#9.2 Feedback and Discussion
1 messages · Page 4 of 1
Multidotting Ruptures/Garrote and then later CT for cleave/AoE damage, Kingsbane/Toxic Blade/Envenom on single-target
I never played legion but I wish I did cuz it seems rogue had a lot of fun toys
what if mastery was something like your envenom makes your venomous wounds proc do poison damage or whatever
make envenom buff uptime have more value
and do the vw thing
Was a very straight forward design idea, but it made sense from a lore or immersion PoV as well. On a single targetd youd apply a variety of different poisons, whereas on AoE youd just make everyone bleeds out. Hard to push the poison narrative on multitarget, really.
Too bad we eventually just spammed fok with 3MAlch/3PK relics and prayed for PB procs, with antorus tierset taking care of energy through poisonprocs 
Throwing the entire Bleeds for AoE concept out the window 
Ye I'd like to see more definition like that for sure.
I also like whispyr's take that's something along the lines of you should be able to choose if you want to lean into bleeds or poisons as sin
Yeah
its never a choice unless they have different purposes tho
cant have both be good for st or anything like that
damage is always a math problem
Well yeah that's be the idea right
The problem with that, is that one build will always be superior, and its hard designing tier sets and rental powers with a spec in mind that has 2 distinct playstyles. We've had that in Legion with Poisons vs Bleeds already
BfA clearly pushed a Poison Narrative, with bleeds being nothing more than enables for energy sustain/gaining stats
Then Nyalotha and Corruption/Essences pushed that back towards Bleeds again
Yeah it'd just be nice to have them either be more cohesive all together or split with options
Between doubledose/ttk/nothing personal there was some clear moves towards nature damage being the majority of our damage
But that'd take a lot of dev time so makes sense why it's not
I personally am a fan of more cohesive blend stuff
but really I just hope we actually get some changes in 10.0
Imo the spec doesnt need two different types of DoTs. Either condense it into one, or make them distinct enough to matter in different situations, i.e. st vs aoe or burst vs damage over time
I don't think it matters either way
In SL most of our poison damage isnt over time but instant/comes in short durations
So we're already somewhat down that path
they can be classified arbitrarily however blizz wants
it only matters if they have interactions with stuff/each other
Most reworks weren't just for pure mechanical function though
Just looking at other classes, there was also some design narrative behind it, whether you wanna call it lore or fantasy or RP, but it "made sense" in a lot of ways
Needs a new coat of paint
Yeah
I wouldn't mind a mini rework of the whole spec but again I haven't been playing it as long as a lot of others so I can only imagine how you guys feel
I'm already kinda over it after just one year can't imagine playing the same thing for 5
We all just want WoD Combat back anyway, no one cared about Assa until Outlaw was a thing 
That's cuz we are the modern combat spec lol
No, not at all.
cata sub or wod combat is where its at
Anyway, not really 9.2 related anymore, so might just wanna take it into the regular assa chat
Can anyone decipher this?
blizz cleaned up some spell data
there is seemingly no change to tier sets this build
I understand, thanks
They also made the Fire 4pc not hurt the Mage, hilarious
yeah because they nerfed it a lot
idk why Blizz thinks "power causes damage to you" is a good design. Dreadblades was so weird
ya it was effectively balanced
if anything might get raised to 60%
as for dreadblades, it had traits that healed you when you used it. also probs should take this to wow general since this is sin feedback
Updated 2/15 for T28 sims. Mythic week still at the bottom: https://bit.ly/3yX1GQc
Please read the disclaimers
It also includes all APL changes (fae is now baseline)
👑
ty
The Venthyr sim also uses Subterfuge. Is Master Assassin still an option in 9.2 or is Subter mandatory due to the set bonus even though Flag does not profit from it like Sepsis?
sepsis doesn't really profit from subterfuge either
afaik whispyr spent a lot of time getting all the talent builds and stuff right
so everything should be as good as possible
kk, then I'll have to accept roughly -240dps ST with Venthyr
yeah if you dont want to play fae
nope, not gonna swap
do we know on which armor piece legedaries will go in 9.2 - covenant on belt and Dusk on..?
unity is gonna depend on some slot stuff we don't have 100% confirmed yet and dusk will most likely go on ring
idk there's definitely something to be said for the extra ilvl of Chest
wdym
do we know that the chest tier slot has higher ilvl already?
