#Astronomica
4971 messages Β· Page 5 of 5 (latest)
Retrigger Machine OP
When will my other blind be added for more finity jokers wah wah /hj
soon
So
I dunno if it's my mods or something
This is the message I'm getting
And this is what my screen looks like prior to getting that error message
And I have no idea what card could be causing this
This happened because I blacked out part way through, then shut my pc down and went to bed
And when I pulled the game up it looked like this
I'm gonna do another run and see if it's scaelae kekw'ing values way too hard
Update: No scalae and it's still happening
My score doesn't reset to 0 after I clear the blind
god there has to be an easier way to do value manip than the absolute dumster fire that is misprintize.lua
im trying to write an easier api for value manip
but this is just atrocious
yeah
one time i tried to do additive value manip for glitchβs backlog and just went
after like an hour of futile attempts
yeah
its frustrating
ive been trying to write a more streamlined value manipulation function but this is just so complicated
and the cryptid devs refuse to fix it
because nothing uses additive value manip in base cryptid
@swift hedge finally getting around to your boss blinds
nvm
im having trouble
ill do it later
im actually struggling so much with coding
lately
i want to try getting other people on the dev team
with like
github access and everything
im starting to feel a bit burnt out
doesnt mean the mod will stop
just that itll take a lot longer for things to happen probably
planned values that can be affected by this joker
this joker's own modifier
hands
discards
money
hand size
reroll cost
shop slots
blind scaling
antes
joker slots
consumable slots
+mult
xmult
emult
^chips
xchips
^chips
+score
xscore
^score
+ascension power
each poker hand's level, ascension power, chips, or mult
jokers (creates 4 random jokers if rolled, overflows)
consumables (creates 4 random consumables if rolled, overflows)
playing cards (creates 4 random playing cards if rolled)
tags (creates 4 random tags if rolled)
vouchers (you get the idea)
Did I miss anything?
m (translates to: no i donβt think so)
this code is gonna get so messy lmao
also this might be a bit strong for epic
I should add more negative effects (like antes or blind scaling)
any ideas
to itself
?
nvm i thought it was a temporary boost
everything is permanent
What about used joker slots?
wdym
i actually had a similar idea of +value jokers
and also some other operators like - and X0.y
Nidavellir resprite attempt, this still is not as good as I want it to be, but at least it much better than whatever I did in my previous iteration for Nidavellir 
+values is impossible because cryptid devs refuse to fix misprintize
yoo its peak
i love it
AWESOME
you are carrying the art on so many mods i love to see it
whats misprontize
the function cryptid uses for misprint edition/deck and oil lamp
it works with multiplicative value manip (like oil lamp's x1.2) but not with additive value manip
that is so bizarre
the misprintize function is a complete dumpster fire too
it's way too complicated to utilize
why wont they fix it tho
because it works well enough for cryptid's usecase
Ahh i see
but since cryptid doesn't have additive value manip they don't care enough to actually fix it
even though it'd be extremely useful for cryptid addons
I have multiple joker ideas that utilize additive value manip that i have to keep on hold
Yeah it would, especially because of how slow the screening is, one could expect they'd at least make it easier to make addons for
And making a fix for it in your own mod doesn't really help, does it?
If I was good enough at coding i could easily fix it myself
But i can't
I've been trying to make my own api for value manipulation
but it's so convoluted that reverse engineering it is impossible
literal spaghetti code
might change anomaly tbh
it's a bit unclear in its effect
you wouldn't know how to use it unless you were directly told how
Oh
they'll get in eventually dw
I wanna add one more blind
if i like it I'll add it
It exponentiates the blind size by 1.2
This is a classic blind of mine
Maybe the 3rd one I ever made
ah
I'll probably do more with exponent blind sizes later
Here are the blind sprites for no good reason (cranberry cup doesn't have sheet yet)
i already have them
@loud spire where download
pins
i know already
-# what's the issue
that the name sounds like it uses planet cards too much and i hate planet cards so i click away?
you knew that?
