it isn't because of disuse.

balmy sapphire
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maybe just ppl didn't taught you math properly/make you recite

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if you know it is just a base multiply by how tall it should be easier to remember lol

tall acorn
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is hangar extender supposed to disintegrate the vab?

balmy sapphire
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no, it only put you outside of vab when you click the button

blissful gust
# balmy sapphire if you know it is just a base multiply by how tall it should be easier to rememb...

base multiply by how tall
? * h
'base' here means 'area of circle'
pi * r^2
(pi * r^2) * h
this makes so much more intuitive sense thank you
how this works clicks now
if i had ppl who told me this 12 years ago i would've done so much better in math class
i went to a discord server to learn math and all i got was snarky ppl telling me i'm lazy
elitism makes learning so much harder than it could be

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i asked them specifically for a simple one sentence translation to english and they said there is none "that's just how it works"

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where did you learn math and where can i find more of these simple explanations

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recitation doesn't work for me because i struggle to remember things that don't make sense

balmy sapphire
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khanacademy and The Organic Chemistry Tutor is a good start

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but university should clear it up better since teaching assistant are usually postgraduate student, so they know what you're having trouble with

blissful gust
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i can design a nuclear reactor because i understand the principles in english but not in math
i had some of my designs checked out by some phd guy and they made sense and he could not figure out why they added up mathematically when i hadn't done the math

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i wanted to learn science and really tried my best learning math but i couldn't so i just made analogies for everything

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i can't follow a university program because of mental health reasons involving stress and deadlines. i love science. at this point i'm looking for studying resources like khanacademy and yt videos as well as people who know this stuff and can translate it to english

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so to give reason to this long paragraph, are there any general tips you can give me that will help me on my journey? again thanks so much you have no idea how much this has helped me

balmy sapphire
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nope I just do these 3

gusty lance
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The volume of anything is it’s cross-section area multiplied by its height. If the cross-section changes you can use calculus to integrate over its height

blissful gust
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that goes for 3D objects i suppose. i read that second sentence up until i encountered the combination of 'integrate' and 'over', at which point i disintegrated in the atmosphere.

gusty lance
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heh, it's the same concept though. It's just adding up an infinite number of infinitely thin cross sections

forest sky
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Im trying to make a mirror for my ISV Venture star replica,i used a reflective pWing(settings on last picture) to create the mirror,but for some reason it doesnt work,in the SPH it looks relatively normal(although it doesnt reflect the ship itself and displays the inside of the normal hangar),but when i launch it it is just solid black,i saw someone else post a picture somewhere of this working,can anyone tell me what could be wrong here?do i need to use a different one out of the 100 different pwing mods?

high fractal
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If I already did experiments and reports somewhere, like the Mun, is it worth to put a lab there?

gusty lance
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Yes, the lab science checklist is completely separate from the normal r science checklist. However IMO the labs are completely overpowered and you should avoid them if you like the tech tree grind. But if you’d prefer to unlock things as quickly as possible then go for it

high fractal
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Thanks! I'll go for the lab this time, it's my first career, so I'll take advantages this time, on my next run I'll play differently

dry jacinth
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How do I find the location of a coordinate in the map

gusty lance
balmy sapphire
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or waypoint manager (which put it in navball too)

tame stump
high fractal
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x3

high fractal
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How do I get off the rover? I spawned in it.
What do I do if the Kerbal falls off? I can't control it, only the rover.

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Supposedly, it already counts as EVA, it allows me to do EVA report

waxen comet
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you are on EVA, since you are outside the vessel.

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to get out of a chair, rightclick on the kerbal and press the button to do so

high fractal
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hmm ok

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...

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I didn't see it for almost half an hour

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ty

dire plume
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is there a mod that allows you to see SOIs like in KSP2? cant seem to find one on CKAN

serene cairn
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where should I put the CoM on a rover, the middle? slightly forward or aft?

gusty lance
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middle, and as low as possible

waxen comet
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you can abuse jet engine CoM offsets to bring it below the ground surface, but this is cheesy

dire plume
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anyone know a Kerbol rescale mod other than BetterKerbolRescale? i dont like how it makes far-away modded planets like Soden really dark, but i also want the sun to be normal sized

tropic shuttle
serene cairn
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Do I need radiators on Moho?

tropic shuttle
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no

serene cairn
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What are the best types of kerbals that I should prioritize training, pilots/engineers/scientists?

tropic shuttle
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In stock its enough if you have good pilot and a few good scientist for labs

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Engineers only if you use eva surface scince from breaking ground

azure crescent
old brook
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my solid boosters (clydesdale) just start to twitch and then blow up on launch

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nvm i fixed it with struts

serene cairn
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what's the best moon to mine in Jool system? Not Laythe or Tylo I'm guessing

queen fractal
# serene cairn what's the best moon to mine in Jool system? Not Laythe or Tylo I'm guessing

Laythe: Good position, jet engines are great for dv but you still need a fair bit of it.

Tylo: best location but expensive to lift stuff into orbit and into Jool orbit.

Vall: about the same as laythe, but no atmo.

Pol and Bop: shitty location, cheap as hell to het into orbit, less so to get back to lower orbits to leave Jool. Also finding a good landing site can be annoying.

