#Astronomica

4971 messages Β· Page 5 of 5 (latest)

rapid flax
#

smallest number size yet

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I can't see it lol

rapid flax
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Retrigger Machine OP

true jewel
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Wheres the download for this

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nvm I found it

swift hedge
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When will my other blind be added for more finity jokers wah wah /hj

loud spire
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soon

untold moat
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So

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I dunno if it's my mods or something

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This is the message I'm getting

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And this is what my screen looks like prior to getting that error message

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And I have no idea what card could be causing this

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This happened because I blacked out part way through, then shut my pc down and went to bed

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And when I pulled the game up it looked like this

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I'm gonna do another run and see if it's scaelae kekw'ing values way too hard

untold moat
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Update: No scalae and it's still happening

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My score doesn't reset to 0 after I clear the blind

loud spire
#

god there has to be an easier way to do value manip than the absolute dumster fire that is misprintize.lua

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im trying to write an easier api for value manip

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but this is just atrocious

tribal cave
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yeah

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one time i tried to do additive value manip for glitch’s backlog and just went

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after like an hour of futile attempts

loud spire
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yeah

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its frustrating

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ive been trying to write a more streamlined value manipulation function but this is just so complicated

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and the cryptid devs refuse to fix it

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because nothing uses additive value manip in base cryptid

loud spire
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@swift hedge finally getting around to your boss blinds

loud spire
#

nvm

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im having trouble

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ill do it later

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im actually struggling so much with coding

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lately

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i want to try getting other people on the dev team

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with like

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github access and everything

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im starting to feel a bit burnt out

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doesnt mean the mod will stop

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just that itll take a lot longer for things to happen probably

loud spire
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new joker soon

#

πŸƒ

loud spire
#

planned values that can be affected by this joker
this joker's own modifier
hands
discards
money
hand size
reroll cost
shop slots
blind scaling
antes
joker slots
consumable slots
+mult
xmult
emult
^chips
xchips
^chips
+score
xscore
^score
+ascension power
each poker hand's level, ascension power, chips, or mult
jokers (creates 4 random jokers if rolled, overflows)
consumables (creates 4 random consumables if rolled, overflows)
playing cards (creates 4 random playing cards if rolled)
tags (creates 4 random tags if rolled)
vouchers (you get the idea)

#

Did I miss anything?

tribal cave
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m (translates to: no i don’t think so)

loud spire
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this code is gonna get so messy lmao

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also this might be a bit strong for epic

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I should add more negative effects (like antes or blind scaling)

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any ideas

loud spire
spring galleon
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nvm i thought it was a temporary boost

loud spire
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everything is permanent

spring galleon
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What about used joker slots?

loud spire
#

wdym

hard egret
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and also some other operators like - and X0.y

violet salmon
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Nidavellir resprite attempt, this still is not as good as I want it to be, but at least it much better than whatever I did in my previous iteration for Nidavellir cat_owl

loud spire
hard egret
#

you are carrying the art on so many mods i love to see it

spring galleon
loud spire
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it works with multiplicative value manip (like oil lamp's x1.2) but not with additive value manip

spring galleon
#

that is so bizarre

loud spire
#

the misprintize function is a complete dumpster fire too

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it's way too complicated to utilize

spring galleon
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why wont they fix it tho

loud spire
spring galleon
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Ahh i see

loud spire
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but since cryptid doesn't have additive value manip they don't care enough to actually fix it

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even though it'd be extremely useful for cryptid addons

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I have multiple joker ideas that utilize additive value manip that i have to keep on hold

spring galleon
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Yeah it would, especially because of how slow the screening is, one could expect they'd at least make it easier to make addons for

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And making a fix for it in your own mod doesn't really help, does it?

loud spire
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But i can't

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I've been trying to make my own api for value manipulation

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but it's so convoluted that reverse engineering it is impossible

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literal spaghetti code

loud spire
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might change anomaly tbh

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it's a bit unclear in its effect

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you wouldn't know how to use it unless you were directly told how

swift hedge
loud spire
swift hedge
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I wanna add one more blind

loud spire
#

if i like it I'll add it

swift hedge
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Maybe the 3rd one I ever made

loud spire
#

ah

swift hedge
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I even have the spritesheet

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Coincidentally

loud spire
#

I'll probably do more with exponent blind sizes later

swift hedge
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Here are the blind sprites for no good reason (cranberry cup doesn't have sheet yet)

loud spire
#

i already have them

cinder path
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@loud spire where download

loud spire
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pins

cinder path
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zhx

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also can i tell you a little issue with the name

loud spire
#

i know already

tribal cave
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-# what's the issue

cinder path
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that the name sounds like it uses planet cards too much and i hate planet cards so i click away?

