#9.2 Feedback and Discussion
1 messages · Page 3 of 1
I mean it sort of makes sense from an irritated theorycrafter PoV. Not everyone wants to sim until 5am like me and come up with elaborate legendary and tier set and nonsense. They shit is also bugged to hell so there's no real point in them releasing numbers and APL to the masses to consume only for it to snap back on them with some clown spreading trash around
vanish might be worth a few %, not 20%+
pulled a Liquid Max
But I don’t think Wordup or even Rogues are required to always roll out WIP changes or experimental things especially in PTR
also cool shit about rogue is we have a lot of people with knowledge of more or less how simcraft works
let me try again..
sad thing is that, it wasn't even optimized sims... like the info he had behind paywall was ALSO wrong
other classes/specs have like 99% clueless people
But paywall is lame
yea funniest shit is simc is open source
rogues in general have been a very community oriented approach
I mean that one dude who shared the dagger bug in #tc-research could have kept it for himself
yea like in here or sub/outlaw you see a lot of people talking about how things would work in simcraft
for a very long time
oh and also apparently the shaman apl is getting a fairly large rebuild and they don't want inexperienced people touching it and going "oh but this gain" when they're still working on the rewrite or whatever
from what I hear at least
people are super open with cheese and dmg shit in this discord
Yeah and I think that’s reasonable tbh
i mean we did find deathly/dust things etc since beta and also refined palate etc
we are bug catchers royale
yea well core is not touched as much by many
make me a pizza
makes sense if they dont want many changes from diff people
That's great reasoning, sounds good to me.
is it niya or dreamweaver
Dreamweaver
dream beaver
maybe thats whats going on
🦫
triple potency dream
i was using niya
I mean
Don't worry
niya isn't -3k
It won't change a thing
niya is like -200
ive been holding vanish because of that
but hey taking one by one maybe it is like 1k more or less
you can put details on overall
so it does not reset on vanish
just remember to wipe it first before beginning pulling
this is the damage breakdown
did a bit better this time
starting higher than before but still holding to around 8.6
oh thats not good looking
hmm ye
melee shouldnt be your top dam haha
refreshing dots too fast in vendetta?
youre refreshing them IN pandemic yeah?
remember pandemic changes in vendetta
look for the flashy lights
did you activate your soulbinds and put conduits in?
oh good one
yeah
soulbinds are active
as far as i know
Prob a decent rule of thumb to just refresh as late as possible for most
do you have the proper legendary equipped?
yeah i've been refreshing under 3 seconds
good thing garrote is same cd as pandemic almost
i had 26 envenoms and 17 ruptures
to try and be safe
duskwalkers
are you autoattakk?
lmfao
yes my melee was my highest damage
so I was
Uhhhh
Is shiv not in your details?
we gonna be here 12 hours figuring this shit out
my weapons are 272 compared to the other gear
lmao
no clue
shiv is 15
at the very bottom
How many shiv casts
6
wait i actually havent even thought about that
That feels low. How long was the test
i think i missed shivs
the test was 2 min 30
then thats accurate
shiv casts that it
i was doing math slowly
lol
o-o o well ill try again in a bit
Are you overwriting rupture and garrote after vendetta before they fall off?
That wouldn't be 2k though
was rupturing and garroting right before vendetta expired
to keep the fast tick
as i thought i should
Not when vendetta is about to fall.
i thought refreshing right before vend wouldve been good maybe thats it?
Unless something has changed you re-up dots as late as you can in vendetta even if it's out of pandemic.
But I haven't kept up with much of the apl changes since like the first day of ptr, so that could be out of date
Yeah 3s is enough time to refresh both before vendetta ends
Regardless, as long as your vend and garrote uptimes are high and you're not missing casts of vendetta, they should be doing more damage than auto attacks.
They were both like 98
Every test
A mystery
when I did the opener right it was a lot better but still ended up staying around the -2k area
Guess I’ll try more later
I was sitting around 10.4k on my dummy tests without vanish and buffs, and felt like I wasn't playing optimally
Wait dude your picture has you playing sub
Shadow blades?
Ahh nvm it’s prob just details error
Toxic onslaught....
from TO
legendaries
lol
Oh I see
How would he be using Mut as sub
very carefully
LOL
XD
literally everything besides rupture
can we see buff uptime? 😇
its an overall details meter with him swapping specs every few globals 
Buffs were all near 99
The mastery on the gear is very low if poison damage is the issue maybe
i just want to know how you’re using mutilate as outlaw
since when did mages use shadowgrasp totem?
Lmao 😭
which target dummy are you on?
This one was on the training
Raiders or dungeon
Dmg was lower before it was on raiding and dungeon
got parried a bit
Stand behind it
the small one basically
is what i was using
That still shouldn't be 2k though
yeah idk
If anything the parries should make your bleeds a higher total of your damage
True 😳
what talents you running?
Same as usual except using subterfuge instead of MA
vigor or Deeper
i was so confused LOL
HAHA I’m sorry
scared me thought i typed vigor wrong had a heartattack
nonono
Hahaha my bad
My phone
I’ve never even typed that word in my life
Deepers better, but super marginal I believe
Not that marginal tbh
Is deeper the go to now?
It’s like 1.5%
its around like 100 isnt it
I didn’t know that
more than that yeh
That's not 2k though
Yeh
:D
I mean I guess if there's 12 things that are all 150 that adds up, but as far as I can tell we're talking like 400 DPS in talents/soulbinds. Somethings missing
It’s just me having NF issues, not like this on venthyr
just take the 150 x 13 and there you go ezpz
I just rip everything on cd
youre syncing the shiv to CDs right
not like LITERALLY on CD
I just ment like
Vendetta sepsis on cd
Syncing shiv with cds
Will try again in 5 min
Will take a look
What's the unbuffed 5min single target dps?
I can't seem to get the ptr Sims to work for me
the what? that’s from Whispyrs sims
Yeah. But that's with raid buffs right?
I'm curious what an unbuffed looks like just to see if I'm doing something wrong when I hit a dummy
I can send a sim with that in a bit
<3
Just got to work but give me an hour
you’ll paranoid/obsessed with this. plenty of time to sort it out.
Nah. I'm just bored
Rather test rotation than play another game of League of Inters
can't escape the melee
s
I’d suggest try testing other variation as well then.
do you have the aa ring?
the wut ring
nevermind then
the court of stars ring
the buffed sim setup has melee at 14%
so heroic/mythic week 1 if we go in with 1 leggo
should we be running DB again?
or just Obe likely
(until 2nd leggo is unlocked)
dusk is only with 4 set and fae is with 2 set
basically what i'm wondering is at what point does TO or Dusk over take
you can sim that now just get rid of shards.
TO isn't good its fae thats good
Btw
true ag
I mean the answer is sim yourself with your gear and adjust for the fights
I'm gonna say doomblade
i'm thinking the same
i mean this is obvious i'm simply trying to discuss
and dusk when we get 4p
yeah i'm kinda thinking the same
ngl necro doomblade
would be pretty sick to play again
i know, i know
Dusk/DS i think has potential
for the parse on certain fights
hopefully they fix the bugs
wdym
i mean idk
like just for the fun later on, during farm
Infexious was talking a lot of hype with necro on like prototype and stuff
I don’t see it

