#šŸ“”ā”‚hosting-providers-chat

1 messages Ā· Page 1 of 1 (latest)

gritty rapids
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Hey everyone!

We wanted to introduce ourselves — we’re BananaServers, a game server hosting provider focused on performance, reliability, and keeping things affordable for everyone.

With the latest WindRose update rolling out, we know a lot of hosts have been running into issues… but good news — our servers are running smoothly with no problems from the update.

If you're looking to spin up a server without headaches, we’ve got you covered with:
• Affordable pricing (starting low so anyone can host)
• High-performance hardware for smooth gameplay
• Easy setup & support if you need help getting started

If you’ve been thinking about hosting your own WindRose server or switching providers, now’s a great time to jump in.

Feel free to reach out if you have any questions — we’re happy to help!
You can also reach out to the live chat support if you'd like a coupon code.

smoky sentinel
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@gritty rapids this chat is specifically for hosts ~ not customers šŸ‘€ (Windrose doesnt want us mass-advertising, let word of mouth do the do! āœ… )

lunar tusk
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Can we get ETA for Linux dedicated server ? And also game port allocation. Thanks !

lunar tusk
faint wedge
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wine works perfectly

lunar tusk
smoky sentinel
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Linux is used by like.. 70% of the worlds server infra, its not a crazy ask to want to support the standard for hosting šŸ˜… During EA though, its very common to only focus on one OS - so cant blame em! šŸ‘€

lunar tusk
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Other need : Rcon or similar to retrieve server infos. minimal : Active players count.
(we Need this for metrics, monitoring, users UI...)

The only solution I see RN is to parse logs files and count login/logout = 😬

viral egret
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I already postet my wishlist: ā€ž

  • Add controllable WorldIDs. It would be great if we could set the worldid of the world that gets created.

  • Add some Query or API so we can see the status of the gameserver (Name, Players, Maxplayers, Password).

  • Make all ports assignable so we can decide on which port the server listens.

  • Make the Join Codes more reliable and precise. If some of the numbers are too similar, you get a lot of other servers. Exact match would be better, and I just have to add: Fix the bug with the CPU spikes on empty servers. If the server had a query, we could throttle the CPU until the first player joins, but without a query, that’s hard.

smoky sentinel
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+1 to basically everything @viral egret has is also my wishlist lol

lunar tusk
viral egret
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Yes. That’s a bug currently. Empty servers eat CPU.

lunar tusk
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lel ok so it consume less when people join šŸ˜„ ?

smoky sentinel
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Yea goes down drastically once players join

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I think by my averages its 2 cores @ 100% down to like.. 10% of one? though thats just my test server not one under 6-8 player load 🤣

viral egret
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Yes, I wonder why. Perhaps the game renders the world on one of the players’ CPU, and when no players are online, it uses the servers’ CPU. That could be

lunar tusk
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I wish we get eta on this because it's going to make things so much better

crimson isle
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hi guys im trying host my game but i cant cuz when i try host it and load into save it will kick me back into menu

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any solution

scarlet musk
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Players get stuck at the loading screen when connecting to my dedicated server. This is the error displayed in the console. Error: Cannot resolve ... Status message No such host is known.

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its the coturn-usdot windrose dot support:3478 address

nimble tinsel
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Looking for a bit of advice, never had a rented server before, myself and my friends have an ongoing game. We’re looking into a nitrado server. Can we move everything including the base into a dedicated server or do we lose everything and have to start again? Any help would be appreciated

old folio
rich scarab
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is there a dedicated way to gracefully stop the server so it saves or just kill the process is fine?

viral egret
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SIGINT should be fine. SIGKILL is not so gracefull šŸ˜…

left gale
nimble tinsel
rancid folio
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Hi Guys,

I am a representative of BlueFangSolutions.com Game Server Hosting. We have had a good amount of orders for Windrose. We noticed that the game when it is first run, before anyone connects that the CPU util is high for no users or world loaded, as soon as someone connects the server CPU util drops. When all users disconnect the high util returns. Luckily we have enough capacity to not affect us, but it is concerning from a resource use perspective.

Has any other hosting provider noticed this?

viral egret
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Yes

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Its known

shell harbor
swift pendant
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šŸ‘‹

worthy rover
left gale
pearl herald
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if your looking for windrose servers we at Skyeserve are hosting we are us and eu data centers

come check us out
www.skyserve.com or dm me for our discord

thank you

waxen relic
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how does one make a dedicated server, to a world u have already created

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step by step if possible plz

viral compass
rancid folio
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Interesting. When no one is connected you dont see about a core of usage?

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It seems very low util when people are connected but on idle it uses much more cpu.

viral compass
viral compass
viral compass
rancid folio
waxen relic
prisma sorrel
viral compass
vestal snow
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hi , i have a server on 4netplayers, but if i put the invite code , don't work anyone can helping me plz

prisma sorrel
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Where Technically deppending on how strict they want to be with rules saying use our host is not allowed.
Or recommending our selfs.

viral compass
rancid folio
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But it seems confirmed to be a problem, even emulated on docker and linux.

prisma sorrel
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  1. PROMOTIONS—DOCK IN THE RIGHT PORT
    We welcome self-promotion of Windrose-related content in designated channels within reasonable limits—no need to flood the waters with your links daily. However, advertising, crowdfunding, or promoting personal projects unrelated to the game is not permitted.
vestal snow
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hi , i have a server on 4netplayers, but if i put the invite code , don't work anyone can helping me plz

viral compass
viral compass
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Drops to basically nothing when players on it

rancid folio
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Yeah, seems the game is optimized when running, which is to the dev teams credit, just something to patch when they can get to it.

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@viral compass thanks for confirming it too šŸ™‚

long prawn
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Anyone want to participate?

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Test will occur today (in around 2 hr)

viral compass
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Just so we can prepare, doesn't anyone know what is going on with Nitrados servers? Is this an issue with the game or just their servers?

Want to prep our support if this is a game issue

alpine island
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Please solve unlimited loading when host start.

viral compass
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You're not one of my customers with Skye Serve so assume you're hosting somewhere else?

alpine island
viral compass
alpine island
# viral compass Ahh ok, well without seeing logs of the error I can't help much unfortunately. C...

I don't think it's a problem that can only be solved by purchasing a paid server for a period of time. When I just become an in-game host and log on, I have to invite my friends around me to continue it naturally, but there are times when I can't do one side because it suddenly becomes infinite loading. It's not just me. Some of the Asian Korean users have been unable to co-op together due to this chronic problem. Since we're pure game users, it seems urgent to make these improvements. I think there may be problems with the early release. I'm not an expert, so it's hard to explain. Please update it and make it stable.

viral compass
alpine island
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I'm not sure which one is right between the Steam Cloud save folder and the file. I'm sending a file that I guess is two paths. I spent a few minutes with a user and he tried to reconnect because the game was slowing down and lagged, so I'm also struggling with the infinite routing page frustration when I try to restart and start again as host and load. I hope you can see of the two log save files and help me solve the problem.

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Oh, I see. It's not just about me. This is serious. Naturally, it's not just for you to be a host and turn the game on and off, but there may be hundreds of people with the same symptoms, not just one or two. Korean bulletin board users are already very uncomfortable with similar situations. If you look at this article, please send the contents and files to the developer of the server hosting manager. It's complicated because there are so many deco menus. It's my first time releasing it, so I'll wait for it. I'm rooting for this game to go well.

alpine island
# viral compass Ahh ok, well without seeing logs of the error I can't help much unfortunately. C...

Oh, I see. It's not just about me. This is serious. Naturally, it's not just for you to be a host and turn the game on and off, but there may be hundreds of people with the same symptoms, not just one or two. Korean bulletin board users are already very uncomfortable with similar situations. If you look at this article, please send the contents and files to the developer of the server hosting manager. It's complicated because there are so many deco menus. It's my first time releasing it, so I'll wait for it. I'm rooting for this game to go well.

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@median badge Asian South Korean user who purchased the game. I'm reporting a game restart infinite loading error bug after a serious host. I've also attached a cloud file. Please identify the problem and fix it. It's not just one or two people. There are multiple people.

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It would be nice if I could solve the problem of not being able to connect to the server host, one person, after playing for a while, and then not being able to load my host indefinitely. - Content

glossy stratus
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is there a guide that we can be directed to for settings and how to on implementation of server instances? I have a small hosting company and would love to offer space to players.

smoky sentinel
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Theres a Dedicated Server md file that goes over how to set up the server šŸ‘

analog cloak
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Anybody wanna co op

coral shuttle
coral shuttle
torn torrent
# glossy stratus is there a guide that we can be directed to for settings and how to on implement...

https://playwindrose.com/dedicated-server-guide/

The only files for changing options are:
<root>/R5/Saved/SaveProfiles/Default/RocksDB/<game version>/Worlds/<world id>/WorldDescription.json (Changing world scaling options)
<root>/R5/ServerDescription.json (Changing server info and finding join code)

Otherwise it's mostly just normal setup through SteamCMD. But the page lists everything that you'd need most likely

little cloud
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https://youtu.be/ohQamECPZw8 seems a few people need this

Ahoy, Captains! Ready to move your solo pirate adventure to a dedicated server? In this quick guide, I'll show you exactly how to upload your local Windrose save file to your server so your whole crew can continue the journey together without losing any progress!

Use this link to get a server Nitrado | https://nitra.do/MadRenzy

Finding Your ...

ā–¶ Play video
lime tendon
little cloud
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working on it

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So at current the major issue is servers iv tried every host

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the problem is also converting the file from Binary back to the main files.
then that is just the world.

thats not including other files

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so at current wip

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going to another provder at current is just going to be same issue

lime tendon
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oh so it's basically half the puzzle, and the "world" download doesnt include all the files needed to run the world

little cloud
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yip

lime tendon
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whelp, at least we have account progression

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the moment I get my server running again im transfering everything back to a local host world LOL

little cloud
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Personaly i have 2 Nitrado servers 1 full and we only have issues at sea but its so random
2 Gp servers Both are trash
and a few other hosts that im testing and all seem to be the game not the host

lime tendon
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I've been using Nitrado, they managed to get my server online and working, but the moment I shutdown the server and tried to boot it back up.... boom endless restart, seems to be an issue with the repo maybe?

little cloud
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yeah thats normal with all hosts

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even if they say its fine there works there lying at current the Servers talking to game are the issue

lime tendon
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somehow they got my server running manually, and me thinking it was fixed decided to shutdown my server xD

little cloud
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So to fix for me is Force stop wait 10 min
then Start server Wait 1 hour lol ( yup )

grand carbon
little cloud
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it will have been forced stop and start

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it dose not fix the issue

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but at current all hosts are having the same issue untill the devs of the game drop fixes and update game to a more stable state. all we can do is wait

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but as soon as i know ill drop a vid

lime tendon
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aye

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At current, there seems to be corruption happening at some point (at least thats what happened to my server) and the Nitrado team manually repaired it via backups we had.