I thought on ptr all the tier isn't scaled up to endboss level
mm idk i haven't looked too closely at the loot on the table since it's still subject to change from what i've been hearing
I'm thinking we don't know whether we put it on ring/chest/legs/hat
once it's for sure final i'm sure we'd be able to decide 100% where it goes, either way i don't think it'll make a big difference
legs/hat?
dusk in particular is chest and ring only isn't it?

unity goes everywhere
(like right now)
oh
^^^
its same as obe i think
back belt and idk
nope
i lied
chest legs feet
good slots
not that it matters
and unity is literally any slot
yep
i'd assume dusk would go on chest (depending on raid tier chest ofc)
unity will probably go on the worst of chest helm legs imo
and TO on shoulders or something
its hard to know without seeing stats and finalized ilvl
all depends on what items come from raid at 285 or w/e
ye
do we know for sure if the new dagger will have an effect or not?
it won't
it really doesnt
i mean
high ilvl is good enough for me
it's gonna feel bad for players who never got a 259
neither me nor the other rogue in my guild have one yet
the other rogue in my guild just got one in vault
and he's still sporting a 233 OH only as a sub main this tier
he spent a decent number of resets as our monk though it still just feels bad ya know
ye
I think its fine that we just get higher ilvl
what wouldve sucked is having neither
like no effect and no ilvl both
yeah true
but also kinda drags it back down again
to not getting one until CE or very close to it 
11
rygelon is untested?
yep
yeah
lmao
thought it was usual 10+3 for some reason
well that's not too bad
i was expecting an even longer prog
lmfao
tbh 1-8 all look like they're going to be pretty easy
depending on what they change with the walking spider guy
yeah 1-7 should range from easy-medium
then anduin the wall
then last 3 hopefully are all hard
5min bosses are fun to have high pull counts on
the forced downtime and the shield
yeah the shield isnt very fun
yeah
but the rest of the fight is fun
considering its a joke easy boss
slow dispels in my guild etc
interesting
yeah it's cancer
like fragments bouncing back onto you
after first dispel
is so kjsdfnfskdjnfkjnsd
i usually just cloak mine off in the dispel marker and shadowstep back
don't they have to be done in order or something
or is it just all in quick succession
they make it seem like such a difficult mechanic to deal with idk
you excited for any particular bosses?
i'm excited for holundrus or whatever the walking spider guy is
lol he looks hilarious
yeah
hopefully a good meme boss
make that shit a dps check from the inner depths of hell
i mean we have step
and they look like they die fast so like
I'm optimistic about prototype pantheon
step+bleed it+sprint back
and dausegne
dausegne seemed like a watered down remnent almost
idk where it is in the wings
lihuvim looks like a big stinker
which one is that
ohh
ive barely seen boss 1
where you pick what add sets you get
lihuvim looks like a ranged fight
very excited for anduin
oh god
idk if my guild would make it through another slg+sire scenario
i mean we made it through 550ish sylvanas wipes...barely
tbh even if some of the early bosses arent great I think the last 3 bosses being bangers will make this a really great raid
and if theyre confident in not testing them i bet theyre all really good
true true
what for?