nvm
π
a
like "inject joker into nil"
or some shit
ts so untuff π
yeah i have no idea how to code rarities
like i can code them but itll always crash
is that why you're so apprehensive to add new rarities to cryptposting
no im doing it for another mod
ohh
yeah idk it just works for me
wdym
wait so if you have 300, and you have like 120 score lets say it'd go to 180
thats still like epic
mhm
LOL
ice score
+1000 score
-50 score every hand
i should add a 3rd tier to cavendish
(i sure havent seen that one before)
lmao
ultimate gros michel giga op
^2 mult
1 in ee308 chance to be eaten at end of round
there's like 10 new rarities in cryptposting π
The potassium
^6 mult
1 in 1e308 chance of shitting itself
what the fuck would a banana shitting itself do
π
π
π
π
Destroyed in a slightly funnier way
tags (creates 4 random tags if rolled)
ohh true
just graduated chat
two in one
er
one in two
chance for played cards with heart suit to give x1.5 mult when scored
anyway seriously though congrats
thank you
ty chat
this joker's code is so fucking ugly
playing a few games with the monstrosity
it's so fun yet so infuriating
landing on "antes" is almost always an instant loss LOL
π
is π on the newest commit
don't worry about it
it's on there
and it's wip in the code too
i haven't finished it yet because of some minor issues
Tangerine candle now
The reason is because I wanted it to be much like violet vessel and the wall
Will make the spritesheet now
ah π
i kinda wanna add aurinko compat for score editions but idk how id even do that
maybe distributing the score across chips and mult somehow
or maybe just
adding score to the hand itself
that seems op though
and hard to code
hmmm
maybe maybe like half tochips and half to mult
You can now track progress on Exadversum in the concepting sheet!
yay
There's a problem on mobile
I can't add attributes
In the doc
I added the expo with mobile and I wasn't able to find any attributes
Fixed the spritesheet
google sheets issue
because google fucking sucks
I fixed it on my pc
Lucky that I have one
My dad promised me to get a good pc when I get to like 10th grade
is the joke on the list
should be
@forest fog quick question, how did you make fonts? i'm trying to make a copy of the default balatro font, but with the "E" flipped
seems like itd be pretty simple, i'm just having some trouble
those stupid fucking poly ai ads i see on my shorts doomscrolling (common)
played cards with heart suit give +690 score when scored
also i cannot believe NOBODY told me wistful joker was one pixel to the left than it should be
should this be in astroposting
perhaos
you need to make whatever characters you do then convert them to a .svg, then you can use a tool like inkscape to make a font out of it, they have presets for it
there are also some websites that'll do a lot of that for you but they're not amazing
does the default Balatro font not support a flipped E character by default?
i dont believe so but ill double check
pretty sure there's a unicode one and it could just replace that with a flipped E
if not I can try and put it together
im checking rn
yeah, does not support
sad
dw about it though if youre busy
its not an urgently required thing lmao
bwomp
isn't too hard with this tool I found, just copied the normal E and flipped it
do you want the lowercase flipped e too?
nah just the uppercase one is fine, thank you!
tyyy!
anyways
im not so sure about this effect
it seems a bit strong for epic or even legendary
wdym
for font
also yeah im gonna do a different effect
its so hard not to make it something too op...
@open violet ok what parameters do i need to make this match vanilla
for my empyreans i just had to brute force trial and error it
but like
this is completely different
or can i just
hm
o for the modified one you still need to use the Ζ symbol, the rest of the font is unchanged
no params seems to still not be exact
yeah i figured that out
ah alrighty
anyways some help brainstorming this effect would be quite nice
im thinking maybe halving ante gain
something that has like sporatic/contrasting effects could be kinda fitting, dunno a better wowrd to describe it
so antes only increase every other boss blind
ohh perhaps
mebbe like a negative effect one hand then a positive modifier the next
I dunno
m not good at game mechanic stuff :p
maybe an ability that cycles every ante?
touched up π's sprite a little
Also, i wonder if i could actually put the emoji itself as the name of the joker somehow?
