#Time to kill is wayyy too short

1 messages · Page 2 of 1

warm ocean
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calibrrrrrrr

buoyant silo
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in my defense I haven't slept vro

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I've been actively grinding towards a heart attack

slate cairn
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It's caliber

buoyant silo
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ik

slate cairn
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Just in case you actually believed me

buoyant silo
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I saw the error after you pointed it out

slate cairn
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Tard

buoyant silo
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me hearing you scream in rage after my revive "glitches" for the seventh time in a row:

slate cairn
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I need Camille and Huxley to execute double paizuri

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Is that too much to ask for

buoyant silo
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also think I might see if reviving is possible to bind to another key

buoyant silo
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would fix the item pickup issue

slate cairn
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No reaction

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Give me attention bro

warm ocean
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just go general if u want chat bro

small zinc
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"I want to feel like my kills are earned, this is why I always play sniper"

Ah, yes. Because landing 1 bullet while you have a 4-8x scope is just so much harder than landing 8 of them with a red dot...

Do you even read what you type? LMAO

buoyant silo
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which I can get, dmr rn is free kills

stark yew
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even with the chip

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you don't know what you're talking about

small zinc
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Sniper can still 1 shot knock most people with a headshot in 1 bullet rn. Definitely not as busted as the DMR tho.

buoyant silo
stark yew
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you do 150 in the head with cr sniper

buoyant silo
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oh just flat?

stark yew
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ye

buoyant silo
stark yew
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a sniper doesn't OS you in the torso even without shield

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balanced 🤡

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and people will complain about the Sniper

buoyant silo
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tbf, a dedicated duo syncing up bodyshots on people would be wild

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unfortunately will prob never see it

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I wonder how much damage sniper does with equilibrium

stark yew
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idk

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way less

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TTK is fine, DMR just needs a HUGE kick in the knees

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half the dmg or half the fire rate

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idc

buoyant silo
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I feel like everyone agrees on that

stark yew
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Everyone wants a global TTK nerf when the only issue is the DMR

bitter spindle
half mason
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well the fast ttk can work a little better if the game was FPP

in TPP people can just 3p peek and prefire and people die in 3 bullets so it feels awful to play against

Super fast ttk cannot work with TPP

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to add more onto why

In TPP you can acquire your target without the need of a scan while behind the wall and just prefire and peek so it makes the TTK faster since you dont have to find where your target is when u peek

in FPP that time that it takes to acquire your target when u peek adds time to the TTK and makes things easier to react before you die even if u keep TTK the same

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but without more movement or movespeed you will still die before you can react majority of the time since shooting in this game is too easy ontop of the TTK

buoyant silo
half mason
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thats even worse in TPP

buoyant silo
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It might be personal preference I guess, I found it felt less frustrating to die in TPP

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In retrospect, I get beamed out in the open way less then other people seem to be complaining about it

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I might just be positioning/ moving in such a way it doesn't happen as often

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people watching while sitting behind a wall is in some ways a problem but I don't think it's the be all end all

buoyant silo
# half mason thats even worse in TPP

in TPP they still have to make the movement out of cover to lineup the shot, if they just hold the angle in ADS in TPP you can see them hardscoping

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in FPP hardscoping in a corner of the room is a lot more viable

half mason
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in TPP they can line up the shot even before they get out of the cover

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u can hardscope in TPP too but that doesnt make it good

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holding an angle is literally any fps

buoyant silo
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I'm saying hardscoping is stronger in FPP, in TPP the fact you can see around corners makes proning in the corner of the room with a monolith a losing move

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People holding the angle will obvsly have the advantage on someone out in the open not expecting it

half mason
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yea because they play totally different, in TPP you would just 3peek outside through a window or door
in FPP you actually have to hold an angle until u get smoked, naded, or scanned out, your 10x safer holding something in TPP than in FPP

buoyant silo
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maybe it's just how I position myself but I rarely find myself getting beamed from a window hold I never saw someone coming from

half mason
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what are you even talking aboutr

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u cant see someone holding a window in TPP you know why?
because they dont have to show themselves to hold it

buoyant silo
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you're saying the ttk in this game can't work with 3p because of people lining up shots while behind a wall

I'm saying that in my experience, I rarely die to that

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And I'm assuming it's probably due to positioning and playing close to cover when rotating in POIs

buoyant silo
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I think a lot of unfair feeling fights people have boil down to either not realizing how punishing being in the open is (or just not near any walls/cover when rotating between buildings) or just the dmr (which needs to be kneecapped)

half mason
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you dont have to go into those sightlines since u can just hide behind walls and rotate without even having to show your self thats just TPP games

In FPP you actually have to show your self or use ur abilities to gather info theres a risk
What your explaining isnt the TTK issues just TPP being TPP

buoyant silo
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people being able to 3p windows is fine, the only advantage they have is the initial peek, which the person being shot at can minimize with positioning near cover or walls when they rotate

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I'm talking from my own personal experience, I tend not to die from hidden window campers that peak right as I cross

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The people I manage to kill via peeking out a window are ones running out with minimal cover around them instead of sticking closer to walls/objects

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I think the real issue with TTK (and devs have agreed that it was faster than they expected) is that there were significantly more close range fights than expected

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which makes sense to me with how teams want to get a kill confirm and how most ranged fights are basically just a pokefest until one or two downs happen and one team feels ballsy enough to rush

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I am pretty firmly in the camp of "I like the current TTK/Movement" of the game outside of the much needed dmr nerf, but I don't think anyone would argue the DMR is balanced

keen crag
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In my personal experience, most of my friends hate Apex and Warzone where you need to unload a full magazine to JUST down someone (high TTK), where with this game, we are all enjoying it because of the lower TTK and tacticallity, meaning, if we get caught in the open, its basically our fault, more so because there are a lot of abilities and consumables to be able to rotate around the map "safely". Your character doesn't have these kind of abilities? use smoke nades, don't have more nades? use suppressing fire so your teammates can reposition, then they can do the suppressing fire, and I'm sure I'm missing even more tactics to properly move around the map during a fight.

buoyant silo
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yeah, I literally wrote an essay point by point when starry complained about abilities being "useless" @keen crag

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all the abilities have their uses

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and low ttk is fun for sure, we have plenty of high ttk games out there

keen crag
buoyant silo
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yeah, starry probably just didn't read anything I wrote replying to them anyways

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but they basically called every ability useless due to ttk, not realizing that the abilities are great to use mid-fight, just not mid-combat

serene ibex
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L take

bitter spindle
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but i wont judge the camera angle

buoyant silo
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Camille hair is so large it's insane

warm ocean
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add hair colision pls

bitter spindle
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make camille miku

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and make her ult say POPIPOPIPOPIPO when she ults

pastel falcon
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I agree but disagree. Its the same as cod. With that said cod ttk is too fast. Both games need to fix that. If you die in less than 5 secs there's a problem with that. Other than snipershots to the head. Those should always be 1shot

elder wave
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5sec to kill?? In tac shooting??? Are we shooting gun at ppl or we peeing at ppl? Why it go that long

hidden dirge
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Yeah, 5 seconds. That way when you get caught out in the open you have enough time to get into cover and heal up and feel like such a good gamer for surviving.

feral moss
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A lot of the counter arguments just sound like "nooooo i don't want people to have time to react to me beaming them!" I'm ngl

hidden dirge
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It's more, if you get beemed in the open, the problem isn't the short ttk, it was the bad strategic decision.

"I should be able to react to an ambush and being shot repeatedly" is a pretty big change.

It's like, how much longer would it need to be? Making it 0.1 seconds on average wouldn't do much I don't think, maybe .5 seconds longer? Is the goal for ttk to be so high you're always able to react and start fighting back?

Also, assuming equal skill, the person who shoots first is going to win, and in this case, skill is far more positional and strategic.

If ttk was increased and if faster everything (as it seems like lots of people want) it's the same state where at equal skill the first one to shoot wins, but now the floor is significantly hire on the second by second movement+aiming, and the strategic element is dropped.

hollow yacht
# hidden dirge It's more, if you get beemed in the open, the problem isn't the short ttk, it wa...

It's like, how much longer would it need to be? Making it 0.1 seconds on average wouldn't do much I don't think, maybe .5 seconds longer?
If we take into consideration that the average human reaction time is 250ms (but for the casual playerbase it's probably around 350 to 400)
and right now people are usually playing the game at around 50-100ms ping
That's about 350ms (at the lowest, 450 to 500 for casuals) before the game registers whatever it is you want to do in response to being fired at (go to cover, shoot back)
Which is indeed about half a second. So yes, your suggestion of making it .5 seconds longer probably isn't too far off the mark

Let's not forget the theory of the game and the actuality of the conditions it's going to be played at online with stuff like lag and ping. I believe these factors should be taken into account when balancing what the devs consider to be the ideal TTK

warm ocean
warm ocean
feral moss
buoyant silo
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I wonder if the devs intended for the cars to be used

feral moss
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Yeah I'm aware that cars are the only viable way to get around the map lol
Doesn't change my point at all

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Complete diversion

buoyant silo
# feral moss Complete diversion

TTK is too short, you get beamed out in the open
Just don't be in the open
it's really that simple, it's not a diversion, you don't need to be in the open

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play around cover or get in a car and drive into another location

feral moss
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What cover

buoyant silo
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PUBG was the exact same way, except it was even worse if you were in the open

feral moss
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We're playing in the windows xp background there ain't no cover

spice kiln
buoyant silo
buoyant silo
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so many people complain about ttk when it's genuinely a fundemental issue with them trying to play the game like it's apex

spice kiln
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think they just complain because some weapons are genuinely unbalance rn

buoyant silo
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that or it's dmr

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dmr needs to get kneecapped, nobody thinks it's balanced

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dmr is so cracked it's not even funny

spice kiln
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yea needs slow firerate are hard damage debuff

buoyant silo
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damage on it is honestly fair, assuming they cut fire rate in half (considering it does 58 to the rearguard's 49 iirc)

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I think it sitting in 3-4 shot territory would be fair as long as it's fire rate is nerfed

spice kiln
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100 headshot with skullpiercer

buoyant silo
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I'd never even considered going for that ngl

spice kiln
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y

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pretty easy to control gun

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i personally like the cl4 more

buoyant silo
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just never thought of it

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I honestly have been converting to the peregrine

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used to run Jackson + DMR

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now sometimes I go peregrine + gladiator

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I wanna play around more with the CF Rafale and Monolith though

spice kiln
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mono is op

warm ocean
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im start to think are they really play the same game as me or they are blind?