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they then started the server and it worked no problem.... but then it just corrupted again it seems

little cloud
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in what way Did you upload a save not using Binary mode

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if you upload or change anything server side not Binary mode it will corrupt the server files

lime tendon
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I havent touched the server files, I used the default world that Nitrado created for me when I rented the server. I manually transfered all my base materials from my local world.

little cloud
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0o via what way

lime tendon
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your account stores your player inventory and ship inventory seperately from the world, so you just load up your inventory and your ship and boom load up the new world...everything is there

little cloud
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yup yup

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i thought you ment via upload

lime tendon
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yeee no I didnt want to mess with uploading or anything and im glad I didnt

little cloud
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Right i need to get to work. Later all if you need me ill be back on later

also thats fair bud well i hope everyone has a great day

lime tendon
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peace appreciate the lil chat

viral compass
fiery tiger
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hey guys, was looking forard to promote my server and read the rules. What does "The server must be an official Windrose server only. Community servers are not accepted." mean? Only the officiel dedicated server? Or only servers rented by licenced partners? I'm not quite sure

ocean spindle
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Anyone using the Nitrado service for dedicated here? Is anyone else experiencing the server lag? or is there something I can do, to fix this

viral compass
viral compass
fiery tiger
coral shuttle
viral compass
coral shuttle
lime tendon
viral compass
viral compass
ocean spindle
lime tendon
viral compass
coral shuttle
# viral compass We have that šŸ˜‰ Imagine Nitrado file access etc with actual dedicated resources....

Can easily add switch games with nitrado as well, even upgrade server slots on the fly, only issue is, nitrado does not always get correct, the number of server preorders, in terms of bandwidth consumption.... The system used for pre-orders is not regulated, so it allows people to preorder a server, even if there is no room left, then we end up with overstrained servers working harder then the equipment can actually handle.... Couple that with people who don't read the dashboard warning which clearly states don't restart or reinstall your server and they do it anyway, which causes everyone's server to malfunction....

viral compass
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Hmm not sure then, as @lime tendon there are so many factors that can cause server lag šŸ˜•

coral shuttle
# ocean spindle LA

On your server dashboard, does it give you the warning of server congestion, stating not to restart or reinstall your our server?

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If so, then your server is also affected by the mass preorder....

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Nitrado ended up with over 100,000 plus pre-ordered servers.... I don't think they expected that many pre-order servers

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Another factor for the server instability, is people constantly respawning their ship, or using their ship to fast travel.... Look at your server ram use bar on the dashboard and you will see it spike massively every time someone spawns their ship or teleports using the ship.... This is why I tell people on my server to limit their use of fast travel when on a ship

odd beacon
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For Servers, I noticed resting CPU usage is insane.... I saw latest patch, says priority will change now, on resting, is that the cause of the CPU usage? and does it fix it?

open vapor
odd beacon
open vapor
odd beacon
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Ya.... That is what I was wondering, if the new thing fixes it

lunar tusk
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So now we can reach server by IP. But we still dont use dedicated ports?

Edit : "DirectConnectionServerPort" in ServerDescription.json

hardy latch
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Do i.need to restart the server or update the actual server?

last fossil
open vapor
odd beacon
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tya..... iI saw that

remote meadow
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Game is working for me (Running my own hosting), so its likely a host related issue

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I just patched server+client

viral compass
dawn tapir
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Hi, for past like 90 mins my nitrado server just doesn't function properly.
It's stuck on restart, can't force shut down, can't force start server.
(I can press on the buttons but it practically does nothing aside having the server stuck on an eternal attempt to shut down)
Any advice on what am I supposed to do?
@ruby sky @pseudo jasper

old folio
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It would be ideal if the direct connect settings were a startup parameter tbh - seamless to get connected rather than waiting for a config to generate and restarting (hosting pov), I do like the addition though, will help a lot of people.

dawn tapir
remote meadow
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I'm normally running 7950X/EPYC, but curious if for some personal stuff N100/N305 can manage 32 players

viral compass
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I'm thinking not xD we only use Ryzen processors for our customers (with the exception of a couple i9 9900 servers from when we first started up)

Trying to push 32 players on an N100 or N305 is essentially a suicide mission for that CPU, if you want to run a small 2-4 player I think it would be a perfect little low power option but that would be it.

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Thats just personal opinion, I haven't tried it out xD

remote meadow
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N305 is still an 8c that you can run 64gb of ram on, Im just curious where the limit lies

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Id be curious if it can support a couple instances of 8-12 players (or one instance of say 16/32)

viral compass
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I think the issue would potentially be the IPC and clock ceiling for the N305

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It may be ok if you limit it to certain server sizes, a couple of smaller groups may be ok but I just think maybe if they were all online at one time across the different instances you may get a few issues

hollow oriole
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Can we get the option to select the version in Steam? That would allow server hosts to specify a version, as well as clients, to have more control over their environments update cadence.

rotund blade
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Utilizing RCON would be better development imo

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though switching DirectIP might sort of resolve that.

lunar wedge
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Been about 20 minutes now and my Nitrado server is still stuck on restarting anyone else have this issue?

limber plank
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Our Nitrado is also stuck on restarting

harsh drift
#

SternRitters Official Pirate Server — 24/7 Dedicated Adventure (Windrose)

Set sail on a server that never sleeps. SternRitters delivers a perfect balance of laid-back exploration and high-stakes action, with medium difficulty that keeps things exciting without becoming overwhelming.

Roam the open seas in PvE, hunt for treasure, build your empire, and forge alliances—or dive into a world where every encounter can erupt into an all-out war. With base attacks in play, nowhere is ever truly safe—so fortify your defenses and stay one step ahead.

Whether you're here to relax, grind, or conquer the waves, SternRitters is your chance to carve your legend into the Windrose and rule the seas. Difficulty is medium not too challenging but keeps you on toes. WE NEED NEW PEOPLE AND A ADMIN

lunar wedge
harsh drift
lunar wedge
harsh drift
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I am looking for players

harsh drift
trim fossil
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Nitrado server is no longer working. Any fix?

viral compass
rotund blade
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Nitrado typically takes a minute (sometimes hours) with updates. Sometimes they dont but more often than not they do

void acorn
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is there a way to take a world that as already made and put it into the deddy server as the main world that loads up with all my old data along with the players that played in the world that was created before the deddy?

rotund blade
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you would just need this file

void acorn
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yeah thats what i put in there but it wont boot up on that or show it in the menu where i can change what world i want to load up

rotund blade
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ServerDescription.json

worldIslandId:"" should match that file name too

void acorn
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when i do that i get this

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might have figured it out

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i dont think some of my files got moved when i did the import

unkempt forge
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my server is periodcally crashing, anyone has an idea?

rotund blade
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I feel like mine shuts itself down after 24 hours but I have not properly tracked when they go down

grim jackal
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Are they going to allow direct ip connections?

smoky sentinel
little cloud
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If you’re tired of shouting into the void, take it where it actually matters. Complaining here is falling on deaf ears. If you want results, head over to the Nitrado Discord or open an official support ticket.

For what it's worth: My server has been running smooth as silk since the patch. Aside from the restart issue, the lag is completely gone. If you're still having trouble, the problem might be on your end or specific to your setup—go get it fixed!

lunar tusk
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Running smoothly yep. No issue at all, beside the 100% thread usage when servers empty

little cloud
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then that could be the server repopulating

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( ai and resorce)

lunar tusk
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no it's a known issue that still need to be fixed

little cloud
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ya dont have to tell me bud i know

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there are alot of issues and people keep blaming the hosts

viral compass
little cloud
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thats fair

Based on 22 years in game dev and server management, here is what’s actually happening under the hood:

When the server is inactive, it attempts to repopulate, which triggers a massive resource drain. Because the vegetation regrowth isn't functioning correctly, the engine is caught in a loop. Between the failed regrowth checks and the AI respawn cycles, the CPU is being redlined just to maintain an empty world.

It honestly feels like this game was built with a single-player architecture that was retrofitted for multiplayer late in the cycle. We’re seeing the fallout of that transition in real-time. I’m just reporting what the data and the hardware are showing me.

though i could be wrong..

viral compass
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Oh it'll be nice to have it fixed don't get me wrong xD but on the scale of issues they having at the moment, a bit of extra CPU useage is probably waaaay down the list.
I'm just lucky in the sense thats the only issue that has effected my guys, noone had the loading screen issues or issues connecting to each other as of yet

little cloud
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agreed

lunar tusk
untold surge
lunar tusk
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false-positive virus analysis

untold surge
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Ohh we’re talking about two different repos

lunar tusk
#

oh

untold surge
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I was like dang we already got 6 issues?! We just made the repo public last night šŸ˜‚

lunar tusk
torn torrent
untold surge
lunar tusk
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And what is the fix šŸ˜„ ?

alpine needle
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Is any benefits to connect directly from IP?

prisma sorrel
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So should have less issues connecting.

prisma sorrel
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Hm i keep seeing a new message here but there nothing.

silent arch
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i'm using proxmox that holds ubuntu server VMs that run dockerized windrose servers.. yeah sounds wild, but works good so far. as long as players are connected, the server seems cool. when a game-server is empty, it starts to do "things" and loads 2 cores with 100% per VM. i limited cpu usage on the VM to not burn down my hardware... is there any other way one could mitigate their creative coding? i retested the server on a standard windows one and it does the same. so i am sure it's the game-server itself and not the virtualization layers or anything.

snow mulch
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Anyone else hosting this on Linux?

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I'm running a docker/wine container seems to be like freezing the kernel on that box intermittently

torn torrent
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I sit around ~7% CPU utilization when no active connections

night iron
#

Hi. Do you guys think It Is yet possible to host a server on a Debian ? (@ me)

night iron
snow mulch
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It's a headless box, Linux mint, running the server in amp

snow mulch
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Bug Report: Dedicated Server Fatal Crash on gRPC Stream Disconnect
Version: 0.10.0.3.104-256f9653 | OS: Linux via Wine 11.0 (AMP/CubeCoders)
Summary
The dedicated server calls appError and crashes whenever the gRPC stream to the Windrose backend is interrupted. It does not attempt to reconnect. This causes a crash-restart loop that can render the host machine completely unresponsive.
Error (from server log)
Code
Impact
Any gRPC stream interruption (network hiccup, backend timeout) causes an immediate full server crash
Server manager restarts it instantly, creating a rapid crash-loop
Each restart cycle on Linux leaves zombie processes that accumulate and eventually make the host unresponsive to SSH, requiring a physical reset
We observed 7 crashes in a single day, all identical, causing two full host machine outages
Expected Behavior
Treat dropped gRPC streams as transient and reconnect with backoff — not as a fatal unrecoverable error.
Launch Flags Used
-nullrhi -nosound -stdout -FullStdOutLogOutput

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This is what I've observed I have created a support thread but it's obviously low priority it's not a native Linux release

prisma sorrel
bleak frigate
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anyone tried and got the new direct connection option working for there server?

dry charm
worthy mantle
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Has anyone run into issues with AMP overriding "WorldIslandId" ?
Every time I restart my server, it's creating a new world.

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that, in turn, changes my json.

novel terrace
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does anyone know, if they have some kind of automatic shutdown on new Updates for selfhosted windows-dedicated-server?

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my server went off at the exact time when the new update came out

rancid folio
novel terrace
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ah ok. ty very much

rancid folio
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Well, atleast we have not.

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šŸ™‚

rancid folio
prisma sorrel
hoary dragon
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Is it easy enought to take my coop world and transfer it over to a dedicated server?

viral compass
# hoary dragon Is it easy enought to take my coop world and transfer it over to a dedicated ser...
  1. Find your Local Save
    On your home PC, press Win + R, paste %LOCALAPPDATA%\R5\Saved\SaveProfiles, and hit Enter.
    Click into your Steam ID folder -> RocksDB -> 0.10.0 -> Worlds.
    Inside, you'll see a folder with a long string of letters and numbers. That is your World ID. Copy that entire folder.

  2. Upload it to the Server
    Stop your server. Open your server host's File Manager (or connect via SFTP) and upload that entire folder to this exact path:
    R5/Saved/SaveProfiles/Default/RocksDB/0.10.0/Worlds/

  3. Point the Server to the Save
    Go to your server's root folder (R5/) and open the ServerDescription.json file. Look for the line called "WorldIslandId" and change the value to exactly match that long folder name you just uploaded.