tier loot in vault
especially if it's ilvl is attached to your pvp rank
it is
I definitely think this is how it should work tbh
i mean nowadays max ilvl is only 2100
farming low ilvl tier to get it ASAP
yeah
rwf is gonna farm pvp hardcore
whatever the minimum pvp ilvl is
of course
is whats gonna matter
pvp ilvl is lowered in pve
yeah it is
and if you think about it
if we get the most basic tier level that should be good enough
pvp's loot pool is so much smaller compared to m+
so much greater chance you get tier from pvp than m+
the tier just replaces all drops in its slot doesnt it?
do what
like
like mandatory piece of tier?
head chest etc
in vault?
nah
oh idk
how bad would it feel to get a normal chest when you need a tier one
don't know what you mean tbh
yes
this is gonna suck
imagine you have max phial a max weapon and also a piss ilvl tier piece
pvping 3 boxes every week
have fun waiting until you finish the raid
i mean most of us will kill the boss with 2 sylv weps
over a piece of tier
dont think its gonna be worth once the tier set is complete
and like 252 tier set
like even min ilvl tier set
whats sin going in pvp in 9.2
wdym
do i have to level kyrian or necro after all
cov?

i'd prolly use necro yeah
i mean it's possible to stay venth but it's def not optimal
yeah i just need renown for necro
or kyrian for that matter
isnt venth sub gonna be better
hmmm i feel like they wont let us have big tier pieces early on
because i have way more chances at the tier than i do those
not from what everyone thinks no
interesting
i wouldve thought losing sylv dagger potentially* and a cp generation based set would favor venth
combo points spent feeds into the tier doing more free strikes i think
more chances for procs iirc
procs seem to unpredictable to rely on for more obedience cdr etc
it will def still be the play in m+
but doubtful for raid
just like for sin
lol
probably just like this tier where necro's overall isnt enough to make up for the dogshit st
boomkins are becoming a hot commodity again
having their ST and simping on the roster is pretty big
but a lot of people are also saying they're going to want to simp NF melee?
yep
i don't get what the difference is for melee?
I think it has to do with applying the baseline kindred spirits thing
oh like the thing that does damage for you on the meter?
ye
Ooh
thats just my guess though
nf because it juices the boomie's damage as well obviously
yeah
it's gonna be a rough tier if i don't move on i feel like
I think nf mage was the biggest gain for the mage tho
nf rogue was like 2nd or 3rd last i checked
i meant for the guy getting simped
not the mage
specifically
overall raid gain
is a little different
ye same
rogue is 4th
nf ret is 2nd now LOL
they'll give it to our ret or fire mage over me
100%
damn you have a ret in your guild
yes, sadly, we do
rets pretty good tbh
we had one in cn but as per usual people go and i dont notice
i mean they bring decent util
i know we had one for sure cause of sludgefist chainbreaking
either busy or quit idk
their dam profile is just meh
they have a good mix of burst st or burst aoe
probably the best generalized burst for a melee
i haven't liked dk since i played a long time ago in wrath
they were the most OP shit in the game basically
since I wouldve never been like yeah ill try wow last year
i think unholy is pretty cool
nice and chill to play
boomie is boring mage is pretty fun
imo
I'm so looking forward to being a 1min class.
subtlety with flag is around that atm 😉
so is outlaw with AR 
yes but sub does not hit like wet noodle during flag
Is there a tldr for assa in 9.2
tl;dr is that you want the 4p set to play night fae
and probably play venthyr before that
How are the sims looking for sub though? Is it still like 1k ahead of sin? 😮
i have sims in the 9.2 thread for sub, but well..
well.....
i mean if you are in the other thread... you did see that i did just find a .8% increase for it
and also still have a pv change not pushed that would add some more dps
Oh damn
but the tier set of subtlety will get adjusted
That's very far ahead haha
what means pure numbers are at this point less relevant
I mean true, i'm guessing they wont really touch subs tuning knobs until all the bugs are ironed out.
Atleast i assume thats what they would do. 😒
It is, being well versed in all 3 is always a good idea
well.....maybe not outlaw....