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you knew that?

loud spire
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ah i see

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yeah its not planet focused dw

deep sonnet
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hey

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i know this isnt #other-mods-dev but this adds new rarities

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Why Crash Eek

deep sonnet
loud spire
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😭

deep sonnet
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uh i was trying to add a new rarity but i kept getting

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fuckin

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i forgot

loud spire
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a

deep sonnet
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like "inject joker into nil"

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or some shit

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ts so untuff πŸ™

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yeah i have no idea how to code rarities

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like i can code them but itll always crash

loud spire
#

is that why you're so apprehensive to add new rarities to cryptposting

deep sonnet
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no im doing it for another mod

loud spire
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ohh

deep sonnet
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so like

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im cooked πŸ˜”

loud spire
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yeah idk it just works for me

deep sonnet
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-[score] blind requirement

#

fr

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wait is that actually balanced

loud spire
#

wdym

deep sonnet
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wait so if you have 300, and you have like 120 score lets say it'd go to 180

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thats still like epic

loud spire
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mhm

deep sonnet
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uh

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score version of every vanilla joker

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gros scorechel +1500 score

loud spire
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LOL

deep sonnet
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ice score
+1000 score
-50 score every hand

loud spire
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i should add a 3rd tier to cavendish

deep sonnet
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(i sure havent seen that one before)

loud spire
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lmao

deep sonnet
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ultimate gros michel giga op
^2 mult
1 in ee308 chance to be eaten at end of round

loud spire
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lmao

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i forgot potassium existed

tribal cave
swift hedge
tribal cave
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what the fuck would a banana shitting itself do

loud spire
#

πŸƒ

forest fog
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πŸƒ

true jewel
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πŸƒ

deep sonnet
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πŸƒ

swift hedge
sick scaffold
loud spire
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ohh true

loud spire
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just graduated chat

tribal cave
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two in one

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er

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one in two

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chance for played cards with heart suit to give x1.5 mult when scored

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anyway seriously though congrats

loud spire
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thank you

swift hedge
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i forgot the !

sick scaffold
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i forgot the congrats

spring galleon
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@loud spire congeats vro

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Get a career ✨ ✨

loud spire
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ty chat

loud spire
loud spire
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playing a few games with the monstrosity

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it's so fun yet so infuriating

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landing on "antes" is almost always an instant loss LOL

shut ocean
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peam

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πŸƒ

swift hedge
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πŸƒ

ornate lava
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is πŸƒ on the newest commit

loud spire
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will be very soon

swift hedge
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Wait a minute

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Did I not add iris candle to the doc

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Actually I'm remaking

loud spire
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don't worry about it

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it's on there

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and it's wip in the code too

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i haven't finished it yet because of some minor issues

swift hedge
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Tangerine candle now
The reason is because I wanted it to be much like violet vessel and the wall
Will make the spritesheet now

loud spire
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ah 😭

swift hedge
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it's accurate

loud spire
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i kinda wanna add aurinko compat for score editions but idk how id even do that

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maybe distributing the score across chips and mult somehow

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or maybe just

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adding score to the hand itself

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that seems op though

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and hard to code

swift hedge
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hmmm

swift hedge
loud spire
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You can now track progress on Exadversum in the concepting sheet!

swift hedge
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yay

swift hedge
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There's a problem on mobile
I can't add attributes

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In the doc

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I added the expo with mobile and I wasn't able to find any attributes

swift hedge
loud spire
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because google fucking sucks

swift hedge
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I fixed it on my pc

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Lucky that I have one

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My dad promised me to get a good pc when I get to like 10th grade

queen robin
loud spire
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should be

loud spire
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@forest fog quick question, how did you make fonts? i'm trying to make a copy of the default balatro font, but with the "E" flipped

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seems like itd be pretty simple, i'm just having some trouble

deep sonnet
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those stupid fucking poly ai ads i see on my shorts doomscrolling (common)
played cards with heart suit give +690 score when scored

loud spire
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also i cannot believe NOBODY told me wistful joker was one pixel to the left than it should be

loud spire
#

perhaos

forest fog
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there are also some websites that'll do a lot of that for you but they're not amazing

loud spire
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😭

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ok ill probably put that off then

forest fog
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does the default Balatro font not support a flipped E character by default?

loud spire
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i dont believe so but ill double check

forest fog
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pretty sure there's a unicode one and it could just replace that with a flipped E

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if not I can try and put it together

loud spire
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im checking rn

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yeah, does not support

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sad

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dw about it though if youre busy

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its not an urgently required thing lmao

forest fog
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isn't too hard with this tool I found, just copied the normal E and flipped it

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do you want the lowercase flipped e too?

loud spire
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nah just the uppercase one is fine, thank you!

forest fog
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alrighty!

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everything else should still be the same (if I did it right)

loud spire
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tyyy!

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anyways

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im not so sure about this effect

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it seems a bit strong for epic or even legendary

open violet
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😭

loud spire
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dw about formatting btw

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im just getting the effect down

loud spire
open violet
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for font

loud spire
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it works just fine for my empyreans

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OH

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i see what you mean

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lmao

loud spire
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its so hard not to make it something too op...

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@open violet ok what parameters do i need to make this match vanilla

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for my empyreans i just had to brute force trial and error it

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but like

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this is completely different

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or can i just

forest fog
# loud spire anyways

o for the modified one you still need to use the Ǝ symbol, the rest of the font is unchanged

loud spire
#

no params seems to still not be exact

forest fog
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ah alrighty

loud spire
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actually

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i think i can fix this

loud spire
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there we go

forest fog
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woo

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what did you do to fix it?

loud spire
forest fog
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ah alrighty

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nice!

loud spire
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anyways some help brainstorming this effect would be quite nice

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im thinking maybe halving ante gain

forest fog
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something that has like sporatic/contrasting effects could be kinda fitting, dunno a better wowrd to describe it

loud spire
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so antes only increase every other boss blind

forest fog
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mebbe like a negative effect one hand then a positive modifier the next

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I dunno

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m not good at game mechanic stuff :p

ornate lava
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maybe an ability that cycles every ante?

loud spire
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touched up πŸƒ's sprite a little

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Also, i wonder if i could actually put the emoji itself as the name of the joker somehow?