Yeah he’s talking prog
yeah nah
i don't think our aoe is ever worth changing that much for
we running CT on xymox?

Yeh
thought so
CT on a lot of fights tbh
yeah a lot of fights look good for ct
what about venthyr
wdym
like
would venthyr be good in higher target fights
where we still need to hit boss
Yeah
Korayn exists though
the haste from dreamweaver is probably somewhat a gain in aoe
ye ik
and the dreamweaver damage buff thing
Dreamweaver on aoe fights feels wrong
and korayn exists but it would be worse than theotar anyway no?
is korayn+sepsis stronger than theo+obe
Yeah
?

you didn't ask if it'd be better

It depends what situation you’re in, I’m sure there’s some situation where venth wins
I’m not skynet
yeah I was just curious if it would ever actually be worth going
only with mfd so it’s a loss
I don’t have 4 target 3:30 min comparisons in my head
or at least seem worth going
Yeah I mean venth and fae are very competitive with each other
It’ll probably be a toss up
I didn't expect you have sims to I was just trying to talk about it
If you can get frequent korayn resets fae probably good
If you can’t, probably venth
korayn just slaps
korayn does slap
example arms warriors padding on sylvanas instead of running dreamweaver
i'm thinking the only time that you'd maybe go venth would be if fights end up having hold dps+ burn situations where you'd end up holding vend for flag anyways
but even then idk
even if they’re close, soulshape vs door dash. 
this would be like waves of adds then? or adds spawning after each other?
door dash is fine tbh
it’s shit
Like lihivum is korayn
sylvanas p1 and p2
i havent found myself wishing I had soulshape ever, and I used doordash on sylvanas
anduin depending on the boss dps check is probs korayn
doordash is definitely better for sylvanas since the distances are so far imo
there seems to be a lot of fights that have lots of add prio type stuff where you hard swap to adds
pantheon etc
na i wouldn't say that one
in my testing the pillars were getting deleted while vend was still on boss
but if they were to tune pillars up to be more challenging then yeah maybe korayn wins. i'm just not sure at what target count korayn beats DW
door of shadows on sylvanas is pretty goated ngl
you can be back at the boss instantly after veils
because you can Door when she has 1.4sec on her cast
was pretty dope
soulshape has more cases where its useful
but we already have sprint and shadowstep that normally bridge that gap
its obviously better than door but I don't think we're gonna end up using it drastically more
soulshape seems more useful in this raid so far but door isn't too far behind since we're used to the cast time by now