Save the file, restart your server, and your solo/co-op world will instantly be live as a dedicated server!

We have moved a couple of people from solo/coop to our servers so a few of these done now xD

bleak frigate
dry charm
#

I don't think there's an official docker container.

bleak frigate
hardy remnant
#

Anyone using (survivalservers) hosting and there server not working ???

swift pendant
lunar tusk
#

šŸ„‚ ✨

near jetty
prisma sorrel
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Ah they got that fast.

worthy mantle
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Gportal was really just crapping the bed last night. We should have just put it on our box from the get go.

ionic laurel
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Hey guys, do you have your own servers? If so, are you experiencing extreme lag too? (unlimited server)

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Which provider would you recommend?

prisma sorrel
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each provider will recommend them selfs

viral compass
# ionic laurel Hey guys, do you have your own servers? If so, are you experiencing extreme lag ...

Unlimited isn'y actually unlimited, just means there is no cap on the resources your server can use, but that also stands for every other server on that node with you. If a 64gb node (small I know but just for example) has 10 servers on all unlimited and 5 of those servers are using 10gb RAM that only leavs 14gb for the other servers to use. This means if you need 8 for a spike (big battle for example) but someone else also needs 8gb you get lag

smoky sentinel
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^^ (To Cap'n) Best thing to do is get an educated decision āœ… Check with other users (Those not affiliated with any one host) - lookup hosts here to see whos having issues, etc šŸ™‚

atomic echo
#

ok looking at getting a small 8 person server. Which one has the least lag and most stable right now?

stone parrot
#

hi yall! quick question, can i change the server difficulty, [ were hosting the server on friends PC ] after the server has been made? tIA

misty field
stone parrot
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if we change difficulty, does it change reset the map, ie base, and stuff?

atomic ferry
#

can i take a world i already have an open it on a dedicated server?

lunar tusk
ebon anchor
#

I made a standalone RCON protocol that has query function and base server info. Below is basic output and kick/ban function is being added to it tomorrow. Below is raw output with 2 players on my test server. This injects via a version.dll and has been tested over windows and wine on linux. I have censored the user ids for obvious reasons below.

RCON> showplayers
Response: Players online: 2
  Koz (censored)
  Adventurer (censored)

RCON> info       
Response: Game: Windrose
Server Name: My World
Invite Code: 83d565e7
Version: 0.10.0.3.104-256f9653
Players: 2/10
Server Address: 127.0.0.1:7777
smoky sentinel
#

*Would be awesome for the devs to add this šŸ‘€ *

ebon anchor
#

Would love for something like this to be native to the game

#

I am going to do a realistic implementation for wine on Pterodactyl panel.

remote meadow
ionic laurel
#

Did you buy your own server or are you hosting it? Because if there are 6 people, you have to buy extra servers.

viral compass
#

We currently have a 10 man server running perfectly fine because it has enough resources to do so

Hosts just need to stop being stingy with their resources, stop worrying about their profit margin and worry more about customer experience šŸ˜‚ look after your customers and the rest will look after itself

bleak seal
#

is it possible for me to install .pak mods on my dedi

sullen cargo
#

Curious, is there a way to have server playere private stash or is everything shared?

ionic laurel
remote meadow
viral compass
high anchor
viral compass
#

Currently looking at upgrading some to Ryzen 9 7950X or Ryzen 9 9950X for the DDR5 RAM, we allow an additional 4gb for Swap on each server but I don't think it ever really gets used, its just a "just in case" safety net xD

red crown
#

hi.

anyone noticed server lagg after terraforming the ground on the server?
started terraforming heavily at my base and today it took quite long to load in and some other players on the server said they where experiance lag.

red crown
ebon anchor
#

@smoky sentinel I've open sourced the project here; https://github.com/dkoz/WindroseRCON

It's working on Wine and Windows currently, but only really does a simple server query and player list at the moment.

uncut terrace
#

Hey! My cooperative mode isn’t working at all. I can create a server, but when my friend tries to join, the game breaks and no actions are possible. My friend gets kicked back to the main menu. If my friend hosts, I also can’t join — I either get sent back to the main menu or the game crashes completely. What’s the problem? How can I fix it?

#

They won’t let me refund the game either, because I spent more than two hours sitting in the main menu. šŸ˜„ Total f## disaster

rancid folio
#

@uncut terrace I am not sure I will be able to help, but have you verified your files and made sure both client and server are on the same version? Does a new save fix the issue?

lunar tusk
torpid wolf
green steeple
#

gportal server is going down everytime because it runs out of ram, and when you rent the server it doesn't tell you how much ram it has, it would be frustrating if it wasn't so funny

untold surge
#

i keep seeing people asking about linux so i'll share this again. @foggy crag made a one stop shop repo that manages everything you could need from a self-hosted windrose server. he even fixed the CPU idle bug. install via linux, docker or k8s
https://discord.com/channels/1260209458924224542/1495306794766172160
https://github.com/shipstuff/windrose-self-hosted

GitHub

Windrose dedicated server, self-hosted on Kubernetes, Docker, or bare Linux under GE-Proton. Admin UI + backups + Discord webhooks. - shipstuff/windrose-self-hosted

pearl herald
green steeple
#

Unless you have a datacentre in brazil, can't be fixed no

pearl herald
#

Our closest is LA and NY I’m not sure how well it would work for you but at least you have the RAM šŸ˜…

pearl herald
#

@green steeple check your dms

safe plume
#

i wanna move all my world data from one hosting provider to another, is there anyway for me to do that without losing all buildings ?

remote meadow
torpid wolf
green steeple
green steeple
viral anvil
green steeple
#

True, they only say how many threads you're getting and if you're lucky they say the cpu is a ryzen 9 of i9 but doesn't say exactly which

#

Do they have any idea how many ryzen 9 and i9 are there

viral anvil
#

its just like "here is ur 10 slot server, have fun"

viral compass
viral compass
#

We are absolute babies compared to the likes of Gportal and Net4 though haha

green steeple
#

Gportal doesn't even mention ram, I still believe the host my friend got is on an oversold machine and there is no ram to everyone

#

And their support is worthless

viral compass
green steeple
#

Net4 is probably using pentium 4 to host because I was lagging by myself yesterday

viral anvil
green steeple
#

1 player in the server and the server fps was 6

viral compass
green steeple
#

But gportal probably doesn't do that

viral anvil
viral compass
#

We don't, we only have small nodes (128GB max) and of that that is all that is allocated, each server gets its own dedictaed space (no problem sharing my monitoring haha, Skye Serve is built around trasnparency with customers)

viral compass
green steeple
#

Yea that what I meant, you divide the ram of the machine across servers, limit how much ram they can use based on what they paid for and leave some extra ram in the machine unused just in case for overhead

#

But since gportal isn't showing how much ram you're getting I think they're selling every single byte and not limiting

#

Because from be logs I checked yesterday, sometimes it had 6gb free, sometimes 3gb free in the machine and our server was going down because it was running out of memory trying to allocate 3mb

viral compass
#

Ahh I am with you, yeah we do cap the servers at their paid for limit. We don't use OOM though so if you do go over slightly there is no issue, we allow 4gb Swap per server as an emergency just incase

#

We do not charge on the swap thoug, noone should ever have to pay for swap xD

green steeple
#

I think I have a snippet o the log somewhere, let me find

#

[2026.04.21-17.07.15:979][ 0]LogInit: Computer: WIN-V7TH8FLFLJ3
[2026.04.21-17.07.15:979][ 0]LogInit: User: sid1993530
[2026.04.21-17.07.15:980][ 0]LogInit: CPU Page size=4096, Cores=6
[2026.04.21-17.07.15:980][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.04.21-17.07.15:980][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2026.04.21-17.07.15:981][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) Virtual=113.9GB
[2026.04.21-17.07.15:981][ 0]LogMemory: Platform Memory Stats for WindowsServer
[2026.04.21-17.07.15:988][ 0]LogMemory: Process Physical Memory: 174.82 MB used, 174.82 MB peak
[2026.04.21-17.07.15:989][ 0]LogMemory: Process Virtual Memory: 153.69 MB used, 153.69 MB peak
[2026.04.21-17.07.15:989][ 0]LogMemory: Physical Memory: 54706.98 MB used, 10729.79 MB free, 65436.77 MB total
[2026.04.21-17.07.15:989][ 0]LogMemory: Virtual Memory: 113094.16 MB used, 3542.61 MB free, 116636.77 MB total

#

And this is what pops up in the logs everytime the server crashed, had to be fast to check the logs because the server auto restarted and clean the log

[2026.04.21-17.06.35:339][674]LogWindows: Error: appError called: Fatal error: [File:D:\Source\Build\work\engineRepoCheckoutDir\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 263]
Ran out of memory allocating 6098944 (5.8 MiB) bytes with alignment 0. Last error msg: The paging file is too small for this operation to complete..

prisma sorrel
#

It never states the resources allocates to that server, I imagen its printing the entire machine.

green steeple
#

I know, I was talking about the free memory

#

3gb is way too low

smoky sentinel
#

^^ It is, Unreal is really bad at reading containerized memory; but iirc GPortal uses K8; so thats just a overfilled machine no contest (Typically it just gives/takes as its needed)

#

Their system typically allocates at need ha

stuck swallow
#

Tbf unity aint much better kekw

smoky sentinel
#

Would defo move platforms or contact GPortal

#

True that! 🤣

prisma sorrel
#

Just hovering on chats eh?

viral compass
#

Process is running as part of a Windows Job with separate resource limits - this is your culprit xD they have a clamp over your resources, you had hit what you were allowed even though there was room left so boom OOM killer kicks in

stuck swallow
green steeple
#

Friend contacted support, can't say they're useful, she said they knew about the issue with the server but didn't say anything else, like are you gonna fix it or what? kekw

#

It's the second host we paid for that had issues, so everyone is averted to pay for a third

prisma sorrel
#

I advise if getting another looking into the next host. Reviews ect.

smoky sentinel
#

^^ Always do your research yeah šŸ˜…

smoky sentinel
#

Wonder how its runnin šŸ¤” vm mayhaps

prisma sorrel
#

Damn what ever that discord was was removed fast.

smoky sentinel
#

Looked like an invite link ha saw an embed

prisma sorrel
#

Those janky mrbeat imgs strike again.

remote meadow
stuck swallow
prisma sorrel
#

I do wish engines didnt show there server ticks in fps. Leads to confusion.

remote meadow
#

its technically a tick rate, not an fps

stuck swallow
#

ye im aware

smoky sentinel
#

It gets even trickier when client FPS you want no less than 60, but on a server you only need 30 xd (Anything past is like brownie points)

stuck swallow
#

what it is, just dont see how you manipulate it

#

unless its a generic unreal argument?

smoky sentinel
#

I think the only method is via hooks or a mod iirc, I didnt find any configurable system in my digging

stuck swallow
#

me neither thats why im curious kekw

prisma sorrel
#

Hopefuly they add more configureable settings in the future.

smoky sentinel
#

truth

remote meadow
stuck swallow
#

honestly they should prioritize memory optimization

prisma sorrel
#

Honestly not seen a massive issue there.