I play sub aswell, i do prefer sin over sub, but i don't mind playing sub either. Outlaw however. I do not.
but sub for sure :)
Pure dps classes don’t really have another choice
we got told yesterday that bugfixes and tier set tuning might hit at the same time for all 3 specs
X_x
so would rly wait for tuning to cross compare
If you like the class, you’re at the mercy of tuning and that means playing pirate sometimes 
Yeah actual numbers mean nothing atm
Fury warrior was simming giga high around this point in 9.1 ptr iirc
But how come sin is so high on the logs right now? I asked this question in the other channel, at the start of SoD everyone was doing sub, now all the sins are on top. I mean not by a lot but they are there.
Not necessarily fucked, but messing up is a lot more noticeable than it would be for sin for example
not sure how punishing 9.2. sin will be
Frost shards getting buffed
could be more punishing with the tier set
hmm ok
Frost hard carried sin (and outlaw) this tier
yeah :(
I feel like there will be a lot of people that won't be able to keep up with exsang'ed vendetta.
the dots etc.
9.2. def. changes some things up between specs, subtlety gets more outlaw like with random procs
That depends on if scarizard decides to keep in the snapshotting or not by the time 9.2 goes live
snapshotting/etc shift assassination more towards a cd stacking gameplay like subtlety has
tbh i didn't like the haste snapshotting in bfa
Exsanguinate effects are just kind of boring
*haste snapshot centric gameplay
i think its nice that the talent was relevant, but i don't think exsang is a healthy gameplay mechanic
The gameplay change is that you now have to reapply your dots faster than you did before
And that’s kinda 
God i loved BFA's snapshotting and exsang gameplay 😄
Its kinda stupid when your running around with 150% haste though.
^ sry, reminded me of this
XD
That’s a 50 dkp minus
That's an old vid 😄
How is NF/dusk with KA. Do we get Vendetta to like 45s and can line every other with 1.5 sepsis ?
It’s essentially close to that without KA, but this is pretty much how it’ll play:
what's gonna be the best covenant for raids in 9.2? i'm a noob when it comes to rogue but i want to try assassin rogue in the next raid
i raid with a fairly casual heroic guild
honestly just read this channel lol everything you'd want to know is either in pins or can be found recently
so far its lookin like NF and venthyr
but whisypr made a bunch of rad documents so check em out in the pins
okay
@stiff fossil any 14.1k sims in here?
nah thats #subtlety
unfort
kk just checking
I can cook you up some 14.1k sims tho
just don't look at the profile
and take it as gospel
5 Target no lust please
true true
where's the fuu response screenshot for that one
absolute gold
wait I'll try to recreate it
@wooden wharf can we do a 5T 15s sim with lust?
LOL
(to then just get nerfed :/ and need to re-evaluate stuff again)
that's the fun part though
RIP shiro
sounds like a sick sim
Just do 6 min aoe sim or can you people not keep it up for more than 30-60 seconds
I can keep it up for about 2mins then I get bored
keep up aoe?
Too much bleeding
the problem at that time was that 30 secs would... well have half of the sim influenced by certain powers like ma
what does make the results rather... irrelevant
not if you remove teh stealth and vanish lines from the apl 
also a lot of other specs get juiced in that window
wait thats irrelevant
sorry im tired
i don't think its reasonable to expect somone to touch the apl
2 gcd sims or it's irrelevant
my class is almost over
I have unironically simmed 1 min Sims or weird stuff to try and represent like downstairs phase in KT or burn phase in Fatescdibe when I was progging then
then i can finally finish my lab and nap for a few hours
Fate I think is like 2min burn or something
But it generally comes up as the same thing as reg Sims just bigger number
did you do fate as a 40% -> 0
Na no point cuz I wasn't gonna use blind side anyways
yeah fair
Or zold
adds mess with it anyway
Just wanted to see what wins between obed and dashing with the extra cast vs syncing one set in burn phase
But yeah 30sim is just trolling. Like ma leggo would seem really good lmao
But uhh anyways yeah I agree with seli rework deathspike
Necro could actually be really good if they did
Oh no, I'm gonna make both @wraith sphinx #reworkdeathspike and @proper veldt sad that when poking some more at SBS updates for T28 that Kevin might end up pulling ahead.