Vold elves need their own toilet paper?
Artificer actual trash fight
Even in concept I hate the constant ability spam
Waves come out too often and on mythic testing the platforms are up too quickly.
yeah some fight timings are def weirdge
if xymox pans out as it should, its a smooth fight
It seems fairly bug rn
that's the teleport dude right? that shit seemed a lil bugged yeah
Think I’m nightfae challenged
@weary nacelle Bro are you still hitting that training dummy on PTR???? LMAO
10 hours of smashing sepsis, must be fun @weary nacelle
u hating that's gonna be me in 5 minutes
Lmao no I came back once before I went to sleep to try it out again 😭
seeing as nothing's changed in the last 24 hours, yes
how about now?
how about now
Yeah, I was never good making jokes.
@stiff fossil NF still ahead?
No it’s taking a nap right now
It’s even with venthyr until it wakes up
well fuck

ima just soulshape away
I heard nf ahead whats the deal with that
brutosaur form living rent free in their heads
Is vendetta reducing the amount of time needed for sepsis to grant buff from legendary?
dont think 4 set speeds up sepsis, just 2 set buffs damage by 40%
so id guess it wouldnt reduce the time for leggo buff
you still fit the whole thing into vendetta
without sepsis compression
so it's whatever
anyone tried MA leggo and subterfuge and just staying stealth until you need to refresh garrot, would only work for pull though I suppose
This is super cringe and does not work
There's so much more damage coming through our auto-attacks and poisons
It is pretty much never worth just sitting in MA
fair enough, ptr only a test suggestion
Have looked into it many times in the past and it never appeared to be a win
Losing AA/Poisons is generally too much
Likely some micro-optimizations for it in a practical situation but they are minor
(very minor)
and you could just get damaged and put back into combat anyway
Shadowcore Oil pulls us out of stealth if not using Stones too 😦
Found that out the hard way lol
subtlety had a very strong case of it for a while (in legion)
because you could wait in vanish to proc stealth, but even that was enough to be negative in output
So I take it NF is still ahead right ?
Yes :(
Like me :)
I wasn’t going to name names
nah it was kyrian all along
except you play tiny toxic blade and then delete your character
secret tech
don't tell anyone
Ok thanks 😊
Hey there! This feedback’s come up in a few places, so I wanted to drop by and give an update on what we’re doing to address it, why we’re addressing it in this case specifically, and then go into a deeper dive behind some of the motivations and current thoughts about end-boss weapons, raid loot in general, and weapon tokens ala Castle Nathria. ...
TLDR dagger off last 3
At higher ilvl
huh
GIGA
dont think ours is in yet
these trinkets kinda cracked tbh
get sack from tazavesh. mastery nf gamers
sack?
sack nerfed
Sack sacked
xd
Sack suck
sack nerfed who
Sack sacked sack, so sacked sack sucks
guys jpc said that sin tier is just meh so plz give buff
re: the post - we’re going to be adding an Agility Dagger to Rygelon (Boss 10)
enjoy ur dagger
I was jk about the meh thing btw obviously super happy with our tier and it's current tuning
it is also not a cantrip dagger
but i was not heartless
so you have the star appearance
if i put a dagger on rygelon and just said 'here's the other visual' when casters get the star one
i would be heartless
haha now just don’t look at the sub channel and people freaking out of EoN still
Scari have you guys figured out internally how to fix the EoN bug yet? or are there problems you guys are facing regarding it?
it is either live or about to be
ty ty
Oh wait wow that recent?
ya that was actually one of my biggest concern(s) over everything
esp for next tier prog
don't mind missing a cantrip dagger at all
high ilvl or special effect is totally cool
just glad we aren't getting overlooked
why ping