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perhaps some ui shenanigans to put an image as the title

shut ocean
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πŸƒ

loud spire
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working on a server

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might be a few days though

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because i fucking hate setting up servers

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like

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a lot

tribal cave
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-# βœ‹ i could help...

loud spire
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want an invite

tribal cave
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i don't particularly have a lot of time right now but i could try setting some stuff up

loud spire
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thats fine lmao

tribal cave
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i'll take the invite jimball

loud spire
#

sent

loud spire
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that was fast

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anyways we got a server now

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mods could you pin this please

shut ocean
loud spire
#

tyty

loud spire
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New joker soon chat

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Unfortunately, the None joker has become sentient, so i have to figure that out before i can release these

loud spire
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Figured it out, it's released now

waxen aurora
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None joker with no effect

waxen aurora
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Sorry that just came into my mind when I read that the none joker became sentient

terse temple
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am i cooking

loud spire
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yes

loud spire
#

finally getting around to adding animations for anomaly and exadversum

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or not

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cvzaaaaaaahfnsakjldgfsakjhvsjadkghkjsdlgskhlsfjhsaf

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i HATE card animations

shut ocean
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story in 2 parts

loud spire
#

hey chat

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working on something that may or may not be possible

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(i will only find out by coding it and seeing if it works)

crisp fox
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but there is a reason why it is listed in my mod config under "risky stuff"

loud spire
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you did???

crisp fox
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yeah

loud spire
#

like

crisp fox
#

one sec

loud spire
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the same idea???

crisp fox
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nearly identical, just different trigger condition

loud spire
#

ah 😭

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i think its different enough tbh

crisp fox
#

it did successfully lower rarities but it also results in a TON of random base joker spawns because hooking get_current_pool is about the same level of torture as being thrown in a volcano

loud spire
crisp fox
#

is it just by changing the rarity in g.p_centers

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or something else

loud spire
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this is my absolute monstrosity

crisp fox
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oh yeah that should probably work

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if it does work
would you mind if i generally imitate this idea on how to do it since my implementation is a bit "what the fuck?"

loud spire
#

everyone is allowed to copy whatever they want as long as the creative aspect remains distinct

crisp fox
#

πŸ™

loud spire
#

it just turned an exotic into a common

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somehow

crisp fox
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so it does work and its just running far too many times

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all i was going to take was changing the rarity pools alongside the p_center version

loud spire
#

mhm

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i think it's somehow running recursively?

crisp fox
#

that sounds wrong

loud spire
#

no its literally just running recursively lmao

crisp fox
#

i mean wrong in the "is this working" way
i fully believe there's some aspect of jank that is making it run recursively

loud spire
#

i have an idea

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why is it STILL RUNNING RECURSIVELY 😭

crisp fox
#

maybe joker stencil is actually common what do you know

loud spire
#

OH

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stencil is uncommon

crisp fox
#

😭

loud spire
#

ok bad news

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it does NOT reset if you start a new run

crisp fox
#

ohh right thats another reason why i disabled that by default

loud spire
#

surely i cant just... ignore it... right?

crisp fox
#

its a feature trust me

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i might implement something that resets the rarity of all jokers accordingly when a run is started but honestly i might ignore it too

loud spire
#

yeah

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the problem is

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how would i do that without hardcoding EVERY JOKER's default rarity

crisp fox
#

oh i was planning on doing it the easy way

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when a run starts, check if a joker's p_center contains old_rarity (for all jokers)
if it doesnt, its pure, and set old_rarity to current rarity

loud spire
#

im also pretty sure it doesnt persist if you restart the game

crisp fox
#

yea if you restart game it resets to normal rarities

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i got it working
it was incredibly easy

loud spire
#

always funny when a joker is broken in both defenitions

crisp fox
#

now the modified rarities dont persist between runs

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i love value manip

loud spire
crisp fox
#
local fakestart = Game.start_run
function Game:start_run(args)
    fakestart(self, args)

    for i,center in pairs(G.P_CENTERS) do
        if center.oldrarity then
            center.rarity = center.oldrarity
        end
    end
end

set oldrarity yourself, since we have vastly different variables in the code for changing the rarity

loud spire
#

wdym

crisp fox
#

i dont have code that applies to you for setting oldrarity
and its also only a single if statement so you can do that anyway

loud spire
crisp fox
#

ye

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first screenshot is just what sets oldrarity, 2nd one resets it upon new run

loud spire
#

ah

crisp fox
#

oh wait oops im stupid

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that doesnt reset the pools i dont think

loud spire
#

ah 😭

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pools might be harder

crisp fox
#

give me like 300 seconds

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@loud spire should work now

local fakestart = Game.start_run
function Game:start_run(args)
    fakestart(self, args)

    for i,center in pairs(G.P_CENTERS) do
        if center.oldrarity then

            -- remove from the old pool
            local pool = G.P_JOKER_RARITY_POOLS[center.rarity]
            for idx = #pool, 1, -1 do
                if pool[idx] == center.key then
                    table.remove(pool, idx)
                    break
                end
            end