🤣
I think there's more Kevin fans than you think
Whispyr hates everything
He doesn't think Kevin is cute
Who doesn't want 50seconds of 6% dam increase coming from a little blob
Makes sense that Kevin has the most to gain here because it didn't really gain much from syncing with anything before
So now it has full gain from T28 syncage while the other two only get some minor improvement
Yeah
Also get to stack the Kevin debuff with T28 which is kinda neat I guess
This is patchwerk 4p double leggo yeah?
i love kevin
Necro is so close to being good
Still worse than kyrian 
Necro with a functional legendary would definitely be strong
I'd love to throw bone spikes but 
I could even see it entering viable tier if they fixed the bugs with deathspike as is
Whíspyr did make good points last night that “if Necro is the best ST covenant, it eliminates all source of competition because it kind of does everything better.”
At least with cleave and what not.
But I'd much rather them just full rework deathspike ala flag/to
Obedience does make flag a powerful-ish aoe cooldown .
But 
It’s neat that it’s not a complete meme
Ye it doesn't need to be the best ST it just needs to be closer
If they were to rework it, it'd come in later patch yeah?
Like CN was a great Necro tier
It’s bordering the point where I just continue the meme
I mean honestly even if they don't rework Deathspike
Prob not enough time to rework it and ship with 9.2
Just be like
Not quite bis ST but cleave value made it really good
"Serrated Bone Spike damage is increased by 50%" on the legendary
and call it good
smart targeting / refunds on extra sbs from leggo good enough?
😛
Truuuuu
That still seems a bit powerful
It's not really
SBS is only like 7-8% of the damage of Necro on ST
Cuz wouldn't the 50% also go to the dot
I would like to see something like that tho. I'd go Necro insta
Not saying that's my preferred option
But like
zdps leggo is still unacceptable imo
Even something like sbs deals extra % dam to targets already affected by sbs
Gives deathspike st value
It’s not 0, it’s like 0.1, if even that😛
The extra spikes, carrying 
But yeah, even if it were like
A 2% legendary, it’d be hyper chill imo.
I clearly hate myself enough to run it this tier
But I’m also fine with going NF 
Same I'm fine with all of it
But I've undoubtedly had more fun playing Necro than anything else
necro on donny was very nice to play
NF seems fun to me cuz it's different and I enjoy different cuz of how much it bothers people and I can't ever escape my inner troll traits
Kevin 📈
just noticed 4 set now speeds up sepsis
how much would it be in cleave/aoe?
kevin 
Probably about double on sustained 3T
Only get extra DoT damage, no extra impact damage obviously
On 3T sustain SBS is about 11-12% of damage
instead of 7-8%
make the debuff stack
with deathspike

and give extra CP
so its like mfd
3stack on st giving 4cp 
like I care about necro
I think there might be an LBE gain I found, mister Whispyr 

Miss me with that lbe tho. Channeling fleshcraft as a dps ability feels gross
press it and insta cancel it
edit: forgot pustules were a thing and now I feel pepega

You said the same about NF a few weeks ago
I for one welcome our new deeper Strategem overlords
And he did a 360 no scope on NF sims 
Nah but I’d be okay with necro
I think you have to full channel for the full stack of pimples
yeah I edited that, I feel dumb dummb
Yeah, hearing you last night not actively meme it was nice 
Got the actual feeling on record 
Necro would probs play deeper too so
But I did agree with the “NL being best ST, might just be bad for covenant balance” point
Anything but mfd tbh, as used to it as I've gotten
I just wouldn’t like necro being the best single target or like really close to the best, and then having it be automatically the best cleave and the best aoe and the best m+ and the best
Ye I just want it to not be trolling in st is all
Like 3rd best would be fine
Options are never a bad thing
I enjoy choosing a bit too much so maybe you're right
Even in current sims, like, it’s the worst, but it’s not some astronomical amount.