basically - I tried to outline these ideas in the post bc they are not all encompassing but
people forgetting that replying in discord actually pings people 
if we make someone the final boss of a tier, we probably did so for a reason
which means i am gonna try to find something cool to do
inevitably this means there will be ilvl+cantrip gear like jaithys or eon
but also my good lady killed saurfang with those things. i am not just gonna slap crit/vers on 'em and call it a day
bro jpc was just complaining about tuning
GANG
but I do agree that its not fun only because of how drastically different the rotation is now
but thats also because fun is subjective and comfort reasons
different rotation doesnt make it unfun thats kinda a weird take
at least not inherently
but it doesnt because fun is subjective
yeah
like its obviously not fun to hold shiv for certain timings and other reasons
other classes do that all the time
right but there is also comfort
theres a reason why so many people always ask about syncing our cds
once you get used to a certain playstyle
I think variety is fun
again
fun is subjective
so its fair for me to say that, to me, because of the drastic playstyle and rotation change, it is unfun atm
But unfun solely because its completely not comfort
I don't think its that drastic but thats just my opinion
sort of a muscle memory
for me it's only unfun on multi target
again thats an opinion
ye
but not a weird take
ofc
but like
Yeah
I think that at the end when we look back it'll be considered fun
esp when you consider like frost dk where it's literally the same exact thing except you use 2h and do a billion dmg
we at least have a little minigame inside of vendetta and minigames usually translate to fun
i am very biased
but i think frost is fun
i don't think it's very challenging but i think actually moving and positioning your spikes
is more brainpower than people give it credit for and is a neat lil thing to gameplay
it's not gigabrain but idk
very few things in wow care about you making actual movement on a pretty repeat cadence
It is if it's unholy dk 
but i definitely understand the perception issue
I also think people are viewing these tier sets through the same lens as the last time tier existed
When there was also artifact weapons giving additional toys
I didn't play then but it seems to be a common comparison and doesn't seem to fair imo
I mean I do think these tier sets hold up pretty well to the previous ones overall?
The only weakness with the current tier transition imo is we're losing the kinda OP shards and have a hell of a lot of damage to make up going between the tiers, so it makes the jump a little less exciting than normal.
ye hard agree
sets are fun but all 3 rogue sets should be buffed in my completely 100% not biased opinion
lowkey worried about getting outdpsed by enh shamans though 😂
he does, but it’s also more than likely irrelevant for rwf unless 2nd lego gets unlocked sooner than week 3 of mythic.
Numbers wise for sure. Just don't know yet if i think that rotational shifts brought forth through tier sets is gonna be good for the game long term. Having different rotational priorities, even temporarily, from one patch to another seems pretty off putting if it happens every major patch/new tier
OH ya
true
really i kind of like that
I actually didnt consider that
If the tier set allows for more skill expression, I'm happy though
having to play the same rotation for an entire xpansion gets kind of boring
which honestly I am bummed about. let’s see the new rotations in rwf
it doesn't have to be major gameplay changes it can be something as simple as going from blindside to ep but
instead of more of the same without shards
just something to keep things fresh is nice
HARD agree
Entirely depends on the way the rotation shifts. Counter-intuitive rotational shifts that go against the core-design of the spec aren't a good thing, imo. Random CP generation, for example, is not a good thing in my personal opinion.
Using damage over time abilities during burst CDs also just feels wrong. Obviously we will get used to it
And a change of pace is always welcome, especially for a spec like Assa that has played the same for 5+ years.
I'm not knocking the 9.2 sets, cause its the first time we have mid-expac changes like this, but I'm just not sure if its something that is sustainable for every single raid-tier.
Maybe I'm just too cynical atm cause I played some Assa in m+ PTR and the gameplay I used to love so much that I became an Assa OTP in Legion/BFA, felt really weird and uncomfortable to play all of a sudden. It's hard to pinpoint what was the cause for it, could be the tiny hitbox of the relics since its suspended in the air, could be the 150ms, could be not having properly statted gear, could be the fact that pressing shiv as an AoE CD feels awkward, or that we didn't run high enough keys for trash to live long enough
Imo having some sets be rotational changes is cool but it could also be nice to just to put power into an underutilized ability or a weaker cd in a way that doesnt alter the rotation but, importantly, makes the class feel different
That requires every spec to have abilities you can put power behind like that
Assa for example is severely lacking in that regard
Some specs barely fill an entire page on the spellbook with active spec-specific abilities
yeah, thats a different problem of course
The fact Assa has a Set bonus revolving around an ability that all rogue specs have access to, is already pretty telling
tru
shiv is only a relevant damage button for us though
Yeah
It replaced Agonizing Poison
Like, I feel weird about the Assa set bonuses. But it's not the set bonus thats the issue, its the fact the spec is 10y old and plays like a 10y old spec in a more modern WoW, that's the problem.The set bonus just seems to highlight those issues for me
hopefully it does the same for the dev team
I mean honestly I think playing on PTR always just feels jank because of the lag and bugs, maybe lacking addons, etc.
so they know what to look at in 10.0
Pretty much never feels good to me no matter what
Nah Koji, there's definitely some weirdness to Shiv as an AoE CD
Mostly cause it feels like a lose-lose button to press
Yeah I appreciate that they're wanting to make us feel more like a dot spec but I don't know if the tier itself overcomes the base spec right now
Drop it after triple garrote+CT to get it on CD, and you have another low-cp GCD while no ruptures are running yet. Or wait to use it until after you built some more bleeds, but lose out on subterfuge garrotes being buffed by it and not being able to use it as often
I think optimally it's triple gar ct shiv right? but i get what you mean for sure
our tier is a bit crazy in multi target
Assa already has low and inconsistent CP gen issues on aoe unless youre pulling 15+ mobs, so having another rotational button that only generates 1 CP makes it very awkward
I mean I still am not totally sure it's ideal to overthink how it gets used for AoE, it's still going to be similar to the "golden rule" about short/mid-duration CDs which is never waste more than half the CD. Something I need to test out a little bit more though.
Probably for most people just whacking it on CD is better than not
also probs feels clanky cause nobody has haste xd
the rotation felt giga weird until i slapped on everything with haste tbh
I'm fairly certain we'll be forced to use it within 3 GCDs of Subterfuge running out
yeah
Or you lose Subterfuge Garrote value
Practicing NF rotation on live is interesting
Then press vend and the real fun begins
If you Add prio-damage into the aoe pull by using Vendetta on a big target, your AoE rotation becomes even more awkward, as you're trying to play catch up with exsanguinated bleeds on your prio target while having inconsistent CP gen
It's going to be better when it's actually viable but still
I'll do some tests later, although my intuition just says use it right after Subterfuge window but before CT
Don't think it'd be worth delaying the bonus on the Subterfuge DoTs just to get CT up
Will probably need to get the prio-rotation stuff out of the shed once more to see if theres rotational differences between maximizing AoE output and maximizing prio-damage output with/without vendetta
so 3x garrets shiv then ct for a 4cp CT would make sense
I mean, you get full duration subterfuge either way
If you do g g g ct shiv
Can even get a rupture in before shiv, if you wanted to