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cuz thing they talk are so different from what i got

spice kiln
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are you talking about the no cover guy?

warm ocean
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yea

buoyant silo
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I genuinely think they just walk out in the open at this point

spice kiln
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he probably isnt the greatest

buoyant silo
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I mean I am kind of a sweat, most of my "fast" kills are literally just folks standing in the open

warm ocean
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but it not just him only, there quite some number say like that

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but i also facing someone that might end up say like that in game too

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game have building and building have angle, angle give you cover and make you not fully expose and what i sometime get is that they stand on the box, wall, rock and die like an idiot

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and i think no matter game it is if they play like that they gonna end up the same

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slide is just give these playstyle some chance and higher ttk make it even more

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it something that come to counter camping playstyle that some ppl dont like in pubg when pubg is like the only BR that ppl actually play

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so this thing is not about what better than what, it just what dev want this game to be like

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and dev just want it in the middle so i dont see why game need slide or add more ttk

spice kiln
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doesn't neccesarily have to be a slide but def needs more movement

warm ocean
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very convinient

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master of baiting

spice kiln
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something that isn't a car

warm ocean
spice kiln
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my bad

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a bike

warm ocean
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it is indestrucable force

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but yeah buff walking and running speed would be good

bitter spindle
warm ocean
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i think it come down to what dev prefer what they want the game to be. apex give extra mobility like dodge so that it less punishing from going open at the bad time.
but for this game, it is by no mean cant go to open. you can just go in an open field but it risky and more punishing since you move slow and ttk is fast so in order to do that you need something that can help like car, smoke, ability. it just that you have to prepare thing since picking who you want to play because not everyone will gonna play the same style and i think this game did a good job for what role have to play in which way. this game isnt gonna play whoever in however way and hope it gonna work the same.
i cant just play 02 and go in tanking sht like nase and hope it work same with i cant play soar and go open carelessly like how i play with xiva cuz i cant just firewall my way out.

with that i think it clear on which way this game want to go

shrewd wind
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I feel the same. The short TTK was a bit off-putting for me at first, especially since I got so used to Apex Legends. But as I kept playing, the fast TTK started to feel like part of the game's unique identity—actually kind of fun! Since it's still in beta, I think it’d be great if they added an event mode or something where we could try out longer TTK and faster mobility, just to experience a different style and give feedback.

small zinc
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I agree that the TTK being short is part of the game's identity but I also agree it is definitely TOO short at the moment.

The 2 easiest ways for them to fix this is either 1) nerfing some of the guns, especially the DMR and 2) increasing effective HP in some way.

I've commented this in another similar thread, but I'd like for armor to give damage reduction from non-headshot damage while you are armored. Meaning the moment your armor is cracked and you're on HP only, you are just as fragile as we are atm.

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Would give people some more effective HP but only while armored, and it shouldn't be a huuge difference. Would also reward headshots and not nerf sniper rifles since headshot damage remains unchanged, meaning a skilled player can still MELT you but they have to aim for the head.

formal flume
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While I don't have enough experience with this game or, indeed, BRs in general to have an informed opinion on overall TTK beyond "it feels mostly fine, I guess," I do agree that the DMRs feel slightly... I don't necessarily want to say overpowered because, again, lack of experience, but some of the impromptu sniper duels I've gotten into have definitely given me 2fort flashbacks. The Cantius in particular (which I adore using, for the record) might deserve a bit of a rate-of-fire decrease.

stark yew
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then this gun will be balanced

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they need to kill the gun, nerf it to the brim and then buff it back up patches after patches until it finds a sweet spot

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because rn it overpowers every single gun in the game

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on every single situation

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if not, people will continue to keep playing the DMR instead of something else

buoyant silo
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both sides of the TTK/Movement debate agree current DMR is too strong

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low recoil and way too much fire rate for the damage it offers

formal flume
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Yeah, I can remember at least one instance I managed to knockdown someone who ambushed me with an SMG by spamming Cantius hipfire. That... feels like it shouldn't happen lol. I should have been punished for not paying attention, not walked away.

small zinc
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Yeah hipfire spread seems to be pretty much identical for all weapons? Which is kind of a problem when you have a really high rate of fire marksman rifle...

velvet cargo
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👀

viscid lantern
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All I'm gonna say is that some rounds I feel like I can tank a couple of shots and in other rounds I die in what feels like 2 but i think its three shots. And the fact there's no sliding makes it hard asf to get to cover at all if ambushed randomly.

stark yew
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--

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issue is not global TTK, it's just the DMR

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no other guns kill in 3 shots

warm ocean
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dmr is problematic but we dont know what actually is so im not gonna go that far

stark yew
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we dont know what actually is

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bro

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we actually know lmao

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check every gun in training

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you'll see that DMR has 3x the DPS of every other guns

warm ocean
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nah bro sht with ship and armor

stark yew
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no chip increases dmg

warm ocean
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idk what they using

stark yew
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each armor plate only adds 25 HP

warm ocean
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or what they have

stark yew
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even legendary gets killed in 3 dmr shots

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if there's headshots

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because the dmr is dumb

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and overpowered

warm ocean
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yea ik but like i said, im not there to see so im not assume

hollow yacht
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you don't need to be there to do simple math

sacred meadow
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dmr either needs alot more recoil, less damage or slower firerate

autumn nacelle
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Dmr needs a damage and recoil nerf
Sniper needs a bigger headshot damage, lower torso damage, a tad bit slower firerate

warm ocean
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dmr need lower fire rate and more recoil

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i think dmg is ok as a maskman but what make it op is low recoil with high firerate. it only need a little to no control to just kill ppl in very little time

tawdry cedar
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why doesnt exist disagree emoji? i dont think so

warm ocean
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that ok as long as it got nerf

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whatever it is

autumn nacelle
old lintel
stark yew
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on shield

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and the other is just +25 in the head

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no big change

old lintel
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Both of those are huge changes that is often one or 2 less bullets to kill

stark yew
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no matter the chip

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you kill in 2 headshot a legendary shield

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chips doesn't matter.

old lintel
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That depends on opponents helmet

stark yew
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bro even with legendary helmet it's around 100

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you still kill in two shots

old lintel
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And in the case you are talking about shullbreaker makes it headshot body shot instead of needing 2 headshots

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Both chips literally make the bullets do more damage

stark yew
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not the point

true pelican
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Bro Dmr just broken

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4 shots in the chest in all range with good hip fire and fire rate is crazy

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And with headshot boost it can do 150dmg to head in close range

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Only problem is without magazine attachment it have slow reading speed

autumn nacelle
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it is broken

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did 8k damage last game

stark yew
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Yes

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Overpowers every other guns in the game

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Needs a huge nerf, a kick in the knees that kills it to the ground

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And then they should buff it little by little until they find a sweet spot

old grotto
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tf no dmr nerf

viscid lantern
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theres no reason a dmr should be able to 3 shot me with full health and yellow shield.

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its better then the sniper i cant shoot the killing shot before they get back to cover with the sniper but they can hit me 3 times within the time it takes to chamber the next round

bitter spindle
viscid lantern
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im talking about base sniper not the drop one

true pelican
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Bro no one is arguing about the airdrop weapons

quick quiver
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Just to chime in. I personally think TTK is far to short, even with armor factored in. Without it I think it's fine. But when I have full purple, or even full legendary armor, and I still get all of my armor and most of my health stripped away in half a second, if not outright downed in that time window. It honestly feels like armor does basically nothing at times. Just my thoughts I don't think weapon damage in of it's self needs adjusting, but perhaps buff the armor tiers at least a little bit.

warm ocean
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the more i play i more i start to think... ttk is for some reason.. a little too long for late game...

nimble wolf
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I think everything is good as it is now.
If you die fast early, just dont go in the same spot to fight undergear.
If u are camped late, play a better tactic.
Idk i like it as it is now.

autumn nacelle
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Kill cars

warm ocean
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shoot it wheal

buoyant silo
wind cloak
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make all the weapons 1 shot, problem fixed

royal flint
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ttk too low, lower all gun damage/2x hp ,increase recoil n movement speed - easy fixed now hire me

autumn nacelle
royal flint
south hill
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so basically i dont like how the games made so they should change the game to what i want

royal flint
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They should

warm ocean
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if it not come out as good as ppl claim?

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i see some game just "changed the way i want" and then it flop after that

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cuz it not actually work

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so i trust that they know what they doing, if they not and game just come out bad then it just we lost another good looking game

dire crescent
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Ttk is fine it makes people actually have to play cover

frail sky
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Skill issue

primal radish
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TTK is fine, this makes it so much more fun to play than apex or the long ttk games.

warm ocean
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game need longer ttk

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just a little

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but shorter on lv4 armor

primal radish
warm ocean
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i dont play apex so idk how it is

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i dont like anything that look real or semireal

primal radish
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Apex has a long ttk and its the premier BR currently. In my opinion Apex really doubled down on skirmish fighting and just making it take forever to kill someone quickly to the point where first shot advantage means literally nothing because you can just hide instantly. At low elo I just watch people take aggressive and dumb decisions and take forever to die because a.) low elo cant aim, b.) ttk is so long

Tbh I just prefer PUBG/Warzone style where better position should be a better advantage, not herp derp let me track for 70 seconds

jagged apex
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i just want snipers nerfed

warm ocean
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why nerf sniper

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it not that good

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just nerf maskman rifle

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that thing is wicked

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so now rearguard become no.1 maskman rifle instead

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(low firereate but recoil is low af and dmg is only 49, a little lower than dmr so it take about 4shot to kill exclude chip)

jagged apex
# warm ocean it not that good

meta is literally snipers rn at least until endgame and its rly boring to play, i'm saying this as someone who abused both cl-24 and cantius for a bit before it got too boring for me

trim herald
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dont need dmg nerf , need more recoil on weapons like ak

primal radish
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idk, maybe just make it harder to spam shots with the snipers and possbly make it have damage falloff at extreme distance?

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if youre crossing in the open like an idiot, snipers should be able to take you out

keen crag
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Even with how much I've used sniper and DMR, I feel like Sniper is still superior in the later circles, during the poking phases of a fight, where people are actually getting cover or using their skills instead of running in the open like apes. You shoot someone once or twice with DMR before they get to cover again and they are forced to heal for 2 - 4 seconds before poking again, but sniper, yo shoot them once and they have to take cover for 4 - 8 seconds to heal, which doesnt seem much of a difference, but it can enable a way to either change positions for your team, or to rush the enemies before they can answer back, and, if you get a headshot with sniper, you might even down them. DMR is good against people running but naked in the grass fields, but that would be similar for most other weapons in single fire mode and a decent scope.

jagged apex
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only reason i think sniper isn't particularly broken in endgame is because you're forced into a smaller area which most of the time ends with you getting pushed and being at a disadvantage against someone holding 2 close ranged weapons

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but for the rest of the game, def needs a nerf

latent bronze
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Shields feel like they don’t too much but to survive a sniper shot sometimes

grim drum
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Snipers are not broken really I mean it doesn’t one shot in the head with full armor

true pelican
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Well how many times do you have a full armor squad?

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But I think they aren’t broken.

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Sr24 is kind like the regular sniper in pubg: headshot the enemy below lv3 helmet

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But I hardly notice any difference between head armor in this game

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And though we have lv4 and lv3 armor in the game lv4 I think is for air drop only and lv3 armor is kind hard to find

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So I may tend to say it’s the looting system make it feels broken

warm ocean
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mindy make it feel broken

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cuz i cant oneshot with sniper even headshot

jagged apex
small zinc
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Recoil reset and rate of fire are both higher than the Rearguard yeah

twilit bone
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I just want to add that the fights are way too short for a 4 v 4, the audio is messy and boring to watch, if you have 190ms ping like me it feels way one sided compared to others games I play like r6, apex and others. I'm used to play between 130 ~ 200 ms ping

sharp wren
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I really like BF 6 recoil system. If you hold down your fire button for longer it gives you more ads bloom and you have to tap fire to counter it.

autumn nacelle
jagged tendon
warm ocean
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equili is good?

dark echo
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rearguard is a 4 shot with it and glad is 6 shot so it's pretty nice.

warm ocean
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will corrosive make rearguard 3 shot?

grim drum
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This is a classic TTK–casual player paradox.

“The only reason I’m losing is that I die too fast. Increase TTK, and it’ll be easier for casuals to win.”

Completely wrong.

Higher TTK actually increases the skill gap. If you’re a casual, you don’t suddenly get more chances to ambush a pro or score a lucky kill—longer fights just reward the skilled player even more.