#

Server wise atleast.

stuck swallow
#

it sits at almost 6gb idle no?

smoky sentinel
#

I think its more-so just how much it can use. A typical group of 4 players needing over 12GB is big comparing to other large games xD

glacial kestrel
stuck swallow
#

Running containers on windows?

glacial kestrel
#

running native binary on windows server 2022

#

192G of memory in chassis

prisma sorrel
#

Windrose likes to snack on ram.

glacial kestrel
#

it looks like a 6G hard limit is set on the server config somewhere

#

it will NOT exceed 6G on this configuration, it gets to 6G and outputs the warnings in the event viewer

prisma sorrel
#

It wont always use 6. I have seen it sit at about 900ish mb at idle.

glacial kestrel
stuck swallow
glacial kestrel
#

when in use, it will not exceed 6G of memory, when idle and no users logged in the memory usage drops down to around 1G

prisma sorrel
#

They will likely do preformance optmisations at somepoint.

stuck swallow
#

weird, we didnt have those issues

glacial kestrel
#

it looks like a hard cap in the configuration to me, but we dont have visibility or access to any ini or json to configure this

stuck swallow
#

oh u know what that might be

glacial kestrel
#

it reaches exactly 6144MB in memory allocation, then outputs to the event viewer so it is a 6G hard limit somewhere

stuck swallow
#

You didnt try on wine?

prisma sorrel
#

they are on windows

glacial kestrel
#

why would i try running on wine when im native windows server 2022

#

physical box, not a vm

stuck swallow
#

Idk if it helps much, we are running on k8s win server 2025

#

Server does a hw check (to see if its running under wine or not), it will try to query for hardware info, this might be where you hit the limit

#

We had to bypass that check to get it working

glacial kestrel
#

is there a startup flag for it

stuck swallow
#

No, i had to build a shim dll kekw to bypass that

#

The bad(good in this case) thing is that windows containers dont expose hardware info, api/reg key isnt there

glacial kestrel
#

which key is it reading from

#

i dont particularly want to use a middleware dll if it can be avoided

stuck swallow
#

Well its just calling HwProfileInfo in this case, pretty sure its also checking memory available during that same function

#

That registry key doesnt really help you much tho

glacial kestrel
#

the server is up and performing well, but the event log being spammed and the memory being capped isnt ideal

stuck swallow
#

Btw i also remember these spams when we were running 2022/2025 natively on Satisfactory

#

Which is also a unreal engine game, that might be missleading you

glacial kestrel
#

if it performed a check prior to startup, itt would see over 150G of memory free and cpu resouce is next to nothing

#

its not misleading, i can see the 6G memory cap when its monitored, it hits 6144MB and then dumps an event to the eventviewer, reduces the memory usage by 100-300M and continues on

#

Are we going to get any variables exposed via config files in relation to memory etc

stuck swallow
#

doubt it

#

theres no way for them to limit it

#

only games that can do that are java games like project zomboid, and thats a java feature not PZ

green steeple
#

if tickrate in this game works like any other game, going above 30 makes things tick faster, so anything tied to it will tick faster, most of the time you don't want that

glacial kestrel
#

R5CheckMonitorScheduler.cpp

This is being called, which in turn causes the memory to be reduced in the application via R5NetBlServerReactorV2.cpp

stuck swallow
#

i just had to check our servers real quick to confirm if we hit that 6gb issue and it looks like we are fine
kekw

green steeple
#

discord didn't reply

glacial kestrel
#

is that memory usage the system usage or the application usage

#

pull the memory usage from the PID

stuck swallow
#

container usage

glacial kestrel
#

defo something off with this config then

#

server perf is fine, just spamming event logs

stuck swallow
#

by any chance, is your page file size set to a static value?

glacial kestrel
#

primary partition is system managed

#

secondary pagefile ext is set to 128G<>256G

#

both reside on enterprise grade nvme SSDs

stuck swallow
#

and servers are on that secondary partition?

#

try on that primary partition

glacial kestrel
#

The server is run from a 3rd partition, again on another nvme

#

there is no pagefile usage from the system output

#

if it was constantly paging, i would see data written to/from the pagefile.sys on either primary or secondary partition

#

there is minimal disk usage on both partitions

stuck swallow
#

no it aint that, its just how server sees memory

glacial kestrel
#

the pagefile on the system managed primary partition is 30G

#

with plenty available space

#

i can modify to a static size or remove it from the primary partition but it would require a system reboot

stuck swallow
#

try it on a test system, also, what does the server log last?

glacial kestrel
#

R5CheckMonitorScheduler.cpp
occurs in the log, then it immediately dumps memory

#

I would assume that is an internal monitor for the server app

green steeple
#

don't know if this is the machine the server is running on gportal but goddamn, just an almost 7 years old CPU

LogInit: OS: Windows Server 2019 (Release 1809) [REDACTED] (), CPU: Intel(R) Xeon(R) E-2236 CPU @ 3.40GHz, GPU: Microsoft Basic Render Driver

glacial kestrel
#

still has reasonable single threaded performance

#

but yea, its pretty old

viral compass
green steeple
#

yea, apparently gportal doesn't have ram allocated per customer in that machine, there was a part in the log with a "history" of how much ram the server was using and it was listing the total ram the machine has as the limit, so everyone in that oversold machine is sharing the exact same ram, if one hogs most of it, everyone else suffer kekw

glacial kestrel
#

they are very cheap via recycler sellers

viral compass
green steeple
#

it's the first time at least from all the hosts I used that it had the log output all the details the machine has, usually it doesn't, I guess they don't care

#

yep

Resource Usage History. Last 1 records:
887 15:51:51: 547/65436 Mb

little imp
#

Max is 10 slots or is it possible to add more?

prisma sorrel
little imp
#

Ok

stuck swallow
#

Or have dedicated memory for you

green steeple
#

if they're selling 8 slots, then they have to provide you with a server that can handle 8 players and be playable

#

they're not

viral compass
#

Syzzle already posted the perfect reply šŸ˜… if you advertise a service for a certain number of people, at least be able to support that number of people.

We show recommended players for the size you buy and I know Bisect are similar in that they ask how many players you expect and scale the ram accordingly.

green steeple
#

honestly I think it's worse for the company if they sell slots instead of ram, because they have to guaranteed the server will be able to handle that amount of players, at least if it's ram and a suggestion of amount of players you can blame lack of ram if it's not 100% kekw

viral compass
ebon anchor
#

That's why it's better to go with bare metal or xen vps that give you full control over the resources. Shared hosting only goes so far.

#

Also make sure when you're purchasing shared hosting you look up the hardware requirements for said game. If you plan on running 10 players then make sure you get the 16gb requirement from whatever host you're with.

prisma sorrel
ebon anchor
#

I've seen a lot of hosts with crash related issues and ram limits being hit also have a higher chance of data corruption for their customers saves.

prisma sorrel
#

I havent seen any issues for us so far. But for some it is a issue.
Most people who want a server will just want to hit on and play.

ebon anchor
#

My general rule is. Avoid hosts that are not clear on the resources your server is provided, the hardware your server is on, and if they try to sell you backups as a service.

prisma sorrel
#

Cant see in the window dont walk in the door

narrow plaza
#

All services should include some level of backups in the base price.

#

And if the service provider has an issue with the node/system and all of the data is lost?

#

I would say that most people renting services from hosting companies are inexperienced with maintaining their own backups. For most users included backups will be best imo.

I can agree with you that if its made clear there are no backups & the price reflects that it could be worth it for advanced users like yourself.

ebon anchor
#

There should always be at least a free backup service in place even if it's limited. People who pay for shared hosting are often not realizing what they're getting into. That's how you get chargebacks and bad reviews for an early access game save getting corrupted on your service.

#

Proper save backups on most games take up less than 100mb. It's really not that much. lol

smoky sentinel
#

Having a backup entry be user-editable is great, I think what Koz + Jake are getting at here is having something in the event of outright failure is expected. If you as the offerer run stable for a year+; great nobody needs backups - but say a Datacenter remote hand is at fault and a rack loses its drive? Now youre at fault + will get hit w/ bad reviews whether you state its not backed up or not

ebon anchor
#

I'm just talking in terms of having a single state backup that is done at least once every 12-24 hours that a person can roll back to for free.

smoky sentinel
#

Backups aren't free, of course - but to the user its typical to include it silently in the price or just eat the cost as a whole. For ex, our pricing is 1:1 across any game, Ark SE eats 80Gb a backup while Windrose eats 3-4gb uncompressed. We dont charge ARK more just for having a failsafe or backing up their data for them

And that doesnt include our backups, add those into the user ones and thats the full state

#

Youre not unjustified in not offering it, its just a standard atp to include it (atleast among most hosts)

ebon anchor
#

I'm also not talking about providing 10+ backups going back days and weeks. Just a daily one, maybe 1-2 backup slots, that a user can revert back to in case of a bad server crash or some type of corruption happens.

ebon anchor
narrow plaza
smoky sentinel
smoky sentinel
narrow plaza
#

Yeah that is true as well. The ARK example can be trimmed down a lot if you only include the actual save file/configs. The mods/game files can always be redownloaded if needed.

smoky sentinel
#

wow im full of typos today

narrow plaza
#

I would say that if you are targeting serious consumers like that a daily backup on your end would be a very good idea. xD

smoky sentinel
#

^^

ebon anchor
#

Oh @smoky sentinel

#

Most people renting servers don't even know what a settings file is

#

I've worked with hundreds of server owners across many games. A lot of people just expect a working service as is lol

narrow plaza
ebon anchor
orchid basin
#

No one pays or thinks about backups on nearly any online platform they use or access. But we all sure as hell expect our accounts and data to be there if said company has a few servers that burn down in a fire or something

gritty rapids
#

most people still don't utilize it though or practice any safe data backup measurements

foggy ember
#

So I'm seeing complaints of bad lag in the game. My players 4 together trying to do a ship battle keep disconnecting or lagging out on Nitrado. but Nitrado appears to be cheaping out a lot on memory allocation and of course uses virtual shared memory between their servers. But I also read G Portal isn't any better.

What are good specs to allow 6-8 people in a ship battle together without massive lag on a home hosted machine?

wide field
#

6–8 players are supported, but not truly ā€œrecommendedā€ for smooth heavy combat.

For a home-hosted machine, I would aim for 64 GB RAM, fast 8–12-core modern CPU, NVMe SSD, Windows 11, wired connection, 50+ Mbps upload.
Even with that, mass ship battles with 6–8 players may still hitch, because the current Early Access state appears to have optimization limits beyond what raw host specs alone can solve.

foggy ember
#

According to their FAQ I notice they say for a 10 player server they recommend min 16GB and for an 8 player they say use 10. Nitrado is using virtual shared memory max allocation at 10GB for their 8 player servers which is not even the min recommended by Windrose 🤬 It doesn't help that it's shared virtual memory which means that during busy times when more people are online on multiple servers, it's slowing the performance down too

wide field
#

no current rented server (that I have tried provides 32gb ram) can run 6-10 player windrose perfectly.

Correction: Non that I have tried. I also don't think any offer 32GB+ of RAM. Not sure 8GB is enough. Need reports of testing the smaller providers.

#

Best home-hosted specs for 6–8 players:

CPU: Ryzen 7 7800X3D / 9800X3D, Ryzen 9 7900X, or Intel i7-14700K class
RAM: 64 GB
Storage: NVMe SSD
OS: Windows 11
Network: Wired Ethernet, at least 50 Mbps upload, stable low-jitter connection

Minimum I would trust:

CPU: Ryzen 7 7700 / 7700X / 9700X or Intel i5-13600K / 14600K
RAM: 32 GB
Storage: NVMe SSD
Network: 25–50 Mbps upload minimum

Important setup notes:

Use a dedicated server, not host while playing on the same machine
Do not use VPN/proxy
Keep server on SSD
Close background apps
Use wired internet only
Keep server and game versions matched

#

and even that doesn't mean all lag in large ship battles will be gone. But maybe it will keep all players connected.