Still delaying Shiv could be not worth, still giving up CD time
dunno, will have to test the variants
It's on my to-do list to investigate
Doubt 1sec will make a big difference there
But losing 1sec of 2piece amplified CT seems like a bigger loss than 1sec CD of shiv
But sims will figure it out, I guess
i mean the important part in my eyes would be just figuring out what to do for the random "here comes a bunch of adds now" phases these raid fights have
But yeah, regardless of the numbers themselves, it just feels weird to play. But again, that mightve not just been due to the set, but a lot of other issues I've noticed on the PTR, some are PTR-specific, others are encrypted-specific
because in m+ you can generally use rule of thumb to use cds on cd
whereas raid we have a whole syncing logic we want to try and follow
I mean, m+ throws rule of thumb out of the window when you realize that pushing for the highest overall isn't always the best choice
When you start envenoming a prio target instead of spreading more ruptures on mobs that are gonna die way before the prio-target anyway.
The same will happen to Shiv/Vendetta
ye true
You're not gonna optimize for AoE overall when you're a prio-slut and just drop Vendettas every pull with Dusk
I mean the good thing for m+ funneling is that with vend alone you have oodles of energy to spam envenom prio target
But I'm really not looking forward to potentially having to play NF Assa with Dusk in m+ for prio/st, and having 2 additional 1cp builders in your aoe rotation
like you're saying you'd sac overall damage but it gives sin a way to actually funnel on demand every minute-ish
Envenom prio-target spamming is so underwhelming though
And with 4pc youre not spamming envenoms
Cause you're playing dot-catchup
4pc plays fine in raids with bomb, but it feels awful in m+ with CT in there
yeah it does highlight a lot of hte issues with the base spec you are correct
Cause youre looking at refreshing CT every 6sec, garrote ever ~8
You're not hitting Envenom for a good 25seconds
Well it seems like we will be playing CT for a lot of fights in raid too possibly so it's the same issue
if assa m+ is suffering in 9.2 i can easily go sub, be more liked by the masses and feel the same suffering
It's just dot catchup while doing mechanics
But yeah, Assa also just felt terrible cause trying to multidot on relics was fucking awful due to their hitbox issues
Only really for NF though
For non-NF it's looking best just to slam Shiv
Ye for sure
Shadowstep>Garrote and be out of meleerange cuase the mobs moved 1y, and then youre losing your third garrote in your opener half the time
Felt absolutely horrible
The syncing isn't really hard syncing as such though, it's just a 12s buffer around the CDs coming up
why would you subterfuge garrote the relics?
arent they low hp
Yeah, but you wanna prio one down
thats for after the 3xgar
And them being so low HP means every prio counts
Cause a monk with sck proc might just kill the wrong one if he crits on the one you dont wanna kill first and noncrits the one you want to kill first
they should make them like explosives so they dont take aoe dmg!
We ran non-aoe burst comps and half the time we got the wrong mob
Cause its almost impossible to prio them properly
As a melee anyway
Venth could possibly make a comeback when you throw CT into the mix idk how that'll pan out but def interested to see the cleave sims whenever they're ready
Or just make fok give cp on hit instead of relying on seal fate
I mean, I wanted to get rid of the crit-dependancy for assa for a long time
nah thats sub thing, make it so ruptured targets give cp 100%
Mutilate/fok should just generate extra CP when hitting a target affected by rupture/garrote
If you want decent crit-scaling without needing sealfate, you can just make it so that critical strikes from bleeds proc damage/generate extra energy through venomous wounds, or smth like that
But Sealfate needs to go, imo
That would be cool
Make CT baseline, rework the entire AoE-Tier of the talent-tree to alter CT, by giving 1 talent that makes CT a cooldown but hit much harder, one that removes the DoT but increases its instant damage, and one that removes the instant damage but allows the dot to stack up like ignite
I.e. smth like "Consumes all Ruptures and Garrotes in a 15y AoE, then applies a heavy DoT effect that increases in damage based on the amount/power of the consumed DoTs". So you'd have a build-up>release gameplay on AoE
the consuming dots bit would be p cool
Like I want exsang to do it's thing in a 15 yd aoe or whatever but dynamically like current 4p vend does
just something in general to succ dots in aoe
Eh, bleeding out mobs faster, especially with our limited resource gen, wont be an actual DPS increase overall
or convert dots into instant damage
Cause you cant get the bleeds up fast enough after
Veinripper works in Torghast, cause you can get the damage high enough that vanishing with MA just onetaps the mobs and you can pull the next pack
I just want to see more unique stuff that works with poisons+bleeds like venomous wounds generally
In a sustained-damage scenario, all the damage gained instantly/over a short amount of time, will be lost because you have to re-cast it and you cant do so quickly enough
Yeah, Assa just needs like 3 more abilities, change Shiv to just being a utility spell, not a DPS CD etc.
Assa just needs a proper rework
yeah we could get something else that does what shiv does for us already tbh
10.0 
and then have shiv be utility
i think dps shiv is a fine ability as a small cd-like thing but i agree that our utility shouldnt be locked behind damage
Idk, right now I just want encrypted to not be shit
seems like theyre iterating on it
And for the relics to not have tiny hitboxes
Does iterating mean theyre removing the entire mechanic and replace it with smth else?
Cause atm I have nothing good to say about the affix
I know, we can call it toxic blade