            -- readd to it's original pool
            G.P_JOKER_RARITY_POOLS[center.oldrarity][center.key] = center

            center.rarity = center.oldrarity
        end
    end
end
loud spire
crisp fox
#

you still need to set oldrarity

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which i would recommend doing by checking if a center has oldrarity when you're changing it, and before you change it, set oldrarity to the current rarity

#

other than setting oldrarity, this should work on it's own

loud spire
#

hm

crisp fox
#

note that i actually haven't tested but i am confident in my ability to copy code from myself and repurpose it

loud spire
#

actually would you mind if i copied your code you sent

crisp fox
#

oh not at all thats why i sent it

loud spire
#

i think i can just edit the table and the trigger condition and itd work

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awesome thank you

#

letting it be mutable would be amazing too

crisp fox
#

i did that with mine and it is incredibly funny

loud spire
#

which i believe mine is NOT mutable right now

crisp fox
#

value manip it up to like 30,000 jokers and then everything becomes common and it truly lives up to its name

loud spire
#

lmao

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i will credit you for the code

#

tysm

#

youve been a massive help

crisp fox
#

πŸ™

#

i mean we got the same goals in mind, might as well work together

loud spire
#

true

loud spire
tribal cave
loud spire
tribal cave
#

what did you do with the probabilities 😭

loud spire
#

I DIDN'T DO ANYTHING

tribal cave
#

bro hit the 1 in 6000 chance accidentally

loud spire
#

😭 😭 😭

#

anyways yeah

#

This joker essentially makes chips and mult equal based on which of the two values is higher

tribal cave
#

plasma deck 2 as a joker

loud spire
#

it's better than plasma deck

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Because it's ALWAYS running

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Not just after scoring

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It updates during scoring every time chips or mult update

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as you can see in the video

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every time you gain chips or mult

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the other value matches

tribal cave
#

yes

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that’s why it’s plasma deck 2

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it’s plasma deck

#

but 2 (better)

loud spire
#

sync catalyst if it was good

shut ocean
#

description is inaccurate

#

chips & mult are set to the higher value when increased

hard egret
loud spire
#

much better ty

loud spire
#

genie joker is BACK

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it needs art though

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i tried drawing a jimbo version of the genie from aladdin, it... did NOT go well

#

implemented new description for Congruentia too

#

Jokers that currently need art now are:
Foole
Genie Joker
Congruentia

#

Gonna release a new update soon

spring galleon
#

also thats common???

loud spire
#

that was 100% the plan

spring galleon
#

YEAAAAA

loud spire
spring galleon
#

That would be more reasonable, since it would make anything ^ or other very good values way funkier

loud spire
#

new release out!

forest fog
grim spruce
little abyss
#

Check His PC

loud spire
#

i love how you can see the shock in my mouse cursor

grim spruce
#

lmao

#

anyways i just had a thought imagine this joker and the other joker that sets the hand's chips and mult to the scoring ones i forgot what it was called

loud spire
#

aukatigi?

grim spruce
#

that one yeah

loud spire
#

yeahh

#

it would be quite op

tall ivy
tall ivy
#

Thanks! Additive stats are just the worse

loud spire
#

Yeahh

loud spire
#

coding turron

crisp fox
#

transformation

loud spire
#

LOL

loud spire
#

my code is NOT cooperating with me tonight

#

okay i am not coding turron

#

yet

forest fog
#

The turron must wait

loud spire
#

this is why misprintize/manipulate needs simpler implementation

#

this code has a mind of its fucking own istg

hard egret
grim spruce
#

(this is just at the start of ante 4 and all i had was those two, blue joker and negative joker)

loud spire
#

the main downside to aukatigi is that it gets really hurt by anything that reduces your chips or mult

#

so you have to strategize around it

loud spire
#

some art idea for congruentia

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the idea is there

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i cant really execute it well though

tribal cave
#

it’s cool but the small size is a little weird

loud spire
#

yeah

tall ivy
#

I mean you could always scale it up so the base card looks like a normal card

loud spire
#

perhaps

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idk if i want to go through that much effort though tbh

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at least not right now

tall ivy
#

I ment in the same way wee joker is scaled

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Not like redraw the card at a higher resolution

loud spire
#

ohh

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could work

crisp fox
#

beeegg

tribal cave
solar bobcat
stuck dagger
#

I wanna do some spritess

#

what needs sprites...

loud spire
loud spire
stuck dagger
#

im gonna be doing foole's sprite I think

stuck dagger
#

jane foole

stuck dagger
#

genie joker

forest fog
#

That's a big genie

loud spire
#

very cool

errant oriole
#

no showman, not even on equilibrium deck, I don't think this is intended;-;

loud spire
#

anomaly is broken this will be fixed eventually

errant oriole
#

yea I saw the messages

#

I love the idea for the card but it's hilarious to me how much it doesn't want to work

loud spire
#

😭 😭 😭

#

everything that could go wrong does go wrong

errant oriole
#

murphy's law Anomaly's Anomaly.

modern dawn
#

is this on github yet?

loud spire
#

yep check pins

loud spire
#

hm, i feel like the existence of the server is kinda killing this mod's momentum

#

idk

ornate lava
#

in terms of like, interest for the mod or for development

loud spire
#

interest

#

this channel is a lot less active

#

i feel like people will think it isn't being worked on anymore

#

which isn't true

little abyss
#

bump it

swift hedge
#

The server and the channel are becoming dead

#

Which is abnormal

#

Since the existence of the server both of them died for some reason

loud spire
boreal terrace
#

ersternermercer

ornate lava
# loud spire

actually would be super fun as an activity in elementary school

loud spire
#

changed it a bit

vapid sonnet
#

Quadratic?