perhaps some ui shenanigans to put an image as the title
π
working on a server
might be a few days though
because i fucking hate setting up servers
like
a lot
-# β i could help...
i don't particularly have a lot of time right now but i could try setting some stuff up
thats fine lmao
i'll take the invite 
sent
tyty
New joker soon chat
Unfortunately, the None joker has become sentient, so i have to figure that out before i can release these
Figured it out, it's released now
None joker with no effect
Sorry that just came into my mind when I read that the none joker became sentient
yes
finally getting around to adding animations for anomaly and exadversum
or not
cvzaaaaaaahfnsakjldgfsakjhvsjadkghkjsdlgskhlsfjhsaf
i HATE card animations
story in 2 parts
hey chat
working on something that may or may not be possible
(i will only find out by coding it and seeing if it works)
i tried this same idea before
it was a pain but technically worked
but there is a reason why it is listed in my mod config under "risky stuff"
you did???
yeah
like
one sec
the same idea???
it did successfully lower rarities but it also results in a TON of random base joker spawns because hooking get_current_pool is about the same level of torture as being thrown in a volcano
i do it without hooking (though im not entirely sure if my method works just yet)
this is my absolute monstrosity
oh yeah that should probably work
if it does work
would you mind if i generally imitate this idea on how to do it since my implementation is a bit "what the fuck?"
all my code is free real estate
everyone is allowed to copy whatever they want as long as the creative aspect remains distinct
π
ok it doesnt fully work yet though just so you know
it just turned an exotic into a common
somehow
so it does work and its just running far too many times
all i was going to take was changing the rarity pools alongside the p_center version
that sounds wrong
no its literally just running recursively lmao
i mean wrong in the "is this working" way
i fully believe there's some aspect of jank that is making it run recursively
maybe joker stencil is actually common what do you know
π
ohh right thats another reason why i disabled that by default
surely i cant just... ignore it... right?
its a feature trust me
i might implement something that resets the rarity of all jokers accordingly when a run is started but honestly i might ignore it too
yeah
the problem is
how would i do that without hardcoding EVERY JOKER's default rarity
oh i was planning on doing it the easy way
when a run starts, check if a joker's p_center contains old_rarity (for all jokers)
if it doesnt, its pure, and set old_rarity to current rarity
im also pretty sure it doesnt persist if you restart the game
yea if you restart game it resets to normal rarities
i got it working
it was incredibly easy
always funny when a joker is broken in both defenitions
oh! could you send this code?
local fakestart = Game.start_run
function Game:start_run(args)
fakestart(self, args)
for i,center in pairs(G.P_CENTERS) do
if center.oldrarity then
center.rarity = center.oldrarity
end
end
end
set oldrarity yourself, since we have vastly different variables in the code for changing the rarity
wdym
i dont have code that applies to you for setting oldrarity
and its also only a single if statement so you can do that anyway
oh, is that the first screenshot?
ah
give me like 300 seconds
@loud spire should work now
local fakestart = Game.start_run
function Game:start_run(args)
fakestart(self, args)
for i,center in pairs(G.P_CENTERS) do
if center.oldrarity then
-- remove from the old pool
local pool = G.P_JOKER_RARITY_POOLS[center.rarity]
for idx = #pool, 1, -1 do
if pool[idx] == center.key then
table.remove(pool, idx)
break
end
end
-- readd to it's original pool
G.P_JOKER_RARITY_POOLS[center.oldrarity][center.key] = center
center.rarity = center.oldrarity
end
end
end
is there anything else needed or will this work by itself
you still need to set oldrarity
which i would recommend doing by checking if a center has oldrarity when you're changing it, and before you change it, set oldrarity to the current rarity
other than setting oldrarity, this should work on it's own
hm
note that i actually haven't tested but i am confident in my ability to copy code from myself and repurpose it
actually would you mind if i copied your code you sent
oh not at all thats why i sent it
i think i can just edit the table and the trigger condition and itd work
awesome thank you
letting it be mutable would be amazing too
i did that with mine and it is incredibly funny
which i believe mine is NOT mutable right now
value manip it up to like 30,000 jokers and then everything becomes common and it truly lives up to its name
true
new exotic chat
we ALL know what you wanted to show off
huh
what did you do with the probabilities π
I DIDN'T DO ANYTHING
bro hit the 1 in 6000 chance accidentally
π π π
anyways yeah
This joker essentially makes chips and mult equal based on which of the two values is higher
plasma deck 2 as a joker
it's better than plasma deck
Because it's ALWAYS running
Not just after scoring
It updates during scoring every time chips or mult update
as you can see in the video
every time you gain chips or mult
the other value matches
sync catalyst if it was good
Proposition for a description rewrite
"When Chips or Mult are increased, both are set to the higher value"
much better ty
genie joker is BACK
it needs art though
i tried drawing a jimbo version of the genie from aladdin, it... did NOT go well
implemented new description for Congruentia too
Jokers that currently need art now are:
Foole
Genie Joker
Congruentia
Gonna release a new update soon
I cant art but PLEASE be the genie from aladdin
also thats common???