#

since a big deal of it is because of early access optimization state.

viral compass
remote meadow
#

You can do 6-10 ppl perfectly fine if you have beefy enough hw

stuck swallow
#

We ran 8 player tests and memory would hover at 12-13gb, we didnt really progress to end game, but memory usage isnt that bad

green steeple
#

By the gportal panel the game seems to use around 5gb even with 1 player, so I guess that's the bare minimum

#

Also my server didn't crash yesterday, so they also seems to have done the bare minimum as a service provider

viral compass
brittle finch
#

Do you want to rent a Windrose server with management via a Discord bot?

Here is a server hosting provider that allows you to create and manage your server directly from a Discord bot.

Currently, the services are free since the host is in Alpha testing. However, the services are fully operational and 100% functional!

A dedicated team that responds quickly to your needs.

Feel free to come take a look and try the services for free.
They offer Windrose, as well as a wide range of other games!

.gg/WyXRgQxXt2

rancid folio
#

Apologies for my ignorance, but I thought this channel was for hosting providers to share experiences, not for advertising and sales. I thought this was due because they already have official hosting through the game. If advertising is allowed, I'd like to find out what are the rules.

green steeple
#

More like for us to complain about host providers trollchad

narrow plaza
#

There is a difference between advertising and sales, though. If a user posts here asking about providers I wouldn't think there's anything wrong with mentioning your services. If nothing else send them a DM.

rancid folio
#

Thank you for that information, @narrow plaza. I will do the same with my profile name.

rancid folio
#

Understood. So no unsolicited advertising, but if asked directly or in general, we can respond with our options.

viral compass
#

Hmm odd as I haven't been asked to change my name or remove any of the mentions of my hosting company. Rule 11 simply states advertising that isn't related to the game isn't allowed

#

I think direct advertising such as the above with Scorp is not allowed. They have altered their link to allow it as posting the link would of got it instantly removed

earnest merlin
green steeple
#

Ftp or through the panel if it has the files showing up there

lilac locust
#

Couple questions.

Why is Nitrado the recommended Server hosting provider (in game menu)?

I've rented a server for 10slots, server is based in Miami, and the lag spikes are insane for the entire lobby, half the time forcing crashes.

Has Nitrado explained or put an announcement anywhere that they are working to fix it or even addressed the issue at all?

viral compass
lilac locust
fluid kayak
#

and most of the time its also the host for the official servers

viral compass
# lilac locust That's what I was leaning towards, but was hopeful of an honest provider lol.

Unfortunately the smaller more honest hosts tend to not get a look in as they often don't have the same cash flow the giants do.

Companies like Marbis GmbH (Nitrado's parent company) will make B2B partnerships, offering free hosting for official servers (or heavily discounted) or Revenue share models, kinda how affiliate links work. Some even use their millions to get exclusivity deals (ASA for example)

All comes down to the money at the end xD

viral anvil
fluid kayak
#

yes b2b and contacts are the key

viral compass
#

and don't forget nitrado also bought out Apex Hosting and MCProHosting

smoky sentinel
#

^^ Its definitely got to do partly w/ the size/amt, afaik this "Discord Support" is new territory for them ha

fluid kayak
#

Of course, you also need the proper requirements and infrastructure to handle such a large number of servers, which is why smaller hosts often appear less attractive.

smoky sentinel
#

Though yeah the support has been.. lackluster, to put it bluntly

prisma sorrel
#

I am not sure why they are offering it

smoky sentinel
#

šŸ¤‘

prisma sorrel
#

Or its just a case of ppl are asking here

smoky sentinel
#

Oh the suport end

#

Probably just at req of the Windrose team if I had to guess

#

Im in a slew of discords theyre the official for and its very rare

rain citrus
#

which channel can i get help with dedicated server

prisma sorrel
lilac locust
#

Has Nitrado addressed it yet or even put out an announcement that they're aware?

viral anvil
rain citrus
#

my own dedi is the other

lilac locust
#

Or are we better off just downloading our world files and finding a better hosting service?

fluid kayak
rain citrus
#

having trouble with connection tryied invite but it quit, running a dedi on a nework with port forward but cant access it with external ip:port

viral compass
viral anvil
rain citrus
#

ok thx i try there

lilac locust
#

Has nitrado been issuing refunds?

fluid kayak
viral anvil
prisma sorrel
#

Few of us loitering around these channels.

lilac locust
lilac locust
viral compass
prisma sorrel
viral compass
fluid kayak
#

sure xD what a slop xD

viral compass
fluid kayak
#

126 GB ram 0,40 cents xD ?

prisma sorrel
#

You mention in here use this host others will go no us us

lilac locust
prisma sorrel
#

Or someones will say do self hosting

lilac locust
#

I prepaid for 3months. To give it a go.
We all like the game a lot.. just the hosting sucks booty hole.

prisma sorrel
fluid kayak
#

That would mean they’re basically getting hardware for free and not paying for electricity or anything šŸ˜‚ no way that’s real.

prisma sorrel
viral anvil
# lilac locust Any recommendations?

I like 4netplayers due to if u get bored of one game u can just switch server into another game (but i think lately its more popular? If not even all do it?). 14 days of withdrawal time if u dont like it

Mind u if u plan to use mods on Windrose is quite pain on 4netplayers but is possible to do

prisma sorrel
#

Possible other hosts have changed pricing since then. But on that date it was correct

fluid kayak
prisma sorrel
#

Alright mate.

smoky sentinel
#

Oh MC pricing, ignore me lol

#

Thought this was for Windrose I was like woahhh

fluid kayak
#

I mean look at the RAM prices on the hw market

lilac locust
remote meadow
#

Cheap is rarely good when it comes to infra

viral anvil
visual sable
# fluid kayak I’d call that false advertising. Even if its old 🤣

The data on the list is right as of Jan, we check it every so often to make sure its still correct. I'll check it again today, but I should think the prices listed there are right. If they are not, we'll update them

As for the price of our servers, that is 100% correct. You can order a server right now for that price

(Checked it, and all the prices were correct)

stuck swallow
#

Is that MC only or windrose/other games? Looks mega cheap

pearl herald
#

If the server doesn’t function when the 7 days have past and it’s our fault you be refunded in full for loss of service

#

And your never locked in game wise as we have Skye hopping where you can change the game midway during your month or whenever you feel like a change

prisma sorrel
stuck swallow
prisma sorrel
#

Pricing remains the same, Certain games offer different packages.

viral compass
# stuck swallow Is that MC only or windrose/other games? Looks mega cheap

I wish we could get that cheap haha our 16gb package (doesn’t matter what game you pay for the dedicated resources not per game, can change the game at any time) comes in at $28.99
We charge a flat €1.50 per gb, any lower and we’d be working in the dark, then take in currency exchanges etc but that’s it

#

We don’t have the status to charge the big host rates šŸ˜‚

narrow plaza
viral compass
narrow plaza
viral compass
narrow plaza
viral compass
#

I haven’t seen a single Gportal rep, not knowingly anyways.
Discord is the way to go for support nowadays, the people want to actually speak to another human not wait hours even days for a level 1 support scripted response on a ticket šŸ˜…

narrow plaza
#

I've definitely heard the sentiment of waiting 3 days for an ai response from some other hosts though.

viral compass
#

Ahh see that’s different if you’re actually responding to tickets in a timely fashion.
Tickets are great for keeping track of bigger issues. I have asked customers to open a ticket before just so that other support members can have visibility on an ongoing issue

torpid wolf
viral compass
wide field
stuck swallow
#

I dont wanna jinx it but we are running multiple kekw

#

Either way, devs confirmed CPU usage issue should be fixed in a patch on tuesday, 28th HYPERPOGGER

steel otter
# green steeple yea, apparently gportal doesn't have ram allocated per customer in that machine,...

I'm not 100% on this. I'm having the same log errors as you, I run a dedicated server with Pterodactyl. I get constant restarts of the game every time it hits ~8gb of memory. This is with tons of other servers running on my machine, or no other servers. Whether I set the server to unlimited allocation or carve it to 16gb. I have 192gb on the box as well. No other servers have memory allocation problems at all, even the greedy Minecraft ones.

steel otter
#

Going to try to restrict the container to 8gb and see if it starts trying to clean up memory when it gets close to the limit, instead of giving this way more than needed. I do see lots of errors in the logs about memory leaks as well.

fluid kayak
steel otter
#

CPU usage is high but I'm fine there, all my issues are directly related to memory. I'm assuming there is no fix for now then?

#

The game seems to write the save to hd every 1 minute so it's not like much is lost during these frequent restarts besides people losing their food buffs, so it's manageable for now.

ebon anchor
#

There is a patch for the current cpu issue, but not sure how worth it is integrating with hosting when they're fixing it on Tuesday?

steel otter
smoky sentinel
#

Atleast once you progress

viral compass
smoky sentinel
#

Yeahh we offered a 8 plan at min on release and quickly cranked that up to 16 🤣

#

Bonus, its cheaper! lol

#

Wouldve loved to see this run on 8gb with even 4 players though ~ Palworld all over again I tell ya!

#

idk if Skye Serve was around for Palworld launch.. it was somethin else man

viral compass
#

I haven’t had to crank up, no one has rented one that low šŸ˜‚ we have considered just removing it.

No we missed the initial Palworld launch haha sounds like it’s best we did šŸ˜…

smoky sentinel
#

Our CTO was working upwards of 14-16h days just to keep stock up

#

It was wild

#

and truth be told, I would 🤣 even 2 player groups will eat more than that eventually

#

Glad users arent buying less than they need tho, thats a good sign šŸ‘€

viral compass
#

Daaam kinda gutted we missed the whole Palworld fiasco lol nothing like a bit of pressure to sort the wheat from the chaff haha
Yeah our smallest actual rented server is 16gb. Had some go for 20gb so they must be prepping for a big world šŸ˜‚

grand plover
#

If I’m already progressed in the game and I decide to subscribe for a hosted server to run my server on it will I have to restart the game?

viral compass
old folio
#

What if I don’t want to gato_piratico aightcat

#

:)

rancid folio
#

Hello fellow hosters,

I was wondering if any of you have seen weird data access lag for NVMe or SSD. For the most part, we have not had memory crashes, but I have seen some customers, only two really, That have had some slowdown due to NVMe writes. The throughput is not much, maybe between four megabytes and fifteen megabytes, but the drive is active almost a hundred percent of the time. I'm just wondering if there is any kind of game world activity that could be causing it, or if this might be a bug. I verified that it isn't drivers or a fault in the drive itself.

stuck swallow
#

The server writes every 60 seconds to the save file

rancid folio
#

Interesting. That's not what I'm seeing.

#

At least with these two customers. Perhaps it might not be the game or some other weird configuration, but our systems are all configured homogenously.

stuck swallow
#

well what are your system specs?

rancid folio
#

Ninety percent of our systems are AMD 7950x 128-196gb RAM, 2-4TB NVMe

#

So they should work just fine, but it's weird that these two seem to be writing continuously.

stuck swallow
#

Really didnt encounter that issue

rancid folio
#

Interesting. We haven't encountered it with anyone else, but I have seen two customers now with the issue. We're going to try to move them to other machines to see if it's the machine, and perhaps we'll have to do a further diagnostic.

stuck swallow
#

How many windrose instances you got sitting there? You sure cpu isnt throttling for example?

#

You running linux on wine or windows natively?

rancid folio
#

Positive, there's no CPU throttling, and there are only three instances on that machine.