idk
just remove that mechanic entirely
a small st damage amp for just partial damage
id rather just have kingsbane
smth that actually wants us to pool and have 100% envenom uptime temporarily
agonizing poison 
i always liked agonizing poison, actually
I didn't like it because of how bad it felt to swap targets
Mostly cause I liked being able to switch between prio/st and aoe on the fly just by swapping poisons. Felt very iconic
I mean, just make it so that a CD like Shiv/Kingsbane applies max-stacks or smth
If you wanna swap
Oxi Knife
cant spell toxic without oxi
that's fair but since it wasn't the design philosophy in legion it just didn't feel great to play
esp since NH was the big tier for it
I had a weird dream one day. They made CT as base skill and made red ink and vial of unseen poisons(torghast anima) as talent tree.

tbh if red ink and vial of unseen poisons get into assa's toolkit, the aoe output would be quite juicy
reworking exsanguate to make it relevant/buffed for causing giga "bleed bursts" in AoE should also be helpful
eh, red ink is super boring tho
But what if
They make it NOT boring?

listen with how often we all dreamin about wow
we gotta go touch grass
and i mean legit go outside a touch some dirt and shit we wildin
god fucking shrubberdubber
u got me there
why not touched both at the same time
👀
Need both hands to double ass, son
listen
i can take this conversation in a direction that would put the sin in assassination
u bouta get a dm if u keep this up

Double ass I nation

Have you been to many others?
youre welcome whispyr
listen you havent peeped the DK discord between 3-5 am
Yes
How many are even half as active as this
Hey okay you can’t just take that out of context
i mean
I doubt it made sense IN context
Hunter discord is just copium and the rest of discords are just furry porn dispensaries

better watch what you say on the internet
hunter discord fuckin wild
idk
survival hunter chat is based af
nobody knows wtf they're talking about expect for that hunter lady whos good at the spec
Wow, that sounds like massive degeneracy
Which ones? 
by based you mean cringe right?
my bf and i deadass read their shit for like an hour just laughing
cuz of how awful it is there
survival hunter things

shadow priest for starters
I just checked and someone was talking about anxiety while someone else talked about a show they watched
A gamer girl? A huntard gamer girl? A huntard gamer girl who actually mains the spec? 
Just sounds like us, except less cool
Hang around for the weird part
Had a girl in my Alli guild try to main Surv Hunter for Nathria
lmfao
Huntard detected, opinion rejected
the return of whispyr's improvement wishlist
same but for SoD

Wrong holiday, we're all about hearts now

sorry 
So Subterfuge is getting the play over MA?
yeah maybe
idk what time it is, care to elaborate?
whispyr's reworked sin ™️ time