In contrast, low TTK is what really makes the game harder for casuals, because every mistake is punished instantly.

grim drum
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the bullet drop in this game feels substantial not a fan

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im a sniper lover i swear hit scan would be so fire

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i would make snipers much rarer and make it hitscan

hollow yacht
jagged apex
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bullet drop is also the most normal mechanic in this game and if you're not a fan, once again, don't play battle royales

grim drum
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Hitscan battle royals are extremely scarce, i think none exist at the moment. I’ve only seen one game with it, so most people underestimate hitscan being “broken”. I’ve played a battle royale with hitscan weapons, and it was fine. The game even had an airdrop gun that was a one-shot kill on any body part — it was super satisfying since it was truly a broken weapon. But that’s balanced since it’s limited to airdrops.

In general, normal snipers that are two shots to the body and one to the head aren’t that broken as hitscan. Bullet drop only really matters past about 200 meters, and landing a long-range headshot is still very difficult even without drop. Overall, I’d say hitscan sniping is maybe around 40% easier than using bullet-drop snipers far range — but not game-breaking.

quiet solstice
#

TTK is perfect where its at

#

Keep TTK the way it is now

grim drum
jagged apex
# grim drum Hitscan battle royals are extremely scarce, i think none exist at the moment. I...

hitscan sniper being only 40% easier is either personal bias or skill issue, i can say anyone who has even decent aim would say hitscan snipers are 10x easier or more, especially at long range. with bullet drop + bullet travel, there's a learning curve to it which is what makes the game enjoyable and satisfying + rewarding for actually learning the skill, not "click on someone and they insta die"

quiet solstice
#

The only time ive noticed i get completley shredded is when I get focused by more than one person

jagged apex
#

if the game is primarily hitscan (i think finals is primarily hitscan but i haven't tried it, correct me if i'm wrong) then having hitscan is fine. but in a game that primarily has bullet drop and travel, adding a hitscan is just outright stupid for any battle royale type game, especially in big map settings

grim drum
jagged apex
#

you can say now that making the game hitscan would be "better" for you but if they really did, i can assure you that you'd probably regret it

#

there's a big reason why all the primary mainstream brs (apex, pubg, fortnite, etc) all use the bullet drop/travel mechanic

hollow yacht
warm ocean
#

No hit scan pls cuz sniper would be a pain in the ars if it isnt already be and the more i play more i want ttk to be shorter cuz i somehow got counter fire so many times now (i fire first around 0.5sec b4 they notice and fire back and end up losing even though i hit like 5 hit or more... wtf??)

sharp wren
#

This game has a ridiculously fast TTK even with purple armor it b behavies like you have a white one

vast holly
#

please no, I don't want this to become another apex. maybe a little longer time to kill, but the longer the TTK, the sweatier the game gets and the harder it is to balance high damage, slow firing weapons. a quick TTK means that newer or more casual players can still hop into a game and try to "get the drop" on a more experienced team.

in apex, the TTK with the evo shields and mobility focused abilities means the more mechanically experienced player will win 99.9% of the time - which is bad in a BR when you have a hundred or so players in the same enviroment.

warm ocean
#

Idk i feel ttk is abit too long is because my ping is bad or it take too much bullet to kill gold armor

old grotto
#

i love how ppl keeping talking about apex TTK, when no one is asking for apex ttk

#

jesus

#

💀

vast holly
tender kestrel
#

high ttk = more gunfight, high skill gap, more fun, more lively around the map fighting each other,
low ttk = no skill, encouraging rat play, looting simulator, camping for 20min without any kills and be top 5 for being Master of Camping, Zero gunfight

You all who prefer low ttk mostly fighting bot in open area. And then feeling good about it lmao kekw

Apex-alike TTK pls i dont want to loot for 15min

Look at farlight 84 TPP. Very fun just not on waifu models which might turn off these weebos

vast holly
tender kestrel
#

Game meant to have fun not AFK entire BR matches

vast holly
tender kestrel
#

if you really want low ttk, i hope dev tuned back the weapon recoil to match like pubg-alike. Then you know how hell it is to play camille_sip

vast holly
tender kestrel
#

and cough cough abilities

#

Aight im out why i'm even bother talking to casual players

vast holly
#

exactly, you dont give a damn about casual players. hobby gamers kill games and leave the rest of us looking for the next game

#

then yall follow us and start complaining about the next game we ran to untill the new game starts catering to the esports guys and the cycle continues

old grotto
keen crag
#

lower ttk and other mechanics of this game that differ from apex doesn't meant it doesn't require skills, it just means it requires a different set of them, in this case, you are required to use your brain to track enemies, positioning and such, because a mistake will cost you more, instead, on apex, even if you make a mistake of the same kind, you can compensate with the other skill set to counter attack, so you don't have to worry too much about the variables that this game wants to pursue. Just because the games are of the same genre, doesn't mean they have to be the same, similar games can require different skills.

We can even compare CS and Valorant against Strinova, which are the same game genre but in the first two, you require better flicks where as in Strinova, you requires better tracking

vast holly
vast holly
hazy dust
#

thats all i personally want

#

Makes 0 sense that you make a game in the avenue of PUB G, while also making that game 10x easier, while also adding enhancers, and guns basically have almost no recoil when you learn them. The only reason pubgs ttk is fast is because its a straight aim game, where you need to compensate for crazy recoil, and bullet travel time. This game quite literally has perksthat get rid of those things, sohow can the ttk be the same? In no realm should it be the same. Relative sure, but not the same when its also mind numbingly easier.

tender kestrel
#

Brb while enjoying farlight 84 (better tpp too) temu apex legend kekw

hazy dust
#

I refuse to. Terrible decision making from their team imo

vast holly
#

quote Asaaaaa: "Apex-alike TTK pls i dont want to loot for 15min"

Like pick a lane, man. yall can't gaslight me when its all in the comments above. origional poster flat out asked for apex like ttk while you and some other claim "no one is asking for apex ttk"

I even said in my original comment that I'm ok with small adjustments to ttk, but thats not what Asssaaa is advocating for. "time to kill is wayyyyy to short" is not suggesting just a small increase to ttk. I made a good point pointing out that this game does not need to be a game like apex, and he confirmed my point by confirming that he's an apex pred who just wants to play games that are like apex but are not apex. all this "well no one is asking for apex ttk" is just shameless backpedaling after I caught you being an a*shole with no good input to make on the development of the game.

vast holly
#

Also, I'm not "too casual to understand it". I have 1000 hours on apex and 1500 hours on pubg. I was playing apex day 1 when it released. they kept increasing the TTK in that game over the years while nerfing defensive legends and abilities and maximizing movement abilities and tecs. its like every decision the devs made was to cater to streamers and e-sports which only compounded on top of the growing skill gap between players. And you know, thats alright, if apex wants to just be a small community of serious hobby fps players, I obliged and stopped playing about two years ago, it wasn't fun anymore. I just dont want the same thing to ultimately happen to fate trigger.

old lintel
# vast holly Also, I'm not "too casual to understand it". I have 1000 hours on apex and 1500 ...

Time spent on a game has nothing to do with being a casual or not. Plenty of casual players have thousands of hours spent just playing games.

And apex definitely didnt only cater to the more hardcore population of the players. Tons of updates like adding easier movement charters catered to the casual players, they just didnt want to cater to only the casuals or only the hardcore players

#

And anyone saying this game should have an apex level ttk is an idiot. Should be slower 100% but the movement, map or guns arent made for an apex ttk

vast holly
# old lintel Time spent on a game has nothing to do with being a casual or not. Plenty of cas...

I consider myself casual. but being a "casual gamer" doesnt disqualify me from understanding how game design works

But if you agree that we shouldn't have an apex like TTK then I really have no disagreement with you about this game. my salt was over the OP stroking his apex predator d*ck while saying the game should have apex ttk and apex game speed. he's everything I loathe about gamers, from one gamer to another. the expectation that all games have to cater to his level of play is gross.

old lintel
#

The devs should try to find a solid middle ground that caters to most crowds to some extent

vast holly
old lintel
#

Also i dont expect this game to follow a different path to apex. It wasnt that the game made a population of the game tryhard they are simply the kind of people that will do that in every game. Fate trigger just hasnt been around long enough for enough people to exploit the game design to make it unenjoyable for you

vast holly
# old lintel There are other brs that were/are considered much more casual that you could pla...

there really isnt though, thats why I came to fate trigger. the closest might be pubg unranked, but thats more of a milsim br than anything. And don't say fortnite, I'm not here for those building mechanics or merchandising, and from what ive heard fortnite is actually pretty sweaty now-days too. if you know a fate trigger like br that has a casual gamer mindset, I'm more than happy to hear your suggestion though.

I did my part by leaving apex and letting the sweats have their game. I just wish he'd do the same. "this game does not need to be like apex" is a valid point, more valid then his desire to sweat, curb stomp, and t-bag as much as he did in apex.

And I hope your right, I hope we don't go the apex route. thats why I'm raising my voice about it. I've seen it before in many games, there's a reason why pubg has hundreds of thousands of concurrent players while apex has shrunk to around ten thousand concurrent players

old lintel
# vast holly there really isnt though, thats why I came to fate trigger. the closest might be...

The closest games would have been mini royale or realm royale but unfortunately they didnt have the population to continue (mini royale will be releasing eventually though). Unfortunately there arent many brs that have survived with a casual mindset because it doesnt have much going for it player acquisition wise and they overly rely on retention.

"this game does not need to be like apex" is a valid point but it is just as valid as him wanting it to be like apex. You both want it to be a game you will enjoy, you just enjoy different things. Im assuming he wants fate trigger to be closer to the apex he enjoyed because he isnt enjoying the current apex for whatever reason, which is just as valid as you not enjoying the apex you left as well

#

Also pubg has an ungodly number of bots and cheaters to farm the ingame items that you can sell for real money. very similar to cs2

vast holly
# old lintel The closest games would have been mini royale or realm royale but unfortunately ...

The fact that apex exists debunks the argument that our two points are valid. He already won, he has apex, if he wants an apex like game he is free to keep playing that. New games should strive to be better than others of the same genera, not the same.

And i get that there needs to be a balance, again i have no issues with fine tuning things like TTK, but he wasnt asking for that, he wasnt asking for a balance between casual and sweat, he was like "im an apex pred, your just a casual, you dont know what your talking about, the game needs to be like apex".

old lintel
#

also you cant just say something is a fact when it is subjective and when did he say "im an apex pred, your just a casual, you dont know what your talking about, the game needs to be like apex"?

#

as far as i can tell he only said he was masters

vast holly
old lintel
vast holly
# old lintel Yeah but like apex isnt apex. Neither of you want the game to be apex or you wou...

Aight, cool, I follow, then lets not have the game be like apex - so why is he here asserting that the game should be like apex? Thats why ive been saying his point is less valid, why should this game be like apex when we are both in this discord advocating for this game and not apex? Thats the "objective" part of my claim that im making, even if i agree with you that game design is inherently subjective

old lintel
vast holly
#

Also are you sure he "fled" apex like me and he's not just here exploring? Its fine either way but you assume he doesnt like the state of apex either

old lintel
#

Apex will never be what he wants it to be because the devs have already steered the ship and if they did make the 180 it would annoy almost all of their players

old lintel
vast holly
old lintel
#

What he really means by that is he isnt good enough to beat people tryharding while not doing the same, most masters players are like that

old lintel
#

same reason you dont play apex because it isnt what you want it to be

keen crag
#

stop fighting already and kiss, lets get back to a debate between civilized people. He did say things, you said things, doesn't matter that much, you and he expressed opinions already, let's keep it civilised, there is no real need to keep going at eachother like that. Use facts, points of view, present a real argument and thats it

old lintel
vast holly
# old lintel What he really means by that is he isnt good enough to beat people tryharding wh...

