#Time to kill is wayyy too short

2177 messages · Page 3 of 3 (latest)

raven leaf
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wdym pc lobbies and mobile lobbies are separated

hazy dust
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unless thats new, thats cap

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just played that game not even 2 weeks ago.

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Plus, why on god green earth would they seperate pc from mobile, when pc isliterally dead

raven leaf
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i played til master i havent met a single mobile player

hazy dust
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thats willingly killing your own game

lean salmon
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what other games has slower ttk than in ft

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in most of the fps you can melt ppl with 2-3 hs

hazy dust
# lean salmon what other games has slower ttk than in ft

literally all of them. The game plays like Pub G methodically slow, with PUBG like guns, whilenot giving them the downsides of PUBG like guns (which were designed they way they were sothe FAST TTK. Could by design be slower depending on situations, like recoil management, placement, ect.

THIS GAME. Offers 0 recoil which inherently makes ttk faster and most consistent because its easier to beam people.

This game ALSO offers gun chip upgrades such as ones that literally give you 0 bullet drop off, basically make your gun hitscan outside of the bullets velocity which again, inherently makes TTK extremely fast and more consistent.

lean salmon
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100m+ its still hard to track here unless the guy is standing still

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seems fair to me

raven leaf
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not increase ttk to the likes of apex

hazy dust
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thisgameis easier than pubg in every aspect

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ttk is faster and more consistent FOR EVERYONE in most aspects

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how you gonna makeit easier, and also make the TTK more consistent

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that just sounds dumb

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Like i said, rn its acrap remake of super people

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with devs caring about how boobs move more than gunplay.

stuck perch
brazen juniper
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They seem to care a lot more than you give effort for. The fact they want our opinion than just tossing it aside is already a lot more than most average companies this day and age. I actually think this patch isn’t good to showcase the game they intend to launch. This test was more so for optimization and the payment system.

Anyway i personally think the Ttk is fine.

hazy dust
raven leaf
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nerf recoil, make most guns bounce like pulsar with some horizontal recoil at 0 attachments and then nerf attachments too and it would be fine

raven leaf
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increasing ttk would just allienate ppl who cant aim (which is 95% of the playerbase)

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thats gonna kill the game

hazy dust
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im not advocating for an apex type ttk

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you can see me say that in this thread literally months ago

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just like 2 bullets more for majority of guns

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barely like a slither of more survival

raven leaf
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this post should be rephrased to nerf recoil

hazy dust
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it doesnt need alot. Games too long and too slow to get deleted befor you can turn ur camera to react

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thats all im saying.

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also ima at work with latex gloves on inmy office so if theres spelling errors thats why. My phone dont likethese gloves lol

raven leaf
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or, yk, add harder damage drop off

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like delta force

hazy dust
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thats a start as well

raven leaf
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i think delta force gun play system fits this game well

hazy dust
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making a game in the lane of pub g to be big, methodical and slow, without adding the thingsthat makes pubg, PUBG, and instead replacing it with mindnumbingly easy mechanics, your gonna get a unbalanced game where you feel like your on a map for 15 minutesto die to something you couldnt even react to. Its not engaging as much as it could be.

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ttk, recoil, increasing movement (very very slightly) these smallthings will go a long way.

raven leaf
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pleaseee dont touch ttk

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its perfect

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just make it harder to beam ppl at 100m with ars

stuck perch
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First ttk is fine. Multiple characters have ways to stop you from dying. Cynric has fast reacting utility. Kira can set up cover even in the open. Huxley ult just covers the map. Or you can use cars and natural cover when rotating. You also have smoke nades to help you. I’ve played against the best stacks in the game and don’t get beamed because the game has multiple tools that allow you to survive without being beamed

lone pilot
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Considering how easy it is to get you up, I love ttk extenders never bring this up

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"Muh ttk to short" but never talks of how easy it is to rez someone

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Let alone get their gen

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No other game is this generous but yeah lets make this game more stale