Personally I would go with laythe or Vall. Laythe if I can figure out how to stol ssto and a site it can land to.
Vall if not.

stuck wasp
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I think Pol is better to be honest, most transfers through jool require about 800-1000 dv so you arent making much of a save

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Vall has more gravity than the Mun so you end up needing efficient launchers just to lift heavy payloads, it kind of sucks. and one way or another you want to lift fuel off the surface

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Pol is has such low gravity that, yes, you might end up having to hover around looking for a flat spot but the center of any valley is flat and when gravity is basically nothing it's not hard to just go somewhere else

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with Pol's low gravity you can basically make super massive miners that can lift hundreds of tons of ore off the surface

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my design was I had all my equipment in Pol orbit at a massive station with refinery and extra ore storage. From there extra, specialized, vehicles would transfer fuel to wherever it was needed

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this worked pretty well and since Pol low orbit speed is about the same as minmus it isnthard to scale operations up

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Vall is going to hit an upper limit very very quickly

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Bop might also be good but in my save I had relocated it to around Duna using mods so I can't speak for Bop. Pol, though, single handedly replaced all my fuel stations on Laythe and Vall (both of which I tried to make work but grew frustrated with the high gravity)

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With Vall I also had problems with TWR on heavy payloads

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also, if you are in an emergency with fuel, tylo can totally be used to capture you when descending from pol to laythe or vall.

serene cairn
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Good info! I’ll have to try Pol with a giant miner, thanks

stuck wasp
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some of my greatest memories are making giant turtle miners with tweakscale that take advantage of Pol's low gravity to basically deliver entire asteroids worth of fuel to my space station. I recommend thinking big and having a blast with it.

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it's a LOT of fun

spiral hazel
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is there any reason to have LF and OX at different %s, like this?

dire plume
#

is there a way to make rover wheels weaker? i want to use a stronger set for their stress tolerance, but it makes my smaller rover go a bit too fast and flip over when attempting to turn (mostly sharp turns for braking)

gusty lance
#

But also you’re usually best served by adding LF-only fuel tanks, because if your tanks aren’t full you’re still paying for their dry mass

spark prism
gusty lance
dire plume
#

for KSRSS, is the correct folder for manual install the "KSRSS" folder or the "KSRSS-reborn-KSRSS" folder?

tropic shuttle
dire plume
#

I assumed it was that one but wanted to be sure

tropic shuttle
#

The ksrss-64k can you put in gamedata for highe res. Eve configs

dire plume
#

I’ve installed it and attempted to run it, it seems to get stuck on the very end of the loading process, just stuck on the black screen with the loading icon

#

it’s been going for 45 minutes, pretty sure it’s stuck

gusty lance
#

post logs

dire plume
#

which log are you looking for, or all of them?

gusty lance
#

ksp.log

dire plume
#

"upload failed, try again later"

#

yeah wont let me post it, and its a 62MB file anyway so outside of a boosted server i cant post it

dire plume
#

got it to upload by copying it to a different folder

#

i'll make this into a separate post, although im going to give it one more try first

dire plume
#

am i insane or are Kerbin's deserts oversaturated with scatterer?

gusty lance
dire plume
gusty lance
#

Oof. Yeah

#

The volumetric clouds version of scatterer should also fix it, but you have to pay for it

#

Or you could compile it

dire plume
#

i'd rather not pay for this issue (volumetric clouds would probably not be good for my GPU anyway)
wonder why i havent seen a lot of people with this issue

#

it magically fixed itself after i fiddled around with Kcalbeloh's config and added a few mods, both for unrelated reasons

gusty lance
#

It’s non deterministic, it will come and go

idle wharf
#

Can someone specify what "Move the rover means?"

#

Is it really just using EVA construction to move it???

gusty lance
#

use EVA construction to make it driveable, then move it to a certain waypoint

late lantern
#

But you can also cheese it by making a skycrane, and lift it up to the waypoint. But hey, that's harder for some.

gritty frigate
#

is there any oxygen on duna at all for even the least powerful of flights?

dire plume
gritty frigate
#

oof

tame stump
#

You can with mods as they use the heat of a reactor to super heat the atmosphere to produce power

#

So you don’t need O2 just any old atmosphere

high fractal
#

Yo

#

What mods are recommended

#

In general

#

For graphics, tech tree, parts, whatever

gusty lance
#

You might need to get a little more specific. There are like 2500 mods

high fractal
#

What mods are a "must have"?

gusty lance
#

KSP community fixes

#

Graphics:
Scatterer + an eve config (AVP, BoulderCo, spectra, etc)
Tufx
Waterfall
Planetshine
Parallax

tropic shuttle
high fractal
#

ooo okes

#

i'll look into them

#

hopefully will get to figure out how to download and setup 💀

gusty lance
#

use ckan

tropic shuttle
high fractal
#

I was just looking there xD

#

It was the first result for mods

tropic shuttle
#

The website Should be the last alternative. But the application breaks everything

tropic shuttle
high fractal
#

Aight

high fractal
#

||@gusty lance can I ask something?||

gusty lance
#

I'm sure I'd love to answer whatever you have to ask, but now I'm just waiting around for the question. That's why you don't ask to ask

high fractal
#

a

#

Sorry

#

I just wanted to know if it'd bother you, beforehand

#

So!

#

I checked and there's mods that relate to this, but I cant download them for some reason

#

Some mods say they need license to be downloaded, others simply don't say anything

#

Is there something I am missing, or it's like that because of some version of the game? (which would be odd, cuz I have mods with the same version)

gusty lance
#

I don't think there are any mods that require a license to download except for maybe the volumetric clouds...

high fractal
#

Weeeird

gusty lance
#

so I'm not sure what you're talking about there. But there is a mod called "hide empty tech tree nodes" which will remove the ones that don't have any parts in them

high fractal
#

Hmm okay

#

I thought I could've installed the mod incorrectly or something

gusty lance
#

also: if you're going to show a screenshot, include the whole screen

high fractal
#

Alrighty

gusty lance
#

no this is a common problem. Community tech tree (which is what I assume this is) has a ton of nodes that other mods add stuff to