So he's a hypocrite. At least i can point out that it was a curb stomp and i wasnt having fun cause after 3 or 4 years of playing the game i suddenly was getting destroyed every encounter. Now he wants to come here and make the game like apex just so he can stomp some causals for a few months before all the part time gamers leave and he starts getting stomped by the people he couldnt dominate in the game

vast holly
old lintel
keen crag
#

then i think it would be better for everyone if you continued on general chat maybe, the thread is already dirty enough

old lintel
vast holly
#

Im curious, what was this conclusion? I joined the server litterally yesterday lol

keen crag
old lintel
#

long story short; nerf dmr firerate and recoil, if ttk still too fast for majority small across the bored tkk nerf of about 5-10% at first

#

dmr is a clear outlier tkk wise which gives the impression that all ttks are way too fast

#

but in my opinion most guns are slightly too fast as well and balancing should be done with chips in mind

vast holly
# old lintel long story short; nerf dmr firerate and recoil, if ttk still too fast for majori...

Thats not unreasonable at all, and I agree the dmr needs a nerf, although id start with just one stat, then nerf the other too if its still a problem. Meanwhile an across the board fire rate nerf of like 8-12% might be a good place to start for TTK, any more than that and burst damage weapons start outshining fire rate weapons to much

Think this is a good place for me to walk away though, all this back and forth over something that one guy said, and dinner is almost ready here at home lmao

old lintel
vast holly
#

👍

tender kestrel
#

Uhhh I did not fled from Apex. I like sweaty gameplay bro. For me its fun.
I'm just exploring here cuz the gameplay kinda similar to any hero shooter game. Asking for an adjustment on TTK doesn't mean people want a change on its core gameplay.

tender kestrel
fiery ferry
fiery ferry
warm ocean
#

this will goes forever if ppl just take their opinion as "right and good" and take other opinion as "wrong and bad". just let these kind of topic to just whatever the dev take

tender kestrel
hazy dust
# fiery ferry Apex ttk is .5 seconds….

It’s actually not. Damage per bullet wise, team fight wise, forget comparing it to apex. You need to compare it to pubg. And when you compare it to pubg you will see the glaring issues in this game considering its trying to be in the lane of the fastest TTK wise Battle Royale game, while being 10x easier.

fiery ferry
old lintel
#

The ttk we are arguing about doesnt depend on who is using the guns or how good the player being killed is, it is just a hypothetical number. If we want to argue about the actual ttk that happens game to game we would need the numbers only the devs have and the devs have already admitted they feel the practical value falls too close to the hypothetical value, most likely because the guns are too easy to use and less because people dont have good movement or positioning

ember quail
#

High ttk makes skills useless

tender kestrel
ember quail
ember quail
#

High ttk ruins games

#

Currently its very similar to pubg and its done very well

#

The curent inplemention you actually have to pay attention and utilize cover you can't run around in the open taking bullets like a sponge

vital blaze
# ember quail High ttk ruins games

no it dont, just means you gotta use more brain and not just spray whit ar from 300meters away for 0.5sec kill.
slow ttk means just less actual aim is needed and skill cap is like nothing, shooting legs, body or head dont mean a thing rn ehit this ttk or what armor u have since these guns are too op considering the the armor even at max is trash

ember quail
#

We don't need another cod or apex filled with sweaty aim trackers

old lintel
royal flint
#

the ones arguing low ttk is good has no clue what they are even saying 🤣

#

never listen to casual its 3:1 for a reason

#

👯‍♀️

gusty berry
#

💯

vital blaze
# royal flint the ones arguing low ttk is good has no clue what they are even saying 🤣

yeah, they cant manage game if we remove 10% of dmg and increase ar rifle recoil cause whitout attachment rn its like laserbeam, and this coming from me that has gotten 5 characters #1 all server rank i can quarantee i know @ember quail is in wrong abt this, ttk can be sure low, but it needs to have skill in it, recoil, armors, and other things need be counted for and fixed, ttk can be 0.0005 but if skill cealing to kill is "i see enemy on screen" based its nothing most want be part of and can never been seen as potential for serious game/future tournaments would be in vain

ember quail
vital blaze
# ember quail You guys made it sound like you wanted to double the health not add 10%

i never said anything about double, but would make sense increase snipers headshot dmg, reduce all ar/smg dmg on torso by like 10-20% whit increased recoil. Beaming rifles from 200meters like you have bipod no recoil makes no sense, and when i use ryoins speed and jump and gun 0 recoil its just nah, games broken and doubt they will fix it never..

#

so all we can do is live whit this all

ember quail
#

I just want the guns to still feel powerful

old grotto
#

honestly, it seems like after complaining from test after test the devs are insistent on keeping extremely low ttk. if they wanted to change it, they would have done that already. Which is quite sad. So it seems like we are stuck playing this game with low ttk. I also feel like low ttk gets boring quickler, i mean hey thats just me.

#

dmr still hasnt been nerfed at all too, which is crazy.

tender kestrel
old lintel
gilded plank
gilded plank
# old lintel You forgot zero recoil

The thing I hate would be all of this, our characters got glass HP, no absolute whatsoever recoil in the game, no movement to even evade, area's too wide open almost everywhere too which is not a biggie but considering the fact everyone can beam across the map (no recoil) and put down others regardless of their armor in few bullets is just f ed

old lintel
warm ocean
#

only skill it need in this game is to play like a ------

buoyant silo
#

I feel like a lot of the "we need higher ttk" crowd still want to play this game like apex and such and don't realize the massive disadvantage from being in the open is intended

warm ocean
#

let just not talk about apex for a day? ttk can be a little higher but as long as i play, i want ttk to be lower... i hit 2headshot and it still moving make me mad

stark yew
stark yew
#

TTK is fine, DMR isn't

tender kestrel
#

How to spot rat player : I love low ttk

warm ocean
#

i want lower ttk

sudden grotto
#

The game has infinite revives to compensate for the low TTK. Just nerf DMR and some recoils, but don't turn the game into Apex

warm ocean
#

add recoil and add raw input for mouse

outer wigeon
# sudden grotto The game has infinite revives to compensate for the low TTK. Just nerf DMR and s...

Some people have insanely high ttk, it takes multiple point blank clips to kill them. Network says no packets lost but counting bullets there is missing damage.

I think the better ping a person has the worse off they are and will have a lower ttk than someone on a dinosaur computer with shared Airbnb wifi, and something is wrong with that priority given to help underachieving gaming environments.

warm ocean
outer wigeon
#

Better ping, deaths are faster. Worse ping, consumes much more ammo to really convince the server they alwere clean shots.

#

So if you're killing someone with no armor but it feels like level 5 armor, you can thank that players bad Internet.

#

The hit sound registers, it looks good, your bullets are gone from the gun, but a large amount of the damage doesn't count

warm ocean
#

hmmm i mean... ex. i have 300+ms, i shoot someone that have 30ms, it should be 30ms die fast or die slow, and opposite 30ms shoot me 300ms, i should die fast or slow? cuz for me, it feel like forever to kill but just a blink to die

#

aim skill issue not in account in this scenario

outer wigeon
#

Well if you are at 300 and they are at 300 and server adds 100-150, that's 7 seconds easy.

warm ocean
#

6sec isnt 3000ms no?

outer wigeon
#

100ms is 1 sec

warm ocean
#

300is just 0.3sec

warm ocean
#

ms is not milisec?

#

i play 300ms like 10yrs now from shooting to mmorpg that make ttk of this game look long so i think i know that but i might be wrong

outer wigeon
#

You're right, the math maths.

But 100, realistically, it's a second

warm ocean
#

100ms is playable 1000ms isnt something i can enjoy, have exp 1sec deley b4

#

china csgo exp

outer wigeon
#

I think it's because the game fills in the blanks and lies

warm ocean
#

idk bout that but i just want to know high ping fight low ping, who die faster

outer wigeon
#

If a bullet is questionable to server, it voids.

#

Sender or receiver

#

I didn't make the game idk but that's usually how it goes

warm ocean
#

so even they low on ping, if they fight high ping it "might" not regis the hit too?

outer wigeon
#

I don't know how to explain it perfectly, like how do you throw a ball

stark yew
outer wigeon
#

I know I have gotten away with dirty shots that shouldn't land on bad ping servers

#

And I get melted on great ping servers

warm ocean
hollow yacht
vast holly
#

anyone else suddenly having problems with their game? out of nowhere I cant do anything from the main lobby, pressing play or trying to join a friend comes up with "network delay detected", and all functions are level locked to lvl 2, even though im lvl 26

warm ocean
vast holly
vast holly
warm ocean
tender kestrel
#

lol any game with high ping will result "High ttk"

#

Why does it sound like you never play any pvp game? kekw

stark yew
#

Don’t participate if you’re not open for replies

tender kestrel
narrow scaffold
#

full yellow gear got killed by 3 hits ...

crude reef
#

prefer that, if I want long ttk I would play apex

silver ledge
#

It's always nice to get oneshot by someone from the side i didn't even see.

old grotto
#

🤓 well ermmm i prefer that instead of the loooonggg ttk like apex even though it has nothing to do with this game

crude reef
gilded plank
warm ocean
#

armor does matter. i cant kill ppl with 2headshot AR so it too long

jagged tendon
#

gotta make the anime game with special abilities as realistic as possible gotta have realism in the anime game 🫃 when you get shot irl you die fast too
-devs probably

outer wigeon
#

make a hardcore mode so they can go pretend to be call of duty and we can get back to match

willow valley
#

4:1 camille_sip

kindred flint
surreal vigil
#

if somebody say the TTK is too short then u just have no skills ...

#

learn about MACRO then holy fk

warm ocean
#

ttk too short when ppl shoot me but it feel so long like they tank me bullet like it just a rubber

#

i hate that

#

it a lag with a hit ghost thing that make me feel ttk in this game is too long

#

but if ppl shoot me and have good ping then ttk is stupidly short with this recoil

#

like 0.3sec and i down with purple armor in car

#

wtf is this

silver ledge
#

Exactly, i got that happen many times. i have to unload entire magazine to kill, while they shoot me before i can even aim back

echo shadow
#

This is an aim issue.

outer wigeon
#

Not aim issue, different damage times for enemies wearing same armor

teal skiff
#

I feel like TTK is fine, just make the weapons a bit harder to control and we're all in for the tactical-positioning-utility usage.
If TTK is increased, it's gonna feel like fortnite with no building

twilit bone
#

Whoever says "the TTK is short," people who disagree just reply with "Go play X game instead" without even reading the name of the channel.

This is simply a suggestion or feedback about how the game feels to us. It’s up to the developers to decide whether to make changes. We are not holding anyone hostage.

cosmic terrace
#

Keep this TTk for all head shots but lower body shot DMG make it more skill based not spam DMR randomly land 2 body shots and get a kill

surreal vigil
#

cause what u r suggesting rn is exactly like that and the #1 reason why people quit the game because of it

#

or hell even apex

#

if u can't play it then u have to learn to it

#

every game is different

#

if u can't learn how to get better and trying to fix a core thing of the game itself

#

u r just taking the fun out of the learning curve bout this game

#

and if you want to balance the gun then do it but don't make the TTK longer

#

it's just gonna make the heavy rotation of this game completely out of the window

warm ocean
surreal vigil
warm ocean
#

if i miss anything then go on but i dont think i want longer ttk

surreal vigil
#

is that the game issue or the ping issue tho ?

#

and because u put a title called :"TTK is wayyy too short "

#

bruh people gonna see that and be like :"WTF do u mean by that"

warm ocean
#

then i want to know is what u want from this? i think i clear that it somewhat on ping issue where some shot is just disappear and deal no dmg, sometime it can double ko but mostly it make u lose the trade

surreal vigil
#

and the ping and fps does create an issue

warm ocean
#

and that my point isnt it?

surreal vigil
#

but it's depend on what server and how is our pc affect on a game like this no ?

warm ocean
#

yea then?