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The fact the new ttk threads are more X than ✔️ speaks volumes but they would never admit that 🤣

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Keep whining i guess

warm ocean
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is TTK still too short? i still have to shoot like half or all the mag to kill someone still... or is it just deley?

sonic ember
flat olive
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In the current version, headshot damage has been increased, and as a result, the TTK feels significantly shorter. This may also be influenced by the overall increase in player skill levels.
Consequently, even though defensive skills exist, there is almost no room to use them effectively. Even at relatively low levels, players are forced to use skills with near–pro-gamer precision. As a result, low-DPS but stable mid-range weapons feel almost entirely ineffective.
I believe this is the same reason why hardly anyone chooses the Energy Trigger Enhancement Chip.
Even if a shorter TTK is the intended design direction, I think adjustments are needed—specifically, reducing headshot damage while increasing base damage. A more desirable approach would be to significantly enhance the effects provided by higher-tier helmets.

lean salmon
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Reducing hs dmg but increasing base dmg what

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You get beamed in body not hs

warm ocean
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huh?

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isnt they always play for the head? that why ttk feels so instantly low

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aim body ttk feel like i take year to kill someone, it bad

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i play CL-AR and i have to kite like a rat and 3mag to kill 1purple armor

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but tbh this is fair ig hs dmg more

lean salmon
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you dont need to perma hs to beam ppl

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just 1 hs per person is enough

warm ocean
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i didnt say it need to hit the head always

lean salmon
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i dont think ppl are playing hs only

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its mostly just bodyshots

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90% of time you will randomly headshot if you are playing with 3x scope anyway

warm ocean
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idk about other but what i got is like most of the time they pretty much goes for the head or no way i got instant melt in yellow armor

lean salmon
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you get instantly melt with tempest and other broken things in body

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i mean you can get melted with glad bodyshots aswell

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esp if your ping is 100+

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it will feel like you died in a nanosecond

warm ocean
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then that maybe why

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SEA suffer it from both servers

flat olive
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In most situations where the TTK feels short, it is often because the opponent initiates the attack first, which means the engagement frequently starts with taking a headshot. That is why I am suggesting a reduction in headshot damage.

warm ocean
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tbh HS dmg is fine, it like reward to attack the weak point

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but if they really want to make ttk higher then yea lower HS dmg is understandable

flat olive
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Exactly. And I also feel that the reward for using high-tier helmets is currently too weak. Rather than directly reducing damage, I would prefer an approach where the effectiveness of helmets is increased instead.

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(High-tier means yellow)

willow valley
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I'm sure dev won't chg anything for now. Once its public release next year, we will get tons of ttk feedback from the public instead of these "tester".
For now, just go rekt these noobs

flat olive
willow valley
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its 5:2 for a reason kekw

warm ocean
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as long as i can see ppl ragdolling i dont care much

lean salmon
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what a suggestion

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the game is more about macro

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if you get beamed then your position was worse

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or your spotting was worse

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thats p much it

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dont go fully open and play around info you have

flat olive
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What I find disappointing is that, because the TTK is so short, options like LMGs or mechanics such as Energy Triggers end up being undervalued.
As you said, if someone is caught in a bad position, a shorter TTK actually creates more room for turnarounds and makes outplays more possible. It allows players to resolve bad situations in a more realistic and decisive way.

lean salmon
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i have no idea what is energy trigger mechanic, but lmg(tempest) is good. monolith is fine too if you are too bad to play glab

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you have util to cross open fields, you have abilities and other things that saves you from being beamed

flat olive
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I disagree. In top-5 engagements, LMGs contribute very little in most cases. Their usability is confined to very specific scenarios, and even there, they fail to outperform standard ARs. From a practical standpoint, LMGs do not offer a comparative advantage.

lean salmon
flat olive
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You don’t know anything about me, and rather than engaging with my actual points, you’re attempting to undermine them by framing this as a skill issue. If that’s how you want to approach this, then we’re not going to get anywhere.

lean salmon
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Monolith usecase is bombing cars with high ex due to its low recoil. Rearguard is just garbo yeah

lone pilot
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Ser: "LMGs contribute very little in most cases"
Es: "have you played with the tempest"
Ser: "you aren't engaging with my points"

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huh????