loud spire
swift hedge
#

I wonder how it works

loud spire
swift hedge
#

Wait I get it

#

It looks like (ante^2)x100

#

I was trying to say how the scaling works but yeah

#

Actually how does it work on normal balala

terse storm
#

its tetrational

#

its (Ax)^Bx

#

so ~x^^2

loud spire
#

roughly tetrational

#

i think the first 16 antes are arbitrarily chosen

#

yeah this is all the code for the scaling lmao

crisp fox
loud spire
# crisp fox smiles

i am so glad i didnt keep that abhorrent previous technique i was using originally

#

thank you

crisp fox
#

😭

#

the other one wasnt even linear it was just exponential instead of tetrational lol

loud spire
#

lmao

crisp fox
#

and it was soooo overcomplicated

loud spire
#

also fun fact during testing i accidentally did this

crisp fox
#

simple ante scaling

swift hedge
#

Very easy

ornate lava
solar bobcat
loud spire
#

New deck is out!

rapid flax
#

@loud spire All Retrigger effect does nothing: (Should have retriggered each playing card twice)

loud spire
rapid flax
loud spire
#

wtf

rapid flax
#

I have to @ user because it broke the game

loud spire
#

ill look into it tomorrow

crisp fox
#

i had the same issue because we use the same type of hook

#

in your hook of calculate_individual_effect, make sure you return the original, don't just run it

rotund rampart
#

oh so it's also an astromonica issue

loud spire
loud spire
crisp fox
#

yea alright

loud spire
#

im not on main though so idk how to put it on main

#

😭

#

oh i got it

rapid flax
#

yeah

loud spire
mellow bolt
#

holy moly!

#

that’s incredible!

#

how on earth did you do that, that’s so cool!

#

i’ve been following this mod for a while now and everything here is just incredible

loud spire
#

tyty

cinder path
#

OMG THANK YOU

loud spire
cinder path
#

oops

loud spire
#

ah lmao

cinder path
loud spire
#

endgame joker

#

intended to be obtained once you own every realm empyrean

loud spire
#

changed description a bit

#

also gonna try implementing nidavellir at some point

grim spruce
#

me when i use this with chad and watch as all the jokers i have suddenly hit the hashtags in a matter of seconds

loud spire
#

so true

swift hedge
#

Xvalues now has a color

#

Time to add to collection

loud spire
#

changed the effect a bit since that screenshot

loud spire
#

Been innovating a lot lately on colors

#

im gonna go to bed though

mossy cairn
loud spire
#

i think it has something to do with balatro itself?

#

either that or i fucked up bad somehow

terse storm
#

talisman precision be damned

#

-# probably

loud spire
#

😭 😭 😭

deep sonnet
loud spire
#

@violet salmon heya, i dont have the best memory, is there anything im forgetting that you made apart from stuff already added and nidavellir?

violet salmon
loud spire
#

my main focus rn is coming up with effects for the rest of the realm jokers so i can get that aspect of the mod finished

#

i was just wondering if you made any i forgot about

#

but yeah, thank you!

violet salmon
#

I remember resprite Ndavellir once, but thats if as far as I remember, as for the effect, I havent recommend any for it beside it'll relate to enhancement stuffs, but that still just suggestion afaik

loud spire
#

i'm currently in the middle of concepting for Nidavellir

#

Yggdrasil won't be implemented until the rest of the realms are finished, so that's not a priority

violet salmon
#

Ah, I probably gonna back to finish all other realm when I'm done with Ascensio's throwback X, just got my pc boot up again (with almost all my data lost) so I kinda expect I kinda can execute them more faster than me using my laptop like before

loud spire
#

I'm trying to lock in, knock out a bunch of stuff

violet salmon
#

I'm having much freetime for quite some time now waiting for the graduation stuffs, so all fine for now jimball

loud spire
#

im also reworking anomaly to have a new and more interesting effect

#

the sprite will remain the same though

violet salmon
loud spire
#

thats a high priority though

violet salmon
#

It actually fine, you could probably take a still frame from the sprite to make a placeholder, the animation is just an extra flair cat_owl

loud spire
#

that's what ive been doing, once i figure out ascensio's animation api everything should be fine

violet salmon
#

Midgard wip jimball

loud spire
#

brainstorming effects for nidavellir

#

thinking of smth like this

#

any hand containing dwarven steel would count as all poker hands is the idea basically

#

bit underwhelming for an empyrean so maybe it should be buffed a tad?