#

why im get ping here and say i want to make game ded?

surreal vigil
#

that's why i was thinking like :" Why tf are we asking a obvious thing that we already know from the start tho ? "

warm ocean
#

wtf?

surreal vigil
#

maybe i didnt get the memo but i look at the details and that what i got ig

#

legit

warm ocean
#

bruh...

surreal vigil
#

legit u put a clickbait title just like my recommended vids from yt

warm ocean
#

im not the one who create the thread how im click baiting

amber idol
#

I disagree, the reason I play this game is because you don't waste whole mag to take down single enemy like in every battle royale. This is what makes game unique

tender kestrel
vernal wyvern
# surreal vigil and the ping and fps does create an issue

Ping actually has very little effect on hit registration if the game is coded properly.
What causes hitreg problems is fast movement and low serverside simulation / network tickrate.
Games known for low ttk like CS and Valorant only feel good with tickrate above 100. Most games can't run simulations that fast, because they are more complex. But it doesn't mean all games have bad hit registration.
There is rainbow six siege that runs at like 50 (you will find 60 on the net but it's outdated info, they went 30->60->50) and hitreg is pretty bad there because 3 speed operators move very fast. The game just can't handle such fast movement. They refuse to acknowledge the problem but they silently remove 3 speed operators from the game and make them 2 speed operators instead.
Then on the other hand, there is hunt: showdown that runs with laughable tickrate of 15, but it has little to no problems with hitreg. Players still complain but trust me, compared to other games there's virtually no hitreg problems. And the reason for that is that they have decent lag compensation algorithm in place and the game is slow paced. As long as your characters don't zoom around, you can get away with low tickrate just fine.
Now I don't know about fate triggers tickrate, but I can guess that they use the default unreal's tickrate of 30 and it's scaled down under load, because hit registration improves towards the end of the match when many players drop out. And we have characters that move 2 to 3 times as fast as rainbow six siege operators while the server runs at half the rate. It is unreasonable to expect good hit registration in this scenario.
Fate trigger has the worst hit registration for moving targets by far, I have never experienced anything like this before. That's why ttk feels all over the place. That's why I advocate for reduced strafing speed, because that's the most important aspect of movement in combat.

warm ocean
#

but this game have very slow movement speed already to the point strafing feel like a joke in this game.
idk what you got in game but what i got is hit reg is ds and moving target make me feel like my gun didnt have a scope because it always go to the side of the target even though i already pre aim or doing anything but that maybe just bullet travel thing but i dont really think it a problem of movement speed but maybe i can be wrong on that because idk about tick rate or anything like that

vernal wyvern
#

but this game have very slow movement speed already to the point strafing feel like a joke in this game
idk what game are you playing

warm ocean
#

seem like u just see thing different than what i see then

#

no problem with that

grim drum
#

I could see them making jump better with less input lag on landing and 10% faster movement speed would be great instead of making targets more beefy

amber idol
#

Movement is NOT too slow, altho I get why people say that, what I would say it movement FEELS slow.

Character have nice animations but they lack certain mechanics that allows you to feel fast, like Sliding, or Prone to Sprint

Not trusting me? Look at lets say Overwatch, they changed running FPP animation speed for tanks and they feel SLOW, people are even reporting this as a Bug, but Tanks have same running speed as other classes, you just dont feel it...

Tbh I dont remeber if that was overwatch or any other hero shooter game, either way there's a game that done it and people just have placebo syndrome, this is happening here as well.

Sometimes when you get few quick kills and run from cover to cover you feel like YOU ARE THE SPEED but you're running with same speed as you were before, only thing that's changed is your mindset.

So they need to polish movement and we are good to go there, and about TTK? Leave it be, I dont want to play another Fortnite, Warzone or Apex where enemies are so unrealistically tanky, half or whole mag needs to be emptied for enemy to die, that's not how this game should operate,

uniquness of this game comes from TTK + Anime, sure we never had Anime Battle royale, but one can argue Fortnite already is ANime BR cause of skins in there..

warm ocean
#

as im kinda againts for more movement mechanic i just want more moving speed and not movement option.
it good to have slide and all and i would be very agree on that IF the game isnt a hero shooter that already have movement as an ability, much i want for a little movement is when prone while running will have a little dash and that is already good enough for extra movement and for ttk can be the same or a little longer like lower the dmg of all weapon for 10% except sniper, shotgun and rearguard would be significant but it can also affect some gun to be useless like some smg and CL4
if ttk still the same i wish they have a better server that let me hit thing like it suppose to and not need to empty my mag just to confirm down because some hit is missing and deal no dmg even they have a hit sound

#

also idk if this really help but gun recoil are feel like nothing to some player but i also dont know if that a hardware thing or anything because sometime ppl just look like they play gun that have complete 0 recoil like full spray monolith 200m and hit almost all

#

maybe i just too old for new shooting game and cant keep up with thing like these but yea i just want gun to be more recoil

#

and recoil more to horizontal not just vertical too

amber idol
#

I don't think I complained about TTK itself in normal situations, I usually died quickly when I run without cover or made stupid move, so I would say TTK being too quick is Skill issue people have. It's hard to judge people's opinions without seeing them gameplay where and how they died to actually see if it was pure Short TTK or their stupid choices.

If you know how to cover, you will survive long time even taking shots, if u just treat this game like fortnite, sorry but you will become food.

Here, in this game, it's more realistic approach, Tarkov, Insurgency Sandstorm etc style of gameplay.

What I would reccomend dèvs to look into is TTD, when I get hit with full auto at my face exposed I die very quickly, but when I do the same to the enemy, sometimes it feels like they survive more than they should.

I heard there are Server issues with dmg registration so idk maybe this, but it's not the only game thar could have this issue, Dice in BF6 after closed Beta said they will look into TTD along side of TTK as they see there's difference there.

I might be yapping or telling the truth, can't test it so I'm leaving this to devs

stark yew
#

This is not a server issue.

stark yew
#

Once again the conclusion is the same: pls devs keep the TTK as it is, however nerf the DMR (Cantius) to the ground

warm ocean
# stark yew The empty shots when you down someone are a feature, when you get downed you hav...

not when downed. i know that mechanic that when they down they immune dmg for some little time (that why car not gonna instant kill in 2crash) what i mean is when hit sound happen more than what it should take to down someone ex. i was headshot someone 3times with AR and a bunch of body hit but they somehow only take like 130dmg and some hit are not even have dmg playout. that what im seeing as problem

stark yew
#

Issue will be the same on every games

#

Not just Fate Trigger

warm ocean
#

yea that why i say i hope there is a better server for me

stark yew
#

If you have 40ms and they have 300ms

#

If you have 200 FPS and they have 26 FPS

#

You get a 2 seconds desync

#

The server will try to figure out as well as possible but it’s prone to errors

#

Based on predictions

warm ocean
#

that fair since i lock my fps at 30 all the time with ping of 300+ on eu but even in asia it still 130+

#

even normal walking is desync to me in asia

stark yew
#

It’s not the server’s fault

warm ocean
#

if i only to happen then maybe

amber idol
#

Rn you can do 1v4, imagine when they extend TTK, you can do 1v2 maybe, MAYBE, or PERHAPS 1v2 will be too much for you to take.

Right now you can actually do amazing plays, you can 1v1 someone or 1v4 squad, think about it. It's fair, it's realistic and it's tactical, it requires skill that other games do not.

naive hound
#

I feel that having a short TTK favors people who aren't very good at shooters; aim tracking isn't necessary in this game. Body damage is very high.

warm ocean
#

yea tracking have less important but still need, body isnt the only thing we shoot and ppl arent stay still

#

good at shooting is still have more advantage over those who not even in low ttk.
low ttk can mean it require more than just mouse control to win and also mean shooting skill is not the king

#

and tbf i kinda like that

naive hound
#

I think the problem lies in the recoil of the weapons and the rate of fire, which is very high with little recoil. Perhaps if they increased the weapon's first impact, it might work.

#

I don't feel the accessories are necessary.

stark yew
#

You can aim as good as you want, if you’re badly positioned you’re gone

#

This is what makes the game so fun and tense

#

It’s not a movement shooter

#

Like apex

amber idol
naive hound
#

How many times did you use the flash in this game?
How many times did you look for weapon accessories and not just the dot sight and a fully equipped vehicle like most streams on Twitch?
I understand, I don't want everyone flying around and needing two magazines to kill someone, the TTK is short.
You have areas that are completely open, little cover, and weapon upgrades that break the tactical shooter theme a bit.
Like infinite ammo in exchange for life, but if a sprite lasts forever, so much so that the recoil disappears. How tactical is that?
You have another upgrade that turns weapons that shouldn't be snipers into hitscam weapons, with so little recoil that you can play them with 4x scopes.
How many times did you use the kits in the middle of a battle?
The game is more frenetic than a tactical shooter. The TTK is short; you need to find a balance.

amber idol
#

I am really good at FPS games, for comparison in before major hunt showdown update I had 5 star rating, in CoD usually 1st place, in bf top 5,

Guess what, in fate trigger I smash it get smashed. Even tho I am good at FPS I can easily die if I make mistake.

Even in careful I can do 16 kills easily, when I'm not I can do 3 and die or even zero

warm ocean
amber idol
#

If you're GOOD at shooting you will only have more option in this game, but shooting skill doesn't mean strategic skill.

If you put guy who has average aim skill but good strategy Vs guy whos NR 1 in aiming, who you think will win in this game?

#

It's not about one only, good strategy itself wont win you game, nor good aiming, but connection of these two

warm ocean
#

game is not perfect, open field still have so many, sound still not so accurate, connection still not that great, optimization still not there

#

but i see the core gameplay and i think this game is already good on it own

naive hound
#

If you want it to be strategic, make sure the tools are really tools and don't let aiming at open areas or slow grenades dominate. The only tactical thing is smoke.

amber idol
warm ocean
#

flash is use in mostly city scape and building which this game not have that much oppotunity to use

#

so i hope there is a trials that set on full cityscape and big tower

naive hound
#

Exactly, that's why I say the ttk is short. These are things that can be improved.

warm ocean
#

airena is too big and too many open field

amber idol
naive hound
amber idol
#

In certain places guy was camping corner I didn't had flash and thought I will jump out to kill him, spoiler I died

Imagine U got flash and U throw it then kill him instantly

warm ocean
amber idol
warm ocean
#

but i dont say it cant be use other wise

amber idol
#

Look

naive hound
#

Well, but we're back to the same thing: if you don't usually use the game's tools, it's because you're not that tactical. The game is in a Full W stage.

amber idol
#

U got TPP, U got grenades, connect these two

warm ocean
amber idol
warm ocean
#

so i find that flash, most of the time, use in these scene

amber idol
#

I'm not claiming to be tactical player but strategist

amber idol
#

Unless you want to distract enemy

warm ocean
#

yea then? are we disagree on what?