I’m not vouching for NL next tier, but “viability” is kind of a loose term on our covenant choice.
he only cared about killing MFD. NF was the means to an end
There’s the best, close to best, and two non-trolly options
But effectively worse by all metrics.
Except for prototype

I guess what I mean is that I'd like to see Necro in a place where it's not just padding but able to do meaningful ST dam
Like in CN
Even now it does “meaningful ST dam” just worse than venthyr
so basically anyone without any tier pieces
By like 300-400 on my toon.
Ye 3-400 is a scary number compared to 200
Even with Kevin gain, that’s still 500 diff from best
200 is still kinda yikes though
Yeah?
True but when you consider cleave gains 200 is much more manageable
I.e. outlaw with kyrian vs venth and same with sub
Yeah Necro is still a ways behind
But anyway, gotta keep the APL fresh just in case 😛
Checked in all the Necro changes, should be gains across the board with T28 for all 3 Soulbinds (in different ways since they all have unique functionality with SBS... pain in the ass)
Of course maybe Necro would catch up if Vendetta temporarily increased the tick rate of SBS like was suggested at some point in the official thread, but I'm doubtful that would happen
Think it's too dangerous probably unless the overhang stuff gets totally removed and all DoTs recalculate on Vendetta fading
my melees are still doing the most damage with nf
I think maybe you're just cursed
over a 7 minute fight
But jokes aside I think the only way to really see what's up is to stream or something I guess
did you ever post logs Delta
That's honestly fine
the spec isn't this hard, i can't comprehend whats wrong
What's wrong with melee being your top damage?
We have melee as our top damage pretty often
im told i should be doing like 10k and that melee shouldnt be my highest dmg
Nothing wrong with it I think Delta just worried they're doing something wrong
My personal opinion is that it's target dummy and who cares
i was gonna get to ittt >:P
then do it
you sim yourself for a 5 min target dummy
then you compare the results to what you're doing
I doubt you should be seeing 10k
like omega doubt
Because I do around 8.5k as well
10k is bullshit
_> im being lied to
10k maybe with all raid buffs
without consumables
or the other way around
but not without both
yeah no consumes on me
Yeah doing 10k on a dummy is very unlikely
What's your talent setup?
yes sir
Post a link to a sim here
may take me a sec but im on it
whats wrong with that breakdown?
that's basically identical to a quick sim from my spreadsheet
i swear everyone was telling me i was playing outlaw as assass and that i was doing something super wrong >_>
Unless you're in raid getting phat Frost procs melee is almost always gonna be your top DPS
how do u even sim on ptr..
you have to put in some custom lines to sim with tier and stuff
but like
idk
looks good to me
Did you ever figure out what was causing the 94% rup uptime thing?
nah
just random jank
but it didn't seem to be an issue
so I just kinda ignored it
seemed fine to koji too
Might be able to optimize some bit more out of it, although even the live APL is "only" 97.5%
I don't even know where it's dropping it
I was like "oh 4 piece, yeah of course"
but that doesn't seem to be it
Might be at the end of fights potentially
Ye i'm sure it's something weird with end of fight + 4p or something
We're not modifying the end of fight TTD condition by the hasted percentage so
possible it's just dropping a few seconds there
I was noodling around with some lines that got it back to 97
but it wasn't even a gain
so 
but yeh
I assume that's it as well
I'm still looking through dslice stuff this week
that's next on the docket
so I'll see if it pops out there if you haven't found it koji
Could maybe find something small by changing the fallback case to !will_lose_exsanguinate in ST but not sure if it will be DPS positive or not. I'll poke around as well.