that was 100% the plan
YEAAAAA
i was considering making it uncommon
That would be more reasonable, since it would make anything ^ or other very good values way funkier
new release out!
It should just be akinator sitting there 
bro just casually hit both the gros michel AND the cavendish at the same time while testing a joker thats crazy
Check His PC
π π π
i love how you can see the shock in my mouse cursor
lmao
anyways i just had a thought imagine this joker and the other joker that sets the hand's chips and mult to the scoring ones i forgot what it was called
aukatigi?
that one yeah
Would you mind if I took parts of this to help with gemini's mortal form?
not at all!
Thanks! Additive stats are just the worse
Yeahh
coding turron
transformation
LOL
The turron must wait
this is why misprintize/manipulate needs simpler implementation
this code has a mind of its fucking own istg
no problem gng
i can confirm this combo is slightly cracked
(this is just at the start of ante 4 and all i had was those two, blue joker and negative joker)
the main downside to aukatigi is that it gets really hurt by anything that reduces your chips or mult
so you have to strategize around it
some art idea for congruentia
ehhhh
the idea is there
i cant really execute it well though
itβs cool but the small size is a little weird
yeah
I mean you could always scale it up so the base card looks like a normal card
perhaps
idk if i want to go through that much effort though tbh
at least not right now
I ment in the same way wee joker is scaled
Not like redraw the card at a higher resolution
beeegg
this looks a lot better imo
i like this design a lot
well, right now genie joker could use some art
this thing
im gonna be doing foole's sprite I think
jane foole
genie joker
That's a big genie
very cool
no showman, not even on equilibrium deck, I don't think this is intended;-;
anomaly is broken this will be fixed eventually
yea I saw the messages
I love the idea for the card but it's hilarious to me how much it doesn't want to work
murphy's law Anomaly's Anomaly.
is this on github yet?
yep check pins
in terms of like, interest for the mod or for development
interest
this channel is a lot less active
i feel like people will think it isn't being worked on anymore
which isn't true
bump it
The server and the channel are becoming dead
Which is abnormal
Since the existence of the server both of them died for some reason
ersternermercer
actually would be super fun as an activity in elementary school
changed it a bit
Quadratic?
I wonder how it works
wdym
Wait I get it
It looks like (ante^2)x100
I was trying to say how the scaling works but yeah
Actually how does it work on normal balala
roughly tetrational
i think the first 16 antes are arbitrarily chosen
yeah this is all the code for the scaling lmao
smiles
i am so glad i didnt keep that abhorrent previous technique i was using originally
thank you
π
the other one wasnt even linear it was just exponential instead of tetrational lol
lmao
and it was soooo overcomplicated
also fun fact during testing i accidentally did this
simple ante scaling
Very easy
"Nah I'd win"
centic
accurate
@loud spire All Retrigger effect does nothing: (Should have retriggered each playing card twice)
do you have any reason to believe this is an astronomica issue
yes: (a different run without Astronomica Mod)
wtf
I have to @ user because it broke the game
ill look into it tomorrow
i know the fix fox this
i had the same issue because we use the same type of hook
in your hook of calculate_individual_effect, make sure you return the original, don't just run it
oh so it's also an astromonica issue
i could have sworn i did that
new solution: deleted it since im not using fchips/fmult anyways
yea alright
check if it works now
yeah
holy moly!