#

Windows natively.

stuck swallow
#

And the 3rd one works fine, also windrose or another game?

rancid folio
#

We also don't use any virtualization and our own custom container system using job object. So, it seems possibly just this machine.

#

So far only two of the customers have mentioned anything, but from checking out, The I.O. counters seem to be continuously writing to disk.

#

I think it's just a matter of moving them and testing it out there.

#

Thank you for passing along your experience, Jigsaw.

stuck swallow
#

I'd check with procmon in that case, it should show you whats writing and where exactly

green steeple
#

Someone made a video about how the game constantly writes to ssd while you move

#

That's probably it

#

It's related to the save file

rancid folio
#

Oh wow. That's new. That's probably it.

#

But it's strange that I haven't had other customers have a similar experience.

stuck swallow
#

First time hearing about that

green steeple
#

That being said from the limited test I did yesterday it wasn't writing as much as the video, maybe it's different for each sdd model or whatever

rancid folio
#

That is interesting. I will have to investigate that. We use the same models almost exclusively across servers, but you never know.

#

Thank you again, guys. This was helpful. @stuck swallow @green steeple

stuck swallow
lunar tusk
rancid folio
rancid folio
stuck swallow
rancid folio
lunar tusk
stuck swallow
#

for reference, heres our node running with 30ish windrose servers + 60 other games

#

that response time jumped randomly when i rdp-ed, is at 30ms rn

rancid folio
#

Wow, that's a lot per node. My throughput is not recording that high, but I have noticed that the disc is utilized 100 percent of the time.

stuck swallow
rancid folio
#

Do you record your context switching, like if it's high or low?

lunar tusk
#

So.... Maybe the database is effectively loaded on Ram when you are on PC.
But not when virtualized by wine

#

I had that idea about mounting save data on a ram disk... But dont got the time to try it

stuck swallow
rancid folio
green steeple
#

In theory it shouldn't be as bad as it sounds if the ssd has dram cache, so it's not really doing all those writes

stuck swallow
#

I ll do a bit more of investigation since i got nothing else to do kekw

stuck swallow
#

@rancid folio did tests and logged nvme stats for last 30-40 mins, everything looks fine

#

its just task manager being task manager

#

Not a single sample above 20ms for both reads and writes

#

Context switching at 350k avg, peaked at 410k which is fine, its a 32c/64t cpu

rancid folio
#

Understood, tyvm! That is really helpful. @stuck swallow

remote meadow
remote meadow
#

PM9 I think

stuck swallow
cosmic pumice
# rancid folio Hello fellow hosters, I was wondering if any of you have seen weird data access...

As others have mentioned already you seem to be running into the same problem some users playing locally on their PCs are finding. Here's one of the threads discussing it in greater detail, with this post in particular looking at some of the behaviour the game's db is exhibiting #1496552267594334450 message

It's not entirely clear exactly what the issue is, but broadly speaking the db software is designed to prioritise data integrity at the expense of increased disk usage. The db software itself has various options for controlling this behaviour though so assuming there's no bugs at play it's probably just a matter of the devs fine tuning the db config, or providing users the ability to configure it to their preferences.

rancid folio
#

And thank you everyone for all the responses and information. It's been really helpful while we go through this journey together. šŸ˜„

latent karma
#

Hi @rancid folio, just to add a bit more context and build on what Fiddlekins said.

The game appears to be using an LSM database for persistent save data, mainly around world state and player data. The way this database works is important here. Each update is written to two places at the same time: the memtable, which sits in system memory, and the WAL, which is written to the storage drive. From there, data is later flushed into SST files and then goes through compaction.

The upside of that design is durability. If the game crashes, there is a much better chance of recovering recent changes. The downside is that it creates a lot of constant storage activity because the database is continually updating logs and rewriting data as part of its normal operation. Even if each individual write is tiny, when you are talking about huge numbers of updates it adds up very quickly.

I am sure the developers can improve it, but it is clearly an issue affecting multiple users in different ways. In my own testing I saw peaks of almost 50 GB per hour being written to the drive, with prolonged periods averaging over 23 GB per hour.

#

I work with other LSM's in my day job (not this specific one) so not well versed in it but understand the tech, I've never actually seen it used in a video game before.

rancid folio
latent karma
#

from a personal stand point I am sitting here quietly excited to see where this could lead if they can get the writes dialed down a few notches. It's potentially a novel way to handle large persistent world data.

Whilst it's an issue, If they can crack it (and I hope they do) it could be awesome for future games

rancid folio
#

šŸ™‚

covert ember
steel otter
prisma sorrel
#

It doesnt on direct connect you can use any port

#

I have seen people turn on direct connect and still try to use invite codes though

steel otter
#

It doesn't allow both options when you do enable it? I haven't looked in to it myself. I got the servers running so I haven't touched the config since.

prisma sorrel
#

It does not, I think the devs mentioned it aswell.

ebon anchor
#

You have to choose basically.

#

I default to invite code because there is a history option. Direct connect works, but you have to manually enter in the information each time you connect. There is no QOL there. lol

rustic depot
green steeple
#

I guess the game still has connection issues where it just sends you back to the main menu

covert ember
iron dirge
#

is anyone hosting with AMP and if so are you having problems with stuff like a memory leak?

stuck swallow
#

When using invite codes all connections go through windrose relay servers, no outgoing ports need to be open on the server itself

#

Server will use a random ephemeral port to connect to the relay servers

ebon anchor
stuck swallow
#

They have 4 api gateways and a dozen of relay servers

ebon anchor
stuck swallow
#

They added direct connect cause a handful of EU/NA ISPs were blocking their IPs (they had a few russian IPs)

#

Not because relay/gateway servers were down

ebon anchor
#

I'm not even going to argue it. Not worth it. You have fun.

stuck swallow
#

We are in direct contact with developers, you can ask other providers around and im pretty sure they ll say the same thing like i did

ebon anchor
#

The direct connection also solved this for a lot of us.

stuck swallow
#

And i dont disagree

ebon anchor
#

It solved a multitude of issues then. That's all šŸ™‚

viral egret
#

I guess both of you are right. Also sometimes the server exits itself if the backend servers can not be reached. The Direct IP thing actually did get in the game because of ISPs blocking the whole ICE/STUN thing. I think the whole Netcode and Savegame Part needs to be refactored/rewritten. The current Savegame Handling constantly writes to the Drive and the netcode is basically P2P-Only and got modified to support Dedicated Servers. If you rewrite it to work like any other Unreal Engine Gameserver and without relay servers so the client directly connects to the Gameserver, many problems get fixed. But they are just a few people and they are Indie Developers. I guess it just needs some time for them to work out all the issues. šŸ™‚

steel otter
#

Agreed, these issues get stamped out eventually. My players, and myself, are thoroughly enjoying it and for the most part it's relatively stable. At least with all the memory crashes it recovers people right where it was. I don't like the extra load on the SSD but I'd prefer that to having 5+ minute rollbacks every time it has problems until they resolve the root cause.

green steeple
#

Invite code connection can also be finicky, had a friend being unable to join the server that worked fine for him before while mw and other friend could connect just fine, the only way he manages to login was when we chaged the server to join with direct ip

lunar tusk
steel otter
#

I'm not the only one getting the memory crash either.

#
[2026.04.25-01.46.56:335][288]LogMemory: Warning: MemoryStats:    AvailablePhysical 112448720896 (104.73 GiB)     AvailableVirtual 113558618112 (105.76 GiB)         UsedPhysical 12125179904 (11.29 GiB)     PeakUsedPhysical 12135686144 (11.30 GiB)          UsedVirtual 12025823232 (11.20 GiB)      PeakUsedVirtual 12025823232 (11.20 GiB)
[2026.04.25-01.46.56:335][288]Allocator Stats for binned2 are not in this build set UE_MB2_ALLOCATOR_STATS 1 in MallocBinned2.cpp
[2026.04.25-01.46.56:335][288]LogWindows: Error: appError called: Fatal error: [File:D:\Source\Build\work\engineRepoCheckoutDir\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 263] Ran out of memory allocating 65536 (0.1 MiB) bytes with alignment 0. Last error msg: Not enough memory..```
#

this one actually got to 11gb but it usually crashes around 8

lunar tusk
#

Why does it think there is no ram available

#

Virtualized with wine? @steel otter

steel otter
# lunar tusk Why does it think there is no ram available

It shows the available memory on the box. It's a pterodactyl container. It's there, doesn't matter if I'm running it adjacent to other servers or running it on a box by itself. Don't have this issue with any other servers, including other UE ones.

lunar tusk
steel otter
#

odd, when i search for it now i can't find the other threads, that was literally how i found this channel. i came on the server, searched it and joined right in here.

lunar tusk
#

damn

steel otter
#

i've reached out to berrybyte to take a look at the host itself but since this is isolated only to windrose it seems like a problem with the server. i know there is a cpu fix coming in the tuesday patch, so i haven't really pushed my issue much.

#

i rent dedicated boxes so it's not shared with anything i don't have control over, been at a loss on it.

lunar tusk
steel otter
#

Yeah, there is supposed to be a big bug fix patch on the 28th.

#

I might just export my world save and rebuild the entire pterodactyl egg and start a new server up and hope for the best.

lunar tusk
#

I suggest you search for Tickets about this or create a new one... Because honnestly I spend some time in here and didn't saw message about it :S
(I also missed that news about an update next week so šŸ˜… . ..yeah....... just make sure about it ^^)
Because I'm effraid you loosing time on this since maybe a solution exist.
Anyway, I'm like you... waiting next update, too much issues reported in every direction, making any diagnosis or improvement on setup too much time-consuming for me atm.

viral egret
#

Whats funny with the invite codes is, that if the first characters of the invitecode are the same you see more than your Server šŸ˜…

green steeple
#

yea, when we used the 4net host when clicking the "Recently Played" it would open a list with 50 servers for you to find yours because there is no search bar either

magic osprey
#

can anyone help me deciper this?

#

it's been happening a LOT (once an hour or more depending on how many people are connected

#

running on windows, installed via steamcmd, ryzen 5900x, 64gb ram

odd beacon
#

So..... has there been a fix for the CPU usage yet? Officially?

old folio
#

Not yet

lunar tusk
#

High load on storages : They said a fix is coming in next updatesS
But apparently it's not 100% sure it will be fixed in next update :S
#1496921814431961178 message

crude tree
#

Hey guys im shopping for a good server provider i was about to rent via nitrado but i briefly read something about them having issues

#

what would yall recommend?

#

"For nitrado users living in america:

Windrose quirks use Geo Localisation to display the servers you are able to see.
Nitrado is european company hosting servers in (Germany-Netherlands)

On the dashboard of Nitrado it might say location New-York but that is only the route used.
The machine itself is still in europe and its IP address is from there.

Although it works when you first install the server, once you restart it. It will correctly use it's european IP to display the server.

Windrose will not allow you to find a server from a different continent and that is why the server cannot be found.

Workaround as of now: Use VPN from Germany/Netherlands. Once the server is displayed you can turn off vpn and login.

Currently Testing: asking nitrado customer support to host my server from an american device.