#

mb since my eng is not my main so it can be misunderstand

amber idol
#

Mine either

naive hound
#

With open landscapes, small towns, and little recoil, I still feel that the game plays well because of the number of bots, but I think that if there were more people, it would be noticeable that there are some imbalances.

amber idol
naive hound
#

I say this because there are two groups: those who defend the TTK and those who say it is short. The damage would not be affected, but it would require a little more skill.

amber idol
#

As a skillful player I disagree

naive hound
#

But currently, the game is about joining a match, aiming x4, and going full auto at anything that moves.

amber idol
#

There recoil in game and with 4x U won't hit anything on distance

naive hound
amber idol
#

Unless U got really good attatchemnt, idk SMG and prone

naive hound
amber idol
#

You're making statements out of thin air

#

And put words into my mouth

warm ocean
naive hound
amber idol
warm ocean
naive hound
#

Because if the game were ready, it should be released tomorrow.

amber idol
warm ocean
#

if not count the 2024 i dont think after i play FT i say ttk in this game is too short

amber idol
#

Look, do U think it's fair for CoD players to come to Bf6 and say " this game needs to add pink skins and make movement crazy, also add jump packs"?

#

"also make small games 6v6 on little map"

#

Or

warm ocean
#

i say it too long because i play like AVA, that game can just 1 headshot and instant kill and sniper is most of the time one hit kill

amber idol
#

You would say, No, you should judge game based on what it is, not put standards from others games into completely new game?

warm ocean
#

but i can understand to not be that level short since the map is bigger and more open

warm ocean
#

im confuse by now what are we gonna talking

amber idol
#

You don't come to Strategy game saying " this game needs battle royale" cause it's different game with different approach

#

Same way U don't come to Fate trigger saying "this game needs longer TTk cause Fortnite, cs2 and other games I played have longer tkk"

#

If U want to judge a game with Fast TTk, judge it with other games in same "genre", so with other Short TTK games

#

I come here with experience from both, from Bf, Cod, Fortnite , arma, tarkov, Xshot

#

And I'm telling U, comparing to other really good Short TTK games, this one's TTK is in solid spot, sure balance of weapons is required or polishing TTK itself but it's solid.

#

Now

#

Do you have experience in both Genres of games? In Long TTK games and short TTK games?

From what you said, you don't, so can you still compare these games that you played to this game?

warm ocean
#

so the game that i had play in this case would be pubg but i find this game more enjoy than pubg, maybe because graphic but also because those game are just harder and this game is easier so i enjoy it and for ttk i think it already ok it only need weapon balance like DMR,SMG,SG

amber idol
#

Is your opinion gonna be relevant after that?

amber idol
#

I'm confused

warm ocean
#

my opinion is that

amber idol
#

Shorter ? So U want Really realistic approach?

#

Like one bullet to torso = dead?

warm ocean
#

could say that but not to that extream

#

i just want head dmg to be more

amber idol
#

Go play Battlefield 1 or 5 on Hardcore servers and tell me how U enjoyed it

warm ocean
#

torso dmg take like 3hit and 3-5 for gold

amber idol
#

If U say U did, we can continue talking

#

Or Hell Let loose

#

Any realistic game

#

Try it

#

And tell me what U think of it

amber idol
warm ocean
#

i have try some hardcore where it 1shot kill torso and i find it fun to keep engage but that just small map, on big map it fun if im the one who camp and feel unbalance when im the one who move

amber idol
#

And it's actually doing that rn, the game I mean. I feel armour is nicely balanced, it's tanky enough but still squishy

#

Sometimes it feels wierd, but it's Beta so...

warm ocean
#

so that why i say that i can understand if ttk cant be lower

amber idol
#

So U die and spawn again

warm ocean
amber idol
#

Okay, now, how do you think this TTK would work out on battle royale mode where you drop, loot, walk and after 5 to 10 min you see enemies?

#

How do you imagine balancing it, making it fun but also realistic?

warm ocean
#

if it lower it can be un fun sometime

#

but i still kinda want head dmg to be higher

#

i want gun to have more recoil and more in horizontal with vertical, now gun feel like it only have vertical recoil

#

but that would just be an ADS thing so

high dune
warm ocean
#

🤔

stark yew
stark yew
sonic ember
cyan wedge
sonic ember
#

But volt sucks and it's only for sniper/DMR

cyan wedge
#

Yeeaaah - it was "ok" depends on thr situation

sonic ember
#

If the enemy is not moving you can maybe do the equivalent of a glad hs

warm ocean
#

only situation that i see voltstorm good is to shoot unaware ppl and it cant even kill most of the time

sonic ember
#

i don't even know what's the max damage one burst can do

#

it might be lower than 100

cyan wedge
#

I was able to crack gold shields with afaik

warm ocean
#

50per shot for dmr and 100 for SR

#

and it eat 2 per shoot

#

and it take around 1sec to deal full dmg

#

it just worse the dps for no drop no travel time

#

and it can reveal ur position

cyan wedge
#

I only used it for the shits and giggles tbh

warm ocean
#

that fair

grim drum
#

long range in this game kinda sucks overall. bolt actions need a buff it should always one shot in the head

#

skull piercer should be removed

flat void
#

PLEASE for the love of god, do NOT change TTK

amber idol
#

look at gameplay, all of you, tell me, is the TTK in this video long or short?

#

to me, when you DONT hit head, it's just like in PUBG

#

but bear in mind its only 2 tier armor without helmets, so...

twilit bone
# amber idol https://youtu.be/0Se4_-i66sg

You can't compare FPP with a battle royale mode where everyone has unequal foot. When you get down in BR probably will stay on the floor for longer while your team try to push or pull the enemy, if whole team die you get back to the lobby where it takes between 2 to 10 minutes in the queue, wait for the hero selection, wait for the deployment and once you touch the ground with another team you get blasted in one second, then repeat this cycle, the amount of time invested for every match is not worth it, at least with reasonable ttk me and the enemy will struggle to kill each other inside the gigantic map that drops your fps depending where you look

flat void
#

if ur hitting the ground and wiping back to lobby, a longer ttk isn't going to help u, if anything it will make it worse because now u need to land more shots to kill an enemy. the whole reason the low ttk works here is because ur meant to use vision with TPP and landscapes to ur advantage, pop out and beam someone. if ur getting insta'd out in the open it was your fault for not playing "correctly" learn to swap shoulder views, use cover effectively, and use utility+map to get advantages

amber idol
twilit bone
# flat void if ur hitting the ground and wiping back to lobby, a longer ttk isn't going to h...

“What do you mean by ‘correctly’? Everyone makes mistakes, that’s why people die in the first place. One misstep and your team gets punished greatly. Your whole reply is basically just a ‘get gud’ with extra words. Right now, the game rewards you for running away once a teammate gets knocked down. I’ve seen many players grab a vehicle, run away, and then come back later to respawn a teammate, or worse, they never come back at all. My take is not just about me but about everyone. I kill and get killed too. I’ve seen unfair situations where I killed people who weren’t even visible on my screen; sometimes their bodies clip through a wall and I beam them without mercy. I consider myself an ‘average BR enjoyer.’”

twilit bone
flat void
# twilit bone “What do you mean by ‘correctly’? Everyone makes mistakes, that’s why people die...

yes, my reply was get good with extra steps. i was trying to put it more friendly because i meant no ill will by it, that's just how the game is designed(like most TPP shooters) if we want to talk about other issues like how you described incentive to run from fights instead of reviving then i completely agree that is true however the solution to that problem is not increasing TTK but changing other factors like gen sphere timeout rules and ranking points adjustments, among other things. increasing TTK will just make you lose more fights and drag fights even longer which will result in MORE third partying which in return will make ur issue even worse than you claim it already is

#

and i put correctly in quotes because there is an objectively correct way to play around TPP games with low TTK, but that doesn't mean you need to play correctly, just that you will have more success and perhaps even fun by doing so

twilit bone
# flat void yes, my reply was get good with extra steps. i was trying to put it more friendl...

What you say about changing other factors that may save or improve the game is great and desirable, but that would require making way more changes just for one thing. Me asking for what I believe is a better TTK is just a shortcut. It might not be well liked, I understand, but the problem is still the same for me: people go down so fast that I don’t even know if the enemy is cheating anymore (look at the BF6 beta cheat drama) because that’s how it’s meant to be right now.

In good faith, I just hope the devs make it fun and less frustrating.

By the way, getting third-partied is fun too. I don’t know why people hate it. Sometimes you get caught in the middle and die, sometimes the enemy you were fighting gets sandwiched, and sometimes you even wipe the third party. When that happens, it feels like a real accomplishment

flat void
# twilit bone What you say about changing other factors that may save or improve the game is g...

higher TTK will just result in more frustrations, not solve your problem(being down for too long and waiting for ur team to win the fight or die, which means your solution is actually making your problem worse since it makes fights longer) and worse third party experiences straight up. the reason people don't like third party in any game is because it's "unfair" that you are fighting a team and already spend many resources(nades, shields, heals, skill cooldowns) just for another team to put minimal effort and resources to finish u off. saying third parties are fun just because sometimes u come out on top doesn't void all the frustrations that happen with it the other 70% of the time. there is a reason br devs are always trying to alleviate 3rd party issues and players constantly complain about it. it's something that will never go away but things like low TTK and other factors help combat the likelyhood and impact of it immensely. the reason people are calling into question your gaming experience is because in basically every post you have made while i've been looking has completely different points that have nothing to do with TTK or affect it in basically any real way, which results in your post just looking like u saying "increase TTK, i don't like low TTK games" to most people. anyway i've said my piece so i'll probably not be looking to speak on this post again but i'll say one thing, i gave my view on it and even gave advice on how to adapt better to the environment and how you are expected by devs to play around a TPP shooter. i'm 30 and my wrists are blown tf out and in pain because i go to work and sit at a pc all day then come home and sit at a pc all night ontop of having a motor skill disability(even my aim is trash, you would think i had parkinsons if u saw how bad it was half the time) and yet i was still able to make dia 2 with 80+% of my games solo q even tho i wasn't able to play during the hours ranked was open on most nights. if i'm capable of adapting to it just fine, the vast majority of players should be capable as well

#

tl;dr TTK in fate trigger is basically perfect, please don't change it. players who want it higher should play a different game or adapt and play "correctly"
there is nothing wrong with not liking the TTK in this game, just play a different game.

outer wigeon
#

ttk is broken, hackers one shotting with ar is beyond a too short ttk issue.
make a hardcore mode for those players so the rest of us can play normal.

royal flint
#

PUBG is only at top cus of china lol

#

western dont even play

#

The ones that is most popular for western would be apex high ttk btw

#

😎

outer wigeon
#

apex puke

royal flint
#

Hate it all you wan its still the most popular beside fortnite

outer wigeon
#

because its player base is full of people who got banned on every other game

#

i hate it and its players

primal radish
#

long ttk means it becomes an apex clone

#

a game that is apex but anime ain't going to sell

royal flint
#

anything is a clone

outer wigeon
#

long ttk exists to combat hacking and exploits

#

its not the right solution

#

that mitigates hackers, it doesn't eliminate it

#

apex is a disgusting game anyways, couldn't pay me to play it literally

#

its like a cheesy mobile game adapted for pc, no thanks.

#

future scifi where everything takes a million bullets to kill, its far from anything new, standard setting, or cutting edge, and doesn't have jack to do with anime shooters or moba.

#

the ttk in fate trigger when in casual gunfights should be fine, but there are other issues that actually cause the problem which i've mentioned already, including hacking.

royal flint
#

sounds like skill issue but alright

outer wigeon
#

In multiplayer shooting games, the terms "lead" and "anti-lead" describe different hit detection methods that handle network latency, or "true latency".
Lead shooting: The player must manually predict and aim ahead of a moving target to compensate for projectile travel time and network delay.
Anti-lead shooting: Also known as lag compensation, the game's netcode automatically corrects for delay by validating shots based on what the shooter saw on their screen when they fired. This removes the need for manual leading.