thatβs incredible!
how on earth did you do that, thatβs so cool!
iβve been following this mod for a while now and everything here is just incredible
tyty
OMG THANK YOU
hm?
oops
i meant to this
ah lmao
nvm another mod is causing this :(
me when i use this with chad and watch as all the jokers i have suddenly hit the hashtags in a matter of seconds
so true
Omg new green text
Xvalues now has a color
Time to add to collection
changed the effect a bit since that screenshot
also yeah
Been innovating a lot lately on colors
im gonna go to bed though
how did the game manage to multiply by 0 to get a nonzero number twice
very good question, i was wondering this too
i think it has something to do with balatro itself?
either that or i fucked up bad somehow
π π π
something to do with precision
@violet salmon heya, i dont have the best memory, is there anything im forgetting that you made apart from stuff already added and nidavellir?
Nidavellir probably the last I made the actual joker art of, another realm is still in conception when I post my sketch back then, else, for ygdrassil, I havent even touch it yet
my main focus rn is coming up with effects for the rest of the realm jokers so i can get that aspect of the mod finished
i was just wondering if you made any i forgot about
but yeah, thank you!
I remember resprite Ndavellir once, but thats if as far as I remember, as for the effect, I havent recommend any for it beside it'll relate to enhancement stuffs, but that still just suggestion afaik
i'm currently in the middle of concepting for Nidavellir
Yggdrasil won't be implemented until the rest of the realms are finished, so that's not a priority
Ah, I probably gonna back to finish all other realm when I'm done with Ascensio's throwback X, just got my pc boot up again (with almost all my data lost) so I kinda expect I kinda can execute them more faster than me using my laptop like before
ah, i see, nice! tysm tattered, youre amazing
I'm trying to lock in, knock out a bunch of stuff
I'm having much freetime for quite some time now waiting for the graduation stuffs, so all fine for now 
im also reworking anomaly to have a new and more interesting effect
the sprite will remain the same though
ah, nice
Time for you to implement those animation (/j) 
yeah, been procrastinating that lmao
thats a high priority though
It actually fine, you could probably take a still frame from the sprite to make a placeholder, the animation is just an extra flair 
that's what ive been doing, once i figure out ascensio's animation api everything should be fine
Midgard wip 
yooo peak
brainstorming effects for nidavellir
thinking of smth like this
any hand containing dwarven steel would count as all poker hands is the idea basically
bit underwhelming for an empyrean so maybe it should be buffed a tad?
added that they ignore selection limit and give ^asc
I wonder if we could also go heavy utility based empyrean than pure scoring, but am not so sure what utility is the best other than deck thinning and card duplication π€
the ultimate deckbuilding joker will probably be one of the realms yeah
the idea is to let you freely customize your deck
adding/removing cards, changing rank, suit, enhancement, edition
but id need to do a LOT of ui stuff for that so
yeah
yeah, that last point is what I think of the most lol, that's going to be a lot of ui shenanigan
i could apply that effect to nidavellir but itd likely make it take a long time to be implemented
unless i somehow get ruby to help me or something
itd definetely be cooler than the current idea
though ngl, if nidavellir gonna change all card into dwarven steel/ mithril, it could probably skip all the changing rank and suit and enhancement portion of the stuff π€
i might scrap the new enhancement part
i dont think id do it well
I see, yeah, specific enhancement for just one joker is a bit too much I guess
Ngl, I wonder what gonna be Midgard effect so its not be Mid(get it?) as an empyrean
yeah i think ill do this for nidavellir
me too tbh
Kinda on theme on dwarf blacksmithing stuff too, though, I hope your mind gonna still intact after that 
good god it looks pretty, the dark part probably a bit too dark imo, but else, I love it how it looks in game
to hell with balatro black
but yeah its really vibrant and pretty