At first I was wondering if it had to do with letting it fall off for a second here and there for snapshotted rup but I remember whisp checking that too
Doesn't happen in the opener by the looks of it but it could potentially happen at some other random offsets
There's a bit of a feedback loop problem where the hasted DoT ticks mean your energy is high so pooling is likely not on the table all the time
Dropping an Envenom and building back up likely is still more DPS in those situations
Even if it means the DoT drops briefly
But will look into it
shiv first?
Pretty sure you want to shiv first yes
To get sepsis initial hit to be buffed
nah i think you sepsis first
Played around with this a bit last night and didn't actually see any difference
Whispyr was gonna look into it more
Currently the APL uses it after iirc, which looks wrong potentially in some cases, but swapping them around didn't seem to be a DPS increase when I tried
But that was before the 4pc affecting Sepsis was in so will need to retest with the extra tick window
what ive been noticing is sepsis first has them end at the same time, which I assume is maximum sepsis uptime during shiv
i asked a couple days ago and was told shiv -> sepsis and it does matter
Sepsis -> shiv so that your sepsis pop is inside of shiv
expiration yeah
Yes.
sepsis increases in damage during the dot doesnt it?
It's also the reason we use Vanish at the end when playing Master Assassin
you miss one tick of the conduit empowered sepsis in favor of the pop
No, it decreases in damage.
kk
Because of the Septic Shock conduit
A lot of damage from the dot early on, which goes down
it's a bass ackwards conduit imo but it's chill
ahh the way i read it the bonk was at the beginning idr who was saying it though
This is why I'm Rank 3 healing all star and you're only Rank 7.


I think I hit rank 6 now actually
The real trick is to make sure you proc Cheat Death at least once per pull for the phat healing

oh nvm
5
rank 5 now
the only thing to care about is 1 gcd of sepsis vs 1 gcd of garrote with blades
I mean I know that's the theory although I honestly didn't see it last night
I flipped all the Shiv/Vendetta/Sepsis order around in the different configurations
yeah i asked you a couple days ago i knew i wasn't tripping
yeah but it ain't about bonk/no bonk
and that's with sepsis being affected?
Wait until this becomes the great MA into Envenom vs. MA into Mutilate argument 😄
i mean that doesn't really matter
does it really not though?
i MA into envenoms >:) i am a fiend
not really
so as of right now the apl is wrong?
you dont understand koji is saying this is the next useless argument that him and whispyr will talk about



i do understand
can you elaborate on the 1gcd of shb garrote vs sepsis
wasnt there an issue with ambush vs mutilate too
or were you trolling

because I don't get it tbh
People will ask about it over and over and one will be like +5 DPS and it literally won't matter but it'll be the most common topic that comes up when people talk about parses as if someone just swapping one global around in their opener is gonna magically give them 2k DPS and a pink parse. 😄
not this patch 😉
But yes, it's certainly possible the hasted addition will change this
Needs to be re-tested
people will ignore the 80% crit on winds of winter and focus on whether theyre using vigor or MfD
this also, i don't understand
It definitely is correct how it is without that though, so it depends on if the hasted ticks can make up the -0.2-0.4 it already has
or more likely ignore the 20 buffs
truuuuu
Probably will, but not sure if it will be enough more to make it significantly more than neutral
I mean okay vigor is like noticeably worse though that's not really an argument
with running DS whats the rule on CP for dots does that change?
raid leaders everywhere say vigor is better
yeah that sims about equal
because they're ill informed by WCL
max-1 like always
ty whispyr
damage doesn't go up with more cp
I'm doing sims with KA for this later
I need to get a good guardian log
I can FEEL not having Vigor man. That 1 energy/sec. I notice that 1 extra Mutilate every minute. Unplayable. 😄
dont have enough haste 😄
Yeah ironically the main reason anyone feels the difference in the opener with Vigor is just the extra 50 max energy, not the regen
i feel like the joke fell flat or it went over your head
was in response to koji's 2k dps comment
thats it
I mean before dashing feeding us energy bs/ds vs ep/vigor was noticeably worse to play
look in the mirror
says the guy with a hashtag in his name
they already did when they gut it
its okay to be sad about it
just remember it's outlaws fault deathspike sucks
Outlaw is the red-headed stepchild
you got a problem with that?