#

In lead shooting 
Manual compensation: The player is directly responsible for compensating for latency. For a target moving at a speed ((v)) at a distance ((d)), the player must aim a distance ahead that is proportional to both the projectile travel time ((t_{travel})) and their own network latency ((t_{latency})).
True latency is not hidden: A higher ping means a longer time between the player firing and the server registering the shot, forcing the player to aim even farther ahead. Without sufficient leading, shots that appear to hit on the shooter's screen will be misses on the server.

#

In anti-lead (lag compensation) 
Systemic compensation: The game's netcode compensates for the delay instead of the player.
On the shooter's client: The game immediately registers a hit on the shooter's screen for a near-instantaneous and satisfying feel.
On the server: The server receives the shot event after a delay ((t_{latency})) and uses a technique called rollback. It rewinds the game state to where the target was at the moment the shooter fired and checks for a hit there, validating the shot as seen by the shooter.
True latency is hidden from the shooter: This approach masks the negative effects of true latency for the shooter, allowing them to play as if there were no delay. The drawback is the potential for "shot behind cover" incidents, which can be frustrating for the receiving player.

#

In lead shooting

True latency is a TTK factor: The actual time it takes to kill an opponent is increased by the player's latency. Even if the player fires the necessary number of shots to kill, the shots will not register until the data reaches the server and the projectiles travel to the target.

Close-range combat adds to TTK challenges: In a close-range, fast-paced firefight, players with high latency are at a severe disadvantage because their shots are delayed. A low-ping opponent can potentially land more hits in the same perceived timeframe, effectively having a lower TTK from their perspective.

In anti-lead shooting

True latency is hidden from the shooter, lowering perceived TTK: Lag compensation allows the shooter to play as if there were no latency. This provides a very responsive feel and a faster perceived TTK for the person firing, which is especially satisfying at close range.

Rollback creates inconsistent TTK for the target: While the shooter feels they got a quick kill, the target may feel they died instantly or were killed by a shot that seemingly came from an impossible position. The TTK for the person being shot can appear shorter and more sudden due to the server rolling back time to validate the hit on the shooter's screen.

The "trade kill" phenomenon: At close range with high latency, it's possible for both players to register a lethal hit on their own client screens before receiving the "you are dead" message from the server. The result is a "trade kill," where both players die simultaneously in the game's shared reality, a direct consequence of compensating for latency.

#

literally been playing shooter games for 30 years, true competitive gaming there is no server its LAN no lag no delay.

#

i've had to dump point blank full extended magazine clips into peoples heads in fate trigger, AR, DMR, doesn't matter

#

the ttk issue is literally the lead/antilead debate, which ultimately has to do with the server making all the decisions.
whoever has the better network wins, doesn't matter how clear the shot is, so don't claim you have "skills", its p2w.

#

as long as the game has a literal AIM ASSIST toggle in the settings, its not competitive, and its gonna be imbalanced.

tender kestrel
#

idk why this duct trying to sound smart by using technical terms and yapping something he has no idea. Why even involving networking...? There are many other factor that caused a low ttk, not just networking. In fact, it shouldn't be a talk here unless people complaining "how the fug he shot me first when I'm the one peek first!?!?!". That's up to the dev how they tune their multiplayer netcode.

tl;dr ok einstein

#

y'all casual slow brain hating apex cuz you guys so bad at it. Git gud brader. The game is popular asf with daily player 150k++ on steamchart

amber idol
#

Professional players like SHROUD played the game and said its amazing, it's gonna be "game of the year"

After i played it too, I see this as proof it's not TTK that's issue, shorud had not issue, I have no issue but people who do max 5 kills a game are lamenting

#

To compare, I usually had from 10 to 16 kills, I would consider myself Skillful player, and I've played with friends who would be considered "avarage"

Guess how much these average players did, 1 to 5 kills, if lucky and 500dmg to 1000dmg, but usually dmg was sitting in 300 to 500 range.

Skill is very important in this game and its reflecting it on the score table.

If u can't get a lot dmg and kills, it's not ttk that's issue but you

royal flint
#

Funny people keep thinking complaining about low ttk = hard its the opposite actually too easy.

cyan wedge
#

I played the CBT until it ended and i really liked how the TTK felt. You get punished for each mistake you do - this is how it should be. We dont need another Apex clone. Either get comfy with the TTK or play Apex instead.

royal flint
#

Or u go ply cs val cod pubg low ttk loverkekw

amber idol
# cyan wedge I played the CBT until it ended and i really liked how the TTK felt. You get pun...

yeah, and you know WHATS FUNNY

People who are against Short TTK are the one's who DIE most of the time leaving them with nothing to do.

They DIE, and think "I COULDNT EVEN REACT" or "HOW HE KILLED ME SO FAST? I COULDNT EVEN GET BEHIND COVER" or "I DIED BEFORE I EVEN AIMED AT THE GUY" or "THIS IS NOT FUN AT ALL CAUSE I GO BACK TO LOBBY EVERYTIME I LAND"

All of these issues are not happening with High Skill players, like i mentioned previously, Shroud had no problem witht the game, look up other creators and u will see the same thing.

I dont have problem, nor any other people who played other short TTK games or are Skilful.

Proof?

In this chat, i have multiple conversations with people (as well as other channels) where people who claimed "its bad, TTK should be longer" proved they dont have experience with realistic FPS games nor played good ammout of any games smiliar to Realism. On top of that you get sense it's not their lack of Experience that makes them say that but purely Skill itself, or its lack.

People are coming here saying "This game should be like X or Y", and they are comparing TWO completely different games, not similar to each other except graphic or Modes. It's like coming to Battlefield 6 saying "THIS GAME SHOULD BE LIKE COD, ADD SMALL MAPS AND MAKE 12 PPL DEATHMATCHES, ALSO MAKE PINK SKINS RUN AROUND EVERYWHERE AND, AND ADD CRAZY MOVEMENT"

bro, chill, first of all, understand its different game and with that in mind adjust your suggestions, dont say to Strategy games they should add FPS mode cause it's different playstyle.

Judge and suggest stuff to the game based off the playstyle of this game and compare it to other games who have similar playstyles and mechanics, but even that comparison must be taken lightly as BF and COD are FPS games but different

amber idol
royal flint
amber idol
royal flint
amber idol
#

No no, your skill is just exceptional! You even felt asleep while driving cause of bots! DANG

cyan wedge
#

And high rank was difficult - in final arbiter is where the game shines

amber idol
royal flint
#

The self entitlement is unreal oh well keep the circle jerk going

#

The vote speak for themselves anw

amber idol
#

vote is a vote, but decision lays on Devs, they make final decision

old lintel
amber idol
#

simply gave some facts here, accept it or move on

outer wigeon
#

I dont take crap or let anyone tell me what to do.

amber idol
#

you do you kekw

warm ocean
#

This better be died down than be a topic with no discussion but just ppl throwing a word as each other who disagree

tender kestrel
royal flint
#

They dk what suggestion is, all they know is "im right ur wrong idc what u say go ply this and that"kekw
Prob seen this over 300x in herekekw

#

Brings nothing to the table and start jerking each other offkekw

tender kestrel
royal flint
amber idol
tender kestrel
willow valley
severe cedar
#

We gonna talk abt Shrouds own fps game flopping?

lone pilot
#

All im saying is the people who say faster ttk = lower skill gap are hilarious because they're mad they die too easily and cant use their poor reaction to cheese their way out of their death. Imo if you put yourself in a dumb situation knowing the ttk is low, the skill gap isnt small youre just bad.

royal flint
#

In term of aiming it is indeed much easier joeShrug

willow valley
royal flint
#

🤣

stark yew
amber idol
stark yew
stark yew
amber idol
stark yew
#

preach

warm ocean
#

🥱

amber idol
amber idol
stark yew
#

Just look at BF6's TTK tbh, and it has a BR mode

amber idol
#

look at games now, Battlefield 6 with Short TTK, people love it, Fate Trigger, short TTK, CoD 7 same (i mena cod always does it), New extraction shooters coming out in 2026 with short TTK as well

#

i dont mean all games are coming out with short TTK now, but i start to see upcoming trend, thats all im saying, so get excited

stark yew
#

You die in one bullet in Tarkov, it's even more frustrating because you lose hours of progress, people still love it

kind nymph
#

I think balancing would be good. I think having a fast TTK is good as most games dont and it makes this game feel distinctly more its own. There is a problem with getting absolutely lasers sometimes and popping up just to drop down instantly. I will say I think it has less to do with the TTK and more to do with some players being able to laser your head with an assault rifle from half way across the map. Idk it's had to say what the proper balance here is though, that's just what I notice. Just dont make an absurd TTK like Apex and we good

vernal wyvern
old lintel
vernal wyvern
#

There's no recoil but there's still random spread and desync. Whatever, I'm not going to argue about something that obvious, it's a waste of time.

old lintel
vernal wyvern
#

do you really think people who killed you in milliseconds at close range (where most player kills happen) without missing a single bullet were adsing?
seriously, I don't care about your bot kills, I don't think anybody cares

amber idol
#

Good news Everyone, TTK will likely remain the same. In newest News log, Director talked about Nerfs and Buffs for weapons as these were the main problem, some weapons killed way too fast and some way too slow.

100% Agree with this

#

I mean, TTK is about weapon balance after all... But it's just easier to say weapons balance than TTK changes cause then people freak out.

If you nerf weapons TTK will be longer, if you buff then Shorter, All devs want to achieve rn is to have similar TTK to Open Beta (on Avarage), but more consistent with other guns, so we will probably see a bit longer TTK on some weapons that felt powerful, and Shorter TTK on the ones that felt useless (smg's)

#

*** "Our immediate priority is to address the clear outliers — the characters and weapons that were either too dominant or significantly underperforming." ***

#

this game will NOT become Apex Legends, dont worry.

cyan wedge
warm ocean
#

full auto at 100m range is normal? if not then nerf is need to all AR maybe except zk, that thing is already perfect for balance

lone pilot
#

full auto is normal if you can aim dude its not hard to adjust for a recoil pattern that is the exact same every time

autumn nacelle
#

Ppl really think you coudnt beam in pubg even

low loom
#

i mean i am a PUBG pro player and you know what i freeking beam in pubg man and the ttk in FT still slower than pubg why? you guy have skill to help you peaking and hiding bro so why you guy want to TTK slower? become APEX? you guy said the gun have no recoil i agree but the bullet drop is insane just think about the DMR and SR in far distance ? slower the TTK they gonna hard to get somebody in far distance same as AR. i mean how about train your movement , do you know pixel1k ( pro pubg player came to fatetrigger ) he have a good aim and good movement just come to his vid in youtube man, ppl really the plb is in the TTK but is was your chose when you using ability , skill , ult , movement and peaking 😭 😭

#

when the TTK is slower is hard to balance

#

i mean like TTK is slower -> far combat range is hard -> so the game will prefer you guy have a close combat.

#

and the game only close combat?

#

but the movement dosent like APEX

#

just think about it

low loom
primal radish
grim drum
#

i think people talking all about ttk being low is cause of shroud since thats what shroud did

#

and everyone is following the pack

#

low ttk reduces skill gap making game more fair for casuals but casuals think its the opposite for some reason

#

at the same time having low ttk allows for crazy squad wipe clips

brave trellis
#

High ttk lends itself to more satisfying tactical outplays and makes me not hate the game when I’m rinsed out of nowhere

drifting bone
autumn nacelle
#

He was good at cs like 15 years ago

latent token
small talon
# brave trellis High ttk lends itself to more satisfying tactical outplays and makes me not hate...