Indeed, it just my conscience to not use color so dark the detail end up lost sometimes, beside the game alr have darkening filter that might mess my work more if I am careless 
ok, checked my own work, it is far from even dark color, might keep it that way then because I rather working with so dark or bright color than sacrificing contrast because of low color gamut for readability 
Midgard rendition, the symbol have three materials to reflect midgard is the middle realm of the bunch 
Vanaheim wip 
That's awesome
oh this is so pretty
Being nordic (Swedish) and seeing this is so π₯ (When RagnarΓΆk)
Idk if I can portray ragnarok with how big the event is 
Fire
And more fire
With a side of fire
And fire for dessert
With a glass of fire
I'll probably just send an art that have only a single bright orange color for it lol, idk if I can put more fire to the fire when my joker art "Fafnir" alr fiery enough, oh also we're not counting the actual fiery realm yet 
Well RagnarΓΆk is more like a war where no side wins iirc. And the only visualisation I saw for it had a lot of fire
ngl, I intend to probably, to have an art that break the card in half in the center of it (so it just blank in the middle), probably interesting
There's someone within Norse mythology that literally is half ugly half beautiful
Their name is Hel
vanaheim idea
really wanted to do something with the precognition aspect of vanaheim but i just couldn't make anything work design wise
changed some stuff
new way to get empyreans since anomaly is getting reworked
Vanaheim rendition, I made the right and part of the symbol as some sort of "phantasm" to signify the "reading the future" aspect which probably also gonna translate well into ante manipulation of the joker 
This symbol (and probably helheim and muspelheim) is so wide dawg
eyyy peak
perfect timing too i just finished vanaheims code
I might try execute bifrost next, I have some sort of idea for the look of it 
my idea for it actually just merging the scene from marvel's thor movies and imagine dragon's album titled evolve, ngl, it alr solve my vision for it lol
Love them pretty symbols 
wanted to add nidavellir too but its 5am and github just annihilated a bunch of code so im a tad delirious
lol, have some rest my guy
ty tattered, will do
Bifrost WIP 
Bifrost rendition 
album cover
it is 
good god I forgot I can automate some stuff with photoshop, I could've skip some step if I remember to do it at the beginning 
Yeah, now this seems more like it 
This is enough for today, Jotunheim rendition, the symbol is using ice crystal rendition because, well the place is cold 
peam
the fda won't approve this
elaborate
funny
new exotic
basically what happens is
normally when you finish scoring a hand, your hand's total score is added to your round score
this makes it so that your hand's total score is multiplied by your round score
What happens when your round score is 0
Oh wait I'm dumb
It shows that in the video
Niflheim wip, these photoshop shortcut I devise really save me good time making the symbol render 
yoo that's awesome
500 empyrean jokers
*463
NIflheim rendition, I tried to depict giant serpentine skeleton hugging whole scene, but I think some detail lost because I kinda went overboard rendering the scene 
would be cool because the realm is chock full of ice 
Anyways, wip for muspelheim's sigil 
Ok this is prolly all I got for muspelheim's sigil 
I really am looking forward to make the rendition for helheim since it's the only one have asymmetrical sigil redesign from what I've done for all the realm joker sigils 
probably the final effect edit for Vanaheim
made it a bit simpler and removed the ante scaling part because i didnt like it
Rendition for Muspelheim, this.. take longer than I want to, because I had to redraw the bg several time until I kinda feel decent abt it, (also it is my birthday today so I got pulled everywhere), anyways, now time to move to the last one 
I could probably run a metal band with this sigil lol 
hell yeah
i love it
LOL
true
happy birthday!!
yeahh, hope you have an amazing birthday !
happy birthday!
this is dope
also
hover 4th joker in first row crash the game
update smods
happy fucking birthday you are the best artist like ever
yes, the swear was 100% needed i cannot emphasize how peak you are
Midgard
"certain" ?