#

if you don't have those other mods, some nodes will be empty

high fractal
#

Ohh I see

#

Ty ty

gusty lance
#

"hide empty tech tree nodes" prunes the tree if you will

high fractal
#

Alrighty, I'm downloading it

#

lmao it just hid the whole community tree cuz there was nothing in them

austere cloak
#

Can I do crew reports from a chair

waxen comet
#

No, since you are on EVA and not in a pod

austere cloak
#

Sad

dire plume
#

does anyone know of a mod that adds very large steerable wheels? the massive stock ones work fine in terms of speed, but i cant actually turn in reasonable amounts of time. trying to make a rover to move colony buildings to the site on Eeloo

waxen comet
#

try Kerbal Foundries

#

though side note, those huge vanilla wheels can only effectively turn when stationary

main vine
#

@dire plume if you’re using NearFuture, it should come with big probe cores that also work as reaction wheels if you’re creative

dire plume
#

although the probe cores are less weight efficient

main vine
#

oh ROVER wheels

#

I’m dumb

#

Well, it might be fun to make your own using Breaking Ground!

dire plume
#

i did consider that, but its easier to drive if the steering is actually attached to the movement keys
unless you can set them to action groups, which you might be able to

candid bramble
#

is north kerbin dynamics and bd armory not compatible with each other becuase it says that in ckan but i am not sure

keen vortex
#

how can I do multiple crew reports

tropic shuttle
dire plume
#

i'm attempting a landing of Enots from kcalbeloh, and the SOI is only a bit wider than the moon itself, so i'd like to know what would be a good way to brake into orbit?

#

the braking burn is about 2000m/s and the encounter less than a minute so I’d have to do something before I encounter

gusty lance
#

Treat it like a rendezvous instead of planet intercept. You can reduce relative velocity in target mode even if you’re not in the SOI

dire plume
#

not sure why I didn’t think of that, I’ll have to try it

keen vortex
#

is there a way to put more then 14 experiments in mk1 pod

dire plume
high fractal
#

How do I transfer fuel from one tank to the other one? (orange ones) I didn't bring one of those fuel hoses, I've seen vids saying that when I'm docked, I gotta hold Alt + click, to get into the transfer options, but that doesn't happen

dire plume
high fractal
#

Alrighty, thanks!

dire plume
#

does anyone know of a good way to keep large amounts of the same part from causing a lot of lag? i plan on using a few dozen RTGs as a monkey brain solution to keep antimatter tanks from exploding, but i feel an extra hundred or two parts might increase the lag a bit

old brook
#

maybe dont pin them, right click on one tank and after that. hold alt, and then right click on the other tank

#

if it dont work, turn on advanced tweakables in the settings

gusty lance
# high fractal o.o?

if you're in career mode, you have to have the R&D building upgraded. Otherwise you might have the "resource transfer obeys crossfeed rules" option enabled

severe tiger
#

Hey i have KSP on epic games, but would like to buy the DLCs, but they're quite expensive
It will work if i pass by GOG to by the DLCs? I think it wouldn't but i'm note sure

balmy sapphire
severe tiger
#

OOh! okay thanks

#

wait gog doesn't want to buy the DLCs separately

balmy sapphire
#

rip

severe tiger
#

so i've purchase KSP anyway, 25 bucks for it + DLC isn't that expensive + on epic games i've got it for free so yea, not that bad

high fractal
#

If I do have it enabled, what do I do?

gusty lance
#

I can't quite see all the parts, but you can right-click on decouplers to toggle crossfeed if you have advanced tweakables enabled.

#

hm I think the service bays don't allow crossfeed though

#

so you can just turn off that difficulty option

high fractal
#

Damn, aight, ty

#

I'll also bring one of those hoses next time

high fractal
#

lmao I cant open Epic, it keeps crashing, rip ksp 😔

tropic shuttle
high fractal
#

kk

#

it workedddd tyy

analog valve
#

I can't create maneuver nodes without pilots when Im far away from ksc but in sandbox scientists with max lvl could make nodes too no?

tropic shuttle
waxen comet
#

in sandbox I believe some of those restrictions are disabled by default

#

scientists and engineers cannot make nodes any any level

high fractal
#

Ehhhh, still can't transfer fuel from "ship 1" (right) to "ship 2" (left), only able to transfer between fuel tanks of the same ship, not able to send into the other one, tried with the docking port and the fuel pipes, none of those work

frank silo
#

You need to enable crossfeed in settings and then enable it on the docking port

#

for some reason the ability to transfer fuel between ports (even with fuel lines like you've done) only unlocks when you get the larger port size

high fractal
#

Yes, career mode

#

damn

frank silo
#

don't know if I'm going crazy or what, but to answer u you should be able to enable it under difficulty settings in "advanced" iirc

high fractal
#

aight ty, I deleted cuz I found out i can click the part where it shows the difficulty-

#

it worked, ty ty

#

I've used this channel a lot lmao

frank silo
#

ah yeah, if it's already enabled you still have to manually enable/disable the crossfeed on the part respectively

high fractal
#

Aighty

dire plume
#

anyone know why the lighting doesnt work? im in orbit around the binary system in Kcalbeloh, nothing is eclipsing
the solar panels still get electricity

#

the lighting seems to fix itself when in another SOI

gritty frigate
#

are there mods that help boost fps

#

unfortunately, im using a 4k monitor instead of a 1080

#

but still i get 30 fps on the latter

frank silo
#

I went from running at like, 15 fps to 35

tall acorn
gritty frigate
dire plume
#

is there a way to turn off parts overheating form being close to stars, but not other types of heating? i want to have to deal with parts overheating (like reactors or drills) but not every part exploding due to trying to visit Kcalbeloh's good few planets very close to stars

dire plume
#

:[

hybrid frost
# dire plume is there a way to turn off parts overheating form being close to stars, but not ...