what would your idea be for a reworked deathspike?
stacking damage on extra casts to the same target
stack the debuff ez fix
bro this would be broken on ST lol
stacking initial damage wouldn't be broken
fix it and tune it
if it were made to do stacking damage (within a certain number of seconds of last cast)
you'd basically just spend all 5 charges on pull, using finishers between where necessary
and you'd pool charges and spend them during Heirmir buff or you'd pool them and use them again in quick succession later on
when you're about to reach 5 charges again
very simple
does it even need that many charges? shrug

make it stack the dot but only for like 10 seconds
so first stack is perma, but you can throw more spikes on one target and the extra stacks only last for 10 seconds, make it work like mongoose bite where consecutive stacks dont reapply all stacks
i think 10 seconds is reasonable, anything above that might start to have an effective 100% uptime on two stacks
You don't even have to do that
Just make it do like 30% additional damage to targets already affected by bone spike
Or Just a Total rework
Just make it give 50 extra charges instead.
Maybe
Honestly don't even care what they do with it. Could be redesigned or augmented in a ton of ways
Or 5000% damage
Just don't want it to do nothing lol
👺⚔️
Or be a buggy mess
I'm a true Necrolord believer
Because necrolord is the only aoe cov we have
And it should stay that way
Stay back necro raiders

I’m a “anything that isn’t mfd” enjoyer
Legit swapped to sub this tier rather than playing mfd sin
Sepsis disconnected?
The ability that "infects the targets blood"
A legitimate dot ability
idk how more rogue-like an ability can be to be honest
Bio-engineered poisons are the best!

Sbs 👺
Oh the ability which you toss from a hundred miles away on a target?
Doesn't sound really stealthy or rogue-like to me
Exaclty

You must be
but I never claimed that it was "rogue-like"
The fae Mood blindend you
Is funny because Is true
disgusting.
Don't worry, I got it deleted. Doing god's work.
Nightstalker APL too stronk 🤣
I still do think Shuriken Toss and PK are underutilized abilities
bonespike in raid is cringe
no thanks
just make it stronger in aoe
giga omega aoe bonespike god
so glad u have so much influence
lol not so much I said it should be deleted, I just found optimizations that made it broken af so the dev gave up trying to tune it and nuked it
It was so weak they severely over-buffed it and allowed it to be levered with Nightstalker for Assassination and Find Weakness for Sub
and they never accounted for that
so it went from like 2% Azerite to 18% Azerite
basically overnight
Instead of nerfing it again they just redesigned it into adding Echoing Blades
I just joke about it because it was a really funny case of them not following the numbers closely enough to get it appropriately balanced, unfortunately. They were kinda just blindly looking at HeroDamage charts and said "oh it's at 2% and we want it at 9% so let's buff it by 4.5x" or whatever
Once the PvP guys found out about the CD stacking with it and used it on the tournament realm, it was donezo. So I guess PvP guys can get blamed for it in the end, but it was gonna get nuked anyway.
What about Bonespike in raid is cringe? I played it all of CN and almost all of SoD prog. Bonespike is great. It's a cheap builder that fills in globals easily. Fleshcraft is super good. And Necro soulbinds are solid.
resetting off trash mobs
and the fact that you had to use it during gemstones instead of when you wanted
i do like fleshcraft though
I mean Gemstone always lined up with Vendetta anyway so it doesn't really matter
yea but i just wanted to be able to do it with shivs
and you couldn't
iuno just felt weird
Well you can in 9.2 😛
o.o