Update: Nitrado can not give an American IP which makes sense. Therefor, i strongly suggest you do not use Nitrado FOR WINDROSE SPECIFICALLY if you live in america."

crude tree
#

Dunno how true that comment is or not

viral egret
#

I highly doubt that if you buy a server in the usa from nitrado that the machine is located in europe. Maybe the IPs ASN is registered in europe but the machine will pretty sure be in the us.

stuck swallow
#

That makes no sense, servers can set up a region or set it to auto which uses geolocation to resolve its location (yea, then it'd use IPs geolocation)

#

And EU-NA are same region for Windrose

tribal ruin
#

Hi, I have a question, maybe someone can finally help me. I rented a server from Nitrado today and wanted to install mods. I watched some videos and followed the instructions, but it's not working. Can someone tell me where I need to install the mods? Please, I'm desperate!

viral compass
# crude tree Dunno how true that comment is or not

Absolutely not true. As much as it pains me to defend the competition šŸ˜… Nitrado have their own data centres globally, if you get a server in the US it is absolutely hosted in the US

Just because they are based out of Europe (as are we) our us servers are still physically located in NY and LA for example

viral compass
vestal rapids
ebon anchor
vestal rapids
#

Just gotta read if it can work for servers

#

I've been modding mine for a bit

tacit kestrel
#

Do any of the server providers have Admin commands? If not is there a known reason or ETA?

#

No ini file access at all either.

oak turtle
#

Hi, just bought a server and trying to change the map file to the one I made locally. I have the file, but unsure on how to change it in the server settings? Any assistance available?

#

Tried to "import" it, but no luck.

little cloud
oak turtle
#

Yep, I did this, and now it's taking my server forever to restart. Is this normal?

#

Been roughly 4 minutes, when it took maybe 1 minute to stop before.

old folio
oak turtle
little cloud
#

winscp converts in binary

#

using other programs dose not

oak turtle
#

Ah, so Filezilla is not doing it correctly?

little cloud
#

no filezilla dose not do binarry

oak turtle
#

Lovely

#

I will download Winscp and try again

#

This worked, thank you @little cloud . Only person to offer any genuine help. Very appreciated

little cloud
#

your most welcome

modest ridge
#

Curious was wondering what others are using for players to server slots purchased to get little to no lag?

iron flower
glacial kestrel
#

u can change it here in the client ^^

oak turtle
glacial kestrel
#

im old n slow xD

rapid gulch
#

Is there anyway of making it so your dedicated server forces players to make characters for that server specifically?

glacial kestrel
#

not currently no, it might be something the devs add later but its not configurable as a variable currently

viral compass
#

Have I missed anything fun? Been on a stag do and creating a built in server monitor for my customers on server install. Just paste your discord webhook and it works, nothing more haha)

smoky sentinel
#

Wouldnt a webhook really just be like player reporting? šŸ¤” Whats the monitor (Afaik webhooks cant update a past send msg like a bot for ex)

#

Oh the game side, patches are comin for a slew of stuff šŸ‘€ so thats always nice

#

CPU, disk read/write, backups, etc

#
  • Linux binaries for the server
viral compass
# smoky sentinel Wouldnt a webhook really just be like player reporting? šŸ¤” Whats the monitor (Af...

Yeah they just wanted player monitoring on their discords etc so It monitors the online status of the server, when a player joins, when they leave and displays a complete list of who is online at the time etc. Nothing fancy but decided to build it into the startup etc of servers when they install so any customer can activate it just by putting in a webhook for the channel they want and hitting restart

#

literally nothing fancy haha

smoky sentinel
#

šŸ¤” Yee its the msg that throws me off, webhooks let you edit the last sent msg ? 🤣 (the last edited bit)

#

I havent messed with them in forever

viral compass
#

indeed they do if you have the correct script in the background ahah

smoky sentinel
#

Interestinggggggg

#

Time to tinker šŸ‘€ 🤣

viral compass
#

Just because it is you, I will drop you a DM with the script I am running haha

smoky sentinel
#

You are a true madman 🫶

empty vigil
#

Looking to move from Nitrado, is there any provider that offers a server RECON yet to kick, ban and unban to help fight against griefers yet?

smoky sentinel
#

You technically can install a RCON mod on any server that allows UE4SS ~ Until the game has it, most providers will opt for the modded end

empty vigil
#

Unfortunately seems Nitrado does not, anything in Win64 doesn’t work. They have a weird file path too /Windrose/Mods and only PAK files seem to work within it

empty vigil
viral compass
viral compass
viral compass
#

tested the kick on myself xD

smoky sentinel
#

*Using the one on Nexus id wager? šŸ‘€ *

ebon anchor
#

I have an open source Windrose RCON out, it's in the mod showcase. Up to people if they want to experiment with it. It's completely standalone and doesn't need UE4SS to work. Still waiting for an update to see how it holds up when changes are made to the game. lol

small rain
#

I am not sure if I'm asking this in the right place or not so please feel free to direct me if I'm not lol

I have a Nitrado hosted server for Windrose. I started playing a hosted co-op game with my boyfriend and brother. I have been able to successfully transfer my saved world from my local pc to Nitrado's file explorer, and can confirm that when I load into the game, I am back in my previously coop game (all buildings, inventory, correct map discovery, etc.)

My question is: when my boyfriend and brother join this new Nitrado server, will the experience they had on my coop server be the same? In other worlds, will they have their inventory, their quests, map discovery correct, etc.? If not, is there something I can do to pull in their character information so they have a seamless move from coop to dedicated?

glacial kestrel
#

yes they should have their character inventory

small rain
#

Amazing news. Thank you!! šŸ˜„

empty vigil
manic quartz
#

Anyone need help tasking farming or questing? lvl 11 looking to play some co op

manic quartz
#

yo

viral compass
hazy ivy
#

any server/local host I can connect so some1 can share me the precision necklace?

empty vigil
#

And you support PAK mods too?

viral compass
# empty vigil How do I access it once I sign up? Also if my server grows, I can add more RAM a...

literally from your control panel with us, the console is build in, just type in the commands live. Alternatively you can use pretty much any RCON client program you like.

We are currently also working on our own RCON bot for discord so you can do it from discord.

Yes we support PAK mods, we have a toggle on your startup to turn UE4SS on or off, then simply upload to the ~mods file in the Paks folder from your files on the server šŸ™‚

empty vigil
#

Perfect. I’ll be signing up shortly. I saw on your site you offer free migration from my current host, I just put in a ticket? They will transfer both my world file and my mods?

viral compass
#

And before anyone asks, yes we will absolutely refund you if you hate the service xD within 7 days will be full refund, after that would be the remaining balance of your server šŸ™‚

magic osprey
#

how does one exactly disable ue4ss? I'm using ManuelStaggl's Windrose Server Manager and Windrose+, not afraid to edit the ini files but the only thing I can see is to disable the rcon. sure a lot of functionality dies but I'm testing it now to see how stable it is. I see that a majority of my errors are UE4SS related so removing my reliance on it SHOULD help.

empty vigil
#

Worth an asking before I hit sumbit order.. Any coupons @viral compass lol

empty vigil
#

Signed up!

empty vigil
#

What great support at Skye Serve! Signed up and moved there today. Noticeably faster then Nitrado and finally no lag! Support is great, they migrated my world and mods and even troubleshot and resolved a crash issue of something being corrupted caused over at old host. Everything is running perfect now! For first day, the instant help and getting everything set up fast to get me in world quickly and stability. I highly recommend the guys at Skye Serve!

magic osprey
#

If this game had more longevity, for sure I'd be going with @viral compass . From what I can tell, they've been pretty active in solving problems. I'm gonna see where the next week takes me and determine if offsite hosting can be a thing for me. A lot of my community is leaning towards being done with the game by the end of next month just because of how short the game is.

Keep up the good work mah dude and maybe when the game is more fleshed out, I'll be adding your server to my shopping cart.

viral compass
torpid wolf
#

Good to see the independent newer companies getting recognition, great work Karl, I know how much work gets put in the background which most won’t see.

viral compass
smoky sentinel
#

what logo is that šŸ‘€ gif why you do this

old folio
#

Crypto (had to search it)

deft goblet
#

I'm having issues with lagging by running Wine through the ubuntu to run the servers
Does anyone is having issues with Linux server hosting?

ebon anchor
#

Wine has been pretty stable for most people

torpid wolf
pure siren
viral compass
#

No issues here with wine either

deft goblet
# torpid wolf Wine is fine for us, what are the server specs?

OS: Ubuntu 24.04 LTS
vCPU: 4
RAM: 16 GB
Disk: 200 GB total, about 36.9 GB used
CPU visible in guest: AMD EPYC 9354P 32-Core Processor
CPU flags include: AVX2, AVX512, AES, SSE4.2, FMA, BMI1/2
I/O limit: 100

Maybe if I use docker? I tried to update the Wine but nothing worked.

viral compass
#

I/O limit: 100 - presume this is IOPS?

deft goblet
torpid wolf
#

Compute specs seem fine, is it ssd / nvme do you know?

glacial kestrel
#

youll need to use iostat ideally

#

wait on IO leads to excessive CPU time also as the CPU sits in wait state but uses cycles in wait state

#

also not sure what your 100 IO config is, but if its 100 IOPS (bidirectional) it is no where near sufficient for the RocksDB they are using. When a single user is idle its averging around 10-30 IOPS write but the moment you start to build something, edit terrain etc you can break way over 300 IOPS random write IO and thats just with one user performing changes, I would imagine that is significantly higher with multiple users performing multiple tasks

#

ill get some users on later to test to see what it peaks at

glacial kestrel
#

probably not the most amazing mspaint ive ever done, but here is the IOPS graph, in naval combat with a single ship the moment u start moving its around 100 IOPS of write IO for a single user ship, fast travel teleports create a spike and idle is a somewhere around 30 IOPS write

#

dno what discord did to that image, 1 sec xD

#

so if you have a 100 IO limit, soon as you get in to a ship its going to be awful

#

@deft goblet

#

just fyi, blue line represents total disk IOPS (read & write) but the game is primarily write IO

deft goblet
#

I'll check the config and try a different approach

glacial kestrel
#

ive seen it spike to over 700 IOPS

#

the graph is averaged, but it hit 757 IOPS random write IO during what ever the server process was writing to the rockdb

#

so id probably (if you can) set a IO limit of around 2000 IOPS

#

that should give plenty of overhead, this is assuming its not mechanical storage the server is residing on

#

As its a VM, one would assume its not on spinning rust :>

#

i doubt someone would be daft enough to use HDDs with a EPYC 9354P in their chassis, I havent seen many with 3.5" bays to start with and most are marketed for NVMe storage

deft goblet
#

Tbh it is a NVMe storage

glacial kestrel
#

then whats with the IO limit

#

a modern NVME is capable of tens if not hundreds of thousands of random write IOPS

#

depends if its cheap shite or not

deft goblet
#

The I/O cap is controlled at the host/virtualization level, I can only tune what runs on the VPS
(It's not a local server but a VPS one)

glacial kestrel
#

yea, im well aware of that

#

but why is the host setting a 100 IO cap on an nvme backend

deft goblet
#

If I contact the provider maybe they can change the cap?

glacial kestrel
#

they need to remove it ideally

#

IO caps create CPU wait, CPU wait leads to co-stop and wait on the host

#

im not saying dont use them, QoS systems are there for a reason

deft goblet
#

Hmmm

#

Maybe that's the problem, I have a similar problem with Enshrouded too

glacial kestrel
#

this is a quick test of the NVMe this stuff runs on, keep in mind this is NOT the best out there its just bog standard enterprise AIC