Couldn't figure out how to do stuff like soul and black hole because theyre hardcoded, but gateway and pointer and such are included
ah, so that what it mean certain, yeag kinda sucks both soul and black hole is hardcoded, gonna be hard (get it?) to modify the stuff 
negative spectral pack, I honestly forgot when last I saw modified edition booster packs
gotta love the second effect though, now I think abt it, you could probably make ascensio crossmod effect tie in there with the ascension spectral card for the second effect, but idk
, ascensio does have insanity mode, but I think it feels more rewarding (?) to gain joker invincibility toward such spectrals than just a toggle?
i STILL havent gotten insanity mode to work lmao
lmao, I personally never even gotten to test it because the ascension spectral card refused to appear to me that I had to do commit to joker I gain through exotic buffoon pack lmao
well when you say substantial it better mean every spectral pack i open will contain the rare spectrals and only those /hj
i believe they're on average more common than any random non-rare spectral
gateway is a bit more common then something like pointer though
i gotta tweak the numbers a bit before i release it though
i see
i was considering making pointer able to make exotics as part of the effect but decided against it
firstly it was too hard to code and secondly it just isnt good
Ok, this all I have for helheim's sigil, kinda don't know what material to use for the sigil, but then I thought, blood kinda in theme for realm of the dead, so this what I come up with 
Birthday.
Helheim rendition, the blackhole sky in the background I steal from my cryptposting's rendition of underflow then mess it a bunch because I dont feel like doing it from zero, feel like putting it on the sky because kinda fitting for realm of the dead
, and with that, all 9 realm is done
will this mod be on the mod manager?
idrk, am not head of the mod, but hope it is although I never use it
it being in BMM will give it a good exposure to the masses
considering not alot of people looked into #1304676008737374310
ill look into putting it on bmm
how would i do that
Very neat, thank you!
make a PR for this
I see
oh yeah also, Yggdrasil IS implemented, but doesnt have every empyrean needed yet
astronomica relic
Well, we're not done yet, here take the tree (rendition for Yggdrasil) 
new release
Jotunheim has been added, and Yggdrasil's new sprite are here
weird, Jotunheim didnt scale it's Xchips
hm weird
the only thing i can think of is maybe you have another mod that patches in the same place as me
so ill try working around that later
try again
yep it works now
awesome
your mod is
what if Astronomica was ascensious::: (added some mortal ideas for empyrean jokers in the Ascensio brainstorm doc)
very cool ideas
good luck to anybody who tries to code recursive mortal jotunheim
lmao
weewee returns
Would it be is or has?
Like if you play 2 pair with 2 2s and like 2 5s would that count or would it have to be use 2 2s on their own?
if you play a pair of twos it upgrades once per two
Ooh
also read this more
if your hand isn't exactly two cards, each being a 2, it won't upgrade
Gotcha
Antikythera Mechanism, idk feel like doing it after I saw the name 
tbh the left one reminds me of NNF
tbh idk if the joker gonna be exotic+ or not since there's barely any desc there, but I assume not, (and I will regret it lol)
def not
if it doesn't have a latin/norse name it won't be exotic or empyrean
oh bruh I forgot that aspect entirely lmao
honestly I had a thought for using Antikythera for my mod at one point, seeing this was like a hella jumpscare
but of course, your art is simply fantastic
I need to do a lot of stuff with the concepting sheet
it has a lot of incorrect information
Schrodinger Cat
(also I use the formula of it instead of the usual text "Joker" because I feel like it)
@loud spire hey riley!
do i have your permission to use your code as a reference for my mod? it would be appreciated
Ignominiosa or whatever the name is 
mhm!