I now have a discord server! https://discord.gg/A6hBT9gss5

Addendum doc: https://docs.google.com/document/d/19MPWx5ZVQLjYmGcLhP40nvPXTJMQDdSk3DH84wIim9w/edit
A user on youtube by the name FastandFishious kindly provided me with a pastebin of their own independent research into the thermal model, which was a great help for corroborating my resea...

▶ Play video
dire plume
#

seems to be working in some way
currently testing to see the limits of how far i can get parts out and what parts work when out

dire plume
#

unfortunately seems to be pretty limited
if something extends past the engine plate it'll explode instantly due to the heat, meaning this is still pretty useless for craft construction

#

i could turn off radiation in the cheat menu, but that also turns off the good radiation that cools crafts
:[

dire plume
#

not really sure how to get to planets like Onrefni and Anneheg that are really close and most parts explode when that hot

dire plume
#

after some testing, only Anneheg is the issue
even this couldn't survive that kind of heat, and its just a bunch of radiators

#

maybe bigger radiators krolley

#

if anyone has mod suggestions for comically large radiators it'd be appreciated

high fractal
#

Is there a way to avoid landers, rovers, bases and basically anything in contact with the ground from bouncing and exploding when I load a save or warp?

#

Not even clamp o trons work by now, those things appear like half a meter higher than where they were, so each time I load the game, they raise half a meter

dire plume
gusty lance
high fractal
#

I downloaded the game through Epic, and I have the KSP community fixes mod already

#

Things either go boom, or bounce

tropic shuttle
high fractal
#

I'll do that and see what happens

gusty lance
#

hm, there's also the worldstabilizer mod

high fractal
gusty lance
#

are you using an excessive amount of autostruts? that can also cause issues

high fractal
#

It could be that

#

Most likely

dire plume
#

whats the purpose of NFP Hall Effect thrusters? they seem to be worse than Xe ion drives in every way, is it that theyre cheaper, like IRL?

tropic shuttle
dire plume
#

i see. i assumed they needed more because the first one you get uses more than the Dawn

#

but i see now they are a bit cheaper

frank silo
#

anyone know the name of the mod that scales up the kerbin system by 2.5?

tropic shuttle
queen fractal
queen fractal
# frank silo anyone know the name of the mod that scales up the kerbin system by 2.5?
tropic shuttle
#

nah. that is not the best way. eighter sigma dimantions or jnsq

midnight bane
tropic shuttle
balmy sapphire
gritty frigate
#

what is the speed ofa panthner

#

what is the top speed of a panther

tropic shuttle
#

You can not tell that so easy. Its the same question as what is the top speed of a V8 (car engine)

gusty lance
#

The answer will depend on the drag of the ship. When the thrust of the engine equals the force of drag, you are at your max speed

sharp pecan
#

Does someone know why parts won't properly snap to other parts? I haven't played in a while and this keeps happening

dire plume
sharp pecan
#

Damn

#

Thanks haha

kindred hamlet
#

How do I convince KSP to treat my analog dualshock 3 as an analog input, rather then a digital one?

#

is there a mod that does this?

tropic shuttle
kindred hamlet
tropic shuttle
#

then use the steam controler configuration option

kindred hamlet
#

that only allows discrete controls

#

it doesn't do analog

gusty lance
#

There's a mod called advanced fly by wire which might help

gritty frigate
kindred hamlet
gusty lance
#

hm, I haven't used it myself but I've heard that it works for other people

balmy sapphire
# kindred hamlet is there a mod that does this?
tame stump
#

Ksp with a controller is hell to me

austere cloak
#

Is there an easy way to get my vehicles orbit paralell to a body's rotation axis?

silk glacier
#

anyone know what mod can cause the camera to make things invisible when coming too close?

broken gyro
#

So... How to keep a Minmus base powered through the night?

#

I have Planetary Base System, and I'm planning to build a base with a lab, 2 green houses, and produce fertilizer locally.

#

Calculated that I will need 15 ec/s.

broken gyro
#

And that I will need 150+ PBS batteries in order to stay powered through half a Minmus day/night cycle. 😢

#

Yeah, probably leaning towards nuclear reactor. But haven't found a nice way to integrate it in a PBS base?

#

Maybe put it on that flat base?

tropic shuttle
broken gyro
#

Cool. Need to see if I can find it in the tech tree...

#

TechRequired = veryHeavyRocketry

Very interesting place to put a nuclear reactor...

austere cloak
#

Does anyone know if lander legs can fit on a Wolfhound-equipped craft?

dire plume
broken gyro
broken gyro
#

Hmm, it seems the same module (K&K Nuclear Reactor) is also in another, later node in the tech tree. o.O

drifting escarp
#

how to space relay satellites? I have a fully upgraded tracking center but can't get to duna bc my comms shit out

dire plume
drifting escarp
#

I have 1 ra-2 and 2 surface mount communotron 16's

#

best i got playing career but could shove more on

waxen comet
#

the C16S is not combinable and useless in this scenario

drifting escarp
#

good to know!

dire plume
#

an RA-2 should be able to get to Duna

drifting escarp
#

should i go for more RA-2's?