#

added that they ignore selection limit and give ^asc

violet salmon
#

I wonder if we could also go heavy utility based empyrean than pure scoring, but am not so sure what utility is the best other than deck thinning and card duplication πŸ€”

loud spire
#

the idea is to let you freely customize your deck

#

adding/removing cards, changing rank, suit, enhancement, edition

#

but id need to do a LOT of ui stuff for that so

#

yeah

violet salmon
#

yeah, that last point is what I think of the most lol, that's going to be a lot of ui shenanigan

loud spire
#

i could apply that effect to nidavellir but itd likely make it take a long time to be implemented

#

unless i somehow get ruby to help me or something

#

itd definetely be cooler than the current idea

violet salmon
#

though ngl, if nidavellir gonna change all card into dwarven steel/ mithril, it could probably skip all the changing rank and suit and enhancement portion of the stuff πŸ€”

loud spire
#

i dont think id do it well

violet salmon
#

I see, yeah, specific enhancement for just one joker is a bit too much I guess

#

Ngl, I wonder what gonna be Midgard effect so its not be Mid(get it?) as an empyrean

loud spire
violet salmon
loud spire
#

yeah 😭

#

gonna have to do a deep dive into ui

#

damn this looks awesome

violet salmon
#

good god it looks pretty, the dark part probably a bit too dark imo, but else, I love it how it looks in game

loud spire
#

but yeah its really vibrant and pretty

violet salmon
# loud spire to hell with balatro black

Indeed, it just my conscience to not use color so dark the detail end up lost sometimes, beside the game alr have darkening filter that might mess my work more if I am careless jolly

loud spire
#

yeah fair

#

i think this looks nice though

violet salmon
#

ok, checked my own work, it is far from even dark color, might keep it that way then because I rather working with so dark or bright color than sacrificing contrast because of low color gamut for readability cat_owl

violet salmon
#

Midgard rendition, the symbol have three materials to reflect midgard is the middle realm of the bunch jimball

loud spire
#

eyyy peak

#

this is so cool

violet salmon
#

Vanaheim wip jimball

violet salmon
forest fog
#

That's awesome

loud spire
#

oh this is so pretty

true jewel
#

Being nordic (Swedish) and seeing this is so πŸ”₯ (When RagnarΓΆk)

violet salmon
#

Idk if I can portray ragnarok with how big the event is cat_owl

true jewel
#

And more fire

#

With a side of fire

#

And fire for dessert

#

With a glass of fire

violet salmon
#

I'll probably just send an art that have only a single bright orange color for it lol, idk if I can put more fire to the fire when my joker art "Fafnir" alr fiery enough, oh also we're not counting the actual fiery realm yet jimball

true jewel
#

Well RagnarΓΆk is more like a war where no side wins iirc. And the only visualisation I saw for it had a lot of fire

violet salmon
#

ngl, I intend to probably, to have an art that break the card in half in the center of it (so it just blank in the middle), probably interesting

true jewel
#

Their name is Hel

loud spire
#

vanaheim idea

#

really wanted to do something with the precognition aspect of vanaheim but i just couldn't make anything work design wise

loud spire
#

changed some stuff

loud spire
#

new way to get empyreans since anomaly is getting reworked

violet salmon
#

Vanaheim rendition, I made the right and part of the symbol as some sort of "phantasm" to signify the "reading the future" aspect which probably also gonna translate well into ante manipulation of the joker jimball

#

This symbol (and probably helheim and muspelheim) is so wide dawg

loud spire
#

perfect timing too i just finished vanaheims code

violet salmon
#

I might try execute bifrost next, I have some sort of idea for the look of it jimball

loud spire
#

ooo!

#

sounds fun

violet salmon
#

my idea for it actually just merging the scene from marvel's thor movies and imagine dragon's album titled evolve, ngl, it alr solve my vision for it lol

loud spire
#

nice, will be quite cool

violet salmon
#

Love them pretty symbols monopoly_money

loud spire
#

wanted to add nidavellir too but its 5am and github just annihilated a bunch of code so im a tad delirious

violet salmon
#

lol, have some rest my guy

loud spire
#

ty tattered, will do

violet salmon
#

Bifrost WIP jimball

violet salmon
#

Bifrost rendition jimball

winter crane
#

album cover

violet salmon
#

good god I forgot I can automate some stuff with photoshop, I could've skip some step if I remember to do it at the beginning cat_owl

#

Yeah, now this seems more like it jimball

violet salmon
#

This is enough for today, Jotunheim rendition, the symbol is using ice crystal rendition because, well the place is cold jimball

loud spire
#

woah

#

this is actually awesome

winter crane
#

peam

upbeat wedge
#

the fda won't approve this

loud spire
#

elaborate

loud spire
#

funny

#

new exotic

#

basically what happens is

#

normally when you finish scoring a hand, your hand's total score is added to your round score

#

this makes it so that your hand's total score is multiplied by your round score

waxen aurora
#

What happens when your round score is 0

#

Oh wait I'm dumb

#

It shows that in the video

violet salmon
#

Niflheim wip, these photoshop shortcut I devise really save me good time making the symbol render jimball

loud spire
#

yoo that's awesome

winter crane
#

500 empyrean jokers

waxen aurora
#

*463

violet salmon
#

NIflheim rendition, I tried to depict giant serpentine skeleton hugging whole scene, but I think some detail lost because I kinda went overboard rendering the scene cat_owl

waxen aurora
#

Imagine that but a paint brush on a canvas

violet salmon
#

would be cool because the realm is chock full of ice jolly

#

Anyways, wip for muspelheim's sigil jimball

violet salmon
#

Ok this is prolly all I got for muspelheim's sigil cat_owl

violet salmon
#

I really am looking forward to make the rendition for helheim since it's the only one have asymmetrical sigil redesign from what I've done for all the realm joker sigils jimball

loud spire
#

my god you work fast

#

this is peak

loud spire
#

probably the final effect edit for Vanaheim

#

made it a bit simpler and removed the ante scaling part because i didnt like it

violet salmon
#

Rendition for Muspelheim, this.. take longer than I want to, because I had to redraw the bg several time until I kinda feel decent abt it, (also it is my birthday today so I got pulled everywhere), anyways, now time to move to the last one jimball

violet salmon
#

I could probably run a metal band with this sigil lol jolly

loud spire
#

yeahh, hope you have an amazing birthday !

rapid flax
#

hover 4th joker in first row crash the game

loud spire
tribal cave
#

yes, the swear was 100% needed i cannot emphasize how peak you are

loud spire
#

Midgard

violet salmon
#

"certain" ?

loud spire
# violet salmon *"certain"* ?

