#Time to kill is wayyy too short
2177 messages · Page 3 of 3 (latest)
unless thats new, thats cap
just played that game not even 2 weeks ago.
Plus, why on god green earth would they seperate pc from mobile, when pc isliterally dead
i played til master i havent met a single mobile player
thats willingly killing your own game
what other games has slower ttk than in ft
in most of the fps you can melt ppl with 2-3 hs
literally all of them. The game plays like Pub G methodically slow, with PUBG like guns, whilenot giving them the downsides of PUBG like guns (which were designed they way they were sothe FAST TTK. Could by design be slower depending on situations, like recoil management, placement, ect.
THIS GAME. Offers 0 recoil which inherently makes ttk faster and most consistent because its easier to beam people.
This game ALSO offers gun chip upgrades such as ones that literally give you 0 bullet drop off, basically make your gun hitscan outside of the bullets velocity which again, inherently makes TTK extremely fast and more consistent.
in pubg you melt faster than here before 100m
100m+ its still hard to track here unless the guy is standing still
seems fair to me
im a proponent of nerf recoil on guns as well
not increase ttk to the likes of apex
Theres way more you need to compensate for in pubG, i dont even see how thats debateable. Itsfast ttk yes, but the amount of room for error which makes ttk not consistent, is my whole point
thisgameis easier than pubg in every aspect
ttk is faster and more consistent FOR EVERYONE in most aspects
how you gonna makeit easier, and also make the TTK more consistent
that just sounds dumb
Like i said, rn its acrap remake of super people
with devs caring about how boobs move more than gunplay.
So like we’re just silver.
They seem to care a lot more than you give effort for. The fact they want our opinion than just tossing it aside is already a lot more than most average companies this day and age. I actually think this patch isn’t good to showcase the game they intend to launch. This test was more so for optimization and the payment system.
Anyway i personally think the Ttk is fine.
ah. The dismissal without a point to stand on. Classic
nerf recoil, make most guns bounce like pulsar with some horizontal recoil at 0 attachments and then nerf attachments too and it would be fine
thats definetley a start.
increasing ttk would just allienate ppl who cant aim (which is 95% of the playerbase)
thats gonna kill the game
im not advocating for an apex type ttk
you can see me say that in this thread literally months ago
just like 2 bullets more for majority of guns
barely like a slither of more survival
this post should be rephrased to nerf recoil
it doesnt need alot. Games too long and too slow to get deleted befor you can turn ur camera to react
thats all im saying.
also ima at work with latex gloves on inmy office so if theres spelling errors thats why. My phone dont likethese gloves lol
thats a start as well
i think delta force gun play system fits this game well
making a game in the lane of pub g to be big, methodical and slow, without adding the thingsthat makes pubg, PUBG, and instead replacing it with mindnumbingly easy mechanics, your gonna get a unbalanced game where you feel like your on a map for 15 minutesto die to something you couldnt even react to. Its not engaging as much as it could be.
ttk, recoil, increasing movement (very very slightly) these smallthings will go a long way.
pleaseee dont touch ttk
its perfect
just make it harder to beam ppl at 100m with ars
First ttk is fine. Multiple characters have ways to stop you from dying. Cynric has fast reacting utility. Kira can set up cover even in the open. Huxley ult just covers the map. Or you can use cars and natural cover when rotating. You also have smoke nades to help you. I’ve played against the best stacks in the game and don’t get beamed because the game has multiple tools that allow you to survive without being beamed
Considering how easy it is to get you up, I love ttk extenders never bring this up
"Muh ttk to short" but never talks of how easy it is to rez someone
Let alone get their gen
No other game is this generous but yeah lets make this game more stale
The fact the new ttk threads are more X than ✔️ speaks volumes but they would never admit that 🤣
Keep whining i guess
is TTK still too short? i still have to shoot like half or all the mag to kill someone still... or is it just deley?
Dw we said that about 374 times by now
Idk why we're even discussing this anymore people don't understand
In the current version, headshot damage has been increased, and as a result, the TTK feels significantly shorter. This may also be influenced by the overall increase in player skill levels.
Consequently, even though defensive skills exist, there is almost no room to use them effectively. Even at relatively low levels, players are forced to use skills with near–pro-gamer precision. As a result, low-DPS but stable mid-range weapons feel almost entirely ineffective.
I believe this is the same reason why hardly anyone chooses the Energy Trigger Enhancement Chip.