#

kerbin is on the other side of the sun

waxen comet
#

the RA-2 only has enough power to communicate with Duna for part of its orbit when it's close to Kerbin

#

you need minimum of three for year-round contact

drifting escarp
#

3 is doable

#

will my rover be able to link up to my orbiting sat?

waxen comet
#

Yes, but it's moot if your satellite cannot contact kerbin

drifting escarp
#

cool cool

#

gonna send another

#

thanks!

waxen comet
#

as for spacing relay satellites, you can release them all together and then reduce or increase their orbital period by a fraction to space them out leading or trailing. E.g. if you had three satellites, then increasing the orbital period of one of them by a third and then recircularising after one orbit will move its position to trail the others by a third of an orbit.

drifting escarp
#

thanks! will keep that in mind for some mid system relays

waxen comet
#

you can also save on hardware by having one of them be a powerful communication amp for interplanetary legs while the others are small units for coverage's sake

drifting escarp
#

that makes sense, I think i've been too conservative with my probe deployments - time to litter the system

waxen comet
#

Scattering relays on solar orbit is of limited usefulness, it's usually better to install repeaters at key destinations

gritty frigate
#

What does it mean when an antenna is combinable

dire plume
turbid locust
#

So i've landed a roving base on Eve, but whenever I decouple this heat shield the back of it (convertotron et al.) smashes into the ground and snaps off...

#

any ideas?

turbid locust
dire plume
#

there’s a mod that allows you to deflate the heatshield, Deflatable Heat Shield, I think?

turbid locust
#

but would there be any solutions with stock ksp

#

or am I pretty much screwed without mods

dire plume
#

heat shields have a decoupler built in

#

they have very low decoupling force iirc so it might not violently snap

formal thorn
#

and building on jimmy joe's idea, maybe add separation motors on the heatshield

austere cloak
#

Do Science Labs stack

dire plume
# austere cloak Do Science Labs stack

the Mobile Processing Lab? honestly its overpowered
since it quintuples your science, just needs a scientist or two in the lab and some experiment data

austere cloak
#

Doesn't answer my question.

dire plume
#

oh STACK
i misread that as suck

#

sorry my brain krolley

#

they'd give the same amount of science to my knowledge but you could get it faster with more labs

austere cloak
#

Good.

tropic shuttle
# austere cloak Good.

You have to dumb expirements in it. A lab can process only one time the same expiremt (like the R&d) but every lab has its own list

austere cloak
#

So they don't pool stuff together

tropic shuttle
#

They don't interact each other

austere cloak
#

Oof

tropic shuttle
#

Yes. That is why they are overpowerd

gritty frigate
#

whats the difference between a decoupler and a stack decoupler

balmy sapphire
broken gyro
#

Pro tip, you can build a stack separator from two stack decouplers.

silver cloud
#

How to make a nuclear warhead using only vanilla parts (i only have breaking ground dlc)

formal thorn
silver cloud
#

Yeah how do i get a big explosion into a tiny package

#

Or i could make a scatter bomb but that's boring

dire plume
#

i mean assuming your are using the weapon in space one part being broken usually means the ship is pretty useless
ive made guidable missiles before and only two or three made a very large piece of debris into many smaller ones

balmy sapphire
balmy sapphire
azure crescent
# silver cloud I want damage

you can oc the fireworks to at most 1M force and velocity (shooting 2 in opposition to counter act the recoil)
but that means nth as you can't aim a 2m size target 200m apart

#

does anyone have the idea how to stop blade as being control surface

I have a propeller aircraft which the blades will be turned 90 by hinges and enclosed in a service bay when not in use (to reduce drag)
however inside the service bay the blades still function as control surface which destabe my craft
I hv already disable the pitch row and yal

rocky cloak
#

scuffed suits, any idea on how to fix? (this only happens when I don't select a suit before a flight, but I would've assumed you get a default one that isn't just a random texture)

gritty frigate
rancid lion
#

hello my rocket keeps rolling for some reason in lko and it stops whenever i turn reaction wheels on the capsule to sas only and i dont really know why

dire plume
rancid lion
#

what are trims for anyway

dire plume
#

keeping certain planes level without having to constantly tap the pitch button

#

I did the exact same thing on a Mun mission a while ago, I also didn’t know that function even existed
it’s odd because you can’t visually see them in the bottom left, I had to get a mod for that

rancid lion
#

i see

late lantern
#

My scroll to zoom seems to be broken both in flight and in editor. What's weird is that I can still use the scroll to scroll on the menus.

noble urchin
#

if i set a parachute to deploy on a SRB and then i decouple it, will the chute still deploy?

tropic shuttle
noble urchin
#

so if i strap a stayputnik to it can i recover it

tropic shuttle
#

Yes and no. After 2.3km ksp stops rendering

noble urchin
#

is it worth investing in planes

#

or should you skip it

gusty lance
#

planes are kinda fun, but not particularly useful in career mode until you get to laythe

noble urchin
#

what 90 science node is the most useful in early game

gusty lance
#

Miniaturization for the eva experiment kit

noble urchin
#

that was what i was thinking too

lyric lodge
#

what is a phasing burn

late lantern
#

Basically, I just can't use the scroll wheel to zoom in and out; that's mildly frustrating especially in the editor.

noble urchin
#

what 90 science node would help me the most with reaching the mun

tropic shuttle
noble urchin
#

what node is that

tropic shuttle
#

Fuel Systems

dire plume
#

why can’t you just use a decoupler with fuel crossfeed enabled

tropic shuttle
dire plume
#

really? I swear that was always there
huh, never noticed that

tropic shuttle
dire plume
#

"Crossfeed however is always possible." wiki quote

tropic shuttle
#

also in radial decoupler?

dire plume
#

i mean i can't seem to find it mentioned anywhere that you can't set crossfeed before the fuel duct is unlocked

gusty lance
#

wiki's not necessarily correct. in science/career mode, you can't use crossfeed until unlocking the fuel duct. Same with struts and autostrut

gritty frigate
#

Yo how does one access the flight info at the end when you crash without crashing

dire plume
#

any suggestions for more science parts? im using CTT and i'd like to have a few more science experiments (rather than just using the DPL), and i'd like to find a mod or two that add a few more unique ways of getting science, like the DLC seismometer or a orbital telescope.