Couldn't figure out how to do stuff like soul and black hole because theyre hardcoded, but gateway and pointer and such are included

violet salmon
#

ah, so that what it mean certain, yeag kinda sucks both soul and black hole is hardcoded, gonna be hard (get it?) to modify the stuff jimball

loud spire
#

yeahh

#

eventualy theyll be supported but

#

not immediately

violet salmon
#

negative spectral pack, I honestly forgot when last I saw modified edition booster packs

#

gotta love the second effect though, now I think abt it, you could probably make ascensio crossmod effect tie in there with the ascension spectral card for the second effect, but idk cat_owl, ascensio does have insanity mode, but I think it feels more rewarding (?) to gain joker invincibility toward such spectrals than just a toggle?

loud spire
violet salmon
#

lmao, I personally never even gotten to test it because the ascension spectral card refused to appear to me that I had to do commit to joker I gain through exotic buffoon pack lmao

grim spruce
# loud spire Midgard

well when you say substantial it better mean every spectral pack i open will contain the rare spectrals and only those /hj

loud spire
#

gateway is a bit more common then something like pointer though

#

i gotta tweak the numbers a bit before i release it though

loud spire
#

i was considering making pointer able to make exotics as part of the effect but decided against it

#

firstly it was too hard to code and secondly it just isnt good

upbeat wedge
#

pointer --> create gateway

violet salmon
#

Ok, this all I have for helheim's sigil, kinda don't know what material to use for the sigil, but then I thought, blood kinda in theme for realm of the dead, so this what I come up with jimball

loud spire
#

woah

#

absolutely awesome

violet salmon
#

Helheim rendition, the blackhole sky in the background I steal from my cryptposting's rendition of underflow then mess it a bunch because I dont feel like doing it from zero, feel like putting it on the sky because kinda fitting for realm of the dead jimball , and with that, all 9 realm is done

elfin musk
#

will this mod be on the mod manager?

violet salmon
#

idrk, am not head of the mod, but hope it is although I never use it

little abyss
#

it being in BMM will give it a good exposure to the masses

#

considering not alot of people looked into #1304676008737374310

loud spire
#

how would i do that

little abyss
loud spire
#

I see

loud spire
loud spire
#

oh yeah also, Yggdrasil IS implemented, but doesnt have every empyrean needed yet

little abyss
#

astronomica relic

violet salmon
#

Well, we're not done yet, here take the tree (rendition for Yggdrasil) jimball

loud spire
#

yoooooo

#

holy peak

#

its so pretty

loud spire
#

new release

#

Jotunheim has been added, and Yggdrasil's new sprite are here

winter crane
#

weird, Jotunheim didnt scale it's Xchips

loud spire
#

hm weird

#

the only thing i can think of is maybe you have another mod that patches in the same place as me

#

so ill try working around that later

loud spire
winter crane
#

yep it works now

loud spire
#

awesome

winter crane
#

your mod is

grizzled shadow
#

what if Astronomica was ascensious::: (added some mortal ideas for empyrean jokers in the Ascensio brainstorm doc)

loud spire
#

very cool ideas

#

good luck to anybody who tries to code recursive mortal jotunheim

#

lmao

loud spire
deft sedge
#

weewee returns

forest fog
# loud spire

Would it be is or has?

Like if you play 2 pair with 2 2s and like 2 5s would that count or would it have to be use 2 2s on their own?

loud spire
forest fog
#

Ooh

loud spire
#

if your hand isn't exactly two cards, each being a 2, it won't upgrade

forest fog
#

Gotcha

violet salmon
#

Antikythera Mechanism, idk feel like doing it after I saw the name jimball

loud spire
#

ooooo

#

very cool

true jewel
#

tbh the left one reminds me of NNF

violet salmon
#

tbh idk if the joker gonna be exotic+ or not since there's barely any desc there, but I assume not, (and I will regret it lol)

loud spire
#

if it doesn't have a latin/norse name it won't be exotic or empyrean

violet salmon
#

oh bruh I forgot that aspect entirely lmao

ornate lava
#

but of course, your art is simply fantastic

loud spire
#

I need to do a lot of stuff with the concepting sheet

#

it has a lot of incorrect information

violet salmon
#

Schrodinger Cat jimball (also I use the formula of it instead of the usual text "Joker" because I feel like it)

little abyss
#

@loud spire hey riley!
do i have your permission to use your code as a reference for my mod? it would be appreciated

violet salmon
#

Ignominiosa or whatever the name is jimball

violet salmon
loud spire
violet salmon
#

Aha thanks, tbh it doesnt take long to convert it as three layer joker system with how I works with joker arts, I more like just self describe that I usually miss stuff like these all the time lol