#

thats 400k+ random write IOPS they are capable of

#

400k, why they are limiting things to 100 is mental, its like someone doesnt know what they are doing (no direspect to who ever is hosting) but it kinda seems that way

deft goblet
#

I will just do a quick test using fio

glacial kestrel
#

yea, grab the IOstats if its an ubuntu vm

#

run

iostat -x 1

That should give u a real time output of the disk queue, throughput etc

#

you might need to grab the package if you dont have sysstat installed

#

its part of the sysstat package, so grab that from your repo, run the systat service then u should be able to pull the iostats out

deft goblet
#

Before anything else, I would like to really thank you for the helping you are providing, I'm learning so much too, really god sent

glacial kestrel
#

mate, thats what the community are here for

deft goblet
#

Well, they surely gave me the wrong information

#

The IOPS kinda hit 32.500

#

randread: (g=0): rw=randread, bs=(R) 4096B-4096B, (W) 4096B-4096B, (T) 4096B-4096B, ioengine=libaio, iodepth=32

fio-3.36

Starting 1 process

randread: Laying out IO file (1 file / 512MiB)

Jobs: 1 (f=1): [r(1)][100.0%][r=131MiB/s][r=33.7k IOPS][eta 00m:00s]

randread: (groupid=0, jobs=1): err= 0: pid=2338: Thu Apr 30 17:12:14 2026

read: IOPS=32.5k, BW=127MiB/s (133MB/s)(512MiB/4034msec)

slat (usec): min=5, max=36857, avg=16.30, stdev=165.37

clat (usec): min=114, max=42051, avg=967.13, stdev=1679.80

 lat (usec): min=130, max=42081, avg=983.43, stdev=1691.95

clat percentiles (usec):

 |  1.00th=[  204],  5.00th=[  255], 10.00th=[  289], 20.00th=[  338],

 | 30.00th=[  375], 40.00th=[  412], 50.00th=[  469], 60.00th=[  562],

 | 70.00th=[  734], 80.00th=[ 1090], 90.00th=[ 2040], 95.00th=[ 3195],

 | 99.00th=[ 7308], 99.50th=[10945], 99.90th=[20841], 99.95th=[26084],

 | 99.99th=[41681]
glacial kestrel
#

thats read io

deft goblet
#

The %steal is at something like 14 to 22%

glacial kestrel
#

can u do the same but with randwriteio

deft goblet
#

Sure

#

io-3.36
Starting 1 process
randwrite: Laying out IO file (1 file / 512MiB)
Jobs: 1 (f=1): [w(1)][100.0%][w=154MiB/s][w=39.3k IOPS][eta 00m:00s]
randwrite: (groupid=0, jobs=1): err= 0: pid=3752: Thu Apr 30 17:19:22 2026
write: IOPS=38.4k, BW=150MiB/s (157MB/s)(512MiB/3414msec); 0 zone resets
slat (usec): min=7, max=7074, avg=19.11, stdev=60.40
clat (usec): min=76, max=72464, avg=812.94, stdev=1195.08
lat (usec): min=86, max=72500, avg=832.05, stdev=1199.67
clat percentiles (usec):
| 1.00th=[ 343], 5.00th=[ 392], 10.00th=[ 416], 20.00th=[ 453],
| 30.00th=[ 482], 40.00th=[ 510], 50.00th=[ 553], 60.00th=[ 611],
| 70.00th=[ 709], 80.00th=[ 906], 90.00th=[ 1385], 95.00th=[ 2024],
| 99.00th=[ 4293], 99.50th=[ 5473], 99.90th=[12256], 99.95th=[14222],
| 99.99th=[64750]
bw ( KiB/s): min=107792, max=167168, per=93.65%, avg=143817.33, stdev=21396.25, samples=6
iops : min=26948, max=41792, avg=35954.33, stdev=5349.06, samples=6
lat (usec) : 100=0.01%, 250=0.05%, 500=36.39%, 750=36.21%, 1000=10.43%
lat (msec) : 2=11.83%, 4=3.88%, 10=1.08%, 20=0.10%, 50=0.02%
lat (msec) : 100=0.01%
cpu : usr=9.82%, sys=72.22%, ctx=1404, majf=0, minf=12
IO depths : 1=0.1%, 2=0.1%, 4=0.1%, 8=0.1%, 16=0.1%, 32=100.0%, >=64=0.0%
submit : 0=0.0%, 4=100.0%, 8=0.0%, 16=0.0%, 32=0.0%, 64=0.0%, >=64=0.0%
complete : 0=0.0%, 4=100.0%, 8=0.0%, 16=0.0%, 32=0.1%, 64=0.0%, >=64=0.0%
issued rwts: total=0,131072,0,0 short=0,0,0,0 dropped=0,0,0,0
latency : target=0, window=0, percentile=100.00%, depth=32

Run status group 0 (all jobs):
WRITE: bw=150MiB/s (157MB/s), 150MiB/s-150MiB/s (157MB/s-157MB/s), io=512MiB (537MB), run=3414-3414msec

Disk stats (read/write):
sda: ios=0/128768, sectors=0/1030280, merge=0/1, ticks=0/33545, in_queue=33545, util=53.10%

glacial kestrel
#

well, if its nvme it is still heavily capped

#

but its defo not 100 IOPS limited

deft goblet
#

I will investigate more based on what you said

#

But at least I have something to work on

glacial kestrel
#

explain the behaviour inside the game, so if you are a player whats the behaviour you are getting

deft goblet
#

Rubber banding or straight lagging issues

#

Happens more often if using the ships to navigate

glacial kestrel
#

ok, are you direct connecting or using their relays

deft goblet
#

You mean the invite codes?

glacial kestrel
#

yea, if you are using invite codes you are using their relay/proxy system to connect people in

deft goblet
#

That's how people connect, instead of the direct connection tbh (with the ip and stuff)

glacial kestrel
#

there is an alternative which is to direct connect which may be useful for you to test as it removes a reverse proxy outa the equation

deft goblet
#

That can be a solution!

glacial kestrel
#

youll need the IP of your host which i assume you know already

#

is it NAT'd or is the public IP hosted on the VM itself

lunar tusk
#

CVE-2026-31431 Starting point of a huge mess incoming.

glacial kestrel
#

i dno, you need local privs to begin with so i dont think it will be a widespread problem, people will just patch and move on

#

could affect mostly container based environments more than anything

lunar tusk
#

im talking about all the other incoming security breach, it's gonna rain

glacial kestrel
#

with the tools being generated now, if you have public ports open you are asking for pain

torpid wolf
#

Saw they fixed the cpu bug on idle servers massive drop in cpu usage on our hosts 😃

magic osprey
#

Is anyone else having issues with Windrose+ RCON (UE4SS) causing server stability issues and latency issues?

#

I disabled mine and my server runs smoothly now but I'm wondering if anyone has any tweaking tips because I like the ability to use RCON but the fact my server would go down every 15-45 minutes was unacceptable. Also ship battles were SUUUUPER laggy

viral compass
#

I know a few people have reported issues with Windrose+
Gportal tried to implement it directly into their servers as an option and it caused untold greif

magic osprey
#

good ol' gportal running fast and falling hard

smoky sentinel
devout venture
#

Is GPortal cooked now? Connection error on my own server

oak turtle
#

Does Nitrado plan on obtaining or opening servers in the midwest US? Servers on either side sucks for those of us centralized šŸ™

#

Anyone also experiencing lag on their servers since the update this morning?

strong blade
#

hello, using the direct IP login, im still having an issue where im returned directly to title screen when logging into a friends server, anyone else?

flat escarp
flat escarp
#

@gritty oracle scam

magic osprey
raven leaf
#

<@&1354821664998817822> please šŸ™‚

#

By the way, no word about any Admin commands coming soon ?

Pretty complicated to plan any moderation action/event or else like this.
I love how they wanted to add server hosting feature but completly naked.

viral compass
mild sage
kindred turtle
mild sage
#

omg

kindred turtle
#

Haha i did say i lurk alot rofl

kind stratus
#

I'm hosting a private server on my local computer for my friend group. Fairly new/inexperienced in this environment. All was working just fine the past few weeks with barely any configuration needed.
This last update has the server going down periodically. I believe it may be to my computer going to "Sleep"? But this wasn't an issue until the most recent patch. Does anyone know if computer sleeping will cause the server to shut down, and is the fix as simple as changing my computer sleep settings to never? Just odd this patch would allow the computer to sleep when it didn't previously.

magic osprey
kind stratus
#

That's kinda what I figured after some testing. Again, just found it odd that this patch removed whatever parameters they had preventing the machine from sleeping. TY!

plucky berry
#

I changed one of my Nitrado servers over to Windrose, not having a whole lot of luck getting the game to connect to it via IP Direct. Am I wasting my time or do I just need to keep messing with it to get it to work?

lunar tusk
viral compass
# lunar tusk What framework are you talking about ? UE4SS ?

No, UE4SS is built into our servers anys, simple toglle for the customer if they want it on or off, the rest is done by a script there for any mods they install to auto inject into the relevant txt file for the json to run in the background. Customer just drops the mod folder in to the files and job done.

For the RCON admin commands (kick/ban etc.) we use a custom version.dll injector then a simple part of our startup (printf "[RCON]\r\nPort=${RCON_PORT}\r\nPassword=${RCON_PASS}\r\nEnableLogging=true\r\nLogFile=windrosercon\\rcon.log\r\n" > "$BIN_DIR/windrosercon/settings.ini") generates a settings file, The DLL reads this .ini file on startup and binds itself to the specific port assigned to the customer.

#

Then obviously for the likes of Windrose with its ever busy console we simply have an RCON bot created they can use from discord for example to send the commands

lunar tusk
#

Sooo.. Im confuse lol what framework were you talking about?
@viral compass

viral compass
#

Ok maybe framework wasn't the best wording but what I mean is that it's not a complicated process, the processes will automatically look for that version.dll.

My point being that its there, hosts can easily do it for their customers, would just require a server restart to implement

lunar tusk
#

I don't know C or Rust to code this...
And Im not crazy enough to run vibe-coded stuff I cannot audit myself šŸ˜„

If you coded your own library for Rcon, you should make it opensource on github šŸ˜‰
people will appreciate it ^^ @viral compass

smoky sentinel
#

@lunar tusk Peep DMs

stone belfry
#

iv set up a dedicated server that me and my friend are using , when i logged off i kicked him out the game and he couldn't join untill i was back on line running the windrose dedicated server . (Why run a dedicated server?
A dedicated server lets you have a world that’s always running. You and your friends can join anytime — no need for the host to be online. Great for co-op when schedules don’t match, like building ships alone then sailing together later.) this is a snipet from the dedicated server guide that says he can join even when im not on line but he cant untill iv got it running on my pc . and help would be much appreciated

lunar tusk
prisma sorrel
wild fossil
raven leaf
viral compass
#

We are working on increasing this list. We also have an RCON bridge setup to allow people to have a live status in their discord at all times, showing who is online etc.

#

All they do is paste their webhook into their control panel with us and restart their server, job done.

#

A hell of a lot more than any other host out there offers xD at the moment

#

Theres the bot working using the help command again

#

We are also working on suto restarts at the moment as some of our customers have requested it for when their community is online and they aren't able to get to the dashbaord to update themselve

#

All of this works without UE4SS as well btw and is included with the server, no extra cost or any of that.

empty vigil
#

RECON in the customer panel and the Discord both work great at Skye Serve. I been on my server 12+ hours last few days building a starting area village for my public server I will be announcing soon and have experienced zero lag!

lethal sandal
#

hi im not sure if i need to ask in this channel or #1495520549311614986 instead but is there any instruction to host a local server into this feature?

last patrol
viral compass
lethal sandal
hot urchin
#

we runing 12 GB for 4 players rn

safe mural
ebon anchor
#

So who's having fun with the new update?

muted turtle
#

@smoky sentinel is kekkk

queen skiff
#

Anyone getting crashed when connecting to self-hosted server with this patch?

grim barn
#

yes, I'm unable to launch self hosted server in EU/NA, it just sends me back to main menu

red crown
#

so anyone else having "server not found" g portal