tropic shuttle
dire plume
#

i have SCANsat, although i forgot it had a science experimets
i'll look into dmagic orbital science since i think getting BDB just for the science experiments is a slightly questionable idea krolley

tropic shuttle
dire plume
#

oh, ok
i forgot tantares was split into a few mods

drifting escarp
#

the game really hates one of my ships, which is a large one I've made to go to duna. anytime I try and load in onto the ship, the game will be stuck in loading mode, but will show me a broken craft if I press escape

#

gonna just try not to use it but wondering if thats a common glitch

tropic shuttle
drifting escarp
#

checking for you rn

#

244 parts in 6 stages

tropic shuttle
#

and the ship is directly broken after loading

drifting escarp
#

it will launch just fine, but when i put it in orbit and try to go do something else and come back to it, it breaks

gusty lance
#

any errors in the log?

drifting escarp
#

when I say it breaks, the ship itself doesn't actually blow up, but when I try to load in it stays in the loading screen forever

#

I actually made it past the loading screen now by pressing escape and then resume game, but the ship is blinding in and out of existence

#

uploading a screenshot rn

#

needless to say, the ship doesn't look like that before the glitch (large external tanks appear on the left, whereas the middle seems to be a fairing)

#

am making a new rocket with similar proportions just to figure out if its a this rocket thing or a general thing

tropic shuttle
drifting escarp
#

I can cut stuff, do you think thats whats causing it

tropic shuttle
bright drift
#

in either vanilla KSP, (1.12.4) , this version was in 2018 to be specific, or RSS the mod, does atmosphere (when you are under the atmosphere of a planet) play a part into reducing power generation from solar panels?

#

and is this also just a vanilla feature if it is

#

and if it is a vanilla feature, does RSS intensify this effect?

austere cloak
#

Safe altitude for kerbin aerocapture?

dire plume
austere cloak
#

ty

bright drift
#

for RSS
what is the minimum safe orbit distance from earth
where you dont have to make thrust adjustments

#

like would this be safe to use in RSS

#

even 250km orbit from earth on RSS i feel like is dangerous tho

dire plume
#

im pretty sure RSS doesnt simulate the fact that earth's atmosphere technically is 10,000km tall

bright drift
#

so basically just dont play around with low earth orbit at all

#

unless you want to die

dire plume
#

i dont know how tall Earth's atmosphere is in RSS, but i know its not much higher than Kerbin's
for some reason my brain is saying 140KM, but i have no idea why

bright drift
#

yeah even mechjob is just like no

dire plume
#

you could just go look in Earth's kopernicus config or something

#

it'll look something like this in the atmosphere section, the last number on this table is the height

gusty lance
#

You can also see atmosphere height in game in map mode or tracking station. Focus on the planet and click the buttons along the side.

dire plume
#

oh yeah
I have no idea why I didn’t think about that

late lantern
#

Quick question, at least for Kerbin, how much dV is usually needed to perform rendezvous and have enough left to deorbit?

tropic shuttle
coarse field
#

Is there a way to get my satellite always facing the sun?

azure crescent
umbral hound
#

My plane is constantly rolling as long as SAS is off. Can someone explain why?

#

Wings are at a 1 tick AOA, and the nose fins are, as well, in order to try to balance pitch forces.

#

They are mirrored, though, so I don't think that should cause a roll

azure crescent
tropic shuttle
umbral hound
#

@azure crescent

tawdry cape
#

my KSP isn't loading when i revert. how do i fix this?

#

i this has happened since i put hullcamvds on my KSP via ckan

tropic shuttle
tropic shuttle
#

Backspace iirc

tawdry cape
#

k

tawdry cape
#

how do i scroll through cameras?

tropic shuttle
tawdry cape
#

how do i fix that?

late lantern
#

Can you suggest a tutorial or series where I can learn how to use Principia from scratch?

tropic shuttle
late lantern
#

Like, NASA lectures?

tropic shuttle
dire plume
#

im having an issue where my rover on the surface is trying to connect directly to the KSC instead of using the relay (which would give more connection %)
is there a way i can force it to use the relay?

waxen comet
#

How's the relay's connection to KSC?

#

it's been automatically tagged as a probe and not a relay which suggests it does not have a relay dish

dire plume
#

relay's connection was like 70%, though that is indirect as it has to go through another relay with higher power than the KSC to even reach it

gusty lance
#

vessels always prefer a direct connection if one is available

umbral hound
#

What's the benefit of "swept wings"? They have a lower lifting surface than "swept wing type b" for about the same weight

waxen comet
#

None in stock, they just look snazzy provide smooth geometry

shy shell
#

In real life (and maybe FAR) it helps you go faster by reducing screwy aerodynamics at high speeds. It also allows you to change your center of lift given the same attachment - ie if you can’t move the wings backwards but need a CoL a bit behind, use swept wings

late lantern
midnight bane
#

I’m experiencing a weird AF bug

#

I have a craft with 2 nuclear engines and 6 mk1 liquid fuel tanks (the kind with no oxidizer)

#

And also a structural tank that I removed the oxidizer from

#

With those 7 tanks, I have 1222 DV on that stage

#

But when I add 4 more tanks… it goes down to 904?????

#

And weirder yet, removing 4 of the tanks takes me up to 1883???????

#

Are the fuel tanks not connecting for some reason? They’re radially attached to the structural tank

#

It’s the C7 2.5 to 1.25 adapter

#

I just tried attaching fuel tanks to the first few, and they work

#

And draining the fuel from the C7 adapter increases my DV

#

OHHHHHH fuck I think I got it, there’s an engine plate that I had for structural reasons between the engines and the C7

#

So they must not allow fuel flow

#

Added some fuel pipes and it’s fixed

midnight bane
#

What altitude should my eve periapsis be for an aerobrake interplanetary capture?