its bizzare that everyone is talking about the same shit we are talking about right now if you go back to this post
i was genuinely confused until i noticed it wasnt january 22 of 2022, it was a full year ago
yeah those were dark days. i was just a baby
You still are mr. iceblades wdym
tru
bruh i skipped an meeting with my manager to read whispyr's notes fml
@proper veldt
Garrote gives 2 combo points baseline.
In addition to this, what do you think about garrote being able to "self-buff" itself like Devouring Plague for SPs? For single target/prio, you can apply 3x subterfuge garrotes and get a massive bleed with 6 CP on opener/vanish window, which you can exsanguate.
Fan of knives gives 2 combo points baseline, or has an increased crit rate
In addition, what about something like targets already having poisons on them increase FoK crit by a certain percent? Like the first FoK may give you 2 CP, but with the crit buff, the second FoK may give you more CP.
Ambush has a 10 second bleed
Good one but there is a torghast anima power which applies a 5-CP rupture on ambush. So in subterfuge windows you can get 2 free ruptures in a multi-target setting easily.
I feel like it would be near impossible to get right without having a built in reduction to stacking dots like that
Yeah that’s the same thing on fok basically
Same effect
Poisons have 100% uptime in aoe anyway
The ambush thing I thought about but I wanted ambush to stand along and not trigger rupture on its own, since it would then basically fall back into maint you do for rupture
The theoritically maximum amount of garrotes you can put on a single target is 8 i think (4 from stealth, vanish, then another 4). SO yeah, 8 garrote exsanguate
Yeah i got you
I think the laziest and easiest way to buff assa aoe would be to give garrote double CP (suffocation) and rework exsanguate.
Idk give exsanguate even faster tick rate and give 25 sec CD maybe? The burst potential would be quite juicy i guess
zoomers
It's a ramp spec, one of the slowest ramps you can have, especially on AoE. Which is fine, it's just that the outcome is severely lacking in DPS. Putting burst CDs or higher initial damage into the toolkit isn't gonna make it flow well though. It's just gonna feel awkward.
They already had a way to make the ramp meaningful in BfA, with Scent of Blood
Took like 20seconds to get everything rolling, but once it did, you had the highest sustained AoE in the game.
For me personally it's that affliction gets fun toys that reward the multi dotting play-style while we get more energy, which would be nice if we had something to funnel it into other than envenom spamming
Yeah im sorry but neither affliction nor boomkin are multi-dot specs
Neither is SP
Assa is kinda the only one left
Spamming seed certainly isnt multidot
Even worse then I guess
They kinda killed most multi-dot specs after Legion
As they were dominating on multi-target in Legion
Vampiric touch on multi target?
they dont do that
they drop vamp at 5t
they spam searing nightmare
I think we don't want an instant finisher in aoe tbh
Spriest on aoe feels awful
I thought I wanted one, and then I played SL sub
like every spec should have some kind of aoe button
The only burst damage here according to my suggestion was coming out of exsanguate talent rework. Without exsanguate no burst.
The point to me is that there's not really much reward for us (as evidently the only remaining multidot spec =p) like we get energy woohoo
we should have cds and other buttons to press in aoe to go along with our baseline finisher
"baseline"
Yeah I like the idea of like 2p shiv amp. The concept of putting up bleeds then amping everything for a short period is the kind of reward that we should get imo
CT should remain our AoE spender obviously, no one is denying that, but having a reworked exsanguate for some on-demand burst on CD doesn't hurt anyone
I wouldnt mind that idea, but seli makes a fair point about having trouble getting dots back up afterwards
so we would need something else for aoe
Ye that's why the shiv thing works I think and also why it gets really crazy with vend up because you can't reapply
That's because mechanics like the damage-proc on VW procs got removed
Idk if having something like spriest's "damnation" but for aoe would be too broken for us
Meh
A talent that applies garrote+rupture instantly on targets, but instead of being like priests make it aoe
the first thing that came to mind that might allow an aoe exsang is some sort of proc that gives us a garrote or rupture to throw out
Sounds like we stole surv hunter shrapnel bomb
Fair point
I'd rather they put more weight behind bleeds so the limited amount we can put up does something meaningful. Having 30 Ruptures and Garrotes ticking will still not deal good damage
I like the concept but doesn't sound like it fits thematically
The fact we have to make conscious choices about which mobs to bleed and which ones to just have DP/CT up, is meaningful. If you could spread everything to every enemy, you'd lose that moment-to-moment decisionmaking
I wonder if it's possible to rework mastery to something that fixes that
Fair
I want a mastery rework badly
something with bleed and poisons that isnt just a flat buff
Well, the main issue is that theres distinctions within the spec as to what is a bleed and what isnt. Same for Poisons. So you have different whitelists for passives or procs that refer to the same basic idea of a Bleed or Poison, but then they dont apply in the same way to another one.
Something that increases Bleed and Poison damage affects CT, and then something else doesnt.
CT in general is just a kind of "bad bleed", as it doesnt proc VW (and it shouldn't unless they drastically increase its duration, make it baseline and make it part of our ST rotation, nerfing VW energy procs in the process to account for having a third bleed). It also has an instant damage component, which is weird
I cry every time after learning that ct doesn't give energy
I don't think it should
It's not intuitive imo
why would it anyways?
I don't think vw should exist but that's just me
It's weird to me and I think it could be done better
Garrote = bleed = energy
Rup = bleed = energy
Kidney bleed = bleed = energy
CT = bleed = ....no energy?
You could redesign CT as a finisher that consumes bleed to combine the damage of your bleeds into a stronger one, so you'd have a cycle of generating resources, applying bleeds, consuming them for the "big finisher" and then repeating the process. That way you'd have multiple "opener sequences" in the same fight, instead of just one on pull
It all starts with making CT baseline, however
In AoE we're overflowing with energy anyways
Yeah I could be down with consuming bleeds for sure
Whether or not CT generates energy makes no difference
As we're not starving energy on AoE anyway
We overcap pretty hard
I feel better about having to get some ruptures and garrotes up in aoe for energy tbh
Right now with 9.2 my biggest gripe is not being able to dump energy as hard as we should be able to so overcapping is kind of inevitable in cds