Disagree with this. Long TTK allows for you to recover from mistakes. Tactical outplay would be not making that mistake in the first place. Short TTK is arguably the only system that leads to long term success (see counterstrike). Anyway, you may hate the game when u get rinsed out of no where, but I think most people find it way more frustrating when you blast someone in the back in the middle of a field and they dont die. I never thought the TTK in this game was too fast, and from what I remember it actually felt a little longer than I would personally like sometimes.

jade lantern
#

that like to dislike ratio is looking crazy. good luck to you up hill warriors (im just here watching this convo play out)

lone pilot
#

Nothing in this chat has convinced me that people who want a longer ttk are those who either want another apex but anime or are just bad and don't get it. The guy who spoke of "tactical outplays" is exactly the type of guy who doesn't get it where somehow getting outplayed so you've been ambushed but the ttk is long enough that it doesn't matter is "tactically outplaying them"

#

Ive lost unrecoverable brain cells from some of these messages

#

Which, considering I'm playing an anime last man standing game, goes to show I need every single one I can keep

stark yew
#

They know how to discern a bad upvoted feedback and a good downvoted feedback

#

Check my bio, this story happened already in the past with the first CBT

dire crescent
#

Faster ttk=less skill, slower ttk=more skilled. Asking for a slower ttk is raising the skill ceiling of raw aim compared to how this game is focused on positioning and map knowledge

vernal wyvern
#

Yes, because counter strike is known for being a low skill game and battlefield has an extremely high skill ceiling

warm ocean
#

🤔

sonic ember
vernal wyvern
sonic ember
warm ocean
#

both can be good but it not just gonna slap it in and expect it turn out good, there quite a thing to work with to make it good

and for this game, they seem to build it around fast ttk and tactic focus so make ttk long not really gonna fit right in even with a little longer ttk

vital blaze
#

these arguments makes absolute no sense
Anyone on beta could knock + kill in less than 2 seconds whit ar spray from 200-300m away, something i would consider sniper distance.
Competitive (what i hope devs are looking for) is far and beyond reach whitout fixing the ttk on long range whit rifles/smg, bullet drops/damage dropout on long range felt unnaturally broken whitout even perks on weapons.

Sure any weapon could be deadly at close range but Myself finding using always 2 AR's on my loadout whit any distance and getting 5+characters to #1 all server rankings whit abusing the AR's broken ttk considering distances just proves they need fixing.

So onto actual suggestions for devs:

1.Add +~10% bullet velocity to snipers making it feel like its even abit faster bullet than AR
2Making the damage falloff ln AR's noticeable.
3.Armors having more meaning than it currently has
4. Fix the floating under the maps impossible/abusing it and found out bannable offence.
5. Add custom amount of bullets u can carry over the current max(sometimes i still run out of bullets in solo vs squads whit current max

primal radish
#

most of the arguments are just "dont turn this into anime apex" or "raise ttk becuause high skill"

stark yew
stark yew
stark yew
vital blaze
# stark yew No one killed someone 200m away with an AR buddy Also what you are complaining ...

No one killed someone 200m whit AR is crazy gaslighting

Bullet velocity on ar compared to sniper is olmost the same, no need to predict where bullet lands when enemy is being shot whit sniper or ar.
It goes hand in hand whit TTK, on close quarters ofcourse the ttk will be fast on any games. But having the sniper distances whit 3-4x scope AR whit no attachments/close to none and having no issue to perfectly spray running enemies/person from moving vehicle is too mutch.

I played Professionally multiple fps games and the recoil/bullet speed/damage(on AR's) is way too broken related to what armor gives and mechanically good players are less rewarded .

"professional" aspect of the game will not be as entertaining for people that want to grind and show their talents when the cealing is set so low.

They need rework on AR's or make armor noticeable, i can't even see difference if they have best or worst armor cause the ttk is so slow when i shoot someone.

Thats just my opinion and i know many agree on my opinions that used to grind the beta and we changed opinions.

stark yew
#

But I guess it's more fun to abuse huh

#

Anyways ARs have recoil and less bullet velocity than SR already, there's a damage dropoff too

You just abused the "No velocity loss" upgrade should which should indeed only be kept for SRs

vital blaze
stark yew
#

And even if you were right, this is STILL not a TTK issue but an issue related to AR's and only ARs

vital blaze
#

I only used flame bullets on AR btw

stark yew
stark yew
vital blaze
stark yew
#

Which one then?

vital blaze
stark yew
#

Did you play until the last day?

#

Because ARs got nerfed during the beta

stark yew
#

Fate Trigger advertises itself as a tactical shooter, just like CS and valorant

#

Tactical shooter means fast TTK and high-skill ceiling, strategy is as useful as aim, if not more

#

if your aim is good but your brain is not braining you will stay stuck in gold in Valorant, but if you have a good tactical vision then even with a meh aim you can reach diamond

primal radish
#

100% i dont get why every game has to take 500 bullets to kill someone, 1 shot, 1 kill games are fun too

#

Just because you cant play like a bonobo and style on someone as easily doesnt mean the game is bad

stark yew
#

frfr

cyan wedge
primal radish
#

Well i mean it goes back to my main argument that this game doesnt need to be apex its unique enough already

south hill
#

the only shield thing they should take from apex is evo shields

#

Damage threshold = shield upgrade

#

it would also work as a pace changer people will want to fight to level up shields

fiery ferry
warm ocean
#

arent gladiator peep normally do that? always see them beaming the shit out with x3,x4 on 100-200m like a gun have absolute 0 recoil or something

#

but is it ttk problem? idk

#

if long range fight is too short with AR then just make gun harder to control

#

add more dmg drop help a little but it can be bypass with just 1chip and ppl will abuse the sht out of it anyways so it no point i think

vital blaze
# fiery ferry Ur crazy if u think you regularly beamed with ar at 200m. Prove it

I don't have clips farmed when i play, but getting #1 whit 5 characters for all server ranking on beta should be enough for me to state that spray on 200m is not an issue for many.

Considering the recoils on any other game for that distance it feels unnaturally advantageous, wiping squads as solo 2x AR player when they try hit whit snipers just don't make sense. and the distances been always in the 150-200m atleast, close quarters are harder and steps are issue so doing long range just all about mechanical skill whit aim and recoil.

Theres not enough skill cealing on it currently for my opinion.

Sure we can ignore it or fight about it but it will not change the fact if you are somewhat above average at the game you can whitout a doubt spray and knock person before they have change to react to it (from 200meter away)

vital blaze
#

But yeah arguing about this don't bring devs any closer to decisions, i have friends i tested this whit thats been on professional fps games whit me since 2016-2019 and if devs want me gather some small takeaways on what (could) not have to be improved or just listen. dms are open only for that for Devs.

Games future looks good anyways so i'm hoping to see what they come up whit, enough of me yapping here on this post cause its just arguing whit others not making any developement for game or devskira3

warm ocean
#

idk if skill ceiling in this game is small or not but gun feel easy to play is like they try to gather some casual player too so gun that are easy and satisfying can somewhat catch on that

#

now it just gunplay is the most important part of the game but i think they will try to make ability matter more and gun can be whatever that kills

fiery ferry
vernal wyvern
warm ocean
# vernal wyvern idk I only participated in the latest beta but I don't remember a single time dy...

that close range things i not gonna say much because i always play with 150-300+ms so i mostly gonna lose every cqc fight and if i got to cqc i go with shoulder fire not hip fire or scope, both is bad on cqc for me (hip fire is just bad so that kinda problem too, it too bad even in the situation they suppose to be good)

but i talk about long range fight because that what i do and get in the most and what i have to go against is AR and LMG hold left click and still hit like no recoil on 100-200m quite often with not so low dmg and i think it kinda op compare to sniper (not talk about DMR, anyone that get to play know how broken it is)

AA is problematic? idk some say it too strong some say it weak and bad but i never see myself i just got killed by it but im gonna assume they just good at game and nothing really off

brave trellis
#

Reading the conversation it feels like a good fix would be to bump the ttk very slightly, I’m a fan of high ttk games personally, grew up playing halo, but I’d say there’s definitely a point where it’s too much, apex and Fortnite ttk can definitely feel too high at times and strinova reworked their shield/health system which caused ttk to be even higher and i stopped playing because of it, I think it’s fair to say no one wants it to feel like a chore to finish a fight but there should be a tiny bit more wiggle room to allow some outplay with a few well placed shots and abilities if someone got the drop on you

brave trellis
#

Also props for everyone keeping this conversation mostly civil a bad community will kill a game far faster than bad ttk

cyan wedge
vernal wyvern
pale otter
#

the difference between high ttk and low ttk just dictates to what degree positioning and mechanical skill are valued, in low ttk bad positioning is heavily punished and flanks become are more rewarding wheras in high ttk games bad positioning is punished less, flanks become less effective, and raw aim/mechanical skill are more rewarded

#

it basically just comes down to game design so I don't think there's much of an argument, though generally in BRs ttk is higher because its pretty frustrating to instantly die 5 minutes into a game for one mistake

#

which i feel is what people are getting at in this thread

primal radish
#

thats what i was getting at mostly, I feel that low ttk games are more fun for me personally

#

i just dont like apexes ttk at all

orchid willow
#

Thanks to the first-time revival, you don't have to die within the first five minutes and endure a boring experience—it's an excellent system.huxley_squeeze

sonic ember
fiery ferry
sonic ember
tender kestrel
#

lol its very easy to beam here. If you guys so called "Pubg" player or "cs" player should have no issue here (unless you're just being bs for the sake of argument lmao)

warm ocean
#

i start to not sure what is beaming now... is it full spray? triple burst? tap?

tidal marten
fiery ferry
tender kestrel
sonic ember
vernal wyvern
# tender kestrel I did and there's the broken LMG you can do that far away. Gladiator is also bro...

I assume you talk about rearguard LMG and complete lack of recoil / spread is it's quirk. It functions exactly as it should. Does it kill too fast at range? No it doesn't. It has low firerate, it has damage falloff (not as sharp as other weapons but definitely very noticable at 200m). You basically need to go afk for 5 seconds to get killed by that at 200m, I am not sure what is the problem here.

errant summit
#

Bumping

hazy dust
#

notice how this is one of the most talked about post STILL. Should kind of tell you the community doesnt agree on current TTK time, so should the double the amount of thumbs up.

willow valley
#

kekw . I think wait for the game release and let cracked player plays and i'm gonna laugh at these rat players

hazy dust
#

this will be a bad representation of a super people remake if it stays the same.

#

only difference is devs care more about dumbass jiggle physics

hazy dust
lone pilot
#

"Couple hundred lmao"

#

Its like a few of you who keep dying on this hill

#

And its only "discussed" because yall keep whining in new ttk threads

stray ridge
#

if u argue that ttk is too low, then u just dont know how to position properly. This isnt a game where u can just run around randomly and not get punished for it like apex legends.

lean salmon
#

go play roblox instead idk

raven leaf
#

Play apex if you think ttk is too low, see if you enjoy the game

#

play farlight while ur at it too

#

the game is doing really well

hazy dust
# lone pilot Its like a few of you who keep dying on this hill

yeah us “few people” who kept this post alive also made 537 discord accounts so we can have 2.5x the amount of people saying TTK needs to be adressed just because we were bored and wanted to prove yall wrong.

Bereal with yourself. Your clearly fighting a losing battle. The community basedoff this post clearly agrees TTK needs an ajustment. Its not my problem if devs dont do nothing about it and listen to their core and dont wanna branch their game out to more eyesthan just the people playtesting.im just pointing out that you are obviously wrong, considering this post has 2.5x thethumbs up than people disagreeing with the post

community makes the game what it is. Remember what happens to games when devs show neglegence.

hazy dust
raven leaf
hazy dust
#

all ranked lobbies are ran by dudes with busted AA on phones

#

they literally have injectable cheats for mobile for that game lol