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do some of you not read the messages lmao

lean salmon
lone pilot
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fr

warm ocean
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what did rearguard do why ppl trash it so much

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i just have fun play rearguard like DMR 😭

lean salmon
warm ocean
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it decent as a long range weapon

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just not as good as airdrop weapon

lean salmon
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Out of all choices

warm ocean
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what to pick then? CLSR? maybe that too but it all come down to what they have and what fit their hand the most no?

lean salmon
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Bolt

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Or dmr

warm ocean
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DMR has lower dmg than rearguard

lean salmon
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Dmr has better bullet speed

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And 3 times faster firerate

warm ocean
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and recoil is harder to control

lean salmon
warm ocean
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i play dmr and it dogwater in my hand

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so i pick rearguard

lean salmon
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Well then go bolt

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You literally waste a slot if you go rearguard

warm ocean
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bolt is also good

lean salmon
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Glad+bolt

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Bis

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Well tempest+bolt bis

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But we no drop guns

warm ocean
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yea but if only i find it

lean salmon
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You can go glas+bolt

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Glad

warm ocean
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and i sometime still play rearguard over bolt

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in some game

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but tbh i just go CLAR+ZK

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or GLAD+ZK

lean salmon
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Why glad zk

warm ocean
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zk for close glad for mid and say no to anything more than 200m

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i just ratting if it long range

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zk have high dmg and high recoil and tbh it the most fun to play for me

lean salmon
warm ocean
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it can but my 100ms 30fps will lose to everytrade if i use other than zk

lean salmon
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Well in this case yeah lol

warm ocean
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zk at least i have some chance

lean salmon
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Go pulsar+glad

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Will work best for you

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Hipfire pulsar annihilates close range

warm ocean
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pulsar sometime hit dmg is just magically disappear on my screen for some reason

lean salmon
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Put sanguine on it

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And go rambo

warm ocean
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if i play smg i would just play pekorine(cant rmb name) or just play shotgun

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but my aim is so bad i just use smg or zk most of the time

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sanguin is also very good but problem is i only have a chance to use it only once

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cant find it when i need and find it when i dont

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like there is sanguin but i have adjudicator in my hand and there is hi ex chip right there too but i only have 100point

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just craft hi ex in adjudicator and play it like a bazooka at that point

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ttk is also non exit it just os sht in close range anyway

lean salmon
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Its good

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If you have good aim

warm ocean
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why good aim i just aim the ground and it still kill what in front of me

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adjudic+ex chip is just stupidity

lean salmon
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All 4 with 1 hit

warm ocean
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oh that right i do that just once

rugged trellis
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The tempest LMG even in this tech test is still one of the most used weapons. So much so that people are using the high EX chip with it on fast mode to melt people.

Rearguard feels weird to me personally. Yes the DMG is really high and the fire rate is super low at 6 shots a second while it's head shot DMG without wearing any helmet one shots it just doesn't feel good to use. The current test has a lot more people using it and I think that it's good that more people are using it but it's not for me.

warm ocean
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ppl use for recoil and dmg, ppl see dmg ppl use

rugged trellis
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I mean true I still prefer something like the DMR or gladiator tho

warm ocean
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DMR is good if able to control it and i dont think most ppl can control full burst DMR

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and for me if i have to do that, just play glad at long range is feels the same to me

orchid inlet
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it's over for rearguardbros Mindy1

warm ocean
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it just a preference, it can be good or it can have something better like someone prefer CLAR over GLAD, Tomson over any smg

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but all ZK is the most fun to play

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and adjudicator<<<< bazooka

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and i think ttk is fine if the weapon stay the same, maybe need more recoil on everygun but hs dmg is like what i want and said in cbt

lone pilot
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you can like rearguard im just here to mock people who don't read