Even if a shorter TTK is the intended design direction, I think adjustments are needed—specifically, reducing headshot damage while increasing base damage. A more desirable approach would be to significantly enhance the effects provided by higher-tier helmets.
huh?
isnt they always play for the head? that why ttk feels so instantly low
aim body ttk feel like i take year to kill someone, it bad
i play CL-AR and i have to kite like a rat and 3mag to kill 1purple armor
but tbh this is fair ig hs dmg more
i didnt say it need to hit the head always
i dont think ppl are playing hs only
its mostly just bodyshots
90% of time you will randomly headshot if you are playing with 3x scope anyway
idk about other but what i got is like most of the time they pretty much goes for the head or no way i got instant melt in yellow armor
you get instantly melt with tempest and other broken things in body
i mean you can get melted with glad bodyshots aswell
esp if your ping is 100+
it will feel like you died in a nanosecond
In most situations where the TTK feels short, it is often because the opponent initiates the attack first, which means the engagement frequently starts with taking a headshot. That is why I am suggesting a reduction in headshot damage.
tbh HS dmg is fine, it like reward to attack the weak point
but if they really want to make ttk higher then yea lower HS dmg is understandable
Exactly. And I also feel that the reward for using high-tier helmets is currently too weak. Rather than directly reducing damage, I would prefer an approach where the effectiveness of helmets is increased instead.
(High-tier means yellow)
I'm sure dev won't chg anything for now. Once its public release next year, we will get tons of ttk feedback from the public instead of these "tester".
For now, just go rekt these noobs


its 5:2 for a reason 
as long as i can see ppl ragdolling i dont care much
yeah reduce hs dmg, so bolt wont onetap blue armor
what a suggestion
the game is more about macro
if you get beamed then your position was worse
or your spotting was worse
thats p much it
dont go fully open and play around info you have
What I find disappointing is that, because the TTK is so short, options like LMGs or mechanics such as Energy Triggers end up being undervalued.
As you said, if someone is caught in a bad position, a shorter TTK actually creates more room for turnarounds and makes outplays more possible. It allows players to resolve bad situations in a more realistic and decisive way.
i have no idea what is energy trigger mechanic, but lmg(tempest) is good. monolith is fine too if you are too bad to play glab
you have util to cross open fields, you have abilities and other things that saves you from being beamed
I disagree. In top-5 engagements, LMGs contribute very little in most cases. Their usability is confined to very specific scenarios, and even there, they fail to outperform standard ARs. From a practical standpoint, LMGs do not offer a comparative advantage.
Did you ever play with tempest lmg lol
You don’t know anything about me, and rather than engaging with my actual points, you’re attempting to undermine them by framing this as a skill issue. If that’s how you want to approach this, then we’re not going to get anywhere.
You literally saying nonsense. Lmgs dont offer comparative advantage? How about tempest? The most broken gun in the game.
Monolith usecase is bombing cars with high ex due to its low recoil. Rearguard is just garbo yeah
Ser: "LMGs contribute very little in most cases"
Es: "have you played with the tempest"
Ser: "you aren't engaging with my points"
huh????
do some of you not read the messages lmao
These are people from rearguard cult idk
fr
what did rearguard do why ppl trash it so much
i just have fun play rearguard like DMR 😭
Its garbage and ppl praise it like its insanely good wep
what to pick then? CLSR? maybe that too but it all come down to what they have and what fit their hand the most no?
DMR has lower dmg than rearguard
and recoil is harder to control
Dmr dps is 3 times higher
bolt is also good
yea but if only i find it
and i sometime still play rearguard over bolt
in some game
but tbh i just go CLAR+ZK
or GLAD+ZK
Why glad zk
zk for close glad for mid and say no to anything more than 200m
i just ratting if it long range
zk have high dmg and high recoil and tbh it the most fun to play for me
Idk glad 3x can be used for close range too
it can but my 100ms 30fps will lose to everytrade if i use other than zk
Well in this case yeah lol
zk at least i have some chance
pulsar sometime hit dmg is just magically disappear on my screen for some reason
if i play smg i would just play pekorine(cant rmb name) or just play shotgun
but my aim is so bad i just use smg or zk most of the time
sanguin is also very good but problem is i only have a chance to use it only once
cant find it when i need and find it when i dont
like there is sanguin but i have adjudicator in my hand and there is hi ex chip right there too but i only have 100point
just craft hi ex in adjudicator and play it like a bazooka at that point
ttk is also non exit it just os sht in close range anyway
Yes
Its good
If you have good aim
why good aim i just aim the ground and it still kill what in front of me
adjudic+ex chip is just stupidity
Because you can bomb ppl in car
All 4 with 1 hit
oh that right i do that just once
The tempest LMG even in this tech test is still one of the most used weapons. So much so that people are using the high EX chip with it on fast mode to melt people.
Rearguard feels weird to me personally. Yes the DMG is really high and the fire rate is super low at 6 shots a second while it's head shot DMG without wearing any helmet one shots it just doesn't feel good to use. The current test has a lot more people using it and I think that it's good that more people are using it but it's not for me.
ppl use for recoil and dmg, ppl see dmg ppl use
I mean true I still prefer something like the DMR or gladiator tho
DMR is good if able to control it and i dont think most ppl can control full burst DMR
and for me if i have to do that, just play glad at long range is feels the same to me
it's over for rearguardbros 
it just a preference, it can be good or it can have something better like someone prefer CLAR over GLAD, Tomson over any smg
but all ZK is the most fun to play
and adjudicator<<<< bazooka
and i think ttk is fine if the weapon stay the same, maybe need more recoil on everygun but hs dmg is like what i want and said in cbt
you can like rearguard im just here to mock people who don't read