#

From kerbin

gusty lance
midnight bane
#

Ok, I have a weird craft and the game isn’t calculating the burn time correctly

#

Shutting down and igniting the engines doesn’t change the burn time

#

How to I get the game to recalculate my craft?

#

Oh it works if I manually set the thrust of the engines to 0

#

But for some reason the game doesn’t think that a shut down engine has no power

#

Gah I’ll just validate game files again

#

Oh great, now right clicking un-highlights all the map things I had highlighted

#

Yeah I need a validation soon

ivory edge
#

how to balance this so it doesnt fall

tropic shuttle
ivory edge
#

yeah, i want to use the huge engine to get to the location

#

and record the temp of the site

tropic shuttle
#

Don't use srb for the shuttle it selfe

ivory edge
#

can you please give me a good early game plane for these types of contracts? i fail to make ones myself

tropic shuttle
#

Build a normal plane. If you want to use a Rocket engine then stack it above the engine and tanks, like the Hermes

spiral plover
#

i havent seen a contract about spaceplanes

ember isle
#

whats a good amount of dv for a general purpose lander?

gusty lance
#

depends on where it's landing..?

idle wharf
#

no matter what i do my rover never lands on it's wheels

#

i've given up at this point but i'd appreciate help

gusty lance
#

A reaction wheel would help

idle wharf
#

Probably, but I forgot one.

#

I left it there and collected what science I had, I'll fix it in a future mission

#

also my first rover on duna in campeign 🥳

#

or "probe"

spiral plover
spark prism
#

How to do high altitude flight?

waxen comet
#

big wings, high speed, low drag, ramjet engines

warped tulip
#

what mod should i use in ksp 1 for habitation rings

tropic shuttle
tawdry cape
#

How long does it take a kerbal to respawn?

#

i'm on normal mode

dire plume
#

2 hours iirc

tawdry cape
#

iirc?

#

what does that mean?

dire plume
#

if i recall correctly

tawdry cape
#

oh

#

ok

ember isle
#

how would i make this signal stronger (it only has limited probe control rn) without making it look ugly

fair bison
#

Best option seems to be relay sats

#

so like just a probe, solar panel, relay sat all around munar orbit so that the whole mun gets coverage and that should be good

ember isle
#

i tried different antenna, and it didn't work. so I'm probably gonna do one of the other two

fair bison
#

different antenna with higher power

#

you probably chose one of the shitty antennas

ember isle
#

you can change the amount of power..?

fair bison
#

no

ember isle
fair bison
#

you can put together a mess of 80 different antennas to stack power (i did that once for early game jool krolley (it was disgusting))

fair bison
#

oh

#

ohhhh

#

that side of the mun

#

isnt facing kerbin

#

iff thats the issue im gonna slam my head against a wall

ember isle
#

cant remember

#

mightve been so, though

fair bison
#

relay sats can fix that

#

they can connect to each other until one gets a line to kerbin

ember isle
#

(in my defense, the antenna ((at least for me)) has had a history of.. working through planets? it recently stopped doing that, though)

fair bison
#

maybe they were connecting to other satellites or stuff that had a connection to kerbin

#

but it can clip into a bit of the surface

#

(at least for me)

ember isle
#

no i dont mean a bit

#

i mean like through the entire planet

fair bison
#

most likely just connecting to another satellite

ember isle
#

i also didn't really have any satellites around kerbin then. Their lines seemed to all connect to the KSC

#

clearly they were just magic

fair bison
#

the kraken

forest sky
#

since today ive been encountering a bug with some of my laythe planes,for some reason the fuel isnt feeding correctly anymore,some engines just seem to randomly no longer get fuel even though they worked perfectly before,this is making all my planes unusable,does anyone have an idea how to fix this?

azure crescent
#

reinstall mods

fair bison
#

what does clamshell deploy do on fairings (ping me if you know because i'll probably forget that i asked this)

tropic shuttle
fair bison
#

thank you

ember isle
#

how do i give an unmanned rocket a connection to the KSC? slapping an antenna on the outside doesn't work, because of aero forces.

dire plume
ember isle
dire plume
#

it should have connection since all stock probe cores have built in antennas

ember isle
#

whats the difference between a remote guidance unit and a probe core, because i used a remote guidance unit

dire plume
ember isle
#

well, i had no connection when i used it

#

its fine though, i just switched to something else and it worked

dire plume
#

odd
never had an issue with the RGU

dire plume
#

im considering starting a Other Worlds playthrough, and i have two questions about it:
Is there a setting to set the homeworld to one of the cercani planets?
and if so, what propulsion mods should i need? (is stock enough? is KA/NFP needed? etc)

lyric lodge
#

do spent stages stay in orbit forever?

waxen comet
#

yes, just like real life*

dire plume
lyric lodge
#

can i increase the number

waxen comet
#

in the settings screen

#

you can also make it infinite by setting it to -1 in settings.cfg

lyric lodge
#

im making it infinite

#

you cant stop me

waxen comet
#

by default the slider goes up to I think 10,000

lyric lodge
#

too little

#

also does that include fairings

waxen comet
#

no, they are not parts

lyric lodge
#

or do they despawn when i switch scenes

waxen comet
#

fairing debris will despawn if you switch away or enter timewarp

lyric lodge
#

😥

#

thanks

#

what is the thing called

#

is it max vessels budget

waxen comet
#

yes

lyric lodge
#

infinite debris and risk of a spent upper stage colliding with my future space stations here i come
thanks man

primal wigeon
#

I haven’t played ksp for about a month and came back today only to notice that my auto strut isn’t there anymore

#

I know my older vehicles had it

#

and they are stable

#

but I can’t turn on auto strut anymore

#

can anyone direct me on where to turn it back on?

dire plume
primal wigeon
#

thank you

primal wigeon
#

thank you!

primal wigeon
midnight bane
#

Can I do these two contracts at once?