loud spire
violet salmon
little abyss
hard egret
violet salmon
#

Aukatigi design touchups, I like the initial idea of using impossible shape and also the voided out background, so I decided to still keep it as the identity of Aukatigi and just merely touch it up to give it more flair, I did a major change to the frame to convey the theme better, I guess thats all I do for it jimball

violet salmon
#

Enshroud spectral card rendition jimball

loud spire
#

woahh

#

peak

violet salmon
#

Rendition for "Purge Event" spectral card, I didn't really like the name of it since it kinda feel off using two word for it so I tried a one word variance, this one is one of the option which I think the best one (idk I'm an ESL so I might be wrong) but I alr made several option in the back : Shatter, Devastation, Purgare, Vitiation, and Negate as the name if you think its gonna be better jimball

grizzled shadow
#

decided to add an idea to the concept sheet idk if it's a good idea but it's an idea

violet salmon
#

Rendition for "cryostasis" well, tbh, this one isn't even marked as a spectral, but looking at suggested effect of what it does (it isnt even agreed yet), it feel kinda in spectral territory, so I made it anyways (and prolly will regret in the future, but eh, thats for future me to worry abt jimball )

loud spire
#

very awesome, ty!

#

it may be a while before you see them fully implemented though

#

coding consumables is extremely difficult

violet salmon
#

Its fair, tbh I already have expectation to not see them for quite a while because well, I had similar case in Ascensio so I learn that code side can be really difficult beside all other factor and irl stuffs, tbh I do this just to kill my boredom because I thought I alr set my pc all back up for digital painting, and I alr thought I wouldnt touch spriting for a while, well that didnt happen because I just realize my main drawing software is a huge trainwreck still, so I had to fix that and it is so boring it kills me cat_owl

loud spire
#

yeahh fair

violet salmon
#

Yeah in short, I need smth to fill my boredom and doing one layer spriting is quite easy enough to do which is why I kinda do these, also I pick this mod because the other mod I've been to alr got more support from more ppl, so I dont need to involve myself as much as before there and can branch out jimball

rapid flax
#

hover 4th, 7th and 8th joker in this page crash the game, update smod doesn't work

loud spire
#

theyre crashing because of multibox descriptions

#

not sure why updating smods doesnt work

loud spire
rapid flax
#

2: Doesn't matter, it did crash in both stable and unstable version, but I did download from zip
1:

solemn nebula
#

what does the anomaly even do

grizzled shadow
#

stupid idea building off the norse themed empyreans what do we think of it (intended to be a late game empyrean that has a 1-time effect of obliterating the balance)

mellow bolt
#

i really like this idea

loud spire
#

i like the idea

#

would probably change some stuff but overall pretty neat idea

solemn nebula
#

surprised we dont have valhalla as an empyrean yet

loud spire
#

I work slowly

graceful dust
solar bobcat
#

i made that gif SAD

deft sedge
#

checkmate

graceful dust
#

Funnily enough, that is like the first and probably only time I will ever use that gif

#

No kidding I had that sit in my favorite GIF's for definitely a year or more

#

Never actually used it until today, yay :D

graceful dust
deft sedge
#

this one's a good one too

#

Conveys the message in pure silence

graceful dust
#

Lmao

#

But imma stick with my two ones

#

Especially the latter.

#

Actually nah, it's funny to just airdrop that gif while responding to another gif

crimson rain
#

The latest commit worksn't

#

Nevermind

sick scaffold
grizzled shadow
tall ivy
#

Very cool!

loud spire
#

Non-realm based empyrean for fun (realm empyreans are giving me a headache)

#

repost bc description was a tad broken

loud spire
tall ivy
# loud spire tyty, its a tad complex but i think that's fine

Honestly, I think it is the right amount for this kind of Joker. The only thing I would recommend to help make the Joker more readable is to label the top of each box. Something to denote the first is talking about the position in the Joker Slots, and the second it's scoring potential

loud spire
#

I'm not sure i follow

tall ivy
#

Labels like When Moved: and When Cards Score:

loud spire
#

hm

tall ivy
#

Alternatively, if possible, color coding the textboxes could also work if you stay consistant with it across multi text-box Jokers

waxen aurora
loud spire
#

sorry for the delay yall

#

motivation is hard

little abyss
#

you know what else is hard

#

shaders

loud spire
#

😭 😭 😭

lean trench
#

infinite slot glitch 😱

winter crane
#

Entropy's down the hall to the left

elfin musk
#

hi

true jewel
#

bye

waxen aurora
#

eye

winter crane
#

rye

grim spruce
#

rie

grizzled shadow
#

dye

true jewel
#

lie

grizzled shadow
#

tie

deft sedge
#

try

true jewel
#

my

deft sedge
#

gaslighting

winged viper
#

no thanks

faint estuary
#

D E A D M O D

queen robin
#

should have been named

#

redprint

#

(also dang april message)

true jewel
loud spire
#

can't promise anything but im gonna try and end this hiatus

grim spruce
#

real?

sleek torrent
#

where file

swift hedge
#

What

waxen aurora
#

Github?

slate crown
#

I haven’t

ebon breach
#

...I'm pretty sure that server has been nuked anyways, so I don't think there'll be any issues.

grizzled shadow
loud spire
#

bro

#

LOL

solar bobcat
#

insane

open violet
loud spire
open violet
#

astronomica update

loud spire
#

not going well