than if CT just did it insta
I actually think CT not generating energy was originally just an oversight but was kept there because CT looked kinda OP for a while (to the point where it got nerfed way too hard)
if CT gave energy through VW, absolutely nothing would change
we would just overcap on energy faster
CT generating energy would make it better in ST and probably equal or better than PB fairly easily
Yeah that's what i mean for assa as a spec identity. You ramp up bleeds on multiple targets, then consuming everything for a big finisher
Not that I think that's a bad thing because PB is kinda lame
But just an observation
Yeah I'd rather run CT in single target
I wouldn't
Yeah I mean, it was pre-patch shenanigans right. CT came back during BfA prepatch, we still had old venomous wounds that procced damage whenever it gave energy, which wouldve been way too powerful for AoE at that point. But then they got rid of the VW damage proc and it was kinda pointless to keep it away still
Even if pb has a nice sound
but I also think PB is lame
Yeah they overreacted to how good it was in prepatch
even though a big part of it was borrowed power overlap
If they extended CT duration and made it baseline it wouldn't be as bad in ST
Can just nerf VW energy gain if you have a third bleed
Same how they nerfed it for Legion release when Garrote became a regular rotational ability
And actually lead to it being pretty bad for most of BfA
Think it was 14 energy back in the day?
Due to being overnerfed
When it was just rupture
(LPT, don't nerf things in prepatch when they overlap with borrowed power that is being deleted)
Yeah
The main thing I think CT giving energy in AoE would do
Would be to avoid the cases where you sequence your DoTs in a specific way and get accidentally energy starved casting CT then are fucked for like 5s for no reason
Which is honestly a fairly frustrating situation when it happens
I mean, CT giving energy would make sense if it was a different kidn of ability. I.e. if you go with the idea of it consuming ruptures/garrotes to increase its damage, you would then actually need the energy generated by it until you got your regular bleeds back up again
Well true but then you also have the opposite where it's like oh I have all this energy and absolutely nothing to do with it I guess I'll keep spamming fok and get 2cps
I mean if we do everything right nothing should change
Because in theory energy is basically infinite with multiple targets
It's still a bad luck protection on it against shitty foks right
But sometimes shit happens at odd times
True I wouldn't complain about it by any means
Like it doesn't have to be the same amount of energy as Rupture and Garrote either right?
Like CT could give a smaller amount
Technically it doesnt, no
I just think it's a bandaid and not addressing other issues more serious for the spec in my opinion
I wouldn't mind a fok change
But imo, a proper rework would make more sense, as its long overdue. Adding a third baseline bleed would just mean you nerf VW from 8 energy to 5 or 6 and keep the same sustain while adding a bit more difficulty to the ST rotation.
Yeah I agree seli that'd be a start
Looking to the side and seeing shuriken storm feels kinda bad
I don't think we should have shuriken storm
Then you can tweak and make envenom more rewarding to spam when you get the chance to
but I like all these ideas of fok having higher crit chance or guaranteed cp on dotted targets
stuff like that is cool
Or insert new ability to spam with extra energy
As I wrote earlier already, I'd like to see changes along this line:
-Make CT baseline, increase its duration
-Dedicate a talent-line to it, with choices for burst/sustain/spam, meaning one turns it into a CD that consumes bleeds (at which point the extra energy gen is nice to restart the ramp until you use it once more), one removes the intial damage but makes it stack like ignite, and one removes or at least drastically lowers the DoT but increases its hit damage
Even if it was just ruptured targets it'd be way better (as to avoid simplicity of just press CT and spam fok)
I like the idea of turning dots into stronger dots.
It'll most likely just be
I don't mind crit inherently but it needs to be a smaller factor with bad luck protection style stuff
An ap coefficient change in 10.0
Or smth
mastery should just be venomous wounds damage proc
so investing in mastery means more dmg when your bleeds tick
like at a certain target count we should essentially be able to have shuriken storm, but I don't think we should have the easy of use instant burst like sub
Something that consumes dots and creates a new dot based on how many dots were consumed sounds v interesting. You got me thinking now seli
Having a "ramping" builder that generates more CP as you have more bleeds active, would be the way to go, but that's hard to do with a very simplistic CP system
could be as simple as fan hitting a ruptured target adds a combo point
Just make fok give CP based on how many targets are ruptured
I think one of the reasons they reworked WL so heavily in legion was becuase the soulshard system posed similar limitations
So they did slightly different variations of it
With cinders for Destro being something that would suit the "generate more cp per bleed active" very well
Eh cp system is totally fine to me they just need to give more ways to utilize said cps
I'm a zoomer, what is WL
warlock
Oh
Frankly, CP are a very outdated mechanic. Few games still use them for their "combo" based classes
For example outlaw spamming dispatch with the cto conduit actually feels good. Sub has cdr on dance for spamming finishers. Sin gets ....... More instant poison applications ..
Combo systems are only as good as the combo options available
I like seli's consume dot for an omega dot idea if its a funnel ability
like it turns it all into st
Fuck funnel
One bleed to rule them all
Press CT, consume all ruptures/garrotes to apply a DoT to all surrounding enemies that ticks for the combined power of all consumed dots
Which is obviously offset by losing the damage on those targets you had those bleeds up
But you can rebleed specific ones for priodamage
Could be cool.
Or dont have a consumption, but just a damage increase on targets afflicted by rupture/garrote, or give it a damage amp based on how many bleeds were up when you cast it
Theres a variety of things you could do, that makes CT an ability that is somewhat based on the other bleeds you have
I think the damage amp could easily be a new mastery tbh
Something to do with # of bleeds up
Personally I'd just like to be able to spam CT and have it stack its damage like Doomblade, so you would have to choose between rupturing more targets for specific target damage, or keep "spamming" CT for AoE. Obviously you cant spam it because you would have energy sustain issues if you dont throw out at least a few ruptures
Like your poison damage is increased by x % for each of your bleeds
I honestly like it as a dot