#

One wants an unmanned orbital probe, the other wants a station, both in orbit of kerbin

#

Can I build the probe with the same rocket as the station and decouple it in orbit?

#

Or would that not satisfy the BS about building it for one corporation and having it fully assembled at launch?

gusty lance
#

That should be possible

midnight bane
#

Ok next question

#

I have some robotics parts attached to each other, and the stress of launching has deformed them

#

Like they aren’t connected straight to their parent parts

gusty lance
#

If you’re inserting stuff into different orbits you can decouple them just after entering the SOI and burn radial/normal to select different inclinations

midnight bane
#

And time warp and quick saving don’t fix it

midnight bane
#

*stayed

gusty lance
#

Install KSP community fixes, though I don’t think it will help any craft already launched

midnight bane
#

Eh I can live with it

#

It’s basically an octopus

#

So I can build my space station, and more importantly, so I can use grapple claws to dock new parts to the station and then use the arms to actually manipulate them into the proper places.

#

Or better yet, attach grapple claws to the octopus arms

#

I realized too late that I launched an old version of the rocket that didn’t have the claws, but I can just put them in the cargo of the next mission to grow the station

#

I’m basically planning on having a toggle to switch all the joints on one of the arms between powered and loose, that way I can have an RCS drone with a claw on the front to catch the nearby payload, and then switch on the damping to synchronize the orbits.

#

But uhh anyway

#

I want the connections to parent parts to be straight again

#

Not technically necessary

#

But definitely a major desire

lyric lodge
#

can i jet engine on jool

dire plume
jade dagger
#

is the "intermediate construction" tutorial broken?

#

it tells me to add science even though theres some on and in the inventory it isnt letting me progress

dire plume
jade dagger
#

ive right clicked the actual part in the menu several times

#

it still brings nothing, the next button is greyed out

#

ok well restarting the entire thing for the third time worked i guess, i feel like this game is full of janky shit like that isnt it

gusty lance
fair bison
#

IVA screens seem to be incredily low res

gusty lance
fair bison
#

latest ckan has to offer

#

my textures are at 1/8th but even if i change them it still looks like im playing KSP in a PSP

gusty lance
#

Post logs

fair bison
#

do i need to quit the game for logs?

gusty lance
#

Nope

fair bison
gusty lance
#

yeah you're not on latest RPM by a long shot

fair bison
#

man i sure do love ckan

#

just like my operating system, everything's outdated

gusty lance
#

so there is a bug in ckan where sometimes it wont' show you the latest versions of stuff, you might have hit that...try hitting refresh and see what it says. otherwise I can show you how to fix the bug

fair bison
#

i havent gotten any updates in ages so that may be it

#

holy shit thats a lot of updates

gusty lance
#

you probably told ckan not to check for updates on launch

fair bison
#

i did

gusty lance
#

hm

fair bison
#

just to verify is 1:v0.31.13.2 the latest RPM versioon

#

thats what ckan's upgrading me to

#

okay it is

#

still, i've had the low res screens bug for quite a while

gusty lance
#

Yeah it’s because of the texture resolution setting. I only recently figured out how to override it for the specific mfd screen textures

#

And you generally need to restart the game to see changes in texture resolution setting. Might also need to clear the KSPCF texture cache if you have that

fair bison
#

Also, quick question, precursors planet pack recommends that i get scatterer, but my lame ass laptop cant run it, is me not having scatterer that makes the planet look like this

#

daytime pic as well

#

due to the RPM thing being a bit complex i'll do a separate thred for it

#

thread

hardy arrow
#

can hitchhiker containers command a rocket or no?

dire plume
hardy arrow
#

how do I turn off radial mount for docking ports?

#

and make them connect to other parts normally?

dire plume
hardy arrow
#

and are shielded docking ports the same size as jr docking ports or normal ones?

dire plume
thick plaza
#

my game crashes whenever i click anything, even in the menus, how can i fix?

thick plaza
#

no

#

i only have breaking ground dlc and base game

tropic shuttle
thick plaza
#

197 files failed to validate

#

still doesnt work

tropic shuttle
#

what specs do you have

thick plaza
#

gtx 1060 3gb, ryzen 5 1500x, 16gb ddr4, game is installed on ssd

#

upgrading to 5800x3d in about 4 days when it arrives

#

started ksp from the exe as administrator and it started working i guess

tropic shuttle
thick plaza
#

they should be, lemme check

#

guess not, downloading driver update

thick plaza
#

updated drivers, didnt fix anything

tropic shuttle
thick plaza
#

C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program

jade dagger
#

is there fucking wind in this game??????

#

my rockets all have centered everything in the editor but just go flying spinning off in a direction every flight and i cant get anything done

fickle drift
#

No wind in this game

tropic shuttle
jade dagger
tropic shuttle
# jade dagger

that is very aerodynamic instable. also you have a hight twr and your engine dont have gimble

jade dagger
#

its all mirrored perfectly though and they go in different directions every flight

tropic shuttle
#

your rocket creates a lot of drag. the radiators dont reduce it. that mean the air get very dense so your rocket tends to flip. reduce also the thrust of the srb to lower the thtust to weight ratio. also your engine dont have gimble, which is the main way to controll a rocket while ascent. use the sviwle instead

jade dagger
#

thanks, i replaced the engine with the one you said and removed the radiators, ill see how it goes

tropic shuttle
jade dagger
#

youre right that was from something i wanted to try earlier

hardy arrow
#

what angle from the launchpad should the space station be for an easy intercept?

tropic shuttle