Ok this guy apparently an exotic and I screw up yet once again

its alright i can repurpose the sprite, that joker was scrapped anyways lmao
Aha thanks, tbh it doesnt take long to convert it as three layer joker system with how I works with joker arts, I more like just self describe that I usually miss stuff like these all the time lol
yeahh, i think this sprite would look better as it is rn anyways lmao
Oh, also I meant to ask, is it fine for me to resprite (well not really, more like a retouch) Aukatigi? I feel like upgrading it looks so it kinda in theme to its empyrean counterparts π€
ah, yeah, that would be fine
thanks!
i actually was going to ask the same question since i was the one who made the original sprite and was hoping maybe you could improve on it considering you made most of the other empyreans
Aukatigi design touchups, I like the initial idea of using impossible shape and also the voided out background, so I decided to still keep it as the identity of Aukatigi and just merely touch it up to give it more flair, I did a major change to the frame to convey the theme better, I guess thats all I do for it 
as the original aukatigi spriter this is really sick
very awesome
Rendition for "Purge Event" spectral card, I didn't really like the name of it since it kinda feel off using two word for it so I tried a one word variance, this one is one of the option which I think the best one (idk I'm an ESL so I might be wrong) but I alr made several option in the back : Shatter, Devastation, Purgare, Vitiation, and Negate as the name if you think its gonna be better 
decided to add an idea to the concept sheet idk if it's a good idea but it's an idea
Rendition for "cryostasis" well, tbh, this one isn't even marked as a spectral, but looking at suggested effect of what it does (it isnt even agreed yet), it feel kinda in spectral territory, so I made it anyways (and prolly will regret in the future, but eh, thats for future me to worry abt
)
very awesome, ty!
it may be a while before you see them fully implemented though
coding consumables is extremely difficult
Its fair, tbh I already have expectation to not see them for quite a while because well, I had similar case in Ascensio so I learn that code side can be really difficult beside all other factor and irl stuffs, tbh I do this just to kill my boredom because I thought I alr set my pc all back up for digital painting, and I alr thought I wouldnt touch spriting for a while, well that didnt happen because I just realize my main drawing software is a huge trainwreck still, so I had to fix that and it is so boring it kills me 
yeahh fair
Yeah in short, I need smth to fill my boredom and doing one layer spriting is quite easy enough to do which is why I kinda do these, also I pick this mod because the other mod I've been to alr got more support from more ppl, so I dont need to involve myself as much as before there and can branch out 
hover 4th, 7th and 8th joker in this page crash the game, update smod doesn't work
theyre crashing because of multibox descriptions
not sure why updating smods doesnt work
1: send crashlog
2: did you download from releases or download zip
2: Doesn't matter, it did crash in both stable and unstable version, but I did download from zip
1:
what does the anomaly even do
update 3xcredits
stupid idea building off the norse themed empyreans what do we think of it (intended to be a late game empyrean that has a 1-time effect of obliterating the balance)
i really like this idea
surprised we dont have valhalla as an empyrean yet
I work slowly
no,,,
what have I done
Wait what did you do? Why did you say that???
checkmate
Funnily enough, that is like the first and probably only time I will ever use that gif
No kidding I had that sit in my favorite GIF's for definitely a year or more
Never actually used it until today, yay :D
Also funnily enough, I did the same thing when I first got this gif
Lmao
But imma stick with my two ones
Especially the latter.
Actually nah, it's funny to just airdrop that gif while responding to another gif
SPAMTON, GET ME A COMICALLY LARGE CIGARETTE
*YES M[[Sagittarius A]]'AM!
Very cool!
Non-realm based empyrean for fun (realm empyreans are giving me a headache)
repost bc description was a tad broken
tyty, its a tad complex but i think that's fine
Honestly, I think it is the right amount for this kind of Joker. The only thing I would recommend to help make the Joker more readable is to label the top of each box. Something to denote the first is talking about the position in the Joker Slots, and the second it's scoring potential
I'm not sure i follow
Labels like When Moved: and When Cards Score:
hm
Alternatively, if possible, color coding the textboxes could also work if you stay consistant with it across multi text-box Jokers
Omg a Cryptposting reference
ALmost finished
π π π
infinite slot glitch π±
Entropy's down the hall to the left
hi
bye
eye
rye
rie
dye
lie
tie
try
my
gaslighting
no thanks
D E A D M O D
That isn't a word
real?
where file
What
Github?
I havenβt
...I'm pretty sure that server has been nuked anyways, so I don't think there'll be any issues.
that comment is 6 months old
insane
Riley....
what's up
astronomica update
not going well


